Advertisement
Guest User

7dtd_noterrain

a guest
Mar 31st, 2016
130
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 31.35 KB | None | 0 0
  1. Setting breakpad minidump AppID = 251570
  2. Steam_SetMinidumpSteamID: Caching Steam ID: 76561198065538168 [API loaded no]
  3. ERROR: ld.so: object '/home/kai/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored.
  4. ToDie_Data/Mono/etc'
  5. displaymanager : xrandr version warning. 1.4
  6. client has 4 screens
  7. displaymanager screen (0)(DVI-I-1): 1680 x 1050
  8. Using libudev for joystick management
  9.  
  10.  
  11. Importing game controller configs
  12.  
  13. Selecting FBConfig
  14. GLX_FBCONFIG_ID=167
  15. GLX_BUFFER_SIZE=32
  16. GLX_DOUBLEBUFFER=1
  17. GLX_RED_SIZE=8
  18. GLX_GREEN_SIZE=8
  19. GLX_BLUE_SIZE=8
  20. GLX_ALPHA_SIZE=8
  21. GLX_DEPTH_SIZE=24
  22. GLX_STENCIL_SIZE=8
  23. GLX_SAMPLES_ARB=0
  24. GLX_SAMPLE_BUFFERS_ARB=0
  25. GLX_STEREO=0
  26. GLX_CONFIG_CAVEAT=NONE
  27.  
  28. Desktop is 1680 x 1050 @ 60 Hz
  29. Initialize engine version: 5.3.3p3 (1d2e01741d9f)
  30. GfxDevice: creating device client; threaded=1
  31. GPU_MEMORY_INFO_DEDICATED_VIDMEM_NVX: 2097152
  32. OpenGL:
  33. Version: OpenGL 4.5 [4.5.0 NVIDIA 352.63]
  34. Renderer: GeForce GTX 960/PCIe/SSE2
  35. Vendor: NVIDIA Corporation
  36. VRAM: 2048 MB
  37. Extensions: GL_AMD_multi_draw_indirect GL_AMD_seamless_cubemap_per_texture GL_AMD_vertex_shader_viewport_index GL_AMD_vertex_shader_layer GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_bindless_texture GL_ARB_blend_func_extended GL_ARB_buffer_storage GL_ARB_clear_buffer_object GL_ARB_clear_texture GL_ARB_clip_control GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_compute_variable_group_size GL_ARB_conditional_render_inverted GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_cull_distance GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_derivative_control GL_ARB_direct_state_access GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_enhanced_layouts GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_ES3_1_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_get_texture_sub_image GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_indirect_parameters GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_NV_internalformat_sample_query GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_bind GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pipeline_statistics_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_seamless_cubemap_per_texture GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_draw_parameters GL_ARB_shader_group_vote GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_query_buffer_object GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_image_samples GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_sparse_buffer GL_ARB_sparse_texture GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_barrier GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirror_clamp_to_edge GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_stencil8 GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transform_feedback_overflow_query GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_10f_11f_11f_rev GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_polygon_offset_clamp GL_EXT_post_depth_coverage GL_EXT_provoking_vertex GL_EXT_raster_multisample GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_formatted GL_EXT_shader_image_load_store GL_EXT_shader_integer_mix GL_EXT_shadow_funcs GL_EXT_sparse_texture2 GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_filter_minmax GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_x11_sync_object GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_context_flush_control GL_KHR_debug GL_KHR_robust_buffer_access_behavior GL_KHR_robustness GL_KTX_buffer_region GL_NV_bindless_multi_draw_indirect GL_NV_bindless_multi_draw_indirect_count GL_NV_bindless_texture GL_NV_blend_equation_advanced GL_NV_blend_equation_advanced_coherent GL_NV_blend_square GL_NV_command_list GL_NV_compute_program5 GL_NV_conditional_render GL_NV_conservative_raster GL_NV_conservative_raster_dilate GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_ES3_1_compatibility GL_NV_explicit_multisample GL_NV_fence GL_NV_fill_rectangle GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_coverage_to_color GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_fragment_shader_interlock GL_NV_framebuffer_mixed_samples GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_geometry_shader_passthrough GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program5_mem_extended GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_path_rendering_shared_edge GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_sample_locations GL_NV_sample_mask_override_coverage GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_atomic_fp16_vector GL_NV_shader_atomic_int64 GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_uniform_buffer_unified_memory GL_NV_vdpau_interop GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NV_viewport_array2 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_NVX_nvenc_interop GL_NV_shader_thread_group GL_NV_shader_thread_shuffle GL_KHR_blend_equation_advanced GL_KHR_blend_equation_advanced_coherent GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum
  38. GLX Extensions: GLX_EXT_visual_info GLX_EXT_visual_rating GLX_SGIX_fbconfig GLX_SGIX_pbuffer GLX_SGI_video_sync GLX_SGI_swap_control GLX_EXT_swap_control GLX_EXT_swap_control_tear GLX_EXT_texture_from_pixmap GLX_EXT_buffer_age GLX_ARB_create_context GLX_ARB_create_context_profile GLX_EXT_create_context_es_profile GLX_EXT_create_context_es2_profile GLX_ARB_create_context_robustness GLX_NV_delay_before_swap GLX_EXT_stereo_tree GLX_ARB_context_flush_control GLX_ARB_multisample GLX_NV_float_buffer GLX_ARB_fbconfig_float GLX_EXT_framebuffer_sRGB GLX_NV_copy_image GLX_ARB_get_proc_address
  39. Setting maxVSyncInterval to 4
  40. GL: Detected 2048 MB VRAM
  41. AudioManager: Using PulseAudio: Default Output Device
  42. Begin MonoManager ReloadAssembly
  43. Platform assembly: /home/kai/.local/share/Steam/steamapps/common/7 Days To Die/7DaysToDie_Data/Managed/UnityEngine.dll (this message is harmless)
  44. Loading /home/kai/.local/share/Steam/steamapps/common/7 Days To Die/7DaysToDie_Data/Managed/UnityEngine.dll into Unity Child Domain
  45. Platform assembly: /home/kai/.local/share/Steam/steamapps/common/7 Days To Die/7DaysToDie_Data/Managed/Assembly-CSharp-firstpass.dll (this message is harmless)
  46. Loading /home/kai/.local/share/Steam/steamapps/common/7 Days To Die/7DaysToDie_Data/Managed/Assembly-CSharp-firstpass.dll into Unity Child Domain
  47. Platform assembly: /home/kai/.local/share/Steam/steamapps/common/7 Days To Die/7DaysToDie_Data/Managed/Assembly-CSharp.dll (this message is harmless)
  48. Loading /home/kai/.local/share/Steam/steamapps/common/7 Days To Die/7DaysToDie_Data/Managed/Assembly-CSharp.dll into Unity Child Domain
  49. Platform assembly: /home/kai/.local/share/Steam/steamapps/common/7 Days To Die/7DaysToDie_Data/Managed/Assembly-UnityScript-firstpass.dll (this message is harmless)
  50. Loading /home/kai/.local/share/Steam/steamapps/common/7 Days To Die/7DaysToDie_Data/Managed/Assembly-UnityScript-firstpass.dll into Unity Child Domain
  51. Platform assembly: /home/kai/.local/share/Steam/steamapps/common/7 Days To Die/7DaysToDie_Data/Managed/Assembly-UnityScript.dll (this message is harmless)
  52. Loading /home/kai/.local/share/Steam/steamapps/common/7 Days To Die/7DaysToDie_Data/Managed/Assembly-UnityScript.dll into Unity Child Domain
  53. Platform assembly: /home/kai/.local/share/Steam/steamapps/common/7 Days To Die/7DaysToDie_Data/Managed/UnityEngine.UI.dll (this message is harmless)
  54. Loading /home/kai/.local/share/Steam/steamapps/common/7 Days To Die/7DaysToDie_Data/Managed/UnityEngine.UI.dll into Unity Child Domain
  55. Platform assembly: /home/kai/.local/share/Steam/steamapps/common/7 Days To Die/7DaysToDie_Data/Managed/UnityEngine.Networking.dll (this message is harmless)
  56. Loading /home/kai/.local/share/Steam/steamapps/common/7 Days To Die/7DaysToDie_Data/Managed/UnityEngine.Networking.dll into Unity Child Domain
