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Apr 27th, 2016
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  1. public OnPlayerGiveDamage(playerid, damagedid, Float:amount, weaponid)
  2. {
  3. switch(weaponid)
  4. {
  5. case 0: amount = 5; // Unarmed
  6. case 1: amount = 5; // Brass Knuckles
  7. case 2: amount = 5; // Golf
  8. case 3: amount = 5; // Nite Stick
  9. case 4: amount = 5; // Knife
  10. case 5: amount = 5; // BaseBall Bat
  11. case 6: amount = 5; // Shovel
  12. case 7: amount = 5; // Pool Cue
  13. case 8: amount = 5; // Katana
  14. case 9: amount = 5; // Chainsaw
  15. case 10: amount = 5; // Purple Dildo
  16. case 11: amount = 5; // Small White Dildo
  17. case 12: amount = 5; // Large White Dildo
  18. case 13: amount = 5; // Silver Vibrator
  19. case 14: amount = 5; // Flowers
  20. case 15: amount = 5; // Cane
  21. case 16: amount = 5; // Grenade
  22. case 17: amount = 5; // Tear Gas
  23. case 18: amount = 5; // Molotov
  24. case 22: amount = 5; // 9mm
  25. case 23: amount = 5; // Silenced 9mm
  26. case 24: amount = 5; // Desert Eagle
  27. case 25: amount = 5; // Shotgun
  28. case 26: amount = 5; // Sawn-Off
  29. case 27: amount = 5; // Combat Shotgun
  30. case 28: amount = 5; // Micro SMG
  31. case 29: amount = 5; // MP5
  32. case 30: amount = 5; // AK-47
  33. case 31: amount = 5; // M4
  34. case 32: amount = 5; // Tec-9
  35. case 33: amount = 5; // Country Rifle
  36. case 34: amount = 5; // Sniper Rifle
  37. case 38: amount = 5; // Minigun
  38. }
  39. return 1;
  40. }
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