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Jan 16th, 2013
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  1. {$VERSION 3.1.0027}
  2. {$CLEO .cs}
  3.  
  4. //-------------MAIN---------------
  5. thread "INFSMK"
  6. wait 2000
  7.  
  8. :INFSMK_15
  9. wait 0
  10. if
  11. Actor.DrivingVehicleType($PLAYER_ACTOR, #ELEGY)
  12. else_jump @INFSMK_15
  13. if
  14. 0AB0: key_pressed 53
  15. else_jump @INFSMK_15
  16. 03C0: 0@ = actor $PLAYER_ACTOR car
  17. 066B: 1@ = attach_particle "PRT_SMOKE_HUGE" to_car 0@ with_offset 1.0 -1.0 0.0 flag 1
  18. 064C: make_particle 1@ visible
  19. 066B: 2@ = attach_particle "PRT_SMOKE_HUGE" to_car 0@ with_offset -1.0 -1.0 0.0 flag 1
  20. 064C: make_particle 2@ visible
  21. wait 1000
  22.  
  23. :INFSMK_158
  24. wait 0
  25. if
  26. Actor.Driving($PLAYER_ACTOR)
  27. else_jump @INFSMK_193
  28. if
  29. 0AB0: key_pressed 53
  30. else_jump @INFSMK_158
  31.  
  32. :INFSMK_193
  33. 0650: destroy_particle 2@
  34. 0650: destroy_particle 1@
  35. Car.RemoveReferences(0@)
  36. wait 1000
  37. jump @INFSMK_15
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