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  1.  
  2. Selecting FBConfig
  3. GLX_FBCONFIG_ID=107
  4. GLX_BUFFER_SIZE=32
  5. GLX_DOUBLEBUFFER=1
  6. GLX_RED_SIZE=8
  7. GLX_GREEN_SIZE=8
  8. GLX_BLUE_SIZE=8
  9. GLX_ALPHA_SIZE=8
  10. GLX_DEPTH_SIZE=24
  11. GLX_STENCIL_SIZE=8
  12. GLX_SAMPLES_ARB=0
  13. GLX_SAMPLE_BUFFERS_ARB=0
  14. GLX_CONFIG_CAVEAT=NONE
  15.  
  16. Desktop is 1366 x 768 @ 60 Hz
  17. OpenGL:
  18. Version: OpenGL 3.0 [3.0 Mesa 10.1.3]
  19. Renderer: Mesa DRI Intel(R) Ivybridge Mobile
  20. Vendor: Intel Open Source Technology Center
  21. VRAM: 256 MB
  22. Extensions: GL_ARB_multisample GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_copy_texture GL_EXT_polygon_offset GL_EXT_subtexture GL_EXT_texture_object GL_EXT_vertex_array GL_EXT_compiled_vertex_array GL_EXT_texture GL_EXT_texture3D GL_IBM_rasterpos_clip GL_ARB_point_parameters GL_EXT_draw_range_elements GL_EXT_packed_pixels GL_EXT_point_parameters GL_EXT_rescale_normal GL_EXT_separate_specular_color GL_EXT_texture_edge_clamp GL_SGIS_generate_mipmap GL_SGIS_texture_border_clamp GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_ARB_framebuffer_sRGB GL_ARB_multitexture GL_EXT_framebuffer_sRGB GL_IBM_multimode_draw_arrays GL_IBM_texture_mirrored_repeat GL_3DFX_texture_compression_FXT1 GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_transpose_matrix GL_EXT_blend_func_separate GL_EXT_fog_coord GL_EXT_multi_draw_arrays GL_EXT_secondary_color GL_EXT_texture_env_add GL_EXT_texture_filter_anisotropic GL_EXT_texture_lod_bias GL_INGR_blend_func_separate GL_NV_blend_square GL_NV_light_max_exponent GL_NV_texgen_reflection GL_NV_texture_env_combine4 GL_S3_s3tc GL_SUN_multi_draw_arrays GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_EXT_framebuffer_object GL_EXT_texture_compression_s3tc GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_MESA_window_pos GL_NV_packed_depth_stencil GL_NV_texture_rectangle GL_ARB_depth_texture GL_ARB_occlusion_query GL_ARB_shadow GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_mirrored_repeat GL_ARB_window_pos GL_ATI_envmap_bumpmap GL_EXT_stencil_two_side GL_EXT_texture_cube_map GL_NV_depth_clamp GL_APPLE_packed_pixels GL_APPLE_vertex_array_object GL_ARB_draw_buffers GL_ARB_fragment_program GL_ARB_fragment_shader GL_ARB_shader_objects GL_ARB_vertex_program GL_ARB_vertex_shader GL_ATI_draw_buffers GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_MESA_pack_invert GL_NV_primitive_restart GL_ARB_depth_clamp GL_ARB_fragment_program_shadow GL_ARB_half_float_pixel GL_ARB_occlusion_query2 GL_ARB_point_sprite GL_ARB_shading_language_100 GL_ARB_sync GL_ARB_texture_non_power_of_two GL_ARB_vertex_buffer_object GL_ATI_blend_equation_separate GL_EXT_blend_equation_separate GL_OES_read_format GL_ARB_color_buffer_float GL_ARB_pixel_buffer_object GL_ARB_texture_compression_rgtc GL_ARB_texture_float GL_ARB_texture_rectangle GL_EXT_packed_float GL_EXT_pixel_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_rgtc GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_shared_exponent GL_ARB_framebuffer_object GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_packed_depth_stencil GL_APPLE_object_purgeable GL_ARB_vertex_array_object GL_ATI_separate_stencil GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_gpu_program_parameters GL_EXT_texture_array GL_EXT_texture_integer GL_EXT_texture_sRGB_decode GL_EXT_timer_query GL_OES_EGL_image GL_AMD_performance_monitor GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_draw_instanced GL_ARB_half_float_vertex GL_ARB_instanced_arrays GL_ARB_map_buffer_range GL_ARB_texture_rg GL_ARB_texture_swizzle GL_ARB_vertex_array_bgra GL_EXT_separate_shader_objects GL_EXT_texture_swizzle GL_EXT_vertex_array_bgra GL_NV_conditional_render GL_AMD_conservative_depth GL_AMD_draw_buffers_blend GL_AMD_seamless_cubemap_per_texture GL_ARB_ES2_compatibility GL_ARB_blend_func_extended GL_ARB_debug_output GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_explicit_attrib_location GL_ARB_fragment_coord_conventions GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_shader_texture_lod GL_ARB_texture_cube_map_array GL_ARB_texture_gather GL_ARB_texture_multisample GL_ARB_texture_query_lod GL_ARB_texture_rgb10_a2ui GL_ARB_uniform_buffer_object GL_ARB_vertex_type_2_10_10_10_rev GL_EXT_provoking_vertex GL_EXT_texture_snorm GL_MESA_texture_signed_rgba GL_ARB_get_program_binary GL_ARB_robustness GL_ARB_shader_bit_encoding GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ANGLE_texture_compression_dxt3 GL_ANGLE_texture_compression_dxt5 GL_ARB_conservative_depth GL_ARB_internalformat_query GL_ARB_map_buffer_alignment GL_ARB_shader_atomic_counters GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_texture_storage GL_ARB_transform_feedback_instanced GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_transform_feedback GL_AMD_shader_trinary_minmax GL_ARB_ES3_compatibility GL_ARB_clear_buffer_object GL_ARB_invalidate_subdata GL_ARB_texture_query_levels GL_ARB_texture_storage_multisample GL_ARB_vertex_attrib_binding GL_KHR_debug GL_ARB_texture_mirror_clamp_to_edge GL_ARB_vertex_type_10f_11f_11f_rev GL_EXT_shader_integer_mix
