funnymummy1119

enemies.xml Tank ON

Feb 6th, 2014
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  1. <?xml version="1.0" encoding="UTF-8"?>
  2. <!-- edited with XMLSpy v2005 sp1 U (http://www.xmlspy.com) by any (Ru-Board) -->
  3. <Enemies class="[EnemyData]" namespace="com.inoco.baseDefender.gameData" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="..\xsd\Enemies.xsd">
  4. <Enemy class="EnemyData">
  5. <s_name>jeep_green</s_name>
  6. <img_view>jeep_cl_01</img_view>
  7. <ip2_frames x="1" y="2"/>
  8. <img_shadow>jeep_cl_shadow</img_shadow>
  9. <ip2_shadowOffset x="5" y="5"/>
  10. <i_spawnPower>10</i_spawnPower>
  11. <i_hp>15</i_hp>
  12. <i_armor>0</i_armor>
  13. <i_speed>100</i_speed>
  14. <i_turnSpeed>220</i_turnSpeed>
  15. <i_acceleration>120</i_acceleration>
  16. <ref_explosion>explosion_small_01</ref_explosion>
  17. <b_forcePlayAnim>false</b_forcePlayAnim>
  18. <s_aiController>CloseNoAim</s_aiController>
  19. <s_traceType>Jeep</s_traceType>
  20. <s_resistance>None</s_resistance>
  21. <s_layer>Land</s_layer>
  22. <weapons class="[WeaponData]">
  23. <Turret class="WeaponData">
  24. <img_view>machingun_cl_01</img_view>
  25. <ip2_frames x="1" y="1"/>
  26. <img_shadow/>
  27. <ip2_placePoint x="20" y="27"/>
  28. <ip2_pivotPoint x="18" y="16"/>
  29. <ip2_shootPoint x="50" y="15"/>
  30. <i_turnSpeed>90</i_turnSpeed>
  31. <i_fireRate>100</i_fireRate>
  32. <i_bulletSpeed>250</i_bulletSpeed>
  33. <i_damage>1</i_damage>
  34. <ref_bulletType>shoot_e_machingun_01</ref_bulletType>
  35. <snd_shotSound>tank_shot_01</snd_shotSound>
  36. </Turret>
  37. </weapons>
  38. </Enemy>
  39. <Enemy class="EnemyData">
  40. <s_name>jeep_blue</s_name>
  41. <img_view>jeep_cl_02</img_view>
  42. <ip2_frames x="1" y="2"/>
  43. <img_shadow>jeep_cl_shadow</img_shadow>
  44. <ip2_shadowOffset x="5" y="5"/>
  45. <i_spawnPower>20</i_spawnPower>
  46. <i_hp>30</i_hp>
  47. <i_armor>10</i_armor>
  48. <i_speed>100</i_speed>
  49. <i_turnSpeed>220</i_turnSpeed>
  50. <i_acceleration>120</i_acceleration>
  51. <ref_explosion>explosion_small_01</ref_explosion>
  52. <b_forcePlayAnim>false</b_forcePlayAnim>
  53. <s_aiController>CloseNoAim</s_aiController>
  54. <s_traceType>Jeep</s_traceType>
  55. <s_resistance>None</s_resistance>
  56. <s_layer>Land</s_layer>
  57. <weapons class="[WeaponData]">
  58. <Turret class="WeaponData">
  59. <img_view>machingun_cl_02</img_view>
  60. <ip2_frames x="1" y="1"/>
  61. <img_shadow/>
  62. <ip2_placePoint x="20" y="27"/>
  63. <ip2_pivotPoint x="18" y="16"/>
  64. <ip2_shootPoint x="50" y="15"/>
  65. <i_turnSpeed>90</i_turnSpeed>
  66. <i_fireRate>100</i_fireRate>
  67. <i_bulletSpeed>250</i_bulletSpeed>
  68. <i_damage>2</i_damage>
  69. <ref_bulletType>shoot_e_machingun_01</ref_bulletType>
  70. <snd_shotSound>tank_shot_01</snd_shotSound>
  71. </Turret>
  72. </weapons>
  73. </Enemy>
  74. <Enemy class="EnemyData">
  75. <s_name>jeep_violet</s_name>
  76. <img_view>jeep_cl_03</img_view>
  77. <ip2_frames x="1" y="2"/>
  78. <img_shadow>jeep_cl_shadow</img_shadow>
  79. <ip2_shadowOffset x="5" y="5"/>
  80. <i_spawnPower>40</i_spawnPower>
  81. <i_hp>60</i_hp>
  82. <i_armor>20</i_armor>
  83. <i_speed>100</i_speed>
  84. <i_turnSpeed>220</i_turnSpeed>
  85. <i_acceleration>120</i_acceleration>
  86. <ref_explosion>explosion_small_01</ref_explosion>
  87. <b_forcePlayAnim>false</b_forcePlayAnim>
  88. <s_aiController>CloseNoAim</s_aiController>
  89. <s_traceType>Jeep</s_traceType>
  90. <s_resistance>None</s_resistance>
  91. <s_layer>Land</s_layer>
  92. <weapons class="[WeaponData]">
  93. <Turret class="WeaponData">
  94. <img_view>machingun_cl_03</img_view>
  95. <ip2_frames x="1" y="1"/>
  96. <img_shadow/>
  97. <ip2_placePoint x="20" y="27"/>
  98. <ip2_pivotPoint x="18" y="16"/>
  99. <ip2_shootPoint x="50" y="15"/>
  100. <i_turnSpeed>90</i_turnSpeed>
  101. <i_fireRate>130</i_fireRate>
  102. <i_bulletSpeed>250</i_bulletSpeed>
  103. <i_damage>3</i_damage>
  104. <ref_bulletType>shoot_e_machingun_01</ref_bulletType>
  105. <snd_shotSound>tank_shot_01</snd_shotSound>
  106. </Turret>
  107. </weapons>
  108. </Enemy>
  109. <Enemy class="EnemyData">
  110. <s_name>jeep_orange</s_name>
  111. <img_view>jeep_cl_04</img_view>
  112. <ip2_frames x="1" y="2"/>
  113. <img_shadow>jeep_cl_shadow</img_shadow>
  114. <ip2_shadowOffset x="5" y="5"/>
  115. <i_spawnPower>80</i_spawnPower>
  116. <i_hp>150</i_hp>
  117. <i_armor>30</i_armor>
  118. <i_speed>100</i_speed>
  119. <i_turnSpeed>220</i_turnSpeed>
  120. <i_acceleration>120</i_acceleration>
  121. <ref_explosion>explosion_small_01</ref_explosion>
  122. <b_forcePlayAnim>false</b_forcePlayAnim>
  123. <s_aiController>CloseNoAim</s_aiController>
  124. <s_traceType>Jeep</s_traceType>
  125. <s_resistance>None</s_resistance>
  126. <s_layer>Land</s_layer>
  127. <weapons class="[WeaponData]">
  128. <Turret class="WeaponData">
  129. <img_view>machingun_cl_04</img_view>
  130. <ip2_frames x="1" y="1"/>
  131. <img_shadow/>
  132. <ip2_placePoint x="20" y="27"/>
  133. <ip2_pivotPoint x="18" y="16"/>
  134. <ip2_shootPoint x="50" y="15"/>
  135. <i_turnSpeed>90</i_turnSpeed>
  136. <i_fireRate>150</i_fireRate>
  137. <i_bulletSpeed>250</i_bulletSpeed>
  138. <i_damage>5</i_damage>
  139. <ref_bulletType>shoot_e_machingun_01</ref_bulletType>
  140. <snd_shotSound>tank_shot_01</snd_shotSound>
  141. </Turret>
  142. </weapons>
  143. </Enemy>
  144. <Enemy class="EnemyData">
  145. <s_name>jeep_white</s_name>
  146. <img_view>jeep_cl_05</img_view>
  147. <ip2_frames x="1" y="2"/>
  148. <img_shadow>jeep_cl_shadow</img_shadow>
  149. <ip2_shadowOffset x="5" y="5"/>
  150. <i_spawnPower>160</i_spawnPower>
  151. <i_hp>300</i_hp>
  152. <i_armor>40</i_armor>
  153. <i_speed>100</i_speed>
  154. <i_turnSpeed>220</i_turnSpeed>
  155. <i_acceleration>120</i_acceleration>
  156. <ref_explosion>explosion_small_01</ref_explosion>
  157. <b_forcePlayAnim>false</b_forcePlayAnim>
  158. <s_aiController>CloseNoAim</s_aiController>
  159. <s_traceType>Jeep</s_traceType>
  160. <s_resistance>None</s_resistance>
  161. <s_layer>Land</s_layer>
  162. <weapons class="[WeaponData]">
  163. <Turret class="WeaponData">
  164. <img_view>machingun_cl_05</img_view>
  165. <ip2_frames x="1" y="1"/>
  166. <img_shadow/>
  167. <ip2_placePoint x="20" y="27"/>
  168. <ip2_pivotPoint x="18" y="16"/>
  169. <ip2_shootPoint x="50" y="15"/>
  170. <i_turnSpeed>90</i_turnSpeed>
  171. <i_fireRate>150</i_fireRate>
  172. <i_bulletSpeed>250</i_bulletSpeed>
  173. <i_damage>5</i_damage>
  174. <ref_bulletType>shoot_e_machingun_01</ref_bulletType>
  175. <snd_shotSound>tank_shot_01</snd_shotSound>
  176. </Turret>
  177. </weapons>
  178. </Enemy>
  179. <Enemy class="EnemyData">
  180. <s_name>crow_green</s_name>
  181. <img_view>tank_cl_01</img_view>
  182. <ip2_frames x="1" y="2"/>
  183. <img_shadow>tank_cl_shadow</img_shadow>
  184. <ip2_shadowOffset x="5" y="5"/>
  185. <i_spawnPower>10</i_spawnPower>
  186. <i_hp>30</i_hp>
  187. <i_armor>2</i_armor>
  188. <i_speed>50</i_speed>
  189. <i_turnSpeed>180</i_turnSpeed>
  190. <i_acceleration>90</i_acceleration>
  191. <ref_explosion>explosion_small_02</ref_explosion>
  192. <b_forcePlayAnim>false</b_forcePlayAnim>
  193. <s_aiController>CloseAim</s_aiController>
  194. <s_traceType>Tank</s_traceType>
  195. <s_resistance>None</s_resistance>
  196. <s_layer>Land</s_layer>
  197. <weapons class="[WeaponData]">
  198. <Turret class="WeaponData">
  199. <img_view>machingun_cl_01</img_view>
  200. <ip2_frames x="1" y="1"/>
  201. <img_shadow/>
  202. <ip2_placePoint x="30" y="25"/>
  203. <ip2_pivotPoint x="18" y="16"/>
  204. <ip2_shootPoint x="50" y="15"/>
  205. <i_turnSpeed>90</i_turnSpeed>
  206. <i_fireRate>75</i_fireRate>
  207. <i_bulletSpeed>300</i_bulletSpeed>
  208. <i_damage>2</i_damage>
  209. <ref_bulletType>shoot_e_machingun_01</ref_bulletType>
  210. <snd_shotSound>tank_shot_01</snd_shotSound>
  211. </Turret>
  212. </weapons>
  213. </Enemy>
  214. <Enemy class="EnemyData">
  215. <s_name>crow_blue</s_name>
  216. <img_view>tank_cl_02</img_view>
  217. <ip2_frames x="1" y="2"/>
  218. <img_shadow>tank_cl_shadow</img_shadow>
  219. <ip2_shadowOffset x="5" y="5"/>
  220. <i_spawnPower>20</i_spawnPower>
  221. <i_hp>50</i_hp>
  222. <i_armor>20</i_armor>
  223. <i_speed>50</i_speed>
  224. <i_turnSpeed>180</i_turnSpeed>
  225. <i_acceleration>90</i_acceleration>
  226. <ref_explosion>explosion_small_02</ref_explosion>
  227. <b_forcePlayAnim>false</b_forcePlayAnim>
  228. <s_aiController>CloseAim</s_aiController>
  229. <s_traceType>Tank</s_traceType>
  230. <s_resistance>None</s_resistance>
  231. <s_layer>Land</s_layer>
  232. <weapons class="[WeaponData]">
  233. <Turret class="WeaponData">
  234. <img_view>machingun_cl_02</img_view>
  235. <ip2_frames x="1" y="1"/>
  236. <img_shadow/>
  237. <ip2_placePoint x="30" y="25"/>
  238. <ip2_pivotPoint x="18" y="16"/>
  239. <ip2_shootPoint x="50" y="15"/>
  240. <i_turnSpeed>90</i_turnSpeed>
  241. <i_fireRate>75</i_fireRate>
  242. <i_bulletSpeed>250</i_bulletSpeed>
  243. <i_damage>3</i_damage>
  244. <ref_bulletType>shoot_e_machingun_01</ref_bulletType>
  245. <snd_shotSound>tank_shot_01</snd_shotSound>
  246. </Turret>
  247. </weapons>
  248. </Enemy>
  249. <Enemy class="EnemyData">
  250. <s_name>crow_violet</s_name>
  251. <img_view>tank_cl_03</img_view>
  252. <ip2_frames x="1" y="2"/>
  253. <img_shadow>tank_cl_shadow</img_shadow>
  254. <ip2_shadowOffset x="5" y="5"/>
  255. <i_spawnPower>40</i_spawnPower>
  256. <i_hp>100</i_hp>
  257. <i_armor>30</i_armor>
  258. <i_speed>50</i_speed>
  259. <i_turnSpeed>180</i_turnSpeed>
  260. <i_acceleration>90</i_acceleration>
  261. <ref_explosion>explosion_small_02</ref_explosion>
  262. <b_forcePlayAnim>false</b_forcePlayAnim>
  263. <s_aiController>CloseAim</s_aiController>
  264. <s_traceType>Tank</s_traceType>
  265. <s_resistance>None</s_resistance>
  266. <s_layer>Land</s_layer>
  267. <weapons class="[WeaponData]">
  268. <Turret class="WeaponData">
  269. <img_view>machingun_cl_02</img_view>
  270. <ip2_frames x="1" y="1"/>
  271. <img_shadow/>
  272. <ip2_placePoint x="30" y="25"/>
  273. <ip2_pivotPoint x="18" y="16"/>
  274. <ip2_shootPoint x="50" y="15"/>
  275. <i_turnSpeed>90</i_turnSpeed>
  276. <i_fireRate>75</i_fireRate>
  277. <i_bulletSpeed>250</i_bulletSpeed>
  278. <i_damage>6</i_damage>
  279. <ref_bulletType>shoot_e_machingun_01</ref_bulletType>
  280. <snd_shotSound>tank_shot_01</snd_shotSound>
  281. </Turret>
  282. </weapons>
  283. </Enemy>
  284. <Enemy class="EnemyData">
  285. <s_name>crow_orange</s_name>
  286. <img_view>tank_cl_04</img_view>
  287. <ip2_frames x="1" y="2"/>
  288. <img_shadow>tank_cl_shadow</img_shadow>
  289. <ip2_shadowOffset x="5" y="5"/>
  290. <i_spawnPower>80</i_spawnPower>
  291. <i_hp>200</i_hp>
  292. <i_armor>40</i_armor>
  293. <i_speed>50</i_speed>
  294. <i_turnSpeed>180</i_turnSpeed>
  295. <i_acceleration>90</i_acceleration>
  296. <ref_explosion>explosion_small_02</ref_explosion>
  297. <b_forcePlayAnim>false</b_forcePlayAnim>
  298. <s_aiController>CloseAim</s_aiController>
  299. <s_traceType>Tank</s_traceType>
  300. <s_resistance>None</s_resistance>
  301. <s_layer>Land</s_layer>
  302. <weapons class="[WeaponData]">
  303. <Turret class="WeaponData">
  304. <img_view>machingun_cl_02</img_view>
  305. <ip2_frames x="1" y="1"/>
  306. <img_shadow/>
  307. <ip2_placePoint x="30" y="25"/>
  308. <ip2_pivotPoint x="18" y="16"/>
  309. <ip2_shootPoint x="50" y="15"/>
  310. <i_turnSpeed>90</i_turnSpeed>
  311. <i_fireRate>75</i_fireRate>
  312. <i_bulletSpeed>250</i_bulletSpeed>
  313. <i_damage>12</i_damage>
  314. <ref_bulletType>shoot_e_machingun_01</ref_bulletType>
  315. <snd_shotSound>tank_shot_01</snd_shotSound>
  316. </Turret>
  317. </weapons>
  318. </Enemy>
  319. <Enemy class="EnemyData">
  320. <s_name>crow_white</s_name>
  321. <img_view>tank_cl_05</img_view>
  322. <ip2_frames x="1" y="2"/>
  323. <img_shadow>tank_cl_shadow</img_shadow>
  324. <ip2_shadowOffset x="5" y="5"/>
  325. <i_spawnPower>160</i_spawnPower>
  326. <i_hp>400</i_hp>
  327. <i_armor>50</i_armor>
  328. <i_speed>50</i_speed>
  329. <i_turnSpeed>180</i_turnSpeed>
