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- PAGE 2
- Name: Alure Une
- Core: Nature
- Description: For 5 turns, the user heals 20 health. The effect is canceled early if the user is disabled or is hit by a Flame attack.
- Name: Sandvich
- Core: Neutral
- Description: Heals the user back to [full health], but the player who used it must skip their next turn.
- Name: The Forbidden Power
- Core: Shadow
- Description: Boosts the power of one attack by 40 damage. The user takes 60 self-inflicted damage.
- Name: Paladin's Shield
- Core: Crystal
- Description: For 2 turns, the user takes 0 damage from Flame, Freeze, Electric, Crystal, Shadow, Wind, Earth, and Water element attacks. The user deals 40 less damage during the time the Paladin's Shield is active.
- Name: HM-03
- Core: Water
- Description: Temporarily replace an attack of your currently active card with Surf, an attack the deals 70 Water Damage. (i.e. I use HM-03 on Gaiden Cleric, I choose to replace Recover with Surf for one turn). Cannot be used on a Flame Core card.
- Name: Mimic
- Core: Neutral
- Description: Reuses the last Support Card used, whether by the user or the opponent.
- Name: Devil Axe
- Core: Shadow
- Description: Flip a coin. If heads, the opponent takes 90 Shadow Damage. If tails, the user takes 90 shadow damage.
- Name: Omega Stage
- Core: Neutral
- Description: Prevents the use of Support Cards for 3 turns. This applies to BOTH the user and the opponent.
- Name: Reraise
- Core: Flame
- Description: If the user is taken out by an attack in 3 turns or less, the user is instantly revived with 10 HP.
- PAGE 3
- Name: Smart Bomb
- Core: Explode
- Description: Deals 50 Explode damage to both the user and the opponent.
- Name: Damage Ratio x2.0
- Core: Shadow
- Description: For 3 turns, both user and target take double damage, and any healing is halved (rounded down). Effect may be canceled early if a Crystal attack or a Crystal support card is used.
- Name: Pain Split
- Core: Neutral
- Description: Takes the combined amount of both user and target's HP and distributes them evenly between the two (HP is always rounded up).
- PAGE 4
- Name: Weakness Policy
- Description: Removes the Weakness of all Robots on the field for 3 turns.
- PAGE 7
- Name: LifeAura
- Core: Shield
- Description: Your robot is surrounded by a LifeAura. With the LifeAura, all attacks do 10 damage to you while the rest of the damage is sustained by the LifeAura. The LifeAura has 100 HP.
- Name: Endure
- Core: Shield
- Description: You cannot be taken out by any attack. Fatal blows leave you with 10 HP. Effect lasts until your next turn.
- Name: Green Soul
- Core: Shield
- Description: Whenever you take damage, flip 2 coins. If both are heads, the damage is reduced by 50 (but cannot go below 10). Effect lasts for 3 turns or until your robot is defeated.
- Name: Yellow Soul
- Core: Laser
- Description: Whenever you take damage, flip 2 coins. If both are heads, the opponent takes 30 neutral damage. Effect lasts for 3 turns or until your robot is defeated.
- PAGE 28
- Name: Power Change
- Core: Neutral
- Description: If your current robot has a Power, you may change that power for another robot's power from your deck.
- Name: Eclipse
- Core: Shadow
- Description: The target's HP is halved, rounded up (70 -> 40). If the target has a weakness to Shadow, the target's HP is reduced to 10. If the target has a resistance to Shadow, the target's HP is unaffected. If the target already has 10 HP, this does 10 damage.
- Name: Curaga
- Core: Energy
- Description: Heals your current Robot by 90
- Name: Restore
- Core: Energy
- Description: Removes all status conditions (both positive and negative). Can be used on you or opponenent.
- Name: System Reset
- Core: Energy
- Description: Removes all status conditions (both positive and negative) and fully heals both you and your opponent.
- Name: Victory Star
- Core: Neutral
- Description: You may use this support card after a coin flip or dice roll. Redo your coin flip or dice roll, and pick the better result of the two. If you pick the original result, this support card goes right back into your deck.
- Name: Eddie Call
- Core: Neutral
- Description: Roll a die. If...
- - 1: Heal your robot by 30
- - 2: Heal your robot by 60
- - 3: Heal your robot by 90
- - 4: Heal your robot by 120
- - 5: Damage foe by 30
- - 6: Damage foe by 70
- Name: Weakness Change
- Core: Neutral
- Description: Change the weakness of either your robot or your opponent's robot for 3 turns. Must be a "Legal" core type (i.e. no Cossack or Weapons).
