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  1. <?xml version="1.0" encoding="Windows-1252"?>
  2. <!--Hôtel T2 HolidayHotel-->
  3. <View>
  4. <Panel>BuildingSelection</Panel>
  5. <NameKey>&B_HOTR04_T2</NameKey>
  6. <NameKeySim>&B_HOTR04_T2_SIM</NameKeySim>
  7. <DescriptionKey>&B_HOTR04_T2_DES</DescriptionKey>
  8. <Param1Key>&B_HOTR04_T2_PARAM1</Param1Key>
  9. <Value1Key>&B_HOTR04_T2_VALUE1</Value1Key>
  10. <Param2Key>&B_HOTR04_T2_PARAM2</Param2Key>
  11. <Value2Key>&B_HOTR04_T2_VALUE2</Value2Key>
  12. <Param3Key>&B_HOTR04_T2_PARAM3</Param3Key>
  13. <Value3Key>&B_HOTR04_T2_VALUE3</Value3Key>
  14. </View>
  15. <Display>
  16. <Model>Data/Gfx/Building/b_russian17_t2.sgbin</Model>
  17. <PlacementModel>""</PlacementModel>
  18. <Placeholder>Data/Gfx/Placeholder/b_aaind_t2.sgbin</Placeholder>
  19. <Fundament>
  20. <Use>1</Use>
  21. <Model>""</Model>
  22. </Fundament>
  23. <EditModeOnly>0</EditModeOnly>
  24. <Thumb>""</Thumb>
  25. <MKT>
  26. <WebLink1Name>""</WebLink1Name>
  27. <WebLink1URL>""</WebLink1URL>
  28. <WebLink2Name>""</WebLink2Name>
  29. <WebLink2URL>""</WebLink2URL>
  30. <Description>""</Description>
  31. </MKT>
  32. <SelectionLayer>Array_Holidays_Posing</SelectionLayer>
  33. </Display>
  34. <EntityPosition>
  35. <CollisionShape>
  36. <Dimension>28,28</Dimension>
  37. <Height>18.99620056</Height>
  38. <FundamentHeight>40</FundamentHeight>
  39. <Use>1</Use>
  40. </CollisionShape>
  41. <UsePlugOrientationForSnap>1</UsePlugOrientationForSnap>
  42. <AllowSnapAround>1</AllowSnapAround>
  43. <GardenAsCarpet>0</GardenAsCarpet>
  44. <MustConnectToRoad>1</MustConnectToRoad>
  45. </EntityPosition>
  46. <Placement>
  47. <Type>BUILDING</Type>
  48. <GroundType>TERRAIN</GroundType>
  49. <DelegatePrototype>""</DelegatePrototype>
  50. <OverPickable>1</OverPickable>
  51. <Merge>0</Merge>
  52. <LinkPrototypeFile>""</LinkPrototypeFile>
  53. <Terraform>
  54. <Enabled>1</Enabled>
  55. <LevelWidth>15</LevelWidth>
  56. <CutWidth>0</CutWidth>
  57. <UseDefault>1</UseDefault>
  58. <DigDepth>0.3000000119</DigDepth>
  59. <AngleMax>60</AngleMax>
  60. <HeightMax>20</HeightMax>
  61. <Type>NORMAL</Type>
  62. </Terraform>
  63. <LayerConstraint>
  64. <Layer01>
  65. <LayerName>Array_Holidays_Posing</LayerName>
  66. <MinValue>90</MinValue>
  67. </Layer01>
  68. </LayerConstraint>
  69. <DefaultHeightOffset>0</DefaultHeightOffset>
  70. <SnapPlugToPlug>0</SnapPlugToPlug>
  71. <LayerDisplay>Array_Holidays_Posing</LayerDisplay>
  72. </Placement>
  73. <Layouts>
  74. <UndefinedAdjustHeight>0</UndefinedAdjustHeight>
  75. <LayoutFile1>Data/Design/Layout/B_Service/b_russian17_t2_Base.layout</LayoutFile1>
  76. </Layouts>
  77. <Tag>Commerce;Hotel;T2;MS18;GemCity;PRIVATE;QualifiedWorker;HolidayHotel;NOZAC</Tag>
  78. <Entity>
  79. <Type>BUILDING</Type>
  80. <Serializable>0</Serializable>
  81. <WithOptional1>SCZCOJOBPROVIDER</WithOptional1>
  82. <WithOptional2>SCCORESOURCEAGENT</WithOptional2>
  83. <WithOptional3>SLACOLAYER</WithOptional3>
  84. </Entity>
  85. <JobProvider>
  86. <MaxJobPerCulture>
  87. <LowLife>2</LowLife>
  88. <AllAm>2</AllAm>
  89. </MaxJobPerCulture>
  90. <JobAttractivityPerCulture>