  330. <i_acceleration>90</i_acceleration>
  331. <ref_explosion>explosion_small_02</ref_explosion>
  332. <b_forcePlayAnim>false</b_forcePlayAnim>
  333. <s_aiController>CloseAim</s_aiController>
  334. <s_traceType>Tank</s_traceType>
  335. <s_resistance>None</s_resistance>
  336. <s_layer>Land</s_layer>
  337. <weapons class="[WeaponData]">
  338. <Turret class="WeaponData">
  339. <img_view>machingun_cl_05</img_view>
  340. <ip2_frames x="1" y="1"/>
  341. <img_shadow/>
  342. <ip2_placePoint x="30" y="25"/>
  343. <ip2_pivotPoint x="18" y="16"/>
  344. <ip2_shootPoint x="50" y="15"/>
  345. <i_turnSpeed>90</i_turnSpeed>
  346. <i_fireRate>75</i_fireRate>
  347. <i_bulletSpeed>250</i_bulletSpeed>
  348. <i_damage>12</i_damage>
  349. <ref_bulletType>shoot_e_machingun_01</ref_bulletType>
  350. <snd_shotSound>tank_shot_01</snd_shotSound>
  351. </Turret>
  352. </weapons>
  353. </Enemy>
  354. <Enemy class="EnemyData">
  355. <s_name>hound_green</s_name>
  356. <img_view>tank_cl_hound_01</img_view>
  357. <ip2_frames x="1" y="2"/>
  358. <img_shadow>tank_cl_hound_shadow</img_shadow>
  359. <ip2_shadowOffset x="5" y="5"/>
  360. <i_spawnPower>17</i_spawnPower>
  361. <i_hp>30</i_hp>
  362. <i_armor>2</i_armor>
  363. <i_speed>70</i_speed>
  364. <i_turnSpeed>180</i_turnSpeed>
  365. <i_acceleration>100</i_acceleration>
  366. <ref_explosion>explosion_med_01</ref_explosion>
  367. <b_forcePlayAnim>false</b_forcePlayAnim>
  368. <s_aiController>MedFastManeuver</s_aiController>
  369. <s_traceType>None</s_traceType>
  370. <s_resistance>None</s_resistance>
  371. <s_layer>Land</s_layer>
  372. <weapons class="[WeaponData]">
  373. <Turret class="WeaponData">
  374. <img_view>machingun_cl_01</img_view>
  375. <ip2_frames x="1" y="1"/>
  376. <img_shadow/>
  377. <ip2_placePoint x="28" y="32"/>
  378. <ip2_pivotPoint x="18" y="16"/>
  379. <ip2_shootPoint x="50" y="15"/>
  380. <i_turnSpeed>90</i_turnSpeed>
  381. <i_fireRate>50</i_fireRate>
  382. <i_bulletSpeed>300</i_bulletSpeed>
  383. <i_damage>3</i_damage>
  384. <ref_bulletType>shoot_e_machingun_01</ref_bulletType>
  385. <snd_shotSound>tank_shot_01</snd_shotSound>
  386. </Turret>
  387. </weapons>
  388. </Enemy>
  389. <Enemy class="EnemyData">
  390. <s_name>hound_blue</s_name>
  391. <img_view>tank_cl_hound_02</img_view>
  392. <ip2_frames x="1" y="2"/>
  393. <img_shadow>tank_cl_hound_shadow</img_shadow>
  394. <ip2_shadowOffset x="5" y="5"/>
  395. <i_spawnPower>30</i_spawnPower>
  396. <i_hp>80</i_hp>
  397. <i_armor>30</i_armor>
  398. <i_speed>70</i_speed>
  399. <i_turnSpeed>180</i_turnSpeed>
  400. <i_acceleration>100</i_acceleration>
  401. <ref_explosion>explosion_med_01</ref_explosion>
  402. <b_forcePlayAnim>false</b_forcePlayAnim>
  403. <s_aiController>MedFastManeuver</s_aiController>
  404. <s_traceType>None</s_traceType>
  405. <s_resistance>None</s_resistance>
  406. <s_layer>Land</s_layer>
  407. <weapons class="[WeaponData]">
  408. <Turret class="WeaponData">
  409. <img_view>machingun_cl_02</img_view>
  410. <ip2_frames x="1" y="1"/>
  411. <img_shadow/>
  412. <ip2_placePoint x="28" y="32"/>
  413. <ip2_pivotPoint x="18" y="16"/>
  414. <ip2_shootPoint x="50" y="15"/>
  415. <i_turnSpeed>90</i_turnSpeed>
  416. <i_fireRate>50</i_fireRate>
  417. <i_bulletSpeed>300</i_bulletSpeed>
  418. <i_damage>6</i_damage>
  419. <ref_bulletType>shoot_e_machingun_01</ref_bulletType>
  420. <snd_shotSound>tank_shot_01</snd_shotSound>
  421. </Turret>
  422. </weapons>
  423. </Enemy>
  424. <Enemy class="EnemyData">
  425. <s_name>hound_violet</s_name>
  426. <img_view>tank_cl_hound_03</img_view>
  427. <ip2_frames x="1" y="2"/>
  428. <img_shadow>tank_cl_hound_shadow</img_shadow>
  429. <ip2_shadowOffset x="5" y="5"/>
  430. <i_spawnPower>60</i_spawnPower>
  431. <i_hp>120</i_hp>
  432. <i_armor>40</i_armor>
  433. <i_speed>70</i_speed>
  434. <i_turnSpeed>180</i_turnSpeed>
  435. <i_acceleration>100</i_acceleration>
  436. <ref_explosion>explosion_med_01</ref_explosion>
  437. <b_forcePlayAnim>false</b_forcePlayAnim>
  438. <s_aiController>MedFastManeuver</s_aiController>
  439. <s_traceType>None</s_traceType>
  440. <s_resistance>None</s_resistance>
  441. <s_layer>Land</s_layer>
  442. <weapons class="[WeaponData]">
  443. <Turret class="WeaponData">
  444. <img_view>machingun_cl_03</img_view>
  445. <ip2_frames x="1" y="1"/>
  446. <img_shadow/>
  447. <ip2_placePoint x="28" y="32"/>
  448. <ip2_pivotPoint x="18" y="16"/>
  449. <ip2_shootPoint x="50" y="15"/>
  450. <i_turnSpeed>90</i_turnSpeed>
  451. <i_fireRate>50</i_fireRate>
  452. <i_bulletSpeed>300</i_bulletSpeed>
  453. <i_damage>12</i_damage>
  454. <ref_bulletType>shoot_e_machingun_01</ref_bulletType>
  455. <snd_shotSound>tank_shot_01</snd_shotSound>
  456. </Turret>
  457. </weapons>
  458. </Enemy>
  459. <Enemy class="EnemyData">
  460. <s_name>hound_orange</s_name>
  461. <img_view>tank_cl_hound_04</img_view>
  462. <ip2_frames x="1" y="2"/>
  463. <img_shadow>tank_cl_hound_shadow</img_shadow>
  464. <ip2_shadowOffset x="5" y="5"/>
  465. <i_spawnPower>120</i_spawnPower>
  466. <i_hp>240</i_hp>
  467. <i_armor>50</i_armor>
  468. <i_speed>70</i_speed>
  469. <i_turnSpeed>180</i_turnSpeed>
  470. <i_acceleration>100</i_acceleration>
  471. <ref_explosion>explosion_med_01</ref_explosion>
  472. <b_forcePlayAnim>false</b_forcePlayAnim>
  473. <s_aiController>MedFastManeuver</s_aiController>
  474. <s_traceType>None</s_traceType>
  475. <s_resistance>None</s_resistance>
  476. <s_layer>Land</s_layer>
  477. <weapons class="[WeaponData]">
  478. <Turret class="WeaponData">
  479. <img_view>machingun_cl_04</img_view>
  480. <ip2_frames x="1" y="1"/>
  481. <img_shadow/>
  482. <ip2_placePoint x="28" y="32"/>
  483. <ip2_pivotPoint x="18" y="16"/>
  484. <ip2_shootPoint x="50" y="15"/>
  485. <i_turnSpeed>90</i_turnSpeed>
  486. <i_fireRate>50</i_fireRate>
  487. <i_bulletSpeed>300</i_bulletSpeed>
  488. <i_damage>24</i_damage>
  489. <ref_bulletType>shoot_e_machingun_01</ref_bulletType>
  490. <snd_shotSound>tank_shot_01</snd_shotSound>
  491. </Turret>
  492. </weapons>
  493. </Enemy>
  494. <Enemy class="EnemyData">
  495. <s_name>hound_white</s_name>
  496. <img_view>tank_cl_hound_05</img_view>
  497. <ip2_frames x="1" y="2"/>
  498. <img_shadow>tank_cl_hound_shadow</img_shadow>
  499. <ip2_shadowOffset x="5" y="5"/>
  500. <i_spawnPower>240</i_spawnPower>
  501. <i_hp>480</i_hp>
  502. <i_armor>60</i_armor>
  503. <i_speed>70</i_speed>
  504. <i_turnSpeed>180</i_turnSpeed>
  505. <i_acceleration>100</i_acceleration>
  506. <ref_explosion>explosion_med_01</ref_explosion>
  507. <b_forcePlayAnim>false</b_forcePlayAnim>
  508. <s_aiController>MedFastManeuver</s_aiController>
  509. <s_traceType>None</s_traceType>
  510. <s_resistance>None</s_resistance>
  511. <s_layer>Land</s_layer>
  512. <weapons class="[WeaponData]">
  513. <Turret class="WeaponData">
  514. <img_view>machingun_cl_05</img_view>
  515. <ip2_frames x="1" y="1"/>
  516. <img_shadow/>
  517. <ip2_placePoint x="28" y="32"/>
  518. <ip2_pivotPoint x="18" y="16"/>
  519. <ip2_shootPoint x="50" y="15"/>
  520. <i_turnSpeed>90</i_turnSpeed>
  521. <i_fireRate>50</i_fireRate>
  522. <i_bulletSpeed>300</i_bulletSpeed>
  523. <i_damage>24</i_damage>
  524. <ref_bulletType>shoot_e_machingun_01</ref_bulletType>
  525. <snd_shotSound>tank_shot_01</snd_shotSound>
  526. </Turret>
  527. </weapons>
  528. </Enemy>
  529. <Enemy class="EnemyData">
  530. <s_name>saigak_green</s_name>
  531. <img_view>tank_cl_saigak_01</img_view>
  532. <ip2_frames x="1" y="2"/>
  533. <img_shadow>tank_cl_saigak_shadow</img_shadow>
  534. <ip2_shadowOffset x="7" y="7"/>
  535. <i_spawnPower>15</i_spawnPower>
  536. <i_hp>50</i_hp>
  537. <i_armor>5</i_armor>
  538. <i_speed>90</i_speed>
  539. <i_turnSpeed>200</i_turnSpeed>
  540. <i_acceleration>90</i_acceleration>
  541. <ref_explosion>explosion_med_01</ref_explosion>
  542. <b_forcePlayAnim>true</b_forcePlayAnim>
  543. <s_aiController>MedLongManeuver</s_aiController>
  544. <s_traceType>None</s_traceType>
  545. <s_resistance>None</s_resistance>
  546. <s_layer>Land</s_layer>
  547. <weapons class="[WeaponData]">
  548. <Turret class="WeaponData">
  549. <img_view>minigun_cl_01</img_view>
  550. <ip2_frames x="1" y="1"/>
  551. <img_shadow/>
  552. <ip2_placePoint x="33" y="15"/>
  553. <ip2_pivotPoint x="18" y="16"/>
  554. <ip2_shootPoint x="50" y="15"/>
  555. <i_turnSpeed>90</i_turnSpeed>
  556. <i_fireRate>40</i_fireRate>
  557. <i_bulletSpeed>300</i_bulletSpeed>
  558. <i_damage>2</i_damage>
  559. <ref_bulletType>shoot_e_minigun_01</ref_bulletType>
  560. <snd_shotSound>tank_shot_01</snd_shotSound>
  561. </Turret>
  562. <Turret class="WeaponData">
  563. <img_view>minigun_cl_01</img_view>
  564. <ip2_frames x="1" y="1"/>
  565. <img_shadow/>
  566. <ip2_placePoint x="33" y="35"/>
  567. <ip2_pivotPoint x="18" y="16"/>
  568. <ip2_shootPoint x="50" y="15"/>
  569. <i_turnSpeed>90</i_turnSpeed>
  570. <i_fireRate>40</i_fireRate>
  571. <i_bulletSpeed>300</i_bulletSpeed>
  572. <i_damage>2</i_damage>
  573. <ref_bulletType>shoot_e_minigun_01</ref_bulletType>
  574. <snd_shotSound>tank_shot_01</snd_shotSound>
  575. </Turret>
  576. </weapons>
  577. </Enemy>
  578. <Enemy class="EnemyData">
  579. <s_name>saigak_blue</s_name>
  580. <img_view>tank_cl_saigak_02</img_view>
  581. <ip2_frames x="1" y="2"/>
  582. <img_shadow>tank_cl_saigak_shadow</img_shadow>
  583. <ip2_shadowOffset x="7" y="7"/>
  584. <i_spawnPower>30</i_spawnPower>
  585. <i_hp>160</i_hp>
  586. <i_armor>20</i_armor>
  587. <i_speed>90</i_speed>
  588. <i_turnSpeed>200</i_turnSpeed>
  589. <i_acceleration>90</i_acceleration>
  590. <ref_explosion>explosion_med_01</ref_explosion>
  591. <b_forcePlayAnim>true</b_forcePlayAnim>
  592. <s_aiController>MedLongManeuver</s_aiController>
  593. <s_traceType>None</s_traceType>
  594. <s_resistance>None</s_resistance>
  595. <s_layer>Land</s_layer>
  596. <weapons class="[WeaponData]">
  597. <Turret class="WeaponData">
  598. <img_view>minigun_cl_02</img_view>
  599. <ip2_frames x="1" y="1"/>
  600. <img_shadow/>
  601. <ip2_placePoint x="33" y="15"/>
  602. <ip2_pivotPoint x="18" y="16"/>
  603. <ip2_shootPoint x="50" y="15"/>
  604. <i_turnSpeed>90</i_turnSpeed>
  605. <i_fireRate>40</i_fireRate>
  606. <i_bulletSpeed>300</i_bulletSpeed>
  607. <i_damage>4</i_damage>
  608. <ref_bulletType>shoot_e_minigun_01</ref_bulletType>
  609. <snd_shotSound>tank_shot_01</snd_shotSound>
  610. </Turret>
  611. <Turret class="WeaponData">
  612. <img_view>minigun_cl_02</img_view>
  613. <ip2_frames x="1" y="1"/>
  614. <img_shadow/>
  615. <ip2_placePoint x="33" y="35"/>
  616. <ip2_pivotPoint x="18" y="16"/>
  617. <ip2_shootPoint x="50" y="15"/>
  618. <i_turnSpeed>90</i_turnSpeed>
  619. <i_fireRate>40</i_fireRate>
  620. <i_bulletSpeed>300</i_bulletSpeed>
  621. <i_damage>4</i_damage>
  622. <ref_bulletType>shoot_e_minigun_01</ref_bulletType>
  623. <snd_shotSound>tank_shot_01</snd_shotSound>
  624. </Turret>
  625. </weapons>
  626. </Enemy>
  627. <Enemy class="EnemyData">
  628. <s_name>saigak_violet</s_name>
  629. <img_view>tank_cl_saigak_03</img_view>
  630. <ip2_frames x="1" y="2"/>
  631. <img_shadow>tank_cl_saigak_shadow</img_shadow>
  632. <ip2_shadowOffset x="7" y="7"/>
  633. <i_spawnPower>60</i_spawnPower>
  634. <i_hp>300</i_hp>
  635. <i_armor>40</i_armor>
  636. <i_speed>90</i_speed>
  637. <i_turnSpeed>200</i_turnSpeed>
  638. <i_acceleration>90</i_acceleration>
  639. <ref_explosion>explosion_med_01</ref_explosion>
  640. <b_forcePlayAnim>true</b_forcePlayAnim>
  641. <s_aiController>MedLongManeuver</s_aiController>
  642. <s_traceType>None</s_traceType>
  643. <s_resistance>None</s_resistance>
  644. <s_layer>Land</s_layer>
  645. <weapons class="[WeaponData]">
  646. <Turret class="WeaponData">
  647. <img_view>minigun_cl_03</img_view>
  648. <ip2_frames x="1" y="1"/>
  649. <img_shadow/>
  650. <ip2_placePoint x="33" y="15"/>
  651. <ip2_pivotPoint x="18" y="16"/>
  652. <ip2_shootPoint x="50" y="15"/>
  653. <i_turnSpeed>90</i_turnSpeed>
  654. <i_fireRate>40</i_fireRate>
  655. <i_bulletSpeed>300</i_bulletSpeed>
  656. <i_damage>8</i_damage>
  657. <ref_bulletType>shoot_e_minigun_01</ref_bulletType>
