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ItemLoreStatsConfig

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Mar 15th, 2014
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  1. # Default config for ItemLoreStats.
  2. #
  3. # CheckForUpdates - As I update Item Lore Stats often I've noticed that there are quite aa lot running out-of-date versions of Item Lore Stats This will help server owners keep Item Lore Stats up to date If there is an update.. available it will notify any Ops or any players with the ils.admin permission. I recommend you set this to true just to notify any ops or players / groups with ils.admin that there is a new version of Item Lore Stats available.
  4. #
  5. # LanguageFile - This is the default language file loaded for in-game messages This can be "language-en", "language-de," language-pl "..
  6. #
  7. # UsingMcMMO - If you are using McMMO then this will disable the durability stat as it conflicts with McMMO (Boolean).
  8. #
  9. # AddRandomLore - If set to true this will grab a random lore from the "randomLore" section in the config to the item that drops (These are not stats) (Boolean).
  10. #
  11. # RandomApplyChance - This is the percentage chance that a stat will be applied when using STATRandomApply in the Mob configs (Integer).
  12. #
  13. # DropCustomILSLoot - This will generate loot from the mob configs in / SavedMobs / and add them to the loot list when a mob is killed (Boolean).
  14. #
  15. # HealthPerLevel - This is extra hp that is added to the players health for each level (level x healthPerLevel = bonus health) (Double).
  16. #
  17. # BaseHealth - This is the default health of every player before equipping gear Set to 0 to disable additional base health (disabling this will disable the Health stat) (Double)..
  18. #
  19. # BaseHealthRegen - This is the default health regen of every player before equipping gear It is also added to the value gained from gear Set to 0 to disable additional base health regen (Double)...
  20. #
  21. # HealthScale - This is the scale of the health bar eg if player has 100 hp then 20 will set each heart to the value of 10 health Set to 0 to disable health scaling (Integer)..
  22. #
  23. # BaseCritDamage - This is the default crit damage every player will have without any gear equipped (If a weapon crit with 100 damage, the damage dealth would be 150) (Double).
  24. #
  25. # LifeStealHeal - This is the percentage of the weapon damage that the attacker will be healed for when they successfully steal health (Double).
  26. #
  27. # DisplayDurabilityWarnings - This will show a messaged in the chat box when an item has 75%, 50%, and 25% durability to alert the player (Boolean).
  28. #
  29. # DisabledInWorlds - The worlds listed will prevent any functions from Item Lore Stats from triggering.
  30. #
  31. # CombatMessages -.. This allows full control of all of the combat messages This offers individual messages for the attacker and a message for the victim Outgoing is for the attacker and incoming is for the victim.
  32. #
  33. # Prefix - These are used to grab a random prefix for a specified item in the mob configs when it when it drops.
  34. #
  35. # Suffix - These are used to grab a random suffix for a specified item in the mob configs when it when it drops.
  36. #
  37. # StatNames - This allows customisation to what will be read from the tooltips So if you would like the Health: +10 on the tooltip to be displayed as HP: +10 then you would change health: Health to health: HP..
  38. #
  39. # EnvironmentalDamage - These are the damage values ​​for environmental damage They are all a percentage of the players health and are required due to the change of health from gear (Percentage)..
  40. #
  41. # DefaultCraftedDurability - This will add a random amount of durability from the range specified IF YOU DON'T ADD A VALUE CRAFTED WEAPONS WILL BE UNBREAKABLE This can include colour codes.!..
  42. #
  43. # DurabilityAddedOnEachRepair - This is the amount of durability that will be repaired when repairing the item The repairBlock setting uses the material name so something like IRON_BLOCK or ANVIL..
  44. #
  45. # DurabilityLoss -. Each hit will reduce the durability by the value listed here This new durability system only takes affect in combat If you want to reduce the durability then you need to increase the values ​​The enchant section is the percentage chance to prevent durability.. loss with each hit.
  46.  