  91. <LowLife>50</LowLife>
  92. <AllAm>50</AllAm>
  93. </JobAttractivityPerCulture>
  94. </JobProvider>
  95. <ResourceComponent>
  96. <MaxProduction>
  97. <Production1>
  98. <ResourceName>RHOL_1</ResourceName>
  99. <ResourceNumber>200</ResourceNumber>
  100. <ResourceUnitMinPriceBenef>17</ResourceUnitMinPriceBenef>
  101. </Production1>
  102. </MaxProduction>
  103. </ResourceComponent>
  104. <Layer>
  105. <Shape01>
  106. <LayerName>LowLife</LayerName>
  107. <Radius>150</Radius>
  108. <InfluenceMin>0</InfluenceMin>
  109. <InfluenceMax>3</InfluenceMax>
  110. <Type>CIRCLE</Type>
  111. <DegressiveInfluence>1</DegressiveInfluence>
  112. </Shape01>
  113. <Shape02>
  114. <LayerName>AllAm</LayerName>
  115. <Radius>150</Radius>
  116. <InfluenceMin>0</InfluenceMin>
  117. <InfluenceMax>3</InfluenceMax>
  118. <Type>CIRCLE</Type>
  119. <DegressiveInfluence>1</DegressiveInfluence>
  120. </Shape02>
  121. <Shape03>
  122. <LayerName>Suit</LayerName>
  123. <Radius>150</Radius>
  124. <InfluenceMin>0</InfluenceMin>
  125. <InfluenceMax>3</InfluenceMax>
  126. <Type>CIRCLE</Type>
  127. <DegressiveInfluence>1</DegressiveInfluence>
  128. </Shape03>
  129. <Shape04>
  130. <LayerName>Elite</LayerName>
  131. <Radius>150</Radius>
  132. <InfluenceMin>0</InfluenceMin>
  133. <InfluenceMax>3</InfluenceMax>
  134. <Type>CIRCLE</Type>
  135. <DegressiveInfluence>1</DegressiveInfluence>
  136. </Shape04>
  137. <Shape05>
  138. <LayerName>Hotel_Density</LayerName>
  139. <Radius>500</Radius>
  140. <Type>CIRCLE</Type>
  141. <DegressiveInfluence>1</DegressiveInfluence>
  142. <InfluenceConst>10</InfluenceConst>
  143. </Shape05>
  144. </Layer>
  145. <BudgetAgent>
  146. <CitizenProvider>0</CitizenProvider>
  147. <MaxMonthlyBenefit>440</MaxMonthlyBenefit>
  148. <MaxMonthlyDeficit>-4100</MaxMonthlyDeficit>
  149. <UpkeepCost>3500</UpkeepCost>
  150. <IsCityLink>no</IsCityLink>
  151. <IsPublicBuilding>0</IsPublicBuilding>
  152. <Sensitivity>
  153. <Sensitivity01>
  154. <Layer>Environment</Layer>
  155. <Percent>150</Percent>
  156. <WarningPercentThreshold>25</WarningPercentThreshold>
  157. </Sensitivity01>
  158. </Sensitivity>
  159. </BudgetAgent>
  160. <Conditions>
  161. <ConditionSet1>
  162. <ModeName>player_lock_all</ModeName>
  163. <ConstructionCost>800</ConstructionCost>
  164. <DestructionCost>80</DestructionCost>
  165. <VisibleConditions>
  166. <MinNbBuildingOnMapWithTagsRelock1>
  167. <Name>GemCity</Name>
  168. <Name2>TownHall</Name2>
  169. <Number>1</Number>
  170. </MinNbBuildingOnMapWithTagsRelock1>
  171. <NbCitizen>494</NbCitizen>
  172. </VisibleConditions>
  173. <UnlockConditions>
  174. <NbCitizen>595</NbCitizen>
  175. <MinNbBuildingOnMapWithTagsRelock1>
  176. <Name>GemCity</Name>
  177. <Name2>TownHall</Name2>
  178. <Number>1</Number>
  179. </MinNbBuildingOnMapWithTagsRelock1>
  180. </UnlockConditions>
  181. </ConditionSet1>
  182. <ConditionSet2>
  183. <ModeName>player_lock_achievement</ModeName>
  184. <ConstructionCost>800</ConstructionCost>
  185. <DestructionCost>80</DestructionCost>
  186. </ConditionSet2>
  187. </Conditions>
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