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rip tangela and yanma

Jan 4th, 2014
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  1. http://pastebin.com/jWjynMgp
  2. I thought I'd debut this team whenever Sneasel got banned considering how much more powerful it is now. Anyways, this is just a generic sun team for the most part and I've designed it to cover most threats as best as it could. It's pretty simple to use - get Vulpix to set up sun and then start smashing away with either Oddish or Tangela. The premise behind pairing these two together is because they share the same checks and by the time one of them is taken out, the other will have free reign to sweep (most of the time). Use Meditite whenever you run into sticky situations b/c that priority Bullet Punch + Fake Out is such a life save. Meditite is also useful for stopping those Sturdy Juice smashers in their tracks and slaughters annoying Munchlax. Tyrunt is the defensive backbone of this team; it counters Murkow, checks Yanma, sets up rocks, and keeps a boosted Fletchling from 6-0ing everything. Bunnelby is the late-game cleaner and the go-to lead when I'm not sure what to start off with. It's probably the most replaceable member of this team, but it's saved my butt more times than I can count, so it's kinda hard to articulate how well it performs. It just does what it does pretty darn well, lol. This team is pretty customizable for the most part, feel free to take it for a spin and tweak it around however you like. Just play a little more prudently when you're up against Gligar or Yanma and you should be fine.
  3. ~icecream
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  6. http://pastebin.com/q09xK97u
  7. This is my first attempt at making a weather-based team in generation 6. The basic idea is that Vulpix sets up the sun; Fire Blast in the sun is actually pretty strong, and with sub+coverage it can lure water-types and Gligar well. Gligar, Helioptile and Larvesta form a Volt-Turn core. Gligar has Defog to help my fire types. Helioptile is really powerful under sun thanks to Solar Power and a scarf set is pretty decent. Larvesta has Morning Sun and Flare Blitz buffed by the sun. He also carries Sunny Day just in case Vulpix dies. Tangela is obviously a great sweeper under sun with Life Orb (seriously it wrecks shit). Meditite is there just to patch up the holes, checking things like Swirlix with Bullet Punch and checking Carvanha, Snover, Amaura who are obviously troublesome for this team.
  8. ~corkscrew
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  11. http://pastebin.com/yXJ9Lxcg
  12. A typical offensive team. Vanha, Yanma, or Swirlix can sweep depending on what the opponents have. Gligar provides support by Knocking Off random bj and eviolites on mons that wall whatever mom you pick to sweep or can uturn out to get in a mon safely. Meditite helps checks a lot of threats while Missy can WOW physical attackers and provide damage to stuff
  13. ~Macle
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  15. http://pastebin.com/AGP9a4Mn
  16. I explained how it plays throughout the thread if you want to read up on it in depth: http://www.smogon.com/forums/threads/mad-hops.3494599/#post-5049514
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  18. If you DON'T want to read about it in depth, the basic premise of the team is to get up Sticky Web and just punch holes in the opponent's team. Early game, use Tangela and Pawniard to pivot into stuff and take hits, use Knock Off from both of them to soften up the opponent, and clean up later on with Bunnelby and Yanma! If you have any questions, chances are I've answered them in that thread, but otherwise VM me or hmu on IRC. Make sure to pick a last move on Surskit because it's slashed right now.
  19. ~treecko
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  22. http://pastebin.com/RyAGrj92
  23. This is a tipic---oops, it's not typical at all. Yes, it's a Trick Room team with a simple goal: Send out Trick Room Pokemon, use Trick Room, wreck shit. First off, describing the Trick Room Pokemon. Slowpoke handles Meditite and those nasty physical attackers like Gligar as well. It uses its STAB in combination with HP Fire to hit the unusual Ferrothorn which otherwise could probably beat it if its using a Grass move. It also hits Tangela in the soft spot if Trick Room is up before dying. Porygon is there to handle Misdreavus and every single special attacker possible. It sets Trick Room then smashes shit with Tri Attack STAB, or hits dem Honedge or Gastly with Shadow Ball, and covers Gligar with Ice Beam as well as Tangela and Yanma. Frillish is there because the team needs a Ghost type and Frillish takes special attacks very well and its coverage is really great and this also handles Meditite and Water Absorb lets it soak up water attacks allowing for recovery agiving it more longevity. For the non TR Pokemon we got Machop which hits like a truck with all its coverage and is for use after a TR Pokemon faints... then send it out and hit something hard, then switch back. Tangela is there because it's got insane bulk and can be slow enough to make this work. It has the obvious Sleep Powder along with lots of coverage to hit Swirlix and those nasty Steel types like Magnemite which can switch in to HP Ice it. Lastly there's Murkrow which is there when Trick Room goes off and your TR Pokemon also dies in the same turn... You just send Murkrow out and use the correct move and hit stuff hard. HP ice for Gligar mainly. Heat Wave for Ferroseed and the rest of the tier will fall for BB and SP. The Pokemon that gives this team the most problems is Murkrow but you can use your own Murkrow to take it down and if it's weak enough, Machop can BP it.
  24. ~dsr95
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  26. http://pastebin.com/nJnaYL1z
  27. So basically gligar, tangela, ferroseed, and pawniard work as solid defensive teammates and wear down the opponents; tangela and pawniard both have the BROKEN AF KNOCK OFF. While more pokes usually have it, these two are sturdy enough to consistently and continually use this and wear the opponent down; spikes and sr are also excellent. Now you might notice that I'm using defensive gar and tangela, but these are legit sets and gar provides a really needed additional fire check/counter. Now lategame swirlix and carvanha work excellently together and wreck shit that dont have their evios. They also work well with spikes support. Dwebble can be used instead of ferroseed but bulky waters are a bitch otherwise. Also swirlix can run sub or something but fires and steels are annoying and you dont want to give up your stab. medidite kinda sucks but cant really come in and i play around it well imo
  28. ~Kingler12345
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  31. http://pastebin.com/wy82V3Hj
  32. Speed boost passing using torchic's specific movepool and surprisingly good bulk to give speed to the multiple scarfers and physical attackers who love the speed on the team. Tangela is there to soak up hits for the team. Problems for the team include scarf shellder, Sturdy+berry juice users, and sticky web.
  33. ~An-94
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  35. http://pastebin.com/7ZB9ewad
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  37. Simple really. Use Riolu to get off at least 2 rain dances a game, Anorith and Mantyke can muscle through some pretty powerful mons. Chinchou spreads powerful status with scald in rain or thunder, and also rain dance. Spritzee's best cleric, might need to change EVs though. Drilbur is bulky, usually beats other leads and sturdyjuicers who think they're cute. Main problems I've been having is Meditite and BellyDrum Swirlix, but solid all around team, got me to 1800s without difficulty. Could drop Ice Beam for HP Grass on Mantyke possibly since Hydro Pump in rain really hurts what doesn't resist it. Last slot, I had the hugest rotating roster because I didn't know what could really fit on there. Even had Scarf Weather Ball Bulbasaur and Remoraid to counter Ferroseed at some point. If you're interested in a manual weather team, rain is lovely. Surprises Sun and Sand, Snover can ruin the picnic sometimes though.
  38. ~Sergetank
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