  47. checkForUpdates: true
  48. languageFile: language-FLO
  49. usingMcMMO: false
  50. dropCustomILSLoot: false
  51. addRandomLore: false
  52. randomApplyChance: 60
  53. ILSDamageEnabled: false
  54. healthPerLevel: 0
  55. baseHealth: 0
  56. baseHealthRegen: 0
  57. healthScale: 10
  58. baseCritDamage: 50
  59. lifeStealHeal: 0.3
  60. displayDurabilityWarnings:
  61.   enable75% DurabilityWarning: true
  62.   enable50% DurabilityWarning: true
  63.   enable25% DurabilityWarning: true
  64. disabledInWorlds:
  65. - WorldNEW
  66. version: 249
  67. messages:
  68.   loreSuccessfullyAdded: true
  69. combatMessages:
  70.   outgoing:
  71.     damageDone: false
  72.     enemyDodgedAttack: true
  73.     enemyBlockedAttack: true
  74.     critStrike: true
  75.     lifeSteal: true
  76.     enemyReflectedAttack: true
  77.     fire: true
  78.     ice: true
  79.     poison: true
  80.     wither: true
  81.     harm: true
  82.     blind: true
  83.   incoming:
  84.     damageTaken: false
  85.     dodgeAttack: true
  86.     blockAttack: true
  87.     enemyCritStrike: true
  88.     enemyLifeSteal: true
  89.     reflectAttack: true
  90.     enemyFire: true
  91.     enemyIce: true
  92.     enemyPoison: true
  93.     enemyWither: true
  94.     enemyHarm: true
  95.     enemyBlind: true
  96. prefix:
  97. - Angelic
  98. suffix:
  99. - Of Chaos
  100. randomLore:
  101.   tools:
  102.     bow:
  103.     - '& CCrafted with the essence of the Ancient Tree.'
  104.     - '& AThe corruption has weakened this {item}.'
  105.     - '& 9This lightweight {item} is easy to carry.'
  106.     stick:
  107.     - '& CCrafted with the essence of the Ancient Tree.'
  108.     - '& AThe corruption have weakened this {item}.'
  109.     - '& 9This lightweight {item} is easy to carry.'
  110.     wood:
  111.     - '& CCrafted with the essence of the Ancient Tree.'
  112.     - '& AThe corruption has weakened this {item}.'
  113.     - '& 9This lightweight {item} is easy to carry.'
  114.     stone:
  115.     - '& CThis {item} is crafted from local materials.'
  116.     - '& AThis {item} is fairly strong.'
  117.     - '& 9This {item} was originally much sharper.'
  118.     iron:
  119.     - '& CThe blade on this {item} is very sharp.'
  120.     - '& AThe {item} is rusty.'
  121.     - '& 9This {item} has been forged by a decent blacksmith.'
  122.     gold:
  123.     - '& CCrafted with valuable materials.'
  124.     - '& AForged for the Great King.'
  125.     - '& 9Weak materials make this {item} weak.'
  126.     diamond:
  127.     - '& CThe hilt has a symbol engraved into it.'
  128.     - '& ACrafted with the finest materials of the land.'
  129.     - '& 9This {item} is very strong.'
  130.   armour:
  131.     leather:
  132.     - '& CMade from Horse hide.'
  133.     - '& AMade from Cow hide.'
  134.     - '& 9This lightweight {item} offers basic protection.'
  135.     iron:
  136.     - '& CThis {item} offers very good protection.'
  137.     - '& AThe {item} is strong.'
  138.     - '& 9This {item} has been forged by a decent blacksmith.'
  139.     gold:
  140.     - '& CThis {item} offers decent protection.'
  141.     - '& ACrafted from very valuable materials.'
  142.     - '& 9Weak materials make this {item} weak.'
  143.     diamond:
  144.     - '& CThis {item} offers excellent protection.'
  145.     - '& ACrafted with the finest materials of the land.'
  146.     - '& 9This {item} is very strong.'
  147.     mobHead:
  148.     - '& CDecapitated head.'