  23. GLX Extensions: GLX_ARB_create_context GLX_ARB_create_context_profile GLX_ARB_create_context_robustness GLX_ARB_fbconfig_float GLX_ARB_framebuffer_sRGB GLX_ARB_get_proc_address GLX_ARB_multisample GLX_EXT_import_context GLX_EXT_visual_info GLX_EXT_visual_rating GLX_EXT_framebuffer_sRGB GLX_EXT_create_context_es2_profile GLX_MESA_copy_sub_buffer GLX_MESA_multithread_makecurrent GLX_MESA_query_renderer GLX_MESA_swap_control GLX_OML_swap_method GLX_OML_sync_control GLX_SGI_make_current_read GLX_SGI_swap_control GLX_SGI_video_sync GLX_SGIS_multisample GLX_SGIX_fbconfig GLX_SGIX_pbuffer GLX_SGIX_visual_select_group GLX_EXT_texture_from_pixmap GLX_INTEL_swap_event
  24. Setting maxVSyncInterval to 4
  25. GL: disabling shadows on Intel 9xx (buggy)
  26. GL: disabling framebuffer blit, antialiasing, SRGB on Intel
  27. GL: Detected 386138005 MB VRAM
  28. Total system RAM: 15773 MiB
  29. Initialize engine version: 4.6.1p2 (961a19933c56)
  30. AudioManager: Using PulseAudio: Default Output Device
  31. Begin MonoManager ReloadAssembly
  32. Platform assembly: /home/$username/.local/share/Steam/steamapps/common/Pillars of Eternity/PillarsOfEternity_Data/Managed/UnityEngine.dll (this message is harmless)
  33. Loading /home/$username/.local/share/Steam/steamapps/common/Pillars of Eternity/PillarsOfEternity_Data/Managed/UnityEngine.dll into Unity Child Domain
  34. Platform assembly: /home/$username/.local/share/Steam/steamapps/common/Pillars of Eternity/PillarsOfEternity_Data/Managed/Assembly-CSharp-firstpass.dll (this message is harmless)
  35. Loading /home/$username/.local/share/Steam/steamapps/common/Pillars of Eternity/PillarsOfEternity_Data/Managed/Assembly-CSharp-firstpass.dll into Unity Child Domain
  36. Platform assembly: /home/$username/.local/share/Steam/steamapps/common/Pillars of Eternity/PillarsOfEternity_Data/Managed/Assembly-CSharp.dll (this message is harmless)
  37. Loading /home/$username/.local/share/Steam/steamapps/common/Pillars of Eternity/PillarsOfEternity_Data/Managed/Assembly-CSharp.dll into Unity Child Domain
  38. Platform assembly: /home/$username/.local/share/Steam/steamapps/common/Pillars of Eternity/PillarsOfEternity_Data/Managed/Assembly-UnityScript-firstpass.dll (this message is harmless)
  39. Loading /home/$username/.local/share/Steam/steamapps/common/Pillars of Eternity/PillarsOfEternity_Data/Managed/Assembly-UnityScript-firstpass.dll into Unity Child Domain
  40. Platform assembly: /home/$username/.local/share/Steam/steamapps/common/Pillars of Eternity/PillarsOfEternity_Data/Managed/UnityEngine.UI.dll (this message is harmless)
  41. Loading /home/$username/.local/share/Steam/steamapps/common/Pillars of Eternity/PillarsOfEternity_Data/Managed/UnityEngine.UI.dll into Unity Child Domain
  42. Platform assembly: /home/$username/.local/share/Steam/steamapps/common/Pillars of Eternity/PillarsOfEternity_Data/Managed/SteamworksManaged.dll (this message is harmless)
  43. Loading /home/$username/.local/share/Steam/steamapps/common/Pillars of Eternity/PillarsOfEternity_Data/Managed/SteamworksManaged.dll into Unity Child Domain
  44. Platform assembly: /home/$username/.local/share/Steam/steamapps/common/Pillars of Eternity/PillarsOfEternity_Data/Managed/MySql.Data.dll (this message is harmless)
  45. Loading /home/$username/.local/share/Steam/steamapps/common/Pillars of Eternity/PillarsOfEternity_Data/Managed/MySql.Data.dll into Unity Child Domain
  46. Platform assembly: /home/$username/.local/share/Steam/steamapps/common/Pillars of Eternity/PillarsOfEternity_Data/Managed/OEICommon.dll (this message is harmless)
  47. Loading /home/$username/.local/share/Steam/steamapps/common/Pillars of Eternity/PillarsOfEternity_Data/Managed/OEICommon.dll into Unity Child Domain
  48. Platform assembly: /home/$username/.local/share/Steam/steamapps/common/Pillars of Eternity/PillarsOfEternity_Data/Managed/OEIFormats.dll (this message is harmless)
  49. Loading /home/$username/.local/share/Steam/steamapps/common/Pillars of Eternity/PillarsOfEternity_Data/Managed/OEIFormats.dll into Unity Child Domain
  50. - Completed reload, in 0.043 seconds
  51. Default vsync count 1
  52. requesting resize 1366 x 768
  53. requesting fullscreen 1366 x 768 at 0 Hz
  54. Desktop is 1366 x 768 @ 60 Hz
  55. Platform assembly: /home/$username/.local/share/Steam/steamapps/common/Pillars of Eternity/PillarsOfEternity_Data/Managed/System.Core.dll (this message is harmless)
  56. Platform assembly: /home/$username/.local/share/Steam/steamapps/common/Pillars of Eternity/PillarsOfEternity_Data/Managed/System.dll (this message is harmless)
  57. Platform assembly: /home/$username/.local/share/Steam/steamapps/common/Pillars of Eternity/PillarsOfEternity_Data/Managed/System.Xml.dll (this message is harmless)
  58. --->InitializeDisplay()...
  59.  
