Guest User

Untitled

a guest
Mar 28th, 2016
168
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 13.87 KB | None | 0 0
  1. 00:44:34: CLR host plugin strings not found, dynamically loading 4 strings
  2. 00:44:34: CLRHost::Initialize() attempting to load and start the .NET runtime (null)
  3. 00:44:34: CLRHost::Initialize() Found version v4.0.30319 .NET runtime
  4. 00:44:34: CLRHost::Initialize() attempting to use v4.0.30319 .NET runtime
  5. 00:44:34: CLRHost::LoadInteropLibrary() load the assembly plugins\CLRHostPlugin\CLRHost.Interop.dll
  6. 00:44:35: CLRHost::LoadPlugins() attempting to load the plugin assembly CLRBrowserSourcePlugin
  7. 00:44:37: CLRHost::LoadPlugins() successfully added CLR plugin [Type: CLRBrowserSourcePlugin.CLRBrowserSourcePlugin, Name: CLR Browser Source Plugin]
  8. 00:44:49: Open Broadcaster Software v0.657b - 64bit ( ^ω^)
  9. 00:44:49: -------------------------------
  10. 00:44:49: CPU Name: AMD Athlon(tm) II X4 631 Quad-Core Processor
  11. 00:44:49: CPU Speed: 2600MHz
  12. 00:44:49: Physical Memory: 8169MB Total, 4926MB Free
  13. 00:44:49: stepping id: 0, model 1, family 18, type 0, extmodel 8, extfamily 1, HTT 1, logical cores 4, total cores 4
  14. 00:44:49: monitor 1: pos={1360, 0}, size={1280, 1024}
  15. 00:44:49: monitor 2: pos={0, 0}, size={1360, 768}
  16. 00:44:49: Windows Version: 10.0 Build 11099 (revision 1000)
  17. 00:44:49: Aero is Enabled
  18. 00:44:49: -------------------------------
  19. 00:44:49: OBS Modules:
  20. 00:44:49: Base Address Module
  21. 00:44:49: 000000007C4E0000 OBS.exe
  22. 00:44:49: 0000000002830000 OBSApi.dll
  23. 00:44:49: 000000000A240000 CLRHostPlugin.dll
  24. 00:44:49: 0000000009D60000 DShowPlugin.dll
  25. 00:44:49: 000000000A0F0000 GraphicsCapture.dll
  26. 00:44:49: 00000000086B0000 NoiseGate.dll
  27. 00:44:49: 0000000000110000 PSVPlugin.dll
  28. 00:44:49: 0000000000060000 scenesw.dll
  29. 00:44:49: ------------------------------------------
  30. 00:44:49: Adapter 1
  31. 00:44:49: Video Adapter: NVIDIA GeForce GTX 650 Ti
  32. 00:44:49: Video Adapter Dedicated Video Memory: 2086338560
  33. 00:44:49: Video Adapter Shared System Memory: 4283195392
  34. 00:44:49: Video Adapter Output 1: pos={0, 0}, size={1360, 768}, attached=true
  35. 00:44:49: Video Adapter Output 2: pos={1360, 0}, size={1280, 1024}, attached=true
  36. 00:44:49: =====Stream Start: 2016-03-28, 00:44:49===============================================
  37. 00:44:49: Multithreaded optimizations: On
  38. 00:44:49: Base resolution: 1360x768
  39. 00:44:49: Output resolution: 1360x768
  40. 00:44:49: ------------------------------------------
  41. 00:44:49: Loading up D3D10 on NVIDIA GeForce GTX 650 Ti (Adapter 1)...
