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- <?xml version="1.0" encoding="Windows-1252"?>
- <!--Hôtel T2 HolidayHotel-->
- <View>
- <Panel>BuildingSelection</Panel>
- <NameKey>&B_HOTR04_T2</NameKey>
- <NameKeySim>&B_HOTR04_T2_SIM</NameKeySim>
- <DescriptionKey>&B_HOTR04_T2_DES</DescriptionKey>
- <Param1Key>&B_HOTR04_T2_PARAM1</Param1Key>
- <Value1Key>&B_HOTR04_T2_VALUE1</Value1Key>
- <Param2Key>&B_HOTR04_T2_PARAM2</Param2Key>
- <Value2Key>&B_HOTR04_T2_VALUE2</Value2Key>
- <Param3Key>&B_HOTR04_T2_PARAM3</Param3Key>
- <Value3Key>&B_HOTR04_T2_VALUE3</Value3Key>
- </View>
- <Display>
- <Model>Data/Gfx/Building/b_russian17_t2.sgbin</Model>
- <PlacementModel>""</PlacementModel>
- <Placeholder>Data/Gfx/Placeholder/b_aaind_t2.sgbin</Placeholder>
- <Fundament>
- <Use>1</Use>
- <Model>""</Model>
- </Fundament>
- <EditModeOnly>0</EditModeOnly>
- <Thumb>""</Thumb>
- <MKT>
- <WebLink1Name>""</WebLink1Name>
- <WebLink1URL>""</WebLink1URL>
- <WebLink2Name>""</WebLink2Name>
- <WebLink2URL>""</WebLink2URL>
- <Description>""</Description>
- </MKT>
- <SelectionLayer>Array_Holidays_Posing</SelectionLayer>
- </Display>
- <EntityPosition>
- <CollisionShape>
- <Dimension>28,28</Dimension>
- <Height>18.99620056</Height>
- <FundamentHeight>40</FundamentHeight>
- <Use>1</Use>
- </CollisionShape>
- <UsePlugOrientationForSnap>1</UsePlugOrientationForSnap>
- <AllowSnapAround>1</AllowSnapAround>
- <GardenAsCarpet>0</GardenAsCarpet>
- <MustConnectToRoad>1</MustConnectToRoad>
- </EntityPosition>
- <Placement>
- <Type>BUILDING</Type>
- <GroundType>TERRAIN</GroundType>
- <DelegatePrototype>""</DelegatePrototype>
- <OverPickable>1</OverPickable>
- <Merge>0</Merge>
- <LinkPrototypeFile>""</LinkPrototypeFile>
- <Terraform>
- <Enabled>1</Enabled>
- <LevelWidth>15</LevelWidth>
- <CutWidth>0</CutWidth>
- <UseDefault>1</UseDefault>
- <DigDepth>0.3000000119</DigDepth>
- <AngleMax>60</AngleMax>
- <HeightMax>20</HeightMax>
- <Type>NORMAL</Type>
- </Terraform>
- <LayerConstraint>
- <Layer01>
- <LayerName>Array_Holidays_Posing</LayerName>
- <MinValue>90</MinValue>
- </Layer01>
- </LayerConstraint>
- <DefaultHeightOffset>0</DefaultHeightOffset>
- <SnapPlugToPlug>0</SnapPlugToPlug>
- <LayerDisplay>Array_Holidays_Posing</LayerDisplay>
- </Placement>
- <Layouts>
- <UndefinedAdjustHeight>0</UndefinedAdjustHeight>
- <LayoutFile1>Data/Design/Layout/B_Service/b_russian17_t2_Base.layout</LayoutFile1>
- </Layouts>
- <Tag>Commerce;Hotel;T2;MS18;GemCity;PRIVATE;QualifiedWorker;HolidayHotel;NOZAC</Tag>
- <Entity>
- <Type>BUILDING</Type>
- <Serializable>0</Serializable>
- <WithOptional1>SCZCOJOBPROVIDER</WithOptional1>
- <WithOptional2>SCCORESOURCEAGENT</WithOptional2>
- <WithOptional3>SLACOLAYER</WithOptional3>
- </Entity>
- <JobProvider>
- <MaxJobPerCulture>
- <LowLife>2</LowLife>
