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Jul 28th, 2013
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  1. // This is a comment
  2. // uncomment the line below if you want to write a filterscript
  3. //#define FILTERSCRIPT
  4. //#define MODE_NAME "clean"
  5. //#include <YSI>
  6. #include <a_samp>
  7. #include "../include/gl_common.inc"
  8. #if defined FILTERSCRIPT
  9. #else
  10.  
  11. main()
  12. {
  13.     print("\n----------------------------------");
  14.     print(" Blank Gamemode by your name here");
  15.     print("----------------------------------\n");
  16. }
  17.  
  18. #endif
  19. #define DialogBoxEx 1
  20.  
  21. new str[256];
  22. new elegy;
  23. new savanna;
  24. new tahoma;
  25. new total_vehicles_from_files=0;
  26. public OnGameModeInit()
  27. {
  28.  
  29.     // Don't use these lines if it's a filterscript
  30.     SetGameModeText("Blank Script");
  31.     AddPlayerClass(1, 102.0953,1106.4053,13.6094, 0, 0, 0, 0, 0, 0);
  32.     // SPECIAL
  33.     total_vehicles_from_files += LoadStaticVehiclesFromFile("vehicles/trains.txt");
  34.     total_vehicles_from_files += LoadStaticVehiclesFromFile("vehicles/pilots.txt");
  35.     // LAS VENTURAS
  36.     total_vehicles_from_files += LoadStaticVehiclesFromFile("vehicles/lv_law.txt");
  37.     total_vehicles_from_files += LoadStaticVehiclesFromFile("vehicles/lv_airport.txt");
  38.     total_vehicles_from_files += LoadStaticVehiclesFromFile("vehicles/lv_gen.txt");
  39.     // SAN FIERRO
  40.     total_vehicles_from_files += LoadStaticVehiclesFromFile("vehicles/sf_law.txt");
  41.     total_vehicles_from_files += LoadStaticVehiclesFromFile("vehicles/sf_airport.txt");
  42.     total_vehicles_from_files += LoadStaticVehiclesFromFile("vehicles/sf_gen.txt");
  43.     // LOS SANTOS
  44.     total_vehicles_from_files += LoadStaticVehiclesFromFile("vehicles/ls_law.txt");
  45.     total_vehicles_from_files += LoadStaticVehiclesFromFile("vehicles/ls_airport.txt");
  46.     total_vehicles_from_files += LoadStaticVehiclesFromFile("vehicles/ls_gen_inner.txt");
  47.     total_vehicles_from_files += LoadStaticVehiclesFromFile("vehicles/ls_gen_outer.txt");
  48.     // OTHER AREAS
  49.     total_vehicles_from_files += LoadStaticVehiclesFromFile("vehicles/whetstone.txt");
  50.     total_vehicles_from_files += LoadStaticVehiclesFromFile("vehicles/bone.txt");
  51.     total_vehicles_from_files += LoadStaticVehiclesFromFile("vehicles/flint.txt");
  52.     total_vehicles_from_files += LoadStaticVehiclesFromFile("vehicles/tierra.txt");
  53.     total_vehicles_from_files += LoadStaticVehiclesFromFile("vehicles/red_county.txt");
  54.     AddPlayerClass(0, 100.5171, 1104.9548, 13.6094, 221.8533, 0, 0, 0, 0, 0, 0);
  55.     //lowrider1
  56.     elegy =AddStaticVehicle(562,-2022.9745,171.4870,28.8359,0.7103,53,53);
  57.     ChangeVehiclePaintjob(elegy,1);
  58.     AddVehicleComponent(elegy,1037);
  59.     AddVehicleComponent(elegy,1171);
  60.     AddVehicleComponent(elegy,1148);
  61.     AddVehicleComponent(elegy,1035);//EroFolio
  62.     AddVehicleComponent(elegy,1146);
  63.     AddVehicleComponent(elegy,1078); //Wheels
  64.     AddVehicleComponent(elegy,1010); //Nitro 10x
  65.     AddVehicleComponent(elegy,1087); //Hydrolics
  66.     //lowrider2
  67.     savanna =AddStaticVehicle(567,117.1385,1100.0802,13.3365,298.3456,1,1);
  68.     ChangeVehiclePaintjob(savanna,1);
  69.     AddVehicleComponent(savanna,1078); //Wheels
  70.     AddVehicleComponent(savanna,1010); //Nitro 10x
  71.     AddVehicleComponent(savanna,1087); //Hydrolics
  72.     //lowrider3
  73.     tahoma =AddStaticVehicle(566,127.3736,1108.0370,13.3365,164.2310,0,0);
  74.     AddVehicleComponent(tahoma,1078); //Wheels
  75.     AddVehicleComponent(tahoma,1010); //Nitro 10x
  76.     AddVehicleComponent(tahoma,1087); //Hydrolics
  77.     //mapa
  78. /*
  79. AddStaticVehicleEx(444,593.4000200,3680.6001000,5.3000000,0.0000000,132,148,15); //Monster
  80. AddStaticVehicleEx(444,597.5999800,3675.3000500,5.5000000,0.0000000,132,148,15); //Monster
  81. AddStaticVehicleEx(444,602.2999900,3670.1001000,5.5000000,0.0000000,132,148,15); //Monster
  82. AddStaticVehicleEx(431,510.3999900,3713.6001000,5.3000000,336.0000000,122,117,15); //Bus
  83. AddStaticVehicleEx(490,634.2999900,3638.6999500,5.4000000,329.9960000,-1,-1,15); //FBI Rancher
  84. AddStaticVehicleEx(578,609.7999900,3669.3999000,5.7000000,320.0000000,245,245,15); //DFT-30
  85. AddStaticVehicleEx(578,613.7999900,3666.3000500,5.8000000,319.9990000,245,245,15); //DFT-30
  86. AddStaticVehicleEx(599,643.7999900,3653.3000500,5.4000000,150.0000000,-1,-1,15); //Police Ranger
  87. AddStaticVehicleEx(525,733.7999900,3395.8999000,1.8000000,0.0000000,105,30,15); //Tow Truck
  88. AddStaticVehicleEx(525,734.7000100,3414.8999000,2.0000000,90.0000000,105,30,15); //Tow Truck
  89. AddStaticVehicleEx(456,734.2999900,3424.3000500,2.1000000,270.0000000,171,146,15); //Yankee
  90. AddStaticVehicleEx(456,117.0000000,3963.1001000,5.2000000,150.0000000,54,65,15); //Yankee
  91. AddStaticVehicleEx(456,122.3000000,3961.1001000,5.2000000,149.9960000,54,65,15); //Yankee
  92. AddStaticVehicleEx(456,127.9000000,3958.1001000,5.5000000,149.9960000,54,65,15); //Yankee
  93. AddStaticVehicleEx(456,133.1000100,3955.8000500,5.5000000,149.9960000,54,65,15); //Yankee
  94. AddStaticVehicleEx(456,138.8999900,3953.8999000,5.5000000,149.9960000,54,65,15); //Yankee
  95. AddStaticVehicleEx(530,102.5000000,3963.1999500,4.8000000,0.0000000,127,105,15); //Forklift