  42. 00:44:49: ------------------------------------------
  43. 00:44:49: Audio Format: 48000 Hz
  44. 00:44:49: ------------------------------------------
  45. 00:44:49: Audio Channels: 2 Ch
  46. 00:44:49: Playback device Default
  47. 00:44:49: ------------------------------------------
  48. 00:44:49: Using desktop audio input: Динамики (SB Audigy)
  49. 00:44:49: Global Audio time adjust: 0
  50. 00:44:49: ------------------------------------------
  51. 00:44:49: Using auxilary audio input: Microphone (SB Audigy)
  52. 00:44:49: Mic time offset: 0
  53. 00:44:49: ------------------------------------------
  54. 00:44:49: Audio Encoding: AAC
  55. 00:44:49: bitrate: 128
  56. 00:44:49: Using graphics capture
  57. 00:44:49: Trying to hook process: dota2.exe
  58. 00:44:49: Scene buffering time set to 700
  59. 00:44:49: Successfully loaded ObsNvenc.dll
  60. 00:44:49: ObsNvenc initialized successfully
  61. 00:44:49: CUDA loaded successfully
  62. 00:44:50: 1 CUDA capable devices found
  63. 00:44:50: [ GPU #0 - < GeForce GTX 650 Ti > has Compute SM 3.0, NVENC Available ]
  64. 00:44:50: NVENC internal init finished successfully
  65. 00:44:50: NVENC supports 8 h264 presets
  66. 00:44:50: ------------------------------------------
  67. 00:44:50: Video Encoding: NVENC
  68. 00:44:50: fps: 30
  69. 00:44:50: width: 1360, height: 768
  70. 00:44:50: preset: llhq
  71. 00:44:50: profile: main
  72. 00:44:50: level: autoselect
  73. 00:44:50: keyint: 60
  74. 00:44:50: CBR: yes
  75. 00:44:50: CFR: yes
  76. 00:44:50: max bitrate: 2000
  77. 00:44:50: avg bitrate: 2000
  78. 00:44:50: buffer size: 2000
  79. 00:44:50: ------------------------------------------
  80. 00:44:50: SharedTexCapture hooked
  81. 00:44:53: FlushBufferedVideo: Flushing 21 packets over 667 ms
  82. 00:44:54: Total frames encoded: 93, total frames duplicated: 2 (2.15%)
  83. 00:44:54: Total frames rendered: 95, number of late frames: 2 (2.11%) (it's okay for some frames to be late)
  84. 00:44:54: Encoder closed
  85. 00:44:54: NVENC deinitialized
  86. 00:44:54:
  87. 00:44:54: Profiler time results:
  88. 00:44:54:
  89. 00:44:54: ==============================================================
  90. 00:44:54: video thread frame - [100%] [avg time: 3.599 ms] [children: 16.1%] [unaccounted: 83.9%]
  91. 00:44:54: | scene->Preprocess - [0.0556%] [avg time: 0.002 ms]
  92. 00:44:54: | GPU download and conversion - [16.1%] [avg time: 0.579 ms] [children: 16.9%] [unaccounted: -0.861%]
  93. 00:44:54: | | flush - [10.8%] [avg time: 0.387 ms]
  94. 00:44:54: | | CopyResource - [0.361%] [avg time: 0.013 ms]
  95. 00:44:54: | | conversion to 4:2:0 - [5.83%] [avg time: 0.21 ms]
  96. 00:44:54: Convert444Threads - [100%] [avg time: 1.902 ms] [children: 99.4%] [unaccounted: 0.631%]
  97. 00:44:54: | Convert444toNV12 - [99.4%] [avg time: 1.89 ms]
  98. 00:44:54: encoder thread frame - [100%] [avg time: 9.601 ms] [children: 0.156%] [unaccounted: 99.8%]
  99. 00:44:54: | sending stuff out - [0.156%] [avg time: 0.015 ms]
  100. 00:44:54: ==============================================================
  101. 00:44:54:
  102. 00:44:54:
  103. 00:44:54: Profiler CPU results:
  104. 00:44:54:
  105. 00:44:54: ==============================================================
  106. 00:44:54: video thread frame - [cpu time: avg 0.657 ms, total 62.5 ms] [avg calls per frame: 1]
