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  1. <rules>
  2. <rule name="+=¬d+╖++(-+¬ª)">
  3. <conditions/>
  4. <pattern>
  5. <param_decl/>
  6. <sequence>
  7. <cmd name="chase" chase_target="master" timeout="1000" run="true"/>
  8. <cmd name="prepare_skill" pet_skill="windmill" try_cnt="0" timeout="0"/>
  9. <cmd name="process_skill" target="pos_toward_target" timeout="0"/>
  10. </sequence>
  11. </pattern>
  12. <event name="seek_target"/>
  13. </rule>
  14. <rule name="++¬+¬+-╗(-+¬ª)">
  15. <conditions/>
  16. <pattern>
  17. <param_decl/>
  18. <sequence>
  19. <cmd name="chase" chase_target="master" timeout="1000" run="true"/>
  20. <cmd name="prepare_skill" pet_skill="windmill" try_cnt="0" timeout="0"/>
  21. <cmd name="process_skill" target="pos_toward_target" timeout="0"/>
  22. </sequence>
  23. </pattern>
  24. <event name="now_targeting"/>
  25. </rule>
  26. <rule name="¬ª¬¬¬+(-+¬ª)">
  27. <conditions/>
  28. <pattern>
  29. <param_decl/>
  30. <sequence>
  31. <cmd name="prepare_skill" pet_skill="windmill" try_cnt="0" timeout="0"/>
  32. <cmd name="process_skill" target="pos_toward_target" timeout="0"/>
  33. </sequence>
  34. </pattern>
  35. <event name="attack" pet_attackable_skill="all" down="false"/>
  36. </rule>
  37. <rule name="¬ª¬¬¬+1(-+¬ª)">
  38. <conditions/>
  39. <pattern>
  40. <param_decl/>
  41. <sequence>
  42. <cmd name="prepare_skill" pet_skill="windmill" try_cnt="0" timeout="0"/>
  43. <cmd name="process_skill" target="pos_toward_target" timeout="0"/>
  44. </sequence>
  45. </pattern>
  46. <event name="attack" pet_attackable_skill="all" down="true"/>
  47. </rule>
  48. <rule name="+++-¬t¬+(-+¬ª)">
  49. <conditions/>
  50. <pattern>
  51. <param_decl/>
  52. <sequence>
  53. <cmd name="prepare_skill" pet_skill="windmill" try_cnt="0" timeout="0"/>
  54. <cmd name="process_skill" target="pos_toward_target" timeout="0"/>
  55. </sequence>
  56. </pattern>
  57. <event name="targeted" targeting_type="attack"/>
  58. </rule>
  59. <rule name="¬ª¬F¬t¬+(-+¬ª)">
  60. <conditions/>
  61. <pattern>
  62. <param_decl/>
  63. <sequence>
  64. <cmd name="chase" chase_target="master" timeout="1000" run="true"/>
  65. <cmd name="prepare_skill" pet_skill="windmill" try_cnt="0" timeout="0"/>
  66. <cmd name="process_skill" target="pos_toward_target" timeout="0"/>
  67. </sequence>
  68. </pattern>
  69. <event name="targeted" targeting_type="alert"/>
  70. </rule>
  71. <rule name="+=¬d+¬+¬¬ª(-+¬ª)">
  72. <conditions>
  73. <condition name="skill_preparable" pet_skill="icebolt"/>
  74. <condition name="target_distance" min_distance="500" max_distance="1500"/>
  75. </conditions>
  76. <pattern>
  77. <param_decl/>
  78. <sequence>
  79. <cmd name="cancel_skill"/>
  80. <cmd name="stackmagic_attack" stack_magic="icebolt" charge="1" timeout="4000"/>
  81. </sequence>
  82. </pattern>
  83. <event name="aimed"/>
  84. </rule>
  85. <rule name="+=¬d+¬¬ª(-+¬ª)">
  86. <conditions>
  87. <condition name="target_state" state="stop"/>
  88. </conditions>
  89. <pattern>
  90. <param_decl/>
