Advertisement
Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- #include <a_samp>
- #include <zcmd>
- #define MAX_ROCKETS 100 // Maximale Raketen
- new rockets[MAX_PLAYERS];
- new shop;
- forward ex1(light);
- forward ex2(light);
- forward ex3(light);
- forward ex4(light);
- forward ex5(light, light1, light2, light3, light4, light5);
- public OnFilterScriptInit()
- {
- shop = CreatePickup(1252,2,-2033.6658,148.2576,28.8359);
- print("\n--------------------------------------");
- print(" Feuerwerks-System by 946ben ");
- print("--------------------------------------\n");
- return 1;
- }
- public OnFilterScriptExit()
- {
- DestroyPickup(shop);
- for(new player=0; player<MAX_PLAYERS; player++)
- {
- if(IsPlayerConnected(player))
- {
- rockets[player] = 0;
- }
- }
- return 1;
- }
- COMMAND:feuerwerk(playerid,params[])
- {
- if(rockets[playerid] == 0) return SendClientMessage(playerid, 0x008080FF, "Du hast keine Raketen.");
- new Float:x, Float:y, Float:z, light, rand;
- rand = random(9);
- rockets[playerid]--;
- GetPlayerPos(playerid, x, y, z);
- light = CreateObject(354, x, y, z, 0, 0, 96.0);
- if(rand == 2 || rand == 3) {
- MoveObject(light, x+15, y, z, 30);
- SendClientMessage(playerid, 0x008080FF, "Rakete falsch gezündet. Lauf schnell!");
- SendClientMessage(playerid, 0x008080FF, "Rakete falsch gezündet. Lauf schnell!");
- SendClientMessage(playerid, 0x008080FF, "Rakete falsch gezündet. Lauf schnell!");
- } else {
- MoveObject(light, x+10, y, z+30, 30);
- }
- SetTimerEx("ex1", 1000, false, "i", light);
- SetTimerEx("ex2", 1250, false, "i", light);
- SetTimerEx("ex3", 1500, false, "i", light);
- SetTimerEx("ex4", 2000, false, "i", light);
- return 1;
- }
- COMMAND:buyraketen(playerid,params[])
- {
- new number, string[128];
- if(sscanf(params, "d",number)) return SendClientMessage(playerid,0x008080FF, "/buyraketen [Anzahl]");
- if(!IsPlayerInRangeOfPoint(playerid,5.0,-2033.6658,148.2576,28.8359)) return SendClientMessage(playerid,0x008080FF, "Du bist nicht am Kaufpunkt.");
- new afterbuynumber = number+rockets[playerid];
- if(afterbuynumber > MAX_ROCKETS) {
- format(string, sizeof(string), "Du kannst noch maximal %d Raketen kaufen.", MAX_ROCKETS-rockets[playerid]);
- return SendClientMessage(playerid,0x008080FF, string);
- }
- new rechnung= number*10;
- if(GetPlayerMoney(playerid) < rechnung) SendClientMessage(playerid,0x008080FF, "Du hast nicht genug Geld. Eine Rakete kostet 10$.");
- GivePlayerMoney(playerid, -(number*10));
- rockets[playerid] = rockets[playerid] + number;
- format(string, sizeof(string), "Du hast jetzt %d Raketen. Kosten: %d$", rockets[playerid], rechnung);
- SendClientMessage(playerid,0x008080FF, string);
- return 1;
- }
- COMMAND:raketeninfo(playerid,params[])
- {
- new string[128];
- format(string, sizeof(string), "Du hast %d Raketen.", rockets[playerid]);
- SendClientMessage(playerid,0x008080FF, string);
- return 1;
- }
- public OnPlayerPickUpPickup(playerid, pickupid)
- {
- if(pickupid == shop)
- {
- GameTextForPlayer(playerid, "Raketen kaufen:~n~~>~/buyraketen [Anzahl]~n~~n~Kosten:~n~~>~10$ je", 5000, 0);