  57. Platform assembly: /home/kai/.local/share/Steam/steamapps/common/7 Days To Die/7DaysToDie_Data/Managed/AmplifyMotion.dll (this message is harmless)
  58. Loading /home/kai/.local/share/Steam/steamapps/common/7 Days To Die/7DaysToDie_Data/Managed/AmplifyMotion.dll into Unity Child Domain
  59. Platform assembly: /home/kai/.local/share/Steam/steamapps/common/7 Days To Die/7DaysToDie_Data/Managed/ICSharpCode.SharpZipLib.dll (this message is harmless)
  60. Loading /home/kai/.local/share/Steam/steamapps/common/7 Days To Die/7DaysToDie_Data/Managed/ICSharpCode.SharpZipLib.dll into Unity Child Domain
  61. Platform assembly: /home/kai/.local/share/Steam/steamapps/common/7 Days To Die/7DaysToDie_Data/Managed/libnoise.dll (this message is harmless)
  62. Loading /home/kai/.local/share/Steam/steamapps/common/7 Days To Die/7DaysToDie_Data/Managed/libnoise.dll into Unity Child Domain
  63. Platform assembly: /home/kai/.local/share/Steam/steamapps/common/7 Days To Die/7DaysToDie_Data/Managed/LogLibrary.dll (this message is harmless)
  64. Loading /home/kai/.local/share/Steam/steamapps/common/7 Days To Die/7DaysToDie_Data/Managed/LogLibrary.dll into Unity Child Domain
  65. Platform assembly: /home/kai/.local/share/Steam/steamapps/common/7 Days To Die/7DaysToDie_Data/Managed/ProfileAttribute.dll (this message is harmless)
  66. Loading /home/kai/.local/share/Steam/steamapps/common/7 Days To Die/7DaysToDie_Data/Managed/ProfileAttribute.dll into Unity Child Domain
  67. Platform assembly: /home/kai/.local/share/Steam/steamapps/common/7 Days To Die/7DaysToDie_Data/Managed/NSpeex.dll (this message is harmless)
  68. Loading /home/kai/.local/share/Steam/steamapps/common/7 Days To Die/7DaysToDie_Data/Managed/NSpeex.dll into Unity Child Domain
  69. Platform assembly: /home/kai/.local/share/Steam/steamapps/common/7 Days To Die/7DaysToDie_Data/Managed/EasyAntiCheat.Client.dll (this message is harmless)
  70. Loading /home/kai/.local/share/Steam/steamapps/common/7 Days To Die/7DaysToDie_Data/Managed/EasyAntiCheat.Client.dll into Unity Child Domain
  71. Platform assembly: /home/kai/.local/share/Steam/steamapps/common/7 Days To Die/7DaysToDie_Data/Managed/EasyAntiCheat.Server.dll (this message is harmless)
  72. Loading /home/kai/.local/share/Steam/steamapps/common/7 Days To Die/7DaysToDie_Data/Managed/EasyAntiCheat.Server.dll into Unity Child Domain
  73. Platform assembly: /home/kai/.local/share/Steam/steamapps/common/7 Days To Die/7DaysToDie_Data/Managed/System.Drawing.dll (this message is harmless)
  74. Loading /home/kai/.local/share/Steam/steamapps/common/7 Days To Die/7DaysToDie_Data/Managed/System.Drawing.dll into Unity Child Domain
  75. Platform assembly: /home/kai/.local/share/Steam/steamapps/common/7 Days To Die/7DaysToDie_Data/Managed/System.Windows.Forms.dll (this message is harmless)
  76. Loading /home/kai/.local/share/Steam/steamapps/common/7 Days To Die/7DaysToDie_Data/Managed/System.Windows.Forms.dll into Unity Child Domain
  77. Platform assembly: /home/kai/.local/share/Steam/steamapps/common/7 Days To Die/7DaysToDie_Data/Managed/LitJson.dll (this message is harmless)
  78. Loading /home/kai/.local/share/Steam/steamapps/common/7 Days To Die/7DaysToDie_Data/Managed/LitJson.dll into Unity Child Domain
  79. - Completed reload, in 0.029 seconds
  80. Platform assembly: /home/kai/.local/share/Steam/steamapps/common/7 Days To Die/7DaysToDie_Data/Managed/System.Core.dll (this message is harmless)
  81. Platform assembly: /home/kai/.local/share/Steam/steamapps/common/7 Days To Die/7DaysToDie_Data/Managed/System.dll (this message is harmless)
  82. Platform assembly: /home/kai/.local/share/Steam/steamapps/common/7 Days To Die/7DaysToDie_Data/Managed/System.Xml.dll (this message is harmless)
  83. Platform assembly: /home/kai/.local/share/Steam/steamapps/common/7 Days To Die/7DaysToDie_Data/Managed/UnityScript.Lang.dll (this message is harmless)
  84. Platform assembly: /home/kai/.local/share/Steam/steamapps/common/7 Days To Die/7DaysToDie_Data/Managed/Boo.Lang.dll (this message is harmless)
  85. Default vsync count 1
  86. requesting resize 1680 x 1050
  87. Using native desktop resolution 1680 x 1050
  88.  
