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EO5 Hound data

Jul 23rd, 2016
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  1. Bow Mastery
  2. Type: Passive
  3.  
  4. Increases damage dealt with bows.
  5.  
  6. Lv1: 4% damage increase
  7. Lv2: 5% damage increase
  8. Lv3: 6% damage increase
  9. Lv4: 7% damage increase
  10. Lv5: 9% damage increase
  11. Lv6: 10% damage increase
  12. Lv7: 11% damage increase
  13. Lv8: 12% damage increase
  14. Lv9: 13% damage increase
  15. Lv10: 15% damage increase
  16.  
  17.  
  18. Animal Therapy
  19. Type: Passive
  20.  
  21. Restores a (probably) set amount of HP to all party members when a Hound or Hawk is present.
  22.  
  23. Lv1: 1 HP restored
  24. Lv2: 3 HP restored
  25. Lv3: 5 HP restored
  26. Lv4: 7 HP restored
  27. Lv5: 15 HP restored
  28. Lv6: 17 HP restored
  29. Lv7: 19 HP restored
  30. Lv8: 21 HP restored
  31. Lv9: 23 HP restored
  32. Lv10: 35 HP restored
  33.  
  34.  
  35. Brushing
  36. Type: Psasive
  37.  
  38. Restores the Hound or Hawk's HP at the end of every turn.
  39.  
  40. Lv1: 20 HP restored
  41. Lv2: 25 HP restored
  42. Lv3: 30 HP restored
  43. Lv4: 35 HP restored
  44. Lv5: 53 HP restored
  45. Lv6: 59 HP restored
  46. Lv7: 65 HP restored
  47. Lv8: 71 HP restored
  48. Lv9: 77 HP restored
  49. Lv10: 100 HP restored
  50.  
  51.  
  52. Target Arrow
  53. Type: Active
  54.  
  55. Deals ranged stab damage to one target. Lowers the target's physical defense for a set amount of turns. The Hound's active Hound or Hawk will target the enemy that has the Target Arrow debuff while it's active.
  56.  
  57. Has no speed modifier and +20 base accuracy at all levels.
  58.  
  59. Lv1: 4 TP, 118% damage, 10% defense reduction, lasts for 4 turns
  60. Lv2: 4 TP, 125% damage, 10% defense reduction, lasts for 4 turns
  61. Lv3: 4 TP, 132% damage, 10% defense reduction, lasts for 4 turns
  62. Lv4: 4 TP, 139% damage, 10% defense reduction, lasts for 4 turns
  63. Lv5: 7 TP, 139% damage, 20% defense reduction, lasts for 5 turns
  64. Lv6: 7 TP, 148% damage, 20% defense reduction, lasts for 5 turns
  65. Lv7: 7 TP, 157% damage, 20% defense reduction, lasts for 5 turns
  66. Lv8: 7 TP, 166% damage, 20% defense reduction, lasts for 5 turns
  67. Lv9: 7 TP, 175% damage, 20% defense reduction, lasts for 5 turns
  68. Lv10: 10 TP, 175% damage, 30% defense reduction, lasts for 6 turns
  69.  
  70.  
  71. Dog/Hawk Whistle
  72. Type: Active/Field
  73.  
  74. Summons a Hound/Hawk. The Hound/Hawk's base stats (HP, STR, INT, VIT, WIS, AGI, LUC) are multiplied by a level-dependent factor.
  75.  
  76. Has no speed modifier at all levels.
  77.  
  78. Lv1: 25 TP, 1x stat multiplier
  79. Lv2: 25 TP, 1.03x stat multiplier
  80. Lv3: 25 TP, 1.06x stat multiplier
  81. Lv4: 25 TP, 1.09x stat multiplier
  82. Lv5: 45 TP, 1.19x stat multiplier
  83. Lv6: 45 TP, 1.23x stat multiplier
  84. Lv7: 45 TP, 1.27x stat multiplier
  85. Lv8: 45 TP, 1.31x stat multiplier
  86. Lv9: 45 TP, 1.35x stat multiplier
  87. Lv10: 75 TP, 1.5x stat multiplier
  88.  
  89.  
  90. Hunter Shot
  91. Type: Active
  92.  
