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MMRPG TCG Support Cards

Jun 26th, 2016
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  1. PAGE 2
  2.  
  3. Name: Alure Une
  4. Core: Nature
  5. Description: For 5 turns, the user heals 20 health. The effect is canceled early if the user is disabled or is hit by a Flame attack.
  6.  
  7. Name: Sandvich
  8. Core: Neutral
  9. Description: Heals the user back to [full health], but the player who used it must skip their next turn.
  10.  
  11. Name: The Forbidden Power
  12. Core: Shadow
  13. Description: Boosts the power of one attack by 40 damage. The user takes 60 self-inflicted damage.
  14.  
  15. Name: Paladin's Shield
  16. Core: Crystal
  17. Description: For 2 turns, the user takes 0 damage from Flame, Freeze, Electric, Crystal, Shadow, Wind, Earth, and Water element attacks. The user deals 40 less damage during the time the Paladin's Shield is active.
  18.  
  19. Name: HM-03
  20. Core: Water
  21. Description: Temporarily replace an attack of your currently active card with Surf, an attack the deals 70 Water Damage. (i.e. I use HM-03 on Gaiden Cleric, I choose to replace Recover with Surf for one turn). Cannot be used on a Flame Core card.
  22.  
  23. Name: Mimic
  24. Core: Neutral
  25. Description: Reuses the last Support Card used, whether by the user or the opponent.
  26.  
  27. Name: Devil Axe
  28. Core: Shadow
  29. Description: Flip a coin. If heads, the opponent takes 90 Shadow Damage. If tails, the user takes 90 shadow damage.
  30.  
  31. Name: Omega Stage
  32. Core: Neutral
  33. Description: Prevents the use of Support Cards for 3 turns. This applies to BOTH the user and the opponent.
  34.  
  35. Name: Reraise
  36. Core: Flame
  37. Description: If the user is taken out by an attack in 3 turns or less, the user is instantly revived with 10 HP.
  38.  
  39. PAGE 3
  40.  
  41. Name: Smart Bomb
  42. Core: Explode
  43. Description: Deals 50 Explode damage to both the user and the opponent.
  44.  
  45. Name: Damage Ratio x2.0
  46. Core: Shadow
  47. Description: For 3 turns, both user and target take double damage, and any healing is halved (rounded down). Effect may be canceled early if a Crystal attack or a Crystal support card is used.
  48.  
  49. Name: Pain Split
  50. Core: Neutral
  51. Description: Takes the combined amount of both user and target's HP and distributes them evenly between the two (HP is always rounded up).
  52.  
  53. PAGE 4
  54.  
  55. Name: Weakness Policy
  56. Description: Removes the Weakness of all Robots on the field for 3 turns.
  57.  
  58. PAGE 7
  59.  
  60. Name: LifeAura
  61. Core: Shield
  62. Description: Your robot is surrounded by a LifeAura. With the LifeAura, all attacks do 10 damage to you while the rest of the damage is sustained by the LifeAura. The LifeAura has 100 HP.
  63.  
  64. Name: Endure
  65. Core: Shield
  66. Description: You cannot be taken out by any attack. Fatal blows leave you with 10 HP. Effect lasts until your next turn.
  67.  
  68. Name: Green Soul
  69. Core: Shield
  70. Description: Whenever you take damage, flip 2 coins. If both are heads, the damage is reduced by 50 (but cannot go below 10). Effect lasts for 3 turns or until your robot is defeated.
  71.  
  72. Name: Yellow Soul
  73. Core: Laser
  74. Description: Whenever you take damage, flip 2 coins. If both are heads, the opponent takes 30 neutral damage. Effect lasts for 3 turns or until your robot is defeated.
  75.  
  76. PAGE 28
  77.  
  78. Name: Power Change
  79. Core: Neutral
  80. Description: If your current robot has a Power, you may change that power for another robot's power from your deck.
  81.  
  82. Name: Eclipse
  83. Core: Shadow
  84. Description: The target's HP is halved, rounded up (70 -> 40). If the target has a weakness to Shadow, the target's HP is reduced to 10. If the target has a resistance to Shadow, the target's HP is unaffected. If the target already has 10 HP, this does 10 damage.
