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- <?xml version="1.0" encoding="UTF-8"?>
- <!-- edited with XMLSpy v2005 sp1 U (http://www.xmlspy.com) by any (Ru-Board) -->
- <Enemies class="[EnemyData]" namespace="com.inoco.baseDefender.gameData" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="..\xsd\Enemies.xsd">
- <Enemy class="EnemyData">
- <s_name>jeep_green</s_name>
- <img_view>jeep_cl_01</img_view>
- <ip2_frames x="1" y="2"/>
- <img_shadow>jeep_cl_shadow</img_shadow>
- <ip2_shadowOffset x="5" y="5"/>
- <i_spawnPower>10</i_spawnPower>
- <i_hp>15</i_hp>
- <i_armor>0</i_armor>
- <i_speed>100</i_speed>
- <i_turnSpeed>220</i_turnSpeed>
- <i_acceleration>120</i_acceleration>
- <ref_explosion>explosion_small_01</ref_explosion>
- <b_forcePlayAnim>false</b_forcePlayAnim>
- <s_aiController>CloseNoAim</s_aiController>
- <s_traceType>Jeep</s_traceType>
- <s_resistance>None</s_resistance>
- <s_layer>Land</s_layer>
- <weapons class="[WeaponData]">
- <Turret class="WeaponData">
- <img_view>machingun_cl_01</img_view>
- <ip2_frames x="1" y="1"/>
- <img_shadow/>
- <ip2_placePoint x="20" y="27"/>
- <ip2_pivotPoint x="18" y="16"/>
- <ip2_shootPoint x="50" y="15"/>
- <i_turnSpeed>90</i_turnSpeed>
- <i_fireRate>100</i_fireRate>
- <i_bulletSpeed>250</i_bulletSpeed>
- <i_damage>1</i_damage>
- <ref_bulletType>shoot_e_machingun_01</ref_bulletType>
- <snd_shotSound>tank_shot_01</snd_shotSound>
- </Turret>
- </weapons>
- </Enemy>
- <Enemy class="EnemyData">
- <s_name>jeep_blue</s_name>
- <img_view>jeep_cl_02</img_view>
- <ip2_frames x="1" y="2"/>
- <img_shadow>jeep_cl_shadow</img_shadow>
- <ip2_shadowOffset x="5" y="5"/>
- <i_spawnPower>20</i_spawnPower>
- <i_hp>30</i_hp>
- <i_armor>10</i_armor>
- <i_speed>100</i_speed>
- <i_turnSpeed>220</i_turnSpeed>
- <i_acceleration>120</i_acceleration>
- <ref_explosion>explosion_small_01</ref_explosion>
- <b_forcePlayAnim>false</b_forcePlayAnim>
- <s_aiController>CloseNoAim</s_aiController>
- <s_traceType>Jeep</s_traceType>
- <s_resistance>None</s_resistance>
- <s_layer>Land</s_layer>
- <weapons class="[WeaponData]">
- <Turret class="WeaponData">
- <img_view>machingun_cl_02</img_view>
- <ip2_frames x="1" y="1"/>
- <img_shadow/>
- <ip2_placePoint x="20" y="27"/>
- <ip2_pivotPoint x="18" y="16"/>
- <ip2_shootPoint x="50" y="15"/>
- <i_turnSpeed>90</i_turnSpeed>
- <i_fireRate>100</i_fireRate>
- <i_bulletSpeed>250</i_bulletSpeed>
- <i_damage>2</i_damage>
- <ref_bulletType>shoot_e_machingun_01</ref_bulletType>
- <snd_shotSound>tank_shot_01</snd_shotSound>
- </Turret>
- </weapons>
- </Enemy>
- <Enemy class="EnemyData">
- <s_name>jeep_violet</s_name>
- <img_view>jeep_cl_03</img_view>
- <ip2_frames x="1" y="2"/>
- <img_shadow>jeep_cl_shadow</img_shadow>
- <ip2_shadowOffset x="5" y="5"/>
- <i_spawnPower>40</i_spawnPower>
- <i_hp>60</i_hp>
- <i_armor>20</i_armor>
- <i_speed>100</i_speed>
- <i_turnSpeed>220</i_turnSpeed>
- <i_acceleration>120</i_acceleration>
- <ref_explosion>explosion_small_01</ref_explosion>
- <b_forcePlayAnim>false</b_forcePlayAnim>
- <s_aiController>CloseNoAim</s_aiController>
- <s_traceType>Jeep</s_traceType>
- <s_resistance>None</s_resistance>
- <s_layer>Land</s_layer>
- <weapons class="[WeaponData]">
- <Turret class="WeaponData">
- <img_view>machingun_cl_03</img_view>
- <ip2_frames x="1" y="1"/>
- <img_shadow/>
- <ip2_placePoint x="20" y="27"/>
- <ip2_pivotPoint x="18" y="16"/>
- <ip2_shootPoint x="50" y="15"/>
- <i_turnSpeed>90</i_turnSpeed>
- <i_fireRate>130</i_fireRate>
- <i_bulletSpeed>250</i_bulletSpeed>
- <i_damage>3</i_damage>
- <ref_bulletType>shoot_e_machingun_01</ref_bulletType>
- <snd_shotSound>tank_shot_01</snd_shotSound>
- </Turret>
- </weapons>
- </Enemy>
- <Enemy class="EnemyData">
- <s_name>jeep_orange</s_name>
- <img_view>jeep_cl_04</img_view>
- <ip2_frames x="1" y="2"/>
- <img_shadow>jeep_cl_shadow</img_shadow>
- <ip2_shadowOffset x="5" y="5"/>
- <i_spawnPower>80</i_spawnPower>
- <i_hp>150</i_hp>
- <i_armor>30</i_armor>
- <i_speed>100</i_speed>
- <i_turnSpeed>220</i_turnSpeed>
- <i_acceleration>120</i_acceleration>
- <ref_explosion>explosion_small_01</ref_explosion>
- <b_forcePlayAnim>false</b_forcePlayAnim>
- <s_aiController>CloseNoAim</s_aiController>
- <s_traceType>Jeep</s_traceType>
- <s_resistance>None</s_resistance>
- <s_layer>Land</s_layer>
- <weapons class="[WeaponData]">
- <Turret class="WeaponData">
- <img_view>machingun_cl_04</img_view>
- <ip2_frames x="1" y="1"/>
- <img_shadow/>
- <ip2_placePoint x="20" y="27"/>
- <ip2_pivotPoint x="18" y="16"/>
- <ip2_shootPoint x="50" y="15"/>
- <i_turnSpeed>90</i_turnSpeed>
- <i_fireRate>150</i_fireRate>
- <i_bulletSpeed>250</i_bulletSpeed>
- <i_damage>5</i_damage>
- <ref_bulletType>shoot_e_machingun_01</ref_bulletType>
- <snd_shotSound>tank_shot_01</snd_shotSound>
- </Turret>
- </weapons>
- </Enemy>
- <Enemy class="EnemyData">
- <s_name>jeep_white</s_name>
- <img_view>jeep_cl_05</img_view>
- <ip2_frames x="1" y="2"/>
- <img_shadow>jeep_cl_shadow</img_shadow>
- <ip2_shadowOffset x="5" y="5"/>
- <i_spawnPower>160</i_spawnPower>
- <i_hp>300</i_hp>
- <i_armor>40</i_armor>
- <i_speed>100</i_speed>
- <i_turnSpeed>220</i_turnSpeed>
- <i_acceleration>120</i_acceleration>
- <ref_explosion>explosion_small_01</ref_explosion>
- <b_forcePlayAnim>false</b_forcePlayAnim>
- <s_aiController>CloseNoAim</s_aiController>
- <s_traceType>Jeep</s_traceType>
- <s_resistance>None</s_resistance>
- <s_layer>Land</s_layer>
- <weapons class="[WeaponData]">
- <Turret class="WeaponData">
- <img_view>machingun_cl_05</img_view>
- <ip2_frames x="1" y="1"/>
- <img_shadow/>
- <ip2_placePoint x="20" y="27"/>
- <ip2_pivotPoint x="18" y="16"/>
- <ip2_shootPoint x="50" y="15"/>
- <i_turnSpeed>90</i_turnSpeed>
- <i_fireRate>150</i_fireRate>
- <i_bulletSpeed>250</i_bulletSpeed>
- <i_damage>5</i_damage>
- <ref_bulletType>shoot_e_machingun_01</ref_bulletType>
- <snd_shotSound>tank_shot_01</snd_shotSound>
- </Turret>
- </weapons>
- </Enemy>
- <Enemy class="EnemyData">
- <s_name>crow_green</s_name>
- <img_view>tank_cl_01</img_view>
- <ip2_frames x="1" y="2"/>
- <img_shadow>tank_cl_shadow</img_shadow>
- <ip2_shadowOffset x="5" y="5"/>
- <i_spawnPower>10</i_spawnPower>
- <i_hp>30</i_hp>
- <i_armor>2</i_armor>
- <i_speed>50</i_speed>
- <i_turnSpeed>180</i_turnSpeed>
- <i_acceleration>90</i_acceleration>
- <ref_explosion>explosion_small_02</ref_explosion>
- <b_forcePlayAnim>false</b_forcePlayAnim>
- <s_aiController>CloseAim</s_aiController>
- <s_traceType>Tank</s_traceType>
- <s_resistance>None</s_resistance>
- <s_layer>Land</s_layer>
- <weapons class="[WeaponData]">
- <Turret class="WeaponData">
- <img_view>machingun_cl_01</img_view>
- <ip2_frames x="1" y="1"/>
- <img_shadow/>
- <ip2_placePoint x="30" y="25"/>
- <ip2_pivotPoint x="18" y="16"/>
- <ip2_shootPoint x="50" y="15"/>
- <i_turnSpeed>90</i_turnSpeed>
- <i_fireRate>75</i_fireRate>
- <i_bulletSpeed>300</i_bulletSpeed>
- <i_damage>2</i_damage>
- <ref_bulletType>shoot_e_machingun_01</ref_bulletType>
- <snd_shotSound>tank_shot_01</snd_shotSound>
- </Turret>
- </weapons>
- </Enemy>
- <Enemy class="EnemyData">
- <s_name>crow_blue</s_name>
- <img_view>tank_cl_02</img_view>
- <ip2_frames x="1" y="2"/>
- <img_shadow>tank_cl_shadow</img_shadow>
- <ip2_shadowOffset x="5" y="5"/>
- <i_spawnPower>20</i_spawnPower>
- <i_hp>50</i_hp>
- <i_armor>20</i_armor>
- <i_speed>50</i_speed>
- <i_turnSpeed>180</i_turnSpeed>
- <i_acceleration>90</i_acceleration>
- <ref_explosion>explosion_small_02</ref_explosion>
- <b_forcePlayAnim>false</b_forcePlayAnim>
- <s_aiController>CloseAim</s_aiController>
- <s_traceType>Tank</s_traceType>
- <s_resistance>None</s_resistance>
- <s_layer>Land</s_layer>
- <weapons class="[WeaponData]">
- <Turret class="WeaponData">
- <img_view>machingun_cl_02</img_view>
- <ip2_frames x="1" y="1"/>
- <img_shadow/>
- <ip2_placePoint x="30" y="25"/>
- <ip2_pivotPoint x="18" y="16"/>
- <ip2_shootPoint x="50" y="15"/>
- <i_turnSpeed>90</i_turnSpeed>
- <i_fireRate>75</i_fireRate>
- <i_bulletSpeed>250</i_bulletSpeed>
- <i_damage>3</i_damage>
- <ref_bulletType>shoot_e_machingun_01</ref_bulletType>
- <snd_shotSound>tank_shot_01</snd_shotSound>
- </Turret>
- </weapons>
- </Enemy>
- <Enemy class="EnemyData">
- <s_name>crow_violet</s_name>
- <img_view>tank_cl_03</img_view>
- <ip2_frames x="1" y="2"/>
- <img_shadow>tank_cl_shadow</img_shadow>
- <ip2_shadowOffset x="5" y="5"/>
- <i_spawnPower>40</i_spawnPower>
- <i_hp>100</i_hp>
- <i_armor>30</i_armor>
- <i_speed>50</i_speed>
- <i_turnSpeed>180</i_turnSpeed>
- <i_acceleration>90</i_acceleration>
- <ref_explosion>explosion_small_02</ref_explosion>
- <b_forcePlayAnim>false</b_forcePlayAnim>
- <s_aiController>CloseAim</s_aiController>
- <s_traceType>Tank</s_traceType>
- <s_resistance>None</s_resistance>
- <s_layer>Land</s_layer>
- <weapons class="[WeaponData]">
- <Turret class="WeaponData">
- <img_view>machingun_cl_02</img_view>
- <ip2_frames x="1" y="1"/>
- <img_shadow/>
- <ip2_placePoint x="30" y="25"/>
- <ip2_pivotPoint x="18" y="16"/>
- <ip2_shootPoint x="50" y="15"/>
- <i_turnSpeed>90</i_turnSpeed>
- <i_fireRate>75</i_fireRate>
- <i_bulletSpeed>250</i_bulletSpeed>
- <i_damage>6</i_damage>
- <ref_bulletType>shoot_e_machingun_01</ref_bulletType>
- <snd_shotSound>tank_shot_01</snd_shotSound>
- </Turret>
- </weapons>
- </Enemy>
- <Enemy class="EnemyData">
- <s_name>crow_orange</s_name>
- <img_view>tank_cl_04</img_view>
- <ip2_frames x="1" y="2"/>
- <img_shadow>tank_cl_shadow</img_shadow>
- <ip2_shadowOffset x="5" y="5"/>
- <i_spawnPower>80</i_spawnPower>
- <i_hp>200</i_hp>
- <i_armor>40</i_armor>
- <i_speed>50</i_speed>
- <i_turnSpeed>180</i_turnSpeed>
- <i_acceleration>90</i_acceleration>
- <ref_explosion>explosion_small_02</ref_explosion>
- <b_forcePlayAnim>false</b_forcePlayAnim>
- <s_aiController>CloseAim</s_aiController>
- <s_traceType>Tank</s_traceType>
- <s_resistance>None</s_resistance>
- <s_layer>Land</s_layer>
- <weapons class="[WeaponData]">
- <Turret class="WeaponData">
- <img_view>machingun_cl_02</img_view>
- <ip2_frames x="1" y="1"/>
- <img_shadow/>
- <ip2_placePoint x="30" y="25"/>
- <ip2_pivotPoint x="18" y="16"/>
- <ip2_shootPoint x="50" y="15"/>
- <i_turnSpeed>90</i_turnSpeed>
- <i_fireRate>75</i_fireRate>
- <i_bulletSpeed>250</i_bulletSpeed>
- <i_damage>12</i_damage>
- <ref_bulletType>shoot_e_machingun_01</ref_bulletType>
- <snd_shotSound>tank_shot_01</snd_shotSound>
- </Turret>
- </weapons>
- </Enemy>
- <Enemy class="EnemyData">
- <s_name>crow_white</s_name>
- <img_view>tank_cl_05</img_view>
- <ip2_frames x="1" y="2"/>