  93. Deals ranged stab damage to one target. After using Hunter Shot, the Hound will perform a follow-up attack, which has a chance of inflicting arm and leg bind.
  94.  
  95. Hunter Shot itself has a 75% speed modifier and no base accuracy modifier.
  96.  
  97. Lv1: 5 TP, 150% damage, 30% base bind chance
  98. Lv2: 5 TP, 158% damage, 30% base bind chance
  99. Lv3: 5 TP, 166% damage, 30% base bind chance
  100. Lv4: 5 TP, 174% damage, 30% base bind chance
  101. Lv5: 9 TP, 174% damage, 40% base bind chance
  102. Lv6: 9 TP, 183% damage, 40% base bind chance
  103. Lv7: 9 TP, 192% damage, 40% base bind chance
  104. Lv8: 9 TP, 201% damage, 40% base bind chance
  105. Lv9: 9 TP, 210% damage, 40% base bind chance
  106. Lv10: 13 TP, 210% damage, 50% base bind chance
  107.  
  108.  
  109. Aid Command
  110. Type: Active
  111.  
  112. Commands the Hound to heal one ally. The heal is a static amount plus a percentage of the target's max HP.
  113.  
  114. The command has an 85% speed modifier, the heal has no speed modifier.
  115.  
  116. Lv1: 7 TP, 30 static heal, 20% max HP heal
  117. Lv2: 7 TP, 36 static heal, 21% max HP heal
  118. Lv3: 7 TP, 42 static heal, 22% max HP heal
  119. Lv4: 7 TP, 48 static heal, 23% max HP heal
  120. Lv5: 10 TP, 78 static heal, 26% max HP heal
  121. Lv6: 10 TP, 86 static heal, 27% max HP heal
  122. Lv7: 10 TP, 94 static heal, 28% max HP heal
  123. Lv8: 10 TP, 102 static heal, 29% max HP heal
  124. Lv9: 10 TP, 110 static heal, 30% max HP heal
  125. Lv10: 14 TP, 150 static heal, 34% max HP heal
  126.  
  127.  
  128. Hawk Arrow
  129. Type: Active
  130.  
  131. Deals ranged stab damage to one enemy. After that, the Hawk will target the enemies adjacent to the target with a ranged cut attack.
  132.  
  133. Has a 75% speed modifier and no base accuracy modifier at all levels. The hawk attack has 99 base accuracy.
  134.  
  135. Lv1: 6 TP, 100% initial damage, 200% hawk damage
  136. Lv2: 6 TP, 103% initial damage, 207% hawk damage
  137. Lv3: 6 TP, 106% initial damage, 214% hawk damage
  138. Lv4: 6 TP, 109% initial damage, 221% hawk damage
  139. Lv5: 9 TP, 119% initial damage, 250% hawk damage
  140. Lv6: 9 TP, 123% initial damage, 260% hawk damage
  141. Lv7: 9 TP, 127% initial damage, 270% hawk damage
  142. Lv8: 9 TP, 131% initial damage, 280% hawk damage
  143. Lv9: 9 TP, 135% initial damage, 290% hawk damage
  144. Lv10: 12 TP, 150% initial damage, 330% hawk damage
  145.  
  146.  
  147. Flash of Both Wings
  148. Type: Active
  149.  
  150. Deals ranged stab damage to one enemy. After that, the Hawk will attack the target's row with a ranged cut attack.
  151.  
  152. Has a 200% speed modifier and no base accuracy modifier at all levels. The hawk attack has 99 base accuracy.
  153.  
  154. Lv1: 9 TP, 80% initial damage, 120% hawk damage
  155. Lv2: 9 TP, 82% initial damage, 124% hawk damage
  156. Lv3: 9 TP, 84% initial damage, 128% hawk damage
  157. Lv4: 9 TP, 86% initial damage, 132% hawk damage
  158. Lv5: 13 TP, 95% initial damage, 154% hawk damage
  159. Lv6: 13 TP, 98% initial damage, 160% hawk damage
  160. Lv7: 13 TP, 101% initial damage, 166% hawk damage
  161. Lv8: 13 TP, 104% initial damage, 172% hawk damage
  162. Lv9: 13 TP, 107% initial damage, 178% hawk damage
  163. Lv10: 18 TP, 120% initial damage, 210% hawk damage
  164.  
