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- Update Notes
- Versions 1.8.1-1.8.3 including both master files
- Support for both DLCs
- Weapons are now raised (There is a patch to lower them)
- Robots from the Automatron have been added (Most AI data is not functional)
- The trader "Trashcan Carla" no longer gets attacked
- Junk-yard Dog added
- Settlers Added
- Cheat menu added
- Vertibird added back into friendly version
- Junk-yard Dog fixed
- Settlers AI Data should be fixed (They don't stand in the same spot).
- There are now two master files
- all patches move to old versions because they are unreliable
- all versions of the mod under 1.8.1 are unreliable with the DLCs
- Version 1.8
- Removed scripted events on certain NPC's
- Removed one of the player clone NPC's to fix issues.
- Fixed power-armor camera bug.
- Added Botherhood power-armor person to Friendly menu (Both male and female).
- Added new protectron's in Robots menus, both friendly and non-friendly.
- Added gorilla in the misc menu, both friendly and non-friendly.
- Changed stuff in the free-roam pathing.
- Removed mostly all perks from Companions.
- Added Settlers (That are actually settlers...).
- Changed old settlers menu to useless menu (You will see why if you shot them).
- Changed name for old settlers to useless.
- Added component as a bottle cap to make the NPC's
- Version 1.7.1
- Removed Legendary raider until is friendly
- Removed Brotherhood menu until they are friendly
- Fixed the Eyebot is now friendly
- Fixed all companions they are all friendly
- Added Child-of-Atom menu in friendly menu
- Version 1.7
- Added new menus
- Added Friendly NPCs - Pretty Major
- Added Tinyclaws
- Changed the distance they roam to be bigger
- Version 1.6.2
- Added icons for turrets and the protection in "Robots" section, no one would have probably found this bug.
- Version 1.6.1
- Patch for 1.6 update to re-add your character in companions. The pathing I added to other NPCs will not effect that NPC as a result.
- Version 1.6
- This update is kinda a major one, it can change a lot depending on what I do with it.
- Removed unused IDs
- Made a new ID for every NPC in this mod, they no longer use base IDs which means I can edit any NPC without it effecting the base NPCs like quest givers.
- Added a idle pathing they will sorta roam around the area they spawn in instead of walking home or standing there and not moving (I have not tested this that much).
- NPCs also have weapons in hand while walking around
- Version 1.5
- Quick patch to make all companions spawn-able. They are unessential (Kill able) and do not care about you (Will not talk to you).
- Version 1.4
- Fixed a bug where some unused objects were placed in "Structure"
- Removed useless and duplicated NPCs
- Added 2 worthless settlers
- Version 1.3
- Added some menus
- Added 44 more NPCs
- Version 1.2
- Added more menus, changed "Wildlife" to "Creatures" in which all the new menus are!
- Added 66 more NPC's basically every creature has been added
- Version 1.1
- Added cones as the icons
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