- <img_shadow>tank_cl_shadow</img_shadow>
- <ip2_shadowOffset x="5" y="5"/>
- <i_spawnPower>160</i_spawnPower>
- <i_hp>400</i_hp>
- <i_armor>50</i_armor>
- <i_speed>50</i_speed>
- <i_turnSpeed>180</i_turnSpeed>
- <i_acceleration>90</i_acceleration>
- <ref_explosion>explosion_small_02</ref_explosion>
- <b_forcePlayAnim>false</b_forcePlayAnim>
- <s_aiController>CloseAim</s_aiController>
- <s_traceType>Tank</s_traceType>
- <s_resistance>None</s_resistance>
- <s_layer>Land</s_layer>
- <weapons class="[WeaponData]">
- <Turret class="WeaponData">
- <img_view>machingun_cl_05</img_view>
- <ip2_frames x="1" y="1"/>
- <img_shadow/>
- <ip2_placePoint x="30" y="25"/>
- <ip2_pivotPoint x="18" y="16"/>
- <ip2_shootPoint x="50" y="15"/>
- <i_turnSpeed>90</i_turnSpeed>
- <i_fireRate>75</i_fireRate>
- <i_bulletSpeed>250</i_bulletSpeed>
- <i_damage>12</i_damage>
- <ref_bulletType>shoot_e_machingun_01</ref_bulletType>
- <snd_shotSound>tank_shot_01</snd_shotSound>
- </Turret>
- </weapons>
- </Enemy>
- <Enemy class="EnemyData">
- <s_name>hound_green</s_name>
- <img_view>tank_cl_hound_01</img_view>
- <ip2_frames x="1" y="2"/>
- <img_shadow>tank_cl_hound_shadow</img_shadow>
- <ip2_shadowOffset x="5" y="5"/>
- <i_spawnPower>17</i_spawnPower>
- <i_hp>30</i_hp>
- <i_armor>2</i_armor>
- <i_speed>70</i_speed>
- <i_turnSpeed>180</i_turnSpeed>
- <i_acceleration>100</i_acceleration>
- <ref_explosion>explosion_med_01</ref_explosion>
- <b_forcePlayAnim>false</b_forcePlayAnim>
- <s_aiController>MedFastManeuver</s_aiController>
- <s_traceType>None</s_traceType>
- <s_resistance>None</s_resistance>
- <s_layer>Land</s_layer>
- <weapons class="[WeaponData]">
- <Turret class="WeaponData">
- <img_view>machingun_cl_01</img_view>
- <ip2_frames x="1" y="1"/>
- <img_shadow/>
- <ip2_placePoint x="28" y="32"/>
- <ip2_pivotPoint x="18" y="16"/>
- <ip2_shootPoint x="50" y="15"/>
- <i_turnSpeed>90</i_turnSpeed>
- <i_fireRate>50</i_fireRate>
- <i_bulletSpeed>300</i_bulletSpeed>
- <i_damage>3</i_damage>
- <ref_bulletType>shoot_e_machingun_01</ref_bulletType>
- <snd_shotSound>tank_shot_01</snd_shotSound>
- </Turret>
- </weapons>
- </Enemy>
- <Enemy class="EnemyData">
- <s_name>hound_blue</s_name>
- <img_view>tank_cl_hound_02</img_view>
- <ip2_frames x="1" y="2"/>
- <img_shadow>tank_cl_hound_shadow</img_shadow>
- <ip2_shadowOffset x="5" y="5"/>
- <i_spawnPower>30</i_spawnPower>
- <i_hp>80</i_hp>
- <i_armor>30</i_armor>
- <i_speed>70</i_speed>
- <i_turnSpeed>180</i_turnSpeed>
- <i_acceleration>100</i_acceleration>
- <ref_explosion>explosion_med_01</ref_explosion>
- <b_forcePlayAnim>false</b_forcePlayAnim>
- <s_aiController>MedFastManeuver</s_aiController>
- <s_traceType>None</s_traceType>
- <s_resistance>None</s_resistance>
- <s_layer>Land</s_layer>
- <weapons class="[WeaponData]">
- <Turret class="WeaponData">
- <img_view>machingun_cl_02</img_view>
- <ip2_frames x="1" y="1"/>
- <img_shadow/>
- <ip2_placePoint x="28" y="32"/>
- <ip2_pivotPoint x="18" y="16"/>
- <ip2_shootPoint x="50" y="15"/>
- <i_turnSpeed>90</i_turnSpeed>
- <i_fireRate>50</i_fireRate>
- <i_bulletSpeed>300</i_bulletSpeed>
- <i_damage>6</i_damage>
- <ref_bulletType>shoot_e_machingun_01</ref_bulletType>
- <snd_shotSound>tank_shot_01</snd_shotSound>
- </Turret>
- </weapons>
- </Enemy>
- <Enemy class="EnemyData">
- <s_name>hound_violet</s_name>
- <img_view>tank_cl_hound_03</img_view>
- <ip2_frames x="1" y="2"/>
- <img_shadow>tank_cl_hound_shadow</img_shadow>
- <ip2_shadowOffset x="5" y="5"/>
- <i_spawnPower>60</i_spawnPower>
- <i_hp>120</i_hp>
- <i_armor>40</i_armor>
- <i_speed>70</i_speed>
- <i_turnSpeed>180</i_turnSpeed>
- <i_acceleration>100</i_acceleration>
- <ref_explosion>explosion_med_01</ref_explosion>
- <b_forcePlayAnim>false</b_forcePlayAnim>
- <s_aiController>MedFastManeuver</s_aiController>
- <s_traceType>None</s_traceType>
- <s_resistance>None</s_resistance>
- <s_layer>Land</s_layer>
- <weapons class="[WeaponData]">
- <Turret class="WeaponData">
- <img_view>machingun_cl_03</img_view>
- <ip2_frames x="1" y="1"/>
- <img_shadow/>
- <ip2_placePoint x="28" y="32"/>
- <ip2_pivotPoint x="18" y="16"/>
- <ip2_shootPoint x="50" y="15"/>
- <i_turnSpeed>90</i_turnSpeed>
- <i_fireRate>50</i_fireRate>
- <i_bulletSpeed>300</i_bulletSpeed>
- <i_damage>12</i_damage>
- <ref_bulletType>shoot_e_machingun_01</ref_bulletType>
- <snd_shotSound>tank_shot_01</snd_shotSound>
- </Turret>
- </weapons>
- </Enemy>
- <Enemy class="EnemyData">
- <s_name>hound_orange</s_name>
- <img_view>tank_cl_hound_04</img_view>
- <ip2_frames x="1" y="2"/>
- <img_shadow>tank_cl_hound_shadow</img_shadow>
- <ip2_shadowOffset x="5" y="5"/>
- <i_spawnPower>120</i_spawnPower>
- <i_hp>240</i_hp>
- <i_armor>50</i_armor>
- <i_speed>70</i_speed>
- <i_turnSpeed>180</i_turnSpeed>
- <i_acceleration>100</i_acceleration>
- <ref_explosion>explosion_med_01</ref_explosion>
- <b_forcePlayAnim>false</b_forcePlayAnim>
- <s_aiController>MedFastManeuver</s_aiController>
- <s_traceType>None</s_traceType>
- <s_resistance>None</s_resistance>
- <s_layer>Land</s_layer>
- <weapons class="[WeaponData]">
- <Turret class="WeaponData">
- <img_view>machingun_cl_04</img_view>
- <ip2_frames x="1" y="1"/>
- <img_shadow/>
- <ip2_placePoint x="28" y="32"/>
- <ip2_pivotPoint x="18" y="16"/>
- <ip2_shootPoint x="50" y="15"/>
- <i_turnSpeed>90</i_turnSpeed>
- <i_fireRate>50</i_fireRate>
- <i_bulletSpeed>300</i_bulletSpeed>
- <i_damage>24</i_damage>
- <ref_bulletType>shoot_e_machingun_01</ref_bulletType>
- <snd_shotSound>tank_shot_01</snd_shotSound>
- </Turret>
- </weapons>
- </Enemy>
- <Enemy class="EnemyData">
- <s_name>hound_white</s_name>
- <img_view>tank_cl_hound_05</img_view>
- <ip2_frames x="1" y="2"/>
- <img_shadow>tank_cl_hound_shadow</img_shadow>
- <ip2_shadowOffset x="5" y="5"/>
- <i_spawnPower>240</i_spawnPower>
- <i_hp>480</i_hp>
- <i_armor>60</i_armor>
- <i_speed>70</i_speed>
- <i_turnSpeed>180</i_turnSpeed>
- <i_acceleration>100</i_acceleration>
- <ref_explosion>explosion_med_01</ref_explosion>
- <b_forcePlayAnim>false</b_forcePlayAnim>
- <s_aiController>MedFastManeuver</s_aiController>
- <s_traceType>None</s_traceType>
- <s_resistance>None</s_resistance>
- <s_layer>Land</s_layer>
- <weapons class="[WeaponData]">
- <Turret class="WeaponData">
- <img_view>machingun_cl_05</img_view>
- <ip2_frames x="1" y="1"/>
- <img_shadow/>
- <ip2_placePoint x="28" y="32"/>
- <ip2_pivotPoint x="18" y="16"/>
- <ip2_shootPoint x="50" y="15"/>
- <i_turnSpeed>90</i_turnSpeed>
- <i_fireRate>50</i_fireRate>
- <i_bulletSpeed>300</i_bulletSpeed>
- <i_damage>24</i_damage>
- <ref_bulletType>shoot_e_machingun_01</ref_bulletType>
- <snd_shotSound>tank_shot_01</snd_shotSound>
- </Turret>
- </weapons>
- </Enemy>
- <Enemy class="EnemyData">
- <s_name>saigak_green</s_name>
- <img_view>tank_cl_saigak_01</img_view>
- <ip2_frames x="1" y="2"/>
- <img_shadow>tank_cl_saigak_shadow</img_shadow>
- <ip2_shadowOffset x="7" y="7"/>
- <i_spawnPower>15</i_spawnPower>
- <i_hp>50</i_hp>
- <i_armor>5</i_armor>
- <i_speed>90</i_speed>
- <i_turnSpeed>200</i_turnSpeed>
- <i_acceleration>90</i_acceleration>
- <ref_explosion>explosion_med_01</ref_explosion>
- <b_forcePlayAnim>true</b_forcePlayAnim>
- <s_aiController>MedLongManeuver</s_aiController>
- <s_traceType>None</s_traceType>
- <s_resistance>None</s_resistance>
- <s_layer>Land</s_layer>
- <weapons class="[WeaponData]">
- <Turret class="WeaponData">
- <img_view>minigun_cl_01</img_view>
- <ip2_frames x="1" y="1"/>
- <img_shadow/>
- <ip2_placePoint x="33" y="15"/>
- <ip2_pivotPoint x="18" y="16"/>
- <ip2_shootPoint x="50" y="15"/>
- <i_turnSpeed>90</i_turnSpeed>
- <i_fireRate>40</i_fireRate>
- <i_bulletSpeed>300</i_bulletSpeed>
- <i_damage>2</i_damage>
- <ref_bulletType>shoot_e_minigun_01</ref_bulletType>
- <snd_shotSound>tank_shot_01</snd_shotSound>
- </Turret>
- <Turret class="WeaponData">
- <img_view>minigun_cl_01</img_view>
- <ip2_frames x="1" y="1"/>
- <img_shadow/>
- <ip2_placePoint x="33" y="35"/>
- <ip2_pivotPoint x="18" y="16"/>
- <ip2_shootPoint x="50" y="15"/>
- <i_turnSpeed>90</i_turnSpeed>
- <i_fireRate>40</i_fireRate>
- <i_bulletSpeed>300</i_bulletSpeed>
- <i_damage>2</i_damage>
- <ref_bulletType>shoot_e_minigun_01</ref_bulletType>
- <snd_shotSound>tank_shot_01</snd_shotSound>
- </Turret>
- </weapons>
- </Enemy>
- <Enemy class="EnemyData">
- <s_name>saigak_blue</s_name>
- <img_view>tank_cl_saigak_02</img_view>
- <ip2_frames x="1" y="2"/>
- <img_shadow>tank_cl_saigak_shadow</img_shadow>
- <ip2_shadowOffset x="7" y="7"/>
- <i_spawnPower>30</i_spawnPower>
- <i_hp>160</i_hp>
- <i_armor>20</i_armor>
- <i_speed>90</i_speed>
- <i_turnSpeed>200</i_turnSpeed>
- <i_acceleration>90</i_acceleration>
- <ref_explosion>explosion_med_01</ref_explosion>
- <b_forcePlayAnim>true</b_forcePlayAnim>
- <s_aiController>MedLongManeuver</s_aiController>
- <s_traceType>None</s_traceType>
- <s_resistance>None</s_resistance>
- <s_layer>Land</s_layer>
- <weapons class="[WeaponData]">
- <Turret class="WeaponData">
- <img_view>minigun_cl_02</img_view>
- <ip2_frames x="1" y="1"/>
- <img_shadow/>
- <ip2_placePoint x="33" y="15"/>
- <ip2_pivotPoint x="18" y="16"/>
- <ip2_shootPoint x="50" y="15"/>
- <i_turnSpeed>90</i_turnSpeed>
- <i_fireRate>40</i_fireRate>
- <i_bulletSpeed>300</i_bulletSpeed>
- <i_damage>4</i_damage>
- <ref_bulletType>shoot_e_minigun_01</ref_bulletType>
- <snd_shotSound>tank_shot_01</snd_shotSound>
- </Turret>
- <Turret class="WeaponData">
- <img_view>minigun_cl_02</img_view>
- <ip2_frames x="1" y="1"/>
- <img_shadow/>
- <ip2_placePoint x="33" y="35"/>
- <ip2_pivotPoint x="18" y="16"/>
- <ip2_shootPoint x="50" y="15"/>
- <i_turnSpeed>90</i_turnSpeed>
- <i_fireRate>40</i_fireRate>
- <i_bulletSpeed>300</i_bulletSpeed>
- <i_damage>4</i_damage>
- <ref_bulletType>shoot_e_minigun_01</ref_bulletType>
- <snd_shotSound>tank_shot_01</snd_shotSound>
- </Turret>
- </weapons>
- </Enemy>
- <Enemy class="EnemyData">
- <s_name>saigak_violet</s_name>
- <img_view>tank_cl_saigak_03</img_view>
- <ip2_frames x="1" y="2"/>
- <img_shadow>tank_cl_saigak_shadow</img_shadow>
- <ip2_shadowOffset x="7" y="7"/>
- <i_spawnPower>60</i_spawnPower>
- <i_hp>300</i_hp>
- <i_armor>40</i_armor>
- <i_speed>90</i_speed>
- <i_turnSpeed>200</i_turnSpeed>
- <i_acceleration>90</i_acceleration>
- <ref_explosion>explosion_med_01</ref_explosion>
- <b_forcePlayAnim>true</b_forcePlayAnim>
- <s_aiController>MedLongManeuver</s_aiController>
- <s_traceType>None</s_traceType>
- <s_resistance>None</s_resistance>
- <s_layer>Land</s_layer>
- <weapons class="[WeaponData]">