- Name: Resistance Change
- Core: Neutral
- Description: Change the resistance of either your robot or your opponent's robot for 3 turns. Must be a "Legal" core type (i.e. no Cossack or Weapons).
- Name: Regen
- Core: Energy
- Description: Heals your robot by 30 HP for 4 turns.
- Name: AntiField
- Core: Shadow
- Description: Immediately removes the current field in play.
- Name: Field Reverse
- Core: Empty
- Description: The Increases and Decreases of the current field in play are reversed (i.e. -10 flame becomes +10 flame)
- Name: Azura's Song
- Core: Water
- Description: Flip a coin. If heads, you can use 2 attacks on this turn. If tails, nothing occurs and this card is wasted.
- Name: Roar
- Core: Neutral
- Description: Forces the opponent to switch out their current Robot Master with another card of YOUR choice.
- Name: DarkChip
- Core: Shadow
- Description: Increases the power of your attacks by 50, but reduces both current and maximum HP by 50% (rounded down). Buff lasts until card is switched out or defeated, but Debuffs last until defeated.
- PAGE 29:
- Name: Binding Blade
- Core: Flame
- Description: Flip 2 coins. For each heads, this card deals 50 cutter and flame damage. If used by Roy, this card instead fully heals the user.
- Name: Forblaze
- Core: Flame
- Description: If Lilina is your active card, her next attack is replaced by Forblaze, an attack that deals 90 flame damage and grants 10 extra attack and 10 extra defense for 3 turns.
- Name: Dragonstone
- Core: Water
- Description: Your current card deals 10 more damage for the rest of the battle. If used on Corrin (M) or Corrin (F), the effect is buffed to 30 more damage dealt for the rest of the battle. You cannot use Dragonstone and Dragonstone+ on the same card.
- Name: Dragonstone+
- Core: Shadow
- Description: Your current card takes 10 less damage for the rest of the battle. If used on Corrin (M) or Corrin (F), the effect is buffed to 30 less damage taken for the rest of the battle. You cannot use Dragonstone and Dragonstone+ on the same card.
- Name: The Bright Light
- Core: Level
- Description: If Azura is currently in your deck, all robots take 30 less damage for 5 turns.
- Name: Embrace the Dark
- Core: Shadow
- Description: If Azura is currently in your deck, all robots deal 30 more damage for 5 turns.
- Name: Siegfried's Potential
- Core: Shadow
- Description: If used on Xander, Siegfried's damage is increased by 40 for 1 turn.
- Name: Protective Sister
- Core: Swift
- Description: If used on Corrin (F), swap the card out for Camilla, and she can perform 2 attacks this turn.
- Name: Brynhildr's Potential
- Core: Earth
- Description: If used on Leo, Brynhildr's defense effect is buffed for 1 turn: it automatically halves the next attack.
- Name: Healing Potency
- Core: Nature
- Description: If used on Elise, you may attack twice this turn, at the cost of being unable to switch this turn.
- Name: Raijinto's Potential
- Core: Electric
- Description: If used on Ryoma, Raijinto deals 30 more damage this turn.
- Name: I Found You, Brother
- Core: Wind
- Description: If used on Corrin (M), swap him out for Hinoka. Hinoka deals 20 more damage and takes 20 less damage for 3 turns.
- Name: BETRAYAL
- Core: Shadow
- Description: If used on Takumi, and the current opponent is Corrin (F), Takumi deals 30 extra damage and takes 10 less damage for the rest of the battle.
- Name: Moon Festival
- Core: Crystal
- Description: If used on Sakura, all cards in your deck (except this card) are restored to Full Health.
- Name: Rally Strength*
- Core: Attack
- Description: All of your attacks deal 30 more damage for 3 turns. You may use as many "Rally" support cards in your deck at once. Effect stays even after any robots are defeated.
- Name: Rally Defense*
- Core: Defense
- Description: All of your cards recieve 30 less damage for 3 turns. You may use as many "Rally" support cards in your deck at once. Effect stays even after any robots are defeated.
- Name: Rally Magic*
- Core: Attack
- Description: All of your attack deal 20 more damage for 4 turns. You may use as many "Rally" support cards in your deck at once. Effect stays even after any robots are defeated.
- Name: Rally Resistance*
- Core: Defense
- Description: All of your cards recieve 20 less damage for 4 turns. You may use as many "Rally" support cards in your deck at once. Effect stays even after any robots are defeated.
- Name: Rally Speed*
- Core: Speed
- Description: For 3 turns, after any attacks, flip a coin. If heads, attack again at quarter power (rounded up). You may use as many "Rally" support cards in your deck at once. Effect stays even after any robots are defeated.
