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  1. 13:06:12: CLR host plugin strings not found, dynamically loading 4 strings
  2. 13:06:12: CLRHost::Initialize() attempting to load and start the .NET runtime (null)
  3. 13:06:12: CLRHost::Initialize() Found version v2.0.50727 .NET runtime
  4. 13:06:12: CLRHost::Initialize() Found version v4.0.30319 .NET runtime
  5. 13:06:12: CLRHost::Initialize() attempting to use v4.0.30319 .NET runtime
  6. 13:06:12: CLRHost::LoadInteropLibrary() load the assembly plugins\CLRHostPlugin\CLRHost.Interop.dll
  7. 13:06:12: CLRHost::LoadPlugins() attempting to load the plugin assembly CLRBrowserSourcePlugin
  8. 13:06:12: CLRHost::LoadPlugins() successfully added CLR plugin [Type: CLRBrowserSourcePlugin.CLRBrowserSourcePlugin, Name: CLR Browser Source Plugin]
  9. 13:06:15: Open Broadcaster Software v0.651b - 64bit ( ^ω^)
  10. 13:06:15: -------------------------------
  11. 13:06:15: CPU Name: Intel(R) Core(TM) i5-4670K CPU @ 3.40GHz
  12. 13:06:15: CPU Speed: 3400MHz
  13. 13:06:15: Physical Memory: 8043MB Total, 5135MB Free
  14. 13:06:15: stepping id: 3, model 60, family 6, type 0, extmodel 1, extfamily 0, HTT 1, logical cores 4, total cores 4
  15. 13:06:15: monitor 1: pos={0, 0}, size={1920, 1080}
  16. 13:06:15: monitor 2: pos={1920, 0}, size={1920, 1080}
  17. 13:06:15: Windows Version: 6.2 Build 9200
  18. 13:06:15: Aero is Enabled
  19. 13:06:15: -------------------------------
  20. 13:06:15: OBS Modules:
  21. 13:06:15: Base Address Module
  22. 13:06:15: 00000000495C0000 OBS.exe
  23. 13:06:15: 0000000012CA0000 OBSApi.dll
  24. 13:06:15: 0000000015400000 CLRHostPlugin.dll
  25. 13:06:15: 0000000012AB0000 DShowPlugin.dll
  26. 13:06:15: 00000000136B0000 GraphicsCapture.dll
  27. 13:06:15: 0000000012A80000 NoiseGate.dll
  28. 13:06:15: 0000000012290000 PSVPlugin.dll
  29. 13:06:15: 0000000012260000 scenesw.dll
  30. 13:06:15: ------------------------------------------
  31. 13:06:15: Adapter 1
  32. 13:06:15: Video Adapter: AMD Radeon R9 200 Series
  33. 13:06:15: Video Adapter Dedicated Video Memory: 3202506752
  34. 13:06:15: Video Adapter Shared System Memory: 4026531840
  35. 13:06:15: Video Adapter Output 1: pos={0, 0}, size={1920, 1080}, attached=true
  36. 13:06:15: ------------------------------------------
  37. 13:06:15: Adapter 2
  38. 13:06:15: Video Adapter: Intel(R) HD Graphics 4600
  39. 13:06:15: Video Adapter Dedicated Video Memory: 33554432
  40. 13:06:15: Video Adapter Shared System Memory: 1845493760
  41. 13:06:15: Video Adapter Output 1: pos={1920, 0}, size={1920, 1080}, attached=true
  42. 13:06:15: =====Stream Start: 2015-04-10, 13:06:15===============================================
  43. 13:06:15: Multithreaded optimizations: On
  44. 13:06:15: Base resolution: 1920x1080
  45. 13:06:15: Output resolution: 1920x1080
  46. 13:06:15: ------------------------------------------
  47. 13:06:15: Loading up D3D10 on AMD Radeon R9 200 Series (Adapter 1)...
