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Oct 7th, 2013
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  1. if (isServer) then {
  2.  
  3. _vehicle_0 = objNull;
  4. if (true) then
  5. {
  6. _this = createVehicle ["Land_a_stationhouse", [6854.8071, 2741.4043, 6.8664551e-005], [], 0, "CAN_COLLIDE"];
  7. _vehicle_0 = _this;
  8. _this setDir -47.348061;
  9. _this setPos [6854.8071, 2741.4043, 6.8664551e-005];
  10. };
  11.  
  12. _vehicle_2 = objNull;
  13. if (true) then
  14. {
  15. _this = createVehicle ["Land_a_stationhouse", [7122.7129, 2671.1707, 0.13741542], [], 0, "CAN_COLLIDE"];
  16. _vehicle_2 = _this;
  17. _this setDir -306.97498;
  18. _this setPos [7122.7129, 2671.1707, 0.13741542];
  19. };
  20.  
  21. _vehicle_3 = objNull;
  22. if (true) then
  23. {
  24. _this = createVehicle ["Land_R_Barn_Metal", [6990.4487, 2612.302, 5.7220459e-005], [], 0, "CAN_COLLIDE"];
  25. _vehicle_3 = _this;
  26. _this setDir -36.155064;
  27. _this setPos [6990.4487, 2612.302, 5.7220459e-005];
  28. };
  29.  
  30. _vehicle_4 = objNull;
  31. if (true) then
  32. {
  33. _this = createVehicle ["Land_HouseV2_03B_ruins", [7004.2769, 2145.175, 2.8610229e-005], [], 0, "CAN_COLLIDE"];
  34. _vehicle_4 = _this;
  35. _this setDir -97.299049;
  36. _this setPos [7004.2769, 2145.175, 2.8610229e-005];
  37. };
  38.  
  39. _vehicle_16 = objNull;
  40. if (true) then
  41. {
  42. _this = createVehicle ["Land_kostel_trosky", [6430.8848, 2405.8743, -4.5776367e-005], [], 0, "CAN_COLLIDE"];
  43. _vehicle_16 = _this;
  44. _this setDir -135.82454;
  45. _this setPos [6430.8848, 2405.8743, -4.5776367e-005];
  46. };
  47.  
  48. _vehicle_26 = objNull;
  49. if (true) then
  50. {
  51. _this = createVehicle ["Land_Mil_Barracks_i", [7067.6729, 2164.6299, 0.16145416], [], 0, "CAN_COLLIDE"];
  52. _vehicle_26 = _this;
  53. _this setDir -96.898697;
  54. _this setPos [7067.6729, 2164.6299, 0.16145416];
  55. };
  56.  
  57. _vehicle_28 = objNull;
  58. if (true) then
  59. {
  60. _this = createVehicle ["Land_Mil_Barracks_i", [7061.5928, 2162.4207, -0.023160551], [], 0, "CAN_COLLIDE"];
  61. _vehicle_28 = _this;
  62. _this setDir -96.898697;
  63. _this setPos [7061.5928, 2162.4207, -0.023160551];
  64. };
  65.  
  66. _vehicle_38 = objNull;
  67. if (true) then
  68. {
  69. _this = createVehicle ["Land_Mil_Barracks_i", [7085.6987, 2165.5186, -2.5272369e-005], [], 0, "CAN_COLLIDE"];
  70. _vehicle_38 = _this;
  71. _this setDir -96.88002;
  72. _this setPos [7085.6987, 2165.5186, -2.5272369e-005];
  73. };
  74.  
  75. _vehicle_39 = objNull;
  76. if (true) then
  77. {
  78. _this = createVehicle ["Land_Mil_Barracks_i", [7077.4272, 2164.4875, 0.0016322136], [], 0, "CAN_COLLIDE"];
  79. _vehicle_39 = _this;
  80. _this setDir -96.898697;
  81. _this setPos [7077.4272, 2164.4875, 0.0016322136];
  82. };
  83.  
  84. _vehicle_58 = objNull;
  85. if (true) then
  86. {
  87. _this = createVehicle ["Land_Mil_Barracks_i", [4767.4365, 2574.2651, -0.056751128], [], 0, "CAN_COLLIDE"];
  88. _vehicle_58 = _this;
  89. _this setDir -240.75958;
  90. _this setPos [4767.4365, 2574.2651, -0.056751128];
  91. };
  92.  
  93. _vehicle_59 = objNull;
  94. if (true) then
  95. {
  96. _this = createVehicle ["Land_Mil_Barracks_i", [4782.5332, 2600.5024, -0.056499109], [], 0, "CAN_COLLIDE"];
  97. _vehicle_59 = _this;
  98. _this setDir -60.063793;
  99. _this setPos [4782.5332, 2600.5024, -0.056499109];
  100. };
  101.  
  102. _vehicle_60 = objNull;
  103. if (true) then
  104. {
  105. _this = createVehicle ["Land_Mil_Barracks_i", [4820.7441, 2551.0022, 1.9073486e-005], [], 0, "CAN_COLLIDE"];
  106. _vehicle_60 = _this;
  107. _this setDir -244.48264;
  108. _this setPos [4820.7441, 2551.0022, 1.9073486e-005];
  109. };
  110.  
  111. _vehicle_61 = objNull;
  112. if (true) then
  113. {
  114. _this = createVehicle ["Land_Mil_Guardhouse", [4648.3735, 2614.5005, -7.6293945e-006], [], 0, "CAN_COLLIDE"];
  115. _vehicle_61 = _this;
  116. _this setDir -89.670242;
  117. _this setPos [4648.3735, 2614.5005, -7.6293945e-006];
  118. };
  119.  
  120. _vehicle_62 = objNull;
  121. if (true) then
  122. {
  123. _this = createVehicle ["Land_KBud", [4651.3042, 2620.6768, 7.6293945e-006], [], 0, "CAN_COLLIDE"];
  124. _vehicle_62 = _this;
  125. _this setDir -179.80714;
  126. _this setPos [4651.3042, 2620.6768, 7.6293945e-006];
  127. };
  128.  