  96. AddStaticVehicleEx(530,151.3000000,3962.8999000,5.1000000,0.0000000,127,105,15); //Forklift
  97. AddStaticVehicleEx(530,325.1000100,3845.0000000,4.8000000,0.0000000,127,105,15); //Forklift
  98. AddStaticVehicleEx(530,628.2000100,3726.6001000,4.7000000,0.0000000,127,105,15); //Forklift
  99. */
  100. CreateObject(3378,579.4000200,2911.1001000,-1.0000000,356.0000000,0.0000000,310.0000000); //object(ce_beerpile01) (1)
  101. CreateObject(3378,596.2000100,2925.1001000,-1.5000000,2.0000000,0.0000000,309.9960000); //object(ce_beerpile01) (2)
  102. CreateObject(1482,567.9000200,2902.6001000,-0.2000000,354.0000000,0.0000000,310.0000000); //object(dyn_garrage1) (1)
  103. CreateObject(1482,563.2999900,2898.8000500,0.4000000,353.9960000,0.0000000,309.9960000); //object(dyn_garrage1) (2)
  104. CreateObject(1482,569.0000000,2900.8000500,-0.1000000,7.9960000,0.0000000,129.9960000); //object(dyn_garrage1) (4)
  105. CreateObject(1482,563.2999900,2897.3999000,0.7000000,0.0000000,346.0000000,220.0000000); //object(dyn_garrage1) (5)
  106. CreateObject(5153,566.2999900,2897.6001000,1.9000000,5.2960000,28.1310000,43.1750000); //object(stuntramp7_las2) (1)
  107. CreateObject(7187,590.5000000,2916.6001000,-0.2000000,0.0000000,0.0000000,310.0000000); //object(vgsn_whse_post) (1)
  108. CreateObject(1482,605.9000200,2936.1001000,-1.4000000,0.0000000,0.0000000,310.0000000); //object(dyn_garrage1) (6)
  109. CreateObject(1482,611.0000000,2940.3999000,-1.4000000,0.0000000,0.0000000,309.9960000); //object(dyn_garrage1) (7)
  110. CreateObject(1482,616.0000000,2944.6001000,-1.4000000,0.0000000,0.0000000,309.9960000); //object(dyn_garrage1) (8)
  111. CreateObject(1482,621.0999800,2948.8000500,-1.4000000,0.0000000,0.0000000,309.9960000); //object(dyn_garrage1) (9)
  112. CreateObject(1482,624.9000200,2953.1001000,-0.7000000,16.0000000,0.0000000,321.9960000); //object(dyn_garrage1) (10)
  113. CreateObject(16303,633.7999900,2967.6001000,0.0000000,358.0300000,349.9940000,87.6530000); //object(des_quarryramp01) (1)
  114. CreateObject(1482,622.0000000,2953.8000500,-0.9000000,15.9960000,0.0000000,321.9930000); //object(dyn_garrage1) (11)
  115. CreateObject(18367,628.7999900,2952.3000500,-0.4000000,6.0000000,0.0000000,311.5000000); //object(cw2_bikelog) (1)
  116. CreateObject(16303,645.0999800,3002.6999500,6.3000000,2.7140000,9.0080000,267.5670000); //object(des_quarryramp01) (2)
  117. CreateObject(7998,672.9000200,3128.6001000,10.4000000,0.0000000,0.0000000,350.0000000); //object(vegassedge26) (1)
  118. CreateObject(8868,707.5000000,3284.6001000,3.5000000,12.0000000,0.2560000,170.4470000); //object(vgsecnstrct02) (1)
  119. CreateObject(12814,713.0999800,3318.6001000,-0.3000000,0.0000000,0.0000000,350.0000000); //object(cuntyeland04) (1)
  120. CreateObject(12814,722.5999800,3364.1001000,-0.2000000,0.0000000,0.0000000,349.9970000); //object(cuntyeland04) (2)
  121. CreateObject(12814,727.5000000,3407.3000500,0.4000000,1.2500000,0.0000000,359.2500000); //object(cuntyeland04) (3)
  122. CreateObject(17614,726.2999900,3458.5000000,1.0000000,0.0000000,0.0000000,274.0000000); //object(lae2_landhub02) (1)
  123. CreateObject(3585,727.7999900,3432.6001000,-0.9000000,350.0000000,359.7460000,359.9560000); //object(lastran1_la02) (1)
  124. CreateObject(3585,728.0000000,3434.8000500,-1.4000000,345.7470000,359.7380000,359.9310000); //object(lastran1_la02) (2)
  125. CreateObject(17614,722.0999800,3519.0000000,0.3000000,0.0000000,0.0000000,273.9990000); //object(lae2_landhub02) (2)
  126. CreateObject(18367,719.4000200,3535.3999000,-0.9000000,5.9990000,0.0000000,4.4950000); //object(cw2_bikelog) (2)
  127. CreateObject(18367,717.7999900,3558.8999000,-0.7000000,355.0330000,180.0000000,184.0330000); //object(cw2_bikelog) (3)
  128. CreateObject(18367,719.9000200,3559.0000000,-0.7000000,355.0290000,179.9950000,183.0320000); //object(cw2_bikelog) (4)
  129. CreateObject(1479,719.2000100,3557.6999500,-1.2000000,4.0000000,0.0000000,4.0000000); //object(dyn_gaz_1) (1)
  130. CreateObject(1479,719.4000200,3554.6999500,-1.4000000,3.9990000,0.0000000,3.9990000); //object(dyn_gaz_1) (2)
  131. CreateObject(1479,719.7000100,3550.1001000,-2.1000000,17.9990000,0.0000000,3.9990000); //object(dyn_gaz_1) (3)
  132. CreateObject(1479,719.5999800,3552.3999000,-1.6000000,3.9990000,0.0000000,3.9990000); //object(dyn_gaz_1) (4)
  133. CreateObject(1479,716.4000200,3590.1999500,-0.9000000,3.9990000,0.0000000,25.9990000); //object(dyn_gaz_1) (5)
  134. CreateObject(1479,715.5999800,3591.3999000,-0.9000000,3.9940000,0.0000000,51.9940000); //object(dyn_gaz_1) (6)
  135. CreateObject(18367,713.5999800,3590.3999000,-0.5000000,355.0290000,179.9950000,232.0320000); //object(cw2_bikelog) (5)
  136. CreateObject(18367,715.7000100,3592.8999000,-0.5000000,355.0290000,179.9950000,232.0310000); //object(cw2_bikelog) (6)
  137. CreateObject(1479,715.9000200,3591.1999500,-0.9000000,359.9880000,359.7500000,33.9930000); //object(dyn_gaz_1) (7)
  138. CreateObject(1479,716.7000100,3590.1001000,-0.9000000,359.9840000,359.7470000,33.9920000); //object(dyn_gaz_1) (8)
  139. CreateObject(1479,715.0999800,3591.8000500,-0.9000000,359.9840000,359.7470000,33.9920000); //object(dyn_gaz_1) (9)
  140. CreateObject(1479,713.5000000,3585.8999000,-1.0000000,359.9840000,359.7470000,303.9920000); //object(dyn_gaz_1) (10)
  141. CreateObject(1479,710.4000200,3591.6001000,-1.0000000,359.9780000,359.7470000,292.2360000); //object(dyn_gaz_1) (11)
  142. CreateObject(1479,712.5000000,3593.5000000,-1.0000000,359.9780000,359.7470000,142.2310000); //object(dyn_gaz_1) (12)
