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                - //###############################//
 - //** German RealLife Adventure **//
 - //** v1.0.0 **//
 - //###############################//
 - /*'includes'*/
 - #include <a_samp>
 - #include <ocmd>
 - #include <dini>
 - #include <sscanf>
 - /*'defines'*/
 - #define startposx 1958.3783 //Startposition X Kooridinate (erster Spawn nach dem Reg. danach wird die Position gespeichert)
 - #define startposy 1343.1572 //Y Koordinate
 - #define startposz 15.3746 //Z Koordinate
 - #define startposa 269.1425 // Angle Koordinate
 - #define DIALOG_LOGIN 1
 - #define DIALOG_REGISTER 2
 - #define COLOR_RED 0xFF0A00FF
 - #define COLOR_GREEN 0x0FFF00FF
 - #define COLOR_BLACK 0x000000FF
 - #define COLOR_WHITE 0xFFFFFFFF
 - #define COLOR_BLUE 0x004BFFFF
 - /*'enums'*/
 - enum spieler_daten
 - {
 - Float:lastx, Float:lasty, Float:lastz, Float:lasta, //a = Angle
 - eingeloggt
 - }
 - new Spieler[MAX_PLAYERS][spieler_daten];
 - /*'forwards'*/
 - forward SpielerSpeicher(playerid);
 - /*'##########################################################################'*/
 - /*'##########################################################################'*/
 - main()
 - {
 - print("\n---------------------------------");
 - print(" **German RealLife Adventure v1.0.0");
 - print("---------------------------------\n");
 - }
 - public OnGameModeInit()
 - {
 - SetGameModeText("GRLA v1.0.0");
 - return 1;
 - }
 - public OnGameModeExit()
 - {
 - return 1;
 - }
 - public OnPlayerRequestClass(playerid, classid)
 - {
 - new pname[MAX_PLAYERS],accFormat[128];
 - GetPlayerName(playerid,pname,sizeof pname);
 - format(accFormat,sizeof accFormat,"%s.txt",pname);
 - if(dini_Isset(accFormat,"lastx"))
 - {
 - SetSpawnInfo(playerid,0,0,Spieler[playerid][lastx],Spieler[playerid][lasty],Spieler[playerid][lastz],Spieler[playerid][lasta],0,0,0,0,0,0);
 - SpawnPlayer(playerid);
 - }
 - else
 - {
 - SetSpawnInfo(playerid,0,0,Float:lastx,Float:lasty,Float:lastz,Float:lasta,0,0,0,0,0,0);
 - SpawnPlayer(playerid);
 - }
 - return 1;
 - }
 - public OnPlayerConnect(playerid)
 - {
 - new pname[MAX_PLAYERS],accFormat[128];
 - GetPlayerName(playerid,pname,sizeof pname);
 - format(accFormat,sizeof accFormat,"Accounts/%s.txt",pname);
 - if(fexist(accFormat))
 - {
 - ShowPlayerDialog(playerid,DIALOG_LOGIN,DIALOG_STYLE_PASSWORD,"Login","Bitte logge dich ein","Login","Abbrechen");
 - }
 - else
 - {
 - ShowPlayerDialog(playerid,DIALOG_REGISTER,DIALOG_STYLE_PASSWORD,"Registration","Bitte Registriere dich","Register","Abbrechen");
 - }
 - return 1;
 - }
 - public OnPlayerDisconnect(playerid, reason)
 - {
 - SpielerSpeichern(playerid);
 - return 1;
 - }
 - public OnPlayerSpawn(playerid)
 - {
 - SetCameraBehindPlayer(playerid);
 - return 1;
 - }
 - public OnPlayerDeath(playerid, killerid, reason)
 - {
 - return 1;