  658. <snd_shotSound>tank_shot_01</snd_shotSound>
  659. </Turret>
  660. <Turret class="WeaponData">
  661. <img_view>minigun_cl_03</img_view>
  662. <ip2_frames x="1" y="1"/>
  663. <img_shadow/>
  664. <ip2_placePoint x="33" y="35"/>
  665. <ip2_pivotPoint x="18" y="16"/>
  666. <ip2_shootPoint x="50" y="15"/>
  667. <i_turnSpeed>90</i_turnSpeed>
  668. <i_fireRate>40</i_fireRate>
  669. <i_bulletSpeed>300</i_bulletSpeed>
  670. <i_damage>8</i_damage>
  671. <ref_bulletType>shoot_e_minigun_01</ref_bulletType>
  672. <snd_shotSound>tank_shot_01</snd_shotSound>
  673. </Turret>
  674. </weapons>
  675. </Enemy>
  676. <Enemy class="EnemyData">
  677. <s_name>saigak_orange</s_name>
  678. <img_view>tank_cl_saigak_04</img_view>
  679. <ip2_frames x="1" y="2"/>
  680. <img_shadow>tank_cl_saigak_shadow</img_shadow>
  681. <ip2_shadowOffset x="7" y="7"/>
  682. <i_spawnPower>120</i_spawnPower>
  683. <i_hp>600</i_hp>
  684. <i_armor>60</i_armor>
  685. <i_speed>90</i_speed>
  686. <i_turnSpeed>200</i_turnSpeed>
  687. <i_acceleration>90</i_acceleration>
  688. <ref_explosion>explosion_med_01</ref_explosion>
  689. <b_forcePlayAnim>true</b_forcePlayAnim>
  690. <s_aiController>MedLongManeuver</s_aiController>
  691. <s_traceType>None</s_traceType>
  692. <s_resistance>None</s_resistance>
  693. <s_layer>Land</s_layer>
  694. <weapons class="[WeaponData]">
  695. <Turret class="WeaponData">
  696. <img_view>minigun_cl_04</img_view>
  697. <ip2_frames x="1" y="1"/>
  698. <img_shadow/>
  699. <ip2_placePoint x="33" y="15"/>
  700. <ip2_pivotPoint x="18" y="16"/>
  701. <ip2_shootPoint x="50" y="15"/>
  702. <i_turnSpeed>90</i_turnSpeed>
  703. <i_fireRate>40</i_fireRate>
  704. <i_bulletSpeed>300</i_bulletSpeed>
  705. <i_damage>16</i_damage>
  706. <ref_bulletType>shoot_e_minigun_01</ref_bulletType>
  707. <snd_shotSound>tank_shot_01</snd_shotSound>
  708. </Turret>
  709. <Turret class="WeaponData">
  710. <img_view>minigun_cl_04</img_view>
  711. <ip2_frames x="1" y="1"/>
  712. <img_shadow/>
  713. <ip2_placePoint x="33" y="35"/>
  714. <ip2_pivotPoint x="18" y="16"/>
  715. <ip2_shootPoint x="50" y="15"/>
  716. <i_turnSpeed>90</i_turnSpeed>
  717. <i_fireRate>40</i_fireRate>
  718. <i_bulletSpeed>300</i_bulletSpeed>
  719. <i_damage>16</i_damage>
  720. <ref_bulletType>shoot_e_minigun_01</ref_bulletType>
  721. <snd_shotSound>tank_shot_01</snd_shotSound>
  722. </Turret>
  723. </weapons>
  724. </Enemy>
  725. <Enemy class="EnemyData">
  726. <s_name>saigak_white</s_name>
  727. <img_view>tank_cl_saigak_05</img_view>
  728. <ip2_frames x="1" y="2"/>
  729. <img_shadow>tank_cl_saigak_shadow</img_shadow>
  730. <ip2_shadowOffset x="7" y="7"/>
  731. <i_spawnPower>240</i_spawnPower>
  732. <i_hp>1200</i_hp>
  733. <i_armor>80</i_armor>
  734. <i_speed>90</i_speed>
  735. <i_turnSpeed>200</i_turnSpeed>
  736. <i_acceleration>90</i_acceleration>
  737. <ref_explosion>explosion_med_01</ref_explosion>
  738. <b_forcePlayAnim>true</b_forcePlayAnim>
  739. <s_aiController>MedLongManeuver</s_aiController>
  740. <s_traceType>None</s_traceType>
  741. <s_resistance>None</s_resistance>
  742. <s_layer>Land</s_layer>
  743. <weapons class="[WeaponData]">
  744. <Turret class="WeaponData">
  745. <img_view>minigun_cl_05</img_view>
  746. <ip2_frames x="1" y="1"/>
  747. <img_shadow/>
  748. <ip2_placePoint x="33" y="15"/>
  749. <ip2_pivotPoint x="18" y="16"/>
  750. <ip2_shootPoint x="50" y="15"/>
  751. <i_turnSpeed>90</i_turnSpeed>
  752. <i_fireRate>40</i_fireRate>
  753. <i_bulletSpeed>300</i_bulletSpeed>
  754. <i_damage>16</i_damage>
  755. <ref_bulletType>shoot_e_minigun_01</ref_bulletType>
  756. <snd_shotSound>tank_shot_01</snd_shotSound>
  757. </Turret>
  758. <Turret class="WeaponData">
  759. <img_view>minigun_cl_05</img_view>
  760. <ip2_frames x="1" y="1"/>
  761. <img_shadow/>
  762. <ip2_placePoint x="33" y="35"/>
  763. <ip2_pivotPoint x="18" y="16"/>
  764. <ip2_shootPoint x="50" y="15"/>
  765. <i_turnSpeed>90</i_turnSpeed>
  766. <i_fireRate>40</i_fireRate>
  767. <i_bulletSpeed>300</i_bulletSpeed>
  768. <i_damage>16</i_damage>
  769. <ref_bulletType>shoot_e_minigun_01</ref_bulletType>
  770. <snd_shotSound>tank_shot_01</snd_shotSound>
  771. </Turret>
  772. </weapons>
  773. </Enemy>
  774. <Enemy class="EnemyData">
  775. <s_name>hover_double_green</s_name>
  776. <img_view/>
  777. <ip2_frames x="1" y="1"/>
  778. <img_shadow/>
  779. <ip2_shadowOffset x="20" y="25"/>
  780. <i_spawnPower>15</i_spawnPower>
  781. <i_hp>40</i_hp>
  782. <i_armor>0</i_armor>
  783. <i_speed>100</i_speed>
  784. <i_turnSpeed>45</i_turnSpeed>
  785. <i_acceleration>180</i_acceleration>
  786. <ref_explosion>explosion_air_01</ref_explosion>
  787. <b_forcePlayAnim>true</b_forcePlayAnim>
  788. <s_aiController>MedAirCombat</s_aiController>
  789. <s_traceType>None</s_traceType>
  790. <s_resistance>None</s_resistance>
  791. <s_layer>Air</s_layer>
  792. <weapons class="[WeaponData]">
  793. <Turret class="WeaponData">
  794. <img_view>hover_double_01</img_view>
  795. <ip2_frames x="1" y="2"/>
  796. <img_shadow>hover_double_shadow</img_shadow>
  797. <ip2_placePoint x="73" y="46"/>
  798. <ip2_pivotPoint x="73" y="46"/>
  799. <ip2_shootPoint x="120" y="46"/>
  800. <i_turnSpeed>120</i_turnSpeed>
  801. <i_fireRate>30</i_fireRate>
  802. <i_bulletSpeed>300</i_bulletSpeed>
  803. <i_damage>5</i_damage>
  804. <ref_bulletType>shoot_e_plasmagun</ref_bulletType>
  805. <snd_shotSound>tank_shot_01</snd_shotSound>
  806. </Turret>
  807. </weapons>
  808. </Enemy>
  809. <Enemy class="EnemyData">
  810. <s_name>hover_double_blue</s_name>
  811. <img_view/>
  812. <ip2_frames x="1" y="1"/>
  813. <img_shadow/>
  814. <ip2_shadowOffset x="20" y="25"/>
  815. <i_spawnPower>30</i_spawnPower>
  816. <i_hp>80</i_hp>
  817. <i_armor>10</i_armor>
  818. <i_speed>100</i_speed>
  819. <i_turnSpeed>45</i_turnSpeed>
  820. <i_acceleration>180</i_acceleration>
  821. <ref_explosion>explosion_air_01</ref_explosion>
  822. <b_forcePlayAnim>true</b_forcePlayAnim>
  823. <s_aiController>MedAirCombat</s_aiController>
  824. <s_traceType>None</s_traceType>
  825. <s_resistance>None</s_resistance>
  826. <s_layer>Air</s_layer>
  827. <weapons class="[WeaponData]">
  828. <Turret class="WeaponData">
  829. <img_view>hover_double_02</img_view>
  830. <ip2_frames x="1" y="2"/>
  831. <img_shadow>hover_double_shadow</img_shadow>
  832. <ip2_placePoint x="73" y="46"/>
  833. <ip2_pivotPoint x="73" y="46"/>
  834. <ip2_shootPoint x="120" y="46"/>
  835. <i_turnSpeed>120</i_turnSpeed>
  836. <i_fireRate>30</i_fireRate>
  837. <i_bulletSpeed>300</i_bulletSpeed>
  838. <i_damage>10</i_damage>
  839. <ref_bulletType>shoot_e_plasmagun</ref_bulletType>
  840. <snd_shotSound>tank_shot_01</snd_shotSound>
  841. </Turret>
  842. </weapons>
  843. </Enemy>
  844. <Enemy class="EnemyData">
  845. <s_name>hover_double_violet</s_name>
  846. <img_view/>
  847. <ip2_frames x="1" y="1"/>
  848. <img_shadow/>
  849. <ip2_shadowOffset x="20" y="25"/>
  850. <i_spawnPower>60</i_spawnPower>
  851. <i_hp>160</i_hp>
  852. <i_armor>20</i_armor>
  853. <i_speed>100</i_speed>
  854. <i_turnSpeed>45</i_turnSpeed>
  855. <i_acceleration>180</i_acceleration>
  856. <ref_explosion>explosion_air_01</ref_explosion>
  857. <b_forcePlayAnim>true</b_forcePlayAnim>
  858. <s_aiController>MedAirCombat</s_aiController>
  859. <s_traceType>None</s_traceType>
  860. <s_resistance>None</s_resistance>
  861. <s_layer>Air</s_layer>
  862. <weapons class="[WeaponData]">
  863. <Turret class="WeaponData">
  864. <img_view>hover_double_03</img_view>
  865. <ip2_frames x="1" y="2"/>
  866. <img_shadow>hover_double_shadow</img_shadow>
  867. <ip2_placePoint x="73" y="46"/>
  868. <ip2_pivotPoint x="73" y="46"/>
  869. <ip2_shootPoint x="120" y="46"/>
  870. <i_turnSpeed>120</i_turnSpeed>
  871. <i_fireRate>30</i_fireRate>
  872. <i_bulletSpeed>300</i_bulletSpeed>
  873. <i_damage>20</i_damage>
  874. <ref_bulletType>shoot_e_plasmagun</ref_bulletType>
  875. <snd_shotSound>tank_shot_01</snd_shotSound>
  876. </Turret>
  877. </weapons>
  878. </Enemy>
  879. <Enemy class="EnemyData">
  880. <s_name>hover_double_orange</s_name>
  881. <img_view/>
  882. <ip2_frames x="1" y="1"/>
  883. <img_shadow/>
  884. <ip2_shadowOffset x="20" y="25"/>
  885. <i_spawnPower>120</i_spawnPower>
  886. <i_hp>320</i_hp>
  887. <i_armor>30</i_armor>
  888. <i_speed>100</i_speed>
  889. <i_turnSpeed>45</i_turnSpeed>
  890. <i_acceleration>180</i_acceleration>
  891. <ref_explosion>explosion_air_01</ref_explosion>
  892. <b_forcePlayAnim>true</b_forcePlayAnim>
  893. <s_aiController>MedAirCombat</s_aiController>
  894. <s_traceType>None</s_traceType>
  895. <s_resistance>None</s_resistance>
  896. <s_layer>Air</s_layer>
  897. <weapons class="[WeaponData]">
  898. <Turret class="WeaponData">
  899. <img_view>hover_double_04</img_view>
  900. <ip2_frames x="1" y="2"/>
  901. <img_shadow>hover_double_shadow</img_shadow>
  902. <ip2_placePoint x="73" y="46"/>
  903. <ip2_pivotPoint x="73" y="46"/>
  904. <ip2_shootPoint x="120" y="46"/>
  905. <i_turnSpeed>120</i_turnSpeed>
  906. <i_fireRate>30</i_fireRate>
  907. <i_bulletSpeed>300</i_bulletSpeed>
  908. <i_damage>40</i_damage>
  909. <ref_bulletType>shoot_e_plasmagun</ref_bulletType>
  910. <snd_shotSound>tank_shot_01</snd_shotSound>
  911. </Turret>
  912. </weapons>
  913. </Enemy>
  914. <Enemy class="EnemyData">
  915. <s_name>hover_double_white</s_name>
  916. <img_view/>
  917. <ip2_frames x="1" y="1"/>
  918. <img_shadow/>
  919. <ip2_shadowOffset x="20" y="25"/>
  920. <i_spawnPower>240</i_spawnPower>
  921. <i_hp>640</i_hp>
  922. <i_armor>40</i_armor>
  923. <i_speed>100</i_speed>
  924. <i_turnSpeed>45</i_turnSpeed>
  925. <i_acceleration>180</i_acceleration>
  926. <ref_explosion>explosion_air_01</ref_explosion>
  927. <b_forcePlayAnim>true</b_forcePlayAnim>
  928. <s_aiController>MedAirCombat</s_aiController>
  929. <s_traceType>None</s_traceType>
  930. <s_resistance>None</s_resistance>
  931. <s_layer>Air</s_layer>
  932. <weapons class="[WeaponData]">
  933. <Turret class="WeaponData">
  934. <img_view>hover_double_05</img_view>
  935. <ip2_frames x="1" y="2"/>
  936. <img_shadow>hover_double_shadow</img_shadow>
  937. <ip2_placePoint x="73" y="46"/>
  938. <ip2_pivotPoint x="73" y="46"/>
  939. <ip2_shootPoint x="120" y="46"/>
  940. <i_turnSpeed>120</i_turnSpeed>
  941. <i_fireRate>30</i_fireRate>
  942. <i_bulletSpeed>300</i_bulletSpeed>
  943. <i_damage>40</i_damage>
  944. <ref_bulletType>shoot_e_plasmagun</ref_bulletType>
  945. <snd_shotSound>tank_shot_01</snd_shotSound>
  946. </Turret>
  947. </weapons>
  948. </Enemy>
  949. <Enemy class="EnemyData">
  950. <s_name>hover_triple_green</s_name>
  951. <img_view/>
  952. <ip2_frames x="1" y="1"/>
  953. <img_shadow/>
  954. <ip2_shadowOffset x="20" y="25"/>
  955. <i_spawnPower>20</i_spawnPower>
  956. <i_hp>60</i_hp>
  957. <i_armor>0</i_armor>
  958. <i_speed>120</i_speed>
  959. <i_turnSpeed>45</i_turnSpeed>
  960. <i_acceleration>180</i_acceleration>
  961. <ref_explosion>explosion_air_01</ref_explosion>
  962. <b_forcePlayAnim>true</b_forcePlayAnim>
  963. <s_aiController>MedAirCombat</s_aiController>
  964. <s_traceType>None</s_traceType>
  965. <s_resistance>None</s_resistance>
  966. <s_layer>Air</s_layer>
  967. <weapons class="[WeaponData]">
  968. <Turret class="WeaponData">
  969. <img_view>hover_triple_01</img_view>
  970. <ip2_frames x="1" y="2"/>
  971. <img_shadow>hover_triple_shadow</img_shadow>
  972. <ip2_placePoint x="66" y="38"/>
  973. <ip2_pivotPoint x="66" y="38"/>
  974. <ip2_shootPoint x="85" y="38"/>
  975. <i_turnSpeed>120</i_turnSpeed>
  976. <i_fireRate>180</i_fireRate>
  977. <i_bulletSpeed>300</i_bulletSpeed>
  978. <i_damage>1</i_damage>
  979. <ref_bulletType>shoot_e_plasmagun</ref_bulletType>
  980. <snd_shotSound>tank_shot_01</snd_shotSound>
  981. </Turret>
  982. </weapons>
  983. </Enemy>
  984. <Enemy class="EnemyData">
  985. <s_name>hover_triple_blue</s_name>
  986. <img_view/>
  987. <ip2_frames x="1" y="1"/>
  988. <img_shadow/>
  989. <ip2_shadowOffset x="20" y="25"/>
  990. <i_spawnPower>40</i_spawnPower>
  991. <i_hp>120</i_hp>
  992. <i_armor>10</i_armor>
  993. <i_speed>120</i_speed>