  143. CreateObject(18367,666.7000100,3631.1999500,-0.5000000,355.0290000,179.9950000,52.0310000); //object(cw2_bikelog) (7)
  144. CreateObject(18367,664.2999900,3628.3999000,-0.5000000,355.0290000,179.9950000,52.7810000); //object(cw2_bikelog) (9)
  145. CreateObject(14409,668.2000100,3627.6999500,-0.9000000,34.2500000,0.0000000,51.5000000); //object(carter-stairs02) (1)
  146. CreateObject(14409,659.7000100,3634.3000500,-0.9000000,34.2500000,0.0000000,51.4980000); //object(carter-stairs02) (4)
  147. CreateObject(1479,707.5999800,3597.3000500,-1.0000000,359.9780000,359.7470000,142.2290000); //object(dyn_gaz_1) (13)
  148. CreateObject(14409,493.3999900,2733.3999000,64.8000000,25.9830000,2.2250000,195.7750000); //object(carter-stairs02) (5)
  149. CreateObject(14409,496.8999900,2734.3000500,64.9000000,25.9830000,2.2250000,195.7710000); //object(carter-stairs02) (6)
  150. CreateObject(1479,702.2000100,3601.1001000,-1.1000000,359.9780000,359.7470000,142.2290000); //object(dyn_gaz_1) (14)
  151. CreateObject(1479,696.9000200,3605.1999500,-1.2000000,359.9780000,359.7470000,142.2290000); //object(dyn_gaz_1) (15)
  152. CreateObject(1479,673.5999800,3623.6001000,-1.2000000,359.9780000,359.7470000,142.2290000); //object(dyn_gaz_1) (16)
  153. CreateObject(1479,678.7000100,3619.6001000,-1.2000000,359.9780000,359.7470000,142.2290000); //object(dyn_gaz_1) (17)
  154. CreateObject(6959,617.2000100,3701.1999500,4.0000000,0.0000000,0.0000000,346.0000000); //object(vegasnbball1) (1)
  155. CreateObject(6342,630.5000000,3664.3999000,-16.2000000,0.0000000,0.0000000,190.0000000); //object(century01_law2) (1)
  156. CreateObject(6959,593.7000100,3656.1001000,4.0000000,0.0000000,0.0000000,319.9990000); //object(vegasnbball1) (2)
  157. CreateObject(6959,609.4000200,3678.1001000,4.0000000,0.0000000,0.0000000,335.9980000); //object(vegasnbball1) (3)
  158. CreateObject(6959,581.2999900,3714.0000000,4.0000000,0.0000000,0.0000000,335.9950000); //object(vegasnbball1) (4)
  159. CreateObject(6959,548.7999900,3728.5000000,4.0000000,0.0000000,0.0000000,335.9950000); //object(vegasnbball1) (5)
  160. CreateObject(6063,547.2999900,3685.8999000,10.8000000,0.0000000,0.0000000,156.0000000); //object(staplaz_law) (1)
  161. CreateObject(8434,597.7999900,3648.8000500,9.2000000,0.0000000,0.0000000,230.0000000); //object(vgsoffice01_lvs) (1)
  162. CreateObject(18483,495.2999900,3742.6999500,4.1000000,0.0000000,0.0000000,333.7500000); //object(cuntsrod07) (1)
  163. CreateObject(18483,433.2999900,3773.3000500,4.1000000,0.0000000,0.0000000,333.7480000); //object(cuntsrod07) (2)
  164. CreateObject(3378,651.0000000,3639.6001000,0.4000000,13.0000000,0.0000000,59.2500000); //object(ce_beerpile01) (3)
  165. CreateObject(3620,624.5999800,3725.1001000,17.1000000,0.0000000,358.0000000,168.0000000); //object(redockrane_las) (1)
  166. CreateObject(3620,573.4000200,3747.0000000,17.1000000,0.0000000,357.9950000,155.9970000); //object(redockrane_las) (2)
  167. CreateObject(9230,628.9000200,3746.3000500,-19.2000000,0.0000000,0.0000000,80.0000000); //object(sfn_coast01) (1)
  168. CreateObject(6959,609.5000000,3715.6999500,3.8000000,0.0000000,0.0000000,345.9980000); //object(vegasnbball1) (6)
  169. CreateObject(6959,642.0999800,3708.3999000,3.8000000,0.0000000,0.0000000,349.9980000); //object(vegasnbball1) (7)
  170. CreateObject(5259,658.2999900,3737.1999500,5.5000000,0.0000000,0.0000000,80.0000000); //object(las2dkwar01) (1)
  171. CreateObject(5259,656.0000000,3729.1999500,5.5000000,0.0000000,0.0000000,79.4980000); //object(las2dkwar01) (2)
  172. CreateObject(7622,525.9000200,3747.6001000,9.8000000,0.0000000,0.0000000,64.0000000); //object(vegasnfrates07) (1)
  173. CreateObject(7622,480.8999900,3769.5000000,9.7000000,0.0000000,0.0000000,63.9950000); //object(vegasnfrates07) (2)
  174. CreateObject(7834,440.7999900,3789.3999000,7.5000000,0.0000000,0.0000000,64.0000000); //object(vegasnfrates08) (1)
  175. CreateObject(7016,469.6000100,3738.0000000,5.0000000,0.0000000,0.0000000,243.7500000); //object(circusconstruct06) (1)
  176. CreateObject(8873,477.7000100,3734.8999000,10.1000000,0.0000000,0.0000000,0.0000000); //object(vgsecnstrct12) (1)
  177. CreateObject(8873,457.0000000,3742.3999000,10.2000000,0.0000000,0.0000000,0.0000000); //object(vgsecnstrct12) (2)
  178. CreateObject(7998,395.7000100,3753.0000000,2.1000000,0.0000000,0.0000000,63.5000000); //object(vegassedge26) (2)
  179. CreateObject(7998,181.1000100,3859.0000000,2.1000000,0.0000000,0.0000000,63.7450000); //object(vegassedge26) (3)
  180. CreateObject(18483,372.6000100,3803.3999000,4.1000000,0.0000000,0.0000000,333.7480000); //object(cuntsrod07) (3)
  181. CreateObject(18483,311.2000100,3833.6001000,4.1000000,0.0000000,0.0000000,333.7480000); //object(cuntsrod07) (4)
  182. CreateObject(18483,248.7000000,3864.3999000,4.1000000,0.0000000,0.0000000,333.7480000); //object(cuntsrod07) (6)
  183. CreateObject(18483,186.1000100,3895.3000500,4.1000000,0.0000000,0.0000000,333.7480000); //object(cuntsrod07) (7)
  184. CreateObject(18483,124.0000000,3925.8999000,4.1000000,0.0000000,0.0000000,333.7480000); //object(cuntsrod07) (8)
  185. CreateObject(623,382.1000100,3773.5000000,4.1000000,0.0000000,0.0000000,0.0000000); //object(veg_palwee01) (1)
  186. CreateObject(623,326.5000000,3809.1001000,9.0000000,0.0000000,0.0000000,0.0000000); //object(veg_palwee01) (2)
  187. CreateObject(623,274.7000100,3796.8000500,4.1000000,0.0000000,0.0000000,0.0000000); //object(veg_palwee01) (3)
  188. CreateObject(623,162.1000100,3894.6999500,18.7000000,0.0000000,0.0000000,0.0000000); //object(veg_palwee01) (4)
