Advertisement
Guest User

Untitled

a guest
Oct 27th, 2016
633
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 293.73 KB | None | 0 0
  1. %d, %s, %s, %d-%d
  2. , %d military of %d
  3. , scout died %d, Raiding: %d and %d, Trees: %d and %d, Cities:
  4. AutoPlayEnd
  5. AutoPlayEndTurn
  6. AutoPlayStart
  7. BARBARIAN_RAID_STARTED
  8. BARBARIAN_SPOTTED_CITY
  9. Barbarian Behavior
  10. Barbarian Ranged unit roll
  11. Dead
  12. Living
  13. Tribe %d
  14. Tribe: %d, name: %s, %s, Location: %d %d, Boldness: %d, Scouts: %d of %d, Next Warrior: %d of %d
  15. bad_weak_ptr
  16. invalid string position
  17. no calling environment
  18. string too long
  19. unknown
  20. unknown exception
  21.  
  22. =================================================
  23. CivTech\Libs\Platform\Common\Platform_Allocators.h
  24. =================================================
  25. %d, %d, %d, %d, %d, %d, %d
  26. <Null Job Name>
  27. Barb Tribe Roll
  28. Barbarian Camp Evaluation
  29. Barbarian camp location
  30. Barbarian camp region placement
  31. Barbarian:Manager
  32. CLASS_ANTI_CAVALRY
  33. NO_BARBARIAN_TRIBES
  34. Turn, Num Camps, Desired Camps, Added This Turn, Land Plots, No Visibility, Tribes
  35. m_campImprovement
  36. m_defenderTypes
  37. m_desiredCamps
  38. m_numCamps
  39. m_priority
  40. m_totalCampsPlaced
  41. m_tribes
  42. map/set<T> too long
  43.  
  44. =================================================
  45. GameCore\Shared\Signals.h
  46. =================================================
  47. %d, %d, %d, %d:%d, %d:%d, %s, %s, %d, %d, %d, %d, %d, %d
  48. %d, %d, %s, %s
  49. %d, %s, %3.1f, %s, %3.1f, %d
  50. , BuildQueueOperations=
  51. , m_aFeatureAppealModifiers=
  52. , m_aFeatureOverrides=
  53. , m_aYieldModifiers=
  54. , m_abFeaturesValidWonders=
  55. , m_abPillaged=
  56. , m_aiConstructionPlot=
  57. , m_aiExtraUnitCopy=
  58. , m_aiForcedWorkingPlot=
  59. , m_aiWorkingPlot=
  60. , m_aiZoningPlot=
  61. , m_axBuildingProductionMultiplier=
  62. , m_axBuildingProgress=
  63. , m_axDistrictProductionMultiplier=
  64. , m_axDistrictProgress=
  65. , m_axProjectProductionMultiplier=
  66. , m_axProjectProgress=
  67. , m_axUnitProductionMultiplier=
  68. , m_axUnitProgress=
  69. , m_uiPreviousProductionTypeHash
  70. , m_xCorpsArmyDiscount
  71. , m_xWonderProductionMultiplier=
  72. Attacking
  73. CITY_BUILD_QUEUE_LOG
  74. City Rebellion Roll
  75. City::Instance
  76. CivLevel
  77. CivType
  78. Completed
  79. CurrentTurn
  80. DOMAIN_AIR
  81. DOMAIN_SEA
  82. Event
  83. Game Turn, City, Production Added, Current Item, Current Production, Production Needed
  84. Game Turn, Player, Boosted System, Progress
  85. GameCore
  86. Game_Boost
  87. GetNextBuyablePlot picker
  88. Getting Attacked
  89. Handicap
  90. Human
  91. In Progress
  92. LOC_ADVISOR_CITYPANEL_AMENITY_INTRO
  93. LOC_ADVISOR_CITYPANEL_CONSTRUCT
  94. LOC_ADVISOR_CITYPANEL_CULTUREVATE
  95. LOC_ADVISOR_CITYPANEL_HOUSING_INTRO
  96. LOC_ADVISOR_CITYPANEL_IMPROVE_LUXURIES
  97. LOC_ADVISOR_CITYPANEL_RESEARCH
  98. LOC_ADVISOR_CITYPANEL_ZONE
  99. LOC_BUILDING_CONSTRUCT_DISTRICT_IS_CONTAMINATED
  100. LOC_BUILDING_CONSTRUCT_DISTRICT_IS_OCCUPIED_BY_ENEMY
  101. LOC_BUILDING_CONSTRUCT_DISTRICT_IS_PILLAGED
  102. LOC_BUILDING_CONSTRUCT_IS_OCCUPIED
  103. LOC_BUILDING_CONSTRUCT_NO_SUITABLE_LOCATION
  104. LOC_BUILDING_CONSTRUCT_REQUIRES_BUILDING
  105. LOC_BUILDING_CONSTRUCT_REQUIRES_DISTRICT
  106. LOC_CITY_YIELD_FROM_BUILDINGS_SUMMARY_TOOLTIP
  107. LOC_CITY_YIELD_FROM_BUILDINGS_TOOLTIP
  108. LOC_CITY_YIELD_FROM_BUILDING_PRODUCTION_BONUS
  109. LOC_CITY_YIELD_FROM_DISTRICTS_SUMMARY_TOOLTIP
  110. LOC_CITY_YIELD_FROM_DISTRICTS_TOOLTIP
  111. LOC_CITY_YIELD_FROM_DISTRICT_PRODUCTION_BONUS
  112. LOC_CITY_YIELD_FROM_GAMEEFFECTS_TOOLTIP
  113. LOC_CITY_YIELD_FROM_GREATWORKS_TOOLTIP
  114. LOC_CITY_YIELD_FROM_HAPPINESS_TOOLTIP
  115. LOC_CITY_YIELD_FROM_INCOMING_TRADE_ROUTES_TOOLTIP
  116. LOC_CITY_YIELD_FROM_MODIFIER_GAMEEFFECTS_TOOLTIP
  117. LOC_CITY_YIELD_FROM_NUM_DISTRICTS_TOOLTIP
  118. LOC_CITY_YIELD_FROM_OCCUPATION_TOOLTIP
  119. LOC_CITY_YIELD_FROM_OUTGOING_TRADE_ROUTES_TOOLTIP
  120. LOC_CITY_YIELD_FROM_PASSING_TRADE_ROUTES_TOOLTIP
  121. LOC_CITY_YIELD_FROM_POPULATION_TOOLTIP
  122. LOC_CITY_YIELD_FROM_PROJECT_TOOLTIP
  123. LOC_CITY_YIELD_FROM_RELIGIOUS_BUILDINGS_TOOLTIP
  124. LOC_CITY_YIELD_FROM_RELIGIOUS_FOLLOWERS_TOOLTIP
  125. LOC_CITY_YIELD_FROM_TILES_SUMMARY_TOOLTIP
  126. LOC_CITY_YIELD_FROM_UNIT_PRODUCTION_BONUS
  127. LOC_COMBAT_ENEMY_UNIT_WITHDREW
  128. LOC_COMBAT_ICBM_DESTROYED
  129. LOC_COMBAT_PREVIEW_CAPTURE_CHANCE
  130. LOC_COMBAT_PREVIEW_DAMAGE_FROM_ANTI_AIR
  131. LOC_COMBAT_PREVIEW_DAMAGE_FROM_INTERCEPTOR
  132. LOC_COMBAT_YOUR_CITY_WAS_CAPTURED
  133. LOC_COMBAT_YOUR_DISTRICT_BOMBARDED_ENEMY
  134. LOC_COMBAT_YOUR_DISTRICT_DEFENSE_WAS_ATTACKED_BY_ENEMY
  135. LOC_COMBAT_YOUR_DISTRICT_DESTROYED_ENEMY
  136. LOC_COMBAT_YOUR_DISTRICT_WAS_ATTACKED_BY_ENEMY
  137. LOC_COMBAT_YOUR_UNIT_ATTACKED_ENEMY_DISTRICT
  138. LOC_COMBAT_YOUR_UNIT_ATTACKED_ENEMY_DISTRICT_DEFENSES
  139. LOC_COMBAT_YOUR_UNIT_BOMBARDED_ENEMY
  140. LOC_COMBAT_YOUR_UNIT_CAPTURED_ENEMY_CITY
  141. LOC_COMBAT_YOUR_UNIT_CAPTURED_ENEMY_UNIT
  142. LOC_COMBAT_YOUR_UNIT_DESTROYED_ENEMY
  143. LOC_COMBAT_YOUR_UNIT_DIED_ATTACKING
  144. LOC_COMBAT_YOUR_UNIT_DIED_DEFENDING
  145. LOC_COMBAT_YOUR_UNIT_STRAFED_ENEMY
  146. LOC_COMBAT_YOUR_UNIT_WAS_BOMBARDED_BY_ENEMY
  147. LOC_COMBAT_YOUR_UNIT_WAS_BOMBARDED_BY_ENEMY_DISTRICT
  148. LOC_COMBAT_YOUR_UNIT_WAS_CAPTURED_BY_ENEMY_UNIT
  149. LOC_COMBAT_YOUR_UNIT_WAS_STRAFED_BY_ENEMY
  150. LOC_COMBAT_YOUR_UNIT_WITHDREW
  151. LOC_COMBAT_YOUR_WMD_FAILED_DUE_TO_INTERCEPT
  152. LOC_COMBAT_YOUR_WMD_INTERCEPT_FAILED
  153. LOC_COMBAT_YOUR_WMD_INTERCEPT_SUCCEEDED
  154. LOC_COMBAT_YOUR_WMD_SURVIVED_INTERCEPT
  155. LOC_COMBAT_YOU_KILLED_ENEMY_UNIT
  156. LOC_COMBAT_YOU_KILLED_ENEMY_UNIT_DEFENDING_CITY
  157. LOC_DISTRICT_ZONE_NO_SUITABLE_LOCATION
  158. LOC_DISTRICT_ZONE_POPULATION_TOO_LOW_SHORT
  159. LOC_DISTRICT_ZONE_WILL_COST_EXTRA_PRODUCTION
  160. LOC_DISTRICT_ZONE_WILL_HARVEST_RESOURCE
  161. LOC_DISTRICT_ZONE_WILL_REMOVE_FEATURE
  162. LOC_DISTRICT_ZONE_WILL_REMOVE_IMPROVEMENT
  163. LOC_KILL_CULTURE
  164. LOC_KILL_FAITH
  165. LOC_KILL_GOLD
  166. LOC_KILL_GREATPERSON_BONUS
  167. LOC_KILL_SCIENCE
  168. LOC_NOTIFICATION_BUILDING_PILLAGED_MESSAGE
  169. LOC_NOTIFICATION_BUILDING_PILLAGED_SUMMARY
  170. LOC_NOTIFICATION_CAPITAL_LOST_MESSAGE
  171. LOC_NOTIFICATION_CAPITAL_LOST_SUMMARY
  172. LOC_NOTIFICATION_CITY_BESIEGED_BY_OTHER_PLAYER_MESSAGE
  173. LOC_NOTIFICATION_CITY_BESIEGED_BY_OTHER_PLAYER_SUMMARY
  174. LOC_NOTIFICATION_CITY_FOOD_FOCUS_MESSAGE
  175. LOC_NOTIFICATION_CITY_FOOD_FOCUS_SUMMARY
  176. LOC_NOTIFICATION_CITY_LOW_AMENITIES_MESSAGE
  177. LOC_NOTIFICATION_CITY_LOW_AMENITIES_SUMMARY
  178. LOC_NOTIFICATION_CITY_STARVING_MESSAGE
  179. LOC_NOTIFICATION_CITY_STARVING_SUMMARY
  180. LOC_NOTIFICATION_DISTRICT_PILLAGED_MESSAGE
  181. LOC_NOTIFICATION_DISTRICT_PILLAGED_SUMMARY
  182. LOC_NOTIFICATION_HOUSING_PREVENTING_GROWTH_MESSAGE
  183. LOC_NOTIFICATION_HOUSING_PREVENTING_GROWTH_SUMMARY
  184. LOC_NOTIFICATION_REBELLION_MESSAGE
  185. LOC_NOTIFICATION_REBELLION_SUMMARY
  186. LOC_NOTIFICATION_UNIT_ATTACKED_MESSAGE
  187. LOC_NOTIFICATION_UNIT_ATTACKED_SUMMARY
  188. LOC_NOTIFICATION_UNIT_DIED
  189. LOC_NOTIFICATION_WONDER_COMPLETED_HOTSEAT_CURRENT_PLAYER_SUMMARY
  190. LOC_NOTIFICATION_WONDER_COMPLETED_MESSAGE
  191. LOC_NOTIFICATION_WONDER_COMPLETED_SUMMARY
  192. LOC_NOTIFICATION_WONDER_COMPLETED_UNMET_PLAYER_SUMMARY
  193. LOC_PLUNDER_CULTURE
  194. LOC_PLUNDER_FAITH
  195. LOC_PLUNDER_GOLD
  196. LOC_PLUNDER_SCIENCE
  197. LOC_PLUNDER_UNIT_HEALED
  198. LOC_PROJECT_ADVANCE_LOCATION_CONTAMINATED
  199. LOC_PROJECT_ADVANCE_LOCATION_PILLAGED
  200. LOC_PROJECT_FAILED_RESOURCE_REQUIRMENT
  201. LOC_PROJECT_NAME
  202. LOC_UNIT_TRAIN_FULL_TRADE_ROUTE_CAPACITY
  203. LOC_UNIT_TRAIN_NO_EMPTY_AIR_SLOTS
  204. LOC_UNIT_TRAIN_REQUIRED_DISTRICTS_CONTAMINATED
  205. LOC_UNIT_TRAIN_REQUIRED_DISTRICTS_DESTROYED
  206. LOC_UNIT_TRAIN_REQUIRED_DISTRICTS_OCCUPIED_BY_ENEMY
  207. LOC_UNIT_TRAIN_REQUIRED_DISTRICT_CONTAMINATED
  208. LOC_UNIT_TRAIN_REQUIRED_DISTRICT_DESTROYED
  209. LOC_UNIT_TRAIN_REQUIRED_DISTRICT_OCCUPIED_BY_ENEMY
  210. LOC_UNIT_TRAIN_REQUIRES_DISTRICT
  211. LOC_UNIT_TRAIN_REQUIRES_POPULATION
  212. LOC_WORLD_UNIT_EXPERIENCE_INCREASE_LEVEL_FLOATER
  213. PROMOTION_CLASS_AIR_FIGHTER
  214. PlayerID
  215. Session
  216. Turn
  217. UNIT_BUILDER
  218. UNKNOWN
  219. Unknown City
  220. Unknown District Type
  221. Unknown Owner
  222. Unstarted
  223. eDistrict=%i, eFeature=%i
  224. erType
  225. local value =
  226. m_aDynamicBonuses
  227. m_aFollowerYieldModifiers
  228. m_aProjectYield
  229. m_aYieldChanges
  230. m_aYieldModifiers
  231. m_aYieldPerDistrict
  232. m_aiBuildingLoc=
  233. m_aiController
  234. m_bCapital
  235. m_bDelayedDeath
  236. m_bOccupied
  237. m_bOriginalCapital
  238. m_bTransferring
  239. m_cityAiId
  240. m_eBuilding=%i, m_eYield=%i, m_iModifier=%i
  241. m_eDistrict=%i, m_eTerrainType=%i, m_eFeatureType=%i , m_bAdjacentDistrict=%i, m_eYield=%i , m_iAmount=%i
  242. m_eFeature=%i, m_iModifier=%i
  243. m_eJustConqueredFrom
  244. m_eMajorityReligion=%i
  245. m_eOriginalOwner
  246. m_eOwner
  247. m_eOwnerBeforeOccupation
  248. m_eYield=%i, m_xRiverDistrictProductionMultiplier=%i, m_xRiverWonderProductionMultiplier=%i, m_xProductionOverflow=%i
  249. m_iLastBarbarianInvasionTurn
  250. m_iMaxUnitLevel
  251. m_iNumForeignRoutesPassingThrough = %d, m_vbTradingPosts =
  252. m_iNumUnassignedCitizens=%i, m_iNumCitizensWorkingPlots=%i
  253. m_iPlotCostModifier=%i
  254. m_iPopulation
  255. m_iProductionBuildingChanges
  256. m_iProductionDistrictChanges
  257. m_iProductionUnitChanges
  258. m_iTurnCityFounded
  259. m_id
  260. m_kAttributes
  261. m_kBuildQueue
  262. m_kBuildings
  263. m_kCitizens
  264. m_kCombat
  265. m_kCulture
  266. m_kDistricts
  267. m_kDistricts=
  268. m_kGold
  269. m_kGrowth
  270. m_kLocation
  271. m_kProperties
  272. m_kReligion
  273. m_kResources
  274. m_kTrade
  275. m_szName
  276. m_uiProjectYieldProjectHash
  277. m_xCulture=%i, m_iPlotsAcquired=%i, m_iPlotsAcquiredFromCulture=%i, m_iBorderExpansionModifier=%i, m_iNextPlot=%i
  278. m_xFood=%i, m_iOtherGrowthModifier=%i
  279. m_xUnitExperienceModifier
  280. remote value=
  281. vector<T> too long
  282.  
  283. =================================================
  284. GameCore\Base\Common\Combat_Results.cpp
  285. =================================================
  286. Random Sync Seed: %u
  287. CALENDAR_TYPE
  288. DISABLE_SAVING
  289. ENABLED_MODS
  290. GAME_GUID_HI
  291. GAME_GUID_LO
  292. GAME_HANDICAP
  293. GAME_MAX_TURNS
  294. GAME_MODE
  295. GAME_NAME
  296. GAME_PAUSED
  297. GAME_QUICK_MOVEMENT
  298. GAME_ROOT
  299. GAME_SPEED_NAME
  300. GAME_SPEED_TYPE
  301. GAME_START_ERA
  302. GAME_START_TURN
  303. GAME_START_YEAR
  304. GAME_STATE
  305. GAME_SYNC_RANDOM_SEED
  306. GAME_TURN_LIMIT
  307. GAME_TUTORIAL_LEVEL
  308. MOD_ID
  309. MOD_TITLE_LOC
  310. PRIVATE_GAME
  311. REQUIRED_MODS
  312. RULESET
  313. RULESET_NAME
  314. SAVED_GAME
  315. TURN_PHASE_TYPE
  316. TURN_TIMER_TIME
  317. TURN_TIMER_TYPE
  318. WORLD_BUILDER
  319.  
  320. =================================================
  321. GameCore\Base\Common\Configuration_Game.cpp
  322. =================================================
  323. CITY_STATE_COUNT
  324. CIVILIZATION_BARBARIAN
  325. CIVILIZATION_LEVEL_CITY_STATE
  326. GAME_NO_BARBARIANS
  327. IS_RANDOM_MAP_SCRIPT
  328. IS_RANDOM_MAP_SIZE
  329. MAP_IS_WORLD_BUILDER
  330. MAP_MAX_MAJOR_PLAYERS
  331. MAP_MAX_MINOR_PLAYERS
  332. MAP_MIN_MAJOR_PLAYERS
  333. MAP_MIN_MINOR_PLAYERS
  334. MAP_NAME
  335. MAP_ROOT
  336. MAP_SCRIPT
  337. MAP_SIZE
  338. RANDOM_SEED
  339.  
  340. =================================================
  341. GameCore\Base\Common\Configuration_Map.cpp
  342. =================================================
  343. %s%d
  344. AGENDA_TYPE_ID
  345. AGENDA_TYPE_NAME
  346. BUILDING_COLOSSEUM
  347. BUILDING_CRISTO_REDENTOR
  348. BUILDING_ESTADIO_DO_MARACANA
  349. BUILDING_PYRAMIDS
  350. BUILDING_SEWER
  351. BUILDING_TEMPLE
  352. Bad slot type!
  353. CIVILIZATION_ADJECTIVE
  354. CIVILIZATION_AMERICA
  355. CIVILIZATION_ARABIA
  356. CIVILIZATION_AZTEC
  357. CIVILIZATION_BRAZIL
  358. CIVILIZATION_CHINA
  359. CIVILIZATION_DESCRIPTION
  360. CIVILIZATION_EGYPT
  361. CIVILIZATION_ENGLAND
  362. CIVILIZATION_FRANCE
  363. CIVILIZATION_GERMANY
  364. CIVILIZATION_GREECE
  365. CIVILIZATION_HATTUSA
  366. CIVILIZATION_INDIA
  367. CIVILIZATION_JAPAN
  368. CIVILIZATION_JERUSALEM
  369. CIVILIZATION_KONGO
  370. CIVILIZATION_LEVEL_TYPE_ID
  371. CIVILIZATION_LEVEL_TYPE_NAME
  372. CIVILIZATION_NAN_MADOL
  373. CIVILIZATION_NORWAY
  374. CIVILIZATION_ROME
  375. CIVILIZATION_RUSSIA
  376. CIVILIZATION_SCYTHIA
  377. CIVILIZATION_SHORT_DESCRIPTION
  378. CIVILIZATION_SPAIN
  379. CIVILIZATION_SUMERIA
  380. CIVILIZATION_TYPE_ID
  381. CIVILIZATION_TYPE_NAME
  382. CIVILIZATION_ZANZIBAR
  383. CONTEXT_ACHIEVEMENTS
  384. CONTINENT_NENA
  385. DIFFICULTY_CHIEFTAIN
  386. DIFFICULTY_DEITY
  387. DIFFICULTY_EMPEROR
  388. DIFFICULTY_IMMORTAL
  389. DIFFICULTY_KING
  390. DIFFICULTY_PRINCE
  391. DIFFICULTY_SETTLER
  392. DIFFICULTY_WARLORD
  393. DISTRICT_CITY_CENTER
  394. ERA_ANCIENT
  395. ERA_ATOMIC
  396. ERA_CLASSICAL
  397. ERA_INDUSTRIAL
  398. ERA_INFORMATION
  399. ERA_MEDIEVAL
  400. ERA_MODERN
  401. ERA_RENAISSANCE
  402. FEATURE_CRATER_LAKE
  403. FEATURE_FLOODPLAINS
  404. FEATURE_GALAPAGOS
  405. FEATURE_YOSEMITE
  406. GREATWORKOBJECT_WRITING
  407. GREAT_PERSON_INDIVIDUAL_CHARLES_DARWIN
  408. GREAT_PERSON_INDIVIDUAL_ISAAC_NEWTON
  409. GREAT_PERSON_INDIVIDUAL_LEONARDO_DA_VINCI
  410. Gameplay
  411. HANDICAP_TYPE_ID
  412. HAPPINESS_ECSTATIC
  413. HOTSEAT_PASSWORD
  414. IMPROVEMENT_CHATEAU
  415. IMPROVEMENT_COLOSSAL_HEAD
  416. IMPROVEMENT_GREAT_WALL
  417. IMPROVEMENT_SPHINX
  418. IS_ALIVE
  419. IS_HIDDEN
  420. IS_LOCKED
  421. LEADER_BARBAROSSA
  422. LEADER_CATHERINE_DE_MEDICI
  423. LEADER_CLEOPATRA
  424. LEADER_DESCRIPTION
  425. LEADER_GANDHI
  426. LEADER_GILGAMESH
  427. LEADER_GORGO
  428. LEADER_HARDRADA
  429. LEADER_HOJO
  430. LEADER_MONTEZUMA
  431. LEADER_MVEMBA
  432. LEADER_NAME
  433. LEADER_PEDRO
  434. LEADER_PERICLES
  435. LEADER_PETER_GREAT
  436. LEADER_PHILIP_II
  437. LEADER_QIN
  438. LEADER_SALADIN
  439. LEADER_SHORT_DESCRIPTION
  440. LEADER_TOMYRIS
  441. LEADER_TRAJAN
  442. LEADER_TYPE_ID
  443. LEADER_TYPE_NAME
  444. LEADER_T_ROOSEVELT
  445. LEADER_VICTORIA
  446. LOC_CITY_NAME_NEW_YORK
  447. LOC_GREAT_PERSON_INDIVIDUAL_DONATELLO_NAME
  448. LOC_GREAT_PERSON_INDIVIDUAL_MICHELANGELO_NAME
  449. LOC_SLOTTYPE_AI
  450. LOC_SLOTTYPE_CLOSED
  451. LOC_SLOTTYPE_OPEN
  452. MAPSIZE_DUEL
  453. MAPSIZE_HUGE
  454. MAPSIZE_LARGE
  455. MAPSIZE_SMALL
  456. MAPSIZE_STANDARD
  457. MAPSIZE_TINY
  458. MAP_PINS
  459. MOD_READY_STATUS
  460. NETWORK_NAME
  461. NEW_ACHIEVEMENT_2_0
  462. NEW_ACHIEVEMENT_2_1
  463. NEW_ACHIEVEMENT_2_10
  464. NEW_ACHIEVEMENT_2_11
  465. NEW_ACHIEVEMENT_2_12
  466. NEW_ACHIEVEMENT_2_13
  467. NEW_ACHIEVEMENT_2_14
  468. NEW_ACHIEVEMENT_2_15
  469. NEW_ACHIEVEMENT_2_16
  470. NEW_ACHIEVEMENT_2_17
  471. NEW_ACHIEVEMENT_2_18
  472. NEW_ACHIEVEMENT_2_19
  473. NEW_ACHIEVEMENT_2_2
  474. NEW_ACHIEVEMENT_2_20
  475. NEW_ACHIEVEMENT_2_21
  476. NEW_ACHIEVEMENT_2_22
  477. NEW_ACHIEVEMENT_2_23
  478. NEW_ACHIEVEMENT_2_24
  479. NEW_ACHIEVEMENT_2_25
  480. NEW_ACHIEVEMENT_2_26
  481. NEW_ACHIEVEMENT_2_27
  482. NEW_ACHIEVEMENT_2_28
  483. NEW_ACHIEVEMENT_2_29
  484. NEW_ACHIEVEMENT_2_3
  485. NEW_ACHIEVEMENT_2_30
  486. NEW_ACHIEVEMENT_2_31
  487. NEW_ACHIEVEMENT_2_4
  488. NEW_ACHIEVEMENT_2_5
  489. NEW_ACHIEVEMENT_2_6
  490. NEW_ACHIEVEMENT_2_7
  491. NEW_ACHIEVEMENT_2_8
  492. NEW_ACHIEVEMENT_2_9
  493. NEW_ACHIEVEMENT_3_0
  494. NEW_ACHIEVEMENT_3_1
  495. NEW_ACHIEVEMENT_3_10
  496. NEW_ACHIEVEMENT_3_11
  497. NEW_ACHIEVEMENT_3_12
  498. NEW_ACHIEVEMENT_3_13
  499. NEW_ACHIEVEMENT_3_14
  500. NEW_ACHIEVEMENT_3_15
  501. NEW_ACHIEVEMENT_3_16
  502. NEW_ACHIEVEMENT_3_17
  503. NEW_ACHIEVEMENT_3_18
  504. NEW_ACHIEVEMENT_3_19
  505. NEW_ACHIEVEMENT_3_2
  506. NEW_ACHIEVEMENT_3_20
  507. NEW_ACHIEVEMENT_3_21
  508. NEW_ACHIEVEMENT_3_22
  509. NEW_ACHIEVEMENT_3_23
  510. NEW_ACHIEVEMENT_3_24
  511. NEW_ACHIEVEMENT_3_25
  512. NEW_ACHIEVEMENT_3_26
  513. NEW_ACHIEVEMENT_3_27
  514. NEW_ACHIEVEMENT_3_28
  515. NEW_ACHIEVEMENT_3_29
  516. NEW_ACHIEVEMENT_3_3
  517. NEW_ACHIEVEMENT_3_30
  518. NEW_ACHIEVEMENT_3_31
  519. NEW_ACHIEVEMENT_3_4
  520. NEW_ACHIEVEMENT_3_5
  521. NEW_ACHIEVEMENT_3_6
  522. NEW_ACHIEVEMENT_3_7
  523. NEW_ACHIEVEMENT_3_8
  524. NEW_ACHIEVEMENT_3_9
  525. NEW_ACHIEVEMENT_4_0
  526. NEW_ACHIEVEMENT_4_1
  527. NEW_ACHIEVEMENT_4_10
  528. NEW_ACHIEVEMENT_4_11
  529. NEW_ACHIEVEMENT_4_13
  530. NEW_ACHIEVEMENT_4_14
  531. NEW_ACHIEVEMENT_4_15
  532. NEW_ACHIEVEMENT_4_16
  533. NEW_ACHIEVEMENT_4_17
  534. NEW_ACHIEVEMENT_4_18
  535. NEW_ACHIEVEMENT_4_19
  536. NEW_ACHIEVEMENT_4_2
  537. NEW_ACHIEVEMENT_4_20
  538. NEW_ACHIEVEMENT_4_21
  539. NEW_ACHIEVEMENT_4_22
  540. NEW_ACHIEVEMENT_4_23
  541. NEW_ACHIEVEMENT_4_24
  542. NEW_ACHIEVEMENT_4_25
  543. NEW_ACHIEVEMENT_4_26
  544. NEW_ACHIEVEMENT_4_27
  545. NEW_ACHIEVEMENT_4_28
  546. NEW_ACHIEVEMENT_4_29
  547. NEW_ACHIEVEMENT_4_3
  548. NEW_ACHIEVEMENT_4_30
  549. NEW_ACHIEVEMENT_4_31
  550. NEW_ACHIEVEMENT_4_4
  551. NEW_ACHIEVEMENT_4_5
  552. NEW_ACHIEVEMENT_4_6
  553. NEW_ACHIEVEMENT_4_7
  554. NEW_ACHIEVEMENT_4_8
  555. NEW_ACHIEVEMENT_4_9
  556. NEW_ACHIEVEMENT_5_0
  557. NEW_ACHIEVEMENT_5_1
  558. NEW_ACHIEVEMENT_5_2
  559. NEW_ACHIEVEMENT_5_3
  560. NICK_NAME
  561. NO_PLAYER
  562. PLAYER_
  563. PLAYER_COLOR_TYPE
  564. PLAYER_ID
  565. READY_STATUS
  566. RELIGION_ZOROASTRIANISM
  567. RESOURCE_SILVER
  568. RESOURCE_WINE
  569. RULESET_STANDARD
  570. SELECT AgendaType FROM HistoricalAgendas WHERE LeaderType = ?
  571. SELECT CivilizationType FROM CivilizationLeaders WHERE LeaderType = ? LIMIT 1
  572. SELECT LeaderType FROM CivilizationLeaders WHERE CivilizationType = ? ORDER BY LeaderType LIMIT 1
  573. SLOT_STATUS
  574. STARTING_POSITION
  575. TEAM
  576. UNDEFINED
  577. UNIT_ARABIAN_MAMLUK
  578. UNIT_CHINESE_CROUCHING_TIGER
  579. UNIT_NORWEGIAN_LONGSHIP
  580. UNIT_OBSERVATION_BALLOON
  581. UNIT_ROMAN_LEGION
  582. UNIT_SCYTHIAN_HORSE_ARCHER
  583. UNIT_SETTLER
  584. UNIT_SLINGER
  585. VICTORY_CONQUEST
  586. VICTORY_CULTURE
  587. VICTORY_RELIGIOUS
  588. VICTORY_TECHNOLOGY
  589. WANTS_PAUSE
  590. list<T> too long
  591.  
  592. =================================================
  593. GameCore\Base\Common\Context_Instance.cpp
  594. =================================================
  595. Initialized Random Seed: %i
  596. AI::CityBuild
  597. AI::Operation
  598. ActionSubType
  599. ActionType
  600. BehaviorTree
  601. Benefits
  602. Consequences
  603. Control::Contract
  604. District::Instance
  605. DynamicModifier
  606. Formation
  607. FromPlayer
  608. OptionFlags
  609. ToPlayer
  610. Trade::Edge
  611. Unit
  612.  
  613. =================================================
  614. GameCore\Base\Common\Diplomacy_Action_SetAllied.cpp
  615. =================================================
  616. ALLY
  617. DIPLOACTION_DIPLOMATIC_DELEGATION
  618.  
  619. =================================================
  620. GameCore\Base\Common\Diplomacy_Action_SetDelegation.cpp
  621. =================================================
  622. SET_DELEGATION
  623.  
  624. =================================================
  625. GameCore\Base\Common\Diplomacy_Action_SetDenounced.cpp
  626. =================================================
  627. DENOUNCE
  628. DIPLOACTION_RESIDENT_EMBASSY
  629.  
  630. =================================================
  631. GameCore\Base\Common\Diplomacy_Action_SetEmbassy.cpp
  632. =================================================
  633. SET_EMBASSY
  634.  
  635. =================================================
  636. GameCore\Base\Common\Diplomacy_Action_SetFriend.cpp
  637. =================================================
  638. DECLARE_FRIEND
  639. DIPLOACTION_OPEN_BORDERS
  640.  
  641. =================================================
  642. GameCore\Base\Common\Diplomacy_Action_SetOpenBorders.cpp
  643. =================================================
  644. SET_OPEN_BORDERS
  645.  
  646. =================================================
  647. GameCore\Base\Common\Diplomacy_Action_SetPromise.cpp
  648. =================================================
  649. LOC_NEVER_LIKED_THEM_ANYWAY
  650. LOC_NOT_GOING_TO_BE_POPULAR
  651. MAKE_PROMISE
  652. PromiseMadeTurn
  653. PromiseTurnedDown
  654. PromiseType
  655.  
  656. =================================================
  657. GameCore\Base\Common\Diplomacy_Action_SetWarState.cpp
  658. =================================================
  659. SET_WAR_STATE
  660. WarState
  661.  
  662. =================================================
  663. GameCore\Base\Common\Diplomacy_Action_StatementResult.cpp
  664. =================================================
  665. %08x
  666. ACKNOWLEDGE
  667. Game Turn, From, To, Initiator, Type, SubType, Message
  668. INITIAL
  669. NEGATIVE
  670. POSITIVE
  671. RESPONSE_IGNORE
  672. RESTORE
  673. Requesting Session (B)
  674. SELECT Type FROM DiplomacyMoodTypes ORDER BY rowid
  675. SELECT Type FROM DiplomacyStatementSubTypes ORDER BY rowid
  676. SELECT Type FROM DiplomacyStatementTypes ORDER BY rowid
  677. STATEMENT_RESULT
  678. StatementResult
  679. Unknown
  680.  
  681. =================================================
  682. GameCore\Base\Common\Diplomacy_Manager.cpp
  683. =================================================
  684. $(LEADER)
  685. $(MOOD)
  686. $(REASON)
  687. %d, %d, %d, %d, %s, %s, %s, %s
  688. %d, %d, %d, ?, %s, %s, ?, %s
  689. %d, %d, %d, ?, ?, ?, ?, %s
  690. ANY
  691. Adding To Queue
  692. Adding to pending
  693. AiModifier
  694. AiReason
  695. Already has open session!
  696. Broadcasting
  697. Closing Session
  698. FromPlayerMood
  699. Initiator
  700. IsFirstStatementOfType
  701. LEADER_ANY
  702. LOC_DIPLOMACY_%s_NOTIFICATION_MESSAGE_%s
  703. LOC_DIPLOMACY_%s_NOTIFICATION_SUMMARY_%s
  704. NEUTRAL
  705. Not for local adding to notification
  706. Notification sent; closing local session
  707. Notification sent; closing session
  708. Processing Action
  709. Processing Action From AI to AI
  710. Processing Action From AI to Human
  711. Processing Immediately
  712. Processing Queued Statement
  713. Processing Statement
  714. REASON_%s
  715. REASON_ANY
  716. REASON_OPPORTUNITY
  717. Requested Session but already had one open
  718. Requesting Session (A)
  719. Requesting session between two AIs!
  720. ResponseType
  721. Restoring Session
  722. Sending Action
  723. SessionID
  724. SessionStatementIndex
  725. StatementSubType
  726. StatementType
  727. ToPlayerMood
  728.  
  729. =================================================
  730. GameCore\Base\Common\Diplomacy_Statement_DeclareFriend.cpp
  731. =================================================
  732. DECLARE_WAR
  733.  
  734. =================================================
  735. GameCore\Base\Common\Diplomacy_Statement_DeclareWar.cpp
  736. =================================================
  737. DEFEAT
  738.  
  739. =================================================
  740. GameCore\Base\Common\Diplomacy_Statement_Defeat.cpp
  741. =================================================
  742. SEND_DELEGATION
  743.  
  744. =================================================
  745. GameCore\Base\Common\Diplomacy_Statement_Delegation.cpp
  746. =================================================
  747.  
  748. =================================================
  749. GameCore\Base\Common\Diplomacy_Statement_Denounce.cpp
  750. =================================================
  751. EMBASSY
  752.  
  753. =================================================
  754. GameCore\Base\Common\Diplomacy_Statement_Embassy.cpp
  755. =================================================
  756. LOC_DIPLOMACY_FIRST_MEET_NOTIFICATION_MESSAGE_INITIAL
  757. LOC_DIPLOMACY_FIRST_MEET_NOTIFICATION_SUMMARY_INITIAL
  758.  
  759. =================================================
  760. GameCore\Base\Common\Diplomacy_Statement_FirstMeeting.cpp
  761. =================================================
  762. CHOICE_DECLARE_FRIENDSHIP
  763. CHOICE_DENOUNCE
  764. CHOICE_DIPLOMATIC_DELEGATION
  765. CHOICE_OPEN_BORDERS
  766. CHOICE_RESIDENT_EMBASSY
  767.  
  768. =================================================
  769. GameCore\Base\Common\Diplomacy_Statement_Greeting.cpp
  770. =================================================
  771. MAKE_ALLIANCE
  772.  
  773. =================================================
  774. GameCore\Base\Common\Diplomacy_Statement_MakeAlliance.cpp
  775. =================================================
  776. ADJUSTED
  777. CLOSED
  778. DEMANDED
  779. EQUALIZE
  780. INSPECT
  781. MAKE_DEAL
  782. PROPOSED
  783.  
  784. =================================================
  785. GameCore\Base\Common\Diplomacy_Statement_MakeDeal.cpp
  786. =================================================
  787. DealAction
  788. DealParameters
  789. RespondingToDealAction
  790.  
  791. =================================================
  792. GameCore\Base\Common\Diplomacy_Statement_MakeDemand.cpp
  793. =================================================
  794. MAKE_PEACE
  795.  
  796. =================================================
  797. GameCore\Base\Common\Diplomacy_Statement_MakePeace.cpp
  798. =================================================
  799. OPEN_BORDERS
  800.  
  801. =================================================
  802. GameCore\Base\Common\Diplomacy_Statement_OpenBorders.cpp
  803. =================================================
  804.  
  805. =================================================
  806. GameCore\Base\Common\Diplomacy_Statement_Response.cpp
  807. =================================================
  808. DEFAULT
  809. DOMAIN_LAND
  810. KUDO
  811. LOC_COMBAT_PREVIEW_DISTRICT_ENHANCED_WALLS_BONUS
  812. LOC_COMBAT_PREVIEW_DISTRICT_GARRISONED_UNIT_BONUS
  813. LOC_COMBAT_PREVIEW_DISTRICT_PALACE_BONUS
  814. LOC_COMBAT_PREVIEW_DISTRICT_STRENGTH_BONUS
  815. LOC_COMBAT_PREVIEW_DISTRICT_WALLS_BONUS
  816. LOC_COMBAT_PREVIEW_ENVOY_STRENGTH_BONUS
  817. Unknown Unit
  818. WARNING
  819. m_aExtraRegionalYields
  820. m_aGreatPersonPointChanges
  821. m_aYieldAdjacencyMirrors
  822. m_aYieldAdjacencyModifiers
  823. m_bCanAttack
  824. m_bCanCapture
  825. m_bCanEmbark
  826. m_bHasMoved
  827. m_bHasMovedIntoZOC
  828. m_bIgnoresZOC
  829. m_bIsComplete
  830. m_bIsEmbarked
  831. m_bIsRangedCombat
  832. m_bUnderSiege
  833. m_eDistrictType
  834. m_eDomain
  835. m_eYieldToMirror=%i, m_eYieldToGrant=%i, m_iMirrorCount=%i
  836. m_iAirSlotsModifier
  837. m_iCityID
  838. m_iCost
  839. m_iExtraRegionalEntertainment
  840. m_iExtraRegionalRange
  841. m_iGarrisonDamage
  842. m_iLastTurnDamaged
  843. m_iOuterDefensesDamage
  844. m_iRemainingAttacks
  845. m_iTourismChange
  846. m_kLastPath
  847. m_kLastPathCacheLocation
  848. m_kUnitIDList
  849. m_xMovesRemaining
  850.  
