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- {$VERSION 3.1.0027}
- {$CLEO .cs}
- //-------------MAIN---------------
- thread "INFSMK"
- wait 2000
- :INFSMK_15
- wait 0
- if
- Actor.DrivingVehicleType($PLAYER_ACTOR, #ELEGY)
- else_jump @INFSMK_15
- if
- 0AB0: key_pressed 53
- else_jump @INFSMK_15
- 03C0: 0@ = actor $PLAYER_ACTOR car
- 066B: 1@ = attach_particle "PRT_SMOKE_HUGE" to_car 0@ with_offset 1.0 -1.0 0.0 flag 1
- 064C: make_particle 1@ visible
- 066B: 2@ = attach_particle "PRT_SMOKE_HUGE" to_car 0@ with_offset -1.0 -1.0 0.0 flag 1
- 064C: make_particle 2@ visible
- wait 1000
- :INFSMK_158
- wait 0
- if
- Actor.Driving($PLAYER_ACTOR)
- else_jump @INFSMK_193
- if
- 0AB0: key_pressed 53
- else_jump @INFSMK_158
- :INFSMK_193
- 0650: destroy_particle 2@
- 0650: destroy_particle 1@
- Car.RemoveReferences(0@)
- wait 1000
- jump @INFSMK_15
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