  60. (Filename: /BuildAgent/work/d63dfc6385190b60/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  61.  
  62. -->SortedResolutions[ 0 ] 1366x768
  63.  
  64. (Filename: /BuildAgent/work/d63dfc6385190b60/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  65.  
  66. -->SortedResolutions[ 1 ] 1280x720
  67.  
  68. (Filename: /BuildAgent/work/d63dfc6385190b60/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  69.  
  70. -->SortedResolutions[ 2 ] 1024x576
  71.  
  72. (Filename: /BuildAgent/work/d63dfc6385190b60/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  73.  
  74. -->SortedResolutions[ 3 ] 960x540
  75.  
  76. (Filename: /BuildAgent/work/d63dfc6385190b60/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  77.  
  78. -->SortedResolutions[ 4 ] 854x480
  79.  
  80. (Filename: /BuildAgent/work/d63dfc6385190b60/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  81.  
  82. -->SortedResolutions[ 5 ] 1280x768
  83.  
  84. (Filename: /BuildAgent/work/d63dfc6385190b60/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  85.  
  86. -->SortedResolutions[ 6 ] 1024x600
  87.  
  88. (Filename: /BuildAgent/work/d63dfc6385190b60/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  89.  
  90. -->SortedResolutions[ 7 ] 800x480
  91.  
  92. (Filename: /BuildAgent/work/d63dfc6385190b60/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  93.  
  94. -->SortedResolutions[ 8 ] 1152x720
  95.  
  96. (Filename: /BuildAgent/work/d63dfc6385190b60/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  97.  
  98. -->SortedResolutions[ 9 ] 1024x640
  99.  
  100. (Filename: /BuildAgent/work/d63dfc6385190b60/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  101.  
  102. -->SortedResolutions[ 10 ] 1152x768
  103.  
  104. (Filename: /BuildAgent/work/d63dfc6385190b60/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  105.  
  106. -->SortedResolutions[ 11 ] 960x640
  107.  
  108. (Filename: /BuildAgent/work/d63dfc6385190b60/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  109.  
  110. -->SortedResolutions[ 12 ] 1024x768
  111.  
  112. (Filename: /BuildAgent/work/d63dfc6385190b60/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  113.  
  114. -->SortedResolutions[ 13 ] 800x600
  115.  
  116. (Filename: /BuildAgent/work/d63dfc6385190b60/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  117.  
  118. -->SortedResolutions[ 14 ] 640x480
  119.  
  120. (Filename: /BuildAgent/work/d63dfc6385190b60/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  121.  
  122. -->Largest resolution is [ 0 ] 1366x768
  123.  
  124. (Filename: /BuildAgent/work/d63dfc6385190b60/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  125.  
  126. --->InitializeRoutine(0, Fullscreen, )...
  127.  
  128. (Filename: /BuildAgent/work/d63dfc6385190b60/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  129.  
  130. --->ChangeResolutionRoutine( 0, False )...
  131.  
  132. (Filename: /BuildAgent/work/d63dfc6385190b60/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  133.  
  134. --->ChangeResolutionRoutine( 0, False ) _currentResolutionIndex is 0
  135.  
  136. (Filename: /BuildAgent/work/d63dfc6385190b60/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  137.  
  138. --->ChangeResolutionRoutine( 0, False ) calling Screen.SetResolution(1366, 768, True).
  139.  
  140. (Filename: /BuildAgent/work/d63dfc6385190b60/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  141.  
  142. Changing real window size to 1366 x 768
  143. Ignoring window size change to 1366x768 : waiting for fullscreen at 1366x768
  144. Changing real window size to 1341 x 744
  145. Ignoring window size change to 1341x744 : waiting for fullscreen at 1366x768
  146. Changing real window size to 1341 x 744
  147. Changing real window size to 1366 x 768
  148. Ignoring window size change to 1366x768 : waiting for fullscreen at 1366x768
  149. Changing real window size to 1366 x 768
  150. Changing real window size to 1366 x 768
  151. Checking to instantiate global...
  152.  
  153. (Filename: /BuildAgent/work/d63dfc6385190b60/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  154.  
  155. Instantiating global.
  156.  
  157. (Filename: /BuildAgent/work/d63dfc6385190b60/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  158.  
  159.  
  160.  
  161.  
  162. (Filename: /BuildAgent/work/d63dfc6385190b60/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  163.  
  164. ---- GAME BUILD VERSION: 508 ----
  165.  
  166.  
  167. (Filename: /BuildAgent/work/d63dfc6385190b60/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  168.  
  169. Game is not running Windows 32 Bit
  170.  
  171.  
  172. (Filename: /BuildAgent/work/d63dfc6385190b60/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  173.  
