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temmie qc

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Feb 7th, 2016
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  1. $modelname "temmie.mdl"
  2. $model "temmie" "temmie.001.smd" {
  3. flexfile "temmie.vta" {
  4. defaultflex frame 0
  5. flex "mouthopen" frame 1
  6. flex "puckerR" frame 2
  7. flex "puckerL" frame 3
  8. flex "stretchR" frame 4
  9. flex "stretchL" frame 5
  10. flex "frownR" frame 6
  11. flex "frownL" frame 7
  12. flex "toungeout" frame 8
  13. flex "toungedown" frame 9
  14. flex "toungeUp" frame 10
  15. flex "toungenarrow" frame 11
  16. flex "toungeR" frame 12
  17. flex "toungeL" frame 13
  18. flex "teeth" frame 14
  19. flex "teethsharp" frame 15
  20. flex "noseinhaleR" frame 16
  21. flex "noseinhaleL" frame 17
  22. flex "eyeliddownR" frame 18
  23. flex "eyeliddownL" frame 19
  24. flex "eyelidupR" frame 20
  25. flex "eyelidupL" frame 21
  26. flex "eyelidsadR" frame 22
  27. flex "eyelidsadL" frame 23
  28. flex "eyelidangryR" frame 24
  29. flex "eyelidangryL" frame 25
  30. flex "eyelidnervousR" frame 26
  31. flex "eyelidnervousL" frame 27
  32. flex "cheekR" frame 28
  33. flex "cheekL" frame 29
  34. flex "mouthup" frame 30
  35. flex "eyelidclosedownR" frame 31
  36. flex "eyelidclosedownL" frame 32
  37. }
  38. flexcontroller mouth "mouth_up" "mouth_open" "pucker_R" "pucker_L" "stretch_R" "stretch_L" "frown_R" "frown_L" "teeth" "teeth_sharp"
  39. flexcontroller tounge "tounge_out" "tounge_down" "tounge_up" "tounge_narrow" "tounge_R" "tounge_L"
  40. flexcontroller eyes "eyelid_closedown_R" "eyelid_closedown_L" "eyelid_down_R" "eyelid_down_L" "eyelid_up_R" "eyelid_up_L" "eyelid_sad_R" "eyelid_sad_L" "eyelid_angry_R" "eyelid_angry_L" "eyelid_nervous_R" "eyelid_nervous_L"
  41. flexcontroller middle "cheek_R" "cheek_L" "nose_inhale_R" "nose_inhale_L"
  42. %eyeliddownR = eyelid_down_R
  43. %eyeliddownL = eyelid_down_L
  44. %eyelidupR = eyelid_up_R
  45. %eyelidupL = eyelid_up_L
  46. %eyelidsadR = eyelid_sad_R
  47. %eyelidsadL = eyelid_sad_L
  48. %eyelidangryR = eyelid_angry_R
  49. %eyelidangryL = eyelid_angry_L
  50. %eyelidnervousR = eyelid_nervous_R
  51. %eyelidnervousL = eyelid_nervous_L
  52. %eyelidclosedownR = eyelid_closedown_R
  53. %eyelidclosedownL = eyelid_closedown_L
  54. %mouthopen = mouth_open
  55. %puckerR = pucker_R
  56. %puckerL = pucker_L
  57. %stretchR = stretch_R
  58. %stretchL = stretch_L
  59. %frownR = frown_R
  60. %frownL = frown_L
  61. %mouthup = mouth_up
  62. %toungeout = tounge_out
  63. %toungedown = tounge_down
  64. %toungeup = tounge_up
  65. %toungenarrow = tounge_narrow
  66. %toungeR = tounge_R
  67. %toungeL = tounge_L
  68. %teeth = teeth
  69. %teethsharp = teeth_sharp
  70. %noseinhaleR = nose_inhale_R
  71. %noseinhaleL = nose_inhale_L
  72. %cheekR = cheek_R
  73. %cheekL = cheek_L
  74. }
  75. $surfaceprop "flesh"
  76. $cdmaterials "models/temmie"
  77.  