  994. <i_turnSpeed>45</i_turnSpeed>
  995. <i_acceleration>200</i_acceleration>
  996. <ref_explosion>explosion_air_01</ref_explosion>
  997. <b_forcePlayAnim>true</b_forcePlayAnim>
  998. <s_aiController>MedAirCombat</s_aiController>
  999. <s_traceType>None</s_traceType>
  1000. <s_resistance>None</s_resistance>
  1001. <s_layer>Air</s_layer>
  1002. <weapons class="[WeaponData]">
  1003. <Turret class="WeaponData">
  1004. <img_view>hover_triple_02</img_view>
  1005. <ip2_frames x="1" y="2"/>
  1006. <img_shadow>hover_triple_shadow</img_shadow>
  1007. <ip2_placePoint x="66" y="38"/>
  1008. <ip2_pivotPoint x="66" y="38"/>
  1009. <ip2_shootPoint x="85" y="38"/>
  1010. <i_turnSpeed>120</i_turnSpeed>
  1011. <i_fireRate>180</i_fireRate>
  1012. <i_bulletSpeed>300</i_bulletSpeed>
  1013. <i_damage>2</i_damage>
  1014. <ref_bulletType>shoot_e_plasmagun</ref_bulletType>
  1015. <snd_shotSound>tank_shot_01</snd_shotSound>
  1016. </Turret>
  1017. </weapons>
  1018. </Enemy>
  1019. <Enemy class="EnemyData">
  1020. <s_name>hover_triple_violet</s_name>
  1021. <img_view/>
  1022. <ip2_frames x="1" y="1"/>
  1023. <img_shadow/>
  1024. <ip2_shadowOffset x="20" y="25"/>
  1025. <i_spawnPower>80</i_spawnPower>
  1026. <i_hp>240</i_hp>
  1027. <i_armor>20</i_armor>
  1028. <i_speed>120</i_speed>
  1029. <i_turnSpeed>45</i_turnSpeed>
  1030. <i_acceleration>200</i_acceleration>
  1031. <ref_explosion>explosion_air_01</ref_explosion>
  1032. <b_forcePlayAnim>true</b_forcePlayAnim>
  1033. <s_aiController>MedAirCombat</s_aiController>
  1034. <s_traceType>None</s_traceType>
  1035. <s_resistance>None</s_resistance>
  1036. <s_layer>Air</s_layer>
  1037. <weapons class="[WeaponData]">
  1038. <Turret class="WeaponData">
  1039. <img_view>hover_triple_03</img_view>
  1040. <ip2_frames x="1" y="2"/>
  1041. <img_shadow>hover_triple_shadow</img_shadow>
  1042. <ip2_placePoint x="66" y="38"/>
  1043. <ip2_pivotPoint x="66" y="38"/>
  1044. <ip2_shootPoint x="85" y="38"/>
  1045. <i_turnSpeed>120</i_turnSpeed>
  1046. <i_fireRate>180</i_fireRate>
  1047. <i_bulletSpeed>300</i_bulletSpeed>
  1048. <i_damage>4</i_damage>
  1049. <ref_bulletType>shoot_e_plasmagun</ref_bulletType>
  1050. <snd_shotSound>tank_shot_01</snd_shotSound>
  1051. </Turret>
  1052. </weapons>
  1053. </Enemy>
  1054. <Enemy class="EnemyData">
  1055. <s_name>hover_triple_orange</s_name>
  1056. <img_view/>
  1057. <ip2_frames x="1" y="1"/>
  1058. <img_shadow/>
  1059. <ip2_shadowOffset x="20" y="25"/>
  1060. <i_spawnPower>160</i_spawnPower>
  1061. <i_hp>480</i_hp>
  1062. <i_armor>30</i_armor>
  1063. <i_speed>120</i_speed>
  1064. <i_turnSpeed>45</i_turnSpeed>
  1065. <i_acceleration>200</i_acceleration>
  1066. <ref_explosion>explosion_air_01</ref_explosion>
  1067. <b_forcePlayAnim>true</b_forcePlayAnim>
  1068. <s_aiController>MedAirCombat</s_aiController>
  1069. <s_traceType>None</s_traceType>
  1070. <s_resistance>None</s_resistance>
  1071. <s_layer>Air</s_layer>
  1072. <weapons class="[WeaponData]">
  1073. <Turret class="WeaponData">
  1074. <img_view>hover_triple_04</img_view>
  1075. <ip2_frames x="1" y="2"/>
  1076. <img_shadow>hover_triple_shadow</img_shadow>
  1077. <ip2_placePoint x="66" y="38"/>
  1078. <ip2_pivotPoint x="66" y="38"/>
  1079. <ip2_shootPoint x="85" y="38"/>
  1080. <i_turnSpeed>120</i_turnSpeed>
  1081. <i_fireRate>180</i_fireRate>
  1082. <i_bulletSpeed>300</i_bulletSpeed>
  1083. <i_damage>8</i_damage>
  1084. <ref_bulletType>shoot_e_plasmagun</ref_bulletType>
  1085. <snd_shotSound>tank_shot_01</snd_shotSound>
  1086. </Turret>
  1087. </weapons>
  1088. </Enemy>
  1089. <Enemy class="EnemyData">
  1090. <s_name>hover_triple_white</s_name>
  1091. <img_view/>
  1092. <ip2_frames x="1" y="1"/>
  1093. <img_shadow/>
  1094. <ip2_shadowOffset x="20" y="25"/>
  1095. <i_spawnPower>320</i_spawnPower>
  1096. <i_hp>860</i_hp>
  1097. <i_armor>40</i_armor>
  1098. <i_speed>120</i_speed>
  1099. <i_turnSpeed>45</i_turnSpeed>
  1100. <i_acceleration>200</i_acceleration>
  1101. <ref_explosion>explosion_air_01</ref_explosion>
  1102. <b_forcePlayAnim>true</b_forcePlayAnim>
  1103. <s_aiController>MedAirCombat</s_aiController>
  1104. <s_traceType>None</s_traceType>
  1105. <s_resistance>None</s_resistance>
  1106. <s_layer>Air</s_layer>
  1107. <weapons class="[WeaponData]">
  1108. <Turret class="WeaponData">
  1109. <img_view>hover_triple_05</img_view>
  1110. <ip2_frames x="1" y="2"/>
  1111. <img_shadow>hover_triple_shadow</img_shadow>
  1112. <ip2_placePoint x="66" y="38"/>
  1113. <ip2_pivotPoint x="66" y="38"/>
  1114. <ip2_shootPoint x="85" y="38"/>
  1115. <i_turnSpeed>120</i_turnSpeed>
  1116. <i_fireRate>180</i_fireRate>
  1117. <i_bulletSpeed>300</i_bulletSpeed>
  1118. <i_damage>8</i_damage>
  1119. <ref_bulletType>shoot_e_plasmagun</ref_bulletType>
  1120. <snd_shotSound>tank_shot_01</snd_shotSound>
  1121. </Turret>
  1122. </weapons>
  1123. </Enemy>
  1124. <Enemy class="EnemyData">
  1125. <s_name>tetsubo_green</s_name>
  1126. <img_view>tank_med_tetsubo_01</img_view>
  1127. <ip2_frames x="1" y="2"/>
  1128. <img_shadow>tank_med_tetsubo_shadow</img_shadow>
  1129. <ip2_shadowOffset x="5" y="5"/>
  1130. <i_spawnPower>20</i_spawnPower>
  1131. <i_hp>50</i_hp>
  1132. <i_armor>5</i_armor>
  1133. <i_speed>70</i_speed>
  1134. <i_turnSpeed>100</i_turnSpeed>
  1135. <i_acceleration>30</i_acceleration>
  1136. <ref_explosion>explosion_med_03</ref_explosion>
  1137. <b_forcePlayAnim>false</b_forcePlayAnim>
  1138. <s_aiController>MedMoveAndFire</s_aiController>
  1139. <s_traceType>Tank</s_traceType>
  1140. <s_resistance>None</s_resistance>
  1141. <s_layer>Land</s_layer>
  1142. <weapons class="[WeaponData]">
  1143. <Turret class="WeaponData">
  1144. <img_view>cannon_small_01</img_view>
  1145. <ip2_frames x="1" y="1"/>
  1146. <img_shadow/>
  1147. <ip2_placePoint x="40" y="30"/>
  1148. <ip2_pivotPoint x="22" y="18"/>
  1149. <ip2_shootPoint x="79" y="18"/>
  1150. <i_turnSpeed>10</i_turnSpeed>
  1151. <i_fireRate>20</i_fireRate>
  1152. <i_bulletSpeed>150</i_bulletSpeed>
  1153. <i_damage>10</i_damage>
  1154. <ref_bulletType>shoot_e_cannon_01</ref_bulletType>
  1155. <snd_shotSound>tank_shot_02</snd_shotSound>
  1156. </Turret>
  1157. </weapons>
  1158. </Enemy>
  1159. <Enemy class="EnemyData">
  1160. <s_name>tetsubo_blue</s_name>
  1161. <img_view>tank_med_tetsubo_02</img_view>
  1162. <ip2_frames x="1" y="2"/>
  1163. <img_shadow>tank_med_tetsubo_shadow</img_shadow>
  1164. <ip2_shadowOffset x="5" y="5"/>
  1165. <i_spawnPower>40</i_spawnPower>
  1166. <i_hp>120</i_hp>
  1167. <i_armor>60</i_armor>
  1168. <i_speed>70</i_speed>
  1169. <i_turnSpeed>100</i_turnSpeed>
  1170. <i_acceleration>30</i_acceleration>
  1171. <ref_explosion>explosion_med_03</ref_explosion>
  1172. <b_forcePlayAnim>false</b_forcePlayAnim>
  1173. <s_aiController>MedMoveAndFire</s_aiController>
  1174. <s_traceType>Tank</s_traceType>
  1175. <s_resistance>None</s_resistance>
  1176. <s_layer>Land</s_layer>
  1177. <weapons class="[WeaponData]">
  1178. <Turret class="WeaponData">
  1179. <img_view>cannon_small_02</img_view>
  1180. <ip2_frames x="1" y="1"/>
  1181. <img_shadow/>
  1182. <ip2_placePoint x="40" y="30"/>
  1183. <ip2_pivotPoint x="22" y="18"/>
  1184. <ip2_shootPoint x="79" y="18"/>
  1185. <i_turnSpeed>10</i_turnSpeed>
  1186. <i_fireRate>20</i_fireRate>
  1187. <i_bulletSpeed>150</i_bulletSpeed>
  1188. <i_damage>20</i_damage>
  1189. <ref_bulletType>shoot_e_cannon_01</ref_bulletType>
  1190. <snd_shotSound>tank_shot_02</snd_shotSound>
  1191. </Turret>
  1192. </weapons>
  1193. </Enemy>
  1194. <Enemy class="EnemyData">
  1195. <s_name>tetsubo_violet</s_name>
  1196. <img_view>tank_med_tetsubo_03</img_view>
  1197. <ip2_frames x="1" y="2"/>
  1198. <img_shadow>tank_med_tetsubo_shadow</img_shadow>
  1199. <ip2_shadowOffset x="5" y="5"/>
  1200. <i_spawnPower>80</i_spawnPower>
  1201. <i_hp>200</i_hp>
  1202. <i_armor>90</i_armor>
  1203. <i_speed>70</i_speed>
  1204. <i_turnSpeed>100</i_turnSpeed>
  1205. <i_acceleration>30</i_acceleration>
  1206. <ref_explosion>explosion_med_03</ref_explosion>
  1207. <b_forcePlayAnim>false</b_forcePlayAnim>
  1208. <s_aiController>MedMoveAndFire</s_aiController>
  1209. <s_traceType>Tank</s_traceType>
  1210. <s_resistance>None</s_resistance>
  1211. <s_layer>Land</s_layer>
  1212. <weapons class="[WeaponData]">
  1213. <Turret class="WeaponData">
  1214. <img_view>heavycannon_big_03</img_view>
  1215. <ip2_frames x="1" y="1"/>
  1216. <img_shadow/>
  1217. <ip2_placePoint x="40" y="30"/>
  1218. <ip2_pivotPoint x="22" y="18"/>
  1219. <ip2_shootPoint x="105" y="25"/>
  1220. <i_turnSpeed>10</i_turnSpeed>
  1221. <i_fireRate>20</i_fireRate>
  1222. <i_bulletSpeed>150</i_bulletSpeed>
  1223. <i_damage>40</i_damage>
  1224. <ref_bulletType>shoot_e_heavycannon_01</ref_bulletType>
  1225. <snd_shotSound>tank_shot_02</snd_shotSound>
  1226. </Turret>
  1227. </weapons>
  1228. </Enemy>
  1229. <Enemy class="EnemyData">
  1230. <s_name>tetsubo_orange</s_name>
  1231. <img_view>tank_med_tetsubo_04</img_view>
  1232. <ip2_frames x="1" y="2"/>
  1233. <img_shadow>tank_med_tetsubo_shadow</img_shadow>
  1234. <ip2_shadowOffset x="5" y="5"/>
  1235. <i_spawnPower>160</i_spawnPower>
  1236. <i_hp>400</i_hp>
  1237. <i_armor>110</i_armor>
  1238. <i_speed>70</i_speed>
  1239. <i_turnSpeed>100</i_turnSpeed>
  1240. <i_acceleration>30</i_acceleration>
  1241. <ref_explosion>explosion_med_03</ref_explosion>
  1242. <b_forcePlayAnim>false</b_forcePlayAnim>
  1243. <s_aiController>MedMoveAndFire</s_aiController>
  1244. <s_traceType>Tank</s_traceType>
  1245. <s_resistance>None</s_resistance>
  1246. <s_layer>Land</s_layer>
  1247. <weapons class="[WeaponData]">
  1248. <Turret class="WeaponData">
  1249. <img_view>heavycannon_big_04</img_view>
  1250. <ip2_frames x="1" y="1"/>
  1251. <img_shadow/>
  1252. <ip2_placePoint x="40" y="30"/>
  1253. <ip2_pivotPoint x="22" y="18"/>
  1254. <ip2_shootPoint x="105" y="25"/>
  1255. <i_turnSpeed>10</i_turnSpeed>
  1256. <i_fireRate>20</i_fireRate>
  1257. <i_bulletSpeed>150</i_bulletSpeed>
  1258. <i_damage>80</i_damage>
  1259. <ref_bulletType>shoot_e_heavycannon_01</ref_bulletType>
  1260. <snd_shotSound>tank_shot_02</snd_shotSound>
  1261. </Turret>
  1262. </weapons>
  1263. </Enemy>
  1264. <Enemy class="EnemyData">
  1265. <s_name>tetsubo_white</s_name>
  1266. <img_view>tank_med_tetsubo_05</img_view>
  1267. <ip2_frames x="1" y="2"/>
  1268. <img_shadow>tank_med_tetsubo_shadow</img_shadow>
  1269. <ip2_shadowOffset x="5" y="5"/>
  1270. <i_spawnPower>320</i_spawnPower>
  1271. <i_hp>800</i_hp>
  1272. <i_armor>140</i_armor>
  1273. <i_speed>70</i_speed>
  1274. <i_turnSpeed>100</i_turnSpeed>
  1275. <i_acceleration>30</i_acceleration>
  1276. <ref_explosion>explosion_med_03</ref_explosion>
  1277. <b_forcePlayAnim>false</b_forcePlayAnim>
  1278. <s_aiController>MedMoveAndFire</s_aiController>
  1279. <s_traceType>Tank</s_traceType>
  1280. <s_resistance>None</s_resistance>
  1281. <s_layer>Land</s_layer>
  1282. <weapons class="[WeaponData]">
  1283. <Turret class="WeaponData">
  1284. <img_view>heavycannon_big_05</img_view>
  1285. <ip2_frames x="1" y="1"/>
  1286. <img_shadow/>
  1287. <ip2_placePoint x="40" y="30"/>
  1288. <ip2_pivotPoint x="22" y="18"/>
  1289. <ip2_shootPoint x="105" y="25"/>
  1290. <i_turnSpeed>10</i_turnSpeed>
  1291. <i_fireRate>20</i_fireRate>
  1292. <i_bulletSpeed>150</i_bulletSpeed>
  1293. <i_damage>80</i_damage>
  1294. <ref_bulletType>shoot_e_heavycannon_01</ref_bulletType>
  1295. <snd_shotSound>tank_shot_02</snd_shotSound>
  1296. </Turret>
  1297. </weapons>
  1298. </Enemy>
  1299. <Enemy class="EnemyData">
  1300. <s_name>antigrav_green</s_name>
  1301. <img_view>tank_med_antigrav_01</img_view>
  1302. <ip2_frames x="1" y="2"/>
  1303. <img_shadow>tank_med_antigrav_shadow</img_shadow>
  1304. <ip2_shadowOffset x="10" y="10"/>
  1305. <i_spawnPower>20</i_spawnPower>
  1306. <i_hp>80</i_hp>
  1307. <i_armor>20</i_armor>
  1308. <i_speed>70</i_speed>
  1309. <i_turnSpeed>100</i_turnSpeed>
  1310. <i_acceleration>30</i_acceleration>
  1311. <ref_explosion>explosion_med_03</ref_explosion>
  1312. <b_forcePlayAnim>true</b_forcePlayAnim>
  1313. <s_aiController>MedLongManeuver</s_aiController>