  189. CreateObject(691,160.8999900,3886.3999000,4.1000000,0.0000000,0.0000000,0.0000000); //object(sm_veg_tree4_big) (1)
  190. CreateObject(691,188.1000100,3873.6001000,4.1000000,0.0000000,0.0000000,0.0000000); //object(sm_veg_tree4_big) (2)
  191. CreateObject(691,203.5000000,3845.3000500,4.1000000,0.0000000,0.0000000,0.0000000); //object(sm_veg_tree4_big) (3)
  192. CreateObject(691,236.2000000,3848.8999000,4.1000000,0.0000000,0.0000000,0.0000000); //object(sm_veg_tree4_big) (4)
  193. CreateObject(691,247.8999900,3830.5000000,4.1000000,0.0000000,0.0000000,0.0000000); //object(sm_veg_tree4_big) (5)
  194. CreateObject(691,262.2000100,3833.1001000,4.1000000,0.0000000,0.0000000,0.0000000); //object(sm_veg_tree4_big) (6)
  195. CreateObject(691,298.7000100,3805.8000500,4.1000000,0.0000000,0.0000000,0.0000000); //object(sm_veg_tree4_big) (7)
  196. CreateObject(691,333.5000000,3802.8000500,4.1000000,0.0000000,0.0000000,0.0000000); //object(sm_veg_tree4_big) (8)
  197. CreateObject(691,372.2999900,3770.1001000,4.1000000,0.0000000,0.0000000,0.0000000); //object(sm_veg_tree4_big) (9)
  198. CreateObject(691,414.0000000,3764.3999000,4.1000000,0.0000000,0.0000000,0.0000000); //object(sm_veg_tree4_big) (10)
  199. CreateObject(691,553.2000100,2910.6001000,0.6000000,0.0000000,0.0000000,0.0000000); //object(sm_veg_tree4_big) (11)
  200. CreateObject(729,399.7999900,3749.6001000,4.1000000,0.0000000,0.0000000,0.0000000); //object(tree_hipoly07) (1)
  201. CreateObject(729,407.2000100,3777.5000000,4.1000000,0.0000000,0.0000000,0.0000000); //object(tree_hipoly07) (2)
  202. CreateObject(729,392.1000100,3768.6999500,4.1000000,0.0000000,0.0000000,0.0000000); //object(tree_hipoly07) (3)
  203. CreateObject(729,392.2999900,3773.8999000,4.1000000,0.0000000,0.0000000,0.0000000); //object(tree_hipoly07) (4)
  204. CreateObject(729,373.3999900,3782.1999500,4.1000000,0.0000000,0.0000000,0.0000000); //object(tree_hipoly07) (5)
  205. CreateObject(729,361.1000100,3783.1999500,4.1000000,0.0000000,0.0000000,0.0000000); //object(tree_hipoly07) (6)
  206. CreateObject(729,349.8999900,3787.6999500,4.1000000,0.0000000,0.0000000,0.0000000); //object(tree_hipoly07) (7)
  207. CreateObject(729,329.7000100,3793.0000000,4.1000000,0.0000000,0.0000000,0.0000000); //object(tree_hipoly07) (8)
  208. CreateObject(729,343.5000000,3794.6999500,4.1000000,0.0000000,0.0000000,0.0000000); //object(tree_hipoly07) (9)
  209. CreateObject(729,362.1000100,3789.6999500,4.1000000,0.0000000,0.0000000,0.0000000); //object(tree_hipoly07) (10)
  210. CreateObject(729,320.7999900,3793.6999500,4.1000000,0.0000000,0.0000000,0.0000000); //object(tree_hipoly07) (11)
  211. CreateObject(729,313.6000100,3811.5000000,4.1000000,0.0000000,0.0000000,0.0000000); //object(tree_hipoly07) (12)
  212. CreateObject(729,300.7000100,3813.8999000,4.1000000,0.0000000,0.0000000,0.0000000); //object(tree_hipoly07) (13)
  213. CreateObject(729,283.7999900,3822.8999000,4.1000000,0.0000000,0.0000000,0.0000000); //object(tree_hipoly07) (14)
  214. CreateObject(729,263.1000100,3840.1001000,4.1000000,0.0000000,0.0000000,0.0000000); //object(tree_hipoly07) (15)
  215. CreateObject(729,236.1000100,3846.8999000,4.1000000,0.0000000,0.0000000,0.0000000); //object(tree_hipoly07) (16)
  216. CreateObject(729,224.3999900,3855.1999500,4.1000000,0.0000000,0.0000000,0.0000000); //object(tree_hipoly07) (17)
  217. CreateObject(729,211.6000100,3863.6999500,4.1000000,0.0000000,0.0000000,0.0000000); //object(tree_hipoly07) (18)
  218. CreateObject(729,186.8999900,3869.3000500,4.1000000,0.0000000,0.0000000,0.0000000); //object(tree_hipoly07) (19)
  219. CreateObject(729,164.5000000,3881.1001000,4.1000000,0.0000000,0.0000000,0.0000000); //object(tree_hipoly07) (20)
  220. CreateObject(729,145.1000100,3891.3999000,4.1000000,0.0000000,0.0000000,0.0000000); //object(tree_hipoly07) (21)
  221. CreateObject(729,134.7000000,3896.8999000,4.1000000,0.0000000,0.0000000,0.0000000); //object(tree_hipoly07) (22)
  222. CreateObject(729,117.1000000,3906.1999500,4.1000000,0.0000000,0.0000000,0.0000000); //object(tree_hipoly07) (23)
  223. CreateObject(729,96.7000000,3909.8999000,4.1000000,0.0000000,0.0000000,0.0000000); //object(tree_hipoly07) (24)
  224. CreateObject(729,79.5000000,3917.5000000,4.1000000,0.0000000,0.0000000,0.0000000); //object(tree_hipoly07) (25)
  225. CreateObject(729,84.3000000,3903.0000000,4.1000000,0.0000000,0.0000000,0.0000000); //object(tree_hipoly07) (26)
  226. CreateObject(729,103.9000000,3893.1001000,4.1000000,0.0000000,0.0000000,0.0000000); //object(tree_hipoly07) (27)
  227. CreateObject(729,126.9000000,3883.1999500,4.1000000,0.0000000,0.0000000,0.0000000); //object(tree_hipoly07) (28)
  228. CreateObject(729,145.5000000,3879.3000500,4.1000000,0.0000000,0.0000000,0.0000000); //object(tree_hipoly07) (29)
  229. CreateObject(729,174.0000000,3864.8999000,4.1000000,0.0000000,0.0000000,0.0000000); //object(tree_hipoly07) (30)
  230. CreateObject(729,190.3000000,3850.3999000,4.1000000,0.0000000,0.0000000,0.0000000); //object(tree_hipoly07) (31)
  231. CreateObject(729,206.5000000,3843.5000000,4.1000000,0.0000000,0.0000000,0.0000000); //object(tree_hipoly07) (32)
  232. CreateObject(729,214.3000000,3844.3000500,4.1000000,0.0000000,0.0000000,0.0000000); //object(tree_hipoly07) (33)
  233. CreateObject(729,232.3999900,3834.6001000,4.1000000,0.0000000,0.0000000,0.0000000); //object(tree_hipoly07) (34)
  234. CreateObject(729,246.6000100,3825.1001000,4.1000000,0.0000000,0.0000000,0.0000000); //object(tree_hipoly07) (35)
  235. CreateObject(729,266.8999900,3812.1001000,4.1000000,0.0000000,0.0000000,0.0000000); //object(tree_hipoly07) (36)