  78. //freaking jiggle bones here!!!
  79.  
  80. $jigglebone "hairfrontB3_R" {
  81. is_flexible {
  82. length 5
  83. tip_mass 50
  84. pitch_constraint -40 40
  85. pitch_friction 5
  86. yaw_stiffness 150
  87. yaw_damping 10
  88. yaw_constraint -40 40
  89. yaw_friction 5
  90. pitch_stiffness 150
  91. pitch_damping 10
  92. }
  93. }
  94. $jigglebone "hairfrontB2_R" {
  95. is_flexible {
  96. length 5
  97. tip_mass 50
  98. pitch_constraint -40 40
  99. pitch_friction 5
  100. yaw_stiffness 150
  101. yaw_damping 10
  102. yaw_constraint -20 20
  103. yaw_friction 5
  104. pitch_stiffness 150
  105. pitch_damping 10
  106. }
  107. }
  108. $jigglebone "hairfrontB3_L" {
  109. is_flexible {
  110. length 5
  111. tip_mass 50
  112. pitch_constraint -40 40
  113. pitch_friction 5
  114. yaw_stiffness 150
  115. yaw_damping 10
  116. yaw_constraint -40 40
  117. yaw_friction 5
  118. pitch_stiffness 150
  119. pitch_damping 10
  120. }
  121. }
  122. $jigglebone "hairfrontB2_L" {
  123. is_flexible {
  124. length 5
  125. tip_mass 50
  126. pitch_constraint -40 40
  127. pitch_friction 5
  128. yaw_stiffness 150
  129. yaw_damping 10
  130. yaw_constraint -40 40
  131. yaw_friction 5
  132. pitch_stiffness 150
  133. pitch_damping 10
  134. }
  135. }
  136. $jigglebone "hairfront2_R" {
  137. is_flexible {
  138. length 5
  139. tip_mass 50
  140. pitch_constraint -15 15
  141. pitch_friction 5
  142. yaw_stiffness 150
  143. yaw_damping 10
  144. yaw_constraint -15 15
  145. yaw_friction 5
  146. pitch_stiffness 150
  147. pitch_damping 10
  148. }
  149. }
  150. $jigglebone "hairfront3_R" {
  151. is_flexible {
  152. length 5
  153. tip_mass 50
  154. pitch_constraint -30 30
  155. pitch_friction 5
  156. yaw_stiffness 150
  157. yaw_damping 10
  158. yaw_constraint -40 40
  159. yaw_friction 5
  160. pitch_stiffness 150
  161. pitch_damping 10
  162. }
  163. }
  164. $jigglebone "hairfront2_L" {
  165. is_flexible {
  166. length 5
  167. tip_mass 50
  168. pitch_constraint -15 15
  169. pitch_friction 5
  170. yaw_stiffness 150
  171. yaw_damping 10
  172. yaw_constraint -15 15
  173. yaw_friction 5
  174. pitch_stiffness 150
  175. pitch_damping 10
  176. }
  177. }
  178. $jigglebone "hairfront3_L" {
  179. is_flexible {
  180. length 5
  181. tip_mass 50
  182. pitch_constraint -30 30
  183. pitch_friction 5
  184. yaw_stiffness 150
  185. yaw_damping 10
  186. yaw_constraint -40 40
  187. yaw_friction 5
  188. pitch_stiffness 150
  189. pitch_damping 10
  190. }
  191. }
  192. $jigglebone "hairback2_R" {
  193. is_flexible {
  194. length 5
  195. tip_mass 50
  196. pitch_constraint -40 40
  197. pitch_friction 5
  198. yaw_stiffness 150
  199. yaw_damping 10
  200. yaw_constraint -40 40
  201. yaw_friction 5
  202. pitch_stiffness 150
  203. pitch_damping 10
  204. }
  205. }
  206. $jigglebone "hairback3_R" {
  207. is_flexible {
  208. length 5
  209. tip_mass 50
  210. pitch_constraint -40 40
  211. pitch_friction 5
  212. yaw_stiffness 150
  213. yaw_damping 10
