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fs2_open.log

Sep 5th, 2012
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  1. FreeSpace 2 Open version: 3.6.13.9148
  2. Passed cmdline options:
  3. -spec_exp 15
  4. -ogl_spec 20
  5. -spec_static 1.5
  6. -spec_point 1.2
  7. -spec_tube 1.5
  8. -ambient_factor 35
  9. -env
  10. -missile_lighting
  11. -glow
  12. -spec
  13. -no_emissive_light
  14. -normal
  15. -soft_particles
  16. -post_process
  17. -fxaa
  18. -ballistic_gauge
  19. -dualscanlines
  20. -rearm_timer
  21. -targetinfo
  22. -3dwarp
  23. -ship_choice_3d
  24. -warp_flash
  25. -snd_preload
  26. -mod mediavps_3612
  27. Building file index...
  28. Found root pack 'C:\Games\FreeSpace\FreeSpace2\mediavps_3612\MV_Advanced.vp' with a checksum of 0x4b8b0f5a
  29. Found root pack 'C:\Games\FreeSpace\FreeSpace2\mediavps_3612\MV_AnimGlows.vp' with a checksum of 0x6a554026
  30. Found root pack 'C:\Games\FreeSpace\FreeSpace2\mediavps_3612\MV_Assets.3612.vp' with a checksum of 0x59649c21
  31. Found root pack 'C:\Games\FreeSpace\FreeSpace2\mediavps_3612\MV_Assets.vp' with a checksum of 0x529cc70f
  32. Found root pack 'C:\Games\FreeSpace\FreeSpace2\mediavps_3612\MV_Effects.3612.vp' with a checksum of 0x9c510aa0
  33. Found root pack 'C:\Games\FreeSpace\FreeSpace2\mediavps_3612\MV_Effects.vp' with a checksum of 0xb9a9a485
  34. Found root pack 'C:\Games\FreeSpace\FreeSpace2\mediavps_3612\MV_Music.vp' with a checksum of 0xb3e21469
  35. Found root pack 'C:\Games\FreeSpace\FreeSpace2\mediavps_3612\MV_Root.3612.vp' with a checksum of 0x7c9d7e74
  36. Found root pack 'C:\Games\FreeSpace\FreeSpace2\mediavps_3612\MV_Root.vp' with a checksum of 0x6ffd5c78
  37. Found root pack 'C:\Games\FreeSpace\FreeSpace2\multi-mission-pack.vp' with a checksum of 0x377695e0
  38. Found root pack 'C:\Games\FreeSpace\FreeSpace2\multi-voice-pack.vp' with a checksum of 0xd50e7442
  39. Found root pack 'C:\Games\FreeSpace\FreeSpace2\root_fs2.vp' with a checksum of 0xce10d76c
  40. Found root pack 'C:\Games\FreeSpace\FreeSpace2\smarty_fs2.vp' with a checksum of 0xddeb3b1e
  41. Found root pack 'C:\Games\FreeSpace\FreeSpace2\sparky_fs2.vp' with a checksum of 0x164fe65a
  42. Found root pack 'C:\Games\FreeSpace\FreeSpace2\sparky_hi_fs2.vp' with a checksum of 0xa11d56f1
  43. Found root pack 'C:\Games\FreeSpace\FreeSpace2\stu_fs2.vp' with a checksum of 0xd77da83a
  44. Found root pack 'C:\Games\FreeSpace\FreeSpace2\tango1_fs2.vp' with a checksum of 0x4c25221e
  45. Found root pack 'C:\Games\FreeSpace\FreeSpace2\tango2_fs2.vp' with a checksum of 0x86920b82
  46. Found root pack 'C:\Games\FreeSpace\FreeSpace2\tango3_fs2.vp' with a checksum of 0x705e8d71
  47. Found root pack 'C:\Games\FreeSpace\FreeSpace2\warble_fs2.vp' with a checksum of 0xd85c305d
  48. Searching root 'C:\Games\FreeSpace\FreeSpace2\mediavps_3612\' ... 224 files
  49. Searching root pack 'C:\Games\FreeSpace\FreeSpace2\mediavps_3612\MV_Advanced.vp' ... 1283 files
  50. Searching root pack 'C:\Games\FreeSpace\FreeSpace2\mediavps_3612\MV_AnimGlows.vp' ... 1641 files
  51. Searching root pack 'C:\Games\FreeSpace\FreeSpace2\mediavps_3612\MV_Assets.3612.vp' ... 315 files
  52. Searching root pack 'C:\Games\FreeSpace\FreeSpace2\mediavps_3612\MV_Assets.vp' ... 1527 files
  53. Searching root pack 'C:\Games\FreeSpace\FreeSpace2\mediavps_3612\MV_Effects.3612.vp' ... 10 files
  54. Searching root pack 'C:\Games\FreeSpace\FreeSpace2\mediavps_3612\MV_Effects.vp' ... 1876 files
  55. Searching root pack 'C:\Games\FreeSpace\FreeSpace2\mediavps_3612\MV_Music.vp' ... 32 files
  56. Searching root pack 'C:\Games\FreeSpace\FreeSpace2\mediavps_3612\MV_Root.3612.vp' ... 13 files
  57. Searching root pack 'C:\Games\FreeSpace\FreeSpace2\mediavps_3612\MV_Root.vp' ... 94 files
  58. Searching root 'C:\Games\FreeSpace\FreeSpace2\' ... 144 files
  59. Searching root pack 'C:\Games\FreeSpace\FreeSpace2\multi-mission-pack.vp' ... 110 files
  60. Searching root pack 'C:\Games\FreeSpace\FreeSpace2\multi-voice-pack.vp' ... 307 files
  61. Searching root pack 'C:\Games\FreeSpace\FreeSpace2\root_fs2.vp' ... 157 files
  62. Searching root pack 'C:\Games\FreeSpace\FreeSpace2\smarty_fs2.vp' ... 10 files
  63. Searching root pack 'C:\Games\FreeSpace\FreeSpace2\sparky_fs2.vp' ... 3027 files
  64. Searching root pack 'C:\Games\FreeSpace\FreeSpace2\sparky_hi_fs2.vp' ... 1337 files
  65. Searching root pack 'C:\Games\FreeSpace\FreeSpace2\stu_fs2.vp' ... 2355 files
  66. Searching root pack 'C:\Games\FreeSpace\FreeSpace2\tango1_fs2.vp' ... 32 files
  67. Searching root pack 'C:\Games\FreeSpace\FreeSpace2\tango2_fs2.vp' ... 15 files
  68. Searching root pack 'C:\Games\FreeSpace\FreeSpace2\tango3_fs2.vp' ... 10 files
  69. Searching root pack 'C:\Games\FreeSpace\FreeSpace2\warble_fs2.vp' ... 52 files
  70. Found 22 roots and 14571 files.
  71. AutoLang: Language auto-detection successful...
  72. Setting language to English
  73. TBM => Starting parse of 'mv_core-lcl.tbm' ...
  74. Initializing OpenAL...
  75. OpenAL Vendor : Creative Labs Inc.
  76. OpenAL Renderer : Software
  77. OpenAL Version : 1.1
  78.  
  79. Available Playback Devices:
  80. Generic Software on Realtek HD Audio output *preferred*
  81. Generic Hardware on Realtek HD Audio output
  82.  
  83. Available Capture Devices:
  84. Realtek HD Audio Input *default*
  85.  
  86. Found extension "ALC_EXT_EFX".
  87.  
  88. Sample rate: 44100 (44100)
  89. EFX version: 1.0
  90. Max auxiliary sends: 1
  91. Playback device: Generic Software on Realtek HD Audio output
  92. Capture device: Realtek HD Audio Input
  93. ... OpenAL successfully initialized!
  94. Initializing OpenGL graphics device at 1920x1200 with 32-bit color...
  95. Initializing WGL...
  96. Requested WGL Video values = R: 8, G: 8, B: 8, depth: 32, double-buffer: 1
  97. Actual WGL Video values = R: 8, G: 8, B: 8, depth: 32, double-buffer: 1
  98. OpenGL Vendor : ATI Technologies Inc.
  99. OpenGL Renderer : ATI Radeon HD 4800 Series
  100. OpenGL Version : 3.3.11653 Compatibility Profile Context
  101.  
  102. Using extension "GL_EXT_fog_coord".
  103. Using extension "GL_ARB_multitexture".
  104. Using extension "GL_ARB_texture_env_add".
  105. Using extension "GL_ARB_texture_compression".
  106. Using extension "GL_EXT_texture_compression_s3tc".
  107. Using extension "GL_EXT_texture_filter_anisotropic".
  108. Using extension "GL_ARB_texture_env_combine".
  109. Using extension "GL_EXT_compiled_vertex_array".
  110. Using extension "GL_EXT_draw_range_elements".
  111. Using extension "GL_ARB_texture_mirrored_repeat".
  112. Using extension "GL_ARB_texture_non_power_of_two".
  113. Using extension "GL_ARB_vertex_buffer_object".
  114. Using extension "GL_ARB_pixel_buffer_object".
  115. Using extension "GL_SGIS_generate_mipmap".
  116. Using extension "GL_EXT_framebuffer_object".
  117. Using extension "GL_ARB_texture_rectangle".
  118. Using extension "GL_EXT_bgra".
  119. Using extension "GL_ARB_texture_cube_map".
  120. Using extension "GL_EXT_texture_lod_bias".
  121. Using extension "GL_ARB_point_sprite".
  122. Using extension "GL_ARB_shading_language_100".
  123. Using extension "GL_ARB_shader_objects".
  124. Using extension "GL_ARB_vertex_shader".
  125. Using extension "GL_ARB_fragment_shader".
  126. Using extension "GL_ARB_shader_texture_lod".
  127. Found special extension function "wglSwapIntervalEXT".
  128.  
  129. Compiling shader: main-v.sdr (null-v.sdr), main-f.sdr (null-f.sdr)
  130. Vertex shader compiled with warnings:
  131. Vertex shader was successfully compiled to run on hardware.
  132.  
  133. Fragment shader compiled with warnings:
  134. Fragment shader was successfully compiled to run on hardware.
  135.  
  136. Shader linked with warnings:
  137. Vertex shader(s) linked, fragment shader(s) linked.
  138.  
  139. Compiling shader: soft-v.sdr (soft-v.sdr), soft-f.sdr (soft-f.sdr)
  140. Loading built-in default shader for: soft-v.sdr
  141. Loading built-in default shader for: soft-f.sdr
  142. Vertex shader compiled with warnings:
  143. Vertex shader was successfully compiled to run on hardware.
  144.  
  145. Fragment shader compiled with warnings:
  146. Fragment shader was successfully compiled to run on hardware.
  147.  
  148. Shader linked with warnings:
  149. Vertex shader(s) linked, fragment shader(s) linked.
  150.  
  151. Compiling shader: soft-v.sdr (soft-v.sdr), soft-f.sdr (soft-f.sdr)
  152. Loading built-in default shader for: soft-v.sdr
  153. Loading built-in default shader for: soft-f.sdr
  154. Vertex shader compiled with warnings:
  155. Vertex shader was successfully compiled to run on hardware.
  156.  
  157. Fragment shader compiled with warnings:
  158. Fragment shader was successfully compiled to run on hardware.
  159.  
  160. Shader linked with warnings:
  161. Vertex shader(s) linked, fragment shader(s) linked.
  162.  
  163. Compiling shader: main-v.sdr (lne-v.sdr), main-f.sdr (lbgsne-f.sdr)
  164. Vertex shader compiled with warnings:
  165. Vertex shader was successfully compiled to run on hardware.
  166.  
  167. Fragment shader compiled with warnings:
  168. Fragment shader was successfully compiled to run on hardware.
  169.  
  170. Shader linked with warnings:
  171. Vertex shader(s) linked, fragment shader(s) linked.
  172.  
  173. Compiling shader: main-v.sdr (lne-v.sdr), main-f.sdr (lbsne-f.sdr)
  174. Vertex shader compiled with warnings:
  175. Vertex shader was successfully compiled to run on hardware.
  176.  
  177. Fragment shader compiled with warnings:
  178. Fragment shader was successfully compiled to run on hardware.
  179.  
  180. Shader linked with warnings:
  181. Vertex shader(s) linked, fragment shader(s) linked.
  182.  
  183. Compiling shader: main-v.sdr (lfne-v.sdr), main-f.sdr (lfbgsne-f.sdr)
  184. Vertex shader compiled with warnings:
  185. Vertex shader was successfully compiled to run on hardware.
  186.  
  187. Fragment shader compiled with warnings:
  188. Fragment shader was successfully compiled to run on hardware.
  189.  
  190. Shader linked with warnings:
  191. Vertex shader(s) linked, fragment shader(s) linked.
  192.  
  193. Compiling shader: main-v.sdr (lfne-v.sdr), main-f.sdr (lfbsne-f.sdr)
  194. Vertex shader compiled with warnings:
  195. Vertex shader was successfully compiled to run on hardware.
  196.  
  197. Fragment shader compiled with warnings:
  198. Fragment shader was successfully compiled to run on hardware.
  199.  
  200. Shader linked with warnings:
  201. Vertex shader(s) linked, fragment shader(s) linked.
  202.  
  203. Compiling shader: main-v.sdr (l-v.sdr), main-f.sdr (lb-f.sdr)
  204. Vertex shader compiled with warnings:
  205. Vertex shader was successfully compiled to run on hardware.
  206.  
  207. Fragment shader compiled with warnings:
  208. Fragment shader was successfully compiled to run on hardware.
  209.  
  210. Shader linked with warnings:
  211. Vertex shader(s) linked, fragment shader(s) linked.
  212.  
  213. Compiling shader: main-v.sdr (b-v.sdr), main-f.sdr (b-f.sdr)
  214. Vertex shader compiled with warnings:
  215. Vertex shader was successfully compiled to run on hardware.
  216.  
  217. Fragment shader compiled with warnings:
  218. Fragment shader was successfully compiled to run on hardware.
  219.  
  220. Shader linked with warnings:
  221. Vertex shader(s) linked, fragment shader(s) linked.
  222.  
  223. Compiling shader: main-v.sdr (b-v.sdr), main-f.sdr (bg-f.sdr)
  224. Vertex shader compiled with warnings:
  225. Vertex shader was successfully compiled to run on hardware.
  226.  
  227. Fragment shader compiled with warnings:
  228. Fragment shader was successfully compiled to run on hardware.
  229.  
  230. Shader linked with warnings:
  231. Vertex shader(s) linked, fragment shader(s) linked.
  232.  
