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- var enemy = getNearestEnemy();
- var myleek = getLeek();
- var distance = getCellDistance(getCell(myleek), getCell(enemy));
- var placepourfairespawner = getCell(myleek)+ 1 ;
- var nbBulb = 1;
- summon(CHIP_PUNY_BULB, placepourfairespawner, bulbAI);
- for(var al in getAliveAllies()) { if(isSummon(al)){ nbBulb++;} }
- if (nbBulb == 0) { summon(CHIP_PUNY_BULB, placepourfairespawner, bulbAI);}
- function bulbAI() {
- var nbBulb = 1;
- var summoner = getSummoner();
- var enemy = getNearestEnemy();
- var bulbe = getSummoner;
- var distance = getCellDistance(getCell(summoner), getCell(nbBulb()));
- var distance2 =getCellDistance(summoner,(nbBulb()));
- if(distance2<= 1)moveAwayFrom(summoner);
- moveToward(summoner);
- if(getLife(summoner) < 100) {useChip(CHIP_BANDAGE, summoner);}
- if(getLife(summoner) < 100) {useChip(CHIP_BANDAGE, summoner);}
- if(getLife(summoner) < 100) {useChip(CHIP_BANDAGE, summoner);}
- useChip(CHIP_PEBBLE, enemy);
- useChip(CHIP_PEBBLE, enemy);
- useChip(CHIP_PEBBLE, enemy);
- }
- if (getLife()> 100 and distance> 3){moveToward(enemy, 2);}else {moveAwayFrom(enemy);} ;
- if (getWeapon()==NULL);
- if (distance<= 3)setWeapon(WEAPON_LASER);
- if (distance<= 3)useWeapon(enemy);
- if (distance<= 3)useWeapon(enemy);
- if (distance<= 3)useWeapon(enemy);
- if(getLife() < 100) {useChip(CHIP_CURE, myleek);};
- if(getLife() < 100) {useChip(CHIP_CURE, myleek);};
- if(getLife() < 100)moveAwayFrom(enemy);
- if(getLife() > 100)useChip(CHIP_FLAME, enemy);
- if(getLife() > 100)useChip(CHIP_FLAME, enemy);
- if(getLife() > 100)useChip(CHIP_FLAME, enemy);
- useChip(CHIP_SPARK, enemy);
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