  851. =================================================
  852. GameCore\Base\Common\Formation_Movement.cpp
  853. =================================================
  854. %04d
  855. %d %s for %d turns from %d to %d;
  856. %d, %d, %d, %s, %s, %6.1f, %d
  857. %d, %s, %s
  858. %d:%d
  859. %s, %s, %s, %d, %d, %d
  860. AGENDAS_MAJOR_CIV_HISTORICAL_AGENDAS
  861. AGENDAS_MAJOR_CIV_RANDOM_AGENDAS
  862. AI_CURRENT_TASK_BIAS
  863. AI_DISCOUNT_RATE
  864. AI_ISLAND_COAST_PERCENTAGE
  865. AI_TURNS_BETWEEN_FRIENDSHIP_OFFERS
  866. AI_TURNS_BETWEEN_PEACE_OFFERS
  867. AI_TURNS_BETWEEN_TRADES
  868. AI_ZONE_OF_CONTROL_DISCOUNT
  869. ARCHAEOLOGY_MAX_ERA
  870. ARCHAEOLOGY_SITES_PER_CIV_LAND
  871. ARCHAEOLOGY_SITES_PER_CIV_SEA
  872. AVOID_FEATURE_MAX_MULTIPLIER
  873. Added to Present Timeline
  874. Alliance Ends
  875. Allied
  876. At War
  877. Attempting to find a distinct civilization for the player
  878. BARBARIAN_BOLDNESS_PER_CAMP_ATTACK
  879. BARBARIAN_BOLDNESS_PER_KILL
  880. BARBARIAN_BOLDNESS_PER_SCOUT_LOST
  881. BARBARIAN_BOLDNESS_PER_TURN
  882. BARBARIAN_BOLDNESS_PER_UNIT_LOST
  883. BARBARIAN_CAMP_COASTAL_SPAWN_ROLL
  884. BARBARIAN_CAMP_FIRST_TURN_PERCENT_OF_TARGET_TO_ADD
  885. BARBARIAN_CAMP_MAX_PER_MAJOR_CIV
  886. BARBARIAN_CAMP_MINIMUM_DISTANCE_ANOTHER_CAMP
  887. BARBARIAN_CAMP_MINIMUM_DISTANCE_CITY
  888. BARBARIAN_CAMP_ODDS_OF_NEW_CAMP_SPAWNING
  889. BARBARIAN_NUM_RANDOM_UNIT_CHOICES
  890. BARBARIAN_RELEASE_VARIATION
  891. BARBARIAN_TECH_PERCENT
  892. BONUS_RESOURCE_FERTILITY
  893. CITY_AMENITIES_FOR_FREE
  894. CITY_CAPTURED_DAMAGE_PERCENTAGE
  895. CITY_FOOD_CONSUMPTION_PER_POPULATION
  896. CITY_GROWTH_EXPONENT
  897. CITY_GROWTH_MULTIPLIER
  898. CITY_GROWTH_OCCUPATION_MULTIPLIER
  899. CITY_GROWTH_THRESHOLD
  900. CITY_HOUSING_LEFT_25PCT_GROWTH
  901. CITY_HOUSING_LEFT_50PCT_GROWTH
  902. CITY_HOUSING_LEFT_ZERO_GROWTH
  903. CITY_MAX_BUY_PLOT_RANGE
  904. CITY_MIN_RANGE
  905. CITY_MOVEMENT_COST
  906. CITY_NORMAL_PLOT_WORKER_CAPACITY
  907. CITY_POPULATION_AQUEDUCT_BOOST
  908. CITY_POPULATION_AQUEDUCT_MIN
  909. CITY_POPULATION_COAST
  910. CITY_POPULATION_LOSS_TO_CONQUEST_PERCENTAGE
  911. CITY_POPULATION_NO_WATER
  912. CITY_POPULATION_RIVER_LAKE
  913. CITY_POP_PER_AMENITY
  914. COAST_FERTILITY
  915. COMBAT_AIR_SUPPORT_BONUS_MODIFIER
  916. COMBAT_AMPHIBIOUS_ATTACK_PENALTY
  917. COMBAT_ANTI_AIR_SUPPORT_BONUS_MODIFIER
  918. COMBAT_ARMY_STRENGTH_MODIFIER
  919. COMBAT_BASE_CAPTURE_STRENGTH_DIFFERENCE
  920. COMBAT_BASE_DAMAGE
  921. COMBAT_BOMBARD_VS_UNIT_STRENGTH_MODIFIER
  922. COMBAT_CITY_RANGED_DAMAGE_THRESHOLD
  923. COMBAT_CORPS_STRENGTH_MODIFIER
  924. COMBAT_DAMAGE_MULTIPLIER_MINIMUM
  925. COMBAT_DEFENSE_DAMAGE_PERCENT_BOMBARD
  926. COMBAT_DEFENSE_DAMAGE_PERCENT_MELEE
  927. COMBAT_DEFENSE_DAMAGE_PERCENT_RANGED
  928. COMBAT_DISTRICT_STRENGTH_REDUCTION
  929. COMBAT_FLANKING_BONUS_MODIFIER
  930. COMBAT_GARRISON_MILITIA_MODIFIER
  931. COMBAT_HEAL_CITY_GARRISON
  932. COMBAT_HEAL_CITY_OUTER_DEFENSES
  933. COMBAT_HEAL_LAND_ENEMY
  934. COMBAT_HEAL_LAND_FRIENDLY
  935. COMBAT_HEAL_LAND_NEUTRAL
  936. COMBAT_HEAL_NAVAL_ENEMY
  937. COMBAT_HEAL_NAVAL_FRIENDLY
  938. COMBAT_HEAL_NAVAL_NEUTRAL
  939. COMBAT_HEAL_OUTER_DEFENSES_COOLDOWN
  940. COMBAT_MAX_EXTRA_DAMAGE
  941. COMBAT_MAX_HIT_POINTS
  942. COMBAT_MAX_NUM_ATTACKS
  943. COMBAT_MINIMUM_CITY_STRIKE_STRENGTH
  944. COMBAT_MINIMUM_DAMAGE
  945. COMBAT_MINIMUM_GARRISON_STRENGTH
  946. COMBAT_MIN_CIVILIAN_DAMAGE_PERCENT
  947. COMBAT_MIN_HEALTH_PERCENT_TO_ADVANCED_AIR_PILLAGE
  948. COMBAT_MIN_HEALTH_PERCENT_TO_AIR_PILLAGE
  949. COMBAT_POPULATION_PER_STRENGTH
  950. COMBAT_POWER_DAMPENER
  951. COMBAT_POWER_SCALING
  952. COMBAT_RANGED_VS_DISTRICT_STRENGTH_MODIFIER
  953. COMBAT_RELIGIOUS_FOLLOWING_CITY_TILE
  954. COMBAT_RELIGIOUS_HOLY_CITY_TILE
  955. COMBAT_RIVER_DEFENSE
  956. COMBAT_STRENGTH_FROM_ENVOYS
  957. COMBAT_SUPPORT_BONUS_MODIFIER
  958. COMBAT_WOUNDED_DAMAGE_MULTIPLIER
  959. COMBAT_WOUNDED_DISTRICT_DAMAGE_MULTIPLIER
  960. CULTURE_COST_FIRST_PLOT
  961. CULTURE_COST_LATER_PLOT_EXPONENT
  962. CULTURE_COST_LATER_PLOT_MULTIPLIER
  963. CULTURE_PERCENTAGE_YIELD_PER_POP
  964. Choose random agenda
  965. Choose random civilization
  966. Choose random civilization/leader combo
  967. Choose random leader
  968. Choosing Artifact
  969. Choosing a Relic
  970. City Capture
  971. Civilization already used: Player %i - %s
  972. Colonial
  973. Current Civ/Leader State:
  974. DIPLOMACY_ALLIANCE_TIME_LIMIT
  975. DIPLOMACY_DECLARED_FRIENDSHIP_TIME_LIMIT
  976. DIPLOMACY_DEFENSIVE_PACT_TIME_LIMIT
  977. DIPLOMACY_DENOUNCE_TIME_LIMIT
  978. DIPLOMACY_DENOUNCE_WAR_DELAY
  979. DIPLOMACY_FIRST_MEET_HOSPITALITY_DISTANCE
  980. DIPLOMACY_MAXIMUM_LOPSIDED_DEAL_MODIFIER
  981. DIPLOMACY_PEACE_MIN_TURNS
  982. DIPLOMACY_RESEARCH_AGREEMENT_BEAKER_PERCENTAGE
  983. DIPLOMACY_SIGNIFICANTLY_LOPSIDED_DEAL
  984. DIPLOMACY_WARMONGER_POINT_PERCENT_DECAY
  985. DIPLOMACY_WAR_MIN_TURNS
  986. DISTRICT_POPULATION_REQUIRED_PER
  987. Deal Accepted
  988. Deal Adjusted
  989. Deal Closed
  990. Deal Demanded
  991. Deal ERROR
  992. Deal Proposed
  993. Deal Rejected
  994. Deal status %d
  995. Declared Friends
  996. Defensive Pact
  997. Defensive Pact Ends
  998. Delegation
  999. Denounced
  1000. ESPIONAGE_BONUS_GAIN_SOURCES
  1001. ESPIONAGE_ESCAPE_BASE_CHANCE
  1002. ESPIONAGE_ESCAPE_COUNTERSPY_LEVEL_MODIFIER
  1003. ESPIONAGE_ESCAPE_LEVEL_BOOST
  1004. ESPIONAGE_ESCAPE_POLICE_CORRECT_MODIFIER
  1005. ESPIONAGE_GAIN_SOURCES_DURATION_MULTIPLIER
  1006. ESPIONAGE_MAX_LEVEL
  1007. EXPERIENCE_ACTIVATE_GOODY_HUT
  1008. EXPERIENCE_BARB_SOFT_CAP
  1009. EXPERIENCE_CITY_CAPTURED
  1010. EXPERIENCE_COMBAT_ATTACKER_BONUS
  1011. EXPERIENCE_COMBAT_RANGED
  1012. EXPERIENCE_DISTRICT_VS_UNIT
  1013. EXPERIENCE_KILL_BONUS
  1014. EXPERIENCE_MAXIMUM_ONE_COMBAT
  1015. EXPERIENCE_MAX_BARB_LEVEL
  1016. EXPERIENCE_MAX_LEVEL
  1017. EXPERIENCE_NEEDED_FOR_NEXT_LEVEL_MULTIPLIER
  1018. EXPERIENCE_NOT_COMBAT_RANGED
  1019. EXPERIENCE_PROMOTE_HEALED
  1020. EXPERIENCE_RETRAIN_HEALED
  1021. EXPERIENCE_REVEAL_NATURAL_WONDER
  1022. EXPERIENCE_UNIT_VS_DISTRICT_NOT_CITY_CAPTURED
  1023. Embassy
  1024. FORTIFY_BONUS_PER_TURN
  1025. FORTIFY_TURN_MAX
  1026. FRESH_WATER_FERTILITY
  1027. Failure :(
  1028. Formal
  1029. Fractal Gen
  1030. Fractal Gen 2
  1031. Fractal Gen 3
  1032. Fractal Gen 4
  1033. Friendship Ends
  1034. GAME_COST_ESCALATION
  1035. GOLD_EQUIVALENT_OTHER_YIELDS
  1036. GOLD_NEGATIVE_BALANCE_AMENITY_LOSS_LINE
  1037. GOLD_NEGATIVE_BALANCE_DISBAND_UNIT_LINE
  1038. GOLD_NEGATIVE_BALANCE_SUBSEQUENT_AMENITY_LOSS
  1039. GOLD_NEGATIVE_BALANCE_SUBSEQUENT_DISBAND_UNIT
  1040. GOLD_PERCENTAGE_YIELD_PER_UNASSIGNED_POP
  1041. GOLD_PURCHASE_MULTIPLIER
  1042. GOSSIP_ATTACK_LAUNCHED
  1043. GOSSIP_WAR_PREPARATION
  1044. GOVERNMENT_BASE_ANARCHY_TURNS
  1045. GREATWORK_ART_LOCK_TIME
  1046. Game Turn, Initiator, Recipient, Action, Details, Mayhem, Visibility
  1047. Game::Culture
  1048. Game::GreatPeople
  1049. Game::Instance
  1050. GameArchaeology
  1051. GameDiplomacy
  1052. GameGossipManager
  1053. GameHistorian
  1054. Game_FalloutManager
  1055. Gave Influence
  1056. Generating a random new Great Person
  1057. Granted to Player
  1058. HARVEST_IMPROVED_DEGRADATION
  1059. HARVEST_PILLAGED_DEGRADATION
  1060. Holy
  1061. IMPROVEMENT_BEACH_RESORT
  1062. INFLUENCE_TOKENS_FREE_FOR_FIRST_PLAYER_MEET
  1063. INFLUENCE_TOKENS_MINIMUM_FOR_SUZERAIN
  1064. Joint War
  1065. LAKE_MAX_AREA_SIZE
  1066. LAKE_PLOT_RANDOM
  1067. LEADER_VALUES
  1068. LEVY_MILITARY_PERCENT_OF_UNIT_PURCHASE_COST
  1069. LEVY_MILITARY_TURN_DURATION
  1070. LOC_GOSSIP_AGENDA_KUDOS
  1071. LOC_GOSSIP_AGENDA_WARNING
  1072. LOC_GOSSIP_ALLIED
  1073. LOC_GOSSIP_ANARCHY_BEGINS
  1074. LOC_GOSSIP_ARTIFACT_EXTRACTED
  1075. LOC_GOSSIP_BARBARIAN_INVASION_STARTED
  1076. LOC_GOSSIP_BARBARIAN_RAID_STARTED
  1077. LOC_GOSSIP_BEACH_RESORT_CREATED
  1078. LOC_GOSSIP_CHANGE_GOVERNMENT
  1079. LOC_GOSSIP_CITY_BESIEGED
  1080. LOC_GOSSIP_CITY_LIBERATED
  1081. LOC_GOSSIP_CITY_RAZED
  1082. LOC_GOSSIP_CITY_STATE_INFLUENCE
  1083. LOC_GOSSIP_CLEAR_CAMP
  1084. LOC_GOSSIP_CONQUER_CITY
  1085. LOC_GOSSIP_CONSTRUCT_BUILDING
  1086. LOC_GOSSIP_CONSTRUCT_DISTRICT
  1087. LOC_GOSSIP_CREATE_PANTHEON
  1088. LOC_GOSSIP_CULTURVATE_CIVIC
  1089. LOC_GOSSIP_DECLARED_FRIENDSHIP
  1090. LOC_GOSSIP_DELEGATION
  1091. LOC_GOSSIP_DENOUNCED
  1092. LOC_GOSSIP_EMBASSY
  1093. LOC_GOSSIP_ERA_CHANGED
  1094. LOC_GOSSIP_FIND_NATURAL_WONDER
  1095. LOC_GOSSIP_FOUND_CITY
  1096. LOC_GOSSIP_FOUND_RELIGION
  1097. LOC_GOSSIP_FULL_STRING
  1098. LOC_GOSSIP_GREATPERSON_CREATED
  1099. LOC_GOSSIP_INQUISITION_LAUNCHED
  1100. LOC_GOSSIP_LAND_UNIT_LEVEL
  1101. LOC_GOSSIP_LAUNCHING_ATTACK
  1102. LOC_GOSSIP_LOST_CITY
  1103. LOC_GOSSIP_MAKE_DOW
  1104. LOC_GOSSIP_NATIONAL_PARK_CREATED
  1105. LOC_GOSSIP_NAVAL_UNIT_LEVEL
  1106. LOC_GOSSIP_NEW_RELIGIOUS_MAJORITY
  1107. LOC_GOSSIP_PILLAGE
  1108. LOC_GOSSIP_POLICY_ENACTED
  1109. LOC_GOSSIP_PROJECT_STARTED
  1110. LOC_GOSSIP_RECEIVE_DOW
  1111. LOC_GOSSIP_RELIC_RECEIVED
  1112. LOC_GOSSIP_RESEARCH_AGREEMENT
  1113. LOC_GOSSIP_RESEARCH_TECH
  1114. LOC_GOSSIP_SOURCE_RUMOR
  1115. LOC_GOSSIP_SPY_DISRUPT_ROCKETRY_DETECTED
  1116. LOC_GOSSIP_SPY_DISRUPT_ROCKETRY_UNDETECTED
  1117. LOC_GOSSIP_SPY_GREAT_WORK_HEIST_DETECTED
  1118. LOC_GOSSIP_SPY_GREAT_WORK_HEIST_UNDETECTED
  1119. LOC_GOSSIP_SPY_RECRUIT_PARTISANS_DETECTED
  1120. LOC_GOSSIP_SPY_RECRUIT_PARTISANS_UNDETECTED
  1121. LOC_GOSSIP_SPY_SABOTAGE_PRODUCTION_DETECTED
  1122. LOC_GOSSIP_SPY_SABOTAGE_PRODUCTION_UNDETECTED
  1123. LOC_GOSSIP_SPY_SIPHON_FUNDS_DETECTED
  1124. LOC_GOSSIP_SPY_SIPHON_FUNDS_UNDETECTED
  1125. LOC_GOSSIP_SPY_STEAL_TECH_BOOST_DETECTED
  1126. LOC_GOSSIP_SPY_STEAL_TECH_BOOST_UNDETECTED
  1127. LOC_GOSSIP_START_VICTORY_STRATEGY
  1128. LOC_GOSSIP_STOP_VICTORY_STRATEGY
  1129. LOC_GOSSIP_TRADE_DEAL
  1130. LOC_GOSSIP_TRAIN_SETTLER
  1131. LOC_GOSSIP_TRAIN_UNIQUE_UNIT
  1132. LOC_GOSSIP_TRAIN_UNIT
  1133. LOC_GOSSIP_WAR_PREPARATION
  1134. LOC_GOSSIP_WMD_STRIKE
  1135. LOC_GOSSIP_WONDER_STARTED
  1136. LOC_GREATPERSON_ACTION_EFFECT_FOUND_RELIGION
  1137. LOC_GREATPERSON_ACTION_EFFECT_GREAT_WORK_OBJECT
  1138. LOC_GREATPERSON_ACTION_NAME_CREATE_GREAT_WORK
  1139. LOC_GREATPERSON_ACTION_NAME_DEFAULT
  1140. LOC_GREATPERSON_ACTION_NAME_FOUND_RELIGION
  1141. LOC_GREATPERSON_ACTION_USAGE_ADJACENT_BARBARIAN_UNIT
  1142. LOC_GREATPERSON_ACTION_USAGE_ADJACENT_MOUNTAIN
  1143. LOC_GREATPERSON_ACTION_USAGE_ADJACENT_TO_OWNED_TILE
  1144. LOC_GREATPERSON_ACTION_USAGE_ANYWHERE
  1145. LOC_GREATPERSON_ACTION_USAGE_CITY_GREAT_WORK_OBJECT
  1146. LOC_GREATPERSON_ACTION_USAGE_CREATE_GREAT_WORK
  1147. LOC_GREATPERSON_ACTION_USAGE_DOES_NOT_NEED_OWNED_TILE
  1148. LOC_GREATPERSON_ACTION_USAGE_FOUND_RELIGION
  1149. LOC_GREATPERSON_ACTION_USAGE_GOLD_COST
  1150. LOC_GREATPERSON_ACTION_USAGE_NO_MILITARY_UNIT
  1151. LOC_GREATPERSON_ACTION_USAGE_ON_COMPLETED_DISTRICT
  1152. LOC_GREATPERSON_ACTION_USAGE_ON_INCOMPLETE_SPACE_RACE_PROJECT
  1153. LOC_GREATPERSON_ACTION_USAGE_ON_INCOMPLETE_WONDER
  1154. LOC_GREATPERSON_ACTION_USAGE_ON_LUXURY_RESOURCE
  1155. LOC_GREATPERSON_ACTION_USAGE_ON_MILITARY_AIR_UNIT
  1156. LOC_GREATPERSON_ACTION_USAGE_ON_MILITARY_LAND_UNIT
  1157. LOC_GREATPERSON_ACTION_USAGE_ON_MILITARY_SEA_UNIT
  1158. LOC_GREATPERSON_ACTION_USAGE_ON_MISSING_BUILDING
  1159. LOC_GREATPERSON_ACTION_USAGE_ON_OR_ADJACENT_TO_FEATURE
  1160. LOC_GREATPERSON_ACTION_USAGE_ON_OR_ADJACENT_TO_NATURAL_WONDER
  1161. LOC_GREATPERSON_ACTION_USAGE_ON_UNIT_ARMY_MILITARY_FORMATION
  1162. LOC_GREATPERSON_ACTION_USAGE_ON_UNIT_CORPS_MILITARY_FORMATION
  1163. LOC_GREATPERSON_ACTION_USAGE_ON_UNIT_STANDARD_MILITARY_FORMATION
  1164. LOC_GREATPERSON_ACTION_USAGE_ON_UNOWNED_TILE
  1165. LOC_GREATPERSON_ACTION_USAGE_OPEN_PLAYER_RELIC_SLOT
  1166. LOC_GREATPERSON_PASSIVE_NAME_DEFAULT
  1167. LOC_GREAT_PEOPLE_CANNOT_EARN_PERSON_ALREADY_EARNED_MAXIMUM
  1168. LOC_GREAT_PEOPLE_CANNOT_EARN_PERSON_ALREADY_REJECTED
  1169. LOC_GREAT_PEOPLE_CANNOT_EARN_PERSON_CLAIMED_BY_OTHER
  1170. LOC_GREAT_PEOPLE_CANNOT_EARN_PERSON_DISALLOWED_BY_CIV_TRAIT
  1171. LOC_GREAT_PEOPLE_CANNOT_EARN_PERSON_DISALLOWED_BY_LEADER_TRAIT
  1172. LOC_GREAT_PEOPLE_CANNOT_EARN_PERSON_NO_VALID_SPAWN_SEA
  1173. LOC_NOTIFICATION_DIPLO_ALLIANCE_EXPIRED_MESSAGE
  1174. LOC_NOTIFICATION_DIPLO_ALLIANCE_EXPIRED_SUMMARY
  1175. LOC_NOTIFICATION_DIPLO_FRIENDSHIP_EXPIRED_MESSAGE
  1176. LOC_NOTIFICATION_DIPLO_FRIENDSHIP_EXPIRED_SUMMARY
  1177. LOC_NOTIFICATION_RELIC_CREATED_MESSAGE
  1178. LOC_NOTIFICATION_RELIC_CREATED_SUMMARY
  1179. LOC_RELIGION_MARTYRED_APOSTLE
  1180. LOC_TIME_AD_SAVE
  1181. LOC_TIME_BC
  1182. LOC_TIME_BC_SAVE
  1183. LOC_TIME_MONTH
  1184. LOC_TIME_MONTH_SAVE
  1185. LUXURY_HAPPINESS_LOSS_PER_ERA
  1186. LUXURY_HAPPINESS_MINIMUM
  1187. LUXURY_RESOURCE_FERTILITY
  1188. Leader already used: Player %i - %s
  1189. Liberation
  1190. MAYHEM_CAPTURE_CIVILIAN
  1191. MAYHEM_CITY_DEATH
  1192. MAYHEM_CITY_DEATH_WITH_BARBARIANS
  1193. MAYHEM_DECLARATION_OF_WAR
  1194. MAYHEM_DENOUNCEMENT
  1195. MAYHEM_DISTRICT_DEATH
  1196. MAYHEM_DISTRICT_DEATH_WITH_BARBARIANS
  1197. MAYHEM_IMPROVEMENT_PILLAGED
  1198. MAYHEM_PEACE
  1199. MAYHEM_PLAYER_DESTROYED
  1200. MAYHEM_UNIT_COMBAT
  1201. MAYHEM_UNIT_COMBAT_WITH_BARBARIANS
  1202. MAYHEM_UNIT_DEATH
  1203. MAYHEM_UNIT_DEATH_WITH_BARBARIANS
  1204. MOUNTAIN_ADJACENT_FERTILITY
  1205. MOVEMENT_EMBARK_COST
  1206. MOVEMENT_RIVER_COST
  1207. MOVEMENT_WHILE_EMBARKED_BASE
  1208. Met
  1209. NATIONAL_PARK_AMENITIES_OWNING_CITY
  1210. NATIONAL_PARK_NUM_OTHER_AMENITY_CITIES
  1211. NATURAL_WONDER_ADJACENT_FERTILITY
  1212. NOTIFICATION_DIPLO_ALLIANCE_EXPIRED
  1213. New Civ/Leader State:
  1214. NewGameInitialized
  1215. No class
  1216. No one
  1217. OCEAN_MIN_WATER_SIZE
  1218. PILLAGE_ADVANCED_MOVEMENT_COST
  1219. PILLAGE_BUILDING_REPAIR_PERCENT
  1220. PILLAGE_MOVEMENT_COST
  1221. PLOT_BUY_BASE_COST
  1222. PLOT_CONTAMINATION_DAMAGE_BASE
  1223. PLOT_INFLUENCE_BASE_MULTIPLIER
  1224. PLOT_INFLUENCE_DISTANCE_DIVISOR
  1225. PLOT_INFLUENCE_DISTANCE_MULTIPLIER
  1226. PLOT_INFLUENCE_IMPROVEMENT_COST
  1227. PLOT_INFLUENCE_MAX_ACQUIRE_DISTANCE
  1228. PLOT_INFLUENCE_NW_COST
  1229. PLOT_INFLUENCE_RESOURCE_COST
  1230. PLOT_INFLUENCE_RING_COST
  1231. PLOT_INFLUENCE_WATER_COST
  1232. PLOT_INFLUENCE_YIELD_POINT_COST
  1233. PLOT_UNIT_LIMIT
  1234. POLICY_COST_BASE
  1235. POLICY_COST_EXPONENT
  1236. POLICY_COST_INCREASE_TO_BE_EXPONENTED
  1237. POLICY_COST_VISIBLE_DIVISOR
  1238. POLICY_ENACTED_DISCOUNT
  1239. PURCHASE_DIVISOR
  1240. Peace
  1241. Player %i is now using leader %s.
  1242. Player %i: Civilization - %s (%i) Leader - %s (%i)
  1243. Player already has a leader selected, skipping!
  1244. Player did not include player-specific set of leaders, using all available
  1245. Possible Values: %s
  1246. Protectorate
  1247. REBELLION_CHANCE_PER_POINT
  1248. REBELLION_COOLDOWN_TURNS
  1249. RELIGION_HEALING_MULTIPLIER
  1250. RELIGION_INITIAL_BELIEFS
  1251. RELIGION_PANTHEON_MIN_FAITH
  1252. RELIGION_SPREAD_ADJACENT_CITY_DISTANCE
  1253. RELIGION_SPREAD_ADJACENT_PER_TURN_PRESSURE
  1254. RELIGION_SPREAD_ATHEISM_PRESSURE_PER_POP
  1255. RELIGION_SPREAD_COMBAT_VICTORY
  1256. RELIGION_SPREAD_HOLY_CITY_PRESSURE_MULTIPLIER
  1257. RELIGION_SPREAD_HOLY_CITY_PRESSURE_PER_POP
  1258. RELIGION_SPREAD_HOLY_SITE_PRESSURE_MULTIPLIER
  1259. RELIGION_SPREAD_RANGE_COMBAT_VICTORY
  1260. RELIGION_SPREAD_RANGE_UNIT_CAPTURE
  1261. RELIGION_SPREAD_STRENGTH_MULTIPLIER
  1262. RELIGION_SPREAD_UNIT_CAPTURE
  1263. RESOURCE_ANTIQUITY_SITE
  1264. RESOURCE_SHIPWRECK
  1265. RIVER_FERTILITY
  1266. RIVER_PLOTS_PER_EDGE
  1267. RIVER_SEA_WATER_RANGE_DEFAULT
  1268. RIVER_SOURCE_MIN_RIVER_RANGE
  1269. RIVER_SOURCE_MIN_SEAWATER_RANGE
  1270. RIVER_SOURCE_RANGE_DEFAULT
  1271. Random Era for Antiquity Site
  1272. Reconquest
  1273. Research Agreement
  1274. Research Agreement Ends
  1275. Resolving Random Leaders for Game.
  1276. Resolving random leader for player %i
  1277. Ridge Gen 1
  1278. Ridge Gen 2
  1279. Ridge Gen 3
  1280. Ridge Gen 4
  1281. Ridge Gen 5
  1282. Ridge Gen 6
  1283. Ridge Gen 7
  1284. SCIENCE_PERCENTAGE_YIELD_PER_POP
  1285. SELECT CivilizationType from CivilizationLeaders where LeaderType = ? ORDER BY rowid
  1286. SELECT L.LeaderType, CL.CivilizationType from Leaders as L inner join CivilizationLeaders AS CL on CL.LeaderType = L.LeaderType inner join Civilizations as C on CL.CivilizationType = C.CivilizationType where IsBarbarianLeader=0 and StartingCivilizationLevelType='CIVILIZATION_LEVEL_FULL_CIV' ORDER BY L.rowid
  1287. SELECT Value FROM GlobalParameters WHERE Name = ? LIMIT 1
  1288. SNOW_ICE_FERTILITY
  1289. START_DISTANCE_MAJOR_CIVILIZATION
  1290. START_DISTANCE_MAJOR_NATURAL_WONDER
  1291. START_DISTANCE_MINOR_CIVILIZATION
  1292. START_DISTANCE_MINOR_NATURAL_WONDER
  1293. START_FERTILITY_WEIGHT_BONUS
  1294. START_FERTILITY_WEIGHT_CONTINENTAL_DIVIDE
  1295. START_FERTILITY_WEIGHT_LUXURY
  1296. START_LEGENDARY_BONUS_QUANTITY
  1297. START_LEGENDARY_LUXURY_QUANTITY
  1298. STRATEGIC_RESOURCE_FERTILITY
  1299. STRATEGIC_RESOURCE_MINIMUM_FOR_PRODUCTION_ANYWHERE
  1300. STRATEGIC_RESOURCE_MINIMUM_FOR_PRODUCTION_WITH_DISTRICT
  1301. STRATEGIC_RESOURCE_MINIMUM_FOR_PURCHASE_ANYWHERE
  1302. STRATEGIC_RESOURCE_MINIMUM_FOR_PURCHASE_WITH_DISTRICT
  1303. STRATEGIC_RESOURCE_MINIMUM_FOR_UNIT_HEALING
  1304. STRATEGIC_RESOURCE_MINIMUM_FOR_UNIT_UPGRADING
  1305. Success!
  1306. Surprise
  1307. Suzerain War
  1308. TOURISM_BASE_FROM_WONDER
  1309. TOURISM_CONFLICTING_GOVERNMENT_MULTIPLIER
  1310. TOURISM_CULTURE_PER_CITIZEN
  1311. TOURISM_DIFFERENT_RELIGION_REDUCTION
  1312. TOURISM_FROM_HOLY_CITY
  1313. TOURISM_OPEN_BORDERS_BONUS
  1314. TOURISM_TOURISM_TO_MOVE_CITIZEN
  1315. TOURISM_TRADE_ROUTE_BONUS
  1316. TRADE_ROUTE_BASE_RANGE
  1317. TRADE_ROUTE_GOLD_PER_DESTINATION_DISTRICT
  1318. TRADE_ROUTE_GOLD_PER_ORIGIN_DISTRICT
  1319. TRADE_ROUTE_LAND_RANGE_REFUEL
  1320. TRADE_ROUTE_TURN_DURATION_BASE
  1321. TRADE_ROUTE_WATER_RANGE_REFUEL
  1322. TRADING_POST_GOLD_IN_FOREIGN_CITY
  1323. TRADING_POST_GOLD_IN_OWN_CITY
  1324. Territorial
  1325. Turn, Event, GP Individual, GP Class, GP Era, GP Cost, Recipient Player, Timeline Index
  1326. UPGRADE_BASE_COST
  1327. UPGRADE_MINIMUM_COST
  1328. UPGRADE_NET_PRODUCTION_PERCENT_COST
  1329. Unable to find any unused civilizations.
  1330. Unknown era
  1331. WARMONGER_LIBERATE_POINTS
  1332. WARMONGER_RAZE_PENALTY_PERCENT
  1333. WARMONGER_STOP_OCCUPYING_REFUND_PERCENT
  1334. WAR_WEARINESS_DECAY_PEACE_DECLARED
  1335. WAR_WEARINESS_DECAY_TURN_AT_PEACE
  1336. WAR_WEARINESS_DECAY_TURN_AT_WAR
  1337. WAR_WEARINESS_LOSS_OVER_REQ_AMENITIES_AT_WAR_CITY
  1338. WAR_WEARINESS_LOSS_OVER_REQ_AMENITIES_FOUNDED_CITY
  1339. WAR_WEARINESS_LOSS_OVER_REQ_AMENITIES_NONFOUNDED_CITY
  1340. WAR_WEARINESS_PER_COMBAT_IN_ALLIED_LANDS
  1341. WAR_WEARINESS_PER_COMBAT_IN_FOREIGN_LANDS
  1342. WAR_WEARINESS_PER_UNIT_KILLED
  1343. WAR_WEARINESS_PER_WMD_LAUNCHED
  1344. WAR_WEARINESS_POINTS_FOR_AMENITY_LOSS
  1345. WAR_WEARINESS_WARMONGER_BASE
  1346. iTurnsRemaining=%i
  1347. m_Plots
  1348. m_atWar
  1349. m_bLandSitesGenerated
  1350. m_bSeaSitesGenerated
  1351. m_bTimelineInitialized
  1352. m_eClass = %i, m_ePlayer = %i
  1353. m_eIndividual = %i, m_eClass = %i, m_eEra = %i, m_iCost = %i, m_eClaimant = %i, m_iTurnGranted = %i
  1354. m_eIndividual = %i, m_eRejectingPlayer = %i
  1355. m_eType = %i, m_ePlayer = %i, m_iTurnCreated = %i, m_szGreatPersonName = %s
  1356. m_eType = %i, m_iTurn = %i, m_kActionPlot.x = %i, m_kActionPlot.y = %i, m_eActingPlayerID = %i, m_eActingPlayerEra = %i, m_eTargetPlayerID = %i, m_eTargetPlayerEra = %i
  1357. m_eType = %i, m_kActionPlot.x = %i, m_kActionPlot.y = %i, m_eActingPlayerID = %i, m_eActingPlayerEra = %i, m_eTargetPlayerID = %i, m_eTargetPlayerEra = %i
  1358. m_hasDeclaredFriendship
  1359. m_hasMet
  1360. m_iCurrentTurn
  1361. m_iMaxTurns
  1362. m_iQueueMessageFrames
  1363. m_iTurn = %i, m_cViewingPlayer = %i, m_cViewedPlayer = %i, m_cVisibility = %i, m_cSource = %i, m_iSourceNameIndex = %i
  1364. m_isAllied
  1365. m_isInDefensivePact
  1366. m_jointWarTarget
  1367. m_kGreatWorks
  1368. m_kKeyedParameters
  1369. m_kSyncRandom
  1370. m_maxNumPlayers
  1371. m_researchAgreementTech
  1372. m_turnVisibilities
  1373. m_vGuaranteeList
  1374. m_vPastTimeline
  1375. m_vPresentTimeline
  1376. m_vRejectionList
  1377. m_vkArchaeologyList
  1378. m_vkMomentList
  1379. m_warInitiator
  1380.  
  1381. =================================================
  1382. GameCore\Base\Common\Game_Instance.cpp
  1383. =================================================
  1384. Game Turn: %i
  1385. Choosing a City Name
  1386. Game::NationalParks
  1387. GameNameManager
  1388. LOC_CITY_NAME_BLANK
  1389. LOC_NATIONAL_PARK_NAME
  1390. SELECT 1 FROM CityNames WHERE ContinentType IS NOT NULL LIMIT 1
  1391. SELECT CapitalName from CivilizationLeaders where CivilizationType = ? AND LeaderType = ? LIMIT 1
  1392. SELECT CityName from CityNames ORDER BY SortIndex
  1393. SELECT CityName from CityNames where CivilizationType = ? ORDER By SortIndex
  1394. SELECT CityName from CityNames where CivilizationType = ? and (LeaderType IS NULL OR LeaderType = ?) ORDER BY SortIndex
  1395. SELECT CityName from CityNames where CivilizationType = ? and (LeaderType IS NULL OR LeaderType = ?) and (ContinentType IS NULL OR ContinentType = ?) ORDER BY SortIndex
  1396. SELECT CityName from CityNames where CivilizationType IS NULL and LeaderType IS NULL and (ContinentType IS NULL OR ContinentType = ?) ORDER BY SortIndex
  1397. SELECT CityName from CityNames where ContinentType = ? ORDER BY SortIndex
  1398. m_UsedCityNames
  1399. m_eFounder = %i, m_iTurnFounded = %i, m_szName = %s
  1400. m_kParks
  1401.  
  1402. =================================================
  1403. GameCore\Base\Common\Game_Processor.cpp
  1404. =================================================
  1405. Doing End-Turn Unit Automation.
  1406. Game Turn Ended: %i
  1407. %d, %d, Add belief to %s, %s, N/A
  1408. %d, %d, Adopt Pantheon, N/A, %s
  1409. %d, %d, Adopt Religion, N/A, %s
  1410. %d, %d, Found Pantheon, %s, N/A
  1411. %d, %d, Found Religion, %s, N/A
  1412. Creating Player Victory/Defeat Requirements - Player %i
  1413. Finished creating victory/defeat requirements for player.
  1414. Game Turn, Player, Action, Belief, City
  1415. Game::Religion
  1416. GameStats
  1417. LOC_NOTIFICATION_IMPROVEMENT_PILLAGED_MESSAGE
  1418. LOC_NOTIFICATION_IMPROVEMENT_PILLAGED_SUMMARY
  1419. LOC_NOTIFICATION_PLAYER_DEFEATED_MESSAGE
  1420. LOC_NOTIFICATION_PLAYER_DEFEATED_SUMMARY
  1421. LOC_NOTIFICATION_UNMET_PLAYER_DEFEATED_MESSAGE
  1422. LOC_NOTIFICATION_UNMET_PLAYER_DEFEATED_SUMMARY
  1423. LOC_REPLAYDATASET_CULTURE_NAME
  1424. LOC_REPLAYDATASET_FAITHPERTURN_NAME
  1425. LOC_REPLAYDATASET_GREATPEOPLEEARNED_NAME
  1426. LOC_REPLAYDATASET_SCIENCEPERTURN_NAME
  1427. LOC_REPLAYDATASET_SCOREPERTURN_NAME
  1428. LOC_REPLAYDATASET_TOTALBUILDINGSBUILT_NAME
  1429. LOC_REPLAYDATASET_TOTALCITIESBUILT_NAME
  1430. LOC_REPLAYDATASET_TOTALCITIESCAPTURED_NAME
  1431. LOC_REPLAYDATASET_TOTALCITIESDESTROYED_NAME
  1432. LOC_REPLAYDATASET_TOTALCITIESLOST_NAME
  1433. LOC_REPLAYDATASET_TOTALCOMBATS_NAME
  1434. LOC_REPLAYDATASET_TOTALDISTRICTSBUILT_NAME
  1435. LOC_REPLAYDATASET_TOTALGOLD_NAME
  1436. LOC_REPLAYDATASET_TOTALPANTHEONSFOUNDED_NAME
  1437. LOC_REPLAYDATASET_TOTALPLAYERUNITSDESTROYED_NAME
  1438. LOC_REPLAYDATASET_TOTALRELIGIONSFOUNDED_NAME
  1439. LOC_REPLAYDATASET_TOTALUNITSDESTROYED_NAME
  1440. LOC_REPLAYDATASET_TOTALWARSAGAINSTPLAYER_NAME
  1441. LOC_REPLAYDATASET_TOTALWARSDECLARED_NAME
  1442. LOC_REPLAYDATASET_TOTALWARSWON_NAME
  1443. LOC_REPLAYDATASET_TOTALWONDERSBUILT_NAME
  1444. No Religion
  1445. REPLAYDATASET_CULTURE
  1446. REPLAYDATASET_FAITHPERTURN
  1447. REPLAYDATASET_GREATPEOPLEEARNED
  1448. REPLAYDATASET_SCIENCEPERTURN
  1449. REPLAYDATASET_SCOREPERTURN
  1450. REPLAYDATASET_TOTALBUILDINGSBUILT
  1451. REPLAYDATASET_TOTALCITIESBUILT
  1452. REPLAYDATASET_TOTALCITIESCAPTURED
  1453. REPLAYDATASET_TOTALCITIESDESTROYED
  1454. REPLAYDATASET_TOTALCITIESLOST
  1455. REPLAYDATASET_TOTALCOMBATS
  1456. REPLAYDATASET_TOTALDISTRICTSBUILT
  1457. REPLAYDATASET_TOTALGOLD
  1458. REPLAYDATASET_TOTALPANTHEONSFOUNDED
  1459. REPLAYDATASET_TOTALPLAYERUNITSDESTROYED
  1460. REPLAYDATASET_TOTALRELIGIONSFOUNDED
  1461. REPLAYDATASET_TOTALUNITSDESTROYED
  1462. REPLAYDATASET_TOTALWARSAGAINSTPLAYER
  1463. REPLAYDATASET_TOTALWARSDECLARED
  1464. REPLAYDATASET_TOTALWARSWON
  1465. REPLAYDATASET_TOTALWONDERSBUILT
  1466. RESOURCECLASS_ARTIFACT
  1467. RestorePlotYieldData
  1468. m_aiNumUnitsConstructed
  1469. m_iMinimumFaithForNextPantheon
  1470. m_kReligions
  1471. m_nextPantheonFounder
  1472. vector<bool> too long
  1473.  
  1474. =================================================
  1475. GameCore\Interfaces\RecycledIDContainer.h
  1476. =================================================
  1477. Map
  1478. m_aPlots
  1479. m_aiLandResourceCount
  1480. m_aiResourceCount
  1481. m_bWrapX
  1482. m_bWrapY
  1483. m_eMapSizeType
  1484. m_iBottomLatitude
  1485. m_iGridHeight
  1486. m_iGridSize
  1487. m_iGridWidth
  1488. m_iLandPlots
  1489. m_iNaturalWonderCount
  1490. m_iOwnedPlots
  1491. m_iTopLatitude
  1492. m_kUnits
  1493.  
  1494. =================================================
  1495. GameCore\Base\Common\Map_Instance.cpp
  1496. =================================================
  1497.  
  1498. =================================================
  1499. GameCore\Base\Common\Map_UnitContainer.cpp
  1500. =================================================
  1501. ObjectPairing_Manager
  1502. eOperation: %i, eDirective: %i,
  1503. iData1: %i, iData2: %i, uiModifiers: %u
  1504. m_ChildLists
  1505.  
  1506. =================================================
  1507. GameCore\Base\Common\Pathfinder_Instance.cpp
  1508. =================================================
  1509. m_iX: %i, m_iY: %i, m_iFlags: %i, m_xData1: %.2f, m_iData2: %i
  1510.  
  1511. =================================================
  1512. GameCore\Base\Common\Pathfinder_TwoLayer.cpp
  1513. =================================================
  1514. %03d, %s, %s (%d), %s
  1515. %03d, %s, FormationID: %d, %s
  1516. %d, %d, %d, %d, %d, %8x
  1517. Game Turn, Player, Unit, From X, From Y, To X, To Y, Info, Checksum
  1518.  
  1519. =================================================
  1520. GameCore\Base\Common\Phase_Processor.cpp
  1521. =================================================
  1522. %d, %d, %d, %s, %s
  1523. %d, %d, %d, %s, %s, %6.1f
  1524. %d, %d, %d, %s, %s, %6.1f, %6.1f, %6.1f, %d, %d, %6.1f
  1525. %i, %i, %i, %i, %s
  1526. %s %s active, %3.2f current
  1527. , promotion=%i
  1528. Activate
  1529. At Peace Decay
  1530. At War Decay
  1531. Choosing a Goody Hut Type
  1532. Choosing random civic boost to grant based on era
  1533. Choosing random civic to grant based on era
  1534. DIPLOACTION_DECLARE_COLONIAL_WAR
  1535. Deactivate
  1536. FP %d:
  1537. Game Turn, Player, Opponent, Modifier, Change, Value, Max, Accum Amt, Accum Turns, Cooldown Turns, Reduction
  1538. LOC_GOODYHUT_LARGE_CULTURE_DESCRIPTION
  1539. LOC_GOODYHUT_LARGE_GOLD_DESCRIPTION
  1540. LOC_GOODYHUT_LARGE_SCIENCE_DESCRIPTION
  1541. LOC_GOOYDHUT_LARGE_FAITH_DESCRIPTION
  1542. LOC_NOTIFICATION_BORDERS_NOW_ENFORCED_MESSAGE
  1543. LOC_NOTIFICATION_BORDERS_NOW_ENFORCED_SUMMARY
  1544. LOC_NOTIFICATION_CITYSTATE_MET_FIRST_MESSAGE
  1545. LOC_NOTIFICATION_CITYSTATE_MET_FIRST_SUMMARY
  1546. LOC_NOTIFICATION_CITYSTATE_USURPED_MESSAGE
  1547. LOC_NOTIFICATION_CITYSTATE_USURPED_SUMMARY
  1548. LOC_NOTIFICATION_DECLARE_WAR_MESSAGE
  1549. LOC_NOTIFICATION_DECLARE_WAR_SUMMARY
  1550. LOC_NOTIFICATION_DIPLO_PROMISE_FROM_BROKEN_MESSAGE
  1551. LOC_NOTIFICATION_DIPLO_PROMISE_FROM_BROKEN_SUMMARY
  1552. LOC_NOTIFICATION_DIPLO_PROMISE_FROM_KEPT_MESSAGE
  1553. LOC_NOTIFICATION_DIPLO_PROMISE_FROM_KEPT_SUMMARY
  1554. LOC_NOTIFICATION_DIPLO_PROMISE_TO_BROKEN_MESSAGE
  1555. LOC_NOTIFICATION_DIPLO_PROMISE_TO_BROKEN_SUMMARY
  1556. LOC_NOTIFICATION_DIPLO_PROMISE_TO_KEPT_MESSAGE
  1557. LOC_NOTIFICATION_DIPLO_PROMISE_TO_KEPT_SUMMARY
  1558. LOC_NOTIFICATION_MAKE_PEACE_MESSAGE
  1559. LOC_NOTIFICATION_MAKE_PEACE_SUMMARY
  1560. LOC_NOTIFICATION_MY_CULTURE_VICTORY_SOON_MESSAGE
  1561. LOC_NOTIFICATION_MY_CULTURE_VICTORY_SOON_SUMMARY
  1562. LOC_NOTIFICATION_MY_DOMINANT_CULTURE_MESSAGE
  1563. LOC_NOTIFICATION_MY_DOMINANT_CULTURE_SUMMARY
  1564. LOC_NOTIFICATION_OTHER_CULTURE_VICTORY_SOON_MESSAGE
  1565. LOC_NOTIFICATION_OTHER_CULTURE_VICTORY_SOON_SUMMARY
  1566. LOC_NOTIFICATION_OTHER_DOMINANT_CULTURE_MESSAGE
  1567. LOC_NOTIFICATION_OTHER_DOMINANT_CULTURE_SUMMARY
  1568. LOC_NOTIFICATION_PROMISE_TYPE_ARTIFACTS
  1569. LOC_NOTIFICATION_PROMISE_TYPE_ON_BORDER
  1570. LOC_NOTIFICATION_PROMISE_TYPE_RELIGIOUS
  1571. LOC_NOTIFICATION_PROMISE_TYPE_SETTLING
  1572. LOC_NOTIFICATION_PROMISE_TYPE_SPYING
  1573. LOC_PLAYER_YIELD_CULTURE_FROM_ANARCHY
  1574. LOC_PLAYER_YIELD_CULTURE_FROM_BELIEFS
  1575. LOC_PLAYER_YIELD_CULTURE_FROM_CITIES
  1576. LOC_PLAYER_YIELD_CULTURE_FROM_CITY
  1577. LOC_PLAYER_YIELD_CULTURE_FROM_OTHER
  1578. LOC_PLAYER_YIELD_CULTURE_FROM_TOKENS
  1579. LOC_PLAYER_YIELD_CULTURE_FROM_TRIBUTARIES
  1580. LOC_PLAYER_YIELD_CULTURE_MODIFIER_FROM_TRIBUTARIES
  1581. LOC_TOURISM_LENS_DISTRICT_TOOLTIP
  1582. LOC_TOURISM_LENS_ERA_TOOLTIP
  1583. LOC_TOURISM_LENS_GREAT_PEOPLE_LINE_TOOLTIP
  1584. LOC_TOURISM_LENS_GREAT_WORK_LINE_TOOLTIP
  1585. LOC_TOURISM_LENS_HOLY_CITY_LINE_TOOLTIP
  1586. LOC_TOURISM_LENS_IMPROVEMENT_APPEAL_TOOLTIP
  1587. LOC_TOURISM_LENS_IMPROVEMENT_CULTURE_TOOLTIP
  1588. LOC_TOURISM_LENS_IMPROVEMENT_OTHER_TOOLTIP
  1589. LOC_TOURISM_LENS_INFO_TOOLTIP
  1590. LOC_TOURISM_LENS_NO_CIVS_ELIGIBLE
  1591. LOC_TOURISM_LENS_PARK_TOOLTIP
  1592. LOC_TOURISM_LENS_TITLE
  1593. LOC_TOURISM_LENS_TOOLTIP
  1594. LOC_TOURISM_LENS_WONDER_LINE_TOOLTIP
  1595. LOC_TOURISM_LENS_WONDER_TOOLTIP
  1596. LOC_WORLD_RANKINGS_CULTURE_TOURIST_TOOLTIP_GOVERNMENT
  1597. LOC_WORLD_RANKINGS_CULTURE_TOURIST_TOOLTIP_HEADER
  1598. LOC_WORLD_RANKINGS_CULTURE_TOURIST_TOOLTIP_OPEN_BORDERS
  1599. LOC_WORLD_RANKINGS_CULTURE_TOURIST_TOOLTIP_REDUCED_RELIGION1
  1600. LOC_WORLD_RANKINGS_CULTURE_TOURIST_TOOLTIP_REDUCED_RELIGION2
  1601. LOC_WORLD_RANKINGS_CULTURE_TOURIST_TOOLTIP_TRADE_ROUTE
  1602. MOD %d %s
  1603. NO_UNIT
  1604. PROMOTION_CLASS_RECON
  1605. Player
  1606. Player %d mods:
  1607. Player %d promises: %d broken, %d kept, %d refused, %d extra Trade
  1608. Player,FromPlayer,Delta,New Total Weariness,Reason
  1609. Player::Cities
  1610. Player::Improvements
  1611. PlayerBonuses
  1612. PlayerCulture
  1613. PlayerDiplomacy
  1614. PlayerDistricts
  1615. PlayerEspionage
  1616. PlayerGoodyHut
  1617. PlayerGreatPeoplePoints
  1618. PlayerInfluence
  1619. Plot Index: %d, Lifetime Tourism: %d
  1620. SlotType: %d, Policy Type: %d
  1621. They Made Peace
  1622. Token used by %d
  1623. Turn, Event, Origin Civ, Destination Civ, Total Tokens Given
  1624. UNITOPERATION_SPY_GAIN_SOURCES
  1625. Unique Bonus received by %d
  1626. UnitType
  1627. Update
  1628. Warmonger %d=%3.2f, multiplier = %3.2f,
  1629. We Made Peace
  1630. YieldType
  1631. bool %d:
  1632. int %d:
  1633. m_CapturedSpies
  1634. m_CitiesWithSources
  1635. m_GossipReportMap
  1636. m_IncursionsMadeMap
  1637. m_LastPromisesMadeMap
  1638. m_OffMapSpies
  1639. m_PromisesMadeMap
  1640. m_TurnMade=%d
  1641. m_TurnMade=%d, m_bPromiseSkipped=%d, m_bPromiseBroken=%d
  1642. m_aActivePolicies
  1643. m_aAllowedImprovements
  1644. m_aCreationUnits
  1645. m_aCreationYields
  1646. m_aCurrentDistrictCost
  1647. m_aModifiedSlots
  1648. m_aPlayerAgendas
  1649. m_aPreviousGovernmentPolicies
  1650. m_aTourismLocations
  1651. m_aTouristsFrom
  1652. m_aWarWearinessAllocations
  1653. m_abBoostTriggered
  1654. m_abDominantOver
  1655. m_abGoodyHutModifier
  1656. m_abGovernmentUnlocked
  1657. m_abHasCivic
  1658. m_abPolicyHasBeenEnacted
  1659. m_abPolicyIsInPlace
  1660. m_abPolicyPurchased
  1661. m_abPolicyUnlocked
  1662. m_abRevealedFeatures
  1663. m_abUnitsEncountered
  1664. m_aeSettledContinents
  1665. m_aiBonusPointsPerTurnPercent
  1666. m_aiGovernmentUsageCount
  1667. m_aiImprovements
  1668. m_aiOpenBordersCount
  1669. m_aiPatronageDiscountPercent
  1670. m_aiPlayerGoodies
  1671. m_aiTokensReceived
  1672. m_axBonusPointsPerTurn
  1673. m_axCulturalProgress
  1674. m_axPointsTotal
  1675. m_axTourismOn
  1676. m_axYieldModifierPerTributary
  1677. m_axYieldPerGivenToken
  1678. m_axYieldPerTributary
  1679. m_bAlwaysFullReligiousTourism
  1680. m_bCanEnforceBorders
  1681. m_bCivicCompletedThisTurn
  1682. m_bConvertedCity
  1683. m_bDynamicTurnsSimultaneousMode
  1684. m_bFoundNewContinent
  1685. m_bHadFriendlyMeeting
  1686. m_bHasDelegation
  1687. m_bHasEmbassy
  1688. m_bHasOpenBordersFrom
  1689. m_bIsAlive
  1690. m_bIsTurnActive
  1691. m_bMilitaryCombatAdjacency
  1692. m_bOccupiesOriginalCity
  1693. m_bWasEverAlive
  1694. m_blackboard
  1695. m_buildingBuildMap
  1696. m_cityID=%u, m_iAmenitiesLost=%i
  1697. m_diplomaticVisibility
  1698. m_disallowTokensFrom
  1699. m_districtBuildMap
  1700. m_eAutoThemedBuilding
  1701. m_eCivicCompletedThisTurn
  1702. m_eCurrentGovernment
  1703. m_eDistrict=%i, m_eYield=%i , m_iAmount=%i, m_eImprovementType=%i
  1704. m_eDistrict=%i, m_eYm_eUnitTypeHashield=%i
  1705. m_eHandicap
  1706. m_eHomeContinent
  1707. m_eOwningPlayer=%i, m_eUnitTypeHash=%i m_iNameIndex=%i, m_iLevel=%i
  1708. m_ePlayer=%i, m_uiID=%i, m_iExpireTurn=%i
  1709. m_ePostAnarchyGovernment
  1710. m_eSuzerain
  1711. m_iAlliedWarWarmongerDiscount
  1712. m_iAmount=%i, m_eSource=%i, m_eSourceType=%i
  1713. m_iAnarchyEndTurn
  1714. m_iBonusRateModifier
  1715. m_iCitiesLiberated
  1716. m_iCitiesRazed
  1717. m_iDenounced
  1718. m_iDomesticWarWearinessMultiplier
  1719. m_iDuplicateFirstTokens
  1720. m_iDuplicateTokensWhenRivalGovernment
  1721. m_iEnemyWarWearinessMultiplier
  1722. m_iEraPlayerMet
  1723. m_iExtraStealTechBoosts
  1724. m_iExtraTradeRouteTourismModifier
  1725. m_iFlatBonuses
  1726. m_iFreeGreatPersonPoints
  1727. m_iGlobalDefenseBonus
  1728. m_iGlobalOffenseBonus
  1729. m_iIncrementingBonusIncrements
  1730. m_iIncrementingBonusIntervals
  1731. m_iIncrementingBonuses
  1732. m_iJointWarExperienceRange
  1733. m_iJointWarPlunderMultiplier
  1734. m_iLevyDiscountPercent
  1735. m_iLevyTurnCounter
  1736. m_iModifiedBoost
  1737. m_iModifiedPillageDistrict
  1738. m_iModifiedPillageImprovement
  1739. m_iModifiedScoringScenario1
  1740. m_iModifiedScoringScenario2
  1741. m_iModifiedScoringScenario3
  1742. m_iModifiedTiles
  1743. m_iNameIndex=%i, m_iLevel=%i, m_iReturnTurn=%i, m_aiController=%i
  1744. m_iNextIncrementTurn
  1745. m_iNukesUsedAgainstYou
  1746. m_iNumCivicsRepeated
  1747. m_iNumRandomCivicBoostsOnNewEra
  1748. m_iOfferedDeal
  1749. m_iOtherGovernmentIntoleranceModifier
  1750. m_iOtherGovernmentIntoleranceMultiplier
  1751. m_iOverallWarWearinessMultiplier
  1752. m_iPointsRefundPercent
  1753. m_iPointsThreshold
  1754. m_iReligiousTourismReduction
  1755. m_iScore
  1756. m_iSpyCapacity
  1757. m_iStaycationers
  1758. m_iSuzerainVisibilityCounter
  1759. m_iTokensPerThreshold
  1760. m_iTokensToGive
  1761. m_iTourismModifier
  1762. m_iTurnAdopted
  1763. m_iTurnLastPolicyChange
  1764. m_iUnitModifiedDistrictPercent
  1765. m_iUnitModifiedWonderPercent
  1766. m_iWarWeariness
  1767. m_isInitialized
  1768. m_kCivicQueue
  1769. m_kCivicTreeManagement
  1770. m_uiCivicArraySize
  1771. m_uiImprovementArraySize
  1772. m_visibilitySource
  1773. m_xBasePointsPerTurn
  1774. m_xCulturalOverflow
  1775. m_xCultureRateChange
  1776. m_xLifetimeCulture
  1777. m_xPointsEarned
  1778.  
