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  1. <?xml version="1.0"?>
  2. <CARD_V2 ExportVersion="1">
  3.     <FILENAME text="THOUGHT_PRISON_CW_48915" />
  4.     <CARDNAME text="THOUGHT_PRISON" />
  5.     <TITLE>
  6.         <LOCALISED_TEXT LanguageCode="en-US"><![CDATA[Thought Prison]]></LOCALISED_TEXT>
  7.         <LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[Prison cérébrale]]></LOCALISED_TEXT>
  8.         <LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[Prisión del pensamiento]]></LOCALISED_TEXT>
  9.         <LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[Gedankengefängnis]]></LOCALISED_TEXT>
  10.         <LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[Prigione del Pensiero]]></LOCALISED_TEXT>
  11.         <LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[思考の牢獄]]></LOCALISED_TEXT>
  12.         <LOCALISED_TEXT LanguageCode="ko-KR"><![CDATA[Thought Prison]]></LOCALISED_TEXT>
  13.         <LOCALISED_TEXT LanguageCode="ru-RU"><![CDATA[Thought Prison]]></LOCALISED_TEXT>
  14.         <LOCALISED_TEXT LanguageCode="pt-BR"><![CDATA[Prisão do Pensamento]]></LOCALISED_TEXT>
  15.         <LOCALISED_TEXT LanguageCode="zh-CN"><![CDATA[Thought Prison]]></LOCALISED_TEXT>
  16.         <LOCALISED_TEXT LanguageCode="zh-HK"><![CDATA[Thought Prison]]></LOCALISED_TEXT>
  17.     </TITLE>
  18.     <MULTIVERSEID value="48915" />
  19.     <ARTID value="THOUGHT_PRISON" />
  20.     <ARTIST name="Glen Angus" />
  21.     <CASTING_COST cost="{5}" />
  22.     <TYPE metaname="Artifact" />
  23.     <EXPANSION value="MRD" />
  24.     <RARITY metaname="U" />
  25.     <TRIGGERED_ABILITY linked_ability_group="1">
  26.         <LOCALISED_TEXT LanguageCode="en-US"><![CDATA[Imprint — When Thought Prison enters the battlefield, you may have target player reveal his or her hand. If you do, choose a nonland card from it and exile that card.]]></LOCALISED_TEXT>
  27.         <LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[Empreinte Quand la Prison cérébrale arrive en jeu, vous pouvez faire que le joueur ciblé révèle sa main. Si vous le faites, choisissez-y une carte autre qu’une carte de terrain et retirez cette carte de la partie.]]></LOCALISED_TEXT>
  28.         <LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[Estampa Cuando la Prisión del pensamiento entre en juego, puedes hacer que el jugador objetivo muestre su mano. Si lo haces, elige una carta que no sea tierra de allí y remuévela del juego.]]></LOCALISED_TEXT>
  29.         <LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[Einprägen Wenn das Gedankengefängnis ins Spiel kommt, kannst du einen Spieler deiner Wahl die Karten auf seiner Hand vorzeigen lassen. Falls du dies tust, bestimme eine Karte darunter, die kein Land ist, und entferne sie ganz aus dem Spiel.]]></LOCALISED_TEXT>
  30.         <LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[Imprimere Quando la Prigione del Pensiero entra in gioco, puoi far rivelare la propria mano a un giocatore bersaglio. Se lo fai, scegli una carta non terra dalla sua mano e rimuovila dal gioco.]]></LOCALISED_TEXT>
  31.         <LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[刻印 &#x2015; 思考の牢獄が場に出たとき、プレイヤー1人を対象とする。あなたはそのプレイヤーの手札を公開させてもよい。 そうした場合、そこから土地でないカードを1枚選び、それをゲームから取り除く。]]></LOCALISED_TEXT>
  32.         <LOCALISED_TEXT LanguageCode="ko-KR"><![CDATA[Imprint — When Thought Prison enters the battlefield, you may have target player reveal his or her hand. If you do, choose a nonland card from it and exile that card.]]></LOCALISED_TEXT>
  33.         <LOCALISED_TEXT LanguageCode="ru-RU"><![CDATA[Imprint — When Thought Prison enters the battlefield, you may have target player reveal his or her hand. If you do, choose a nonland card from it and exile that card.]]></LOCALISED_TEXT>
  34.         <LOCALISED_TEXT LanguageCode="pt-BR"><![CDATA[Estampar Quando Prisão do Pensamento entra em jogo, você pode fazer com que o jogador alvo revele sua própria mão. Se o fizer, escolha um card dela que não seja um terreno e remova aquele card do jogo.]]></LOCALISED_TEXT>