  129. _vehicle_63 = objNull;
  130. if (true) then
  131. {
  132. _this = createVehicle ["Land_garaz_mala", [4686.041, 2613.8406, -0.056775827], [], 0, "CAN_COLLIDE"];
  133. _vehicle_63 = _this;
  134. _this setDir -164.97144;
  135. _this setPos [4686.041, 2613.8406, -0.056775827];
  136. };
  137.  
  138. _vehicle_65 = objNull;
  139. if (true) then
  140. {
  141. _this = createVehicle ["Land_garaz_mala", [4691.2734, 2612.4324, -0.13687958], [], 0, "CAN_COLLIDE"];
  142. _vehicle_65 = _this;
  143. _this setDir -165.49312;
  144. _this setPos [4691.2734, 2612.4324, -0.13687958];
  145. };
  146.  
  147. _vehicle_82 = objNull;
  148. if (true) then
  149. {
  150. _this = createVehicle ["Land_SignB_GovPolice", [4645.4712, 2612.655, 1.9230514], [], 0, "CAN_COLLIDE"];
  151. _vehicle_82 = _this;
  152. _this setPos [4645.4712, 2612.655, 1.9230514];
  153. };
  154.  
  155. _vehicle_84 = objNull;
  156. if (true) then
  157. {
  158. _this = createVehicle ["Land_a_stationhouse", [4692.2744, 2489.9722, 2.2888184e-005], [], 0, "CAN_COLLIDE"];
  159. _vehicle_84 = _this;
  160. _this setDir -147.99722;
  161. _this setPos [4692.2744, 2489.9722, 2.2888184e-005];
  162. };
  163.  
  164. _vehicle_86 = objNull;
  165. if (true) then
  166. {
  167. _this = createVehicle ["Land_a_stationhouse", [4660.0669, 2510.3296, 0.11391998], [], 0, "CAN_COLLIDE"];
  168. _vehicle_86 = _this;
  169. _this setDir -147.22641;
  170. _this setPos [4660.0669, 2510.3296, 0.11391998];
  171. };
  172.  
  173. _vehicle_96 = objNull;
  174. if (true) then
  175. {
  176. _this = createVehicle ["Land_A_GeneralStore_01a", [4428.8818, 2650.1294, -0.020728679], [], 0, "CAN_COLLIDE"];
  177. _vehicle_96 = _this;
  178. _this setDir -427.15884;
  179. _this setPos [4428.8818, 2650.1294, -0.020728679];
  180. };
  181.  
  182. _vehicle_97 = objNull;
  183. if (true) then
  184. {
  185. _this = createVehicle ["Land_A_FuelStation_Feed", [4750.5547, 2326.2, -0.0002933885], [], 0, "CAN_COLLIDE"];
  186. _vehicle_97 = _this;
  187. _this setDir -55.61179;
  188. _this setPos [4750.5547, 2326.2, -0.0002933885];
  189. };
  190.  
  191. _vehicle_98 = objNull;
  192. if (true) then
  193. {
  194. _this = createVehicle ["Land_A_Office01", [4397.9521, 2659.9854, -2.8468959], [], 0, "CAN_COLLIDE"];
  195. _vehicle_98 = _this;
  196. _this setDir -337.6438;
  197. _this setPos [4397.9521, 2659.9854, -2.8468959];
  198. };
  199.  
  200. _vehicle_99 = objNull;
  201. if (true) then
  202. {
  203. _this = createVehicle ["Land_A_FuelStation_Shed", [4765.9683, 2297.2253, -0.1332729], [], 0, "CAN_COLLIDE"];
  204. _vehicle_99 = _this;
  205. _this setDir 36.620224;
  206. _this setPos [4765.9683, 2297.2253, -0.1332729];
  207. };
  208.  
  209. _vehicle_100 = objNull;
  210. if (true) then
  211. {
  212. _this = createVehicle ["Land_A_FuelStation_Build", [4778.9502, 2290.8289, 0.066435128], [], 0, "CAN_COLLIDE"];
  213. _vehicle_100 = _this;
  214. _this setDir -211.36061;
  215. _this setPos [4778.9502, 2290.8289, 0.066435128];
  216. };
  217.  
  218. _vehicle_101 = objNull;
  219. if (true) then
  220. {
  221. _this = createVehicle ["Land_Barn_W_01_dam", [4735.4639, 2234.2224, 0.14737228], [], 0, "CAN_COLLIDE"];
  222. _vehicle_101 = _this;
  223. _this setDir -70.865166;
  224. _this setPos [4735.4639, 2234.2224, 0.14737228];
  225. };
  226.  
  227. _vehicle_102 = objNull;
  228. if (true) then
  229. {
  230. _this = createVehicle ["Land_A_Hospital", [4337.9551, 2559.9863, -9.059906e-006], [], 0, "CAN_COLLIDE"];
  231. _vehicle_102 = _this;
  232. _this setDir 35.306969;
  233. _this setPos [4337.9551, 2559.9863, -9.059906e-006];
  234. };
  235.  
  236. _vehicle_107 = objNull;
  237. if (true) then
  238. {
  239. _this = createVehicle ["Land_A_BuildingWIP", [5211.876, 2286.3879, -0.03439258], [], 0, "CAN_COLLIDE"];
  240. _vehicle_107 = _this;
  241. _this setDir -143.52682;
  242. _this setPos [5211.876, 2286.3879, -0.03439258];
  243. };
  244.  
  245. _vehicle_110 = objNull;
  246. if (true) then
  247. {
  248. _this = createVehicle ["Land_Mil_Barracks_i", [10344.595, 2222.583, 5.7220459e-005], [], 0, "CAN_COLLIDE"];
  249. _vehicle_110 = _this;
  250. _this setDir 40.134571;
  251. _this setPos [10344.595, 2222.583, 5.7220459e-005];
  252. };
  253.  
  254. _vehicle_111 = objNull;
  255. if (true) then
  256. {
  257. _this = createVehicle ["Land_Mil_Barracks_i", [10339.69, 2216.4355, -0.11399829], [], 0, "CAN_COLLIDE"];
  258. _vehicle_111 = _this;
  259. _this setDir 36.956142;
  260. _this setPos [10339.69, 2216.4355, -0.11399829];
  261. };
  262.  