  107. 00:44:54: | scene->Preprocess - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
  108. 00:44:54: | GPU download and conversion - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
  109. 00:44:54: | | flush - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
  110. 00:44:54: | | CopyResource - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
  111. 00:44:54: | | conversion to 4:2:0 - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
  112. 00:44:54: Convert444Threads - [cpu time: avg 1.627 ms, total 234.375 ms] [avg calls per frame: 2]
  113. 00:44:54: | Convert444toNV12 - [cpu time: avg 1.519 ms, total 218.75 ms] [avg calls per frame: 2]
  114. 00:44:54: encoder thread frame - [cpu time: avg 1.085 ms, total 78.125 ms] [avg calls per frame: 1]
  115. 00:44:54: | sending stuff out - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
  116. 00:44:54: ==============================================================
  117. 00:44:54:
  118. 00:44:54: =====Stream End: 2016-03-28, 00:44:54=================================================
  119. 00:44:55: =====Stream Start: 2016-03-28, 00:44:55===============================================
  120. 00:44:55: Multithreaded optimizations: On
  121. 00:44:55: Base resolution: 1360x768
  122. 00:44:55: Output resolution: 1360x768
  123. 00:44:55: ------------------------------------------
  124. 00:44:55: Loading up D3D10 on NVIDIA GeForce GTX 650 Ti (Adapter 1)...
  125. 00:44:55: ------------------------------------------
  126. 00:44:55: Audio Format: 48000 Hz
  127. 00:44:55: ------------------------------------------
  128. 00:44:55: Audio Channels: 2 Ch
  129. 00:44:55: Playback device Default
  130. 00:44:55: ------------------------------------------
  131. 00:44:55: Using desktop audio input: Динамики (SB Audigy)
  132. 00:44:55: Global Audio time adjust: 0
  133. 00:44:55: ------------------------------------------
  134. 00:44:55: Using auxilary audio input: Microphone (SB Audigy)
  135. 00:44:55: Mic time offset: 0
  136. 00:44:55: ------------------------------------------
  137. 00:44:55: Audio Encoding: AAC
  138. 00:44:55: bitrate: 128
  139. 00:44:55: Using graphics capture
  140. 00:44:55: Trying to hook process: dota2.exe
  141. 00:44:55: Scene buffering time set to 700
  142. 00:44:55: 1 CUDA capable devices found
  143. 00:44:55: [ GPU #0 - < GeForce GTX 650 Ti > has Compute SM 3.0, NVENC Available ]
  144. 00:44:55: NVENC internal init finished successfully
  145. 00:44:55: NVENC supports 8 h264 presets
  146. 00:44:56: ------------------------------------------
  147. 00:44:56: Video Encoding: NVENC
  148. 00:44:56: fps: 30
  149. 00:44:56: width: 1360, height: 768
  150. 00:44:56: preset: llhq
  151. 00:44:56: profile: main
  152. 00:44:56: level: autoselect
  153. 00:44:56: keyint: 60
  154. 00:44:56: CBR: yes
  155. 00:44:56: CFR: yes
  156. 00:44:56: max bitrate: 2000
  157. 00:44:56: avg bitrate: 2000
  158. 00:44:56: buffer size: 2000
  159. 00:44:56: ------------------------------------------
  160. 00:44:56: SharedTexCapture hooked
  161. 00:44:57: Using RTMP service: Twitch
  162. 00:44:57: Server selection: rtmp://live-arn.twitch.tv/app
  163. 00:44:57: Interface: Realtek PCIe GBE Family Controller (ethernet, 100 mbps)
  164. 00:44:58: Completed handshake with rtmp://live-arn.twitch.tv/app in 447 ms.
  165. 00:44:59: SO_SNDBUF was at 65536
  166. 00:45:14: No Intel graphics adapter visible in QSVHelper.exe, Optimus problem?