 - }
 - public OnVehicleSpawn(vehicleid)
 - {
 - return 1;
 - }
 - public OnVehicleDeath(vehicleid, killerid)
 - {
 - return 1;
 - }
 - public OnPlayerText(playerid, text[])
 - {
 - return 1;
 - }
 - public OnPlayerCommandText(playerid, cmdtext[])
 - {
 - return 0;
 - }
 - public OnPlayerEnterVehicle(playerid, vehicleid, ispassenger)
 - {
 - return 1;
 - }
 - public OnPlayerExitVehicle(playerid, vehicleid)
 - {
 - return 1;
 - }
 - public OnPlayerStateChange(playerid, newstate, oldstate)
 - {
 - return 1;
 - }
 - public OnPlayerEnterCheckpoint(playerid)
 - {
 - return 1;
 - }
 - public OnPlayerLeaveCheckpoint(playerid)
 - {
 - return 1;
 - }
 - public OnPlayerEnterRaceCheckpoint(playerid)
 - {
 - return 1;
 - }
 - public OnPlayerLeaveRaceCheckpoint(playerid)
 - {
 - return 1;
 - }
 - public OnRconCommand(cmd[])
 - {
 - return 1;
 - }
 - public OnPlayerRequestSpawn(playerid)
 - {
 - return 1;
 - }
 - public OnObjectMoved(objectid)
 - {
 - return 1;
 - }
 - public OnPlayerObjectMoved(playerid, objectid)
 - {
 - return 1;
 - }
 - public OnPlayerPickUpPickup(playerid, pickupid)
 - {
 - return 1;
 - }
 - public OnVehicleMod(playerid, vehicleid, componentid)
 - {
 - return 1;
 - }
 - public OnVehiclePaintjob(playerid, vehicleid, paintjobid)
 - {
 - return 1;
 - }
 - public OnVehicleRespray(playerid, vehicleid, color1, color2)
 - {
 - return 1;
 - }
 - public OnPlayerSelectedMenuRow(playerid, row)
 - {
 - return 1;
 - }
 - public OnPlayerExitedMenu(playerid)
 - {
 - return 1;
 - }
 - public OnPlayerInteriorChange(playerid, newinteriorid, oldinteriorid)
 - {
 - return 1;
 - }
 - public OnPlayerKeyStateChange(playerid, newkeys, oldkeys)
 - {
 - return 1;
 - }
 - public OnRconLoginAttempt(ip[], password[], success)
 - {
 - return 1;
 - }
 - public OnPlayerUpdate(playerid)
 - {
 - return 1;
 - }
 - public OnPlayerStreamIn(playerid, forplayerid)
 - {
 - return 1;
 - }
 - public OnPlayerStreamOut(playerid, forplayerid)
 - {
 - return 1;
 - }
 - public OnVehicleStreamIn(vehicleid, forplayerid)
 - {
 - return 1;
 - }
 - public OnVehicleStreamOut(vehicleid, forplayerid)
 - {
 - return 1;
 - }
 - public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[])
 - {
 - new pname[MAX_PLAYERS],accFormat[128];
 - GetPlayerName(playerid,pname,sizeof pname);
 - format(accFormat,sizeof accFormat,"Accounts/%s.txt",pname);
 - if(response)
 - {
 - switch(dialogid)
 - {
 - case DIALOG_LOGIN:
 - {
 - if(!strlen(inputtext))
 - {
 - ShowPlayerDialog(playerid,DIALOG_LOGIN,DIALOG_STYLE_PASSWORD,"Login","Bitte logge dich ein","Abbrechen","Weiter");
 - return SendClientMessage(playerid,COLOR_WHITE,"-SERVER- Dein angegebenes Passwort ist leider falsch.");
 - }
 - if(strcmp(inputtext,dini_Get(accFormat,"Passwort")) == 0)
 - {
 - Spieler[playerid][lastx] = dini_Float(accFormat,"lastx");
 - Spieler[playerid][lasty] = dini_Float(accFormat,"lasty");