  35.         <LOCALISED_TEXT LanguageCode="zh-CN"><![CDATA[Imprint — When Thought Prison enters the battlefield, you may have target player reveal his or her hand. If you do, choose a nonland card from it and exile that card.]]></LOCALISED_TEXT>
  36.         <LOCALISED_TEXT LanguageCode="zh-HK"><![CDATA[Imprint — When Thought Prison enters the battlefield, you may have target player reveal his or her hand. If you do, choose a nonland card from it and exile that card.]]></LOCALISED_TEXT>
  37.         <TRIGGER value="ZONECHANGE_END" simple_qualifier="self" to_zone="ZONE_BATTLEFIELD" from_zone="ZONE_ANY" />
  38.         <MAY />
  39.         <TARGET tag="SPL_CARD_QUERY_CHOOSE_PLAYER" definition="0" compartment="0" count="1" />
  40.         <TARGET_DEFINITION id="0">
  41.             local filter = ClearFilter()
  42.             filter:SetFilterType(FILTER_TYPE_PLAYERS)
  43.         </TARGET_DEFINITION>
  44.         <RESOLUTION_TIME_ACTION>
  45.             local player = EffectDC():Get_Targets(0) and EffectDC():Get_Targets(0):Get_PlayerPtr(0)
  46.             local hand = EffectDC():Make_Chest(1)
  47.             if player ~= nil then
  48.                 local filter = ClearFilter()
  49.                 filter:SetZone( ZONE_HAND, player )
  50.                 local count = filter:EvaluateObjects()
  51.                 if count ~= nil and count ~= 0 then
  52.                     for i=0, count-1 do
  53.                         local card = filter:GetNthEvaluatedObject(i)
  54.                         if card ~= nil then
  55.                             hand:Set_CardPtr(hand:Count(), card)
  56.                         end
  57.                     end
  58.                 end
  59.             end
  60.         </RESOLUTION_TIME_ACTION>
  61.         <RESOLUTION_TIME_ACTION>
  62.             local player = EffectDC():Get_Targets(0) and EffectDC():Get_Targets(0):Get_PlayerPtr(0)
  63.             local revealDC = EffectDC():Get_Chest(1)
  64.             if revealDC ~= nil then
  65.                 CW_General_RevealDC(revealDC, player)
  66.             end
  67.         </RESOLUTION_TIME_ACTION>
  68.         <RESOLUTION_TIME_ACTION>
  69.             local player = EffectDC():Get_Targets(0) and EffectDC():Get_Targets(0):Get_PlayerPtr(0)
  70.             local hand = EffectDC():Make_Chest(2)
  71.             if player ~= nil then
  72.                 local filter = ClearFilter()
  73.                 filter:SetZone( ZONE_HAND, player )
  74.                 filter:Add( FE_TYPE, OP_NOT, CARD_TYPE_LAND )
  75.                 local count = filter:EvaluateObjects()
  76.                 if count ~= nil and count ~= 0 then
  77.                     for i=0, count-1 do
  78.                         local card = filter:GetNthEvaluatedObject(i)
  79.                         if card ~= nil then
  80.                             hand:Set_CardPtr(hand:Count(), card)
  81.                         end
  82.                     end
  83.                 end
  84.             end
  85.             if hand:Count() ~= nil and hand:Count() ~= 0 then
  86.                 EffectController():ChooseItemFromDC( "SPL_CARD_QUERY_CHOOSE_CARD_TO_EXILE", hand, EffectDC():Make_Targets(3) )
  87.             end
  88.         </RESOLUTION_TIME_ACTION>
  89.         <RESOLUTION_TIME_ACTION>
  90.             local exile = EffectDC():Get_Targets(3) and EffectDC():Get_Targets(3):Get_CardPtr(0)
  91.             if exile ~= nil then
  92.                 local cmc = exile:GetConvertedManaCost()
  93.                 LinkedDC():Set_Int(33, cmc)
  94.                 LinkedDC():Set_CardPtr(0, exile)
  95.                 LinkedDC():Protect_CardPtr(0)
  96.                 local exileDC = EffectDC():Make_Chest(4)
  97.                 exileDC:Set_CardPtr(0, exile)
  98.                 exileDC:Protect_CardPtr(0)
  99.                 exile:Exile()
  100.             end
  101.         </RESOLUTION_TIME_ACTION>
  102.         <RESOLUTION_TIME_ACTION>
  103.             if EffectDC():Get_Chest(4) ~= nil then
  104.                 local exile = EffectDC():Get_Chest(4):Get_CardPtr(0)
