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IClimbClouds

Capture Specialist

Jan 11th, 2012
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  1. Capture Point - TL, S
  2. Static
  3. Trigger: You throw a Poke Ball.
  4. Effect: Subtract either half of your DEX modifier or half of your INT modifier from your d100 rolls when throwing any Poke Ball.
  5.  
  6. Curve Ball - TI, TA
  7. Daily – Every 5 levels gained, you may perform this Feature another time per day.
  8. Trigger: You throw a Poke Ball.
  9. Effect: You may deal X damage to the target you are throwing a Poke Ball at where X is your DEX modifier. The target’s Defense or Special Defense cannot reduce this damage.
  10.  
  11. -------------------------------
  12.  
  13. Apricorn Ball - TA, TA
  14. Prerequisite: Capture Specialist, Poke Ball Repair
  15. Target: Any Apricorn
  16. Effect: Roll 1d20, and add your INT modifiers. On a result of 11 or better, you change the target Apricorn into a Basic Ball.
  17.  
  18. Bean Ball - TI, FA
  19. Prerequisites: Capture Specialist, 20 DEX
  20. Daily – Every 15 levels gained, you may perform this Feature another time per day.Trigger: You use Curve Ball
  21. Effect: Roll 1d20. On a result of 11 or higher, you score a critical hit, doubling your damage dealt. Additionally, on a result of 17 or higher, the target is flinched. You may apply the bonuses from critical chance and flinching to the capture roll.
  22.  
  23. Capture Point + - TL, S
  24. Prerequisites: Capture Specialist, 15 INT, 15 DEX
  25. Static
  26. Trigger: You throw a Poke Ball.
  27. Effect: Subtract both half of your DEX modifier and half of your INT modifier from your d100 rolls when throwing any Poke Ball. This Feature replaces Capture Point.
  28.  
  29. Capture Point Max - TL, S
  30. Prerequisites: Capture Specialist, Capture Point +
  31. Static
  32. Trigger: You throw a Poke Ball.
  33. Effect: Subtract your DEX modifier and your INT modifier from your d100 roll when throwing any Poke Ball. This Feature replaces Capture Point +.
  34.  
  35. Catch Combo - TI, FA
  36. Prerequisites: Capture Specialist, 18 DEX
  37. At-Will
  38. Trigger: An allied trainer or pokemon rolls 17-20 on Accuracy Check while targeting a wild Pokemon.
  39. Effect: You may throw a pokeball against the targeted enemy immediately after the triggering attack is resolved.
  40.  
  41. False Swipe Tutor - TL, TA
  42. Prerequsites: Capture Specialist, a pokemon with the Move False Swipe, 18 INT
  43. Daily – Every 10 levels gained, you may perform this Feature another time per day.
  44. Target: A pokemon who is leveling up to a level evenly divisible by 5.
  45. Effect: Roll 1d20 and add your INT modifier. If the total exceeds 15, the pokemon learns the Move, False Swipe. Once you successfully use False Swipe Tutor on a pokemon, False Swipe Tutor may not target that pokemon ever again.
  46.  
  47. Informed Tracker - TL, FA
  48. Prerequisite: Capture Specialist
  49. Daily
  50. Target: A Route, cave, or other wild area.
  51. Effect: Roll 1d20 and add your INT modifier. On a roll of 15 or higher, you identify the area. You know which pokemon are known to commonly inhabit identified areas, and if any apricorns commonly grow in the area.
  52.  
  53. Informed Tracker + - TL, FA
  54. Prerequisite: Capture Specialist, Informed Tracker, 16 INT
  55. Daily
  56. Target: A Route, cave, or other wild area.
  57. Effect: Roll 1d20 and add your INT modifier. On a roll of 12 or higher, you identify the area. You know which pokemon are known to commonly inhabit identified areas, and if any apricorns commonly grow in the area. On a roll of 20 or higher, you know of any rare pokemon that may be said to inhabit the area, and subtract 10 from any Capture Rolls made identified areas for the rest of the day.
  58.  
  59. Member's Discount - TL, S
  60. Prerequisites: Capture Specialist, Membership Card (2000)
  61. Static
  62. Effect: You gain a 20% Discount from all regular PokeMart products. Whenever you spend 2000 or more a single purchase, you get a complimentary Premier Ball.
  63.  
  64. Poke Ball Repair - TL, TA
  65. Prerequisite: Capture Specialist, Poke Ball Tool Box (2500)
  66. Daily – Every 5 levels gained, you may perform this Class Feature another time per day.
  67. Target: Any Poke Ball that has failed to capture a pokemon and broke.
  68. Effect: Roll d20 and add your DEX and INT modifiers to the roll. If the total exceeds 15, the Poke Ball is fixed and is treated as if it had not broken.
  69.  
  70. Poke Ball Smith - TL, TA
  71. Prerequisite: Capture Specialist, Poke Ball Repair
  72. At-Will
  73. Effect: Create a Basic Ball (200), a Great Ball (300), or an Ultra Ball (500).
  74.  
  75. Weighted Net - TI, TA
  76. Prerequisites: Capture Specialist
  77. At-Will
  78. Target: Pokemon or Trainer
  79. Effect: Pay X multiplied by 100, with a maximum value of 12 for X. You create a weighted net which can be thrown at a target to reduce its movement capabilities by X minus the target's Power capability. If targeting a trainer, use half their STR modifier as their power capability. A target may spend its full turn, taking no actions, to roll 1d20, adding their power capability. On a result of 12 or greater, they break free from the net. Throwing the net is an AC4 attack, and has a range of 4 meters.
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