  263. _vehicle_113 = objNull;
  264. if (true) then
  265. {
  266. _this = createVehicle ["Land_Hangar_2", [10397.628, 2263.1333, -0.10294756], [], 0, "CAN_COLLIDE"];
  267. _vehicle_113 = _this;
  268. _this setDir -55.90443;
  269. _this setPos [10397.628, 2263.1333, -0.10294756];
  270. };
  271.  
  272. _vehicle_115 = objNull;
  273. if (true) then
  274. {
  275. _this = createVehicle ["Land_Nav_Boathouse", [10426.434, 1721.2549, -0.34978202], [], 0, "CAN_COLLIDE"];
  276. _vehicle_115 = _this;
  277. _this setDir -58.60033;
  278. _this setPos [10426.434, 1721.2549, -0.34978202];
  279. };
  280.  
  281. _vehicle_116 = objNull;
  282. if (true) then
  283. {
  284. _this = createVehicle ["Land_Mil_Barracks_i", [4634.0972, 10493.521], [], 0, "CAN_COLLIDE"];
  285. _vehicle_116 = _this;
  286. _this setDir -301.51291;
  287. _this setPos [4634.0972, 10493.521];
  288. };
  289.  
  290. _vehicle_117 = objNull;
  291. if (true) then
  292. {
  293. _this = createVehicle ["Land_Mil_Barracks_i", [4641.1919, 10497.799, -3.0517578e-005], [], 0, "CAN_COLLIDE"];
  294. _vehicle_117 = _this;
  295. _this setDir -301.53302;
  296. _this setPos [4641.1919, 10497.799, -3.0517578e-005];
  297. };
  298.  
  299. _vehicle_120 = objNull;
  300. if (true) then
  301. {
  302. _this = createVehicle ["Land_Mil_Barracks_i", [4646.1079, 10482.114, -3.0517578e-005], [], 0, "CAN_COLLIDE"];
  303. _vehicle_120 = _this;
  304. _this setDir -570.01038;
  305. _this setPos [4646.1079, 10482.114, -3.0517578e-005];
  306. };
  307.  
  308. _vehicle_121 = objNull;
  309. if (true) then
  310. {
  311. _this = createVehicle ["Land_Mil_Barracks_i", [4650.1938, 10474.901, -6.1035156e-005], [], 0, "CAN_COLLIDE"];
  312. _vehicle_121 = _this;
  313. _this setDir -570.03046;
  314. _this setPos [4650.1938, 10474.901, -6.1035156e-005];
  315. };
  316.  
  317. _vehicle_124 = objNull;
  318. if (true) then
  319. {
  320. _this = createVehicle ["Land_Mil_Barracks_i", [4526.4204, 10815.156, 0.00012207031], [], 0, "CAN_COLLIDE"];
  321. _vehicle_124 = _this;
  322. _this setDir -479.94925;
  323. _this setPos [4526.4204, 10815.156, 0.00012207031];
  324. };
  325.  
  326. _vehicle_125 = objNull;
  327. if (true) then
  328. {
  329. _this = createVehicle ["Land_Mil_Barracks_i", [4519.2144, 10811.089, 0.010101318], [], 0, "CAN_COLLIDE"];
  330. _vehicle_125 = _this;
  331. _this setDir -479.96936;
  332. _this setPos [4519.2144, 10811.089, 0.010101318];
  333. };
  334.  
  335. _vehicle_128 = objNull;
  336. if (true) then
  337. {
  338. _this = createVehicle ["Land_Mil_Barracks_i", [4587.0835, 9603.9004, -3.0517578e-005], [], 0, "CAN_COLLIDE"];
  339. _vehicle_128 = _this;
  340. _this setDir -377.5347;
  341. _this setPos [4587.0835, 9603.9004, -3.0517578e-005];
  342. };
  343.  
  344. _vehicle_129 = objNull;
  345. if (true) then
  346. {
  347. _this = createVehicle ["Land_Mil_Barracks_i", [4584.6548, 9611.8164, -0.0057678223], [], 0, "CAN_COLLIDE"];
  348. _vehicle_129 = _this;
  349. _this setDir -377.55481;
  350. _this setPos [4584.6548, 9611.8164, -0.0057678223];
  351. };
  352.  
  353. _vehicle_132 = objNull;
  354. if (true) then
  355. {
  356. _this = createVehicle ["Land_Mil_Barracks_i", [4583.269, 9630.2715, 3.0517578e-005], [], 0, "CAN_COLLIDE"];
  357. _vehicle_132 = _this;
  358. _this setDir -356.75513;
  359. _this setPos [4583.269, 9630.2715, 3.0517578e-005];
  360. };
  361.  
  362. _vehicle_133 = objNull;
  363. if (true) then
  364. {
  365. _this = createVehicle ["Land_Mil_Barracks_i", [4583.8052, 9638.543], [], 0, "CAN_COLLIDE"];
  366. _vehicle_133 = _this;
  367. _this setDir -356.77524;
  368. _this setPos [4583.8052, 9638.543];
  369. };
  370.  
  371. _vehicle_136 = objNull;
  372. if (true) then
  373. {
  374. _this = createVehicle ["Land_Mil_Barracks_i", [4611.897, 9605.9033, 3.0517578e-005], [], 0, "CAN_COLLIDE"];
  375. _vehicle_136 = _this;
  376. _this setDir -588.77295;
  377. _this setPos [4611.897, 9605.9033, 3.0517578e-005];
  378. };
  379.  
  380. _vehicle_137 = objNull;
  381. if (true) then
  382. {
  383. _this = createVehicle ["Land_Mil_Barracks_i", [4618.2534, 9600.7188, -0.048248291], [], 0, "CAN_COLLIDE"];
  384. _vehicle_137 = _this;
  385. _this setDir -589.82043;
  386. _this setPos [4618.2534, 9600.7188, -0.048248291];
  387. };
  388.  
