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- public OnPlayerKeyStateChange(playerid, newkeys, oldkeys)
- {
- new string[128];
- new sendername[MAX_PLAYER_NAME];
- new pveh = GetVehicleModel(GetPlayerVehicleID(playerid));
- new newcar = GetPlayerVehicleID(playerid);
- //------------------------------------------------------------------------------
- if(IsKeyJustDown(KEY_HANDBRAKE,newkeys,oldkeys)) // Space
- {
- TextDrawHideForPlayer(playerid,txtAnimHelper);
- animation[playerid] = 0;
- }
- //------------------------------------------------------------------------------
- if(GetPlayerState(playerid) == 1)
- {
- if(PRESSED(KEY_SPRINT))
- {
- if(PlayerInfo[playerid][pImaKopac] == 1)
- {
- SendClientMessage(playerid, COLOR_GRAD2, "{6EF83C}INFO:{FFFFFF}Ne boksuvajte, ne trcajte, ne skokajte moze da se povredite.");
- PlayerInfo[playerid][pImaKopac] = 0;
- PlayerInfo[playerid][pImaKamen] = 0;
- ImaKamen[playerid] = 0;
- if(IsPlayerAttachedObjectSlotUsed(playerid,4))
- {
- RemovePlayerAttachedObject(playerid,4);
- }
- if(IsPlayerAttachedObjectSlotUsed(playerid,3))
- {
- RemovePlayerAttachedObject(playerid,3);
- }
- }
- if(PlayerInfo[playerid][pImaKamen] == 1||PlayerInfo[playerid][pImaKamen] == 1||PlayerInfo[playerid][pImaKamen] == 1||PlayerInfo[playerid][pImaKamen] == 1||PlayerInfo[playerid][pImaKamen] == 1||PlayerInfo[playerid][pImaKamen] == 1)
- {
- SendClientMessage(playerid, COLOR_GRAD2, "{6EF83C}INFO:{FFFFFF}Ja izgubivte rudata vratete se po nova.");
- PlayerInfo[playerid][pImaKamen] = 0;
- ImaKamen[playerid] = 0;
- if(IsPlayerAttachedObjectSlotUsed(playerid,3))
- {
- RemovePlayerAttachedObject(playerid,3);
- }
- }
- }
- if(PRESSED(KEY_JUMP))
- {
- if(PlayerInfo[playerid][pImaKopac] == 1)
- {
- SendClientMessage(playerid, COLOR_GRAD2, "{6EF83C}INFO:{FFFFFF}Ne boksuvajte, ne trcajte, ne skokajte moze da se povredite.");
- if(IsPlayerAttachedObjectSlotUsed(playerid,4))
- {
- RemovePlayerAttachedObject(playerid,4);
- PlayerInfo[playerid][pImaKopac] = 0;
- PlayerInfo[playerid][pImaKamen] = 0;
- ImaKamen[playerid] = 0;
- if(IsPlayerAttachedObjectSlotUsed(playerid,3))
- {
- RemovePlayerAttachedObject(playerid,3);
- }
- }
- }
- if(PlayerInfo[playerid][pImaKamen] == 1||PlayerInfo[playerid][pImaKamen] == 1||PlayerInfo[playerid][pImaKamen] == 1||PlayerInfo[playerid][pImaKamen] == 1||PlayerInfo[playerid][pImaKamen] == 1||PlayerInfo[playerid][pImaKamen] == 1)
- {
- SendClientMessage(playerid, COLOR_GRAD2, "{6EF83C}INFO:{FFFFFF}Ja izgubivte rudata vratete se po nova.");
- PlayerInfo[playerid][pImaKamen] = 0;
- ImaKamen[playerid] = 0;
- if(IsPlayerAttachedObjectSlotUsed(playerid,3))
- {
- RemovePlayerAttachedObject(playerid,3);
- }
- }
- }
- if(PRESSED(KEY_FIRE))
- {
- if(PlayerInfo[playerid][pImaKopac] == 1)
- {
- SendClientMessage(playerid, COLOR_GRAD2, "{6EF83C}INFO:{FFFFFF}Ne boksuvajte, ne trcajte, ne skokajte moze da se povredite.");
- PlayerInfo[playerid][pImaKopac] = 0;
- PlayerInfo[playerid][pImaKamen] = 0;
- if(IsPlayerAttachedObjectSlotUsed(playerid,4))
- {
- RemovePlayerAttachedObject(playerid,4);
- ImaKamen[playerid] = 0;
- }
- if(IsPlayerAttachedObjectSlotUsed(playerid,3))
- {
- RemovePlayerAttachedObject(playerid,3);
- }
- }
- if(PlayerInfo[playerid][pImaKamen] == 1||PlayerInfo[playerid][pImaKamen] == 1||PlayerInfo[playerid][pImaKamen] == 1||PlayerInfo[playerid][pImaKamen] == 1||PlayerInfo[playerid][pImaKamen] == 1||PlayerInfo[playerid][pImaKamen] == 1)
- {
- SendClientMessage(playerid, COLOR_GRAD2, "{6EF83C}INFO:{FFFFFF}Ja izgubivte rudata vratete se po nova.");
- PlayerInfo[playerid][pImaKamen] = 0;
- ImaKamen[playerid] = 0;
- if(IsPlayerAttachedObjectSlotUsed(playerid,3))
- {
- RemovePlayerAttachedObject(playerid,3);
- }
- }
- }
- //------------------------------------------------------------------------------
- if(PlayerToPoint(5.0, playerid, 1719.1404,-1880.5216,13.5655))
- {
- if(SpawnVrati == 0)
- {
- DestroyDynamicObject( spawnvrata1 );
- DestroyDynamicObject( spawnvrata2 );
- spawnvrata22 = CreateDynamicObject(1569,1719.0996100,-1881.6992200,12.6000000,0.0000000,0.0000000,10.4970000);
- spawnvrata11 = CreateDynamicObject(1569,1719.0996100,-1878.6992200,12.6000000,0.0000000,0.0000000,348.7500000);
- SetTimer("SpawnVraticki", 5000, 0);
- SpawnVrati = 1;
- }
- }
- if(PlayerToPoint(1.0, playerid, 1443.6411,-1006.4183,-53.2891))
- {
- if(PlayerInfo[playerid][pPoseduvaKartica] != 0)
- {
- SendClientMessage(playerid, COLOR_GRAD1, "Vie vekje imate kreditna karticka");
- return 1;
- }
- else
- {
- PlayerInfo[playerid][pPoseduvaKartica] = 1;
- new randompin = 1000 + random(9999);
- PlayerInfo[playerid][pKarticaPinKod] = randompin;
- SendClientMessage(playerid, COLOR_GRAD1, "{FFFF00}INFO:{FFFFFF} Kupivte kreditna karticka (VISA)");
- format(string, sizeof(string), "{FFFF00}INFO:{FFFFFF} Vasiot PIN-KOD e {F81414}%d,",randompin);
- SendClientMessage(playerid, COLOR_GRAD1, string);
- }
- }
- if(PlayerToPoint(1.0, playerid, 208.6057,128.0446,963.3000)) // Policija
- {
- TogglePlayerControllable(playerid, 0);
- SetTimerEx("Odmrzni", 1000, false, "i", playerid);
- TextDrawShowForPlayer(playerid, Zamrznuvanje);
- SetPlayerPos(playerid, 1558.0419,-1675.5441,28.3955);
- GameTextForPlayer(playerid, "~r~Pokriv", 5000, 1);
- SetPlayerInterior(playerid, 0);
- PlayerInfo[playerid][pInt] = 0;
- SetPlayerFacingAngle(playerid, 90);
- return 1;
- }
- if(PlayerToPoint(1.0, playerid, 1558.0419,-1675.5441,28.3955)) // Policija
- {
- TogglePlayerControllable(playerid, 0);
- SetTimerEx("Odmrzni", 1000, false, "i", playerid);
- TextDrawShowForPlayer(playerid, Zamrznuvanje);
- SetPlayerPos(playerid, 208.6057,128.0446,963.3000);
- GameTextForPlayer(playerid, "~r~Policija", 5000, 1);
- SetPlayerInterior(playerid, 10);
- PlayerInfo[playerid][pInt] = 10;
- SetPlayerFacingAngle(playerid, 90);
- return 1;
- }
- if(PlayerToPoint(2, playerid,200.3039,134.4613,963.1859) || PlayerToPoint(2,playerid,200.4679,136.6217,963.1859) || PlayerToPoint(2,playerid,202.4299,136.7543,963.1859)|| PlayerToPoint(2,playerid,202.4297,134.3926,963.1859) || PlayerToPoint(2,playerid,249.5117,123.7236,1003.2188) || PlayerToPoint(2, playerid, 1628.2041,-1673.2628,-54))
- {
- if(IsACop(playerid))
- {
- ShowPlayerDialog(playerid, DUTYMENU, DIALOG_STYLE_LIST, "- Duty(oprema) -","{0049FF}>{FFFFFF}Oprema(dolznost+znacka)\n{0049FF}>{FFFFFF}Oruzja.", "Izberi", "Izlezi");
- }
- }
- if(PlayerToPoint(1.0, playerid, 182.0249,134.7991,963.1859))
- {
- if(PlayerInfo[playerid][pGunLic] != 0)
- {
- SendClientMessage(playerid, COLOR_GRAD1, "{840042}GRESKA:{FFFFFF} Vie vekje poseduvate dozvola za oruzje.");
- return 1;
- }
