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- Bow Mastery
- Type: Passive
- Increases damage dealt with bows.
- Lv1: 4% damage increase
- Lv2: 5% damage increase
- Lv3: 6% damage increase
- Lv4: 7% damage increase
- Lv5: 9% damage increase
- Lv6: 10% damage increase
- Lv7: 11% damage increase
- Lv8: 12% damage increase
- Lv9: 13% damage increase
- Lv10: 15% damage increase
- Animal Therapy
- Type: Passive
- Restores a (probably) set amount of HP to all party members when a Hound or Hawk is present.
- Lv1: 1 HP restored
- Lv2: 3 HP restored
- Lv3: 5 HP restored
- Lv4: 7 HP restored
- Lv5: 15 HP restored
- Lv6: 17 HP restored
- Lv7: 19 HP restored
- Lv8: 21 HP restored
- Lv9: 23 HP restored
- Lv10: 35 HP restored
- Brushing
- Type: Psasive
- Restores the Hound or Hawk's HP at the end of every turn.
- Lv1: 20 HP restored
- Lv2: 25 HP restored
- Lv3: 30 HP restored
- Lv4: 35 HP restored
- Lv5: 53 HP restored
- Lv6: 59 HP restored
- Lv7: 65 HP restored
- Lv8: 71 HP restored
- Lv9: 77 HP restored
- Lv10: 100 HP restored
- Target Arrow
- Type: Active
- Deals ranged stab damage to one target. Lowers the target's physical defense for a set amount of turns. The Hound's active Hound or Hawk will target the enemy that has the Target Arrow debuff while it's active.
- Has no speed modifier and +20 base accuracy at all levels.
- Lv1: 4 TP, 118% damage, 10% defense reduction, lasts for 4 turns
- Lv2: 4 TP, 125% damage, 10% defense reduction, lasts for 4 turns
- Lv3: 4 TP, 132% damage, 10% defense reduction, lasts for 4 turns
- Lv4: 4 TP, 139% damage, 10% defense reduction, lasts for 4 turns
- Lv5: 7 TP, 139% damage, 20% defense reduction, lasts for 5 turns
- Lv6: 7 TP, 148% damage, 20% defense reduction, lasts for 5 turns
- Lv7: 7 TP, 157% damage, 20% defense reduction, lasts for 5 turns
- Lv8: 7 TP, 166% damage, 20% defense reduction, lasts for 5 turns
- Lv9: 7 TP, 175% damage, 20% defense reduction, lasts for 5 turns
- Lv10: 10 TP, 175% damage, 30% defense reduction, lasts for 6 turns
- Dog/Hawk Whistle
- Type: Active/Field
- Summons a Hound/Hawk. The Hound/Hawk's base stats (HP, STR, INT, VIT, WIS, AGI, LUC) are multiplied by a level-dependent factor.
- Has no speed modifier at all levels.
- Lv1: 25 TP, 1x stat multiplier
- Lv2: 25 TP, 1.03x stat multiplier
- Lv3: 25 TP, 1.06x stat multiplier
- Lv4: 25 TP, 1.09x stat multiplier
- Lv5: 45 TP, 1.19x stat multiplier
- Lv6: 45 TP, 1.23x stat multiplier
- Lv7: 45 TP, 1.27x stat multiplier
- Lv8: 45 TP, 1.31x stat multiplier
- Lv9: 45 TP, 1.35x stat multiplier
- Lv10: 75 TP, 1.5x stat multiplier
- Hunter Shot
- Type: Active
- Deals ranged stab damage to one target. After using Hunter Shot, the Hound will perform a follow-up attack, which has a chance of inflicting arm and leg bind.
- Hunter Shot itself has a 75% speed modifier and no base accuracy modifier.
- Lv1: 5 TP, 150% damage, 30% base bind chance
- Lv2: 5 TP, 158% damage, 30% base bind chance
- Lv3: 5 TP, 166% damage, 30% base bind chance
- Lv4: 5 TP, 174% damage, 30% base bind chance
- Lv5: 9 TP, 174% damage, 40% base bind chance
- Lv6: 9 TP, 183% damage, 40% base bind chance
- Lv7: 9 TP, 192% damage, 40% base bind chance
- Lv8: 9 TP, 201% damage, 40% base bind chance
- Lv9: 9 TP, 210% damage, 40% base bind chance
- Lv10: 13 TP, 210% damage, 50% base bind chance
- Aid Command
- Type: Active
- Commands the Hound to heal one ally. The heal is a static amount plus a percentage of the target's max HP.