  389. _vehicle_141 = objNull;
  390. if (true) then
  391. {
  392. _this = createVehicle ["Land_Mil_Barracks_i", [4633.0356, 9684.4961, 0.0029296875], [], 0, "CAN_COLLIDE"];
  393. _vehicle_141 = _this;
  394. _this setDir -528.57684;
  395. _this setPos [4633.0356, 9684.4961, 0.0029296875];
  396. };
  397.  
  398. _vehicle_146 = objNull;
  399. if (true) then
  400. {
  401. _this = createVehicle ["US_WarfareBContructionSite_Base_EP1", [4783.6367, 10075.458, 6.1035156e-005], [], 0, "CAN_COLLIDE"];
  402. _vehicle_146 = _this;
  403. _this setDir 64.805069;
  404. _this setPos [4783.6367, 10075.458, 6.1035156e-005];
  405. };
  406.  
  407. _vehicle_147 = objNull;
  408. if (true) then
  409. {
  410. _this = createVehicle ["US_WarfareBContructionSite1_Base_EP1", [4789.749, 10077.28, -3.0517578e-005], [], 0, "CAN_COLLIDE"];
  411. _vehicle_147 = _this;
  412. _this setDir 84.148109;
  413. _this setPos [4789.749, 10077.28, -3.0517578e-005];
  414. };
  415.  
  416. _vehicle_158 = objNull;
  417. if (true) then
  418. {
  419. _this = createVehicle ["US_WarfareBContructionSite_Base_EP1", [4796.2842, 10076.31, 2.5905025], [], 0, "CAN_COLLIDE"];
  420. _vehicle_158 = _this;
  421. _this setDir -65.335236;
  422. _this setPos [4796.2842, 10076.31, 2.5905025];
  423. };
  424.  
  425. _vehicle_159 = objNull;
  426. if (true) then
  427. {
  428. _this = createVehicle ["US_WarfareBContructionSite1_Base_EP1", [4789.7192, 10057.341, -6.1035156e-005], [], 0, "CAN_COLLIDE"];
  429. _vehicle_159 = _this;
  430. _this setDir -137.39558;
  431. _this setPos [4789.7192, 10057.341, -6.1035156e-005];
  432. };
  433.  
  434. _vehicle_162 = objNull;
  435. if (true) then
  436. {
  437. _this = createVehicle ["US_WarfareBContructionSite_Base_EP1", [4806.3682, 10064.502, 3.0517578e-005], [], 0, "CAN_COLLIDE"];
  438. _vehicle_162 = _this;
  439. _this setPos [4806.3682, 10064.502, 3.0517578e-005];
  440. };
  441.  
  442. _vehicle_163 = objNull;
  443. if (true) then
  444. {
  445. _this = createVehicle ["US_WarfareBContructionSite1_Base_EP1", [4798.6538, 10070.885, -6.1035156e-005], [], 0, "CAN_COLLIDE"];
  446. _vehicle_163 = _this;
  447. _this setDir 17.421938;
  448. _this setPos [4798.6538, 10070.885, -6.1035156e-005];
  449. };
  450.  
  451. _vehicle_166 = objNull;
  452. if (true) then
  453. {
  454. _this = createVehicle ["US_WarfareBContructionSite_Base_EP1", [4777.9185, 10059.412, -3.0517578e-005], [], 0, "CAN_COLLIDE"];
  455. _vehicle_166 = _this;
  456. _this setDir -33.178356;
  457. _this setPos [4777.9185, 10059.412, -3.0517578e-005];
  458. };
  459.  
  460. _vehicle_167 = objNull;
  461. if (true) then
  462. {
  463. _this = createVehicle ["US_WarfareBContructionSite1_Base_EP1", [4778.5146, 10071.632, -0.00012207031], [], 0, "CAN_COLLIDE"];
  464. _vehicle_167 = _this;
  465. _this setDir -136.3103;
  466. _this setPos [4778.5146, 10071.632, -0.00012207031];
  467. };
  468.  
  469. _vehicle_170 = objNull;
  470. if (true) then
  471. {
  472. _this = createVehicle ["US_WarfareBContructionSite_Base_EP1", [4783.3843, 10055.761, -3.0517578e-005], [], 0, "CAN_COLLIDE"];
  473. _vehicle_170 = _this;
  474. _this setDir -76.73735;
  475. _this setPos [4783.3843, 10055.761, -3.0517578e-005];
  476. };
  477.  
  478. _vehicle_171 = objNull;
  479. if (true) then
  480. {
  481. _this = createVehicle ["US_WarfareBContructionSite1_Base_EP1", [4775.9526, 10065.747, -0.00012207031], [], 0, "CAN_COLLIDE"];
  482. _vehicle_171 = _this;
  483. _this setPos [4775.9526, 10065.747, -0.00012207031];
  484. };
  485.  
  486. _vehicle_174 = objNull;
  487. if (true) then
  488. {
  489. _this = createVehicle ["US_WarfareBContructionSite_Base_EP1", [4778.436, 10071.244, 2.6026793], [], 0, "CAN_COLLIDE"];
  490. _vehicle_174 = _this;
  491. _this setPos [4778.436, 10071.244, 2.6026793];
  492. };
  493.  
  494. _vehicle_175 = objNull;
  495. if (true) then
  496. {
  497. _this = createVehicle ["US_WarfareBContructionSite1_Base_EP1", [4800.8335, 10055.885, -0.00018310547], [], 0, "CAN_COLLIDE"];
  498. _vehicle_175 = _this;
  499. _this setDir -103.69942;
  500. _this setPos [4800.8335, 10055.885, -0.00018310547];
  501. };
  502.  
  503. _vehicle_178 = objNull;
  504. if (true) then
  505. {
  506. _this = createVehicle ["US_WarfareBContructionSite_Base_EP1", [4782.8145, 10055.559, 2.528578], [], 0, "CAN_COLLIDE"];
  507. _vehicle_178 = _this;
  508. _this setPos [4782.8145, 10055.559, 2.528578];
  509. };
  510.  