  165.  
  166. 2ND NAME 1
  167. ==========
  168.  
  169. Speed Boost
  170. Type: Passive
  171.  
  172. Increases speed, evasion, and accuracy.
  173.  
  174. Lv1: 1.11x speed, +24 acc/evade
  175. Lv2: 1.14x speed, +28 acc/evade
  176. Lv3: 1.17x speed, +32 acc/evade
  177. Lv4: 1.2x speed, +36 acc/evade
  178. Lv5: 1.24x speed, +52 acc/evade
  179. Lv6: 1.27x speed, +58 acc/evade
  180. Lv7: 1.3x speed, +64 acc/evade
  181. Lv8: 1.33x speed, +70 acc/evade
  182. Lv9: 1.36x speed, +76 acc/evade
  183. Lv10: 1.4x speed, +100 acc/evade
  184.  
  185.  
  186. Physical Attack Boost
  187. Type: Passive
  188.  
  189. Passively increases cut/stab/bash damage.
  190.  
  191. Lv1: 4% damage increase
  192. Lv2: 5% damage increase
  193. Lv3: 6% damage increase
  194. Lv4: 7% damage increase
  195. Lv5: 9% damage increase
  196. Lv6: 10% damage increase
  197. Lv7: 11% damage increase
  198. Lv8: 12% damage increase
  199. Lv9: 13% damage increase
  200. Lv10: 15% damage increase
  201.  
  202.  
  203. Finishing Arrow
  204. Type: Passive
  205.  
  206. When an enemy's HP falls below a certain HP threshold, the Hound will attack with their equipped weapon.
  207.  
  208. Lv1: 10% HP threshold
  209. Lv2: 11% HP threshold
  210. Lv3: 12% HP threshold
  211. Lv4: 13% HP threshold
  212. Lv5: 19% HP threshold
  213. Lv6: 20% HP threshold
  214. Lv7: 21% HP threshold
  215. Lv8: 22% HP threshold
  216. Lv9: 23% HP threshold
  217. Lv10: 30% HP threshold
  218.  
  219.  
  220. Sky Patrol
  221. Type: Passive
  222.  
  223. When a Hawk is summoned, while walking in the field, there's an unknown chance of finding food. The data block for this skill is completely empty--specific numbers cannot be found.
  224.  
  225.  
  226. Power Shot
  227. Type: Active
  228.  
  229. Deals ranged stab damage to one enemy in the front row, and one in the back row.
  230.  
  231. Has a 90% speed modifier and no base accuracy modifier at all levels.
  232.  
  233. Lv1: 9 TP, 200% damage
  234. Lv2: 9 TP, 205% damage
  235. Lv3: 9 TP, 210% damage
  236. Lv4: 9 TP, 215% damage
  237. Lv5: 15 TP, 250% damage
  238. Lv6: 15 TP, 260% damage
  239. Lv7: 15 TP, 270% damage
  240. Lv8: 15 TP, 280% damage
  241. Lv9: 15 TP, 290% damage
  242. Lv10: 21 TP, 340% damage
  243.  
  244.  
  245. Scatter Feathers
  246. Type: Active
  247.  
  248. Commands the Hawk to attempt to inflict blind on one row of enemies.
  249.  
  250. Has a 120% speed modifier at all levels.
  251.  
  252. Lv1: 3 TP, 40% base blind chance
  253. Lv2: 3 TP, 41% base blind chance
  254. Lv3: 3 TP, 42% base blind chance
  255. Lv4: 3 TP, 43% base blind chance
  256. Lv5: 6 TP, 50% base blind chance
  257. Lv6: 6 TP, 52% base blind chance
  258. Lv7: 6 TP, 54% base blind chance
  259. Lv8: 6 TP, 56% base blind chance
  260. Lv9: 6 TP, 58% base blind chance
  261. Lv10: 9 TP, 70% base blind chance
  262.  
  263.  
  264. Ice Peck
  265. Type: Active
  266.  
  267. Deals ranged stab damage to all enemies. After that, the Hawk will attack all enemies with ranged ice damage.
  268.  
  269. Has a 70% speed modifier and -10 base accuracy at all levels. The hawk attack has 95 base accuracy.
  270.  