  48. 13:06:15: ------------------------------------------
  49. 13:06:15: Audio Format: 48000 Hz
  50. 13:06:15: ------------------------------------------
  51. 13:06:15: Audio Channels: 2 Ch
  52. 13:06:15: Playback device Default
  53. 13:06:15: ------------------------------------------
  54. 13:06:15: Using desktop audio input: Speakers (Realtek High Definition Audio)
  55. 13:06:15: Global Audio time adjust: 0
  56. 13:06:15: ------------------------------------------
  57. 13:06:15: Audio Encoding: AAC
  58. 13:06:15: bitrate: 192
  59. 13:06:15: Using graphics capture
  60. 13:06:15: Using Monitor Capture
  61. 13:06:15: Trying to hook process: csgo.exe
  62. 13:06:15: Scene buffering time set to 700
  63. 13:06:15: Found QSV hardware support
  64. 13:06:15: ------------------------------------------
  65. 13:06:15: QSV version 1.7 using MFX_IMPL_HARDWARE_ANY | MFX_IMPL_VIA_D3D11 (actual: MFX_IMPL_HARDWARE2 | MFX_IMPL_VIA_D3D11)
  66. 13:06:15: Using 13 bitstreams and 13 frame buffers
  67. 13:06:15: ------------------------------------------
  68. 13:06:15: Video Encoding: QSV
  69. 13:06:15: fps: 30
  70. 13:06:15: width: 1920, height: 1080
  71. 13:06:15: target-usage: MFX_TARGETUSAGE_1_BEST_QUALITY
  72. 13:06:15: profile: MFX_PROFILE_AVC_MAIN
  73. 13:06:15: CBR: yes
  74. 13:06:15: CFR: yes
  75. 13:06:15: max bitrate: 28000
  76. 13:06:15: buffer size: 28000
  77. 13:06:15: rate control: CBR
  78. 13:06:15: ------------------------------------------
  79. 13:06:49: Trying to hook process: javaw.exe
  80. 13:06:49: Capture process csgo.exe exited, terminating capture
  81. 13:06:52: SharedTexCapture hooked
  82. 13:08:50: Capture window 0x000F0996 invalid or changing, terminating capture
  83. 13:09:03: Trying to hook process: csgo.exe
  84. 13:09:03: SharedTexCapture hooked
  85. 13:10:16: FlushBufferedVideo: Flushing 22 packets over 700 ms
  86. 13:10:16: Total frames encoded: 7201, total frames duplicated: 117 (1.62%)
  87. 13:10:16: Number of frames skipped due to encoder lag: 25 (0.35%)
  88. 13:10:16: Total frames rendered: 7119, number of late frames: 12 (0.17%) (it's okay for some frames to be late)
  89. 13:10:16:
  90. 13:10:16: Profiler time results:
  91. 13:10:16:
  92. 13:10:16: ==============================================================
  93. 13:10:16: video thread frame - [100%] [avg time: 0.962 ms] [children: 7.69%] [unaccounted: 92.3%]
  94. 13:10:16: | scene->Preprocess - [0.312%] [avg time: 0.003 ms]
  95. 13:10:16: | GPU download and conversion - [7.38%] [avg time: 0.071 ms] [children: 5.72%] [unaccounted: 1.66%]
  96. 13:10:16: | | flush - [4.57%] [avg time: 0.044 ms]
  97. 13:10:16: | | CopyResource - [0.832%] [avg time: 0.008 ms]
  98. 13:10:16: | | conversion to 4:2:0 - [0.312%] [avg time: 0.003 ms]
  99. 13:10:16: Convert444Threads - [100%] [avg time: 1.439 ms] [children: 99.7%] [unaccounted: 0.278%]
  100. 13:10:16: | Convert444toNV12 - [99.7%] [avg time: 1.435 ms]
  101. 13:10:16: encoder thread frame - [100%] [avg time: 0.461 ms] [children: 91.3%] [unaccounted: 8.68%]
  102. 13:10:16: | QueueEncodeTask - [24.3%] [avg time: 0.112 ms]
  103. 13:10:16: | ProcessEncodedFrame - [66.6%] [avg time: 0.307 ms]
  104. 13:10:16: | sending stuff out - [0.434%] [avg time: 0.002 ms]
  105. 13:10:16: ==============================================================
  106. 13:10:16:
  107. 13:10:16:
  108. 13:10:16: Profiler CPU results:
  109. 13:10:16:
  110. 13:10:16: ==============================================================
  111. 13:10:16: video thread frame - [cpu time: avg 0.01 ms, total 78.125 ms] [avg calls per frame: 1]
  112. 13:10:16: | scene->Preprocess - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
  113. 13:10:16: | GPU download and conversion - [cpu time: avg 0.002 ms, total 15.625 ms] [avg calls per frame: 1]
  114. 13:10:16: | | flush - [cpu time: avg 0.002 ms, total 15.625 ms] [avg calls per frame: 1]
  115. 13:10:16: | | CopyResource - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
  116. 13:10:16: | | conversion to 4:2:0 - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
  117. 13:10:16: Convert444Threads - [cpu time: avg 1.414 ms, total 20078.1 ms] [avg calls per frame: 2]
  118. 13:10:16: | Convert444toNV12 - [cpu time: avg 1.412 ms, total 20046.9 ms] [avg calls per frame: 2]
  119. 13:10:16: encoder thread frame - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
  120. 13:10:16: | QueueEncodeTask - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
  121. 13:10:16: | ProcessEncodedFrame - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
  122. 13:10:16: | sending stuff out - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
  123. 13:10:16: ==============================================================
  124. 13:10:16:
  125. 13:10:16: =====Stream End: 2015-04-10, 13:10:16=================================================
  126. 13:10:35: =====Stream Start: 2015-04-10, 13:10:35===============================================
  127. 13:10:35: Multithreaded optimizations: On
  128. 13:10:35: Base resolution: 1920x1080
  129. 13:10:35: Output resolution: 1920x1080
  130. 13:10:35: ------------------------------------------
  131. 13:10:35: Loading up D3D10 on AMD Radeon R9 200 Series (Adapter 1)...