- The command has an 85% speed modifier, the heal has no speed modifier.
- Lv1: 7 TP, 30 static heal, 20% max HP heal
- Lv2: 7 TP, 36 static heal, 21% max HP heal
- Lv3: 7 TP, 42 static heal, 22% max HP heal
- Lv4: 7 TP, 48 static heal, 23% max HP heal
- Lv5: 10 TP, 78 static heal, 26% max HP heal
- Lv6: 10 TP, 86 static heal, 27% max HP heal
- Lv7: 10 TP, 94 static heal, 28% max HP heal
- Lv8: 10 TP, 102 static heal, 29% max HP heal
- Lv9: 10 TP, 110 static heal, 30% max HP heal
- Lv10: 14 TP, 150 static heal, 34% max HP heal
- Hawk Arrow
- Type: Active
- Deals ranged stab damage to one enemy. After that, the Hawk will target the enemies adjacent to the target with a ranged cut attack.
- Has a 75% speed modifier and no base accuracy modifier at all levels. The hawk attack has 99 base accuracy.
- Lv1: 6 TP, 100% initial damage, 200% hawk damage
- Lv2: 6 TP, 103% initial damage, 207% hawk damage
- Lv3: 6 TP, 106% initial damage, 214% hawk damage
- Lv4: 6 TP, 109% initial damage, 221% hawk damage
- Lv5: 9 TP, 119% initial damage, 250% hawk damage
- Lv6: 9 TP, 123% initial damage, 260% hawk damage
- Lv7: 9 TP, 127% initial damage, 270% hawk damage
- Lv8: 9 TP, 131% initial damage, 280% hawk damage
- Lv9: 9 TP, 135% initial damage, 290% hawk damage
- Lv10: 12 TP, 150% initial damage, 330% hawk damage
- Flash of Both Wings
- Type: Active
- Deals ranged stab damage to one enemy. After that, the Hawk will attack the target's row with a ranged cut attack.
- Has a 200% speed modifier and no base accuracy modifier at all levels. The hawk attack has 99 base accuracy.
- Lv1: 9 TP, 80% initial damage, 120% hawk damage
- Lv2: 9 TP, 82% initial damage, 124% hawk damage
- Lv3: 9 TP, 84% initial damage, 128% hawk damage
- Lv4: 9 TP, 86% initial damage, 132% hawk damage
- Lv5: 13 TP, 95% initial damage, 154% hawk damage
- Lv6: 13 TP, 98% initial damage, 160% hawk damage
- Lv7: 13 TP, 101% initial damage, 166% hawk damage
- Lv8: 13 TP, 104% initial damage, 172% hawk damage
- Lv9: 13 TP, 107% initial damage, 178% hawk damage
- Lv10: 18 TP, 120% initial damage, 210% hawk damage
- 2ND NAME 1
- ==========
- Speed Boost
- Type: Passive
- Increases speed, evasion, and accuracy.
- Lv1: 1.11x speed, +24 acc/evade
- Lv2: 1.14x speed, +28 acc/evade
- Lv3: 1.17x speed, +32 acc/evade
- Lv4: 1.2x speed, +36 acc/evade
- Lv5: 1.24x speed, +52 acc/evade
- Lv6: 1.27x speed, +58 acc/evade
- Lv7: 1.3x speed, +64 acc/evade
- Lv8: 1.33x speed, +70 acc/evade
- Lv9: 1.36x speed, +76 acc/evade
- Lv10: 1.4x speed, +100 acc/evade
- Physical Attack Boost
- Type: Passive
- Passively increases cut/stab/bash damage.
- Lv1: 4% damage increase
- Lv2: 5% damage increase
- Lv3: 6% damage increase
- Lv4: 7% damage increase
- Lv5: 9% damage increase
- Lv6: 10% damage increase
- Lv7: 11% damage increase
- Lv8: 12% damage increase
- Lv9: 13% damage increase
- Lv10: 15% damage increase
- Finishing Arrow
- Type: Passive
- When an enemy's HP falls below a certain HP threshold, the Hound will attack with their equipped weapon.
