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Feb 23rd, 2016
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  1. Wolf Trap WFT-3G
  2.  
  3. Mass: 45 tons
  4. Tech Base: Inner Sphere
  5. Chassis Config: Biped
  6. Rules Level: Tournament Legal
  7. Era: Clan Invasion
  8. Tech Rating/Era Availability: E/X-X-E-A
  9. Production Year: 3070
  10. Cost: 7,820,358 C-Bills
  11. Battle Value: 1,106
  12.  
  13. Chassis: Unknown Endo-Steel
  14. Power Plant: Unknown 270 Fusion XL Engine
  15. Walking Speed: 64.8 km/h
  16. Maximum Speed: 97.2 km/h
  17. Jump Jets: None
  18. Jump Capacity: 0 meters
  19. Armor: Unknown Standard Armor w/ CASE
  20. Armament:
  21. 1 Light Gauss Rifle
  22. 2 ER Medium Lasers
  23. 1 MML-5
  24. Manufacturer: Unknown
  25. Primary Factory: Unknown
  26. Communications System: Unknown
  27. Targeting and Tracking System: Unknown
  28.  
  29. Overview:
  30. The Wolf Trap, the Federated Commonwealth codename for House Kurita's answer to
  31. the Wolfhound, is a rubric likely to stick, even though the Draconis Combine
  32. will doubtless give it some Japanese name. This 'Mech has been on the drawing
  33. boards for years, only recently entering extensive field testing. One of the
  34. first completely new designs to emerge since the recovery of Star League
  35. technology, it will be a bellwether to see if other realms, such as the Free
  36. Worlds League and Capellan Confederation, rush to produce new designs instead
  37. of revamping old ones.
  38.  
  39. Nearing production at a top-security wing of Luthien Armor Works, the Wolf
  40. Trap is expected to be a blend of proven systems and advanced technology.
  41. Prototypes have extra-light engines and Endo Steel internal structure. The
  42. advanced engine provides good speed, and so the designers have not equipped the
  43. Wolf Trap with jump jets. The weapons mix is not one that generates great
  44. amounts of heat, and so the Wolf Trap prototypes do not have bulky double heat
  45. sinks.
  46.  
  47. The 'Mech's weaponry is designed to deliver heavy damage at long range and
  48. follow up with even more firepower as the range closes. The Victory 23R Medium
  49. Lasers and Shigunga Long-Range Missiles are proven systems, in use on many
  50. 'Mechs across Kurita space. The Imperator Code Red LB 10-X Autocannon is still
  51. an official secret, promising but untested. If the prototypes continue to
  52. perform well, the Wolf Trap is expected to begin production within six months.
  53.  
  54.  
  55. Additional:
  56. Entered by Dave & Dan Welch from TRO 3050
  57.  
  58. Distribution from RS 3050
  59.  
  60.  
  61. ================================================================================
  62. Equipment Type Rating Mass
  63. --------------------------------------------------------------------------------
  64. Internal Structure: Endo-Steel 75 points 2.50
  65. Internal Locations: 6 LT, 3 RT, 5 LA
  66. Engine: XL Fusion Engine 270 7.50
  67. Walking MP: 6
  68. Running MP: 9
  69. Jumping MP: 0
  70. Heat Sinks: Double Heat Sink 10(20) 0.00
  71. Gyro: Standard 3.00
  72. Cockpit: Standard 3.00
  73. Actuators: L: SH+UA+LA+H R: SH+UA
  74. Armor: Standard Armor AV - 136 8.50
  75. CASE Locations: 1 RT 0.50
  76.  
  77. Internal Armor
  78. Structure Factor
  79. Head 3 9
  80. Center Torso 14 17
  81. Center Torso (rear) 6
  82. L/R Torso 11 15
  83. L/R Torso (rear) 5
  84. L/R Arm 7 12
  85. L/R Leg 11 20
  86.  
  87. ================================================================================
  88. Equipment Location Heat Critical Mass
  89. --------------------------------------------------------------------------------
  90. Light Gauss Rifle RA 1 5 12.00
  91. MML-5 RT 3 3 3.00
  92. 2 ER Medium Lasers LT 10 2 2.00
  93. @Light Gauss Rifle (16) RA - 1 1.00
  94. @MML-5 (LRM) (24) RT - 1 1.00
  95. @MML-5 (SRM) (20) RT - 1 1.00
  96. Free Critical Slots: 15
  97.  
  98. BattleForce Statistics
  99. MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 5 Points: 11
  100. 6 3 3 2 0 2 0 Structure: 2
  101. Special Abilities: CASE, SRCH, ES, SEAL, SOA
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