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- 2013-05-30 18:31:12 [INFO] [STDOUT] [Shaders] OpenGL 2.0 = true OpenGL 2.1 = true OpenGL 3.0 = true OpenGL 3.2 = true
- 2013-05-30 18:31:12 [INFO] [STDOUT] [Shaders] GL_MAX_DRAW_BUFFERS = 8
- 2013-05-30 18:31:12 [INFO] [STDOUT] [Shaders] GL_MAX_COLOR_ATTACHMENTS_EXT = 8
- 2013-05-30 18:31:12 [INFO] [STDOUT] [Shaders] GL_MAX_TEXTURE_IMAGE_UNITS = 16
- 2013-05-30 18:31:12 [INFO] [STDOUT] Info log: /shaders/gbuffers_basic.vsh
- Vertex shader was successfully compiled to run on hardware.
- 2013-05-30 18:31:12 [INFO] [STDOUT] Info log: /shaders/gbuffers_basic.fsh
- Fragment shader was successfully compiled to run on hardware.
- 2013-05-30 18:31:12 [INFO] [STDOUT] Info log: /shaders/gbuffers_basic.vsh,/shaders/gbuffers_basic.fsh
- Validation successful.
- 2013-05-30 18:31:12 [INFO] [STDOUT] Program gbuffers_basic loaded
- 2013-05-30 18:31:12 [INFO] [STDOUT] Info log: /shaders/gbuffers_textured.vsh
- Vertex shader was successfully compiled to run on hardware.
- 2013-05-30 18:31:12 [INFO] [STDOUT] Info log: /shaders/gbuffers_textured.fsh
- Fragment shader was successfully compiled to run on hardware.
- 2013-05-30 18:31:12 [INFO] [STDOUT] Info log: /shaders/gbuffers_textured.vsh,/shaders/gbuffers_textured.fsh
- Validation warning! - Sampler value texture has not been set.
- Validation successful.
- 2013-05-30 18:31:12 [INFO] [STDOUT] Program gbuffers_textured loaded
- 2013-05-30 18:31:12 [INFO] [STDOUT] Info log: /shaders/gbuffers_textured_lit.vsh
- Vertex shader was successfully compiled to run on hardware.
- 2013-05-30 18:31:12 [INFO] [STDOUT] Info log: /shaders/gbuffers_textured_lit.fsh
- Fragment shader was successfully compiled to run on hardware.
- 2013-05-30 18:31:12 [INFO] [STDOUT] Info log: /shaders/gbuffers_textured_lit.vsh,/shaders/gbuffers_textured_lit.fsh
- Validation warning! - Sampler value lightmap has not been set.
- Validation successful.
- 2013-05-30 18:31:12 [INFO] [STDOUT] Program gbuffers_textured_lit loaded
- 2013-05-30 18:31:12 [INFO] [STDOUT] Info log: /shaders/gbuffers_skybasic.vsh
- Vertex shader was successfully compiled to run on hardware.
- 2013-05-30 18:31:12 [INFO] [STDOUT] Info log: /shaders/gbuffers_skybasic.fsh
- Fragment shader was successfully compiled to run on hardware.
- 2013-05-30 18:31:12 [INFO] [STDOUT] Info log: /shaders/gbuffers_skybasic.vsh,/shaders/gbuffers_skybasic.fsh
- Validation successful.
- 2013-05-30 18:31:12 [INFO] [STDOUT] Program gbuffers_skybasic loaded
- 2013-05-30 18:31:12 [INFO] [STDOUT] Info log: /shaders/gbuffers_skytextured.vsh
- Vertex shader was successfully compiled to run on hardware.
- 2013-05-30 18:31:12 [INFO] [STDOUT] Info log: /shaders/gbuffers_skytextured.fsh
- Fragment shader was successfully compiled to run on hardware.
- 2013-05-30 18:31:12 [INFO] [STDOUT] Info log: /shaders/gbuffers_skytextured.vsh,/shaders/gbuffers_skytextured.fsh
- Validation warning! - Sampler value texture has not been set.
- Validation successful.
- 2013-05-30 18:31:12 [INFO] [STDOUT] Program gbuffers_skytextured loaded
- 2013-05-30 18:31:12 [INFO] [STDOUT] Info log: /shaders/gbuffers_terrain.vsh
- Vertex shader was successfully compiled to run on hardware.
- 2013-05-30 18:31:12 [INFO] [STDOUT] Info log: /shaders/gbuffers_terrain.fsh
- Fragment shader was successfully compiled to run on hardware.
- 2013-05-30 18:31:12 [INFO] [STDOUT] Info log: /shaders/gbuffers_terrain.vsh,/shaders/gbuffers_terrain.fsh
- Validation warning! - Sampler value lightmap has not been set.
- Validation successful.
- 2013-05-30 18:31:12 [INFO] [STDOUT] Program gbuffers_terrain loaded
- 2013-05-30 18:31:12 [INFO] [STDOUT] Info log: /shaders/gbuffers_entities.vsh
- Vertex shader was successfully compiled to run on hardware.
- 2013-05-30 18:31:12 [INFO] [STDOUT] Info log: /shaders/gbuffers_entities.fsh
- Fragment shader was successfully compiled to run on hardware.
- 2013-05-30 18:31:12 [INFO] [STDOUT] Info log: /shaders/gbuffers_entities.vsh,/shaders/gbuffers_entities.fsh
- Validation warning! - Sampler value lightmap has not been set.
- Validation successful.
- 2013-05-30 18:31:12 [INFO] [STDOUT] Program gbuffers_entities loaded
- 2013-05-30 18:31:12 [INFO] [STDOUT] Info log: /shaders/gbuffers_hand.vsh
- Vertex shader was successfully compiled to run on hardware.