  174. Loading table: ClassDefenses
  175. CharacterStats;CharacterClass;,BaseDeflection,BaseFortitude,BaseReflexes,BaseWill,MeleeAccuracyBonus,RangedAccuracyBonus,MaxHealth,MaxStamina,HealthStaminaPerLevel,ClassHealthMultiplier
  176. Undefined,25,20,20,20,40,40,36,36,12,6
  177. Fighter,25,20,20,20,30,30,42,42,14,5
  178. Rogue,15,20,20,20,30,30,36,36,12,4
  179. Priest,15,20,20,20,20,20,36,36,12,3
  180. Wizard,10,20,20,20,20,20,30,30,10,3
  181. Barbarian,15,20,20,20,25,25,48,48,16,6
  182. Ranger,20,20,20,20,30,30,36,36,12,5
  183. Druid,20,20,20,20,20,20,36,36,12,4
  184. Paladin,25,20,20,20,25,25,42,42,14,5
  185. Monk,25,20,20,20,30,30,42,42,14,6
  186. Cipher,20,20,20,20,25,25,30,30,10,4
  187. Chanter,25,20,20,20,25,25,36,36,12,4
  188. Troll,25,20,20,20,30,30,84,84,28,6
  189. Ogre,30,20,20,20,50,50,84,84,28,6
  190. Wolf,25,20,20,20,30,30,42,42,14,6
  191. Spider,25,20,20,20,30,30,36,36,12,6
  192. Ooze,15,20,20,20,25,25,48,48,16,6
  193. Stelgaer,25,20,20,20,30,30,42,42,14,6
  194. Imp,25,20,20,20,30,30,36,36,12,6
  195. DankSpore,10,20,20,20,30,30,72,72,24,6
  196. SwampLurker,10,20,20,20,30,30,72,72,24,6
  197. Eoten,25,20,20,20,30,30,48,48,16,6
  198. Xaurip,25,20,20,20,25,25,36,36,12,6
  199. Vithrack,25,20,20,20,25,25,36,36,12,6
  200. WillOWisp,40,20,20,20,25,25,36,36,12,6
  201. Delemgan,25,20,20,20,25,25,36,36,12,6
  202. Pwgra,25,20,20,20,25,25,36,36,12,6
  203. Wurm,25,20,20,20,35,35,48,48,16,6
  204. Skuldr,25,20,20,20,25,25,42,42,14,6
  205. Drake,45,20,20,20,55,55,72,72,24,6
  206. SkyDragon,55,20,20,20,60,60,72,72,24,6
  207. AdraDragon,65,20,20,20,60,60,72,72,24,6
  208. Blight,25,20,20,20,25,25,36,36,12,6
  209. Animat,25,20,20,20,25,25,30,30,10,6
  210. FleshConstruct,25,20,20,20,25,25,72,72,24,6
  211. Shadow,45,35,35,40,35,35,30,30,10,6
  212. Phantom,45,35,35,40,25,25,30,30,10,6
  213. CeanGwla,45,35,35,40,25,25,30,30,10,6
  214. Skeleton,15,20,20,20,25,25,36,36,12,6
  215. Revenant,15,20,20,20,25,25,72,72,24,6
  216. Gul,25,20,20,20,25,25,72,72,24,6
  217. Dargul,25,20,20,20,25,25,72,72,24,6
  218. Fampyr,35,20,20,20,25,25,72,72,24,6
  219. Wicht,25,20,20,20,25,25,30,30,10,6
  220. Beetle,25,20,20,20,25,25,42,42,14,6
  221. AnimalCompanion,25,20,20,20,30,30,36,36,12,5
  222. WeakEnemy,1,0,0,0,0,0,1,1,1,1
  223. HeraldOfWoedica,15,20,20,20,50,50,84,84,28,6
  224.  
  225.  
  226. (Filename: /BuildAgent/work/d63dfc6385190b60/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  227.  
  228. Loading table: Experience
  229. ExperienceTableData;Level;,Experience,StrongholdTurns
  230. 1,1500,4
  231. 2,3000,10
  232. 3,4500,15
  233. 4,6000,15
  234. 5,7500,15
  235. 6,9000,20
  236. 7,10500,20
  237. 8,12000,20
  238. 9,13500,20
  239. 10,15000,20
  240. 11,16500,20
  241. 12,0,0
  242.  
  243.  
  244. (Filename: /BuildAgent/work/d63dfc6385190b60/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  245.  
  246. 3 data files parsed!
  247.  
  248. (Filename: /BuildAgent/work/d63dfc6385190b60/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  249.  
  250. --->MatchResolutionToIndex(1341x744) returning -1
  251.  
  252. (Filename: /BuildAgent/work/d63dfc6385190b60/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  253.  
  254. --->TryChangeResolutionAndDisplayMode(-1, Fullscreen)...
  255.  
  256. (Filename: /BuildAgent/work/d63dfc6385190b60/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  257.  
  258. --->TryChangeResolutionAndDisplayMode(-1, Fullscreen) _currentResolutionIndex is 0, _currentDisplayMode is Unknown
  259.  
  260. (Filename: /BuildAgent/work/d63dfc6385190b60/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  261.  
  262. --->TryChangeResolutionAndDisplayMode(-1, Fullscreen) returning false. Not initialized.
  263.  
  264. (Filename: /BuildAgent/work/d63dfc6385190b60/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  265.  
  266. --->ChangeDisplayModeRoutine( Fullscreen, True )...
  267.  
  268. (Filename: /BuildAgent/work/d63dfc6385190b60/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  269.  
  270. --->ChangeDisplayModeRoutine( Fullscreen, True ) _currentDisplayMode is Unknown
  271.  
  272. (Filename: /BuildAgent/work/d63dfc6385190b60/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  273.  
  274. --->ChangeDisplayModeRoutine( Fullscreen, True ) calling Screen.fullscreen(true).
  275.  
  276. (Filename: /BuildAgent/work/d63dfc6385190b60/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  277.  
  278. requesting resize 1366 x 768
  279. requesting fullscreen 1366 x 768 at 0 Hz
  280. Desktop is 1366 x 768 @ 60 Hz
  281. UnloadTime: 0.998000 ms
  282. Checking to instantiate global...
  283.  
  284. (Filename: /BuildAgent/work/d63dfc6385190b60/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  285.  
