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  1. F-T6 Rycer
  2. Category: Strike Fighter
  3. Stats:
  4. Max Health: 1450
  5. Power Weapon Regen Rate: 10
  6. Power Weapon Regen Rate (when Recently Consumed): 4
  7. Power Shield Regen Rate: 180
  8. Power Shield Regen Rate (when Recently Consumed): 0
  9. Power Engine Regen Rate: 5
  10. Power Engine Regen Rate (when Recently Consumed): 2
  11. Booster Activation Power Cost: 6
  12. Booster Power Per-Second Consumption: 12
  13. Power Engine Regen High Power Multiplier (OBSOLETE?): 1
  14. Power Weapon Regen High Power Multiplier (OBSOLETE?): 1
  15. Power Shield Regen High Power Multiplier (OBSOLETE?): 1
  16. Booster Speed Multiplier: 3.2
  17. Booster Maneuverability Modifier: 0.25
  18. Booster Acceleration: 10
  19. Booster Maneuverability Regain Time: 2
  20. Ship Evasion: 0.05
  21. Engine Speed Modifier at Max Power: 1.2
  22. Engine Speed Modifier at Min Power: 0.9
  23. Sensor Detection Radius: 150
  24. Sensor Communication Range: 75
  25. Sensor Focused Detection Range: 165
  26. Sensor Focused Detection Arc: 15
  27. Sensor Signature: 0
  28. Sensor Dampening: 0
  29. Weapon Max Power: 100
  30. Shields Max Power (Capacity): 3600
  31. Engines Max Power: 100
  32. Turn Rate Modifier: 1
  33. Power Weapon Regen Delay: 1.5
  34. Power Engine Regen Delay: 3
  35. Power Shield Regen Delay: 6
  36. Shield Bleed Through: 0
  37. Ship Damage Reduction: 0.05
  38. Engine Speed Multiplier: 1
  39. Strafe Modifier: 1
  40. Shield Strength Modifier at Min Power: 0.9
  41. Shield Strength Modifier at Max Power: 1.2
  42. Shield Strength Modifier at Default Power: 1
  43. Weapon Damage Modifier at Min Power: 0.9
  44. Weapon Damage Modifier at Max Power: 1.2
  45. Weapon Damage Modifier at Default Power: 1
  46. Crit Chance: 0
  47. Crit Chance Reduction: 0
  48. field_4000004CF472A732: 0.7
  49. field_4000004CF472A733: 0.4
  50. field_4000004CF472A734: 1.9
  51. field_4000004CF472A735: 1.9
  52. field_4000004CF472A736: 115
  53. field_4000004CF472A737: 25
  54. field_4000004CF472A739: 1
  55. field_4000004CF472A73A: 0.021
  56. field_4000004CF472A73B: 1
  57. field_4000004CF472A73C: 1
  58. field_4000004CF472A73D: 0.1
  59. field_4000004D09F84BEA: 0.5
  60. field_4000004D09F84BEB: 0.5
  61. field_4000004D09F84BEC: 1.2
  62. Engine Base Speed: 6.2
  63. field_4000004D0CBD3849: 4.1
  64. field_4000004D0CBD384A: 2.1
  65. field_4000004D0CBD384B: 0.64
  66. field_4000004D0CBD384C: 0.8
  67. Yaw: 0.96
  68. field_4000004D0CBD384E: 0.53
  69. field_4000004D0CBD384F: 1.06
  70. field_4000004D0CBD3850: 1.32
  71. Pitch: 1.58
  72. field_4000004D0CBD3852: 0.53
  73.  
  74. PrimaryWeapon (2)
  75. Quad Laser Cannon
  76. Available: True
  77. Base:
  78. TalentTree(5)
  79. Row 1
  80. Blaster rate of fire increased by 8%. (Self)
  81. Weapon_Rate_of_Fire: 0.08 (PercentOfCurrent)
  82. Row 2
  83. Blaster range increased by 5%. (Self)
  84. Weapon_Range_Long: 0.05 (PercentOfCurrent)
  85. Weapon_Range_Mid: 0.05 (PercentOfCurrent)
  86. Weapon_Range_Point_Blank: 0.05 (PercentOfCurrent)
  87. Row 3
  88. Blaster damage increased by 5%. (Self)
  89. Weapon_Base_Damage: 0.05 (PercentOfCurrent)
  90. Row 4
  91. Critical hit chance increased by 10%. (Self)
  92. Crit_Chance: 0.1 (AddToCurrent)
  93. The cost of using blasters is reduced by 10%. (Self)
  94. Weapon_Power_Draw: -0.1 (PercentOfCurrent)
  95. Row 5
  96. Blaster damage to enemy ship hulls increased by 18%. (Self)
  97. Weapon_Hull_Damage_Multiplier: 0.18 (AddToCurrent)
  98. Blaster damage to enemy ship shields increased by 18%. (Self)
  99. Weapon_Shield_Damage_Multiplier: 0.18 (AddToCurrent)
  100.  