  233. Compiling shader: main-v.sdr (l-v.sdr), main-f.sdr (lbg-f.sdr)
  234. Vertex shader compiled with warnings:
  235. Vertex shader was successfully compiled to run on hardware.
  236.  
  237. Fragment shader compiled with warnings:
  238. Fragment shader was successfully compiled to run on hardware.
  239.  
  240. Shader linked with warnings:
  241. Vertex shader(s) linked, fragment shader(s) linked.
  242.  
  243. Compiling shader: main-v.sdr (l-v.sdr), main-f.sdr (lbgs-f.sdr)
  244. Vertex shader compiled with warnings:
  245. Vertex shader was successfully compiled to run on hardware.
  246.  
  247. Fragment shader compiled with warnings:
  248. Fragment shader was successfully compiled to run on hardware.
  249.  
  250. Shader linked with warnings:
  251. Vertex shader(s) linked, fragment shader(s) linked.
  252.  
  253. Compiling shader: main-v.sdr (l-v.sdr), main-f.sdr (lbs-f.sdr)
  254. Vertex shader compiled with warnings:
  255. Vertex shader was successfully compiled to run on hardware.
  256.  
  257. Fragment shader compiled with warnings:
  258. Fragment shader was successfully compiled to run on hardware.
  259.  
  260. Shader linked with warnings:
  261. Vertex shader(s) linked, fragment shader(s) linked.
  262.  
  263. Compiling shader: main-v.sdr (le-v.sdr), main-f.sdr (lbgse-f.sdr)
  264. Vertex shader compiled with warnings:
  265. Vertex shader was successfully compiled to run on hardware.
  266.  
  267. Fragment shader compiled with warnings:
  268. Fragment shader was successfully compiled to run on hardware.
  269.  
  270. Shader linked with warnings:
  271. Vertex shader(s) linked, fragment shader(s) linked.
  272.  
  273. Compiling shader: main-v.sdr (le-v.sdr), main-f.sdr (lbse-f.sdr)
  274. Vertex shader compiled with warnings:
  275. Vertex shader was successfully compiled to run on hardware.
  276.  
  277. Fragment shader compiled with warnings:
  278. Fragment shader was successfully compiled to run on hardware.
  279.  
  280. Shader linked with warnings:
  281. Vertex shader(s) linked, fragment shader(s) linked.
  282.  
  283. Compiling shader: main-v.sdr (ln-v.sdr), main-f.sdr (lbgn-f.sdr)
  284. Vertex shader compiled with warnings:
  285. Vertex shader was successfully compiled to run on hardware.
  286.  
  287. Fragment shader compiled with warnings:
  288. Fragment shader was successfully compiled to run on hardware.
  289.  
  290. Shader linked with warnings:
  291. Vertex shader(s) linked, fragment shader(s) linked.
  292.  
  293. Compiling shader: main-v.sdr (ln-v.sdr), main-f.sdr (lbgsn-f.sdr)
  294. Vertex shader compiled with warnings:
  295. Vertex shader was successfully compiled to run on hardware.
  296.  
  297. Fragment shader compiled with warnings:
  298. Fragment shader was successfully compiled to run on hardware.
  299.  
  300. Shader linked with warnings:
  301. Vertex shader(s) linked, fragment shader(s) linked.
  302.  
  303. Compiling shader: main-v.sdr (ln-v.sdr), main-f.sdr (lbn-f.sdr)
  304. Vertex shader compiled with warnings:
  305. Vertex shader was successfully compiled to run on hardware.
  306.  
  307. Fragment shader compiled with warnings:
  308. Fragment shader was successfully compiled to run on hardware.
  309.  
  310. Shader linked with warnings:
  311. Vertex shader(s) linked, fragment shader(s) linked.
  312.  
  313. Compiling shader: main-v.sdr (ln-v.sdr), main-f.sdr (lbsn-f.sdr)
  314. Vertex shader compiled with warnings:
  315. Vertex shader was successfully compiled to run on hardware.
  316.  
  317. Fragment shader compiled with warnings:
  318. Fragment shader was successfully compiled to run on hardware.
  319.  
  320. Shader linked with warnings:
  321. Vertex shader(s) linked, fragment shader(s) linked.
  322.  
  323. Compiling shader: main-v.sdr (lf-v.sdr), main-f.sdr (lfb-f.sdr)
  324. Vertex shader compiled with warnings:
  325. Vertex shader was successfully compiled to run on hardware.
  326.  
  327. Fragment shader compiled with warnings:
  328. Fragment shader was successfully compiled to run on hardware.
  329.  
  330. Shader linked with warnings:
  331. Vertex shader(s) linked, fragment shader(s) linked.
  332.  
  333. Compiling shader: main-v.sdr (lf-v.sdr), main-f.sdr (lfbg-f.sdr)
  334. Vertex shader compiled with warnings:
  335. Vertex shader was successfully compiled to run on hardware.
  336.  
  337. Fragment shader compiled with warnings:
  338. Fragment shader was successfully compiled to run on hardware.
  339.  
  340. Shader linked with warnings:
  341. Vertex shader(s) linked, fragment shader(s) linked.
  342.  
  343. Compiling shader: main-v.sdr (lf-v.sdr), main-f.sdr (lfbgs-f.sdr)
  344. Vertex shader compiled with warnings:
  345. Vertex shader was successfully compiled to run on hardware.
  346.  
  347. Fragment shader compiled with warnings:
  348. Fragment shader was successfully compiled to run on hardware.
  349.  
  350. Shader linked with warnings:
  351. Vertex shader(s) linked, fragment shader(s) linked.
  352.  
  353. Compiling shader: main-v.sdr (lf-v.sdr), main-f.sdr (lfbs-f.sdr)
  354. Vertex shader compiled with warnings:
  355. Vertex shader was successfully compiled to run on hardware.
  356.  
  357. Fragment shader compiled with warnings:
  358. Fragment shader was successfully compiled to run on hardware.
  359.  
  360. Shader linked with warnings:
  361. Vertex shader(s) linked, fragment shader(s) linked.
  362.  
  363. Compiling shader: main-v.sdr (lfe-v.sdr), main-f.sdr (lfbgse-f.sdr)
  364. Vertex shader compiled with warnings:
  365. Vertex shader was successfully compiled to run on hardware.
  366.  
  367. Fragment shader compiled with warnings:
  368. Fragment shader was successfully compiled to run on hardware.
  369.  
  370. Shader linked with warnings:
  371. Vertex shader(s) linked, fragment shader(s) linked.
  372.  
  373. Compiling shader: main-v.sdr (lfe-v.sdr), main-f.sdr (lfbse-f.sdr)
  374. Vertex shader compiled with warnings:
  375. Vertex shader was successfully compiled to run on hardware.
  376.  
  377. Fragment shader compiled with warnings:
  378. Fragment shader was successfully compiled to run on hardware.
  379.  
  380. Shader linked with warnings:
  381. Vertex shader(s) linked, fragment shader(s) linked.
  382.  
  383. Compiling shader: main-v.sdr (lfn-v.sdr), main-f.sdr (lfbgn-f.sdr)
  384. Vertex shader compiled with warnings:
  385. Vertex shader was successfully compiled to run on hardware.
  386.  
  387. Fragment shader compiled with warnings:
  388. Fragment shader was successfully compiled to run on hardware.
  389.  
  390. Shader linked with warnings:
  391. Vertex shader(s) linked, fragment shader(s) linked.
  392.  
  393. Compiling shader: main-v.sdr (lfn-v.sdr), main-f.sdr (lfbgsn-f.sdr)
  394. Vertex shader compiled with warnings:
  395. Vertex shader was successfully compiled to run on hardware.
  396.  
  397. Fragment shader compiled with warnings:
  398. Fragment shader was successfully compiled to run on hardware.
  399.  
  400. Shader linked with warnings:
  401. Vertex shader(s) linked, fragment shader(s) linked.
  402.  
  403. Compiling shader: main-v.sdr (lfn-v.sdr), main-f.sdr (lfbn-f.sdr)
  404. Vertex shader compiled with warnings:
  405. Vertex shader was successfully compiled to run on hardware.
  406.  
  407. Fragment shader compiled with warnings:
  408. Fragment shader was successfully compiled to run on hardware.
  409.  
  410. Shader linked with warnings:
  411. Vertex shader(s) linked, fragment shader(s) linked.
  412.  
  413. Compiling shader: main-v.sdr (lfn-v.sdr), main-f.sdr (lfbsn-f.sdr)
  414. Vertex shader compiled with warnings:
  415. Vertex shader was successfully compiled to run on hardware.
  416.  
  417. Fragment shader compiled with warnings:
  418. Fragment shader was successfully compiled to run on hardware.
  419.  
  420. Shader linked with warnings:
  421. Vertex shader(s) linked, fragment shader(s) linked.
  422.  
  423. Compiling shader: main-v.sdr (l-v.sdr), main-f.sdr (null-f.sdr)
  424. Vertex shader compiled with warnings:
  425. Vertex shader was successfully compiled to run on hardware.
  426.  
  427. Fragment shader compiled with warnings:
  428. Fragment shader was successfully compiled to run on hardware.
  429.  
  430. Shader linked with warnings:
  431. Vertex shader(s) linked, fragment shader(s) linked.
  432.  
  433. Compiling shader: main-v.sdr (l-v.sdr), main-f.sdr (lg-f.sdr)
  434. Vertex shader compiled with warnings:
  435. Vertex shader was successfully compiled to run on hardware.
  436.  
  437. Fragment shader compiled with warnings:
  438. Fragment shader was successfully compiled to run on hardware.
  439.  
  440. Shader linked with warnings:
  441. Vertex shader(s) linked, fragment shader(s) linked.
  442.  
  443. Compiling shader: main-v.sdr (l-v.sdr), main-f.sdr (lgs-f.sdr)
  444. Vertex shader compiled with warnings:
  445. Vertex shader was successfully compiled to run on hardware.
  446.  
  447. Fragment shader compiled with warnings:
  448. Fragment shader was successfully compiled to run on hardware.
  449.  
  450. Shader linked with warnings:
  451. Vertex shader(s) linked, fragment shader(s) linked.
  452.  
  453. Compiling shader: main-v.sdr (l-v.sdr), main-f.sdr (ls-f.sdr)
  454. Vertex shader compiled with warnings:
  455. Vertex shader was successfully compiled to run on hardware.
  456.  
  457. Fragment shader compiled with warnings:
  458. Fragment shader was successfully compiled to run on hardware.
  459.  
  460. Shader linked with warnings:
  461. Vertex shader(s) linked, fragment shader(s) linked.
  462.  
  463. Compiling shader: main-v.sdr (le-v.sdr), main-f.sdr (lgse-f.sdr)
  464. Vertex shader compiled with warnings:
  465. Vertex shader was successfully compiled to run on hardware.
  466.  
  467. Fragment shader compiled with warnings:
  468. Fragment shader was successfully compiled to run on hardware.
  469.  
  470. Shader linked with warnings:
  471. Vertex shader(s) linked, fragment shader(s) linked.
  472.  
  473. Compiling shader: main-v.sdr (le-v.sdr), main-f.sdr (lse-f.sdr)
  474. Vertex shader compiled with warnings:
  475. Vertex shader was successfully compiled to run on hardware.
  476.  
  477. Fragment shader compiled with warnings:
  478. Fragment shader was successfully compiled to run on hardware.
  479.  
  480. Shader linked with warnings:
  481. Vertex shader(s) linked, fragment shader(s) linked.
  482.  
  483. Compiling shader: main-v.sdr (ln-v.sdr), main-f.sdr (lgn-f.sdr)
  484. Vertex shader compiled with warnings:
  485. Vertex shader was successfully compiled to run on hardware.
  486.  
  487. Fragment shader compiled with warnings:
  488. Fragment shader was successfully compiled to run on hardware.
  489.  
  490. Shader linked with warnings:
  491. Vertex shader(s) linked, fragment shader(s) linked.
  492.  
  493. Compiling shader: main-v.sdr (ln-v.sdr), main-f.sdr (lgsn-f.sdr)
  494. Vertex shader compiled with warnings:
  495. Vertex shader was successfully compiled to run on hardware.
  496.  
  497. Fragment shader compiled with warnings:
  498. Fragment shader was successfully compiled to run on hardware.
  499.  
  500. Shader linked with warnings:
  501. Vertex shader(s) linked, fragment shader(s) linked.
  502.  
  503. Compiling shader: main-v.sdr (ln-v.sdr), main-f.sdr (ln-f.sdr)
  504. Vertex shader compiled with warnings:
  505. Vertex shader was successfully compiled to run on hardware.
  506.  
  507. Fragment shader compiled with warnings:
  508. Fragment shader was successfully compiled to run on hardware.
  509.  
  510. Shader linked with warnings:
  511. Vertex shader(s) linked, fragment shader(s) linked.
  512.  
  513. Compiling shader: main-v.sdr (ln-v.sdr), main-f.sdr (lsn-f.sdr)
  514. Vertex shader compiled with warnings:
  515. Vertex shader was successfully compiled to run on hardware.
  516.  
  517. Fragment shader compiled with warnings:
  518. Fragment shader was successfully compiled to run on hardware.
  519.  
  520. Shader linked with warnings:
  521. Vertex shader(s) linked, fragment shader(s) linked.
  522.  
  523. Compiling shader: main-v.sdr (lne-v.sdr), main-f.sdr (lgsne-f.sdr)
  524. Vertex shader compiled with warnings:
  525. Vertex shader was successfully compiled to run on hardware.
  526.  
  527. Fragment shader compiled with warnings:
  528. Fragment shader was successfully compiled to run on hardware.
  529.  
  530. Shader linked with warnings:
  531. Vertex shader(s) linked, fragment shader(s) linked.
  532.  
  533. Compiling shader: main-v.sdr (lne-v.sdr), main-f.sdr (lsne-f.sdr)
  534. Vertex shader compiled with warnings:
  535. Vertex shader was successfully compiled to run on hardware.
  536.  
  537. Fragment shader compiled with warnings:
  538. Fragment shader was successfully compiled to run on hardware.
  539.  
  540. Shader linked with warnings:
  541. Vertex shader(s) linked, fragment shader(s) linked.
  542.  
  543. Compiling shader: main-v.sdr (la-v.sdr), main-f.sdr (la-f.sdr)
  544. Vertex shader compiled with warnings:
  545. Vertex shader was successfully compiled to run on hardware.
  546.  
  547. Fragment shader compiled with warnings:
  548. Fragment shader was successfully compiled to run on hardware.
  549.  
  550. Shader linked with warnings:
  551. Vertex shader(s) linked, fragment shader(s) linked.
  552.  
