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Radical Dreamers route

Sep 6th, 2018
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  1. Radical Dreamers notes
  2.  
  3.  
  4. Random Battles (need more identifiers):
  5.  
  6. - "suddenly" G-o-b-l-i-n: mash 2m15s
  7. - "ahead of me" Skeleton: 2nd, 1st, 2nd 1m06s
  8. - "clunk clunk" Skeleton: 2nd, 2nd 0m55s
  9. - "suddenly" Demon: 2nd, 2nd 1m33s
  10. - Geist: mash 1m24s
  11. - Leeches: mash 2m08s
  12. - "abrupt" Goblin: 2nd, 3x mash, 2nd (small text) 2m02s
  13. - Gryphon: mash 1m23s~
  14.  
  15.  
  16. The Walkthrough (audio/visual cues only, no text)
  17. [] = new scene
  18. [,] = events within scene
  19. # = mash
  20.  
  21. [walking] [moonlight, cats fight #, moonlight #] [walking]
  22. [big moon over Manor entrance] [Manor entrance]
  23. [darkness #, ..]
  24. [right-window, wood door:]
  25. v 2nd
  26. [right-window, gold door #, kick door:]
  27. v 2nd
  28. [left-window, wood door:]
  29. v 2nd
  30. [left-window #] [left-window #] [B1-stair] [darkness #] [tunnel, gold door #] [tunnel, gold door #]
  31. [Magic Mirror, eyes:]
  32. v 2nd
  33. [darkness, tunnel, gold door:]
  34. v 2nd
  35. [tunnel #] [upstair] [darkness:]
  36. vv 3rd
  37. [wood door #]
  38. [Library:]
  39. ^^^ 7th (3rd-to-last)
  40. [darkness:]
  41. v 2nd
  42. [right-window #] [wood door:]
  43. v 2nd
  44. [right-window, gold door #]
  45. [Vault, jewel #]
  46. [alarm, music:]
  47. v 2nd
  48. [Vault #] [Goblin fight = mash...]
  49. [Vault]
  50. [darkness #] [left-window, wood door:]
  51. v 2nd
  52. [left-window #] [left-window #] [B1-stair] [darkness:]
  53. v 2nd
  54. [Fountain, splashing, battle music:]
  55. v 2nd
  56. [tunnel] [Face, noises] [Face:]
  57. ^ 9th
  58. [tunnel #] [wood door] [tunnel:]
  59. v 2nd
  60. [tunnel #] [B2-stair] [darkness:]
  61. v 2nd
  62. [tunnel, gold door:]
  63. v 2nd
  64. [Goblin's Desk #]
  65. v 2nd (heals)
  66. v 2nd
  67. = 1st (single option)
  68. v 2nd, #
  69. [tunnel #] [B1-stair] [darkness, tunnel:]
  70. v 2nd
  71. [wood door]
  72. [Jail Cell] [old man #]
  73. [old man:]
  74. v 2nd
  75. [tunnel #] [tunnel, Fountain #] [tunnel:]
  76. v 2nd
  77. [tunnel, gold door:]
  78. v 2nd
  79. [Riddel's Room, meet Riddel]
  80. [darkness:]
  81. v 2nd
  82. [tunnel #] [upstair] [darkness:]
  83. v 2nd
  84. [right-window #] [wood door #]
  85. [Clocktower, ".....":]
  86. v 2nd, #
  87. [right-window #] [gold door:]
  88. v 2nd
  89. [topstair] [wood door:]
  90. v 2nd
  91. [Stone Floor] [spikes] [Stone Floor:]
  92. v 2nd
  93. [stair, left-window, gold door:]
  94. v 2nd
  95. [wood door:]
  96. v 2nd
  97. [left-window #] [left-window #] [B1-stair] [darkness:]
  98. v 2nd
  99. [Fountain #] [tunnel #] [tunnel, wood door:]
  100. v 2nd
  101. [old man:]
  102. v 2nd (is faster)
  103. [tunnel #] [tunnel, Fountain #] [tunnel #] [upstair] [darkness #] [left-window, gold door #]
  104. [Ballroom, commotion, music:]
  105. v 2nd? (is faster)
  106. [tunnel:]
  107. v 2nd (is faster)
  108. [Magic Circle, music starts]:
  109. ^^ 4th
  110. ^^ 4th
  111. v 2nd
  112. [tunnel, gold door] [ruins, Lynx], [ruins #, Lynx]
  113. [screen fades in and out #]
  114. [Frozen Flame appears close-up = 1m45s autotext]
  115. [text over earth at center-screen = 1min autotext]
  116. [ruins, Lynx:]
  117. v 2nd (is faster)
  118. [ruins]
  119. [outside in moonlight] [fades to black after last input]
  120. .done
  121.  
  122. [far shot of Manor] [book] [credits]
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