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quake3-1.32e-20130129 pure error

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Jan 30th, 2013
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  1. ]\map q3wcp9
  2. ------ Server Initialization ------
  3. Server: q3wcp9
  4. RE_Shutdown( 0 )
  5. Hunk_Clear: reset the hunk ok
  6. ----- FS_Startup -----
  7. Current search path:
  8. -snip-
  9. ----------------------
  10. 23621 files in 257 pk3 files
  11. Loading vm file vm/qagame.qvm...
  12. VM file qagame compiled to 1285697 bytes of code
  13. qagame loaded in 3132864 bytes on the hunk
  14. ------- Game Initialization -------
  15. gamename: cpma
  16. gamedate: Jul 27 2010
  17. item_guard doesn't have a spawn function
  18. item_guard doesn't have a spawn function
  19. item_doubler doesn't have a spawn function
  20. weapon_prox_launcher doesn't have a spawn function
  21. weapon_prox_launcher doesn't have a spawn function
  22. holdable_kamikaze doesn't have a spawn function
  23. ammo_mines doesn't have a spawn function
  24. ammo_belt doesn't have a spawn function
  25. weapon_chaingun doesn't have a spawn function
  26. G_SpawnGEntityFromSpawnVars: discarding team_neutralobelisk: no valid Q3A
  27. gametype (harvester, oneflag)
  28. G_SpawnGEntityFromSpawnVars: discarding team_CTF_neutralflag: no valid Q3A
  29. gametype (oneflag)
  30. team_blueobelisk doesn't have a spawn function
  31. team_redobelisk doesn't have a spawn function
  32. ammo_mines doesn't have a spawn function
  33. ammo_belt doesn't have a spawn function
  34. item_doubler doesn't have a spawn function
  35. item_guard doesn't have a spawn function
  36. item_guard doesn't have a spawn function
  37. weapon_chaingun doesn't have a spawn function
  38. 1 teams with 2 entities
  39. Loaded arena 0 (Spider Crossings - 3W)
  40. Loading maplist from cfg-maps/1v1maps.txt
  41. Parsing classes/tank.cfg
  42. Parsing classes/sniper.cfg
  43. Parsing classes/scout.cfg
  44. Parsing classes/fighter.cfg
  45. Gametype changed, clearing session data.
  46. -----------------------------------
  47. ------- BotLib Initialization -------
  48. loaded weapons.c
  49. loaded items.c
  50. loaded syn.c
  51. loaded rnd.c
  52. loaded match.c
  53. loaded rchat.c
  54. ------------ Map Loading ------------
  55. trying to load maps/q3wcp9.aas
  56. loaded maps/q3wcp9.aas
  57. found 128 level items
  58. -------------------------------------
  59. 40 bots parsed
  60. 133 arenas parsed
  61.  
  62. ERROR: Could not open player filter file "filters.txt"
  63. *** Player filters DISABLED.
  64.  
  65.  
  66. *** Player name restrictions DISABLED
  67.  
  68. *** Admin logging DISABLED
  69.  
  70. >>> MOTD: Setting MOTD through cvars
  71.  
  72. AAS initialized.
  73. BIG Info string length exceeded
  74. -----------------------------------
  75. BIG Info string length exceeded
  76. BIG Info string length exceeded
  77. RE_Shutdown( 0 )
  78. ----- R_Init -----
  79.  
  80. GL_VENDOR: NVIDIA Corporation
  81. GL_RENDERER: GeForce GTX 570/PCIe/SSE2
  82. GL_VERSION: 4.2.0
  83.  