  89. Selecting FBConfig
  90. GLX_FBCONFIG_ID=207
  91. GLX_BUFFER_SIZE=32
  92. GLX_DOUBLEBUFFER=1
  93. GLX_RED_SIZE=8
  94. GLX_GREEN_SIZE=8
  95. GLX_BLUE_SIZE=8
  96. GLX_ALPHA_SIZE=8
  97. GLX_DEPTH_SIZE=24
  98. GLX_STENCIL_SIZE=8
  99. GLX_SAMPLES_ARB=2
  100. GLX_SAMPLE_BUFFERS_ARB=1
  101. GLX_STEREO=0
  102. GLX_CONFIG_CAVEAT=NON-CONFORMANT
  103.  
  104. requesting fullscreen 1680 x 1050 at 0 Hz
  105. Desktop is 1680 x 1050 @ 60 Hz
  106. Using libudev for joystick management
  107.  
  108.  
  109. Importing game controller configs
  110. UnloadTime: 0.485000 ms
  111. 2016-03-31T16:50:17 0.000 INF [Steamworks.NET] SteamAPI_Init() ok
  112. 2016-03-31T16:50:17 0.018 INF NET: InitCallbacks
  113. 2016-03-31T16:50:17 0.020 INF [EAC] Initializing ...
  114. 2016-03-31T16:50:17 0.024 INF Texture quality is set to 2
  115. 2016-03-31T16:50:17 0.025 INF Precaching...
  116. 2016-03-31T16:50:17 0.026 INF Precaching file: 7DaysToDie_Data/resources.assets
  117. Changing real window size to 1678 x 994
  118. Changing real window size to 1678 x 994
  119. Changing real window size to 1680 x 995
  120. Changing real window size to 1678 x 994
  121. Changing real window size to 1678 x 994
  122. Changing real window size to 1680 x 1050
  123. 2016-03-31T16:50:17 0.148 INF Precaching file: 7DaysToDie_Data/sharedassets1.assets
  124. 2016-03-31T16:50:17 0.177 INF Precaching file: Data/Bundles/BlockTextureAtlases
  125. 2016-03-31T16:50:17 0.191 INF Precaching file: Data/Bundles/TerrainTextures
  126. 2016-03-31T16:50:17 0.195 INF Precaching done
  127. 2016-03-31T16:50:18 0.997 INF [EAC] Initialized :: EasyAntiCheat successfully initialized
  128. 2016-03-31T16:50:21 3.874 INF Loading main scene
  129. The referenced script on this Behaviour (Game Object 'wdwFocusHealthState') is missing!
  130.  
  131. (Filename: Line: 1655)
  132.  
  133. Unloading 6 Unused Serialized files (Serialized files now loaded: 0)
  134. UnloadTime: 1.405000 ms
  135. 2016-03-31T16:50:21 4.004 INF Awake
  136. 2016-03-31T16:50:21 4.017 INF Version: Alpha 14.2 (b4) Compatibility Version: Alpha 14.2, Build: Linux 64 Bit
  137. 2016-03-31T16:50:21 4.017 INF System information:
  138. 2016-03-31T16:50:21 4.058 INF OS: Linux 3.19 elementary OS 0.3.2 64bit
  139. 2016-03-31T16:50:21 4.059 INF CPU: Intel(R) Core(TM) i7-4790K CPU @ 4.00GHz (cores: 8)
  140. 2016-03-31T16:50:21 4.059 INF RAM: 15986 MB
  141. 2016-03-31T16:50:21 4.059 INF GPU: GeForce GTX 960/PCIe/SSE2 (2048 MB)
  142. 2016-03-31T16:50:21 4.059 INF Graphics API: OpenGL 4.5 [4.5.0 NVIDIA 352.63] (shader level 3.0)
  143. 2016-03-31T16:50:21 4.059 INF Last played version: Alpha 14.2
  144. 2016-03-31T16:50:21 4.059 INF Local UTC offset: -7 hours
  145. 2016-03-31T16:50:21 4.060 INF Command line arguments: ./7DaysToDie.x86_64 -logfile 7DaysToDie_Data/output_log__2016-03-31__16-50-16.txt
  146. 2016-03-31T16:50:21 4.068 INF Texture quality is set to 2
  147. 2016-03-31T16:50:21 4.091 INF Load key config check
  148. 2016-03-31T16:50:21 4.092 INF Load key config
  149. 2016-03-31T16:50:21 4.097 INF [MODS] No mods folder found
  150. 2016-03-31T16:50:21 4.119 INF Loading permissions file at '/home/kai/.local/share/7DaysToDie/Saves/serveradmin.xml'
  151. 2016-03-31T16:50:21 4.152 INF Loading permissions file done.