 - Spieler[playerid][lastz] = dini_Float(accFormat,"lastz");
 - Spieler[playerid][lasta] = dini_Float(accFormat,"lasta");
 - Spieler[playerid][eingeloggt] = 1;
 - SendClientMessage(playerid,COLOR_WHITE,"-Server- Du wurdest erfolgreich eingeloggt.");
 - SetPlayerPos(playerid,Spieler[playerid][lastx],Spieler[playerid][lasty],Spieler[playerid][lastz]);
 - SetPlayerFacingAngle(playerid,Spieler[playerid][lasta]);
 - }
 - else
 - {
 - ShowPlayerDialog(playerid,DIALOG_LOGIN,DIALOG_STYLE_PASSWORD,"Login","Bitte logge dich ein","Login","Abbrechen");
 - SendClientMessage(playerid,COLOR_WHITE,"-SERVER- Dein angegebenes Passwort war leider falsch.");
 - }
 - }
 - case DIALOG_REGISTER:
 - {
 - if(!strlen(inputtext))
 - {
 - ShowPlayerDialog(playerid,DIALOG_REGISTER,DIALOG_STYLE_PASSWORD,"REGISTRATION","Bitte Registriere dich","Register","Abbrechen");
 - return SendClientMessage(playerid,COLOR_WHITE,"Bitte fülle das Feld aus.");
 - }
 - dini_Create(accFormat);
 - dini_Set(accFormat,"Passwort",inputtext);
 - dini_FloatSet(accFormat,"lastx",0.0);
 - dini_FloatSet(accFormat,"lasty",0.0);
 - dini_FloatSet(accFormat,"lastz",0.0);
 - dini_FloatSet(accFormat,"lasta",0.0);
 - Spieler[playerid][eingeloggt] = 1;
 - SendClientMessage(playerid,COLOR_WHITE,"-Server- Dein Account wurde in unserer Datenbank erfolgreich registriert, und du wurdest erfolgreich eingeloggt.");
 - SetPlayerPos(playerid,startposx,startposy,startposz);
 - SetPlayerFacingAngle(playerid,startposa);
 - }
 - }
 - }
 - else
 - {
 - switch(dialogid)
 - {
 - case DIALOG_LOGIN:ShowPlayerDialog(playerid,DIALOG_LOGIN,DIALOG_STYLE_PASSWORD,"Login","Bitte logge dich ein","Login","Abbrechen");
 - case DIALOG_REGISTER:ShowPlayerDialog(playerid,DIALOG_REGISTER,DIALOG_STYLE_PASSWORD,"Registration","Bitte Registriere dich","Register","Abbrechen");
 - }
 - }
 - return 1;
 - }
 - public OnPlayerClickPlayer(playerid, clickedplayerid, source)
 - {
 - return 1;
 - }
 - stock SpielerSpeichern(playerid)
 - {
 - new pname[MAX_PLAYERS],accFormat[128];
 - GetPlayerName(playerid,pname,sizeof pname);
 - format(accFormat,sizeof accFormat,"Accounts/%s.txt",pname);
 - if(fexist(accFormat) && Spieler[playerid][eingeloggt])
 - {
 - GetPlayerPos(playerid,Spieler[playerid][lastx],Spieler[playerid][lasty],Spieler[playerid][lastz]);
 - GetPlayerFacingAngle(playerid,Spieler[playerid][lasta]);
 - dini_FloatSet(accFormat,"lastx",Spieler[playerid][lastx]);
 - dini_FloatSet(accFormat,"lasty",Spieler[playerid][lasty]);
 - dini_FloatSet(accFormat,"lastz",Spieler[playerid][lastz]);
 - dini_FloatSet(accFormat,"lasta",Spieler[playerid][lasta]);
 - }
 - return 1;
 - }
 - ocmd:spawnme(playerid, params[])
 - {
 - SpawnPlayer(playerid);
 - return 1;
 - }
 - ocmd:saveme(playerid, params[])
 - {
 - SpielerSpeichern(playerid);
 - return 1;
 - }
 
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