  132. 13:10:35: ------------------------------------------
  133. 13:10:35: Audio Format: 48000 Hz
  134. 13:10:35: ------------------------------------------
  135. 13:10:35: Audio Channels: 2 Ch
  136. 13:10:35: Playback device Default
  137. 13:10:35: ------------------------------------------
  138. 13:10:35: Using desktop audio input: Speakers (Realtek High Definition Audio)
  139. 13:10:35: Global Audio time adjust: 0
  140. 13:10:35: ------------------------------------------
  141. 13:10:35: Audio Encoding: AAC
  142. 13:10:35: bitrate: 192
  143. 13:10:35: Using graphics capture
  144. 13:10:35: Scene buffering time set to 700
  145. 13:10:36: Found QSV hardware support
  146. 13:10:36: ------------------------------------------
  147. 13:10:36: QSV version 1.7 using MFX_IMPL_HARDWARE_ANY | MFX_IMPL_VIA_D3D11 (actual: MFX_IMPL_HARDWARE2 | MFX_IMPL_VIA_D3D11)
  148. 13:10:36: Using 13 bitstreams and 13 frame buffers
  149. 13:10:36: ------------------------------------------
  150. 13:10:36: Video Encoding: QSV
  151. 13:10:36: fps: 60
  152. 13:10:36: width: 1920, height: 1080
  153. 13:10:36: target-usage: MFX_TARGETUSAGE_1_BEST_QUALITY
  154. 13:10:36: profile: MFX_PROFILE_AVC_MAIN
  155. 13:10:36: CBR: yes
  156. 13:10:36: CFR: yes
  157. 13:10:36: max bitrate: 28000
  158. 13:10:36: buffer size: 28000
  159. 13:10:36: rate control: CBR
  160. 13:10:36: ------------------------------------------
  161. 13:10:39: Trying to hook process: csgo.exe
  162. 13:10:41: SharedTexCapture hooked
  163. 13:15:18: GraphicsCaptureSource::NewCapture: eliminating old capture
  164. 13:15:18: SharedTexCapture hooked
  165. 13:16:25: FlushBufferedVideo: Flushing 47 packets over 766 ms
  166. 13:16:26: Total frames encoded: 20977, total frames duplicated: 8879 (42.33%)
  167. 13:16:26: Number of frames skipped due to encoder lag: 6398 (30.50%)
  168. 13:16:26: Total frames rendered: 14507, number of late frames: 191 (1.32%) (it's okay for some frames to be late)
  169. 13:16:26:
  170. 13:16:26: Profiler time results:
  171. 13:16:26:
  172. 13:16:26: ==============================================================
  173. 13:16:26: video thread frame - [100%] [avg time: 0.972 ms] [children: 43.2%] [unaccounted: 56.8%]
  174. 13:16:26: | scene->Preprocess - [0.206%] [avg time: 0.002 ms]
  175. 13:16:26: | GPU download and conversion - [43%] [avg time: 0.418 ms] [children: 34.8%] [unaccounted: 8.23%]
  176. 13:16:26: | | flush - [11.5%] [avg time: 0.112 ms]
  177. 13:16:26: | | CopyResource - [22.8%] [avg time: 0.222 ms]
  178. 13:16:26: | | conversion to 4:2:0 - [0.412%] [avg time: 0.004 ms]
