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Pokémon Red Any% Glitchless F.A.Q.

Aug 29th, 2016
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  1. Pokémon Red Any% Glitchless F.A.Q.
  2.  
  3. Q: What are you trying to do?
  4. A: I am trying to complete Pokémon Red as fast as possible
  5.  
  6. Q: What does Glitchless mean in the category name?
  7. A: Glitchless means I am not allowed to use any glitches during my speedrun. There are a number of glitches that would make this game much faster than 2 hours, however those techniques are not allowed. The idea is that this speedrun is playing Pokémon Red "the way it was intended"
  8.  
  9. Q: What is your best time?
  10. A: My best time is 1:55:18, achieved on June 5, 2017
  11.  
  12. Q: What is the World Record?
  13. A: The best time is 1:48:49 by Exarion, achieved on June 8, 2017
  14.  
  15. Q: What are you playing this on?
  16. A: I am playing this on a GameCube with a Gameboy player attachment. I use a Gameboy Advance SP as my controller
  17.  
  18. Q: Where can you save time?
  19. A: I can save time in many places. Biggest timesaves are Mt. Moon, HM02, Koga and Lance. Mt. Moon I just need less encounters. HM02 had a bad menu mistake that cost 40+ seconds. Koga was sloppy on a few menus/fights, and Lance I made a mistake which cost 2 turns
  20.  
  21. Q: What Pokémon do you use in the run?
  22. A: I will be using a Nidoran M/Nidorino/Nidoking as my main Pokémon, Squirtle to beat Brock and learn Strength/Surf, a Pidgey or Spearow to learn Fly, and a Paras to learn Cut and Dig
  23.  
  24. Q: Can you do this run on Pokémon Blue?
  25. A: Technically, yes, however Nidoran M is much less common in Blue, and RNG Manipulation has not been routed in Blue like it has in Red
  26.  
  27. Q: Why do you name yourself/rival/Pokémon a 1 character name?
  28. A: We set our options to have a Text Speed of Fast, however text still scrolls onto the screen at 1 character per frame. By naming the characters and some Pokémon a 1 character name, we can save a few minutes of time over the course of the run on text, with the cost of a second or two by bringing up the naming screen
  29.  
  30. Q: What is RNG manipulation?
  31. A: RNG manipulation is a newly utilized strategy that allows us to use carefully planned saves and reloads to influence some of the randomness in the run to give us results we want. We can do this consistently by buffering inputs so that they are accepted on the first possible frame, giving us "frame perfect" inputs which will give us the same RNG each time
  32.  
  33. Q: How is RNG manipulation used in the run?
  34. A: Currently, RNG manipulation is used in three places during the run. We use it to get a lvl 4 Nidoran M on Route 22 with DVs of 15 Atk, 15 Def, 14 Spd, and 15 Spc. We use it in Mt. Moon to give us one Paras encounter from Lass to Rocket. We use it at Vermilion Gym to give us first try cans
  35.  
  36. Q: What are DVs?
  37. A: DVs are the number, 0-15, given to a stat to determine the stat growth. The higher the number, the better the stat
  38.  
  39. Q: Each time RNG manipulation is used, you waste 20 seconds on the save and reset. Wouldn't it be faster to just get good luck?
  40. A: Technically, yes, however consistency yields better results than just good luck. I would much rather be given more attempts with pretty good luck than a run or two with very good luck. Besides, with the save and reset taking about 20 seconds, that equates to 2 encounters (failed Nido dsum, or just 2 encounters in Mt. Moon) or a few failed can checks. We might be losing a little bit of time in each place, but the important part is that we aren't losing a run in those places anymore
  41.  
  42. Q: What is your goal time?
  43. A: My goal time as always been 1:52 in game time (which would be roughly 1:54:45 real time), however with the switch to real time, I feel like I should modify that. As of now, I want to get at least 1:52:59 real time, with the obvious stipulation that if my run is bad, I won't be satisfied
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