- if(GetPlayerMoney(playerid) < 4500)
- {
- SendClientMessage(playerid, COLOR_GRAD1, "{840042}GRESKA:{FFFFFF} Nemate dovolno pari, potrebno e {F81414}4500$");
- return 1;
- }
- else
- {
- ShowPlayerDialog(playerid, GUNDOZVOLA, DIALOG_STYLE_MSGBOX, "- Oruzje Dozvola -", "\n\n{157DEC}Cena na dozvola:{F3FF02} 4500$\n{157DEC}Dozvola:{F3FF02} Nemate\n\n{0049FF}>{FFFFFF}Dali sakate da kupite dozvola?", "Kupi", "Izlezi");
- return 1;
- }
- }
- if(PlayerToPoint(6.0,playerid,2423.4009,-2089.1062,13.5279))
- {
- if(PlayerInfo[playerid][pAdmin] > 1)
- {
- if(Otvorena[playerid] == 1)
- {
- SendClientMessage(playerid, COLOR_GRAD1, "{840042}GRESKA:{FFFFFF} Vie veke imate otvoreno 1 kapija, pocekajte prvo taa da se zatvori.");
- return 1;
- }
- else
- {
- MoveDynamicObject(amagacinkapija, 2423.8000500,-2089.5000000,9.2000000, 2);
- SendClientMessage(playerid, COLOR_GRAD1, "{F3FF02}Kapijata na {F81414}Admin Magacinot{F3FF02} e otvorena, i taa se zatvara za 10sekundi.");
- GetPlayerName(playerid, sendername, sizeof(sendername));
- format(string, sizeof(string), "%s ja otvara kapijata.", sendername);
- ProxDetector(10.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
- SetTimer("AMAGACINKAPIJA", 10000, 0);
- SetTimerEx("OtvorenaReset", 10000, false, "i", playerid);
- Otvorena[playerid] = 1;
- return 1;
- }
- }
- }
- //------------------------------------------------------------------------------
- if(newkeys == KEY_YES)
- {
- if(PlayerToPoint(1.0, playerid, 300.1766,179.0203,1007.1719) || PlayerToPoint(2.0, playerid, 1449.5446,-1006.4183,-53.2891))
- {
- format(string, sizeof(string), "Pisete ja vrednosta koja sakate da ja ostavite vo bankata.\nVie vo vas imate {F81414}%d$",PlayerInfo[playerid][pCash]);
- ShowPlayerDialog(playerid,2001,DIALOG_STYLE_INPUT ,"- Banka -",string, "Vlozi", "Izlezi");
- }
- if(PlayerToPoint(1.0, playerid, 297.6658,179.0714,1007.1719) || PlayerToPoint(2.0, playerid, 1446.7825,-1006.4178,-53.2891))
- {
- format(string, sizeof(string), "Pisete ja vrednosta koja sakate da ja podignete od bankata.\nNa vasata bankarska smetka imate {F81414}%d$",PlayerInfo[playerid][pAccount]);
- ShowPlayerDialog(playerid,2002,DIALOG_STYLE_INPUT ,"- Banka -",string, "Podigni", "Izlezi");
- }
- if(PlayerToPoint(3.0,playerid,-711.9239,-1941.4188,9.8704) || PlayerToPoint(3.0,playerid,-708.6298,-1935.5725,10.6747) || PlayerToPoint(3.0,playerid,-711.1571,-1927.4954,9.4837) || PlayerToPoint(3.0,playerid,-718.7184,-1926.2908,9.4328))
- {
- if(PlayerInfo[playerid][pJob] != 31 || PlayerInfo[playerid][pImaKopac] == 0)
- {
- SendClientMessage(playerid, COLOR_GREY, "{6EF83C}INFO:{FFFFFF}Nemate kopac nemozete da kopate!");
- return 1;
- }
- if(ImaKamen[playerid] == 1)
- {
- SendClientMessage(playerid,COLOR_GRAD1,"");
- }
- if(Ruda[playerid] == 1) return SendClientMessage(playerid,COLOR_GRAD1,"");
- {
- Ruda[playerid] = 1;
- SetTimerEx("Rudarr",6000, false, "i", playerid);
- TogglePlayerControllable(playerid,0);
- SendClientMessage(playerid,-1,"{6EF83C}INFO:{FFFFFF}Pocekajte dodeka da pronajdete ruda");
- SetTimerEx("Rudarranimacija",500, false, "i", playerid);
- OnePlayAnim(playerid, "BASEBALL", "Bat_4", 20, 1, 1, 1, 1, 1);
- }
- }
- if(PlayerToPoint(2.0, playerid,193.80000305176, 110.90000152588, 959.90002441406))
- {
- if(PlayerInfo[playerid][pMember] == 1 || PlayerInfo[playerid][pMember] == 2 || PlayerInfo[playerid][pMember] == 3 || PlayerInfo[playerid][pLeader] == 1 || PlayerInfo[playerid][pLeader] == 2 || PlayerInfo[playerid][pLeader] == 3)
- {
- if(VrataPD1212 == 0)
- {
- MoveDynamicObject(VrataPD12 , 192.10000610352, 110.90000152588, 959.90002441406, 2.0);
- VrataPD1212 = 1;
- return 1;
- }
- else
- {
- MoveDynamicObject(VrataPD12 ,193.80000305176, 110.90000152588, 959.90002441406, 2.0);
- VrataPD1212 = 0;
- return 1;
- }
- }
- }
- if (PlayerToPoint(2.0, playerid,188.60000610352, 110.90000152588, 959.90002441406))
- {
- if(PlayerInfo[playerid][pMember] == 1 || PlayerInfo[playerid][pMember] == 2 || PlayerInfo[playerid][pMember] == 3 || PlayerInfo[playerid][pLeader] == 1 || PlayerInfo[playerid][pLeader] == 2 || PlayerInfo[playerid][pLeader] == 3)
- {
- if( VrataPD1111 == 0)
- {
- MoveDynamicObject(VrataPD11 , 187, 110.90000152588, 959.90002441406, 2.0);
- VrataPD1111 = 1;
- return 1;
- }
- else
- {
- MoveDynamicObject(VrataPD11 ,188.60000610352, 110.90000152588, 959.90002441406, 2.0);
- VrataPD1111 = 0;
- return 1;
- }
- }
- }
- if(PlayerToPoint(2.0, playerid,188.60000610352, 107.19999694824, 959.90002441406))
- {
- if(PlayerInfo[playerid][pMember] == 1 || PlayerInfo[playerid][pMember] == 2 || PlayerInfo[playerid][pMember] == 3 || PlayerInfo[playerid][pLeader] == 1 || PlayerInfo[playerid][pLeader] == 2 || PlayerInfo[playerid][pLeader] == 3)
- {
- if( VrataPD1010 == 0)
- {
- MoveDynamicObject(VrataPD10 , 186.89999389648, 107.19999694824, 959.90002441406, 2.0);
- VrataPD1010 = 1;
- return 1;
- }
- else
- {
- MoveDynamicObject(VrataPD10 ,188.60000610352, 107.19999694824, 959.90002441406, 2.0);
- VrataPD1010 = 0;
- return 1;
- }
- }
- }
- if (PlayerToPoint(2.0, playerid,193.80000305176, 107.19999694824, 959.90002441406))
- {
- if(PlayerInfo[playerid][pMember] == 1 || PlayerInfo[playerid][pMember] == 2 || PlayerInfo[playerid][pMember] == 3 || PlayerInfo[playerid][pLeader] == 1 || PlayerInfo[playerid][pLeader] == 2 || PlayerInfo[playerid][pLeader] == 3)
- {
- if( VrataPD99 == 0)
- {
- MoveDynamicObject(VrataPD9 , 192.10000610352, 107.19999694824, 959.90002441406, 2.0);
- VrataPD99 = 1;
- return 1;
- }
- else
- {
- MoveDynamicObject(VrataPD9 ,193.80000305176, 107.19999694824, 959.90002441406, 2.0);
- VrataPD99 = 0;
- return 1;
- }
- }
- }
- if (PlayerToPoint(2.0, playerid,195.80000305176, 103.5, 959.90002441406))
- {
- if(PlayerInfo[playerid][pMember] == 1 || PlayerInfo[playerid][pMember] == 2 || PlayerInfo[playerid][pMember] == 3 || PlayerInfo[playerid][pLeader] == 1 || PlayerInfo[playerid][pLeader] == 2 || PlayerInfo[playerid][pLeader] == 3)
- {
- if( VrataPD88 == 0)
- {
- MoveDynamicObject(VrataPD8 , 197.5, 103.5, 959.90002441406, 2.0);
- VrataPD88 = 1;
- return 1;
- }
- else
- {
- MoveDynamicObject(VrataPD8 ,195.80000305176, 103.5, 959.90002441406, 2.0);
- VrataPD88 = 0;
- return 1;
- }
- }
- }
- if (PlayerToPoint(2.0, playerid,201, 103.5, 959.90002441406))
- {
- if(PlayerInfo[playerid][pMember] == 1 || PlayerInfo[playerid][pMember] == 2 || PlayerInfo[playerid][pMember] == 3 || PlayerInfo[playerid][pLeader] == 1 || PlayerInfo[playerid][pLeader] == 2 || PlayerInfo[playerid][pLeader] == 3)
- {
- if( VrataPD77 == 0)
- {
- MoveDynamicObject(VrataPD7 , 202.69999694824, 103.5, 959.90002441406, 2.0);