  179. 13:16:26: Convert444Threads - [100%] [avg time: 1.895 ms] [children: 99.7%] [unaccounted: 0.264%]
  180. 13:16:26: | Convert444toNV12 - [99.7%] [avg time: 1.89 ms]
  181. 13:16:26: encoder thread frame - [100%] [avg time: 9.851 ms] [children: 99.7%] [unaccounted: 0.325%]
  182. 13:16:26: | QueueEncodeTask - [58.6%] [avg time: 5.773 ms]
  183. 13:16:26: | ProcessEncodedFrame - [39.3%] [avg time: 3.87 ms]
  184. 13:16:26: | sending stuff out - [1.79%] [avg time: 0.176 ms]
  185. 13:16:26: ==============================================================
  186. 13:16:26:
  187. 13:16:26:
  188. 13:16:26: Profiler CPU results:
  189. 13:16:26:
  190. 13:16:26: ==============================================================
  191. 13:16:26: video thread frame - [cpu time: avg 0.194 ms, total 2828.13 ms] [avg calls per frame: 1]
  192. 13:16:26: | scene->Preprocess - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
  193. 13:16:26: | GPU download and conversion - [cpu time: avg 0.045 ms, total 656.25 ms] [avg calls per frame: 1]
  194. 13:16:26: | | flush - [cpu time: avg 0.025 ms, total 375 ms] [avg calls per frame: 1]
  195. 13:16:26: | | CopyResource - [cpu time: avg 0.007 ms, total 109.375 ms] [avg calls per frame: 1]
  196. 13:16:26: | | conversion to 4:2:0 - [cpu time: avg 0.005 ms, total 78.125 ms] [avg calls per frame: 1]
  197. 13:16:26: Convert444Threads - [cpu time: avg 1.821 ms, total 52671.9 ms] [avg calls per frame: 2]
  198. 13:16:26: | Convert444toNV12 - [cpu time: avg 1.818 ms, total 52593.8 ms] [avg calls per frame: 2]
  199. 13:16:26: encoder thread frame - [cpu time: avg 0.206 ms, total 4328.13 ms] [avg calls per frame: 1]
  200. 13:16:26: | QueueEncodeTask - [cpu time: avg 0.006 ms, total 140.625 ms] [avg calls per frame: 1]
  201. 13:16:26: | ProcessEncodedFrame - [cpu time: avg 0.067 ms, total 1421.88 ms] [avg calls per frame: 1]
  202. 13:16:26: | sending stuff out - [cpu time: avg 0.116 ms, total 2437.5 ms] [avg calls per frame: 1]
  203. 13:16:26: ==============================================================
  204. 13:16:26:
  205. 13:16:26: =====Stream End: 2015-04-10, 13:16:26=================================================
  206. 13:16:27: =====Stream Start: 2015-04-10, 13:16:27===============================================
  207. 13:16:27: Multithreaded optimizations: On
  208. 13:16:27: Base resolution: 1920x1080
  209. 13:16:27: Output resolution: 1920x1080
  210. 13:16:27: ------------------------------------------
  211. 13:16:27: Loading up D3D10 on AMD Radeon R9 200 Series (Adapter 1)...