  152. 2016-03-31T16:50:21 4.152 INF Awake done
  153. 2016-03-31T16:50:21 4.242 INF Atlas reset took 63 ms
  154. 2016-03-31T16:50:21 4.242 INF Atlas load took 88 ms
  155.  
  156. Unloading 4 unused Assets to reduce memory usage. Loaded Objects now: 13924.
  157. Total: 8.552000 ms (FindLiveObjects: 0.644000 ms CreateObjectMapping: 0.203000 ms MarkObjects: 7.661000 ms DeleteObjects: 0.043000 ms)
  158.  
  159. Setting up 2 worker threads for Enlighten.
  160. Thread -> id: 7f106f7fe700 -> priority: 1
  161. Thread -> id: 7f106ffff700 -> priority: 1
  162. UMA Overlay loading took 190 ms
  163.  
  164. (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
  165.  
  166. UMA Slot loading took 2 ms
  167.  
  168. (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
  169.  
  170. WARNING: Shader Unsupported: '7DTD_Unity5/Alpha' - Pass 'FORWARD' has no vertex shader
  171. WARNING: Shader Unsupported: '7DTD_Unity5/Alpha' - Pass 'FORWARD' has no vertex shader
  172. WARNING: Shader Unsupported: '7DTD_Unity5/Alpha' - All passes removed
  173. WARNING: Shader Unsupported: 'Hidden/SSAO' - Pass '' has no vertex shader
  174. WARNING: Shader Unsupported: 'Hidden/SSAO' - Setting to default shader.
  175. WARNING: Shader Unsupported: 'Hidden/Dof/DX11Dof' - Pass '' has no vertex shader
  176. WARNING: Shader Unsupported: 'Hidden/Dof/DX11Dof' - Setting to default shader.
  177. 2016-03-31T16:50:25 8.253 INF XUI loading took 1419ms
  178. 2016-03-31T16:50:25 8.255 INF WorldStaticData.Init() needed 2.984s
  179. 2016-03-31T16:50:25 8.258 INF [Steamworks.NET] Login ok.
  180. 2016-03-31T16:50:34 16.888 INF NET: Starting server protocols
  181. 2016-03-31T16:50:34 16.906 INF NET: Unity NW server started
  182. 2016-03-31T16:50:34 16.906 INF [Steamworks.NET] NET: Server started
  183. 2016-03-31T16:50:34 16.907 INF StartGame
  184. 2016-03-31T16:50:34 16.985 INF Atlas reset took 77 ms
  185. 2016-03-31T16:50:34 17.255 INF Persistent GamePrefs saved
  186. GamePref.AdminFileName = serveradmin.xml
  187. GamePref.AirDropFrequency = 24
  188. GamePref.AutopilotMode = 0
  189. GamePref.BlockDurabilityModifier = 100
  190. GamePref.BuildCreate = True
  191. GamePref.ConnectToServerIP = 198.199.116.45
  192. GamePref.ConnectToServerPort = 25000
  193. GamePref.ControlPanelEnabled = False
  194. GamePref.ControlPanelPort = 8080
  195. GamePref.CraftTimer =
  196. GamePref.CreateLevelDim = 8
  197. GamePref.CreateLevelName = My Level
  198. GamePref.CreativeMenuEnabled = False
  199. GamePref.DayCount = 3
  200. GamePref.DayLightLength = 18
  201. GamePref.DayNightLength = 50
  202. GamePref.DebugMenuEnabled = False
  203. GamePref.DebugMenuShowTasks = False
  204. GamePref.DebugStopEnemiesMoving = False
  205. GamePref.DropOnDeath = 1
  206. GamePref.DropOnQuit = 0
  207. GamePref.DynamicSpawner =
  208. GamePref.EACEnabled = False
  209. GamePref.EnemyDifficulty = 0
  210. GamePref.EnemySenseMemory = 30
  211. GamePref.EnemySpawnMode = 2
  212. GamePref.FavoriteServersList =
  213. GamePref.FragLimit = 20
  214. GamePref.FriendlyFire = True
  215. GamePref.GameDifficulty = 1
