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- DEFENCE PHASE: Rettles -> NORTH BATTERY ::: Airiella -> WEST BATTERY ::: Mkkoll -> VIGIL MEGALASER ::: Soulreaperx -> EAST BATTERY
- NORTH: Stomp grubholes! | WEST: Kill stuff! | MEGALASER: Focus champs! | EAST: Kill/CC veterans CC abominations!
- Please stick with me (Mkkoll) at East Defence. Watch the waypoint for spawns, get them in aggro early and make sure they dont run to turrets.
- DPS STACKS: It is important you stand DIRECTLY on the tag, not around it, ON it. The idea is to be in the wave 'blindspot'. You should be able to hit feet with 1000-1200 range weapons.
- DPS STACKS: It is important you focus down the Tequatls Fingers as a priority. Less time taking damage = more time doing damage.
- DPS STACKS: I am ok with you being mobile and dodging out of Poison AoE fields if there are too many on you. I will stay put to keep my tag as a reference, but please restack on me when they clear.
- DPS STACKS: I want everyone to understand this is a RANGED attempt at tequatl. There will be no 'melee' stack. If you go in melee you will have nobody but yourself to blame for dying.
- EAST DEFENCE: Spawns come from the WAYPOINT and SOUTH of the east turrets (In the boat wreck). Please tag them before they reach the turrets! Tag and kite! Tag and kite!
- EAST+WEST DEFENCE: Mob spawns start at 14:00 then come every 1 minute 30 seconds after that. So 12:30, 11:00, 9:30, 8:00, 6:30 and so on. If we are close to a spawn time during the defence stage, you must go back earlier to intercept!
- Please stay behind at the Defence Phase and cleanup the fingers.
- Turrets: Use skill #2 on Teq's head to remove [Hardened Scales]. If this buff gets to 20 he will summon a bonewall that makes him invulnerable until it is down.
- Turrets: Use skill #3 on the closest DPS zerg. It is imperative you use this skill off cooldown! It will cleanse the poison AoE the fingers fire at us!
- DEFENCE STAGE: When we enter defence stage, i need 4-5 people to clear the Tequatls Fingers on the beach. X up in /map if you will do this job.
- DEFENCE PHASE: When I call 'ALL BACK' everyone should leave their defensive position immediately and run back to my tag. Start meleeing with a cleave weapon ASAP. You can hit Tequatl before he lands.
- Foot = 2x dmg if you cant cleave the double damage spot
- BURN PHASE: When we run into the burn, I want fire fields blasted, Guardian [&BzEkAAA=] procced, Might stacks x25, then mesmer [&B4koAAA=] chained.
- Mesmers: Please use [&Bz4oAAA=] on the fingers to make them nuke themselves. Use [&B4koAAA=] on Tequatls FOOT on the DPS Burn phase. Try to chain it with other Mesmers!
- Guardians: Use reflects to reflect Tequatls projectiles and the fingers projectiles. [&B94jAAA=] to soak up burst, stick to the middle of the DPS stack so you can buff the zerg.
- Necros: [&B7ApAAA=] + [&BzUpAAA=]. Use these skills to blind the battery/megalaser when mobs are on it! Use d+d on dps burn phase, and Staff on ranged phase.
- Elementalists: Blast firefields to buff the zerg with might, Drop [&B4wVAAA=]'s during DPS burn phase, (players should use these UNTARGETTED on Tequatl) Use [&B2oWAAA=] and blind the batteries.
- Rangers: Rangers are great for cripple and immob CC in the defence stage! (zomgs Rangers usefulz!) Please use [&B9UwAAA=], [&B7UwAAA=](longbow) and [&ByQxAAA=] to slowdown creepers, vets and champs
- Warriors: Ideally I like warriors at the turrets defending. Warriors are vastly OP (as always) and they are great at killing mobs fast and kiting. Please use [&ByQ4AAA=] and [&B1M4AAA=].
- Warriors: Use Tactics Trait VII for [&ByQ4AAA=] when feared if you have the patience for trait switching.
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