  212. 13:16:27: ------------------------------------------
  213. 13:16:27: Audio Format: 48000 Hz
  214. 13:16:27: ------------------------------------------
  215. 13:16:27: Audio Channels: 2 Ch
  216. 13:16:27: Playback device Default
  217. 13:16:27: ------------------------------------------
  218. 13:16:27: Using desktop audio input: Speakers (Realtek High Definition Audio)
  219. 13:16:27: Global Audio time adjust: 0
  220. 13:16:27: ------------------------------------------
  221. 13:16:27: Audio Encoding: AAC
  222. 13:16:27: bitrate: 192
  223. 13:16:27: Using graphics capture
  224. 13:16:27: Scene buffering time set to 700
  225. 13:16:27: Found QSV hardware support
  226. 13:16:27: ------------------------------------------
  227. 13:16:27: QSV version 1.7 using MFX_IMPL_HARDWARE_ANY | MFX_IMPL_VIA_D3D11 (actual: MFX_IMPL_HARDWARE2 | MFX_IMPL_VIA_D3D11)
  228. 13:16:27: Using 13 bitstreams and 13 frame buffers
  229. 13:16:27: ------------------------------------------
  230. 13:16:27: Video Encoding: QSV
  231. 13:16:27: fps: 30
  232. 13:16:27: width: 1920, height: 1080
  233. 13:16:27: target-usage: MFX_TARGETUSAGE_1_BEST_QUALITY
  234. 13:16:27: profile: MFX_PROFILE_AVC_MAIN
  235. 13:16:27: CBR: yes
  236. 13:16:27: CFR: yes
  237. 13:16:27: max bitrate: 28000
  238. 13:16:27: buffer size: 28000
  239. 13:16:27: rate control: CBR
  240. 13:16:27: ------------------------------------------
  241. 13:16:46: Trying to hook process: csgo.exe
  242. Warning -- SharedTexCapture::Init: Could not open file mapping: 2
  243. 13:16:47: SharedTexCapture hooked
  244. 13:26:33: Capture window 0x001004DC invalid or changing, terminating capture
  245. 13:26:50: FlushBufferedVideo: Flushing 25 packets over 800 ms
  246. 13:26:51: Total frames encoded: 18680, total frames duplicated: 58 (0.31%)
  247. 13:26:51: Total frames rendered: 18659, number of late frames: 8 (0.04%) (it's okay for some frames to be late)
  248. 13:26:51:
  249. 13:26:51: Profiler time results:
  250. 13:26:51:
  251. 13:26:51: ==============================================================
  252. 13:26:51: video thread frame - [100%] [avg time: 0.666 ms] [children: 15%] [unaccounted: 85%]
  253. 13:26:51: | scene->Preprocess - [0.15%] [avg time: 0.001 ms]
  254. 13:26:51: | GPU download and conversion - [14.9%] [avg time: 0.099 ms] [children: 13.1%] [unaccounted: 1.8%]
  255. 13:26:51: | | flush - [7.06%] [avg time: 0.047 ms]
  256. 13:26:51: | | CopyResource - [5.41%] [avg time: 0.036 ms]
  257. 13:26:51: | | conversion to 4:2:0 - [0.601%] [avg time: 0.004 ms]
  258. 13:26:51: Convert444Threads - [100%] [avg time: 1.538 ms] [children: 99.7%] [unaccounted: 0.325%]
  259. 13:26:51: | Convert444toNV12 - [99.7%] [avg time: 1.533 ms]
  260. 13:26:51: encoder thread frame - [100%] [avg time: 0.459 ms] [children: 91.9%] [unaccounted: 8.06%]
  261. 13:26:51: | QueueEncodeTask - [3.05%] [avg time: 0.014 ms]
  262. 13:26:51: | ProcessEncodedFrame - [35.9%] [avg time: 0.165 ms]
  263. 13:26:51: | sending stuff out - [52.9%] [avg time: 0.243 ms]
  264. 13:26:51: ==============================================================
  265. 13:26:51:
  266. 13:26:51:
  267. 13:26:51: Profiler CPU results:
  268. 13:26:51:
  269. 13:26:51: ==============================================================
  270. 13:26:51: video thread frame - [cpu time: avg 0.029 ms, total 546.875 ms] [avg calls per frame: 1]
  271. 13:26:51: | scene->Preprocess - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
  272. 13:26:51: | GPU download and conversion - [cpu time: avg 0.005 ms, total 109.375 ms] [avg calls per frame: 1]
  273. 13:26:51: | | flush - [cpu time: avg 0.001 ms, total 31.25 ms] [avg calls per frame: 1]
  274. 13:26:51: | | CopyResource - [cpu time: avg 0.001 ms, total 31.25 ms] [avg calls per frame: 1]
  275. 13:26:51: | | conversion to 4:2:0 - [cpu time: avg 0 ms, total 15.625 ms] [avg calls per frame: 1]
  276. 13:26:51: Convert444Threads - [cpu time: avg 1.567 ms, total 58406.3 ms] [avg calls per frame: 2]
  277. 13:26:51: | Convert444toNV12 - [cpu time: avg 1.565 ms, total 58359.4 ms] [avg calls per frame: 2]
  278. 13:26:51: encoder thread frame - [cpu time: avg 0.026 ms, total 500 ms] [avg calls per frame: 1]
  279. 13:26:51: | QueueEncodeTask - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
  280. 13:26:51: | ProcessEncodedFrame - [cpu time: avg 0 ms, total 15.625 ms] [avg calls per frame: 1]
  281. 13:26:51: | sending stuff out - [cpu time: avg 0.024 ms, total 453.125 ms] [avg calls per frame: 1]
  282. 13:26:51: ==============================================================
  283. 13:26:51:
  284. 13:26:51: =====Stream End: 2015-04-10, 13:26:51=================================================
  285. 13:26:51: CLR host plugin instance deleted; removing dynamically loaded localization strings
  286. 13:26:52: Terminating 0xfe0
  287. 13:26:52: Terminating 0xdf8
  288.  