  286. Shader warmup: 14 shaders 32 combinations 0.023s
  287. Platform assembly: /home/$username/.local/share/Steam/steamapps/common/Pillars of Eternity/PillarsOfEternity_Data/Managed/System.Configuration.dll (this message is harmless)
  288. Fallback handler could not load library /home/$username/.local/share/Steam/steamapps/common/Pillars of Eternity/PillarsOfEternity_Data/Mono/x86_64/libc.dylib
  289. Fallback handler could not load library /home/$username/.local/share/Steam/steamapps/common/Pillars of Eternity/PillarsOfEternity_Data/Mono/x86_64/libc.dylib.so
  290. Fallback handler could not load library /home/$username/.local/share/Steam/steamapps/common/Pillars of Eternity/PillarsOfEternity_Data/Mono/x86_64/./libc.dylib
  291. Fallback handler could not load library /home/$username/.local/share/Steam/steamapps/common/Pillars of Eternity/PillarsOfEternity_Data/Mono/x86_64/./libc.dylib.so
  292. Fallback handler could not load library /home/$username/.local/share/Steam/steamapps/common/Pillars of Eternity/PillarsOfEternity_Data/Mono/x86_64/libc.dylib
  293. Fallback handler could not load library /home/$username/.local/share/Steam/steamapps/common/Pillars of Eternity/PillarsOfEternity_Data/Mono/x86_64/libc.dylib
  294. Fallback handler could not load library /home/$username/.local/share/Steam/steamapps/common/Pillars of Eternity/PillarsOfEternity_Data/Mono/x86_64/libc.dylib.so
  295. Fallback handler could not load library /home/$username/.local/share/Steam/steamapps/common/Pillars of Eternity/PillarsOfEternity_Data/Mono/x86_64/./libc.dylib
  296. Fallback handler could not load library /home/$username/.local/share/Steam/steamapps/common/Pillars of Eternity/PillarsOfEternity_Data/Mono/x86_64/./libc.dylib.so
  297. Fallback handler could not load library /home/$username/.local/share/Steam/steamapps/common/Pillars of Eternity/PillarsOfEternity_Data/Mono/x86_64/libc.dylib
  298. System.DllNotFoundException: libc.dylib
  299. at (wrapper managed-to-native) System.CodeDom.Compiler.TempFileCollection:mkdir (string,uint)
  300. at System.CodeDom.Compiler.TempFileCollection.GetOwnTempDir () [0x00000] in <filename unknown>:0
  301. at System.CodeDom.Compiler.TempFileCollection.get_BasePath () [0x00000] in <filename unknown>:0
  302. at System.CodeDom.Compiler.TempFileCollection.AddExtension (System.String fileExtension, Boolean keepFile) [0x00000] in <filename unknown>:0
  303. at System.CodeDom.Compiler.TempFileCollection.AddExtension (System.String fileExtension) [0x00000] in <filename unknown>:0
  304. at System.Xml.Serialization.XmlSerializer.GenerateSerializers (System.Xml.Serialization.GenerationBatch batch, System.CodeDom.Compiler.CompilerParameters cp) [0x00000] in <filename unknown>:0
  305. at System.Xml.Serialization.XmlSerializer.RunSerializerGeneration (System.Object obj) [0x00000] in <filename unknown>:0
  306. Unloading 7 Unused Serialized files (Serialized files now loaded: 4 / Dirty serialized files: 0)
  307.  
  308. Unloading 27 unused Assets to reduce memory usage. Loaded Objects now: 2981.
  309. Total: 10.307000 ms (FindLiveObjects: 0.139000 ms CreateObjectMapping: 0.172000 ms MarkObjects: 9.480000 ms DeleteObjects: 0.290000 ms)
  310.  
  311. The referenced script on this Behaviour is missing!
  312.  
  313. (Filename: Line: 1788)
  314.  
  315. The referenced script on this Behaviour is missing!
  316.  
  317. (Filename: Line: 1788)
  318.  
  319. Platform assembly: /home/$username/.local/share/Steam/steamapps/common/Pillars of Eternity/PillarsOfEternity_Data/Managed/Boo.Lang.dll (this message is harmless)
  320. Unloading 1 Unused Serialized files (Serialized files now loaded: 4 / Dirty serialized files: 0)
  321.  
  322. Unloading 20851 unused Assets to reduce memory usage. Loaded Objects now: 14893.
  323. Total: 56.752998 ms (FindLiveObjects: 4.245000 ms CreateObjectMapping: 3.422000 ms MarkObjects: 27.445000 ms DeleteObjects: 21.549999 ms)
  324.  
  325.  
  326.  
  327.  
  328. (Filename: /BuildAgent/work/d63dfc6385190b60/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  329.  
  330. ------- BEGIN LEVEL LOAD INITIATED -------- Pending level = AR_0709_Raedrics_Hold_Int_02.
  331.  
  332. (Filename: /BuildAgent/work/d63dfc6385190b60/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  333.  
  334. Checking to instantiate global...
  335.  
  336. (Filename: /BuildAgent/work/d63dfc6385190b60/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  337.  
  338. Checking to instantiate in game global...
  339.  
  340. (Filename: /BuildAgent/work/d63dfc6385190b60/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  341.  
  342. Instantiating in game global.
  343.  
  344. (Filename: /BuildAgent/work/d63dfc6385190b60/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  345.  
  346. -------- LEVEL LOAD COMPLETE -------- Level = AR_0709_Raedrics_Hold_Int_02.
  347.  
  348.  
  349.  
  350. (Filename: /BuildAgent/work/d63dfc6385190b60/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  351.  
  352. UnloadTime: 114.639000 ms
  353. Checking to instantiate global...
  354.  
  355. (Filename: /BuildAgent/work/d63dfc6385190b60/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  356.  
  357. Checking to instantiate in game global...
  358.  
  359. (Filename: /BuildAgent/work/d63dfc6385190b60/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  360.  
  361. Unloading 72 Unused Serialized files (Serialized files now loaded: 4 / Dirty serialized files: 0)
  362.  
  363. Unloading 650 unused Assets to reduce memory usage. Loaded Objects now: 32023.
  364. Total: 51.996998 ms (FindLiveObjects: 1.989000 ms CreateObjectMapping: 2.910000 ms MarkObjects: 44.247002 ms DeleteObjects: 1.929000 ms)
  365.  
  366. Asset not found at path: Art/Character/Male/DWA/Hair/M_DWA_Hair19
  367.  
  368. (Filename: /BuildAgent/work/d63dfc6385190b60/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  369.  
  370. Checking to instantiate global...
  371.  
  372. (Filename: /BuildAgent/work/d63dfc6385190b60/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  373.  
  374. Checking to instantiate in game global...
  375.  
  376. (Filename: /BuildAgent/work/d63dfc6385190b60/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  377.  
  378. The referenced script on this Behaviour is missing!
  379.  
  380. (Filename: Line: 1788)
  381.  
  382. The referenced script on this Behaviour is missing!
  383.  
  384. (Filename: Line: 1788)
  385.  
  386. The referenced script on this Behaviour is missing!
  387.  