  1779. =================================================
  1780. GameCore\Base\Common\Player_Instance.cpp
  1781. =================================================
  1782. Player %i Unit %i has movement remaining after completing automation. Attempting to turn active player.
  1783. ADD_BELIEF
  1784. CHOOSE_ARTIFACT_PLAYER
  1785. Choosing a Citizen Name
  1786. FOUND_PANTHEON
  1787. FOUND_RELIGION
  1788. GIVE_INFLUENCE_TOKEN
  1789. Game Turn, Attacking Civ, DefendingCiv, AttackerObjType, DefenderObjType, Attacker Type, Defender Type, AttackerID, DefenderID, AttackerStr, DefenderStr, AttackerStrMod, DefenderStrMod, AttackerDmg, DefenderDmg
  1790. LEVY_MILITARY
  1791. LOC_NOTIFICATION_PLAYER_MET_MESSAGE_CITY_STATE
  1792. LOC_NOTIFICATION_PLAYER_MET_MESSAGE_CIV
  1793. LOC_NOTIFICATION_PLAYER_MET_SUMMARY
  1794. LOC_NOTIFICATION_SEQUENTIAL_TURNS
  1795. LOC_NOTIFICATION_SEQUENTIAL_TURNS_TT
  1796. LOC_NOTIFICATION_SIMULTANEOUS_TURNS
  1797. LOC_NOTIFICATION_SIMULTANEOUS_TURNS_TT
  1798. LOC_REPRESENTATIVE
  1799. MOVE_GREAT_WORK
  1800. PATRONIZE_GREAT_PERSON
  1801. PROGRESS_CIVIC
  1802. PlayerNameManager
  1803. RECRUIT_GREAT_PERSON
  1804. REJECT_GREAT_PERSON
  1805. RESEARCH
  1806. RETURN_LEVIED_MILITARY
  1807. SET_ESCAPE_ROUTE
  1808. UNLOCK_POLICIES
  1809. m_aiCitizenNameUsageCount
  1810.  
  1811. =================================================
  1812. GameCore\Base\Common\Player_Processor.cpp
  1813. =================================================
  1814. %d, %s, %d, %d, %d, %d, %d, %d, %d, %d, %d, %d, %d, %d, %d, %d, %d, %d, %d, %d, %d, %d, %d, %d
  1815. %i of %i levels
  1816. Choosing random tech boost to grant based on era
  1817. GREATWORKOBJECT_RELIC
  1818. Game Turn, Player, Num Cities, Population, Techs, Civics, Land Units, Naval Units, TILES: Owned, Improved, BALANCE: Gold, Faith, YIELDS: Science, Culture, Gold, Faith, Production, Food, BY TYPE: Tiles, Buildings, Districts, Population, Outgoing Trade Routes, TOURISM
  1819. Game Turn, Player, Score
  1820. LOC_KILL_FAITH_MINUS
  1821. LOC_KILL_FAITH_PLUS
  1822. LOC_NOTIFICATION_CAN_PURCHASE_WITH_FAITH_MESSAGE
  1823. LOC_NOTIFICATION_CAN_PURCHASE_WITH_FAITH_SUMMARY
  1824. LOC_NOTIFICATION_DISCOVER_RESOURCE_MESSAGE
  1825. LOC_NOTIFICATION_DISCOVER_RESOURCE_SUMMARY
  1826. LOC_NOTIFICATION_ROADS_UPGRADED_MESSAGE
  1827. LOC_NOTIFICATION_ROADS_UPGRADED_SUMMARY
  1828. LOC_NOTIFICATION_UNIT_DISBANDED_MESSAGE
  1829. LOC_NOTIFICATION_UNIT_DISBANDED_SUMMARY
  1830. LOC_PLAYER_GOLD_COST_FROM_DEALS
  1831. LOC_PLAYER_GOLD_COST_FROM_DEAL_ITEM
  1832. LOC_PLAYER_YIELD_FAITH_FROM_ANARCHY
  1833. LOC_PLAYER_YIELD_FAITH_FROM_BELIEFS
  1834. LOC_PLAYER_YIELD_FAITH_FROM_CITIES
  1835. LOC_PLAYER_YIELD_FAITH_FROM_CITY
  1836. LOC_PLAYER_YIELD_FAITH_FROM_FOUNDERS
  1837. LOC_PLAYER_YIELD_FAITH_FROM_OTHER
  1838. LOC_PLAYER_YIELD_FAITH_FROM_TOKENS
  1839. LOC_PLAYER_YIELD_FAITH_FROM_TRIBUTARIES
  1840. LOC_PLAYER_YIELD_FAITH_MODIFIER_FROM_TRIBUTARIES
  1841. LOC_PLAYER_YIELD_GOLD_FROM_ANARCHY
  1842. LOC_PLAYER_YIELD_GOLD_FROM_BELIEFS
  1843. LOC_PLAYER_YIELD_GOLD_FROM_CITIES
  1844. LOC_PLAYER_YIELD_GOLD_FROM_CITY
  1845. LOC_PLAYER_YIELD_GOLD_FROM_DEALS
  1846. LOC_PLAYER_YIELD_GOLD_FROM_DEAL_ITEM
  1847. LOC_PLAYER_YIELD_GOLD_FROM_OTHER
  1848. LOC_PLAYER_YIELD_GOLD_FROM_TOKENS
  1849. LOC_PLAYER_YIELD_GOLD_FROM_TRIBUTARIES
  1850. LOC_PLAYER_YIELD_GOLD_MAINTENANCE_FROM_BUILDING
  1851. LOC_PLAYER_YIELD_GOLD_MAINTENANCE_FROM_CITIES
  1852. LOC_PLAYER_YIELD_GOLD_MAINTENANCE_FROM_CITY
  1853. LOC_PLAYER_YIELD_GOLD_MAINTENANCE_FROM_DISTRICT
  1854. LOC_PLAYER_YIELD_GOLD_MAINTENANCE_FROM_UNIT
  1855. LOC_PLAYER_YIELD_GOLD_MAINTENANCE_FROM_UNITS
  1856. LOC_PLAYER_YIELD_GOLD_MAINTENANCE_FROM_WMDS
  1857. LOC_PLAYER_YIELD_GOLD_MODIFIER_FROM_TRIBUTARIES
  1858. LOC_PLAYER_YIELD_SCIENCE_FROM_ANARCHY
  1859. LOC_PLAYER_YIELD_SCIENCE_FROM_BELIEFS
  1860. LOC_PLAYER_YIELD_SCIENCE_FROM_CITIES
  1861. LOC_PLAYER_YIELD_SCIENCE_FROM_CITY
  1862. LOC_PLAYER_YIELD_SCIENCE_FROM_OTHER
  1863. LOC_PLAYER_YIELD_SCIENCE_FROM_TOKENS
  1864. LOC_PLAYER_YIELD_SCIENCE_FROM_TRIBUTARIES
  1865. LOC_PLAYER_YIELD_SCIENCE_MODIFIER_FROM_TRIBUTARIES
  1866. Player::Quests
  1867. Player::Resources
  1868. Player::Trade
  1869. Player::Units
  1870. PlayerReligion
  1871. PlayerStats
  1872. PlayerTechs
  1873. PlayerTreasury
  1874. RESOURCECLASS_LUXURY
  1875. Random Promotion
  1876. UNITCOMMAND_FORM_ARMY
  1877. UNITCOMMAND_FORM_CORPS
  1878. m_BeliefYields
  1879. m_BuildingYieldModifiers
  1880. m_PromotionSelections
  1881. m_ProposedPromotions
  1882. m_aCityStateWarCounts
  1883. m_aClearedBanditCampCounts
  1884. m_aCurrentUnitCost
  1885. m_aFreeResourceVisibility
  1886. m_aKnownWMDCounts
  1887. m_aLuxuryAllocations
  1888. m_aNationalParkCounts
  1889. m_aPlacedForestCounts
  1890. m_aRemovedFeatureCounts
  1891. m_aResourceOwnership
  1892. m_aUnitFreePass
  1893. m_abHasTech
  1894. m_aiAddOnDistrictFounding
  1895. m_aiExtraUnitCopy
  1896. m_aiGoldDiplomaticDeals
  1897. m_aiNumProjectsAdvanced
  1898. m_axCachedYields
  1899. m_axDestinationYieldForAllyRoute
  1900. m_axFlatYieldBonus
  1901. m_axFlatYieldBonusForDomestic
  1902. m_axFlatYieldBonusForIntercontinentalDomestic
  1903. m_axFlatYieldBonusForIntercontinentalInternational
  1904. m_axFlatYieldBonusForInternational
  1905. m_axFlatYieldBonusToOthers
  1906. m_axGoldDispersalChange
  1907. m_axOriginYieldForAllyRoute
  1908. m_axPerSpecialtyDistrictYieldBonusForDomestic
  1909. m_axResearchProgress
  1910. m_axUnitProductionMultiplier
  1911. m_axYieldBonusForDistrictsCityState
  1912. m_axYieldBonusPerTradingPostInForeignCity
  1913. m_axYieldBonusPerTradingPostInOwnCity
  1914. m_bAdoptsAllyFoundedReligions
  1915. m_bFounderBeliefOfMajorityReligion
  1916. m_bFullAccessOneStrategic
  1917. m_bGainsAllFollowerBeliefs
  1918. m_bInquisition
  1919. m_bTreatAllyCapitalAsHolyCity
  1920. m_cityID:
  1921. m_eBeliefYield=%i, m_eYield=%i , m_iAmount=%i, m_iPerXItems=%i m_eDistrict=%i
  1922. m_eLandArmyUnlockCivic
  1923. m_eLandArmyUnlockTech
  1924. m_eLandCorpsUnlockCivic
  1925. m_eLandCorpsUnlockTech
  1926. m_eNavalArmyUnlockCivic
  1927. m_eNavalArmyUnlockTech
  1928. m_eNavalCorpsUnlockCivic
  1929. m_eNavalCorpsUnlockTech
  1930. m_ePantheonType
  1931. m_ePromotion = %i, m_iTimesSelected = %i
  1932. m_eResource:
  1933. m_eSpreadEnhancingTech
  1934. m_eYield=%i , m_iMultiplier=%i, m_bFounderOnly=%i
  1935. m_iAddFaithBarbarianPlunderModifier
  1936. m_iAddFaithChopModifier
  1937. m_iAddFaithHarvestModifier
  1938. m_iAirMilitaryStrength
  1939. m_iBankruptcyAmenities
  1940. m_iBarbariansKilled
  1941. m_iCombatLoss
  1942. m_iEmbarkedMovementModifier
  1943. m_iExtraAmenitiesPerOwnedBonusResource
  1944. m_iExtraAmenitiesPerOwnedLuxuryResource
  1945. m_iExtraBuildCharges
  1946. m_iExtraLandRangeRefuel
  1947. m_iExtraRouteRange
  1948. m_iExtraSpreadCharges
  1949. m_iExtraWaterRangeRefuel
  1950. m_iFaithFromDispersal
  1951. m_iFaithPerPeacefulReligionFounder
  1952. m_iLandMilitaryStrength
  1953. m_iMaintDiscountPerUnit
  1954. m_iMaxBombardStrengthTrained
  1955. m_iMaxMeleeStrengthTrained
  1956. m_iMaxRangedStrengthTrained
  1957. m_iMilitaryStrength
  1958. m_iMilitaryStrengthFromGold
  1959. m_iNaturalWonderRelic
  1960. m_iNavalMilitaryStrength
  1961. m_iNumBeliefsEarned
  1962. m_iNumRandomTechBoostsOnNewEra
  1963. m_iNumTechsRepeated
  1964. m_iOutgoingRouteCapacity
  1965. m_iReligionBuildingDiscount
  1966. m_iSpreadDistance
  1967. m_iSpreadMultiplier
  1968. m_iTechEnabledSpreadMultiplier
  1969. m_iTechsCivicsPerYield
  1970. m_iTilesPillaged
  1971. m_iUnitUpgradeDiscountPercent
  1972. m_iWMDCityHits
  1973. m_kHolyCityCoord
  1974. m_kResearchQueue
  1975. m_kTechTreeManagement
  1976. m_kUnlimitedPromotionChoiceUnitTypes
  1977. m_unitBuildMap
  1978. m_xCachedNetIncome
  1979. m_xFaithBalance
  1980. m_xFaithRateChange
  1981. m_xGoldBalance
  1982. m_xGoldRateChange
  1983. m_xResearchOverflow
  1984. m_xScienceRateChange
  1985.  
  1986. =================================================
  1987. GameCore\Base\Common\Player_Visibility_Instance.cpp
  1988. =================================================
  1989. , Count=
  1990. , GridWidth=
  1991. , VisibilityCount={
  1992. Index=
  1993. LOC_NOTIFICATION_DISCOVER_CONTINENT_MESSAGE
  1994. LOC_NOTIFICATION_DISCOVER_CONTINENT_SUMMARY
  1995. LOC_NOTIFICATION_DISCOVER_GOODY_HUT_MESSAGE
  1996. LOC_NOTIFICATION_DISCOVER_GOODY_HUT_SUMMARY
  1997. LOC_NOTIFICATION_DISCOVER_NATURAL_WONDER_MESSAGE
  1998. LOC_NOTIFICATION_DISCOVER_NATURAL_WONDER_SUMMARY
  1999. VISIBILITY_LAYER_STEALTH
  2000. Visibility::Instance
  2001. WMDs
  2002. m_aiWMDs
  2003. m_bCachedNumRevealedHexesOld
  2004. m_pbRevealed
  2005. m_uiCachedNumRevealedHexes
  2006. m_uiGridHeight
  2007. m_uiGridWidth
  2008. m_uiPlotCount
  2009. m_uiWMDArraySize
  2010.  
  2011. =================================================
  2012. GameCore\Base\Common\Plot_Instance.cpp
  2013. =================================================
  2014. QUEST_CLEAR_BARBARIAN_CAMP
  2015. QUEST_CONVERT_CAPITAL_TO_RELIGION
  2016. QUEST_RECRUIT_GREAT_PERSON_CLASS
  2017. QUEST_SEND_TRADE_ROUTE
  2018. QUEST_TRAIN_UNIT_TYPE
  2019. QUEST_TRIGGER_CIVIC_BOOST
  2020. QUEST_TRIGGER_TECH_BOOST
  2021. QUEST_ZONE_DISTRICT_TYPE
  2022. Quests::Manager
  2023. m_iNumQuestsEverAssigned
  2024. m_vCompletedQuestData
  2025. m_vCurrentQuestData
  2026.  
  2027. =================================================
  2028. GameCore\Base\Common\Quests_Manager.cpp
  2029. =================================================
  2030. Combat Damage
  2031. EdgeVertexesChanged couldn't find edge (%llu)
  2032. %d, %s, %s, %s
  2033. AGENDA_NOT_FOUND
  2034. Canceled
  2035. City Destroyed
  2036. Expired
  2037. Game Turn, Range, Value, Seed, Type, Location
  2038. Invalid Dest City
  2039. Invalid Origin City
  2040. LOC_BARB_CAMP_DISPERSAL_DESCRIPTION
  2041. LOC_BARB_CAMP_DISPERSAL_DESCRIPTION_FAITH
  2042. LOC_COMBAT_PREVIEW_AIR_SUPPORT_BONUS_DESC
  2043. LOC_COMBAT_PREVIEW_AMPHIBIOUS_ATTACK_PENALTY
  2044. LOC_COMBAT_PREVIEW_ANTI_AIR_SUPPORT_BONUS_DESC
  2045. LOC_COMBAT_PREVIEW_BONUS_VS_BARBARIANS
  2046. LOC_COMBAT_PREVIEW_DAMAGED_DISTRICT_DESC
  2047. LOC_COMBAT_PREVIEW_DAMAGED_UNIT_DESC
  2048. LOC_COMBAT_PREVIEW_DEFENSIVE_IMPROVEMENT_BONUS_DESC
  2049. LOC_COMBAT_PREVIEW_DISTRICT_ATTACK_BONUS
  2050. LOC_COMBAT_PREVIEW_FLANKING_BONUS_DESC
  2051. LOC_COMBAT_PREVIEW_FORTIFIED_DEFENSE_DESC
  2052. LOC_COMBAT_PREVIEW_FRIENDLY_TERRITORY_BONUS
  2053. LOC_COMBAT_PREVIEW_LESS_EFFECTIVE_VS_UNITS_DESC
  2054. LOC_COMBAT_PREVIEW_LESS_EFFECTIVE_VS_WALLS_DESC
  2055. LOC_COMBAT_PREVIEW_LUXURY_ATTACK_BONUS_DESC
  2056. LOC_COMBAT_PREVIEW_RELIGIOUS_TERRAIN_BONUS_DESC
  2057. LOC_COMBAT_PREVIEW_RIVER_DEFENSE_DESC
  2058. LOC_COMBAT_PREVIEW_SUPPORT_BONUS_DESC
  2059. LOC_COMBAT_PREVIEW_TERRAIN_BONUS_DESC
  2060. LOC_COMBAT_PREVIEW_TERRAIN_PENALTY
  2061. LOC_ESPIONAGE_CAPTURED
  2062. LOC_ESPIONAGE_CONFIRMATION
  2063. LOC_ESPIONAGE_FAILURE
  2064. LOC_ESPIONAGE_FAILURE_ESCAPE
  2065. LOC_ESPIONAGE_KILLED
  2066. LOC_ESPIONAGE_MISSION_HEADER
  2067. LOC_ESPIONAGE_OPERATION_CHANCES
  2068. LOC_ESPIONAGE_OPERATION_YIELD
  2069. LOC_ESPIONAGE_SUCCESS
  2070. LOC_ESPIONAGE_SUCCESS_ESCAPE
  2071. LOC_NOTIFICATION_BARBARIANS_SIGHTED_MESSAGE
  2072. LOC_NOTIFICATION_BARBARIANS_SIGHTED_SUMMARY
  2073. LOC_NOTIFICATION_SPY_CAPTURED_MESSAGE
  2074. LOC_NOTIFICATION_SPY_CAPTURED_SUMMARY
  2075. LOC_NOTIFICATION_SPY_COUNTERSPY_ASSIST
  2076. LOC_NOTIFICATION_SPY_COUNTERSPY_PROMOTED_MESSAGE
  2077. LOC_NOTIFICATION_SPY_COUNTERSPY_PROMOTED_SUMMARY
  2078. LOC_NOTIFICATION_SPY_ENEMY_CAPTURED_MESSAGE
  2079. LOC_NOTIFICATION_SPY_ENEMY_CAPTURED_SUMMARY
  2080. LOC_NOTIFICATION_SPY_ENEMY_KILLED_MESSAGE
  2081. LOC_NOTIFICATION_SPY_ENEMY_KILLED_SUMMARY
  2082. LOC_NOTIFICATION_SPY_ESCAPED_CAPTURE_MESSAGE
  2083. LOC_NOTIFICATION_SPY_ESCAPED_CAPTURE_SUMMARY
  2084. LOC_NOTIFICATION_SPY_FLED_CITY_MESSAGE
  2085. LOC_NOTIFICATION_SPY_FLED_CITY_SUMMARY
  2086. LOC_NOTIFICATION_SPY_KILLED_MESSAGE
  2087. LOC_NOTIFICATION_SPY_KILLED_SUMMARY
  2088. LOC_NOTIFICATION_SPY_MISSION_ABORTED_MESSAGE
  2089. LOC_NOTIFICATION_SPY_MISSION_ABORTED_SUMMARY
  2090. LOC_NOTIFICATION_SPY_MISSION_FAILED_MESSAGE
  2091. LOC_NOTIFICATION_SPY_MISSION_FAILED_SUMMARY
  2092. LOC_NOTIFICATION_TRADE_ROUTE_PLUNDERED_MESSAGE
  2093. LOC_NOTIFICATION_TRADE_ROUTE_PLUNDERED_SUMMARY_ACTIVE_ROUTE
  2094. LOC_NOTIFICATION_TRADE_ROUTE_PLUNDERED_SUMMARY_NO_ROUTE
  2095. LOC_NOTIFICATION_TRADING_POST_CREATED_MESSAGE
  2096. LOC_NOTIFICATION_TRADING_POST_CREATED_SUMMARY
  2097. LOC_OPERATION_HARVEST_REMOVES_RESOURCE
  2098. LOC_OPERATION_HARVEST_REQUIRES_TECH
  2099. LOC_OPERATION_HARVEST_YIELDS_RESOURCE_AMOUNT
  2100. LOC_UNIT_TRAIN_REQUIRES_RESOURCE_ACCESS
  2101. Player Destroyed
  2102. Plundered
  2103. Preview
  2104. Rolling Espionage Result
  2105. Route Ended (%s)
  2106. Route Started
  2107. SELECT 1 from TypeTags Tags INNER JOIN Types ON Types.Type = Tags.Type where Types.Hash = ? and Tag = ? LIMIT 1
  2108. SELECT 1 from TypeTags where Type = ? and Tag = ? LIMIT 1
  2109. SELECT AgendaType FROM AgendaTraits WHERE TraitType = ?
  2110. SELECT Tag from TypeTags where Type = ? ORDER BY Tag
  2111. SELECT TraitType FROM TraitModifiers WHERE ModifierID = ?
  2112. Selecting a random new quest
  2113. Trade::Graph
  2114. Trade::Manager
  2115. Turn, Event, Origin City, Destination City, Attached Resource, Origin Yields
  2116. UNIT_TRADER
  2117. Unit Destroyed
  2118. War Declared
  2119. m_bHasActiveRoute
  2120. m_bPathTraversalGoingForward
  2121. m_iPathTraversalIndex
  2122. m_iRoutesCompleted
  2123. m_iRoutesStarted
  2124. m_iTotalEdgesCreated
  2125. m_iTotalRoutesCreated
  2126. m_kFromVertex
  2127. m_kMostRecentRoute
  2128. m_kToVertex
  2129. m_ulRandomSeed=%u, m_ulCallCount=%u, m_ulResetCount=%u, m_bSynchronous=%i
  2130. m_vMostRecentPath
  2131.  
  2132. =================================================
  2133. GameCore\Base\Common\Trade_Movement.cpp
  2134. =================================================
  2135. ,%.2f
  2136. ,Origin Yields
  2137. CacheCity
  2138. Invalid Unit
  2139. LOC_ESPIONAGE_ESCAPE_BOOST_LOOT
  2140. LOC_ESPIONAGE_NO_LOOT
  2141. LOC_ESPIONAGE_SIPHONED_GOLD
  2142. LOC_NOTIFICATION_UNIT_CAPTURED_MESSAGE
  2143. LOC_NOTIFICATION_UNIT_CAPTURED_SUMMARY
  2144. LOC_UNITOPERATION_UPGRADE_INSUFFICIENT_FUNDS
  2145. LOC_UNITOPERATION_UPGRADE_MUST_BE_IN_TERRITORY
  2146. LOC_UNITOPERATION_UPGRADE_REQUIRES_RESOURCE_ACCESS
  2147. LOC_WORLD_UNIT_EXPERIENCE_INCREASE_FLOATER
  2148. Plot %d, ring %d
  2149. Resource %d (x%d)
  2150. TypeName
  2151. Unit Capture Chance
  2152. Unknown Civilization
  2153. Unknown Unit Type
  2154. __index
  2155. __instance
  2156. m_abAbilitiesPossessed
  2157. m_abIgnoreFeatureTypes
  2158. m_abIgnoreTerrainTypes
  2159. m_abInvalidTerrainTypes
  2160. m_aiBonusPointsPerKill
  2161. m_aiGoal
  2162. m_bAttackAfterMoving
  2163. m_bCanPromote: %i, m_bCanPromoteNotifyNeeded: %i, m_bExperienceLocked: %i, m_iExperience: %i, m_iLevel: %i, m_xGeneralExperienceModifier: %i, m_xAttackingExperienceModifier: %i, m_sVeteranName: %s, m_abPromotionsEarned: {
  2164. m_bCanSeeThroughFeatures
  2165. m_bDominantConquer
  2166. m_bEligibleToHeal
  2167. m_bEmbarked
  2168. m_bExertZOC
  2169. m_bHasHiddenVisibility
  2170. m_bIgnoreTerrainCost
  2171. m_bIgnoreZOC
  2172. m_bImmobile
  2173. m_bIsLevied
  2174. m_bMoveAfterAttacking
  2175. m_bNeedsAttention
  2176. m_bNeedsMovementCompletion
  2177. m_bProcessedTurn
  2178. m_eAIType
  2179. m_eActivity
  2180. m_eAutomation
  2181. m_eFacingDirection
  2182. m_eIndividual: %i, m_eClass: %i, m_iActionCharges: %i
  2183. m_eMilitaryFormation
  2184. m_eOperation: %d, m_iOperationEndTurn: %d, m_iEstablishInCityTimeReduction: %d, m_iEscapeBoost: %d, m_iBoostAllSpies: %d, m_iVisibilityReductionAllCities: %d, m_bCounterSpyEntireCity: %d, m_eEscapeRoute: %d, m_bEscaping: %d, m_eStolenBoost: %d, m_iSiphonedGold: %d, m_iStolenGreatWorkIndex: %d
  2185. m_eTypeIndex
  2186. m_formationID
  2187. m_iAbilitiesArraySize
  2188. m_iAirSlotModifier
  2189. m_iAttackRange: %i
  2190. m_iAttacksRemaining
  2191. m_iBarbarianTribeIndex
  2192. m_iBuildCharges
  2193. m_iClearTerrainStartMovement: %i, m_iFriendlyTerritoryStartMovement: i%, m_iExtraMoves: %i, m_bEnterForeignLands: %i, m_bIgnoreRivers: %i, m_bIgnoreCliffs: %i, m_bIgnoreShores: %i, m_bEscortMobility: %i
  2194. m_iDamage
  2195. m_iExtraEnemyHeal: %i, m_iExtraNeutralHeal: %i, m_iExtraFriendlyHeal: %i, m_bCanHealAfterAction: %i
  2196. m_iFeatureTypesArraySize
  2197. m_iFortifyTurns
  2198. m_iID = %i, m_iStartTurn = %i, m_kTraderUnit.GetOwner() = %i, m_kTraderUnit.GetID() = %i, m_eResourceType = %i, m_iResourceQuantity = %i, m_Origin.GetOwner() = %i, m_Origin.GetID() = %i, m_Destination.GetOwner() = %i, m_Destination.GetID() = %i
  2199. m_iOperationTimer
  2200. m_iReligiousStrength: %i m_eReligionType: %i m_iSpreadCharges: %i m_iNWDeferredCharges: %i m_eInitiationYield: %i m_iInitiationAmount: %i m_iEvictPercent: %i m_iForeignSpreadModifier: %i m_bConvertsBarbarians: %i m_bNoForeignSpread: %i m_bRelicUponDeath: %i
  2201. m_iSightRange: %i, m_eCanSeeHiddenType: %i
  2202. m_iTerrainTypesArraySize
  2203. m_iUpgradeDiscount
  2204. m_iVersusBarbarians: %i, m_bBypassWalls: %i, m_bEnableWallAttack: %i, m_iFriendlyTerritoryCombatMod: %i m_bCannotAtack: %i m_iFlankingBonusModifier: %i m_iSupportBonusModifier: i% m_iPerLuxuryAttackModifier: %i m_bAdvancedPillaging: %i m_iPlunderYieldModifier: %i m_bBypassCombatUnits: %i, m_iPostCombatHeal: %i, m_bNoReductionForDamage=%i, m_bCaptureCombatUnits=%i, m_eCapturedCombatUnitType=%i, m_iBonusAttacks: %i, m_bConductRaid: %i, m_iRaidBonus: %i, m_iStrengthReductionForDamageModifier: %i
  2205. m_kArchaeology
  2206. m_kAttackRangeModifiers
  2207. m_kCombatModifers
  2208. m_kEspionage
  2209. m_kExperience
  2210. m_kGreatPerson
  2211. m_kHealthModifiers
  2212. m_kHomeCityID: %i m_eHomeBuilding: %i m_iArtifactIndex: %i m_iGreatWorkIndex: %i m_bCanExtractSeaArtifacts: %i: m_bChoosingArtifact: %i
  2213. m_kMovementModifiers
  2214. m_kOperations
  2215. m_kOriginTradeCity.GetOwner(): %i, m_kOriginTradeCity.GetID(): %i, m_kDestinationTradeCity.GetOwner(): %i, m_kDestinationTradeCity.GetID(): %i
  2216. m_kSightModifiers
  2217. m_kSightPlots
  2218.  