  289.  
  290. Last game capture log:
  291. 2015-04-10, 13:09:03: we're booting up:
  292. 13:09:03: CaptureThread: attached to process csgo.exe
  293. 13:09:03: D3D9 Present
  294. 13:09:03: (half life scientist) everything.. seems to be in order
  295. 13:09:03: D3D9EndScene called
  296. 13:09:03: D3DPRESENT_PARAMETERS {
  297. 13:09:03: BackBufferWidth: 1920
  298. 13:09:03: BackBufferHeight: 1080
  299. 13:09:03: BackBufferFormat: D3DFMT_A8R8G8B8
  300. 13:09:03: BackBufferCount: 1
  301. 13:09:03: MultiSampleType: D3DMULTISAMPLE_4_SAMPLES
  302. 13:09:03: MultiSampleQuality: 0
  303. 13:09:03: SwapEffect: D3DSWAPEFFECT_DISCARD
  304. 13:09:03: hDeviceWindow: 1049820
  305. 13:09:03: Windowed: false
  306. 13:09:03: EnableAutoDepthStencil: true
  307. 13:09:03: AutoDepthStencilFormat: D3DFMT_D24S8
  308. 13:09:03: Flags: None
  309. 13:09:03: FullScreen_RefreshRateInHz: 59
  310. 13:09:03: PresentationInterval: 2147483648
  311. 13:09:03: };
  312. 13:09:03: WARNING: Another hook is already present while trying to hook d3d9.dll, hook target is unknown. If you experience crashes, try disabling the other hooking application
  313. 13:09:03: WARNING: Another hook is already present while trying to hook d3d9.dll, hook target is unknown. If you experience crashes, try disabling the other hooking application
  314. 13:09:03: WARNING: Another hook is already present while trying to hook d3d9.dll, hook target is unknown. If you experience crashes, try disabling the other hooking application
  315. 13:09:03: successfully set up d3d9 hooks
  316. 13:09:03: D3D9Present called
  317. 13:09:03: DoD3D9GPUHook: success
  318. 13:09:03: D3DSURFACE_DESC {
  319. 13:09:03: Format: D3DFMT_A8R8G8B8
  320. 13:09:03: Type: D3DRTYPE_SURFACE
  321. 13:09:03: Usage: D3DUSAGE_RENDERTARGET
  322. 13:09:03: Pool: D3DPOOL_DEFAULT
  323. 13:09:03: MultiSampleType: D3DMULTISAMPLE_4_SAMPLES
  324. 13:09:03: MultiSampleQuality: 0
  325. 13:09:03: Width: 1920
  326. 13:09:03: Height: 1080
  327. 13:09:03: };
  328. 13:09:03: successfully capturing d3d9 frames via GPU
  329. 13:10:37: ---------------------- Cleared D3D9 Capture ----------------------
  330. 13:10:37: D3D9Reset called
  331. 13:10:37: ---------------------- Cleared D3D9 Capture ----------------------
  332. 13:10:38: WARNING: Another hook is already present while trying to hook d3d9.dll, hook target is unknown. If you experience crashes, try disabling the other hooking application
  333. 13:10:38: WARNING: Another hook is already present while trying to hook d3d9.dll, hook target is unknown. If you experience crashes, try disabling the other hooking application
  334. 13:10:38: WARNING: Another hook is already present while trying to hook d3d9.dll, hook target is unknown. If you experience crashes, try disabling the other hooking application
  335. 13:10:38: successfully set up d3d9 hooks
  336. 13:10:41: D3D9EndScene called
  337. 13:10:41: D3D9Present called
  338. 13:10:41: received restart event, capturing
  339. 13:10:41: DoD3D9GPUHook: success
  340. 13:10:41: D3DSURFACE_DESC {
  341. 13:10:41: Format: D3DFMT_A8R8G8B8
  342. 13:10:41: Type: D3DRTYPE_SURFACE
  343. 13:10:41: Usage: D3DUSAGE_RENDERTARGET
  344. 13:10:41: Pool: D3DPOOL_DEFAULT
  345. 13:10:41: MultiSampleType: D3DMULTISAMPLE_4_SAMPLES
  346. 13:10:41: MultiSampleQuality: 0
  347. 13:10:41: Width: 1920
  348. 13:10:41: Height: 1080
  349. 13:10:41: };
  350. 13:10:41: successfully capturing d3d9 frames via GPU
