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- #
- # DisguiseCraft Configuration
- #
- # Disguise PVP
- # In order for players to be able to attack those who
- # are disguised, you must have the ProtocolLib plugin
- # installed on your server:
- # http://dev.bukkit.org/server-mods/protocollib/
- disguisePVP=true
- pvpThreads=1
- # Optional Event Listeners
- # Any of the following can be disabled to increase
- # efficiency or cater to server-specific needs.
- playerHeldItemChange=true
- playerArmSwingAnimation=true
- playerSneakAnimation=true
- disguiseDamageAnimation=true
- disguiseDeathAnimation=true
- itemPickupAnimation=true
- disguiseArmorUpdates=true
- # Update Notification
- # With this set to true, the plugin will check for
- # and notify those who have the "disguisecraft.update"
- # permission of plugin updates upon joining.
- updateNotification=true
- # Unnatural Slime/MagmaCube Sizes
- # Here you can set the size for the extra slime
- # subtypes given. You can choose any number between
- # -128 and 127, but beware that negative slime
- # size values will result in upside-down slimes.
- # These slime properties will also apply
- # to magma cubes.
- bigger=15
- massive=20
- godzilla=30
- # Undisguise on Quit
- # With this set to true, any disguised player
- # who leaves the server will be undisguised.
- quitUndisguise=true
- # Bandwidth Reduction
- # To keep disguises perfectly in-sync with
- # the wearer, DisguiseCraft uses the entity
- # teleportation packet instead of the
- # smaller relative motion packets that
- # the Vanilla MineCraft server uses.
- # Set this to true if you wish to have
- # disguise movements handled in the less
- # bandwidth-intensive manner.
- bandwidthReduction=false
- # Disguise Movement Update Threading
- # Typically, DisguiseCraft uses the PlayerMoveEvent
- # in order to track disguises. However, this has
- # proven to cause lag on servers with large
- # numbers of disguised players. Use this option
- # to place updates into separate threads. You can
- # also set the frequency (in ticks) that they update
- # the player disguise position.
- movementUpdateThreading=false
- movementUpdateFrequency=4
- # Disguise NoPickup Default
- # With this option set to true, any disguises
- # created will have the "nopickup" property
- # automatically set.
- # This means that disguised players are
- # automatically set to not pick up items.
- nopickupDefault=false
- # Disguise Attack Process Interval
- # To greatly improve performance, DisguiseCraft
- # processes "attacks on disguises" in a separate
- # polling thread. This is how often (in ticks)
- # that this thread will process attacks.
- attackInterval=2
- # Tab List No-Hide
- # If you have ProtocolLib installed on your server,
- # you can prevent players from having their name
- # removed from the client tab list when they disguise.
- noTabHide=true
- # Respawn Disguise-View Reset Delay
- # When a player dies and respawns, the packets for
- # disguises around him need to be re-sent in order
- # to prevent invisibility. This option is the number
- # of ticks to wait after the player has respawned
- # before sending him the packets of all the disguises
- # around him.
- respawnResetDelay=20
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