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  1. MultiVN is an engine made to run and easily create multiplayer Visual Novel games. It is at the stage of an early proof of concept at the moment, with only the basic features needed to showcase the multiplayer behaviour that have been implemented.
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  3. Download Link (Alpha v2) : https://mega.co.nz/#!wlUg0DIZ!AyrZWdUz3EarW9M_5N8agdPELhcYB9DIIriHVmdMEoU
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  5. This download includes the engine as well as a demo script (demo.MVN). It is a 3 players Visual Novel, it is very short (< 5 minutes), very poorly written, and has no art, the only images in it are taken from the RenPy SDK (http://www.renpy.org/).
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  7. How to play the demo :
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  9. As a group of 3 persons :
  10. One person will act as the server, and the 2 other players will connect to him.
  11. To do that, open the file MultiVN.conf in a text editor. The person acting as the server must have the line "server=me".
  12. The two other players will have to enter the IP of the server (server=xxx.xxx.xxx.xxx) in their own MultiVN.conf
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  14. After this is done, to play you just need to exec MultiVN.exe (note : this is a 64-bit executable)
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  16. NB: The connection happens on the port 5000, and if the person hosting is behind a router, he may have to redirect the port 5000 to his machine for the other players to be able to connect to him.
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  18. Playing all 3 clients alone :
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  20. You can also test the demo by yourself by copying the MultiVN folder so that you have 3 of them. Just like previously, one of them will act as the server and needs to have "server=me" in the MultiVN.conf file. The other 2 will just need to have "server=localhost", and that way, you can launch the server and the 2 others, and try the demo by yourself.
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  23. Trying out the engine :
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  25. The whole script of the demo is in the "demo.MVN" file which you can open in a text editor, and modify as much as you want or start from scratch. The objective of this script is to make it as easy as possible for writers/artists to make a Visual Novel by themselves.
  26. Lots of features are missing to make a full VN out of it (examples are animation system, configuration for buttons etc...), but I am still interested in hearing feedback from VN writers/developpers about what they like/dislike, ideas about how things could be done differently. It is still early, this is a great time to discuss these things and make the life of the VNs developpers easier down the road.
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  28. For feedback, you can mail rcxrdx[at]gmail[dot]com
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  30. Changelog :
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  32. v2
  33. Added audio system
  34. Script commands : audioplay, audioloop, loopstop
  35. All formats supported by libsndfile are supported : ogg, wav, flac, aiff, au, raw, paf, svx, nist, voc, ircam, w64, mat4, mat5 pvf, htk, sds, avr, sd2, caf, wve, mpc2k, rf64
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  37. v1
  38. Initial version
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