- <Turret class="WeaponData">
- <img_view>minigun_cl_03</img_view>
- <ip2_frames x="1" y="1"/>
- <img_shadow/>
- <ip2_placePoint x="33" y="15"/>
- <ip2_pivotPoint x="18" y="16"/>
- <ip2_shootPoint x="50" y="15"/>
- <i_turnSpeed>90</i_turnSpeed>
- <i_fireRate>40</i_fireRate>
- <i_bulletSpeed>300</i_bulletSpeed>
- <i_damage>8</i_damage>
- <ref_bulletType>shoot_e_minigun_01</ref_bulletType>
- <snd_shotSound>tank_shot_01</snd_shotSound>
- </Turret>
- <Turret class="WeaponData">
- <img_view>minigun_cl_03</img_view>
- <ip2_frames x="1" y="1"/>
- <img_shadow/>
- <ip2_placePoint x="33" y="35"/>
- <ip2_pivotPoint x="18" y="16"/>
- <ip2_shootPoint x="50" y="15"/>
- <i_turnSpeed>90</i_turnSpeed>
- <i_fireRate>40</i_fireRate>
- <i_bulletSpeed>300</i_bulletSpeed>
- <i_damage>8</i_damage>
- <ref_bulletType>shoot_e_minigun_01</ref_bulletType>
- <snd_shotSound>tank_shot_01</snd_shotSound>
- </Turret>
- </weapons>
- </Enemy>
- <Enemy class="EnemyData">
- <s_name>saigak_orange</s_name>
- <img_view>tank_cl_saigak_04</img_view>
- <ip2_frames x="1" y="2"/>
- <img_shadow>tank_cl_saigak_shadow</img_shadow>
- <ip2_shadowOffset x="7" y="7"/>
- <i_spawnPower>120</i_spawnPower>
- <i_hp>600</i_hp>
- <i_armor>60</i_armor>
- <i_speed>90</i_speed>
- <i_turnSpeed>200</i_turnSpeed>
- <i_acceleration>90</i_acceleration>
- <ref_explosion>explosion_med_01</ref_explosion>
- <b_forcePlayAnim>true</b_forcePlayAnim>
- <s_aiController>MedLongManeuver</s_aiController>
- <s_traceType>None</s_traceType>
- <s_resistance>None</s_resistance>
- <s_layer>Land</s_layer>
- <weapons class="[WeaponData]">
- <Turret class="WeaponData">
- <img_view>minigun_cl_04</img_view>
- <ip2_frames x="1" y="1"/>
- <img_shadow/>
- <ip2_placePoint x="33" y="15"/>
- <ip2_pivotPoint x="18" y="16"/>
- <ip2_shootPoint x="50" y="15"/>
- <i_turnSpeed>90</i_turnSpeed>
- <i_fireRate>40</i_fireRate>
- <i_bulletSpeed>300</i_bulletSpeed>
- <i_damage>16</i_damage>
- <ref_bulletType>shoot_e_minigun_01</ref_bulletType>
- <snd_shotSound>tank_shot_01</snd_shotSound>
- </Turret>
- <Turret class="WeaponData">
- <img_view>minigun_cl_04</img_view>
- <ip2_frames x="1" y="1"/>
- <img_shadow/>
- <ip2_placePoint x="33" y="35"/>
- <ip2_pivotPoint x="18" y="16"/>
- <ip2_shootPoint x="50" y="15"/>
- <i_turnSpeed>90</i_turnSpeed>
- <i_fireRate>40</i_fireRate>
- <i_bulletSpeed>300</i_bulletSpeed>
- <i_damage>16</i_damage>
- <ref_bulletType>shoot_e_minigun_01</ref_bulletType>
- <snd_shotSound>tank_shot_01</snd_shotSound>
- </Turret>
- </weapons>
- </Enemy>
- <Enemy class="EnemyData">
- <s_name>saigak_white</s_name>
- <img_view>tank_cl_saigak_05</img_view>
- <ip2_frames x="1" y="2"/>
- <img_shadow>tank_cl_saigak_shadow</img_shadow>
- <ip2_shadowOffset x="7" y="7"/>
- <i_spawnPower>240</i_spawnPower>
- <i_hp>1200</i_hp>
- <i_armor>80</i_armor>
- <i_speed>90</i_speed>
- <i_turnSpeed>200</i_turnSpeed>
- <i_acceleration>90</i_acceleration>
- <ref_explosion>explosion_med_01</ref_explosion>
- <b_forcePlayAnim>true</b_forcePlayAnim>
- <s_aiController>MedLongManeuver</s_aiController>
- <s_traceType>None</s_traceType>
- <s_resistance>None</s_resistance>
- <s_layer>Land</s_layer>
- <weapons class="[WeaponData]">
- <Turret class="WeaponData">
- <img_view>minigun_cl_05</img_view>
- <ip2_frames x="1" y="1"/>
- <img_shadow/>
- <ip2_placePoint x="33" y="15"/>
- <ip2_pivotPoint x="18" y="16"/>
- <ip2_shootPoint x="50" y="15"/>
- <i_turnSpeed>90</i_turnSpeed>
- <i_fireRate>40</i_fireRate>
- <i_bulletSpeed>300</i_bulletSpeed>
- <i_damage>16</i_damage>
- <ref_bulletType>shoot_e_minigun_01</ref_bulletType>
- <snd_shotSound>tank_shot_01</snd_shotSound>
- </Turret>
- <Turret class="WeaponData">
- <img_view>minigun_cl_05</img_view>
- <ip2_frames x="1" y="1"/>
- <img_shadow/>
- <ip2_placePoint x="33" y="35"/>
- <ip2_pivotPoint x="18" y="16"/>
- <ip2_shootPoint x="50" y="15"/>
- <i_turnSpeed>90</i_turnSpeed>
- <i_fireRate>40</i_fireRate>
- <i_bulletSpeed>300</i_bulletSpeed>
- <i_damage>16</i_damage>
- <ref_bulletType>shoot_e_minigun_01</ref_bulletType>
- <snd_shotSound>tank_shot_01</snd_shotSound>
- </Turret>
- </weapons>
- </Enemy>
- <Enemy class="EnemyData">
- <s_name>hover_double_green</s_name>
- <img_view/>
- <ip2_frames x="1" y="1"/>
- <img_shadow/>
- <ip2_shadowOffset x="20" y="25"/>
- <i_spawnPower>15</i_spawnPower>
- <i_hp>40</i_hp>
- <i_armor>0</i_armor>
- <i_speed>100</i_speed>
- <i_turnSpeed>45</i_turnSpeed>
- <i_acceleration>180</i_acceleration>
- <ref_explosion>explosion_air_01</ref_explosion>
- <b_forcePlayAnim>true</b_forcePlayAnim>
- <s_aiController>MedAirCombat</s_aiController>
- <s_traceType>None</s_traceType>
- <s_resistance>None</s_resistance>
- <s_layer>Air</s_layer>
- <weapons class="[WeaponData]">
- <Turret class="WeaponData">
- <img_view>hover_double_01</img_view>
- <ip2_frames x="1" y="2"/>
- <img_shadow>hover_double_shadow</img_shadow>
- <ip2_placePoint x="73" y="46"/>
- <ip2_pivotPoint x="73" y="46"/>
- <ip2_shootPoint x="120" y="46"/>
- <i_turnSpeed>120</i_turnSpeed>
- <i_fireRate>30</i_fireRate>
- <i_bulletSpeed>300</i_bulletSpeed>
- <i_damage>5</i_damage>
- <ref_bulletType>shoot_e_plasmagun</ref_bulletType>
- <snd_shotSound>tank_shot_01</snd_shotSound>
- </Turret>
- </weapons>
- </Enemy>
- <Enemy class="EnemyData">
- <s_name>hover_double_blue</s_name>
- <img_view/>
- <ip2_frames x="1" y="1"/>
- <img_shadow/>
- <ip2_shadowOffset x="20" y="25"/>
- <i_spawnPower>30</i_spawnPower>
- <i_hp>80</i_hp>
- <i_armor>10</i_armor>
- <i_speed>100</i_speed>
- <i_turnSpeed>45</i_turnSpeed>
- <i_acceleration>180</i_acceleration>
- <ref_explosion>explosion_air_01</ref_explosion>
- <b_forcePlayAnim>true</b_forcePlayAnim>
- <s_aiController>MedAirCombat</s_aiController>
- <s_traceType>None</s_traceType>
- <s_resistance>None</s_resistance>
- <s_layer>Air</s_layer>
- <weapons class="[WeaponData]">
- <Turret class="WeaponData">
- <img_view>hover_double_02</img_view>
- <ip2_frames x="1" y="2"/>
- <img_shadow>hover_double_shadow</img_shadow>
- <ip2_placePoint x="73" y="46"/>
- <ip2_pivotPoint x="73" y="46"/>
- <ip2_shootPoint x="120" y="46"/>
- <i_turnSpeed>120</i_turnSpeed>
- <i_fireRate>30</i_fireRate>
- <i_bulletSpeed>300</i_bulletSpeed>
- <i_damage>10</i_damage>
- <ref_bulletType>shoot_e_plasmagun</ref_bulletType>
- <snd_shotSound>tank_shot_01</snd_shotSound>
- </Turret>
- </weapons>
- </Enemy>
- <Enemy class="EnemyData">
- <s_name>hover_double_violet</s_name>
- <img_view/>
- <ip2_frames x="1" y="1"/>
- <img_shadow/>
- <ip2_shadowOffset x="20" y="25"/>
- <i_spawnPower>60</i_spawnPower>
- <i_hp>160</i_hp>
- <i_armor>20</i_armor>
- <i_speed>100</i_speed>
- <i_turnSpeed>45</i_turnSpeed>
- <i_acceleration>180</i_acceleration>
- <ref_explosion>explosion_air_01</ref_explosion>
- <b_forcePlayAnim>true</b_forcePlayAnim>
- <s_aiController>MedAirCombat</s_aiController>
- <s_traceType>None</s_traceType>
- <s_resistance>None</s_resistance>
- <s_layer>Air</s_layer>
- <weapons class="[WeaponData]">
- <Turret class="WeaponData">
- <img_view>hover_double_03</img_view>
- <ip2_frames x="1" y="2"/>
- <img_shadow>hover_double_shadow</img_shadow>
- <ip2_placePoint x="73" y="46"/>
- <ip2_pivotPoint x="73" y="46"/>
- <ip2_shootPoint x="120" y="46"/>
- <i_turnSpeed>120</i_turnSpeed>
- <i_fireRate>30</i_fireRate>
- <i_bulletSpeed>300</i_bulletSpeed>
- <i_damage>20</i_damage>
- <ref_bulletType>shoot_e_plasmagun</ref_bulletType>
- <snd_shotSound>tank_shot_01</snd_shotSound>
- </Turret>
- </weapons>
- </Enemy>
- <Enemy class="EnemyData">
- <s_name>hover_double_orange</s_name>
- <img_view/>
- <ip2_frames x="1" y="1"/>
- <img_shadow/>
- <ip2_shadowOffset x="20" y="25"/>
- <i_spawnPower>120</i_spawnPower>
- <i_hp>320</i_hp>
- <i_armor>30</i_armor>
- <i_speed>100</i_speed>
- <i_turnSpeed>45</i_turnSpeed>
- <i_acceleration>180</i_acceleration>
- <ref_explosion>explosion_air_01</ref_explosion>
- <b_forcePlayAnim>true</b_forcePlayAnim>
- <s_aiController>MedAirCombat</s_aiController>
- <s_traceType>None</s_traceType>
- <s_resistance>None</s_resistance>
- <s_layer>Air</s_layer>
- <weapons class="[WeaponData]">
- <Turret class="WeaponData">
- <img_view>hover_double_04</img_view>
- <ip2_frames x="1" y="2"/>
- <img_shadow>hover_double_shadow</img_shadow>
- <ip2_placePoint x="73" y="46"/>
- <ip2_pivotPoint x="73" y="46"/>
- <ip2_shootPoint x="120" y="46"/>
- <i_turnSpeed>120</i_turnSpeed>
- <i_fireRate>30</i_fireRate>
- <i_bulletSpeed>300</i_bulletSpeed>
- <i_damage>40</i_damage>
- <ref_bulletType>shoot_e_plasmagun</ref_bulletType>
- <snd_shotSound>tank_shot_01</snd_shotSound>
- </Turret>
- </weapons>
- </Enemy>
- <Enemy class="EnemyData">
- <s_name>hover_double_white</s_name>
- <img_view/>
- <ip2_frames x="1" y="1"/>
- <img_shadow/>
- <ip2_shadowOffset x="20" y="25"/>
- <i_spawnPower>240</i_spawnPower>
- <i_hp>640</i_hp>
- <i_armor>40</i_armor>
- <i_speed>100</i_speed>
- <i_turnSpeed>45</i_turnSpeed>
- <i_acceleration>180</i_acceleration>
- <ref_explosion>explosion_air_01</ref_explosion>
- <b_forcePlayAnim>true</b_forcePlayAnim>
- <s_aiController>MedAirCombat</s_aiController>
- <s_traceType>None</s_traceType>
- <s_resistance>None</s_resistance>
- <s_layer>Air</s_layer>
- <weapons class="[WeaponData]">
- <Turret class="WeaponData">
- <img_view>hover_double_05</img_view>
- <ip2_frames x="1" y="2"/>
- <img_shadow>hover_double_shadow</img_shadow>
- <ip2_placePoint x="73" y="46"/>
- <ip2_pivotPoint x="73" y="46"/>
- <ip2_shootPoint x="120" y="46"/>
- <i_turnSpeed>120</i_turnSpeed>
- <i_fireRate>30</i_fireRate>
- <i_bulletSpeed>300</i_bulletSpeed>
- <i_damage>40</i_damage>
- <ref_bulletType>shoot_e_plasmagun</ref_bulletType>
- <snd_shotSound>tank_shot_01</snd_shotSound>
- </Turret>
- </weapons>
- </Enemy>
- <Enemy class="EnemyData">
- <s_name>hover_triple_green</s_name>
- <img_view/>
- <ip2_frames x="1" y="1"/>
- <img_shadow/>
- <ip2_shadowOffset x="20" y="25"/>
- <i_spawnPower>20</i_spawnPower>
- <i_hp>60</i_hp>
- <i_armor>0</i_armor>
- <i_speed>120</i_speed>
- <i_turnSpeed>45</i_turnSpeed>
- <i_acceleration>180</i_acceleration>
- <ref_explosion>explosion_air_01</ref_explosion>
- <b_forcePlayAnim>true</b_forcePlayAnim>
- <s_aiController>MedAirCombat</s_aiController>
- <s_traceType>None</s_traceType>
- <s_resistance>None</s_resistance>
- <s_layer>Air</s_layer>
- <weapons class="[WeaponData]">
- <Turret class="WeaponData">
- <img_view>hover_triple_01</img_view>
- <ip2_frames x="1" y="2"/>
- <img_shadow>hover_triple_shadow</img_shadow>
- <ip2_placePoint x="66" y="38"/>
- <ip2_pivotPoint x="66" y="38"/>
- <ip2_shootPoint x="85" y="38"/>
- <i_turnSpeed>120</i_turnSpeed>