  2219. =================================================
  2220. GameCore\Base\Common\Exports\Export_Context.cpp
  2221. =================================================
  2222. Barbs:
  2223. trees managed
  2224. %4.2f,
  2225. %d, %d, %s, %3.2f, %3.2f, , %s,
  2226. %d, %d, %s, , , %s, %s
  2227. %d, %d, %s, , , %s, %s, , , Value %3.1f
  2228. %d, %d, %s, , , %s, %s, CONTRACT %d
  2229. %d, %d, %s, , CONTRACT %d, %s, %s, %s, %s, VALUE %3.1f, %s
  2230. %d, %d, %s, Canceling current build, OLD VALUE %3.1f
  2231. %d, %d, %s, PLOT ANALYSIS LOG
  2232. %d, %d, PURCHASE, , , %s, %s, CONTRACT %d
  2233. %d,%d,,%d %d, %s, %s, %s, %s
  2234. %s: %3.1f,
  2235. ,,,BUILDINGS, %s,
  2236. ,,,DISTRICTS, %s,
  2237. ,,,IMPROVEMENTS, %s,
  2238. ,,,PROJECTS, %s,
  2239. ,,,UNITS, %s,
  2240. --------------
  2241. ACCEPTED
  2242. ACTION_ENDTURN
  2243. ACTION_NAME
  2244. ACTION_RETIRE
  2245. ACTION_UNREADYTURN
  2246. ACTIVITY_AWAKE
  2247. ACTIVITY_HEAL
  2248. ACTIVITY_HOLD
  2249. ACTIVITY_INTERCEPT
  2250. ACTIVITY_OPERATION
  2251. ACTIVITY_SENTRY
  2252. ACTIVITY_SLEEP
  2253. ADDITIONAL_DESCRIPTION
  2254. ADJACENCY_DISTRICT
  2255. ADJACENCY_FEATURE
  2256. ADJACENCY_IMPROVEMENT
  2257. ADJACENCY_NATURAL_WONDER
  2258. ADJACENCY_RESOURCE
  2259. ADJACENCY_RIVER
  2260. ADJACENCY_SEA_RESOURCE
  2261. ADJACENCY_TERRAIN
  2262. ADJACENCY_WONDER
  2263. AGENDA
  2264. AGREEMENTS
  2265. AIRLIFT
  2266. AIR_ATTACK
  2267. AI_EVENT_DESIRE_SETTLE
  2268. AI_EVENT_GAIN_TECH
  2269. AI_EVENT_GAIN_civic
  2270. AI_EVENT_GREAT_PERSON_GAINED
  2271. AI_EVENT_MANAGE_ARCHAEOLOGIST
  2272. AI_EVENT_MANAGE_SPY
  2273. AI_EVENT_RELIGIOUS_CITY_CONVERTED
  2274. AI_EVENT_UNIT_CAPTURED
  2275. ALL
  2276. ALLIANCE
  2277. ALT_SOURCE_LOCATION
  2278. ANTI_AIR
  2279. ANY_ROUTE
  2280. APPEND
  2281. ARMY_FORMATION
  2282. ARMY_MILITARY_FORMATION
  2283. ATTACK
  2284. ATTACKER
  2285. ATTACKER_ADVANCED_DURING_VISUALIZATION
  2286. ATTACKER_ADVANCES
  2287. AUTOMATE
  2288. ActionTypes
  2289. ActivityTypes
  2290. AddBelief
  2291. AddBuilding
  2292. AddDataSet
  2293. AddItemOfType
  2294. AddMoment
  2295. AddProgress
  2296. AdjacencyBonusTypes
  2297. AdjustBaseDiplomacy
  2298. AiDiplomacy
  2299. AiMilitary
  2300. Air Assault
  2301. Air Deploy
  2302. Alive
  2303. AllowUnitConstruction
  2304. AnalyzeChokepoints
  2305. AreUnitsInPlot
  2306. AreUnitsInPlotLayerID
  2307. AreWorkingDealsEqual
  2308. Area
  2309. Arguments
  2310. Army %d:
  2311. Attack Camps
  2312. Attack Civilians
  2313. Attack District
  2314. Attack High Priority
  2315. Attack Low Priority
  2316. Attack Medium Priority
  2317. AutoExpires
  2318. BARBARIANS_SIGHTED
  2319. BELIEF_CLASS_ENHANCER
  2320. BELIEF_CLASS_FOLLOWER
  2321. BELIEF_CLASS_FOUNDER
  2322. BELIEF_CLASS_PANTHEON
  2323. BELIEF_CLASS_WORSHIP
  2324. BELIEF_YIELD_PER_CITY
  2325. BELIEF_YIELD_PER_DISTRICT
  2326. BELIEF_YIELD_PER_FOLLOWER
  2327. BELIEF_YIELD_PER_FOREIGN_CITY
  2328. BELIEF_YIELD_PER_FOREIGN_FOLLOWER
  2329. BEST_IMPROVEMENT
  2330. BLOCKED_PLOTS
  2331. BUILDING
  2332. BUILD_CAMPUS
  2333. BUILD_ENCAMPMENT
  2334. BUILD_ENTERTAINMENT_COMPLEX
  2335. BUILD_HARBOR
  2336. BUILD_HOLY_SITE
  2337. BUILD_IMPROVEMENT
  2338. BUILD_ROUTE
  2339. BUILD_THEATER_DISTRICT
  2340. Belief1
  2341. Belief2
  2342. Belief3
  2343. Bldgs:
  2344. BuildRidges
  2345. CANCEL
  2346. CANCELLED
  2347. CAN_PURCHASE_WITH_FAITH
  2348. CAN_TRAIN_ARMY
  2349. CAN_TRAIN_CORPS
  2350. CAPITAL_LOST
  2351. CAPTIVE
  2352. CHOOSE_BELIEF
  2353. CHOOSE_CITY_PRODUCTION
  2354. CHOOSE_CIVIC
  2355. CHOOSE_PANTHEON
  2356. CHOOSE_RELIGION
  2357. CHOOSE_TECH
  2358. CITIES
  2359. CITIZENS
  2360. CITY
  2361. CITYSTATE_QUEST_COMPLETED
  2362. CITY_BESIEGED_BY_OTHER_PLAYER
  2363. CITY_FOOD_FOCUS
  2364. CITY_LOW_AMENITIES
  2365. CITY_STARVING
  2366. CIVILIZATION
  2367. CIVILIZATION_LEVEL_FULL_CIV
  2368. CIVILIZATION_LEVEL_TRIBE
  2369. CLAIMED
  2370. CLAIM_GREAT_PERSON
  2371. CLASS_RECON
  2372. CLEAR_CONTAMINATION
  2373. CLIMATE
  2374. COASTAL_RAID
  2375. COLONIAL_WAR
  2376. COMBAT_STRENGTH
  2377. COMBAT_SUB_TYPE
  2378. COMBAT_TYPE
  2379. COMMAND_UNITS
  2380. COMPLETED
  2381. CONSIDER_GOVERNMENT_CHANGE
  2382. CONSIDER_RAZE_CITY
  2383. CORPS_FORMATION
  2384. CORPS_MILITARY_FORMATION
  2385. COST_PROGRESSION_EXP_COPIES_PLUS_TECH
  2386. COST_PROGRESSION_GAME_PROGRESS
  2387. COST_PROGRESSION_NUM_CITIES_PLUS_TECH
  2388. COST_PROGRESSION_NUM_OVER_AVG_PLUS_TECH
  2389. COST_PROGRESSION_NUM_UNDER_AVG_PLUS_TECH
  2390. COST_PROGRESSION_PREVIOUS_COPIES
  2391. CULTURE
  2392. CacheDistrict
  2393. CachePlot
  2394. CacheUnit
  2395. Calculate
  2396. CalculateDestinationYieldFromAttachingResource
  2397. CalculateDestinationYieldFromModifiers
  2398. CalculateDestinationYieldFromPath
  2399. CalculateDestinationYieldFromPotentialRoute
  2400. CalculateOriginYieldFromAttachingResource
  2401. CalculateOriginYieldFromModifiers
  2402. CalculateOriginYieldFromPath
  2403. CalculateOriginYieldFromPotentialRoute
  2404. CalculatePointsPerTurn
  2405. CalculateYieldFromIncomingRoutes
  2406. CalculateYieldFromOutgoingRoutes
  2407. CanConstructUnits
  2408. CanCreatePantheon
  2409. CanGiveInfluence
  2410. CanHaveFeature
  2411. CanHaveResource
  2412. CanHaveRoute
  2413. CanPatronizePerson
  2414. CanProduce
  2415. CanReceiveInfluence
  2416. CanRecruitPerson
  2417. CanRejectPerson
  2418. CanResearch
  2419. CanStartRoute
  2420. CanStartRouteWithResource
  2421. CanUserDismiss
  2422. CannotDeployUnit
  2423. ChangeCurrentCulturalProgress
  2424. ChangeCurrentResearchProgress
  2425. ChangeDamage
  2426. ChangeEvictPercent
  2427. ChangeExperience
  2428. ChangeFaithBalance
  2429. ChangeForeignSpreadModifier
  2430. ChangeGoldBalance
  2431. ChangeNWDeferredCharges
  2432. ChangePointsTotal
  2433. ChangePopulation
  2434. ChangeReligiousStrength
  2435. ChangeResourceCount
  2436. ChangeScoringScenario1
  2437. ChangeScoringScenario2
  2438. ChangeScoringScenario3
  2439. ChangeSpreadCharges
  2440. ChangeTokensToGive
  2441. ChangeVisibilityCount
  2442. Chase Target
  2443. City
  2444. City %d %d at %d %d, Region %d, %s capital, Pop %d, last seen %d, religion %d, yields:
  2445. City %s
  2446. City Analysis
  2447. CityBuildQueue
  2448. CityBuildings
  2449. CityCitizens
  2450. CityCommandResults
  2451. CityCommandTypes
  2452. CityDistricts
  2453. CityGrowth
  2454. CityOperationResults
  2455. CityReligion
  2456. CivilizationLevelTypes
  2457. Claimant
  2458. ClearItemsByType
  2459. ClearItemsByValue
  2460. ClearMoments
  2461. ClearWorkingDeal
  2462. CoalesceDataSet
  2463. Coastal Raid
  2464. CombatResultParameters
  2465. ComponentType
  2466. ConstructionType
  2467. ContinentType
  2468. Control %d Value %3.1f, Tag %d
  2469. CopyIncomingToOutgoingWorkingDeal
  2470. Cost
  2471. CountOutgoingRoutes
  2472. Create
  2473. CreateBuilding
  2474. CreateDistrict
  2475. CreateIncompleteBuilding
  2476. CreateIncompleteDistrict
  2477. CreatePerson
  2478. CreateRifts
  2479. CurrentlyBuilding
  2480. CustomName
  2481. DAMAGE_MEMBERS
  2482. DAMAGE_MEMBER_COUNT
  2483. DECLARED_FRIEND
  2484. DEFEATED
  2485. DEFENDER
  2486. DEFENDER_CAPTURED
  2487. DEFENDER_RETALIATES
  2488. DEFENSE_DAMAGE_TO
  2489. DEFENSIVE_PACT
  2490. DELETE
  2491. DENOUNCED
  2492. DEPLOY
  2493. DESTROY
  2494. DIPLOMACY_DECLARE_WAR
  2495. DIPLOMACY_MAKE_PEACE
  2496. DIPLOMACY_SESSION
  2497. DIPLO_SOURCE_ALL_NAMES
  2498. DIPLO_SOURCE_FEMALE_ANCIENT
  2499. DIPLO_SOURCE_FEMALE_MODERN
  2500. DIPLO_SOURCE_FEMALE_ONLY
  2501. DIPLO_SOURCE_MALE_ANCIENT
  2502. DIPLO_SOURCE_MALE_MODERN
  2503. DIPLO_SOURCE_MALE_ONLY
  2504. DIPLO_STATE_DECLARED_FRIEND
  2505. DIPLO_STATE_DENOUNCED
  2506. DIPLO_STATE_FRIENDLY
  2507. DIPLO_STATE_INFLUENTIAL
  2508. DIPLO_STATE_MAX_INFLUENCE
  2509. DIPLO_STATE_MINOR_MINOR
  2510. DIPLO_STATE_MINOR_MINOR_WAR
  2511. DIPLO_STATE_NEUTRAL
  2512. DIPLO_STATE_NO_INFLUENCE
  2513. DIPLO_STATE_PROTECTOR
  2514. DIPLO_STATE_UNFRIENDLY
  2515. DIPLO_STATE_WAR
  2516. DIPLO_STATE_WAR_WITH_MAJOR
  2517. DIPLO_STATE_WAR_WITH_MINOR
  2518. DIRECTION_EAST
  2519. DIRECTION_NORTHEAST
  2520. DIRECTION_NORTHWEST
  2521. DIRECTION_SOUTHEAST
  2522. DIRECTION_SOUTHWEST
  2523. DIRECTION_WEST
  2524. DISCOVER_CONTINENT
  2525. DISTRICT
  2526. DISTRICT_GARRISON
  2527. DISTRICT_OUTER
  2528. DISTRICT_PRODUCTION
  2529. DOMAIN_HOVER
  2530. DOMAIN_IMMOBILE
  2531. Data1
  2532. Data2
  2533. DealAgreementTypes
  2534. DealDirection
  2535. DealItemSubTypes
  2536. DealItemTypes
  2537. DealProposalAction
  2538. DealValidationResult
  2539. Default Specialization
  2540. Defend Camps
  2541. DefenseTypes
  2542. DefinitionTypes
  2543. DeleteDataSet
  2544. Destroy
  2545. DestroyCity
  2546. DestroyDistrict
  2547. DiplomacyActionTypes
  2548. DiplomacyDeal
  2549. DiplomacyDealItem
  2550. DiplomacyInitiatorTypes
  2551. DiplomacyResponseTypes
  2552. DiplomaticStates
  2553. DirectionTypes
  2554. Dismiss
  2555. District
  2556. District %d %d type %d Garrison %3.1f, Outer Def %3.1f, Attack %3.1f
  2557. Districts:
  2558. DivideMapIntoMajorRegions
  2559. DivideUnusedRegions
  2560. DomainTypes
  2561. ENDTURN_BLOCKING_ARTIFACT
  2562. ENDTURN_BLOCKING_BELIEF
  2563. ENDTURN_BLOCKING_CITY_RANGE_ATTACK
  2564. ENDTURN_BLOCKING_CIVIC
  2565. ENDTURN_BLOCKING_CLAIM_GREAT_PERSON
  2566. ENDTURN_BLOCKING_CONSIDER_GOVERNMENT_CHANGE
  2567. ENDTURN_BLOCKING_CONSIDER_RAZE_CITY
  2568. ENDTURN_BLOCKING_DISTRICT_RANGE_ATTACK
  2569. ENDTURN_BLOCKING_FILL_CIVIC_SLOT
  2570. ENDTURN_BLOCKING_GIVE_INFLUENCE_TOKEN
  2571. ENDTURN_BLOCKING_PANTHEON
  2572. ENDTURN_BLOCKING_PRODUCTION
  2573. ENDTURN_BLOCKING_RELIGION
  2574. ENDTURN_BLOCKING_RESEARCH
  2575. ENDTURN_BLOCKING_SPY_CHOOSE_DRAGNET_PRIORITY
  2576. ENDTURN_BLOCKING_SPY_CHOOSE_ESCAPE_ROUTE
  2577. ENDTURN_BLOCKING_STACKED_UNITS
  2578. ENDTURN_BLOCKING_UNITS
  2579. ENDTURN_BLOCKING_UNIT_NEEDS_ORDERS
  2580. ENDTURN_BLOCKING_UNIT_PROMOTION
  2581. ENRAGED
  2582. ENTER_FORMATION
  2583. EXCLUSIVE
  2584. EXIT_FORMATION
  2585. EXPERIENCE_CHANGE
  2586. EastEdge
  2587. End Turn
  2588. EndTurnBlockingTypes
  2589. EraTypes
  2590. EventSubTypes
  2591. Explore Land
  2592. FAILURE_REASONS
  2593. FAITH
  2594. FEATURE
  2595. FEATURE_TYPE
  2596. FILL_CIVIC_SLOT
  2597. FINAL_DAMAGE_TO
  2598. FINAL_DEFENSE_DAMAGE_TO
  2599. FLAVOR
  2600. FLOWDIRECTION_NORTH
  2601. FLOWDIRECTION_NORTHEAST
  2602. FLOWDIRECTION_NORTHEAST_MASK
  2603. FLOWDIRECTION_NORTHWEST
  2604. FLOWDIRECTION_NORTHWEST_MASK
  2605. FLOWDIRECTION_NORTH_MASK
  2606. FLOWDIRECTION_SOUTH
  2607. FLOWDIRECTION_SOUTHEAST
  2608. FLOWDIRECTION_SOUTHEAST_MASK
  2609. FLOWDIRECTION_SOUTHWEST
  2610. FLOWDIRECTION_SOUTHWEST_MASK
  2611. FLOWDIRECTION_SOUTH_MASK
  2612. FORMAL_WAR
  2613. FORMATION
  2614. FORMATION_CLASS_CIVILIAN
  2615. FORMATION_CLASS_LAND_COMBAT
  2616. FORMATION_CLASS_NAVAL
  2617. FORMATION_CLASS_SUPPORT
  2618. FORM_ARMY
  2619. FORM_CORPS
  2620. FORTIFY
  2621. FOUND_CITY
  2622. FRAC_CENTER_RIFT
  2623. FRAC_INVERT_HEIGHTS
  2624. FRAC_PERCENT
  2625. FRAC_POLAR
  2626. FRAC_WRAP_X
  2627. FRAC_WRAP_Y
  2628. FRIENDLY
  2629. FeatureType
  2630. Fertility
  2631. FindBiggestArea
  2632. FindEndTurnBlocking
  2633. FindID
  2634. FindItemByID
  2635. FindItemByType
  2636. FindItemByValueType
  2637. FindItemsByType
  2638. FindItemsByValueType
  2639. FindWater
  2640. FinishProgress
  2641. First Turn Settler
  2642. FlowDirectionTypes
  2643. Found Park
  2644. FoundPantheon
  2645. FoundReligion
  2646. Founder
  2647. Fractal
  2648. GAME_SPEED
  2649. GE_TO
  2650. GIFT
  2651. GOSSIP
  2652. GOVERNMENT
  2653. GOVERNMENTBONUS_COMBAT_EXPERIENCE
  2654. GOVERNMENTBONUS_DISTRICT_PROJECTS
  2655. GOVERNMENTBONUS_ENVOYS
  2656. GOVERNMENTBONUS_FAITH_PURCHASES
  2657. GOVERNMENTBONUS_GOLD_PURCHASES
  2658. GOVERNMENTBONUS_GREAT_PEOPLE
  2659. GOVERNMENTBONUS_OVERALL_PRODUCTION
  2660. GOVERNMENTBONUS_UNIT_PRODUCTION
  2661. GOVERNMENTBONUS_WONDER_CONSTRUCTION
  2662. GREATWORK
  2663. GREATWORKOBJECT_ARTIFACT
  2664. GREATWORKOBJECT_LANDSCAPE
  2665. GREATWORKOBJECT_MUSIC
  2666. GREATWORKOBJECT_PORTRAIT
  2667. GREATWORKOBJECT_RELIGIOUS
  2668. GREATWORKOBJECT_SCULPTURE
  2669. GREATWORKSLOT_ART
  2670. GREATWORKSLOT_ARTIFACT
  2671. GREATWORKSLOT_CATHEDRAL
  2672. GREATWORKSLOT_MUSIC
  2673. GREATWORKSLOT_PALACE
  2674. GREATWORKSLOT_RELIC
  2675. GREATWORKSLOT_WRITING
  2676. GREAT_PERSON_ACTION_ATTACHMENT_TARGET_DISTRICT_IN_TILE
  2677. GREAT_PERSON_ACTION_ATTACHMENT_TARGET_DISTRICT_WONDER_IN_TILE
  2678. GREAT_PERSON_ACTION_ATTACHMENT_TARGET_PLAYER
  2679. GREAT_PERSON_ACTION_ATTACHMENT_TARGET_UNIT_DOMAIN_MILITARY_IN_TILE
  2680. GREAT_PERSON_ACTION_ATTACHMENT_TARGET_UNIT_GREATPERSON
  2681. Game Turn, Player, City, Food Adv., Prod. Adv., Construct, Order Source
  2682. GameDefines
  2683. GameGreatPeople
  2684. GameReligion
  2685. Gather Goody Hut
  2686. GenerateCombatResults
  2687. GenerateToolTips
  2688. Generic Offense
  2689. GetActionCharges
  2690. GetActivePantheon
  2691. GetAddedTurn
  2692. GetAdjacentFeatureCount
  2693. GetAdjacentPlot
  2694. GetAdjacentResourceCount
  2695. GetAi_Diplomacy
  2696. GetAi_Military
  2697. GetAlive
  2698. GetAliveBarbarianIDs
  2699. GetAliveBarbarians
  2700. GetAliveBarbariansCount
  2701. GetAliveIDs
  2702. GetAliveMajorIDs
  2703. GetAliveMajors
  2704. GetAliveMajorsCount
  2705. GetAliveMinorIDs
  2706. GetAliveMinors
  2707. GetAliveMinorsCount
  2708. GetAllEndTurnBlocking
  2709. GetAmenities
  2710. GetAmenitiesFromCivics
  2711. GetAmenitiesFromEntertainment
  2712. GetAmenitiesFromLuxuries
  2713. GetAmount
  2714. GetAnarchyTurns
  2715. GetArea
  2716. GetAreaID
  2717. GetAvailableProductionTypes
  2718. GetBarbarianStartInfo
  2719. GetBarbarianStartPlots
  2720. GetBestDefender
  2721. GetBestInterceptor
  2722. GetBuildQueue
  2723. GetBuildingLocation
  2724. GetBuildingMaintenance
  2725. GetBuildings
  2726. GetCapitalCity
  2727. GetCities
  2728. GetCitizens
  2729. GetCity
  2730. GetCityAt
  2731. GetCityInPlot
  2732. GetCivilizationDescription
  2733. GetCivilizationLevelTypeID
  2734. GetCivilizationLevelTypeName
  2735. GetCivilizationShortDescription
  2736. GetCivilizationTypeID
  2737. GetCivilizationTypeName
  2738. GetClass
  2739. GetColor
  2740. GetContinentCoastalPlots
  2741. GetContinentPlots
  2742. GetContinentPlotsAppeal
  2743. GetContinentPlotsWaterAvailability
  2744. GetContinentType
  2745. GetContinentsInUse
  2746. GetCount
  2747. GetCulture
  2748. GetCultureCost
  2749. GetCultureYield
  2750. GetCurrentGameTurn
  2751. GetDamage
  2752. GetDataSetCount
  2753. GetDataSetDisplayDescription
  2754. GetDataSetDisplayName
  2755. GetDataSetName
  2756. GetDataSetValue
  2757. GetDataSetValues
  2758. GetDataSetVisible
  2759. GetDefenseStrength
  2760. GetDiplomacy
  2761. GetDiplomaticScore
  2762. GetDiplomaticState
  2763. GetDisableAssertsForAutoplay
  2764. GetDistrict
  2765. GetDistrictAt
  2766. GetDistrictAtLocation
  2767. GetDistrictByIndex
  2768. GetDistrictLocation
  2769. GetDistrictMaintenance
  2770. GetDistrictType
  2771. GetDistricts
  2772. GetDuration
  2773. GetEnactedTurn
  2774. GetEndTurn
  2775. GetEndTurnBlocking
  2776. GetEra
  2777. GetEras
  2778. GetEvictPercent
  2779. GetExperience
  2780. GetExperienceForNextLevel
  2781. GetExperiencePoints
  2782. GetExpireTurn
  2783. GetFaithBalance
  2784. GetFaithYield
  2785. GetFeatureType
  2786. GetFirstEndTurnBlocking
  2787. GetFoodSurplus
  2788. GetForeignSpreadModifier
  2789. GetFortifyTurns
  2790. GetFractalFlags
  2791. GetFromPlayerID
  2792. GetGameSpeedType
  2793. GetGoldBalance
  2794. GetGoldYield
  2795. GetGreatPeople
  2796. GetGreatPeoplePoints
  2797. GetGridSize
  2798. GetGroup
  2799. GetGrowth
  2800. GetHandicapTypeID
  2801. GetHappiness
  2802. GetHeight
  2803. GetHousing
  2804. GetHousingFromBuildings
  2805. GetHousingFromCivics
  2806. GetHousingFromDistricts
  2807. GetHousingFromImprovements
  2808. GetHousingFromWater
  2809. GetID
  2810. GetImprovementCount
  2811. GetImprovementType
  2812. GetIndex
  2813. GetIndividual
  2814. GetInfluence
  2815. GetInitiationAmount
  2816. GetInitiationYield
  2817. GetInlandCorner
  2818. GetItemCount
  2819. GetLandCount
  2820. GetLandPlotCount
  2821. GetLandResourceCount
  2822. GetLeaderName
  2823. GetLeaderTypeID
  2824. GetLeaderTypeName
  2825. GetList
  2826. GetLocalObserver
  2827. GetLocalPlayer
  2828. GetLocation
  2829. GetMajorCivStartInfo
  2830. GetMajorCivStartPlots
  2831. GetMajorityReligion
  2832. GetMaxAmount
  2833. GetMaxDamage
  2834. GetMaxPlotDistance
  2835. GetMaxTurns
  2836. GetMessage
  2837. GetMetTurn
  2838. GetMinAmount
  2839. GetMinorCivStartInfo
  2840. GetMinorCivStartPlots
  2841. GetModifierActive
  2842. GetModifierArgumentString
  2843. GetModifierDefinition
  2844. GetModifierOwner
  2845. GetModifierOwnerRequirementSet
  2846. GetModifierReferenceCount
  2847. GetModifierSubjectCount
  2848. GetModifierSubjects
  2849. GetModifierText
  2850. GetModifierTextKey
  2851. GetModifierTrackedObjectCount
  2852. GetModifierTrackedObjects
  2853. GetModifierTrackedOjectRequirementSet
  2854. GetModifiers
  2855. GetMoment
  2856. GetMomentCount
  2857. GetMostTokensReceived
  2858. GetNWDeferredCharges
  2859. GetName
  2860. GetNearestLandArea
  2861. GetNearestLandPlot
  2862. GetNickName
  2863. GetNumBarbarianStarts
  2864. GetNumDistricts
  2865. GetNumDistrictsOfType
  2866. GetNumFollowers
  2867. GetNumMajorCivStarts
  2868. GetNumMinorCivStarts
  2869. GetNumToolTips
  2870. GetObjectName
  2871. GetObjectReferenceCount
  2872. GetObjectString
  2873. GetObjectType
  2874. GetObjectsPlayerId
  2875. GetObserveAsPlayer
  2876. GetOriginalOwner
  2877. GetOtherPlayerID
  2878. GetOutgoingRouteCapacity
  2879. GetOwner
  2880. GetOwnerName
  2881. GetPantheon
  2882. GetParameter
  2883. GetParameterValue
  2884. GetPatronizeCost
  2885. GetPhaseName
  2886. GetPlayer
  2887. GetPlayer1ID
  2888. GetPlayer2ID
  2889. GetPlayerDeals
  2890. GetPlayerID
  2891. GetPlayerIDs
  2892. GetPlayerName
  2893. GetPlayers
  2894. GetPlot
  2895. GetPlotByIndex
  2896. GetPlotCount
  2897. GetPlotDistance
  2898. GetPlotFertility
  2899. GetPlotPurchaseCity
  2900. GetPlotState
  2901. GetPlotWorkingCity
  2902. GetPlotXY
  2903. GetPlotXYWithRangeCheck
  2904. GetPointsEarned
  2905. GetPointsPerTurn
  2906. GetPointsThreshold
  2907. GetPointsTotal
  2908. GetPopulation
  2909. GetPossibleDealItems
  2910. GetPrereqDistrictPlotID
  2911. GetProgressingCivic
  2912. GetQuestsManager
  2913. GetRandomNumber
  2914. GetRandomSeed
  2915. GetRecruitCost
  2916. GetRejectCost
  2917. GetReligion
  2918. GetReligionInMajorityOfCities
  2919. GetReligionType
  2920. GetReligions
  2921. GetReligiousStrength
  2922. GetRequirementContext
  2923. GetRequirementCount
  2924. GetRequirementDefinition
  2925. GetRequirementInnerRequirements
  2926. GetRequirementReferenceCount
  2927. GetRequirementSetContext
  2928. GetRequirementSetCount
  2929. GetRequirementSetDefinition
  2930. GetRequirementSetInnerRequirements
  2931. GetRequirementSetReferenceCount
  2932. GetRequirementSetState
  2933. GetRequirementSetSubject
  2934. GetRequirementSets
  2935. GetRequirementState
  2936. GetRequirementSubject
  2937. GetRequirementText
  2938. GetRequirementTextKey
  2939. GetRequirements
  2940. GetResearchCost
  2941. GetResearchProgress
  2942. GetResearchingTech
  2943. GetResourceAmount
  2944. GetResourceCount
  2945. GetResourceType
  2946. GetResources
  2947. GetReturnAsPlayer
  2948. GetRiverCrossingCount
  2949. GetRiverEFlowDirection
  2950. GetRiverEdgeCount
  2951. GetRiverSEFlowDirection
  2952. GetRiverSWFlowDirection
  2953. GetRouteType
  2954. GetScienceYield
  2955. GetScore
  2956. GetScoringScenario1
  2957. GetScoringScenario2
  2958. GetScoringScenario3
  2959. GetSeverity
  2960. GetSlotName
  2961. GetSlotStatus
  2962. GetSpreadCharges
  2963. GetStartEra
  2964. GetStartTurn
  2965. GetStartYear
  2966. GetStartingPlot
  2967. GetState
  2968. GetSubType
  2969. GetSubTypeID
  2970. GetSubTypeNameID
  2971. GetSummary
  2972. GetSuzerain
  2973. GetTarget
  2974. GetTechs
  2975. GetTerrainType
  2976. GetTimeline
  2977. GetToPlayerID
  2978. GetTokensPerThreshold
  2979. GetTokensReceived
  2980. GetTokensToGive
  2981. GetToolTip
  2982. GetTotalImprovements
  2983. GetTotalMaintenance
  2984. GetTotalNaturalWonders
  2985. GetTotalResources
  2986. GetTrade
  2987. GetTradeManager
  2988. GetTradeWithHuman
  2989. GetTreasury
  2990. GetTurnTimerType
  2991. GetTurns
  2992. GetTurnsLeft
  2993. GetTurnsLeftOnCurrentCivic
  2994. GetTurnsToResearch
  2995. GetTurnsUntilGrowth
  2996. GetType
  2997. GetTypeName
  2998. GetUnit
  2999. GetUnitByIndexInPlot
  3000. GetUnitCount
  3001. GetUnitCountInPlot
  3002. GetUnitCountInPlotLayerID
  3003. GetUnitMaintenance
  3004. GetUnits
  3005. GetUnitsInPlot
  3006. GetUnitsInPlotLayerID
  3007. GetUpgradeCost
  3008. GetValue
  3009. GetValueCategory
  3010. GetValueType
  3011. GetValueTypeID
  3012. GetValueTypeNameID
  3013. GetVisibilityCount
  3014. GetVisibilityOn
  3015. GetWMDMaintenance
  3016. GetWasEverAlive
  3017. GetWasEverAliveCount
  3018. GetWasEverAliveIDs
  3019. GetWasEverAliveMajorIDs
  3020. GetWasEverAliveMajors
  3021. GetWasEverAliveMajorsCount
  3022. GetWonderType
  3023. GetWorkerCount
  3024. GetWorkingDeal
  3025. GetX
  3026. GetY
  3027. GetYield
  3028. GiveFreeTokenToPlayer
  3029. GovernmentBonusTypes
  3030. Great Person Move
  3031. HANDICAP
  3032. HARVEST_RESOURCE
  3033. HOLY_WAR
  3034. HOUSING_PREVENTING_GROWTH
  3035. HasActiveQuestFromPlayer
  3036. HasBeenFounded
  3037. HasBeenPlaced
  3038. HasBeliefEachType
  3039. HasBuilding
  3040. HasBuildingBeenPlaced
  3041. HasBuildingProductionProgress
  3042. HasCivic
  3043. HasDistrict
  3044. HasDistrictBeenPlaced
  3045. HasDistrictProductionProgress
  3046. HasLaunchedInquisition
  3047. HasMet
  3048. HasNoFlatCoast
  3049. HasOperationAgainst
  3050. HasPendingDeal
  3051. HasPossibleAmounts
  3052. HasPossibleDurations
  3053. HasPossibleValues
  3054. HasProductionProgress
  3055. HasPromotion
  3056. HasResource
  3057. HasScout
  3058. HasTech
  3059. HasTradeRoute
  3060. HasUnit
  3061. Heal
  3062. ID %d, Last seen %d turns at %d %d, damage %d, Formation %d, region %d area %d,
  3063. IDeal::lItemsAux
  3064. IGNORE_DANGER
  3065. IGNORE_STACKING
  3066. IGNORE_STACKING_AFTER_TURN
  3067. IGNORE_ZOC
  3068. IMPROVEMENT
  3069. IMPROVEMENTS
  3070. IMapAreas::lMembersAux
  3071. IN PROGRESS
  3072. INCOMING
  3073. INFLUENTIAL
  3074. INTERCEPTOR
  3075. INVALID
  3076. IPlayerTechs::lResearchQueueAux
  3077. IS_BLOCKED
  3078. IS_INDIRECT
  3079. Instance does not exist.
  3080. Invalid argument type. Expected number or string.
  3081. Invalid number of arguments.
  3082. Invalid number of arguments. Expected - modifier_instance or modifier_id, context
  3083. Invalid number of arguments. Expected - modifier_instance or modifier_id, key, [object_instance]
  3084. Invalid number of arguments. Expected - object_instance
  3085. Invalid number of arguments. Expected - requirement_instance
  3086. Invalid number of arguments. Expected - requirement_instance or requirement_id, context
  3087. Invalid number of arguments. Expected - requirement_instance or requirment_id, key
  3088. Invalid number of arguments. Expected - requirementset_instance
  3089. Invalid number of arguments. Expected 1 - modifier_instance
  3090. Invalid number of arguments. Expected 2 - modifier_instance, argument_name
  3091. Invalid number of arguments. Expected 2 - modifier_instance, object_instance
  3092. IsActive
  3093. IsAdjacentOwned
  3094. IsAdjacentPlayer
  3095. IsAdjacentToArea
  3096. IsAdjacentToLand
  3097. IsAdjacentToShallowWater
  3098. IsAlive
  3099. IsAllowStrategicCommands
  3100. IsAllowTacticalCommands
  3101. IsAnyMultiplayer
  3102. IsAtWarWith
  3103. IsAtWarWithHumans
  3104. IsAttackChangeWarState
  3105. IsAutoNotify
  3106. IsBarbarian
  3107. IsCanyon
  3108. IsCanyons
  3109. IsCity
  3110. IsCityInPlot
  3111. IsCoastalLand
  3112. IsComplete
  3113. IsConvertsBarbarians
  3114. IsDismissed
  3115. IsExpired
  3116. IsFlatlands
  3117. IsFreshWater
  3118. IsGovernmentUnlocked
  3119. IsHills
  3120. IsHuman
  3121. IsImpassable
  3122. IsInSomePantheon
  3123. IsInSomeReligion
  3124. IsInitialized
  3125. IsInverse
  3126. IsLake
  3127. IsLocationValid
  3128. IsLocked
  3129. IsMajor
  3130. IsMountain
  3131. IsMountains
  3132. IsNEOfCliff
  3133. IsNEOfRiver
  3134. IsNWOfCliff
  3135. IsNWOfRiver
  3136. IsNaturalWonder
  3137. IsNeeded
  3138. IsNetworkMultiplayer
  3139. IsNewTypeForReligion
  3140. IsNoForeignSpread
  3141. IsNone
  3142. IsOpenGround
  3143. IsOwned
  3144. IsPermanent
  3145. IsPillaged
  3146. IsPolicyObsolete
  3147. IsPolicyUnlocked
  3148. IsRelicUponDeath
  3149. IsResearchingTech
  3150. IsRevealed
  3151. IsRiver
  3152. IsRiverAdjacent
  3153. IsRiverConnection
  3154. IsRiverCrossing
  3155. IsRiverCrossingFlowClockwise
  3156. IsRiverCrossingToPlot
  3157. IsRiverSide
  3158. IsRoughGround
  3159. IsRoute
  3160. IsRoutePillaged
  3161. IsRunOnce
  3162. IsStartingPlot
  3163. IsTargetValid
  3164. IsTurnActive
  3165. IsTurnActiveComplete
  3166. IsUnit
  3167. IsValid
  3168. IsValidForPhase
  3169. IsValidID
  3170. IsVisibilitySourceActive
  3171. IsVisible
  3172. IsWOfCliff
  3173. IsWOfRiver
  3174. IsWater
  3175. IsWrapX
  3176. IsWrapY
  3177. Items
  3178. JOINT_WAR
  3179. Kill
  3180. LIBERATION_WAR
  3181. LOCATION
  3182. LOCATION_PILLAGED
  3183. LOCKED_CITIZENS
  3184. LOC_NOTIFCATION_HOST_CHANGED
  3185. LOC_NOTIFCATION_HOST_CHANGED_TT
  3186. LOC_NOTIFCATION_HOST_MIGRATION
  3187. LOC_NOTIFCATION_HOST_MIGRATION_TT
  3188. LandmassID
  3189. Likeliness
  3190. Loc %d %d, Last Seen %d, Guard %d
  3191. MAKE_TRADE_ROUTE
  3192. MANAGE
  3193. MAXIMIZE_EXPLORE
  3194. MAX_CITIZENS
  3195. MAX_DEFENSE_HIT_POINTS
  3196. MAX_HIT_POINTS
  3197. MAX_INFLUENCE
  3198. MAX_MAJOR_CIVS
  3199. MAX_PLAYERS
  3200. MILITARY_FORMATION_TYPE
  3201. MINOR_MINOR
  3202. MINOR_MINOR_WAR
  3203. MISSING_DEPENDENCY
  3204. MODIFIERS
  3205. MODIFIER_IS_TARGET
  3206. MODIFIER_NONE
  3207. MOUNTAIN_PLOTS
  3208. MOVE_IGNORE_UNEXPLORED_DESTINATION
  3209. MOVE_TO
  3210. MOVE_TO_UNIT
  3211. MY_CULTURE_VICTORY_SOON
  3212. MY_DOMINANT_CULTURE
  3213. Major
  3214. Make Military Formation
  3215. MapConfiguration
  3216. MapLayers
  3217. MarkMajorRegionUsed
  3218. Members
  3219. MembersAux
  3220. MilitaryFormationTypes
  3221. Minor
  3222. Missionary Move
  3223. Move to Safety
  3224. NAME_UNIT
  3225. NO BUILDS AT ALL (maybe city was nuked?)
  3226. NONE
  3227. NO_ACTION
  3228. NO_ACTIVITY
  3229. NO_ADJACENCY
  3230. NO_BUILDING
  3231. NO_CIVILIZATION_LEVEL
  3232. NO_DIRECTION
  3233. NO_DISTRICT
  3234. NO_DOMAIN
  3235. NO_ENDTURN_BLOCKING
  3236. NO_FLOWDIRECTION
  3237. NO_GOVERNMENTBONUS
  3238. NO_GREAT_PERSON_ACTION_ATTACHMENT_TARGET
  3239. NO_INFLUENCE
  3240. NO_WAR
  3241. NUM_DIRECTION_TYPES
  3242. NUM_DOMAIN_TYPES
  3243. NUM_FLOWDIRECTION_TYPES
  3244. NeverMet
  3245. No resource
  3246. NoCampKnowledge
  3247. NoResourceToImprove
  3248. NoSpecificResource
  3249. NoTechFor
  3250. Nonhuman
  3251. NorthEdge
  3252. Not Implemented.
  3253. Not a valid instance. Either the instance is NULL or you used '.' instead of ':'.
  3254. NotificationGroups
  3255. NotificationInstance
  3256. NotificationTypes
  3257. NumBeliefs
  3258. OBSERVER
  3259. OTHER_CULTURE_VICTORY_SOON
  3260. OTHER_DOMINANT_CULTURE
  3261. OUTGOING
  3262. OWNED
  3263. ObserverCanSeePlayer
  3264. OnCityPopulationChanged
  3265. OnGameTurnStarted
  3266. OnGreatPersonActivated
  3267. OnNewMajorityReligion
  3268. OnPillage
  3269. OwnerId
  3270. OwnerRequirementSetId
  3271. PARAM_BELIEF_TYPE
  3272. PARAM_BUILDING_DEST
  3273. PARAM_BUILDING_SRC
  3274. PARAM_BUILDING_TYPE
  3275. PARAM_CITY0_ID
  3276. PARAM_CITY0_PLAYER
  3277. PARAM_CITY1_ID
  3278. PARAM_CITY1_PLAYER
  3279. PARAM_CITY_DEST
  3280. PARAM_CITY_ID
  3281. PARAM_CITY_ONE
  3282. PARAM_CITY_PLAYER
  3283. PARAM_CITY_SRC
  3284. PARAM_CITY_TWO
  3285. PARAM_CIVIC_TYPE
  3286. PARAM_DIRECTIVE
  3287. PARAM_DISTRICT_TYPE
  3288. PARAM_FLAGS
  3289. PARAM_GREAT_PERSON_INDIVIDUAL_TYPE
  3290. PARAM_GREAT_WORK_INDEX
  3291. PARAM_IMPROVEMENT0_TYPE
  3292. PARAM_IMPROVEMENT_TYPE
  3293. PARAM_INSERT_MODE
  3294. PARAM_MANAGE_CITIZEN
  3295. PARAM_MILITARY_FORMATION_TYPE
  3296. PARAM_MODIFIERS
  3297. PARAM_NAME
  3298. PARAM_OPERATION_TYPE
  3299. PARAM_PLAYER_ONE
  3300. PARAM_PLAYER_TWO
  3301. PARAM_PLOT_PURCHASE
  3302. PARAM_PRODUCTION_TYPE
  3303. PARAM_PROJECT_TYPE
  3304. PARAM_PROMOTION0_TYPE
  3305. PARAM_PROMOTION_TYPE
  3306. PARAM_RANGED_ATTACK
  3307. PARAM_RELIGION_CUSTOM_NAME
  3308. PARAM_RELIGION_TYPE
  3309. PARAM_RESOURCE0_TYPE
  3310. PARAM_RESOURCE_TYPE
  3311. PARAM_SLOT
  3312. PARAM_SWAP_TILE_OWNER
  3313. PARAM_TEAM_ONE
  3314. PARAM_TEAM_TWO
  3315. PARAM_TECH_TYPE
  3316. PARAM_UNIT0_ID
  3317. PARAM_UNIT0_PLAYER
  3318. PARAM_UNIT1_ID
  3319. PARAM_UNIT1_PLAYER
  3320. PARAM_UNIT_ID
  3321. PARAM_UNIT_PLAYER
  3322. PARAM_UNIT_TYPE
  3323. PARAM_WMD0_TYPE
  3324. PARAM_WMD_TYPE
  3325. PARAM_X
  3326. PARAM_X0
  3327. PARAM_X1
  3328. PARAM_Y
  3329. PARAM_Y0
  3330. PARAM_Y1
  3331. PARAM_YIELD_TYPE
  3332. PENDING
  3333. PILLAGE
  3334. PILLAGED
  3335. PLAYER
  3336. PLAYER_COLOR
  3337. PLAYER_DEFEATED
  3338. PLAYER_MET
  3339. PLAYER_TRAIT
  3340. PLOT
  3341. PLOTS
  3342. PLUNDER_CULTURE
  3343. PLUNDER_FAITH
  3344. PLUNDER_GOLD
  3345. PLUNDER_HEAL
  3346. PLUNDER_SCIENCE
  3347. PLUNDER_TRADE_ROUTE
  3348. POLICY
  3349. PREPEND
  3350. PREVIEW_TEXT_ANTI_AIR
  3351. PREVIEW_TEXT_ASSIST
  3352. PREVIEW_TEXT_DEFENSES
  3353. PREVIEW_TEXT_HEALTH
  3354. PREVIEW_TEXT_INTERCEPTOR
  3355. PREVIEW_TEXT_MODIFIER
  3356. PREVIEW_TEXT_OPPONENT
  3357. PREVIEW_TEXT_PROMOTION
  3358. PREVIEW_TEXT_TERRAIN
  3359. PRIMARY
  3360. PROJECT
  3361. PROMOTE
  3362. PROMOTIONS
  3363. PROTECTOR
  3364. PROTECTORATE_WAR
  3365. PSEUDOYIELD_CIVIC
  3366. PSEUDOYIELD_CLEAR_BANDIT_CAMPS
  3367. PSEUDOYIELD_DIPLOMATIC_BONUS
  3368. PSEUDOYIELD_DISTRICT
  3369. PSEUDOYIELD_ENVIRONMENT
  3370. PSEUDOYIELD_GPP_ADMIRAL
  3371. PSEUDOYIELD_GPP_ARTIST
  3372. PSEUDOYIELD_GPP_ENGINEER
  3373. PSEUDOYIELD_GPP_GENERAL
  3374. PSEUDOYIELD_GPP_MERCHANT
  3375. PSEUDOYIELD_GPP_MUSICIAN
  3376. PSEUDOYIELD_GPP_PROPHET
  3377. PSEUDOYIELD_GPP_SCIENTIST
  3378. PSEUDOYIELD_GPP_WRITER
  3379. PSEUDOYIELD_GREATWORK_ARTIFACT
  3380. PSEUDOYIELD_GREATWORK_LANDSCAPE
  3381. PSEUDOYIELD_GREATWORK_MUSIC
  3382. PSEUDOYIELD_GREATWORK_PORTRAIT
  3383. PSEUDOYIELD_GREATWORK_RELIC
  3384. PSEUDOYIELD_GREATWORK_RELIGIOUS
  3385. PSEUDOYIELD_GREATWORK_SCULPTURE
  3386. PSEUDOYIELD_GREATWORK_WRITING
  3387. PSEUDOYIELD_IMPROVEMENT
  3388. PSEUDOYIELD_INFLUENCE
  3389. PSEUDOYIELD_NUCLEAR_WEAPON
  3390. PSEUDOYIELD_TECHNOLOGY
  3391. PSEUDOYIELD_TOURISM
  3392. PSEUDOYIELD_UNIT_AIR_COMBAT
  3393. PSEUDOYIELD_UNIT_ARCHAEOLOGIST
  3394. PSEUDOYIELD_UNIT_COMBAT
  3395. PSEUDOYIELD_UNIT_EXPLORER
  3396. PSEUDOYIELD_UNIT_NAVAL_COMBAT
  3397. PSEUDOYIELD_UNIT_RELIGIOUS
  3398. PSEUDOYIELD_UNIT_SETTLER
  3399. PSEUDOYIELD_UNIT_SPY
  3400. PSEUDOYIELD_UNIT_TRADE
  3401. PSEUDOYIELD_WONDER
  3402. PURCHASABLE_PLOTS
  3403. PURCHASE
  3404. Pillage District
  3405. Pillage Improvement
  3406. Pillaged
  3407. Player %d, Cities:
  3408. Player %i, Contract %i
  3409. Player Knowledge %d: %3.1f
  3410. Player1
  3411. Player2
  3412. PlayerCities
  3413. PlayerComponentTypes
  3414. PlayerConfiguration
  3415. PlayerConfigurations
  3416. PlayerOperations
  3417. PlayerResources
  3418. PlayerTrade
  3419. PlayerTypes
  3420. PlayerUnits
  3421. PlayerVisibility
  3422. Players
  3423. PlayersVisibility
  3424. Plot
  3425. PlotIndex
  3426. Plunder Trader
  3427. PrepareForWarWith
  3428. Promotion
  3429. QuestsManager
  3430. QueueInsertMode
  3431. RANGE_ATTACK
  3432. REBASE
  3433. REBELLION
  3434. RECONQUEST_WAR
  3435. REJECTED
  3436. RELIC_CREATED
  3437. REMOVE_FEATURE
  3438. RESOURCE
  3439. RESOURCECLASS_BONUS
  3440. RESOURCECLASS_STRATEGIC
  3441. RETRAIN
  3442. ROADS_UPGRADED
  3443. ROUTE
  3444. ROUTE_ALLOW_UNEXPLORED
  3445. ROUTE_TO
  3446. Recalculate
  3447. RecruitPerson
  3448. Religion
  3449. Religion %d, Defenses:
  3450. Religious Combat
  3451. RemoveBuilding
  3452. RemoveDistrict
  3453. RemoveItem
  3454. RemoveItemByID
  3455. ReportingStatusTypes
  3456. Requirements
  3457. ResearchQueue
  3458. ResearchQueueAux
  3459. ResourceType
  3460. RestoreMovement
  3461. RestoreMovementToFormation
  3462. RestoreUnitAttacks
  3463. RestoreVisualState
  3464. RevealAllPlots
  3465. RouteTypes
  3466. SCIENCE
  3467. SEA_LEVEL
  3468. SELECT T1.rowid from Adjacency_YieldChanges as T1 inner join District_Adjacencies as T2 on T2.YieldChangeId = T1.ID where T2.rowid = ? ORDER BY T1.rowid ASC LIMIT 1
  3469. SELECT T1.rowid from Adjacency_YieldChanges as T1 inner join Improvement_Adjacencies as T2 on T2.YieldChangeId = T1.ID where T2.rowid = ? ORDER BY T1.rowid ASC LIMIT 1
  3470. SELECT T1.rowid from AgendaTraits as T1 inner join Agendas as T2 on T2.AgendaType = T1.AgendaType where T2.rowid = ? ORDER BY T1.rowid ASC
  3471. SELECT T1.rowid from Agendas as T1 inner join ExclusiveAgendas as T2 on T2.AgendaOne = T1.AgendaType inner join Agendas as T3 on T3.AgendaType = T2.AgendaTwo where T3.rowid = ? ORDER BY T1.rowid ASC
  3472. SELECT T1.rowid from Agendas as T1 inner join ExclusiveAgendas as T2 on T2.AgendaOne = T1.AgendaType where T2.rowid = ? ORDER BY T1.rowid ASC LIMIT 1
  3473. SELECT T1.rowid from Agendas as T1 inner join ExclusiveAgendas as T2 on T2.AgendaTwo = T1.AgendaType inner join Agendas as T3 on T3.AgendaType = T2.AgendaOne where T3.rowid = ? ORDER BY T1.rowid ASC
  3474. SELECT T1.rowid from Agendas as T1 inner join ExclusiveAgendas as T2 on T2.AgendaTwo = T1.AgendaType where T2.rowid = ? ORDER BY T1.rowid ASC LIMIT 1
  3475. SELECT T1.rowid from Agendas as T1 inner join RandomAgendas as T2 on T2.AgendaType = T1.AgendaType where T2.rowid = ? ORDER BY T1.rowid ASC LIMIT 1
  3476. SELECT T1.rowid from AiEvents as T1 inner join TriggeredBehaviorTrees as T2 on T2.AIEvent = T1.EventType where T2.rowid = ? ORDER BY T1.rowid ASC LIMIT 1
  3477. SELECT T1.rowid from AppealHousingChanges as T1 inner join Districts as T2 on T2.DistrictType = T1.DistrictType where T2.rowid = ? ORDER BY T1.rowid ASC
  3478. SELECT T1.rowid from BarbarianTribeNames as T1 inner join BarbarianTribes as T2 on T2.TribeType = T1.TribeType where T2.rowid = ? ORDER BY T1.rowid ASC
  3479. SELECT T1.rowid from BarbarianTribes as T1 inner join BarbarianTribeNames as T2 on T2.TribeType = T1.TribeType where T2.rowid = ? ORDER BY T1.rowid ASC LIMIT 1
  3480. SELECT T1.rowid from BehaviorTrees as T1 inner join TriggeredBehaviorTrees as T2 on T2.TreeName = T1.TreeName where T2.rowid = ? ORDER BY T1.rowid ASC LIMIT 1
  3481. SELECT T1.rowid from BeliefClasses as T1 inner join Beliefs as T2 on T2.BeliefClassType = T1.BeliefClassType where T2.rowid = ? ORDER BY T1.rowid ASC LIMIT 1
  3482. SELECT T1.rowid from BonusMinorStartingUnits as T1 inner join Eras as T2 on T2.EraType = T1.Era where T2.rowid = ? ORDER BY T1.rowid ASC
  3483. SELECT T1.rowid from BonusMinorStartingUnits as T1 inner join Units as T2 on T2.UnitType = T1.Unit where T2.rowid = ? ORDER BY T1.rowid ASC
  3484. SELECT T1.rowid from BoostNames as T1 inner join BoostHandlers as T2 on T2.TechBoostType = T1.BoostType where T2.rowid = ? ORDER BY T1.rowid ASC LIMIT 1
  3485. SELECT T1.rowid from BoostNames as T1 inner join Boosts as T2 on T2.BoostClass = T1.BoostType where T2.rowid = ? ORDER BY T1.rowid ASC LIMIT 1
  3486. SELECT T1.rowid from Boosts as T1 inner join Civics as T2 on T2.CivicType = T1.CivicType where T2.rowid = ? ORDER BY T1.rowid ASC
  3487. SELECT T1.rowid from Boosts as T1 inner join Technologies as T2 on T2.TechnologyType = T1.TechnologyType where T2.rowid = ? ORDER BY T1.rowid ASC
  3488. SELECT T1.rowid from BuildingReplaces as T1 inner join Buildings as T2 on T2.BuildingType = T1.CivUniqueBuildingType where T2.rowid = ? ORDER BY T1.rowid ASC
  3489. SELECT T1.rowid from BuildingReplaces as T1 inner join Buildings as T2 on T2.BuildingType = T1.ReplacesBuildingType where T2.rowid = ? ORDER BY T1.rowid ASC
  3490. SELECT T1.rowid from Building_GreatPersonPoints as T1 inner join Buildings as T2 on T2.BuildingType = T1.BuildingType where T2.rowid = ? ORDER BY T1.rowid ASC
  3491. SELECT T1.rowid from Building_GreatWorks as T1 inner join Buildings as T2 on T2.BuildingType = T1.BuildingType where T2.rowid = ? ORDER BY T1.rowid ASC
