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  1. "Resource/UI/HudPlayerHealth.res"
  2. {
  3. // player health data
  4. "HudPlayerHealth"
  5. {
  6. "ControlName" "EditablePanel"
  7. "fieldName" "HudPlayerHealth"
  8. "xpos" "c-400"
  9. "ypos" "c-150"
  10. "zpos" "2"
  11. "wide" "400"
  12. "tall" "400"
  13. "visible" "1"
  14. "enabled" "1"
  15. "HealthBonusPosAdj" "35"
  16. "HealthDeathWarning" "0.49"
  17. "HealthDeathWarningColor" "HUDDeathWarning"
  18. }
  19. "PlayerStatusHealthImage"
  20. {
  21. "ControlName" "ImagePanel"
  22. "fieldName" "PlayerStatusHealthImage"
  23. "xpos" "50"
  24. "ypos" "0"
  25. "zpos" "4"
  26. "wide" "10"
  27. "tall" "0"
  28. "visible" "0"
  29. "enabled" "1"
  30. "scaleImage" "1"
  31. }
  32. "PlayerStatusHealthImageBG"
  33. {
  34. "ControlName" "ImagePanel"
  35. "fieldName" "PlayerStatusHealthImageBG"
  36. "xpos" "0"
  37. "ypos" "0"
  38. "zpos" "3"
  39. "wide" "0"
  40. "tall" "0"
  41. "visible" "1"
  42. "enabled" "1"
  43. "image" "../hud/health_bg"
  44. "scaleImage" "1"
  45. }
  46. "PlayerStatusHealthBonusImage"
  47. {
  48. "ControlName" "ImagePanel"
  49. "fieldName" "PlayerStatusHealthBonusImage"
  50. "xpos" "-300" [$WIN32]
  51. "ypos" "-320" [$WIN32]
  52. "zpos" "2"
  53. "wide" "0" [$WIN32]
  54. "tall" "999" [$WIN32]
  55. "visible" "0"
  56. "enabled" "1"
  57. "image" "../hud/health_over_bg"
  58. "scaleImage" "1"
  59. }
  60. "PlayerStatusHealthValue"
  61. {
  62. "ControlName" "CExLabel"
  63. "fieldName" "PlayerStatusHealthValue"
  64. "xpos" "183"
  65. "ypos" "200"
  66. "zpos" "5"
  67. "wide" "100"
  68. "tall" "50"
  69. "visible" "1"
  70. "enabled" "1"
  71. "labelText" "%Health%"
  72. "textAlignment" "center"
  73. "font" "ComfortaaBold42"
  74. "fgcolor" "TranparentWhite"
  75. }
  76. "PlayerStatusBleedImage"
  77. {
  78. "ControlName" "ImagePanel"
  79. "fieldName" "PlayerStatusBleedImage"
  80. "xpos" "0"
  81. "ypos" "0
  82. "zpos" "7"
  83. "wide" "999"
  84. "tall" "999"
  85. "visible" "1"
  86. "enabled" "1"
  87. "scaleImage" "1"
  88. "image" "../vgui/bleed_drop"
  89. "fgcolor" "TanDark"
  90. }
  91. "PlayerStatusHookBleedImage"
  92. {
  93. "ControlName" "ImagePanel"
  94. "fieldName" "PlayerStatusHookBleedImage"
  95. "xpos" "85"
  96. "xpos_minmode" "70"
  97. "ypos" "0"
  98. "zpos" "8"
  99. "wide" "32"
  100. "tall" "32"
  101. "visible" "1"
  102. "enabled" "1"
  103. "scaleImage" "1"
  104. "image" "../vgui/bleed_drop_grapple"
  105. "fgcolor" "TanDark"
  106. }
  107. "PlayerStatusMilkImage"
  108. {
  109. "ControlName" "ImagePanel"
  110. "fieldName" "PlayerStatusMilkImage"
  111. "xpos" "117"
  112. "xpos_minmode" "102"
  113. "ypos" "0"
  114. "zpos" "7"
  115. "wide" "32"
  116. "tall" "32"
  117. "visible" "1"
  118. "enabled" "1"
  119. "scaleImage" "1"
  120. "image" "../vgui/bleed_drop"
  121. "fgcolor" "TanDark"
  122. }
  123.  
  124. "PlayerStatusMarkedForDeathImage"
  125. {
  126. "ControlName" "ImagePanel"
  127. "fieldName" "PlayerStatusMarkedForDeathImage"
  128. "xpos" "85"
  129. "ypos" "200"
  130. "zpos" "0"
  131. "wide" "32"
  132. "tall" "32"
  133. "visible" "1"
  134. "enabled" "1"
  135. "scaleImage" "1"
  136. "image" "../vgui/marked_for_death"
  137. "fgcolor" "TanDark"
  138. }
  139. "PlayerStatusMarkedForDeathSilentImage"
  140. {
  141. "ControlName" "ImagePanel"
  142. "fieldName" "PlayerStatusMarkedForDeathSilentImage"
  143. "xpos" "85"
  144. "xpos_minmode" "70"
  145. "ypos" "0"
  146. "zpos" "7"
  147. "wide" "31"
  148. "tall" "31"
  149. "visible" "1"
  150. "enabled" "1"
  151. "scaleImage" "1"
  152. "image" "../vgui/marked_for_death"
  153. "fgcolor" "TanDark"
  154. }
  155. "PlayerStatus_MedicUberBulletResistImage"
  156. {
  157. "ControlName" "ImagePanel"
  158. "fieldName" "PlayerStatus_MedicUberBulletResistImage"
  159. "xpos" "85"
  160. "xpos_minmode" "70"
  161. "ypos" "0"
  162. "zpos" "7"
  163. "wide" "31"
  164. "tall" "31"
  165. "visible" "1"
  166. "enabled" "1"
  167. "scaleImage" "1"
  168. "image" "../HUD/defense_buff_bullet_blue"
  169. "fgcolor" "TanDark"
  170. }
  171. "PlayerStatus_MedicUberBlastResistImage"
  172. {
  173. "ControlName" "ImagePanel"
  174. "fieldName" "PlayerStatus_MedicUberBlastResistImage"
  175. "xpos" "85"
  176. "xpos_minmode" "70"
  177. "ypos" "0"
  178. "zpos" "7"
  179. "wide" "31"
  180. "tall" "31"
  181. "visible" "1"
  182. "enabled" "1"
  183. "scaleImage" "1"
  184. "image" "../HUD/defense_buff_explosion_blue"
  185. "fgcolor" "TanDark"
  186. }
  187. "PlayerStatus_MedicUberFireResistImage"
  188. {
  189. "ControlName" "ImagePanel"
  190. "fieldName" "PlayerStatus_MedicUberFireResistImage"
  191. "xpos" "85"
  192. "xpos_minmode" "70"
  193. "ypos" "0"
  194. "zpos" "7"
  195. "wide" "31"
  196. "tall" "31"
  197. "visible" "1"
  198. "enabled" "1"
  199. "scaleImage" "1"
  200. "image" "../HUD/defense_buff_fire_blue"
  201. "fgcolor" "TanDark"
  202. }
  203.  
  204. "PlayerStatus_MedicSmallBulletResistImage"
  205. {
  206. "ControlName" "ImagePanel"
  207. "fieldName" "PlayerStatus_MedicSmallBulletResistImage"
  208. "xpos" "85"
  209. "xpos_minmode" "70"
  210. "ypos" "0"
  211. "zpos" "7"
  212. "wide" "31"
  213. "tall" "31"
  214. "visible" "1"
  215. "enabled" "1"
  216. "scaleImage" "1"
  217. "image" "../HUD/defense_buff_bullet_blue"
  218. "fgcolor" "TanDark"
  219. }
  220. "PlayerStatus_MedicSmallBlastResistImage"
  221. {
  222. "ControlName" "ImagePanel"
  223. "fieldName" "PlayerStatus_MedicSmallBlastResistImage"
  224. "xpos" "85"
  225. "xpos_minmode" "70"
  226. "ypos" "0"
  227. "zpos" "7"
  228. "wide" "31"
  229. "tall" "31"
  230. "visible" "1"
  231. "enabled" "1"
  232. "scaleImage" "1"
  233. "image" "../HUD/defense_buff_explosion_blue"
  234. "fgcolor" "TanDark"
  235. }
  236. "PlayerStatus_MedicSmallFireResistImage"
  237. {
  238. "ControlName" "ImagePanel"
  239. "fieldName" "PlayerStatus_MedicSmallFireResistImage"
  240. "xpos" "85"
  241. "xpos_minmode" "70"
  242. "ypos" "0"
  243. "zpos" "7"
  244. "wide" "31"
  245. "tall" "31"
  246. "visible" "1"
  247. "enabled" "1"
  248. "scaleImage" "1"
  249. "image" "../HUD/defense_buff_fire_blue"
  250. "fgcolor" "TanDark"
  251. }
  252.  
  253.  
  254. "PlayerStatus_WheelOfDoom"
  255. {
  256. "ControlName" "ImagePanel"
  257. "fieldName" "PlayerStatus_WheelOfDoom"
  258. "xpos" "130"
  259. "xpos_minmode" "145"
  260. "ypos" "38"
  261. "ypos_minmode" "55"
  262. "zpos" "7"
  263. "wide" "32"
  264. "tall" "32"
  265. "visible" "1"
  266. "enabled" "1"
  267. "scaleImage" "1"
  268. "image" "../signs/death_wheel_whammy"
  269. "fgcolor" "TanDark"
  270. }
  271.  
  272. "PlayerStatus_SoldierOffenseBuff"
  273. {
  274. "ControlName" "ImagePanel"
  275. "fieldName" "PlayerStatus_SoldierOffenseBuff"
  276. "xpos" "85"
  277. "xpos_minmode" "70"
  278. "ypos" "0"
  279. "zpos" "7"
  280. "wide" "31"
  281. "tall" "31"
  282. "visible" "1"
  283. "enabled" "1"
  284. "scaleImage" "1"
  285. "image" "../HUD/defense_buff_bullet_blue"
  286. "fgcolor" "TanDark"
  287. }
  288.  
  289. "PlayerStatus_SoldierDefenseBuff"
  290. {
  291. "ControlName" "ImagePanel"
  292. "fieldName" "PlayerStatus_SoldierDefenseBuff"
  293. "xpos" "85"
  294. "xpos_minmode" "70"
  295. "ypos" "0"
  296. "zpos" "7"
  297. "wide" "31"
  298. "tall" "31"
  299. "visible" "1"
  300. "enabled" "1"
  301. "scaleImage" "1"
  302. "image" "../HUD/defense_buff_bullet_blue"
  303. "fgcolor" "TanDark"
  304. }
  305.  
  306. "PlayerStatus_SoldierHealOnHitBuff"
  307. {
  308. "ControlName" "ImagePanel"
  309. "fieldName" "PlayerStatus_SoldierHealOnHitBuff"
  310. "xpos" "85"
  311. "xpos_minmode" "70"
  312. "ypos" "0"
  313. "zpos" "7"
  314. "wide" "31"
  315. "tall" "31"
  316. "visible" "1"
  317. "enabled" "1"
  318. "scaleImage" "1"
  319. "image" "../HUD/defense_buff_bullet_blue"
  320. "fgcolor" "TanDark"
  321. }
  322. "PlayerStatus_Parachute"
  323. {
  324. "ControlName" "ImagePanel"
  325. "fieldName" "PlayerStatus_Parachute"
  326. "xpos" "85"
  327. "xpos_minmode" "70"
  328. "ypos" "0"
  329. "zpos" "7"
  330. "wide" "31"
  331. "tall" "31"
  332. "visible" "0"
  333. "enabled" "1"
  334. "scaleImage" "1"
  335. "image" ""
  336. "fgcolor" "TanDark"
  337. }
  338. "PlayerStatus_RuneStrength"
  339. {
  340. "ControlName" "ImagePanel"
  341. "fieldName" "PlayerStatus_RuneStrength"
  342. "xpos" "85"
  343. "xpos_minmode" "70"
  344. "ypos" "0"
  345. "zpos" "7"
  346. "wide" "31"
  347. "tall" "31"
  348. "visible" "1"
  349. "enabled" "1"
  350. "scaleImage" "1"
  351. "image" "../Effects/powerup_strength_hud"
  352. "fgcolor" "TanDark"
  353. }
  354. "PlayerStatus_RuneHaste"
  355. {
  356. "ControlName" "ImagePanel"
  357. "fieldName" "PlayerStatus_RuneHaste"
  358. "xpos" "85"
  359. "xpos_minmode" "70"
  360. "ypos" "0"
  361. "zpos" "7"
  362. "wide" "31"
  363. "tall" "31"
  364. "visible" "1"
  365. "enabled" "1"
  366. "scaleImage" "1"
  367. "image" "../Effects/powerup_haste_hud"
  368. "fgcolor" "TanDark"
  369. }
  370. "PlayerStatus_RuneRegen"
  371. {
  372. "ControlName" "ImagePanel"
  373. "fieldName" "PlayerStatus_RuneRegen"
  374. "xpos" "85"
  375. "xpos_minmode" "70"
  376. "ypos" "0"
  377. "zpos" "7"
  378. "wide" "31"
  379. "tall" "31"
  380. "visible" "1"
  381. "enabled" "1"
  382. "scaleImage" "1"
  383. "image" "../Effects/powerup_regen_hud"
  384. "fgcolor" "TanDark"
  385. }
  386. "PlayerStatus_RuneResist"
  387. {
  388. "ControlName" "ImagePanel"
  389. "fieldName" "PlayerStatus_RuneResist"
  390. "xpos" "85"
  391. "xpos_minmode" "70"
  392. "ypos" "0"
  393. "zpos" "7"
  394. "wide" "31"
  395. "tall" "31"
  396. "visible" "1"
  397. "enabled" "1"
  398. "scaleImage" "1"
  399. "image" "../Effects/powerup_resist_hud"
  400. "fgcolor" "TanDark"
  401. }
  402. "PlayerStatus_RuneVampire"
  403. {
  404. "ControlName" "ImagePanel"
  405. "fieldName" "PlayerStatus_RuneVampire"
  406. "xpos" "85"
  407. "xpos_minmode" "70"
  408. "ypos" "0"
  409. "zpos" "7"
  410. "wide" "31"
  411. "tall" "31"
  412. "visible" "1"
  413. "enabled" "1"
  414. "scaleImage" "1"
  415. "image" "../Effects/powerup_vampire_hud"
  416. "fgcolor" "TanDark"
  417. }
  418. "PlayerStatus_RuneWarlock"
  419. {
  420. "ControlName" "ImagePanel"
  421. "fieldName" "PlayerStatus_RuneWarlock"
  422. "xpos" "85"
  423. "xpos_minmode" "70"
  424. "ypos" "0"
  425. "zpos" "7"
  426. "wide" "31"
  427. "tall" "31"
  428. "visible" "1"
  429. "enabled" "1"
  430. "scaleImage" "1"
  431. "image" "../Effects/powerup_warlock_hud"
  432. "fgcolor" "TanDark"
  433. }
  434. "PlayerStatus_RunePrecision"
  435. {
  436. "ControlName" "ImagePanel"
  437. "fieldName" "PlayerStatus_RunePrecision"
  438. "xpos" "85"
  439. "xpos_minmode" "70"
  440. "ypos" "0"
  441. "zpos" "7"
  442. "wide" "31"
  443. "tall" "31"
  444. "visible" "1"
  445. "enabled" "1"
  446. "scaleImage" "1"
  447. "image" "../Effects/powerup_precision_hud"
  448. "fgcolor" "TanDark"
  449. }
  450. "PlayerStatus_RuneAgility"
  451. {
  452. "ControlName" "ImagePanel"
  453. "fieldName" "PlayerStatus_RuneAgility"
  454. "xpos" "85"
  455. "xpos_minmode" "70"
  456. "ypos" "0"
  457. "zpos" "7"
  458. "wide" "31"
  459. "tall" "31"
  460. "visible" "1"
  461. "enabled" "1"
  462. "scaleImage" "1"
  463. "image" "../Effects/powerup_agility_hud"
  464. "fgcolor" "TanDark"
  465. }
  466. "PlayerStatus_RuneKnockout"
  467. {
  468. "ControlName" "ImagePanel"
  469. "fieldName" "PlayerStatus_RuneKnockout"
  470. "xpos" "85"
  471. "xpos_minmode" "70"
  472. "ypos" "0"
  473. "zpos" "7"
  474. "wide" "31"
  475. "tall" "31"
  476. "visible" "1"
  477. "enabled" "1"
  478. "scaleImage" "1"
  479. "image" "../Effects/powerup_knockout_hud"
  480. "fgcolor" "TanDark"
  481. }
  482. }
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