  101. Ion Cannon
  102. Available: True
  103. Base:
  104. TalentTree(5)
  105. Row 1
  106. Critical hit chance increased by 10%. (Self)
  107. Crit_Chance: 0.1 (AddToCurrent)
  108. Row 2
  109. The cost of using blasters is reduced by 10%. (Self)
  110. Weapon_Power_Draw: -0.1 (PercentOfCurrent)
  111. Row 3
  112. Blaster rate of fire increased by 8%. (Self)
  113. Weapon_Rate_of_Fire: 0.08 (PercentOfCurrent)
  114. Row 4
  115. Blaster hits drain 4 engine power.
  116. Ion Cannon range increased by 5%. (Self)
  117. Weapon_Range_Point_Blank: 0.05 (PercentOfCurrent)
  118. Weapon_Range_Mid: 0.05 (PercentOfCurrent)
  119. Weapon_Range_Long: 0.05 (PercentOfCurrent)
  120. Row 5
  121. Blaster hits drain 4 weapon power.
  122. Blaster hits drain 4 shield power.
  123.  
  124. Rapid-fire Laser Cannon (Default)
  125. Available: True
  126. Base:
  127. TalentTree(5)
  128. Row 1
  129. Blaster damage increased by 5%. (Self)
  130. Weapon_Base_Damage: 0.05 (PercentOfCurrent)
  131. Row 2
  132. The cost of using blasters is reduced by 10%. (Self)
  133. Weapon_Power_Draw: -0.1 (PercentOfCurrent)
  134. Row 3
  135. Blaster rate of fire increased by 8%. (Self)
  136. Weapon_Rate_of_Fire: 0.08 (PercentOfCurrent)
  137. Row 4
  138. Critical hit chance increased by 10%. (Self)
  139. Crit_Chance: 0.1 (AddToCurrent)
  140. Firing arc increased by 2 degrees, and weapon tracking penalty reduced by 5%. (Self)
  141. Weapon_Firing_Arc: 1 (AddToCurrent)
  142. Weapon_Tracking_Bonus: 0.05 (AddToCurrent)
  143. Row 5
  144. Blaster damage to enemy ship hulls increased by 18%. (Self)
  145. Weapon_Hull_Damage_Multiplier: 0.18 (AddToCurrent)
  146. Blaster damage to enemy ship shields increased by 18%. (Self)
  147. Weapon_Shield_Damage_Multiplier: 0.18 (AddToCurrent)
  148.  
  149. Heavy Laser Cannon
  150. Available: True
  151. Base:
  152. TalentTree(5)
  153. Row 1
  154. Blaster damage increased by 5%. (Self)
  155. Weapon_Base_Damage: 0.05 (PercentOfCurrent)
  156. Row 2
  157. Blaster range increased by 5%. (Self)
  158. Weapon_Range_Long: 0.05 (PercentOfCurrent)
  159. Weapon_Range_Mid: 0.05 (PercentOfCurrent)
  160. Weapon_Range_Point_Blank: 0.05 (PercentOfCurrent)
  161. Row 3
  162. Blaster damage to enemy ship hulls increased by 9%. (Self)
  163. Weapon_Hull_Damage_Multiplier: 0.09 (AddToCurrent)
  164. Row 4
  165. Critical hit chance increased by 5%, and weapon tracking penalty reduced by 5%. (Self)
  166. Crit_Chance: 0.05 (AddToCurrent)
  167. Weapon_Tracking_Bonus: 0.05 (AddToCurrent)
  168. Blaster damage ignores 100% of enemy armor. (Self)
  169. Weapon_Armor_Penetration: 1 (AddToCurrent)
  170. Row 5
  171. Shield piercing increased by 20%. (Self)
  172. Weapon_Shield_Piercing: 0.2 (AddToCurrent)
  173. Blaster damage to enemy ship shields increased by 18%. (Self)
  174. Weapon_Shield_Damage_Multiplier: 0.18 (AddToCurrent)
  175.  