  236. CreateObject(729,286.0000000,3801.1999500,4.1000000,0.0000000,0.0000000,0.0000000); //object(tree_hipoly07) (37)
  237. CreateObject(729,304.8999900,3790.3000500,4.1000000,0.0000000,0.0000000,0.0000000); //object(tree_hipoly07) (38)
  238. CreateObject(729,320.7000100,3781.3000500,4.1000000,0.0000000,0.0000000,0.0000000); //object(tree_hipoly07) (39)
  239. CreateObject(729,330.3999900,3775.6999500,4.1000000,0.0000000,0.0000000,0.0000000); //object(tree_hipoly07) (40)
  240. CreateObject(729,347.1000100,3766.1001000,4.1000000,0.0000000,0.0000000,0.0000000); //object(tree_hipoly07) (41)
  241. CreateObject(729,361.2000100,3758.1001000,4.1000000,0.0000000,0.0000000,0.0000000); //object(tree_hipoly07) (42)
  242. CreateObject(729,391.0000000,3764.6001000,4.1000000,0.0000000,0.0000000,0.0000000); //object(tree_hipoly07) (43)
  243. CreateObject(729,409.8999900,3748.0000000,4.1000000,0.0000000,0.0000000,0.0000000); //object(tree_hipoly07) (44)
  244. CreateObject(729,422.7000100,3738.8000500,4.1000000,0.0000000,0.0000000,0.0000000); //object(tree_hipoly07) (45)
  245. CreateObject(729,378.1000100,3757.6001000,4.1000000,0.0000000,0.0000000,0.0000000); //object(tree_hipoly07) (46)
  246. CreateObject(16061,349.2999900,3801.6001000,0.0000000,0.0000000,0.0000000,62.0000000); //object(des_treeline2) (1)
  247. CreateObject(16061,422.7999900,3763.6001000,4.1000000,0.0000000,0.0000000,61.9960000); //object(des_treeline2) (2)
  248. CreateObject(16061,297.1000100,3827.3000500,4.1000000,0.0000000,0.0000000,61.9960000); //object(des_treeline2) (3)
  249. CreateObject(16061,232.1000100,3855.8000500,4.1000000,0.0000000,0.0000000,61.9960000); //object(des_treeline2) (4)
  250. CreateObject(16061,176.0000000,3881.5000000,4.1000000,0.0000000,0.0000000,61.9960000); //object(des_treeline2) (5)
  251. CreateObject(16061,119.4000000,3909.8999000,4.1000000,0.0000000,0.0000000,61.9960000); //object(des_treeline2) (6)
  252. CreateObject(9956,314.2999900,3916.6999500,-14.3000000,0.0000000,0.0000000,336.0000000); //object(pier69_sfe2) (1)
  253. CreateObject(3091,633.5000000,3644.1001000,4.7000000,0.0000000,0.0000000,138.0000000); //object(imy_track_barrier) (1)
  254. CreateObject(3091,627.7000100,3650.1001000,4.7000000,0.0000000,0.0000000,129.9960000); //object(imy_track_barrier) (2)
  255. CreateObject(3091,623.5999800,3657.5000000,4.7000000,0.0000000,0.0000000,117.9960000); //object(imy_track_barrier) (3)
  256. CreateObject(3091,620.5999800,3664.5000000,4.6000000,0.0000000,0.0000000,115.9960000); //object(imy_track_barrier) (4)
  257. CreateObject(7520,742.9000200,3414.6001000,0.0000000,0.0000000,0.0000000,270.0000000); //object(vgnlowbuild203) (1)
  258. CreateObject(9902,435.2000100,3833.3000500,-14.2000000,0.0000000,0.0000000,20.0000000); //object(ferryland3) (1)
  259. CreateObject(10301,161.6000100,3952.5000000,-18.8000000,0.0000000,0.0000000,64.0000000); //object(ferry_ncoast1_sfe) (1)
  260. CreateObject(6959,120.1000000,3956.3000500,4.0000000,0.0000000,0.0000000,335.9950000); //object(vegasnbball1) (8)
  261. CreateObject(6959,84.7000000,3963.1999500,4.0000000,0.0000000,0.0000000,335.9950000); //object(vegasnbball1) (9)
  262. CreateObject(6959,77.1000000,3932.3999000,4.0000000,0.0000000,0.0000000,355.9950000); //object(vegasnbball1) (10)
  263. CreateObject(6959,76.1000000,3911.8999000,4.1000000,0.0000000,0.0000000,355.9900000); //object(vegasnbball1) (11)
  264. CreateObject(6295,72.3000000,3952.8000500,27.9000000,0.0000000,0.0000000,230.0000000); //object(sanpedlithus_law2) (1)
  265. CreateObject(3637,92.6000000,4003.3999000,12.3000000,0.0000000,0.0000000,330.0000000); //object(indust1las2_las) (1)
  266. CreateObject(3637,106.9000000,3995.1999500,12.3000000,0.0000000,0.0000000,329.9960000); //object(indust1las2_las) (2)
  267. CreateObject(6929,61.8000000,3985.8000500,14.3000000,0.0000000,0.0000000,158.0000000); //object(vegasplant04) (1)
  268. CreateObject(6929,74.7000000,4017.3000500,14.3000000,0.0000000,0.0000000,158.0000000); //object(vegasplant04) (2)
  269. CreateObject(6929,52.1000000,3956.3000500,14.4000000,0.0000000,0.0000000,168.0000000); //object(vegasplant04) (3)
  270. CreateObject(12911,61.2000000,3924.6999500,4.1000000,0.0000000,0.0000000,18.0000000); //object(sw_silo02) (1)
  271. CreateObject(12934,181.8000000,3957.3000500,7.6000000,0.0000000,0.0000000,60.0000000); //object(sw_trailer03) (1)
  272. CreateObject(12860,115.7000000,4000.1999500,4.1000000,0.0000000,0.0000000,64.0000000); //object(sw_cont04) (1)
  273. CreateObject(935,607.0000000,3729.3999000,4.4000000,0.0000000,0.0000000,0.0000000); //object(cj_drum) (2)
  274. CreateObject(935,608.5999800,3729.0000000,4.4000000,0.0000000,0.0000000,0.0000000); //object(cj_drum) (3)
  275. CreateObject(935,608.4000200,3729.0000000,5.5000000,0.0000000,0.0000000,0.0000000); //object(cj_drum) (5)
  276. CreateObject(935,607.0999800,3729.1999500,5.5000000,0.0000000,0.0000000,0.0000000); //object(cj_drum) (6)
  277. CreateObject(935,607.2999900,3729.1001000,6.6000000,0.0000000,0.0000000,0.0000000); //object(cj_drum) (7)
  278. CreateObject(935,608.2000100,3729.1001000,6.6000000,0.0000000,0.0000000,0.0000000); //object(cj_drum) (8)
  279. CreateObject(935,607.4000200,3728.8999000,7.7000000,0.0000000,0.0000000,0.0000000); //object(cj_drum) (9)
  280.  
  281. /*
  282. Objects converted: 180
  283. Vehicles converted: 20
  284. Vehicle models found: 8
  285. ----------------------
  286. In the time this conversion took to finish 0.03 micro-fortnights have passed!
  287. */
  288.  
  289. /*
  290. AddStaticVehicleEx(495,-2331.6999500,-1596.0000000,484.2999900,248.0000000,31,37,15); //Sandking
  291. AddStaticVehicleEx(495,-2337.3999000,-1606.5000000,484.3999900,154.0000000,31,37,15); //Sandking
  292. AddStaticVehicleEx(525,-2237.6001000,-1715.8000500,477.6000100,0.0000000,115,14,15); //Tow Truck
  293. AddStaticVehicleEx(508,-2242.6001000,-1727.8000500,480.7999900,94.0000000,245,245,15); //Journey
  294. AddStaticVehicleEx(508,-2243.1001000,-1723.1999500,480.8999900,93.9990000,245,245,15); //Journey
  295. AddStaticVehicleEx(508,-2243.6999500,-1718.6999500,480.8999900,93.9990000,245,245,15); //Journey
  296. AddStaticVehicleEx(508,-2244.1001000,-1714.5000000,480.8999900,93.9990000,245,245,15); //Journey
  297. CreateObject(12929,-2344.8999000,-1596.4000200,482.7000100,0.0000000,0.0000000,65.9950000); //object(sw_shed06) (1)
  298. CreateObject(12928,-2344.8000500,-1596.5000000,482.6000100,0.0000000,0.0000000,65.0000000); //object(sw_shedinterior04) (1)
  299. CreateObject(12929,-2334.8999000,-1600.5999800,482.7000100,0.0000000,0.0000000,65.9950000); //object(sw_shed06) (1)
  300. CreateObject(12928,-2344.7998000,-1596.5000000,482.6000100,0.0000000,0.0000000,64.9950000); //object(sw_shedinterior04) (2)
  301. CreateObject(12928,-2334.8999000,-1600.5999800,482.7000100,0.0000000,0.0000000,65.9950000); //object(sw_shedinterior04) (3)
  302. CreateObject(12814,-2295.6001000,-1593.8000500,482.7000100,0.0000000,0.0000000,44.0000000); //object(cuntyeland04) (1)
  303. CreateObject(984,-2349.8000500,-1616.0999800,483.2999900,0.0000000,0.0000000,58.0000000); //object(fenceshit2) (1)
  304. CreateObject(984,-2338.8999000,-1622.5999800,483.2999900,0.0000000,0.0000000,57.9970000); //object(fenceshit2) (2)
  305. CreateObject(984,-2328.1999500,-1629.3000500,483.2999900,0.0000000,0.0000000,57.9970000); //object(fenceshit2) (3)
  306. CreateObject(984,-2308.6999500,-1639.6999500,483.2999900,0.0000000,0.0000000,57.9970000); //object(fenceshit2) (4)
  307. CreateObject(984,-2298.3000500,-1639.0000000,483.2999900,0.0000000,0.0000000,129.9970000); //object(fenceshit2) (5)
  308. CreateObject(3749,-2316.8999000,-1632.0000000,488.6000100,0.0000000,0.0000000,332.0000000); //object(clubgate01_lax) (1)
  309. CreateObject(3168,-2338.8999000,-1650.0000000,482.7000100,0.0000000,0.0000000,0.0000000); //object(trailer2_01) (1)
  310. CreateObject(3168,-2334.6001000,-1662.0999800,482.7000100,0.0000000,0.0000000,0.0000000); //object(trailer2_01) (2)
  311. CreateObject(11490,-2288.6999500,-1593.4000200,482.7000100,0.0000000,0.0000000,314.0000000); //object(des_ranch) (1)
  312. CreateObject(11491,-2296.6999500,-1601.0000000,484.2000100,0.0000000,0.0000000,313.7500000); //object(des_ranchbits1) (1)
  313. CreateObject(17067,-2290.5000000,-1652.6999500,482.3999900,0.0000000,0.0000000,212.0000000); //object(cw2_logcabins) (1)
  314. CreateObject(5153,-2300.1001000,-1944.3000500,283.1000100,0.0000000,0.0000000,180.0000000); //object(stuntramp7_las2) (1)
  315. CreateObject(5153,-2299.6999500,-1942.4000200,283.2000100,0.0000000,0.0000000,179.9950000); //object(stuntramp7_las2) (2)
  316. CreateObject(5153,-2296.3999000,-1944.1999500,281.0000000,0.0000000,344.0000000,183.9950000); //object(stuntramp7_las2) (3)
  317. CreateObject(5153,-2296.3999000,-1942.1999500,281.1000100,0.0000000,343.9980000,183.9940000); //object(stuntramp7_las2) (4)
  318. CreateObject(5153,-2293.6999500,-1944.0999800,278.0000000,0.0000000,327.9980000,180.4940000); //object(stuntramp7_las2) (5)
  319. CreateObject(5153,-2293.8000500,-1942.0999800,278.1000100,0.0000000,327.9970000,180.4890000); //object(stuntramp7_las2) (6)
  320. CreateObject(5153,-2291.6001000,-1942.1999500,274.8999900,0.0000000,327.9970000,180.4890000); //object(stuntramp7_las2) (7)
  321. CreateObject(5153,-2291.3999000,-1944.4000200,274.6000100,0.0000000,327.9970000,180.4890000); //object(stuntramp7_las2) (8)
  322. CreateObject(5153,-2289.1001000,-1942.1999500,271.2000100,0.0000000,327.9970000,180.4890000); //object(stuntramp7_las2) (9)
  323. CreateObject(5153,-2289.1999500,-1944.1999500,271.3999900,0.0000000,327.9970000,180.4890000); //object(stuntramp7_las2) (10)
  324. CreateObject(16281,-2098.1999500,-1880.0999800,112.3000000,0.0000000,0.0000000,322.0000000); //object(des_fgateway01) (1)
  325. CreateObject(7017,-2293.6999500,-1575.5999800,482.8999900,0.0000000,0.0000000,316.0000000); //object(circusconstruct07) (1)
  326. CreateObject(7017,-2351.8999000,-1568.3000500,482.7999900,0.0000000,0.0000000,30.0000000); //object(circusconstruct07) (2)
  327. CreateObject(12814,-2330.1999500,-1573.0000000,482.7000100,0.0000000,0.0000000,123.9950000); //object(cuntyeland04) (2)
  328. CreateObject(3252,-2305.5000000,-1569.4000200,482.7000100,0.0000000,0.0000000,0.0000000); //object(des_oldwattwr_) (1)
  329. CreateObject(3252,-2339.3000500,-1566.5999800,482.7000100,0.0000000,0.0000000,0.0000000); //object(des_oldwattwr_) (2)
  330. CreateObject(12921,-2322.5000000,-1579.6999500,486.1000100,0.0000000,0.0000000,0.0000000); //object(sw_farment01) (1)
  331. CreateObject(1479,-2325.8999000,-1569.9000200,484.1000100,0.0000000,0.0000000,0.0000000); //object(dyn_gaz_1) (1)
  332. CreateObject(1479,-2319.0000000,-1569.9000200,484.1000100,0.0000000,0.0000000,0.0000000); //object(dyn_gaz_1) (2)
  333. CreateObject(1479,-2312.0000000,-1570.0000000,484.1000100,0.0000000,0.0000000,0.0000000); //object(dyn_gaz_1) (3)
  334. CreateObject(1479,-2326.1001000,-1569.9000200,486.8999900,0.0000000,0.0000000,0.0000000); //object(dyn_gaz_1) (4)
  335. CreateObject(1479,-2318.8000500,-1570.0999800,486.8999900,0.0000000,0.0000000,0.0000000); //object(dyn_gaz_1) (5)
  336. CreateObject(1479,-2311.8000500,-1570.3000500,486.8999900,0.0000000,0.0000000,0.0000000); //object(dyn_gaz_1) (6)
  337. CreateObject(1479,-2325.3000500,-1570.1999500,489.7000100,0.0000000,0.0000000,0.0000000); //object(dyn_gaz_1) (7)
  338. CreateObject(1479,-2318.3999000,-1570.4000200,489.7000100,0.0000000,0.0000000,0.0000000); //object(dyn_gaz_1) (8)
  339. CreateObject(1479,-2311.6999500,-1570.5999800,489.7000100,0.0000000,0.0000000,0.0000000); //object(dyn_gaz_1) (9)
  340. CreateObject(1479,-2327.8999000,-1567.6999500,484.1000100,0.0000000,0.0000000,270.0000000); //object(dyn_gaz_1) (10)
  341. CreateObject(1479,-2327.8999000,-1567.6999500,486.8999900,0.0000000,0.0000000,270.0000000); //object(dyn_gaz_1) (12)
  342. CreateObject(1479,-2327.3000500,-1567.8000500,489.7000100,0.0000000,0.0000000,270.0000000); //object(dyn_gaz_1) (14)
  343. CreateObject(1479,-2327.1999500,-1561.3000500,489.7000100,0.0000000,0.0000000,270.0000000); //object(dyn_gaz_1) (15)
  344. CreateObject(1479,-2325.5000000,-1556.1999500,484.1000100,0.0000000,0.0000000,180.0000000); //object(dyn_gaz_1) (16)
  345. CreateObject(1479,-2325.3999000,-1556.1999500,486.8999900,0.0000000,0.0000000,179.9950000); //object(dyn_gaz_1) (17)
  346. CreateObject(1479,-2325.3000500,-1556.6999500,489.7000100,0.0000000,0.0000000,179.9950000); //object(dyn_gaz_1) (18)
  347. CreateObject(1479,-2318.8999000,-1556.3000500,484.1000100,0.0000000,0.0000000,179.9950000); //object(dyn_gaz_1) (19)
  348. CreateObject(1479,-2318.8000500,-1556.6999500,486.8999900,0.0000000,0.0000000,179.9950000); //object(dyn_gaz_1) (20)
  349. CreateObject(1479,-2318.8000500,-1556.9000200,489.7000100,0.0000000,0.0000000,179.9950000); //object(dyn_gaz_1) (21)
  350. CreateObject(1479,-2310.0000000,-1565.0999800,484.1000100,0.0000000,0.0000000,89.9950000); //object(dyn_gaz_1) (22)
  351. CreateObject(1479,-2309.8999000,-1565.0999800,486.8999900,0.0000000,0.0000000,89.9950000); //object(dyn_gaz_1) (23)
  352. CreateObject(1479,-2309.8000500,-1565.1999500,489.7000100,0.0000000,0.0000000,89.9950000); //object(dyn_gaz_1) (24)
  353. CreateObject(1479,-2312.5000000,-1557.9000200,484.3999900,0.0000000,0.0000000,127.9950000); //object(dyn_gaz_1) (25)
  354. CreateObject(1479,-2313.1001000,-1559.5000000,487.2000100,0.0000000,0.0000000,127.9910000); //object(dyn_gaz_1) (26)
  355. CreateObject(1479,-2313.6001000,-1559.9000200,490.0000000,0.0000000,0.0000000,127.9910000); //object(dyn_gaz_1) (27)
  356. CreateObject(2745,-2339.5000000,-1566.6999500,495.5000000,0.0000000,0.0000000,0.0000000); //object(cj_stat_3) (1)
  357. CreateObject(2617,-2290.3000500,-1590.5000000,484.7999900,0.0000000,0.0000000,0.0000000); //object(hotel_single_3) (1)
  358. CreateObject(2086,-2290.1999500,-1593.6999500,484.6000100,0.0000000,0.0000000,0.0000000); //object(swank_dinning_4) (1)
  359. CreateObject(9362,-2286.5000000,-1594.0000000,485.0000000,0.0000000,0.0000000,42.0000000); //object(boatoffice2_sfn) (1)
  360. CreateObject(1700,-2343.0000000,-1592.3000500,482.6000100,0.0000000,0.0000000,64.0000000); //object(kb_bed_test1) (1)
  361. CreateObject(1700,-2344.6999500,-1596.1999500,482.7000100,0.0000000,0.0000000,63.9950000); //object(kb_bed_test1) (2)
  362. CreateObject(1736,-2340.8999000,-1596.0999800,485.8999900,0.0000000,0.0000000,254.0000000); //object(cj_stags_head) (1)
  363. CreateObject(2093,-2341.6999500,-1597.0000000,482.7000100,0.0000000,0.0000000,198.2500000); //object(tv_ward_low) (1)
  364. CreateObject(2528,-2348.8999000,-1597.5999800,482.6000100,0.0000000,0.0000000,68.0000000); //object(cj_toilet3) (1)
  365. CreateObject(2628,-2344.8999000,-1603.0000000,482.6000100,0.0000000,0.0000000,242.0000000); //object(gym_bench2) (1)
  366. CreateObject(2630,-2343.8000500,-1600.1999500,482.7000100,0.0000000,0.0000000,246.0000000); //object(gym_bike) (1)
  367. CreateObject(836,-2302.1999500,-1652.0000000,483.7999900,0.0000000,0.0000000,0.0000000); //object(dead_tree_10) (1)
  368. CreateObject(836,-2352.1999500,-1635.9000200,484.0000000,0.0000000,0.0000000,0.0000000); //object(dead_tree_10) (2)
  369. CreateObject(836,-2346.5000000,-1615.0999800,483.8999900,0.0000000,0.0000000,0.0000000); //object(dead_tree_10) (3)
  370. CreateObject(836,-2303.0000000,-1653.9000200,483.7000100,0.0000000,0.0000000,0.0000000); //object(dead_tree_10) (4)
  371. CreateObject(688,-2301.8000500,-1634.1999500,482.7000100,0.0000000,0.0000000,0.0000000); //object(sm_fir_scabg) (1)
  372. CreateObject(688,-2301.3000500,-1643.6999500,482.7000100,0.0000000,0.0000000,0.0000000); //object(sm_fir_scabg) (2)
  373. CreateObject(688,-2286.8999000,-1635.5999800,485.0000000,0.0000000,0.0000000,0.0000000); //object(sm_fir_scabg) (3)
  374. CreateObject(688,-2318.3999000,-1561.1999500,482.7000100,0.0000000,0.0000000,0.0000000); //object(sm_fir_scabg) (4)
  375. CreateObject(858,-2302.6001000,-1593.5000000,482.7000100,0.0000000,0.0000000,0.0000000); //object(sand_josh2) (1)
  376. CreateObject(858,-2303.1001000,-1593.0000000,482.7000100,0.0000000,0.0000000,0.0000000); //object(sand_josh2) (2)
  377. CreateObject(858,-2286.3999000,-1626.3000500,482.7999900,0.0000000,0.0000000,0.0000000); //object(sand_josh2) (3)
  378. CreateObject(858,-2291.8000500,-1619.9000200,482.7999900,0.0000000,0.0000000,0.0000000); //object(sand_josh2) (4)
  379. CreateObject(633,-2335.6001000,-1610.0000000,483.7000100,0.0000000,0.0000000,0.0000000); //object(veg_palmkb10) (1)
  380. CreateObject(633,-2345.3000500,-1606.1999500,483.7000100,0.0000000,0.0000000,0.0000000); //object(veg_palmkb10) (2)
  381. CreateObject(633,-2292.8000500,-1620.8000500,483.7999900,0.0000000,0.0000000,0.0000000); //object(veg_palmkb10) (3)
  382. CreateObject(800,-2330.3999000,-1610.9000200,486.3999900,0.0000000,0.0000000,0.0000000); //object(genveg_bush07) (1)
  383. CreateObject(800,-2284.3000500,-1614.4000200,486.3999900,0.0000000,0.0000000,0.0000000); //object(genveg_bush07) (2)
  384. CreateObject(800,-2287.6999500,-1617.5999800,486.3999900,0.0000000,0.0000000,0.0000000); //object(genveg_bush07) (3)
  385. CreateObject(800,-2285.3000500,-1648.6999500,485.8999900,0.0000000,0.0000000,0.0000000); //object(genveg_bush07) (4)
  386. CreateObject(800,-2286.3999000,-1658.0999800,485.5000000,0.0000000,0.0000000,0.0000000); //object(genveg_bush07) (5)
  387.  
  388.  
  389. /*
  390. Objects converted: 118
  391. Vehicles converted: 7
  392. Vehicle models found: 3
  393. ----------------------
  394. In the time this conversion took to finish light could have travelled around the world 0.28 times!
  395. */
  396.  
  397. //fim do maap
  398.  
  399.  
  400.  
  401.  
  402.  
  403.     return 1;
  404. }
  405. public OnGameModeExit()
  406. {
  407.     return 1;
  408. }
  409.  
  410. public OnPlayerRequestClass(playerid, classid)
  411. {
  412.     SetPlayerPos(playerid, 1958.3783, 1343.1572, 15.3746);
  413.     SetPlayerCameraPos(playerid, -2375.2559,1129.1160,75.4153);
  414.     SetPlayerCameraLookAt(playerid, -2334.2488,1113.7329,81.5099);
  415.     return 1;
  416. }
  417.  
  418. public OnPlayerConnect(playerid)
  419. {
  420.     RemoveBuildingForPlayer(playerid, 3221, 0.0, 0.0, 0.0, 3000.0);
  421.     new pname[MAX_PLAYER_NAME], string[22 + MAX_PLAYER_NAME];
  422.     GetPlayerName(playerid, pname, sizeof(pname));
  423.     format(string, sizeof(string), "%s Acabou de entrar!", pname);
  424.     SendClientMessageToAll(0xAAAAAAAA, string);
  425.     return 1;
  426. }
  427.  
  428. public OnPlayerDisconnect(playerid, reason)
  429. {
  430.     return 1;
  431. }
  432.  
  433. public OnPlayerSpawn(playerid)
  434. {
  435.     GivePlayerMoney(playerid, 100000);
  436.     return 1;
  437. }
  438.  
  439. public OnPlayerDeath(playerid, killerid, reason)
  440. {
  441.     return 1;
  442. }
  443.  
  444. public OnVehicleSpawn(vehicleid)
  445. {
  446.     return 1;
  447. }
  448.  
  449. public OnVehicleDeath(vehicleid, killerid)
  450. {
  451.     return 1;
  452. }
  453.  
  454. public OnPlayerText(playerid, text[])
  455. {
  456.     return 1;
  457. }
  458.  
  459. public OnPlayerCommandText(playerid, cmdtext[])
  460. {
  461. ///////////////////////////////
  462.     return 1;
  463. }
  464. public OnPlayerEnterVehicle(playerid, vehicleid, ispassenger)
  465. {
  466.     return 1;
  467. }
  468.  
  469. public OnPlayerExitVehicle(playerid, vehicleid)
  470. {
  471.     return 1;
  472. }
  473.  
  474. public OnPlayerStateChange(playerid, newstate, oldstate)
  475. {
  476.     return 1;
  477. }
  478.  
  479. public OnPlayerEnterCheckpoint(playerid)
  480. {
  481.     return 1;
  482. }
  483.  
  484. public OnPlayerLeaveCheckpoint(playerid)
  485. {
  486.     return 1;
  487. }
  488.  
  489. public OnPlayerEnterRaceCheckpoint(playerid)
  490. {
  491.     return 1;
  492. }
  493.  
  494. public OnPlayerLeaveRaceCheckpoint(playerid)
  495. {
  496.     return 1;
  497. }
  498.  
  499. public OnRconCommand(cmd[])
  500. {
  501.     return 1;
  502. }
  503.  
  504. public OnPlayerRequestSpawn(playerid)
  505. {
  506.     return 1;
  507. }
  508.  
  509. public OnObjectMoved(objectid)
  510. {
  511.     return 1;
  512. }
  513.  
  514. public OnPlayerObjectMoved(playerid, objectid)
  515. {
  516.     return 1;
  517. }
  518.  
  519. public OnPlayerPickUpPickup(playerid, pickupid)
  520. {
  521.     return 1;
  522. }
  523.  
  524. public OnVehicleMod(playerid, vehicleid, componentid)
  525. {
  526.     return 1;
  527. }
  528.  
  529. public OnVehiclePaintjob(playerid, vehicleid, paintjobid)
  530. {
  531.     return 1;
  532. }
  533.  
  534. public OnVehicleRespray(playerid, vehicleid, color1, color2)
  535. {
  536.     return 1;
  537. }
  538.  
  539. public OnPlayerSelectedMenuRow(playerid, row)
  540. {
  541.     return 1;
  542. }
  543.  
  544. public OnPlayerExitedMenu(playerid)
  545. {
  546.     return 1;
  547. }
  548.  
  549. public OnPlayerInteriorChange(playerid, newinteriorid, oldinteriorid)
  550. {
  551.     return 1;
  552. }
  553.  
  554. public OnPlayerKeyStateChange(playerid, newkeys, oldkeys)
  555. {
  556.     return 1;
  557. }
  558.  
  559. public OnRconLoginAttempt(ip[], password[], success)
  560. {
  561.     return 1;
  562. }
  563.  
  564. public OnPlayerUpdate(playerid)
  565. {
  566.  
  567.  
  568.  
  569.  
  570.  
  571.  
  572.     return 1;
  573. }
  574.  
  575. public OnPlayerStreamIn(playerid, forplayerid)
  576. {
  577.     return 1;
  578. }
  579.  
  580. public OnPlayerStreamOut(playerid, forplayerid)
  581. {
  582.     return 1;
  583. }
  584.  
  585. public OnVehicleStreamIn(vehicleid, forplayerid)
  586. {
  587.     return 1;
  588. }
  589.  
  590. public OnVehicleStreamOut(vehicleid, forplayerid)
  591. {
  592.     return 1;
  593. }
  594.  
  595. public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[])
  596. {
  597.     return 1;
  598. }
  599.  
  600. public OnPlayerClickPlayer(playerid, clickedplayerid, source)
  601. {
  602.     return 1;
  603. }
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