  84. PIXELFORMAT: color(32-bits) Z(24-bit) stencil(8-bits)
  85. MODE: 3, 640 x 480 fullscreen hz:85
  86. GAMMA: hardware w/ 0 overbright bits
  87. CPU: detect
  88. rendering primitives: single glDrawElements
  89. texturemode: GL_LINEAR_MIPMAP_NEAREST
  90. picmip: 1
  91. texture bits: 0
  92. multitexture: enabled
  93. compiled vertex arrays: enabled
  94. texenv add: enabled
  95. compressed textures: disabled
  96. Initializing Shaders
  97. WARNING: Bad shader file scripts/ospdm12door.shader has incorrect syntax.
  98. WARNING: Bad shader file scripts/ospdm12.shader has incorrect syntax.
  99. ----- finished R_Init -----
  100. ------ Initializing Sound ------
  101. Initializing DirectSound
  102. ----- Sound Info -----
  103. 1 stereo
  104. 32768 samples
  105. 16 samplebits
  106. 1 submission_chunk
  107. 22050 speed
  108. 1D7C0050 dma buffer
  109. No background file.
  110. ----------------------
  111. Sound initialization successful.
  112. --------------------------------
  113. Sound memory manager started
  114. Loading vm file vm/ui.qvm...
  115. VM file ui compiled to 372533 bytes of code
  116. ui loaded in 1347840 bytes on the hunk
  117. 230 arenas parsed
  118. 40 bots parsed
  119. Loading vm file vm/cgame.qvm...
  120. VM file cgame compiled to 628496 bytes of code
  121. cgame loaded in 2591552 bytes on the hunk
  122.  
  123. >>> Loaded CPMA Client Version: 1.48
  124.  
  125. stitched 0 LoD cracks
  126. ...loaded 6559 faces, 344 meshes, 12 trisurfs, 382 flares
  127. Loaded 30 custom locations
  128. CL_InitCGame: 1.57 seconds
  129. 8 msec to draw all images
  130. Com_TouchMemory: 0 msec
  131. Com_sprintf: overflow of 2240 in 1024
  132. BIG Info string length exceeded
  133. UnnamedPlayer Unpure client detected. Invalid .PK3 files referenced!
  134. ----- Server Shutdown (Server disconnected) -----
  135. ==== ShutdownGame ====
  136. AAS shutdown.
  137. ---------------------------
  138. forcefully unloading cgame vm
  139. RE_Shutdown( 0 )
  140. Hunk_Clear: reset the hunk ok
  141. ----- R_Init -----
  142.  
  143. GL_VENDOR: NVIDIA Corporation
  144. GL_RENDERER: GeForce GTX 570/PCIe/SSE2
  145. GL_VERSION: 4.2.0
  146.  
  147. PIXELFORMAT: color(32-bits) Z(24-bit) stencil(8-bits)
  148. MODE: 3, 640 x 480 fullscreen hz:85
  149. GAMMA: hardware w/ 0 overbright bits
  150. CPU: detect
  151. rendering primitives: single glDrawElements
  152. texturemode: GL_LINEAR_MIPMAP_NEAREST
  153. picmip: 1
  154. texture bits: 0
  155. multitexture: enabled
  156. compiled vertex arrays: enabled
  157. texenv add: enabled
  158. compressed textures: disabled
  159. Initializing Shaders
  160. WARNING: Bad shader file scripts/ospdm12door.shader has incorrect syntax.
  161. WARNING: Bad shader file scripts/ospdm12.shader has incorrect syntax.
  162. ----- finished R_Init -----
  163. ------ Initializing Sound ------
  164. Initializing DirectSound
  165. ----- Sound Info -----
  166. 1 stereo
  167. 32768 samples
  168. 16 samplebits
  169. 1 submission_chunk
  170. 22050 speed
  171. 1D7C0050 dma buffer
  172. No background file.
  173. ----------------------
  174. Sound initialization successful.
  175. --------------------------------
  176. Sound memory manager started
  177. Loading vm file vm/ui.qvm...
  178. VM file ui compiled to 372533 bytes of code
  179. ui loaded in 1347840 bytes on the hunk
  180. 230 arenas parsed
  181. 40 bots parsed
  182. ]\condump q3ecrash
  183. Dumped console text to q3ecrash.
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