  3492. SELECT T1.rowid from Building_YieldChanges as T1 inner join Buildings as T2 on T2.BuildingType = T1.BuildingType where T2.rowid = ? ORDER BY T1.rowid ASC
  3493. SELECT T1.rowid from Building_YieldDistrictCopies as T1 inner join Buildings as T2 on T2.BuildingType = T1.BuildingType where T2.rowid = ? ORDER BY T1.rowid ASC
  3494. SELECT T1.rowid from Buildings as T1 inner join Boosts as T2 on T2.BuildingType = T1.BuildingType where T2.rowid = ? ORDER BY T1.rowid ASC LIMIT 1
  3495. SELECT T1.rowid from Buildings as T1 inner join BuildingPrereqs as T2 on T2.Building = T1.BuildingType inner join Buildings as T3 on T3.BuildingType = T2.PrereqBuilding where T3.rowid = ? ORDER BY T1.rowid ASC
  3496. SELECT T1.rowid from Buildings as T1 inner join BuildingPrereqs as T2 on T2.Building = T1.BuildingType where T2.rowid = ? ORDER BY T1.rowid ASC LIMIT 1
  3497. SELECT T1.rowid from Buildings as T1 inner join BuildingPrereqs as T2 on T2.PrereqBuilding = T1.BuildingType inner join Buildings as T3 on T3.BuildingType = T2.Building where T3.rowid = ? ORDER BY T1.rowid ASC
  3498. SELECT T1.rowid from Buildings as T1 inner join BuildingPrereqs as T2 on T2.PrereqBuilding = T1.BuildingType where T2.rowid = ? ORDER BY T1.rowid ASC LIMIT 1
  3499. SELECT T1.rowid from Buildings as T1 inner join BuildingReplaces as T2 on T2.CivUniqueBuildingType = T1.BuildingType where T2.rowid = ? ORDER BY T1.rowid ASC LIMIT 1
  3500. SELECT T1.rowid from Buildings as T1 inner join BuildingReplaces as T2 on T2.ReplacesBuildingType = T1.BuildingType where T2.rowid = ? ORDER BY T1.rowid ASC LIMIT 1
  3501. SELECT T1.rowid from Buildings as T1 inner join Building_GreatPersonPoints as T2 on T2.BuildingType = T1.BuildingType where T2.rowid = ? ORDER BY T1.rowid ASC LIMIT 1
  3502. SELECT T1.rowid from Buildings as T1 inner join Building_GreatWorks as T2 on T2.BuildingType = T1.BuildingType inner join GreatWorkSlotTypes as T3 on T3.GreatWorkSlotType = T2.GreatWorkSlotType inner join GreatWork_ValidSubTypes as T4 on T4.GreatWorkSlotType = T3.GreatWorkSlotType inner join GreatWorkObjectTypes as T5 on T5.GreatWorkObjectType = T4.GreatWorkObjectType inner join GreatWorks as T6 on T6.GreatWorkObjectType = T5.GreatWorkObjectType where T6.rowid = ? ORDER BY T1.rowid ASC
  3503. SELECT T1.rowid from Buildings as T1 inner join Building_GreatWorks as T2 on T2.BuildingType = T1.BuildingType inner join GreatWorkSlotTypes as T3 on T3.GreatWorkSlotType = T2.GreatWorkSlotType inner join GreatWork_ValidSubTypes as T4 on T4.GreatWorkSlotType = T3.GreatWorkSlotType inner join GreatWorkObjectTypes as T5 on T5.GreatWorkObjectType = T4.GreatWorkObjectType where T5.rowid = ? ORDER BY T1.rowid ASC
  3504. SELECT T1.rowid from Buildings as T1 inner join Building_YieldDistrictCopies as T2 on T2.BuildingType = T1.BuildingType where T2.rowid = ? ORDER BY T1.rowid ASC LIMIT 1
  3505. SELECT T1.rowid from Buildings as T1 inner join Civics as T2 on T2.CivicType = T1.PrereqCivic where T2.rowid = ? ORDER BY T1.rowid ASC
  3506. SELECT T1.rowid from Buildings as T1 inner join Districts as T2 on T2.DistrictType = T1.PrereqDistrict where T2.rowid = ? ORDER BY T1.rowid ASC
  3507. SELECT T1.rowid from Buildings as T1 inner join GreatPersonIndividuals as T2 on T2.ActionRequiresMissingBuildingType = T1.BuildingType where T2.rowid = ? ORDER BY T1.rowid ASC LIMIT 1
  3508. SELECT T1.rowid from Buildings as T1 inner join MutuallyExclusiveBuildings as T2 on T2.Building = T1.BuildingType where T2.rowid = ? ORDER BY T1.rowid ASC LIMIT 1
  3509. SELECT T1.rowid from Buildings as T1 inner join MutuallyExclusiveBuildings as T2 on T2.MutuallyExclusiveBuilding = T1.BuildingType where T2.rowid = ? ORDER BY T1.rowid ASC LIMIT 1
  3510. SELECT T1.rowid from Buildings as T1 inner join Projects as T2 on T2.VisualBuildingType = T1.BuildingType where T2.rowid = ? ORDER BY T1.rowid ASC LIMIT 1
  3511. SELECT T1.rowid from Buildings as T1 inner join StartingBuildings as T2 on T2.Building = T1.BuildingType where T2.rowid = ? ORDER BY T1.rowid ASC LIMIT 1
  3512. SELECT T1.rowid from Buildings as T1 inner join Technologies as T2 on T2.TechnologyType = T1.PrereqTech where T2.rowid = ? ORDER BY T1.rowid ASC
  3513. SELECT T1.rowid from Buildings as T1 inner join Unit_BuildingPrereqs as T2 on T2.PrereqBuilding = T1.BuildingType inner join Units as T3 on T3.UnitType = T2.Unit where T3.rowid = ? ORDER BY T1.rowid ASC
  3514. SELECT T1.rowid from Buildings as T1 inner join Unit_BuildingPrereqs as T2 on T2.PrereqBuilding = T1.BuildingType where T2.rowid = ? ORDER BY T1.rowid ASC LIMIT 1
  3515. SELECT T1.rowid from CityNames as T1 inner join Civilizations as T2 on T2.CivilizationType = T1.CivilizationType where T2.rowid = ? ORDER BY T1.rowid ASC
  3516. SELECT T1.rowid from CivicPrereqs as T1 inner join Civics as T2 on T2.CivicType = T1.Civic where T2.rowid = ? ORDER BY T1.rowid ASC
  3517. SELECT T1.rowid from Civics as T1 inner join Adjacency_YieldChanges as T2 on T2.ObsoleteCivic = T1.CivicType where T2.rowid = ? ORDER BY T1.rowid ASC LIMIT 1
  3518. SELECT T1.rowid from Civics as T1 inner join Adjacency_YieldChanges as T2 on T2.PrereqCivic = T1.CivicType where T2.rowid = ? ORDER BY T1.rowid ASC LIMIT 1
  3519. SELECT T1.rowid from Civics as T1 inner join Boosts as T2 on T2.BoostingCivicType = T1.CivicType where T2.rowid = ? ORDER BY T1.rowid ASC LIMIT 1
  3520. SELECT T1.rowid from Civics as T1 inner join Boosts as T2 on T2.CivicType = T1.CivicType where T2.rowid = ? ORDER BY T1.rowid ASC LIMIT 1
  3521. SELECT T1.rowid from Civics as T1 inner join Buildings as T2 on T2.PrereqCivic = T1.CivicType where T2.rowid = ? ORDER BY T1.rowid ASC LIMIT 1
  3522. SELECT T1.rowid from Civics as T1 inner join CivicPrereqs as T2 on T2.Civic = T1.CivicType where T2.rowid = ? ORDER BY T1.rowid ASC LIMIT 1
  3523. SELECT T1.rowid from Civics as T1 inner join CivicPrereqs as T2 on T2.PrereqCivic = T1.CivicType where T2.rowid = ? ORDER BY T1.rowid ASC LIMIT 1
  3524. SELECT T1.rowid from Civics as T1 inner join DiplomaticActions as T2 on T2.InitiatorObsoleteCivic = T1.CivicType where T2.rowid = ? ORDER BY T1.rowid ASC LIMIT 1
  3525. SELECT T1.rowid from Civics as T1 inner join DiplomaticActions as T2 on T2.InitiatorPrereqCivic = T1.CivicType where T2.rowid = ? ORDER BY T1.rowid ASC LIMIT 1
  3526. SELECT T1.rowid from Civics as T1 inner join DiplomaticActions as T2 on T2.TargetPrereqCivic = T1.CivicType where T2.rowid = ? ORDER BY T1.rowid ASC LIMIT 1
  3527. SELECT T1.rowid from Civics as T1 inner join Districts as T2 on T2.PrereqCivic = T1.CivicType where T2.rowid = ? ORDER BY T1.rowid ASC LIMIT 1
  3528. SELECT T1.rowid from Civics as T1 inner join Eras as T2 on T2.EraType = T1.EraType where T2.rowid = ? ORDER BY T1.rowid ASC
  3529. SELECT T1.rowid from Civics as T1 inner join Features as T2 on T2.AddCivic = T1.CivicType where T2.rowid = ? ORDER BY T1.rowid ASC LIMIT 1
  3530. SELECT T1.rowid from Civics as T1 inner join Governments as T2 on T2.PrereqCivic = T1.CivicType where T2.rowid = ? ORDER BY T1.rowid ASC LIMIT 1
  3531. SELECT T1.rowid from Civics as T1 inner join Improvement_BonusYieldChanges as T2 on T2.PrereqCivic = T1.CivicType where T2.rowid = ? ORDER BY T1.rowid ASC LIMIT 1
  3532. SELECT T1.rowid from Civics as T1 inner join Improvement_Tourism as T2 on T2.PrereqCivic = T1.CivicType where T2.rowid = ? ORDER BY T1.rowid ASC LIMIT 1
  3533. SELECT T1.rowid from Civics as T1 inner join Improvement_ValidTerrains as T2 on T2.PrereqCivic = T1.CivicType where T2.rowid = ? ORDER BY T1.rowid ASC LIMIT 1
  3534. SELECT T1.rowid from Civics as T1 inner join Improvements as T2 on T2.PrereqCivic = T1.CivicType where T2.rowid = ? ORDER BY T1.rowid ASC LIMIT 1
  3535. SELECT T1.rowid from Civics as T1 inner join Policies as T2 on T2.PrereqCivic = T1.CivicType where T2.rowid = ? ORDER BY T1.rowid ASC LIMIT 1
  3536. SELECT T1.rowid from Civics as T1 inner join Projects as T2 on T2.PrereqCivic = T1.CivicType where T2.rowid = ? ORDER BY T1.rowid ASC LIMIT 1
  3537. SELECT T1.rowid from Civics as T1 inner join Resources as T2 on T2.PrereqCivic = T1.CivicType where T2.rowid = ? ORDER BY T1.rowid ASC LIMIT 1
  3538. SELECT T1.rowid from Civics as T1 inner join StartingBoostedCivics as T2 on T2.Civic = T1.CivicType where T2.rowid = ? ORDER BY T1.rowid ASC LIMIT 1
  3539. SELECT T1.rowid from Civics as T1 inner join StartingCivics as T2 on T2.Civic = T1.CivicType where T2.rowid = ? ORDER BY T1.rowid ASC LIMIT 1
  3540. SELECT T1.rowid from Civics as T1 inner join UnitCommands as T2 on T2.PrereqCivic = T1.CivicType where T2.rowid = ? ORDER BY T1.rowid ASC LIMIT 1
  3541. SELECT T1.rowid from Civics as T1 inner join UnitOperations as T2 on T2.PrereqCivic = T1.CivicType where T2.rowid = ? ORDER BY T1.rowid ASC LIMIT 1
  3542. SELECT T1.rowid from Civics as T1 inner join Units as T2 on T2.MandatoryObsoleteCivic = T1.CivicType where T2.rowid = ? ORDER BY T1.rowid ASC LIMIT 1
  3543. SELECT T1.rowid from Civics as T1 inner join Units as T2 on T2.ObsoleteCivic = T1.CivicType where T2.rowid = ? ORDER BY T1.rowid ASC LIMIT 1
  3544. SELECT T1.rowid from Civics as T1 inner join Units as T2 on T2.PrereqCivic = T1.CivicType where T2.rowid = ? ORDER BY T1.rowid ASC LIMIT 1
  3545. SELECT T1.rowid from CivilizationCitizenNames as T1 inner join Civilizations as T2 on T2.CivilizationType = T1.CivilizationType where T2.rowid = ? ORDER BY T1.rowid ASC
  3546. SELECT T1.rowid from CivilizationLevels as T1 inner join DiplomaticStartStates as T2 on T2.OpponentCivLevel = T1.CivilizationLevelType where T2.rowid = ? ORDER BY T1.rowid ASC LIMIT 1
  3547. SELECT T1.rowid from CivilizationLevels as T1 inner join DiplomaticStartStates as T2 on T2.PlayerCivLevel = T1.CivilizationLevelType where T2.rowid = ? ORDER BY T1.rowid ASC LIMIT 1
  3548. SELECT T1.rowid from CivilizationLevels as T1 inner join DiplomaticTriggeredTransitions as T2 on T2.CivilizationLevel = T1.CivilizationLevelType where T2.rowid = ? ORDER BY T1.rowid ASC LIMIT 1
  3549. SELECT T1.rowid from CivilizationLevels as T1 inner join DiplomaticTriggeredTransitions as T2 on T2.OpponentCivilizationLevel = T1.CivilizationLevelType where T2.rowid = ? ORDER BY T1.rowid ASC LIMIT 1
  3550. SELECT T1.rowid from Civilizations as T1 inner join StartBiasFeatures as T2 on T2.CivilizationType = T1.CivilizationType where T2.rowid = ? ORDER BY T1.rowid ASC LIMIT 1
  3551. SELECT T1.rowid from Civilizations as T1 inner join StartBiasResources as T2 on T2.CivilizationType = T1.CivilizationType where T2.rowid = ? ORDER BY T1.rowid ASC LIMIT 1
  3552. SELECT T1.rowid from Civilizations as T1 inner join StartBiasRivers as T2 on T2.CivilizationType = T1.CivilizationType where T2.rowid = ? ORDER BY T1.rowid ASC LIMIT 1
  3553. SELECT T1.rowid from Civilizations as T1 inner join StartBiasTerrains as T2 on T2.CivilizationType = T1.CivilizationType where T2.rowid = ? ORDER BY T1.rowid ASC LIMIT 1
  3554. SELECT T1.rowid from Difficulties as T1 inner join AiLists as T2 on T2.MaxDifficulty = T1.DifficultyType where T2.rowid = ? ORDER BY T1.rowid ASC LIMIT 1
  3555. SELECT T1.rowid from Difficulties as T1 inner join AiLists as T2 on T2.MinDifficulty = T1.DifficultyType where T2.rowid = ? ORDER BY T1.rowid ASC LIMIT 1
  3556. SELECT T1.rowid from Difficulties as T1 inner join MajorStartingUnits as T2 on T2.MinDifficulty = T1.DifficultyType where T2.rowid = ? ORDER BY T1.rowid ASC LIMIT 1
  3557. SELECT T1.rowid from DiplomaticActions as T1 inner join DiplomaticStateActions as T2 on T2.DiplomaticActionType = T1.DiplomaticActionType where T2.rowid = ? ORDER BY T1.rowid ASC LIMIT 1
  3558. SELECT T1.rowid from DiplomaticStartStates as T1 inner join CivilizationLevels as T2 on T2.CivilizationLevelType = T1.PlayerCivLevel where T2.rowid = ? ORDER BY T1.rowid ASC
  3559. SELECT T1.rowid from DiplomaticStateActions as T1 inner join DiplomaticStates as T2 on T2.StateType = T1.StateType where T2.rowid = ? ORDER BY T1.rowid ASC
  3560. SELECT T1.rowid from DiplomaticStateTransitions as T1 inner join DiplomaticStates as T2 on T2.StateType = T1.BaseState where T2.rowid = ? ORDER BY T1.rowid ASC
  3561. SELECT T1.rowid from DiplomaticStates as T1 inner join DiplomaticStartStates as T2 on T2.DiplomaticStateType = T1.StateType where T2.rowid = ? ORDER BY T1.rowid ASC LIMIT 1
  3562. SELECT T1.rowid from DiplomaticStates as T1 inner join DiplomaticStateActions as T2 on T2.StateType = T1.StateType inner join DiplomaticActions as T3 on T3.DiplomaticActionType = T2.DiplomaticActionType where T3.rowid = ? ORDER BY T1.rowid ASC
  3563. SELECT T1.rowid from DiplomaticStates as T1 inner join DiplomaticStateTransitions as T2 on T2.BaseState = T1.StateType where T2.rowid = ? ORDER BY T1.rowid ASC LIMIT 1
  3564. SELECT T1.rowid from DiplomaticStates as T1 inner join DiplomaticStateTransitions as T2 on T2.TransitionState = T1.StateType where T2.rowid = ? ORDER BY T1.rowid ASC LIMIT 1
  3565. SELECT T1.rowid from DiplomaticStates as T1 inner join DiplomaticTriggeredTransitions as T2 on T2.TransitionState = T1.StateType where T2.rowid = ? ORDER BY T1.rowid ASC LIMIT 1
  3566. SELECT T1.rowid from DiplomaticStates as T1 inner join DiplomaticTriggers_RequiredStates as T2 on T2.RequiredState = T1.StateType inner join DiplomaticTriggers as T3 on T3.TriggerType = T2.TriggerType where T3.rowid = ? ORDER BY T1.rowid ASC
  3567. SELECT T1.rowid from DiplomaticStates as T1 inner join DiplomaticTriggers_RequiredStates as T2 on T2.RequiredState = T1.StateType where T2.rowid = ? ORDER BY T1.rowid ASC LIMIT 1
  3568. SELECT T1.rowid from DiplomaticTriggers as T1 inner join DiplomaticTriggeredTransitions as T2 on T2.TriggerType = T1.TriggerType where T2.rowid = ? ORDER BY T1.rowid ASC LIMIT 1
  3569. SELECT T1.rowid from DistrictReplaces as T1 inner join Districts as T2 on T2.DistrictType = T1.CivUniqueDistrictType where T2.rowid = ? ORDER BY T1.rowid ASC
  3570. SELECT T1.rowid from DistrictReplaces as T1 inner join Districts as T2 on T2.DistrictType = T1.ReplacesDistrictType where T2.rowid = ? ORDER BY T1.rowid ASC
  3571. SELECT T1.rowid from District_Adjacencies as T1 inner join Districts as T2 on T2.DistrictType = T1.DistrictType where T2.rowid = ? ORDER BY T1.rowid ASC
  3572. SELECT T1.rowid from District_CitizenGreatPersonPoints as T1 inner join Districts as T2 on T2.DistrictType = T1.DistrictType where T2.rowid = ? ORDER BY T1.rowid ASC
  3573. SELECT T1.rowid from District_CitizenYieldChanges as T1 inner join Districts as T2 on T2.DistrictType = T1.DistrictType where T2.rowid = ? ORDER BY T1.rowid ASC
  3574. SELECT T1.rowid from District_GreatPersonPoints as T1 inner join Districts as T2 on T2.DistrictType = T1.DistrictType where T2.rowid = ? ORDER BY T1.rowid ASC
  3575. SELECT T1.rowid from District_TradeRouteYields as T1 inner join Districts as T2 on T2.DistrictType = T1.DistrictType where T2.rowid = ? ORDER BY T1.rowid ASC
  3576. SELECT T1.rowid from Districts as T1 inner join Adjacency_YieldChanges as T2 on T2.AdjacentDistrict = T1.DistrictType where T2.rowid = ? ORDER BY T1.rowid ASC LIMIT 1
  3577. SELECT T1.rowid from Districts as T1 inner join Boosts as T2 on T2.DistrictType = T1.DistrictType where T2.rowid = ? ORDER BY T1.rowid ASC LIMIT 1
  3578. SELECT T1.rowid from Districts as T1 inner join Buildings as T2 on T2.AdjacentDistrict = T1.DistrictType where T2.rowid = ? ORDER BY T1.rowid ASC LIMIT 1
  3579. SELECT T1.rowid from Districts as T1 inner join Buildings as T2 on T2.PrereqDistrict = T1.DistrictType where T2.rowid = ? ORDER BY T1.rowid ASC LIMIT 1
  3580. SELECT T1.rowid from Districts as T1 inner join Civics as T2 on T2.CivicType = T1.PrereqCivic where T2.rowid = ? ORDER BY T1.rowid ASC
  3581. SELECT T1.rowid from Districts as T1 inner join DistrictReplaces as T2 on T2.CivUniqueDistrictType = T1.DistrictType where T2.rowid = ? ORDER BY T1.rowid ASC LIMIT 1
  3582. SELECT T1.rowid from Districts as T1 inner join DistrictReplaces as T2 on T2.ReplacesDistrictType = T1.DistrictType where T2.rowid = ? ORDER BY T1.rowid ASC LIMIT 1
  3583. SELECT T1.rowid from Districts as T1 inner join District_CitizenGreatPersonPoints as T2 on T2.DistrictType = T1.DistrictType where T2.rowid = ? ORDER BY T1.rowid ASC LIMIT 1
  3584. SELECT T1.rowid from Districts as T1 inner join District_CitizenYieldChanges as T2 on T2.DistrictType = T1.DistrictType where T2.rowid = ? ORDER BY T1.rowid ASC LIMIT 1
  3585. SELECT T1.rowid from Districts as T1 inner join District_GreatPersonPoints as T2 on T2.DistrictType = T1.DistrictType where T2.rowid = ? ORDER BY T1.rowid ASC LIMIT 1
  3586. SELECT T1.rowid from Districts as T1 inner join District_TradeRouteYields as T2 on T2.DistrictType = T1.DistrictType where T2.rowid = ? ORDER BY T1.rowid ASC LIMIT 1
  3587. SELECT T1.rowid from Districts as T1 inner join GreatPersonClasses as T2 on T2.DistrictType = T1.DistrictType where T2.rowid = ? ORDER BY T1.rowid ASC LIMIT 1
  3588. SELECT T1.rowid from Districts as T1 inner join GreatPersonIndividuals as T2 on T2.ActionRequiresCompletedDistrictType = T1.DistrictType where T2.rowid = ? ORDER BY T1.rowid ASC LIMIT 1
  3589. SELECT T1.rowid from Districts as T1 inner join Projects as T2 on T2.PrereqDistrict = T1.DistrictType where T2.rowid = ? ORDER BY T1.rowid ASC LIMIT 1
  3590. SELECT T1.rowid from Districts as T1 inner join StartingBuildings as T2 on T2.District = T1.DistrictType where T2.rowid = ? ORDER BY T1.rowid ASC LIMIT 1
  3591. SELECT T1.rowid from Districts as T1 inner join Technologies as T2 on T2.TechnologyType = T1.PrereqTech where T2.rowid = ? ORDER BY T1.rowid ASC
  3592. SELECT T1.rowid from Districts as T1 inner join UnitOperations as T2 on T2.TargetDistrict = T1.DistrictType where T2.rowid = ? ORDER BY T1.rowid ASC LIMIT 1
  3593. SELECT T1.rowid from Districts as T1 inner join Units as T2 on T2.PrereqDistrict = T1.DistrictType where T2.rowid = ? ORDER BY T1.rowid ASC LIMIT 1
  3594. SELECT T1.rowid from Eras as T1 inner join BonusMinorStartingUnits as T2 on T2.Era = T1.EraType where T2.rowid = ? ORDER BY T1.rowid ASC LIMIT 1
  3595. SELECT T1.rowid from Eras as T1 inner join Civics as T2 on T2.EraType = T1.EraType where T2.rowid = ? ORDER BY T1.rowid ASC LIMIT 1
  3596. SELECT T1.rowid from Eras as T1 inner join GreatPersonIndividuals as T2 on T2.EraType = T1.EraType where T2.rowid = ? ORDER BY T1.rowid ASC LIMIT 1
  3597. SELECT T1.rowid from Eras as T1 inner join GreatWorks as T2 on T2.EraType = T1.EraType where T2.rowid = ? ORDER BY T1.rowid ASC LIMIT 1
  3598. SELECT T1.rowid from Eras as T1 inner join MajorStartingUnits as T2 on T2.Era = T1.EraType where T2.rowid = ? ORDER BY T1.rowid ASC LIMIT 1
  3599. SELECT T1.rowid from Eras as T1 inner join Routes as T2 on T2.PrereqEra = T1.EraType where T2.rowid = ? ORDER BY T1.rowid ASC LIMIT 1
  3600. SELECT T1.rowid from Eras as T1 inner join StartEras as T2 on T2.EraType = T1.EraType where T2.rowid = ? ORDER BY T1.rowid ASC LIMIT 1
  3601. SELECT T1.rowid from Eras as T1 inner join StartingBoostedCivics as T2 on T2.Era = T1.EraType where T2.rowid = ? ORDER BY T1.rowid ASC LIMIT 1
  3602. SELECT T1.rowid from Eras as T1 inner join StartingBoostedTechnologies as T2 on T2.Era = T1.EraType where T2.rowid = ? ORDER BY T1.rowid ASC LIMIT 1
  3603. SELECT T1.rowid from Eras as T1 inner join StartingBuildings as T2 on T2.Era = T1.EraType where T2.rowid = ? ORDER BY T1.rowid ASC LIMIT 1
  3604. SELECT T1.rowid from Eras as T1 inner join StartingCivics as T2 on T2.Era = T1.EraType where T2.rowid = ? ORDER BY T1.rowid ASC LIMIT 1
  3605. SELECT T1.rowid from Eras as T1 inner join StartingGovernments as T2 on T2.Era = T1.EraType where T2.rowid = ? ORDER BY T1.rowid ASC LIMIT 1
  3606. SELECT T1.rowid from Eras as T1 inner join Technologies as T2 on T2.EraType = T1.EraType where T2.rowid = ? ORDER BY T1.rowid ASC LIMIT 1
  3607. SELECT T1.rowid from ExcludedDistricts as T1 inner join Districts as T2 on T2.DistrictType = T1.DistrictType where T2.rowid = ? ORDER BY T1.rowid ASC
  3608. SELECT T1.rowid from ExcludedGreatPersonClasses as T1 inner join GreatPersonClasses as T2 on T2.GreatPersonClassType = T1.GreatPersonClassType where T2.rowid = ? ORDER BY T1.rowid ASC
  3609. SELECT T1.rowid from Feature_AdjacentYields as T1 inner join Features as T2 on T2.FeatureType = T1.FeatureType where T2.rowid = ? ORDER BY T1.rowid ASC
  3610. SELECT T1.rowid from Feature_Removes as T1 inner join Features as T2 on T2.FeatureType = T1.FeatureType where T2.rowid = ? ORDER BY T1.rowid ASC
  3611. SELECT T1.rowid from Feature_YieldChanges as T1 inner join Features as T2 on T2.FeatureType = T1.FeatureType where T2.rowid = ? ORDER BY T1.rowid ASC
  3612. SELECT T1.rowid from Features as T1 inner join Adjacency_YieldChanges as T2 on T2.AdjacentFeature = T1.FeatureType where T2.rowid = ? ORDER BY T1.rowid ASC LIMIT 1
  3613. SELECT T1.rowid from Features as T1 inner join Building_RequiredFeatures as T2 on T2.FeatureType = T1.FeatureType inner join Buildings as T3 on T3.BuildingType = T2.BuildingType where T3.rowid = ? ORDER BY T1.rowid ASC
  3614. SELECT T1.rowid from Features as T1 inner join Building_ValidFeatures as T2 on T2.FeatureType = T1.FeatureType inner join Buildings as T3 on T3.BuildingType = T2.BuildingType where T3.rowid = ? ORDER BY T1.rowid ASC
  3615. SELECT T1.rowid from Features as T1 inner join District_RequiredFeatures as T2 on T2.FeatureType = T1.FeatureType inner join Districts as T3 on T3.DistrictType = T2.DistrictType where T3.rowid = ? ORDER BY T1.rowid ASC
  3616. SELECT T1.rowid from Features as T1 inner join Feature_AdjacentFeatures as T2 on T2.FeatureTypeAdjacent = T1.FeatureType inner join Features as T3 on T3.FeatureType = T2.FeatureType where T3.rowid = ? ORDER BY T1.rowid ASC
  3617. SELECT T1.rowid from Features as T1 inner join Feature_NotNearFeatures as T2 on T2.FeatureTypeAvoid = T1.FeatureType inner join Features as T3 on T3.FeatureType = T2.FeatureType where T3.rowid = ? ORDER BY T1.rowid ASC
  3618. SELECT T1.rowid from Features as T1 inner join Feature_Removes as T2 on T2.FeatureType = T1.FeatureType where T2.rowid = ? ORDER BY T1.rowid ASC LIMIT 1
  3619. SELECT T1.rowid from Features as T1 inner join GreatPersonIndividuals as T2 on T2.ActionRequiresOnOrAdjacentFeatureType = T1.FeatureType where T2.rowid = ? ORDER BY T1.rowid ASC LIMIT 1
  3620. SELECT T1.rowid from Features as T1 inner join Improvement_ValidFeatures as T2 on T2.FeatureType = T1.FeatureType inner join Improvements as T3 on T3.ImprovementType = T2.ImprovementType where T3.rowid = ? ORDER BY T1.rowid ASC
  3621. SELECT T1.rowid from Features as T1 inner join StartBiasFeatures as T2 on T2.FeatureType = T1.FeatureType where T2.rowid = ? ORDER BY T1.rowid ASC LIMIT 1
  3622. SELECT T1.rowid from GameSpeed_Turns as T1 inner join GameSpeeds as T2 on T2.GameSpeedType = T1.GameSpeedType where T2.rowid = ? ORDER BY T1.rowid ASC
  3623. SELECT T1.rowid from GameSpeeds as T1 inner join GameSpeed_Turns as T2 on T2.GameSpeedType = T1.GameSpeedType where T2.rowid = ? ORDER BY T1.rowid ASC LIMIT 1
  3624. SELECT T1.rowid from GoodyHutSubTypes as T1 inner join GoodyHuts as T2 on T2.GoodyHutType = T1.GoodyHut where T2.rowid = ? ORDER BY T1.rowid ASC
  3625. SELECT T1.rowid from GovernmentSlots as T1 inner join Government_SlotCounts as T2 on T2.GovernmentSlotType = T1.GovernmentSlotType where T2.rowid = ? ORDER BY T1.rowid ASC LIMIT 1
  3626. SELECT T1.rowid from GovernmentSlots as T1 inner join Policies as T2 on T2.GovernmentSlotType = T1.GovernmentSlotType where T2.rowid = ? ORDER BY T1.rowid ASC LIMIT 1
  3627. SELECT T1.rowid from Government_SlotCounts as T1 inner join Governments as T2 on T2.GovernmentType = T1.GovernmentType where T2.rowid = ? ORDER BY T1.rowid ASC
  3628. SELECT T1.rowid from Governments as T1 inner join Civics as T2 on T2.CivicType = T1.PrereqCivic where T2.rowid = ? ORDER BY T1.rowid ASC
  3629. SELECT T1.rowid from Governments as T1 inner join Government_SlotCounts as T2 on T2.GovernmentType = T1.GovernmentType where T2.rowid = ? ORDER BY T1.rowid ASC LIMIT 1
  3630. SELECT T1.rowid from Governments as T1 inner join StartingGovernments as T2 on T2.Government = T1.GovernmentType where T2.rowid = ? ORDER BY T1.rowid ASC LIMIT 1
  3631. SELECT T1.rowid from GreatPersonClasses as T1 inner join Building_GreatPersonPoints as T2 on T2.GreatPersonClassType = T1.GreatPersonClassType where T2.rowid = ? ORDER BY T1.rowid ASC LIMIT 1
  3632. SELECT T1.rowid from GreatPersonClasses as T1 inner join District_CitizenGreatPersonPoints as T2 on T2.GreatPersonClassType = T1.GreatPersonClassType where T2.rowid = ? ORDER BY T1.rowid ASC LIMIT 1
  3633. SELECT T1.rowid from GreatPersonClasses as T1 inner join District_GreatPersonPoints as T2 on T2.GreatPersonClassType = T1.GreatPersonClassType where T2.rowid = ? ORDER BY T1.rowid ASC LIMIT 1
  3634. SELECT T1.rowid from GreatPersonClasses as T1 inner join GreatPersonIndividuals as T2 on T2.GreatPersonClassType = T1.GreatPersonClassType where T2.rowid = ? ORDER BY T1.rowid ASC LIMIT 1
  3635. SELECT T1.rowid from GreatPersonClasses as T1 inner join Map_GreatPersonClasses as T2 on T2.GreatPersonClassType = T1.GreatPersonClassType where T2.rowid = ? ORDER BY T1.rowid ASC LIMIT 1
  3636. SELECT T1.rowid from GreatPersonClasses as T1 inner join ObsoletePolicies as T2 on T2.RequiresAvailableGreatPersonClass = T1.GreatPersonClassType where T2.rowid = ? ORDER BY T1.rowid ASC LIMIT 1
  3637. SELECT T1.rowid from GreatPersonClasses as T1 inner join Project_GreatPersonPoints as T2 on T2.GreatPersonClassType = T1.GreatPersonClassType where T2.rowid = ? ORDER BY T1.rowid ASC LIMIT 1
  3638. SELECT T1.rowid from GreatPersonIndividuals as T1 inner join DiplomaticVisibilitySources as T2 on T2.GreatPersonIndividualType = T1.GreatPersonIndividualType where T2.rowid = ? ORDER BY T1.rowid ASC LIMIT 1
  3639. SELECT T1.rowid from GreatPersonIndividuals as T1 inner join GreatWorks as T2 on T2.GreatPersonIndividualType = T1.GreatPersonIndividualType where T2.rowid = ? ORDER BY T1.rowid ASC LIMIT 1
  3640. SELECT T1.rowid from GreatWorkObjectTypes as T1 inner join GreatPersonIndividuals as T2 on T2.ActionRequiresCityGreatWorkObjectType = T1.GreatWorkObjectType where T2.rowid = ? ORDER BY T1.rowid ASC LIMIT 1
  3641. SELECT T1.rowid from GreatWorkObjectTypes as T1 inner join GreatWork_ValidSubTypes as T2 on T2.GreatWorkObjectType = T1.GreatWorkObjectType inner join GreatWorkSlotTypes as T3 on T3.GreatWorkSlotType = T2.GreatWorkSlotType inner join Building_GreatWorks as T4 on T4.GreatWorkSlotType = T3.GreatWorkSlotType where T4.rowid = ? ORDER BY T1.rowid ASC
  3642. SELECT T1.rowid from GreatWorkObjectTypes as T1 inner join GreatWorks as T2 on T2.GreatWorkObjectType = T1.GreatWorkObjectType where T2.rowid = ? ORDER BY T1.rowid ASC LIMIT 1
  3643. SELECT T1.rowid from GreatWork_YieldChanges as T1 inner join GreatWorks as T2 on T2.GreatWorkType = T1.GreatWorkType where T2.rowid = ? ORDER BY T1.rowid ASC
  3644. SELECT T1.rowid from GreatWorks as T1 inner join GreatPersonIndividuals as T2 on T2.GreatPersonIndividualType = T1.GreatPersonIndividualType where T2.rowid = ? ORDER BY T1.rowid ASC
  3645. SELECT T1.rowid from Improvement_Adjacencies as T1 inner join Improvements as T2 on T2.ImprovementType = T1.ImprovementType where T2.rowid = ? ORDER BY T1.rowid ASC
  3646. SELECT T1.rowid from Improvement_BonusYieldChanges as T1 inner join Improvements as T2 on T2.ImprovementType = T1.ImprovementType where T2.rowid = ? ORDER BY T1.rowid ASC
  3647. SELECT T1.rowid from Improvement_Tourism as T1 inner join Improvements as T2 on T2.ImprovementType = T1.ImprovementType where T2.rowid = ? ORDER BY T1.rowid ASC
  3648. SELECT T1.rowid from Improvement_ValidBuildUnits as T1 inner join Improvements as T2 on T2.ImprovementType = T1.ImprovementType where T2.rowid = ? ORDER BY T1.rowid ASC
  3649. SELECT T1.rowid from Improvement_ValidResources as T1 inner join Improvements as T2 on T2.ImprovementType = T1.ImprovementType where T2.rowid = ? ORDER BY T1.rowid ASC
  3650. SELECT T1.rowid from Improvement_ValidResources as T1 inner join Resources as T2 on T2.ResourceType = T1.ResourceType where T2.rowid = ? ORDER BY T1.rowid ASC
  3651. SELECT T1.rowid from Improvement_ValidTerrains as T1 inner join Terrains as T2 on T2.TerrainType = T1.TerrainType where T2.rowid = ? ORDER BY T1.rowid ASC
  3652. SELECT T1.rowid from Improvement_YieldChanges as T1 inner join Improvements as T2 on T2.ImprovementType = T1.ImprovementType where T2.rowid = ? ORDER BY T1.rowid ASC
  3653. SELECT T1.rowid from Improvements as T1 inner join Adjacency_YieldChanges as T2 on T2.AdjacentImprovement = T1.ImprovementType where T2.rowid = ? ORDER BY T1.rowid ASC LIMIT 1
  3654. SELECT T1.rowid from Improvements as T1 inner join Boosts as T2 on T2.ImprovementType = T1.ImprovementType where T2.rowid = ? ORDER BY T1.rowid ASC LIMIT 1
  3655. SELECT T1.rowid from Improvements as T1 inner join GoodyHuts as T2 on T2.ImprovementType = T1.ImprovementType where T2.rowid = ? ORDER BY T1.rowid ASC LIMIT 1
  3656. SELECT T1.rowid from Improvements as T1 inner join Improvement_BonusYieldChanges as T2 on T2.ImprovementType = T1.ImprovementType where T2.rowid = ? ORDER BY T1.rowid ASC LIMIT 1
  3657. SELECT T1.rowid from Improvements as T1 inner join Improvement_ValidResources as T2 on T2.ImprovementType = T1.ImprovementType where T2.rowid = ? ORDER BY T1.rowid ASC LIMIT 1
  3658. SELECT T1.rowid from Improvements as T1 inner join Improvement_ValidTerrains as T2 on T2.ImprovementType = T1.ImprovementType where T2.rowid = ? ORDER BY T1.rowid ASC LIMIT 1
  3659. SELECT T1.rowid from Improvements as T1 inner join Improvement_YieldChanges as T2 on T2.ImprovementType = T1.ImprovementType where T2.rowid = ? ORDER BY T1.rowid ASC LIMIT 1
  3660. SELECT T1.rowid from Improvements as T1 inner join Technologies as T2 on T2.TechnologyType = T1.PrereqTech where T2.rowid = ? ORDER BY T1.rowid ASC
  3661. SELECT T1.rowid from Leaders as T1 inner join AgendaPreferredLeaders as T2 on T2.LeaderType = T1.LeaderType inner join RandomAgendas as T3 on T3.AgendaType = T2.AgendaType where T3.rowid = ? ORDER BY T1.rowid ASC
  3662. SELECT T1.rowid from Leaders as T1 inner join AgendaPreferredLeaders as T2 on T2.LeaderType = T1.LeaderType where T2.rowid = ? ORDER BY T1.rowid ASC LIMIT 1
  3663. SELECT T1.rowid from Leaders as T1 inner join Leaders as T2 on T2.InheritFrom = T1.LeaderType where T2.rowid = ? ORDER BY T1.rowid ASC LIMIT 1
  3664. SELECT T1.rowid from MajorStartingUnits as T1 inner join Eras as T2 on T2.EraType = T1.Era where T2.rowid = ? ORDER BY T1.rowid ASC
  3665. SELECT T1.rowid from MajorStartingUnits as T1 inner join Units as T2 on T2.UnitType = T1.Unit where T2.rowid = ? ORDER BY T1.rowid ASC
  3666. SELECT T1.rowid from Map_GreatPersonClasses as T1 inner join Maps as T2 on T2.MapSizeType = T1.MapSizeType where T2.rowid = ? ORDER BY T1.rowid ASC
  3667. SELECT T1.rowid from Maps as T1 inner join Map_GreatPersonClasses as T2 on T2.MapSizeType = T1.MapSizeType where T2.rowid = ? ORDER BY T1.rowid ASC LIMIT 1
  3668. SELECT T1.rowid from MutuallyExclusiveBuildings as T1 inner join Buildings as T2 on T2.BuildingType = T1.Building where T2.rowid = ? ORDER BY T1.rowid ASC
  3669. SELECT T1.rowid from Policies as T1 inner join Civics as T2 on T2.CivicType = T1.PrereqCivic where T2.rowid = ? ORDER BY T1.rowid ASC
  3670. SELECT T1.rowid from Policies as T1 inner join ObsoletePolicies as T2 on T2.ObsoletePolicy = T1.PolicyType where T2.rowid = ? ORDER BY T1.rowid ASC LIMIT 1
  3671. SELECT T1.rowid from Policies as T1 inner join ObsoletePolicies as T2 on T2.PolicyType = T1.PolicyType where T2.rowid = ? ORDER BY T1.rowid ASC LIMIT 1
  3672. SELECT T1.rowid from ProjectPrereqs as T1 inner join Projects as T2 on T2.ProjectType = T1.PrereqProjectType where T2.rowid = ? ORDER BY T1.rowid ASC
  3673. SELECT T1.rowid from ProjectPrereqs as T1 inner join Projects as T2 on T2.ProjectType = T1.ProjectType where T2.rowid = ? ORDER BY T1.rowid ASC
  3674. SELECT T1.rowid from Project_GreatPersonPoints as T1 inner join Projects as T2 on T2.ProjectType = T1.ProjectType where T2.rowid = ? ORDER BY T1.rowid ASC
  3675. SELECT T1.rowid from Project_YieldConversions as T1 inner join Projects as T2 on T2.ProjectType = T1.ProjectType where T2.rowid = ? ORDER BY T1.rowid ASC
  3676. SELECT T1.rowid from Projects as T1 inner join Districts as T2 on T2.DistrictType = T1.PrereqDistrict where T2.rowid = ? ORDER BY T1.rowid ASC
  3677. SELECT T1.rowid from Projects as T1 inner join ProjectPrereqs as T2 on T2.PrereqProjectType = T1.ProjectType where T2.rowid = ? ORDER BY T1.rowid ASC LIMIT 1
  3678. SELECT T1.rowid from Projects as T1 inner join ProjectPrereqs as T2 on T2.ProjectType = T1.ProjectType where T2.rowid = ? ORDER BY T1.rowid ASC LIMIT 1
  3679. SELECT T1.rowid from Projects as T1 inner join Project_GreatPersonPoints as T2 on T2.ProjectType = T1.ProjectType where T2.rowid = ? ORDER BY T1.rowid ASC LIMIT 1
  3680. SELECT T1.rowid from Projects as T1 inner join Project_YieldConversions as T2 on T2.ProjectType = T1.ProjectType where T2.rowid = ? ORDER BY T1.rowid ASC LIMIT 1
  3681. SELECT T1.rowid from Projects as T1 inner join Resources as T2 on T2.ResourceType = T1.PrereqResource where T2.rowid = ? ORDER BY T1.rowid ASC
  3682. SELECT T1.rowid from Projects as T1 inner join Technologies as T2 on T2.TechnologyType = T1.PrereqTech where T2.rowid = ? ORDER BY T1.rowid ASC
  3683. SELECT T1.rowid from PseudoYields as T1 inner join GreatPersonClasses as T2 on T2.PseudoYieldType = T1.PseudoYieldType where T2.rowid = ? ORDER BY T1.rowid ASC LIMIT 1
  3684. SELECT T1.rowid from PseudoYields as T1 inner join GreatWorkObjectTypes as T2 on T2.PseudoYieldType = T1.PseudoYieldType where T2.rowid = ? ORDER BY T1.rowid ASC LIMIT 1
  3685. SELECT T1.rowid from PseudoYields as T1 inner join Strategy_YieldPriorities as T2 on T2.PseudoYieldType = T1.PseudoYieldType where T2.rowid = ? ORDER BY T1.rowid ASC LIMIT 1
  3686. SELECT T1.rowid from PseudoYields as T1 inner join Units as T2 on T2.PseudoYieldType = T1.PseudoYieldType where T2.rowid = ? ORDER BY T1.rowid ASC LIMIT 1
  3687. SELECT T1.rowid from RandomAgendas as T1 inner join AgendaPreferredLeaders as T2 on T2.AgendaType = T1.AgendaType inner join Leaders as T3 on T3.LeaderType = T2.LeaderType where T3.rowid = ? ORDER BY T1.rowid ASC
  3688. SELECT T1.rowid from RandomAgendas as T1 inner join AgendaPreferredLeaders as T2 on T2.AgendaType = T1.AgendaType where T2.rowid = ? ORDER BY T1.rowid ASC LIMIT 1
  3689. SELECT T1.rowid from Religions as T1 inner join FavoredReligions as T2 on T2.ReligionType = T1.ReligionType inner join Civilizations as T3 on T3.CivilizationType = T2.CivilizationType where T3.rowid = ? ORDER BY T1.rowid ASC
  3690. SELECT T1.rowid from Religions as T1 inner join FavoredReligions as T2 on T2.ReligionType = T1.ReligionType inner join Leaders as T3 on T3.LeaderType = T2.LeaderType where T3.rowid = ? ORDER BY T1.rowid ASC
  3691. SELECT T1.rowid from Resource_Harvests as T1 inner join Resources as T2 on T2.ResourceType = T1.ResourceType where T2.rowid = ? ORDER BY T1.rowid ASC
  3692. SELECT T1.rowid from Resource_TradeRouteYields as T1 inner join Resources as T2 on T2.ResourceType = T1.ResourceType where T2.rowid = ? ORDER BY T1.rowid ASC
  3693. SELECT T1.rowid from Resource_YieldChanges as T1 inner join Resources as T2 on T2.ResourceType = T1.ResourceType where T2.rowid = ? ORDER BY T1.rowid ASC
  3694. SELECT T1.rowid from Resources as T1 inner join BarbarianTribes as T2 on T2.RequiredResource = T1.ResourceType where T2.rowid = ? ORDER BY T1.rowid ASC LIMIT 1
  3695. SELECT T1.rowid from Resources as T1 inner join Boosts as T2 on T2.ResourceType = T1.ResourceType where T2.rowid = ? ORDER BY T1.rowid ASC LIMIT 1
  3696. SELECT T1.rowid from Resources as T1 inner join Buildings as T2 on T2.AdjacentResource = T1.ResourceType where T2.rowid = ? ORDER BY T1.rowid ASC LIMIT 1
  3697. SELECT T1.rowid from Resources as T1 inner join Improvement_ValidResources as T2 on T2.ResourceType = T1.ResourceType where T2.rowid = ? ORDER BY T1.rowid ASC LIMIT 1
  3698. SELECT T1.rowid from Resources as T1 inner join Projects as T2 on T2.PrereqResource = T1.ResourceType where T2.rowid = ? ORDER BY T1.rowid ASC LIMIT 1
  3699. SELECT T1.rowid from Resources as T1 inner join Resource_ValidTerrains as T2 on T2.ResourceType = T1.ResourceType inner join Terrains as T3 on T3.TerrainType = T2.TerrainType where T3.rowid = ? ORDER BY T1.rowid ASC
  3700. SELECT T1.rowid from Resources as T1 inner join StartBiasResources as T2 on T2.ResourceType = T1.ResourceType where T2.rowid = ? ORDER BY T1.rowid ASC LIMIT 1
  3701. SELECT T1.rowid from Resources as T1 inner join Units as T2 on T2.StrategicResource = T1.ResourceType where T2.rowid = ? ORDER BY T1.rowid ASC LIMIT 1
  3702. SELECT T1.rowid from Route_ValidBuildUnits as T1 inner join Routes as T2 on T2.RouteType = T1.RouteType where T2.rowid = ? ORDER BY T1.rowid ASC
  3703. SELECT T1.rowid from Routes as T1 inner join Route_ValidBuildUnits as T2 on T2.RouteType = T1.RouteType where T2.rowid = ? ORDER BY T1.rowid ASC LIMIT 1