  1314. <s_traceType>None</s_traceType>
  1315. <s_resistance>None</s_resistance>
  1316. <s_layer>Land</s_layer>
  1317. <weapons class="[WeaponData]">
  1318. <Turret class="WeaponData">
  1319. <img_view>minigun_cl_01</img_view>
  1320. <ip2_frames x="1" y="1"/>
  1321. <img_shadow/>
  1322. <ip2_placePoint x="56" y="34"/>
  1323. <ip2_pivotPoint x="33" y="25"/>
  1324. <ip2_shootPoint x="105" y="25"/>
  1325. <i_turnSpeed>10</i_turnSpeed>
  1326. <i_fireRate>15</i_fireRate>
  1327. <i_bulletSpeed>150</i_bulletSpeed>
  1328. <i_damage>13</i_damage>
  1329. <ref_bulletType>shoot_e_minigun_01</ref_bulletType>
  1330. <snd_shotSound>tank_shot_02</snd_shotSound>
  1331. </Turret>
  1332. </weapons>
  1333. </Enemy>
  1334. <Enemy class="EnemyData">
  1335. <s_name>antigrav_blue</s_name>
  1336. <img_view>tank_med_antigrav_02</img_view>
  1337. <ip2_frames x="1" y="2"/>
  1338. <img_shadow>tank_med_antigrav_shadow</img_shadow>
  1339. <ip2_shadowOffset x="10" y="10"/>
  1340. <i_spawnPower>40</i_spawnPower>
  1341. <i_hp>160</i_hp>
  1342. <i_armor>30</i_armor>
  1343. <i_speed>70</i_speed>
  1344. <i_turnSpeed>100</i_turnSpeed>
  1345. <i_acceleration>30</i_acceleration>
  1346. <ref_explosion>explosion_med_03</ref_explosion>
  1347. <b_forcePlayAnim>true</b_forcePlayAnim>
  1348. <s_aiController>MedLongManeuver</s_aiController>
  1349. <s_traceType>None</s_traceType>
  1350. <s_resistance>None</s_resistance>
  1351. <s_layer>Land</s_layer>
  1352. <weapons class="[WeaponData]">
  1353. <Turret class="WeaponData">
  1354. <img_view>minigun_cl_02</img_view>
  1355. <ip2_frames x="1" y="1"/>
  1356. <img_shadow/>
  1357. <ip2_placePoint x="56" y="34"/>
  1358. <ip2_pivotPoint x="33" y="25"/>
  1359. <ip2_shootPoint x="105" y="25"/>
  1360. <i_turnSpeed>10</i_turnSpeed>
  1361. <i_fireRate>15</i_fireRate>
  1362. <i_bulletSpeed>150</i_bulletSpeed>
  1363. <i_damage>26</i_damage>
  1364. <ref_bulletType>shoot_e_minigun_01</ref_bulletType>
  1365. <snd_shotSound>tank_shot_02</snd_shotSound>
  1366. </Turret>
  1367. </weapons>
  1368. </Enemy>
  1369. <Enemy class="EnemyData">
  1370. <s_name>antigrav_violet</s_name>
  1371. <img_view>tank_med_antigrav_03</img_view>
  1372. <ip2_frames x="1" y="2"/>
  1373. <img_shadow>tank_med_antigrav_shadow</img_shadow>
  1374. <ip2_shadowOffset x="10" y="10"/>
  1375. <i_spawnPower>80</i_spawnPower>
  1376. <i_hp>300</i_hp>
  1377. <i_armor>50</i_armor>
  1378. <i_speed>70</i_speed>
  1379. <i_turnSpeed>100</i_turnSpeed>
  1380. <i_acceleration>30</i_acceleration>
  1381. <ref_explosion>explosion_med_03</ref_explosion>
  1382. <b_forcePlayAnim>true</b_forcePlayAnim>
  1383. <s_aiController>MedLongManeuver</s_aiController>
  1384. <s_traceType>None</s_traceType>
  1385. <s_resistance>None</s_resistance>
  1386. <s_layer>Land</s_layer>
  1387. <weapons class="[WeaponData]">
  1388. <Turret class="WeaponData">
  1389. <img_view>minigun_cl_03</img_view>
  1390. <ip2_frames x="1" y="1"/>
  1391. <img_shadow/>
  1392. <ip2_placePoint x="56" y="34"/>
  1393. <ip2_pivotPoint x="33" y="25"/>
  1394. <ip2_shootPoint x="105" y="25"/>
  1395. <i_turnSpeed>10</i_turnSpeed>
  1396. <i_fireRate>15</i_fireRate>
  1397. <i_bulletSpeed>150</i_bulletSpeed>
  1398. <i_damage>52</i_damage>
  1399. <ref_bulletType>shoot_e_minigun_01</ref_bulletType>
  1400. <snd_shotSound>tank_shot_02</snd_shotSound>
  1401. </Turret>
  1402. </weapons>
  1403. </Enemy>
  1404. <Enemy class="EnemyData">
  1405. <s_name>antigrav_orange</s_name>
  1406. <img_view>tank_med_antigrav_04</img_view>
  1407. <ip2_frames x="1" y="2"/>
  1408. <img_shadow>tank_med_antigrav_shadow</img_shadow>
  1409. <ip2_shadowOffset x="10" y="10"/>
  1410. <i_spawnPower>160</i_spawnPower>
  1411. <i_hp>600</i_hp>
  1412. <i_armor>80</i_armor>
  1413. <i_speed>70</i_speed>
  1414. <i_turnSpeed>100</i_turnSpeed>
  1415. <i_acceleration>30</i_acceleration>
  1416. <ref_explosion>explosion_med_03</ref_explosion>
  1417. <b_forcePlayAnim>true</b_forcePlayAnim>
  1418. <s_aiController>MedLongManeuver</s_aiController>
  1419. <s_traceType>None</s_traceType>
  1420. <s_resistance>None</s_resistance>
  1421. <s_layer>Land</s_layer>
  1422. <weapons class="[WeaponData]">
  1423. <Turret class="WeaponData">
  1424. <img_view>minigun_cl_04</img_view>
  1425. <ip2_frames x="1" y="1"/>
  1426. <img_shadow/>
  1427. <ip2_placePoint x="56" y="34"/>
  1428. <ip2_pivotPoint x="33" y="25"/>
  1429. <ip2_shootPoint x="105" y="25"/>
  1430. <i_turnSpeed>10</i_turnSpeed>
  1431. <i_fireRate>15</i_fireRate>
  1432. <i_bulletSpeed>150</i_bulletSpeed>
  1433. <i_damage>104</i_damage>
  1434. <ref_bulletType>shoot_e_minigun_01</ref_bulletType>
  1435. <snd_shotSound>tank_shot_02</snd_shotSound>
  1436. </Turret>
  1437. </weapons>
  1438. </Enemy>
  1439. <Enemy class="EnemyData">
  1440. <s_name>antigrav_white</s_name>
  1441. <img_view>tank_med_antigrav_05</img_view>
  1442. <ip2_frames x="1" y="2"/>
  1443. <img_shadow>tank_med_antigrav_shadow</img_shadow>
  1444. <ip2_shadowOffset x="10" y="10"/>
  1445. <i_spawnPower>320</i_spawnPower>
  1446. <i_hp>1200</i_hp>
  1447. <i_armor>120</i_armor>
  1448. <i_speed>70</i_speed>
  1449. <i_turnSpeed>100</i_turnSpeed>
  1450. <i_acceleration>30</i_acceleration>
  1451. <ref_explosion>explosion_med_03</ref_explosion>
  1452. <b_forcePlayAnim>true</b_forcePlayAnim>
  1453. <s_aiController>MedLongManeuver</s_aiController>
  1454. <s_traceType>None</s_traceType>
  1455. <s_resistance>None</s_resistance>
  1456. <s_layer>Land</s_layer>
  1457. <weapons class="[WeaponData]">
  1458. <Turret class="WeaponData">
  1459. <img_view>minigun_cl_05</img_view>
  1460. <ip2_frames x="1" y="1"/>
  1461. <img_shadow/>
  1462. <ip2_placePoint x="56" y="34"/>
  1463. <ip2_pivotPoint x="33" y="25"/>
  1464. <ip2_shootPoint x="105" y="25"/>
  1465. <i_turnSpeed>10</i_turnSpeed>
  1466. <i_fireRate>15</i_fireRate>
  1467. <i_bulletSpeed>150</i_bulletSpeed>
  1468. <i_damage>104</i_damage>
  1469. <ref_bulletType>shoot_e_minigun_01</ref_bulletType>
  1470. <snd_shotSound>tank_shot_02</snd_shotSound>
  1471. </Turret>
  1472. </weapons>
  1473. </Enemy>
  1474. <Enemy class="EnemyData">
  1475. <s_name>arta_green</s_name>
  1476. <img_view>tank_arta_01</img_view>
  1477. <ip2_frames x="1" y="2"/>
  1478. <img_shadow>tank_arta_shadows</img_shadow>
  1479. <ip2_shadowOffset x="10" y="10"/>
  1480. <i_spawnPower>40</i_spawnPower>
  1481. <i_hp>300</i_hp>
  1482. <i_armor>1</i_armor>
  1483. <i_speed>70</i_speed>
  1484. <i_turnSpeed>100</i_turnSpeed>
  1485. <i_acceleration>30</i_acceleration>
  1486. <ref_explosion>explosion_med_01</ref_explosion>
  1487. <b_forcePlayAnim>true</b_forcePlayAnim>
  1488. <s_aiController>FarArta</s_aiController>
  1489. <s_traceType>Tank</s_traceType>
  1490. <s_resistance>None</s_resistance>
  1491. <s_layer>Land</s_layer>
  1492. <weapons class="[WeaponData]">
  1493. <Turret class="WeaponData">
  1494. <img_view>rocket_launcher_01</img_view>
  1495. <ip2_frames x="1" y="1"/>
  1496. <img_shadow/>
  1497. <ip2_placePoint x="44" y="28"/>
  1498. <ip2_pivotPoint x="33" y="25"/>
  1499. <ip2_shootPoint x="105" y="25"/>
  1500. <i_turnSpeed>10</i_turnSpeed>
  1501. <i_fireRate>10</i_fireRate>
  1502. <i_bulletSpeed>150</i_bulletSpeed>
  1503. <i_damage>14</i_damage>
  1504. <ref_bulletType>shoot_e_rocket_launcher_01</ref_bulletType>
  1505. <snd_shotSound>tank_shot_02</snd_shotSound>
  1506. </Turret>
  1507. </weapons>
  1508. </Enemy>
  1509. <Enemy class="EnemyData">
  1510. <s_name>arta_blue</s_name>
  1511. <img_view>tank_arta_02</img_view>
  1512. <ip2_frames x="1" y="2"/>
  1513. <img_shadow>tank_arta_shadows</img_shadow>
  1514. <ip2_shadowOffset x="10" y="10"/>
  1515. <i_spawnPower>80</i_spawnPower>
  1516. <i_hp>600</i_hp>
  1517. <i_armor>1</i_armor>
  1518. <i_speed>70</i_speed>
  1519. <i_turnSpeed>100</i_turnSpeed>
  1520. <i_acceleration>30</i_acceleration>
  1521. <ref_explosion>explosion_med_01</ref_explosion>
  1522. <b_forcePlayAnim>true</b_forcePlayAnim>
  1523. <s_aiController>FarArta</s_aiController>
  1524. <s_traceType>Tank</s_traceType>
  1525. <s_resistance>None</s_resistance>
  1526. <s_layer>Land</s_layer>
  1527. <weapons class="[WeaponData]">
  1528. <Turret class="WeaponData">
  1529. <img_view>rocket_launcher_02</img_view>
  1530. <ip2_frames x="1" y="1"/>
  1531. <img_shadow/>
  1532. <ip2_placePoint x="44" y="28"/>
  1533. <ip2_pivotPoint x="33" y="25"/>
  1534. <ip2_shootPoint x="105" y="25"/>
  1535. <i_turnSpeed>10</i_turnSpeed>
  1536. <i_fireRate>10</i_fireRate>
  1537. <i_bulletSpeed>150</i_bulletSpeed>
  1538. <i_damage>28</i_damage>
  1539. <ref_bulletType>shoot_e_rocket_launcher_01</ref_bulletType>
  1540. <snd_shotSound>tank_shot_02</snd_shotSound>
  1541. </Turret>
  1542. </weapons>
  1543. </Enemy>
  1544. <Enemy class="EnemyData">
  1545. <s_name>arta_violet</s_name>
  1546. <img_view>tank_arta_03</img_view>
  1547. <ip2_frames x="1" y="2"/>
  1548. <img_shadow>tank_arta_shadows</img_shadow>
  1549. <ip2_shadowOffset x="10" y="10"/>
  1550. <i_spawnPower>160</i_spawnPower>
  1551. <i_hp>1200</i_hp>
  1552. <i_armor>1</i_armor>
  1553. <i_speed>70</i_speed>
  1554. <i_turnSpeed>100</i_turnSpeed>
  1555. <i_acceleration>30</i_acceleration>
  1556. <ref_explosion>explosion_med_01</ref_explosion>
  1557. <b_forcePlayAnim>true</b_forcePlayAnim>
  1558. <s_aiController>FarArta</s_aiController>
  1559. <s_traceType>Tank</s_traceType>
  1560. <s_resistance>None</s_resistance>
  1561. <s_layer>Land</s_layer>
  1562. <weapons class="[WeaponData]">
  1563. <Turret class="WeaponData">
  1564. <img_view>rocket_launcher_03</img_view>
  1565. <ip2_frames x="1" y="1"/>
  1566. <img_shadow/>
  1567. <ip2_placePoint x="44" y="28"/>
  1568. <ip2_pivotPoint x="33" y="25"/>
  1569. <ip2_shootPoint x="105" y="25"/>
  1570. <i_turnSpeed>10</i_turnSpeed>
  1571. <i_fireRate>10</i_fireRate>
  1572. <i_bulletSpeed>150</i_bulletSpeed>
  1573. <i_damage>56</i_damage>
  1574. <ref_bulletType>shoot_e_rocket_launcher_01</ref_bulletType>
  1575. <snd_shotSound>tank_shot_02</snd_shotSound>
  1576. </Turret>
  1577. </weapons>
  1578. </Enemy>
  1579. <Enemy class="EnemyData">
  1580. <s_name>arta_orange</s_name>
  1581. <img_view>tank_arta_04</img_view>
  1582. <ip2_frames x="1" y="2"/>
  1583. <img_shadow>tank_arta_shadows</img_shadow>
  1584. <ip2_shadowOffset x="10" y="10"/>
  1585. <i_spawnPower>320</i_spawnPower>
  1586. <i_hp>2400</i_hp>
  1587. <i_armor>1</i_armor>
  1588. <i_speed>70</i_speed>
  1589. <i_turnSpeed>100</i_turnSpeed>
  1590. <i_acceleration>30</i_acceleration>
  1591. <ref_explosion>explosion_med_01</ref_explosion>
  1592. <b_forcePlayAnim>true</b_forcePlayAnim>
  1593. <s_aiController>FarArta</s_aiController>
  1594. <s_traceType>Tank</s_traceType>
  1595. <s_resistance>None</s_resistance>
  1596. <s_layer>Land</s_layer>
  1597. <weapons class="[WeaponData]">
  1598. <Turret class="WeaponData">
  1599. <img_view>rocket_launcher_04</img_view>
  1600. <ip2_frames x="1" y="1"/>
  1601. <img_shadow/>
  1602. <ip2_placePoint x="44" y="28"/>
  1603. <ip2_pivotPoint x="33" y="25"/>
  1604. <ip2_shootPoint x="105" y="25"/>
  1605. <i_turnSpeed>10</i_turnSpeed>
  1606. <i_fireRate>10</i_fireRate>
  1607. <i_bulletSpeed>150</i_bulletSpeed>
  1608. <i_damage>112</i_damage>
  1609. <ref_bulletType>shoot_e_rocket_launcher_01</ref_bulletType>
  1610. <snd_shotSound>tank_shot_02</snd_shotSound>
  1611. </Turret>
  1612. </weapons>
  1613. </Enemy>
  1614. <Enemy class="EnemyData">
  1615. <s_name>arta_white</s_name>
  1616. <img_view>tank_arta_05</img_view>
  1617. <ip2_frames x="1" y="2"/>
  1618. <img_shadow>tank_arta_shadows</img_shadow>
  1619. <ip2_shadowOffset x="10" y="10"/>
  1620. <i_spawnPower>640</i_spawnPower>
  1621. <i_hp>4500</i_hp>
  1622. <i_armor>1</i_armor>
  1623. <i_speed>70</i_speed>
  1624. <i_turnSpeed>100</i_turnSpeed>
  1625. <i_acceleration>30</i_acceleration>
  1626. <ref_explosion>explosion_med_01</ref_explosion>
  1627. <b_forcePlayAnim>true</b_forcePlayAnim>
  1628. <s_aiController>FarArta</s_aiController>
  1629. <s_traceType>Tank</s_traceType>
  1630. <s_resistance>None</s_resistance>
  1631. <s_layer>Land</s_layer>
  1632. <weapons class="[WeaponData]">
  1633. <Turret class="WeaponData">