- VrataPD77 = 1;
- return 1;
- }
- else
- {
- MoveDynamicObject(VrataPD7 ,201, 103.5, 959.90002441406, 2.0);
- VrataPD77 = 0;
- return 1;
- }
- }
- }
- if (PlayerToPoint(2.0, playerid,205.69999694824, 110.69999694824, 959.90002441406))
- {
- if(PlayerInfo[playerid][pMember] == 1 || PlayerInfo[playerid][pMember] == 2 || PlayerInfo[playerid][pMember] == 3 || PlayerInfo[playerid][pLeader] == 1 || PlayerInfo[playerid][pLeader] == 2 || PlayerInfo[playerid][pLeader] == 3)
- {
- if( VrataPD66 == 0)
- {
- MoveDynamicObject(VrataPD6 , 207.10000610352, 110.69999694824, 959.90002441406, 2.0);
- VrataPD66 = 1;
- return 1;
- }
- else
- {
- MoveDynamicObject(VrataPD6 ,205.69999694824, 110.69999694824, 959.90002441406, 2.0);
- VrataPD66 = 0;
- return 1;
- }
- }
- }
- if (PlayerToPoint(2.0, playerid,203.55999755859, 130.69999694824, 963.5))
- {
- if(PlayerInfo[playerid][pMember] == 1 || PlayerInfo[playerid][pMember] == 2 || PlayerInfo[playerid][pMember] == 3 || PlayerInfo[playerid][pLeader] == 1 || PlayerInfo[playerid][pLeader] == 2 || PlayerInfo[playerid][pLeader] == 3)
- {
- if( VrataPD55 == 0)
- {
- MoveDynamicObject(VrataPD5 , 205, 130.69999694824, 963.5, 2.0);
- VrataPD55 = 1;
- return 1;
- }
- else
- {
- MoveDynamicObject(VrataPD5 ,203.55999755859, 130.69999694824, 963.5, 2.0);
- VrataPD55 = 0;
- return 1;
- }
- }
- }
- if (PlayerToPoint(2.0, playerid,202.07800292969, 126.80000305176, 963.5))
- {
- if(PlayerInfo[playerid][pMember] == 1 || PlayerInfo[playerid][pMember] == 2 || PlayerInfo[playerid][pMember] == 3 || PlayerInfo[playerid][pLeader] == 1 || PlayerInfo[playerid][pLeader] == 2 || PlayerInfo[playerid][pLeader] == 3)
- {
- if(PlayerInfo[playerid][pLeader] == 1)
- {
- if( VrataPD44 == 0)
- {
- MoveDynamicObject(VrataPD4 , 200.60000610352, 126.80000305176, 963.5, 2.0);
- VrataPD44 = 1;
- return 1;
- }
- else
- {
- MoveDynamicObject(VrataPD4 ,202.07800292969, 126.80000305176, 963.5, 2.0);
- VrataPD44 = 0;
- return 1;
- }
- }
- }
- }
- if (PlayerToPoint(2.0, playerid,183.66499328613, 126.80000305176, 963.5))
- {
- if(PlayerInfo[playerid][pMember] == 1 || PlayerInfo[playerid][pMember] == 2 || PlayerInfo[playerid][pMember] == 3 || PlayerInfo[playerid][pLeader] == 1 || PlayerInfo[playerid][pLeader] == 2 || PlayerInfo[playerid][pLeader] == 3)
- {
- if( VrataPD33 == 0)
- {
- MoveDynamicObject(VrataPD3 , 185.10000610352, 126.80000305176, 963.5, 2.0);
- VrataPD33 = 1;
- return 1;
- }
- else
- {
- MoveDynamicObject(VrataPD3 ,183.66499328613, 126.80000305176, 963.5, 2.0);
- VrataPD33 = 0;
- return 1;
- }
- }
- }
- if (PlayerToPoint(2.0, playerid,192.47200012207, 126.80000305176, 963.5))
- {
- if(PlayerInfo[playerid][pMember] == 1 || PlayerInfo[playerid][pMember] == 2 || PlayerInfo[playerid][pMember] == 3 || PlayerInfo[playerid][pLeader] == 1 || PlayerInfo[playerid][pLeader] == 2 || PlayerInfo[playerid][pLeader] == 3)
- {
- if( VrataPD22 == 0)
- {
- MoveDynamicObject(VrataPD2 ,191, 126.80000305176, 963.5, 2.0);
- VrataPD22 = 1;
- return 1;
- }
- else
- {
- MoveDynamicObject(VrataPD2 ,192.47200012207, 126.80000305176, 963.5, 2.0);
- VrataPD22 = 0;
- return 1;
- }
- }
- }
- if (PlayerToPoint(2.0, playerid,192.4700012207, 130.69999694824, 963.5))
- {
- if(PlayerInfo[playerid][pMember] == 1 || PlayerInfo[playerid][pMember] == 2 || PlayerInfo[playerid][pMember] == 3 || PlayerInfo[playerid][pLeader] == 1 || PlayerInfo[playerid][pLeader] == 2 || PlayerInfo[playerid][pLeader] == 3)
- {
- if( VrataPD122 == 0)
- {
- MoveDynamicObject(VrataPD1 ,191, 130.69921875, 963.5, 2.2);
- VrataPD122 = 1;
- return 1;
- }
- else
- {
- MoveDynamicObject(VrataPD1 ,192.4700012207, 130.69999694824, 963.5, 2.0);
- VrataPD122 = 0;
- return 1;
- }
- }
- }
- if(PlayerToPoint(1.0,playerid,-801.1234,-1879.5660,11.6751))
- {
- PlayerInfo[playerid][pImaKopac] = 1;
- SetPlayerAttachedObject(playerid, 4, 18634, 6, 0, 0, 0, 90, 270, 6, 1, 1, 1);
- SendClientMessage(playerid,-1,"{6EF83C}INFO:{FFFFFF}Zedovte nov kopac..");
- SendClientMessage(playerid,-1,"{6EF83C}INFO:{FFFFFF}Ne boksuvajte, ne trcajte, ne skokajte moze da se povredite.");
- }
- if(PlayerToPoint(1.0,playerid,-805.1863,-1883.9258,11.6819))
- {
- new originalskin = PlayerInfo[playerid][pChar];
- PlayerInfo[playerid][pJob] = 0;
- PlayerInfo[playerid][pImaKopac] = 0;
- SetPlayerAttachedObject(playerid, 4, 326, 6);
- SetPlayerSkin(playerid, originalskin);
- if(IsPlayerAttachedObjectSlotUsed(playerid,4)) RemovePlayerAttachedObject(playerid,4);
- if(IsPlayerAttachedObjectSlotUsed(playerid,3)) RemovePlayerAttachedObject(playerid,3);
- SendClientMessage(playerid,-1,"{6EF83C}INFO:{FFFFFF}Dadovte otkaz.");
- }
- if(PlayerToPoint(1.0,playerid,-803.3940,-1881.5603,11.6957))
- {
- PlayerInfo[playerid][pJob] = 31;
- PlayerInfo[playerid][pImaKopac] = 1;
- SetPlayerAttachedObject(playerid, 4, 18634, 6, 0, 0, 0, 90, 270, 6, 1, 1, 1);
- SendClientMessage(playerid,-1,"{6EF83C}INFO:{FFFFFF}Se vrabotivte kako rudar");
- SetPlayerSkin(playerid, 260);
- SendClientMessage(playerid,-1,"{6EF83C}INFO:{FFFFFF}Ne boksuvajte, ne trcajte, ne skokajte moze da se povredite.");
- }
- if(PlayerToPoint(2.0, playerid,1390.9519,-770.9647,153.1511) || PlayerToPoint(2.0, playerid,1404.3696,-766.9763,173.2178) || PlayerToPoint(2.0, playerid,1414.0422,-768.3853,153.1511) || PlayerToPoint(2.0, playerid,1368.8311,-1491.6130,13.6245) || PlayerToPoint(2.0, playerid,1368.5223,-1491.9915,16.9491))
- {
- ShowPlayerDialog(playerid,FLASAMENU,DIALOG_STYLE_LIST, "Izberete","Bezalkoholni pijaloci\nAlkoholni pijaloci\nCigari\nPijaloci za VIP", "Izberi", "Otkazi");
- }
- if(IsPlayerConnected(playerid))
- {
- GetPlayerName(playerid, sendername, sizeof(sendername));
- if(PlayerInfo[playerid][pImaKamen] == 1||PlayerInfo[playerid][pImaKamen] == 1||PlayerInfo[playerid][pImaKamen] == 1||PlayerInfo[playerid][pImaKamen] == 1||PlayerInfo[playerid][pImaKamen] == 1||PlayerInfo[playerid][pImaKamen] == 1)
- {
- if (PlayerToPoint(1, playerid,-799.2798,-1876.9459,11.9694) || PlayerToPoint(1,playerid,-799.2798,-1876.9459,11.9694) || PlayerToPoint(1,playerid,-799.2798,-1876.9459,11.9694))
- {
- PlayerInfo[playerid][pBankomatA]=PlayerInfo[playerid][pBankomatA]+500;
- SendClientMessage(playerid, COLOR_GRAD2, "{6EF83C}INFO:{FFFFFF}Pronajdovte ruda odnesete ja, i vratete se po nova");
- PlayerInfo[playerid][pImaKamen] = 0;
- GameTextForPlayer(playerid, "~w~+500$", 3000, 1);
- ImaKamen[playerid] = 0;
- if(IsPlayerAttachedObjectSlotUsed(playerid,3)) RemovePlayerAttachedObject(playerid,3);
- }
- }
- }
- //------------------------------------------------------------------------------
- if(newkeys == 65536)
- {