- <i_fireRate>180</i_fireRate>
- <i_bulletSpeed>300</i_bulletSpeed>
- <i_damage>1</i_damage>
- <ref_bulletType>shoot_e_plasmagun</ref_bulletType>
- <snd_shotSound>tank_shot_01</snd_shotSound>
- </Turret>
- </weapons>
- </Enemy>
- <Enemy class="EnemyData">
- <s_name>hover_triple_blue</s_name>
- <img_view/>
- <ip2_frames x="1" y="1"/>
- <img_shadow/>
- <ip2_shadowOffset x="20" y="25"/>
- <i_spawnPower>40</i_spawnPower>
- <i_hp>120</i_hp>
- <i_armor>10</i_armor>
- <i_speed>120</i_speed>
- <i_turnSpeed>45</i_turnSpeed>
- <i_acceleration>200</i_acceleration>
- <ref_explosion>explosion_air_01</ref_explosion>
- <b_forcePlayAnim>true</b_forcePlayAnim>
- <s_aiController>MedAirCombat</s_aiController>
- <s_traceType>None</s_traceType>
- <s_resistance>None</s_resistance>
- <s_layer>Air</s_layer>
- <weapons class="[WeaponData]">
- <Turret class="WeaponData">
- <img_view>hover_triple_02</img_view>
- <ip2_frames x="1" y="2"/>
- <img_shadow>hover_triple_shadow</img_shadow>
- <ip2_placePoint x="66" y="38"/>
- <ip2_pivotPoint x="66" y="38"/>
- <ip2_shootPoint x="85" y="38"/>
- <i_turnSpeed>120</i_turnSpeed>
- <i_fireRate>180</i_fireRate>
- <i_bulletSpeed>300</i_bulletSpeed>
- <i_damage>2</i_damage>
- <ref_bulletType>shoot_e_plasmagun</ref_bulletType>
- <snd_shotSound>tank_shot_01</snd_shotSound>
- </Turret>
- </weapons>
- </Enemy>
- <Enemy class="EnemyData">
- <s_name>hover_triple_violet</s_name>
- <img_view/>
- <ip2_frames x="1" y="1"/>
- <img_shadow/>
- <ip2_shadowOffset x="20" y="25"/>
- <i_spawnPower>80</i_spawnPower>
- <i_hp>240</i_hp>
- <i_armor>20</i_armor>
- <i_speed>120</i_speed>
- <i_turnSpeed>45</i_turnSpeed>
- <i_acceleration>200</i_acceleration>
- <ref_explosion>explosion_air_01</ref_explosion>
- <b_forcePlayAnim>true</b_forcePlayAnim>
- <s_aiController>MedAirCombat</s_aiController>
- <s_traceType>None</s_traceType>
- <s_resistance>None</s_resistance>
- <s_layer>Air</s_layer>
- <weapons class="[WeaponData]">
- <Turret class="WeaponData">
- <img_view>hover_triple_03</img_view>
- <ip2_frames x="1" y="2"/>
- <img_shadow>hover_triple_shadow</img_shadow>
- <ip2_placePoint x="66" y="38"/>
- <ip2_pivotPoint x="66" y="38"/>
- <ip2_shootPoint x="85" y="38"/>
- <i_turnSpeed>120</i_turnSpeed>
- <i_fireRate>180</i_fireRate>
- <i_bulletSpeed>300</i_bulletSpeed>
- <i_damage>4</i_damage>
- <ref_bulletType>shoot_e_plasmagun</ref_bulletType>
- <snd_shotSound>tank_shot_01</snd_shotSound>
- </Turret>
- </weapons>
- </Enemy>
- <Enemy class="EnemyData">
- <s_name>hover_triple_orange</s_name>
- <img_view/>
- <ip2_frames x="1" y="1"/>
- <img_shadow/>
- <ip2_shadowOffset x="20" y="25"/>
- <i_spawnPower>160</i_spawnPower>
- <i_hp>480</i_hp>
- <i_armor>30</i_armor>
- <i_speed>120</i_speed>
- <i_turnSpeed>45</i_turnSpeed>
- <i_acceleration>200</i_acceleration>
- <ref_explosion>explosion_air_01</ref_explosion>
- <b_forcePlayAnim>true</b_forcePlayAnim>
- <s_aiController>MedAirCombat</s_aiController>
- <s_traceType>None</s_traceType>
- <s_resistance>None</s_resistance>
- <s_layer>Air</s_layer>
- <weapons class="[WeaponData]">
- <Turret class="WeaponData">
- <img_view>hover_triple_04</img_view>
- <ip2_frames x="1" y="2"/>
- <img_shadow>hover_triple_shadow</img_shadow>
- <ip2_placePoint x="66" y="38"/>
- <ip2_pivotPoint x="66" y="38"/>
- <ip2_shootPoint x="85" y="38"/>
- <i_turnSpeed>120</i_turnSpeed>
- <i_fireRate>180</i_fireRate>
- <i_bulletSpeed>300</i_bulletSpeed>
- <i_damage>8</i_damage>
- <ref_bulletType>shoot_e_plasmagun</ref_bulletType>
- <snd_shotSound>tank_shot_01</snd_shotSound>
- </Turret>
- </weapons>
- </Enemy>
- <Enemy class="EnemyData">
- <s_name>hover_triple_white</s_name>
- <img_view/>
- <ip2_frames x="1" y="1"/>
- <img_shadow/>
- <ip2_shadowOffset x="20" y="25"/>
- <i_spawnPower>320</i_spawnPower>
- <i_hp>860</i_hp>
- <i_armor>40</i_armor>
- <i_speed>120</i_speed>
- <i_turnSpeed>45</i_turnSpeed>
- <i_acceleration>200</i_acceleration>
- <ref_explosion>explosion_air_01</ref_explosion>
- <b_forcePlayAnim>true</b_forcePlayAnim>
- <s_aiController>MedAirCombat</s_aiController>
- <s_traceType>None</s_traceType>
- <s_resistance>None</s_resistance>
- <s_layer>Air</s_layer>
- <weapons class="[WeaponData]">
- <Turret class="WeaponData">
- <img_view>hover_triple_05</img_view>
- <ip2_frames x="1" y="2"/>
- <img_shadow>hover_triple_shadow</img_shadow>
- <ip2_placePoint x="66" y="38"/>
- <ip2_pivotPoint x="66" y="38"/>
- <ip2_shootPoint x="85" y="38"/>
- <i_turnSpeed>120</i_turnSpeed>
- <i_fireRate>180</i_fireRate>
- <i_bulletSpeed>300</i_bulletSpeed>
- <i_damage>8</i_damage>
- <ref_bulletType>shoot_e_plasmagun</ref_bulletType>
- <snd_shotSound>tank_shot_01</snd_shotSound>
- </Turret>
- </weapons>
- </Enemy>
- <Enemy class="EnemyData">
- <s_name>tetsubo_green</s_name>
- <img_view>tank_med_tetsubo_01</img_view>
- <ip2_frames x="1" y="2"/>
- <img_shadow>tank_med_tetsubo_shadow</img_shadow>
- <ip2_shadowOffset x="5" y="5"/>
- <i_spawnPower>20</i_spawnPower>
- <i_hp>50</i_hp>
- <i_armor>5</i_armor>
- <i_speed>70</i_speed>
- <i_turnSpeed>100</i_turnSpeed>
- <i_acceleration>30</i_acceleration>
- <ref_explosion>explosion_med_03</ref_explosion>
- <b_forcePlayAnim>false</b_forcePlayAnim>
- <s_aiController>MedMoveAndFire</s_aiController>
- <s_traceType>Tank</s_traceType>
- <s_resistance>None</s_resistance>
- <s_layer>Land</s_layer>
- <weapons class="[WeaponData]">
- <Turret class="WeaponData">
- <img_view>cannon_small_01</img_view>
- <ip2_frames x="1" y="1"/>
- <img_shadow/>
- <ip2_placePoint x="40" y="30"/>
- <ip2_pivotPoint x="22" y="18"/>
- <ip2_shootPoint x="79" y="18"/>
- <i_turnSpeed>10</i_turnSpeed>
- <i_fireRate>20</i_fireRate>
- <i_bulletSpeed>150</i_bulletSpeed>
- <i_damage>10</i_damage>
- <ref_bulletType>shoot_e_cannon_01</ref_bulletType>
- <snd_shotSound>tank_shot_02</snd_shotSound>
- </Turret>
- </weapons>
- </Enemy>
- <Enemy class="EnemyData">
- <s_name>tetsubo_blue</s_name>
- <img_view>tank_med_tetsubo_02</img_view>
- <ip2_frames x="1" y="2"/>
- <img_shadow>tank_med_tetsubo_shadow</img_shadow>
- <ip2_shadowOffset x="5" y="5"/>
- <i_spawnPower>40</i_spawnPower>
- <i_hp>120</i_hp>
- <i_armor>60</i_armor>
- <i_speed>70</i_speed>
- <i_turnSpeed>100</i_turnSpeed>
- <i_acceleration>30</i_acceleration>
- <ref_explosion>explosion_med_03</ref_explosion>
- <b_forcePlayAnim>false</b_forcePlayAnim>
- <s_aiController>MedMoveAndFire</s_aiController>
- <s_traceType>Tank</s_traceType>
- <s_resistance>None</s_resistance>
- <s_layer>Land</s_layer>
- <weapons class="[WeaponData]">
- <Turret class="WeaponData">
- <img_view>cannon_small_02</img_view>
- <ip2_frames x="1" y="1"/>
- <img_shadow/>
- <ip2_placePoint x="40" y="30"/>
- <ip2_pivotPoint x="22" y="18"/>
- <ip2_shootPoint x="79" y="18"/>
- <i_turnSpeed>10</i_turnSpeed>
- <i_fireRate>20</i_fireRate>
- <i_bulletSpeed>150</i_bulletSpeed>
- <i_damage>20</i_damage>
- <ref_bulletType>shoot_e_cannon_01</ref_bulletType>
- <snd_shotSound>tank_shot_02</snd_shotSound>
- </Turret>
- </weapons>
- </Enemy>
- <Enemy class="EnemyData">
- <s_name>tetsubo_violet</s_name>
- <img_view>tank_med_tetsubo_03</img_view>
- <ip2_frames x="1" y="2"/>
- <img_shadow>tank_med_tetsubo_shadow</img_shadow>
- <ip2_shadowOffset x="5" y="5"/>
- <i_spawnPower>80</i_spawnPower>
- <i_hp>200</i_hp>
- <i_armor>90</i_armor>
- <i_speed>70</i_speed>
- <i_turnSpeed>100</i_turnSpeed>
- <i_acceleration>30</i_acceleration>
- <ref_explosion>explosion_med_03</ref_explosion>
- <b_forcePlayAnim>false</b_forcePlayAnim>
- <s_aiController>MedMoveAndFire</s_aiController>
- <s_traceType>Tank</s_traceType>
- <s_resistance>None</s_resistance>
- <s_layer>Land</s_layer>
- <weapons class="[WeaponData]">
- <Turret class="WeaponData">
- <img_view>heavycannon_big_03</img_view>
- <ip2_frames x="1" y="1"/>
- <img_shadow/>
- <ip2_placePoint x="40" y="30"/>
- <ip2_pivotPoint x="22" y="18"/>
- <ip2_shootPoint x="105" y="25"/>
- <i_turnSpeed>10</i_turnSpeed>
- <i_fireRate>20</i_fireRate>
- <i_bulletSpeed>150</i_bulletSpeed>
- <i_damage>40</i_damage>
- <ref_bulletType>shoot_e_heavycannon_01</ref_bulletType>
- <snd_shotSound>tank_shot_02</snd_shotSound>
- </Turret>
- </weapons>
- </Enemy>
- <Enemy class="EnemyData">
- <s_name>tetsubo_orange</s_name>
- <img_view>tank_med_tetsubo_04</img_view>
- <ip2_frames x="1" y="2"/>
- <img_shadow>tank_med_tetsubo_shadow</img_shadow>
- <ip2_shadowOffset x="5" y="5"/>
- <i_spawnPower>160</i_spawnPower>
- <i_hp>400</i_hp>
- <i_armor>110</i_armor>
- <i_speed>70</i_speed>
- <i_turnSpeed>100</i_turnSpeed>
- <i_acceleration>30</i_acceleration>
- <ref_explosion>explosion_med_03</ref_explosion>
- <b_forcePlayAnim>false</b_forcePlayAnim>
- <s_aiController>MedMoveAndFire</s_aiController>
- <s_traceType>Tank</s_traceType>
- <s_resistance>None</s_resistance>
- <s_layer>Land</s_layer>
- <weapons class="[WeaponData]">
- <Turret class="WeaponData">
- <img_view>heavycannon_big_04</img_view>
- <ip2_frames x="1" y="1"/>
- <img_shadow/>
- <ip2_placePoint x="40" y="30"/>
- <ip2_pivotPoint x="22" y="18"/>
- <ip2_shootPoint x="105" y="25"/>
- <i_turnSpeed>10</i_turnSpeed>
- <i_fireRate>20</i_fireRate>
- <i_bulletSpeed>150</i_bulletSpeed>
- <i_damage>80</i_damage>
- <ref_bulletType>shoot_e_heavycannon_01</ref_bulletType>
- <snd_shotSound>tank_shot_02</snd_shotSound>
- </Turret>
- </weapons>
- </Enemy>
- <Enemy class="EnemyData">
- <s_name>tetsubo_white</s_name>
- <img_view>tank_med_tetsubo_05</img_view>
- <ip2_frames x="1" y="2"/>
- <img_shadow>tank_med_tetsubo_shadow</img_shadow>
- <ip2_shadowOffset x="5" y="5"/>
- <i_spawnPower>320</i_spawnPower>
- <i_hp>800</i_hp>
- <i_armor>140</i_armor>
- <i_speed>70</i_speed>
- <i_turnSpeed>100</i_turnSpeed>
- <i_acceleration>30</i_acceleration>
- <ref_explosion>explosion_med_03</ref_explosion>
- <b_forcePlayAnim>false</b_forcePlayAnim>
- <s_aiController>MedMoveAndFire</s_aiController>
- <s_traceType>Tank</s_traceType>
- <s_resistance>None</s_resistance>
- <s_layer>Land</s_layer>
- <weapons class="[WeaponData]">
- <Turret class="WeaponData">
- <img_view>heavycannon_big_05</img_view>
- <ip2_frames x="1" y="1"/>
- <img_shadow/>
- <ip2_placePoint x="40" y="30"/>
- <ip2_pivotPoint x="22" y="18"/>
- <ip2_shootPoint x="105" y="25"/>
- <i_turnSpeed>10</i_turnSpeed>
- <i_fireRate>20</i_fireRate>
- <i_bulletSpeed>150</i_bulletSpeed>
- <i_damage>80</i_damage>
- <ref_bulletType>shoot_e_heavycannon_01</ref_bulletType>
- <snd_shotSound>tank_shot_02</snd_shotSound>
- </Turret>
- </weapons>
- </Enemy>
- <Enemy class="EnemyData">
- <s_name>antigrav_green</s_name>
- <img_view>tank_med_antigrav_01</img_view>