  176. SecondaryWeapon (1)
  177. Concussion Missiles (Default)
  178. Available: True
  179. Base:
  180. TalentTree(5)
  181. Row 1
  182. Shield piercing increased by 10%. (Self)
  183. Weapon_Shield_Piercing: 0.1 (AddToCurrent)
  184. Row 2
  185. Lock on time reduced by 14%. (Self)
  186. Weapon_Lock_On_Time: -0.14 (PercentOfCurrent)
  187. Row 3
  188. Missile damage increased by 5%. (Self)
  189. Weapon_Base_Damage: 0.05 (PercentOfCurrent)
  190. Row 4
  191. Missile range increased by 5%. (Self)
  192. Weapon_Range_Long: 0.05 (PercentOfCurrent)
  193. Ammunition capacity increased by 3. (Self)
  194. Ammo_Pool_Size: 3 (AddToCurrent)
  195. Row 5
  196. Target's speed reduced by 30% for 15 seconds. Target's engine power drained by 25. (Ship)
  197. Missiles damage ignores 100% of enemy armor. (Self)
  198. Weapon_Armor_Penetration: 1 (AddToCurrent)
  199.  
  200. Cluster Missiles
  201. Available: True
  202. Base:
  203. TalentTree(5)
  204. Row 1
  205. Lock on time reduced by 14%. (Self)
  206. Weapon_Lock_On_Time: -0.14 (PercentOfCurrent)
  207. Row 2
  208. Shield piercing increased by 10%. (Self)
  209. Weapon_Shield_Piercing: 0.1 (AddToCurrent)
  210. Row 3
  211. Missile damage increased by 5%. (Self)
  212. Weapon_Base_Damage: 0.05 (PercentOfCurrent)
  213. Row 4
  214. Missile range increased by 5%. (Self)
  215. Weapon_Range_Long: 0.05 (PercentOfCurrent)
  216. Ammunition capacity increased by 4. (Self)
  217. Ammo_Pool_Size: 4 (AddToCurrent)
  218. Row 5
  219. Fires two volleys of cluster missiles at a time, doing 30% more damage, but also reducing the ammo capacity by 50%. (Self)
  220. Ammo_Pool_Size: -0.5 (PercentOfCurrent)
  221. Missiles cause an additional 15% damage over 5 seconds. (Ship)
  222.  
  223. Proton Torpedoes
  224. Available: True
  225. Base:
  226. TalentTree(5)
  227. Row 1
  228. Lock on time reduced by 14%. (Self)
  229. Weapon_Lock_On_Time: -0.14 (PercentOfCurrent)
  230. Row 2
  231. Critical hit chance increased by 10%. (Self)
  232. Crit_Chance: 0.1 (AddToCurrent)
  233. Row 3
  234. Missile damage increased by 5%. (Self)
  235. Weapon_Base_Damage: 0.05 (PercentOfCurrent)
  236. Row 4
  237. Missile speed increased by 100%. (Ship)
  238. Firing arc increased by 4 degrees. (Self)
  239. Weapon_Firing_Arc: 2 (AddToCurrent)
  240. Row 5
  241. Ammunition capacity increased by 4. (Self)
  242. Ammo_Pool_Size: 4 (AddToCurrent)
  243. Range increased by 15%. (Self)
  244. Weapon_Range_Long: 0.15 (PercentOfCurrent)
  245.  
  246. Engine (1)
  247. Weapon Power Converter
  248. Available: True
  249. Base: Transfers 20% of the engine's power to the weapon power pool.
  250. TalentTree(3)
  251. Row 1
  252. Ability cooldown time reduced by 3 seconds. (Ship)
  253. Cooldown_Time: -3 (AddToCurrent)
  254. Row 2
  255. The cost of using engine component abilities and maneuvers is reduced by 10%. (Ship)
  256. Ability_Engine_Cost: -0.1 (PercentOfBase)
  257. Row 3
  258. Blaster power pool increased by 15%. (Ship)
  259. Weapon_Max_Power: 0.15 (PercentOfCurrent)
  260. Engine power pool increased by 15%. (Ship)
  261. Engines_Max_Power: 0.15 (PercentOfCurrent)
  262.  