  553. WARNING: Unable to get shader uniform location for "anim_timer"!
  554. WARNING: Unable to get shader uniform location for "effect_num"!
  555. WARNING: Unable to get shader uniform location for "sFramebuffer"!
  556. WARNING: Unable to get shader uniform location for "vpwidth"!
  557. WARNING: Unable to get shader uniform location for "vpheight"!
  558. Compiling shader: main-v.sdr (la-v.sdr), main-f.sdr (lba-f.sdr)
  559. Vertex shader compiled with warnings:
  560. Vertex shader was successfully compiled to run on hardware.
  561.  
  562. Fragment shader compiled with warnings:
  563. Fragment shader was successfully compiled to run on hardware.
  564.  
  565. Shader linked with warnings:
  566. Vertex shader(s) linked, fragment shader(s) linked.
  567.  
  568. WARNING: Unable to get shader uniform location for "anim_timer"!
  569. WARNING: Unable to get shader uniform location for "effect_num"!
  570. WARNING: Unable to get shader uniform location for "sFramebuffer"!
  571. WARNING: Unable to get shader uniform location for "vpwidth"!
  572. WARNING: Unable to get shader uniform location for "vpheight"!
  573. Compiling shader: main-v.sdr (ba-v.sdr), main-f.sdr (ba-f.sdr)
  574. Vertex shader compiled with warnings:
  575. Vertex shader was successfully compiled to run on hardware.
  576.  
  577. Fragment shader compiled with warnings:
  578. Fragment shader was successfully compiled to run on hardware.
  579.  
  580. Shader linked with warnings:
  581. Vertex shader(s) linked, fragment shader(s) linked.
  582.  
  583. WARNING: Unable to get shader uniform location for "anim_timer"!
  584. WARNING: Unable to get shader uniform location for "effect_num"!
  585. WARNING: Unable to get shader uniform location for "sFramebuffer"!
  586. WARNING: Unable to get shader uniform location for "vpwidth"!
  587. WARNING: Unable to get shader uniform location for "vpheight"!
  588. Compiling shader: main-v.sdr (ba-v.sdr), main-f.sdr (bga-f.sdr)
  589. Vertex shader compiled with warnings:
  590. Vertex shader was successfully compiled to run on hardware.
  591.  
  592. Fragment shader compiled with warnings:
  593. Fragment shader was successfully compiled to run on hardware.
  594.  
  595. Shader linked with warnings:
  596. Vertex shader(s) linked, fragment shader(s) linked.
  597.  
  598. WARNING: Unable to get shader uniform location for "anim_timer"!
  599. WARNING: Unable to get shader uniform location for "effect_num"!
  600. WARNING: Unable to get shader uniform location for "sFramebuffer"!
  601. WARNING: Unable to get shader uniform location for "vpwidth"!
  602. WARNING: Unable to get shader uniform location for "vpheight"!
  603. Compiling shader: main-v.sdr (la-v.sdr), main-f.sdr (lbga-f.sdr)
  604. Vertex shader compiled with warnings:
  605. Vertex shader was successfully compiled to run on hardware.
  606.  
  607. Fragment shader compiled with warnings:
  608. Fragment shader was successfully compiled to run on hardware.
  609.  
  610. Shader linked with warnings:
  611. Vertex shader(s) linked, fragment shader(s) linked.
  612.  
  613. WARNING: Unable to get shader uniform location for "anim_timer"!
  614. WARNING: Unable to get shader uniform location for "effect_num"!
  615. WARNING: Unable to get shader uniform location for "sFramebuffer"!
  616. WARNING: Unable to get shader uniform location for "vpwidth"!
  617. WARNING: Unable to get shader uniform location for "vpheight"!
  618. Compiling shader: main-v.sdr (la-v.sdr), main-f.sdr (lbgsa-f.sdr)
  619. Vertex shader compiled with warnings:
  620. Vertex shader was successfully compiled to run on hardware.
  621.  
  622. Fragment shader compiled with warnings:
  623. Fragment shader was successfully compiled to run on hardware.
  624.  
  625. Shader linked with warnings:
  626. Vertex shader(s) linked, fragment shader(s) linked.
  627.  
  628. WARNING: Unable to get shader uniform location for "anim_timer"!
  629. WARNING: Unable to get shader uniform location for "effect_num"!
  630. WARNING: Unable to get shader uniform location for "sFramebuffer"!
  631. WARNING: Unable to get shader uniform location for "vpwidth"!
  632. WARNING: Unable to get shader uniform location for "vpheight"!
  633. Compiling shader: main-v.sdr (la-v.sdr), main-f.sdr (lbsa-f.sdr)
  634. Vertex shader compiled with warnings:
  635. Vertex shader was successfully compiled to run on hardware.
  636.  
  637. Fragment shader compiled with warnings:
  638. Fragment shader was successfully compiled to run on hardware.
  639.  
  640. Shader linked with warnings:
  641. Vertex shader(s) linked, fragment shader(s) linked.
  642.  
  643. WARNING: Unable to get shader uniform location for "anim_timer"!
  644. WARNING: Unable to get shader uniform location for "effect_num"!
  645. WARNING: Unable to get shader uniform location for "sFramebuffer"!
  646. WARNING: Unable to get shader uniform location for "vpwidth"!
  647. WARNING: Unable to get shader uniform location for "vpheight"!
  648. Compiling shader: main-v.sdr (lea-v.sdr), main-f.sdr (lbgsea-f.sdr)
  649. Vertex shader compiled with warnings:
  650. Vertex shader was successfully compiled to run on hardware.
  651.  
  652. Fragment shader compiled with warnings:
  653. Fragment shader was successfully compiled to run on hardware.
  654.  
  655. Shader linked with warnings:
  656. Vertex shader(s) linked, fragment shader(s) linked.
  657.  
  658. WARNING: Unable to get shader uniform location for "anim_timer"!
  659. WARNING: Unable to get shader uniform location for "effect_num"!
  660. WARNING: Unable to get shader uniform location for "sFramebuffer"!
  661. WARNING: Unable to get shader uniform location for "vpwidth"!
  662. WARNING: Unable to get shader uniform location for "vpheight"!
  663. Compiling shader: main-v.sdr (lea-v.sdr), main-f.sdr (lbsea-f.sdr)
  664. Vertex shader compiled with warnings:
  665. Vertex shader was successfully compiled to run on hardware.
  666.  
  667. Fragment shader compiled with warnings:
  668. Fragment shader was successfully compiled to run on hardware.
  669.  
  670. Shader linked with warnings:
  671. Vertex shader(s) linked, fragment shader(s) linked.
  672.  
  673. WARNING: Unable to get shader uniform location for "anim_timer"!
  674. WARNING: Unable to get shader uniform location for "effect_num"!
  675. WARNING: Unable to get shader uniform location for "sFramebuffer"!
  676. WARNING: Unable to get shader uniform location for "vpwidth"!
  677. WARNING: Unable to get shader uniform location for "vpheight"!
  678. Compiling shader: main-v.sdr (lna-v.sdr), main-f.sdr (lbgna-f.sdr)
  679. Vertex shader compiled with warnings:
  680. Vertex shader was successfully compiled to run on hardware.
  681.  
  682. Fragment shader compiled with warnings:
  683. Fragment shader was successfully compiled to run on hardware.
  684.  
  685. Shader linked with warnings:
  686. Vertex shader(s) linked, fragment shader(s) linked.
  687.  
  688. WARNING: Unable to get shader uniform location for "anim_timer"!
  689. WARNING: Unable to get shader uniform location for "effect_num"!
  690. WARNING: Unable to get shader uniform location for "sFramebuffer"!
  691. WARNING: Unable to get shader uniform location for "vpwidth"!
  692. WARNING: Unable to get shader uniform location for "vpheight"!
  693. Compiling shader: main-v.sdr (lna-v.sdr), main-f.sdr (lbgsna-f.sdr)
  694. Vertex shader compiled with warnings:
  695. Vertex shader was successfully compiled to run on hardware.
  696.  
  697. Fragment shader compiled with warnings:
  698. Fragment shader was successfully compiled to run on hardware.
  699.  
  700. Shader linked with warnings:
  701. Vertex shader(s) linked, fragment shader(s) linked.
  702.  
  703. WARNING: Unable to get shader uniform location for "anim_timer"!
  704. WARNING: Unable to get shader uniform location for "effect_num"!
  705. WARNING: Unable to get shader uniform location for "sFramebuffer"!
  706. WARNING: Unable to get shader uniform location for "vpwidth"!
  707. WARNING: Unable to get shader uniform location for "vpheight"!
  708. Compiling shader: main-v.sdr (lna-v.sdr), main-f.sdr (lbna-f.sdr)
  709. Vertex shader compiled with warnings:
  710. Vertex shader was successfully compiled to run on hardware.
  711.  
  712. Fragment shader compiled with warnings:
  713. Fragment shader was successfully compiled to run on hardware.
  714.  
  715. Shader linked with warnings:
  716. Vertex shader(s) linked, fragment shader(s) linked.
  717.  
  718. WARNING: Unable to get shader uniform location for "anim_timer"!
  719. WARNING: Unable to get shader uniform location for "effect_num"!
  720. WARNING: Unable to get shader uniform location for "sFramebuffer"!
  721. WARNING: Unable to get shader uniform location for "vpwidth"!
  722. WARNING: Unable to get shader uniform location for "vpheight"!
  723. Compiling shader: main-v.sdr (lna-v.sdr), main-f.sdr (lbsna-f.sdr)
  724. Vertex shader compiled with warnings:
  725. Vertex shader was successfully compiled to run on hardware.
  726.  
  727. Fragment shader compiled with warnings:
  728. Fragment shader was successfully compiled to run on hardware.
  729.  
  730. Shader linked with warnings:
  731. Vertex shader(s) linked, fragment shader(s) linked.
  732.  
  733. WARNING: Unable to get shader uniform location for "anim_timer"!
  734. WARNING: Unable to get shader uniform location for "effect_num"!
  735. WARNING: Unable to get shader uniform location for "sFramebuffer"!
  736. WARNING: Unable to get shader uniform location for "vpwidth"!
  737. WARNING: Unable to get shader uniform location for "vpheight"!
  738. Compiling shader: main-v.sdr (lnea-v.sdr), main-f.sdr (lbgsnea-f.sdr)
  739. Vertex shader compiled with warnings:
  740. Vertex shader was successfully compiled to run on hardware.
  741.  
  742. Fragment shader compiled with warnings:
  743. Fragment shader was successfully compiled to run on hardware.
  744.  
  745. Shader linked with warnings:
  746. Vertex shader(s) linked, fragment shader(s) linked.
  747.  
  748. WARNING: Unable to get shader uniform location for "anim_timer"!
  749. WARNING: Unable to get shader uniform location for "effect_num"!
  750. WARNING: Unable to get shader uniform location for "sFramebuffer"!
  751. WARNING: Unable to get shader uniform location for "vpwidth"!
  752. WARNING: Unable to get shader uniform location for "vpheight"!
  753. Compiling shader: main-v.sdr (lnea-v.sdr), main-f.sdr (lbsnea-f.sdr)
  754. Vertex shader compiled with warnings:
  755. Vertex shader was successfully compiled to run on hardware.
  756.  
  757. Fragment shader compiled with warnings:
  758. Fragment shader was successfully compiled to run on hardware.
  759.  
  760. Shader linked with warnings:
  761. Vertex shader(s) linked, fragment shader(s) linked.
  762.  
  763. WARNING: Unable to get shader uniform location for "anim_timer"!
  764. WARNING: Unable to get shader uniform location for "effect_num"!
  765. WARNING: Unable to get shader uniform location for "sFramebuffer"!
  766. WARNING: Unable to get shader uniform location for "vpwidth"!
  767. WARNING: Unable to get shader uniform location for "vpheight"!
  768. Compiling shader: main-v.sdr (lfa-v.sdr), main-f.sdr (lfba-f.sdr)
  769. Vertex shader compiled with warnings:
  770. Vertex shader was successfully compiled to run on hardware.
  771.  
  772. Fragment shader compiled with warnings:
  773. Fragment shader was successfully compiled to run on hardware.
  774.  
  775. Shader linked with warnings:
  776. Vertex shader(s) linked, fragment shader(s) linked.
  777.  
  778. WARNING: Unable to get shader uniform location for "anim_timer"!
  779. WARNING: Unable to get shader uniform location for "effect_num"!
  780. WARNING: Unable to get shader uniform location for "sFramebuffer"!
  781. WARNING: Unable to get shader uniform location for "vpwidth"!
  782. WARNING: Unable to get shader uniform location for "vpheight"!
  783. Compiling shader: main-v.sdr (lfa-v.sdr), main-f.sdr (lfbga-f.sdr)
  784. Vertex shader compiled with warnings:
  785. Vertex shader was successfully compiled to run on hardware.
  786.  
  787. Fragment shader compiled with warnings:
  788. Fragment shader was successfully compiled to run on hardware.
  789.  
  790. Shader linked with warnings:
  791. Vertex shader(s) linked, fragment shader(s) linked.
  792.  
  793. WARNING: Unable to get shader uniform location for "anim_timer"!
  794. WARNING: Unable to get shader uniform location for "effect_num"!
  795. WARNING: Unable to get shader uniform location for "sFramebuffer"!
  796. WARNING: Unable to get shader uniform location for "vpwidth"!
  797. WARNING: Unable to get shader uniform location for "vpheight"!
  798. Compiling shader: main-v.sdr (lfa-v.sdr), main-f.sdr (lfbgsa-f.sdr)
  799. Vertex shader compiled with warnings:
  800. Vertex shader was successfully compiled to run on hardware.
  801.  
  802. Fragment shader compiled with warnings:
  803. Fragment shader was successfully compiled to run on hardware.
  804.  
  805. Shader linked with warnings:
  806. Vertex shader(s) linked, fragment shader(s) linked.
  807.  
  808. WARNING: Unable to get shader uniform location for "anim_timer"!
  809. WARNING: Unable to get shader uniform location for "effect_num"!
  810. WARNING: Unable to get shader uniform location for "sFramebuffer"!
  811. WARNING: Unable to get shader uniform location for "vpwidth"!
  812. WARNING: Unable to get shader uniform location for "vpheight"!
  813. Compiling shader: main-v.sdr (lfa-v.sdr), main-f.sdr (lfbsa-f.sdr)
  814. Vertex shader compiled with warnings:
  815. Vertex shader was successfully compiled to run on hardware.
  816.  
  817. Fragment shader compiled with warnings:
  818. Fragment shader was successfully compiled to run on hardware.
  819.  
  820. Shader linked with warnings:
  821. Vertex shader(s) linked, fragment shader(s) linked.
  822.  