  105.                 local source = EffectSource()
  106.                 if exile ~= nil and source ~= nil then
  107.                     exile:NailOnto(source)
  108.                 end
  109.             end
  110.         </RESOLUTION_TIME_ACTION>
  111.         <AI_SIMPLIFIED_TARGETING compartment="0" hint="HINT_ENEMY_ONLY" />
  112.     </TRIGGERED_ABILITY>
  113.     <TRIGGERED_ABILITY linked_ability_group="1">
  114.         <LOCALISED_TEXT LanguageCode="en-US"><![CDATA[Whenever a player casts a spell that shares a color or converted mana cost with the exiled card, Thought Prison deals 2 damage to that player.]]></LOCALISED_TEXT>
  115.         <LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[À chaque fois qu’un joueur joue un sort qui partage une couleur ou un coût converti de mana avec la carte dont la Prison cérébrale a l’empreinte, la Prison cérébrale inflige 2 blessures à ce joueur.]]></LOCALISED_TEXT>
  116.         <LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[Siempre que un jugador juegue un hechizo que comparta un color o el coste de maná convertido con la carta estampada, la Prisión del pensamiento hace 2 puntos de daño a ese jugador.]]></LOCALISED_TEXT>
  117.         <LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[Immer wenn ein Spieler einen Zauberspruch ausspielt, der eine Farbe oder die umgewandelten Manakosten mit der eingeprägten Karte gemeinsam hat, fügt das Gedankengefängnis diesem Spieler 2 Schadenspunkte zu.]]></LOCALISED_TEXT>
  118.         <LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[Ogniqualvolta un giocatore gioca una magia che ha almeno un colore o il costo di mana convertito in comune con la carta impressa, la Prigione del Pensiero infligge 2 danni a quel giocatore.]]></LOCALISED_TEXT>
  119.         <LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[いずれかのプレイヤーが、刻印されているカードと共通の色か点数でみたマナ・コストを持つ呪文をプレイするたび、思考の牢獄はそのプレイヤーに2点のダメージを与える。]]></LOCALISED_TEXT>
  120.         <LOCALISED_TEXT LanguageCode="ko-KR"><![CDATA[Whenever a player casts a spell that shares a color or converted mana cost with the exiled card, Thought Prison deals 2 damage to that player.]]></LOCALISED_TEXT>
  121.         <LOCALISED_TEXT LanguageCode="ru-RU"><![CDATA[Whenever a player casts a spell that shares a color or converted mana cost with the exiled card, Thought Prison deals 2 damage to that player.]]></LOCALISED_TEXT>
  122.         <LOCALISED_TEXT LanguageCode="pt-BR"><![CDATA[Toda vez que um jogador jogar uma mágica que compartilha uma cor ou o custo de mana convertido com o card estampado, Prisão do Pensamento causa 2 pontos de dano àquele jogador.]]></LOCALISED_TEXT>
  123.         <LOCALISED_TEXT LanguageCode="zh-CN"><![CDATA[Whenever a player casts a spell that shares a color or converted mana cost with the exiled card, Thought Prison deals 2 damage to that player.]]></LOCALISED_TEXT>
  124.         <LOCALISED_TEXT LanguageCode="zh-HK"><![CDATA[Whenever a player casts a spell that shares a color or converted mana cost with the exiled card, Thought Prison deals 2 damage to that player.]]></LOCALISED_TEXT>
  125.         <TRIGGER value="SPELL_PLAYED">
  126.             EffectDC():LKIShield_CardPtr(COMPARTMENT_ID_PARAM_TRIGGER_OBJECT)
  127.             return TriggerObject():GetConvertedManaCost() == LinkedDC():Get_Int(33) or TriggerObject():GetColour():TestAny(LinkedDC():Get_CardPtr(0))
  128.         </TRIGGER>
  129.         <RESOLUTION_TIME_ACTION>
  130.             if TriggerObject() ~= nil then
  131.                 local player = TriggerObject():GetPlayer()
  132.                 if EffectSource() ~= nil then
  133.                     EffectSourceLKI():DealDamageTo( 2, player )
  134.                 end
  135.             end
  136.         </RESOLUTION_TIME_ACTION>
  137.         <CLEANUP fire_once="1" />
  138.     </TRIGGERED_ABILITY>
  139.     <AUTHOR><![CDATA[Splinterverse]]></AUTHOR>
  140.     <EDITORS><![CDATA[Splinterverse]]></EDITORS>
  141.     <DATE><![CDATA[03-12-16]]></DATE>
  142. </CARD_V2>
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