- }
- return 1;
- }
- public ex1(light)
- {
- new Float:x, Float:y, Float:z, light1, light2, light3, light4, light5;
- GetObjectPos(light, x, y, z);
- light1 = CreateObject(354, x+5, y-5, z, 0, 0, 96.0);
- light2 = CreateObject(354, x-5, y+5, z, 0, 0, 96.0);
- light3 = CreateObject(354, x+5, y-5, z-5, 0, 0, 96.0);
- light4 = CreateObject(354, x-5, y+5, z-5, 0, 0, 96.0);
- light5 = CreateObject(354, x+2, y-2, z, 0, 0, 96.0);
- SetTimerEx("ex5", 1250, false, "iiiiii", light, light1, light2, light3, light4, light5);
- CreateExplosion(x, y, z, 2, 20.0);
- CreateExplosion(x-5, y+5, z, 2, 20.0);
- CreateExplosion(x+5, y-5, z, 2, 20.0);
- CreateExplosion(x+5, y+5, z, 2, 20.0);
- CreateExplosion(x-5, y-5, z, 2, 20.0);
- return 1;
- }
- public ex2(light)
- {
- new Float:x, Float:y, Float:z;
- GetObjectPos(light, x, y, z);
- CreateExplosion(x, y, z, 2, 20.0);
- CreateExplosion(x-5, y+5, z, 2, 20.0);
- CreateExplosion(x+5, y-5, z, 2, 20.0);
- CreateExplosion(x-7, y+6, z, 7, 20.0);
- CreateExplosion(x+7, y-6, z, 7, 20.0);
- CreateExplosion(x+5, y+5, z, 2, 20.0);
- CreateExplosion(x-5, y-5, z, 2, 20.0);
- return 1;
- }
- public ex3(light)
- {
- new Float:x, Float:y, Float:z;
- GetObjectPos(light, x, y, z);
- CreateExplosion(x, y, z, 2, 20.0);
- CreateExplosion(x-5, y+5, z, 2, 20.0);
- CreateExplosion(x+5, y-5, z, 2, 20.0);
- CreateExplosion(x+5, y+5, z, 2, 20.0);
- CreateExplosion(x-5, y-5, z, 2, 20.0);
- CreateExplosion(x-7, y+8, z, 7, 20.0);
- CreateExplosion(x+9, y-6, z, 7, 20.0);
- return 1;
- }
- public ex4(light)
- {
- new Float:x, Float:y, Float:z;
- GetObjectPos(light, x, y, z);
- CreateExplosion(x, y, z, 2, 25.0);
- CreateExplosion(x-7, y+7, z, 2, 25.0);
- CreateExplosion(x+7, y-7, z, 2, 25.0);
- CreateExplosion(x+7, y+7, z, 2, 25.0);
- CreateExplosion(x-7, y-7, z, 2, 25.0);
- CreateExplosion(x-6, y+8, z, 7, 20.0);
- CreateExplosion(x+6, y-8, z, 7, 20.0);
- return 1;
- }
- public ex5(light, light1, light2, light3, light4, light5)
- {
- new Float:x, Float:y, Float:z;
- GetObjectPos(light, x, y, z);
- DestroyObject(light);
- CreateExplosion(x, y, z, 2, 20.0);
- CreateExplosion(x-9, y+9, z, 2, 25.0);
- CreateExplosion(x+9, y-9, z, 2, 25.0);
- CreateExplosion(x+9, y+9, z, 2, 25.0);
- CreateExplosion(x-9, y-9, z, 2, 25.0);
- CreateExplosion(x-7, y+6, z, 7, 20.0);
- CreateExplosion(x+7, y-6, z, 7, 20.0);
- CreateExplosion(x-8, y+8, z, 7, 20.0);
- CreateExplosion(x+5, y-8, z, 7, 20.0);
- DestroyObject(light1);
- DestroyObject(light2);
- DestroyObject(light3);
- DestroyObject(light4);
- DestroyObject(light5);
- return 1;
- }
- stock strtok(const string[], &index)
- {
- new length = strlen(string);
- while ((index < length) && (string[index] <= ' '))
- {
- index++;
- }
- new offset = index;
- new result[20];
- while ((index < length) && (string[index] > ' ') && ((index - offset) < (sizeof(result) - 1)))
- {
- result[index - offset] = string[index];
- index++;
- }
- result[index - offset] = EOS;
- return result;
- }
- stock sscanf(string[], format[], {Float,_}:...)