  1634. <img_view>rocket_launcher_05</img_view>
  1635. <ip2_frames x="1" y="1"/>
  1636. <img_shadow/>
  1637. <ip2_placePoint x="44" y="28"/>
  1638. <ip2_pivotPoint x="33" y="25"/>
  1639. <ip2_shootPoint x="105" y="25"/>
  1640. <i_turnSpeed>10</i_turnSpeed>
  1641. <i_fireRate>10</i_fireRate>
  1642. <i_bulletSpeed>150</i_bulletSpeed>
  1643. <i_damage>112</i_damage>
  1644. <ref_bulletType>shoot_e_rocket_launcher_01</ref_bulletType>
  1645. <snd_shotSound>tank_shot_02</snd_shotSound>
  1646. </Turret>
  1647. </weapons>
  1648. </Enemy>
  1649. <Enemy class="EnemyData">
  1650. <s_name>cerber_green</s_name>
  1651. <img_view>tank_med_cerber_01</img_view>
  1652. <ip2_frames x="1" y="2"/>
  1653. <img_shadow>tank_med_cerber_shadow</img_shadow>
  1654. <ip2_shadowOffset x="5" y="5"/>
  1655. <i_spawnPower>20</i_spawnPower>
  1656. <i_hp>100</i_hp>
  1657. <i_armor>50</i_armor>
  1658. <i_speed>30</i_speed>
  1659. <i_turnSpeed>20</i_turnSpeed>
  1660. <i_acceleration>30</i_acceleration>
  1661. <ref_explosion>explosion_big_01</ref_explosion>
  1662. <b_forcePlayAnim>false</b_forcePlayAnim>
  1663. <s_aiController>MedMoveAndFire</s_aiController>
  1664. <s_traceType>Tank</s_traceType>
  1665. <s_resistance>None</s_resistance>
  1666. <s_layer>Land</s_layer>
  1667. <weapons class="[WeaponData]">
  1668. <Turret class="WeaponData">
  1669. <img_view>cannon_med_01</img_view>
  1670. <ip2_frames x="1" y="1"/>
  1671. <img_shadow/>
  1672. <ip2_placePoint x="40" y="30"/>
  1673. <ip2_pivotPoint x="25" y="18"/>
  1674. <ip2_shootPoint x="105" y="25"/>
  1675. <i_turnSpeed>10</i_turnSpeed>
  1676. <i_fireRate>12</i_fireRate>
  1677. <i_bulletSpeed>150</i_bulletSpeed>
  1678. <i_damage>16</i_damage>
  1679. <ref_bulletType>shoot_e_cannon_01</ref_bulletType>
  1680. <snd_shotSound>tank_shot_02</snd_shotSound>
  1681. </Turret>
  1682. </weapons>
  1683. </Enemy>
  1684. <Enemy class="EnemyData">
  1685. <s_name>cerber_blue</s_name>
  1686. <img_view>tank_med_cerber_02</img_view>
  1687. <ip2_frames x="1" y="2"/>
  1688. <img_shadow>tank_med_cerber_shadow</img_shadow>
  1689. <ip2_shadowOffset x="5" y="5"/>
  1690. <i_spawnPower>40</i_spawnPower>
  1691. <i_hp>200</i_hp>
  1692. <i_armor>80</i_armor>
  1693. <i_speed>30</i_speed>
  1694. <i_turnSpeed>20</i_turnSpeed>
  1695. <i_acceleration>30</i_acceleration>
  1696. <ref_explosion>explosion_big_01</ref_explosion>
  1697. <b_forcePlayAnim>false</b_forcePlayAnim>
  1698. <s_aiController>MedMoveAndFire</s_aiController>
  1699. <s_traceType>Tank</s_traceType>
  1700. <s_resistance>None</s_resistance>
  1701. <s_layer>Land</s_layer>
  1702. <weapons class="[WeaponData]">
  1703. <Turret class="WeaponData">
  1704. <img_view>cannon_med_02</img_view>
  1705. <ip2_frames x="1" y="1"/>
  1706. <img_shadow/>
  1707. <ip2_placePoint x="40" y="30"/>
  1708. <ip2_pivotPoint x="25" y="18"/>
  1709. <ip2_shootPoint x="105" y="25"/>
  1710. <i_turnSpeed>10</i_turnSpeed>
  1711. <i_fireRate>12</i_fireRate>
  1712. <i_bulletSpeed>150</i_bulletSpeed>
  1713. <i_damage>32</i_damage>
  1714. <ref_bulletType>shoot_e_cannon_01</ref_bulletType>
  1715. <snd_shotSound>tank_shot_02</snd_shotSound>
  1716. </Turret>
  1717. </weapons>
  1718. </Enemy>
  1719. <Enemy class="EnemyData">
  1720. <s_name>cerber_violet</s_name>
  1721. <img_view>tank_med_cerber_03</img_view>
  1722. <ip2_frames x="1" y="2"/>
  1723. <img_shadow>tank_med_cerber_shadow</img_shadow>
  1724. <ip2_shadowOffset x="5" y="5"/>
  1725. <i_spawnPower>80</i_spawnPower>
  1726. <i_hp>400</i_hp>
  1727. <i_armor>110</i_armor>
  1728. <i_speed>30</i_speed>
  1729. <i_turnSpeed>20</i_turnSpeed>
  1730. <i_acceleration>30</i_acceleration>
  1731. <ref_explosion>explosion_big_01</ref_explosion>
  1732. <b_forcePlayAnim>false</b_forcePlayAnim>
  1733. <s_aiController>MedMoveAndFire</s_aiController>
  1734. <s_traceType>Tank</s_traceType>
  1735. <s_resistance>None</s_resistance>
  1736. <s_layer>Land</s_layer>
  1737. <weapons class="[WeaponData]">
  1738. <Turret class="WeaponData">
  1739. <img_view>heavycannon_med_03</img_view>
  1740. <ip2_frames x="1" y="1"/>
  1741. <img_shadow/>
  1742. <ip2_placePoint x="40" y="30"/>
  1743. <ip2_pivotPoint x="22" y="18"/>
  1744. <ip2_shootPoint x="105" y="25"/>
  1745. <i_turnSpeed>10</i_turnSpeed>
  1746. <i_fireRate>12</i_fireRate>
  1747. <i_bulletSpeed>150</i_bulletSpeed>
  1748. <i_damage>64</i_damage>
  1749. <ref_bulletType>shoot_e_heavycannon_01</ref_bulletType>
  1750. <snd_shotSound>tank_shot_02</snd_shotSound>
  1751. </Turret>
  1752. </weapons>
  1753. </Enemy>
  1754. <Enemy class="EnemyData">
  1755. <s_name>cerber_orange</s_name>
  1756. <img_view>tank_med_cerber_04</img_view>
  1757. <ip2_frames x="1" y="2"/>
  1758. <img_shadow>tank_med_cerber_shadow</img_shadow>
  1759. <ip2_shadowOffset x="5" y="5"/>
  1760. <i_spawnPower>160</i_spawnPower>
  1761. <i_hp>800</i_hp>
  1762. <i_armor>140</i_armor>
  1763. <i_speed>30</i_speed>
  1764. <i_turnSpeed>20</i_turnSpeed>
  1765. <i_acceleration>30</i_acceleration>
  1766. <ref_explosion>explosion_big_01</ref_explosion>
  1767. <b_forcePlayAnim>false</b_forcePlayAnim>
  1768. <s_aiController>MedMoveAndFire</s_aiController>
  1769. <s_traceType>Tank</s_traceType>
  1770. <s_resistance>None</s_resistance>
  1771. <s_layer>Land</s_layer>
  1772. <weapons class="[WeaponData]">
  1773. <Turret class="WeaponData">
  1774. <img_view>heavycannon_med_04</img_view>
  1775. <ip2_frames x="1" y="1"/>
  1776. <img_shadow/>
  1777. <ip2_placePoint x="40" y="30"/>
  1778. <ip2_pivotPoint x="22" y="18"/>
  1779. <ip2_shootPoint x="105" y="25"/>
  1780. <i_turnSpeed>10</i_turnSpeed>
  1781. <i_fireRate>12</i_fireRate>
  1782. <i_bulletSpeed>150</i_bulletSpeed>
  1783. <i_damage>128</i_damage>
  1784. <ref_bulletType>shoot_e_heavycannon_01</ref_bulletType>
  1785. <snd_shotSound>tank_shot_02</snd_shotSound>
  1786. </Turret>
  1787. </weapons>
  1788. </Enemy>
  1789. <Enemy class="EnemyData">
  1790. <s_name>cerber_white</s_name>
  1791. <img_view>tank_med_cerber_05</img_view>
  1792. <ip2_frames x="1" y="2"/>
  1793. <img_shadow>tank_med_cerber_shadow</img_shadow>
  1794. <ip2_shadowOffset x="5" y="5"/>
  1795. <i_spawnPower>320</i_spawnPower>
  1796. <i_hp>1600</i_hp>
  1797. <i_armor>170</i_armor>
  1798. <i_speed>30</i_speed>
  1799. <i_turnSpeed>20</i_turnSpeed>
  1800. <i_acceleration>30</i_acceleration>
  1801. <ref_explosion>explosion_big_01</ref_explosion>
  1802. <b_forcePlayAnim>false</b_forcePlayAnim>
  1803. <s_aiController>MedMoveAndFire</s_aiController>
  1804. <s_traceType>Tank</s_traceType>
  1805. <s_resistance>None</s_resistance>
  1806. <s_layer>Land</s_layer>
  1807. <weapons class="[WeaponData]">
  1808. <Turret class="WeaponData">
  1809. <img_view>heavycannon_med_05</img_view>
  1810. <ip2_frames x="1" y="1"/>
  1811. <img_shadow/>
  1812. <ip2_placePoint x="40" y="30"/>
  1813. <ip2_pivotPoint x="22" y="18"/>
  1814. <ip2_shootPoint x="105" y="25"/>
  1815. <i_turnSpeed>10</i_turnSpeed>
  1816. <i_fireRate>12</i_fireRate>
  1817. <i_bulletSpeed>150</i_bulletSpeed>
  1818. <i_damage>128</i_damage>
  1819. <ref_bulletType>shoot_e_heavycannon_01</ref_bulletType>
  1820. <snd_shotSound>tank_shot_02</snd_shotSound>
  1821. </Turret>
  1822. </weapons>
  1823. </Enemy>
  1824. <Enemy class="EnemyData">
  1825. <s_name>smk_green_tutorial</s_name>
  1826. <img_view>tank_med_smk_01</img_view>
  1827. <ip2_frames x="1" y="2"/>
  1828. <img_shadow>tank_med_smk_shadow</img_shadow>
  1829. <ip2_shadowOffset x="5" y="5"/>
  1830. <i_spawnPower>25</i_spawnPower>
  1831. <i_hp>100</i_hp>
  1832. <i_armor>8</i_armor>
  1833. <i_speed>30</i_speed>
  1834. <i_turnSpeed>50</i_turnSpeed>
  1835. <i_acceleration>40</i_acceleration>
  1836. <ref_explosion>explosion_big_01</ref_explosion>
  1837. <b_forcePlayAnim>false</b_forcePlayAnim>
  1838. <s_aiController>MedStopAim</s_aiController>
  1839. <s_traceType>Tank</s_traceType>
  1840. <s_resistance>None</s_resistance>
  1841. <s_layer>Land</s_layer>
  1842. <weapons class="[WeaponData]">
  1843. <Turret class="WeaponData">
  1844. <img_view>minigun_cl_01</img_view>
  1845. <ip2_frames x="1" y="1"/>
  1846. <img_shadow/>
  1847. <ip2_placePoint x="47" y="44"/>
  1848. <ip2_pivotPoint x="33" y="25"/>
  1849. <ip2_shootPoint x="105" y="25"/>
  1850. <i_turnSpeed>20</i_turnSpeed>
  1851. <i_fireRate>5</i_fireRate>
  1852. <i_bulletSpeed>220</i_bulletSpeed>
  1853. <i_damage>10</i_damage>
  1854. <ref_bulletType>shoot_e_minigun_01</ref_bulletType>
  1855. <snd_shotSound>tank_shot_02</snd_shotSound>
  1856. </Turret>
  1857. </weapons>
  1858. </Enemy>
  1859. <Enemy class="EnemyData">
  1860. <s_name>smk_green</s_name>
  1861. <img_view>tank_med_smk_01</img_view>
  1862. <ip2_frames x="1" y="2"/>
  1863. <img_shadow>tank_med_smk_shadow</img_shadow>
  1864. <ip2_shadowOffset x="5" y="5"/>
  1865. <i_spawnPower>25</i_spawnPower>
  1866. <i_hp>100</i_hp>
  1867. <i_armor>8</i_armor>
  1868. <i_speed>30</i_speed>
  1869. <i_turnSpeed>50</i_turnSpeed>
  1870. <i_acceleration>40</i_acceleration>
  1871. <ref_explosion>explosion_big_01</ref_explosion>
  1872. <b_forcePlayAnim>false</b_forcePlayAnim>
  1873. <s_aiController>MedStopAim</s_aiController>
  1874. <s_traceType>Tank</s_traceType>
  1875. <s_resistance>None</s_resistance>
  1876. <s_layer>Land</s_layer>
  1877. <weapons class="[WeaponData]">
  1878. <Turret class="WeaponData">
  1879. <img_view>minigun_cl_01</img_view>
  1880. <ip2_frames x="1" y="1"/>
  1881. <img_shadow/>
  1882. <ip2_placePoint x="32" y="18"/>
  1883. <ip2_pivotPoint x="33" y="25"/>
  1884. <ip2_shootPoint x="105" y="25"/>
  1885. <i_turnSpeed>20</i_turnSpeed>
  1886. <i_fireRate>5</i_fireRate>
  1887. <i_bulletSpeed>220</i_bulletSpeed>
  1888. <i_damage>30</i_damage>
  1889. <ref_bulletType>shoot_e_minigun_01</ref_bulletType>
  1890. <snd_shotSound>tank_shot_02</snd_shotSound>
  1891. </Turret>
  1892. <Turret class="WeaponData">
  1893. <img_view>cannon_big_01</img_view>
  1894. <ip2_frames x="1" y="1"/>
  1895. <img_shadow/>
  1896. <ip2_placePoint x="32" y="47"/>
  1897. <ip2_pivotPoint x="33" y="25"/>
  1898. <ip2_shootPoint x="105" y="25"/>
  1899. <i_turnSpeed>20</i_turnSpeed>
  1900. <i_fireRate>100</i_fireRate>
  1901. <i_bulletSpeed>220</i_bulletSpeed>
  1902. <i_damage>1</i_damage>
  1903. <ref_bulletType>shoot_e_cannon_01</ref_bulletType>
  1904. <snd_shotSound>tank_shot_02</snd_shotSound>
  1905. </Turret>
  1906. </weapons>
  1907. </Enemy>
  1908. <Enemy class="EnemyData">
  1909. <s_name>smk_blue</s_name>
  1910. <img_view>tank_med_smk_02</img_view>
  1911. <ip2_frames x="1" y="2"/>
  1912. <img_shadow>tank_med_smk_shadow</img_shadow>
  1913. <ip2_shadowOffset x="5" y="5"/>
  1914. <i_spawnPower>50</i_spawnPower>
  1915. <i_hp>200</i_hp>
  1916. <i_armor>16</i_armor>
  1917. <i_speed>35</i_speed>
  1918. <i_turnSpeed>50</i_turnSpeed>
  1919. <i_acceleration>40</i_acceleration>
  1920. <ref_explosion>explosion_big_01</ref_explosion>
  1921. <b_forcePlayAnim>false</b_forcePlayAnim>
  1922. <s_aiController>MedStopAim</s_aiController>
  1923. <s_traceType>Tank</s_traceType>
  1924. <s_resistance>None</s_resistance>
  1925. <s_layer>Land</s_layer>
  1926. <weapons class="[WeaponData]">
  1927. <Turret class="WeaponData">
  1928. <img_view>minigun_cl_02</img_view>
  1929. <ip2_frames x="1" y="1"/>
  1930. <img_shadow/>
  1931. <ip2_placePoint x="32" y="18"/>
  1932. <ip2_pivotPoint x="33" y="25"/>
  1933. <ip2_shootPoint x="105" y="25"/>
  1934. <i_turnSpeed>20</i_turnSpeed>
  1935. <i_fireRate>5</i_fireRate>
  1936. <i_bulletSpeed>220</i_bulletSpeed>
  1937. <i_damage>60</i_damage>
  1938. <ref_bulletType>shoot_e_minigun_01</ref_bulletType>
  1939. <snd_shotSound>tank_shot_02</snd_shotSound>
  1940. </Turret>
  1941. <Turret class="WeaponData">
  1942. <img_view>cannon_big_02</img_view>
  1943. <ip2_frames x="1" y="1"/>
  1944. <img_shadow/>
  1945. <ip2_placePoint x="32" y="47"/>
  1946. <ip2_pivotPoint x="33" y="25"/>
  1947. <ip2_shootPoint x="105" y="25"/>
  1948. <i_turnSpeed>20</i_turnSpeed>
  1949. <i_fireRate>100</i_fireRate>
  1950. <i_bulletSpeed>220</i_bulletSpeed>
  1951. <i_damage>2</i_damage>
  1952. <ref_bulletType>shoot_e_cannon_01</ref_bulletType>
  1953. <snd_shotSound>tank_shot_02</snd_shotSound>
