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- public OnPlayerGiveDamage(playerid, damagedid, Float:amount, weaponid)
- {
- switch(weaponid)
- {
- case 0: amount = 5; // Unarmed
- case 1: amount = 5; // Brass Knuckles
- case 2: amount = 5; // Golf
- case 3: amount = 5; // Nite Stick
- case 4: amount = 5; // Knife
- case 5: amount = 5; // BaseBall Bat
- case 6: amount = 5; // Shovel
- case 7: amount = 5; // Pool Cue
- case 8: amount = 5; // Katana
- case 9: amount = 5; // Chainsaw
- case 10: amount = 5; // Purple Dildo
- case 11: amount = 5; // Small White Dildo
- case 12: amount = 5; // Large White Dildo
- case 13: amount = 5; // Silver Vibrator
- case 14: amount = 5; // Flowers
- case 15: amount = 5; // Cane
- case 16: amount = 5; // Grenade
- case 17: amount = 5; // Tear Gas
- case 18: amount = 5; // Molotov
- case 22: amount = 5; // 9mm
- case 23: amount = 5; // Silenced 9mm
- case 24: amount = 5; // Desert Eagle
- case 25: amount = 5; // Shotgun
- case 26: amount = 5; // Sawn-Off
- case 27: amount = 5; // Combat Shotgun
- case 28: amount = 5; // Micro SMG
- case 29: amount = 5; // MP5
- case 30: amount = 5; // AK-47
- case 31: amount = 5; // M4
- case 32: amount = 5; // Tec-9
- case 33: amount = 5; // Country Rifle
- case 34: amount = 5; // Sniper Rifle
- case 38: amount = 5; // Minigun
- }
- return 1;
- }
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