- Lv1: 10% HP threshold
- Lv2: 11% HP threshold
- Lv3: 12% HP threshold
- Lv4: 13% HP threshold
- Lv5: 19% HP threshold
- Lv6: 20% HP threshold
- Lv7: 21% HP threshold
- Lv8: 22% HP threshold
- Lv9: 23% HP threshold
- Lv10: 30% HP threshold
- Sky Patrol
- Type: Passive
- When a Hawk is summoned, while walking in the field, there's an unknown chance of finding food. The data block for this skill is completely empty--specific numbers cannot be found.
- Power Shot
- Type: Active
- Deals ranged stab damage to one enemy in the front row, and one in the back row.
- Has a 90% speed modifier and no base accuracy modifier at all levels.
- Lv1: 9 TP, 200% damage
- Lv2: 9 TP, 205% damage
- Lv3: 9 TP, 210% damage
- Lv4: 9 TP, 215% damage
- Lv5: 15 TP, 250% damage
- Lv6: 15 TP, 260% damage
- Lv7: 15 TP, 270% damage
- Lv8: 15 TP, 280% damage
- Lv9: 15 TP, 290% damage
- Lv10: 21 TP, 340% damage
- Scatter Feathers
- Type: Active
- Commands the Hawk to attempt to inflict blind on one row of enemies.
- Has a 120% speed modifier at all levels.
- Lv1: 3 TP, 40% base blind chance
- Lv2: 3 TP, 41% base blind chance
- Lv3: 3 TP, 42% base blind chance
- Lv4: 3 TP, 43% base blind chance
- Lv5: 6 TP, 50% base blind chance
- Lv6: 6 TP, 52% base blind chance
- Lv7: 6 TP, 54% base blind chance
- Lv8: 6 TP, 56% base blind chance
- Lv9: 6 TP, 58% base blind chance
- Lv10: 9 TP, 70% base blind chance
- Ice Peck
- Type: Active
- Deals ranged stab damage to all enemies. After that, the Hawk will attack all enemies with ranged ice damage.
- Has a 70% speed modifier and -10 base accuracy at all levels. The hawk attack has 95 base accuracy.
- Lv1: 12 TP, 50% initial damage, 120% hawk damage
- Lv2: 12 TP, 53% initial damage, 124% hawk damage
- Lv3: 12 TP, 56% initial damage, 128% hawk damage
- Lv4: 12 TP, 59% initial damage, 132% hawk damage
- Lv5: 17 TP, 70% initial damage, 150% hawk damage
- Lv6: 17 TP, 74% initial damage, 155% hawk damage
- Lv7: 17 TP, 78% initial damage, 160% hawk damage
- Lv8: 17 TP, 82% initial damage, 165% hawk damage
- Lv9: 17 TP, 86% initial damage, 170% hawk damage
- Lv10: 24 TP, 100% initial damage, 200% hawk damage
- Flying Talon Strike
- Type: Active
- Commands the Hawk to attack one target with a ranged cut attack. Attempts to inflict head bind on the target.
- Has no speed modifier at all levels. The Hawk's attack has 120 base accuracy.
- Lv1: 7 TP, 200% damage, 25% base head bind chance
- Lv2: 7 TP, 209% damage, 26% base head bind chance
- Lv3: 7 TP, 218% damage, 27% base head bind chance
- Lv4: 7 TP, 227% damage, 28% base head bind chance
- Lv5: 12 TP, 282% damage, 37% base head bind chance
- Lv6: 12 TP, 294% damage, 38% base head bind chance
- Lv7: 12 TP, 306% damage, 39% base head bind chance
- Lv8: 12 TP, 318% damage, 40% base head bind chance
- Lv9: 12 TP, 330% damage, 41% base head bind chance
- Lv10: 17 TP, 400% damage, 50% base head bind chance
- Million Shot
- Type: Active
- On the turn after casting, deals multiple very inaccurate instances of ranged stab damage to random enemies. Can hit the same target 4 times at most.
- Has no speed modifier and -50 base accuracy at all levels.
- Lv1: 13 TP, 100% dmg per hit, 4-16 total hits
- Lv2: 13 TP, 112% dmg per hit, 4-16 total hits
- Lv3: 13 TP, 124% dmg per hit, 4-16 total hits
- Lv4: 13 TP, 136% dmg per hit, 4-16 total hits
- Lv5: 19 TP, 136% dmg per hit, 6-16 total hits
- Lv6: 19 TP, 152% dmg per hit, 6-16 total hits
- Lv7: 19 TP, 168% dmg per hit, 6-16 total hits
- Lv8: 19 TP, 184% dmg per hit, 6-16 total hits
- Lv9: 19 TP, 200% dmg per hit, 6-16 total hits
- Lv10: 27 TP, 200% dmg per hit, 8-16 total hits
- Sky Dive
- Type: Active
- Commands the Hawk to, three turns later, deal ranged cut damage to one target. Attempts to inflict head bind on the target. While the Hawk is in the air, other Hawk skills cannot be used.