  167. 01:10:47: RTMPPublisher::SocketLoop: Received FD_CLOSE, 4721 ms since last send (buffer: 271016 / 272384)
  168. 01:10:47: RTMPPublisher::SocketLoop: Aborting due to FD_CLOSE, error 0
  169. 01:10:47: FlushBufferedVideo: Flushing 23 packets over 733 ms
  170. 01:10:48: Total frames encoded: 46538, total frames duplicated: 22 (0.05%)
  171. 01:10:48: Total frames rendered: 46536, number of late frames: 5 (0.01%) (it's okay for some frames to be late)
  172. 01:10:48: ~RTMPPublisher: Packet flush completed in 127 ms
  173. 01:10:48: ~RTMPPublisher: Send thread terminated in 2 ms
  174. 01:10:48: ~RTMPPublisher: Socket thread terminated in 0 ms
  175. 01:10:48: Average send payload: 5455 bytes, average send interval: 20 ms
  176. 01:10:48: Number of times waited to send: 2, Waited for a total of 8208 bytes
  177. 01:10:48: Number of b-frames dropped: 0 (0%), Number of p-frames dropped: 0 (0%), Total 0 (0%)
  178. 01:10:48: Number of bytes sent: 412086624
  179. 01:10:48:
  180. 01:10:48: Profiler time results:
  181. 01:10:48:
  182. 01:10:48: ==============================================================
  183. 01:10:48: video thread frame - [100%] [avg time: 2.172 ms] [children: 35.4%] [unaccounted: 64.6%]
  184. 01:10:48: | scene->Preprocess - [0.138%] [avg time: 0.003 ms]
  185. 01:10:48: | GPU download and conversion - [35.2%] [avg time: 0.765 ms] [children: 33.6%] [unaccounted: 1.66%]
  186. 01:10:48: | | flush - [31.5%] [avg time: 0.685 ms]
  187. 01:10:48: | | CopyResource - [0.875%] [avg time: 0.019 ms]
  188. 01:10:48: | | conversion to 4:2:0 - [1.15%] [avg time: 0.025 ms]
  189. 01:10:48: Convert444Threads - [100%] [avg time: 2.162 ms] [children: 99%] [unaccounted: 0.971%]
  190. 01:10:48: | Convert444toNV12 - [99%] [avg time: 2.141 ms]
  191. 01:10:48: encoder thread frame - [100%] [avg time: 8.891 ms] [children: 1.63%] [unaccounted: 98.4%]
  192. 01:10:48: | sending stuff out - [1.63%] [avg time: 0.145 ms]
  193. 01:10:48: ==============================================================
  194. 01:10:48:
  195. 01:10:48:
  196. 01:10:48: Profiler CPU results:
  197. 01:10:48:
  198. 01:10:48: ==============================================================
  199. 01:10:48: video thread frame - [cpu time: avg 0.853 ms, total 39718.8 ms] [avg calls per frame: 1]
  200. 01:10:48: | scene->Preprocess - [cpu time: avg 0.001 ms, total 46.875 ms] [avg calls per frame: 1]
  201. 01:10:48: | GPU download and conversion - [cpu time: avg 0.182 ms, total 8484.38 ms] [avg calls per frame: 1]
  202. 01:10:48: | | flush - [cpu time: avg 0.146 ms, total 6812.5 ms] [avg calls per frame: 1]
  203. 01:10:48: | | CopyResource - [cpu time: avg 0.013 ms, total 640.625 ms] [avg calls per frame: 1]
  204. 01:10:48: | | conversion to 4:2:0 - [cpu time: avg 0.011 ms, total 515.625 ms] [avg calls per frame: 1]
  205. 01:10:48: Convert444Threads - [cpu time: avg 1.626 ms, total 151297 ms] [avg calls per frame: 2]
  206. 01:10:48: | Convert444toNV12 - [cpu time: avg 1.617 ms, total 150438 ms] [avg calls per frame: 2]
  207. 01:10:48: encoder thread frame - [cpu time: avg 0.709 ms, total 33015.6 ms] [avg calls per frame: 1]
  208. 01:10:48: | sending stuff out - [cpu time: avg 0.053 ms, total 2468.75 ms] [avg calls per frame: 1]
  209. 01:10:48: ==============================================================
  210. 01:10:48:
  211. 01:10:48: =====Stream End: 2016-03-28, 01:10:48=================================================
  212. 01:27:48: CLR host plugin instance deleted; removing dynamically loaded localization strings
  213. 01:27:48: Terminating 0x920
  214. 01:27:48: Terminating 0x6c0
  215.  