- if(PlayerToPoint(2.0, playerid,234.2366,160.0957,1003.023))
- {
- for(new i = 0; i < MAX_PLAYERS; i++)
- {
- new string[128];
- new sendername[MAX_PLAYER_NAME];
- new teamnumber = PlayerInfo[playerid][pBiroclen];
- if (IsPlayerConnected(i))
- {
- GetPlayerName(i, sendername, sizeof(sendername));
- if (PlayerInfo[i][pBiroclen] == teamnumber) format(string, sizeof(string), "BIRO | %s | %d | %s |",sendername,PlayerInfo[i][pPnumber],PlayerInfo[i][pBiro]);
- if (strlen(string) > 1) SendClientMessage(playerid, 0x458E1DAA, string);
- }
- }
- }
- if(PlayerToPoint(2.0, playerid,234.9485,167.1597,1003.0300))
- {
- ShowPlayerDialog(playerid,DIALOG_BIRO,DIALOG_STYLE_INPUT,"Biro za vrabotuvanje","Kakov vid na rabota barate?","Vnesi","Iskluci");
- }
- if (PlayerToPoint(1.0, playerid,1696.8455,-1845.7977,13.5355))
- {
- ShowPlayerDialog(playerid,FASTFOOD,DIALOG_STYLE_LIST,"Brza hrana","Hotdog 7$\nMal Hamburger\nSprunk 7$\nMal tost 5$\nGolem tost 8$\nChickenburger 10$\nGiro(svinsko meso)\nGiro(pilesko meso)\nParce pica 8$\nFrancuski tost4$\nSendvic so kebapi 6$","Kupi","Otkazi");
- }
- if (PlayerToPoint(2.0, playerid,1740.4537,-1209.2537,85.2609))
- {
- new smetka1[160];
- new smetka2[160];
- new smetka3[160];
- new smetka4[160];
- format(smetka1, sizeof(smetka1),"Smetka za struja: %d.",PlayerInfo[playerid][pStruja]);
- format(smetka2, sizeof(smetka2),"Smetka za voda: %d.",PlayerInfo[playerid][pVoda]);
- format(smetka3, sizeof(smetka3),"Smetka za komunalna: %d.",PlayerInfo[playerid][pKomunalna]);
- format(smetka4, sizeof(smetka4),"Smetka za kabelska: %d.",PlayerInfo[playerid][pTelevizor]);
- format(string, 500,"\n%s\n%s\n%s\n%s",smetka1,smetka2,smetka3,smetka4);
- ShowPlayerDialog(playerid, 3338, DIALOG_STYLE_LIST,"{FFFFFF}Smetki",string,"Plati","Izlez");
- }
- if(PlayerToPoint(2.0,playerid,244.0870,123.7245,1003.2257))
- {
- if(PlayerInfo[playerid][pLeader] == 2 || PlayerInfo[playerid][pMember] == 2)
- {
- ShowPlayerDialog(playerid, DIALOG_UNDERCOVER, DIALOG_STYLE_LIST, "Odberete skin:","Prostitutka\nGangster\nGospodin","Odberi","Iskluci");
- return 1;
- }
- }
- if(PlayerToPoint(2.0,playerid,1726.2695,-1881.1495,13.5638) || PlayerToPoint(2.0,playerid,1199.5015,-912.0008,48.0625) || PlayerToPoint(2.0,playerid,1218.1016,-1426.1445,13.3602) || PlayerToPoint(2.0,playerid,1211.1426,-903.6031,42.9280) || PlayerToPoint(2.0,playerid,1302.4445,-1871.4314,13.5968) || PlayerToPoint(2.0,playerid,1485.3364,-1612.7831,14.0393))
- {
- ShowPlayerDialog(playerid,FLASAMENU,DIALOG_STYLE_LIST, "Odberete","Bezalkoholni pijaloci\nAlkoholni pijaloci\nCigari\nPijaloci za VIP", "Odberi", "Otkazi");
- return 1;
- }
- }
- }
- if(newkeys == KEY_SUBMISSION)// KOGA KE STISNES
- {
- if(IsPlayerInAnyVehicle(playerid))
- {
- if(IsPlayerConnected(playerid))
- {
- if(!engineOn[GetPlayerVehicleID(playerid)])
- {
- if(GetPlayerState(playerid) == PLAYER_STATE_PASSENGER)
- {
- return 1;
- }
- if(pveh == 510 || pveh == 462 || pveh == 481 || pveh == 509)
- {
- return 1;
- }
- if(newcar == 59 || newcar == 60)
- {
- return 1;
- }
- if(newcar >= 157 && newcar <= 206)
- {
- if(HireCar[playerid] != newcar)
- {
- return 1;
- }
- }
- if(IsAPlane(newcar))
- {
- return 1;
- }
- if(IsARaceCar(newcar))
- {
- return 1;
- }
- if(gEngine[playerid] == 1) { return 1; }
- return 1;
- }
- }
- }
- return 1;
- }
- else if(newkeys == KEY_SECONDARY_ATTACK)//16
- {
- if (GetPlayerState(playerid) == 1) CheckForWalkingTeleport(playerid);
- if(GetPlayerState(playerid) == PLAYER_STATE_DRIVER)
- {
- if(gEngine[playerid] == 0 && engineOn[newcar] == 0)
- {
- RemovePlayerFromVehicle(playerid);
- TogglePlayerControllable(playerid, 1);
- return 1;
- }
- else if(NoFuel[playerid] == 1)
- {
- TogglePlayerControllable(playerid, 1);
- RemovePlayerFromVehicle(playerid);
- NoFuel[playerid] = 0;
- return 1;
- }
- }
- }
- if(IsKeyJustDown(KEY_FIRE, newkeys, oldkeys))
- {
- if(SelectChar[playerid] == 255)
- {
- switch (SelectCharID[playerid])
- {
- case 1:
- {
- if(SelectCharPlace[playerid] == 1) { SetPlayerSkin(playerid, JoinPed[0][0]); SelectCharPlace[playerid] = 2; ChosenSkin[playerid] = JoinPed[0][0]; }
- else if(SelectCharPlace[playerid] == 2) { SetPlayerSkin(playerid, JoinPed[1][0]); SelectCharPlace[playerid] = 3; ChosenSkin[playerid] = JoinPed[1][0]; }
- else if(SelectCharPlace[playerid] == 3) { SetPlayerSkin(playerid, JoinPed[2][0]); SelectCharPlace[playerid] = 4; ChosenSkin[playerid] = JoinPed[2][0]; }
- else if(SelectCharPlace[playerid] == 4) { SetPlayerSkin(playerid, JoinPed[3][0]); SelectCharPlace[playerid] = 5; ChosenSkin[playerid] = JoinPed[3][0]; }
- else if(SelectCharPlace[playerid] == 5) { SetPlayerSkin(playerid, JoinPed[4][0]); SelectCharPlace[playerid] = 6; ChosenSkin[playerid] = JoinPed[4][0]; }
- else if(SelectCharPlace[playerid] == 6) { SetPlayerSkin(playerid, JoinPed[5][0]); SelectCharPlace[playerid] = 7; ChosenSkin[playerid] = JoinPed[5][0]; }
- else if(SelectCharPlace[playerid] == 7) { SetPlayerSkin(playerid, JoinPed[6][0]); SelectCharPlace[playerid] = 1; ChosenSkin[playerid] = JoinPed[6][0]; }
- }
- case 2:
- {
- if(SelectCharPlace[playerid] == 1) { SetPlayerSkin(playerid, JoinPed[7][0]); SelectCharPlace[playerid] = 2; ChosenSkin[playerid] = JoinPed[7][0]; }
- else if(SelectCharPlace[playerid] == 2) { SetPlayerSkin(playerid, JoinPed[8][0]); SelectCharPlace[playerid] = 3; ChosenSkin[playerid] = JoinPed[8][0]; }
- else if(SelectCharPlace[playerid] == 3) { SetPlayerSkin(playerid, JoinPed[9][0]); SelectCharPlace[playerid] = 4; ChosenSkin[playerid] = JoinPed[9][0]; }
- else if(SelectCharPlace[playerid] == 4) { SetPlayerSkin(playerid, JoinPed[10][0]); SelectCharPlace[playerid] = 5; ChosenSkin[playerid] = JoinPed[10][0]; }
- else if(SelectCharPlace[playerid] == 5) { SetPlayerSkin(playerid, JoinPed[11][0]); SelectCharPlace[playerid] = 6; ChosenSkin[playerid] = JoinPed[11][0]; }
- else if(SelectCharPlace[playerid] == 6) { SetPlayerSkin(playerid, JoinPed[12][0]); SelectCharPlace[playerid] = 1; ChosenSkin[playerid] = JoinPed[12][0]; }
- }
- case 3:
- {
- if(SelectCharPlace[playerid] == 1) { SetPlayerSkin(playerid, JoinPed[13][0]); SelectCharPlace[playerid] = 2; ChosenSkin[playerid] = JoinPed[13][0]; }
- if(SelectCharPlace[playerid] == 3) { SetPlayerSkin(playerid, JoinPed[14][0]); SelectCharPlace[playerid] = 3; ChosenSkin[playerid] = JoinPed[14][0]; }
- else if(SelectCharPlace[playerid] == 3) { SetPlayerSkin(playerid, JoinPed[15][0]); SelectCharPlace[playerid] = 1; ChosenSkin[playerid] = JoinPed[15][0]; }
- }
- case 4:
- {
- if(SelectCharPlace[playerid] == 1) { SetPlayerSkin(playerid, JoinPed[16][0]); SelectCharPlace[playerid] = 2; ChosenSkin[playerid] = JoinPed[16][0]; }