  85.  
  86. Name: Curaga
  87. Core: Energy
  88. Description: Heals your current Robot by 90
  89.  
  90. Name: Restore
  91. Core: Energy
  92. Description: Removes all status conditions (both positive and negative). Can be used on you or opponenent.
  93.  
  94. Name: System Reset
  95. Core: Energy
  96. Description: Removes all status conditions (both positive and negative) and fully heals both you and your opponent.
  97.  
  98. Name: Victory Star
  99. Core: Neutral
  100. Description: You may use this support card after a coin flip or dice roll. Redo your coin flip or dice roll, and pick the better result of the two. If you pick the original result, this support card goes right back into your deck.
  101.  
  102. Name: Eddie Call
  103. Core: Neutral
  104. Description: Roll a die. If...
  105. - 1: Heal your robot by 30
  106. - 2: Heal your robot by 60
  107. - 3: Heal your robot by 90
  108. - 4: Heal your robot by 120
  109. - 5: Damage foe by 30
  110. - 6: Damage foe by 70
  111.  
  112. Name: Weakness Change
  113. Core: Neutral
  114. Description: Change the weakness of either your robot or your opponent's robot for 3 turns. Must be a "Legal" core type (i.e. no Cossack or Weapons).
  115.  
  116. Name: Resistance Change
  117. Core: Neutral
  118. Description: Change the resistance of either your robot or your opponent's robot for 3 turns. Must be a "Legal" core type (i.e. no Cossack or Weapons).
  119.  
  120. Name: Regen
  121. Core: Energy
  122. Description: Heals your robot by 30 HP for 4 turns.
  123.  
  124. Name: AntiField
  125. Core: Shadow
  126. Description: Immediately removes the current field in play.
  127.  
  128. Name: Field Reverse
  129. Core: Empty
  130. Description: The Increases and Decreases of the current field in play are reversed (i.e. -10 flame becomes +10 flame)
  131.  
  132. Name: Azura's Song
  133. Core: Water
  134. Description: Flip a coin. If heads, you can use 2 attacks on this turn. If tails, nothing occurs and this card is wasted.
  135.  
  136. Name: Roar
  137. Core: Neutral
  138. Description: Forces the opponent to switch out their current Robot Master with another card of YOUR choice.
  139.  
  140. Name: DarkChip
  141. Core: Shadow
  142. Description: Increases the power of your attacks by 50, but reduces both current and maximum HP by 50% (rounded down). Buff lasts until card is switched out or defeated, but Debuffs last until defeated.
  143.  
  144. PAGE 29:
  145.  
  146. Name: Binding Blade
  147. Core: Flame
  148. Description: Flip 2 coins. For each heads, this card deals 50 cutter and flame damage. If used by Roy, this card instead fully heals the user.
  149.  
  150. Name: Forblaze
  151. Core: Flame
  152. Description: If Lilina is your active card, her next attack is replaced by Forblaze, an attack that deals 90 flame damage and grants 10 extra attack and 10 extra defense for 3 turns.
  153.  
  154. Name: Dragonstone
  155. Core: Water
  156. Description: Your current card deals 10 more damage for the rest of the battle. If used on Corrin (M) or Corrin (F), the effect is buffed to 30 more damage dealt for the rest of the battle. You cannot use Dragonstone and Dragonstone+ on the same card.
  157.  
  158. Name: Dragonstone+
  159. Core: Shadow
  160. Description: Your current card takes 10 less damage for the rest of the battle. If used on Corrin (M) or Corrin (F), the effect is buffed to 30 less damage taken for the rest of the battle. You cannot use Dragonstone and Dragonstone+ on the same card.
  161.  
  162. Name: The Bright Light
  163. Core: Level
  164. Description: If Azura is currently in your deck, all robots take 30 less damage for 5 turns.
  165.  
  166. Name: Embrace the Dark
  167. Core: Shadow
  168. Description: If Azura is currently in your deck, all robots deal 30 more damage for 5 turns.
  169.  