  216. GamePref.GameMode = GameModeSurvivalSP
  217. GamePref.GameName = gvvvv
  218. GamePref.GameNameClient = My Game
  219. GamePref.GameVersion = Alpha 14.2
  220. GamePref.GameWorld = Navezgane
  221. GamePref.JoiningOptions = True
  222. GamePref.LandClaimDeadZone = 30
  223. GamePref.LandClaimDecayMode = 0
  224. GamePref.LandClaimExpiryTime = 3
  225. GamePref.LandClaimOfflineDurabilityModifier = 4
  226. GamePref.LandClaimOnlineDurabilityModifier = 4
  227. GamePref.LandClaimSize = 7
  228. GamePref.LastGameResetRevision = 8
  229. GamePref.LootAbundance = 150
  230. GamePref.LootRespawnDays = 15
  231. GamePref.LootTimer =
  232. GamePref.MatchLength = 10
  233. GamePref.MaxSpawnedAnimals = 50
  234. GamePref.MaxSpawnedZombies = 60
  235. GamePref.NoGraphicsMode = False
  236. GamePref.OptionsAA = 1
  237. GamePref.OptionsAllowController = False
  238. GamePref.OptionsAmbientVolumeLevel = 0.5
  239. GamePref.OptionsBackgroundGlobalOpacity = 0.5
  240. GamePref.OptionsBloom = True
  241. GamePref.OptionsDeferredLighting = True
  242. GamePref.OptionsDOF = True
  243. GamePref.OptionsFieldOfView = 67
  244. GamePref.OptionsForegroundGlobalOpacity = 1
  245. GamePref.OptionsGamma = 0.375
  246. GamePref.OptionsGraphicsQuality = 4
  247. GamePref.OptionsGrassDistance = 2
  248. GamePref.OptionsHudOpacity = 0
  249. GamePref.OptionsHudSize = 2
  250. GamePref.OptionsImageEffects = True
  251. GamePref.OptionsInvertMouse = False
  252. GamePref.OptionsLODDistance = 0.5
  253. GamePref.OptionsMicVolumeLevel = 0.75
  254. GamePref.OptionsMotionBlur = 2
  255. GamePref.OptionsMouseSensitivity = 0.502513
  256. GamePref.OptionsMusicVolumeLevel = 0.2
  257. GamePref.OptionsObjectBlur = False
  258. GamePref.OptionsOverallAudioVolumeLevel = 1
  259. GamePref.OptionsPlayerModel = playerMale
  260. GamePref.OptionsPlayerModelTexture = Player/Male/Player_male
  261. GamePref.OptionsReflectedShadows = True
  262. GamePref.OptionsReflectionQuality = 2
  263. GamePref.OptionsResolution = 0
  264. GamePref.OptionsShadowDistance = 3
  265. GamePref.OptionsShowCompass = True
  266. GamePref.OptionsShowCrosshair = True
  267. GamePref.OptionsSSAO = True
  268. GamePref.OptionsStabSpawnBlocksOnGround = True
  269. GamePref.OptionsSunShafts = True
  270. GamePref.OptionsTempCelsius = False
  271. GamePref.OptionsTextureQuality = 2
  272. GamePref.OptionsTreeQuality = 2
  273. GamePref.OptionsViewDistance = 8
  274. GamePref.OptionsVoiceChatEnabled = True
  275. GamePref.OptionsVoiceVolumeLevel = 0.75
  276. GamePref.OptionsVsync = 1
  277. GamePref.OptionsWaterQuality = 1
  278. GamePref.PersistentPlayerProfiles = True
  279. GamePref.PlayerAutologin = False
  280. GamePref.PlayerId = 76561198065538168
  281. GamePref.PlayerName = liferemotecontrolled
  282. GamePref.PlayerSafeZoneHours = 7
  283. GamePref.PlayerSafeZoneLevel = 5
  284. GamePref.PlayerToken =
  285. GamePref.RebuildMap = False
  286. GamePref.SaveGameFolder = /home/kai/.local/share/7DaysToDie/Saves
  287. GamePref.SelectionContextMode = 0
  288. GamePref.SelectionOperationMode = 0
