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  1. {
  2. //If true, BiomeTweaker will generate separate files for each biome when creating the status report.
  3. "separate files":true,
  4. //If true, BiomeTweaker will only perform ASM changes necessary for it to function.
  5. //Tweaks such as color overrides and block replacement may not work in certain biomes.
  6. //You can enable this if you are having issues with compatibility.
  7. "enable light asm":false,
  8. //Enable this if you want BiomeTweaker to force topBlock and fillerBlock overrides in most biomes.
  9. //This is done by using ASM to strip some assignments that happen in the "genTerrainBlocks" method. This will not work for all biomes.
  10. //This WILL cause issues where some biomes will have incorrect top and filler blocks if you do not override them (Extreme Hills (M), Mutated Savannah, Taiga).
  11. //light ASM must be disabled for this to have any effect.
  12. "remove late block assignments":false,
  13. //This can be used to specify biome classes BiomeTweaker should not touch with ASM. You can find the class for a biome in the output files.
  14. //You should only be using this if you understand what ASM is, and you know the issue it is causing.
  15. "asm blacklist":[],
  16. //An array of tweak files to include. An example tweak file is created along with this configuration file.
  17. "include":[]
  18. }
  19.  
  20. #World Configs
  21. all = forAllBiomes()
  22. all.removeAllSpawns("CREATURE")
  23.  
  24. #Specify ids
  25. brush = forBiomes(46)
  26. deadforest = forBiomes(52)
  27. deadswamp = forBiomes(53)
  28. landlakes = forBiomes(61)
  29. moor = forBiomes(68)
  30. shrubland = forBiomes(82)
  31. steppe = forBiomes(85)
  32. boreal = forBiomes(45)
  33. waste = forBiomes(89)
  34. colddesert = forBiomes (49)
  35. fen = forBiomes (55)
  36. snowforest = forBiomes (84)
  37. snowconforest = forBiomes (83)
  38. tundra = forBiomes (88)
  39. ominous = forBiomes (71)
  40.  
  41. #brushland
  42. brush.addToGeneration("WARM", 0)
  43. brush.addToGeneration("COOL", 0)
  44. brush.addToGeneration("DESERT", 2000)
  45. brush.addToGeneration("ICY", 0)
  46.  
  47. #deadforest
  48. deadforest.addToGeneration("WARM", 2000)
  49. deadforest.addToGeneration("COOL", 0)
  50. deadforest.addToGeneration("DESERT", 0)
  51. deadforest.addToGeneration("ICY", 0)
  52.  
  53. #deadswamp
  54. deadswamp.addToGeneration("WARM", 2000)
  55. deadswamp.addToGeneration("COOL", 0)
  56. deadswamp.addToGeneration("DESERT", 0)
  57. deadswamp.addToGeneration("ICY", 0)
  58.  
  59. #landlakes
  60. landlakes.addToGeneration("WARM", 500)
  61. landlakes.addToGeneration("COOL", 0)
  62. landlakes.addToGeneration("DESERT", 0)
  63. landlakes.addToGeneration("ICY", 0)
  64.  
  65. #moor
  66. moor.addToGeneration("WARM", 500)
  67. moor.addToGeneration("COOL", 0)
  68. moor.addToGeneration("DESERT", 0)
  69. moor.addToGeneration("ICY", 0)
  70.  
  71. #shrubland
  72. shrubland.addToGeneration("WARM", 0)
  73. shrubland.addToGeneration("COOL", 0)
  74. shrubland.addToGeneration("DESERT", 1500)
  75. shrubland.addToGeneration("ICY", 0)
  76.  
  77. #steppe
  78. steppe.addToGeneration("WARM", 0)
  79. steppe.addToGeneration("COOL", 0)
  80. steppe.addToGeneration("DESERT", 1000)
  81. steppe.addToGeneration("ICY", 0)
  82.  
  83. #boreal
  84. boreal.addToGeneration("WARM", 0)
  85. boreal.addToGeneration("COOL", 1000)
  86. boreal.addToGeneration("DESERT", 0)
  87. boreal.addToGeneration("ICY", 0)
  88.  
  89. #waste
  90. waste.addToGeneration("WARM", 0)
  91. waste.addToGeneration("COOL", 0)
  92. waste.addToGeneration("DESERT", 1000)
  93. waste.addToGeneration("ICY", 0)
  94.  
  95. #colddesert
  96. colddesert.addToGeneration("WARM", 0)
  97. colddesert.addToGeneration("COOL", 0)
  98. colddesert.addToGeneration("DESERT", 0)
  99. colddesert.addToGeneration("ICY", 500)
  100.  
  101. #fen
  102. fen.addToGeneration("WARM", 500)
  103. fen.addToGeneration("COOL", 0)
  104. fen.addToGeneration("DESERT", 0)
  105. fen.addToGeneration("ICY", 0)
  106.  
  107. #snowforest
  108. snowforest.addToGeneration("WARM", 0)
  109. snowforest.addToGeneration("COOL", 0)
  110. snowforest.addToGeneration("DESERT", 0)
  111. snowforest.addToGeneration("ICY", 750)
  112.  
  113. #snowconforest
  114. snowconforest.addToGeneration("WARM", 0)
  115. snowconforest.addToGeneration("COOL", 0)
  116. snowconforest.addToGeneration("DESERT", 0)
  117. snowconforest.addToGeneration("ICY", 250)
  118.  
  119. #tundra
  120. tundra.addToGeneration("WARM", 0)
  121. tundra.addToGeneration("COOL", 0)
  122. tundra.addToGeneration("DESERT", 0)
  123. tundra.addToGeneration("ICY", 1000)
  124.  
  125. #ominous
  126. ominous.addToGeneration("WARM", 250)
  127. ominous.addToGeneration("COOL", 0)
  128. ominous.addToGeneration("DESERT", 0)
  129. ominous.addToGeneration("ICY", 0)
  130.  
  131. #weighting
  132. brush.set("isSpawnBiome", true)
  133. brush.set("genWeight", 10000)
  134.  
  135. deadforest("isSpawnBiome", true)
  136. deadforest("genWeight", 5000)
  137.  
  138. deadswamp("isSpawnBiome", true)
  139. deadswamp("genWeight", 5000)
  140.  
  141. landlakes("isSpawnBiome", true)
  142. landlakes("genWeight", 2000)
  143.  
  144. moor("isSpawnBiome", true)
  145. moor("genWeight", 2000)
  146.  
  147. shrubland("isSpawnBiome", true)
  148. shrubland("genWeight", 10000)
  149.  
  150. steppe("isSpawnBiome", true)
  151. steppe("genWeight", 8000)
  152.  
  153. boreal("isSpawnBiome", true)
  154. boreal("genWeight", 5000)
  155.  
  156. waste("isSpawnBiome", true)
  157. waste("genWeight", 11000)
  158.  
  159. colddesert("isSpawnBiome", true)
  160. colddesert("genWeight", 6000)
  161.  
  162. fen("isSpawnBiome", true)
  163. fen("genWeight", 3000)
  164.  
  165. snowforest("isSpawnBiome", true)
  166. snowforest("genWeight", 5000)
  167.  
  168. snowconforest("isSpawnBiome", true)
  169. snowconforest("genWeight", 1000)
  170.  
  171. tundra("isSpawnBiome", true)
  172. tundra("genWeight", 3000)
  173.  
  174. ominous("isSpawnBiome", true)
  175. ominous("genWeight", 1000)
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