  91. <sequence>
  92. <cmd name="cancel_skill"/>
  93. <cmd name="melee_attack" timeout="0"/>
  94. <cmd name="prepare_skill" pet_skill="windmill" try_cnt="0" timeout="0"/>
  95. <cmd name="process_skill" target="pos_toward_target" timeout="0"/>
  96. </sequence>
  97. </pattern>
  98. <event name="target_magic_prepare"/>
  99. </rule>
  100. <rule name="¬ª¬¬¬t¬+(-+¬ª)">
  101. <conditions/>
  102. <pattern>
  103. <param_decl/>
  104. <sequence>
  105. <cmd name="prepare_skill" pet_skill="windmill" try_cnt="0" timeout="0"/>
  106. <cmd name="process_skill" target="pos_toward_target" timeout="0"/>
  107. </sequence>
  108. </pattern>
  109. <event name="attacked" master_skill="all" down="false"/>
  110. </rule>
  111. <rule name="¬ª¬¬¬t¬+1(-+¬ª)">
  112. <conditions/>
  113. <pattern>
  114. <param_decl/>
  115. <sequence>
  116. <cmd name="prepare_skill" pet_skill="windmill" try_cnt="0" timeout="0"/>
  117. <cmd name="process_skill" target="pos_toward_target" timeout="0"/>
  118. </sequence>
  119. </pattern>
  120. <event name="attacked" master_skill="all" down="true"/>
  121. </rule>
  122. <rule name="-++++++-¬t¬+(-+?? ?ª)">
  123. <conditions/>
  124. <pattern>
  125. <param_decl/>
  126. <sequence>
  127. <cmd name="chase" chase_target="master" timeout="1000" run="true"/>
  128. <cmd name="prepare_skill" pet_skill="windmill" try_cnt="0" timeout="0"/>
  129. <cmd name="process_skill" target="pos_toward_target" timeout="0"/>
  130. </sequence>
  131. </pattern>
  132. <event name="master_targeted" targeting_type="alert"/>
  133. </rule>
  134. <rule name="-+++¬ª¬F¬t¬+(-+¬? ?)">
  135. <conditions/>
  136. <pattern>
  137. <param_decl/>
  138. <sequence>
  139. <cmd name="chase" chase_target="master" timeout="1000" run="true"/>
  140. <cmd name="prepare_skill" pet_skill="windmill" try_cnt="0" timeout="0"/>
  141. <cmd name="process_skill" target="pos_toward_target" timeout="0"/>
  142. </sequence>
  143. </pattern>
  144. <event name="master_targeted" targeting_type="attack"/>
  145. </rule>
  146. <rule name="-++++=¬d+¬(-+¬ª)">
  147. <conditions>
  148. <condition name="skill_preparable" pet_skill="icebolt"/>
  149. <condition name="target_distance" min_distance="500" max_distance="1500"/>
  150. </conditions>
  151. <pattern>
  152. <param_decl/>
  153. <sequence>
  154. <cmd name="cancel_skill"/>
  155. <cmd name="stackmagic_attack" stack_magic="icebolt" charge="1" timeout="4000"/>
  156. </sequence>
  157. </pattern>
  158. <event name="master_aimed"/>
  159. </rule>
  160. <rule name="-++++=¬d+¬¬ª(-+¬ ª)">
  161. <conditions/>
  162. <pattern>
  163. <param_decl/>
  164. <sequence>
  165. <cmd name="cancel_skill"/>
  166. <cmd name="melee_attack" timeout="0"/>
  167. <cmd name="prepare_skill" pet_skill="windmill" try_cnt="0" timeout="0"/>
  168. <cmd name="process_skill" target="pos_toward_target" timeout="0"/>
  169. </sequence>
  170. </pattern>
  171. <event name="master_target_magic_prepare"/>
  172. </rule>
  173. <rule name="-+++¬ª¬¬¬t¬+(-+¬ ª)">
  174. <conditions>
  175. <condition name="target_state" state="stop"/>