- 2013-05-30 18:31:12 [INFO] [STDOUT] Info log: /shaders/gbuffers_hand.fsh
- Fragment shader was successfully compiled to run on hardware.
- 2013-05-30 18:31:12 [INFO] [STDOUT] Info log: /shaders/gbuffers_hand.vsh,/shaders/gbuffers_hand.fsh
- Validation warning! - Sampler value lightmap has not been set.
- Validation successful.
- 2013-05-30 18:31:12 [INFO] [STDOUT] Program gbuffers_hand loaded
- 2013-05-30 18:31:12 [INFO] [STDOUT] Info log: /shaders/gbuffers_water.vsh
- Vertex shader was successfully compiled to run on hardware.
- 2013-05-30 18:31:12 [INFO] [STDOUT] Info log: /shaders/gbuffers_water.fsh
- Fragment shader was successfully compiled to run on hardware.
- 2013-05-30 18:31:12 [INFO] [STDOUT] Info log: /shaders/gbuffers_water.vsh,/shaders/gbuffers_water.fsh
- Validation warning! - Sampler value lightmap has not been set.
- Validation successful.
- 2013-05-30 18:31:12 [INFO] [STDOUT] Program gbuffers_water loaded
- 2013-05-30 18:31:12 [INFO] [STDOUT] Info log: /shaders/gbuffers_weather.vsh
- Vertex shader was successfully compiled to run on hardware.
- 2013-05-30 18:31:12 [INFO] [STDOUT] Info log: /shaders/gbuffers_weather.fsh
- Fragment shader was successfully compiled to run on hardware.
- 2013-05-30 18:31:12 [INFO] [STDOUT] Info log: /shaders/gbuffers_weather.vsh,/shaders/gbuffers_weather.fsh
- Validation warning! - Sampler value lightmap has not been set.
- Validation successful.
- 2013-05-30 18:31:12 [INFO] [STDOUT] Program gbuffers_weather loaded
- 2013-05-30 18:31:12 [INFO] [STDOUT] Info log: /shaders/composite.vsh
- Vertex shader was successfully compiled to run on hardware.
- 2013-05-30 18:31:12 [INFO] [STDOUT] Shadow map resolution: 1024
- 2013-05-30 18:31:12 [INFO] [STDOUT] Shadow map half-plane: 160.0
- 2013-05-30 18:31:12 [INFO] [STDOUT] gaux4 format : RGB32F
- 2013-05-30 18:31:12 [INFO] [STDOUT] Info log: /shaders/composite.fsh
- Fragment shader was successfully compiled to run on hardware.
- 2013-05-30 18:31:12 [INFO] [STDOUT] Info log: /shaders/composite.vsh,/shaders/composite.fsh
- Validation warning! - Sampler value gaux1 has not been set.
- Validation successful.
- 2013-05-30 18:31:12 [INFO] [STDOUT] Program composite loaded
- 2013-05-30 18:31:12 [INFO] [STDOUT] Couldn't open /shaders/composite1.vsh
- 2013-05-30 18:31:12 [INFO] [STDOUT] Couldn't open /shaders/composite1.fsh
- 2013-05-30 18:31:12 [INFO] [STDOUT] Couldn't open /shaders/composite2.vsh
- 2013-05-30 18:31:12 [INFO] [STDOUT] Couldn't open /shaders/composite2.fsh
- 2013-05-30 18:31:12 [INFO] [STDOUT] Couldn't open /shaders/composite3.vsh
- 2013-05-30 18:31:12 [INFO] [STDOUT] Couldn't open /shaders/composite3.fsh
- 2013-05-30 18:31:12 [INFO] [STDOUT] Couldn't open /shaders/composite4.vsh
- 2013-05-30 18:31:12 [INFO] [STDOUT] Couldn't open /shaders/composite4.fsh
- 2013-05-30 18:31:12 [INFO] [STDOUT] Couldn't open /shaders/composite5.vsh
- 2013-05-30 18:31:12 [INFO] [STDOUT] Couldn't open /shaders/composite5.fsh
- 2013-05-30 18:31:12 [INFO] [STDOUT] Couldn't open /shaders/composite6.vsh
- 2013-05-30 18:31:12 [INFO] [STDOUT] Couldn't open /shaders/composite6.fsh
- 2013-05-30 18:31:12 [INFO] [STDOUT] Couldn't open /shaders/composite7.vsh
- 2013-05-30 18:31:12 [INFO] [STDOUT] Couldn't open /shaders/composite7.fsh
- 2013-05-30 18:31:12 [INFO] [STDOUT] Info log: /shaders/final.vsh
- Vertex shader was successfully compiled to run on hardware.
- 2013-05-30 18:31:12 [INFO] [STDOUT] Info log: /shaders/final.fsh
- Fragment shader was successfully compiled to run on hardware.
- 2013-05-30 18:31:12 [INFO] [STDOUT] Info log: /shaders/final.vsh,/shaders/final.fsh
- Validation warning! - Sampler value composite has not been set.
- Validation successful.
- 2013-05-30 18:31:12 [INFO] [STDOUT] Program final loaded
- 2013-05-30 18:31:46 [INFO] [STDOUT] Flan's Mod : Failed to create file
- 2013-05-30 18:31:46 [INFO] [STDOUT] Flan's Mod : D:\ftb\saves\New World\teams.dat
- 2013-05-30 18:31:46 [INFO] [STDOUT] Flan's Mod : Failed to save to teams.dat
- 2013-05-30 18:31:46 [INFO] [STDOUT] Flan's Mod : Failed to create file
- 2013-05-30 18:31:46 [INFO] [STDOUT] Flan's Mod : D:\ftb\saves\New World\teams.dat
- 2013-05-30 18:31:46 [INFO] [STDOUT] Flan's Mod : Failed to save to teams.dat
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