  511. _vehicle_179 = objNull;
  512. if (true) then
  513. {
  514. _this = createVehicle ["US_WarfareBContructionSite1_Base_EP1", [4795.6885, 10058.122, -0.00015258789], [], 0, "CAN_COLLIDE"];
  515. _vehicle_179 = _this;
  516. _this setDir -83.584053;
  517. _this setPos [4795.6885, 10058.122, -0.00015258789];
  518. };
  519.  
  520. _vehicle_182 = objNull;
  521. if (true) then
  522. {
  523. _this = createVehicle ["US_WarfareBContructionSite_Base_EP1", [4801.8813, 10066.283, -3.0517578e-005], [], 0, "CAN_COLLIDE"];
  524. _vehicle_182 = _this;
  525. _this setDir -79.743896;
  526. _this setPos [4801.8813, 10066.283, -3.0517578e-005];
  527. };
  528.  
  529. _vehicle_183 = objNull;
  530. if (true) then
  531. {
  532. _this = createVehicle ["US_WarfareBContructionSite1_Base_EP1", [4796.2222, 10076.348, -0.00012207031], [], 0, "CAN_COLLIDE"];
  533. _vehicle_183 = _this;
  534. _this setDir -66.461037;
  535. _this setPos [4796.2222, 10076.348, -0.00012207031];
  536. };
  537.  
  538. _vehicle_186 = objNull;
  539. if (true) then
  540. {
  541. _this = createVehicle ["Land_Wall_Gate_Ind2Rail_L", [4805.2036, 10061.289, 3.0517578e-005], [], 0, "CAN_COLLIDE"];
  542. _vehicle_186 = _this;
  543. _this setDir -64.71563;
  544. _this setPos [4805.2036, 10061.289, 3.0517578e-005];
  545. };
  546.  
  547. _vehicle_187 = objNull;
  548. if (true) then
  549. {
  550. _this = createVehicle ["Land_ConcreteRamp", [4789.0537, 10072.353, -1.3431906], [], 0, "CAN_COLLIDE"];
  551. _vehicle_187 = _this;
  552. _this setDir -185.75835;
  553. _this setPos [4789.0537, 10072.353, -1.3431906];
  554. };
  555.  
  556. _vehicle_188 = objNull;
  557. if (true) then
  558. {
  559. _this = createVehicle ["Land_ConcreteBlock", [4782.5098, 10068.476, -1.6948154], [], 0, "CAN_COLLIDE"];
  560. _vehicle_188 = _this;
  561. _this setDir -20.968349;
  562. _this setPos [4782.5098, 10068.476, -1.6948154];
  563. };
  564.  
  565. _vehicle_190 = objNull;
  566. if (true) then
  567. {
  568. _this = createVehicle ["Land_ConcreteBlock", [4789.4468, 10060.775, -1.7148671], [], 0, "CAN_COLLIDE"];
  569. _vehicle_190 = _this;
  570. _this setDir 23.717428;
  571. _this setPos [4789.4468, 10060.775, -1.7148671];
  572. };
  573.  
  574. _vehicle_192 = objNull;
  575. if (true) then
  576. {
  577. _this = createVehicle ["Land_ConcreteBlock", [4797.9277, 10058.831, -1.7428313], [], 0, "CAN_COLLIDE"];
  578. _vehicle_192 = _this;
  579. _this setDir 23.717428;
  580. _this setPos [4797.9277, 10058.831, -1.7428313];
  581. };
  582.  
  583. _vehicle_194 = objNull;
  584. if (true) then
  585. {
  586. _this = createVehicle ["Land_ConcreteBlock", [4786.6323, 10066.596, -1.705436], [], 0, "CAN_COLLIDE"];
  587. _vehicle_194 = _this;
  588. _this setDir -25.876383;
  589. _this setPos [4786.6323, 10066.596, -1.705436];
  590. };
  591.  
  592. _vehicle_196 = objNull;
  593. if (true) then
  594. {
  595. _this = createVehicle ["Land_ConcreteBlock", [4798.9834, 10062.015, -1.7474533], [], 0, "CAN_COLLIDE"];
  596. _vehicle_196 = _this;
  597. _this setDir 23.717428;
  598. _this setPos [4798.9834, 10062.015, -1.7474533];
  599. };
  600.  
  601. _vehicle_198 = objNull;
  602. if (true) then
  603. {
  604. _this = createVehicle ["Land_ConcreteBlock", [4780.5229, 10064.902, -1.6862665], [], 0, "CAN_COLLIDE"];
  605. _vehicle_198 = _this;
  606. _this setDir 23.717428;
  607. _this setPos [4780.5229, 10064.902, -1.6862665];
  608. };
  609.  
  610. _vehicle_200 = objNull;
  611. if (true) then
  612. {
  613. _this = createVehicle ["Land_ConcreteBlock", [4800.3564, 10062.702, -1.7246548], [], 0, "CAN_COLLIDE"];
  614. _vehicle_200 = _this;
  615. _this setDir 23.717428;
  616. _this setPos [4800.3564, 10062.702, -1.7246548];
  617. };
  618.  
  619. _vehicle_202 = objNull;
  620. if (true) then
  621. {
  622. _this = createVehicle ["Land_ConcreteBlock", [4793.0952, 10068.869, -1.6867592], [], 0, "CAN_COLLIDE"];
  623. _vehicle_202 = _this;
  624. _this setDir 23.717428;
  625. _this setPos [4793.0952, 10068.869, -1.6867592];
  626. };
  627.  
  628. _vehicle_204 = objNull;
  629. if (true) then
  630. {
  631. _this = createVehicle ["Land_ConcreteBlock", [4794.6616, 10071.904, -1.7157882], [], 0, "CAN_COLLIDE"];
  632. _vehicle_204 = _this;
  633. _this setDir 23.717428;
  634. _this setPos [4794.6616, 10071.904, -1.7157882];
  635. };
  636.  
  637. _vehicle_206 = objNull;
  638. if (true) then
  639. {
  640. _this = createVehicle ["Land_ConcreteBlock", [4782.418, 10070.189, -1.6484085], [], 0, "CAN_COLLIDE"];
  641. _vehicle_206 = _this;
  642. _this setDir -24.863447;
  643. _this setPos [4782.418, 10070.189, -1.6484085];
  644. };
  645.  