  176. </conditions>
  177. <pattern>
  178. <param_decl/>
  179. <sequence>
  180. <cmd name="cancel_skill"/>
  181. <cmd name="melee_attack" timeout="0"/>
  182. <cmd name="prepare_skill" pet_skill="windmill" try_cnt="0" timeout="0"/>
  183. <cmd name="process_skill" target="pos_toward_target" timeout="0"/>
  184. </sequence>
  185. </pattern>
  186. <event name="master_attacked" master_skill="all" down="false"/>
  187. </rule>
  188. <rule name="-+++¬ª¬¬¬t¬+1(-+?? ?ª)">
  189. <conditions/>
  190. <pattern>
  191. <param_decl/>
  192. <sequence>
  193. <cmd name="cancel_skill"/>
  194. <cmd name="melee_attack" timeout="0"/>
  195. <cmd name="prepare_skill" pet_skill="windmill" try_cnt="0" timeout="0"/>
  196. <cmd name="process_skill" target="pos_toward_target" timeout="0"/>
  197. </sequence>
  198. </pattern>
  199. <event name="master_attacked" master_skill="all" down="true"/>
  200. </rule>
  201. <rule name="+╖++(¬ª¬¬)">
  202. <conditions>
  203. <condition name="skill_preparable" pet_skill="windmill"/>
  204. </conditions>
  205. <pattern>
  206. <param_decl/>
  207. <sequence>
  208. <cmd name="process_skill" target="pos_toward_target" timeout="0"/>
  209. </sequence>
  210. </pattern>
  211. <event name="seek_target"/>
  212. </rule>
  213. <rule name="++¬+¬+-╗(¬ª¬¬)">
  214. <conditions>
  215. <condition name="skill_preparable" pet_skill="windmill"/>
  216. </conditions>
  217. <pattern>
  218. <param_decl/>
  219. <sequence>
  220. <cmd name="process_skill" target="pos_toward_target" timeout="0"/>
  221. </sequence>
  222. </pattern>
  223. <event name="now_targeting"/>
  224. </rule>
  225. <rule name="¬ª¬¬¬+(¬ª¬¬)">
  226. <conditions>
  227. <condition name="skill_preparable" pet_skill="windmill"/>
  228. </conditions>
  229. <pattern>
  230. <param_decl/>
  231. <sequence>
  232. <cmd name="process_skill" target="pos_toward_target" timeout="0"/>
  233. </sequence>
  234. </pattern>
  235. <event name="attack" pet_attackable_skill="all" down="false"/>
  236. </rule>
  237. <rule name="¬ª¬¬¬+1(¬ª¬¬)">
  238. <conditions>
  239. <condition name="skill_preparable" pet_skill="windmill"/>
  240. </conditions>
  241. <pattern>
  242. <param_decl/>
  243. <sequence>
  244. <cmd name="process_skill" target="pos_toward_target" timeout="0"/>
  245. </sequence>
  246. </pattern>
  247. <event name="attack" pet_attackable_skill="all" down="true"/>
  248. </rule>
  249. <rule name="+++-¬t¬+(¬ª¬¬)">
  250. <conditions>
  251. <condition name="skill_preparable" pet_skill="windmill"/>
  252. </conditions>
  253. <pattern>
  254. <param_decl/>
  255. <sequence>
  256. <cmd name="process_skill" target="pos_toward_target" timeout="0"/>
  257. </sequence>
  258. </pattern>
  259. <event name="targeted" targeting_type="alert"/>
  260. </rule>
  261. <rule name="¬ª¬F¬t¬+(¬ª¬¬)">
  262. <conditions>
  263. <condition name="skill_preparable" pet_skill="windmill"/>
  264. </conditions>
  265. <pattern>
  266. <param_decl/>
  267. <sequence>
  268. <cmd name="process_skill" target="pos_toward_target" timeout="0"/>
  269. </sequence>