  149. statNames:
  150.   armour: Defense
  151.   dodge: avoid chance
  152.   block: Block chance
  153.   critChance: Fatal chance
  154.   critDamage: fatal injuries
  155.   damage: Damage
  156.   health: blood
  157.   healthregen: Percentage of blood back
  158.   lifesteal: Vampire chance
  159.   lifestealheal: Vampire injury
  160.   reflect: reflection injury
  161.   fire: Fire Attack
  162.   ice: frost attack
  163.   poison: poison attack
  164.   wither: corrosion attack
  165.   harming: Dark attack
  166.   blind: Flash Attack
  167.   movementspeed: movement speed
  168.   xpmultiplier: Magic Awards
  169.   weaponspeed: '& bWeapon Speed'
  170.   pvpdamage: human injury
  171.   pvedamage: Monster injury
  172.   xplevel: Magic Requirements
  173.   soulbound: bound to
  174.   durability: Durability
  175.   class:
  176.     class: occupational demand
  177.     classList:
  178.     - Warrior
  179.   setbonus: Lucky Awards
  180.   spells:
  181.     tnt:
  182.       tnt: throwing bombs
  183.       cooldown: 120
  184.       detonationTime: 5
  185.       speed: 3
  186.     fireball:
  187.       fireball: flames shooting
  188.       cooldown: 80
  189.       speed: 3
  190.     lightning:
  191.       lightning: Summon Lightning
  192.       cooldown: 300
  193.     frostbolt:
  194.       frostbolt: Ice Frozen Arrow
  195.       cooldown: 60
  196.       speed: 3
  197. environmentalDamage:
  198.   block_explosion: 15
  199.   cactus: 5
  200.   drowning: 10
  201.   entity_explosion: 15
  202.   fall: 100
  203.   fire: 5
  204.   fire_tick: 10
  205.   lava: 10
  206.   lightning: 20
  207.   magic: 5
  208.   poison: 5
  209.   starvation: 5
  210.   suffocation: 5
  211.   thorns: 2
  212. defaultCraftedDurability:
  213.   enableDurabilityOnCrafted: true
  214.   tools:
  215.     bow: '& 71-1'
  216.     shears: '& 71-1'
  217.     stick: '& 71-1'
  218.     flintAndSteel: '& 71-1'
  219.     fishingRod: '& 71-1'
  220.     carrotStick: '& 71-1'
  221.     wood: '& 71-1'
  222.     stone: '& 71-1'
  223.     iron: '& 71-1'
  224.     gold: '& 71 -'
  225.     diamond: '& 71-1'
  226.   armour:
  227.     leather: '& 71-1'
  228.     iron: '& 71-1'
  229.     gold: '& 71-1'
  230.     diamond: '& 71-1'
  231.     mobHead: '& 71600-2550'
  232. durabilityAddedOnEachRepair:
  233.   repairBlock: WORKBENCH
  234.   tools:
  235.     bow: 100
  236.     shears: 100
  237.     stick: 100
  238.     flintAndSteel: 100
  239.     fishingRod: 100
  240.     carrotStick: 100
  241.     wood: 100
  242.     stone: 100
  243.     iron: 100
  244.     gold: 100
  245.     diamond: 100
  246.   armour:
  247.     leather: 100
  248.     iron: 100
  249.     gold: 100
  250.     diamond: 100
  251. durabilityLoss:
  252.   enchant:
  253.     unbreakingOne: 20
  254.     unbreakingTwo: 50
  255.     unbreakingThree: 100
  256. npcModifier:
  257.   worldNEW:
  258.     healthMultiplier: 0.045
  259.     damageMultiplier: 0.004
  260.     location:
  261.       x: 0
  262.       y: 65
  263.       z: 0
  264.   worldNEW_NETHER:
  265.     healthMultiplier: 0.055
  266.     damageMultiplier: 0.0045
  267.     location:
  268.       x: 0
  269.       y: 65
  270.       z: 0
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