  263. Retro Thrusters
  264. Available: True
  265. Base: Accelerates the ship in reverse for a short duration, boosting evasion from direct-fire weapons by 30% for 3 seconds. Evades lock-on missiles when activated.
  266. TalentTree(3)
  267. Row 1
  268. Reduces the power cost of activating Retro Thrusters by 15. (Ship)
  269. Ability_Engine_Cost: -0.15 (AddToCurrent)
  270. Row 2
  271. Ability cooldown time reduced by 5 seconds. (Ship)
  272. Cooldown_Time: -5 (AddToCurrent)
  273. Row 3
  274. Ship's turning rate increased by 10%. (Ship)
  275. Turn_Rate_Modifier: 0.1 (AddToCurrent)
  276. Engine power pool increased by 20%. (Ship)
  277. Engines_Max_Power: 0.2 (PercentOfCurrent)
  278.  
  279. Barrel Roll
  280. Available: True
  281. Base: Rolls the ship 360-degrees forward, boosting evasion from direct-fire weapons by 30% for 3 seconds. Evades lock-on missiles when activated.
  282. TalentTree(3)
  283. Row 1
  284. Reduces the power cost of activating Barrel Roll by 15. (Ship)
  285. Ability_Engine_Cost: -0.15 (AddToCurrent)
  286. Row 2
  287. Ability cooldown time reduced by 5 seconds. (Ship)
  288. Cooldown_Time: -5 (AddToCurrent)
  289. Row 3
  290. Engine speed increased by 10%. (Ship)
  291. Engine_Speed_Multiplier: 0.1 (AddToCurrent)
  292. Ship's turning rate increased by 10%. (Ship)
  293. Turn_Rate_Modifier: 0.1 (AddToCurrent)
  294.  
  295. Koiogran Turn (Default)
  296. Available: True
  297. Base: A 180-degree vertical turn, boosting evasion from direct-fire weapons by 30% for 3 seconds. Evades lock-on missiles when activated.
  298. TalentTree(3)
  299. Row 1
  300. Reduces the power cost of activating Koiogran Turn by 15. (Ship)
  301. Ability_Engine_Cost: -0.15 (AddToCurrent)
  302. Row 2
  303. Ability cooldown time reduced by 5 seconds. (Ship)
  304. Cooldown_Time: -5 (AddToCurrent)
  305. Row 3
  306. Engine speed increased by 10%. (Ship)
  307. Engine_Speed_Multiplier: 0.1 (AddToCurrent)
  308. Ship's turning rate increased by 10%. (Ship)
  309. Turn_Rate_Modifier: 0.1 (AddToCurrent)
  310.  
  311. ShieldProjector (1)
  312. Charged Plating
  313. Available: True
  314. Base:
  315. Shields_Max_Power_(Capacity): 0.55 (PercentOfCurrent)
  316. Shield_Bleed_Through: 0.5 (AddToCurrent)
  317. TalentTree(3)
  318. Row 1
  319. Reduce the amount of damage that bleeds through your shields to your hull when hit by 10%. (Ship)
  320. Shield_Bleed_Through: -0.1 (AddToCurrent)
  321. Row 2
  322. Ability duration is increased by 4 seconds. (Ship)
  323. Effect_Duration: 4 (AddToCurrent)
  324. Row 3
  325. Damage taken while Charged Plating is active will generate 5 weapon power per hit. This effect can occur once per second. (Ship)
  326. Damage taken while Charged Plating is active will generate 5 engine power per hit. This effect can occur once per second. (Ship)
  327.  
  328. Quick-Charge Shield (Default)
  329. Available: True
  330. Base:
  331. Shields_Max_Power_(Capacity): -0.3 (PercentOfCurrent)
  332. Power_Shield_Regen_Rate: 0.45 (PercentOfCurrent)
  333. Power_Engine_Regen_Rate_(when_Recently_Consumed): 0.45 (PercentOfCurrent)
  334. TalentTree(3)
  335. Row 1
  336. Shield power pool regeneration amount increased by 6%. (Ship)
  337. Row 2
  338. Shield power pool regeneration rate increased by 15%. (Ship)
  339. Power_Shield_Regen_Rate: 0.15 (PercentOfCurrent)
  340. Row 3
  341. Shields regen at 60% of normal while taking damage. (Ship)
  342. Power_Shield_Regen_Rate_(when_Recently_Consumed): 60 (AddToCurrent)
  343. Ability cooldown time reduced by 10 seconds. (Ship)
  344. Cooldown_Time: -10 (AddToCurrent)
  345.  