  3704. SELECT T1.rowid from ScoringCategories as T1 inner join ScoringLineItems as T2 on T2.Category = T1.CategoryType where T2.rowid = ? ORDER BY T1.rowid ASC LIMIT 1
  3705. SELECT T1.rowid from ScoringLineItems as T1 inner join ScoringCategories as T2 on T2.CategoryType = T1.Category where T2.rowid = ? ORDER BY T1.rowid ASC
  3706. SELECT T1.rowid from StartBiasFeatures as T1 inner join Civilizations as T2 on T2.CivilizationType = T1.CivilizationType where T2.rowid = ? ORDER BY T1.rowid ASC
  3707. SELECT T1.rowid from StartBiasFeatures as T1 inner join Features as T2 on T2.FeatureType = T1.FeatureType where T2.rowid = ? ORDER BY T1.rowid ASC
  3708. SELECT T1.rowid from StartBiasResources as T1 inner join Civilizations as T2 on T2.CivilizationType = T1.CivilizationType where T2.rowid = ? ORDER BY T1.rowid ASC
  3709. SELECT T1.rowid from StartBiasResources as T1 inner join Resources as T2 on T2.ResourceType = T1.ResourceType where T2.rowid = ? ORDER BY T1.rowid ASC
  3710. SELECT T1.rowid from StartBiasRivers as T1 inner join Civilizations as T2 on T2.CivilizationType = T1.CivilizationType where T2.rowid = ? ORDER BY T1.rowid ASC
  3711. SELECT T1.rowid from StartBiasTerrains as T1 inner join Civilizations as T2 on T2.CivilizationType = T1.CivilizationType where T2.rowid = ? ORDER BY T1.rowid ASC
  3712. SELECT T1.rowid from StartBiasTerrains as T1 inner join Terrains as T2 on T2.TerrainType = T1.TerrainType where T2.rowid = ? ORDER BY T1.rowid ASC
  3713. SELECT T1.rowid from StartEras as T1 inner join Eras as T2 on T2.EraType = T1.EraType where T2.rowid = ? ORDER BY T1.rowid ASC
  3714. SELECT T1.rowid from StartingBoostedCivics as T1 inner join Eras as T2 on T2.EraType = T1.Era where T2.rowid = ? ORDER BY T1.rowid ASC
  3715. SELECT T1.rowid from StartingBoostedTechnologies as T1 inner join Eras as T2 on T2.EraType = T1.Era where T2.rowid = ? ORDER BY T1.rowid ASC
  3716. SELECT T1.rowid from StartingBuildings as T1 inner join Buildings as T2 on T2.BuildingType = T1.Building where T2.rowid = ? ORDER BY T1.rowid ASC
  3717. SELECT T1.rowid from StartingBuildings as T1 inner join Districts as T2 on T2.DistrictType = T1.District where T2.rowid = ? ORDER BY T1.rowid ASC
  3718. SELECT T1.rowid from StartingBuildings as T1 inner join Eras as T2 on T2.EraType = T1.Era where T2.rowid = ? ORDER BY T1.rowid ASC
  3719. SELECT T1.rowid from StartingCivics as T1 inner join Civics as T2 on T2.CivicType = T1.Civic where T2.rowid = ? ORDER BY T1.rowid ASC
  3720. SELECT T1.rowid from StartingCivics as T1 inner join Eras as T2 on T2.EraType = T1.Era where T2.rowid = ? ORDER BY T1.rowid ASC
  3721. SELECT T1.rowid from StartingGovernments as T1 inner join Eras as T2 on T2.EraType = T1.Era where T2.rowid = ? ORDER BY T1.rowid ASC
  3722. SELECT T1.rowid from StartingGovernments as T1 inner join Governments as T2 on T2.GovernmentType = T1.Government where T2.rowid = ? ORDER BY T1.rowid ASC
  3723. SELECT T1.rowid from Strategies as T1 inner join StrategyConditions as T2 on T2.StrategyType = T1.StrategyType where T2.rowid = ? ORDER BY T1.rowid ASC LIMIT 1
  3724. SELECT T1.rowid from StrategyConditions as T1 inner join Strategies as T2 on T2.StrategyType = T1.StrategyType where T2.rowid = ? ORDER BY T1.rowid ASC
  3725. SELECT T1.rowid from Strategy_Priorities as T1 inner join Strategies as T2 on T2.StrategyType = T1.StrategyType where T2.rowid = ? ORDER BY T1.rowid ASC
  3726. SELECT T1.rowid from Strategy_YieldPriorities as T1 inner join Strategies as T2 on T2.StrategyType = T1.StrategyType where T2.rowid = ? ORDER BY T1.rowid ASC
  3727. SELECT T1.rowid from Technologies as T1 inner join Adjacency_YieldChanges as T2 on T2.ObsoleteTech = T1.TechnologyType where T2.rowid = ? ORDER BY T1.rowid ASC LIMIT 1
  3728. SELECT T1.rowid from Technologies as T1 inner join Adjacency_YieldChanges as T2 on T2.PrereqTech = T1.TechnologyType where T2.rowid = ? ORDER BY T1.rowid ASC LIMIT 1
  3729. SELECT T1.rowid from Technologies as T1 inner join Boosts as T2 on T2.BoostingTechType = T1.TechnologyType where T2.rowid = ? ORDER BY T1.rowid ASC LIMIT 1
  3730. SELECT T1.rowid from Technologies as T1 inner join Boosts as T2 on T2.TechnologyType = T1.TechnologyType where T2.rowid = ? ORDER BY T1.rowid ASC LIMIT 1
  3731. SELECT T1.rowid from Technologies as T1 inner join Buildings as T2 on T2.PrereqTech = T1.TechnologyType where T2.rowid = ? ORDER BY T1.rowid ASC LIMIT 1
  3732. SELECT T1.rowid from Technologies as T1 inner join DiplomaticActions as T2 on T2.InitiatorPrereqTech = T1.TechnologyType where T2.rowid = ? ORDER BY T1.rowid ASC LIMIT 1
  3733. SELECT T1.rowid from Technologies as T1 inner join DiplomaticActions as T2 on T2.TargetPrereqTech = T1.TechnologyType where T2.rowid = ? ORDER BY T1.rowid ASC LIMIT 1
  3734. SELECT T1.rowid from Technologies as T1 inner join DiplomaticVisibilitySources as T2 on T2.PrereqTech = T1.TechnologyType where T2.rowid = ? ORDER BY T1.rowid ASC LIMIT 1
  3735. SELECT T1.rowid from Technologies as T1 inner join Districts as T2 on T2.PrereqTech = T1.TechnologyType where T2.rowid = ? ORDER BY T1.rowid ASC LIMIT 1
  3736. SELECT T1.rowid from Technologies as T1 inner join Eras as T2 on T2.EraType = T1.EraType where T2.rowid = ? ORDER BY T1.rowid ASC
  3737. SELECT T1.rowid from Technologies as T1 inner join Features as T2 on T2.RemoveTech = T1.TechnologyType where T2.rowid = ? ORDER BY T1.rowid ASC LIMIT 1
  3738. SELECT T1.rowid from Technologies as T1 inner join Improvement_BonusYieldChanges as T2 on T2.PrereqTech = T1.TechnologyType where T2.rowid = ? ORDER BY T1.rowid ASC LIMIT 1
  3739. SELECT T1.rowid from Technologies as T1 inner join Improvement_Tourism as T2 on T2.PrereqTech = T1.TechnologyType where T2.rowid = ? ORDER BY T1.rowid ASC LIMIT 1
  3740. SELECT T1.rowid from Technologies as T1 inner join Improvement_ValidTerrains as T2 on T2.PrereqTech = T1.TechnologyType where T2.rowid = ? ORDER BY T1.rowid ASC LIMIT 1
  3741. SELECT T1.rowid from Technologies as T1 inner join Improvements as T2 on T2.PrereqTech = T1.TechnologyType where T2.rowid = ? ORDER BY T1.rowid ASC LIMIT 1
  3742. SELECT T1.rowid from Technologies as T1 inner join Projects as T2 on T2.PrereqTech = T1.TechnologyType where T2.rowid = ? ORDER BY T1.rowid ASC LIMIT 1
  3743. SELECT T1.rowid from Technologies as T1 inner join Resource_Harvests as T2 on T2.PrereqTech = T1.TechnologyType where T2.rowid = ? ORDER BY T1.rowid ASC LIMIT 1
  3744. SELECT T1.rowid from Technologies as T1 inner join Resources as T2 on T2.PrereqTech = T1.TechnologyType where T2.rowid = ? ORDER BY T1.rowid ASC LIMIT 1
  3745. SELECT T1.rowid from Technologies as T1 inner join StartingBoostedTechnologies as T2 on T2.Technology = T1.TechnologyType where T2.rowid = ? ORDER BY T1.rowid ASC LIMIT 1
  3746. SELECT T1.rowid from Technologies as T1 inner join TechnologyPrereqs as T2 on T2.PrereqTech = T1.TechnologyType where T2.rowid = ? ORDER BY T1.rowid ASC LIMIT 1
  3747. SELECT T1.rowid from Technologies as T1 inner join TechnologyPrereqs as T2 on T2.Technology = T1.TechnologyType where T2.rowid = ? ORDER BY T1.rowid ASC LIMIT 1
  3748. SELECT T1.rowid from Technologies as T1 inner join UnitCommands as T2 on T2.PrereqTech = T1.TechnologyType where T2.rowid = ? ORDER BY T1.rowid ASC LIMIT 1
  3749. SELECT T1.rowid from Technologies as T1 inner join UnitOperations as T2 on T2.PrereqTech = T1.TechnologyType where T2.rowid = ? ORDER BY T1.rowid ASC LIMIT 1
  3750. SELECT T1.rowid from Technologies as T1 inner join Units as T2 on T2.MandatoryObsoleteTech = T1.TechnologyType where T2.rowid = ? ORDER BY T1.rowid ASC LIMIT 1
  3751. SELECT T1.rowid from Technologies as T1 inner join Units as T2 on T2.ObsoleteTech = T1.TechnologyType where T2.rowid = ? ORDER BY T1.rowid ASC LIMIT 1
  3752. SELECT T1.rowid from Technologies as T1 inner join Units as T2 on T2.PrereqTech = T1.TechnologyType where T2.rowid = ? ORDER BY T1.rowid ASC LIMIT 1
  3753. SELECT T1.rowid from TechnologyPrereqs as T1 inner join Technologies as T2 on T2.TechnologyType = T1.Technology where T2.rowid = ? ORDER BY T1.rowid ASC
  3754. SELECT T1.rowid from Terrains as T1 inner join Adjacency_YieldChanges as T2 on T2.AdjacentTerrain = T1.TerrainType where T2.rowid = ? ORDER BY T1.rowid ASC LIMIT 1
  3755. SELECT T1.rowid from Terrains as T1 inner join Building_ValidTerrains as T2 on T2.TerrainType = T1.TerrainType inner join Buildings as T3 on T3.BuildingType = T2.BuildingType where T3.rowid = ? ORDER BY T1.rowid ASC
  3756. SELECT T1.rowid from Terrains as T1 inner join District_ValidTerrains as T2 on T2.TerrainType = T1.TerrainType inner join Districts as T3 on T3.DistrictType = T2.DistrictType where T3.rowid = ? ORDER BY T1.rowid ASC
  3757. SELECT T1.rowid from Terrains as T1 inner join Feature_AdjacentTerrains as T2 on T2.TerrainType = T1.TerrainType inner join Features as T3 on T3.FeatureType = T2.FeatureType where T3.rowid = ? ORDER BY T1.rowid ASC
  3758. SELECT T1.rowid from Terrains as T1 inner join Feature_NotAdjacentTerrains as T2 on T2.TerrainType = T1.TerrainType inner join Features as T3 on T3.FeatureType = T2.FeatureType where T3.rowid = ? ORDER BY T1.rowid ASC
  3759. SELECT T1.rowid from Terrains as T1 inner join Feature_ValidTerrains as T2 on T2.TerrainType = T1.TerrainType inner join Features as T3 on T3.FeatureType = T2.FeatureType where T3.rowid = ? ORDER BY T1.rowid ASC
  3760. SELECT T1.rowid from Terrains as T1 inner join Improvement_ValidTerrains as T2 on T2.TerrainType = T1.TerrainType inner join Improvements as T3 on T3.ImprovementType = T2.ImprovementType where T3.rowid = ? ORDER BY T1.rowid ASC
  3761. SELECT T1.rowid from Terrains as T1 inner join Improvement_ValidTerrains as T2 on T2.TerrainType = T1.TerrainType where T2.rowid = ? ORDER BY T1.rowid ASC LIMIT 1
  3762. SELECT T1.rowid from Terrains as T1 inner join Resource_ValidTerrains as T2 on T2.TerrainType = T1.TerrainType inner join Resources as T3 on T3.ResourceType = T2.ResourceType where T3.rowid = ? ORDER BY T1.rowid ASC
  3763. SELECT T1.rowid from Terrains as T1 inner join StartBiasTerrains as T2 on T2.TerrainType = T1.TerrainType where T2.rowid = ? ORDER BY T1.rowid ASC LIMIT 1
  3764. SELECT T1.rowid from Traits as T1 inner join Buildings as T2 on T2.TraitType = T1.TraitType where T2.rowid = ? ORDER BY T1.rowid ASC LIMIT 1
  3765. SELECT T1.rowid from Traits as T1 inner join CivilizationTraits as T2 on T2.TraitType = T1.TraitType inner join Civilizations as T3 on T3.CivilizationType = T2.CivilizationType where T3.rowid = ? ORDER BY T1.rowid ASC
  3766. SELECT T1.rowid from Traits as T1 inner join DifficultyTraits as T2 on T2.TraitType = T1.TraitType inner join Difficulties as T3 on T3.DifficultyType = T2.DifficultyType where T3.rowid = ? ORDER BY T1.rowid ASC
  3767. SELECT T1.rowid from Traits as T1 inner join DiplomaticVisibilitySources as T2 on T2.TraitType = T1.TraitType where T2.rowid = ? ORDER BY T1.rowid ASC LIMIT 1
  3768. SELECT T1.rowid from Traits as T1 inner join Districts as T2 on T2.TraitType = T1.TraitType where T2.rowid = ? ORDER BY T1.rowid ASC LIMIT 1
  3769. SELECT T1.rowid from Traits as T1 inner join ExcludedAdjacencies as T2 on T2.TraitType = T1.TraitType where T2.rowid = ? ORDER BY T1.rowid ASC LIMIT 1
  3770. SELECT T1.rowid from Traits as T1 inner join ExcludedDistricts as T2 on T2.TraitType = T1.TraitType where T2.rowid = ? ORDER BY T1.rowid ASC LIMIT 1
  3771. SELECT T1.rowid from Traits as T1 inner join ExcludedGreatPersonClasses as T2 on T2.TraitType = T1.TraitType where T2.rowid = ? ORDER BY T1.rowid ASC LIMIT 1
  3772. SELECT T1.rowid from Traits as T1 inner join Improvements as T2 on T2.TraitType = T1.TraitType where T2.rowid = ? ORDER BY T1.rowid ASC LIMIT 1
  3773. SELECT T1.rowid from Traits as T1 inner join LeaderTraits as T2 on T2.TraitType = T1.TraitType inner join Leaders as T3 on T3.LeaderType = T2.LeaderType where T3.rowid = ? ORDER BY T1.rowid ASC
  3774. SELECT T1.rowid from Traits as T1 inner join Units as T2 on T2.TraitType = T1.TraitType where T2.rowid = ? ORDER BY T1.rowid ASC LIMIT 1
  3775. SELECT T1.rowid from TriggeredBehaviorTrees as T1 inner join BehaviorTrees as T2 on T2.TreeName = T1.TreeName where T2.rowid = ? ORDER BY T1.rowid ASC
  3776. SELECT T1.rowid from TurnSegments as T1 inner join TurnPhases as T2 on T2.ActiveSegmentType = T1.TurnSegmentType where T2.rowid = ? ORDER BY T1.rowid ASC LIMIT 1
  3777. SELECT T1.rowid from TurnSegments as T1 inner join TurnPhases as T2 on T2.InactiveSegmentType = T1.TurnSegmentType where T2.rowid = ? ORDER BY T1.rowid ASC LIMIT 1
  3778. SELECT T1.rowid from UnitAbilityModifiers as T1 inner join UnitAbilities as T2 on T2.UnitAbilityType = T1.UnitAbilityType where T2.rowid = ? ORDER BY T1.rowid ASC
  3779. SELECT T1.rowid from UnitAiInfos as T1 inner join Units as T2 on T2.UnitType = T1.UnitType where T2.rowid = ? ORDER BY T1.rowid ASC
  3780. SELECT T1.rowid from UnitAiTypes as T1 inner join UnitAiInfos as T2 on T2.AiType = T1.AiType where T2.rowid = ? ORDER BY T1.rowid ASC LIMIT 1
  3781. SELECT T1.rowid from UnitCaptures as T1 inner join Units as T2 on T2.UnitType = T1.CapturedUnitType where T2.rowid = ? ORDER BY T1.rowid ASC
  3782. SELECT T1.rowid from UnitPromotionClasses as T1 inner join UnitPromotions as T2 on T2.PromotionClass = T1.PromotionClassType where T2.rowid = ? ORDER BY T1.rowid ASC LIMIT 1
  3783. SELECT T1.rowid from UnitPromotionClasses as T1 inner join Units as T2 on T2.PromotionClass = T1.PromotionClassType where T2.rowid = ? ORDER BY T1.rowid ASC LIMIT 1
  3784. SELECT T1.rowid from UnitPromotionPrereqs as T1 inner join UnitPromotions as T2 on T2.UnitPromotionType = T1.UnitPromotion where T2.rowid = ? ORDER BY T1.rowid ASC
  3785. SELECT T1.rowid from UnitPromotions as T1 inner join UnitPromotionClasses as T2 on T2.PromotionClassType = T1.PromotionClass where T2.rowid = ? ORDER BY T1.rowid ASC
  3786. SELECT T1.rowid from UnitPromotions as T1 inner join UnitPromotionPrereqs as T2 on T2.PrereqUnitPromotion = T1.UnitPromotionType where T2.rowid = ? ORDER BY T1.rowid ASC LIMIT 1
  3787. SELECT T1.rowid from UnitPromotions as T1 inner join UnitPromotionPrereqs as T2 on T2.UnitPromotion = T1.UnitPromotionType where T2.rowid = ? ORDER BY T1.rowid ASC LIMIT 1
  3788. SELECT T1.rowid from UnitReplaces as T1 inner join Units as T2 on T2.UnitType = T1.CivUniqueUnitType where T2.rowid = ? ORDER BY T1.rowid ASC
  3789. SELECT T1.rowid from UnitReplaces as T1 inner join Units as T2 on T2.UnitType = T1.ReplacesUnitType where T2.rowid = ? ORDER BY T1.rowid ASC
  3790. SELECT T1.rowid from UnitUpgrades as T1 inner join Units as T2 on T2.UnitType = T1.Unit where T2.rowid = ? ORDER BY T1.rowid ASC
  3791. SELECT T1.rowid from Units as T1 inner join BonusMinorStartingUnits as T2 on T2.Unit = T1.UnitType where T2.rowid = ? ORDER BY T1.rowid ASC LIMIT 1
  3792. SELECT T1.rowid from Units as T1 inner join Boosts as T2 on T2.Unit1Type = T1.UnitType where T2.rowid = ? ORDER BY T1.rowid ASC LIMIT 1
  3793. SELECT T1.rowid from Units as T1 inner join Boosts as T2 on T2.Unit2Type = T1.UnitType where T2.rowid = ? ORDER BY T1.rowid ASC LIMIT 1
  3794. SELECT T1.rowid from Units as T1 inner join Civics as T2 on T2.CivicType = T1.MandatoryObsoleteCivic where T2.rowid = ? ORDER BY T1.rowid ASC
  3795. SELECT T1.rowid from Units as T1 inner join Civics as T2 on T2.CivicType = T1.ObsoleteCivic where T2.rowid = ? ORDER BY T1.rowid ASC
  3796. SELECT T1.rowid from Units as T1 inner join Civics as T2 on T2.CivicType = T1.PrereqCivic where T2.rowid = ? ORDER BY T1.rowid ASC
  3797. SELECT T1.rowid from Units as T1 inner join GreatPersonClasses as T2 on T2.UnitType = T1.UnitType where T2.rowid = ? ORDER BY T1.rowid ASC LIMIT 1
  3798. SELECT T1.rowid from Units as T1 inner join Improvement_ValidBuildUnits as T2 on T2.UnitType = T1.UnitType where T2.rowid = ? ORDER BY T1.rowid ASC LIMIT 1
  3799. SELECT T1.rowid from Units as T1 inner join MajorStartingUnits as T2 on T2.Unit = T1.UnitType where T2.rowid = ? ORDER BY T1.rowid ASC LIMIT 1
  3800. SELECT T1.rowid from Units as T1 inner join Resources as T2 on T2.ResourceType = T1.StrategicResource where T2.rowid = ? ORDER BY T1.rowid ASC
  3801. SELECT T1.rowid from Units as T1 inner join Route_ValidBuildUnits as T2 on T2.UnitType = T1.UnitType where T2.rowid = ? ORDER BY T1.rowid ASC LIMIT 1
  3802. SELECT T1.rowid from Units as T1 inner join Technologies as T2 on T2.EmbarkUnitType = T1.UnitType where T2.rowid = ? ORDER BY T1.rowid ASC LIMIT 1
  3803. SELECT T1.rowid from Units as T1 inner join Technologies as T2 on T2.TechnologyType = T1.MandatoryObsoleteTech where T2.rowid = ? ORDER BY T1.rowid ASC
  3804. SELECT T1.rowid from Units as T1 inner join Technologies as T2 on T2.TechnologyType = T1.ObsoleteTech where T2.rowid = ? ORDER BY T1.rowid ASC
  3805. SELECT T1.rowid from Units as T1 inner join Technologies as T2 on T2.TechnologyType = T1.PrereqTech where T2.rowid = ? ORDER BY T1.rowid ASC
  3806. SELECT T1.rowid from Units as T1 inner join UnitCaptures as T2 on T2.BecomesUnitType = T1.UnitType where T2.rowid = ? ORDER BY T1.rowid ASC LIMIT 1
  3807. SELECT T1.rowid from Units as T1 inner join UnitPromotionClasses as T2 on T2.PromotionClassType = T1.PromotionClass where T2.rowid = ? ORDER BY T1.rowid ASC
  3808. SELECT T1.rowid from Units as T1 inner join UnitReplaces as T2 on T2.CivUniqueUnitType = T1.UnitType where T2.rowid = ? ORDER BY T1.rowid ASC LIMIT 1
  3809. SELECT T1.rowid from Units as T1 inner join UnitReplaces as T2 on T2.ReplacesUnitType = T1.UnitType where T2.rowid = ? ORDER BY T1.rowid ASC LIMIT 1
  3810. SELECT T1.rowid from Units as T1 inner join UnitUpgrades as T2 on T2.Unit = T1.UnitType where T2.rowid = ? ORDER BY T1.rowid ASC LIMIT 1
  3811. SELECT T1.rowid from Units as T1 inner join UnitUpgrades as T2 on T2.UpgradeUnit = T1.UnitType where T2.rowid = ? ORDER BY T1.rowid ASC LIMIT 1
  3812. SELECT T1.rowid from Units as T1 inner join Unit_BuildingPrereqs as T2 on T2.Unit = T1.UnitType inner join Buildings as T3 on T3.BuildingType = T2.PrereqBuilding where T3.rowid = ? ORDER BY T1.rowid ASC
  3813. SELECT T1.rowid from Units as T1 inner join Unit_BuildingPrereqs as T2 on T2.Unit = T1.UnitType where T2.rowid = ? ORDER BY T1.rowid ASC LIMIT 1
  3814. SELECT T1.rowid from Victories as T1 inner join Strategies as T2 on T2.VictoryType = T1.VictoryType where T2.rowid = ? ORDER BY T1.rowid ASC LIMIT 1
  3815. SELECT T1.rowid from Yields as T1 inner join Adjacency_YieldChanges as T2 on T2.YieldType = T1.YieldType where T2.rowid = ? ORDER BY T1.rowid ASC LIMIT 1
  3816. SELECT T1.rowid from Yields as T1 inner join AiBuildSpecializations as T2 on T2.BuildingYield = T1.YieldType where T2.rowid = ? ORDER BY T1.rowid ASC LIMIT 1
  3817. SELECT T1.rowid from Yields as T1 inner join AiBuildSpecializations as T2 on T2.PrioritizationYield = T1.YieldType where T2.rowid = ? ORDER BY T1.rowid ASC LIMIT 1
  3818. SELECT T1.rowid from Yields as T1 inner join Building_YieldChanges as T2 on T2.YieldType = T1.YieldType where T2.rowid = ? ORDER BY T1.rowid ASC LIMIT 1
  3819. SELECT T1.rowid from Yields as T1 inner join Building_YieldDistrictCopies as T2 on T2.NewYieldType = T1.YieldType where T2.rowid = ? ORDER BY T1.rowid ASC LIMIT 1
  3820. SELECT T1.rowid from Yields as T1 inner join Building_YieldDistrictCopies as T2 on T2.OldYieldType = T1.YieldType where T2.rowid = ? ORDER BY T1.rowid ASC LIMIT 1
  3821. SELECT T1.rowid from Yields as T1 inner join District_CitizenYieldChanges as T2 on T2.YieldType = T1.YieldType where T2.rowid = ? ORDER BY T1.rowid ASC LIMIT 1
  3822. SELECT T1.rowid from Yields as T1 inner join District_TradeRouteYields as T2 on T2.YieldType = T1.YieldType where T2.rowid = ? ORDER BY T1.rowid ASC LIMIT 1
  3823. SELECT T1.rowid from Yields as T1 inner join Feature_AdjacentYields as T2 on T2.YieldType = T1.YieldType where T2.rowid = ? ORDER BY T1.rowid ASC LIMIT 1
  3824. SELECT T1.rowid from Yields as T1 inner join Feature_Removes as T2 on T2.YieldType = T1.YieldType where T2.rowid = ? ORDER BY T1.rowid ASC LIMIT 1
  3825. SELECT T1.rowid from Yields as T1 inner join Feature_YieldChanges as T2 on T2.YieldType = T1.YieldType where T2.rowid = ? ORDER BY T1.rowid ASC LIMIT 1
  3826. SELECT T1.rowid from Yields as T1 inner join GreatWork_YieldChanges as T2 on T2.YieldType = T1.YieldType where T2.rowid = ? ORDER BY T1.rowid ASC LIMIT 1
  3827. SELECT T1.rowid from Yields as T1 inner join Improvement_BonusYieldChanges as T2 on T2.YieldType = T1.YieldType where T2.rowid = ? ORDER BY T1.rowid ASC LIMIT 1
  3828. SELECT T1.rowid from Yields as T1 inner join Improvement_YieldChanges as T2 on T2.YieldType = T1.YieldType where T2.rowid = ? ORDER BY T1.rowid ASC LIMIT 1
  3829. SELECT T1.rowid from Yields as T1 inner join Project_YieldConversions as T2 on T2.YieldType = T1.YieldType where T2.rowid = ? ORDER BY T1.rowid ASC LIMIT 1
  3830. SELECT T1.rowid from Yields as T1 inner join Resource_Harvests as T2 on T2.YieldType = T1.YieldType where T2.rowid = ? ORDER BY T1.rowid ASC LIMIT 1
  3831. SELECT T1.rowid from Yields as T1 inner join Resource_TradeRouteYields as T2 on T2.YieldType = T1.YieldType where T2.rowid = ? ORDER BY T1.rowid ASC LIMIT 1
  3832. SELECT T1.rowid from Yields as T1 inner join Resource_YieldChanges as T2 on T2.YieldType = T1.YieldType where T2.rowid = ? ORDER BY T1.rowid ASC LIMIT 1
  3833. SELECT T1.rowid from Yields as T1 inner join Strategy_YieldPriorities as T2 on T2.YieldType = T1.YieldType where T2.rowid = ? ORDER BY T1.rowid ASC LIMIT 1
  3834. SELECT T1.rowid from Yields as T1 inner join Units as T2 on T2.PurchaseYield = T1.YieldType where T2.rowid = ? ORDER BY T1.rowid ASC LIMIT 1
  3835. SELECT count(*) from Adjacency_YieldChanges
  3836. SELECT count(*) from AgendaPreferredLeaders
  3837. SELECT count(*) from AgendaTraits
  3838. SELECT count(*) from Agendas
  3839. SELECT count(*) from AiBuildSpecializations
  3840. SELECT count(*) from AiEvents
  3841. SELECT count(*) from AiLists
  3842. SELECT count(*) from AiOperationTypes
  3843. SELECT count(*) from AllowedMoves
  3844. SELECT count(*) from AppealHousingChanges
  3845. SELECT count(*) from BarbarianTribeNames
  3846. SELECT count(*) from BarbarianTribes
  3847. SELECT count(*) from BehaviorTrees
  3848. SELECT count(*) from BeliefClasses
  3849. SELECT count(*) from Beliefs
  3850. SELECT count(*) from BonusMinorStartingUnits
  3851. SELECT count(*) from BoostHandlers
  3852. SELECT count(*) from BoostNames
  3853. SELECT count(*) from Boosts
  3854. SELECT count(*) from BuildingPrereqs
  3855. SELECT count(*) from BuildingReplaces
  3856. SELECT count(*) from Building_GreatPersonPoints
  3857. SELECT count(*) from Building_GreatWorks
  3858. SELECT count(*) from Building_YieldChanges
  3859. SELECT count(*) from Building_YieldDistrictCopies
  3860. SELECT count(*) from Buildings
  3861. SELECT count(*) from CityEvents
  3862. SELECT count(*) from CityNames
  3863. SELECT count(*) from CivicPrereqs
  3864. SELECT count(*) from Civics
  3865. SELECT count(*) from CivilizationCitizenNames
  3866. SELECT count(*) from CivilizationLevels
  3867. SELECT count(*) from CivilizationTraits
  3868. SELECT count(*) from Civilizations
  3869. SELECT count(*) from Continents
  3870. SELECT count(*) from DealItems
  3871. SELECT count(*) from Defeats
  3872. SELECT count(*) from Difficulties
  3873. SELECT count(*) from DifficultyTraits
  3874. SELECT count(*) from DiplomaticActions
  3875. SELECT count(*) from DiplomaticStartStates
  3876. SELECT count(*) from DiplomaticStateActions
  3877. SELECT count(*) from DiplomaticStateTransitions
  3878. SELECT count(*) from DiplomaticStates
  3879. SELECT count(*) from DiplomaticTriggeredTransitions
  3880. SELECT count(*) from DiplomaticTriggers
  3881. SELECT count(*) from DiplomaticTriggers_RequiredStates
  3882. SELECT count(*) from DiplomaticVisibilitySources
  3883. SELECT count(*) from DistrictReplaces
  3884. SELECT count(*) from District_Adjacencies
  3885. SELECT count(*) from District_CitizenGreatPersonPoints
  3886. SELECT count(*) from District_CitizenYieldChanges
  3887. SELECT count(*) from District_GreatPersonPoints
  3888. SELECT count(*) from District_TradeRouteYields
  3889. SELECT count(*) from Districts
  3890. SELECT count(*) from Eras
  3891. SELECT count(*) from ExcludedAdjacencies
  3892. SELECT count(*) from ExcludedDistricts
  3893. SELECT count(*) from ExcludedGreatPersonClasses
  3894. SELECT count(*) from ExclusiveAgendas
  3895. SELECT count(*) from FavoredReligions
  3896. SELECT count(*) from Feature_AdjacentYields
  3897. SELECT count(*) from Feature_Removes
  3898. SELECT count(*) from Feature_YieldChanges
  3899. SELECT count(*) from Features
  3900. SELECT count(*) from Flavors
  3901. SELECT count(*) from GameSpeed_Turns
  3902. SELECT count(*) from GameSpeeds
  3903. SELECT count(*) from GoodyHutSubTypes
  3904. SELECT count(*) from GoodyHuts
  3905. SELECT count(*) from Gossips
  3906. SELECT count(*) from GovernmentBonusNames
  3907. SELECT count(*) from GovernmentSlots
  3908. SELECT count(*) from Government_SlotCounts
  3909. SELECT count(*) from Governments
  3910. SELECT count(*) from GreatPersonClasses
  3911. SELECT count(*) from GreatPersonIndividuals
  3912. SELECT count(*) from GreatWorkObjectTypes
  3913. SELECT count(*) from GreatWork_ValidSubTypes
  3914. SELECT count(*) from GreatWork_YieldChanges
  3915. SELECT count(*) from GreatWorks
  3916. SELECT count(*) from Happinesses
  3917. SELECT count(*) from Improvement_Adjacencies
  3918. SELECT count(*) from Improvement_BonusYieldChanges
  3919. SELECT count(*) from Improvement_Tourism
  3920. SELECT count(*) from Improvement_ValidBuildUnits
  3921. SELECT count(*) from Improvement_ValidResources
  3922. SELECT count(*) from Improvement_ValidTerrains
  3923. SELECT count(*) from Improvement_YieldChanges
  3924. SELECT count(*) from Improvements
  3925. SELECT count(*) from Kinds
  3926. SELECT count(*) from LeaderTraits
  3927. SELECT count(*) from Leaders
  3928. SELECT count(*) from MajorStartingUnits
  3929. SELECT count(*) from Map_GreatPersonClasses
  3930. SELECT count(*) from Maps
  3931. SELECT count(*) from Months
  3932. SELECT count(*) from MutuallyExclusiveBuildings
  3933. SELECT count(*) from NodeDefinitions
  3934. SELECT count(*) from Notifications
  3935. SELECT count(*) from ObsoletePolicies
  3936. SELECT count(*) from PlotEvalConditions
  3937. SELECT count(*) from Policies
  3938. SELECT count(*) from ProjectPrereqs
  3939. SELECT count(*) from Project_GreatPersonPoints
  3940. SELECT count(*) from Project_YieldConversions
  3941. SELECT count(*) from Projects
  3942. SELECT count(*) from PseudoYields
  3943. SELECT count(*) from Quests
  3944. SELECT count(*) from RandomAgendas
  3945. SELECT count(*) from Religions
  3946. SELECT count(*) from Resource_Distribution
  3947. SELECT count(*) from Resource_Harvests
  3948. SELECT count(*) from Resource_TradeRouteYields
  3949. SELECT count(*) from Resource_ValidFeatures
  3950. SELECT count(*) from Resource_YieldChanges
  3951. SELECT count(*) from Resources
  3952. SELECT count(*) from Route_ValidBuildUnits
  3953. SELECT count(*) from Routes
  3954. SELECT count(*) from SavingTypes
  3955. SELECT count(*) from ScoringCategories
  3956. SELECT count(*) from ScoringLineItems
  3957. SELECT count(*) from Seasons
  3958. SELECT count(*) from SettlementPreferences
  3959. SELECT count(*) from StartBiasFeatures
  3960. SELECT count(*) from StartBiasResources
  3961. SELECT count(*) from StartBiasRivers
  3962. SELECT count(*) from StartBiasTerrains
  3963. SELECT count(*) from StartEras
  3964. SELECT count(*) from StartingBoostedCivics
  3965. SELECT count(*) from StartingBoostedTechnologies
  3966. SELECT count(*) from StartingBuildings
  3967. SELECT count(*) from StartingCivics
  3968. SELECT count(*) from StartingGovernments
  3969. SELECT count(*) from Strategies
  3970. SELECT count(*) from StrategyConditions
  3971. SELECT count(*) from Strategy_Priorities
  3972. SELECT count(*) from Strategy_YieldPriorities
  3973. SELECT count(*) from Technologies
  3974. SELECT count(*) from TechnologyPrereqs
  3975. SELECT count(*) from Terrain_YieldChanges
  3976. SELECT count(*) from Terrains
  3977. SELECT count(*) from Traits
  3978. SELECT count(*) from TriggeredBehaviorTrees
  3979. SELECT count(*) from TurnPhases
  3980. SELECT count(*) from TurnSegments
  3981. SELECT count(*) from TurnTimers
  3982. SELECT count(*) from Types
  3983. SELECT count(*) from UnitAbilities
  3984. SELECT count(*) from UnitAbilityModifiers
  3985. SELECT count(*) from UnitAiInfos
  3986. SELECT count(*) from UnitAiTypes
  3987. SELECT count(*) from UnitCaptures
  3988. SELECT count(*) from UnitCommands
  3989. SELECT count(*) from UnitOperations
  3990. SELECT count(*) from UnitPromotionClasses
  3991. SELECT count(*) from UnitPromotionPrereqs
  3992. SELECT count(*) from UnitPromotions
  3993. SELECT count(*) from UnitReplaces
  3994. SELECT count(*) from UnitUpgrades
  3995. SELECT count(*) from Unit_BuildingPrereqs
  3996. SELECT count(*) from Unit_RebellionTags
  3997. SELECT count(*) from Units
  3998. SELECT count(*) from Victories
  3999. SELECT count(*) from Visibilities
  4000. SELECT count(*) from WMDs
  4001. SELECT count(*) from Yields
  4002. SELECT rowid, AIEvent, OperationName, Priority, TreeName, TriggerType FROM TriggeredBehaviorTrees ORDER BY rowid
  4003. SELECT rowid, AccumulatedBonusDesc, AccumulatedBonusShortDesc, BonusType, GovernmentType, InfluencePointsPerTurn, InfluencePointsThreshold, InfluenceTokensPerThreshold, InherentBonusDesc, Name, OtherGovernmentIntolerance, PrereqCivic FROM Governments ORDER BY rowid
  4004. SELECT rowid, ActionCharges, ActionEffectTextOverride, ActionEffectTileHighlighting, ActionNameTextOverride, ActionRequiresAdjacentBarbarianUnit, ActionRequiresAdjacentMountain, ActionRequiresAdjacentOwnedTile, ActionRequiresCityGreatWorkObjectType, ActionRequiresCompletedDistrictType, ActionRequiresGoldCost, ActionRequiresIncompleteSpaceRaceProject, ActionRequiresIncompleteWonder, ActionRequiresMilitaryUnitDomain, ActionRequiresMissingBuildingType, ActionRequiresNoMilitaryUnit, ActionRequiresOnOrAdjacentFeatureType, ActionRequiresOnOrAdjacentNaturalWonder, ActionRequiresOwnedTile, ActionRequiresPlayerRelicSlot, ActionRequiresUnitMilitaryFormation, ActionRequiresUnownedTile, ActionRequiresVisibleLuxury, AreaHighlightRadius, BirthEffectTextOverride, BirthNameTextOverride, EraType, Gender, GreatPersonClassType, GreatPersonIndividualType, Name FROM GreatPersonIndividuals ORDER BY rowid
  4005. SELECT rowid, ActionDescription, Ally, Delegate, Description, FromCitizen, GossipString, GreatPersonIndividualType, PrereqTech, Spy, Trader, TraitType, VisibilitySourceType FROM DiplomaticVisibilitySources ORDER BY rowid
  4006. SELECT rowid, ActionIcon, DistrictType, GreatPersonClassType, IconString, MaxPlayerInstances, Name, PseudoYieldType, UnitType FROM GreatPersonClasses ORDER BY rowid
  4007. SELECT rowid, ActiveSegmentType, ID, InactiveSegmentType, PhaseOrder, TurnMode, TurnPhaseType FROM TurnPhases ORDER BY rowid
  4008. SELECT rowid, AddCivic, AddsFreshWater, Adjacent, AntiquityPriority, Appeal, Coast, CustomPlacement, DefenseModifier, Description, DoubleAdjacentTerrainYield, FeatureType, Forest, Impassable, Lake, MaxDistanceLand, MinDistanceLand, MinDistanceNW, MovementChange, Name, NaturalWonder, NoAdjacentFeatures, NoCoast, NoResource, NoRiver, NotCliff, NotNearFeature, Quote, QuoteAudio, Removable, RemoveTech, RequiresRiver, Settlement, SightThroughModifier, Tiles FROM Features ORDER BY rowid
  4009. SELECT rowid, AdjacentDistrict, AdjacentFeature, AdjacentImprovement, AdjacentNaturalWonder, AdjacentResource, AdjacentRiver, AdjacentSeaResource, AdjacentTerrain, AdjacentWonder, Description, ID, ObsoleteCivic, ObsoleteTech, OtherDistrictAdjacent, PrereqCivic, PrereqTech, TilesRequired, YieldChange, YieldType FROM Adjacency_YieldChanges ORDER BY rowid
  4010. SELECT rowid, AdjacentDistrict, AdjacentResource, AdjacentToMountain, AdvisorType, AllowsHolyCity, BuildingType, Capital, CitizenSlots, Coast, Cost, DefenseModifier, Description, EnabledByReligion, Entertainment, GrantFortification, Housing, InternalOnly, IsWonder, Maintenance, MaxPlayerInstances, MaxWorldInstances, MustBeAdjacentLand, MustBeLake, MustNotBeLake, MustPurchase, Name, ObsoleteEra, OuterDefenseHitPoints, OuterDefenseStrength, PrereqCivic, PrereqDistrict, PrereqTech, PurchaseYield, Quote, QuoteAudio, RegionalRange, RequiresAdjacentRiver, RequiresPlacement, RequiresReligion, RequiresRiver, TraitType FROM Buildings ORDER BY rowid
  4011. SELECT rowid, AdjacentToLand, AdvisorType, AirSlots, AllowsHolyCity, Appeal, Aqueduct, CanAttack, CaptureRemovesBuildings, CaptureRemovesCityDefenses, CitizenSlots, CityCenter, CityStrengthModifier, Coast, Cost, CostProgressionModel, CostProgressionParam1, Description, DistrictType, Entertainment, FreeEmbark, HitPoints, Housing, InternalOnly, Maintenance, MilitaryDomain, Name, NoAdjacentCity, OnePerCity, PlunderAmount, PlunderType, PrereqCivic, PrereqTech, RequiresPlacement, RequiresPopulation, TradeEmbark, TradeRouteCapacity, TraitType, TravelTime, ZOC FROM Districts ORDER BY rowid
  4012. SELECT rowid, Adjective, CivilizationType, Description, Ethnicity, Name, RandomCityNameDepth, StartingCivilizationLevelType FROM Civilizations ORDER BY rowid
  4013. SELECT rowid, AdoptionOrder, BeliefClassType, MaxInReligion, Name FROM BeliefClasses ORDER BY rowid
  4014. SELECT rowid, AdvisorType, AirSlots, AllowBarbarians, AntiAirCombat, BaseMoves, BaseSightRange, Bombard, BuildCharges, CanCapture, CanRetreatWhenCaptured, CanTargetAir, CanTrain, Combat, Cost, CostProgressionModel, CostProgressionParam1, Description, Domain, EvangelizeBelief, ExtractsArtifacts, Flavor, FormationClass, FoundCity, FoundReligion, IgnoreMoves, InitialLevel, LaunchInquisition, LeaderType, Maintenance, MakeTradeRoute, MandatoryObsoleteCivic, MandatoryObsoleteTech, MustPurchase, Name, NumRandomChoices, ObsoleteCivic, ObsoleteTech, ParkCharges, PopulationCost, PrereqCivic, PrereqDistrict, PrereqPopulation, PrereqTech, PromotionClass, PseudoYieldType, PurchaseYield, Range, RangedCombat, ReligionEvictPercent, ReligiousStrength, RequiresInquisition, SpreadCharges, Spy, Stackable, StrategicResource, TeamVisibility, TraitType, UnitType, WMDCapable, ZoneOfControl FROM Units ORDER BY rowid
  4015. SELECT rowid, AdvisorType, AmenitiesWhileActive, Cost, CostProgressionModel, CostProgressionParam1, Description, MaxPlayerInstances, Name, OuterDefenseRepair, PopupText, PrereqCivic, PrereqDistrict, PrereqResource, PrereqTech, ProjectType, ShortName, SpaceRace, VisualBuildingType FROM Projects ORDER BY rowid
  4016. SELECT rowid, AdvisorType, BarbarianFree, CivicType, Cost, Description, EraType, Name, Repeatable, UITreeRow FROM Civics ORDER BY rowid
  4017. SELECT rowid, AdvisorType, BarbarianFree, Cost, Critical, Description, EmbarkAll, EmbarkUnitType, EraType, Name, Repeatable, TechnologyType, UITreeRow FROM Technologies ORDER BY rowid
  4018. SELECT rowid, AffectBuildings, AffectImprovements, AffectPopulation, AffectResources, AffectRoutes, AffectUnits, BlastRadius, FalloutDuration, ICBMStrikeRange, Maintenance, Name, WeaponType FROM WMDs ORDER BY rowid
  4019. SELECT rowid, AgendaOne, AgendaTwo FROM ExclusiveAgendas ORDER BY rowid
  4020. SELECT rowid, AgendaType, Description, Name, OperationList FROM Agendas ORDER BY rowid
  4021. SELECT rowid, AgendaType, GameLimit FROM RandomAgendas ORDER BY rowid
  4022. SELECT rowid, AgendaType, LeaderType FROM AgendaPreferredLeaders ORDER BY rowid
  4023. SELECT rowid, AgendaType, LeaderType, ListType, MaxDifficulty, MinDifficulty, System FROM AiLists ORDER BY rowid
  4024. SELECT rowid, AgendaType, TraitType FROM AgendaTraits ORDER BY rowid
  4025. SELECT rowid, Agreement, CivilopediaKey, Cost, Description, DiplomaticActionType, Duration, InitiatorObsoleteCivic, InitiatorPrereqCivic, InitiatorPrereqTech, Name, NoCurrentDefensivePact, NoCurrentDelegation, NoCurrentDenunciation, NoCurrentDOF, NoCurrentEmbassy, NoCurrentOpenBorders, NoCurrentResearchAgreement, RequiresAdjacentEmpires, RequiresArchaeologyIntrusion, RequiresCapitalPath, RequiresConvertedCity, RequiresEspionageIntrusion, RequiresLeadXEras, RequiresOccupiedCity, RequiresOccupiedFriendlyCity, RequiresWarOnAlliedCityState, TargetPrereqCivic, TargetPrereqTech, UIGroup, WarmongerPercent FROM DiplomaticActions ORDER BY rowid
  4026. SELECT rowid, AiAllowed, Cost, DiplomaticActionType, StateType, Worth FROM DiplomaticStateActions ORDER BY rowid
  4027. SELECT rowid, AiOnly, DifficultyDelta, District, Era, MinDifficulty, NotStartTile, OnDistrictCreated, Quantity, Unit FROM MajorStartingUnits ORDER BY rowid
  4028. SELECT rowid, AiType, TypeValue FROM UnitAiTypes ORDER BY rowid
  4029. SELECT rowid, AiType, UnitType FROM UnitAiInfos ORDER BY rowid