- else if(SelectCharPlace[playerid] == 2) { SetPlayerSkin(playerid, JoinPed[17][0]); SelectCharPlace[playerid] = 3; ChosenSkin[playerid] = JoinPed[17][0]; }
- else if(SelectCharPlace[playerid] == 3) { SetPlayerSkin(playerid, JoinPed[18][0]); SelectCharPlace[playerid] = 4; ChosenSkin[playerid] = JoinPed[18][0]; }
- else if(SelectCharPlace[playerid] == 4) { SetPlayerSkin(playerid, JoinPed[19][0]); SelectCharPlace[playerid] = 5; ChosenSkin[playerid] = JoinPed[19][0]; }
- else if(SelectCharPlace[playerid] == 5) { SetPlayerSkin(playerid, JoinPed[20][0]); SelectCharPlace[playerid] = 6; ChosenSkin[playerid] = JoinPed[20][0]; }
- else if(SelectCharPlace[playerid] == 6) { SetPlayerSkin(playerid, JoinPed[21][0]); SelectCharPlace[playerid] = 7; ChosenSkin[playerid] = JoinPed[21][0]; }
- else if(SelectCharPlace[playerid] == 7) { SetPlayerSkin(playerid, JoinPed[22][0]); SelectCharPlace[playerid] = 1; ChosenSkin[playerid] = JoinPed[22][0]; }
- }
- case 5:
- {
- if(SelectCharPlace[playerid] == 1) { SetPlayerSkin(playerid, JoinPed[23][0]); SelectCharPlace[playerid] = 2; ChosenSkin[playerid] = JoinPed[23][0]; }
- else if(SelectCharPlace[playerid] == 2) { SetPlayerSkin(playerid, JoinPed[24][0]); SelectCharPlace[playerid] = 3; ChosenSkin[playerid] = JoinPed[23][0]; }
- else if(SelectCharPlace[playerid] == 3) { SetPlayerSkin(playerid, JoinPed[25][0]); SelectCharPlace[playerid] = 4; ChosenSkin[playerid] = JoinPed[25][0]; }
- else if(SelectCharPlace[playerid] == 4) { SetPlayerSkin(playerid, JoinPed[26][0]); SelectCharPlace[playerid] = 5; ChosenSkin[playerid] = JoinPed[26][0]; }
- else if(SelectCharPlace[playerid] == 5) { SetPlayerSkin(playerid, JoinPed[27][0]); SelectCharPlace[playerid] = 6; ChosenSkin[playerid] = JoinPed[27][0]; }
- else if(SelectCharPlace[playerid] == 6) { SetPlayerSkin(playerid, JoinPed[28][0]); SelectCharPlace[playerid] = 7; ChosenSkin[playerid] = JoinPed[28][0]; }
- else if(SelectCharPlace[playerid] == 7) { SetPlayerSkin(playerid, JoinPed[29][0]); SelectCharPlace[playerid] = 1; ChosenSkin[playerid] = JoinPed[29][0]; }
- }
- case 6:
- {
- if(SelectCharPlace[playerid] == 1) { SetPlayerSkin(playerid, JoinPed[30][0]); SelectCharPlace[playerid] = 2; ChosenSkin[playerid] = JoinPed[30][0]; }
- else if(SelectCharPlace[playerid] == 2) { SetPlayerSkin(playerid, JoinPed[31][0]); SelectCharPlace[playerid] = 3; ChosenSkin[playerid] = JoinPed[31][0]; }
- else if(SelectCharPlace[playerid] == 3) { SetPlayerSkin(playerid, JoinPed[32][0]); SelectCharPlace[playerid] = 4; ChosenSkin[playerid] = JoinPed[32][0]; }
- else if(SelectCharPlace[playerid] == 4) { SetPlayerSkin(playerid, JoinPed[33][0]); SelectCharPlace[playerid] = 5; ChosenSkin[playerid] = JoinPed[33][0]; }
- else if(SelectCharPlace[playerid] == 5) { SetPlayerSkin(playerid, JoinPed[34][0]); SelectCharPlace[playerid] = 6; ChosenSkin[playerid] = JoinPed[34][0]; }
- else if(SelectCharPlace[playerid] == 6) { SetPlayerSkin(playerid, JoinPed[35][0]); SelectCharPlace[playerid] = 7; ChosenSkin[playerid] = JoinPed[35][0]; }
- else if(SelectCharPlace[playerid] == 7) { SetPlayerSkin(playerid, JoinPed[36][0]); SelectCharPlace[playerid] = 1; ChosenSkin[playerid] = JoinPed[36][0]; }
- }
- case 7:
- {
- if(SelectCharPlace[playerid] == 1) { SetPlayerSkin(playerid, JoinPed[37][0]); SelectCharPlace[playerid] = 2; ChosenSkin[playerid] = JoinPed[37][0]; }
- else if(SelectCharPlace[playerid] == 2) { SetPlayerSkin(playerid, JoinPed[38][0]); SelectCharPlace[playerid] = 3; ChosenSkin[playerid] = JoinPed[38][0]; }
- else if(SelectCharPlace[playerid] == 3) { SetPlayerSkin(playerid, JoinPed[39][0]); SelectCharPlace[playerid] = 4; ChosenSkin[playerid] = JoinPed[39][0]; }
- else if(SelectCharPlace[playerid] == 4) { SetPlayerSkin(playerid, JoinPed[40][0]); SelectCharPlace[playerid] = 5; ChosenSkin[playerid] = JoinPed[40][0]; }
- else if(SelectCharPlace[playerid] == 5) { SetPlayerSkin(playerid, JoinPed[41][0]); SelectCharPlace[playerid] = 6; ChosenSkin[playerid] = JoinPed[41][0]; }
- else if(SelectCharPlace[playerid] == 6) { SetPlayerSkin(playerid, JoinPed[42][0]); SelectCharPlace[playerid] = 7; ChosenSkin[playerid] = JoinPed[42][0]; }
- else if(SelectCharPlace[playerid] == 7) { SetPlayerSkin(playerid, JoinPed[43][0]); SelectCharPlace[playerid] = 1; ChosenSkin[playerid] = JoinPed[43][0]; }
- }
- case 8:
- {
- if(SelectCharPlace[playerid] == 1) { SetPlayerSkin(playerid, JoinPed[44][0]); SelectCharPlace[playerid] = 2; ChosenSkin[playerid] = JoinPed[44][0]; }
- else if(SelectCharPlace[playerid] == 2) { SetPlayerSkin(playerid, JoinPed[45][0]); SelectCharPlace[playerid] = 3; ChosenSkin[playerid] = JoinPed[45][0]; }
- else if(SelectCharPlace[playerid] == 3) { SetPlayerSkin(playerid, JoinPed[46][0]); SelectCharPlace[playerid] = 4; ChosenSkin[playerid] = JoinPed[46][0]; }
- else if(SelectCharPlace[playerid] == 4) { SetPlayerSkin(playerid, JoinPed[47][0]); SelectCharPlace[playerid] = 5; ChosenSkin[playerid] = JoinPed[47][0]; }
- else if(SelectCharPlace[playerid] == 5) { SetPlayerSkin(playerid, JoinPed[48][0]); SelectCharPlace[playerid] = 6; ChosenSkin[playerid] = JoinPed[48][0]; }
- else if(SelectCharPlace[playerid] == 6) { SetPlayerSkin(playerid, JoinPed[49][0]); SelectCharPlace[playerid] = 7; ChosenSkin[playerid] = JoinPed[49][0]; }
- else if(SelectCharPlace[playerid] == 7) { SetPlayerSkin(playerid, JoinPed[50][0]); SelectCharPlace[playerid] = 1; ChosenSkin[playerid] = JoinPed[50][0]; }
- }
- case 9:
- {
- if(SelectCharPlace[playerid] == 1) { SetPlayerSkin(playerid, JoinPed[51][0]); SelectCharPlace[playerid] = 2; ChosenSkin[playerid] = JoinPed[51][0]; }
- else if(SelectCharPlace[playerid] == 2) { SetPlayerSkin(playerid, JoinPed[52][0]); SelectCharPlace[playerid] = 3; ChosenSkin[playerid] = JoinPed[52][0]; }
- else if(SelectCharPlace[playerid] == 3) { SetPlayerSkin(playerid, JoinPed[53][0]); SelectCharPlace[playerid] = 4; ChosenSkin[playerid] = JoinPed[53][0]; }
- else if(SelectCharPlace[playerid] == 4) { SetPlayerSkin(playerid, JoinPed[54][0]); SelectCharPlace[playerid] = 5; ChosenSkin[playerid] = JoinPed[54][0]; }
- else if(SelectCharPlace[playerid] == 5) { SetPlayerSkin(playerid, JoinPed[55][0]); SelectCharPlace[playerid] = 1; ChosenSkin[playerid] = JoinPed[55][0]; }
- }
- case 10:
- {
- if(SelectCharPlace[playerid] == 1) { SetPlayerSkin(playerid, JoinPed[56][0]); SelectCharPlace[playerid] = 2; ChosenSkin[playerid] = JoinPed[56][0]; }
- else if(SelectCharPlace[playerid] == 2) { SetPlayerSkin(playerid, JoinPed[57][0]); SelectCharPlace[playerid] = 3; ChosenSkin[playerid] = JoinPed[57][0]; }