- <ip2_frames x="1" y="2"/>
- <img_shadow>tank_med_antigrav_shadow</img_shadow>
- <ip2_shadowOffset x="10" y="10"/>
- <i_spawnPower>20</i_spawnPower>
- <i_hp>80</i_hp>
- <i_armor>20</i_armor>
- <i_speed>70</i_speed>
- <i_turnSpeed>100</i_turnSpeed>
- <i_acceleration>30</i_acceleration>
- <ref_explosion>explosion_med_03</ref_explosion>
- <b_forcePlayAnim>true</b_forcePlayAnim>
- <s_aiController>MedLongManeuver</s_aiController>
- <s_traceType>None</s_traceType>
- <s_resistance>None</s_resistance>
- <s_layer>Land</s_layer>
- <weapons class="[WeaponData]">
- <Turret class="WeaponData">
- <img_view>minigun_cl_01</img_view>
- <ip2_frames x="1" y="1"/>
- <img_shadow/>
- <ip2_placePoint x="56" y="34"/>
- <ip2_pivotPoint x="33" y="25"/>
- <ip2_shootPoint x="105" y="25"/>
- <i_turnSpeed>10</i_turnSpeed>
- <i_fireRate>15</i_fireRate>
- <i_bulletSpeed>150</i_bulletSpeed>
- <i_damage>13</i_damage>
- <ref_bulletType>shoot_e_minigun_01</ref_bulletType>
- <snd_shotSound>tank_shot_02</snd_shotSound>
- </Turret>
- </weapons>
- </Enemy>
- <Enemy class="EnemyData">
- <s_name>antigrav_blue</s_name>
- <img_view>tank_med_antigrav_02</img_view>
- <ip2_frames x="1" y="2"/>
- <img_shadow>tank_med_antigrav_shadow</img_shadow>
- <ip2_shadowOffset x="10" y="10"/>
- <i_spawnPower>40</i_spawnPower>
- <i_hp>160</i_hp>
- <i_armor>30</i_armor>
- <i_speed>70</i_speed>
- <i_turnSpeed>100</i_turnSpeed>
- <i_acceleration>30</i_acceleration>
- <ref_explosion>explosion_med_03</ref_explosion>
- <b_forcePlayAnim>true</b_forcePlayAnim>
- <s_aiController>MedLongManeuver</s_aiController>
- <s_traceType>None</s_traceType>
- <s_resistance>None</s_resistance>
- <s_layer>Land</s_layer>
- <weapons class="[WeaponData]">
- <Turret class="WeaponData">
- <img_view>minigun_cl_02</img_view>
- <ip2_frames x="1" y="1"/>
- <img_shadow/>
- <ip2_placePoint x="56" y="34"/>
- <ip2_pivotPoint x="33" y="25"/>
- <ip2_shootPoint x="105" y="25"/>
- <i_turnSpeed>10</i_turnSpeed>
- <i_fireRate>15</i_fireRate>
- <i_bulletSpeed>150</i_bulletSpeed>
- <i_damage>26</i_damage>
- <ref_bulletType>shoot_e_minigun_01</ref_bulletType>
- <snd_shotSound>tank_shot_02</snd_shotSound>
- </Turret>
- </weapons>
- </Enemy>
- <Enemy class="EnemyData">
- <s_name>antigrav_violet</s_name>
- <img_view>tank_med_antigrav_03</img_view>
- <ip2_frames x="1" y="2"/>
- <img_shadow>tank_med_antigrav_shadow</img_shadow>
- <ip2_shadowOffset x="10" y="10"/>
- <i_spawnPower>80</i_spawnPower>
- <i_hp>300</i_hp>
- <i_armor>50</i_armor>
- <i_speed>70</i_speed>
- <i_turnSpeed>100</i_turnSpeed>
- <i_acceleration>30</i_acceleration>
- <ref_explosion>explosion_med_03</ref_explosion>
- <b_forcePlayAnim>true</b_forcePlayAnim>
- <s_aiController>MedLongManeuver</s_aiController>
- <s_traceType>None</s_traceType>
- <s_resistance>None</s_resistance>
- <s_layer>Land</s_layer>
- <weapons class="[WeaponData]">
- <Turret class="WeaponData">
- <img_view>minigun_cl_03</img_view>
- <ip2_frames x="1" y="1"/>
- <img_shadow/>
- <ip2_placePoint x="56" y="34"/>
- <ip2_pivotPoint x="33" y="25"/>
- <ip2_shootPoint x="105" y="25"/>
- <i_turnSpeed>10</i_turnSpeed>
- <i_fireRate>15</i_fireRate>
- <i_bulletSpeed>150</i_bulletSpeed>
- <i_damage>52</i_damage>
- <ref_bulletType>shoot_e_minigun_01</ref_bulletType>
- <snd_shotSound>tank_shot_02</snd_shotSound>
- </Turret>
- </weapons>
- </Enemy>
- <Enemy class="EnemyData">
- <s_name>antigrav_orange</s_name>
- <img_view>tank_med_antigrav_04</img_view>
- <ip2_frames x="1" y="2"/>
- <img_shadow>tank_med_antigrav_shadow</img_shadow>
- <ip2_shadowOffset x="10" y="10"/>
- <i_spawnPower>160</i_spawnPower>
- <i_hp>600</i_hp>
- <i_armor>80</i_armor>
- <i_speed>70</i_speed>
- <i_turnSpeed>100</i_turnSpeed>
- <i_acceleration>30</i_acceleration>
- <ref_explosion>explosion_med_03</ref_explosion>
- <b_forcePlayAnim>true</b_forcePlayAnim>
- <s_aiController>MedLongManeuver</s_aiController>
- <s_traceType>None</s_traceType>
- <s_resistance>None</s_resistance>
- <s_layer>Land</s_layer>
- <weapons class="[WeaponData]">
- <Turret class="WeaponData">
- <img_view>minigun_cl_04</img_view>
- <ip2_frames x="1" y="1"/>
- <img_shadow/>
- <ip2_placePoint x="56" y="34"/>
- <ip2_pivotPoint x="33" y="25"/>
- <ip2_shootPoint x="105" y="25"/>
- <i_turnSpeed>10</i_turnSpeed>
- <i_fireRate>15</i_fireRate>
- <i_bulletSpeed>150</i_bulletSpeed>
- <i_damage>104</i_damage>
- <ref_bulletType>shoot_e_minigun_01</ref_bulletType>
- <snd_shotSound>tank_shot_02</snd_shotSound>
- </Turret>
- </weapons>
- </Enemy>
- <Enemy class="EnemyData">
- <s_name>antigrav_white</s_name>
- <img_view>tank_med_antigrav_05</img_view>
- <ip2_frames x="1" y="2"/>
- <img_shadow>tank_med_antigrav_shadow</img_shadow>
- <ip2_shadowOffset x="10" y="10"/>
- <i_spawnPower>320</i_spawnPower>
- <i_hp>1200</i_hp>
- <i_armor>120</i_armor>
- <i_speed>70</i_speed>
- <i_turnSpeed>100</i_turnSpeed>
- <i_acceleration>30</i_acceleration>
- <ref_explosion>explosion_med_03</ref_explosion>
- <b_forcePlayAnim>true</b_forcePlayAnim>
- <s_aiController>MedLongManeuver</s_aiController>
- <s_traceType>None</s_traceType>
- <s_resistance>None</s_resistance>
- <s_layer>Land</s_layer>
- <weapons class="[WeaponData]">
- <Turret class="WeaponData">
- <img_view>minigun_cl_05</img_view>
- <ip2_frames x="1" y="1"/>
- <img_shadow/>
- <ip2_placePoint x="56" y="34"/>
- <ip2_pivotPoint x="33" y="25"/>
- <ip2_shootPoint x="105" y="25"/>
- <i_turnSpeed>10</i_turnSpeed>
- <i_fireRate>15</i_fireRate>
- <i_bulletSpeed>150</i_bulletSpeed>
- <i_damage>104</i_damage>
- <ref_bulletType>shoot_e_minigun_01</ref_bulletType>
- <snd_shotSound>tank_shot_02</snd_shotSound>
- </Turret>
- </weapons>
- </Enemy>
- <Enemy class="EnemyData">
- <s_name>arta_green</s_name>
- <img_view>tank_arta_01</img_view>
- <ip2_frames x="1" y="2"/>
- <img_shadow>tank_arta_shadows</img_shadow>
- <ip2_shadowOffset x="10" y="10"/>
- <i_spawnPower>40</i_spawnPower>
- <i_hp>300</i_hp>
- <i_armor>1</i_armor>
- <i_speed>70</i_speed>
- <i_turnSpeed>100</i_turnSpeed>
- <i_acceleration>30</i_acceleration>
- <ref_explosion>explosion_med_01</ref_explosion>
- <b_forcePlayAnim>true</b_forcePlayAnim>
- <s_aiController>FarArta</s_aiController>
- <s_traceType>Tank</s_traceType>
- <s_resistance>None</s_resistance>
- <s_layer>Land</s_layer>
- <weapons class="[WeaponData]">
- <Turret class="WeaponData">
- <img_view>rocket_launcher_01</img_view>
- <ip2_frames x="1" y="1"/>
- <img_shadow/>
- <ip2_placePoint x="44" y="28"/>
- <ip2_pivotPoint x="33" y="25"/>
- <ip2_shootPoint x="105" y="25"/>
- <i_turnSpeed>10</i_turnSpeed>
- <i_fireRate>10</i_fireRate>
- <i_bulletSpeed>150</i_bulletSpeed>
- <i_damage>14</i_damage>
- <ref_bulletType>shoot_e_rocket_launcher_01</ref_bulletType>
- <snd_shotSound>tank_shot_02</snd_shotSound>
- </Turret>
- </weapons>
- </Enemy>
- <Enemy class="EnemyData">
- <s_name>arta_blue</s_name>
- <img_view>tank_arta_02</img_view>
- <ip2_frames x="1" y="2"/>
- <img_shadow>tank_arta_shadows</img_shadow>
- <ip2_shadowOffset x="10" y="10"/>
- <i_spawnPower>80</i_spawnPower>
- <i_hp>600</i_hp>
- <i_armor>1</i_armor>
- <i_speed>70</i_speed>
- <i_turnSpeed>100</i_turnSpeed>
- <i_acceleration>30</i_acceleration>
- <ref_explosion>explosion_med_01</ref_explosion>
- <b_forcePlayAnim>true</b_forcePlayAnim>
- <s_aiController>FarArta</s_aiController>
- <s_traceType>Tank</s_traceType>
- <s_resistance>None</s_resistance>
- <s_layer>Land</s_layer>
- <weapons class="[WeaponData]">
- <Turret class="WeaponData">
- <img_view>rocket_launcher_02</img_view>
- <ip2_frames x="1" y="1"/>
- <img_shadow/>
- <ip2_placePoint x="44" y="28"/>
- <ip2_pivotPoint x="33" y="25"/>
- <ip2_shootPoint x="105" y="25"/>
- <i_turnSpeed>10</i_turnSpeed>
- <i_fireRate>10</i_fireRate>
- <i_bulletSpeed>150</i_bulletSpeed>
- <i_damage>28</i_damage>
- <ref_bulletType>shoot_e_rocket_launcher_01</ref_bulletType>
- <snd_shotSound>tank_shot_02</snd_shotSound>
- </Turret>
- </weapons>
- </Enemy>
- <Enemy class="EnemyData">
- <s_name>arta_violet</s_name>
- <img_view>tank_arta_03</img_view>
- <ip2_frames x="1" y="2"/>
- <img_shadow>tank_arta_shadows</img_shadow>
- <ip2_shadowOffset x="10" y="10"/>
- <i_spawnPower>160</i_spawnPower>
- <i_hp>1200</i_hp>
- <i_armor>1</i_armor>
- <i_speed>70</i_speed>
- <i_turnSpeed>100</i_turnSpeed>
- <i_acceleration>30</i_acceleration>
- <ref_explosion>explosion_med_01</ref_explosion>
- <b_forcePlayAnim>true</b_forcePlayAnim>
- <s_aiController>FarArta</s_aiController>
- <s_traceType>Tank</s_traceType>
- <s_resistance>None</s_resistance>
- <s_layer>Land</s_layer>
- <weapons class="[WeaponData]">
- <Turret class="WeaponData">
- <img_view>rocket_launcher_03</img_view>
- <ip2_frames x="1" y="1"/>
- <img_shadow/>
- <ip2_placePoint x="44" y="28"/>
- <ip2_pivotPoint x="33" y="25"/>
- <ip2_shootPoint x="105" y="25"/>
- <i_turnSpeed>10</i_turnSpeed>
- <i_fireRate>10</i_fireRate>
- <i_bulletSpeed>150</i_bulletSpeed>
- <i_damage>56</i_damage>
- <ref_bulletType>shoot_e_rocket_launcher_01</ref_bulletType>
- <snd_shotSound>tank_shot_02</snd_shotSound>
- </Turret>
- </weapons>
- </Enemy>
- <Enemy class="EnemyData">
- <s_name>arta_orange</s_name>
- <img_view>tank_arta_04</img_view>
- <ip2_frames x="1" y="2"/>
- <img_shadow>tank_arta_shadows</img_shadow>
- <ip2_shadowOffset x="10" y="10"/>
- <i_spawnPower>320</i_spawnPower>
- <i_hp>2400</i_hp>
- <i_armor>1</i_armor>
- <i_speed>70</i_speed>
- <i_turnSpeed>100</i_turnSpeed>
- <i_acceleration>30</i_acceleration>
- <ref_explosion>explosion_med_01</ref_explosion>
- <b_forcePlayAnim>true</b_forcePlayAnim>
- <s_aiController>FarArta</s_aiController>
- <s_traceType>Tank</s_traceType>
- <s_resistance>None</s_resistance>
- <s_layer>Land</s_layer>
- <weapons class="[WeaponData]">
- <Turret class="WeaponData">
- <img_view>rocket_launcher_04</img_view>
- <ip2_frames x="1" y="1"/>
- <img_shadow/>
- <ip2_placePoint x="44" y="28"/>
- <ip2_pivotPoint x="33" y="25"/>
- <ip2_shootPoint x="105" y="25"/>
- <i_turnSpeed>10</i_turnSpeed>
- <i_fireRate>10</i_fireRate>
- <i_bulletSpeed>150</i_bulletSpeed>
- <i_damage>112</i_damage>
- <ref_bulletType>shoot_e_rocket_launcher_01</ref_bulletType>
- <snd_shotSound>tank_shot_02</snd_shotSound>
- </Turret>
- </weapons>
- </Enemy>
- <Enemy class="EnemyData">
- <s_name>arta_white</s_name>
- <img_view>tank_arta_05</img_view>
- <ip2_frames x="1" y="2"/>
- <img_shadow>tank_arta_shadows</img_shadow>
- <ip2_shadowOffset x="10" y="10"/>
- <i_spawnPower>640</i_spawnPower>
- <i_hp>4500</i_hp>
- <i_armor>1</i_armor>
- <i_speed>70</i_speed>
- <i_turnSpeed>100</i_turnSpeed>
- <i_acceleration>30</i_acceleration>
- <ref_explosion>explosion_med_01</ref_explosion>
- <b_forcePlayAnim>true</b_forcePlayAnim>
- <s_aiController>FarArta</s_aiController>
- <s_traceType>Tank</s_traceType>
- <s_resistance>None</s_resistance>
- <s_layer>Land</s_layer>
- <weapons class="[WeaponData]">
- <Turret class="WeaponData">
- <img_view>rocket_launcher_05</img_view>
- <ip2_frames x="1" y="1"/>
- <img_shadow/>
- <ip2_placePoint x="44" y="28"/>
- <ip2_pivotPoint x="33" y="25"/>
- <ip2_shootPoint x="105" y="25"/>
- <i_turnSpeed>10</i_turnSpeed>
- <i_fireRate>10</i_fireRate>
- <i_bulletSpeed>150</i_bulletSpeed>
- <i_damage>112</i_damage>
- <ref_bulletType>shoot_e_rocket_launcher_01</ref_bulletType>
- <snd_shotSound>tank_shot_02</snd_shotSound>
- </Turret>
- </weapons>
- </Enemy>
- <Enemy class="EnemyData">
- <s_name>cerber_green</s_name>
- <img_view>tank_med_cerber_01</img_view>
- <ip2_frames x="1" y="2"/>
- <img_shadow>tank_med_cerber_shadow</img_shadow>
- <ip2_shadowOffset x="5" y="5"/>
- <i_spawnPower>20</i_spawnPower>
- <i_hp>100</i_hp>
- <i_armor>50</i_armor>
- <i_speed>30</i_speed>
- <i_turnSpeed>20</i_turnSpeed>
- <i_acceleration>30</i_acceleration>
- <ref_explosion>explosion_big_01</ref_explosion>
- <b_forcePlayAnim>false</b_forcePlayAnim>
- <s_aiController>MedMoveAndFire</s_aiController>
- <s_traceType>Tank</s_traceType>
- <s_resistance>None</s_resistance>
- <s_layer>Land</s_layer>
- <weapons class="[WeaponData]">
- <Turret class="WeaponData">
- <img_view>cannon_med_01</img_view>
- <ip2_frames x="1" y="1"/>
- <img_shadow/>
- <ip2_placePoint x="40" y="30"/>
- <ip2_pivotPoint x="25" y="18"/>
- <ip2_shootPoint x="105" y="25"/>
- <i_turnSpeed>10</i_turnSpeed>
- <i_fireRate>12</i_fireRate>
- <i_bulletSpeed>150</i_bulletSpeed>
- <i_damage>16</i_damage>
- <ref_bulletType>shoot_e_cannon_01</ref_bulletType>
- <snd_shotSound>tank_shot_02</snd_shotSound>
- </Turret>
- </weapons>
- </Enemy>
- <Enemy class="EnemyData">
- <s_name>cerber_blue</s_name>
- <img_view>tank_med_cerber_02</img_view>
- <ip2_frames x="1" y="2"/>
- <img_shadow>tank_med_cerber_shadow</img_shadow>
- <ip2_shadowOffset x="5" y="5"/>
- <i_spawnPower>40</i_spawnPower>
- <i_hp>200</i_hp>
- <i_armor>80</i_armor>
- <i_speed>30</i_speed>
- <i_turnSpeed>20</i_turnSpeed>
- <i_acceleration>30</i_acceleration>
- <ref_explosion>explosion_big_01</ref_explosion>
- <b_forcePlayAnim>false</b_forcePlayAnim>
- <s_aiController>MedMoveAndFire</s_aiController>
- <s_traceType>Tank</s_traceType>
- <s_resistance>None</s_resistance>
- <s_layer>Land</s_layer>
- <weapons class="[WeaponData]">
- <Turret class="WeaponData">
- <img_view>cannon_med_02</img_view>
- <ip2_frames x="1" y="1"/>
- <img_shadow/>
- <ip2_placePoint x="40" y="30"/>
- <ip2_pivotPoint x="25" y="18"/>
- <ip2_shootPoint x="105" y="25"/>
- <i_turnSpeed>10</i_turnSpeed>
- <i_fireRate>12</i_fireRate>
- <i_bulletSpeed>150</i_bulletSpeed>
- <i_damage>32</i_damage>
- <ref_bulletType>shoot_e_cannon_01</ref_bulletType>
- <snd_shotSound>tank_shot_02</snd_shotSound>
- </Turret>
- </weapons>
- </Enemy>
- <Enemy class="EnemyData">
- <s_name>cerber_violet</s_name>
- <img_view>tank_med_cerber_03</img_view>
- <ip2_frames x="1" y="2"/>
- <img_shadow>tank_med_cerber_shadow</img_shadow>
- <ip2_shadowOffset x="5" y="5"/>
- <i_spawnPower>80</i_spawnPower>
- <i_hp>400</i_hp>
- <i_armor>110</i_armor>
- <i_speed>30</i_speed>
- <i_turnSpeed>20</i_turnSpeed>
- <i_acceleration>30</i_acceleration>
- <ref_explosion>explosion_big_01</ref_explosion>
- <b_forcePlayAnim>false</b_forcePlayAnim>
- <s_aiController>MedMoveAndFire</s_aiController>
- <s_traceType>Tank</s_traceType>
- <s_resistance>None</s_resistance>
- <s_layer>Land</s_layer>
- <weapons class="[WeaponData]">
- <Turret class="WeaponData">
- <img_view>heavycannon_med_03</img_view>
- <ip2_frames x="1" y="1"/>
- <img_shadow/>
- <ip2_placePoint x="40" y="30"/>
- <ip2_pivotPoint x="22" y="18"/>
- <ip2_shootPoint x="105" y="25"/>
- <i_turnSpeed>10</i_turnSpeed>
- <i_fireRate>12</i_fireRate>
- <i_bulletSpeed>150</i_bulletSpeed>
- <i_damage>64</i_damage>
- <ref_bulletType>shoot_e_heavycannon_01</ref_bulletType>
- <snd_shotSound>tank_shot_02</snd_shotSound>
- </Turret>
- </weapons>
- </Enemy>
- <Enemy class="EnemyData">
- <s_name>cerber_orange</s_name>
- <img_view>tank_med_cerber_04</img_view>
- <ip2_frames x="1" y="2"/>
- <img_shadow>tank_med_cerber_shadow</img_shadow>
- <ip2_shadowOffset x="5" y="5"/>
- <i_spawnPower>160</i_spawnPower>
- <i_hp>800</i_hp>
- <i_armor>140</i_armor>
- <i_speed>30</i_speed>
- <i_turnSpeed>20</i_turnSpeed>
- <i_acceleration>30</i_acceleration>
- <ref_explosion>explosion_big_01</ref_explosion>
- <b_forcePlayAnim>false</b_forcePlayAnim>
- <s_aiController>MedMoveAndFire</s_aiController>
- <s_traceType>Tank</s_traceType>
- <s_resistance>None</s_resistance>
- <s_layer>Land</s_layer>
- <weapons class="[WeaponData]">
- <Turret class="WeaponData">
- <img_view>heavycannon_med_04</img_view>
- <ip2_frames x="1" y="1"/>
- <img_shadow/>
- <ip2_placePoint x="40" y="30"/>
- <ip2_pivotPoint x="22" y="18"/>
- <ip2_shootPoint x="105" y="25"/>
- <i_turnSpeed>10</i_turnSpeed>
- <i_fireRate>12</i_fireRate>
- <i_bulletSpeed>150</i_bulletSpeed>
- <i_damage>128</i_damage>
- <ref_bulletType>shoot_e_heavycannon_01</ref_bulletType>
- <snd_shotSound>tank_shot_02</snd_shotSound>
- </Turret>
- </weapons>
- </Enemy>
- <Enemy class="EnemyData">
- <s_name>cerber_white</s_name>
- <img_view>tank_med_cerber_05</img_view>
- <ip2_frames x="1" y="2"/>
- <img_shadow>tank_med_cerber_shadow</img_shadow>
- <ip2_shadowOffset x="5" y="5"/>
- <i_spawnPower>320</i_spawnPower>
- <i_hp>1600</i_hp>
- <i_armor>170</i_armor>
- <i_speed>30</i_speed>
- <i_turnSpeed>20</i_turnSpeed>
- <i_acceleration>30</i_acceleration>
- <ref_explosion>explosion_big_01</ref_explosion>
- <b_forcePlayAnim>false</b_forcePlayAnim>
- <s_aiController>MedMoveAndFire</s_aiController>
- <s_traceType>Tank</s_traceType>
- <s_resistance>None</s_resistance>
- <s_layer>Land</s_layer>
- <weapons class="[WeaponData]">
- <Turret class="WeaponData">
- <img_view>heavycannon_med_05</img_view>
- <ip2_frames x="1" y="1"/>
- <img_shadow/>
- <ip2_placePoint x="40" y="30"/>
- <ip2_pivotPoint x="22" y="18"/>
- <ip2_shootPoint x="105" y="25"/>
- <i_turnSpeed>10</i_turnSpeed>
- <i_fireRate>12</i_fireRate>
- <i_bulletSpeed>150</i_bulletSpeed>
- <i_damage>128</i_damage>
- <ref_bulletType>shoot_e_heavycannon_01</ref_bulletType>
- <snd_shotSound>tank_shot_02</snd_shotSound>
- </Turret>
- </weapons>
- </Enemy>
- <Enemy class="EnemyData">
- <s_name>smk_green_tutorial</s_name>
- <img_view>tank_med_smk_01</img_view>
- <ip2_frames x="1" y="2"/>
- <img_shadow>tank_med_smk_shadow</img_shadow>
- <ip2_shadowOffset x="5" y="5"/>
- <i_spawnPower>25</i_spawnPower>
- <i_hp>100</i_hp>
- <i_armor>8</i_armor>
- <i_speed>30</i_speed>
- <i_turnSpeed>50</i_turnSpeed>
- <i_acceleration>40</i_acceleration>
- <ref_explosion>explosion_big_01</ref_explosion>
- <b_forcePlayAnim>false</b_forcePlayAnim>
- <s_aiController>MedStopAim</s_aiController>
- <s_traceType>Tank</s_traceType>
- <s_resistance>None</s_resistance>
- <s_layer>Land</s_layer>
- <weapons class="[WeaponData]">
- <Turret class="WeaponData">
- <img_view>minigun_cl_01</img_view>
- <ip2_frames x="1" y="1"/>
- <img_shadow/>
- <ip2_placePoint x="47" y="44"/>
- <ip2_pivotPoint x="33" y="25"/>
- <ip2_shootPoint x="105" y="25"/>
- <i_turnSpeed>20</i_turnSpeed>
- <i_fireRate>5</i_fireRate>
- <i_bulletSpeed>220</i_bulletSpeed>
- <i_damage>10</i_damage>
- <ref_bulletType>shoot_e_minigun_01</ref_bulletType>
- <snd_shotSound>tank_shot_02</snd_shotSound>
- </Turret>
- </weapons>
- </Enemy>
- <Enemy class="EnemyData">
- <s_name>smk_green</s_name>
- <img_view>tank_med_smk_01</img_view>
- <ip2_frames x="1" y="2"/>
- <img_shadow>tank_med_smk_shadow</img_shadow>
- <ip2_shadowOffset x="5" y="5"/>
- <i_spawnPower>25</i_spawnPower>
- <i_hp>100</i_hp>
- <i_armor>8</i_armor>
- <i_speed>30</i_speed>
- <i_turnSpeed>50</i_turnSpeed>
- <i_acceleration>40</i_acceleration>
- <ref_explosion>explosion_big_01</ref_explosion>
- <b_forcePlayAnim>false</b_forcePlayAnim>
- <s_aiController>MedStopAim</s_aiController>
- <s_traceType>Tank</s_traceType>
- <s_resistance>None</s_resistance>
- <s_layer>Land</s_layer>
- <weapons class="[WeaponData]">
- <Turret class="WeaponData">
- <img_view>minigun_cl_01</img_view>
- <ip2_frames x="1" y="1"/>
- <img_shadow/>
- <ip2_placePoint x="32" y="18"/>
- <ip2_pivotPoint x="33" y="25"/>
- <ip2_shootPoint x="105" y="25"/>
- <i_turnSpeed>20</i_turnSpeed>
- <i_fireRate>5</i_fireRate>
- <i_bulletSpeed>220</i_bulletSpeed>
- <i_damage>30</i_damage>
- <ref_bulletType>shoot_e_minigun_01</ref_bulletType>
- <snd_shotSound>tank_shot_02</snd_shotSound>
- </Turret>
- <Turret class="WeaponData">
- <img_view>cannon_big_01</img_view>
- <ip2_frames x="1" y="1"/>
- <img_shadow/>
- <ip2_placePoint x="32" y="47"/>
- <ip2_pivotPoint x="33" y="25"/>
- <ip2_shootPoint x="105" y="25"/>
- <i_turnSpeed>20</i_turnSpeed>
- <i_fireRate>100</i_fireRate>
- <i_bulletSpeed>220</i_bulletSpeed>
- <i_damage>1</i_damage>
- <ref_bulletType>shoot_e_cannon_01</ref_bulletType>
- <snd_shotSound>tank_shot_02</snd_shotSound>
- </Turret>
- </weapons>
- </Enemy>
- <Enemy class="EnemyData">
- <s_name>smk_blue</s_name>
- <img_view>tank_med_smk_02</img_view>
- <ip2_frames x="1" y="2"/>
- <img_shadow>tank_med_smk_shadow</img_shadow>
- <ip2_shadowOffset x="5" y="5"/>
- <i_spawnPower>50</i_spawnPower>
- <i_hp>200</i_hp>
- <i_armor>16</i_armor>
- <i_speed>35</i_speed>
- <i_turnSpeed>50</i_turnSpeed>
- <i_acceleration>40</i_acceleration>
- <ref_explosion>explosion_big_01</ref_explosion>
- <b_forcePlayAnim>false</b_forcePlayAnim>
- <s_aiController>MedStopAim</s_aiController>
- <s_traceType>Tank</s_traceType>
- <s_resistance>None</s_resistance>
- <s_layer>Land</s_layer>
- <weapons class="[WeaponData]">
- <Turret class="WeaponData">
- <img_view>minigun_cl_02</img_view>
- <ip2_frames x="1" y="1"/>
- <img_shadow/>
- <ip2_placePoint x="32" y="18"/>
- <ip2_pivotPoint x="33" y="25"/>
- <ip2_shootPoint x="105" y="25"/>
- <i_turnSpeed>20</i_turnSpeed>
- <i_fireRate>5</i_fireRate>
- <i_bulletSpeed>220</i_bulletSpeed>
- <i_damage>60</i_damage>
- <ref_bulletType>shoot_e_minigun_01</ref_bulletType>
- <snd_shotSound>tank_shot_02</snd_shotSound>
- </Turret>
- <Turret class="WeaponData">
- <img_view>cannon_big_02</img_view>
- <ip2_frames x="1" y="1"/>
- <img_shadow/>
- <ip2_placePoint x="32" y="47"/>
- <ip2_pivotPoint x="33" y="25"/>
- <ip2_shootPoint x="105" y="25"/>
- <i_turnSpeed>20</i_turnSpeed>
