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Game Systems

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Sep 22nd, 2015
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  1. GAME SYSTEMS
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  3. Days
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  5. Depending on the side mission, the day counter will move 1 to 3. While the total days will count up, there is a count down to the next main mission. Day length determines the size of the mission.
  6. Due to how long missions can take, it is possible you may not be able to complete every side missions before the main mission arrives, so choose wisely!
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  8. Other Teams
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  10. Outside your team, there is other teams that will grow as the game progresses. Sometimes doing specific side missions could even net you new members. These teams can be sent on missions, that similar to side missions can take 1 to 3
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  12. days. Regardless of how many days are left till the main mission, you can send out teams on missions of varying length. These missions timers will only go down when yourself go on missions.
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  14. Teams have levels, these levels are determined by the members in said team. Who will still level up as they go on missions. That level will determine what missions they can go on. Items can be found in side missions that can give a
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  16. level up to other teams instantly.
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  18. Missions Types
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  20. Elimination - This is simply requires you to kill every target in the level.
  21. Assassination - Kill a specific target, other targets are optional.
  22. Retrieval - Go into a level and retrieve a specific item or items and escape.
  23. Defense - Waves of enemies will spawn and you must defend an object of person (Person will stay in place). You will be told when the next wave is coming (i.e. 2 turns till next wave.)
  24. Boss - Similar to Assassination but instead of a simple target you will have an actual boss to contest with. These will have actual mechanics, such as a boss which may need pillars destroyed before you can damage.
  25. Dungeon - This merely has you reach the end of the dungeon which can range to 1 floor to any number of floors. It is possible for some Dungeons to lead into a Boss.
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  27. Crafting
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  29. In both side, story, and other team missions, you can get resources collected for crafting. You can craft anything from weapons, armor, accessories, and items. You can even craft or find enhancement runes.
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  31. Gameplay
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  33. Depending on the mission, sometimes the Player Team or Enemy team will move first. During that turn, it does not matter who you move or attack with first. As everyone needs to make some move before the end of the mission. Depending on
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  35. the direction of the character, said character be flanked for extra damage. This can be anywhere from 1.2x damage on sides and 1.5x damage to the back. Thus you want to make sure you choose a good direction before finishing your
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  37. movement/attack with said characters.
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  39. Movement
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  41. There is two types of movement, blue tiles and yellow tiles. Blue is a tile you can move onto and then do an action. If the tile is yellow you will run to it and then cannot perform any action. However it is possible for character
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  43. specific perks to allow you to move and then make an action, though said action then goes on a cool down.
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  45. As character AGI goes up, the amount of distance they can move will go up. However this distance is first added to the blue tiles but then eventually only adds tiles to the yellow until it maxes.
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  47. Skills
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  49. Each character will have 8 skills, of said 8 skills, each one will have 2 variants you unlock. However you can only pick one to go into a mission with. Thus you must choose wisely. Every character has a unique class and thus a unique
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  51. set of skills. However while skills can be switched out, perks cannot be. Every 3 levels, a character will have a choice between various perks. Only one perk can be selected and the rest become locked.
  52. There is a way to reset perks, but it will be costly as to differ picking perks without thought in the first place. You will need a crystal to reset the perks, it can either be bought for a large sum or gained from a side mission or
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  54. main mission reward.
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  56. Skills can range anywhere from single hits, to damage over time, debuffs, buffs, summons, and some spells which effect the tiles they were used on. Such as poison tiles which inflicts poison on anyone who enters. Which makes careful
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  58. placement of this useful for it's success. Another example would be for Tyler, whose an Ice Mage and can summon a wall of ice to block enemies from moving further. But you don't want to use it and end up blocking your own team mates!
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  60. Items
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  62. Each charater can only hold up to 2 items and 3 of said item (though this is determined by what item it is.)
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  64. Equipment
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  66. Equipment can have more than just defense or attack. A sword could have poison, fire, or water attributes. Or even some specific attributes such as confusion. Armors can have defense against specific types of enemies, elements, and
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  68. aliments. These can be either part of the armor or put on through an enhancement rune. Some equipment may net you more bonuses if it is part of a set.
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