  216.  
  217. Last game capture log:
  218. 2016-03-28, 00:44:49: we're booting up:
  219. 00:44:49: CaptureThread: attached to process dota2.exe
  220. 00:44:49: D3D9 Present
  221. 00:44:49: (half life scientist) everything.. seems to be in order
  222. 00:44:49: D3D9EndScene called
  223. 00:44:49: D3DPRESENT_PARAMETERS {
  224. 00:44:49: BackBufferWidth: 1360
  225. 00:44:49: BackBufferHeight: 768
  226. 00:44:49: BackBufferFormat: D3DFMT_A8R8G8B8
  227. 00:44:49: BackBufferCount: 1
  228. 00:44:49: MultiSampleType: D3DMULTISAMPLE_NONE
  229. 00:44:49: MultiSampleQuality: 0
  230. 00:44:49: SwapEffect: D3DSWAPEFFECT_DISCARD
  231. 00:44:49: hDeviceWindow: 1508298
  232. 00:44:49: Windowed: false
  233. 00:44:49: EnableAutoDepthStencil: true
  234. 00:44:49: AutoDepthStencilFormat: D3DFMT_D24S8
  235. 00:44:49: Flags: None
  236. 00:44:49: FullScreen_RefreshRateInHz: 60
  237. 00:44:49: PresentationInterval: 2147483648
  238. 00:44:49: };
  239. 00:44:49: successfully set up d3d9 hooks
  240. 00:44:49: D3D9PresentEx called
  241. 00:44:49: DoD3D9GPUHook: success - d3d9ex
  242. 00:44:50: D3DSURFACE_DESC {
  243. 00:44:50: Format: D3DFMT_A8R8G8B8
  244. 00:44:50: Type: D3DRTYPE_SURFACE
  245. 00:44:50: Usage: D3DUSAGE_RENDERTARGET
  246. 00:44:50: Pool: D3DPOOL_DEFAULT
  247. 00:44:50: MultiSampleType: D3DMULTISAMPLE_NONE
  248. 00:44:50: MultiSampleQuality: 0
  249. 00:44:50: Width: 1360
  250. 00:44:50: Height: 768
  251. 00:44:50: };
  252. 00:44:50: successfully capturing d3d9 frames via GPU
  253. 00:44:54: ---------------------- Cleared D3D9 Capture ----------------------
  254. 00:44:54: D3D9EndScene called
  255. 00:44:54: D3D9PresentEx called
  256. 00:44:55: received restart event, capturing
  257. 00:44:55: DoD3D9GPUHook: success - d3d9ex
  258. 00:44:56: D3DSURFACE_DESC {
  259. 00:44:56: Format: D3DFMT_A8R8G8B8
  260. 00:44:56: Type: D3DRTYPE_SURFACE
  261. 00:44:56: Usage: D3DUSAGE_RENDERTARGET
  262. 00:44:56: Pool: D3DPOOL_DEFAULT
  263. 00:44:56: MultiSampleType: D3DMULTISAMPLE_NONE
  264. 00:44:56: MultiSampleQuality: 0
  265. 00:44:56: Width: 1360
  266. 00:44:56: Height: 768
  267. 00:44:56: };
  268. 00:44:56: successfully capturing d3d9 frames via GPU
  269. 01:10:48: ---------------------- Cleared D3D9 Capture ----------------------
  270. 01:10:48: D3D9EndScene called
  271. 01:10:48: D3D9PresentEx called
Advertisement
Add Comment
Please, Sign In to add comment