  388. (Filename: Line: 1788)
  389.  
  390. The referenced script on this Behaviour is missing!
  391.  
  392. (Filename: Line: 1788)
  393.  
  394. The referenced script on this Behaviour is missing!
  395.  
  396. (Filename: Line: 1788)
  397.  
  398. The referenced script on this Behaviour is missing!
  399.  
  400. (Filename: Line: 1788)
  401.  
  402. The referenced script on this Behaviour is missing!
  403.  
  404. (Filename: Line: 1788)
  405.  
  406. The referenced script on this Behaviour is missing!
  407.  
  408. (Filename: Line: 1788)
  409.  
  410. Global variables restored
  411.  
  412. (Filename: /BuildAgent/work/d63dfc6385190b60/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  413.  
  414. Global variables restored
  415.  
  416. (Filename: /BuildAgent/work/d63dfc6385190b60/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  417.  
  418. Animator.GotoState: State could not be found
  419.  
  420. (Filename: Line: 1962)
  421.  
  422. Invalid Layer Index
  423.  
  424. (Filename: Line: 2605)
  425.  
  426. Unloading 8 Unused Serialized files (Serialized files now loaded: 11 / Dirty serialized files: 0)
  427.  
  428. Unloading 26879 unused Assets to reduce memory usage. Loaded Objects now: 101074.
  429. Total: 675.749023 ms (FindLiveObjects: 9.741000 ms CreateObjectMapping: 15.205999 ms MarkObjects: 610.627014 ms DeleteObjects: 39.909000 ms)
  430.  
  431. Tier1Backer cannot be loaded because the asset bundle type is not supported!
  432.  
  433. (Filename: /BuildAgent/work/d63dfc6385190b60/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  434.  
  435. Tier2Backer cannot be loaded because the asset bundle type is not supported!
  436.  
  437. (Filename: /BuildAgent/work/d63dfc6385190b60/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  438.  
  439. Tier1Preorder cannot be loaded because the asset bundle type is not supported!
  440.  
  441. (Filename: /BuildAgent/work/d63dfc6385190b60/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  442.  
  443. Paperdoll Character doesn't have the specified bone (primaryWeapon) for Weapon Attachment.
  444.  
  445. (Filename: /BuildAgent/work/d63dfc6385190b60/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  446.  
  447. Paperdoll Character doesn't have the specified bone (secondaryWeapon) for Weapon Attachment.
  448.  
  449. (Filename: /BuildAgent/work/d63dfc6385190b60/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  450.  
  451. Tried to transition to bad map. Did you forget to set a map in a dropdown?
  452.  
  453. (Filename: /BuildAgent/work/d63dfc6385190b60/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  454.  
  455. Paperdoll Character doesn't have the specified bone (primaryWeapon) for Weapon Attachment.
  456.  
  457. (Filename: /BuildAgent/work/d63dfc6385190b60/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  458.  
  459. Paperdoll Character doesn't have the specified bone (LeftForeArm_Att) for Weapon Attachment.
  460.  
  461. (Filename: /BuildAgent/work/d63dfc6385190b60/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  462.  
  463.  
  464.  
  465.  
  466. (Filename: /BuildAgent/work/d63dfc6385190b60/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  467.  
  468. ------- LOAD TO MAIN MENU --------
  469.  
  470.  
  471.  
  472. (Filename: /BuildAgent/work/d63dfc6385190b60/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  473.  
  474. UnloadTime: 54.501999 ms
  475. Checking to instantiate global...
  476.  
  477. (Filename: /BuildAgent/work/d63dfc6385190b60/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  478.  
  479. Shader warmup: 130 shaders 409 combinations 1.506s
  480. Unloading 2 Unused Serialized files (Serialized files now loaded: 10 / Dirty serialized files: 0)
  481.  
  482. Unloading 10319 unused Assets to reduce memory usage. Loaded Objects now: 98498.
  483. Total: 165.685989 ms (FindLiveObjects: 7.067000 ms CreateObjectMapping: 10.254999 ms MarkObjects: 97.951004 ms DeleteObjects: 50.285000 ms)
  484.  
  485. The referenced script on this Behaviour is missing!
  486.  
  487. (Filename: Line: 1788)
  488.  
  489. The referenced script on this Behaviour is missing!
  490.  
  491. (Filename: Line: 1788)
  492.  
  493. Unloading 1 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)
  494.  
  495. Unloading 70636 unused Assets to reduce memory usage. Loaded Objects now: 14998.
  496. Total: 307.498016 ms (FindLiveObjects: 5.871000 ms CreateObjectMapping: 13.426999 ms MarkObjects: 22.443001 ms DeleteObjects: 265.592987 ms)
  497.  
  498.  
  499.  
  500.  
  501. (Filename: /BuildAgent/work/d63dfc6385190b60/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  502.  
  503. ------- BEGIN LEVEL LOAD INITIATED -------- Pending level = AR_0709_Raedrics_Hold_Int_02.
  504.  
  505. (Filename: /BuildAgent/work/d63dfc6385190b60/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  506.  
  507. Checking to instantiate global...
  508.  
  509. (Filename: /BuildAgent/work/d63dfc6385190b60/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  510.  
  511. Checking to instantiate in game global...
  512.  
  513. (Filename: /BuildAgent/work/d63dfc6385190b60/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  514.  
  515. Instantiating in game global.
  516.  
  517. (Filename: /BuildAgent/work/d63dfc6385190b60/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  518.  
  519. -------- LEVEL LOAD COMPLETE -------- Level = AR_0709_Raedrics_Hold_Int_02.
  520.  
  521.  
  522.  
  523. (Filename: /BuildAgent/work/d63dfc6385190b60/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  524.  
  525. UnloadTime: 105.746002 ms
  526. Checking to instantiate global...
  527.  
  528. (Filename: /BuildAgent/work/d63dfc6385190b60/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  529.  
  530. Checking to instantiate in game global...
  531.  
  532. (Filename: /BuildAgent/work/d63dfc6385190b60/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  533.  