  823. WARNING: Unable to get shader uniform location for "anim_timer"!
  824. WARNING: Unable to get shader uniform location for "effect_num"!
  825. WARNING: Unable to get shader uniform location for "sFramebuffer"!
  826. WARNING: Unable to get shader uniform location for "vpwidth"!
  827. WARNING: Unable to get shader uniform location for "vpheight"!
  828. Compiling shader: main-v.sdr (lfea-v.sdr), main-f.sdr (lfbgsea-f.sdr)
  829. Vertex shader compiled with warnings:
  830. Vertex shader was successfully compiled to run on hardware.
  831.  
  832. Fragment shader compiled with warnings:
  833. Fragment shader was successfully compiled to run on hardware.
  834.  
  835. Shader linked with warnings:
  836. Vertex shader(s) linked, fragment shader(s) linked.
  837.  
  838. WARNING: Unable to get shader uniform location for "anim_timer"!
  839. WARNING: Unable to get shader uniform location for "effect_num"!
  840. WARNING: Unable to get shader uniform location for "sFramebuffer"!
  841. WARNING: Unable to get shader uniform location for "vpwidth"!
  842. WARNING: Unable to get shader uniform location for "vpheight"!
  843. Compiling shader: main-v.sdr (lfea-v.sdr), main-f.sdr (lfbsea-f.sdr)
  844. Vertex shader compiled with warnings:
  845. Vertex shader was successfully compiled to run on hardware.
  846.  
  847. Fragment shader compiled with warnings:
  848. Fragment shader was successfully compiled to run on hardware.
  849.  
  850. Shader linked with warnings:
  851. Vertex shader(s) linked, fragment shader(s) linked.
  852.  
  853. WARNING: Unable to get shader uniform location for "anim_timer"!
  854. WARNING: Unable to get shader uniform location for "effect_num"!
  855. WARNING: Unable to get shader uniform location for "sFramebuffer"!
  856. WARNING: Unable to get shader uniform location for "vpwidth"!
  857. WARNING: Unable to get shader uniform location for "vpheight"!
  858. Compiling shader: main-v.sdr (lfna-v.sdr), main-f.sdr (lfbgna-f.sdr)
  859. Vertex shader compiled with warnings:
  860. Vertex shader was successfully compiled to run on hardware.
  861.  
  862. Fragment shader compiled with warnings:
  863. Fragment shader was successfully compiled to run on hardware.
  864.  
  865. Shader linked with warnings:
  866. Vertex shader(s) linked, fragment shader(s) linked.
  867.  
  868. WARNING: Unable to get shader uniform location for "anim_timer"!
  869. WARNING: Unable to get shader uniform location for "effect_num"!
  870. WARNING: Unable to get shader uniform location for "sFramebuffer"!
  871. WARNING: Unable to get shader uniform location for "vpwidth"!
  872. WARNING: Unable to get shader uniform location for "vpheight"!
  873. Compiling shader: main-v.sdr (lfna-v.sdr), main-f.sdr (lfbgsna-f.sdr)
  874. Vertex shader compiled with warnings:
  875. Vertex shader was successfully compiled to run on hardware.
  876.  
  877. Fragment shader compiled with warnings:
  878. Fragment shader was successfully compiled to run on hardware.
  879.  
  880. Shader linked with warnings:
  881. Vertex shader(s) linked, fragment shader(s) linked.
  882.  
  883. WARNING: Unable to get shader uniform location for "anim_timer"!
  884. WARNING: Unable to get shader uniform location for "effect_num"!
  885. WARNING: Unable to get shader uniform location for "sFramebuffer"!
  886. WARNING: Unable to get shader uniform location for "vpwidth"!
  887. WARNING: Unable to get shader uniform location for "vpheight"!
  888. Compiling shader: main-v.sdr (lfna-v.sdr), main-f.sdr (lfbna-f.sdr)
  889. Vertex shader compiled with warnings:
  890. Vertex shader was successfully compiled to run on hardware.
  891.  
  892. Fragment shader compiled with warnings:
  893. Fragment shader was successfully compiled to run on hardware.
  894.  
  895. Shader linked with warnings:
  896. Vertex shader(s) linked, fragment shader(s) linked.
  897.  
  898. WARNING: Unable to get shader uniform location for "anim_timer"!
  899. WARNING: Unable to get shader uniform location for "effect_num"!
  900. WARNING: Unable to get shader uniform location for "sFramebuffer"!
  901. WARNING: Unable to get shader uniform location for "vpwidth"!
  902. WARNING: Unable to get shader uniform location for "vpheight"!
  903. Compiling shader: main-v.sdr (lfna-v.sdr), main-f.sdr (lfbsna-f.sdr)
  904. Vertex shader compiled with warnings:
  905. Vertex shader was successfully compiled to run on hardware.
  906.  
  907. Fragment shader compiled with warnings:
  908. Fragment shader was successfully compiled to run on hardware.
  909.  
  910. Shader linked with warnings:
  911. Vertex shader(s) linked, fragment shader(s) linked.
  912.  
  913. WARNING: Unable to get shader uniform location for "anim_timer"!
  914. WARNING: Unable to get shader uniform location for "effect_num"!
  915. WARNING: Unable to get shader uniform location for "sFramebuffer"!
  916. WARNING: Unable to get shader uniform location for "vpwidth"!
  917. WARNING: Unable to get shader uniform location for "vpheight"!
  918. Compiling shader: main-v.sdr (lfnea-v.sdr), main-f.sdr (lfbgsnea-f.sdr)
  919. Vertex shader compiled with warnings:
  920. Vertex shader was successfully compiled to run on hardware.
  921.  
  922. Fragment shader compiled with warnings:
  923. Fragment shader was successfully compiled to run on hardware.
  924.  
  925. Shader linked with warnings:
  926. Vertex shader(s) linked, fragment shader(s) linked.
  927.  
  928. WARNING: Unable to get shader uniform location for "anim_timer"!
  929. WARNING: Unable to get shader uniform location for "effect_num"!
  930. WARNING: Unable to get shader uniform location for "sFramebuffer"!
  931. WARNING: Unable to get shader uniform location for "vpwidth"!
  932. WARNING: Unable to get shader uniform location for "vpheight"!
  933. Compiling shader: main-v.sdr (lfnea-v.sdr), main-f.sdr (lfbsnea-f.sdr)
  934. Vertex shader compiled with warnings:
  935. Vertex shader was successfully compiled to run on hardware.
  936.  
  937. Fragment shader compiled with warnings:
  938. Fragment shader was successfully compiled to run on hardware.
  939.  
  940. Shader linked with warnings:
  941. Vertex shader(s) linked, fragment shader(s) linked.
  942.  
  943. WARNING: Unable to get shader uniform location for "anim_timer"!
  944. WARNING: Unable to get shader uniform location for "effect_num"!
  945. WARNING: Unable to get shader uniform location for "sFramebuffer"!
  946. WARNING: Unable to get shader uniform location for "vpwidth"!
  947. WARNING: Unable to get shader uniform location for "vpheight"!
  948.  
  949. Compiling post-processing shader 1 ...
  950. Vertex shader compiled with warnings:
  951. Vertex shader was successfully compiled to run on hardware.
  952.  
  953. Fragment shader compiled with warnings:
  954. Fragment shader was successfully compiled to run on hardware.
  955.  
  956. Shader linked with warnings:
  957. Vertex shader(s) linked, fragment shader(s) linked.
  958.  
  959. WARNING: Unable to get shader uniform location for "timer"!
  960. Compiling post-processing shader 2 ...
  961. Vertex shader compiled with warnings:
  962. Vertex shader was successfully compiled to run on hardware.
  963.  
  964. Fragment shader compiled with warnings:
  965. Fragment shader was successfully compiled to run on hardware.
  966.  
  967. Shader linked with warnings:
  968. Vertex shader(s) linked, fragment shader(s) linked.
  969.  
  970. Compiling post-processing shader 3 ...
  971. Vertex shader compiled with warnings:
  972. Vertex shader was successfully compiled to run on hardware.
  973.  
  974. Fragment shader compiled with warnings:
  975. Fragment shader was successfully compiled to run on hardware.
  976.  
  977. Shader linked with warnings:
  978. Vertex shader(s) linked, fragment shader(s) linked.
  979.  
  980. Compiling post-processing shader 4 ...
  981. Vertex shader compiled with warnings:
  982. Vertex shader was successfully compiled to run on hardware.
  983.  
  984. Fragment shader compiled with warnings:
  985. Fragment shader was successfully compiled to run on hardware.
  986.  
  987. Shader linked with warnings:
  988. Vertex shader(s) linked, fragment shader(s) linked.
  989.  
  990. Compiling post-processing shader 5 ...
  991. Loading built-in default shader for: fxaa-v.sdr
  992. Loading built-in default shader for: fxaa-f.sdr
  993. Vertex shader compiled with warnings:
  994. Vertex shader was successfully compiled to run on hardware.
  995.  
  996. Fragment shader compiled with warnings:
  997. Fragment shader was successfully compiled to run on hardware.
  998.  
  999. Shader linked with warnings:
  1000. Vertex shader(s) linked, fragment shader(s) linked.
  1001.  
  1002. Compiling post-processing shader 6 ...
  1003. Loading built-in default shader for: fxaapre-f.sdr
  1004. Vertex shader compiled with warnings:
  1005. Vertex shader was successfully compiled to run on hardware.
  1006.  
  1007. Fragment shader compiled with warnings:
  1008. Fragment shader was successfully compiled to run on hardware.
  1009.  
  1010. Shader linked with warnings:
  1011. Vertex shader(s) linked, fragment shader(s) linked.
  1012.  
  1013.  
  1014. Max texture units: 8 (16)
  1015. Max elements vertices: 2147483647
  1016. Max elements indices: 16777215
  1017. Max texture size: 8192x8192
  1018. Max render buffer size: 8192x8192
  1019. Can use compressed textures: YES
  1020. Texture compression available: YES
  1021. Post-processing enabled: YES
  1022. Using trilinear texture filter.
  1023. OpenGL Shader Version: 3.30
  1024. ... OpenGL init is complete!
  1025. Size of bitmap info = 742 KB
  1026. Size of bitmap extra info = 48 bytes
  1027. ANI cursorweb with size 24x24 (25.0% wasted)
  1028. GRAPHICS: Initializing default colors...
  1029. SCRIPTING: Beginning initialization sequence...
  1030. SCRIPTING: Beginning Lua initialization...
  1031. LUA: Opening LUA state...
  1032. LUA: Initializing base Lua libraries...
  1033. LUA: Beginning ADE initialization
  1034. ADE: Initializing enumeration constants...
  1035. ADE: Assigning Lua session...
  1036. SCRIPTING: Beginning main hook parse sequence....
  1037. Wokka! Error opening file (scripting.tbl)!
  1038. TABLES: Unable to parse 'scripting.tbl'! Error code = 5.
  1039. TBM => Starting parse of 'mv_flak-sct.tbm' ...
  1040. TBM => Starting parse of 'mv_dbrs-sct.tbm' ...
  1041. TBM => Starting parse of 'mv_exp-sct.tbm' ...
  1042. SCRIPTING: Inititialization complete.
  1043. SCRIPTING: Splash screen overrides checked
  1044. SCRIPTING: Splash hook has been run
  1045. SCRIPTING: Splash screen conditional hook has been run
  1046. Using high memory settings...
  1047. Wokka! Error opening file (interface.tbl)!
  1048. WMCGUI: Unable to parse 'interface.tbl'! Error code = 5.
  1049. TBM => Starting parse of 'mv_effects-sdf.tbm' ...
  1050. Windows reported 16 joysticks, we found 0
  1051. Current soundtrack set to -1 in event_music_reset_choices
  1052. TBM => Starting parse of 'mv_music-mus.tbm' ...
  1053. TBM => Starting parse of 'mv_effects-mfl.tbm' ...
  1054. Wokka! Error opening file (armor.tbl)!
  1055. TABLES: Unable to parse 'armor.tbl'! Error code = 5.
  1056. TBM => Starting parse of 'mv_effects-amr.tbm' ...
  1057. TBM => Starting parse of 'mv_effects-wxp.tbm' ...
  1058. BMPMAN: Found EFF (exp20.eff) with 75 frames at 20 fps.
  1059. BMPMAN: Found EFF (ExpMissileHit1.eff) with 92 frames at 20 fps.
  1060. BMPMAN: Found EFF (exp04.eff) with 49 frames at 22 fps.
  1061. BMPMAN: Found EFF (exp05.eff) with 93 frames at 20 fps.
  1062. BMPMAN: Found EFF (exp06.eff) with 92 frames at 22 fps.
  1063. BMPMAN: Found EFF (capflash.eff) with 40 frames at 10 fps.
  1064. BMPMAN: Found EFF (Maxim_Impact.eff) with 23 frames at 30 fps.
  1065. ANI Lamprey_Impact with size 80x80 (37.5% wasted)
  1066. TBM => Starting parse of 'mv_core-wep.tbm' ...
  1067. TBM => Starting parse of 'mv_effects-wep.tbm' ...
  1068. TBM => Starting parse of 'mv_assets-wep.tbm' ...
  1069. Weapon 'Hornet#Weak' requires the "player allowed" flag, but it's not listed! Adding it by default.
  1070. Weapon 'Harpoon#Weak' requires the "player allowed" flag, but it's not listed! Adding it by default.
  1071. Weapon 'Hornet#Weak#Shivan' requires the "player allowed" flag, but it's not listed! Adding it by default.
  1072. Weapon 'Harpoon#Weak#Shivan' requires the "player allowed" flag, but it's not listed! Adding it by default.
  1073. TBM => Starting parse of 'mv_effects-obt.tbm' ...
  1074. TBM => Starting parse of 'mv_core-shp.tbm' ...
  1075. TBM => Starting parse of 'mv_effects-shp.tbm' ...
  1076. TBM => Starting parse of 'mv_assets-shp.tbm' ...
  1077. TBM => Starting parse of 'mv_core-hdg.tbm' ...
  1078. ANI support1 with size 108x24 (25.0% wasted)
  1079. ANI damage1 with size 148x25 (21.9% wasted)
  1080. ANI wingman1 with size 71x53 (17.2% wasted)
  1081. ANI wingman2 with size 35x53 (17.2% wasted)
  1082. ANI wingman3 with size 14x53 (17.2% wasted)
  1083. ANI toggle1 with size 57x20 (37.5% wasted)
  1084. ANI head1 with size 164x132 (48.4% wasted)
  1085. ANI weapons1 with size 126x20 (37.5% wasted)
  1086. ANI weapons1_b with size 150x20 (37.5% wasted)
  1087. ANI objective1 with size 149x21 (34.4% wasted)
  1088. ANI netlag1 with size 29x30 (6.3% wasted)
  1089. ANI targhit1 with size 31x21 (34.4% wasted)
  1090. ANI time1 with size 47x23 (28.1% wasted)
  1091. ANI targetview1 with size 137x156 (39.1% wasted)
  1092. ANI targetview2 with size 4x96 (25.0% wasted)
  1093. ANI targetview3 with size 7x20 (37.5% wasted)
  1094. ANI 2_energy2 with size 86x96 (25.0% wasted)
  1095. ANI 2_reticle1 with size 40x24 (25.0% wasted)
  1096. ANI 2_leftarc with size 103x252 (1.6% wasted)
  1097. ANI 2_rightarc1 with size 103x252 (1.6% wasted)
  1098. ANI 2_toparc2 with size 35x24 (25.0% wasted)
  1099. ANI 2_toparc3 with size 41x29 (9.4% wasted)
  1100. ANI 2_lead1 with size 26x26 (18.8% wasted)
  1101. ANI 2_lock1 with size 56x53 (17.2% wasted)
  1102. ANI 2_lockspin with size 100x100 (21.9% wasted)
  1103. ANI energy1 with size 12x41 (35.9% wasted)
  1104. ANI 2_radar1 with size 209x170 (33.6% wasted)
  1105. TBM => Starting parse of 'mv_effects-str.tbm' ...
  1106. loading animated cursor "cursor"
  1107. ANI cursor with size 24x24 (25.0% wasted)
  1108. TABLES => Unable to find 'colors.tbl'. Initialising colors with default values.
  1109. MediaVPs: Flaming debris script loaded!
  1110. MediaVPs: Explosions script loaded!
  1111. Ships.tbl is : VALID
  1112. Weapons.tbl is : VALID
  1113. cfile_init() took 1378
  1114. Compiling video-processing shader ...
  1115. Loading built-in default shader for: video-v.sdr
  1116. Loading built-in default shader for: video-f.sdr
  1117. Vertex shader compiled with warnings:
  1118. Vertex shader was successfully compiled to run on hardware.
  1119.  