- {
- #if defined isnull
- if (isnull(string))
- #else
- if (string[0] == 0 || (string[0] == 1 && string[1] == 0))
- #endif
- {
- return format[0];
- }
- #pragma tabsize 4
- new
- formatPos = 0,
- stringPos = 0,
- paramPos = 2,
- paramCount = numargs(),
- delim = ' ';
- while (string[stringPos] && string[stringPos] <= ' ')
- {
- stringPos++;
- }
- while (paramPos < paramCount && string[stringPos])
- {
- switch (format[formatPos++])
- {
- case '\0':
- {
- return 0;
- }
- case 'i', 'd':
- {
- new
- neg = 1,
- num = 0,
- ch = string[stringPos];
- if (ch == '-')
- {
- neg = -1;
- ch = string[++stringPos];
- }
- do
- {
- stringPos++;
- if ('0' <= ch <= '9')
- {
- num = (num * 10) + (ch - '0');
- }
- else
- {
- return -1;
- }
- }
- while ((ch = string[stringPos]) > ' ' && ch != delim);
- setarg(paramPos, 0, num * neg);
- }
- case 'h', 'x':
- {
- new
- num = 0,
- ch = string[stringPos];
- do
- {
- stringPos++;
- switch (ch)
- {
- case 'x', 'X':
- {
- num = 0;
- continue;
- }
- case '0' .. '9':
- {
- num = (num << 4) | (ch - '0');
- }
- case 'a' .. 'f':
- {
- num = (num << 4) | (ch - ('a' - 10));
- }
- case 'A' .. 'F':
- {
- num = (num << 4) | (ch - ('A' - 10));
- }
- default:
- {
- return -1;
- }
- }
- }
- while ((ch = string[stringPos]) > ' ' && ch != delim);
- setarg(paramPos, 0, num);
- }
- case 'c':
- {
- setarg(paramPos, 0, string[stringPos++]);
- }
- case 'f':
- {
- new changestr[16], changepos = 0, strpos = stringPos;
- while(changepos < 16 && string[strpos] && string[strpos] != delim)
- {
- changestr[changepos++] = string[strpos++];
- }
- changestr[changepos] = '\0';
- setarg(paramPos,0,_:floatstr(changestr));
- }
- case 'p':
- {
- delim = format[formatPos++];
- continue;
- }
- case '\'':
- {
- new
- end = formatPos - 1,
- ch;
- while ((ch = format[++end]) && ch != '\'') {}
- if (!ch)
- {
- return -1;
- }
- format[end] = '\0';
- if ((ch = strfind(string, format[formatPos], false, stringPos)) == -1)
- {
- if (format[end + 1])
- {
- return -1;
- }
- return 0;
- }
- format[end] = '\'';
- stringPos = ch + (end - formatPos);
- formatPos = end + 1;
- }
- case 'u':
- {
- new
- end = stringPos - 1,
- id = 0,
- bool:num = true,
- ch;
- while ((ch = string[++end]) && ch != delim)
- {
- if (num)
- {
- if ('0' <= ch <= '9')
- {
- id = (id * 10) + (ch - '0');
- }
- else
- {
- num = false;
- }
- }
- }
- if (num && IsPlayerConnected(id))
- {
- setarg(paramPos, 0, id);
- }
- else
- {
- #if !defined foreach
- #define foreach(%1,%2) for (new %2 = 0; %2 < MAX_PLAYERS; %2++) if (IsPlayerConnected(%2))
- #define __SSCANF_FOREACH__
- #endif
- string[end] = '\0';
- num = false;
- new
- name[MAX_PLAYER_NAME];
- id = end - stringPos;
- foreach (Player, playerid)
- {
- GetPlayerName(playerid, name, sizeof (name));
- if (!strcmp(name, string[stringPos], true, id))
- {
- setarg(paramPos, 0, playerid);
- num = true;
- break;
- }
- }
- if (!num)
- {
- setarg(paramPos, 0, INVALID_PLAYER_ID);
- }
- string[end] = ch;
- #if defined __SSCANF_FOREACH__
- #undef foreach
- #undef __SSCANF_FOREACH__
- #endif
- }
- stringPos = end;
- }
- case 's', 'z':
- {
- new
- i = 0,
- ch;
- if (format[formatPos])
- {
- while ((ch = string[stringPos++]) && ch != delim)
- {
- setarg(paramPos, i++, ch);
- }
- if (!i)
- {
- return -1;
- }
- }
- else
- {
- while ((ch = string[stringPos++]))
- {
- setarg(paramPos, i++, ch);
- }
- }
- stringPos--;
- setarg(paramPos, i, '\0');
- }
- default:
- {
- continue;
- }
- }
- while (string[stringPos] && string[stringPos] != delim && string[stringPos] > ' ')
- {
- stringPos++;
- }
- while (string[stringPos] && (string[stringPos] == delim || string[stringPos] <= ' '))
- {
- stringPos++;
- }
- paramPos++;
- }
- do
- {
- if ((delim = format[formatPos++]) > ' ')
- {
- if (delim == '\'')
- {
- while ((delim = format[formatPos++]) && delim != '\'') {}
- }
- else if (delim != 'z')
- {
- return delim;
- }
- }
- }
- while (delim > ' ');
- return 0;
- }
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement