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Sonic Ether crash

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May 30th, 2013
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  1.  
  2. 2013-05-30 18:31:12 [INFO] [STDOUT] [Shaders] OpenGL 2.0 = true OpenGL 2.1 = true OpenGL 3.0 = true OpenGL 3.2 = true
  3. 2013-05-30 18:31:12 [INFO] [STDOUT] [Shaders] GL_MAX_DRAW_BUFFERS = 8
  4. 2013-05-30 18:31:12 [INFO] [STDOUT] [Shaders] GL_MAX_COLOR_ATTACHMENTS_EXT = 8
  5. 2013-05-30 18:31:12 [INFO] [STDOUT] [Shaders] GL_MAX_TEXTURE_IMAGE_UNITS = 16
  6. 2013-05-30 18:31:12 [INFO] [STDOUT] Info log: /shaders/gbuffers_basic.vsh
  7. Vertex shader was successfully compiled to run on hardware.
  8.  
  9. 2013-05-30 18:31:12 [INFO] [STDOUT] Info log: /shaders/gbuffers_basic.fsh
  10. Fragment shader was successfully compiled to run on hardware.
  11.  
  12. 2013-05-30 18:31:12 [INFO] [STDOUT] Info log: /shaders/gbuffers_basic.vsh,/shaders/gbuffers_basic.fsh
  13. Validation successful.
  14.  
  15. 2013-05-30 18:31:12 [INFO] [STDOUT] Program gbuffers_basic loaded
  16. 2013-05-30 18:31:12 [INFO] [STDOUT] Info log: /shaders/gbuffers_textured.vsh
  17. Vertex shader was successfully compiled to run on hardware.
  18.  
  19. 2013-05-30 18:31:12 [INFO] [STDOUT] Info log: /shaders/gbuffers_textured.fsh
  20. Fragment shader was successfully compiled to run on hardware.
  21.  
  22. 2013-05-30 18:31:12 [INFO] [STDOUT] Info log: /shaders/gbuffers_textured.vsh,/shaders/gbuffers_textured.fsh
  23. Validation warning! - Sampler value texture has not been set.
  24. Validation successful.
  25.  
  26. 2013-05-30 18:31:12 [INFO] [STDOUT] Program gbuffers_textured loaded
  27. 2013-05-30 18:31:12 [INFO] [STDOUT] Info log: /shaders/gbuffers_textured_lit.vsh
  28. Vertex shader was successfully compiled to run on hardware.
  29.  
  30. 2013-05-30 18:31:12 [INFO] [STDOUT] Info log: /shaders/gbuffers_textured_lit.fsh
  31. Fragment shader was successfully compiled to run on hardware.
  32.  
  33. 2013-05-30 18:31:12 [INFO] [STDOUT] Info log: /shaders/gbuffers_textured_lit.vsh,/shaders/gbuffers_textured_lit.fsh
  34. Validation warning! - Sampler value lightmap has not been set.
  35. Validation successful.
  36.  
  37. 2013-05-30 18:31:12 [INFO] [STDOUT] Program gbuffers_textured_lit loaded
  38. 2013-05-30 18:31:12 [INFO] [STDOUT] Info log: /shaders/gbuffers_skybasic.vsh
  39. Vertex shader was successfully compiled to run on hardware.
  40.  
  41. 2013-05-30 18:31:12 [INFO] [STDOUT] Info log: /shaders/gbuffers_skybasic.fsh
  42. Fragment shader was successfully compiled to run on hardware.
  43.  
  44. 2013-05-30 18:31:12 [INFO] [STDOUT] Info log: /shaders/gbuffers_skybasic.vsh,/shaders/gbuffers_skybasic.fsh
  45. Validation successful.
  46.  
  47. 2013-05-30 18:31:12 [INFO] [STDOUT] Program gbuffers_skybasic loaded
  48. 2013-05-30 18:31:12 [INFO] [STDOUT] Info log: /shaders/gbuffers_skytextured.vsh
  49. Vertex shader was successfully compiled to run on hardware.
  50.  
  51. 2013-05-30 18:31:12 [INFO] [STDOUT] Info log: /shaders/gbuffers_skytextured.fsh
  52. Fragment shader was successfully compiled to run on hardware.
  53.  