  289. GamePref.ServerDescription =
  290. GamePref.ServerDisabledNetworkProtocols =
  291. GamePref.ServerIP =
  292. GamePref.ServerIsPublic = True
  293. GamePref.ServerMaxPlayerCount = 8
  294. GamePref.ServerName = Default Server
  295. GamePref.ServerPort = 26900
  296. GamePref.ServerWebsiteURL =
  297. GamePref.ShowFriendPlayerOnMap = True
  298. GamePref.TelnetEnabled = False
  299. GamePref.TelnetPort = 25003
  300. GamePref.ZombiePlayers = True
  301. GamePref.ZombiesRun = 0
  302. GameStat.AirDropFrequency = 0
  303. GameStat.AnimalCount = 0
  304. GameStat.BlockDurabilityModifier = 1
  305. GameStat.CraftTimer =
  306. GameStat.CurrentRoundIx = 0
  307. GameStat.DayLightLength = 16
  308. GameStat.DayLimitActive = False
  309. GameStat.DayLimitThisRound = 0
  310. GameStat.Difficulty = 2
  311. GameStat.DropOnDeath = 1
  312. GameStat.DropOnQuit = 0
  313. GameStat.EnemyCount = 0
  314. GameStat.EnemyDifficulty = Normal
  315. GameStat.EnemySenseMemory = 60
  316. GameStat.EnemySpawnMode = 3
  317. GameStat.FragLimitActive = False
  318. GameStat.FragLimitThisRound = 0
  319. GameStat.GameDifficulty = 2
  320. GameStat.GameModeId = 0
  321. GameStat.GameState = 0
  322. GameStat.GlobalMessageToShow =
  323. GameStat.IsCreativeMenuEnabled = False
  324. GameStat.IsFlyingEnabled = False
  325. GameStat.IsFriendlyFire = True
  326. GameStat.IsPlayerCollisionEnabled = True
  327. GameStat.IsPlayerDamageEnabled = True
  328. GameStat.IsResetMapOnRestart = False
  329. GameStat.IsSaveSupplyCrates = True
  330. GameStat.IsSpawnEnemies = True
  331. GameStat.IsSpawnNearOtherPlayer = False
  332. GameStat.IsTeleportEnabled = False
  333. GameStat.IsVersionCheckDone = True
  334. GameStat.LandClaimDeadZone = 30
  335. GameStat.LandClaimDecayMode = 0
  336. GameStat.LandClaimExpiryTime = 3
  337. GameStat.LandClaimOfflineDurabilityModifier = 32
  338. GameStat.LandClaimOnlineDurabilityModifier = 32
  339. GameStat.LandClaimSize = 7
  340. GameStat.LoadScene =
  341. GameStat.LootTimer =
  342. GameStat.ScoreDiedMultiplier = -5
  343. GameStat.ScorePlayerKillMultiplier = 1
  344. GameStat.ScoreZombieKillMultiplier = 1
  345. GameStat.ShowAllPlayersOnMap = False
  346. GameStat.ShowFriendPlayerOnMap = True
  347. GameStat.ShowSpawnWindow = False
  348. GameStat.ShowWindow =
  349. GameStat.ShowZombieCounter = False
  350. GameStat.TimeLimitActive = False
  351. GameStat.TimeLimitThisRound = 0
  352. GameStat.TimeOfDayIncPerSec = 20
  353. GameStat.ZombieHordeMeter = False
  354. 2016-03-31T16:50:34 17.261 INF StartAsServer
  355. 2016-03-31T16:50:34 17.263 INF createWorld: Navezgane, gvvvv, GameModeSurvivalSP
  356. 2016-03-31T16:50:34 17.285 INF Started thread thread_Regenerating
  357. 2016-03-31T16:50:34 17.285 INF Started thread YW
  358. 2016-03-31T16:50:34 17.307 INF World.Load: Navezgane
  359. 2016-03-31T16:50:34 17.309 WRN Loaded world file from different version: 'Alpha 14(b12)'
  360. 2016-03-31T16:50:34 17.321 INF Started thread thread_Pathfinder
  361. 2016-03-31T16:50:35 18.108 INF SelectionBoxManager.Instance: SelectionBoxes (SelectionBoxManager)