  346. Directional Shield
  347. Available: True
  348. Base: Shifts shield strength and regen priority between fore and aft shields.
  349. TalentTree(3)
  350. Row 1
  351. The power cost of using the Directional Shield ability is removed. (Ship)
  352. Ability_Shields_Cost: -1 (PercentOfBase)
  353. Row 2
  354. Shield power pool increased by 10% . (Ship)
  355. Shields_Max_Power_(Capacity): 0.1 (PercentOfCurrent)
  356. Row 3
  357. Shield regeneration delay decreased by 3 seconds. (Ship)
  358. Power_Shield_Regen_Delay: -3 (AddToCurrent)
  359. Shield power pool regeneration rate increased by 10%. (Ship)
  360. Power_Shield_Regen_Rate: 0.1 (PercentOfCurrent)
  361.  
  362. Reactor (1)
  363. Turbo Reactor (Default)
  364. Available: True
  365. Base: Shield regeneration delay decreased by 24%.
  366. Power_Shield_Regen_Delay: -0.24 (PercentOfCurrent)
  367. TalentTree(3)
  368. Row 1
  369. Shield regeneration delay decreased by an additional 12%. (Ship)
  370. Power_Shield_Regen_Delay: -0.12 (PercentOfCurrent)
  371. Row 2
  372. Shield regeneration delay decreased by an additional 12%. (Ship)
  373. Power_Shield_Regen_Delay: -0.12 (PercentOfCurrent)
  374. Row 3
  375. Shield regeneration delay decreased by an additional 12%. (Ship)
  376. Power_Shield_Regen_Delay: -0.12 (PercentOfCurrent)
  377.  
  378. Large Reactor
  379. Available: True
  380. Base: Shield power pool increased by 8%.
  381. Shields_Max_Power_(Capacity): 0.08 (PercentOfCurrent)
  382. TalentTree(3)
  383. Row 1
  384. Shield power pool increased by an additional 4%. (Ship)
  385. Shields_Max_Power_(Capacity): 0.04 (PercentOfCurrent)
  386. Row 2
  387. Shield power pool increased by an additional 4%. (Ship)
  388. Shields_Max_Power_(Capacity): 0.04 (PercentOfCurrent)
  389. Row 3
  390. Shield power pool increased by an additional 4%. (Ship)
  391. Shields_Max_Power_(Capacity): 0.04 (PercentOfCurrent)
  392.  
  393. Regeneration Reactor
  394. Available: True
  395. Base: Shield power pool regeneration rate increased by 8%.
  396. Power_Shield_Regen_Rate: 0.08 (PercentOfCurrent)
  397. Power_Shield_Regen_Rate_(when_Recently_Consumed): 0.08 (PercentOfCurrent)
  398. TalentTree(3)
  399. Row 1
  400. Shield power pool regeneration rate increased by an additional 4%. (Ship)
  401. Power_Shield_Regen_Rate: 0.04 (PercentOfCurrent)
  402. Power_Shield_Regen_Rate_(when_Recently_Consumed): 0.04 (PercentOfCurrent)
  403. Row 2
  404. Shield power pool regeneration rate increased by an additional 4%. (Ship)
  405. Power_Shield_Regen_Rate: 0.04 (PercentOfCurrent)
  406. Power_Shield_Regen_Rate_(when_Recently_Consumed): 0.04 (PercentOfCurrent)
  407. Row 3
  408. Shield power pool regeneration rate increased by an additional 4%. (Ship)
  409. Power_Shield_Regen_Rate: 0.04 (PercentOfCurrent)
  410. Power_Shield_Regen_Rate_(when_Recently_Consumed): 0.04 (PercentOfCurrent)
  411.  
  412. Thruster (1)
  413. Speed Thrusters
  414. Available: True
  415. Base: Engine speed increased by 4%.
  416. Engine_Speed_Multiplier: 0.04 (AddToCurrent)
  417. TalentTree(3)
  418. Row 1
  419. Engine speed increased by an additional 2%. (Ship)
  420. Engine_Speed_Multiplier: 0.02 (AddToCurrent)
  421. Row 2
  422. Engine speed increased by an additional 2%. (Ship)
  423. Engine_Speed_Multiplier: 0.02 (AddToCurrent)
  424. Row 3
  425. Engine speed increased by an additional 2%. (Ship)
  426. Engine_Speed_Multiplier: 0.02 (AddToCurrent)
  427.  