  534. Unloading 70 Unused Serialized files (Serialized files now loaded: 4 / Dirty serialized files: 0)
  535.  
  536. Unloading 651 unused Assets to reduce memory usage. Loaded Objects now: 32081.
  537. Total: 55.927002 ms (FindLiveObjects: 2.076000 ms CreateObjectMapping: 3.493000 ms MarkObjects: 43.820999 ms DeleteObjects: 5.431000 ms)
  538.  
  539. Asset not found at path: Art/Character/Male/DWA/Hair/M_DWA_Hair19
  540.  
  541. (Filename: /BuildAgent/work/d63dfc6385190b60/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  542.  
  543. Checking to instantiate global...
  544.  
  545. (Filename: /BuildAgent/work/d63dfc6385190b60/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  546.  
  547. Checking to instantiate in game global...
  548.  
  549. (Filename: /BuildAgent/work/d63dfc6385190b60/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  550.  
  551. The referenced script on this Behaviour is missing!
  552.  
  553. (Filename: Line: 1788)
  554.  
  555. The referenced script on this Behaviour is missing!
  556.  
  557. (Filename: Line: 1788)
  558.  
  559. The referenced script on this Behaviour is missing!
  560.  
  561. (Filename: Line: 1788)
  562.  
  563. The referenced script on this Behaviour is missing!
  564.  
  565. (Filename: Line: 1788)
  566.  
  567. The referenced script on this Behaviour is missing!
  568.  
  569. (Filename: Line: 1788)
  570.  
  571. The referenced script on this Behaviour is missing!
  572.  
  573. (Filename: Line: 1788)
  574.  
  575. The referenced script on this Behaviour is missing!
  576.  
  577. (Filename: Line: 1788)
  578.  
  579. The referenced script on this Behaviour is missing!
  580.  
  581. (Filename: Line: 1788)
  582.  
  583. Global variables restored
  584.  
  585. (Filename: /BuildAgent/work/d63dfc6385190b60/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  586.  
  587. Global variables restored
  588.  
  589. (Filename: /BuildAgent/work/d63dfc6385190b60/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  590.  
  591. Animator.GotoState: State could not be found
  592.  
  593. (Filename: Line: 1962)
  594.  
  595. Invalid Layer Index
  596.  
  597. (Filename: Line: 2605)
  598.  
  599. Unloading 7 Unused Serialized files (Serialized files now loaded: 11 / Dirty serialized files: 0)
  600.  
  601. Unloading 26879 unused Assets to reduce memory usage. Loaded Objects now: 101107.
  602. Total: 712.655029 ms (FindLiveObjects: 11.176001 ms CreateObjectMapping: 19.521000 ms MarkObjects: 634.482971 ms DeleteObjects: 47.210999 ms)
  603.  
  604. Tier1Backer cannot be loaded because the asset bundle type is not supported!
  605.  
  606. (Filename: /BuildAgent/work/d63dfc6385190b60/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  607.  
  608. Tier2Backer cannot be loaded because the asset bundle type is not supported!
  609.  
  610. (Filename: /BuildAgent/work/d63dfc6385190b60/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  611.  
  612. Tier1Preorder cannot be loaded because the asset bundle type is not supported!
  613.  
  614. (Filename: /BuildAgent/work/d63dfc6385190b60/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  615.  
  616.  
  617.  
  618.  
  619. (Filename: /BuildAgent/work/d63dfc6385190b60/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  620.  
  621. ------- BEGIN LEVEL LOAD INITIATED -------- Pending level = AR_0709_Raedrics_Hold_Int_02.
  622.  
  623. (Filename: /BuildAgent/work/d63dfc6385190b60/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  624.  
  625. Checking to instantiate global...
  626.  
  627. (Filename: /BuildAgent/work/d63dfc6385190b60/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  628.  
  629. Checking to instantiate in game global...
  630.  
  631. (Filename: /BuildAgent/work/d63dfc6385190b60/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  632.  
  633. -------- LEVEL LOAD COMPLETE -------- Level = AR_0709_Raedrics_Hold_Int_02.
  634.  
  635.  
  636.  
  637. (Filename: /BuildAgent/work/d63dfc6385190b60/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  638.  
  639. UnloadTime: 35.629997 ms
  640. Checking to instantiate global...
  641.  
  642. (Filename: /BuildAgent/work/d63dfc6385190b60/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  643.  
  644. Checking to instantiate in game global...
  645.  
  646. (Filename: /BuildAgent/work/d63dfc6385190b60/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  647.  
  648. Unloading 11 Unused Serialized files (Serialized files now loaded: 4 / Dirty serialized files: 0)
  649.  
  650. Unloading 27498 unused Assets to reduce memory usage. Loaded Objects now: 70019.
  651. Total: 227.026001 ms (FindLiveObjects: 6.570000 ms CreateObjectMapping: 9.483999 ms MarkObjects: 71.365997 ms DeleteObjects: 139.293991 ms)
  652.  
  653. Asset not found at path: Art/Character/Male/DWA/Hair/M_DWA_Hair19
  654.  
  655. (Filename: /BuildAgent/work/d63dfc6385190b60/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  656.  
  657. Global variables restored
  658.  
  659. (Filename: /BuildAgent/work/d63dfc6385190b60/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  660.  
  661. Global variables restored
  662.  
  663. (Filename: /BuildAgent/work/d63dfc6385190b60/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  664.  
  665. Animator.GotoState: State could not be found
  666.  
  667. (Filename: Line: 1962)
  668.  
  669. Invalid Layer Index
  670.  
  671. (Filename: Line: 2605)
  672.  
  673. Unloading 4 Unused Serialized files (Serialized files now loaded: 11 / Dirty serialized files: 0)
  674.  
  675. Unloading 10813 unused Assets to reduce memory usage. Loaded Objects now: 106516.
  676. Total: 669.139954 ms (FindLiveObjects: 12.052000 ms CreateObjectMapping: 15.886000 ms MarkObjects: 605.683960 ms DeleteObjects: 35.340000 ms)
  677.  
  678. Tier1Backer cannot be loaded because the asset bundle type is not supported!
  679.  