- Both the initial command and actual hit have no speed modifier. The actual hit has 130 base accuracy.
- Lv1: 16 TP, 650% damage, 65% base head bind chance
- Lv2: 16 TP, 680% damage, 68% base head bind chance
- Lv3: 16 TP, 710% damage, 71% base head bind chance
- Lv4: 16 TP, 740% damage, 74% base head bind chance
- Lv5: 23 TP, 870% damage, 84% base head bind chance
- Lv6: 23 TP, 920% damage, 88% base head bind chance
- Lv7: 23 TP, 970% damage, 92% base head bind chance
- Lv8: 23 TP, 1020% damage, 96% base head bind chance
- Lv9: 23 TP, 1070% damage, 100% base head bind chance
- Lv10: 32 TP, 1300% damage, 120% base head bind chance
- 2ND NAME 2
- ==========
- TP Boost
- Type: Passive
- Increases the Hound's maximum TP.
- Lv1: +10% max TP
- Lv2: +11% max TP
- Lv3: +12% max TP
- Lv4: +13% max TP
- Lv5: +17% max TP
- Lv6: +19% max TP
- Lv7: +21% max TP
- Lv8: +23% max TP
- Lv9: +25% max TP
- Lv10: +30% max TP
- Healing Boost
- Type: Passive
- Increases the amount of static healing and % max HP healing from Hounds.
- Lv1: +6 static heal, +2% max HP heal
- Lv2: +9 static heal, +2% max HP heal
- Lv3: +12 static heal, +2% max HP heal
- Lv4: +15 static heal, +2% max HP heal
- Lv5: +19 static heal, +4% max HP heal
- Lv6: +22 static heal, +4% max HP heal
- Lv7: +25 static heal, +4% max HP heal
- Lv8: +28 static heal, +4% max HP heal
- Lv9: +31 static heal, +4% max HP heal
- Lv10: +35 static heal, +7% max HP heal
- Constraint Attack Up
- Type: Passive
- Increases the chance of inflicting ailments and binds.
- Lv1: 1.05x chance multiplier
- Lv2: 1.06x chance multiplier
- Lv3: 1.07x chance multiplier
- Lv4: 1.08x chance multiplier
- Lv5: 1.12x chance multiplier
- Lv6: 1.13x chance multiplier
- Lv7: 1.14x chance multiplier
- Lv8: 1.15x chance multiplier
- Lv9: 1.16x chance multiplier
- Lv10: 1.2x chance multiplier
- Ground Patrol
- Type: Passive
- When a Hound is summoned, while walking in the field, there's an unknown chance of finding materials. The data block for this skill is completely empty--specific numbers cannot be found.
- Drop Shot
- Type: Active
- Deals ranged stab damage to one target. For the rest of the turn, all damage to every enemy in the row as the target will be multiplied by 2.5x.
- Has no speed modifier and no base accuracy modifier at all levels.
- Lv1: 7 TP, 160% damage
- Lv2: 7 TP, 165% damage
- Lv3: 7 TP, 170% damage
- Lv4: 7 TP, 175% damage
- Lv5: 12 TP, 215% damage
- Lv6: 12 TP, 220% damage
- Lv7: 12 TP, 225% damage
- Lv8: 12 TP, 230% damage
- Lv9: 12 TP, 235% damage
- Lv10: 18 TP, 280% damage
- Menacing Howl
- Type: Active
- Commands the Hound to attempt to inflict panic on all enemies.
- Has a 75% speed modifier at all levels.
- Lv1: 6 TP, 25% base panic chance
- Lv2: 6 TP, 26% base panic chance
- Lv3: 6 TP, 27% base panic chance
- Lv4: 6 TP, 28% base panic chance
- Lv5: 9 TP, 32% base panic chance
- Lv6: 9 TP, 33% base panic chance
- Lv7: 9 TP, 34% base panic chance
- Lv8: 9 TP, 35% base panic chance
- Lv9: 9 TP, 36% base panic chance
- Lv10: 13 TP, 40% base panic chance
- Defense Command
- Type: Active
- Commands the Hound to take all damage for one party member. At the end of the turn, the target's HP is restored.