  428. Power Thrusters (Default)
  429. Available: True
  430. Base: Engine power pool increased by 8%.
  431. Engines_Max_Power: 0.08 (PercentOfCurrent)
  432. TalentTree(3)
  433. Row 1
  434. Engine power pool increased by an additional 4%. (Ship)
  435. Engines_Max_Power: 0.04 (PercentOfCurrent)
  436. Row 2
  437. Engine power pool increased by an additional 4%. (Ship)
  438. Engines_Max_Power: 0.04 (PercentOfCurrent)
  439. Row 3
  440. Engine power pool increased by an additional 4%. (Ship)
  441. Engines_Max_Power: 0.04 (PercentOfCurrent)
  442.  
  443. Regeneration Thrusters
  444. Available: True
  445. Base: Engine power pool regeneration increased by 8%.
  446. Power_Engine_Regen_Rate: 0.08 (PercentOfCurrent)
  447. Power_Engine_Regen_Rate_(when_Recently_Consumed): 0.08 (PercentOfCurrent)
  448. TalentTree(3)
  449. Row 1
  450. Engine power pool regeneration increased by an additional 4%. (Ship)
  451. Power_Engine_Regen_Rate: 0.04 (PercentOfCurrent)
  452. Power_Engine_Regen_Rate_(when_Recently_Consumed): 0.04 (PercentOfCurrent)
  453. Row 2
  454. Engine power pool regeneration increased by an additional 4%. (Ship)
  455. Power_Engine_Regen_Rate: 0.04 (PercentOfCurrent)
  456. Power_Engine_Regen_Rate_(when_Recently_Consumed): 0.04 (PercentOfCurrent)
  457. Row 3
  458. Engine power pool regeneration increased by an additional 4%. (Ship)
  459. Power_Engine_Regen_Rate: 0.04 (PercentOfCurrent)
  460. Power_Engine_Regen_Rate_(when_Recently_Consumed): 0.04 (PercentOfCurrent)
  461.  
  462. Turning Thrusters
  463. Available: True
  464. Base: Ship's turning rate increased by 4%.
  465. Turn_Rate_Modifier: 0.04 (AddToCurrent)
  466. TalentTree(3)
  467. Row 1
  468. Ship's turning rate increased by an additional 2%. (Ship)
  469. Turn_Rate_Modifier: 0.02 (AddToCurrent)
  470. Row 2
  471. Ship's turning rate increased by an additional 2%. (Ship)
  472. Turn_Rate_Modifier: 0.02 (AddToCurrent)
  473. Row 3
  474. Ship's turning rate increased by an additional 2%. (Ship)
  475. Turn_Rate_Modifier: 0.02 (AddToCurrent)
  476.  
  477. Capacitor (1)
  478. Frequency Capacitor
  479. Available: True
  480. Base: Primary weapon rate of fire increased by 6%.
  481. Weapon_Rate_of_Fire: 0.06 (PercentOfCurrent)
  482. TalentTree(3)
  483. Row 1
  484. Primary weapon rate of fire increased by an additional 3%. (PrimaryWeapons)
  485. Weapon_Rate_of_Fire: 0.03 (PercentOfCurrent)
  486. Row 2
  487. Primary weapon rate of fire increased by an additional 3%. (PrimaryWeapons)
  488. Weapon_Rate_of_Fire: 0.03 (PercentOfCurrent)
  489. Row 3
  490. Primary weapon rate of fire increased by an additional 3%. (PrimaryWeapons)
  491. Weapon_Rate_of_Fire: 0.03 (PercentOfCurrent)
  492.  