  680. (Filename: /BuildAgent/work/d63dfc6385190b60/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  681.  
  682. Tier2Backer cannot be loaded because the asset bundle type is not supported!
  683.  
  684. (Filename: /BuildAgent/work/d63dfc6385190b60/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  685.  
  686. Tier1Preorder cannot be loaded because the asset bundle type is not supported!
  687.  
  688. (Filename: /BuildAgent/work/d63dfc6385190b60/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  689.  
  690.  
  691.  
  692.  
  693. (Filename: /BuildAgent/work/d63dfc6385190b60/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  694.  
  695. ------- BEGIN LEVEL LOAD INITIATED -------- Pending level = AR_0707_Raedrics_Hold_Ext.
  696.  
  697. (Filename: /BuildAgent/work/d63dfc6385190b60/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  698.  
  699. Checking to instantiate global...
  700.  
  701. (Filename: /BuildAgent/work/d63dfc6385190b60/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  702.  
  703. Checking to instantiate in game global...
  704.  
  705. (Filename: /BuildAgent/work/d63dfc6385190b60/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  706.  
  707. -------- LEVEL LOAD COMPLETE -------- Level = AR_0707_Raedrics_Hold_Ext.
  708.  
  709.  
  710.  
  711. (Filename: /BuildAgent/work/d63dfc6385190b60/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  712.  
  713. UnloadTime: 50.794998 ms
  714. Checking to instantiate global...
  715.  
  716. (Filename: /BuildAgent/work/d63dfc6385190b60/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  717.  
  718. Checking to instantiate in game global...
  719.  
  720. (Filename: /BuildAgent/work/d63dfc6385190b60/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  721.  
  722. Unloading 34 Unused Serialized files (Serialized files now loaded: 10 / Dirty serialized files: 0)
  723.  
  724. Unloading 2618 unused Assets to reduce memory usage. Loaded Objects now: 104722.
  725. Total: 135.731003 ms (FindLiveObjects: 7.053000 ms CreateObjectMapping: 9.198000 ms MarkObjects: 99.039001 ms DeleteObjects: 19.920000 ms)
  726.  
  727. Asset not found at path: Art/Character/Textures/Hair/Hair01/m_Hair05_V02
  728.  
  729. (Filename: /BuildAgent/work/d63dfc6385190b60/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  730.  
  731. Asset not found at path: Art/Character/Textures/Hair/Hair01/m_Hair05_V02
  732.  
  733. (Filename: /BuildAgent/work/d63dfc6385190b60/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  734.  
  735. Asset not found at path: Art/Character/Textures/Hair/Hair01/m_Hair05_V02
  736.  
  737. (Filename: /BuildAgent/work/d63dfc6385190b60/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  738.  
  739. Asset not found at path: Art/Character/Textures/Hair/Hair01/m_Hair05_V02
  740.  
  741. (Filename: /BuildAgent/work/d63dfc6385190b60/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  742.  
  743. Asset not found at path: Art/Character/Textures/Hair/Hair01/m_Hair05_V02
  744.  
  745. (Filename: /BuildAgent/work/d63dfc6385190b60/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  746.  
  747. Asset not found at path: Art/Character/Textures/Hair/Hair01/m_Hair05_V02
  748.  
  749. (Filename: /BuildAgent/work/d63dfc6385190b60/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  750.  
  751. Asset not found at path: Art/Character/Textures/Hair/Hair01/m_Hair05_V02
  752.  
  753. (Filename: /BuildAgent/work/d63dfc6385190b60/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  754.  
  755. Unloading 1 Unused Serialized files (Serialized files now loaded: 11 / Dirty serialized files: 0)
  756.  
  757. Unloading 7547 unused Assets to reduce memory usage. Loaded Objects now: 115716.
  758. Total: 785.556946 ms (FindLiveObjects: 13.304000 ms CreateObjectMapping: 17.830000 ms MarkObjects: 720.028992 ms DeleteObjects: 34.262001 ms)
  759.  
  760. Tier1Backer cannot be loaded because the asset bundle type is not supported!
  761.  
  762. (Filename: /BuildAgent/work/d63dfc6385190b60/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  763.  
  764. Tier2Backer cannot be loaded because the asset bundle type is not supported!
  765.  
  766. (Filename: /BuildAgent/work/d63dfc6385190b60/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  767.  
  768. Tier1Preorder cannot be loaded because the asset bundle type is not supported!
  769.  
  770. (Filename: /BuildAgent/work/d63dfc6385190b60/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  771.  
  772. ArgumentException: An element with the same key already exists in the dictionary.
  773. at System.Collections.Generic.Dictionary`2[System.Guid,ObjectPersistencePacket].Add (Guid key, .ObjectPersistencePacket value) [0x00000] in <filename unknown>:0
  774. at PersistenceManager.SaveObject (.Persistence persistence) [0x00000] in <filename unknown>:0
  775. at PersistenceManager.SaveGame () [0x00000] in <filename unknown>:0
  776. at GameResources.BuildSaveFile (System.String name) [0x00000] in <filename unknown>:0
  777. at GameResources.SaveGame (System.String filename) [0x00000] in <filename unknown>:0
  778. at GameState.Autosave () [0x00000] in <filename unknown>:0
  779. at GameState.FinalizeLevelLoad () [0x00000] in <filename unknown>:0
  780. at LevelStartWrapperExit.Update () [0x00000] in <filename unknown>:0
  781.  
  782. (Filename: Line: 4294967295)
  783.  
  784. Tier1Backer cannot be loaded because the asset bundle type is not supported!
  785.  
  786. (Filename: /BuildAgent/work/d63dfc6385190b60/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  787.  
  788. Tier2Backer cannot be loaded because the asset bundle type is not supported!
  789.  
  790. (Filename: /BuildAgent/work/d63dfc6385190b60/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  791.  
  792. Tier1Preorder cannot be loaded because the asset bundle type is not supported!
  793.  
  794. (Filename: /BuildAgent/work/d63dfc6385190b60/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
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