  54. 2013-05-30 18:31:12 [INFO] [STDOUT] Info log: /shaders/gbuffers_skytextured.vsh,/shaders/gbuffers_skytextured.fsh
  55. Validation warning! - Sampler value texture has not been set.
  56. Validation successful.
  57.  
  58. 2013-05-30 18:31:12 [INFO] [STDOUT] Program gbuffers_skytextured loaded
  59. 2013-05-30 18:31:12 [INFO] [STDOUT] Info log: /shaders/gbuffers_terrain.vsh
  60. Vertex shader was successfully compiled to run on hardware.
  61.  
  62. 2013-05-30 18:31:12 [INFO] [STDOUT] Info log: /shaders/gbuffers_terrain.fsh
  63. Fragment shader was successfully compiled to run on hardware.
  64.  
  65. 2013-05-30 18:31:12 [INFO] [STDOUT] Info log: /shaders/gbuffers_terrain.vsh,/shaders/gbuffers_terrain.fsh
  66. Validation warning! - Sampler value lightmap has not been set.
  67. Validation successful.
  68.  
  69. 2013-05-30 18:31:12 [INFO] [STDOUT] Program gbuffers_terrain loaded
  70. 2013-05-30 18:31:12 [INFO] [STDOUT] Info log: /shaders/gbuffers_entities.vsh
  71. Vertex shader was successfully compiled to run on hardware.
  72.  
  73. 2013-05-30 18:31:12 [INFO] [STDOUT] Info log: /shaders/gbuffers_entities.fsh
  74. Fragment shader was successfully compiled to run on hardware.
  75.  
  76. 2013-05-30 18:31:12 [INFO] [STDOUT] Info log: /shaders/gbuffers_entities.vsh,/shaders/gbuffers_entities.fsh
  77. Validation warning! - Sampler value lightmap has not been set.
  78. Validation successful.
  79.  
  80. 2013-05-30 18:31:12 [INFO] [STDOUT] Program gbuffers_entities loaded
  81. 2013-05-30 18:31:12 [INFO] [STDOUT] Info log: /shaders/gbuffers_hand.vsh
  82. Vertex shader was successfully compiled to run on hardware.
  83.  
  84. 2013-05-30 18:31:12 [INFO] [STDOUT] Info log: /shaders/gbuffers_hand.fsh
  85. Fragment shader was successfully compiled to run on hardware.
  86.  
  87. 2013-05-30 18:31:12 [INFO] [STDOUT] Info log: /shaders/gbuffers_hand.vsh,/shaders/gbuffers_hand.fsh
  88. Validation warning! - Sampler value lightmap has not been set.
  89. Validation successful.
  90.  
  91. 2013-05-30 18:31:12 [INFO] [STDOUT] Program gbuffers_hand loaded
  92. 2013-05-30 18:31:12 [INFO] [STDOUT] Info log: /shaders/gbuffers_water.vsh
  93. Vertex shader was successfully compiled to run on hardware.
  94.  
  95. 2013-05-30 18:31:12 [INFO] [STDOUT] Info log: /shaders/gbuffers_water.fsh
  96. Fragment shader was successfully compiled to run on hardware.
  97.  
  98. 2013-05-30 18:31:12 [INFO] [STDOUT] Info log: /shaders/gbuffers_water.vsh,/shaders/gbuffers_water.fsh
  99. Validation warning! - Sampler value lightmap has not been set.
  100. Validation successful.
  101.  
  102. 2013-05-30 18:31:12 [INFO] [STDOUT] Program gbuffers_water loaded
  103. 2013-05-30 18:31:12 [INFO] [STDOUT] Info log: /shaders/gbuffers_weather.vsh
  104. Vertex shader was successfully compiled to run on hardware.
  105.  
  106. 2013-05-30 18:31:12 [INFO] [STDOUT] Info log: /shaders/gbuffers_weather.fsh
  107. Fragment shader was successfully compiled to run on hardware.
  108.  
  109. 2013-05-30 18:31:12 [INFO] [STDOUT] Info log: /shaders/gbuffers_weather.vsh,/shaders/gbuffers_weather.fsh
  110. Validation warning! - Sampler value lightmap has not been set.
  111. Validation successful.
  112.  