  1120. Fragment shader compiled with warnings:
  1121. Fragment shader was successfully compiled to run on hardware.
  1122.  
  1123. Shader linked with warnings:
  1124. Vertex shader(s) linked, fragment shader(s) linked.
  1125.  
  1126. Got event GS_EVENT_GAME_INIT (49) in state NOT A VALID STATE (0)
  1127. SOUND => Loading 'main_amb.wav'
  1128. ANI cursor.ani with size 24x24 (25.0% wasted)
  1129. SOUND => Loading 'user_c.wav'
  1130. SOUND => Loading 'commit.wav'
  1131. Got event GS_EVENT_MAIN_MENU (0) in state GS_STATE_INITIAL_PLAYER_SELECT (37)
  1132. Someone passed an extension to bm_load for file '242suicide.pcx'
  1133. ANI 2_mainwalk.ani with size 209x477 (6.8% wasted)
  1134. ANI 2_mainflyby.ani with size 509x189 (26.2% wasted)
  1135. ANI 2_maincrane.ani with size 192x116 (9.4% wasted)
  1136. ANI 2_mainexit.ani with size 319x174 (32.0% wasted)
  1137. ANI 2_mainbarracks.ani with size 273x158 (38.3% wasted)
  1138. ANI 2_mainreadyroom.ani with size 231x145 (43.4% wasted)
  1139. ANI 2_maintechroom.ani with size 69x119 (7.0% wasted)
  1140. ANI 2_mainoptions.ani with size 337x206 (19.5% wasted)
  1141. ANI 2_maincampaign.ani with size 308x190 (25.8% wasted)
  1142. AUDIOSTR => Successfully opened: Aquitaine.ogg
  1143. Frame 0 too long!!: frametime = 0.378 (0.378)
  1144. SOUND => Loading 'dooropen.wav'
  1145. SOUND => Loading 'doorclose.wav'
  1146. Got event GS_EVENT_TECH_MENU (11) in state GS_STATE_MAIN_MENU (1)
  1147. Techroom successfully initialized, now changing tab...
  1148. Loading model 'fighter01.pof'
  1149. IBX: Found a good IBX to read for 'fighter01.pof'.
  1150. IBX-DEBUG => POF checksum: 0x3503498e, IBX checksum: 0x8f5f3d48 -- "fighter01.pof"
  1151. Frame 0 too long!!: frametime = 0.710 (0.710)
  1152. Frame 0 too long!!: frametime = 0.525 (0.525)
  1153. Got event GS_EVENT_SIMULATOR_ROOM (58) in state GS_STATE_TECH_MENU (7)
  1154. Freeing all existing models...
  1155. Frame 0 too long!!: frametime = 1.145 (1.145)
  1156. Got event GS_EVENT_START_GAME (1) in state GS_STATE_SIMULATOR_ROOM (20)
  1157. =================== STARTING LEVEL LOAD ==================
  1158. ANI 2_Loading with size 824x43 (32.8% wasted)
  1159. ANI 2_Loading.ani with size 824x43 (32.8% wasted)
  1160. Starting model page in...
  1161. Beginning level bitmap paging...
  1162. BMPMAN: Found EFF (particleexp01.eff) with 10 frames at 8 fps.
  1163. BMPMAN: Found EFF (particlesmoke01.eff) with 54 frames at 15 fps.
  1164. BMPMAN: Found EFF (particlesmoke02.eff) with 39 frames at 24 fps.
  1165. TBM => Starting parse of 'mv_effects-fbl.tbm' ...
  1166. BMPMAN: Found EFF (WarpMap01.eff) with 30 frames at 30 fps.
  1167. BMPMAN: Found EFF (WarpMap02.eff) with 30 frames at 30 fps.
  1168. BMPMAN: Found EFF (Rock_Exp.eff) with 55 frames at 30 fps.
  1169. Loading warp model
  1170. Loading model 'warp.pof'
  1171. IBX: Found a good IBX to read for 'warp.pof'.
  1172. IBX-DEBUG => POF checksum: 0xbf802ad0, IBX checksum: 0xe7aa5a55 -- "warp.pof"
  1173. 600
  1174. BMPMAN: Found EFF (shieldhit01a.eff) with 23 frames at 21 fps.
  1175. BMPMAN: Found EFF (shieldhit02a.eff) with 45 frames at 30 fps.
  1176. BMPMAN: Found EFF (shieldhit03a.eff) with 22 frames at 30 fps.
  1177. SHOCKWAVE => Loading default shockwave animation...
  1178. BMPMAN: Found EFF (shockwave01.eff) with 98 frames at 30 fps.
  1179. SHOCKWAVE => Default animation load: SUCCEEDED!!
  1180. MISSION LOAD: 'Training-1.fs2'
  1181. Hmmm... Extension passed to mission_load...
  1182. Starting mission message count : 205
  1183. Ending mission message count : 242
  1184. Current soundtrack set to -1 in event_music_reset_choices
  1185. Current soundtrack set to -1 in event_music_set_soundtrack
  1186. Loading model 'fighter2t-05.pof'
  1187. IBX: Found a good IBX to read for 'fighter2t-05.pof'.
  1188. IBX-DEBUG => POF checksum: 0xbfb37609, IBX checksum: 0x207ec69a -- "fighter2t-05.pof"
  1189. Allocating space for at least 5 new ship subsystems ... a total of 200 is now available (5 in-use).
  1190. Loading model 'Drone01.pof'
  1191. IBX: Found a good IBX to read for 'Drone01.pof'.
  1192. IBX-DEBUG => POF checksum: 0xa2f72c45, IBX checksum: 0x6f1bb182 -- "Drone01.pof"
  1193. OpenGL: Created 512x512 FBO!
  1194. Loading model 'Starfield.pof'
  1195. Model Starfield.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
  1196. IBX: Found a good IBX to read for 'Starfield.pof'.
  1197. IBX-DEBUG => POF checksum: 0x51900597, IBX checksum: 0xd179f0ac -- "Starfield.pof"
  1198. ANI debris01 with size 51x38 (40.6% wasted)
  1199. ANI debris02 with size 26x19 (40.6% wasted)
  1200. ANI debris04 with size 36x27 (15.6% wasted)
  1201. =================== STARTING LEVEL DATA LOAD ==================
  1202. SOUND => Loading 'trk-loop.wav'
  1203. SOUND => Loading 'lock.wav'
  1204. SOUND => Loading 'cycle.wav'
  1205. SOUND => Loading 'ship_p.wav'
  1206. SOUND => Loading 'reveal.wav'
  1207. SOUND => Loading 'breakup.wav'
  1208. SOUND => Loading 'MV_Boom_3.ogg'
  1209. SOUND ==> converting sound from OGG to PCM
  1210. SOUND ==> Coverted sound from OGG successfully
  1211. SOUND => Loading 'beep_2.wav'
  1212. SOUND => Loading 'switch_1.wav'
  1213. SOUND => Loading 'beep_5.wav'
  1214. SOUND => Loading 'switch_2.wav'
  1215. SOUND => Loading 'thr_full.wav'
  1216. SOUND => Loading 'thr_off.wav'
  1217. SOUND => Loading 'thr_up.wav'
  1218. SOUND => Loading 'thr_dwn.wav'
  1219. SOUND => Loading 'approach.wav'
  1220. SOUND => Loading 'attach.wav'
  1221. SOUND => Loading 'detach.wav'
  1222. SOUND => Loading 'depart.wav'
  1223. SOUND => Loading 'aburn_1.wav'
  1224. SOUND => Loading 'aburn_2.wav'
  1225. SOUND => Loading 'vaporize2.wav'
  1226. SOUND => Loading 'aburn_1f.wav'
  1227. SOUND => Loading 'alert_2.wav'
  1228. SOUND => Loading 'm_fail.wav'
  1229. SOUND => Loading 'l_fail.wav'
  1230. SOUND => Loading 'fail.wav'
  1231. SOUND => Loading 'beep_1.wav'
  1232. SOUND => Loading 'debris.wav'
  1233. SOUND => Loading 'subhit.wav'
  1234. SOUND => Loading 'm_load.wav'
  1235. SOUND => Loading 'm_lock.wav'
  1236. SOUND => Loading 'repair.wav'
  1237. SOUND => Loading 'l_hit.wav'
  1238. SOUND => Loading 'm_hit.wav'
  1239. SOUND => Loading 's_hit_4.wav'
  1240. ANI 2_Loading.ani with size 824x43 (32.8% wasted)
  1241. SOUND => Loading 's_hit_2.wav'
  1242. SOUND ==> Converted 3D sound from stereo to mono
  1243. SOUND => Loading 'select.wav'
  1244. SOUND ==> Converting sound from ADPCM to PCM
  1245. SOUND ==> Coverted sound from ADPCM to PCM successfully
  1246. SOUND => Loading 'alert_3.wav'
  1247. SOUND => Loading 'beep_4.wav'
  1248. SOUND => Loading 'wash.wav'
  1249. SOUND => Loading 'MV_Warp_1.ogg'
  1250. SOUND ==> converting sound from OGG to PCM
  1251. SOUND ==> Coverted sound from OGG successfully
  1252. SOUND ==> Converted 3D sound from stereo to mono
  1253. SOUND => Loading 'static.wav'
  1254. SOUND => Loading 'MV_Boom_1.ogg'
  1255. SOUND ==> converting sound from OGG to PCM
  1256. SOUND ==> Coverted sound from OGG successfully
  1257. SOUND ==> Converted 3D sound from stereo to mono
  1258. SOUND => Loading 'rev1.wav'
  1259. SOUND => Loading 's_hit_0.wav'
  1260. SOUND => Loading 'collide.wav'
  1261. SOUND => Loading 's_hit_1.wav'
  1262. SOUND => Loading 'alert_1.wav'
  1263. SOUND => Loading 'proximity1.wav'
  1264. SOUND => Loading 'proximity2.wav'
  1265. SOUND => Loading 'directive.wav'
  1266. SOUND => Loading 'subhit2.wav'
  1267. SOUND => Loading 'MV_Atomic.ogg'
  1268. SOUND ==> converting sound from OGG to PCM
  1269. SOUND ==> Coverted sound from OGG successfully
  1270. SOUND => Loading 'ast_lghit.wav'
  1271. SOUND => Loading 'ast_smhit.wav'
  1272. SOUND => Loading 'cue_voice.wav'
  1273. SOUND => Loading 'end_voice.wav'
  1274. SOUND => Loading 'scan.wav'
  1275. SOUND => Loading 'l_flyby.wav'
  1276. SOUND => Loading 'asteroid.wav'
  1277. SOUND => Loading 'MV_Warp_Open.ogg'
  1278. SOUND ==> converting sound from OGG to PCM
  1279. SOUND ==> Coverted sound from OGG successfully
  1280. SOUND => Loading 'MV_Warp_Close.ogg'
  1281. SOUND ==> converting sound from OGG to PCM
  1282. SOUND ==> Coverted sound from OGG successfully
  1283. SOUND => Loading 'rumble.wav'
  1284. SOUND => Loading 'subspace_left.wav'
  1285. SOUND => Loading 'subspace_right.wav'
  1286. SOUND => Loading 'Evaded.wav'
  1287. SOUND => Loading 'L_Sidearm.wav'
  1288. SOUND => Loading 'L_Scalpel.wav'
  1289. SOUND => Loading 'L_Flail2.wav'
  1290. SOUND => Loading 'L_Prom_R.wav'
  1291. SOUND => Loading 'L_Prom_S.wav'
  1292. SOUND => Loading 'L_Newton.wav'
  1293. SOUND => Loading 'L_Kayser.wav'
  1294. SOUND => Loading 'L_Circle.wav'
  1295. SOUND => Loading 'L_Lich.wav'
  1296. SOUND => Loading 'hit_1.wav'
  1297. SOUND => Loading 'L_Vasmid.wav'
  1298. SOUND => Loading 'm_wasp.wav'
  1299. SOUND => Loading 'boom_2.wav'
  1300. SOUND => Loading 'm_mag.wav'
  1301. SOUND => Loading 'm_fury.wav'
  1302. SOUND => Loading 'm_shrike.wav'
  1303. SOUND => Loading 'm_angel.wav'
  1304. SOUND => Loading 'm_cluster.wav'
  1305. SOUND => Loading 'm_clusterb.wav'
  1306. SOUND => Loading 'm_stiletto.wav'
  1307. SOUND => Loading 'm_tsunami.wav'
  1308. SOUND => Loading 'm_harbinger.wav'
  1309. SOUND => Loading 'm_mega.wav'
  1310. SOUND => Loading 'counter_1.wav'
  1311. SOUND => Loading 'l_alien1.wav'
  1312. SOUND => Loading 'MV_ClusterBoom.ogg'
  1313. SOUND ==> converting sound from OGG to PCM
  1314. SOUND ==> Coverted sound from OGG successfully
  1315. SOUND => Loading 'm_swarm.wav'
  1316. SOUND => Loading 'l_alien2.wav'
  1317. SOUND => Loading 'capital4.wav'
  1318. SOUND => Loading 'capital5.wav'
  1319. SOUND => Loading 'capital6.wav'
  1320. SOUND => Loading 'l_vaslight.wav'
  1321. SOUND => Loading 'l_alien3.wav'
  1322. SOUND => Loading 'shockwave.wav'
  1323. SOUND => Loading 'Turret_T1.wav'
  1324. SOUND => Loading 'Turret_T2.wav'
  1325. SOUND => Loading 'Turret_V1.wav'
  1326. SOUND => Loading 'Turret_V2.wav'