  351. 13:15:15: D3D9Reset called
  352. 13:15:15: ---------------------- Cleared D3D9 Capture ----------------------
  353. 13:15:16: WARNING: Another hook is already present while trying to hook d3d9.dll, hook target is unknown. If you experience crashes, try disabling the other hooking application
  354. 13:15:16: WARNING: Another hook is already present while trying to hook d3d9.dll, hook target is unknown. If you experience crashes, try disabling the other hooking application
  355. 13:15:16: WARNING: Another hook is already present while trying to hook d3d9.dll, hook target is unknown. If you experience crashes, try disabling the other hooking application
  356. 13:15:16: successfully set up d3d9 hooks
  357. 13:15:18: D3D9EndScene called
  358. 13:15:18: D3D9Present called
  359. 13:15:18: DoD3D9GPUHook: success
  360. 13:15:18: D3DSURFACE_DESC {
  361. 13:15:18: Format: D3DFMT_A8R8G8B8
  362. 13:15:18: Type: D3DRTYPE_SURFACE
  363. 13:15:18: Usage: D3DUSAGE_RENDERTARGET
  364. 13:15:18: Pool: D3DPOOL_DEFAULT
  365. 13:15:18: MultiSampleType: D3DMULTISAMPLE_4_SAMPLES
  366. 13:15:18: MultiSampleQuality: 0
  367. 13:15:18: Width: 1920
  368. 13:15:18: Height: 1080
  369. 13:15:18: };
  370. 13:15:18: successfully capturing d3d9 frames via GPU
  371. 13:16:30: D3D9Reset called
  372. 13:16:30: ---------------------- Cleared D3D9 Capture ----------------------
  373. 13:16:31: WARNING: Another hook is already present while trying to hook d3d9.dll, hook target is unknown. If you experience crashes, try disabling the other hooking application
  374. 13:16:31: WARNING: Another hook is already present while trying to hook d3d9.dll, hook target is unknown. If you experience crashes, try disabling the other hooking application
  375. 13:16:31: WARNING: Another hook is already present while trying to hook d3d9.dll, hook target is unknown. If you experience crashes, try disabling the other hooking application
  376. 13:16:31: successfully set up d3d9 hooks
  377. 13:16:33: D3D9EndScene called
  378. 13:16:33: D3D9Present called
  379. 13:16:33: DoD3D9GPUHook: success
  380. 13:16:44: D3D9Reset called
  381. 13:16:44: ---------------------- Cleared D3D9 Capture ----------------------
  382. 13:16:45: WARNING: Another hook is already present while trying to hook d3d9.dll, hook target is unknown. If you experience crashes, try disabling the other hooking application
  383. 13:16:45: WARNING: Another hook is already present while trying to hook d3d9.dll, hook target is unknown. If you experience crashes, try disabling the other hooking application
  384. 13:16:45: WARNING: Another hook is already present while trying to hook d3d9.dll, hook target is unknown. If you experience crashes, try disabling the other hooking application
  385. 13:16:45: successfully set up d3d9 hooks
  386. 13:16:47: D3D9EndScene called
  387. 13:16:47: D3D9Present called
  388. 13:16:47: DoD3D9GPUHook: success
  389. 13:16:47: D3DSURFACE_DESC {
  390. 13:16:47: Format: D3DFMT_A8R8G8B8
  391. 13:16:47: Type: D3DRTYPE_SURFACE
  392. 13:16:47: Usage: D3DUSAGE_RENDERTARGET
  393. 13:16:47: Pool: D3DPOOL_DEFAULT
  394. 13:16:47: MultiSampleType: D3DMULTISAMPLE_4_SAMPLES
  395. 13:16:47: MultiSampleQuality: 0
  396. 13:16:47: Width: 1920
  397. 13:16:47: Height: 1080
  398. 13:16:47: };
  399. 13:16:47: successfully capturing d3d9 frames via GPU
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