  646. _vehicle_208 = objNull;
  647. if (true) then
  648. {
  649. _this = createVehicle ["Land_ConcreteBlock", [4784.5977, 10058.571, -1.673118], [], 0, "CAN_COLLIDE"];
  650. _vehicle_208 = _this;
  651. _this setDir 35.396118;
  652. _this setPos [4784.5977, 10058.571, -1.673118];
  653. };
  654.  
  655. _vehicle_210 = objNull;
  656. if (true) then
  657. {
  658. _this = createVehicle ["Land_ConcreteBlock", [4780.7993, 10059.58, -1.6340333], [], 0, "CAN_COLLIDE"];
  659. _vehicle_210 = _this;
  660. _this setDir 45.478924;
  661. _this setPos [4780.7993, 10059.58, -1.6340333];
  662. };
  663.  
  664. _vehicle_212 = objNull;
  665. if (true) then
  666. {
  667. _this = createVehicle ["Land_ConcreteBlock", [4785.3345, 10063.364, -1.6903151], [], 0, "CAN_COLLIDE"];
  668. _vehicle_212 = _this;
  669. _this setDir -119.09804;
  670. _this setPos [4785.3345, 10063.364, -1.6903151];
  671. };
  672.  
  673. _vehicle_214 = objNull;
  674. if (true) then
  675. {
  676. _this = createVehicle ["Land_ConcreteBlock", [4781.0449, 10063.642, -1.6724341], [], 0, "CAN_COLLIDE"];
  677. _vehicle_214 = _this;
  678. _this setPos [4781.0449, 10063.642, -1.6724341];
  679. };
  680.  
  681. _vehicle_241 = objNull;
  682. if (true) then
  683. {
  684. _this = createVehicle ["Suitcase", [4777.2524, 10063.794, 0.16987094], [], 0, "CAN_COLLIDE"];
  685. _vehicle_241 = _this;
  686. _this setDir -88.771347;
  687. _this setPos [4777.2524, 10063.794, 0.16987094];
  688. };
  689.  
  690. _vehicle_263 = objNull;
  691. if (true) then
  692. {
  693. _this = createVehicle ["Sandbag1_DZ", [4788.1968, 10078.089, 2.4740183], [], 0, "CAN_COLLIDE"];
  694. _vehicle_263 = _this;
  695. _this setDir -4.0801802;
  696. _this setPos [4788.1968, 10078.089, 2.4740183];
  697. };
  698.  
  699. _vehicle_264 = objNull;
  700. if (true) then
  701. {
  702. _this = createVehicle ["Land_BagFenceLong", [4791.1484, 10078.28, 2.4775119], [], 0, "CAN_COLLIDE"];
  703. _vehicle_264 = _this;
  704. _this setDir -3.0042305;
  705. _this setPos [4791.1484, 10078.28, 2.4775119];
  706. };
  707.  
  708. _vehicle_268 = objNull;
  709. if (true) then
  710. {
  711. _this = createVehicle ["Fort_Barricade_EP1", [4811.9448, 10060.188, 6.1035156e-005], [], 0, "CAN_COLLIDE"];
  712. _vehicle_268 = _this;
  713. _this setDir -152.30772;
  714. _this setPos [4811.9448, 10060.188, 6.1035156e-005];
  715. };
  716.  
  717. _vehicle_269 = objNull;
  718. if (true) then
  719. {
  720. _this = createVehicle ["Fort_Barricade", [4807.918, 10053.396], [], 0, "CAN_COLLIDE"];
  721. _vehicle_269 = _this;
  722. _this setDir 22.920029;
  723. _this setPos [4807.918, 10053.396];
  724. };
  725.  
  726. _vehicle_305 = objNull;
  727. if (true) then
  728. {
  729. _this = createVehicle ["Land_Mil_Barracks_i", [11980.193, 12815.35], [], 0, "CAN_COLLIDE"];
  730. _vehicle_305 = _this;
  731. _this setDir -248.78699;
  732. _this setPos [11980.193, 12815.35];
  733. };
  734.  
  735. _vehicle_307 = objNull;
  736. if (true) then
  737. {
  738. _this = createVehicle ["Land_Mil_Barracks_i", [11987.878, 12812.356, 1.5258789e-005], [], 0, "CAN_COLLIDE"];
  739. _vehicle_307 = _this;
  740. _this setDir -248.78699;
  741. _this setPos [11987.878, 12812.356, 1.5258789e-005];
  742. };
  743.  
  744. _vehicle_309 = objNull;
  745. if (true) then
  746. {
  747. _this = createVehicle ["Land_Mil_Barracks_i", [11995.783, 12809.181, -9.1552734e-005], [], 0, "CAN_COLLIDE"];
  748. _vehicle_309 = _this;
  749. _this setDir -248.78699;
  750. _this setPos [11995.783, 12809.181, -9.1552734e-005];
  751. };
  752.  
  753. _vehicle_311 = objNull;
  754. if (true) then
  755. {
  756. _this = createVehicle ["Land_Mil_Barracks_i", [12003.668, 12806.324, -4.5776367e-005], [], 0, "CAN_COLLIDE"];
  757. _vehicle_311 = _this;
  758. _this setDir -248.78699;
  759. _this setPos [12003.668, 12806.324, -4.5776367e-005];
  760. };
  761.  
  762. _vehicle_313 = objNull;
  763. if (true) then
  764. {
  765. _this = createVehicle ["Land_Mil_Barracks_i", [12011.438, 12803.293, -3.0517578e-005], [], 0, "CAN_COLLIDE"];
  766. _vehicle_313 = _this;
  767. _this setDir -248.78699;
  768. _this setPos [12011.438, 12803.293, -3.0517578e-005];
  769. };
  770.  