  1327. SOUND => Loading 'Turret_S1.wav'
  1328. SOUND => Loading 'paintloop.wav'
  1329. SOUND => Loading 'FlakLaunch.wav'
  1330. SOUND => Loading 'boom_4.wav'
  1331. SOUND => Loading 'm_emp.wav'
  1332. SOUND => Loading 'Escape.wav'
  1333. SOUND => Loading 'Vaporize1.wav'
  1334. SOUND => Loading 'beam_loop.wav'
  1335. SOUND => Loading 'beam_up.wav'
  1336. SOUND => Loading 'beam_down.wav'
  1337. SOUND => Loading 'beam_shot1.wav'
  1338. SOUND => Loading 'beam_shot2.wav'
  1339. SOUND => Loading 'ship_a1.wav'
  1340. SOUND => Loading 'ship_a2.wav'
  1341. SOUND => Loading 'ship_a3.wav'
  1342. SOUND => Loading 'ship_b1.wav'
  1343. SOUND => Loading 'ship_b2.wav'
  1344. SOUND => Loading 'ship_b3.wav'
  1345. SOUND => Loading 'ship_c1.wav'
  1346. SOUND => Loading 'ship_c2.wav'
  1347. SOUND => Loading 'ship_c3.wav'
  1348. SOUND => Loading 'beacon.wav'
  1349. SOUND => Loading 'capital1.wav'
  1350. SOUND => Loading 'capital2.wav'
  1351. SOUND => Loading 'capital3.wav'
  1352. SOUND => Loading 'Arc_01.wav'
  1353. SOUND => Loading 'Arc_02.wav'
  1354. SOUND => Loading 'Arc_03.wav'
  1355. SOUND => Loading 'Arc_04.wav'
  1356. SOUND => Loading 'Arc_05.wav'
  1357. SOUND => Loading 'BT_LTerSlash.wav'
  1358. SOUND => Loading 'BT_TerSlash.wav'
  1359. SOUND => Loading 'BT_SGreen.wav'
  1360. SOUND => Loading 'BT_BGreen.wav'
  1361. SOUND => Loading 'BT_BFGreen.wav'
  1362. SOUND => Loading 'BT_AntiFtr.wav'
  1363. SOUND => Loading 'BT_up_1.wav'
  1364. SOUND => Loading 'BT_up_1.5.wav'
  1365. SOUND => Loading 'BT_up_2.5.wav'
  1366. SOUND => Loading 'BT_up_3.wav'
  1367. SOUND => Loading 'BT_up_3.5.wav'
  1368. SOUND => Loading 'BT_up_5.wav'
  1369. SOUND => Loading 'BT_dwn_1.wav'
  1370. SOUND => Loading 'BT_dwn_2.wav'
  1371. SOUND => Loading 'BT_dwn_3.wav'
  1372. SOUND => Loading 'BT_dwn_4.wav'
  1373. SOUND => Loading 'BT_dwn_5.wav'
  1374. SOUND => Loading 'BT_dwn_6.wav'
  1375. SOUND => Loading 'SupNova1.wav'
  1376. SOUND => Loading 'SupNova2.wav'
  1377. SOUND => Loading 'ship_c4.wav'
  1378. SOUND => Loading 'ship_c5.wav'
  1379. SOUND => Loading 'BS_SRed.wav'
  1380. SOUND => Loading 'BS_LRed.wav'
  1381. SOUND => Loading 'BS_AntiFtr.wav'
  1382. SOUND => Loading 'MV_Thunder_01.ogg'
  1383. SOUND ==> converting sound from OGG to PCM
  1384. SOUND ==> Coverted sound from OGG successfully
  1385. SOUND => Loading 'MV_Thunder_02.ogg'
  1386. SOUND ==> converting sound from OGG to PCM
  1387. SOUND ==> Coverted sound from OGG successfully
  1388. SOUND => Loading 'BS_up_1.wav'
  1389. SOUND => Loading 'BS_up_1.5.wav'
  1390. SOUND => Loading 'BS_up_3.wav'
  1391. SOUND => Loading 'Commnode.wav'
  1392. SOUND => Loading 'Pirate.wav'
  1393. SOUND ==> Converted 3D sound from stereo to mono
  1394. SOUND => Loading 'BS_dwn_1.wav'
  1395. SOUND => Loading 'BS_dwn_2.wav'
  1396. SOUND => Loading 'BS_dwn_3.wav'
  1397. SOUND => Loading 'Inst1.wav'
  1398. SOUND => Loading 'Inst2.wav'
  1399. SOUND => Loading 'smallturret_rot.ogg'
  1400. SOUND ==> converting sound from OGG to PCM
  1401. SOUND ==> Coverted sound from OGG successfully
  1402. SOUND => Loading 'smallturret_elev.ogg'
  1403. SOUND ==> converting sound from OGG to PCM
  1404. SOUND ==> Coverted sound from OGG successfully
  1405. SOUND => Loading 'largeturret_rot.ogg'
  1406. SOUND ==> converting sound from OGG to PCM
  1407. SOUND ==> Coverted sound from OGG successfully
  1408. SOUND => Loading 'largeturret_elev.ogg'
  1409. SOUND ==> converting sound from OGG to PCM
  1410. SOUND ==> Coverted sound from OGG successfully
  1411. Loading model 'support2t-01.pof'
  1412. IBX: Found a good IBX to read for 'support2t-01.pof'.
  1413. IBX-DEBUG => POF checksum: 0x6512c7b6, IBX checksum: 0xc0ade8e6 -- "support2t-01.pof"
  1414. Submodel 'bodyb' is detail level 1 of 'bodya'
  1415. Submodel 'bodyc' is detail level 2 of 'bodya'
  1416. Submodel 'bodyd' is detail level 3 of 'bodya'
  1417. Loading model 'support2v-01.pof'
  1418. IBX: Found a good IBX to read for 'support2v-01.pof'.
  1419. IBX-DEBUG => POF checksum: 0xbca18023, IBX checksum: 0x16765db6 -- "support2v-01.pof"
  1420. Submodel 'hercb' is detail level 1 of 'herca'
  1421. Submodel 'hercc' is detail level 2 of 'herca'
  1422. Submodel 'hercd' is detail level 3 of 'herca'
  1423. About to page in ships!
  1424. ANI shieldft-05 with size 112x93 (27.3% wasted)
  1425. BMPMAN: Found EFF (Subach_AniBitmap.eff) with 6 frames at 5 fps.
  1426. BMPMAN: Found EFF (PrometheusR_AniBitmap.eff) with 12 frames at 5 fps.
  1427. Loading model 'rockeye.pof'
  1428. IBX: Found a good IBX to read for 'rockeye.pof'.
  1429. IBX-DEBUG => POF checksum: 0x821bc51b, IBX checksum: 0x5a0fae49 -- "rockeye.pof"
  1430. Submodel 'rockeye-b' is detail level 1 of 'rockeye-a'
  1431. Submodel 'rockeye-c' is detail level 2 of 'rockeye-a'
  1432. Submodel 'thruster01b' is detail level 1 of 'thruster01a'
  1433. Submodel 'thruster01c' is detail level 2 of 'thruster01a'
  1434. Loading model 'Tempest.pof'
  1435. IBX: Found a good IBX to read for 'Tempest.pof'.
  1436. IBX-DEBUG => POF checksum: 0x4fcb12af, IBX checksum: 0xef8699b5 -- "Tempest.pof"
  1437. Loading model 'bombardier.pof'
  1438. IBX: Found a good IBX to read for 'bombardier.pof'.
  1439. IBX-DEBUG => POF checksum: 0x11edee12, IBX checksum: 0x19816d20 -- "bombardier.pof"
  1440. Submodel 'realhornet-b' is detail level 1 of 'realhornet-a'
  1441. Submodel 'realhornet-c' is detail level 2 of 'realhornet-a'
  1442. Loading model 'cmeasure01.pof'
  1443. IBX: Found a good IBX to read for 'cmeasure01.pof'.
  1444. IBX-DEBUG => POF checksum: 0x562739c3, IBX checksum: 0x76256515 -- "cmeasure01.pof"
  1445. Loading model 'debris01.pof'
  1446. IBX: Found a good IBX to read for 'debris01.pof'.
  1447. IBX-DEBUG => POF checksum: 0x974f214b, IBX checksum: 0x0cb49c79 -- "debris01.pof"
  1448. Loading model 'debris02.pof'
  1449. IBX: Found a good IBX to read for 'debris02.pof'.
  1450. IBX-DEBUG => POF checksum: 0x8e0eed50, IBX checksum: 0x3e979514 -- "debris02.pof"
  1451. BMPMAN: Found EFF (PWmuzzle.eff) with 4 frames at 30 fps.
  1452. BMPMAN: Found EFF (Gmuzzle.eff) with 5 frames at 30 fps.
  1453. Paging in mission messages
  1454. SOUND => Loading 'DTM_IN_01.wav'
  1455. SOUND => Loading 'DTM_IN_02.wav'
  1456. SOUND => Loading 'DTM_IN_03.wav'
  1457. SOUND => Loading 'DTM_IN_04.wav'
  1458. SOUND => Loading 'DTM_IN_05.wav'
  1459. SOUND => Loading 'DTM_IN_06.wav'
  1460. SOUND => Loading 'DTM_IN_07.wav'
  1461. SOUND => Loading 'DTM_IN_08.wav'
  1462. SOUND => Loading 'DTM_IN_09.wav'
  1463. SOUND => Loading 'DTM_IN_10.wav'
  1464. SOUND => Loading 'DTM_IN_11.wav'
  1465. SOUND => Loading 'DTM_IN_12.wav'
  1466. SOUND => Loading 'DTM_IN_13.wav'
  1467. SOUND => Loading 'DTM_IN_14.wav'
  1468. SOUND => Loading 'DTM_IN_15.wav'
  1469. SOUND => Loading 'DTM_IN_16.wav'
  1470. SOUND => Loading 'DTM_IN_17.wav'
  1471. SOUND => Loading 'DTM_IN_18.wav'
  1472. SOUND => Loading 'DTM_IN_19.wav'
  1473. SOUND => Loading 'DTM_IN_20.wav'
  1474. SOUND => Loading 'DTM_IN_21.wav'
  1475. SOUND => Loading 'DTM_IN_22.wav'
  1476. SOUND => Loading 'DTM_IN_23.wav'
  1477. SOUND => Loading 'DTM_IN_24.wav'
  1478. SOUND => Loading 'DTM_IN_25.wav'
  1479. SOUND => Loading 'DTM_IN_26.wav'
  1480. SOUND => Loading 'DTM_IN_27.wav'
  1481. SOUND => Loading 'DTM_IN_28.wav'
  1482. SOUND => Loading 'DTM_IN_29.wav'
  1483. SOUND => Loading 'DTM_IN_30.wav'
  1484. SOUND => Loading 'DTM_IN_31.wav'
  1485. SOUND => Loading 'DTM_IN_32.wav'
  1486. SOUND => Loading 'DTM_IN_33.wav'
  1487. SOUND => Loading 'DTM_IN_34.wav'
  1488. SOUND => Loading 'DTM_IN_35.wav'
  1489. SOUND => Loading 'DTM_IN_36.wav'
  1490. SOUND => Loading 'DTM_IN_41.wav'
  1491. Stopping model page in...
  1492. ANI support1.ani with size 108x24 (25.0% wasted)
  1493. ANI damage1.ani with size 148x25 (21.9% wasted)
  1494. ANI wingman1.ani with size 71x53 (17.2% wasted)
  1495. ANI wingman2.ani with size 35x53 (17.2% wasted)
  1496. ANI wingman3.ani with size 14x53 (17.2% wasted)
  1497. ANI toggle1.ani with size 57x20 (37.5% wasted)
  1498. ANI head1.ani with size 164x132 (48.4% wasted)
  1499. ANI weapons1.ani with size 126x20 (37.5% wasted)
  1500. ANI weapons1_b.ani with size 150x20 (37.5% wasted)
  1501. ANI objective1.ani with size 149x21 (34.4% wasted)
  1502. ANI netlag1.ani with size 29x30 (6.3% wasted)
  1503. ANI targhit1.ani with size 31x21 (34.4% wasted)
  1504. ANI time1.ani with size 47x23 (28.1% wasted)
  1505. ANI targetview1.ani with size 137x156 (39.1% wasted)
  1506. ANI targetview2.ani with size 4x96 (25.0% wasted)
  1507. ANI targetview3.ani with size 7x20 (37.5% wasted)
  1508. ANI 2_energy2.ani with size 86x96 (25.0% wasted)
  1509. ANI 2_reticle1.ani with size 40x24 (25.0% wasted)
  1510. ANI 2_leftarc.ani with size 103x252 (1.6% wasted)
  1511. ANI 2_rightarc1.ani with size 103x252 (1.6% wasted)
  1512. ANI 2_toparc2.ani with size 35x24 (25.0% wasted)
  1513. ANI 2_toparc3.ani with size 41x29 (9.4% wasted)
  1514. ANI 2_lead1.ani with size 26x26 (18.8% wasted)
  1515. ANI 2_lock1.ani with size 56x53 (17.2% wasted)
  1516. ANI 2_lockspin.ani with size 100x100 (21.9% wasted)
  1517. ANI energy1.ani with size 12x41 (35.9% wasted)
  1518. ANI 2_radar1.ani with size 209x170 (33.6% wasted)
  1519. ANI 2_Loading.ani with size 824x43 (32.8% wasted)
  1520. ANI debris01.ani with size 51x38 (40.6% wasted)
  1521. ANI debris02.ani with size 26x19 (40.6% wasted)
  1522. ANI debris04.ani with size 36x27 (15.6% wasted)
  1523. ANI shieldft-05.ani with size 112x93 (27.3% wasted)
  1524. User bitmap 'TMP512x512+8'
  1525. User bitmap 'TMP512x512+8'
  1526. User bitmap 'TMP256x256+8'
  1527. Bmpman: 1462/4750 bitmap slots in use.
  1528. Ending level bitmap paging...
  1529. =================== ENDING LOAD ================
  1530. Real count = 366, Estimated count = 425
  1531. ================================================
  1532. MediaVPs: Flaming debris script ACTIVE!
  1533. SCRIPTING: Starting flashy deaths script loading
  1534.  