  113. 2013-05-30 18:31:12 [INFO] [STDOUT] Program gbuffers_weather loaded
  114. 2013-05-30 18:31:12 [INFO] [STDOUT] Info log: /shaders/composite.vsh
  115. Vertex shader was successfully compiled to run on hardware.
  116.  
  117. 2013-05-30 18:31:12 [INFO] [STDOUT] Shadow map resolution: 1024
  118. 2013-05-30 18:31:12 [INFO] [STDOUT] Shadow map half-plane: 160.0
  119. 2013-05-30 18:31:12 [INFO] [STDOUT] gaux4 format : RGB32F
  120. 2013-05-30 18:31:12 [INFO] [STDOUT] Info log: /shaders/composite.fsh
  121. Fragment shader was successfully compiled to run on hardware.
  122.  
  123. 2013-05-30 18:31:12 [INFO] [STDOUT] Info log: /shaders/composite.vsh,/shaders/composite.fsh
  124. Validation warning! - Sampler value gaux1 has not been set.
  125. Validation successful.
  126.  
  127. 2013-05-30 18:31:12 [INFO] [STDOUT] Program composite loaded
  128. 2013-05-30 18:31:12 [INFO] [STDOUT] Couldn't open /shaders/composite1.vsh
  129. 2013-05-30 18:31:12 [INFO] [STDOUT] Couldn't open /shaders/composite1.fsh
  130. 2013-05-30 18:31:12 [INFO] [STDOUT] Couldn't open /shaders/composite2.vsh
  131. 2013-05-30 18:31:12 [INFO] [STDOUT] Couldn't open /shaders/composite2.fsh
  132. 2013-05-30 18:31:12 [INFO] [STDOUT] Couldn't open /shaders/composite3.vsh
  133. 2013-05-30 18:31:12 [INFO] [STDOUT] Couldn't open /shaders/composite3.fsh
  134. 2013-05-30 18:31:12 [INFO] [STDOUT] Couldn't open /shaders/composite4.vsh
  135. 2013-05-30 18:31:12 [INFO] [STDOUT] Couldn't open /shaders/composite4.fsh
  136. 2013-05-30 18:31:12 [INFO] [STDOUT] Couldn't open /shaders/composite5.vsh
  137. 2013-05-30 18:31:12 [INFO] [STDOUT] Couldn't open /shaders/composite5.fsh
  138. 2013-05-30 18:31:12 [INFO] [STDOUT] Couldn't open /shaders/composite6.vsh
  139. 2013-05-30 18:31:12 [INFO] [STDOUT] Couldn't open /shaders/composite6.fsh
  140. 2013-05-30 18:31:12 [INFO] [STDOUT] Couldn't open /shaders/composite7.vsh
  141. 2013-05-30 18:31:12 [INFO] [STDOUT] Couldn't open /shaders/composite7.fsh
  142. 2013-05-30 18:31:12 [INFO] [STDOUT] Info log: /shaders/final.vsh
  143. Vertex shader was successfully compiled to run on hardware.
  144.  
  145. 2013-05-30 18:31:12 [INFO] [STDOUT] Info log: /shaders/final.fsh
  146. Fragment shader was successfully compiled to run on hardware.
  147.  
  148. 2013-05-30 18:31:12 [INFO] [STDOUT] Info log: /shaders/final.vsh,/shaders/final.fsh
  149. Validation warning! - Sampler value composite has not been set.
  150. Validation successful.
  151.  
  152. 2013-05-30 18:31:12 [INFO] [STDOUT] Program final loaded
  153. 2013-05-30 18:31:46 [INFO] [STDOUT] Flan's Mod : Failed to create file
  154. 2013-05-30 18:31:46 [INFO] [STDOUT] Flan's Mod : D:\ftb\saves\New World\teams.dat
  155. 2013-05-30 18:31:46 [INFO] [STDOUT] Flan's Mod : Failed to save to teams.dat
  156. 2013-05-30 18:31:46 [INFO] [STDOUT] Flan's Mod : Failed to create file
  157. 2013-05-30 18:31:46 [INFO] [STDOUT] Flan's Mod : D:\ftb\saves\New World\teams.dat
  158. 2013-05-30 18:31:46 [INFO] [STDOUT] Flan's Mod : Failed to save to teams.dat
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