- Lv1: 4 TP, 1.5x damage taken, 45 static restore, 14% max HP restore
- Lv2: 4 TP, 1.46x damage taken, 45 static restore, 15% max HP restore
- Lv3: 4 TP, 1.42x damage taken, 45 static restore, 16% max HP restore
- Lv4: 4 TP, 1.38x damage taken, 45 static restore, 17% max HP restore
- Lv5: 7 TP, 1.25x damage taken, 60 static restore, 19% max HP restore
- Lv6: 7 TP, 1.22x damage taken, 60 static restore, 20% max HP restore
- Lv7: 7 TP, 1.19x damage taken, 60 static restore, 21% max HP restore
- Lv8: 7 TP, 1.16x damage taken, 60 static restore, 22% max HP restore
- Lv9: 7 TP, 1.13x damage taken, 60 static restore, 23% max HP restore
- Lv10: 10 TP, 1x damage taken, 80 static restore, 25% max HP restore
- Stun Shot
- Type: Active
- Deals ranged stab damage to one target. After that, the Hound will attempt to stun the target.
- Has a 200% speed modifier and no base accuracy modifier at all levels.
- Lv1: 9 TP, 200% damage, 35% base stun chance
- Lv2: 9 TP, 220% damage, 35% base stun chance
- Lv3: 9 TP, 240% damage, 35% base stun chance
- Lv4: 9 TP, 260% damage, 35% base stun chance
- Lv5: 13 TP, 260% damage, 50% base stun chance
- Lv6: 13 TP, 285% damage, 50% base stun chance
- Lv7: 13 TP, 310% damage, 50% base stun chance
- Lv8: 13 TP, 335% damage, 50% base stun chance
- Lv9: 13 TP, 360% damage, 50% base stun chance
- Lv10: 18 TP, 360% damage, 65% base stun chance
- Foot Pierce
- Type: Active
- Deals ranged stab damage to one row. Attempts to inflict leg bind on hit targets. After that, the Hound will deal melee bash damage to any enemies that are afflicted with leg binds.
- Has no speed modifier and no base accuracy modifier at all levels. The Hound's follow-up attack has 99 base accuracy.
- Lv1: 10 TP, 100% initial damage, 25% base leg bind chance, 300% Hound damage
- Lv2: 10 TP, 106% initial damage, 25% base leg bind chance, 340% Hound damage
- Lv3: 10 TP, 112% initial damage, 25% base leg bind chance, 380% Hound damage
- Lv4: 10 TP, 118% initial damage, 25% base leg bind chance, 420% Hound damage
- Lv5: 15 TP, 118% initial damage, 35% base leg bind chance, 420% Hound damage
- Lv6: 15 TP, 126% initial damage, 35% base leg bind chance, 465% Hound damage
- Lv7: 15 TP, 134% initial damage, 35% base leg bind chance, 510% Hound damage
- Lv8: 15 TP, 142% initial damage, 35% base leg bind chance, 555% Hound damage
- Lv9: 15 TP, 150% initial damage, 35% base leg bind chance, 600% Hound damage
- Lv10: 20 TP, 150% initial damage, 50% base leg bind chance, 600% Hound damage
- Medical Lick
- Type: Active
- The Hound will heal random party members. Each party member can be healed a maximum of 2 times.
- Has a 50% speed modifier.
- Lv1: 10 TP, 45 static restore, 9% max HP heal, 5 heals
- Lv2: 10 TP, 48 static restore, 10% max HP heal, 5 heals
- Lv3: 10 TP, 51 static restore, 11% max HP heal, 5 heals
- Lv4: 10 TP, 54 static restore, 12% max HP heal, 5 heals
- Lv5: 17 TP, 54 static restore, 12% max HP heal, 7 heals
- Lv6: 17 TP, 58 static restore, 14% max HP heal, 7 heals
- Lv7: 17 TP, 62 static restore, 16% max HP heal, 7 heals
- Lv8: 17 TP, 66 static restore, 18% max HP heal, 7 heals
- Lv9: 17 TP, 70 static restore, 20% max HP heal, 7 heals
- Lv10: 25 TP, 70 static restore, 20% max HP heal, 9 heals
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