  771. _vehicle_326 = objNull;
  772. if (true) then
  773. {
  774. _this = createVehicle ["Land_Mil_Barracks_i", [12019.299, 12800.443, -3.0517578e-005], [], 0, "CAN_COLLIDE"];
  775. _vehicle_326 = _this;
  776. _this setDir -248.58075;
  777. _this setPos [12019.299, 12800.443, -3.0517578e-005];
  778. };
  779.  
  780. _vehicle_327 = objNull;
  781. if (true) then
  782. {
  783. _this = createVehicle ["Land_Mil_Barracks_i", [12026.975, 12797.429, 0.024169922], [], 0, "CAN_COLLIDE"];
  784. _vehicle_327 = _this;
  785. _this setDir -248.58075;
  786. _this setPos [12026.975, 12797.429, 0.024169922];
  787. };
  788.  
  789. _vehicle_328 = objNull;
  790. if (true) then
  791. {
  792. _this = createVehicle ["Land_Mil_Barracks_i", [12034.87, 12794.224, -0.0084686279], [], 0, "CAN_COLLIDE"];
  793. _vehicle_328 = _this;
  794. _this setDir -248.58075;
  795. _this setPos [12034.87, 12794.224, -0.0084686279];
  796. };
  797.  
  798. _vehicle_329 = objNull;
  799. if (true) then
  800. {
  801. _this = createVehicle ["Land_Mil_Barracks_i", [12042.738, 12791.341, -0.028778076], [], 0, "CAN_COLLIDE"];
  802. _vehicle_329 = _this;
  803. _this setDir -248.58075;
  804. _this setPos [12042.738, 12791.341, -0.028778076];
  805. };
  806.  
  807. _vehicle_330 = objNull;
  808. if (true) then
  809. {
  810. _this = createVehicle ["Land_Mil_Barracks_i", [12050.497, 12788.285, 0.01171875], [], 0, "CAN_COLLIDE"];
  811. _vehicle_330 = _this;
  812. _this setDir -248.58075;
  813. _this setPos [12050.497, 12788.285, 0.01171875];
  814. };
  815.  
  816. _vehicle_336 = objNull;
  817. if (true) then
  818. {
  819. _this = createVehicle ["Land_a_stationhouse", [12117.264, 12637.232, 6.1035156e-005], [], 0, "CAN_COLLIDE"];
  820. _vehicle_336 = _this;
  821. _this setDir -194.6051;
  822. _this setPos [12117.264, 12637.232, 6.1035156e-005];
  823. };
  824.  
  825. _vehicle_338 = objNull;
  826. if (true) then
  827. {
  828. _this = createVehicle ["Land_ConcreteBlock", [4791.5928, 10064.747, -1.6982756], [], 0, "CAN_COLLIDE"];
  829. _vehicle_338 = _this;
  830. _this setDir 23.717428;
  831. _this setPos [4791.5928, 10064.747, -1.6982756];
  832. };
  833.  
  834. _vehicle_340 = objNull;
  835. if (true) then
  836. {
  837. _this = createVehicle ["Land_ConcreteBlock", [4788.166, 10072.635, -1.6399401], [], 0, "CAN_COLLIDE"];
  838. _vehicle_340 = _this;
  839. _this setDir -15.116096;
  840. _this setPos [4788.166, 10072.635, -1.6399401];
  841. };
  842.  
  843. _vehicle_342 = objNull;
  844. if (true) then
  845. {
  846. _this = createVehicle ["Land_A_BuildingWIP", [4949.8105, 9722.0977, -3.0517578e-005], [], 0, "CAN_COLLIDE"];
  847. _vehicle_342 = _this;
  848. _this setDir 150.21951;
  849. _this setPos [4949.8105, 9722.0977, -3.0517578e-005];
  850. };
  851.  
  852. _vehicle_343 = objNull;
  853. if (true) then
  854. {
  855. _this = createVehicle ["Land_A_Hospital", [4536.9302, 10755.282, -6.1035156e-005], [], 0, "CAN_COLLIDE"];
  856. _vehicle_343 = _this;
  857. _this setDir -29.748671;
  858. _this setPos [4536.9302, 10755.282, -6.1035156e-005];
  859. };
  860.  
  861. _vehicle_346 = objNull;
  862. if (true) then
  863. {
  864. _this = createVehicle ["Land_Antenna", [4091.5864, 10742.92, -1.6181633], [], 0, "CAN_COLLIDE"];
  865. _vehicle_346 = _this;
  866. _this setPos [4091.5864, 10742.92, -1.6181633];
  867. };
  868.  
  869. _vehicle_349 = objNull;
  870. if (true) then
  871. {
  872. _this = createVehicle ["C130J_static_EP1", [4233.6396, 10802.243, 409.03137], [], 0, "CAN_COLLIDE"];
  873. _vehicle_349 = _this;
  874. _this setDir -20.017603;
  875. _this setPos [4233.6396, 10802.243, 409.03137];
  876. };
  877.  
  878. _vehicle_351 = objNull;
  879. if (true) then
  880. {
  881. _this = createVehicle ["Sign_Armex_EP1", [4969.7441, 9962.9063, 14.686862], [], 0, "CAN_COLLIDE"];
  882. _vehicle_351 = _this;
  883. _this setDir -24.97592;
  884. _this setPos [4969.7441, 9962.9063, 14.686862];
  885. };
  886.  
  887. _unit_4 = objNull;
  888. if (true) then
  889. {
  890. _this = _group_1 createUnit ["BAF_Soldier_SniperH_W", [4792.7207, 10052.943, 0], [], 0, "CAN_COLLIDE"];
  891. _unit_4 = _this;
  892. _this setUnitAbility 0.60000002;
  893. if (true) then {_group_1 selectLeader _this;};
  894. if (true) then {selectPlayer _this;};
  895. if (true) then {setPlayable _this;};
  896. };
  897.  
  898. _vehicle_373 = objNull;
  899. if (true) then
  900. {
  901. _this = createVehicle ["Land_Stoplight02", [4813.3394, 10050.857, -3.0517578e-005], [], 0, "CAN_COLLIDE"];
  902. _vehicle_373 = _this;
  903. _this setDir 37.380688;
  904. _this setPos [4813.3394, 10050.857, -3.0517578e-005];
  905. };
  906.  
