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- {
- //If true, BiomeTweaker will generate separate files for each biome when creating the status report.
- "separate files":true,
- //If true, BiomeTweaker will only perform ASM changes necessary for it to function.
- //Tweaks such as color overrides and block replacement may not work in certain biomes.
- //You can enable this if you are having issues with compatibility.
- "enable light asm":false,
- //Enable this if you want BiomeTweaker to force topBlock and fillerBlock overrides in most biomes.
- //This is done by using ASM to strip some assignments that happen in the "genTerrainBlocks" method. This will not work for all biomes.
- //This WILL cause issues where some biomes will have incorrect top and filler blocks if you do not override them (Extreme Hills (M), Mutated Savannah, Taiga).
- //light ASM must be disabled for this to have any effect.
- "remove late block assignments":false,
- //This can be used to specify biome classes BiomeTweaker should not touch with ASM. You can find the class for a biome in the output files.
- //You should only be using this if you understand what ASM is, and you know the issue it is causing.
- "asm blacklist":[],
- //An array of tweak files to include. An example tweak file is created along with this configuration file.
- "include":[]
- }
- #World Configs
- all = forAllBiomes()
- all.removeAllSpawns("CREATURE")
- #Specify ids
- brush = forBiomes(46)
- deadforest = forBiomes(52)
- deadswamp = forBiomes(53)
- landlakes = forBiomes(61)
- moor = forBiomes(68)
- shrubland = forBiomes(82)
- steppe = forBiomes(85)
- boreal = forBiomes(45)
- waste = forBiomes(89)
- colddesert = forBiomes (49)
- fen = forBiomes (55)
- snowforest = forBiomes (84)
- snowconforest = forBiomes (83)
- tundra = forBiomes (88)
- ominous = forBiomes (71)
- #brushland
- brush.addToGeneration("WARM", 0)
- brush.addToGeneration("COOL", 0)
- brush.addToGeneration("DESERT", 2000)
- brush.addToGeneration("ICY", 0)
- #deadforest
- deadforest.addToGeneration("WARM", 2000)
- deadforest.addToGeneration("COOL", 0)
- deadforest.addToGeneration("DESERT", 0)
- deadforest.addToGeneration("ICY", 0)
- #deadswamp
- deadswamp.addToGeneration("WARM", 2000)
- deadswamp.addToGeneration("COOL", 0)
- deadswamp.addToGeneration("DESERT", 0)
- deadswamp.addToGeneration("ICY", 0)
- #landlakes
- landlakes.addToGeneration("WARM", 500)
- landlakes.addToGeneration("COOL", 0)
- landlakes.addToGeneration("DESERT", 0)
- landlakes.addToGeneration("ICY", 0)
- #moor
- moor.addToGeneration("WARM", 500)
- moor.addToGeneration("COOL", 0)
- moor.addToGeneration("DESERT", 0)
- moor.addToGeneration("ICY", 0)
- #shrubland
- shrubland.addToGeneration("WARM", 0)
- shrubland.addToGeneration("COOL", 0)
- shrubland.addToGeneration("DESERT", 1500)
- shrubland.addToGeneration("ICY", 0)
- #steppe
- steppe.addToGeneration("WARM", 0)
- steppe.addToGeneration("COOL", 0)
- steppe.addToGeneration("DESERT", 1000)
- steppe.addToGeneration("ICY", 0)
- #boreal
- boreal.addToGeneration("WARM", 0)
- boreal.addToGeneration("COOL", 1000)
- boreal.addToGeneration("DESERT", 0)
- boreal.addToGeneration("ICY", 0)
- #waste
- waste.addToGeneration("WARM", 0)
- waste.addToGeneration("COOL", 0)
- waste.addToGeneration("DESERT", 1000)
- waste.addToGeneration("ICY", 0)
- #colddesert
- colddesert.addToGeneration("WARM", 0)
- colddesert.addToGeneration("COOL", 0)
- colddesert.addToGeneration("DESERT", 0)
- colddesert.addToGeneration("ICY", 500)
- #fen
- fen.addToGeneration("WARM", 500)
- fen.addToGeneration("COOL", 0)
- fen.addToGeneration("DESERT", 0)
- fen.addToGeneration("ICY", 0)
- #snowforest
- snowforest.addToGeneration("WARM", 0)
- snowforest.addToGeneration("COOL", 0)
- snowforest.addToGeneration("DESERT", 0)
- snowforest.addToGeneration("ICY", 750)
- #snowconforest
- snowconforest.addToGeneration("WARM", 0)
- snowconforest.addToGeneration("COOL", 0)
- snowconforest.addToGeneration("DESERT", 0)
- snowconforest.addToGeneration("ICY", 250)
- #tundra
- tundra.addToGeneration("WARM", 0)
- tundra.addToGeneration("COOL", 0)
- tundra.addToGeneration("DESERT", 0)
- tundra.addToGeneration("ICY", 1000)
- #ominous
- ominous.addToGeneration("WARM", 250)
- ominous.addToGeneration("COOL", 0)
- ominous.addToGeneration("DESERT", 0)
- ominous.addToGeneration("ICY", 0)
- #weighting
- brush.set("isSpawnBiome", true)
- brush.set("genWeight", 10000)
- deadforest("isSpawnBiome", true)
- deadforest("genWeight", 5000)
- deadswamp("isSpawnBiome", true)
- deadswamp("genWeight", 5000)
- landlakes("isSpawnBiome", true)
- landlakes("genWeight", 2000)
- moor("isSpawnBiome", true)
- moor("genWeight", 2000)
- shrubland("isSpawnBiome", true)
- shrubland("genWeight", 10000)
- steppe("isSpawnBiome", true)
- steppe("genWeight", 8000)
- boreal("isSpawnBiome", true)
- boreal("genWeight", 5000)
- waste("isSpawnBiome", true)
- waste("genWeight", 11000)
- colddesert("isSpawnBiome", true)
- colddesert("genWeight", 6000)
- fen("isSpawnBiome", true)
- fen("genWeight", 3000)
- snowforest("isSpawnBiome", true)
- snowforest("genWeight", 5000)
- snowconforest("isSpawnBiome", true)
- snowconforest("genWeight", 1000)
- tundra("isSpawnBiome", true)
- tundra("genWeight", 3000)
- ominous("isSpawnBiome", true)
- ominous("genWeight", 1000)
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