  493. Range Capacitor (Default)
  494. Available: True
  495. Base: Primary weapon range increased by 4%.
  496. Weapon_Range_Long: 0.04 (PercentOfCurrent)
  497. Weapon_Range_Mid: 0.04 (PercentOfCurrent)
  498. Weapon_Range_Point_Blank: 0.04 (PercentOfCurrent)
  499. TalentTree(3)
  500. Row 1
  501. Primary weapon range increased by an additional 2%. (PrimaryWeapons)
  502. Weapon_Range_Long: 0.02 (PercentOfCurrent)
  503. Weapon_Range_Mid: 0.02 (PercentOfCurrent)
  504. Weapon_Range_Point_Blank: 0.02 (PercentOfCurrent)
  505. Row 2
  506. Primary weapon range increased by an additional 2%. (PrimaryWeapons)
  507. Weapon_Range_Long: 0.02 (PercentOfCurrent)
  508. Weapon_Range_Mid: 0.02 (PercentOfCurrent)
  509. Weapon_Range_Point_Blank: 0.02 (PercentOfCurrent)
  510. Row 3
  511. Primary weapon range increased by an additional 2%. (PrimaryWeapons)
  512. Weapon_Range_Long: 0.02 (PercentOfCurrent)
  513. Weapon_Range_Mid: 0.02 (PercentOfCurrent)
  514. Weapon_Range_Point_Blank: 0.02 (PercentOfCurrent)
  515.  
  516. Damage Capacitor
  517. Available: True
  518. Base: Primary weapon damage increased by 4%.
  519. Weapon_Base_Damage: 0.04 (PercentOfCurrent)
  520. TalentTree(3)
  521. Row 1
  522. Primary weapon damage increased by an additional 2%. (PrimaryWeapons)
  523. Weapon_Base_Damage: 0.02 (PercentOfCurrent)
  524. Row 2
  525. Primary weapon damage increased by an additional 2%. (PrimaryWeapons)
  526. Weapon_Base_Damage: 0.02 (PercentOfCurrent)
  527. Row 3
  528. Primary weapon damage increased by an additional 2%. (PrimaryWeapons)
  529. Weapon_Base_Damage: 0.02 (PercentOfCurrent)
  530.  
  531. Magazine (1)
  532. Regeneration Extender (Default)
  533. Available: True
  534. Base: Blaster power pool regeneration increased by 8%.
  535. Power_Weapon_Regen_Rate: 0.08 (PercentOfCurrent)
  536. Power_Weapon_Regen_Rate_(when_Recently_Consumed): 0.08 (PercentOfCurrent)
  537. TalentTree(3)
  538. Row 1
  539. Blaster power pool regeneration increased by an additional 4%. (Ship)
  540. Power_Weapon_Regen_Rate: 0.04 (PercentOfCurrent)
  541. Power_Weapon_Regen_Rate_(when_Recently_Consumed): 0.04 (PercentOfCurrent)
  542. Row 2
  543. Blaster power pool regeneration increased by an additional 4%. (Ship)
  544. Power_Weapon_Regen_Rate: 0.04 (PercentOfCurrent)
  545. Power_Weapon_Regen_Rate_(when_Recently_Consumed): 0.04 (PercentOfCurrent)
  546. Row 3
  547. Blaster power pool regeneration increased by an additional 4%. (Ship)
  548. Power_Weapon_Regen_Rate: 0.04 (PercentOfCurrent)
  549. Power_Weapon_Regen_Rate_(when_Recently_Consumed): 0.04 (PercentOfCurrent)
  550.  
  551. Munitions Capacity Extender
  552. Available: True
  553. Base: Ammunition capacity increased by 20%.
  554. Ammo_Pool_Size: 0.2 (PercentOfCurrent)
  555. TalentTree(3)
  556. Row 1
  557. Ammunition capacity increased by an additional 10%. (SecondaryWeapons)
  558. Ammo_Pool_Size: 0.1 (PercentOfCurrent)
  559. Row 2
  560. Ammunition capacity increased by an additional 10%. (SecondaryWeapons)
  561. Ammo_Pool_Size: 0.1 (PercentOfCurrent)
  562. Row 3
  563. Ammunition capacity increased by an additional 10%. (SecondaryWeapons)
  564. Ammo_Pool_Size: 0.1 (PercentOfCurrent)
  565.  
  566. Power Pool Extender
  567. Available: True
  568. Base: Blaster power pool increased by 8%.
  569. Weapon_Max_Power: 0.08 (PercentOfCurrent)
  570. TalentTree(3)
  571. Row 1
  572. Blaster power pool increased by an additional 4%. (Ship)
  573. Weapon_Max_Power: 0.04 (PercentOfCurrent)
  574. Row 2
  575. Blaster power pool increased by an additional 4%. (Ship)
  576. Weapon_Max_Power: 0.04 (PercentOfCurrent)
  577. Row 3
  578. Blaster power pool increased by an additional 4%. (Ship)
  579. Weapon_Max_Power: 0.04 (PercentOfCurrent)
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