  170. Name: Siegfried's Potential
  171. Core: Shadow
  172. Description: If used on Xander, Siegfried's damage is increased by 40 for 1 turn.
  173.  
  174. Name: Protective Sister
  175. Core: Swift
  176. Description: If used on Corrin (F), swap the card out for Camilla, and she can perform 2 attacks this turn.
  177.  
  178. Name: Brynhildr's Potential
  179. Core: Earth
  180. Description: If used on Leo, Brynhildr's defense effect is buffed for 1 turn: it automatically halves the next attack.
  181.  
  182. Name: Healing Potency
  183. Core: Nature
  184. Description: If used on Elise, you may attack twice this turn, at the cost of being unable to switch this turn.
  185.  
  186. Name: Raijinto's Potential
  187. Core: Electric
  188. Description: If used on Ryoma, Raijinto deals 30 more damage this turn.
  189.  
  190. Name: I Found You, Brother
  191. Core: Wind
  192. Description: If used on Corrin (M), swap him out for Hinoka. Hinoka deals 20 more damage and takes 20 less damage for 3 turns.
  193.  
  194. Name: BETRAYAL
  195. Core: Shadow
  196. Description: If used on Takumi, and the current opponent is Corrin (F), Takumi deals 30 extra damage and takes 10 less damage for the rest of the battle.
  197.  
  198. Name: Moon Festival
  199. Core: Crystal
  200. Description: If used on Sakura, all cards in your deck (except this card) are restored to Full Health.
  201.  
  202. Name: Rally Strength*
  203. Core: Attack
  204. Description: All of your attacks deal 30 more damage for 3 turns. You may use as many "Rally" support cards in your deck at once. Effect stays even after any robots are defeated.
  205.  
  206. Name: Rally Defense*
  207. Core: Defense
  208. Description: All of your cards recieve 30 less damage for 3 turns. You may use as many "Rally" support cards in your deck at once. Effect stays even after any robots are defeated.
  209.  
  210. Name: Rally Magic*
  211. Core: Attack
  212. Description: All of your attack deal 20 more damage for 4 turns. You may use as many "Rally" support cards in your deck at once. Effect stays even after any robots are defeated.
  213.  
  214. Name: Rally Resistance*
  215. Core: Defense
  216. Description: All of your cards recieve 20 less damage for 4 turns. You may use as many "Rally" support cards in your deck at once. Effect stays even after any robots are defeated.
  217.  
  218. Name: Rally Speed*
  219. Core: Speed
  220. Description: For 3 turns, after any attacks, flip a coin. If heads, attack again at quarter power (rounded up). You may use as many "Rally" support cards in your deck at once. Effect stays even after any robots are defeated.
  221.  
  222. Name: Rally Luck*
  223. Core: Level
  224. Description: For 3 turns, at the beginning of each turn, flip a coin. If heads, all of your cards gain 20 attack and 20 defense. You may use as many "Rally" support cards in your deck at once. Effect stays even after any robots are defeated.
  225.  
  226. Name: Rally Skill*
  227. Core: Neutral
  228. Description: For 3 turns, all of your cards deal 10 more damage and recieve 10 less damage. You may use as many "Rally" support cards in your deck at once. Effect stays even after any robots are defeated.
  229.  
  230. * Rally Cards cannot be reused, even if returned from the deck via certain attacks.
  231.  
  232. Name: Great Shield Scroll
  233. Core: Shield
  234. Description: SCROLL - Grants user an extra power. When the user is about to be attacked, flip 2 coins. If both are heads, ignore all damage.
  235.  
  236. Name: Luna Scroll
  237. Core: Shadow
  238. Description: SCROLL - Grants user an extra power. When you are about to do a damaging attack, flip a coin. If heads, ignore any factors that reduce damage (i.e. support cards, resistance, powers).
  239.  
  240. Name: Sol Scroll
  241. Core: Flame
  242. Description: SCROLL - Grants user an extra power. When you are about to do a damaging attack, flip a coin. If heads, heal the user by 50% of the damage dealt (rounded down).