- Name: Rally Luck*
- Core: Level
- Description: For 3 turns, at the beginning of each turn, flip a coin. If heads, all of your cards gain 20 attack and 20 defense. You may use as many "Rally" support cards in your deck at once. Effect stays even after any robots are defeated.
- Name: Rally Skill*
- Core: Neutral
- Description: For 3 turns, all of your cards deal 10 more damage and recieve 10 less damage. You may use as many "Rally" support cards in your deck at once. Effect stays even after any robots are defeated.
- * Rally Cards cannot be reused, even if returned from the deck via certain attacks.
- Name: Great Shield Scroll
- Core: Shield
- Description: SCROLL - Grants user an extra power. When the user is about to be attacked, flip 2 coins. If both are heads, ignore all damage.
- Name: Luna Scroll
- Core: Shadow
- Description: SCROLL - Grants user an extra power. When you are about to do a damaging attack, flip a coin. If heads, ignore any factors that reduce damage (i.e. support cards, resistance, powers).
- Name: Sol Scroll
- Core: Flame
- Description: SCROLL - Grants user an extra power. When you are about to do a damaging attack, flip a coin. If heads, heal the user by 50% of the damage dealt (rounded down).
- Name: Aether Scroll
- Core: Cutter
- Description: SCROLL - Grants user an extra power. When you are about to do a damaging attack, flip 2 coins. If both are heads, attack twice, utilizing effects of Sol, then Luna.
- Name: Lethality Scroll
- Core: Shadow
- Description: SCROLL - Grants user an extra power. When you are about to do a damaging attack, you may flip 2 coins. If both are heads, the total damage dealt is increased/decreased to send the opponent's HP to 10.
- Name: Renewal Scroll
- Core: Energy
- Description: SCROLL - Grants user an extra power. At the beginning of each of your turns, regain 30 HP. Activates even if the user isn't active.
- Name: Aegis Scroll
- Core: Defense
- Description: SCROLL - Grants user an extra power. When you are about to be attacked, flip a coin. If heads, reduce the damage dealt by 50%, rounded down (i.e. 70 --> 40 (reduced by 30)).
- Name: Miracle Scroll
- Core: Level
- Description: SCROLL - Grants user an extra power. When you are struck with a fatal blow, flip a coin. If heads, survive with 10 HP. Cannot activate if HP is already 10.
- Name: Heavy Blade Scroll
- Core: Attack
- Description: SCROLL - Grants user an extra power. All attacks deal 30 extra damage, but you cannot use support cards while they are active.
- Name: Dancing Blade Scroll
- Core: Speed
- Description: SCROLL - Grants user an extra power. All attacks deal 10 less damage, but you can use up to 2 support cards every turn.
- Name: Ignis Scroll
- Core: Nature
- Description: SCROLL - Grants user an extra power. When you are about to do a damaging attack, flip a coin. If heads, take half the damage from another of your attacks (rounded down) and add it to your attack damage total.
- Name: Counter Scroll
- Core: Swift
- Description: SCROLL - Grants user an extra power. Whenever you recieve damage from an attack, flip a coin. If heads, return 50% of the damage dealt to the opponent (rounded down). Can't activate if said attack defeats the user.
- Name: Nilhil Scroll
- Core: Empty
- Description: SCROLL - Grants user an extra power. While this card is active, support cards and powers cannot be used on either side of the field.
- Name: Vantage Scroll
- Core: Swift
- Description: SCROLL - Grants user an extra power. When this card is at 40 HP or less, this card can use 2 attacks every turn.
- Name: Awakening Scroll
- Core: Level
- Description: SCROLL - Grants user an extra power. When this card is at 40 HP or less, this card deals 40 more damage, recieves 30 less damage, and can only be harmed by direct attacks (i.e. no support cards or powers).
- Name: Savage Blow Scroll
- Core: Damage
- Description: SCROLL - Grants user an extra power. At the beginning of each of your turns, when this card is active, the current active enemy takes 30 damage. This cannot activate on foes with 30 or less HP.
- Name: Salvaging Scroll
- Core: Nature
- Description: SCROLL - Grants user an extra power. Whenever you successfully defeat a foe, take a discarded support card and add it back to your deck.
- Name: Lifetaker Scroll
- Core: Shadow
- Description: SCROLL - Grants user an extra power. Whenever you successfully defeat a foe, restore 50% of your HP.
- Name: Self-Destruct Scroll
- Core: Shadow
- Description: SCROLL - Grants user an extra power. When the user is defeated, take the amount of health the user had before the last blow that defeated them, and deal that amount of damage to the foe.
- Name: Canto Scroll
- Core: Speed
- Description: SCROLL - Grants user an extra power. After the user attacks, they may instantly swap out for another card.
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