  214. yaw_constraint -40 40
  215. yaw_friction 5
  216. pitch_stiffness 150
  217. pitch_damping 10
  218. }
  219. }
  220. $jigglebone "hairback2_L" {
  221. is_flexible {
  222. length 5
  223. tip_mass 50
  224. pitch_constraint -40 40
  225. pitch_friction 5
  226. yaw_stiffness 150
  227. yaw_damping 10
  228. yaw_constraint -40 40
  229. yaw_friction 5
  230. pitch_stiffness 150
  231. pitch_damping 10
  232. }
  233. }
  234. $jigglebone "hairback3_L" {
  235. is_flexible {
  236. length 5
  237. tip_mass 50
  238. pitch_constraint -40 40
  239. pitch_friction 5
  240. yaw_stiffness 150
  241. yaw_damping 10
  242. yaw_constraint -40 40
  243. yaw_friction 5
  244. pitch_stiffness 150
  245. pitch_damping 10
  246. }
  247. }
  248. $jigglebone "hairback2" {
  249. is_flexible {
  250. length 5
  251. tip_mass 50
  252. pitch_constraint -20 20
  253. pitch_friction 5
  254. yaw_stiffness 150
  255. yaw_damping 10
  256. yaw_constraint -20 20
  257. yaw_friction 5
  258. pitch_stiffness 150
  259. pitch_damping 10
  260. }
  261. }
  262. $jigglebone "hairback3" {
  263. is_flexible {
  264. length 5
  265. tip_mass 50
  266. pitch_constraint -40 40
  267. pitch_friction 5
  268. yaw_stiffness 150
  269. yaw_damping 10
  270. yaw_constraint -40 40
  271. yaw_friction 5
  272. pitch_stiffness 150
  273. pitch_damping 10
  274. }
  275. }
  276. $jigglebone "hairback4" {
  277. is_flexible {
  278. length 5
  279. tip_mass 50
  280. pitch_constraint -40 40
  281. pitch_friction 5
  282. yaw_stiffness 150
  283. yaw_damping 10
  284. yaw_constraint -40 40
  285. yaw_friction 5
  286. pitch_stiffness 150
  287. pitch_damping 10
  288. }
  289. }
  290. $jigglebone "catear2_R" {
  291. is_flexible {
  292. length 5
  293. tip_mass 50
  294. pitch_constraint -10 10
  295. pitch_friction 5
  296. yaw_stiffness 150
  297. yaw_damping 10
  298. yaw_constraint -10 10
  299. yaw_friction 5
  300. pitch_stiffness 150
  301. pitch_damping 10
  302. }
  303. }
  304. $jigglebone "catear2_L" {
  305. is_flexible {
  306. length 5
  307. tip_mass 50
  308. pitch_constraint -10 10
  309. pitch_friction 5
  310. yaw_stiffness 150
  311. yaw_damping 10
  312. yaw_constraint -10 10
  313. yaw_friction 5
  314. pitch_stiffness 150
  315. pitch_damping 10
  316. }
  317. }
  318. $jigglebone "dogear2_R" {
  319. is_flexible {
  320. length 5
  321. tip_mass 50
  322. pitch_constraint -20 20
  323. pitch_friction 5
  324. yaw_stiffness 150
  325. yaw_damping 10
  326. yaw_constraint -20 20
  327. yaw_friction 5
  328. pitch_stiffness 150
  329. pitch_damping 10
  330. }
  331. }
  332. $jigglebone "dogear2_L" {
  333. is_flexible {
  334. length 5
  335. tip_mass 50
  336. pitch_constraint -20 20
  337. pitch_friction 5
  338. yaw_stiffness 150
  339. yaw_damping 10
  340. yaw_constraint -20 20
  341. yaw_friction 5
  342. pitch_stiffness 150
  343. pitch_damping 10
  344. }
  345. }
  346. $sequence idle "temmie" // no animation wanted, so re-using the reference mesh
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