  1954. </Turret>
  1955. </weapons>
  1956. </Enemy>
  1957. <Enemy class="EnemyData">
  1958. <s_name>smk_violet</s_name>
  1959. <img_view>tank_med_smk_03</img_view>
  1960. <ip2_frames x="1" y="2"/>
  1961. <img_shadow>tank_med_smk_shadow</img_shadow>
  1962. <ip2_shadowOffset x="5" y="5"/>
  1963. <i_spawnPower>100</i_spawnPower>
  1964. <i_hp>400</i_hp>
  1965. <i_armor>32</i_armor>
  1966. <i_speed>40</i_speed>
  1967. <i_turnSpeed>50</i_turnSpeed>
  1968. <i_acceleration>40</i_acceleration>
  1969. <ref_explosion>explosion_big_01</ref_explosion>
  1970. <b_forcePlayAnim>false</b_forcePlayAnim>
  1971. <s_aiController>MedStopAim</s_aiController>
  1972. <s_traceType>Tank</s_traceType>
  1973. <s_resistance>None</s_resistance>
  1974. <s_layer>Land</s_layer>
  1975. <weapons class="[WeaponData]">
  1976. <Turret class="WeaponData">
  1977. <img_view>minigun_cl_03</img_view>
  1978. <ip2_frames x="1" y="1"/>
  1979. <img_shadow/>
  1980. <ip2_placePoint x="32" y="18"/>
  1981. <ip2_pivotPoint x="33" y="25"/>
  1982. <ip2_shootPoint x="105" y="25"/>
  1983. <i_turnSpeed>20</i_turnSpeed>
  1984. <i_fireRate>5</i_fireRate>
  1985. <i_bulletSpeed>220</i_bulletSpeed>
  1986. <i_damage>120</i_damage>
  1987. <ref_bulletType>shoot_e_minigun_01</ref_bulletType>
  1988. <snd_shotSound>tank_shot_02</snd_shotSound>
  1989. </Turret>
  1990. <Turret class="WeaponData">
  1991. <img_view>cannon_big_03</img_view>
  1992. <ip2_frames x="1" y="1"/>
  1993. <img_shadow/>
  1994. <ip2_placePoint x="32" y="47"/>
  1995. <ip2_pivotPoint x="33" y="25"/>
  1996. <ip2_shootPoint x="105" y="25"/>
  1997. <i_turnSpeed>20</i_turnSpeed>
  1998. <i_fireRate>100</i_fireRate>
  1999. <i_bulletSpeed>220</i_bulletSpeed>
  2000. <i_damage>4</i_damage>
  2001. <ref_bulletType>shoot_e_cannon_01</ref_bulletType>
  2002. <snd_shotSound>tank_shot_02</snd_shotSound>
  2003. </Turret>
  2004. </weapons>
  2005. </Enemy>
  2006. <Enemy class="EnemyData">
  2007. <s_name>smk_orange</s_name>
  2008. <img_view>tank_med_smk_04</img_view>
  2009. <ip2_frames x="1" y="2"/>
  2010. <img_shadow>tank_med_smk_shadow</img_shadow>
  2011. <ip2_shadowOffset x="5" y="5"/>
  2012. <i_spawnPower>200</i_spawnPower>
  2013. <i_hp>800</i_hp>
  2014. <i_armor>64</i_armor>
  2015. <i_speed>45</i_speed>
  2016. <i_turnSpeed>50</i_turnSpeed>
  2017. <i_acceleration>40</i_acceleration>
  2018. <ref_explosion>explosion_big_01</ref_explosion>
  2019. <b_forcePlayAnim>false</b_forcePlayAnim>
  2020. <s_aiController>MedStopAim</s_aiController>
  2021. <s_traceType>Tank</s_traceType>
  2022. <s_resistance>None</s_resistance>
  2023. <s_layer>Land</s_layer>
  2024. <weapons class="[WeaponData]">
  2025. <Turret class="WeaponData">
  2026. <img_view>minigun_cl_04</img_view>
  2027. <ip2_frames x="1" y="1"/>
  2028. <img_shadow/>
  2029. <ip2_placePoint x="32" y="18"/>
  2030. <ip2_pivotPoint x="33" y="25"/>
  2031. <ip2_shootPoint x="105" y="25"/>
  2032. <i_turnSpeed>20</i_turnSpeed>
  2033. <i_fireRate>5</i_fireRate>
  2034. <i_bulletSpeed>220</i_bulletSpeed>
  2035. <i_damage>240</i_damage>
  2036. <ref_bulletType>shoot_e_minigun_01</ref_bulletType>
  2037. <snd_shotSound>tank_shot_02</snd_shotSound>
  2038. </Turret>
  2039. <Turret class="WeaponData">
  2040. <img_view>cannon_big_04</img_view>
  2041. <ip2_frames x="1" y="1"/>
  2042. <img_shadow/>
  2043. <ip2_placePoint x="32" y="47"/>
  2044. <ip2_pivotPoint x="33" y="25"/>
  2045. <ip2_shootPoint x="105" y="25"/>
  2046. <i_turnSpeed>20</i_turnSpeed>
  2047. <i_fireRate>100</i_fireRate>
  2048. <i_bulletSpeed>220</i_bulletSpeed>
  2049. <i_damage>8</i_damage>
  2050. <ref_bulletType>shoot_e_cannon_01</ref_bulletType>
  2051. <snd_shotSound>tank_shot_02</snd_shotSound>
  2052. </Turret>
  2053. </weapons>
  2054. </Enemy>
  2055. <Enemy class="EnemyData">
  2056. <s_name>smk_white</s_name>
  2057. <img_view>tank_med_smk_05</img_view>
  2058. <ip2_frames x="1" y="2"/>
  2059. <img_shadow>tank_med_smk_shadow</img_shadow>
  2060. <ip2_shadowOffset x="5" y="5"/>
  2061. <i_spawnPower>400</i_spawnPower>
  2062. <i_hp>1600</i_hp>
  2063. <i_armor>128</i_armor>
  2064. <i_speed>50</i_speed>
  2065. <i_turnSpeed>50</i_turnSpeed>
  2066. <i_acceleration>40</i_acceleration>
  2067. <ref_explosion>explosion_big_01</ref_explosion>
  2068. <b_forcePlayAnim>false</b_forcePlayAnim>
  2069. <s_aiController>MedStopAim</s_aiController>
  2070. <s_traceType>Tank</s_traceType>
  2071. <s_resistance>None</s_resistance>
  2072. <s_layer>Land</s_layer>
  2073. <weapons class="[WeaponData]">
  2074. <Turret class="WeaponData">
  2075. <img_view>minigun_cl_05</img_view>
  2076. <ip2_frames x="1" y="1"/>
  2077. <img_shadow/>
  2078. <ip2_placePoint x="32" y="18"/>
  2079. <ip2_pivotPoint x="33" y="25"/>
  2080. <ip2_shootPoint x="105" y="25"/>
  2081. <i_turnSpeed>20</i_turnSpeed>
  2082. <i_fireRate>5</i_fireRate>
  2083. <i_bulletSpeed>220</i_bulletSpeed>
  2084. <i_damage>240</i_damage>
  2085. <ref_bulletType>shoot_e_minigun_01</ref_bulletType>
  2086. <snd_shotSound>tank_shot_02</snd_shotSound>
  2087. </Turret>
  2088. <Turret class="WeaponData">
  2089. <img_view>cannon_big_05</img_view>
  2090. <ip2_frames x="1" y="1"/>
  2091. <img_shadow/>
  2092. <ip2_placePoint x="32" y="47"/>
  2093. <ip2_pivotPoint x="33" y="25"/>
  2094. <ip2_shootPoint x="105" y="25"/>
  2095. <i_turnSpeed>20</i_turnSpeed>
  2096. <i_fireRate>100</i_fireRate>
  2097. <i_bulletSpeed>220</i_bulletSpeed>
  2098. <i_damage>8</i_damage>
  2099. <ref_bulletType>shoot_e_cannon_01</ref_bulletType>
  2100. <snd_shotSound>tank_shot_02</snd_shotSound>
  2101. </Turret>
  2102. </weapons>
  2103. </Enemy>
  2104. <Enemy class="EnemyData">
  2105. <s_name>mammoth_green</s_name>
  2106. <img_view>tank_med_mammoth_01</img_view>
  2107. <ip2_frames x="1" y="2"/>
  2108. <img_shadow>tank_med_mammoth_shadow</img_shadow>
  2109. <ip2_shadowOffset x="7" y="7"/>
  2110. <i_spawnPower>40</i_spawnPower>
  2111. <i_hp>400</i_hp>
  2112. <i_armor>10</i_armor>
  2113. <i_speed>35</i_speed>
  2114. <i_turnSpeed>50</i_turnSpeed>
  2115. <i_acceleration>40</i_acceleration>
  2116. <ref_explosion>explosion_big_02</ref_explosion>
  2117. <b_forcePlayAnim>false</b_forcePlayAnim>
  2118. <s_aiController>MedMoveAndFire</s_aiController>
  2119. <s_traceType>Tank</s_traceType>
  2120. <s_resistance>None</s_resistance>
  2121. <s_layer>Land</s_layer>
  2122. <weapons class="[WeaponData]">
  2123. <Turret class="WeaponData">
  2124. <img_view>heavycannon_big_01</img_view>
  2125. <ip2_frames x="1" y="1"/>
  2126. <img_shadow/>
  2127. <ip2_placePoint x="55" y="33"/>
  2128. <ip2_pivotPoint x="33" y="25"/>
  2129. <ip2_shootPoint x="105" y="25"/>
  2130. <i_turnSpeed>20</i_turnSpeed>
  2131. <i_fireRate>20</i_fireRate>
  2132. <i_bulletSpeed>250</i_bulletSpeed>
  2133. <i_damage>10</i_damage>
  2134. <ref_bulletType>shoot_e_heavycannon_01</ref_bulletType>
  2135. <snd_shotSound>tank_shot_02</snd_shotSound>
  2136. </Turret>
  2137. <Turret class="WeaponData">
  2138. <img_view>heavycannon_big_01</img_view>
  2139. <ip2_frames x="1" y="1"/>
  2140. <img_shadow/>
  2141. <ip2_placePoint x="55" y="65"/>
  2142. <ip2_pivotPoint x="33" y="25"/>
  2143. <ip2_shootPoint x="105" y="25"/>
  2144. <i_turnSpeed>20</i_turnSpeed>
  2145. <i_fireRate>20</i_fireRate>
  2146. <i_bulletSpeed>250</i_bulletSpeed>
  2147. <i_damage>10</i_damage>
  2148. <ref_bulletType>shoot_e_heavycannon_01</ref_bulletType>
  2149. <snd_shotSound>tank_shot_02</snd_shotSound>
  2150. </Turret>
  2151. </weapons>
  2152. </Enemy>
  2153. <Enemy class="EnemyData">
  2154. <s_name>mammoth_blue</s_name>
  2155. <img_view>tank_med_mammoth_02</img_view>
  2156. <ip2_frames x="1" y="2"/>
  2157. <img_shadow>tank_med_mammoth_shadow</img_shadow>
  2158. <ip2_shadowOffset x="7" y="7"/>
  2159. <i_spawnPower>80</i_spawnPower>
  2160. <i_hp>800</i_hp>
  2161. <i_armor>20</i_armor>
  2162. <i_speed>35</i_speed>
  2163. <i_turnSpeed>50</i_turnSpeed>
  2164. <i_acceleration>40</i_acceleration>
  2165. <ref_explosion>explosion_big_02</ref_explosion>
  2166. <b_forcePlayAnim>false</b_forcePlayAnim>
  2167. <s_aiController>MedMoveAndFire</s_aiController>
  2168. <s_traceType>Tank</s_traceType>
  2169. <s_resistance>None</s_resistance>
  2170. <s_layer>Land</s_layer>
  2171. <weapons class="[WeaponData]">
  2172. <Turret class="WeaponData">
  2173. <img_view>heavycannon_big_02</img_view>
  2174. <ip2_frames x="1" y="1"/>
  2175. <img_shadow/>
  2176. <ip2_placePoint x="55" y="33"/>
  2177. <ip2_pivotPoint x="33" y="25"/>
  2178. <ip2_shootPoint x="105" y="25"/>
  2179. <i_turnSpeed>20</i_turnSpeed>
  2180. <i_fireRate>20</i_fireRate>
  2181. <i_bulletSpeed>250</i_bulletSpeed>
  2182. <i_damage>20</i_damage>
  2183. <ref_bulletType>shoot_e_heavycannon_01</ref_bulletType>
  2184. <snd_shotSound>tank_shot_02</snd_shotSound>
  2185. </Turret>
  2186. <Turret class="WeaponData">
  2187. <img_view>heavycannon_big_02</img_view>
  2188. <ip2_frames x="1" y="1"/>
  2189. <img_shadow/>
  2190. <ip2_placePoint x="55" y="65"/>
  2191. <ip2_pivotPoint x="33" y="25"/>
  2192. <ip2_shootPoint x="105" y="25"/>
  2193. <i_turnSpeed>20</i_turnSpeed>
  2194. <i_fireRate>20</i_fireRate>
  2195. <i_bulletSpeed>250</i_bulletSpeed>
  2196. <i_damage>20</i_damage>
  2197. <ref_bulletType>shoot_e_heavycannon_01</ref_bulletType>
  2198. <snd_shotSound>tank_shot_02</snd_shotSound>
  2199. </Turret>
  2200. </weapons>
  2201. </Enemy>
  2202. <Enemy class="EnemyData">
  2203. <s_name>mammoth_violet</s_name>
  2204. <img_view>tank_med_mammoth_03</img_view>
  2205. <ip2_frames x="1" y="2"/>
  2206. <img_shadow>tank_med_mammoth_shadow</img_shadow>
  2207. <ip2_shadowOffset x="7" y="7"/>
  2208. <i_spawnPower>160</i_spawnPower>
  2209. <i_hp>1200</i_hp>
  2210. <i_armor>40</i_armor>
  2211. <i_speed>35</i_speed>
  2212. <i_turnSpeed>50</i_turnSpeed>
  2213. <i_acceleration>40</i_acceleration>
  2214. <ref_explosion>explosion_big_02</ref_explosion>
  2215. <b_forcePlayAnim>false</b_forcePlayAnim>
  2216. <s_aiController>MedMoveAndFire</s_aiController>
  2217. <s_traceType>Tank</s_traceType>
  2218. <s_resistance>None</s_resistance>
  2219. <s_layer>Land</s_layer>
  2220. <weapons class="[WeaponData]">
  2221. <Turret class="WeaponData">
  2222. <img_view>heavycannon_big_03</img_view>
  2223. <ip2_frames x="1" y="1"/>
  2224. <img_shadow/>
  2225. <ip2_placePoint x="55" y="33"/>
  2226. <ip2_pivotPoint x="33" y="25"/>
  2227. <ip2_shootPoint x="105" y="25"/>
  2228. <i_turnSpeed>20</i_turnSpeed>
  2229. <i_fireRate>20</i_fireRate>
  2230. <i_bulletSpeed>250</i_bulletSpeed>
  2231. <i_damage>40</i_damage>
  2232. <ref_bulletType>shoot_e_heavycannon_01</ref_bulletType>
  2233. <snd_shotSound>tank_shot_02</snd_shotSound>
  2234. </Turret>
  2235. <Turret class="WeaponData">
  2236. <img_view>heavycannon_big_03</img_view>
  2237. <ip2_frames x="1" y="1"/>
  2238. <img_shadow/>
  2239. <ip2_placePoint x="55" y="65"/>
  2240. <ip2_pivotPoint x="33" y="25"/>
  2241. <ip2_shootPoint x="105" y="25"/>
  2242. <i_turnSpeed>20</i_turnSpeed>
  2243. <i_fireRate>20</i_fireRate>
  2244. <i_bulletSpeed>250</i_bulletSpeed>
  2245. <i_damage>40</i_damage>
  2246. <ref_bulletType>shoot_e_heavycannon_01</ref_bulletType>
  2247. <snd_shotSound>tank_shot_02</snd_shotSound>
  2248. </Turret>
  2249. </weapons>
  2250. </Enemy>
  2251. <Enemy class="EnemyData">
  2252. <s_name>mammoth_orange</s_name>
  2253. <img_view>tank_med_mammoth_04</img_view>
  2254. <ip2_frames x="1" y="2"/>
  2255. <img_shadow>tank_med_mammoth_shadow</img_shadow>
  2256. <ip2_shadowOffset x="7" y="7"/>
  2257. <i_spawnPower>320</i_spawnPower>
  2258. <i_hp>2400</i_hp>
  2259. <i_armor>80</i_armor>
  2260. <i_speed>35</i_speed>
  2261. <i_turnSpeed>50</i_turnSpeed>
  2262. <i_acceleration>40</i_acceleration>
  2263. <ref_explosion>explosion_big_02</ref_explosion>
  2264. <b_forcePlayAnim>false</b_forcePlayAnim>
  2265. <s_aiController>MedMoveAndFire</s_aiController>
  2266. <s_traceType>Tank</s_traceType>
  2267. <s_resistance>None</s_resistance>
  2268. <s_layer>Land</s_layer>
  2269. <weapons class="[WeaponData]">
  2270. <Turret class="WeaponData">
  2271. <img_view>heavycannon_big_04</img_view>
  2272. <ip2_frames x="1" y="1"/>
  2273. <img_shadow/>