- <AllAm>2</AllAm>
- </MaxJobPerCulture>
- <JobAttractivityPerCulture>
- <LowLife>50</LowLife>
- <AllAm>50</AllAm>
- </JobAttractivityPerCulture>
- </JobProvider>
- <ResourceComponent>
- <MaxProduction>
- <Production1>
- <ResourceName>RHOL_1</ResourceName>
- <ResourceNumber>200</ResourceNumber>
- <ResourceUnitMinPriceBenef>17</ResourceUnitMinPriceBenef>
- </Production1>
- </MaxProduction>
- </ResourceComponent>
- <Layer>
- <Shape01>
- <LayerName>LowLife</LayerName>
- <Radius>150</Radius>
- <InfluenceMin>0</InfluenceMin>
- <InfluenceMax>3</InfluenceMax>
- <Type>CIRCLE</Type>
- <DegressiveInfluence>1</DegressiveInfluence>
- </Shape01>
- <Shape02>
- <LayerName>AllAm</LayerName>
- <Radius>150</Radius>
- <InfluenceMin>0</InfluenceMin>
- <InfluenceMax>3</InfluenceMax>
- <Type>CIRCLE</Type>
- <DegressiveInfluence>1</DegressiveInfluence>
- </Shape02>
- <Shape03>
- <LayerName>Suit</LayerName>
- <Radius>150</Radius>
- <InfluenceMin>0</InfluenceMin>
- <InfluenceMax>3</InfluenceMax>
- <Type>CIRCLE</Type>
- <DegressiveInfluence>1</DegressiveInfluence>
- </Shape03>
- <Shape04>
- <LayerName>Elite</LayerName>
- <Radius>150</Radius>
- <InfluenceMin>0</InfluenceMin>
- <InfluenceMax>3</InfluenceMax>
- <Type>CIRCLE</Type>
- <DegressiveInfluence>1</DegressiveInfluence>
- </Shape04>
- <Shape05>
- <LayerName>Hotel_Density</LayerName>
- <Radius>500</Radius>
- <Type>CIRCLE</Type>
- <DegressiveInfluence>1</DegressiveInfluence>
- <InfluenceConst>10</InfluenceConst>
- </Shape05>
- </Layer>
- <BudgetAgent>
- <CitizenProvider>0</CitizenProvider>
- <MaxMonthlyBenefit>440</MaxMonthlyBenefit>
- <MaxMonthlyDeficit>-4100</MaxMonthlyDeficit>
- <UpkeepCost>3500</UpkeepCost>
- <IsCityLink>no</IsCityLink>
- <IsPublicBuilding>0</IsPublicBuilding>
- <Sensitivity>
- <Sensitivity01>
- <Layer>Environment</Layer>
- <Percent>150</Percent>
- <WarningPercentThreshold>25</WarningPercentThreshold>
- </Sensitivity01>
- </Sensitivity>
- </BudgetAgent>
- <Conditions>
- <ConditionSet1>
- <ModeName>player_lock_all</ModeName>
- <ConstructionCost>800</ConstructionCost>
- <DestructionCost>80</DestructionCost>
- <VisibleConditions>
- <MinNbBuildingOnMapWithTagsRelock1>
- <Name>GemCity</Name>
- <Name2>TownHall</Name2>
- <Number>1</Number>
- </MinNbBuildingOnMapWithTagsRelock1>
- <NbCitizen>494</NbCitizen>
- </VisibleConditions>
- <UnlockConditions>
- <NbCitizen>595</NbCitizen>
- <MinNbBuildingOnMapWithTagsRelock1>
- <Name>GemCity</Name>
- <Name2>TownHall</Name2>
- <Number>1</Number>
- </MinNbBuildingOnMapWithTagsRelock1>
- </UnlockConditions>
- </ConditionSet1>
- <ConditionSet2>
- <ModeName>player_lock_achievement</ModeName>
- <ConstructionCost>800</ConstructionCost>
- <DestructionCost>80</DestructionCost>
- </ConditionSet2>
- </Conditions>
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