  270. </pattern>
  271. <event name="targeted" targeting_type="attack"/>
  272. </rule>
  273. <rule name="-++++++-¬t¬+(¬ª¬ ¬)">
  274. <conditions>
  275. <condition name="skill_preparable" pet_skill="windmill"/>
  276. </conditions>
  277. <pattern>
  278. <param_decl/>
  279. <sequence>
  280. <cmd name="process_skill" target="pos_toward_target" timeout="0"/>
  281. </sequence>
  282. </pattern>
  283. <event name="master_targeted" targeting_type="alert"/>
  284. </rule>
  285. <rule name="-+++¬ª¬F¬t¬+(¬ª¬?? ?)">
  286. <conditions>
  287. <condition name="skill_preparable" pet_skill="windmill"/>
  288. </conditions>
  289. <pattern>
  290. <param_decl/>
  291. <sequence>
  292. <cmd name="process_skill" target="pos_toward_target" timeout="0"/>
  293. </sequence>
  294. </pattern>
  295. <event name="master_targeted" targeting_type="attack"/>
  296. </rule>
  297. <rule name="+φ¬ ¬╜(+¬+¬¬╜+e)">
  298. <conditions/>
  299. <pattern>
  300. <param_decl/>
  301. <sequence>
  302. <cmd name="cancel_skill"/>
  303. <cmd name="chase" chase_target="master" timeout="0" run="true"/>
  304. </sequence>
  305. </pattern>
  306. <event name="master_skill_prepare" event_skill="support_shot"/>
  307. </rule>
  308. <rule name="+╝¬--+¬ª(¬ª¬¬)">
  309. <conditions>
  310. <condition name="skill_preparable" pet_skill="windmill"/>
  311. </conditions>
  312. <pattern>
  313. <param_decl/>
  314. <sequence>
  315. <cmd name="process_skill" target="pos_toward_target" timeout="0"/>
  316. </sequence>
  317. </pattern>
  318. <event name="master_skill_prepare" event_skill="windmill"/>
  319. </rule>
  320. <rule name="+f+╜-+¬ª(¬ª¬¬)">
  321. <conditions>
  322. <condition name="skill_preparable" pet_skill="windmill"/>
  323. </conditions>
  324. <pattern>
  325. <param_decl/>
  326. <sequence>
  327. <cmd name="process_skill" target="pos_toward_target" timeout="0"/>
  328. </sequence>
  329. </pattern>
  330. <event name="master_skill_prepare" event_skill="arrow_revolver"/>
  331. </rule>
  332. <rule name="++¬+¬--+¬ª(¬ª¬¬)">
  333. <conditions>
  334. <condition name="skill_preparable" pet_skill="windmill"/>
  335. </conditions>
  336. <pattern>
  337. <param_decl/>
  338. <sequence>
  339. <cmd name="process_skill" target="pos_toward_target" timeout="0"/>
  340. </sequence>
  341. </pattern>
  342. <event name="master_skill_prepare" event_skill="magnum_shot"/>
  343. </rule>
  344. <rule name="++-ÿ-+¬ª(¬ª¬¬)">
  345. <conditions>
  346. <condition name="skill_preparable" pet_skill="windmill"/>
  347. </conditions>
  348. <pattern>
  349. <param_decl/>
  350. <sequence>
  351. <cmd name="process_skill" target="pos_toward_target" timeout="0"/>
  352. </sequence>
  353. </pattern>
  354. <event name="master_skill_prepare" event_skill="ranged_attack"/>
  355. </rule>
  356. <rule name="+f+╜¬ª¬¬(¬ª¬¬)">
  357. <conditions>
  358. <condition name="skill_preparable" pet_skill="windmill"/>
  359. </conditions>
  360. <pattern>
  361. <param_decl/>
  362. <sequence>
  363. <cmd name="process_skill" target="pos_toward_target" timeout="0"/>
  364. </sequence>