  2274. <ip2_placePoint x="55" y="33"/>
  2275. <ip2_pivotPoint x="33" y="25"/>
  2276. <ip2_shootPoint x="105" y="25"/>
  2277. <i_turnSpeed>20</i_turnSpeed>
  2278. <i_fireRate>20</i_fireRate>
  2279. <i_bulletSpeed>250</i_bulletSpeed>
  2280. <i_damage>80</i_damage>
  2281. <ref_bulletType>shoot_e_heavycannon_01</ref_bulletType>
  2282. <snd_shotSound>tank_shot_02</snd_shotSound>
  2283. </Turret>
  2284. <Turret class="WeaponData">
  2285. <img_view>heavycannon_big_04</img_view>
  2286. <ip2_frames x="1" y="1"/>
  2287. <img_shadow/>
  2288. <ip2_placePoint x="55" y="65"/>
  2289. <ip2_pivotPoint x="33" y="25"/>
  2290. <ip2_shootPoint x="105" y="25"/>
  2291. <i_turnSpeed>20</i_turnSpeed>
  2292. <i_fireRate>20</i_fireRate>
  2293. <i_bulletSpeed>250</i_bulletSpeed>
  2294. <i_damage>80</i_damage>
  2295. <ref_bulletType>shoot_e_heavycannon_01</ref_bulletType>
  2296. <snd_shotSound>tank_shot_02</snd_shotSound>
  2297. </Turret>
  2298. </weapons>
  2299. </Enemy>
  2300. <Enemy class="EnemyData">
  2301. <s_name>mammoth_white</s_name>
  2302. <img_view>tank_med_mammoth_05</img_view>
  2303. <ip2_frames x="1" y="2"/>
  2304. <img_shadow>tank_med_mammoth_shadow</img_shadow>
  2305. <ip2_shadowOffset x="7" y="7"/>
  2306. <i_spawnPower>640</i_spawnPower>
  2307. <i_hp>4800</i_hp>
  2308. <i_armor>160</i_armor>
  2309. <i_speed>35</i_speed>
  2310. <i_turnSpeed>50</i_turnSpeed>
  2311. <i_acceleration>40</i_acceleration>
  2312. <ref_explosion>explosion_big_02</ref_explosion>
  2313. <b_forcePlayAnim>false</b_forcePlayAnim>
  2314. <s_aiController>MedMoveAndFire</s_aiController>
  2315. <s_traceType>Tank</s_traceType>
  2316. <s_resistance>None</s_resistance>
  2317. <s_layer>Land</s_layer>
  2318. <weapons class="[WeaponData]">
  2319. <Turret class="WeaponData">
  2320. <img_view>heavycannon_big_05</img_view>
  2321. <ip2_frames x="1" y="1"/>
  2322. <img_shadow/>
  2323. <ip2_placePoint x="55" y="33"/>
  2324. <ip2_pivotPoint x="33" y="25"/>
  2325. <ip2_shootPoint x="105" y="25"/>
  2326. <i_turnSpeed>20</i_turnSpeed>
  2327. <i_fireRate>20</i_fireRate>
  2328. <i_bulletSpeed>250</i_bulletSpeed>
  2329. <i_damage>80</i_damage>
  2330. <ref_bulletType>shoot_e_heavycannon_01</ref_bulletType>
  2331. <snd_shotSound>tank_shot_02</snd_shotSound>
  2332. </Turret>
  2333. <Turret class="WeaponData">
  2334. <img_view>heavycannon_big_05</img_view>
  2335. <ip2_frames x="1" y="1"/>
  2336. <img_shadow/>
  2337. <ip2_placePoint x="55" y="65"/>
  2338. <ip2_pivotPoint x="33" y="25"/>
  2339. <ip2_shootPoint x="105" y="25"/>
  2340. <i_turnSpeed>20</i_turnSpeed>
  2341. <i_fireRate>20</i_fireRate>
  2342. <i_bulletSpeed>250</i_bulletSpeed>
  2343. <i_damage>80</i_damage>
  2344. <ref_bulletType>shoot_e_heavycannon_01</ref_bulletType>
  2345. <snd_shotSound>tank_shot_02</snd_shotSound>
  2346. </Turret>
  2347. </weapons>
  2348. </Enemy>
  2349. <Enemy class="EnemyData">
  2350. <s_name>boss_spider_red</s_name>
  2351. <img_view>tank_boss_spider_01</img_view>
  2352. <ip2_frames x="1" y="2"/>
  2353. <img_shadow>tank_boss_spider_shadow</img_shadow>
  2354. <ip2_shadowOffset x="10" y="10"/>
  2355. <i_spawnPower>150</i_spawnPower>
  2356. <i_hp>1500</i_hp>
  2357. <i_armor>50</i_armor>
  2358. <i_speed>50</i_speed>
  2359. <i_turnSpeed>100</i_turnSpeed>
  2360. <i_acceleration>50</i_acceleration>
  2361. <ref_explosion>explosion_big_02</ref_explosion>
  2362. <b_forcePlayAnim>false</b_forcePlayAnim>
  2363. <s_aiController>MedRetreatFire</s_aiController>
  2364. <s_traceType>Tank</s_traceType>
  2365. <s_resistance>EMP</s_resistance>
  2366. <s_layer>Land</s_layer>
  2367. <weapons class="[WeaponData]">
  2368. <Turret class="WeaponData">
  2369. <img_view>boss_rocket_launcher_01</img_view>
  2370. <ip2_frames x="1" y="1"/>
  2371. <img_shadow/>
  2372. <ip2_placePoint x="77" y="67"/>
  2373. <ip2_pivotPoint x="33" y="25"/>
  2374. <ip2_shootPoint x="105" y="25"/>
  2375. <i_turnSpeed>30</i_turnSpeed>
  2376. <i_fireRate>50</i_fireRate>
  2377. <i_bulletSpeed>130</i_bulletSpeed>
  2378. <i_damage>30</i_damage>
  2379. <ref_bulletType>shoot_e_rocket_launcher_01</ref_bulletType>
  2380. <snd_shotSound>tank_shot_02</snd_shotSound>
  2381. </Turret>
  2382. </weapons>
  2383. </Enemy>
  2384. <Enemy class="EnemyData">
  2385. <s_name>boss_spider_black</s_name>
  2386. <img_view>tank_boss_spider_02</img_view>
  2387. <ip2_frames x="1" y="2"/>
  2388. <img_shadow>tank_boss_spider_shadow</img_shadow>
  2389. <ip2_shadowOffset x="10" y="10"/>
  2390. <i_spawnPower>500</i_spawnPower>
  2391. <i_hp>3000</i_hp>
  2392. <i_armor>100</i_armor>
  2393. <i_speed>50</i_speed>
  2394. <i_turnSpeed>100</i_turnSpeed>
  2395. <i_acceleration>50</i_acceleration>
  2396. <ref_explosion>explosion_big_02</ref_explosion>
  2397. <b_forcePlayAnim>false</b_forcePlayAnim>
  2398. <s_aiController>MedRetreatFire</s_aiController>
  2399. <s_traceType>Tank</s_traceType>
  2400. <s_resistance>EMP</s_resistance>
  2401. <s_layer>Land</s_layer>
  2402. <weapons class="[WeaponData]">
  2403. <Turret class="WeaponData">
  2404. <img_view>boss_rocket_launcher_02</img_view>
  2405. <ip2_frames x="1" y="1"/>
  2406. <img_shadow/>
  2407. <ip2_placePoint x="66" y="68"/>
  2408. <ip2_pivotPoint x="33" y="25"/>
  2409. <ip2_shootPoint x="105" y="25"/>
  2410. <i_turnSpeed>30</i_turnSpeed>
  2411. <i_fireRate>100</i_fireRate>
  2412. <i_bulletSpeed>120</i_bulletSpeed>
  2413. <i_damage>50</i_damage>
  2414. <ref_bulletType>shoot_e_rocket_launcher_01</ref_bulletType>
  2415. <snd_shotSound>tank_shot_02</snd_shotSound>
  2416. </Turret>
  2417. </weapons>
  2418. </Enemy>
  2419. <Enemy class="EnemyData">
  2420. <s_name>boss_triangle_red</s_name>
  2421. <img_view>tank_boss_triangle_01</img_view>
  2422. <ip2_frames x="1" y="2"/>
  2423. <img_shadow>tank_boss_triangle_shadow</img_shadow>
  2424. <ip2_shadowOffset x="10" y="10"/>
  2425. <i_spawnPower>200</i_spawnPower>
  2426. <i_hp>1500</i_hp>
  2427. <i_armor>50</i_armor>
  2428. <i_speed>120</i_speed>
  2429. <i_turnSpeed>200</i_turnSpeed>
  2430. <i_acceleration>120</i_acceleration>
  2431. <ref_explosion>explosion_big_02</ref_explosion>
  2432. <b_forcePlayAnim>false</b_forcePlayAnim>
  2433. <s_aiController>MedRetreatFire</s_aiController>
  2434. <s_traceType>Tank</s_traceType>
  2435. <s_resistance>EMP</s_resistance>
  2436. <s_layer>Land</s_layer>
  2437. <weapons class="[WeaponData]">
  2438. <Turret class="WeaponData">
  2439. <img_view>boss_missile_launcher_01</img_view>
  2440. <ip2_frames x="1" y="1"/>
  2441. <img_shadow/>
  2442. <ip2_placePoint x="75" y="47"/>
  2443. <ip2_pivotPoint x="33" y="25"/>
  2444. <ip2_shootPoint x="105" y="25"/>
  2445. <i_turnSpeed>50</i_turnSpeed>
  2446. <i_fireRate>50</i_fireRate>
  2447. <i_bulletSpeed>200</i_bulletSpeed>
  2448. <i_damage>20</i_damage>
  2449. <ref_bulletType>shoot_e_missile_launcher_01</ref_bulletType>
  2450. <snd_shotSound>tank_shot_02</snd_shotSound>
  2451. </Turret>
  2452. <Turret class="WeaponData">
  2453. <img_view>boss_missile_launcher_01</img_view>
  2454. <ip2_frames x="1" y="1"/>
  2455. <img_shadow/>
  2456. <ip2_placePoint x="75" y="87"/>
  2457. <ip2_pivotPoint x="33" y="25"/>
  2458. <ip2_shootPoint x="105" y="25"/>
  2459. <i_turnSpeed>50</i_turnSpeed>
  2460. <i_fireRate>50</i_fireRate>
  2461. <i_bulletSpeed>200</i_bulletSpeed>
  2462. <i_damage>20</i_damage>
  2463. <ref_bulletType>shoot_e_missile_launcher_01</ref_bulletType>
  2464. <snd_shotSound>tank_shot_02</snd_shotSound>
  2465. </Turret>
  2466. </weapons>
  2467. </Enemy>
  2468. <Enemy class="EnemyData">
  2469. <s_name>boss_triangle_black</s_name>
  2470. <img_view>tank_boss_triangle_02</img_view>
  2471. <ip2_frames x="1" y="2"/>
  2472. <img_shadow>tank_boss_triangle_shadow</img_shadow>
  2473. <ip2_shadowOffset x="10" y="10"/>
  2474. <i_spawnPower>600</i_spawnPower>
  2475. <i_hp>4000</i_hp>
  2476. <i_armor>100</i_armor>
  2477. <i_speed>120</i_speed>
  2478. <i_turnSpeed>200</i_turnSpeed>
  2479. <i_acceleration>120</i_acceleration>
  2480. <ref_explosion>explosion_big_02</ref_explosion>
  2481. <b_forcePlayAnim>false</b_forcePlayAnim>
  2482. <s_aiController>MedRetreatFire</s_aiController>
  2483. <s_traceType>Tank</s_traceType>
  2484. <s_resistance>EMP</s_resistance>
  2485. <s_layer>Land</s_layer>
  2486. <weapons class="[WeaponData]">
  2487. <Turret class="WeaponData">
  2488. <img_view>boss_missile_launcher_02</img_view>
  2489. <ip2_frames x="1" y="1"/>
  2490. <img_shadow/>
  2491. <ip2_placePoint x="75" y="47"/>
  2492. <ip2_pivotPoint x="33" y="25"/>
  2493. <ip2_shootPoint x="105" y="25"/>
  2494. <i_turnSpeed>50</i_turnSpeed>
  2495. <i_fireRate>50</i_fireRate>
  2496. <i_bulletSpeed>200</i_bulletSpeed>
  2497. <i_damage>60</i_damage>
  2498. <ref_bulletType>shoot_e_missile_launcher_01</ref_bulletType>
  2499. <snd_shotSound>tank_shot_02</snd_shotSound>
  2500. </Turret>
  2501. <Turret class="WeaponData">
  2502. <img_view>boss_missile_launcher_02</img_view>
  2503. <ip2_frames x="1" y="1"/>
  2504. <img_shadow/>
  2505. <ip2_placePoint x="75" y="87"/>
  2506. <ip2_pivotPoint x="33" y="25"/>
  2507. <ip2_shootPoint x="105" y="25"/>
  2508. <i_turnSpeed>50</i_turnSpeed>
  2509. <i_fireRate>50</i_fireRate>
  2510. <i_bulletSpeed>200</i_bulletSpeed>
  2511. <i_damage>60</i_damage>
  2512. <ref_bulletType>shoot_e_missile_launcher_01</ref_bulletType>
  2513. <snd_shotSound>tank_shot_02</snd_shotSound>
  2514. </Turret>
  2515. </weapons>
  2516. </Enemy>
  2517. <Enemy class="EnemyData">
  2518. <s_name>boss_harvester_red</s_name>
  2519. <img_view>tank_boss_harverster_01</img_view>
  2520. <ip2_frames x="1" y="4"/>
  2521. <img_shadow>tank_boss_harverster_shadow</img_shadow>
  2522. <ip2_shadowOffset x="10" y="10"/>
  2523. <i_spawnPower>300</i_spawnPower>
  2524. <i_hp>2000</i_hp>
  2525. <i_armor>60</i_armor>
  2526. <i_speed>120</i_speed>
  2527. <i_turnSpeed>200</i_turnSpeed>
  2528. <i_acceleration>120</i_acceleration>
  2529. <ref_explosion>explosion_big_02</ref_explosion>
  2530. <b_forcePlayAnim>false</b_forcePlayAnim>
  2531. <s_aiController>MedRetreatFire</s_aiController>
  2532. <s_traceType>Tank</s_traceType>
  2533. <s_resistance>EMP</s_resistance>
  2534. <s_layer>Land</s_layer>
  2535. <weapons class="[WeaponData]">
  2536. <Turret class="WeaponData">
  2537. <img_view>boss_plasmagun_01</img_view>
  2538. <ip2_frames x="1" y="1"/>
  2539. <img_shadow/>
  2540. <ip2_placePoint x="79" y="68"/>
  2541. <ip2_pivotPoint x="33" y="25"/>
  2542. <ip2_shootPoint x="105" y="25"/>
  2543. <i_turnSpeed>50</i_turnSpeed>
  2544. <i_fireRate>30</i_fireRate>
  2545. <i_bulletSpeed>200</i_bulletSpeed>
  2546. <i_damage>100</i_damage>
  2547. <ref_bulletType>shoot_e_plasmagun</ref_bulletType>
  2548. <snd_shotSound>tank_shot_02</snd_shotSound>
  2549. </Turret>
  2550. </weapons>
  2551. </Enemy>
  2552. <Enemy class="EnemyData">
  2553. <s_name>boss_harvester_black</s_name>
  2554. <img_view>tank_boss_harverster_02</img_view>
  2555. <ip2_frames x="1" y="4"/>
  2556. <img_shadow>tank_boss_harverster_shadow</img_shadow>
  2557. <ip2_shadowOffset x="10" y="10"/>
  2558. <i_spawnPower>800</i_spawnPower>
  2559. <i_hp>5000</i_hp>
  2560. <i_armor>120</i_armor>
  2561. <i_speed>120</i_speed>
  2562. <i_turnSpeed>200</i_turnSpeed>
  2563. <i_acceleration>120</i_acceleration>
  2564. <ref_explosion>explosion_big_02</ref_explosion>
  2565. <b_forcePlayAnim>false</b_forcePlayAnim>
  2566. <s_aiController>MedRetreatFire</s_aiController>
  2567. <s_traceType>Tank</s_traceType>
  2568. <s_resistance>EMP</s_resistance>
  2569. <s_layer>Land</s_layer>
  2570. <weapons class="[WeaponData]">
  2571. <Turret class="WeaponData">
  2572. <img_view>boss_plasmagun_02</img_view>
  2573. <ip2_frames x="1" y="1"/>
  2574. <img_shadow/>
  2575. <ip2_placePoint x="79" y="68"/>
  2576. <ip2_pivotPoint x="33" y="25"/>
  2577. <ip2_shootPoint x="105" y="25"/>
  2578. <i_turnSpeed>50</i_turnSpeed>
  2579. <i_fireRate>40</i_fireRate>
  2580. <i_bulletSpeed>200</i_bulletSpeed>
  2581. <i_damage>200</i_damage>
  2582. <ref_bulletType>shoot_e_plasmagun</ref_bulletType>
  2583. <snd_shotSound>tank_shot_02</snd_shotSound>
  2584. </Turret>
  2585. </weapons>
  2586. </Enemy>
  2587. </Enemies>
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