  4030. SELECT rowid, AirSlots, BarbarianCamp, Buildable, BuildInLine, BuildOnFrontier, CanBuildOutsideTerritory, Coast, DefenseModifier, Description, DispersalGold, EnforceTerrain, Goody, GoodyRange, GrantFortification, Housing, Icon, ImprovementType, MinimumAppeal, Name, PlunderAmount, PlunderType, PrereqCivic, PrereqTech, RemoveOnEntry, RequiresRiver, SameAdjacentValid, TilesPerGoody, TilesRequired, TraitType, WeaponSlots, YieldFromAppeal FROM Improvements ORDER BY rowid
  4031. SELECT rowid, AllowStrategicCommands, AllowTacticalCommands, DisplayName, Sound, TimeLimit_Base, TimeLimit_PerCity, TimeLimit_PerUnit, TurnSegmentType FROM TurnSegments ORDER BY rowid
  4032. SELECT rowid, AllowTransitionCheck, AllowTransitionMax, AllowTransitionMin, BaseState, OnTransitionAction, RequireTransitionMax, RequireTransitionMin, ThrottleTurns, TransitionState FROM DiplomaticStateTransitions ORDER BY rowid
  4033. SELECT rowid, AllowedMoveType, IsHomeland, IsTactical, Value FROM AllowedMoves ORDER BY rowid
  4034. SELECT rowid, AllowsAnyPolicy, GovernmentSlotType, Name FROM GovernmentSlots ORDER BY rowid
  4035. SELECT rowid, Amount, PrereqTech, ResourceType, YieldType FROM Resource_Harvests ORDER BY rowid
  4036. SELECT rowid, AntiquityPriority, Appeal, DefenseModifier, Hills, Impassable, InfluenceCost, Mountain, MovementCost, Name, ShallowWater, SightModifier, SightThroughModifier, TerrainType, Water FROM Terrains ORDER BY rowid
  4037. SELECT rowid, AppealChange, Description, DistrictType, MinimumValue FROM AppealHousingChanges ORDER BY rowid
  4038. SELECT rowid, Audio, EraType, GreatPersonIndividualType, GreatWorkObjectType, GreatWorkType, Image, Name, Quote, Tourism FROM GreatWorks ORDER BY rowid
  4039. SELECT rowid, AutoNotify, ExpiresEndOfNextTurn, ExpiresEndOfTurn, GroupType, Icon, Message, NotificationType, SeverityType, SubType, Summary FROM Notifications ORDER BY rowid
  4040. SELECT rowid, Average, Continents, PercentAdjusted, Plentiful, Scarce FROM Resource_Distribution ORDER BY rowid
  4041. SELECT rowid, BaseProbability, CategoryInUI, Description, DisabledHelp, EnemyLevelProbChange, EnemyProbChange, Help, HoldCycling, HotkeyId, Icon, InterfaceMode, LevelProbChange, OperationType, PrereqCivic, PrereqTech, Sound, TargetDistrict, Turns, VisibleInUI FROM UnitOperations ORDER BY rowid
  4042. SELECT rowid, BecomesUnitType, CapturedUnitType FROM UnitCaptures ORDER BY rowid
  4043. SELECT rowid, BehaviorTree, HandlerId, LuaScript, OperationName, TechBoostType, UniquenessTag, WinnowFunction FROM BoostHandlers ORDER BY rowid
  4044. SELECT rowid, BeliefClassType, BeliefType, Description, Name FROM Beliefs ORDER BY rowid
  4045. SELECT rowid, Blurb, DefeatType, EnabledByDefault, Name, RequirementSetId FROM Defeats ORDER BY rowid
  4046. SELECT rowid, Blurb, Description, EnabledByDefault, Icon, Name, RequirementSetId, VictoryType FROM Victories ORDER BY rowid
  4047. SELECT rowid, BonusValue, GovernmentBonusType FROM GovernmentBonusNames ORDER BY rowid
  4048. SELECT rowid, BonusYieldChange, Id, ImprovementType, PrereqCivic, PrereqTech, YieldType FROM Improvement_BonusYieldChanges ORDER BY rowid
  4049. SELECT rowid, Boost, BoostClass, BoostID, BoostingCivicType, BoostingTechType, BuildingType, CivicType, DistrictType, GovernmentSlotType, ImprovementType, NumItems, RequirementSetId, RequiresResource, ResourceType, TechnologyType, TriggerDescription, TriggerId, TriggerLongDescription, Unit1Type, Unit2Type FROM Boosts ORDER BY rowid
  4050. SELECT rowid, BoostType, BoostValue FROM BoostNames ORDER BY rowid
  4051. SELECT rowid, Building, District, Era FROM StartingBuildings ORDER BY rowid
  4052. SELECT rowid, Building, MutuallyExclusiveBuilding FROM MutuallyExclusiveBuildings ORDER BY rowid
  4053. SELECT rowid, Building, PrereqBuilding FROM BuildingPrereqs ORDER BY rowid
  4054. SELECT rowid, BuildingType, GreatPersonClassType, PointsPerTurn FROM Building_GreatPersonPoints ORDER BY rowid
  4055. SELECT rowid, BuildingType, GreatWorkSlotType, NonUniquePersonTourism, NonUniquePersonYield, NumSlots, ThemingBonusDescription, ThemingSameEras, ThemingSameObjectType, ThemingTourismMultiplier, ThemingUniqueCivs, ThemingUniquePerson, ThemingYieldMultiplier FROM Building_GreatWorks ORDER BY rowid
  4056. SELECT rowid, BuildingType, NewYieldType, OldYieldType FROM Building_YieldDistrictCopies ORDER BY rowid
  4057. SELECT rowid, BuildingType, YieldChange, YieldType FROM Building_YieldChanges ORDER BY rowid
  4058. SELECT rowid, BuildingYield, IncludeDefense, IncludeMilitaryUnits, IncludePopulation, IncludeTradeUnits, PrioritizationYield, PriorityOffset, SpecializationType FROM AiBuildSpecializations ORDER BY rowid
  4059. SELECT rowid, CanAnnexTilesWithCulture, CanAnnexTilesWithGold, CanAnnexTilesWithReceivedInfluence, CanBuildWonders, CanEarnGreatPeople, CanFoundCities, CanGiveInfluence, CanReceiveInfluence, CivilizationLevelType, StartingTilesForCity FROM CivilizationLevels ORDER BY rowid
  4060. SELECT rowid, Category, Cities, Civics, Districts, GreatPeople, LineItemType, Multiplier, Name, Pillage, Population, Religion, ScaleByCost, ScoringScenario1, ScoringScenario2, ScoringScenario3, Techs, TieBreakerPriority, Trade, Wonders FROM ScoringLineItems ORDER BY rowid
  4061. SELECT rowid, CategoryInUI, CommandType, Description, DisabledHelp, Help, HoldCycling, HotkeyId, Icon, InterfaceMode, MaxEra, PrereqCivic, PrereqTech, Sound, VisibleInUI FROM UnitCommands ORDER BY rowid
  4062. SELECT rowid, CategoryType, Multiplier, Name FROM ScoringCategories ORDER BY rowid
  4063. SELECT rowid, Change, Era, Government FROM StartingGovernments ORDER BY rowid
  4064. SELECT rowid, ChronologyIndex, Description, EraCivicBackgroundTexture, EraTechBackgroundTexture, EraType, GreatPersonBaseCost, Name, WarmongerLevelDescription, WarmongerPoints FROM Eras ORDER BY rowid
  4065. SELECT rowid, CitizenName, CivilizationType, Female, Modern FROM CivilizationCitizenNames ORDER BY rowid
  4066. SELECT rowid, CityAttackBoldness, CityAttackOperation, DefenderTag, IsCoastal, MeleeTag, PercentRangedUnits, RaidingBehaviorTree, RaidingBoldness, RangedTag, RequiredResource, ResourceRange, ScoutingBehaviorTree, ScoutTag, SiegeTag, SupportTag, TribeType, TurnsToWarriorSpawn FROM BarbarianTribes ORDER BY rowid
  4067. SELECT rowid, CityName, CivilizationType, ContinentType, ID, LeaderType, SortIndex FROM CityNames ORDER BY rowid
  4068. SELECT rowid, CivUniqueBuildingType, ReplacesBuildingType FROM BuildingReplaces ORDER BY rowid
  4069. SELECT rowid, CivUniqueDistrictType, ReplacesDistrictType FROM DistrictReplaces ORDER BY rowid
  4070. SELECT rowid, CivUniqueUnitType, ReplacesUnitType FROM UnitReplaces ORDER BY rowid
  4071. SELECT rowid, Civic, Era FROM StartingBoostedCivics ORDER BY rowid
  4072. SELECT rowid, Civic, Era FROM StartingCivics ORDER BY rowid
  4073. SELECT rowid, Civic, PrereqCivic FROM CivicPrereqs ORDER BY rowid
  4074. SELECT rowid, CivicUnlockMaxCost, CivicUnlockMinCost, CivicUnlockPerTurnDrop, CostMultiplier, Description, GameSpeedType, Name FROM GameSpeeds ORDER BY rowid
  4075. SELECT rowid, CivilizationLevel, OpponentCivilizationLevel, TransitionState, TriggerType FROM DiplomaticTriggeredTransitions ORDER BY rowid
  4076. SELECT rowid, CivilizationType, FeatureType, Tier FROM StartBiasFeatures ORDER BY rowid
  4077. SELECT rowid, CivilizationType, LeaderType, ReligionType FROM FavoredReligions ORDER BY rowid
  4078. SELECT rowid, CivilizationType, ResourceType, Tier FROM StartBiasResources ORDER BY rowid
  4079. SELECT rowid, CivilizationType, TerrainType, Tier FROM StartBiasTerrains ORDER BY rowid
  4080. SELECT rowid, CivilizationType, Tier FROM StartBiasRivers ORDER BY rowid
  4081. SELECT rowid, CivilizationType, TraitType FROM CivilizationTraits ORDER BY rowid
  4082. SELECT rowid, Clumped, Frequency, Happiness, Name, NoRiver, PeakEra, PrereqCivic, PrereqTech, RequiresRiver, ResourceClassType, ResourceType, RevealedEra FROM Resources ORDER BY rowid
  4083. SELECT rowid, Color, IconString, Name, Pantheon, ReligionType, RequiresCustomName FROM Religions ORDER BY rowid
  4084. SELECT rowid, Column, Description, Level, Name, PromotionClass, Specialization, UnitPromotionType FROM UnitPromotions ORDER BY rowid
  4085. SELECT rowid, ConditionFunction, Disqualifier, Exclusive, StrategyType, ThresholdValue FROM StrategyConditions ORDER BY rowid
  4086. SELECT rowid, ConditionType, Value FROM PlotEvalConditions ORDER BY rowid
  4087. SELECT rowid, ContinentType, Description FROM Continents ORDER BY rowid
  4088. SELECT rowid, Continents, DefaultPlayers, Description, EstimatedNumCities, FeatureGrainChange, FogTilesPerBarbarianCamp, GridHeight, GridWidth, MapSizeType, Name, NumCitiesPolicyCostMod, NumCitiesTechCostMod, NumCitiesUnhealthPercent, NumNaturalWonders, PlateValue, ResearchPercent, TargetNumCities, TerrainGrainChange, UnitNameModifier FROM Maps ORDER BY rowid
  4089. SELECT rowid, DealItemType, Description, Name FROM DealItems ORDER BY rowid
  4090. SELECT rowid, DefaultDifficulty, DifficultyType, Name FROM Difficulties ORDER BY rowid
  4091. SELECT rowid, DefaultValue, PseudoYieldType FROM PseudoYields ORDER BY rowid
  4092. SELECT rowid, Description, Experience, GoodyHut, Heal, MinOneCity, ModifierID, Relic, RequiresUnit, SubTypeGoodyHut, Trader, Turn, UpgradeUnit, Weight FROM GoodyHutSubTypes ORDER BY rowid
  4093. SELECT rowid, Description, Filter, GossipType, Message, VisibilityLevel FROM Gossips ORDER BY rowid
  4094. SELECT rowid, Description, GovernmentSlotType, Name, PolicyType, PrereqCivic FROM Policies ORDER BY rowid
  4095. SELECT rowid, Description, IconString, InstanceDescription, InstanceName, InstanceReward, Name, QuestType, Reward FROM Quests ORDER BY rowid
  4096. SELECT rowid, Description, Inactive, Name, UnitAbilityType FROM UnitAbilities ORDER BY rowid
  4097. SELECT rowid, Description, InternalOnly, Name, TraitType FROM Traits ORDER BY rowid
  4098. SELECT rowid, Description, MonthType FROM Months ORDER BY rowid
  4099. SELECT rowid, Description, MovementCost, Name, PlacementRequiresOwnedTile, PlacementRequiresRoutePresent, PlacementValue, PrereqEra, RouteType, SupportsBridges FROM Routes ORDER BY rowid
  4100. SELECT rowid, Description, Name, TurnTimerType FROM TurnTimers ORDER BY rowid
  4101. SELECT rowid, Description, NodeId, NodeType, ShapeId FROM NodeDefinitions ORDER BY rowid
  4102. SELECT rowid, Description, SeasonType FROM Seasons ORDER BY rowid
  4103. SELECT rowid, DifficultyType, TraitType FROM DifficultyTraits ORDER BY rowid
  4104. SELECT rowid, DiplomaticStateType, OpponentCivLevel, PlayerCivLevel FROM DiplomaticStartStates ORDER BY rowid
  4105. SELECT rowid, DiplomaticYieldBonus, Name, RelationshipLevel, StateType FROM DiplomaticStates ORDER BY rowid
  4106. SELECT rowid, DistrictProductionRate, EraType, Faith, FirstTurnCivicChange, Gold, GrowthRate, IgnoreGoodyHutTurn, ObsoleteReligion, ProductionRate, StartingAmenitiesCapital, StartingAmenitiesOtherCities, StartingHousingCapital, StartingHousingOtherCities, StartingMeleeStrengthMajor, StartingMeleeStrengthMinor, StartingPopulationCapital, StartingPopulationOtherCities, StartingRangedStrengthMajor, StartingRangedStrengthMinor, Tiles, Year FROM StartEras ORDER BY rowid
  4107. SELECT rowid, DistrictType, GreatPersonClassType, PointsPerTurn FROM District_CitizenGreatPersonPoints ORDER BY rowid
  4108. SELECT rowid, DistrictType, GreatPersonClassType, PointsPerTurn FROM District_GreatPersonPoints ORDER BY rowid
  4109. SELECT rowid, DistrictType, TraitType FROM ExcludedDistricts ORDER BY rowid
  4110. SELECT rowid, DistrictType, YieldChange, YieldType FROM District_CitizenYieldChanges ORDER BY rowid
  4111. SELECT rowid, DistrictType, YieldChangeAsDomesticDestination, YieldChangeAsInternationalDestination, YieldChangeAsOrigin, YieldType FROM District_TradeRouteYields ORDER BY rowid
  4112. SELECT rowid, DistrictType, YieldChangeId FROM District_Adjacencies ORDER BY rowid
  4113. SELECT rowid, Era, Quantity, Unit FROM BonusMinorStartingUnits ORDER BY rowid
  4114. SELECT rowid, Era, Technology FROM StartingBoostedTechnologies ORDER BY rowid
  4115. SELECT rowid, EventType FROM AiEvents ORDER BY rowid
  4116. SELECT rowid, EventType FROM CityEvents ORDER BY rowid
  4117. SELECT rowid, FeatureType, ResourceType FROM Resource_ValidFeatures ORDER BY rowid
  4118. SELECT rowid, FeatureType, Yield, YieldType FROM Feature_Removes ORDER BY rowid
  4119. SELECT rowid, FeatureType, YieldChange, YieldType FROM Feature_AdjacentYields ORDER BY rowid
  4120. SELECT rowid, FeatureType, YieldChange, YieldType FROM Feature_YieldChanges ORDER BY rowid
  4121. SELECT rowid, FlavorType FROM Flavors ORDER BY rowid
  4122. SELECT rowid, ForbiddenTag, NumCreated, RebellionLevel, Tag FROM Unit_RebellionTags ORDER BY rowid
  4123. SELECT rowid, GameSpeedType, MonthIncrement, TurnsPerIncrement FROM GameSpeed_Turns ORDER BY rowid
  4124. SELECT rowid, GoodyHutType, ImprovementType, Weight FROM GoodyHuts ORDER BY rowid
  4125. SELECT rowid, GovernmentSlotType, GovernmentType, NumSlots FROM Government_SlotCounts ORDER BY rowid
  4126. SELECT rowid, GreatPersonClassType, MapSizeType, MaxWorldInstances FROM Map_GreatPersonClasses ORDER BY rowid
  4127. SELECT rowid, GreatPersonClassType, PointProgressionModel, PointProgressionParam1, Points, ProjectType FROM Project_GreatPersonPoints ORDER BY rowid
  4128. SELECT rowid, GreatPersonClassType, TraitType FROM ExcludedGreatPersonClasses ORDER BY rowid
  4129. SELECT rowid, GreatWorkObjectType, GreatWorkSlotType FROM GreatWork_ValidSubTypes ORDER BY rowid
  4130. SELECT rowid, GreatWorkObjectType, IconString, Name, PseudoYieldType, Value FROM GreatWorkObjectTypes ORDER BY rowid
  4131. SELECT rowid, GreatWorkType, YieldChange, YieldType FROM GreatWork_YieldChanges ORDER BY rowid
  4132. SELECT rowid, GrowthModifier, HappinessType, MaximumAmenityScore, MinimumAmenityScore, Name, NonFoodYieldModifier, RebellionPoints FROM Happinesses ORDER BY rowid
  4133. SELECT rowid, Hash, Kind FROM Kinds ORDER BY rowid
  4134. SELECT rowid, Hash, Kind, Type FROM Types ORDER BY rowid
  4135. SELECT rowid, IconString, Name, OccupiedCityChange, YieldType FROM Yields ORDER BY rowid
  4136. SELECT rowid, ImprovementType, MustRemoveFeature, ResourceType FROM Improvement_ValidResources ORDER BY rowid
  4137. SELECT rowid, ImprovementType, PrereqCivic, PrereqTech, ScalingFactor, TourismSource FROM Improvement_Tourism ORDER BY rowid
  4138. SELECT rowid, ImprovementType, PrereqCivic, PrereqTech, TerrainType FROM Improvement_ValidTerrains ORDER BY rowid
  4139. SELECT rowid, ImprovementType, UnitType FROM Improvement_ValidBuildUnits ORDER BY rowid
  4140. SELECT rowid, ImprovementType, YieldChange, YieldType FROM Improvement_YieldChanges ORDER BY rowid
  4141. SELECT rowid, ImprovementType, YieldChangeId FROM Improvement_Adjacencies ORDER BY rowid
  4142. SELECT rowid, InheritFrom, IsBarbarianLeader, LeaderType, Name, OperationList, SceneLayers FROM Leaders ORDER BY rowid
  4143. SELECT rowid, LeaderType, TraitType FROM LeaderTraits ORDER BY rowid
  4144. SELECT rowid, ListType, StrategyType FROM Strategy_Priorities ORDER BY rowid
  4145. SELECT rowid, MinimumPlayerInstances, PrereqProjectType, ProjectType FROM ProjectPrereqs ORDER BY rowid
  4146. SELECT rowid, ModifierId, UnitAbilityType FROM UnitAbilityModifiers ORDER BY rowid
  4147. SELECT rowid, Name, PromotionClassType FROM UnitPromotionClasses ORDER BY rowid
  4148. SELECT rowid, Name, RevealAgendas, VisibilityType FROM Visibilities ORDER BY rowid
  4149. SELECT rowid, NumConditionsNeeded, StrategyType, VictoryType FROM Strategies ORDER BY rowid
  4150. SELECT rowid, NumMilitary, NumScouts, PercentRangedUnits, RaidingBehaviorTree, RaidingBoldness, ScoutingBehaviorTree, TribeDisplayName, TribeNameType, TribeType, TurnsToWarriorSpawn FROM BarbarianTribeNames ORDER BY rowid
  4151. SELECT rowid, NumSupported, PrereqBuilding, Unit FROM Unit_BuildingPrereqs ORDER BY rowid
  4152. SELECT rowid, ObsoletePolicy, PolicyType, RequiresAvailableGreatPersonClass FROM ObsoletePolicies ORDER BY rowid
  4153. SELECT rowid, OperationType, Value FROM AiOperationTypes ORDER BY rowid
  4154. SELECT rowid, PercentOfProductionRate, ProjectType, YieldType FROM Project_YieldConversions ORDER BY rowid
  4155. SELECT rowid, PercentageDelta, PseudoYieldType, StrategyType, YieldType FROM Strategy_YieldPriorities ORDER BY rowid
  4156. SELECT rowid, PreferenceType FROM SettlementPreferences ORDER BY rowid
  4157. SELECT rowid, PrereqTech, Technology FROM TechnologyPrereqs ORDER BY rowid
  4158. SELECT rowid, PrereqUnitPromotion, UnitPromotion FROM UnitPromotionPrereqs ORDER BY rowid
  4159. SELECT rowid, RequiredState, TriggerType FROM DiplomaticTriggers_RequiredStates ORDER BY rowid
  4160. SELECT rowid, ResourceType, YieldChange, YieldType FROM Resource_TradeRouteYields ORDER BY rowid
  4161. SELECT rowid, ResourceType, YieldChange, YieldType FROM Resource_YieldChanges ORDER BY rowid
  4162. SELECT rowid, RouteType, UnitType FROM Route_ValidBuildUnits ORDER BY rowid
  4163. SELECT rowid, SavingType FROM SavingTypes ORDER BY rowid
  4164. SELECT rowid, TerrainType, YieldChange, YieldType FROM Terrain_YieldChanges ORDER BY rowid
  4165. SELECT rowid, TraitType, YieldChangeId FROM ExcludedAdjacencies ORDER BY rowid
  4166. SELECT rowid, TreeName FROM BehaviorTrees ORDER BY rowid
  4167. SELECT rowid, TriggerType FROM DiplomaticTriggers ORDER BY rowid
  4168. SELECT rowid, Unit, UpgradeUnit FROM UnitUpgrades ORDER BY rowid
  4169. SET_FOCUS
  4170. SPY
  4171. SPY_CAPTURED
  4172. SPY_CHOOSE_DRAGNET_PRIORITY
  4173. SPY_CHOOSE_ESCAPE_ROUTE
  4174. SPY_CITY_SOURCES_GAINED
  4175. SPY_COUNTERSPY
  4176. SPY_COUNTERSPY_PROMOTED
  4177. SPY_DISRUPTED_ROCKETRY
  4178. SPY_DISRUPT_ROCKETRY
  4179. SPY_ENEMY_CAPTURED
  4180. SPY_ENEMY_DISRUPTED_ROCKETRY
  4181. SPY_ENEMY_HEIST_GREAT_WORK
  4182. SPY_ENEMY_KILLED
  4183. SPY_ENEMY_RECRUIT_PARTISANS
  4184. SPY_ENEMY_SABOTAGED_PRODUCTION
  4185. SPY_ENEMY_SIPHONED_FUNDS
  4186. SPY_ENEMY_STOLE_TECH_BOOST
  4187. SPY_ESCAPED_CAPTURE
  4188. SPY_FLED_CITY
  4189. SPY_GAIN_SOURCES
  4190. SPY_GREAT_WORK_HEIST
  4191. SPY_HEIST_GREAT_WORK
  4192. SPY_KILLED
  4193. SPY_LISTENING_POST
  4194. SPY_MISSION_ABORTED
  4195. SPY_MISSION_FAILED
  4196. SPY_RECRUIT_PARTISANS
  4197. SPY_SABOTAGED_PRODUCTION
  4198. SPY_SABOTAGE_PRODUCTION
  4199. SPY_SIPHONED_FUNDS
  4200. SPY_SIPHON_FUNDS
  4201. SPY_STEAL_TECH_BOOST
  4202. SPY_STOLE_TECH_BOOST
  4203. SPY_TRAVEL_NEW_CITY
  4204. STANDARD_FORMATION
  4205. STANDARD_MILITARY_FORMATION
  4206. STAY_ON_LAND
  4207. STEALTH
  4208. STEALTH0
  4209. STOP_AUTOMATION
  4210. STRENGTH_MODIFIER
  4211. SUCCESS_CONDITIONS
  4212. SURPRISE_WAR
  4213. SUZERAIN_WAR
  4214. SWAP_TILE_OWNER
  4215. SWAP_UNITS
  4216. SendKudoTo
  4217. SendWarningTo
  4218. SendWorkingDeal
  4219. SetActive
  4220. SetAmount
  4221. SetBuildingLocation
  4222. SetCivic
  4223. SetContinentType
  4224. SetConvertsBarbarians
  4225. SetCulturalProgress
  4226. SetCurrentGovernment
  4227. SetDamage
  4228. SetDataSetValue
  4229. SetDisableAssertsForAutoplay
  4230. SetDuration
  4231. SetEra
  4232. SetEvictPercent
  4233. SetFaithBalance
  4234. SetFeatureType
  4235. SetForeignSpreadModifier
  4236. SetFortifyTurns
  4237. SetFromPlayerID
  4238. SetGoldBalance
  4239. SetHasMet
  4240. SetImprovementPillaged
  4241. SetImprovementType
  4242. SetInitiationAmount
  4243. SetInitiationYield
  4244. SetLocalObserverTo
  4245. SetLocalPlayerAndObserver
  4246. SetLocked
  4247. SetMultiPlotFeatureType
  4248. SetNEOfCliff
  4249. SetNEOfRiver
  4250. SetNWOfCliff
  4251. SetNWOfRiver
  4252. SetName
  4253. SetNoForeignSpread
  4254. SetObserveAsPlayer
  4255. SetOwner
  4256. SetParameter
  4257. SetParameterValue
  4258. SetPillaged
  4259. SetPlayerIDs
  4260. SetPlotState
  4261. SetPointsTotal
  4262. SetPromotion
  4263. SetRandomSeed
  4264. SetRelicUponDeath
  4265. SetReligionType
  4266. SetResearchProgress
  4267. SetResearchingTech
  4268. SetResourceCount
  4269. SetResourceType
  4270. SetReturnAsPlayer
  4271. SetRoutePillaged
  4272. SetRouteType
  4273. SetStartingEra
  4274. SetStartingPlot
  4275. SetSubType
  4276. SetTech
  4277. SetTerrainType
  4278. SetToPlayerID
  4279. SetTradeWithHuman
  4280. SetTurns
  4281. SetValueType
  4282. SetVisibilityOn
  4283. SetWOfCliff
  4284. SetWOfRiver
  4285. SharesAdjacentArea
  4286. SimulateAttackInto
  4287. SimulateAttackVersus
  4288. SouthEdge
  4289. StampContinents
  4290. SubjectRequirementSetId
  4291. TECH
  4292. TECHNOLOGY
  4293. TELEPORT_TO_CITY
  4294. TERRAIN
  4295. TERRITORIAL_WAR
  4296. TERRITORY_NO_ENEMY
  4297. TERRITORY_NO_UNEXPLORED
  4298. TOURISMSOURCE_APPEAL
  4299. TOURISMSOURCE_CULTURE
  4300. TOURISMSOURCE_FAITH
  4301. TOURISMSOURCE_FOOD
  4302. TOURISMSOURCE_GOLD
  4303. TOURISMSOURCE_PRODUCTION
  4304. TOURISMSOURCE_SCIENCE
  4305. TRADE
  4306. TRADE_ROUTE_CAPACITY_INCREASED
  4307. TRADE_ROUTE_PLUNDERED
  4308. TREASURY_BANKRUPT
  4309. TerrainType
  4310. Text
  4311. TotalPlots
  4312. TradeManager
  4313. Triggered
  4314. UNFRIENDLY
  4315. UNHAPPY
  4316. UNIT
  4317. UNITS
  4318. UNIT_PROMOTION
  4319. UNIT_PROMOTION_AVAILABLE
  4320. UNIT_SCOUT
  4321. UNIT_TYPE
  4322. UPGRADE
  4323. Unit %d (%d),
  4324. Unit::Experience
  4325. Unit::Religion
  4326. UnitCommandResults
  4327. UnitCommandTypes
  4328. UnitOperationMoveModifiers
  4329. UnitOperationResults
  4330. Units
  4331. Unknown production type.
  4332. UnlockGovernment
  4333. UnlockPolicy
  4334. Unowned
  4335. Unworked
  4336. VALID
  4337. VALUE_APPEND
  4338. VALUE_EXCLUSIVE
  4339. VALUE_PREPEND
  4340. VISIBILITY
  4341. VISUALIZE
  4342. Validate
  4343. VisibilityLayerTypes
  4344. WAIT_FOR
  4345. WAKE
  4346. WAR
  4347. WAR_WITH_MAJOR
  4348. WAR_WITH_MINOR
  4349. WMD_STRIKE
  4350. WMD_STRIKE_RANGE
  4351. WMD_TYPE
  4352. WONDER_COMPLETED
  4353. WONDER_PRODUCTION
  4354. Wander
  4355. Wander Near Camp
  4356. Wander Near City
  4357. War %d: %3.1f of %3.1f
  4358. WarTypes
  4359. WasEverAlive
  4360. WestEdge
  4361. WriteHistoryLog
  4362. YIELD
  4363. YIELD_CULTURE
  4364. YIELD_FAITH
  4365. YIELD_FOOD
  4366. YIELD_GOLD
  4367. YIELD_PRODUCTION
  4368. YIELD_SCIENCE
  4369. __gc
  4370. func
  4371. lAddBelief
  4372. lAddBuilding
  4373. lAddItemOfType
  4374. lAddProgress
  4375. lAdjustBaseDiplomacy
  4376. lAllowUnitConstruction
  4377. lAutoExpires
  4378. lBuildRidges
  4379. lCalculateDestinationYieldFromAttachingResource
  4380. lCalculateDestinationYieldFromModifiers
  4381. lCalculateDestinationYieldFromPath
  4382. lCalculateDestinationYieldFromPotentialRoute
  4383. lCalculateOriginYieldFromAttachingResource
  4384. lCalculateOriginYieldFromModifiers
  4385. lCalculateOriginYieldFromPath
  4386. lCalculateOriginYieldFromPotentialRoute
  4387. lCalculatePointsPerTurn
  4388. lCalculateYieldFromIncomingRoutes
  4389. lCalculateYieldFromOutgoingRoutes
  4390. lCanConstructUnits
  4391. lCanCreatePantheon
  4392. lCanGiveInfluence
  4393. lCanPatronizePerson
  4394. lCanProduce
  4395. lCanReceiveInfluence
  4396. lCanRecruitPerson
  4397. lCanRejectPerson
  4398. lCanResearch
  4399. lCanStartRoute
  4400. lCanStartRouteWithResource
  4401. lCanUserDismiss
  4402. lChangeCurrentCulturalProgress
  4403. lChangeCurrentResearchProgress
  4404. lChangeDamage
  4405. lChangeEvictPercent
  4406. lChangeExperience
  4407. lChangeFaithBalance
  4408. lChangeForeignSpreadModifier
  4409. lChangeGoldBalance
  4410. lChangeNWDeferredCharges
  4411. lChangePointsTotal
  4412. lChangePopulation
  4413. lChangeReligiousStrength
  4414. lChangeScoringScenario1
  4415. lChangeScoringScenario2
  4416. lChangeScoringScenario3
  4417. lChangeSpreadCharges
  4418. lChangeTokensToGive
  4419. lChangeVisibilityCount
  4420. lClearItemsByType
  4421. lClearItemsByValue
  4422. lCountOutgoingRoutes
  4423. lCreate
  4424. lCreateBuilding
  4425. lCreateDistrict
  4426. lCreateIncompleteBuilding
  4427. lCreateIncompleteDistrict
  4428. lCreatePerson
  4429. lCreateRifts
  4430. lCurrentlyBuilding
  4431. lDestroy
  4432. lFindID
  4433. lFindItemByID
  4434. lFindItemByType
  4435. lFindItemByValueType
  4436. lFindItemsByType
  4437. lFindItemsByValueType
  4438. lFinishProgress
  4439. lFoundPantheon
  4440. lFoundReligion
  4441. lGenerateToolTips
  4442. lGetActionCharges
  4443. lGetActivePantheon
  4444. lGetAddedTurn
  4445. lGetAi_Diplomacy
  4446. lGetAi_Military
  4447. lGetAmenities
  4448. lGetAmenitiesFromCivics
  4449. lGetAmenitiesFromEntertainment
  4450. lGetAmenitiesFromLuxuries
  4451. lGetAmount
  4452. lGetAnarchyTurns
  4453. lGetArea
  4454. lGetAreaID
  4455. lGetAvailableProductionTypes
  4456. lGetBuildQueue
  4457. lGetBuildingLocation
  4458. lGetBuildingMaintenance
  4459. lGetBuildings
  4460. lGetCapitalCity
  4461. lGetCities
  4462. lGetCitizens
  4463. lGetCity
  4464. lGetCivilizationDescription
  4465. lGetCivilizationLevelTypeID
  4466. lGetCivilizationLevelTypeName
  4467. lGetCivilizationShortDescription
  4468. lGetCivilizationTypeID
  4469. lGetCivilizationTypeName
  4470. lGetClass
  4471. lGetColor
  4472. lGetContinentType
  4473. lGetCount
  4474. lGetCulture
  4475. lGetCultureCost
  4476. lGetCultureYield
  4477. lGetDamage
  4478. lGetDefenseStrength
  4479. lGetDiplomacy
  4480. lGetDiplomaticScore
  4481. lGetDiplomaticState
  4482. lGetDistrict
  4483. lGetDistrictAtLocation
  4484. lGetDistrictByIndex
  4485. lGetDistrictLocation
  4486. lGetDistrictMaintenance
  4487. lGetDistrictType
  4488. lGetDistricts
  4489. lGetDuration
  4490. lGetEnactedTurn
  4491. lGetEndTurn
  4492. lGetEndTurnBlocking
  4493. lGetEra
  4494. lGetEras
  4495. lGetEvictPercent
  4496. lGetExperience
  4497. lGetExperienceForNextLevel
  4498. lGetExperiencePoints
  4499. lGetExpireTurn
  4500. lGetFaithBalance
  4501. lGetFaithYield
  4502. lGetFeatureType
  4503. lGetFoodSurplus
  4504. lGetForeignSpreadModifier
  4505. lGetFortifyTurns
  4506. lGetFromPlayerID
  4507. lGetGoldBalance
  4508. lGetGoldYield
  4509. lGetGreatPeoplePoints
  4510. lGetGroup
  4511. lGetGrowth
  4512. lGetHandicapTypeID
  4513. lGetHappiness
  4514. lGetHeight
  4515. lGetHousing
  4516. lGetHousingFromBuildings
  4517. lGetHousingFromCivics
  4518. lGetHousingFromDistricts
  4519. lGetHousingFromImprovements
  4520. lGetHousingFromWater
  4521. lGetID
  4522. lGetImprovementCount
  4523. lGetImprovementType
  4524. lGetIndex
  4525. lGetIndividual
  4526. lGetInfluence
  4527. lGetInitiationAmount
  4528. lGetInitiationYield
  4529. lGetItemCount
  4530. lGetLeaderName
  4531. lGetLeaderTypeID
  4532. lGetLeaderTypeName
  4533. lGetLocation
  4534. lGetMajorityReligion
  4535. lGetMaxAmount
  4536. lGetMaxDamage
  4537. lGetMessage
  4538. lGetMetTurn
  4539. lGetMinAmount
  4540. lGetMostTokensReceived
  4541. lGetNWDeferredCharges
  4542. lGetName
  4543. lGetNearestLandArea
  4544. lGetNearestLandPlot
  4545. lGetNickName
  4546. lGetNumDistricts
  4547. lGetNumDistrictsOfType
  4548. lGetNumFollowers
  4549. lGetNumToolTips
  4550. lGetOriginalOwner
  4551. lGetOtherPlayerID
  4552. lGetOutgoingRouteCapacity
  4553. lGetOwner
  4554. lGetPantheon
  4555. lGetParameter
  4556. lGetParameterValue
  4557. lGetPatronizeCost
  4558. lGetPlayer1ID
  4559. lGetPlayer2ID
  4560. lGetPlayerID
  4561. lGetPlayerIDs
  4562. lGetPlayerName
  4563. lGetPlotCount
  4564. lGetPointsEarned
  4565. lGetPointsPerTurn
  4566. lGetPointsThreshold
  4567. lGetPointsTotal
  4568. lGetPopulation
  4569. lGetPrereqDistrictPlotID
  4570. lGetProgressingCivic
  4571. lGetRecruitCost
  4572. lGetRejectCost
  4573. lGetReligion
  4574. lGetReligionInMajorityOfCities
  4575. lGetReligionType
  4576. lGetReligions
  4577. lGetReligiousStrength
  4578. lGetResearchCost
  4579. lGetResearchProgress
  4580. lGetResearchingTech
  4581. lGetResourceAmount
  4582. lGetResourceCount
  4583. lGetResourceType
  4584. lGetResources
  4585. lGetRiverCrossingCount
  4586. lGetRiverEFlowDirection
  4587. lGetRiverEdgeCount
  4588. lGetRiverSEFlowDirection
  4589. lGetRiverSWFlowDirection
  4590. lGetRouteType
  4591. lGetScienceYield
  4592. lGetScore
  4593. lGetScoringScenario1
  4594. lGetScoringScenario2
  4595. lGetScoringScenario3
  4596. lGetSeverity
  4597. lGetSlotName
  4598. lGetSlotStatus
  4599. lGetSpreadCharges
  4600. lGetStartingPlot
  4601. lGetState
  4602. lGetSubType
  4603. lGetSubTypeID
  4604. lGetSubTypeNameID
  4605. lGetSummary
  4606. lGetSuzerain
  4607. lGetTarget
  4608. lGetTechs
  4609. lGetTerrainType
  4610. lGetTimeline
  4611. lGetToPlayerID
  4612. lGetTokensPerThreshold
  4613. lGetTokensReceived
  4614. lGetTokensToGive
  4615. lGetToolTip
  4616. lGetTotalImprovements
  4617. lGetTotalMaintenance
  4618. lGetTotalNaturalWonders
  4619. lGetTotalResources
  4620. lGetTrade
  4621. lGetTradeWithHuman
  4622. lGetTreasury
  4623. lGetTurnsLeft
  4624. lGetTurnsLeftOnCurrentCivic
  4625. lGetTurnsToResearch
  4626. lGetTurnsUntilGrowth
  4627. lGetType
  4628. lGetTypeName
  4629. lGetUnitCount
  4630. lGetUnitMaintenance
  4631. lGetUnits
  4632. lGetUpgradeCost
  4633. lGetValueCategory
  4634. lGetValueType
  4635. lGetValueTypeID
  4636. lGetValueTypeNameID
  4637. lGetVisibilityCount
  4638. lGetVisibilityOn
  4639. lGetWMDMaintenance
  4640. lGetWonderType
  4641. lGetWorkerCount
  4642. lGetX
  4643. lGetY
  4644. lGetYield
  4645. lGiveFreeTokenToPlayer
  4646. lHasActiveQuestFromPlayer
  4647. lHasBeenFounded
  4648. lHasBeenPlaced
  4649. lHasBeliefEachType
  4650. lHasBuilding
  4651. lHasBuildingBeenPlaced
  4652. lHasBuildingProductionProgress
  4653. lHasCivic
  4654. lHasDistrict
  4655. lHasDistrictBeenPlaced
  4656. lHasDistrictProductionProgress
  4657. lHasLaunchedInquisition
  4658. lHasMet
  4659. lHasNoFlatCoast
  4660. lHasOperationAgainst
  4661. lHasPossibleAmounts
  4662. lHasPossibleDurations
  4663. lHasPossibleValues
  4664. lHasProductionProgress
  4665. lHasPromotion
  4666. lHasResource
  4667. lHasTech
  4668. lIsAdjacentOwned
  4669. lIsAdjacentPlayer
  4670. lIsAdjacentToArea
  4671. lIsAdjacentToLand
  4672. lIsAdjacentToShallowWater
  4673. lIsAlive
  4674. lIsAtWarWith
  4675. lIsAtWarWithHumans
  4676. lIsAutoNotify
  4677. lIsBarbarian
  4678. lIsCanyon
  4679. lIsCanyons
  4680. lIsCity
  4681. lIsCoastalLand
  4682. lIsComplete
  4683. lIsConvertsBarbarians
  4684. lIsDismissed
  4685. lIsExpired
  4686. lIsFlatlands
  4687. lIsFreshWater
  4688. lIsGovernmentUnlocked
  4689. lIsHills
  4690. lIsHuman
  4691. lIsImpassable
  4692. lIsInSomePantheon
  4693. lIsInSomeReligion
  4694. lIsInitialized
  4695. lIsLake
  4696. lIsLocationValid
  4697. lIsLocked
  4698. lIsMajor
  4699. lIsMountain
  4700. lIsMountains
  4701. lIsNEOfCliff
  4702. lIsNEOfRiver
  4703. lIsNWOfCliff
  4704. lIsNWOfRiver
  4705. lIsNaturalWonder
  4706. lIsNeeded
  4707. lIsNewTypeForReligion
  4708. lIsNoForeignSpread
  4709. lIsNone
  4710. lIsOpenGround
  4711. lIsOwned
  4712. lIsPillaged
  4713. lIsPolicyObsolete
  4714. lIsPolicyUnlocked
  4715. lIsRelicUponDeath
  4716. lIsResearchingTech
  4717. lIsRevealed
  4718. lIsRiver
  4719. lIsRiverAdjacent
  4720. lIsRiverConnection
  4721. lIsRiverCrossing
  4722. lIsRiverCrossingFlowClockwise
  4723. lIsRiverCrossingToPlot
  4724. lIsRiverSide
  4725. lIsRoughGround
  4726. lIsRoute
  4727. lIsRoutePillaged
  4728. lIsStartingPlot
  4729. lIsTargetValid
  4730. lIsTurnActive
  4731. lIsTurnActiveComplete
  4732. lIsUnit
  4733. lIsValid
  4734. lIsValidForPhase
  4735. lIsVisibilitySourceActive
  4736. lIsVisible
  4737. lIsWOfCliff
  4738. lIsWOfRiver
  4739. lIsWater
  4740. lItems
  4741. lMembers
  4742. lMembersAux
  4743. lPrepareForWarWith
  4744. lRecruitPerson
  4745. lRemoveBuilding
  4746. lRemoveDistrict
  4747. lRemoveItem
  4748. lRemoveItemByID
  4749. lResearchQueue
  4750. lResearchQueueAux
  4751. lRevealAllPlots
  4752. lSendKudoTo
  4753. lSendWarningTo
  4754. lSetAmount
  4755. lSetBuildingLocation
  4756. lSetCivic
  4757. lSetConvertsBarbarians
  4758. lSetCulturalProgress
  4759. lSetCurrentGovernment
  4760. lSetDamage
  4761. lSetDuration
  4762. lSetEra
  4763. lSetEvictPercent
  4764. lSetFaithBalance
  4765. lSetForeignSpreadModifier
  4766. lSetFortifyTurns
  4767. lSetFromPlayerID
  4768. lSetGoldBalance
  4769. lSetHasMet
  4770. lSetInitiationAmount
  4771. lSetInitiationYield
  4772. lSetLocked
  4773. lSetName
  4774. lSetNoForeignSpread
  4775. lSetOwner
  4776. lSetParameter
  4777. lSetParameterValue
  4778. lSetPillaged
  4779. lSetPlayerIDs
  4780. lSetPointsTotal
  4781. lSetPromotion
  4782. lSetRelicUponDeath
  4783. lSetReligionType
  4784. lSetResearchProgress
  4785. lSetResearchingTech
  4786. lSetStartingEra
  4787. lSetStartingPlot
  4788. lSetSubType
  4789. lSetTech
  4790. lSetToPlayerID
  4791. lSetTradeWithHuman
  4792. lSetValueType
  4793. lSetVisibilityOn
  4794. lSharesAdjacentArea
  4795. lUnlockGovernment
  4796. lUnlockPolicy
  4797. lValidate
  4798. lWasEverAlive
  4799. m_action
  4800. m_bestController
  4801. m_bestImprovementToMake
  4802. m_bestPlotToBuy
  4803. m_bestPlotToClear
  4804. m_buildingEvaluations
  4805. m_cityAiID
  4806. m_cityId
  4807. m_cityThreat
  4808. m_cityTrade
  4809. m_desiredBuilding
  4810. m_desiredDefenders
  4811. m_desiredDistrict
  4812. m_desiredLocation
  4813. m_desiredUnit
  4814. m_districtEvaluations
  4815. m_doneOffTurn
  4816. m_enemy
  4817. m_eventHandles
  4818. m_eventTrees
  4819. m_extraPresentValue
  4820. m_foodLossAmounts
  4821. m_foodLossPopulations
  4822. m_foodLossTurns
  4823. m_foodProjectionHorizon
  4824. m_goalCivic
  4825. m_goalTech
  4826. m_improvementEvaluations
  4827. m_keepControl
  4828. m_managedContracts
  4829. m_managedWorkingContract
  4830. m_nextCivic
  4831. m_nextTech
  4832. m_numBuildings
  4833. m_numDistricts
  4834. m_numImprovements
  4835. m_owner
  4836. m_player
  4837. m_playerOwner
  4838. m_projectEvaluations
  4839. m_purchasePlot
  4840. m_requiredCity
  4841. m_reservations
  4842. m_status
  4843. m_timeEstimate
  4844. m_underAttack
  4845. m_unimprovedResources
  4846. m_unitEvaluations
  4847. m_yieldPreferences
  4848. odifierCount
  4849.  
  4850. =================================================
  4851. GameCore\Base\Common\AI\Control_Factory.cpp
  4852. =================================================
  4853. DesiredActions=
  4854. %d, %d, %s,
  4855. %d, %d, ,
  4856. %d, %d, Civic, %s, %3.1f, %d
  4857. %d, %d, Completed Civic, %s
  4858. %d, %d, Government Change, %s
  4859. %d, %d, Policies, %s, %3.1f
  4860. %d, %d, RANDOMLY CHOSEN CIVIC, %s
  4861. %d, %d, Slot Policy, %s, %d
  4862. , %3.1f:%3.1f
  4863. , %d:%s
  4864. AI::Control::Manager
  4865. AI::CultureAi
  4866. AI::Diplomatic
  4867. AI::Economic
  4868. AI::Espionage
  4869. AtPeace
  4870. AtWar
  4871. Boosted
  4872. CanDenounce
  4873. CanGoToWar
  4874. City %d:%d, value %3.2f, action %d
  4875. Civic %d, %s / %s / %s, %d turns, %3.1f solo, %3.1f full
  4876. Civic Tree Analysis
  4877. DIPLOACTION_ALLIANCE
  4878. DIPLOACTION_DECLARE_FORMAL_WAR
  4879. DIPLOACTION_DECLARE_FRIENDSHIP
  4880. DIPLOACTION_DECLARE_HOLY_WAR
  4881. DIPLOACTION_DECLARE_LIBERATION_WAR
  4882. DIPLOACTION_DECLARE_PROTECTORATE_WAR
  4883. DIPLOACTION_DECLARE_RECONQUEST_WAR
  4884. DIPLOACTION_DECLARE_SURPRISE_WAR
  4885. DIPLOACTION_DECLARE_TERRITORIAL_WAR
  4886. DIPLOACTION_DECLARE_WAR_MINOR_CIV
  4887. DIPLOACTION_DEFENSIVE_PACT
  4888. DIPLOACTION_DEMAND_TRIBUTE
  4889. DIPLOACTION_DENOUNCE
  4890. DIPLOACTION_GIFT_UNIT
  4891. DIPLOACTION_GRANT_INFLUENCE_TOKEN
  4892. DIPLOACTION_JOINT_WAR
  4893. DIPLOACTION_KEEP_PROMISE_DONT_CONVERT
  4894. DIPLOACTION_KEEP_PROMISE_DONT_DIG_ARTIFACTS
  4895. DIPLOACTION_KEEP_PROMISE_DONT_SETTLE_TOO_NEAR
  4896. DIPLOACTION_KEEP_PROMISE_DONT_SPY
  4897. DIPLOACTION_MAKE_PEACE
  4898. DIPLOACTION_MILITARY_REQUEST
  4899. DIPLOACTION_PROPOSE_PEACE_DEAL
  4900. DIPLOACTION_PROPOSE_TRADE
  4901. DIPLOACTION_REQUEST_ASSISTANCE
  4902. DIPLOACTION_RESEARCH_AGREEMENT
  4903. DIPLOACTION_USE_NUCLEAR_WEAPON
  4904. DIPLOACTION_VIEW_DEMAND_TRIBUTE
  4905. DIPLOACTION_VIEW_TRADE
  4906. DeclaredFriend
  4907. Espionage
  4908. Favored
  4909. From=%i, To=%i, State=%s, StateID=%i, Active=%i, Updating=%i, Bonus=%3.2f, AllowedActions=
  4910. Game Turn, Player, Action,
  4911. Game Turn, Player, Action, Policy, Score, Turns
  4912. Game Turn, Player, Action, Status, Location
  4913. GoToWar
  4914. Great Work Collection Analysis
  4915. Great work collection: City %d, building %d, collection type %d
  4916. HasMaxInfluence
  4917. INFLUENCE_REQUIREMENT
  4918. MakePeace
  4919. Normal
  4920. NotMaxInfluence
  4921. Offered trade: turn %d item %d
  4922. OnDeclareFriendship
  4923. OnDenouncePlayer
  4924. OnWarDeclared
  4925. Owned
  4926. Policy %d, %3.1f value
  4927. Policy Tree Analysis
  4928. Random Civic Choice
  4929. ReadyForWar
  4930. SELECT Tags.Type FROM TypeTags AS Tags INNER JOIN Types as ModifierTypes ON Tags.Type=ModifierTypes.Type WHERE Tags.Tag='DIPLOMACY_MODIFIER' AND ModifierTypes.Hash=?