  362. 2016-03-31T16:50:35 18.112 INF Started thread thread_GenerateChunks
  363. 2016-03-31T16:50:35 18.124 INF POI image size w= 4096, h = 4096
  364. 2016-03-31T16:50:35 18.159 INF Biomes image size w= 2048, h = 2048
  365. 2016-03-31T16:50:35 18.198 INF Biomes image size w= 2048, h = 2048
  366. 2016-03-31T16:50:35 18.219 INF Biomes image size w= 2048, h = 2048
  367. WARNING: Shader Unsupported: 'Legacy/Shader GroundPlane' - Pass '' has no vertex shader
  368. WARNING: Shader Unsupported: 'Legacy/Shader GroundPlane' - Setting to default shader.
  369. 2016-03-31T16:50:38 21.105 INF createWorld() done
  370. 2016-03-31T16:50:38 21.106 INF Loading players.xml
  371. 2016-03-31T16:50:38 21.208 INF Created player with id=171
  372. 2016-03-31T16:50:38 21.213 INF PPS: setLocalPlayerEntity -> 171
  373. 2016-03-31T16:50:38 21.218 INF Adding observed entity: 1, (508.0, 61.0, 947.0), 8
  374. 2016-03-31T16:50:38 21.221 INF Setting for 'DropOnDeath' does not match the default (server will go to the modded category): current = 1, default = 0
  375. 2016-03-31T16:50:38 21.221 INF Setting for 'EnemySenseMemory' does not match the default (server will go to the modded category): current = 30, default = 60
  376. 2016-03-31T16:50:38 21.221 INF Setting for 'EnemySpawnMode' does not match the default (server will go to the modded category): current = 2, default = 3
  377. 2016-03-31T16:50:38 21.221 INF Setting for 'LootRespawnDays' does not match the default (server will go to the modded category): current = 15, default = 30
  378. 2016-03-31T16:50:38 21.221 INF Setting for 'LootAbundance' does not match the default (server will go to the modded category): current = 150, default = 100
  379. 2016-03-31T16:50:38 21.221 INF Setting for 'AirDropFrequency' does not match the default (server will go to the modded category): current = 24, default = 72
  380. 2016-03-31T16:50:38 21.221 INF Setting for 'BuildCreate' does not match the default (server will go to the modded category): current = True, default = False
  381. 2016-03-31T16:50:38 21.231 INF StartGame done
  382. Platform assembly: /home/kai/.local/share/Steam/steamapps/common/7 Days To Die/7DaysToDie_Data/Managed/System.Configuration.dll (this message is harmless)
  383. 2016-03-31T16:50:42 25.147 INF [Steamworks.NET] GameServer.Init successful
  384. 2016-03-31T16:50:42 25.155 INF ************************Weather Packages Created FROM BIOMES :D ************************
  385. 2016-03-31T16:50:43 25.938 INF [Steamworks.NET] Create Lobby
  386. 2016-03-31T16:50:43 25.939 INF [Steamworks.NET] GameServer.LogOn successful
  387. 2016-03-31T16:50:43 26.116 INF [Steamworks.NET] Lobby creation succeeded
  388. 2016-03-31T16:50:43 26.118 INF [Steamworks.NET] Lobby entered: 109775242939188819
  389. 2016-03-31T16:50:48 31.245 INF BiomeSpawnManager spawned animalRabbit pos=(560.5, 68.0, 983.5) id=172 CBD=BiomeId=2 XZ=528/928 ZombiesAll_Any: c=0/r=14043 AnimalsAll_Any: c=1/r=0
  390. 2016-03-31T16:50:50 32.527 INF BiomeSpawnManager spawned animalStag pos=(466.5, 61.0, 994.5) id=173 CBD=BiomeId=2 XZ=448/928 ZombiesAll_Any: c=0/r=14043 AnimalsAll_Any: c=1/r=0
  391. 2016-03-31T16:50:50 32.530 INF BiomeSpawnManager spawned animalStag pos=(501.5, 54.0, 887.5) id=174 CBD=BiomeId=2 XZ=448/848 ZombiesAll_Any: c=0/r=14043 AnimalsAll_Any: c=1/r=0
  392. 2016-03-31T16:50:51 33.703 INF BiomeSpawnManager spawned animalStag pos=(594.5, 61.0, 882.5) id=175 CBD=BiomeId=2 XZ=528/848 ZombiesAll_Any: c=0/r=14043 AnimalsAll_Any: c=1/r=0
  393. 2016-03-31T16:50:58 40.837 INF Saving 312 of chunks took 260ms
  394. Unloading 3 Unused Serialized files (Serialized files now loaded: 3)
  395.  
  396. Unloading 3814 unused Assets to reduce memory usage. Loaded Objects now: 242579.
  397. Total: 147.011002 ms (FindLiveObjects: 12.593000 ms CreateObjectMapping: 4.338000 ms MarkObjects: 124.513000 ms DeleteObjects: 5.566000 ms)
  398.  
  399. Unloading 0 Unused Serialized files (Serialized files now loaded: 3)
  400.  
  401. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 242579.
  402. Total: 138.065994 ms (FindLiveObjects: 12.636999 ms CreateObjectMapping: 3.674000 ms MarkObjects: 121.524994 ms DeleteObjects: 0.230000 ms)
  403.  
  404. Unloading 0 Unused Serialized files (Serialized files now loaded: 3)
  405.  
  406. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 242579.
  407. Total: 141.694000 ms (FindLiveObjects: 12.316000 ms CreateObjectMapping: 3.633000 ms MarkObjects: 125.511009 ms DeleteObjects: 0.234000 ms)
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement