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MainMenuCanvasTemplate

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Apr 23rd, 2016
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  1. using UnityEngine;
  2. using System.Collections;
  3. using UnityEngine.UI;
  4. using UnityEngine.SceneManagement;
  5.  
  6. /*
  7. http://stackoverflow.com/questions/36809687/ui-canvas-image-with-ui-buttons
  8. */
  9.  
  10. public class MainMenuCanvas : MonoBehaviour
  11. {
  12. public Button playButton;
  13. public Button settingsButton;
  14. public Button exitGameButton;
  15.  
  16. public Canvas settingsCanvas;
  17.  
  18. // Use this for initialization
  19. void OnEnable()
  20. {
  21. //Register Button Events
  22. playButton.onClick.AddListener(() => buttonCallBack(playButton));
  23. settingsButton.onClick.AddListener(() => buttonCallBack(settingsButton));
  24. exitGameButton.onClick.AddListener(() => buttonCallBack(exitGameButton));
  25. }
  26.  
  27.  
  28. private void buttonCallBack(Button buttonPressed)
  29. {
  30. //Play Button Pressed
  31. if (buttonPressed == playButton)
  32. {
  33. //Hide this Menu UI
  34. gameObject.SetActive(false);
  35. //Load Game Scene
  36. SceneManager.LoadScene("Game");
  37. }
  38.  
  39. //Settings Button Pressed
  40. if (buttonPressed == settingsButton)
  41. {
  42. //Hide Menu Canvas
  43. gameObject.SetActive(false);
  44.  
  45. //Show Settings Canvas
  46. settingsCanvas.gameObject.SetActive(true);
  47.  
  48. //Tell the settings Canvas that we are calling it from the Main Menu so that the Stettings' back button will return here
  49. SettingsCanvas sV = settingsCanvas.GetComponent<SettingsCanvas>();
  50. sV.setCalledFrom(SettingsCalledFrom.calledFromMainMenu);
  51. }
  52.  
  53. //Exit Game Button Pressed
  54. if (buttonPressed == exitGameButton)
  55. {
  56. #if UNITY_EDITOR
  57. UnityEditor.EditorApplication.isPlaying = false;
  58. #else
  59.  
  60. Application.Quit();
  61. #endif
  62. }
  63. }
  64.  
  65.  
  66. void OnDisable()
  67. {
  68. //Un-Register Button Events
  69. playButton.onClick.RemoveAllListeners();
  70. settingsButton.onClick.RemoveAllListeners();
  71. exitGameButton.onClick.RemoveAllListeners();
  72. }
  73. }
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