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update 1.8.1-1.8.3

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Apr 23rd, 2016
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  1. Update Notes
  2.  
  3. Versions 1.8.1-1.8.3 including both master files
  4. Support for both DLCs
  5. Weapons are now raised (There is a patch to lower them)
  6. Robots from the Automatron have been added (Most AI data is not functional)
  7. The trader "Trashcan Carla" no longer gets attacked
  8. Junk-yard Dog added
  9. Settlers Added
  10. Cheat menu added
  11. Vertibird added back into friendly version
  12. Junk-yard Dog fixed
  13. Settlers AI Data should be fixed (They don't stand in the same spot).
  14. There are now two master files
  15. all patches move to old versions because they are unreliable
  16. all versions of the mod under 1.8.1 are unreliable with the DLCs
  17.  
  18. Version 1.8
  19. Removed scripted events on certain NPC's
  20. Removed one of the player clone NPC's to fix issues.
  21. Fixed power-armor camera bug.
  22. Added Botherhood power-armor person to Friendly menu (Both male and female).
  23. Added new protectron's in Robots menus, both friendly and non-friendly.
  24. Added gorilla in the misc menu, both friendly and non-friendly.
  25. Changed stuff in the free-roam pathing.
  26. Removed mostly all perks from Companions.
  27. Added Settlers (That are actually settlers...).
  28. Changed old settlers menu to useless menu (You will see why if you shot them).
  29. Changed name for old settlers to useless.
  30. Added component as a bottle cap to make the NPC's
  31.  
  32. Version 1.7.1
  33. Removed Legendary raider until is friendly
  34. Removed Brotherhood menu until they are friendly
  35. Fixed the Eyebot is now friendly
  36. Fixed all companions they are all friendly
  37. Added Child-of-Atom menu in friendly menu
  38.  
  39. Version 1.7
  40. Added new menus
  41. Added Friendly NPCs - Pretty Major
  42. Added Tinyclaws
  43. Changed the distance they roam to be bigger
  44.  
  45. Version 1.6.2
  46. Added icons for turrets and the protection in "Robots" section, no one would have probably found this bug.
  47.  
  48. Version 1.6.1
  49. Patch for 1.6 update to re-add your character in companions. The pathing I added to other NPCs will not effect that NPC as a result.
  50.  
  51. Version 1.6
  52. This update is kinda a major one, it can change a lot depending on what I do with it.
  53. Removed unused IDs
  54. Made a new ID for every NPC in this mod, they no longer use base IDs which means I can edit any NPC without it effecting the base NPCs like quest givers.
  55. Added a idle pathing they will sorta roam around the area they spawn in instead of walking home or standing there and not moving (I have not tested this that much).
  56. NPCs also have weapons in hand while walking around
  57.  
  58. Version 1.5
  59. Quick patch to make all companions spawn-able. They are unessential (Kill able) and do not care about you (Will not talk to you).
  60.  
  61. Version 1.4
  62. Fixed a bug where some unused objects were placed in "Structure"
  63. Removed useless and duplicated NPCs
  64. Added 2 worthless settlers
  65.  
  66. Version 1.3
  67. Added some menus
  68. Added 44 more NPCs
  69.  
  70. Version 1.2
  71. Added more menus, changed "Wildlife" to "Creatures" in which all the new menus are!
  72. Added 66 more NPC's basically every creature has been added
  73.  
  74. Version 1.1
  75. Added cones as the icons
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