- else if(SelectCharPlace[playerid] == 3) { SetPlayerSkin(playerid, JoinPed[58][0]); SelectCharPlace[playerid] = 2; ChosenSkin[playerid] = JoinPed[58][0]; }
- else if(SelectCharPlace[playerid] == 4) { SetPlayerSkin(playerid, JoinPed[59][0]); SelectCharPlace[playerid] = 1; ChosenSkin[playerid] = JoinPed[59][0]; }
- }
- case 12:
- {
- if(SelectCharPlace[playerid] == 1) { SetPlayerSkin(playerid, JoinPed[60][0]); SelectCharPlace[playerid] = 2; ChosenSkin[playerid] = JoinPed[60][0]; }
- else if(SelectCharPlace[playerid] == 2) { SetPlayerSkin(playerid, JoinPed[61][0]); SelectCharPlace[playerid] = 3; ChosenSkin[playerid] = JoinPed[61][0]; }
- else if(SelectCharPlace[playerid] == 3) { SetPlayerSkin(playerid, JoinPed[62][0]); SelectCharPlace[playerid] = 4; ChosenSkin[playerid] = JoinPed[62][0]; }
- else if(SelectCharPlace[playerid] == 4) { SetPlayerSkin(playerid, JoinPed[63][0]); SelectCharPlace[playerid] = 5; ChosenSkin[playerid] = JoinPed[63][0]; }
- else if(SelectCharPlace[playerid] == 5) { SetPlayerSkin(playerid, JoinPed[64][0]); SelectCharPlace[playerid] = 1; ChosenSkin[playerid] = JoinPed[64][0]; }
- }
- case 13:
- {
- if(SelectCharPlace[playerid] == 1) { SetPlayerSkin(playerid, JoinPed[65][0]); SelectCharPlace[playerid] = 2; ChosenSkin[playerid] = JoinPed[65][0]; }
- else if(SelectCharPlace[playerid] == 2) { SetPlayerSkin(playerid, JoinPed[66][0]); SelectCharPlace[playerid] = 3; ChosenSkin[playerid] = JoinPed[66][0]; }
- else if(SelectCharPlace[playerid] == 3) { SetPlayerSkin(playerid, JoinPed[67][0]); SelectCharPlace[playerid] = 4; ChosenSkin[playerid] = JoinPed[67][0]; }
- else if(SelectCharPlace[playerid] == 4) { SetPlayerSkin(playerid, JoinPed[68][0]); SelectCharPlace[playerid] = 5; ChosenSkin[playerid] = JoinPed[68][0]; }
- else if(SelectCharPlace[playerid] == 5) { SetPlayerSkin(playerid, JoinPed[69][0]); SelectCharPlace[playerid] = 6; ChosenSkin[playerid] = JoinPed[69][0]; }
- else if(SelectCharPlace[playerid] == 6) { SetPlayerSkin(playerid, JoinPed[70][0]); SelectCharPlace[playerid] = 7; ChosenSkin[playerid] = JoinPed[70][0]; }
- else if(SelectCharPlace[playerid] == 7) { SetPlayerSkin(playerid, JoinPed[71][0]); SelectCharPlace[playerid] = 1; ChosenSkin[playerid] = JoinPed[71][0]; }
- }
- case 14:
- {
- if(SelectCharPlace[playerid] == 1) { SetPlayerSkin(playerid, JoinPed[72][0]); SelectCharPlace[playerid] = 2; ChosenSkin[playerid] = JoinPed[72][0]; }
- else if(SelectCharPlace[playerid] == 2) { SetPlayerSkin(playerid, JoinPed[73][0]); SelectCharPlace[playerid] = 3; ChosenSkin[playerid] = JoinPed[73][0]; }
- else if(SelectCharPlace[playerid] == 3) { SetPlayerSkin(playerid, JoinPed[74][0]); SelectCharPlace[playerid] = 4; ChosenSkin[playerid] = JoinPed[74][0]; }
- else if(SelectCharPlace[playerid] == 4) { SetPlayerSkin(playerid, JoinPed[75][0]); SelectCharPlace[playerid] = 5; ChosenSkin[playerid] = JoinPed[75][0]; }
- else if(SelectCharPlace[playerid] == 5) { SetPlayerSkin(playerid, JoinPed[76][0]); SelectCharPlace[playerid] = 6; ChosenSkin[playerid] = JoinPed[76][0]; }
- else if(SelectCharPlace[playerid] == 6) { SetPlayerSkin(playerid, JoinPed[77][0]); SelectCharPlace[playerid] = 7; ChosenSkin[playerid] = JoinPed[77][0]; }
- else if(SelectCharPlace[playerid] == 7) { SetPlayerSkin(playerid, JoinPed[78][0]); SelectCharPlace[playerid] = 1; ChosenSkin[playerid] = JoinPed[78][0]; }
- }
- case 15:
- {
- if(SelectCharPlace[playerid] == 1) { SetPlayerSkin(playerid, JoinPed[79][0]); SelectCharPlace[playerid] = 2; ChosenSkin[playerid] = JoinPed[79][0]; }
- else if(SelectCharPlace[playerid] == 2) { SetPlayerSkin(playerid, JoinPed[80][0]); SelectCharPlace[playerid] = 3; ChosenSkin[playerid] = JoinPed[80][0]; }
- else if(SelectCharPlace[playerid] == 3) { SetPlayerSkin(playerid, JoinPed[81][0]); SelectCharPlace[playerid] = 4; ChosenSkin[playerid] = JoinPed[81][0]; }
- else if(SelectCharPlace[playerid] == 4) { SetPlayerSkin(playerid, JoinPed[82][0]); SelectCharPlace[playerid] = 5; ChosenSkin[playerid] = JoinPed[82][0]; }
- else if(SelectCharPlace[playerid] == 5) { SetPlayerSkin(playerid, JoinPed[83][0]); SelectCharPlace[playerid] = 6; ChosenSkin[playerid] = JoinPed[83][0]; }
- else if(SelectCharPlace[playerid] == 6) { SetPlayerSkin(playerid, JoinPed[84][0]); SelectCharPlace[playerid] = 7; ChosenSkin[playerid] = JoinPed[84][0]; }
- else if(SelectCharPlace[playerid] == 7) { SetPlayerSkin(playerid, JoinPed[85][0]); SelectCharPlace[playerid] = 1; ChosenSkin[playerid] = JoinPed[85][0]; }
- }
- case 16:
- {
- if(SelectCharPlace[playerid] == 1) { SetPlayerSkin(playerid, JoinPed[86][0]); SelectCharPlace[playerid] = 2; ChosenSkin[playerid] = JoinPed[86][0]; }
- else if(SelectCharPlace[playerid] == 2) { SetPlayerSkin(playerid, JoinPed[87][0]); SelectCharPlace[playerid] = 3; ChosenSkin[playerid] = JoinPed[87][0]; }
- else if(SelectCharPlace[playerid] == 3) { SetPlayerSkin(playerid, JoinPed[88][0]); SelectCharPlace[playerid] = 2; ChosenSkin[playerid] = JoinPed[88][0]; }
- else if(SelectCharPlace[playerid] == 4) { SetPlayerSkin(playerid, JoinPed[89][0]); SelectCharPlace[playerid] = 1; ChosenSkin[playerid] = JoinPed[89][0]; }
- }
- case 20: //maleped
- {
- if(SelectCharPlace[playerid] == 1) { SetPlayerSkin(playerid, CivMalePeds[1][0]); SelectCharPlace[playerid] = 2; ChosenSkin[playerid] = CivMalePeds[1][0]; }
- else if(SelectCharPlace[playerid] == 2) { SetPlayerSkin(playerid, CivMalePeds[2][0]); SelectCharPlace[playerid] = 3; ChosenSkin[playerid] = CivMalePeds[2][0]; }
- else if(SelectCharPlace[playerid] == 3) { SetPlayerSkin(playerid, CivMalePeds[3][0]); SelectCharPlace[playerid] = 4; ChosenSkin[playerid] = CivMalePeds[3][0]; }
- else if(SelectCharPlace[playerid] == 4) { SetPlayerSkin(playerid, CivMalePeds[4][0]); SelectCharPlace[playerid] = 5; ChosenSkin[playerid] = CivMalePeds[4][0]; }
- else if(SelectCharPlace[playerid] == 5) { SetPlayerSkin(playerid, CivMalePeds[5][0]); SelectCharPlace[playerid] = 6; ChosenSkin[playerid] = CivMalePeds[5][0]; }
- else if(SelectCharPlace[playerid] == 6) { SetPlayerSkin(playerid, CivMalePeds[6][0]); SelectCharPlace[playerid] = 7; ChosenSkin[playerid] = CivMalePeds[6][0]; }
- else if(SelectCharPlace[playerid] == 7) { SetPlayerSkin(playerid, CivMalePeds[7][0]); SelectCharPlace[playerid] = 8; ChosenSkin[playerid] = CivMalePeds[7][0]; }
- else if(SelectCharPlace[playerid] == 8) { SetPlayerSkin(playerid, CivMalePeds[8][0]); SelectCharPlace[playerid] = 9; ChosenSkin[playerid] = CivMalePeds[8][0]; }
- else if(SelectCharPlace[playerid] == 9) { SetPlayerSkin(playerid, CivMalePeds[9][0]); SelectCharPlace[playerid] = 10; ChosenSkin[playerid] = CivMalePeds[9][0]; }