  907. _vehicle_374 = objNull;
  908. if (true) then
  909. {
  910. _this = createVehicle ["Land_Stoplight02", [4816.6147, 10057.141, 3.0517578e-005], [], 0, "CAN_COLLIDE"];
  911. _vehicle_374 = _this;
  912. _this setDir 24.905401;
  913. _this setPos [4816.6147, 10057.141, 3.0517578e-005];
  914. };
  915.  
  916. _vehicle_376 = objNull;
  917. if (true) then
  918. {
  919. _this = createVehicle ["Land_ConcreteBlock", [4793.98, 10066.122, -1.692216], [], 0, "CAN_COLLIDE"];
  920. _vehicle_376 = _this;
  921. _this setDir 23.717428;
  922. _this setPos [4793.98, 10066.122, -1.692216];
  923. };
  924.  
  925. _vehicle_377 = objNull;
  926. if (true) then
  927. {
  928. _this = createVehicle ["C130J_wreck_EP1", [12231.344, 12631.258, -0.65554339], [], 0, "CAN_COLLIDE"];
  929. _vehicle_377 = _this;
  930. _this setDir 116.16883;
  931. _this setPos [12231.344, 12631.258, -0.65554339];
  932. };
  933.  
  934. _vehicle_379 = objNull;
  935. if (true) then
  936. {
  937. _this = createVehicle ["UH1Wreck", [12529.196, 13164.276, -4.5776367e-005], [], 0, "CAN_COLLIDE"];
  938. _vehicle_379 = _this;
  939. _this setDir -0.27936727;
  940. _this setPos [12529.196, 13164.276, -4.5776367e-005];
  941. };
  942.  
  943. _vehicle_383 = objNull;
  944. if (true) then
  945. {
  946. _this = createVehicle ["UH1Wreck", [12194.325, 12596.884, 13.134824], [], 0, "CAN_COLLIDE"];
  947. _vehicle_383 = _this;
  948. _this setDir -19.209856;
  949. _this setPos [12194.325, 12596.884, 13.134824];
  950. };
  951.  
  952. _vehicle_385 = objNull;
  953. if (true) then
  954. {
  955. _this = createVehicle ["UH1Wreck", [11769.101, 12677.696, -7.6293945e-005], [], 0, "CAN_COLLIDE"];
  956. _vehicle_385 = _this;
  957. _this setDir -120.52353;
  958. _this setPos [11769.101, 12677.696, -7.6293945e-005];
  959. };
  960.  
  961. _vehicle_387 = objNull;
  962. if (true) then
  963. {
  964. _this = createVehicle ["Body2", [4816.2368, 2542.0581, 7.6293945e-006], [], 0, "CAN_COLLIDE"];
  965. _vehicle_387 = _this;
  966. _this setPos [4816.2368, 2542.0581, 7.6293945e-006];
  967. };
  968.  
  969. _vehicle_388 = objNull;
  970. if (true) then
  971. {
  972. _this = createVehicle ["Body1", [4813.5317, 2541.1316, 2.7656555e-005], [], 0, "CAN_COLLIDE"];
  973. _vehicle_388 = _this;
  974. _this setPos [4813.5317, 2541.1316, 2.7656555e-005];
  975. };
  976.  
  977. _vehicle_389 = objNull;
  978. if (true) then
  979. {
  980. _this = createVehicle ["Body2", [4820.3115, 2540.8562], [], 0, "CAN_COLLIDE"];
  981. _vehicle_389 = _this;
  982. _this setDir -183.59297;
  983. _this setPos [4820.3115, 2540.8562];
  984. };
  985.  
  986. _vehicle_392 = objNull;
  987. if (true) then
  988. {
  989. _this = createVehicle ["Body2", [4651.1709, 2611.832, 3.3526366], [], 0, "CAN_COLLIDE"];
  990. _vehicle_392 = _this;
  991. _this setDir -137.58069;
  992. _this setPos [4651.1709, 2611.832, 3.3526366];
  993. };
  994.  
  995. _vehicle_393 = objNull;
  996. if (true) then
  997. {
  998. _this = createVehicle ["Body1", [4717.876, 2586.8765, 2.7656555e-005], [], 0, "CAN_COLLIDE"];
  999. _vehicle_393 = _this;
  1000. _this setPos [4717.876, 2586.8765, 2.7656555e-005];
  1001. };
  1002.  
  1003. _vehicle_395 = objNull;
  1004. if (true) then
  1005. {
  1006. _this = createVehicle ["GraveCross1", [4717.2378, 2586.7051, -0.23169021], [], 0, "CAN_COLLIDE"];
  1007. _vehicle_395 = _this;
  1008. _this setDir -111.42533;
  1009. _this setPos [4717.2378, 2586.7051, -0.23169021];
  1010. };
  1011.  
  1012. _vehicle_396 = objNull;
  1013. if (true) then
  1014. {
  1015. _this = createVehicle ["Hanged_MD", [4750.1226, 2583.6172, 3.756752], [], 0, "CAN_COLLIDE"];
  1016. _vehicle_396 = _this;
  1017. _this setDir 31.603235;
  1018. _this setPos [4750.1226, 2583.6172, 3.756752];
  1019. };
  1020.  
  1021. _vehicle_397 = objNull;
  1022. if (true) then
  1023. {
  1024. _this = createVehicle ["Mass_grave", [4830.8662, 2566.064, 4.7683716e-006], [], 0, "CAN_COLLIDE"];
  1025. _vehicle_397 = _this;
  1026. _this setDir -47.521667;
  1027. _this setPos [4830.8662, 2566.064, 4.7683716e-006];
  1028. };
  1029.  
  1030. _vehicle_398 = objNull;
  1031. if (true) then
  1032. {
  1033. _this = createVehicle ["Mass_grave", [4822.4727, 2570.5134, -0.015871383], [], 0, "CAN_COLLIDE"];
  1034. _vehicle_398 = _this;
  1035. _this setDir -117.05553;
  1036. _this setPos [4822.4727, 2570.5134, -0.015871383];
  1037. };
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