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- ]\map q3wcp9
- ------ Server Initialization ------
- Server: q3wcp9
- RE_Shutdown( 0 )
- Hunk_Clear: reset the hunk ok
- ----- FS_Startup -----
- Current search path:
- -snip-
- ----------------------
- 23621 files in 257 pk3 files
- Loading vm file vm/qagame.qvm...
- VM file qagame compiled to 1285697 bytes of code
- qagame loaded in 3132864 bytes on the hunk
- ------- Game Initialization -------
- gamename: cpma
- gamedate: Jul 27 2010
- item_guard doesn't have a spawn function
- item_guard doesn't have a spawn function
- item_doubler doesn't have a spawn function
- weapon_prox_launcher doesn't have a spawn function
- weapon_prox_launcher doesn't have a spawn function
- holdable_kamikaze doesn't have a spawn function
- ammo_mines doesn't have a spawn function
- ammo_belt doesn't have a spawn function
- weapon_chaingun doesn't have a spawn function
- G_SpawnGEntityFromSpawnVars: discarding team_neutralobelisk: no valid Q3A
- gametype (harvester, oneflag)
- G_SpawnGEntityFromSpawnVars: discarding team_CTF_neutralflag: no valid Q3A
- gametype (oneflag)
- team_blueobelisk doesn't have a spawn function
- team_redobelisk doesn't have a spawn function
- ammo_mines doesn't have a spawn function
- ammo_belt doesn't have a spawn function
- item_doubler doesn't have a spawn function
- item_guard doesn't have a spawn function
- item_guard doesn't have a spawn function
- weapon_chaingun doesn't have a spawn function
- 1 teams with 2 entities
- Loaded arena 0 (Spider Crossings - 3W)
- Loading maplist from cfg-maps/1v1maps.txt
- Parsing classes/tank.cfg
- Parsing classes/sniper.cfg
- Parsing classes/scout.cfg
- Parsing classes/fighter.cfg
- Gametype changed, clearing session data.
- -----------------------------------
- ------- BotLib Initialization -------
- loaded weapons.c
- loaded items.c
- loaded syn.c
- loaded rnd.c
- loaded match.c
- loaded rchat.c
- ------------ Map Loading ------------
- trying to load maps/q3wcp9.aas
- loaded maps/q3wcp9.aas
- found 128 level items
- -------------------------------------
- 40 bots parsed
- 133 arenas parsed
- ERROR: Could not open player filter file "filters.txt"
- *** Player filters DISABLED.
- *** Player name restrictions DISABLED
- *** Admin logging DISABLED
- >>> MOTD: Setting MOTD through cvars
- AAS initialized.
- BIG Info string length exceeded
- -----------------------------------
- BIG Info string length exceeded
- BIG Info string length exceeded
- RE_Shutdown( 0 )
- ----- R_Init -----
- GL_VENDOR: NVIDIA Corporation
- GL_RENDERER: GeForce GTX 570/PCIe/SSE2
- GL_VERSION: 4.2.0
- PIXELFORMAT: color(32-bits) Z(24-bit) stencil(8-bits)
- MODE: 3, 640 x 480 fullscreen hz:85
- GAMMA: hardware w/ 0 overbright bits
- CPU: detect
- rendering primitives: single glDrawElements
- texturemode: GL_LINEAR_MIPMAP_NEAREST
- picmip: 1
- texture bits: 0
- multitexture: enabled
- compiled vertex arrays: enabled
- texenv add: enabled
- compressed textures: disabled
- Initializing Shaders
- WARNING: Bad shader file scripts/ospdm12door.shader has incorrect syntax.
- WARNING: Bad shader file scripts/ospdm12.shader has incorrect syntax.
- ----- finished R_Init -----
- ------ Initializing Sound ------
- Initializing DirectSound
- ----- Sound Info -----
- 1 stereo
- 32768 samples
- 16 samplebits
- 1 submission_chunk
- 22050 speed
- 1D7C0050 dma buffer
- No background file.
- ----------------------
- Sound initialization successful.
- --------------------------------
- Sound memory manager started
- Loading vm file vm/ui.qvm...
- VM file ui compiled to 372533 bytes of code
- ui loaded in 1347840 bytes on the hunk
- 230 arenas parsed
- 40 bots parsed
- Loading vm file vm/cgame.qvm...
- VM file cgame compiled to 628496 bytes of code
- cgame loaded in 2591552 bytes on the hunk
- >>> Loaded CPMA Client Version: 1.48
- stitched 0 LoD cracks
- ...loaded 6559 faces, 344 meshes, 12 trisurfs, 382 flares
- Loaded 30 custom locations
- CL_InitCGame: 1.57 seconds
- 8 msec to draw all images
- Com_TouchMemory: 0 msec
- Com_sprintf: overflow of 2240 in 1024
- BIG Info string length exceeded
- UnnamedPlayer Unpure client detected. Invalid .PK3 files referenced!
- ----- Server Shutdown (Server disconnected) -----
- ==== ShutdownGame ====
- AAS shutdown.
- ---------------------------
- forcefully unloading cgame vm
- RE_Shutdown( 0 )
- Hunk_Clear: reset the hunk ok
- ----- R_Init -----
- GL_VENDOR: NVIDIA Corporation
- GL_RENDERER: GeForce GTX 570/PCIe/SSE2
- GL_VERSION: 4.2.0
- PIXELFORMAT: color(32-bits) Z(24-bit) stencil(8-bits)
- MODE: 3, 640 x 480 fullscreen hz:85
- GAMMA: hardware w/ 0 overbright bits
- CPU: detect
- rendering primitives: single glDrawElements
- texturemode: GL_LINEAR_MIPMAP_NEAREST
- picmip: 1
- texture bits: 0
- multitexture: enabled
- compiled vertex arrays: enabled
- texenv add: enabled
- compressed textures: disabled
- Initializing Shaders
- WARNING: Bad shader file scripts/ospdm12door.shader has incorrect syntax.
- WARNING: Bad shader file scripts/ospdm12.shader has incorrect syntax.
- ----- finished R_Init -----
- ------ Initializing Sound ------
- Initializing DirectSound
- ----- Sound Info -----
- 1 stereo
- 32768 samples
- 16 samplebits
- 1 submission_chunk
- 22050 speed
- 1D7C0050 dma buffer
- No background file.
- ----------------------
- Sound initialization successful.
- --------------------------------
- Sound memory manager started
- Loading vm file vm/ui.qvm...
- VM file ui compiled to 372533 bytes of code
- ui loaded in 1347840 bytes on the hunk
- 230 arenas parsed
- 40 bots parsed
- ]\condump q3ecrash
- Dumped console text to q3ecrash.
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