- else if(SelectCharPlace[playerid] == 10) { SetPlayerSkin(playerid, CivMalePeds[10][0]); SelectCharPlace[playerid] = 11; ChosenSkin[playerid] = CivMalePeds[10][0]; }
- else if(SelectCharPlace[playerid] == 11) { SetPlayerSkin(playerid, CivMalePeds[11][0]); SelectCharPlace[playerid] = 12; ChosenSkin[playerid] = CivMalePeds[11][0]; }
- else if(SelectCharPlace[playerid] == 12) { SetPlayerSkin(playerid, CivMalePeds[12][0]); SelectCharPlace[playerid] = 13; ChosenSkin[playerid] = CivMalePeds[12][0]; }
- else if(SelectCharPlace[playerid] == 13) { SetPlayerSkin(playerid, CivMalePeds[13][0]); SelectCharPlace[playerid] = 14; ChosenSkin[playerid] = CivMalePeds[13][0]; }
- else if(SelectCharPlace[playerid] == 14) { SetPlayerSkin(playerid, CivMalePeds[14][0]); SelectCharPlace[playerid] = 15; ChosenSkin[playerid] = CivMalePeds[14][0]; }
- else if(SelectCharPlace[playerid] == 15) { SetPlayerSkin(playerid, CivMalePeds[15][0]); SelectCharPlace[playerid] = 16; ChosenSkin[playerid] = CivMalePeds[15][0]; }
- else if(SelectCharPlace[playerid] == 16) { SetPlayerSkin(playerid, CivMalePeds[16][0]); SelectCharPlace[playerid] = 17; ChosenSkin[playerid] = CivMalePeds[16][0]; }
- else if(SelectCharPlace[playerid] == 17) { SetPlayerSkin(playerid, CivMalePeds[17][0]); SelectCharPlace[playerid] = 18; ChosenSkin[playerid] = CivMalePeds[17][0]; }
- else if(SelectCharPlace[playerid] == 18) { SetPlayerSkin(playerid, CivMalePeds[18][0]); SelectCharPlace[playerid] = 19; ChosenSkin[playerid] = CivMalePeds[18][0]; }
- else if(SelectCharPlace[playerid] == 19) { SetPlayerSkin(playerid, CivMalePeds[19][0]); SelectCharPlace[playerid] = 20; ChosenSkin[playerid] = CivMalePeds[19][0]; }
- else if(SelectCharPlace[playerid] == 20) { SetPlayerSkin(playerid, CivMalePeds[20][0]); SelectCharPlace[playerid] = 21; ChosenSkin[playerid] = CivMalePeds[20][0]; }
- else if(SelectCharPlace[playerid] == 21) { SetPlayerSkin(playerid, CivMalePeds[21][0]); SelectCharPlace[playerid] = 22; ChosenSkin[playerid] = CivMalePeds[21][0]; }
- else if(SelectCharPlace[playerid] == 22) { SetPlayerSkin(playerid, CivMalePeds[22][0]); SelectCharPlace[playerid] = 23; ChosenSkin[playerid] = CivMalePeds[22][0]; }
- else if(SelectCharPlace[playerid] == 23) { SetPlayerSkin(playerid, CivMalePeds[23][0]); SelectCharPlace[playerid] = 24; ChosenSkin[playerid] = CivMalePeds[23][0]; }
- else if(SelectCharPlace[playerid] == 24) { SetPlayerSkin(playerid, CivMalePeds[24][0]); SelectCharPlace[playerid] = 25; ChosenSkin[playerid] = CivMalePeds[24][0]; }
- else if(SelectCharPlace[playerid] == 25) { SetPlayerSkin(playerid, CivMalePeds[25][0]); SelectCharPlace[playerid] = 26; ChosenSkin[playerid] = CivMalePeds[25][0]; }
- else if(SelectCharPlace[playerid] == 26) { SetPlayerSkin(playerid, CivMalePeds[26][0]); SelectCharPlace[playerid] = 27; ChosenSkin[playerid] = CivMalePeds[26][0]; }
- else if(SelectCharPlace[playerid] == 27) { SetPlayerSkin(playerid, CivMalePeds[27][0]); SelectCharPlace[playerid] = 28; ChosenSkin[playerid] = CivMalePeds[27][0]; }
- else if(SelectCharPlace[playerid] == 28) { SetPlayerSkin(playerid, CivMalePeds[28][0]); SelectCharPlace[playerid] = 29; ChosenSkin[playerid] = CivMalePeds[28][0]; }
- else if(SelectCharPlace[playerid] == 29) { SetPlayerSkin(playerid, CivMalePeds[29][0]); SelectCharPlace[playerid] = 30; ChosenSkin[playerid] = CivMalePeds[29][0]; }
- else if(SelectCharPlace[playerid] == 30) { SetPlayerSkin(playerid, CivMalePeds[30][0]); SelectCharPlace[playerid] = 31; ChosenSkin[playerid] = CivMalePeds[30][0]; }
- else if(SelectCharPlace[playerid] == 31) { SetPlayerSkin(playerid, CivMalePeds[31][0]); SelectCharPlace[playerid] = 32; ChosenSkin[playerid] = CivMalePeds[31][0]; }
- else if(SelectCharPlace[playerid] == 32) { SetPlayerSkin(playerid, CivMalePeds[32][0]); SelectCharPlace[playerid] = 33; ChosenSkin[playerid] = CivMalePeds[32][0]; }
- else if(SelectCharPlace[playerid] == 33) { SetPlayerSkin(playerid, CivMalePeds[33][0]); SelectCharPlace[playerid] = 34; ChosenSkin[playerid] = CivMalePeds[33][0]; }
- else if(SelectCharPlace[playerid] == 34) { SetPlayerSkin(playerid, CivMalePeds[34][0]); SelectCharPlace[playerid] = 35; ChosenSkin[playerid] = CivMalePeds[34][0]; }
- else if(SelectCharPlace[playerid] == 35) { SetPlayerSkin(playerid, CivMalePeds[35][0]); SelectCharPlace[playerid] = 36; ChosenSkin[playerid] = CivMalePeds[35][0]; }
- else if(SelectCharPlace[playerid] == 36) { SetPlayerSkin(playerid, CivMalePeds[36][0]); SelectCharPlace[playerid] = 37; ChosenSkin[playerid] = CivMalePeds[36][0]; }
- else if(SelectCharPlace[playerid] == 37) { SetPlayerSkin(playerid, CivMalePeds[37][0]); SelectCharPlace[playerid] = 38; ChosenSkin[playerid] = CivMalePeds[37][0]; }
- else if(SelectCharPlace[playerid] == 38) { SetPlayerSkin(playerid, CivMalePeds[38][0]); SelectCharPlace[playerid] = 39; ChosenSkin[playerid] = CivMalePeds[38][0]; }
- else if(SelectCharPlace[playerid] == 39) { SetPlayerSkin(playerid, CivMalePeds[39][0]); SelectCharPlace[playerid] = 40; ChosenSkin[playerid] = CivMalePeds[39][0]; }
- else if(SelectCharPlace[playerid] == 40) { SetPlayerSkin(playerid, CivMalePeds[40][0]); SelectCharPlace[playerid] = 41; ChosenSkin[playerid] = CivMalePeds[40][0]; }
- else if(SelectCharPlace[playerid] == 41) { SetPlayerSkin(playerid, CivMalePeds[41][0]); SelectCharPlace[playerid] = 42; ChosenSkin[playerid] = CivMalePeds[41][0]; }
- else if(SelectCharPlace[playerid] == 42) { SetPlayerSkin(playerid, CivMalePeds[42][0]); SelectCharPlace[playerid] = 43; ChosenSkin[playerid] = CivMalePeds[42][0]; }
- else if(SelectCharPlace[playerid] == 43) { SetPlayerSkin(playerid, CivMalePeds[43][0]); SelectCharPlace[playerid] = 44; ChosenSkin[playerid] = CivMalePeds[43][0]; }
- else if(SelectCharPlace[playerid] == 44) { SetPlayerSkin(playerid, CivMalePeds[44][0]); SelectCharPlace[playerid] = 45; ChosenSkin[playerid] = CivMalePeds[44][0]; }
- else if(SelectCharPlace[playerid] == 45) { SetPlayerSkin(playerid, CivMalePeds[45][0]); SelectCharPlace[playerid] = 46; ChosenSkin[playerid] = CivMalePeds[45][0]; }
- else if(SelectCharPlace[playerid] == 46) { SetPlayerSkin(playerid, CivMalePeds[46][0]); SelectCharPlace[playerid] = 47; ChosenSkin[playerid] = CivMalePeds[46][0]; }
- else if(SelectCharPlace[playerid] == 47) { SetPlayerSkin(playerid, CivMalePeds[47][0]); SelectCharPlace[playerid] = 48; ChosenSkin[playerid] = CivMalePeds[47][0]; }
- else if(SelectCharPlace[playerid] == 48) { SetPlayerSkin(playerid, CivMalePeds[48][0]); SelectCharPlace[playerid] = 49; ChosenSkin[playerid] = CivMalePeds[48][0]; }
- else if(SelectCharPlace[playerid] == 49) { SetPlayerSkin(playerid, CivMalePeds[49][0]); SelectCharPlace[playerid] = 50; ChosenSkin[playerid] = CivMalePeds[49][0]; }
