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Jan 31st, 2015
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  1. You are awarded points on a daily basis based on your PVP K/D ratio. You spend points to invite people to your group. The point of the group is to declare you are trying to take over a city. This declaration is made upon the first invite. To take over a city you need to occupy it for 1000 minutes. Every member inside of the city per minute counts as one minute of occupation. If your group is killed by the guarding city 100 times then your group is disbanded. The point of the cities will be to loot daily nodes lootable by those designated by the leader of the city.
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  3. The game will feature a leveling class system. Some classes you will need to unlock for your account by acquiring certain items and attaining a certain level. You level by killing monsters/players or using abilities or looting. Leveling unlocks new abilities and equipment slots and mercenaries.
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  5. Abilities are either damage, healing, buffing, debuffing, stunning, get out of stun, or crafting. Besides crafting abilities, all abilities are either melee(swords etc), ranged(guns etc), projectile(grenades and launchers), or AOE. All projectiles are explosive for damage or for AOE healing. Crafting abilities spawn a loot node. Some abilities will require you to have certain items equipped to use them. Some abilities require ammo. Abilities have cooldowns of up to two hours. You can only have two abilities assigned at one time. Assigning an ability can take up to two hours. Assigning requires you to stop all movement, damage, abilities and trading. You can log out while and resume assigning.
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  7. There will be no inventory but rather your class will unlock new equipment slots and you carry things in these. All equipment takes 30 seconds to equip and you may only equip one piece at a time. And since there is no inventory every item is essentially equipment, you can definitely spend some time equipping things. Equipment loses durability that can not be repaired every time you take damage. Equipment buffs or debuffs your stats.
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  9. Some loot nodes will take longer than others. Although you will be able to look at the contents immediately so you know whether or not to spend time looting it. It will also indicate to you how long it will take to loot. Looting can take up to two hours of ceasing damage, movement, abilities and trading. Having a certain class with a higher level or certain items will make some loot nodes able to be looted faster. You can log out and resume looting.
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  11. There will be guarded trade hubs that can not be taken over, but can still be fought in, where you can store your stuff in banks or use a mailbox or auctionhouse. The banks will be universal and unlimited in size for all of your account.
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  13. There will be an innocent/criminal/murder system. Where if you attack an innocent player or guard you turn into a criminal for twenty minutes. If you murder an innocent you get a murder count that disappears in 8 hours if you don't kill anyone in 8 hours. Five murder counts and you are officially a murderer. Guards always attack murderers and criminals.
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  15. Anyone can loot the equipment of a murderer or criminal without going criminal. But if you loot an innocent body you will become a criminal. IF ONCE YOU HAVE LOOTED THE INNOCENT AND YOU DIE WITHIN TWENTY MINUTES FROM LOOTING... THE INNOCENT PLAYER'S EQUIPMENT WILL BE CONSIDERED ILLEGAL TO LOOT FOR TWENTY MINUTES BY ANYONE BESIDES THE ORIGINAL OWNER OR HIS GROUP(all caps because this has never been implemented in any game and I think its very important to protect the property someone has invested time in and expect a fight for it) Also if the twenty minutes hasn't expired and it is traded then the accepter of the traded item will go criminal. If anyone has possession of an innocent owned flagged item for twenty minutes, then it will no longer drop as flagged for the original owner and illegal for anyone to take. Rather it will require sixty minutes of ownership to be dropped as flagged. Items obtained from anything except dead players(besides your own group members) will always drop flagged immediately.
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  17. Dead bodies from players or monsters will be destroyed in one hour. Players will respawn immediately at the nearest respawn location with full health.
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  19. Groups do not flag criminal for attacking other groups. They won't get murder counts either. If you attack someone in a group(and you're not in a group), you will flag criminal for everyone in the group(unless the group member who you are attacking attacked you first). You can not get murder counts by killing groups. You will flag as criminal for attacking an innocent group member. Players in a group will always be identified by a tag.
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  21. Groups of players can loot their members loot without going criminal. If your group member loots your flagged items, these items are automatically considered possessions of the group member.
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  23. Criminals and murderers have the right to self defense. Meaning if you attack them first you will flag differently for them and they will not get a murder count for killing you and also will easily be able to identify you as attacking them.
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  25. You can even cycle between your character and your mercenaries. Mercenaries have a class just like you. They level up just like you too and each time you summon them retain their level. They have a 36 hour cooldown after death which replenishes only during play.
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