  243.  
  244. Name: Aether Scroll
  245. Core: Cutter
  246. Description: SCROLL - Grants user an extra power. When you are about to do a damaging attack, flip 2 coins. If both are heads, attack twice, utilizing effects of Sol, then Luna.
  247.  
  248. Name: Lethality Scroll
  249. Core: Shadow
  250. Description: SCROLL - Grants user an extra power. When you are about to do a damaging attack, you may flip 2 coins. If both are heads, the total damage dealt is increased/decreased to send the opponent's HP to 10.
  251.  
  252. Name: Renewal Scroll
  253. Core: Energy
  254. Description: SCROLL - Grants user an extra power. At the beginning of each of your turns, regain 30 HP. Activates even if the user isn't active.
  255.  
  256. Name: Aegis Scroll
  257. Core: Defense
  258. Description: SCROLL - Grants user an extra power. When you are about to be attacked, flip a coin. If heads, reduce the damage dealt by 50%, rounded down (i.e. 70 --> 40 (reduced by 30)).
  259.  
  260. Name: Miracle Scroll
  261. Core: Level
  262. Description: SCROLL - Grants user an extra power. When you are struck with a fatal blow, flip a coin. If heads, survive with 10 HP. Cannot activate if HP is already 10.
  263.  
  264. Name: Heavy Blade Scroll
  265. Core: Attack
  266. Description: SCROLL - Grants user an extra power. All attacks deal 30 extra damage, but you cannot use support cards while they are active.
  267.  
  268. Name: Dancing Blade Scroll
  269. Core: Speed
  270. Description: SCROLL - Grants user an extra power. All attacks deal 10 less damage, but you can use up to 2 support cards every turn.
  271.  
  272. Name: Ignis Scroll
  273. Core: Nature
  274. Description: SCROLL - Grants user an extra power. When you are about to do a damaging attack, flip a coin. If heads, take half the damage from another of your attacks (rounded down) and add it to your attack damage total.
  275.  
  276. Name: Counter Scroll
  277. Core: Swift
  278. Description: SCROLL - Grants user an extra power. Whenever you recieve damage from an attack, flip a coin. If heads, return 50% of the damage dealt to the opponent (rounded down). Can't activate if said attack defeats the user.
  279.  
  280. Name: Nilhil Scroll
  281. Core: Empty
  282. Description: SCROLL - Grants user an extra power. While this card is active, support cards and powers cannot be used on either side of the field.
  283.  
  284. Name: Vantage Scroll
  285. Core: Swift
  286. Description: SCROLL - Grants user an extra power. When this card is at 40 HP or less, this card can use 2 attacks every turn.
  287.  
  288. Name: Awakening Scroll
  289. Core: Level
  290. Description: SCROLL - Grants user an extra power. When this card is at 40 HP or less, this card deals 40 more damage, recieves 30 less damage, and can only be harmed by direct attacks (i.e. no support cards or powers).
  291.  
  292. Name: Savage Blow Scroll
  293. Core: Damage
  294. Description: SCROLL - Grants user an extra power. At the beginning of each of your turns, when this card is active, the current active enemy takes 30 damage. This cannot activate on foes with 30 or less HP.
  295.  
  296. Name: Salvaging Scroll
  297. Core: Nature
  298. Description: SCROLL - Grants user an extra power. Whenever you successfully defeat a foe, take a discarded support card and add it back to your deck.
  299.  
  300. Name: Lifetaker Scroll
  301. Core: Shadow
  302. Description: SCROLL - Grants user an extra power. Whenever you successfully defeat a foe, restore 50% of your HP.
  303.  
  304. Name: Self-Destruct Scroll
  305. Core: Shadow
  306. Description: SCROLL - Grants user an extra power. When the user is defeated, take the amount of health the user had before the last blow that defeated them, and deal that amount of damage to the foe.
  307.  
  308. Name: Canto Scroll
  309. Core: Speed
  310. Description: SCROLL - Grants user an extra power. After the user attacks, they may instantly swap out for another card.
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