  1535. Class: gtf ulysses
  1536. FRM: 1
  1537. FE: 1
  1538.  
  1539. Class: gtf hercules
  1540. FRM: 1
  1541. FE: 1
  1542.  
  1543. Class: gtf hercules mark ii
  1544. FRM: 1
  1545. FE: 1
  1546.  
  1547. Class: gtf ares
  1548. FRM: 1
  1549. FE: 1
  1550.  
  1551. Class: gtf erinyes
  1552. FRM: 1
  1553. FE: 1
  1554.  
  1555. Class: gtf loki
  1556. FRM: 1
  1557. FE: 1
  1558.  
  1559. Class: gtf pegasus
  1560. FRM: 1
  1561. FE: 1
  1562.  
  1563. Class: gtf perseus
  1564. FRM: 1
  1565. FE: 1
  1566.  
  1567. Class: gtf myrmidon
  1568. FRM: 1
  1569. FE: 1
  1570.  
  1571. Class: sf mara (terrans)
  1572. FRM: 1
  1573. FE: 1
  1574.  
  1575. Class: gtb artemis
  1576. FRM: 1
  1577. FE: 1
  1578.  
  1579. Class: gtb artemis d.h.
  1580. FRM: 1
  1581. FE: 1
  1582.  
  1583. Class: gtb medusa
  1584. FRM: 1
  1585. FE: 1
  1586.  
  1587. Class: gtb ursa
  1588. FRM: 1
  1589. FE: 1
  1590.  
  1591. Class: gtb zeus
  1592. FRM: 1
  1593. FE: 1
  1594.  
  1595. Class: gtb boanerges
  1596. FRM: 1
  1597. FE: 1
  1598.  
  1599. Class: gtdr amazon
  1600. FRM: 1
  1601. FE: 1
  1602.  
  1603. Class: gtdr amazon advanced
  1604. DRM: 0.25
  1605. DE: 2
  1606. DM: 1
  1607. FRM: 1
  1608. FE: 6
  1609. BE: 0.45
  1610. BEDu: 5000
  1611. BEDM: 2.5
  1612.  
  1613. Class: gts hygeia
  1614. DRM: 0.25
  1615. DE: 2
  1616. DM: 1
  1617. FRM: 1
  1618. FE: 1
  1619.  
  1620. Class: gtfr triton
  1621. DRM: 0.25
  1622. DE: 2
  1623. DM: 1
  1624. FRM: 1
  1625. FE: 6
  1626. BE: 0.45
  1627. BEDu: 5000
  1628. BEDM: 2.5
  1629.  
  1630. Class: tc-tri
  1631. DRM: 0.25
  1632. DE: 2
  1633. DM: 1
  1634. FRM: 1
  1635. FE: 6
  1636. BE: 0.4
  1637. BEDu: 4000
  1638. BEDM: 2.5
  1639.  
  1640. Class: gtfr poseidon
  1641. DRM: 0.25
  1642. DE: 2
  1643. DM: 1
  1644. FRM: 1
  1645. FE: 6
  1646.  
  1647. Class: tc 2
  1648. DRM: 0.25
  1649. DE: 2
  1650. DM: 1
  1651. FRM: 1
  1652. FE: 1
  1653.  
  1654. Class: tsc 2
  1655. DRM: 0.25
  1656. DE: 2
  1657. DM: 1
  1658. FRM: 1
  1659. FE: 1
  1660.  
  1661. Class: tac 1
  1662. DRM: 0.25
  1663. DE: 2
  1664. DM: 1
  1665. FRM: 1
  1666. FE: 1
  1667.  
  1668. Class: ttc 1
  1669. DRM: 0.25
  1670. DE: 2
  1671. DM: 1
  1672. FRM: 1
  1673. FE: 1
  1674.  
  1675. Class: gtc fenris
  1676. DRM: 0.25
  1677. DE: 2
  1678. DM: 1
  1679. FRM: 2
  1680. FE: 6
  1681. BE: 0.6
  1682. BEDu: 8000
  1683. BEDM: 2.5
  1684.  
  1685. Class: gtm hippocrates
  1686. DRM: 0.25
  1687. DE: 2
  1688. DM: 1
  1689. FRM: 1
  1690. FE: 6
  1691. BE: 0.6
  1692. BEDu: 8000
  1693. BEDM: 2.5
  1694.  
  1695. Class: gtc leviathan
  1696. DRM: 0.25
  1697. DE: 2
  1698. DM: 1
  1699. FRM: 2
  1700. FE: 6
  1701. BE: 0.6
  1702. BEDu: 8000
  1703. BEDM: 2.5
  1704.  
  1705. Class: gtsc faustus
  1706. DRM: 0.25
  1707. DE: 2
  1708. DM: 1
  1709. FRM: 1
  1710. FE: 6
  1711. BE: 0.6
  1712. BEDu: 8000
  1713. BEDM: 2.5
  1714.  
  1715. Class: gtg zephyrus
  1716. DRM: 0.25
  1717. DE: 2
  1718. DM: 1
  1719. FRM: 1
  1720. FE: 6
  1721. BE: 0.55
  1722. BEDu: 7000
  1723. BEDM: 2.5
  1724.  
  1725. Class: gta charybdis
  1726. DRM: 0.25
  1727. DE: 2
  1728. DM: 1
  1729. FRM: 1
  1730. FE: 6
  1731. BE: 0.5
  1732. BEDu: 6000
  1733. BEDM: 2.5
  1734.  
  1735. Class: gtd orion
  1736. DRM: 0.25
  1737. DE: 2
  1738. DM: 1
  1739. FRM: 2
  1740. FE: 6
  1741. BE: 0.7
  1742. BEDu: 10000
  1743. BEDM: 2.5
  1744.  
  1745. Class: gtd hecate
  1746. DRM: 0.25
  1747. DE: 2
  1748. DM: 1
  1749. FRM: 2
  1750. FE: 6
  1751. BE: 0.7
  1752. BEDu: 10000
  1753. BEDM: 2.5
  1754.  
  1755. Class: gtd orion#2 (bastion)
  1756. DRM: 0.25
  1757. DE: 2
  1758. DM: 1
  1759. FRM: 2
  1760. FE: 6
  1761. BE: 0.7
  1762. BEDu: 10000
  1763. BEDM: 2.5
  1764.  
  1765. Class: gtd hades
  1766. DRM: 0.25
  1767. DE: 2
  1768. DM: 1
  1769. FRM: 2
  1770. FE: 6
  1771. BE: 0.7
  1772. BEDu: 10000
  1773. BEDM: 2.5
  1774.  
  1775. Class: gti arcadia
  1776. DRM: 0.25
  1777. DE: 2
  1778. DM: 1
  1779. FRM: 2
  1780. FE: 6
  1781. BE: 0.7
  1782. BEDu: 10000
  1783. BEDM: 2.5
  1784.  
  1785. Class: gtva colossus
  1786. DRM: 0.25
  1787. DE: 2
  1788. DM: 1
  1789. FRM: 5
  1790. FE: 6
  1791. BE: 0.75
  1792. BEDu: 11000
  1793. BEDM: 2.5
  1794.  
  1795. Class: gtcv deimos
  1796. DRM: 0.25
  1797. DE: 2
  1798. DM: 1
  1799. FRM: 2
  1800. FE: 6
  1801. BE: 0.65
  1802. BEDu: 9000
  1803. BEDM: 2.5
  1804.  
  1805. Class: gtc aeolus
  1806. DRM: 0.25
  1807. DE: 2
  1808. DM: 1
  1809. FRM: 2
  1810. FE: 6
  1811. BE: 0.6
  1812. BEDu: 8000
  1813. BEDM: 2.5
  1814.  
  1815. Class: ntf iceni
  1816. DRM: 0.25
  1817. DE: 2
  1818. DM: 1
  1819. FRM: 2
  1820. FE: 6
  1821. BE: 0.65
  1822. BEDu: 9000
  1823. BEDM: 2.5
  1824.  
  1825. Class: ntf boadicea
  1826. DRM: 0.25
  1827. DE: 2
  1828. DM: 1
  1829. FRM: 2
  1830. FE: 6
  1831. BE: 0.6
  1832. BEDu: 8000
  1833. BEDM: 2.5
  1834.  
  1835. Class: gtt elysium
  1836. DRM: 0.25
  1837. DE: 2
  1838. DM: 1
  1839. FRM: 1
  1840. FE: 6
  1841.  
  1842. Class: gtt argo
  1843. DRM: 0.25
  1844. DE: 2
  1845. DM: 1
  1846. FRM: 1
  1847. FE: 6
  1848. BE: 0.4
  1849. BEDu: 4000
  1850. BEDM: 2.5
  1851.  
  1852. Class: gti ganymede
  1853. DRM: 0.25
  1854. DE: 2
  1855. DM: 1
  1856. FRM: 2
  1857. FE: 6
  1858. BE: 0.7
  1859. BEDu: 10000
  1860. BEDM: 2.5
  1861.  
  1862. Class: knossos
  1863. DRM: 0.25
  1864. DE: 2
  1865. DM: 1
  1866. FRM: 5
  1867. FE: 6
  1868. BE: 0.8
  1869. BEDu: 12000
  1870. BEDM: 2.5
  1871.  
  1872. Class: gtsg watchdog
  1873. FRM: 1
  1874. FE: 1
  1875.  
  1876. Class: gtsg cerberus
  1877. FRM: 1
  1878. FE: 1
  1879.  
  1880. Class: gtsg alastor
  1881. FRM: 1
  1882. FE: 1
  1883.  
  1884. Class: gtep hermes
  1885. FRM: 1
  1886. FE: 1
  1887.  
  1888. Class: tc-meson bomb
  1889. FRM: 4
  1890. FE: 6
  1891. BE: 0.8
  1892. BEDu: 10000
  1893. BEDM: 10
  1894.  
  1895. Class: gtsg mjolnir
  1896. DRM: 0.25
  1897. DE: 2
  1898. DM: 1
  1899. FRM: 2
  1900. FE: 6
  1901. BE: 0.6
  1902. BEDu: 8000
  1903. BEDM: 2.5
  1904.  
  1905. Class: gtsg mjolnir#home
  1906. DRM: 0.25
  1907. DE: 2
  1908. DM: 1
  1909. FRM: 2
  1910. FE: 6
  1911. BE: 0.6
  1912. BEDu: 8000
  1913. BEDM: 2.5
  1914.  
  1915. Class: gvf seth
  1916. FRM: 1
  1917. FE: 1
  1918.  
  1919. Class: gvf horus
  1920. FRM: 1
  1921. FE: 1
  1922.  
  1923. Class: gvf thoth
  1924. FRM: 1
  1925. FE: 1
  1926.  
  1927. Class: gvf serapis
  1928. FRM: 1
  1929. FE: 1
  1930.  
  1931. Class: gvf tauret
  1932. FRM: 1
  1933. FE: 1
  1934.  
  1935. Class: gvb sekhmet
  1936. FRM: 1
  1937. FE: 1
  1938.  
  1939. Class: gvb osiris
  1940. FRM: 1
  1941. FE: 1
  1942.  
  1943. Class: gvb bakha
  1944. FRM: 1
  1945. FE: 1
  1946.  
  1947. Class: gvf ptah
  1948. FRM: 1
  1949. FE: 1
  1950.  
  1951. Class: gvs nephthys
  1952. DRM: 0.25
  1953. DE: 2
  1954. DM: 1
  1955. FRM: 1
  1956. FE: 6
  1957.  
  1958. Class: gvt isis
  1959. DRM: 0.25
  1960. DE: 2
  1961. DM: 1
  1962. FRM: 1
  1963. FE: 6
  1964.  
  1965. Class: pvfr ma'at
  1966. DRM: 0.25
  1967. DE: 2
  1968. DM: 1
  1969. FRM: 1
  1970. FE: 6
  1971.  
  1972. Class: gvfr bes
  1973. DRM: 0.25
  1974. DE: 2
  1975. DM: 1
  1976. FRM: 1
  1977. FE: 6
  1978.  
  1979. Class: vac 5
  1980. DRM: 0.25
  1981. DE: 2
  1982. DM: 1
  1983. FRM: 1
  1984. FE: 1
  1985.  
  1986. Class: vac 4
  1987. DRM: 0.25
  1988. DE: 2
  1989. DM: 1
  1990. FRM: 1
  1991. FE: 1
  1992.  
  1993. Class: gvfr satis
  1994. DRM: 0.25
  1995. DE: 2
  1996. DM: 1
  1997. FRM: 1
  1998. FE: 6
  1999. BE: 0.45
  2000. BEDu: 5000
  2001. BEDM: 2.5
  2002.  
  2003. Class: gvg anuket
  2004. DRM: 0.25
  2005. DE: 2
  2006. DM: 1
  2007. FRM: 1
  2008. FE: 6
  2009. BE: 0.55
  2010. BEDu: 7000
  2011. BEDM: 2.5
  2012.  
  2013. Class: gvc aten
  2014. DRM: 0.25
  2015. DE: 2
  2016. DM: 1
  2017. FRM: 2
  2018. FE: 6
  2019. BE: 0.6
  2020. BEDu: 8000
  2021. BEDM: 2.5
  2022.  
  2023. Class: gvc mentu
  2024. DRM: 0.25
  2025. DE: 2
  2026. DM: 1
  2027. FRM: 2
  2028. FE: 6
  2029. BE: 0.6
  2030. BEDu: 8000
  2031. BEDM: 2.5
  2032.  
  2033. Class: gvcv sobek
  2034. DRM: 0.25
  2035. DE: 2
  2036. DM: 1
  2037. FRM: 2
  2038. FE: 6
  2039. BE: 0.65
  2040. BEDu: 9000
  2041. BEDM: 2.5
  2042.  
  2043. Class: gvd typhon
  2044. DRM: 0.25
  2045. DE: 2
  2046. DM: 1
  2047. FRM: 2
  2048. FE: 6
  2049. BE: 0.7
  2050. BEDu: 10000
  2051. BEDM: 2.5
  2052.  