  271. Lv1: 12 TP, 50% initial damage, 120% hawk damage
  272. Lv2: 12 TP, 53% initial damage, 124% hawk damage
  273. Lv3: 12 TP, 56% initial damage, 128% hawk damage
  274. Lv4: 12 TP, 59% initial damage, 132% hawk damage
  275. Lv5: 17 TP, 70% initial damage, 150% hawk damage
  276. Lv6: 17 TP, 74% initial damage, 155% hawk damage
  277. Lv7: 17 TP, 78% initial damage, 160% hawk damage
  278. Lv8: 17 TP, 82% initial damage, 165% hawk damage
  279. Lv9: 17 TP, 86% initial damage, 170% hawk damage
  280. Lv10: 24 TP, 100% initial damage, 200% hawk damage
  281.  
  282.  
  283. Flying Talon Strike
  284. Type: Active
  285.  
  286. Commands the Hawk to attack one target with a ranged cut attack. Attempts to inflict head bind on the target.
  287.  
  288. Has no speed modifier at all levels. The Hawk's attack has 120 base accuracy.
  289.  
  290. Lv1: 7 TP, 200% damage, 25% base head bind chance
  291. Lv2: 7 TP, 209% damage, 26% base head bind chance
  292. Lv3: 7 TP, 218% damage, 27% base head bind chance
  293. Lv4: 7 TP, 227% damage, 28% base head bind chance
  294. Lv5: 12 TP, 282% damage, 37% base head bind chance
  295. Lv6: 12 TP, 294% damage, 38% base head bind chance
  296. Lv7: 12 TP, 306% damage, 39% base head bind chance
  297. Lv8: 12 TP, 318% damage, 40% base head bind chance
  298. Lv9: 12 TP, 330% damage, 41% base head bind chance
  299. Lv10: 17 TP, 400% damage, 50% base head bind chance
  300.  
  301. Million Shot
  302. Type: Active
  303.  
  304. On the turn after casting, deals multiple very inaccurate instances of ranged stab damage to random enemies. Can hit the same target 4 times at most.
  305.  
  306. Has no speed modifier and -50 base accuracy at all levels.
  307.  
  308. Lv1: 13 TP, 100% dmg per hit, 4-16 total hits
  309. Lv2: 13 TP, 112% dmg per hit, 4-16 total hits
  310. Lv3: 13 TP, 124% dmg per hit, 4-16 total hits
  311. Lv4: 13 TP, 136% dmg per hit, 4-16 total hits
  312. Lv5: 19 TP, 136% dmg per hit, 6-16 total hits
  313. Lv6: 19 TP, 152% dmg per hit, 6-16 total hits
  314. Lv7: 19 TP, 168% dmg per hit, 6-16 total hits
  315. Lv8: 19 TP, 184% dmg per hit, 6-16 total hits
  316. Lv9: 19 TP, 200% dmg per hit, 6-16 total hits
  317. Lv10: 27 TP, 200% dmg per hit, 8-16 total hits
  318.  
  319.  
  320. Sky Dive
  321. Type: Active
  322.  
  323. Commands the Hawk to, three turns later, deal ranged cut damage to one target. Attempts to inflict head bind on the target. While the Hawk is in the air, other Hawk skills cannot be used.
  324.  
  325. Both the initial command and actual hit have no speed modifier. The actual hit has 130 base accuracy.
  326.  
  327. Lv1: 16 TP, 650% damage, 65% base head bind chance
  328. Lv2: 16 TP, 680% damage, 68% base head bind chance
  329. Lv3: 16 TP, 710% damage, 71% base head bind chance
  330. Lv4: 16 TP, 740% damage, 74% base head bind chance
  331. Lv5: 23 TP, 870% damage, 84% base head bind chance
  332. Lv6: 23 TP, 920% damage, 88% base head bind chance
  333. Lv7: 23 TP, 970% damage, 92% base head bind chance
  334. Lv8: 23 TP, 1020% damage, 96% base head bind chance
  335. Lv9: 23 TP, 1070% damage, 100% base head bind chance
  336. Lv10: 32 TP, 1300% damage, 120% base head bind chance
  337.  
  338.  
  339. 2ND NAME 2
  340. ==========
  341.  
  342. TP Boost
  343. Type: Passive
  344.  
  345. Increases the Hound's maximum TP.
  346.  