- else if(SelectCharPlace[playerid] == 50) { SetPlayerSkin(playerid, CivMalePeds[50][0]); SelectCharPlace[playerid] = 51; ChosenSkin[playerid] = CivMalePeds[50][0]; }
- else if(SelectCharPlace[playerid] == 51) { SetPlayerSkin(playerid, CivMalePeds[51][0]); SelectCharPlace[playerid] = 1; ChosenSkin[playerid] = CivMalePeds[51][0]; }
- }
- case 30: //Female civilian (by Ellis)
- {
- if(SelectCharPlace[playerid] == 1) { SetPlayerSkin(playerid, CivFemalePeds[1][0]); SelectCharPlace[playerid] = 2; ChosenSkin[playerid] = CivFemalePeds[1][0]; }
- else if(SelectCharPlace[playerid] == 2) { SetPlayerSkin(playerid, CivFemalePeds[2][0]); SelectCharPlace[playerid] = 3; ChosenSkin[playerid] = CivFemalePeds[2][0]; }
- else if(SelectCharPlace[playerid] == 3) { SetPlayerSkin(playerid, CivFemalePeds[3][0]); SelectCharPlace[playerid] = 4; ChosenSkin[playerid] = CivFemalePeds[3][0]; }
- else if(SelectCharPlace[playerid] == 4) { SetPlayerSkin(playerid, CivFemalePeds[4][0]); SelectCharPlace[playerid] = 5; ChosenSkin[playerid] = CivFemalePeds[4][0]; }
- else if(SelectCharPlace[playerid] == 5) { SetPlayerSkin(playerid, CivFemalePeds[5][0]); SelectCharPlace[playerid] = 6; ChosenSkin[playerid] = CivFemalePeds[5][0]; }
- else if(SelectCharPlace[playerid] == 6) { SetPlayerSkin(playerid, CivFemalePeds[6][0]); SelectCharPlace[playerid] = 7; ChosenSkin[playerid] = CivFemalePeds[6][0]; }
- else if(SelectCharPlace[playerid] == 7) { SetPlayerSkin(playerid, CivFemalePeds[7][0]); SelectCharPlace[playerid] = 8; ChosenSkin[playerid] = CivFemalePeds[7][0]; }
- else if(SelectCharPlace[playerid] == 8) { SetPlayerSkin(playerid, CivFemalePeds[8][0]); SelectCharPlace[playerid] = 9; ChosenSkin[playerid] = CivFemalePeds[8][0]; }
- else if(SelectCharPlace[playerid] == 9) { SetPlayerSkin(playerid, CivFemalePeds[9][0]); SelectCharPlace[playerid] = 10; ChosenSkin[playerid] = CivFemalePeds[9][0]; }
- else if(SelectCharPlace[playerid] == 10) { SetPlayerSkin(playerid, CivFemalePeds[10][0]); SelectCharPlace[playerid] = 11; ChosenSkin[playerid] = CivFemalePeds[10][0]; }
- else if(SelectCharPlace[playerid] == 11) { SetPlayerSkin(playerid, CivFemalePeds[11][0]); SelectCharPlace[playerid] = 12; ChosenSkin[playerid] = CivFemalePeds[11][0]; }
- else if(SelectCharPlace[playerid] == 12) { SetPlayerSkin(playerid, CivFemalePeds[12][0]); SelectCharPlace[playerid] = 13; ChosenSkin[playerid] = CivFemalePeds[12][0]; }
- else if(SelectCharPlace[playerid] == 13) { SetPlayerSkin(playerid, CivFemalePeds[13][0]); SelectCharPlace[playerid] = 14; ChosenSkin[playerid] = CivFemalePeds[13][0]; }
- else if(SelectCharPlace[playerid] == 14) { SetPlayerSkin(playerid, CivFemalePeds[14][0]); SelectCharPlace[playerid] = 15; ChosenSkin[playerid] = CivFemalePeds[14][0]; }
- else if(SelectCharPlace[playerid] == 15) { SetPlayerSkin(playerid, CivFemalePeds[15][0]); SelectCharPlace[playerid] = 16; ChosenSkin[playerid] = CivFemalePeds[15][0]; }
- else if(SelectCharPlace[playerid] == 16) { SetPlayerSkin(playerid, CivFemalePeds[16][0]); SelectCharPlace[playerid] = 17; ChosenSkin[playerid] = CivFemalePeds[16][0]; }
- else if(SelectCharPlace[playerid] == 17) { SetPlayerSkin(playerid, CivFemalePeds[17][0]); SelectCharPlace[playerid] = 18; ChosenSkin[playerid] = CivFemalePeds[17][0]; }
- else if(SelectCharPlace[playerid] == 18) { SetPlayerSkin(playerid, CivFemalePeds[18][0]); SelectCharPlace[playerid] = 19; ChosenSkin[playerid] = CivFemalePeds[18][0]; }
- else if(SelectCharPlace[playerid] == 19) { SetPlayerSkin(playerid, CivFemalePeds[19][0]); SelectCharPlace[playerid] = 20; ChosenSkin[playerid] = CivFemalePeds[19][0]; }
- else if(SelectCharPlace[playerid] == 20) { SetPlayerSkin(playerid, CivFemalePeds[20][0]); SelectCharPlace[playerid] = 21; ChosenSkin[playerid] = CivFemalePeds[20][0]; }
- else if(SelectCharPlace[playerid] == 21) { SetPlayerSkin(playerid, CivFemalePeds[21][0]); SelectCharPlace[playerid] = 22; ChosenSkin[playerid] = CivFemalePeds[21][0]; }
- else if(SelectCharPlace[playerid] == 22) { SetPlayerSkin(playerid, CivFemalePeds[22][0]); SelectCharPlace[playerid] = 23; ChosenSkin[playerid] = CivFemalePeds[22][0]; }
- else if(SelectCharPlace[playerid] == 23) { SetPlayerSkin(playerid, CivFemalePeds[23][0]); SelectCharPlace[playerid] = 24; ChosenSkin[playerid] = CivFemalePeds[23][0]; }
- else if(SelectCharPlace[playerid] == 24) { SetPlayerSkin(playerid, CivFemalePeds[24][0]); SelectCharPlace[playerid] = 25; ChosenSkin[playerid] = CivFemalePeds[24][0]; }
- else if(SelectCharPlace[playerid] == 25) { SetPlayerSkin(playerid, CivFemalePeds[25][0]); SelectCharPlace[playerid] = 26; ChosenSkin[playerid] = CivFemalePeds[25][0]; }
- else if(SelectCharPlace[playerid] == 26) { SetPlayerSkin(playerid, CivFemalePeds[26][0]); SelectCharPlace[playerid] = 27; ChosenSkin[playerid] = CivFemalePeds[26][0]; }
- else if(SelectCharPlace[playerid] == 27) { SetPlayerSkin(playerid, CivFemalePeds[27][0]); SelectCharPlace[playerid] = 28; ChosenSkin[playerid] = CivFemalePeds[27][0]; }
- else if(SelectCharPlace[playerid] == 28) { SetPlayerSkin(playerid, CivFemalePeds[28][0]); SelectCharPlace[playerid] = 29; ChosenSkin[playerid] = CivFemalePeds[28][0]; }
- else if(SelectCharPlace[playerid] == 29) { SetPlayerSkin(playerid, CivFemalePeds[29][0]); SelectCharPlace[playerid] = 30; ChosenSkin[playerid] = CivFemalePeds[29][0]; }
- else if(SelectCharPlace[playerid] == 30) { SetPlayerSkin(playerid, CivFemalePeds[30][0]); SelectCharPlace[playerid] = 31; ChosenSkin[playerid] = CivFemalePeds[30][0]; }
- else if(SelectCharPlace[playerid] == 31) { SetPlayerSkin(playerid, CivFemalePeds[31][0]); SelectCharPlace[playerid] = 32; ChosenSkin[playerid] = CivFemalePeds[31][0]; }
- else if(SelectCharPlace[playerid] == 32) { SetPlayerSkin(playerid, CivFemalePeds[32][0]); SelectCharPlace[playerid] = 1; ChosenSkin[playerid] = CivFemalePeds[32][0]; }
- }
- }
- }
- return 1;
- }
- }
- if(PRESSED(KEY_ACTION))
- {
- if (IsPlayerInAnyVehicle(playerid))
- {
- if (VehicleLightsOn[GetPlayerVehicleID(playerid)] == false)
- {
- GetVehicleDamageStatus(GetPlayerVehicleID(playerid), panels, doors, lights, tires);
- UpdateVehicleDamageStatus(GetPlayerVehicleID(playerid), panels, doors, encode_lights(0, 0, 0, 0), tires);
- VehicleLightsOn[GetPlayerVehicleID(playerid)] = true;
- }
- else
- {
- GetVehicleDamageStatus(GetPlayerVehicleID(playerid), panels, doors, lights, tires);
- UpdateVehicleDamageStatus(GetPlayerVehicleID(playerid), panels, doors, encode_lights(1, 1, 1, 1), tires);
- VehicleLightsOn[GetPlayerVehicleID(playerid)] = false;
- }
- }
- }
- return 1;
- }
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