  2053. Class: gvsg ankh
  2054. FRM: 1
  2055. FE: 1
  2056.  
  2057. Class: gvsg edjo
  2058. FRM: 1
  2059. FE: 1
  2060.  
  2061. Class: gvep ra
  2062. FRM: 1
  2063. FE: 1
  2064.  
  2065. Class: gva setekh
  2066. DRM: 0.25
  2067. DE: 2
  2068. DM: 1
  2069. FRM: 1
  2070. FE: 6
  2071. BE: 0.5
  2072. BEDu: 6000
  2073. BEDM: 2.5
  2074.  
  2075. Class: gvd hatshepsut
  2076. DRM: 0.25
  2077. DE: 2
  2078. DM: 1
  2079. FRM: 2
  2080. FE: 6
  2081. BE: 0.7
  2082. BEDu: 10000
  2083. BEDM: 2.5
  2084.  
  2085. Class: sf dragon
  2086. FRM: 1
  2087. FE: 1
  2088.  
  2089. Class: sf basilisk
  2090. FRM: 1
  2091. FE: 1
  2092.  
  2093. Class: sf manticore
  2094. FRM: 1
  2095. FE: 1
  2096.  
  2097. Class: sf aeshma
  2098. FRM: 1
  2099. FE: 1
  2100.  
  2101. Class: sf mara
  2102. FRM: 1
  2103. FE: 1
  2104.  
  2105. Class: sf astaroth
  2106. FRM: 1
  2107. FE: 1
  2108.  
  2109. Class: sb nephilim
  2110. FRM: 1
  2111. FE: 1
  2112.  
  2113. Class: sb taurvi
  2114. FRM: 1
  2115. FE: 1
  2116.  
  2117. Class: sb nahema
  2118. FRM: 1
  2119. FE: 1
  2120.  
  2121. Class: sb seraphim
  2122. FRM: 1
  2123. FE: 1
  2124.  
  2125. Class: st azrael
  2126. DRM: 0.25
  2127. DE: 2
  2128. DM: 1
  2129. FRM: 1
  2130. FE: 6
  2131.  
  2132. Class: sfr dis
  2133. DRM: 0.25
  2134. DE: 2
  2135. DM: 1
  2136. FRM: 1
  2137. FE: 6
  2138. BE: 0.45
  2139. BEDu: 5000
  2140. BEDM: 2.5
  2141.  
  2142. Class: sac 3
  2143. DRM: 0.25
  2144. DE: 2
  2145. DM: 1
  2146. FRM: 1
  2147. FE: 6
  2148. BE: 0.4
  2149. BEDu: 4000
  2150. BEDM: 2.5
  2151.  
  2152. Class: sfr mephisto
  2153. DRM: 0.25
  2154. DE: 2
  2155. DM: 1
  2156. FRM: 1
  2157. FE: 6
  2158.  
  2159. Class: sc 5
  2160. DRM: 0.25
  2161. DE: 2
  2162. DM: 1
  2163. FRM: 1
  2164. FE: 1
  2165.  
  2166. Class: sfr asmodeus
  2167. DRM: 0.25
  2168. DE: 2
  2169. DM: 1
  2170. FRM: 1
  2171. FE: 6
  2172. BE: 0.45
  2173. BEDu: 5000
  2174. BEDM: 2.5
  2175.  
  2176. Class: sac 2
  2177. DRM: 0.25
  2178. DE: 2
  2179. DM: 1
  2180. FRM: 1
  2181. FE: 1
  2182.  
  2183. Class: sc lilith
  2184. DRM: 0.25
  2185. DE: 2
  2186. DM: 1
  2187. FRM: 2
  2188. FE: 6
  2189. BE: 0.6
  2190. BEDu: 8000
  2191. BEDM: 2.5
  2192.  
  2193. Class: sc rakshasa
  2194. DRM: 0.25
  2195. DE: 2
  2196. DM: 1
  2197. FRM: 2
  2198. FE: 6
  2199. BE: 0.6
  2200. BEDu: 8000
  2201. BEDM: 2.5
  2202.  
  2203. Class: sd demon
  2204. DRM: 0.25
  2205. DE: 2
  2206. DM: 1
  2207. FRM: 2
  2208. FE: 6
  2209. BE: 0.7
  2210. BEDu: 10000
  2211. BEDM: 2.5
  2212.  
  2213. Class: sd ravana
  2214. DRM: 0.25
  2215. DE: 2
  2216. DM: 1
  2217. FRM: 2
  2218. FE: 6
  2219. BE: 0.7
  2220. BEDu: 10000
  2221. BEDM: 2.5
  2222.  
  2223. Class: sd lucifer
  2224. DRM: 0.25
  2225. DE: 2
  2226. DM: 1
  2227. FRM: 2
  2228. FE: 6
  2229. BE: 0.7
  2230. BEDu: 10000
  2231. BEDM: 2.5
  2232.  
  2233. Class: ssg trident
  2234. FRM: 1
  2235. FE: 1
  2236.  
  2237. Class: ssg belial
  2238. FRM: 1
  2239. FE: 1
  2240.  
  2241. Class: ssg rahu
  2242. DRM: 0.25
  2243. DE: 2
  2244. DM: 1
  2245. FRM: 1
  2246. FE: 6
  2247. BE: 0.55
  2248. BEDu: 7000
  2249. BEDM: 2.5
  2250.  
  2251. Class: scv moloch
  2252. DRM: 0.25
  2253. DE: 2
  2254. DM: 1
  2255. FRM: 2
  2256. FE: 6
  2257. BE: 0.65
  2258. BEDu: 9000
  2259. BEDM: 2.5
  2260.  
  2261. Class: sj sathanas
  2262. DRM: 0.25
  2263. DE: 2
  2264. DM: 1
  2265. FRM: 5
  2266. FE: 6
  2267. BE: 0.75
  2268. BEDu: 11000
  2269. BEDM: 2.5
  2270.  
  2271. Class: shivan comm node
  2272. DRM: 0.25
  2273. DE: 2
  2274. DM: 1
  2275. FRM: 1
  2276. FE: 6
  2277. BE: 0.65
  2278. BEDu: 9000
  2279. BEDM: 2.5
  2280.  
  2281. Class: sred
  2282. BEI: 0.2
  2283. BEDu: 200
  2284. BEDi: 100
  2285.  
  2286. Class: lred
  2287. BEI: 0.2
  2288. BEDu: 600
  2289. BEDi: 300
  2290.  
  2291. Class: bfred
  2292. BEI: 0.2
  2293. BEDu: 2100
  2294. BEDi: 1050
  2295.  
  2296. Class: terslash
  2297. BEI: 0.2
  2298. BEDu: 350
  2299. BEDi: 175
  2300.  
  2301. Class: lterslash
  2302. BEI: 0.2
  2303. BEDu: 150
  2304. BEDi: 75
  2305.  
  2306. Class: bfgreen
  2307. BEI: 0.2
  2308. BEDu: 1900
  2309. BEDi: 950
  2310.  
  2311. Class: lrbgreen
  2312. BEI: 0.2
  2313. BEDu: 1900
  2314. BEDi: 950
  2315.  
  2316. Class: bgreen
  2317. BEI: 0.2
  2318. BEDu: 1200
  2319. BEDi: 650
  2320.  
  2321. Class: sgreen
  2322. BEI: 0.2
  2323. BEDu: 210
  2324. BEDi: 105
  2325.  
  2326. Class: svas
  2327. BEI: 0.2
  2328. BEDu: 350
  2329. BEDi: 175
  2330.  
  2331. Class: bvas
  2332. BEI: 0.2
  2333. BEDu: 1100
  2334. BEDi: 550
  2335.  
  2336. Class: vslash
  2337. BEI: 0.2
  2338. BEDu: 750
  2339. BEDi: 375
  2340.  
  2341. Class: green beam
  2342. BEI: 0.2
  2343. BEDu: 200
  2344. BEDi: 100
  2345.  
  2346. Class: mjolnirbeam
  2347. BEI: 0.2
  2348. BEDu: 750
  2349. BEDi: 375
  2350.  
  2351. Class: mjolnirbeam#home
  2352. BEI: 0.2
  2353. BEDu: 400
  2354. BEDi: 200
  2355.  
  2356. Class: cyclops
  2357. FR: 100
  2358. FE: 6
  2359. BEI: 0.6
  2360. BEDu: 2000
  2361. BEDi: 1000
  2362.  
  2363. Class: cyclops#short
  2364. FR: 100
  2365. FE: 6
  2366. BEI: 0.6
  2367. BEDu: 2000
  2368. BEDi: 1000
  2369.  
  2370. Class: rebel bomb
  2371. FR: 100
  2372. FE: 6
  2373. BEI: 0.6
  2374. BEDu: 400
  2375. BEDi: 200
  2376.  
  2377. Class: helios
  2378. FR: 100
  2379. FE: 6
  2380. BEI: 0.6
  2381. BEDu: 6800
  2382. BEDi: 3400
  2383.  
  2384. Class: unknown bomb
  2385. FR: 100
  2386. FE: 6
  2387. BEI: 0.6
  2388. BEDu: 1500
  2389. BEDi: 750
  2390.  
  2391. Class: unknown megabomb
  2392. FR: 100
  2393. FE: 6
  2394. BEI: 0.6
  2395. BEDu: 3200
  2396. BEDi: 1600
  2397.  
  2398. Class: shivan bomb
  2399. FR: 100
  2400. FE: 6
  2401. BEI: 0.6
  2402. BEDu: 2000
  2403. BEDi: 1000
  2404.  
  2405. Class: shivan bomb#short
  2406. FR: 100
  2407. FE: 6
  2408. BEI: 0.6
  2409. BEDu: 2000
  2410. BEDi: 1000
  2411.  
  2412. Class: shivan weak bomb
  2413. FR: 100
  2414. FE: 6
  2415. BEI: 0.6
  2416. BEDu: 400
  2417. BEDi: 200
  2418.  
  2419. Class: shivan megabomb
  2420. FR: 100
  2421. FE: 6
  2422. BEI: 0.6
  2423. BEDu: 6800
  2424. BEDi: 3400
  2425.  
  2426. Class: fusion mortar
  2427. FR: 20
  2428. FE: 6
  2429. BEI: 0.2
  2430. BEDu: 80
  2431. BEDi: 40
  2432.  
  2433. Class: vasudan flux cannon
  2434. FR: 20
  2435. FE: 6
  2436. BEI: 0.4
  2437. BEDu: 500
  2438. BEDi: 250
  2439. Received post for event GS_EVENT_CMD_BRIEF during state transtition. Find Allender if you are unsure if this is bad.
  2440. Got event GS_EVENT_CMD_BRIEF (55) in state GS_STATE_START_GAME (52)
  2441. AUDIOSTR => Successfully opened: FS2_Brief_01.ogg
  2442. AUDIOSTR => Successfully opened: TR1_CB_01.wav
  2443. AUDIOSTR => Successfully opened: TR1_CB_02.wav
  2444. AUDIOSTR => Successfully opened: TR1_CB_03.wav
  2445. AUDIOSTR => Successfully opened: TR1_CB_04.wav
  2446. AUDIOSTR => Successfully opened: TR1_CB_05.wav
  2447. ANI cb_train-01_a.ani with size 440x200 (21.9% wasted)
  2448. Frame 0 too long!!: frametime = 15.463 (15.463)
  2449. SOUND => Loading 'textdraw.wav'
  2450. SOUND => Loading 'commit.wav'
  2451. Got event GS_EVENT_START_BRIEFING (15) in state GS_STATE_CMD_BRIEF (43)
  2452. common_select_close() returning without doing anything
  2453. ANI 2_BriefMap with size 918x400 (21.9% wasted)
  2454. Entering brief_init()
  2455. entering common_select_init()
  2456. ANI iconwing01 with size 32x28 (12.5% wasted)
  2457. ANI iconSD4 with size 56x24 (25.0% wasted)
  2458. ANI iconT-fighter with size 24x29 (9.4% wasted)
  2459. ANI FadeiconT-fighter with size 24x29 (9.4% wasted)
  2460. ANI FadeiconT-fighter.ani with size 24x29 (9.4% wasted)
  2461. AUDIOSTR => Successfully opened: TR1_MB_01.wav
  2462. AUDIOSTR => Successfully opened: TR1_MB_02.wav
  2463. Frame 0 too long!!: frametime = 0.371 (0.371)
  2464. ANI iconT-fighter.ani with size 24x29 (9.4% wasted)
  2465. Got event GS_EVENT_ENTER_GAME (2) in state GS_STATE_BRIEFING (10)
  2466. entering common_select_close()
  2467. weapon_select_close() returning without doing anything
  2468. ship_select_close() returning without doing anything
  2469. Entering brief_close()
  2470. Entering game at time = 32.602
  2471. Frame 1 too long!!: frametime = 0.266 (0.266)
  2472. Got event GS_EVENT_PLAYER_WARPOUT_START (41) in state GS_STATE_GAME_PLAY (2)
  2473. Got event GS_EVENT_PLAYER_WARPOUT_DONE_STAGE1 (44) in state GS_STATE_GAME_PLAY (2)
  2474. Hit target speed. Starting warp effect and moving to stage 2!
  2475. Got event GS_EVENT_PLAYER_WARPOUT_DONE_STAGE2 (45) in state GS_STATE_GAME_PLAY (2)
  2476. Hit warp effect. Moving to stage 3!
  2477. SHIP DEPARTED: Alpha 1
  2478. Got event GS_EVENT_PLAYER_WARPOUT_DONE (46) in state GS_STATE_GAME_PLAY (2)
  2479. Player warped out. Going to debriefing!
  2480. Got event GS_EVENT_DEBRIEF (33) in state GS_STATE_GAME_PLAY (2)
  2481. Unloading in mission messages
  2482. AUDIOSTR => Successfully opened: TR1_DB_02.wav
  2483. AUDIOSTR => Successfully opened: FS2_DB_02.wav
  2484. Frame 578 too long!!: frametime = 0.376 (0.376)
  2485. Got event GS_EVENT_END_GAME (4) in state GS_STATE_DEBRIEF (27)
  2486. SOUND => Loading 'main_amb.wav'
  2487. AUDIOSTR => Successfully opened: Aquitaine.ogg
  2488. SOUND => Loading 'pa_1.wav'
  2489. SOUND => Loading 'dooropen.wav'
  2490. SOUND => Loading 'user_c.wav'
  2491. Got event GS_EVENT_QUIT_GAME (5) in state GS_STATE_MAIN_MENU (1)
  2492. Freeing all existing models...
  2493. ... Log closed, Wed Sep 05 14:24:10 2012
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