  347. Lv1: +10% max TP
  348. Lv2: +11% max TP
  349. Lv3: +12% max TP
  350. Lv4: +13% max TP
  351. Lv5: +17% max TP
  352. Lv6: +19% max TP
  353. Lv7: +21% max TP
  354. Lv8: +23% max TP
  355. Lv9: +25% max TP
  356. Lv10: +30% max TP
  357.  
  358.  
  359. Healing Boost
  360. Type: Passive
  361.  
  362. Increases the amount of static healing and % max HP healing from Hounds.
  363.  
  364. Lv1: +6 static heal, +2% max HP heal
  365. Lv2: +9 static heal, +2% max HP heal
  366. Lv3: +12 static heal, +2% max HP heal
  367. Lv4: +15 static heal, +2% max HP heal
  368. Lv5: +19 static heal, +4% max HP heal
  369. Lv6: +22 static heal, +4% max HP heal
  370. Lv7: +25 static heal, +4% max HP heal
  371. Lv8: +28 static heal, +4% max HP heal
  372. Lv9: +31 static heal, +4% max HP heal
  373. Lv10: +35 static heal, +7% max HP heal
  374.  
  375.  
  376. Constraint Attack Up
  377. Type: Passive
  378.  
  379. Increases the chance of inflicting ailments and binds.
  380.  
  381. Lv1: 1.05x chance multiplier
  382. Lv2: 1.06x chance multiplier
  383. Lv3: 1.07x chance multiplier
  384. Lv4: 1.08x chance multiplier
  385. Lv5: 1.12x chance multiplier
  386. Lv6: 1.13x chance multiplier
  387. Lv7: 1.14x chance multiplier
  388. Lv8: 1.15x chance multiplier
  389. Lv9: 1.16x chance multiplier
  390. Lv10: 1.2x chance multiplier
  391.  
  392.  
  393. Ground Patrol
  394. Type: Passive
  395.  
  396. When a Hound is summoned, while walking in the field, there's an unknown chance of finding materials. The data block for this skill is completely empty--specific numbers cannot be found.
  397.  
  398.  
  399. Drop Shot
  400. Type: Active
  401.  
  402. Deals ranged stab damage to one target. For the rest of the turn, all damage to every enemy in the row as the target will be multiplied by 2.5x.
  403.  
  404. Has no speed modifier and no base accuracy modifier at all levels.
  405.  
  406. Lv1: 7 TP, 160% damage
  407. Lv2: 7 TP, 165% damage
  408. Lv3: 7 TP, 170% damage
  409. Lv4: 7 TP, 175% damage
  410. Lv5: 12 TP, 215% damage
  411. Lv6: 12 TP, 220% damage
  412. Lv7: 12 TP, 225% damage
  413. Lv8: 12 TP, 230% damage
  414. Lv9: 12 TP, 235% damage
  415. Lv10: 18 TP, 280% damage
  416.  
  417.  
  418. Menacing Howl
  419. Type: Active
  420.  
  421. Commands the Hound to attempt to inflict panic on all enemies.
  422.  
  423. Has a 75% speed modifier at all levels.
  424.  
  425. Lv1: 6 TP, 25% base panic chance
  426. Lv2: 6 TP, 26% base panic chance
  427. Lv3: 6 TP, 27% base panic chance
  428. Lv4: 6 TP, 28% base panic chance
  429. Lv5: 9 TP, 32% base panic chance
  430. Lv6: 9 TP, 33% base panic chance
  431. Lv7: 9 TP, 34% base panic chance
  432. Lv8: 9 TP, 35% base panic chance
  433. Lv9: 9 TP, 36% base panic chance
  434. Lv10: 13 TP, 40% base panic chance
  435.  
  436.  
  437. Defense Command
  438. Type: Active
  439.  
  440. Commands the Hound to take all damage for one party member. At the end of the turn, the target's HP is restored.
  441.  