- <i_fireRate>100</i_fireRate>
- <i_bulletSpeed>220</i_bulletSpeed>
- <i_damage>2</i_damage>
- <ref_bulletType>shoot_e_cannon_01</ref_bulletType>
- <snd_shotSound>tank_shot_02</snd_shotSound>
- </Turret>
- </weapons>
- </Enemy>
- <Enemy class="EnemyData">
- <s_name>smk_violet</s_name>
- <img_view>tank_med_smk_03</img_view>
- <ip2_frames x="1" y="2"/>
- <img_shadow>tank_med_smk_shadow</img_shadow>
- <ip2_shadowOffset x="5" y="5"/>
- <i_spawnPower>100</i_spawnPower>
- <i_hp>400</i_hp>
- <i_armor>32</i_armor>
- <i_speed>40</i_speed>
- <i_turnSpeed>50</i_turnSpeed>
- <i_acceleration>40</i_acceleration>
- <ref_explosion>explosion_big_01</ref_explosion>
- <b_forcePlayAnim>false</b_forcePlayAnim>
- <s_aiController>MedStopAim</s_aiController>
- <s_traceType>Tank</s_traceType>
- <s_resistance>None</s_resistance>
- <s_layer>Land</s_layer>
- <weapons class="[WeaponData]">
- <Turret class="WeaponData">
- <img_view>minigun_cl_03</img_view>
- <ip2_frames x="1" y="1"/>
- <img_shadow/>
- <ip2_placePoint x="32" y="18"/>
- <ip2_pivotPoint x="33" y="25"/>
- <ip2_shootPoint x="105" y="25"/>
- <i_turnSpeed>20</i_turnSpeed>
- <i_fireRate>5</i_fireRate>
- <i_bulletSpeed>220</i_bulletSpeed>
- <i_damage>120</i_damage>
- <ref_bulletType>shoot_e_minigun_01</ref_bulletType>
- <snd_shotSound>tank_shot_02</snd_shotSound>
- </Turret>
- <Turret class="WeaponData">
- <img_view>cannon_big_03</img_view>
- <ip2_frames x="1" y="1"/>
- <img_shadow/>
- <ip2_placePoint x="32" y="47"/>
- <ip2_pivotPoint x="33" y="25"/>
- <ip2_shootPoint x="105" y="25"/>
- <i_turnSpeed>20</i_turnSpeed>
- <i_fireRate>100</i_fireRate>
- <i_bulletSpeed>220</i_bulletSpeed>
- <i_damage>4</i_damage>
- <ref_bulletType>shoot_e_cannon_01</ref_bulletType>
- <snd_shotSound>tank_shot_02</snd_shotSound>
- </Turret>
- </weapons>
- </Enemy>
- <Enemy class="EnemyData">
- <s_name>smk_orange</s_name>
- <img_view>tank_med_smk_04</img_view>
- <ip2_frames x="1" y="2"/>
- <img_shadow>tank_med_smk_shadow</img_shadow>
- <ip2_shadowOffset x="5" y="5"/>
- <i_spawnPower>200</i_spawnPower>
- <i_hp>800</i_hp>
- <i_armor>64</i_armor>
- <i_speed>45</i_speed>
- <i_turnSpeed>50</i_turnSpeed>
- <i_acceleration>40</i_acceleration>
- <ref_explosion>explosion_big_01</ref_explosion>
- <b_forcePlayAnim>false</b_forcePlayAnim>
- <s_aiController>MedStopAim</s_aiController>
- <s_traceType>Tank</s_traceType>
- <s_resistance>None</s_resistance>
- <s_layer>Land</s_layer>
- <weapons class="[WeaponData]">
- <Turret class="WeaponData">
- <img_view>minigun_cl_04</img_view>
- <ip2_frames x="1" y="1"/>
- <img_shadow/>
- <ip2_placePoint x="32" y="18"/>
- <ip2_pivotPoint x="33" y="25"/>
- <ip2_shootPoint x="105" y="25"/>
- <i_turnSpeed>20</i_turnSpeed>
- <i_fireRate>5</i_fireRate>
- <i_bulletSpeed>220</i_bulletSpeed>
- <i_damage>240</i_damage>
- <ref_bulletType>shoot_e_minigun_01</ref_bulletType>
- <snd_shotSound>tank_shot_02</snd_shotSound>
- </Turret>
- <Turret class="WeaponData">
- <img_view>cannon_big_04</img_view>
- <ip2_frames x="1" y="1"/>
- <img_shadow/>
- <ip2_placePoint x="32" y="47"/>
- <ip2_pivotPoint x="33" y="25"/>
- <ip2_shootPoint x="105" y="25"/>
- <i_turnSpeed>20</i_turnSpeed>
- <i_fireRate>100</i_fireRate>
- <i_bulletSpeed>220</i_bulletSpeed>
- <i_damage>8</i_damage>
- <ref_bulletType>shoot_e_cannon_01</ref_bulletType>
- <snd_shotSound>tank_shot_02</snd_shotSound>
- </Turret>
- </weapons>
- </Enemy>
- <Enemy class="EnemyData">
- <s_name>smk_white</s_name>
- <img_view>tank_med_smk_05</img_view>
- <ip2_frames x="1" y="2"/>
- <img_shadow>tank_med_smk_shadow</img_shadow>
- <ip2_shadowOffset x="5" y="5"/>
- <i_spawnPower>400</i_spawnPower>
- <i_hp>1600</i_hp>
- <i_armor>128</i_armor>
- <i_speed>50</i_speed>
- <i_turnSpeed>50</i_turnSpeed>
- <i_acceleration>40</i_acceleration>
- <ref_explosion>explosion_big_01</ref_explosion>
- <b_forcePlayAnim>false</b_forcePlayAnim>
- <s_aiController>MedStopAim</s_aiController>
- <s_traceType>Tank</s_traceType>
- <s_resistance>None</s_resistance>
- <s_layer>Land</s_layer>
- <weapons class="[WeaponData]">
- <Turret class="WeaponData">
- <img_view>minigun_cl_05</img_view>
- <ip2_frames x="1" y="1"/>
- <img_shadow/>
- <ip2_placePoint x="32" y="18"/>
- <ip2_pivotPoint x="33" y="25"/>
- <ip2_shootPoint x="105" y="25"/>
- <i_turnSpeed>20</i_turnSpeed>
- <i_fireRate>5</i_fireRate>
- <i_bulletSpeed>220</i_bulletSpeed>
- <i_damage>240</i_damage>
- <ref_bulletType>shoot_e_minigun_01</ref_bulletType>
- <snd_shotSound>tank_shot_02</snd_shotSound>
- </Turret>
- <Turret class="WeaponData">
- <img_view>cannon_big_05</img_view>
- <ip2_frames x="1" y="1"/>
- <img_shadow/>
- <ip2_placePoint x="32" y="47"/>
- <ip2_pivotPoint x="33" y="25"/>
- <ip2_shootPoint x="105" y="25"/>
- <i_turnSpeed>20</i_turnSpeed>
- <i_fireRate>100</i_fireRate>
- <i_bulletSpeed>220</i_bulletSpeed>
- <i_damage>8</i_damage>
- <ref_bulletType>shoot_e_cannon_01</ref_bulletType>
- <snd_shotSound>tank_shot_02</snd_shotSound>
- </Turret>
- </weapons>
- </Enemy>
- <Enemy class="EnemyData">
- <s_name>mammoth_green</s_name>
- <img_view>tank_med_mammoth_01</img_view>
- <ip2_frames x="1" y="2"/>
- <img_shadow>tank_med_mammoth_shadow</img_shadow>
- <ip2_shadowOffset x="7" y="7"/>
- <i_spawnPower>40</i_spawnPower>
- <i_hp>400</i_hp>
- <i_armor>10</i_armor>
- <i_speed>35</i_speed>
- <i_turnSpeed>50</i_turnSpeed>
- <i_acceleration>40</i_acceleration>
- <ref_explosion>explosion_big_02</ref_explosion>
- <b_forcePlayAnim>false</b_forcePlayAnim>
- <s_aiController>MedMoveAndFire</s_aiController>
- <s_traceType>Tank</s_traceType>
- <s_resistance>None</s_resistance>
- <s_layer>Land</s_layer>
- <weapons class="[WeaponData]">
- <Turret class="WeaponData">
- <img_view>heavycannon_big_01</img_view>
- <ip2_frames x="1" y="1"/>
- <img_shadow/>
- <ip2_placePoint x="55" y="33"/>
- <ip2_pivotPoint x="33" y="25"/>
- <ip2_shootPoint x="105" y="25"/>
- <i_turnSpeed>20</i_turnSpeed>
- <i_fireRate>20</i_fireRate>
- <i_bulletSpeed>250</i_bulletSpeed>
- <i_damage>10</i_damage>
- <ref_bulletType>shoot_e_heavycannon_01</ref_bulletType>
- <snd_shotSound>tank_shot_02</snd_shotSound>
- </Turret>
- <Turret class="WeaponData">
- <img_view>heavycannon_big_01</img_view>
- <ip2_frames x="1" y="1"/>
- <img_shadow/>
- <ip2_placePoint x="55" y="65"/>
- <ip2_pivotPoint x="33" y="25"/>
- <ip2_shootPoint x="105" y="25"/>
- <i_turnSpeed>20</i_turnSpeed>
- <i_fireRate>20</i_fireRate>
- <i_bulletSpeed>250</i_bulletSpeed>
- <i_damage>10</i_damage>
- <ref_bulletType>shoot_e_heavycannon_01</ref_bulletType>
- <snd_shotSound>tank_shot_02</snd_shotSound>
- </Turret>
- </weapons>
- </Enemy>
- <Enemy class="EnemyData">
- <s_name>mammoth_blue</s_name>
- <img_view>tank_med_mammoth_02</img_view>
- <ip2_frames x="1" y="2"/>
- <img_shadow>tank_med_mammoth_shadow</img_shadow>
- <ip2_shadowOffset x="7" y="7"/>
- <i_spawnPower>80</i_spawnPower>
- <i_hp>800</i_hp>
- <i_armor>20</i_armor>
- <i_speed>35</i_speed>
- <i_turnSpeed>50</i_turnSpeed>
- <i_acceleration>40</i_acceleration>
- <ref_explosion>explosion_big_02</ref_explosion>
- <b_forcePlayAnim>false</b_forcePlayAnim>
- <s_aiController>MedMoveAndFire</s_aiController>
- <s_traceType>Tank</s_traceType>
- <s_resistance>None</s_resistance>
- <s_layer>Land</s_layer>
- <weapons class="[WeaponData]">
- <Turret class="WeaponData">
- <img_view>heavycannon_big_02</img_view>
- <ip2_frames x="1" y="1"/>
- <img_shadow/>
- <ip2_placePoint x="55" y="33"/>
- <ip2_pivotPoint x="33" y="25"/>
- <ip2_shootPoint x="105" y="25"/>
- <i_turnSpeed>20</i_turnSpeed>
- <i_fireRate>20</i_fireRate>
- <i_bulletSpeed>250</i_bulletSpeed>
- <i_damage>20</i_damage>
- <ref_bulletType>shoot_e_heavycannon_01</ref_bulletType>
- <snd_shotSound>tank_shot_02</snd_shotSound>
- </Turret>
- <Turret class="WeaponData">
- <img_view>heavycannon_big_02</img_view>
- <ip2_frames x="1" y="1"/>
- <img_shadow/>
- <ip2_placePoint x="55" y="65"/>
- <ip2_pivotPoint x="33" y="25"/>
- <ip2_shootPoint x="105" y="25"/>
- <i_turnSpeed>20</i_turnSpeed>
- <i_fireRate>20</i_fireRate>
- <i_bulletSpeed>250</i_bulletSpeed>
- <i_damage>20</i_damage>
- <ref_bulletType>shoot_e_heavycannon_01</ref_bulletType>
- <snd_shotSound>tank_shot_02</snd_shotSound>
- </Turret>
- </weapons>
- </Enemy>
- <Enemy class="EnemyData">
- <s_name>mammoth_violet</s_name>
- <img_view>tank_med_mammoth_03</img_view>
- <ip2_frames x="1" y="2"/>
- <img_shadow>tank_med_mammoth_shadow</img_shadow>
- <ip2_shadowOffset x="7" y="7"/>
- <i_spawnPower>160</i_spawnPower>
- <i_hp>1200</i_hp>
- <i_armor>40</i_armor>
- <i_speed>35</i_speed>
- <i_turnSpeed>50</i_turnSpeed>
- <i_acceleration>40</i_acceleration>
- <ref_explosion>explosion_big_02</ref_explosion>
- <b_forcePlayAnim>false</b_forcePlayAnim>
- <s_aiController>MedMoveAndFire</s_aiController>
- <s_traceType>Tank</s_traceType>
- <s_resistance>None</s_resistance>
- <s_layer>Land</s_layer>
- <weapons class="[WeaponData]">
- <Turret class="WeaponData">
- <img_view>heavycannon_big_03</img_view>
- <ip2_frames x="1" y="1"/>
- <img_shadow/>
- <ip2_placePoint x="55" y="33"/>
- <ip2_pivotPoint x="33" y="25"/>
- <ip2_shootPoint x="105" y="25"/>
- <i_turnSpeed>20</i_turnSpeed>
- <i_fireRate>20</i_fireRate>
- <i_bulletSpeed>250</i_bulletSpeed>
- <i_damage>40</i_damage>
- <ref_bulletType>shoot_e_heavycannon_01</ref_bulletType>
- <snd_shotSound>tank_shot_02</snd_shotSound>
- </Turret>
- <Turret class="WeaponData">
- <img_view>heavycannon_big_03</img_view>
- <ip2_frames x="1" y="1"/>
- <img_shadow/>
- <ip2_placePoint x="55" y="65"/>
- <ip2_pivotPoint x="33" y="25"/>
- <ip2_shootPoint x="105" y="25"/>
- <i_turnSpeed>20</i_turnSpeed>
- <i_fireRate>20</i_fireRate>
- <i_bulletSpeed>250</i_bulletSpeed>
- <i_damage>40</i_damage>
- <ref_bulletType>shoot_e_heavycannon_01</ref_bulletType>
- <snd_shotSound>tank_shot_02</snd_shotSound>
- </Turret>
- </weapons>
- </Enemy>
- <Enemy class="EnemyData">
- <s_name>mammoth_orange</s_name>
- <img_view>tank_med_mammoth_04</img_view>
- <ip2_frames x="1" y="2"/>
- <img_shadow>tank_med_mammoth_shadow</img_shadow>
- <ip2_shadowOffset x="7" y="7"/>
- <i_spawnPower>320</i_spawnPower>
- <i_hp>2400</i_hp>
- <i_armor>80</i_armor>
- <i_speed>35</i_speed>
- <i_turnSpeed>50</i_turnSpeed>
- <i_acceleration>40</i_acceleration>
- <ref_explosion>explosion_big_02</ref_explosion>
- <b_forcePlayAnim>false</b_forcePlayAnim>
- <s_aiController>MedMoveAndFire</s_aiController>
- <s_traceType>Tank</s_traceType>
- <s_resistance>None</s_resistance>
- <s_layer>Land</s_layer>
- <weapons class="[WeaponData]">
- <Turret class="WeaponData">
- <img_view>heavycannon_big_04</img_view>
