SebastianLague

SebastianLague's Pastebin

Cape Town, South Africa    3,548 90,527 2 9 years ago
Name / Title Added Expires Hits Comments Syntax  
Path mover with reverse Jul 16th, 2018 Never 252 0 C# -
Path mover Jul 14th, 2018 Never 443 0 C# -
Python zip/list comprehension explanation Jun 14th, 2018 Never 298 0 C# -
Aziz May 4th, 2018 Never 103 0 None -
Alpha-beta pseudocode Apr 20th, 2018 Never 16,413 0 None -
Minimax pseudocode Apr 20th, 2018 Never 15,132 0 None -
VSCommunity theme Jan 22nd, 2018 Never 252 0 None -
Grid Dec 19th, 2017 Never 167 0 C# -
Spirit rover solution - Cutzer243 Dec 3rd, 2017 Never 552 0 None -
Spirit Rover solution - JanTuts Nov 25th, 2017 Never 146 0 None -
Spirit rover solution - ezamelczyk Nov 22nd, 2017 Never 251 0 None -
Spirit rover solution - Rouxerr Nov 22nd, 2017 Never 150 0 None -
Spirit Rover solution Nov 20th, 2017 Never 2,977 0 None -
Untitled Nov 17th, 2017 Never 141 0 C# -
Datetime example Nov 16th, 2017 Never 172 0 C# -
Refactor example Nov 15th, 2017 Never 135 0 C# -
Blob map Oct 16th, 2017 Never 137 0 C# -
My VS Theme Aug 31st, 2017 Never 441 0 None -
Blender shortcuts Jul 20th, 2017 Never 162 0 None -
Procgen E21 edge connection seam fix Jun 8th, 2017 Never 3,537 0 C# -
Triplanar shader Apr 8th, 2017 Never 233 0 None -
2 Texture blend shader Jan 14th, 2017 Never 313 0 None -
Load objects editor example Jan 2nd, 2017 Never 210 0 C# -
Water pro with edge blend Dec 16th, 2016 Never 196 0 None -
Edge blend shader Dec 16th, 2016 Never 257 0 None -
A* find closest walkable node Nov 20th, 2016 Never 192 0 C# -
platformer slide test Sep 27th, 2016 Never 147 0 C# -
Fixed falloff map edges Sep 1st, 2016 Never 1,160 0 C# -
Custom input Jul 28th, 2016 Never 132 0 C# -
Unity gitignore Jun 28th, 2016 Never 181 0 None -
Cody Shay map gen fixed Jun 13th, 2016 Never 186 0 C# -
Untitled Jun 12th, 2016 Never 152 0 C# -
Base Class (thomas) Apr 3rd, 2016 Never 134 0 C# -
Console Game (thomas) Apr 3rd, 2016 Never 187 0 C# -
marching squares texture generation Mar 31st, 2016 Never 319 0 C# -
Alternate room connection algorithm; no caching Mar 30th, 2016 Never 108 0 C# -
Alternate room connection algorithm; caching Mar 30th, 2016 Never 121 0 C# -
RequestMeshData method Mar 21st, 2016 Never 8,344 0 C# -
TerrainChunk + collider, unoptimized Mar 20th, 2016 Never 201 0 C# -
Foreach/For loop performance test Mar 15th, 2016 Never 252 0 C# -
Cave MapGen with spawn items method Mar 12th, 2016 Never 163 0 C# -
Circumcentre + Circumradius Jan 16th, 2016 Never 158 0 C# -
Hex Gen Test Jul 1st, 2015 Never 373 0 C# -
PCG 03 MapGenerator Mar 2nd, 2015 Never 457 0 C# -
PCG 03 MeshGenerator Mar 2nd, 2015 Never 501 0 C# -
Marching Squares Tutorial Visualization Mar 2nd, 2015 Never 960 0 C# -
Procedural Cave Generation 01 Feb 9th, 2015 Never 901 0 C# -
A* Pathfinding Tutorial 04 (Heap) Dec 24th, 2014 Never 4,254 0 C# -
A* Pathfinding Tutorial 01 (Pseudocode) Dec 19th, 2014 Never 2,889 0 None -
A* Pathfinding Tutorial 03 Dec 19th, 2014 Never 9,039 0 C# -
A* Pathfinding Tutorial 02 Dec 18th, 2014 Never 4,703 0 C# -
Custom MonoDevelop Theme Oct 4th, 2014 Never 1,490 0 XML -
First Person Controller (Spherical Worlds) Oct 3rd, 2014 Never 9,761 0 C# -