  442. Lv1: 4 TP, 1.5x damage taken, 45 static restore, 14% max HP restore
  443. Lv2: 4 TP, 1.46x damage taken, 45 static restore, 15% max HP restore
  444. Lv3: 4 TP, 1.42x damage taken, 45 static restore, 16% max HP restore
  445. Lv4: 4 TP, 1.38x damage taken, 45 static restore, 17% max HP restore
  446. Lv5: 7 TP, 1.25x damage taken, 60 static restore, 19% max HP restore
  447. Lv6: 7 TP, 1.22x damage taken, 60 static restore, 20% max HP restore
  448. Lv7: 7 TP, 1.19x damage taken, 60 static restore, 21% max HP restore
  449. Lv8: 7 TP, 1.16x damage taken, 60 static restore, 22% max HP restore
  450. Lv9: 7 TP, 1.13x damage taken, 60 static restore, 23% max HP restore
  451. Lv10: 10 TP, 1x damage taken, 80 static restore, 25% max HP restore
  452.  
  453.  
  454. Stun Shot
  455. Type: Active
  456.  
  457. Deals ranged stab damage to one target. After that, the Hound will attempt to stun the target.
  458.  
  459. Has a 200% speed modifier and no base accuracy modifier at all levels.
  460.  
  461. Lv1: 9 TP, 200% damage, 35% base stun chance
  462. Lv2: 9 TP, 220% damage, 35% base stun chance
  463. Lv3: 9 TP, 240% damage, 35% base stun chance
  464. Lv4: 9 TP, 260% damage, 35% base stun chance
  465. Lv5: 13 TP, 260% damage, 50% base stun chance
  466. Lv6: 13 TP, 285% damage, 50% base stun chance
  467. Lv7: 13 TP, 310% damage, 50% base stun chance
  468. Lv8: 13 TP, 335% damage, 50% base stun chance
  469. Lv9: 13 TP, 360% damage, 50% base stun chance
  470. Lv10: 18 TP, 360% damage, 65% base stun chance
  471.  
  472.  
  473. Foot Pierce
  474. Type: Active
  475.  
  476. Deals ranged stab damage to one row. Attempts to inflict leg bind on hit targets. After that, the Hound will deal melee bash damage to any enemies that are afflicted with leg binds.
  477.  
  478. Has no speed modifier and no base accuracy modifier at all levels. The Hound's follow-up attack has 99 base accuracy.
  479.  
  480. Lv1: 10 TP, 100% initial damage, 25% base leg bind chance, 300% Hound damage
  481. Lv2: 10 TP, 106% initial damage, 25% base leg bind chance, 340% Hound damage
  482. Lv3: 10 TP, 112% initial damage, 25% base leg bind chance, 380% Hound damage
  483. Lv4: 10 TP, 118% initial damage, 25% base leg bind chance, 420% Hound damage
  484. Lv5: 15 TP, 118% initial damage, 35% base leg bind chance, 420% Hound damage
  485. Lv6: 15 TP, 126% initial damage, 35% base leg bind chance, 465% Hound damage
  486. Lv7: 15 TP, 134% initial damage, 35% base leg bind chance, 510% Hound damage
  487. Lv8: 15 TP, 142% initial damage, 35% base leg bind chance, 555% Hound damage
  488. Lv9: 15 TP, 150% initial damage, 35% base leg bind chance, 600% Hound damage
  489. Lv10: 20 TP, 150% initial damage, 50% base leg bind chance, 600% Hound damage
  490.  
  491.  
  492. Medical Lick
  493. Type: Active
  494.  
  495. The Hound will heal random party members. Each party member can be healed a maximum of 2 times.
  496.  
  497. Has a 50% speed modifier.
  498.  
  499. Lv1: 10 TP, 45 static restore, 9% max HP heal, 5 heals
  500. Lv2: 10 TP, 48 static restore, 10% max HP heal, 5 heals
  501. Lv3: 10 TP, 51 static restore, 11% max HP heal, 5 heals
  502. Lv4: 10 TP, 54 static restore, 12% max HP heal, 5 heals
  503. Lv5: 17 TP, 54 static restore, 12% max HP heal, 7 heals
  504. Lv6: 17 TP, 58 static restore, 14% max HP heal, 7 heals
  505. Lv7: 17 TP, 62 static restore, 16% max HP heal, 7 heals
  506. Lv8: 17 TP, 66 static restore, 18% max HP heal, 7 heals
  507. Lv9: 17 TP, 70 static restore, 20% max HP heal, 7 heals
  508. Lv10: 25 TP, 70 static restore, 20% max HP heal, 9 heals
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