  365. </pattern>
  366. <event name="master_attack" master_skill="arrow_revolver"/>
  367. </rule>
  368. <rule name="+╝¬-¬ª¬¬(¬ª¬¬)">
  369. <conditions>
  370. <condition name="skill_preparable" pet_skill="windmill"/>
  371. </conditions>
  372. <pattern>
  373. <param_decl/>
  374. <sequence>
  375. <cmd name="process_skill" target="pos_toward_target" timeout="0"/>
  376. </sequence>
  377. </pattern>
  378. <event name="master_attack" master_skill="windmill"/>
  379. </rule>
  380. <rule name="++¬+¬-¬ª¬¬(¬ª¬¬)">
  381. <conditions>
  382. <condition name="skill_preparable" pet_skill="windmill"/>
  383. </conditions>
  384. <pattern>
  385. <param_decl/>
  386. <sequence>
  387. <cmd name="process_skill" target="pos_toward_target" timeout="0"/>
  388. </sequence>
  389. </pattern>
  390. <event name="master_attack" master_skill="magnum_shot"/>
  391. </rule>
  392. <rule name="++-ÿ¬ª¬¬(¬ª¬¬)">
  393. <conditions>
  394. <condition name="skill_preparable" pet_skill="windmill"/>
  395. </conditions>
  396. <pattern>
  397. <param_decl/>
  398. <sequence>
  399. <cmd name="process_skill" target="pos_toward_target" timeout="0"/>
  400. </sequence>
  401. </pattern>
  402. <event name="master_attack" master_skill="ranged_attack"/>
  403. </rule>
  404. <rule name="+=¬d+¬+¬¬ª(-+¬ª1)">
  405. <conditions>
  406. <condition name="skill_preparable" pet_skill="lightningbolt"/>
  407. <condition name="target_distance" min_distance="500" max_distance="1500"/>
  408. </conditions>
  409. <pattern>
  410. <param_decl/>
  411. <sequence>
  412. <cmd name="cancel_skill"/>
  413. <cmd name="stackmagic_attack" stack_magic="lightningbolt" charge="1" timeout="4000"/>
  414. </sequence>
  415. </pattern>
  416. <event name="aimed"/>
  417. </rule>
  418. <rule name="-++++=¬d+¬(¬ª¬¬)">
  419. <conditions>
  420. <condition name="skill_preparable" pet_skill="lightningbolt"/>
  421. <condition name="target_distance" min_distance="500" max_distance="1500"/>
  422. </conditions>
  423. <pattern>
  424. <param_decl/>
  425. <sequence>
  426. <cmd name="cancel_skill"/>
  427. <cmd name="stackmagic_attack" stack_magic="lightningbolt" charge="1" timeout="4000"/>
  428. </sequence>
  429. </pattern>
  430. <event name="master_aimed"/>
  431. </rule>
  432. <rule name="+=¬d+¬+¬¬ª2">
  433. <conditions>
  434. <condition name="target_distance" min_distance="100" max_distance="400"/>
  435. </conditions>
  436. <pattern>
  437. <param_decl/>
  438. <sequence>
  439. <cmd name="cancel_skill"/>
  440. <cmd name="melee_attack" timeout="3000"/>
  441. </sequence>
  442. </pattern>
  443. <event name="aimed"/>
  444. </rule>
  445. <rule name="-++++=¬d+¬2">
  446. <conditions>
  447. <condition name="target_distance" min_distance="100" max_distance="400"/>
  448. </conditions>
  449. <pattern>
  450. <param_decl/>
  451. <sequence>
  452. <cmd name="cancel_skill"/>
  453. <cmd name="melee_attack" timeout="3000"/>
  454. </sequence>
  455. </pattern>
  456. <event name="master_aimed"/>
  457. </rule>
  458. </rules>
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