- <ip2_frames x="1" y="1"/>
- <img_shadow/>
- <ip2_placePoint x="55" y="33"/>
- <ip2_pivotPoint x="33" y="25"/>
- <ip2_shootPoint x="105" y="25"/>
- <i_turnSpeed>20</i_turnSpeed>
- <i_fireRate>20</i_fireRate>
- <i_bulletSpeed>250</i_bulletSpeed>
- <i_damage>80</i_damage>
- <ref_bulletType>shoot_e_heavycannon_01</ref_bulletType>
- <snd_shotSound>tank_shot_02</snd_shotSound>
- </Turret>
- <Turret class="WeaponData">
- <img_view>heavycannon_big_04</img_view>
- <ip2_frames x="1" y="1"/>
- <img_shadow/>
- <ip2_placePoint x="55" y="65"/>
- <ip2_pivotPoint x="33" y="25"/>
- <ip2_shootPoint x="105" y="25"/>
- <i_turnSpeed>20</i_turnSpeed>
- <i_fireRate>20</i_fireRate>
- <i_bulletSpeed>250</i_bulletSpeed>
- <i_damage>80</i_damage>
- <ref_bulletType>shoot_e_heavycannon_01</ref_bulletType>
- <snd_shotSound>tank_shot_02</snd_shotSound>
- </Turret>
- </weapons>
- </Enemy>
- <Enemy class="EnemyData">
- <s_name>mammoth_white</s_name>
- <img_view>tank_med_mammoth_05</img_view>
- <ip2_frames x="1" y="2"/>
- <img_shadow>tank_med_mammoth_shadow</img_shadow>
- <ip2_shadowOffset x="7" y="7"/>
- <i_spawnPower>640</i_spawnPower>
- <i_hp>4800</i_hp>
- <i_armor>160</i_armor>
- <i_speed>35</i_speed>
- <i_turnSpeed>50</i_turnSpeed>
- <i_acceleration>40</i_acceleration>
- <ref_explosion>explosion_big_02</ref_explosion>
- <b_forcePlayAnim>false</b_forcePlayAnim>
- <s_aiController>MedMoveAndFire</s_aiController>
- <s_traceType>Tank</s_traceType>
- <s_resistance>None</s_resistance>
- <s_layer>Land</s_layer>
- <weapons class="[WeaponData]">
- <Turret class="WeaponData">
- <img_view>heavycannon_big_05</img_view>
- <ip2_frames x="1" y="1"/>
- <img_shadow/>
- <ip2_placePoint x="55" y="33"/>
- <ip2_pivotPoint x="33" y="25"/>
- <ip2_shootPoint x="105" y="25"/>
- <i_turnSpeed>20</i_turnSpeed>
- <i_fireRate>20</i_fireRate>
- <i_bulletSpeed>250</i_bulletSpeed>
- <i_damage>80</i_damage>
- <ref_bulletType>shoot_e_heavycannon_01</ref_bulletType>
- <snd_shotSound>tank_shot_02</snd_shotSound>
- </Turret>
- <Turret class="WeaponData">
- <img_view>heavycannon_big_05</img_view>
- <ip2_frames x="1" y="1"/>
- <img_shadow/>
- <ip2_placePoint x="55" y="65"/>
- <ip2_pivotPoint x="33" y="25"/>
- <ip2_shootPoint x="105" y="25"/>
- <i_turnSpeed>20</i_turnSpeed>
- <i_fireRate>20</i_fireRate>
- <i_bulletSpeed>250</i_bulletSpeed>
- <i_damage>80</i_damage>
- <ref_bulletType>shoot_e_heavycannon_01</ref_bulletType>
- <snd_shotSound>tank_shot_02</snd_shotSound>
- </Turret>
- </weapons>
- </Enemy>
- <Enemy class="EnemyData">
- <s_name>boss_spider_red</s_name>
- <img_view>tank_boss_spider_01</img_view>
- <ip2_frames x="1" y="2"/>
- <img_shadow>tank_boss_spider_shadow</img_shadow>
- <ip2_shadowOffset x="10" y="10"/>
- <i_spawnPower>150</i_spawnPower>
- <i_hp>1500</i_hp>
- <i_armor>50</i_armor>
- <i_speed>50</i_speed>
- <i_turnSpeed>100</i_turnSpeed>
- <i_acceleration>50</i_acceleration>
- <ref_explosion>explosion_big_02</ref_explosion>
- <b_forcePlayAnim>false</b_forcePlayAnim>
- <s_aiController>MedRetreatFire</s_aiController>
- <s_traceType>Tank</s_traceType>
- <s_resistance>EMP</s_resistance>
- <s_layer>Land</s_layer>
- <weapons class="[WeaponData]">
- <Turret class="WeaponData">
- <img_view>boss_rocket_launcher_01</img_view>
- <ip2_frames x="1" y="1"/>
- <img_shadow/>
- <ip2_placePoint x="77" y="67"/>
- <ip2_pivotPoint x="33" y="25"/>
- <ip2_shootPoint x="105" y="25"/>
- <i_turnSpeed>30</i_turnSpeed>
- <i_fireRate>50</i_fireRate>
- <i_bulletSpeed>130</i_bulletSpeed>
- <i_damage>30</i_damage>
- <ref_bulletType>shoot_e_rocket_launcher_01</ref_bulletType>
- <snd_shotSound>tank_shot_02</snd_shotSound>
- </Turret>
- </weapons>
- </Enemy>
- <Enemy class="EnemyData">
- <s_name>boss_spider_black</s_name>
- <img_view>tank_boss_spider_02</img_view>
- <ip2_frames x="1" y="2"/>
- <img_shadow>tank_boss_spider_shadow</img_shadow>
- <ip2_shadowOffset x="10" y="10"/>
- <i_spawnPower>500</i_spawnPower>
- <i_hp>3000</i_hp>
- <i_armor>100</i_armor>
- <i_speed>50</i_speed>
- <i_turnSpeed>100</i_turnSpeed>
- <i_acceleration>50</i_acceleration>
- <ref_explosion>explosion_big_02</ref_explosion>
- <b_forcePlayAnim>false</b_forcePlayAnim>
- <s_aiController>MedRetreatFire</s_aiController>
- <s_traceType>Tank</s_traceType>
- <s_resistance>EMP</s_resistance>
- <s_layer>Land</s_layer>
- <weapons class="[WeaponData]">
- <Turret class="WeaponData">
- <img_view>boss_rocket_launcher_02</img_view>
- <ip2_frames x="1" y="1"/>
- <img_shadow/>
- <ip2_placePoint x="66" y="68"/>
- <ip2_pivotPoint x="33" y="25"/>
- <ip2_shootPoint x="105" y="25"/>
- <i_turnSpeed>30</i_turnSpeed>
- <i_fireRate>100</i_fireRate>
- <i_bulletSpeed>120</i_bulletSpeed>
- <i_damage>50</i_damage>
- <ref_bulletType>shoot_e_rocket_launcher_01</ref_bulletType>
- <snd_shotSound>tank_shot_02</snd_shotSound>
- </Turret>
- </weapons>
- </Enemy>
- <Enemy class="EnemyData">
- <s_name>boss_triangle_red</s_name>
- <img_view>tank_boss_triangle_01</img_view>
- <ip2_frames x="1" y="2"/>
- <img_shadow>tank_boss_triangle_shadow</img_shadow>
- <ip2_shadowOffset x="10" y="10"/>
- <i_spawnPower>200</i_spawnPower>
- <i_hp>1500</i_hp>
- <i_armor>50</i_armor>
- <i_speed>120</i_speed>
- <i_turnSpeed>200</i_turnSpeed>
- <i_acceleration>120</i_acceleration>
- <ref_explosion>explosion_big_02</ref_explosion>
- <b_forcePlayAnim>false</b_forcePlayAnim>
- <s_aiController>MedRetreatFire</s_aiController>
- <s_traceType>Tank</s_traceType>
- <s_resistance>EMP</s_resistance>
- <s_layer>Land</s_layer>
- <weapons class="[WeaponData]">
- <Turret class="WeaponData">
- <img_view>boss_missile_launcher_01</img_view>
- <ip2_frames x="1" y="1"/>
- <img_shadow/>
- <ip2_placePoint x="75" y="47"/>
- <ip2_pivotPoint x="33" y="25"/>
- <ip2_shootPoint x="105" y="25"/>
- <i_turnSpeed>50</i_turnSpeed>
- <i_fireRate>50</i_fireRate>
- <i_bulletSpeed>200</i_bulletSpeed>
- <i_damage>20</i_damage>
- <ref_bulletType>shoot_e_missile_launcher_01</ref_bulletType>
- <snd_shotSound>tank_shot_02</snd_shotSound>
- </Turret>
- <Turret class="WeaponData">
- <img_view>boss_missile_launcher_01</img_view>
- <ip2_frames x="1" y="1"/>
- <img_shadow/>
- <ip2_placePoint x="75" y="87"/>
- <ip2_pivotPoint x="33" y="25"/>
- <ip2_shootPoint x="105" y="25"/>
- <i_turnSpeed>50</i_turnSpeed>
- <i_fireRate>50</i_fireRate>
- <i_bulletSpeed>200</i_bulletSpeed>
- <i_damage>20</i_damage>
- <ref_bulletType>shoot_e_missile_launcher_01</ref_bulletType>
- <snd_shotSound>tank_shot_02</snd_shotSound>
- </Turret>
- </weapons>
- </Enemy>
- <Enemy class="EnemyData">
- <s_name>boss_triangle_black</s_name>
- <img_view>tank_boss_triangle_02</img_view>
- <ip2_frames x="1" y="2"/>
- <img_shadow>tank_boss_triangle_shadow</img_shadow>
- <ip2_shadowOffset x="10" y="10"/>
- <i_spawnPower>600</i_spawnPower>
- <i_hp>4000</i_hp>
- <i_armor>100</i_armor>
- <i_speed>120</i_speed>
- <i_turnSpeed>200</i_turnSpeed>
- <i_acceleration>120</i_acceleration>
- <ref_explosion>explosion_big_02</ref_explosion>
- <b_forcePlayAnim>false</b_forcePlayAnim>
- <s_aiController>MedRetreatFire</s_aiController>
- <s_traceType>Tank</s_traceType>
- <s_resistance>EMP</s_resistance>
- <s_layer>Land</s_layer>
- <weapons class="[WeaponData]">
- <Turret class="WeaponData">
- <img_view>boss_missile_launcher_02</img_view>
- <ip2_frames x="1" y="1"/>
- <img_shadow/>
- <ip2_placePoint x="75" y="47"/>
- <ip2_pivotPoint x="33" y="25"/>
- <ip2_shootPoint x="105" y="25"/>
- <i_turnSpeed>50</i_turnSpeed>
- <i_fireRate>50</i_fireRate>
- <i_bulletSpeed>200</i_bulletSpeed>
- <i_damage>60</i_damage>
- <ref_bulletType>shoot_e_missile_launcher_01</ref_bulletType>
- <snd_shotSound>tank_shot_02</snd_shotSound>
- </Turret>
- <Turret class="WeaponData">
- <img_view>boss_missile_launcher_02</img_view>
- <ip2_frames x="1" y="1"/>
- <img_shadow/>
- <ip2_placePoint x="75" y="87"/>
- <ip2_pivotPoint x="33" y="25"/>
- <ip2_shootPoint x="105" y="25"/>
- <i_turnSpeed>50</i_turnSpeed>
- <i_fireRate>50</i_fireRate>
- <i_bulletSpeed>200</i_bulletSpeed>
- <i_damage>60</i_damage>
- <ref_bulletType>shoot_e_missile_launcher_01</ref_bulletType>
- <snd_shotSound>tank_shot_02</snd_shotSound>
- </Turret>
- </weapons>
- </Enemy>
- <Enemy class="EnemyData">
- <s_name>boss_harvester_red</s_name>
- <img_view>tank_boss_harverster_01</img_view>
- <ip2_frames x="1" y="4"/>
- <img_shadow>tank_boss_harverster_shadow</img_shadow>
- <ip2_shadowOffset x="10" y="10"/>
- <i_spawnPower>300</i_spawnPower>
- <i_hp>2000</i_hp>
- <i_armor>60</i_armor>
- <i_speed>120</i_speed>
- <i_turnSpeed>200</i_turnSpeed>
- <i_acceleration>120</i_acceleration>
- <ref_explosion>explosion_big_02</ref_explosion>
- <b_forcePlayAnim>false</b_forcePlayAnim>
- <s_aiController>MedRetreatFire</s_aiController>
- <s_traceType>Tank</s_traceType>
- <s_resistance>EMP</s_resistance>
- <s_layer>Land</s_layer>
- <weapons class="[WeaponData]">
- <Turret class="WeaponData">
- <img_view>boss_plasmagun_01</img_view>
- <ip2_frames x="1" y="1"/>
- <img_shadow/>
- <ip2_placePoint x="79" y="68"/>
- <ip2_pivotPoint x="33" y="25"/>
- <ip2_shootPoint x="105" y="25"/>
- <i_turnSpeed>50</i_turnSpeed>
- <i_fireRate>30</i_fireRate>
- <i_bulletSpeed>200</i_bulletSpeed>
- <i_damage>100</i_damage>
- <ref_bulletType>shoot_e_plasmagun</ref_bulletType>
- <snd_shotSound>tank_shot_02</snd_shotSound>
- </Turret>
- </weapons>
- </Enemy>
- <Enemy class="EnemyData">
- <s_name>boss_harvester_black</s_name>
- <img_view>tank_boss_harverster_02</img_view>
- <ip2_frames x="1" y="4"/>
- <img_shadow>tank_boss_harverster_shadow</img_shadow>
- <ip2_shadowOffset x="10" y="10"/>
- <i_spawnPower>800</i_spawnPower>
- <i_hp>5000</i_hp>
- <i_armor>120</i_armor>
- <i_speed>120</i_speed>
- <i_turnSpeed>200</i_turnSpeed>
- <i_acceleration>120</i_acceleration>
- <ref_explosion>explosion_big_02</ref_explosion>
- <b_forcePlayAnim>false</b_forcePlayAnim>
- <s_aiController>MedRetreatFire</s_aiController>
- <s_traceType>Tank</s_traceType>
- <s_resistance>EMP</s_resistance>
- <s_layer>Land</s_layer>
- <weapons class="[WeaponData]">
- <Turret class="WeaponData">
- <img_view>boss_plasmagun_02</img_view>
- <ip2_frames x="1" y="1"/>
- <img_shadow/>
- <ip2_placePoint x="79" y="68"/>
- <ip2_pivotPoint x="33" y="25"/>
- <ip2_shootPoint x="105" y="25"/>
- <i_turnSpeed>50</i_turnSpeed>
- <i_fireRate>40</i_fireRate>
- <i_bulletSpeed>200</i_bulletSpeed>
- <i_damage>200</i_damage>
- <ref_bulletType>shoot_e_plasmagun</ref_bulletType>
- <snd_shotSound>tank_shot_02</snd_shotSound>
- </Turret>
- </weapons>
- </Enemy>
- </Enemies>
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