  4931. Seek Civic Boost
  4932. UNITOPERATION_SPY_DISRUPT_ROCKETRY
  4933. UNITOPERATION_SPY_GREAT_WORK_HEIST
  4934. UNITOPERATION_SPY_LISTENING_POST
  4935. UNITOPERATION_SPY_RECRUIT_PARTISANS
  4936. UNITOPERATION_SPY_SABOTAGE_PRODUCTION
  4937. UNITOPERATION_SPY_SIPHON_FUNDS
  4938. UNITOPERATION_SPY_STEAL_TECH_BOOST
  4939. Unboosted
  4940. m_actionPreference
  4941. m_analyses
  4942. m_bInitialized
  4943. m_bRunningAsHuman
  4944. m_bSyncTurns
  4945. m_baseDiploScores
  4946. m_bestPotentialFriend
  4947. m_bestSlotPolicyValues
  4948. m_boostManager
  4949. m_canAcceptPeace
  4950. m_cityExpenses
  4951. m_cityIncome
  4952. m_civicAnalyzers
  4953. m_currentBalance
  4954. m_currentPriority
  4955. m_destroying
  4956. m_diploActionEvaluator
  4957. m_diplomaticIncome
  4958. m_diplomaticScores
  4959. m_diplomaticStates
  4960. m_favoredCivics
  4961. m_favoredPolicies
  4962. m_greatWorkAnalyzers
  4963. m_hasOutOfTurnProcessing
  4964. m_minForceToNotice
  4965. m_minTroublingForce
  4966. m_mustChangePolicies
  4967. m_nationalParkSpots
  4968. m_numNaturalists
  4969. m_partnerActionPreference
  4970. m_percentageBonusesIncome
  4971. m_playerThreats
  4972. m_playerTrusts
  4973. m_policyAnalyzers
  4974. m_pseudoYieldPreferences
  4975. m_religiousIncome
  4976. m_requestedItems
  4977. m_savingWeights
  4978. m_savings
  4979. m_totalSavingWeight
  4980. m_tradeManager
  4981. m_turnsWithNegativeIncome
  4982. m_visibleScores
  4983. m_yieldPriorityBoost
  4984.  
  4985. =================================================
  4986. GameCore\Base\Common\AI\EspionageManager.cpp
  4987. =================================================
  4988. %d, %d
  4989. Game Turn, Player
  4990. ModifierId
  4991. SELECT COUNT(*) AS NumberOfNodes FROM Flavors
  4992. SELECT FlavorType, rowid FROM Flavors ORDER BY rowid
  4993. Value
  4994. m_activeFlavor
  4995. m_personalityFlavor
  4996.  
  4997. =================================================
  4998. GameCore\Base\Common\AI\GameEffectAnalyzers.cpp
  4999. =================================================
  5000. AbilityType
  5001. BuildingType
  5002. COLLECTION_ALL_CAPITAL_CITIES
  5003. COLLECTION_ALL_CITIES
  5004. COLLECTION_ALL_PLAYERS
  5005. COLLECTION_ALL_UNITS
  5006. COLLECTION_CITY_DISTRICTS
  5007. COLLECTION_CITY_PLOT_YIELDS
  5008. COLLECTION_CITY_TRAINED_UNITS
  5009. COLLECTION_OWNER
  5010. COLLECTION_PLAYER_CAPITAL_CITY
  5011. COLLECTION_PLAYER_CITIES
  5012. COLLECTION_PLAYER_DISTRICTS
  5013. COLLECTION_PLAYER_PLOT_YIELDS
  5014. COLLECTION_PLAYER_UNITS
  5015. COLLECTION_SINGLE_PLOT_YIELDS
  5016. COLLECTION_UNIT_COMBAT
  5017. COLLECTION_UNIT_NEAREST_CITY
  5018. CanAttack
  5019. DistrictType
  5020. EFFECT_ADD_RELIGIOUS_BUILDING
  5021. EFFECT_ADD_RELIGIOUS_BUILDING_MULTIPLIER
  5022. EFFECT_ADJUST_BUILDING_PRODUCTION
  5023. EFFECT_ADJUST_BUILDING_YIELD_MODIFIER
  5024. EFFECT_ADJUST_CITY_ALL_MILITARY_UNITS_PRODUCTION
  5025. EFFECT_ADJUST_CITY_AMENITIES_FROM_RELIGION
  5026. EFFECT_ADJUST_CITY_CULTURE_BORDER_EXPANSION
  5027. EFFECT_ADJUST_CITY_GROWTH
  5028. EFFECT_ADJUST_CITY_INNER_DEFENSE
  5029. EFFECT_ADJUST_CITY_OUTER_DEFENSE
  5030. EFFECT_ADJUST_CITY_POPULATION
  5031. EFFECT_ADJUST_CITY_PRODUCTION_BUILDING
  5032. EFFECT_ADJUST_CITY_PRODUCTION_DISTRICT
  5033. EFFECT_ADJUST_CITY_PRODUCTION_UNIT
  5034. EFFECT_ADJUST_CITY_PROPERTY
  5035. EFFECT_ADJUST_CITY_RANGED_STRIKE
  5036. EFFECT_ADJUST_CITY_TOURISM_LATE_ERAS
  5037. EFFECT_ADJUST_CITY_YIELD_CHANGE
  5038. EFFECT_ADJUST_CITY_YIELD_MODIFIER
  5039. EFFECT_ADJUST_CITY_YIELD_PER_DISTRICT
  5040. EFFECT_ADJUST_DIPLOMATIC_SCORE
  5041. EFFECT_ADJUST_DISTRICT_GREAT_PERSON_POINTS
  5042. EFFECT_ADJUST_DISTRICT_PROPERTY
  5043. EFFECT_ADJUST_DISTRICT_YIELD_CHANGE
  5044. EFFECT_ADJUST_DISTRICT_YIELD_MODIFIER
  5045. EFFECT_ADJUST_EXTRA_UNIT_COPY
  5046. EFFECT_ADJUST_FLAT_BONUS
  5047. EFFECT_ADJUST_GAME_PROPERTY
  5048. EFFECT_ADJUST_GREAT_PERSON_POINTS
  5049. EFFECT_ADJUST_IMPROVEMENT_PROPERTY
  5050. EFFECT_ADJUST_INFLUENCE_POINTS_PER_TURN
  5051. EFFECT_ADJUST_PLAYER_ALWAYS_FULL_RELIGIOUS_TOURISM
  5052. EFFECT_ADJUST_PLAYER_DISTRICT_CREATE_YIELD
  5053. EFFECT_ADJUST_PLAYER_GOVERNMENT_SLOT_TYPE
  5054. EFFECT_ADJUST_PLAYER_HAPPINESS
  5055. EFFECT_ADJUST_PLAYER_PROPERTY
  5056. EFFECT_ADJUST_PLAYER_STRENGTH_MODIFIER
  5057. EFFECT_ADJUST_PLAYER_UNIT_UPGRADE_DISCOUNT_PERCENT
  5058. EFFECT_ADJUST_PLAYER_WMD_COUNT
  5059. EFFECT_ADJUST_PLAYER_YIELD_CHANGE
  5060. EFFECT_ADJUST_PLOT_PURCHASE_COST
  5061. EFFECT_ADJUST_PLOT_YIELD
  5062. EFFECT_ADJUST_POLICY_AMENITY
  5063. EFFECT_ADJUST_POLICY_HOUSING
  5064. EFFECT_ADJUST_RIVER_DISTRICT_PRODUCTION
  5065. EFFECT_ADJUST_RIVER_WONDER_PRODUCTION
  5066. EFFECT_ADJUST_TRADE_ROUTE_CAPACITY
  5067. EFFECT_ADJUST_TRADE_ROUTE_YIELD
  5068. EFFECT_ADJUST_TRADE_ROUTE_YIELD_FOR_OTHERS
  5069. EFFECT_ADJUST_UNIT_BARBARIAN_COMBAT
  5070. EFFECT_ADJUST_UNIT_BUILD_CHARGES
  5071. EFFECT_ADJUST_UNIT_BYPASS_WALLS
  5072. EFFECT_ADJUST_UNIT_CLEAR_TERRAIN_START_MOVEMENT
  5073. EFFECT_ADJUST_UNIT_ENABLE_WALL_ATTACK
  5074. EFFECT_ADJUST_UNIT_EXPERIENCE_MODIFIER
  5075. EFFECT_ADJUST_UNIT_IGNORE_TERRAIN_COST
  5076. EFFECT_ADJUST_UNIT_IGNORE_ZOC
  5077. EFFECT_ADJUST_UNIT_MAINTENANCE_DISCOUNT
  5078. EFFECT_ADJUST_UNIT_MOVE_AND_ATTACK
  5079. EFFECT_ADJUST_UNIT_NO_MOVE_TERRAIN
  5080. EFFECT_ADJUST_UNIT_PRODUCTION
  5081. EFFECT_ADJUST_UNIT_PROPERTY
  5082. EFFECT_ADJUST_UNIT_SEA_MOVEMENT
  5083. EFFECT_ADJUST_UNIT_SEE_THROUGH_FEATURES
  5084. EFFECT_ADJUST_UNIT_SIGHT
  5085. EFFECT_ADJUST_VALID_FEATURES_DISTRICTS
  5086. EFFECT_ADJUST_VALID_FEATURES_WONDERS
  5087. EFFECT_ASSIGN_CITY_PROPERTY
  5088. EFFECT_ASSIGN_DISTRICT_PROPERTY
  5089. EFFECT_ASSIGN_GAME_PROPERTY
  5090. EFFECT_ASSIGN_PLAYER_PROPERTY
  5091. EFFECT_ASSIGN_UNIT_PROPERTY
  5092. EFFECT_ATTACH_MODIFIER
  5093. EFFECT_ENABLE_UNIT_FAITH_PURCHASE
  5094. EFFECT_EXPLORE_ENTIRE_MAP
  5095. EFFECT_FEATURE_ADJACENCY
  5096. EFFECT_GRANT_ABILITY
  5097. EFFECT_GRANT_ALL_TECHNOLOGY_BOOST_BY_ERA
  5098. EFFECT_GRANT_BUILDING_IN_CITY
  5099. EFFECT_GRANT_GREAT_PERSON_CLASS_IN_CITY
  5100. EFFECT_GRANT_INFLUENCE_TOKEN
  5101. EFFECT_GRANT_PLAYER_FAITH_FROM_HARVEST
  5102. EFFECT_GRANT_PLAYER_FAITH_FROM_REMOVE_FEATURE
  5103. EFFECT_GRANT_RANDOM_CIVIC_BOOST_BY_ERA
  5104. EFFECT_GRANT_RANDOM_TECHNOLOGY_BOOST_BY_ERA
  5105. EFFECT_GRANT_SPY
  5106. EFFECT_GRANT_UNIT_IN_CITY
  5107. EFFECT_GRANT_YIELD
  5108. EFFECT_GRANT_YIELD_BASED_ON_CURRENT_YIELD_RATE
  5109. EFFECT_TERRAIN_ADJACENCY
  5110. EndEra
  5111. EndEraType
  5112. GovernmentSlotType
  5113. GreatPersonClassType
  5114. ImprovementType
  5115. MinimumEra
  5116. Modifier Analysis
  5117. Multiplier
  5118. MustReplaceImprovement
  5119. REQUIREMENTSET_IS_MET
  5120. REQUIREMENTSET_TEST_ALL
  5121. REQUIREMENTSET_TEST_ANY
  5122. REQUIREMENTSET_TEST_NONE
  5123. REQUIREMENT_ALWAYS_MET
  5124. REQUIREMENT_CITY_FOLLOWS_PANTHEON
  5125. REQUIREMENT_CITY_FOLLOWS_RELIGION
  5126. REQUIREMENT_CITY_HAS_BUILDING
  5127. REQUIREMENT_CITY_HAS_GARRISON_UNIT
  5128. REQUIREMENT_CITY_HAS_X_SPECIALTY_DISTRICTS
  5129. REQUIREMENT_COMBAT_TYPE_MATCHES
  5130. REQUIREMENT_DECLARED_FRIEND
  5131. REQUIREMENT_DELEGATION
  5132. REQUIREMENT_DENOUNCED
  5133. REQUIREMENT_DISTRICT_TYPE_MATCHES
  5134. REQUIREMENT_HAD_FRIENDLY_MEETING
  5135. REQUIREMENT_MET
  5136. REQUIREMENT_NEAR_CULTURE_BORDER
  5137. REQUIREMENT_NEVER_MET
  5138. REQUIREMENT_NOT_MET
  5139. REQUIREMENT_OPPONENT_IS_BARBARIAN
  5140. REQUIREMENT_OPPONENT_IS_DISTRICT
  5141. REQUIREMENT_OPPONENT_IS_FORTIFIED
  5142. REQUIREMENT_OPPONENT_UNIT_DOMAIN_MATCHES
  5143. REQUIREMENT_OPPONENT_UNIT_PROMOTION_CLASS_MATCHES
  5144. REQUIREMENT_OPPONENT_UNIT_TYPE_MATCHES
  5145. REQUIREMENT_PLAYER_HAS_GIVEN_INFLUENCE_TOKENS
  5146. REQUIREMENT_PLAYER_HAS_GIVEN_MOST_INFLUENCE_TOKENS
  5147. REQUIREMENT_PLAYER_IS_ATTACKING
  5148. REQUIREMENT_PLAYER_IS_AT_PEACE
  5149. REQUIREMENT_PLAYER_IS_BARBARIAN
  5150. REQUIREMENT_PLAYER_IS_RELIGION_FOUNDER
  5151. REQUIREMENT_PLOT_ADJACENT_DISTRICT_TYPE_MATCHES
  5152. REQUIREMENT_PLOT_ADJACENT_IMPROVEMENT_TYPE_MATCHES
  5153. REQUIREMENT_PLOT_ADJACENT_RESOURCE_CLASS_TYPE_MATCHES
  5154. REQUIREMENT_PLOT_ADJACENT_TO_RIVER
  5155. REQUIREMENT_PLOT_DISTRICT_TAG_MATCHES
  5156. REQUIREMENT_PLOT_DISTRICT_TYPE_MATCHES
  5157. REQUIREMENT_PLOT_HAS_ANY_DISTRICT
  5158. REQUIREMENT_PLOT_HAS_ANY_IMPROVEMENT
  5159. REQUIREMENT_PLOT_IMPROVEMENT_TAG_MATCHES
  5160. REQUIREMENT_PLOT_IMPROVEMENT_TYPE_MATCHES
  5161. REQUIREMENT_PLOT_IS_HILLS
  5162. REQUIREMENT_PLOT_RESOURCE_CLASS_TYPE_MATCHES
  5163. REQUIREMENT_PLOT_RESOURCE_TAG_MATCHES
  5164. REQUIREMENT_PLOT_RESOURCE_TYPE_MATCHES
  5165. REQUIREMENT_PLOT_RESOURCE_VISIBLE
  5166. REQUIREMENT_PLOT_TERRAIN_TYPE_MATCHES
  5167. REQUIREMENT_UNIT_PROMOTION_CLASS_MATCHES
  5168. REQUIREMENT_UNIT_TAG_MATCHES
  5169. REQUIREMENT_UNIT_TYPE_MATCHES
  5170. StartEra
  5171. StartEraType
  5172. YieldBasedOnAppeal
  5173. YieldToBaseOn
  5174. YieldToGrant
  5175. fier
  5176.  
  5177. =================================================
  5178. GameCore\Base\Common\AI\GameRequirementAnalyzers.cpp
  5179. =================================================
  5180. %d, %s, %d, %s, %d, %s, %2.1f, %3.1f
  5181. %d, %s, %d, %s, %s, %s, %2.1f, %3.1f
  5182. AllowedDistance
  5183. Barb District Death
  5184. CombatType
  5185. Declare war
  5186. Denounce Player
  5187. District Death
  5188. Game Turn, Event, Attacker, Unit, Defender, Unit, Mayhem, Current Total
  5189. GlobalAI
  5190. Improvement Pillaged
  5191. Mayhem: %d
  5192. MinimumTokens
  5193. NumUnits
  5194. ResourceClassType
  5195. Unit Capture
  5196. UnitDomain
  5197. UnitPromotionClass
  5198. m_controlFactory
  5199. m_mayhemTracker
  5200. m_numStartingCities
  5201. m_processingAis
  5202. m_yieldAdvantage
  5203. m_yieldError
  5204.  
  5205. =================================================
  5206. GameCore\Base\Common\AI\GlobalAi.cpp
  5207. =================================================
  5208. Scratchpad:
  5209. %d members, %s ready, %s at mins, need %d,
  5210. %d, %d, %d, %d, %d, %s
  5211. %d, %d, %s, %3.1f
  5212. %d, %d, %s, %s, %s, %s (%d), Available Units: %d
  5213. %d, %d, %s, , %s (%d), %s (%d)
  5214. %d, %d, %s, , , %s (%d)
  5215. %d, %d, %s, , , %s (%d),
  5216. %d, %d, %s, , , %s (%d), Fortify in place
  5217. %d, %d, %s, , , %s (%d), Move To: %d %d
  5218. %d, %d, %s, ,%d, %s, %s
  5219. %d, %d, %s, No recruits to match strength, , Enemy Str: %3.1f,
  5220. %d, %d, %s, No recruits to reach minimum, , ,
  5221. %d, %d, %s, Recruiting minimums, , , %s
  5222. %d, %d, %s, Recruiting strength, , Enemy Str: %3.1f, %s
  5223. %d, %d, Operation %s running
  5224. %d, %d, REGION START %d
  5225. %d, %s, %d, , Battle line, %d:%d, %d endangered
  5226. , , %d:%d, %3.2f
  5227. AI::GrandStrategic
  5228. AI::Homeland
  5229. AI::InfluenceMap
  5230. AI::Military
  5231. AI::Religious
  5232. AiBuildSpecializations
  5233. AiOperationTypes
  5234. AllowedMoveType
  5235. AllowedMoves
  5236. Belief %d, Player %d, Taken: %d, Value %3.1f
  5237. Belief Analysis
  5238. BoostHandlers
  5239. Buildings
  5240. City %d %d %d At: %i,%i (%i,%i), Priority: %i, Str Needed: %i, %s converted
  5241. CityEvents
  5242. ConditionType
  5243. Default_List
  5244. DiplomaticActionType
  5245. DiplomaticActions
  5246. Districts
  5247. Enemy %d, Target %d, Loc %d,%d, ID %d
  5248. Evaluators:
  5249. EventType
  5250. Expansion: %d, Turns since last city: %d, Wonders:
  5251. First Turn Settler Fallback
  5252. FlavorType
  5253. Flavors
  5254. Game Turn, Player, Belief, Score
  5255. Game Turn, Player, Operation, Notes, Team, Team Notes, Team Members, Terrain
  5256. Game Turn, Player, Region, Plot, Yield Inner, Yields Total, Terrains, My nearest, Enemy nearest, Coastal, River, Valid, New Resources, Num Resources Inner, Num Resources Total, Num Features
  5257. Game Turn, Player, Regional Strength, Enemy Strength, Other Strength
  5258. HL: Capture Civilian
  5259. HL: End Turn
  5260. HL: Evangelize Belief
  5261. HL: Explore
  5262. HL: Explore cur area
  5263. HL: Explore cur region
  5264. HL: Explore fallback
  5265. HL: Explore primary regions
  5266. HL: Explore secondary regions
  5267. HL: Explore tertiary regions
  5268. HL: First turn settler
  5269. HL: Found Religion
  5270. HL: Move Missionary
  5271. HL: Move To Safety
  5272. HL: Religious Combat
  5273. HL: Use Great Person
  5274. HandlerId
  5275. Homeland
  5276. Military Op
  5277. Moves:
  5278. NO_TECH
  5279. Not Ready
  5280. Op Evaluation
  5281. Operation
  5282. OperationType
  5283. PLAYER_SETTLEMENT_ANALYSIS_LOG_ID
  5284. PerWarOperationTypes
  5285. Player %d, region %d, %d evals, %s good spot, Evals:
  5286. Plot %d,%d, Score %d
  5287. PlotEvalConditions
  5288. PlotEvaluations
  5289. Policies
  5290. PolicyType
  5291. PreferenceType
  5292. ProjectType
  5293. Projects
  5294. Promote
  5295. PromotionClassType
  5296. PseudoYieldType
  5297. PseudoYields
  5298. Quick Operation Target
  5299. Random Religion Choice
  5300. SELECT BaseList FROM AiOperationLists WHERE ListType = ?
  5301. SELECT COUNT(*) AS NumberOfNodes FROM AllowedOperations WHERE ListType = ?
  5302. SELECT OP.OperationDef, OP.RemoveRef, TARGET.TargetValue, DEF.BehaviorTree, DEF.Priority, DEF.MaxTargetDistInRegion, DEF.MaxTargetDistInArea, DEF.MaxTargetDistInWorld, DEF.MaxTargetStrength, DEF.MaxTargetDefense, DEF.MinOddsOfSuccess, DEF.SelfStart, OPTYPE.Value, DEF.TargetParameter, DEF.AllowTargetUpdate, DEF.MustBeATWar, DEF.MustHaveNukes FROM AllowedOperations OP INNER JOIN AiOperationDefs DEF ON OP.OperationDef = DEF.OperationName INNER JOIN TargetTypes TARGET ON DEF.TargetType = TARGET.TargetName LEFT JOIN AiOperationTypes OPTYPE ON DEF.OperationType = OPTYPE.OperationType WHERE OP.ListType = ? ORDER BY OP.rowid
  5303. SELECT REQ.AiType, REQ.MinNumber, REQ.MaxNumber, REQ.MinPercentage, REQ.MaxPercentage, REQ.ReconsiderWhilePreparing FROM OpTeamRequirements REQ WHERE REQ.TeamName = ?
  5304. SELECT TEAM.TeamName, TEAM.MinUnits, TEAM.MaxUnits, TEAM.InitialStrengthAdvantage, TEAM.OngoingStrengthAdvantage, Team.SafeRallyPoint FROM AiOperationTeams TEAM WHERE TEAM.OperationName = ?
  5305. SavingType
  5306. SavingTypes
  5307. Settle City Evaluation
  5308. SettlementPreferences
  5309. SpecializationType
  5310. Started
  5311. Strategies
  5312. StrategyType
  5313. Tactics
  5314. TechBoosts
  5315. Technologies
  5316. TechnologyType
  5317. TriggerType
  5318. TriggeredBehaviorTrees
  5319. TriggeredTrees
  5320. UNITTYPE_NAVAL
  5321. UnitPromotionClasses
  5322. Victory Conditions
  5323. Yields
  5324. m_additionalPriority
  5325. m_allowUnitConstruction
  5326. m_allowedOperationTypes
  5327. m_backupTarget
  5328. m_beliefAnalyzers
  5329. m_cityPlanner
  5330. m_controlId
  5331. m_conversionInfo
  5332. m_currentCombatStrength
  5333. m_currentExplorers
  5334. m_currentNavalExplorers
  5335. m_currentOperationTypes
  5336. m_defaultUnitPreferences
  5337. m_desiredNumExplorers
  5338. m_desiredNumNavalExplorers
  5339. m_doneIslandCheck
  5340. m_expansionRegions
  5341. m_favoredReligion
  5342. m_forceTargetSwitch
  5343. m_genericUnitPreference
  5344. m_influence
  5345. m_isOnIsland
  5346. m_isReligionComplete
  5347. m_modifiedUnitPreferences
  5348. m_mostDesiredTech
  5349. m_mustFoundPantheon
  5350. m_onlyConvertOwnCities
  5351. m_opDefinition
  5352. m_opStrength
  5353. m_perWarOperationTypes
  5354. m_prepareForWarWith
  5355. m_primaryRegions
  5356. m_prioritizedMoves
  5357. m_rallyPoint
  5358. m_regionalCombatStrength
  5359. m_regionalEnemyStrength
  5360. m_regionalMilitaryStrength
  5361. m_regionalOtherStrength
  5362. m_settleCities
  5363. m_target
  5364. m_targetStrength
  5365. m_teams
  5366. m_tertiaryRegions
  5367. m_treeControlId
  5368. m_treeManagerId
  5369. m_victoryManager
  5370. m_warReady
  5371. op %s
  5372. pos %d=%d,%d,
  5373.  
  5374. =================================================
  5375. GameCore\Base\Common\AI\ReligiousManager.cpp
  5376. =================================================
  5377. %d targets:
  5378. %d, %d, %s, %s, %s (%d), %s (%d), Available Units: %d
  5379. %d, %d, %s, %s, %s (%d), %s (%d), Expected Damage: %d
  5380. %d, %d, %s, %s, %s (%d), %s (%d), Expected Damage: %d, Move %d %d Attack %d %d
  5381. %d, %d, %s, %s, %s, %s (%d), %d:%d
  5382. %d, %d, %s, %s, , %s (%d), AT: %d %d
  5383. %d, %d, %s, %s, , %s (%d), Move To: %d %d
  5384. %d, %d, %s, , , %s (%d), Current Danger: %d
  5385. %d, %d, Contract %d
  5386. %d, %d, Tech, %s, %3.1f, %s
  5387. AI::Planning::Manager
  5388. AI::Research
  5389. AI::Tactical
  5390. AI::Targets
  5391. AIR: Deploy
  5392. AIR: Rebase
  5393. Attack City District
  5394. Attack Civilian
  5395. Attack Units
  5396. BOOSTED
  5397. BT Research Choice
  5398. Barb. Camp Attack
  5399. Barb. Camp Defense
  5400. Barbarian Camp
  5401. Chasing target at: %d, %d. Moving Unit ID: %d. Adjacent hex is: %d, %d. Distance: %d
  5402. Civilians
  5403. Condition %d, Threshold %d, Value %d, Yields:
  5404. Enemy Combat District
  5405. Enemy Improvement
  5406. Enemy Normal District
  5407. False
  5408. Features:
  5409. Game Turn, Player, Action, Tech, Score
  5410. Game Turn, Player, Category, Target Type, Target Info, Unit Info, Extra
  5411. Get Goody Hut
  5412. Goal: %d, Next: %d, Value: %3.1f, Full Value: %3.1f, Turns: %d
  5413. Goody Hut
  5414. High Priority Unit
  5415. Invalid
  5416. Low Priority Unit
  5417. Med. Priority Unit
  5418. Move to safety
  5419. My City
  5420. Neutral City
  5421. Neutral Civilian
  5422. PROMOTION_CLASS_AIR_BOMBER
  5423. Plot %d, %d, Continent %d, Nearest City %d, enemy %d, danger %d, %s coastal, %s freshwater, %s valid, %d new resources, Score %d, Inner ring yield:
  5424. Random Direction
  5425. Resources:
  5426. Seek Tech Boost
  5427. Settle Location
  5428. Tech Tree Analysis
  5429. Trade Routes: %i, Cities:
  5430. Type %i at %i, %i
  5431. Unit %i:%i, %i plots, %i targets
  5432. Wander Back to Camp
  5433. Wander Back to City
  5434. m_controlPriority
  5435. m_favoredTechs
  5436. m_knowledgeBase
  5437. m_operationStartPoints
  5438. m_releaseTurn
  5439. m_researchTarget
  5440. m_targets
  5441. m_treeAnalysis
  5442. m_turnsToResearchUnit
  5443. m_unitPlanners
  5444.  
  5445. =================================================
  5446. GameCore\Base\Common\AI\UnitProduction.cpp
  5447. =================================================
  5448. District:
  5449. at %3.1f
  5450. on #%d
  5451. %d wars (min)
  5452. %d, %d, %s, %s, %s, %s, %s
  5453. %s, %s, %s
  5454. %s: %s
  5455. %s:%s
  5456. , %3.2f
  5457. , Deltas:
  5458. , Forbidden:
  5459. , MustChangeState:
  5460. , Next change:
  5461. , PseudoYields:
  5462. , Strategies:
  5463. , Yields:
  5464. . Checked %d improvements.
  5465. : Accepted
  5466. : Submitted
  5467. : Unknown Status
  5468. ARCHAEOLOGY: Dig
  5469. ARCHAEOLOGY: Donate
  5470. Accepted
  5471. Add Goal Tech
  5472. Archaeologist: Dig
  5473. Archaeologist: Donate
  5474. Attack (Operation)
  5475. Attack City (Operation)
  5476. Attack while moving (Operation)
  5477. Attack with City
  5478. Attacked: %s
  5479. BLOCKED
  5480. Barbarian Raid Check
  5481. Barbarian Recruit
  5482. Barbarian Spawn
  5483. Barbarian Spawn Change
  5484. Build From City
  5485. Build Improvement
  5486. Build Production
  5487. Build Unit
  5488. Building
  5489. Building Improvement:
  5490. Building:
  5491. Building: %s;
  5492. Cancel Contract
  5493. Canceling contract %d
  5494. Cannot Found Religion
  5495. Cannot attack
  5496. Cannot launch inquisition
  5497. Change Target (Operation)
  5498. Check Plot
  5499. Child running %d of %d turns
  5500. Choose City
  5501. Choose Improvement
  5502. Cities Under Threat
  5503. City Attack
  5504. Clear
  5505. Clear Plot
  5506. Clearing with %d
  5507. Complete
  5508. Concurrent
  5509. Contract %d: running,
  5510. Contract %d: waiting %d of %d turns,
  5511. Contract Manager
  5512. Contract Manager Decorator
  5513. DEFERRED
  5514. Decode Trigger
  5515. Defend Units (Operation)
  5516. Difficulty Check
  5517. District: %s;
  5518. Done
  5519. ERROR
  5520. ERROR IN CONTRACT
  5521. Error: No plot to check
  5522. Error: No plot to reserve
  5523. FAILURE
  5524. Failed to reserve %d %d
  5525. Find Available Unit
  5526. Find Move Targets
  5527. Find Unit
  5528. Find Unit Targets
  5529. Finished Space Project
  5530. Following
  5531. Forbidden
  5532. Found:
  5533. Founded Religion
  5534. GREAT_PERSON_CLASS_ARTIST
  5535. GREAT_PERSON_CLASS_MUSICIAN
  5536. GREAT_PERSON_CLASS_WRITER
  5537. Game Turn, Player, Strategy, Status
  5538. Garrison City
  5539. Garrison City (Operation)
  5540. Good Culture City
  5541. Good Faith City
  5542. Good Tech City
  5543. Handicap at or below
  5544. Has Great Artist
  5545. Has Great Musician
  5546. Has Great Person
  5547. Has Great Writer
  5548. Has Inquisition
  5549. Has Opponents
  5550. Has Player Ability
  5551. Has Science Wonders
  5552. Has Settle Spot
  5553. Has Taken Capital
  5554. Has Tech Lead
  5555. Improve: %s;
  5556. In Difficulty Range
  5557. Interval
  5558. Is At War
  5559. Is City Threatened
  5560. Is Modern
  5561. Is Not Major
  5562. Is On Island
  5563. Is Renaissance
  5564. Lags Military
  5565. Launch Inquisition
  5566. Launching Inquisition
  5567. Leads Military
  5568. Leads Score
  5569. Lock Units
  5570. Major Civ Wars
  5571. Make Formation
  5572. Making Improvement:
  5573. Move (Operation)
  5574. Move Unit
  5575. Moving Unit Home
  5576. Moving unit to %d %d
  5577. NO VALUE
  5578. Nearest City Search
  5579. Next Lower Score
  5580. No Inquisition
  5581. No city for:
  5582. No civic submitted
  5583. No contract
  5584. No contract,
  5585. No enemy units in range
  5586. No great person used
  5587. No improvements to make
  5588. No place to make:
  5589. No tech for:
  5590. Not (Decorator)
  5591. Not Building
  5592. Not Buying anything
  5593. Not building improvements
  5594. Not seeking units
  5595. Notify Owner
  5596. Ongoing
  5597. Operation Attack
  5598. Operation Attack City
  5599. Operation Attack Units
  5600. Operation Change Target
  5601. Operation Defend Units
  5602. Operation Diplomacy
  5603. Operation Launch nuke
  5604. Operation Move
  5605. Operation Naval Escort
  5606. Operation Pillage
  5607. Operation Siege City
  5608. Pillage
  5609. Player:
  5610. Plot %d %d: %s
  5611. Priority
  5612. Protect Unit
  5613. Protecting %d units
  5614. Purchase %d %d:
  5615. Purchase Plot
  5616. READY
  5617. RUNNING
  5618. Recruit Units
  5619. Recruit Units (Operation)
  5620. Religion Destroyed
  5621. Repairing Improvement:
  5622. Reserve Plot
  5623. Reserving plot %d %d
  5624. Run Behavior Tree
  5625. SELECT indexer.rowid, item.Item, item.Favored, item.Value, item.StringVal, item.rowid, minDifficulty.rowid, maxDifficulty.rowid FROM AiFavoredItems item INNER JOIN AiLists list ON item.ListType = list.ListType INNER JOIN %s indexer ON item.Item = indexer.%s LEFT OUTER JOIN Difficulties minDifficulty ON minDifficulty.DifficultyType = list.MinDifficulty LEFT OUTER JOIN Difficulties maxDifficulty ON maxDifficulty.DifficultyType = list.MaxDifficulty WHERE list.System = "%s" AND list.AgendaType IN ( SELECT TraitType FROM AgendaTraits WHERE AgendaType = ? )
  5626. SELECT indexer.rowid, item.Item, item.Favored, item.Value, item.StringVal, item.rowid, minDifficulty.rowid, maxDifficulty.rowid FROM AiFavoredItems item INNER JOIN AiLists list ON item.ListType = list.ListType INNER JOIN %s indexer ON item.Item = indexer.%s LEFT OUTER JOIN Difficulties minDifficulty ON minDifficulty.DifficultyType = list.MinDifficulty LEFT OUTER JOIN Difficulties maxDifficulty ON maxDifficulty.DifficultyType = list.MaxDifficulty WHERE list.System = "%s" AND list.ListType = ?
  5627. SPY: Choose Mission
  5628. SPY: Do Operation
  5629. SPY: Travel
  5630. SUCCESS
  5631. Seeking:
  5632. Sending %d to %d %d
  5633. Sequence
  5634. Settle
  5635. Settling unit to make new city
  5636. Siege City (Operation)
  5637. Spy: Choose Mission
  5638. Spy: Do Operation
  5639. Spy: Go to city
  5640. Stopped
  5641. Sub Tree
  5642. Submitted
  5643. Tribe %d Score: %d of %d
  5644. Tribe %d spawn rate %d
  5645. Tribe %d: %s
  5646. Turn Limiter
  5647. Unbound
  5648. Unconverted Cities
  5649. Unit: %s;
  5650. Units Locked
  5651. Units Unlocked
  5652. Unknown Status
  5653. Upgrade Units
  5654. Use Great Person
  5655. Used great person
  5656. Using builder charge at %d %d
  5657. WITH Leader_Traits(Leader_Name, Trait_Name) AS ( SELECT Leaders.LeaderType, LeaderTraits.TraitType FROM Leaders LEFT OUTER JOIN LeaderTraits ON LeaderTraits.LeaderType = Leaders.LeaderType WHERE Leaders.LeaderType = ? UNION ALL SELECT traits.LeaderType, traits.TraitType FROM LeaderTraits traits, Leader_Traits INNER JOIN Leaders parent ON parent.LeaderType = Leader_Traits.Leader_Name WHERE traits.LeaderType = parent.InheritFrom ) SELECT indexer.rowid, item.Item, item.Favored, item.Value, item.StringVal, item.rowid, minDifficulty.rowid, maxDifficulty.rowid FROM AiFavoredItems item INNER JOIN AiLists list ON item.ListType = list.ListType INNER JOIN %s indexer ON item.Item = indexer.%s LEFT OUTER JOIN Difficulties minDifficulty ON minDifficulty.DifficultyType = list.MinDifficulty LEFT OUTER JOIN Difficulties maxDifficulty ON maxDifficulty.DifficultyType = list.MaxDifficulty WHERE list.System = "%s" AND list.LeaderType IN (SELECT Leader_Traits.Trait_Name FROM Leader_Traits WHERE Leader_Traits.Trait_Name IS NOT NULL) ORDER BY indexer.rowid
  5658. Will use nukes
  5659. Wonders
  5660. any great people
  5661. inactive
  5662. m_actionStates
  5663. m_actionsTaken
  5664. m_allowRecruiting
  5665. m_decisionStates
  5666. m_definitions
  5667. m_isActive
  5668. m_isTemporary
  5669. m_markForDestroy
  5670. m_numNodes
  5671. m_operationId
  5672. m_presentValue
  5673. m_recruitPriority
  5674. m_requestPriority
  5675. m_treeId
  5676. m_trigger
  5677. not instantiated
  5678.  
  5679. =================================================
  5680. GameCore\Base\Common\AI\BehaviorTree\Factory.cpp
  5681. =================================================
  5682. %d unescorted formations, %d escorts recruited
  5683. %d, %d, %s, BEGIN, %d:%d
  5684. %d, %d, %s, COMPLETE, %d:%d
  5685. %d, %d, %s, Operation Attack Units, %s, At %d:%d, Move %d:%d, Attack %d:%d
  5686. %d, %d, %s, Operation Change Target INVALID TEAM
  5687. %d, %d, %s, Operation Change Target INVALID, %s
  5688. %d, %d, %s, Operation Change Target MISSING REQURED UNIT
  5689. %d, %d, %s, Operation Change Target TOO WEAK
  5690. %d, %d, %s, Operation Change Target WEAK, %s
  5691. %d, %d, %s, Operation City Attack, %s %d:%d, Move %d:%d, Attack %d:%d
  5692. %d, %d, %s, Operation Move Nonmoving unit, %s, %d:%d
  5693. %d, %d, %s, Operation Move, %s, %d:%d, %d:%d, %d:%d
  5694. %d, %d, %s, Operation Protect Units, %s, Fortify
  5695. %d, %d, %s, Operation Protect Units, %s, Move %d %d
  5696. %d, %d, %s, Operation Protect Units, %s, Plunder %d %d
  5697. %d, %d, %s, Operation Protect Units, %s, Promote
  5698. %d, %d, %s, Operation Recruit, %d units, Recruited %d, Contract for: %s
  5699. %d, %d, %s, Operation Siege City Attack, %s %d:%d
  5700. %d, %d, %s, Operation Siege City, %s %d:%d, Move %d:%d
  5701. %d, %d, %s, Operation Siege City, %s, From %d:%d, Goal: %d:%d, Move %d:%d
  5702. %d, %d, GAIN SOURCES, BEGIN, %d:%d
  5703. %d, %d, MOVE TO CITY (ALREADY THERE), COMPLETE, %d:%d
  5704. %d, %d, MOVE TO CITY, BEGIN, %d:%d
  5705. %d, %d, MOVE TO CITY, COMPLETE, %d:%d
  5706. AI::BehaviorTree::Manager
  5707. Changing to backup
  5708. Choose operation %d
  5709. City safe
  5710. City under threat
  5711. Def %d:%s
  5712. Enemy %d: %s denounced %s at war
  5713. Fighting - swap ignored
  5714. Finished moving to
  5715. Gaining sources
  5716. Game Turn, Player, System, Tree, Node, Result, Data
  5717. Inactive
  5718. Moving to
  5719. Moving to %d %d
  5720. Moving to capital
  5721. No backup
  5722. No enemy player noted
  5723. No operation
  5724. Recruited: %d; Recruiting: %s Total: %d. Ready: %s
  5725. Running operation %d
  5726. SELECT BTN.NodeId, BTN.JumpTo, ND.NodeId, ND.ShapeId, BTN.TreeName FROM BehaviorTreeNodes BTN INNER JOIN NodeDefinitions ND ON BTN.NodeType = ND.NodeType WHERE BTN.TreeName = ? ORDER BY BTN.NodeId
  5727. SELECT COUNT(*) AS NumberOfNodes FROM BehaviorTreeNodes BTN INNER JOIN BehaviorTrees BT ON BT.TreeName = BTN.TreeName WHERE BT.TreeName = ?
  5728. SELECT TD.DefnId, DT.DataId, TD.Tag, TD.DefaultData FROM TreeData TD INNER JOIN BehaviorTreeNodes BTN ON BTN.NodeId = TD.NodeId AND BTN.TreeName = TD.TreeName INNER JOIN NodeDataDefinitions NDD ON NDD.DefnId = TD.DefnId AND NDD.NodeType = BTN.NodeType INNER JOIN DataTypes DT ON DT.TypeName = NDD.DataType WHERE TD.NodeId = ? AND TD.TreeName = ? AND TD.ParentTag IS NULL ORDER BY TD.DefnId
  5729. Spy EscapeRoute
  5730. State %d:%d:%d:%d:%d
  5731. Swapping Target
  5732. Unused
  5733. Will not use nukes
  5734. no-war target position %d: %d
  5735. rally position %d: %d
  5736. retreat position %d: %d
  5737. target position %d: %d
  5738.  
  5739. =================================================
  5740. GameCore\Base\Common\UnitOperations\Unit_Operations_AirAttack.cpp
  5741. =================================================
  5742. LOC_HUD_UNIT_ACTION_AUTOEXPLORE_IN_DANGER
  5743. LOC_HUD_UNIT_ACTION_AUTOEXPLORE_IN_FORMATION
  5744. LOC_HUD_UNIT_ACTION_AUTOEXPLORE_NEAR_GOODY_HUT
  5745. LOC_HUD_UNIT_ACTION_AUTOEXPLORE_PROMOTION_AVAILABLE
  5746.  
  5747. =================================================
  5748. GameCore\Base\Common\UnitOperations\Unit_Operations_AutomateExplore.cpp
  5749. =================================================
  5750. LOC_HUD_UNIT_ACTION_REQUIRES_CIVIC
  5751. LOC_HUD_UNIT_ACTION_REQUIRES_TECH
  5752. LOC_OPERATION_BUILD_IMPROVEMENT_AIR_BASE
  5753. LOC_OPERATION_BUILD_IMPROVEMENT_GRANT_DEFENSE
  5754. LOC_OPERATION_BUILD_IMPROVEMENT_GRANT_FORTIFICATION
  5755. LOC_OPERATION_BUILD_IMPROVEMENT_HOUSING
  5756. LOC_OPERATION_BUILD_IMPROVEMENT_YIELDS
  5757. LOC_OPERATION_BUILD_IMPROVEMENT_YIELD_FROM_APPEAL
  5758. improvement type: %d (%s), uiModifiers: %u
  5759.  
  5760. =================================================
  5761. GameCore\Base\Common\UnitOperations\Unit_Operations_BuildImprovement.cpp
  5762. =================================================
  5763. route type: %d (%s), uiModifiers: %u
  5764.  
  5765. =================================================
  5766. GameCore\Base\Common\UnitOperations\Unit_Operations_BuildRoute.cpp
  5767. =================================================
  5768. LOC_HUD_UNIT_ACTION_PILLAGE_REQUIRES_MOVEMENT
  5769.  
  5770. =================================================
  5771. GameCore\Base\Common\UnitOperations\Unit_Operations_CoastalRaid.cpp
  5772. =================================================
  5773.  
  5774. =================================================
  5775. GameCore\Base\Common\UnitOperations\Unit_Operations_Deploy.cpp
  5776. =================================================
  5777. LOC_UNITOPERATION_CANNOT_DESIGNATE_PARK
  5778.  
  5779. =================================================
  5780. GameCore\Base\Common\UnitOperations\Unit_Operations_DesignatePark.cpp
  5781. =================================================
  5782. %d, Great Person Activated, %s, %s, %s, %d
  5783. Era TBD
  5784. LOC_UNITOPERATION_APOSTLE_REQUIRED_CHARGES
  5785. LOC_UNITOPERATION_FOUND_RELIGION_ALREADY_HAVE_RELIGION
  5786. LOC_UNITOPERATION_FOUND_RELIGION_INVALID_LOCATION
  5787. LOC_UNITOPERATION_FOUND_RELIGION_REQUIRES_PANTHEON
  5788. LOC_WORLD_FAITH_INCREASE_FLOATER
  5789. LOC_WORLD_FOOD_INCREASE_FLOATER
  5790. LOC_WORLD_GOLD_INCREASE_FLOATER
  5791. LOC_WORLD_PRODUCTION_INCREASE_FLOATER
  5792. resource type: %d (%s), start: %d, %d, end: %d, %d, uiModifiers: %u
  5793.  
  5794. =================================================
  5795. GameCore\Base\Common\UnitOperations\Unit_Operations_MakeTradeRoute.cpp
  5796. =================================================
  5797.  
  5798. =================================================
  5799. GameCore\Base\Common\UnitOperations\Unit_Operations_Manager.cpp
  5800. =================================================
  5801. %03d, Adding, %d, %d, %d
  5802. CanStartOperation
  5803. Game Turn, Mode, Player, Unit, Operation
  5804.  
  5805. =================================================
  5806. GameCore\Base\Common\UnitOperations\Unit_Operations_MoveTo.cpp
  5807. =================================================
  5808.  
  5809. =================================================
  5810. GameCore\Base\Common\UnitOperations\Unit_Operations_MoveToUnit.cpp
  5811. =================================================
  5812.  
  5813. =================================================
  5814. GameCore\Base\Common\UnitOperations\Unit_Operations_Pillage.cpp
  5815. =================================================
  5816. FEATURE_FOREST
  5817. eOperation: %s (%i), eDirective: %i, iFlags: %i,
  5818. iPushTurn: %i
  5819.  
  5820. =================================================
  5821. GameCore\Base\Common\UnitOperations\Unit_Operations_RangeAttack.cpp
  5822. =================================================
  5823.  
  5824. =================================================
  5825. GameCore\Base\Common\UnitOperations\Unit_Operations_ReBase.cpp
  5826. =================================================
  5827. LOC_WORLD_CULTURE_INCREASE_FLOATER
  5828. LOC_WORLD_SCIENCE_INCREASE_FLOATER
  5829.  
  5830. =================================================
  5831. GameCore\Base\Common\UnitOperations\Unit_Operations_Repair.cpp
  5832. =================================================
  5833. LOC_UNITOPERATION_CANNOT_HEAL_IN_ENEMY_TERRITORY
  5834. LOC_UNITOPERATION_CANNOT_HEAL_OUTSIDE_FRIENDLY_TERRITORY
  5835.  
  5836. =================================================
  5837. GameCore\Base\Common\UnitOperations\Unit_Operations_RouteTo.cpp
  5838. =================================================
  5839. LOC_TOOLTIP_BUILDING_REQUIRES_ADJACENT_DISTRICT
  5840.  
  5841. =================================================
  5842. GameCore\Base\Common\UnitOperations\Unit_Operations_SpyCounterspy.cpp
  5843. =================================================
  5844. LOC_ESPIONAGE_GAIN_SOURCES
  5845. LOC_ESPIONAGE_HEIST_REWARD
  5846. LOC_ESPIONAGE_LISTENING_POST
  5847. LOC_ESPIONAGE_NO_GREAT_WORK_TO_STEAL
  5848. LOC_ESPIONAGE_NO_TECH_BOOST_TO_STEAL
  5849. LOC_ESPIONAGE_PARTISAN_REWARD
  5850. LOC_ESPIONAGE_ROCKETRY_REWARD
  5851. LOC_ESPIONAGE_SABOTAGE_REWARD
  5852. LOC_ESPIONAGE_SIPHON_ESTIMATE
  5853. LOC_ESPIONAGE_SIPHON_REWARD
  5854. LOC_ESPIONAGE_STEAL_TECH_ESTIMATE
  5855. LOC_ESPIONAGE_TECH_REWARD
  5856. LOC_NOTIFICATION_SPY_CITY_SOURCES_GAINED_MESSAGE
  5857. LOC_NOTIFICATION_SPY_CITY_SOURCES_GAINED_SUMMARY
  5858. LOC_NOTIFICATION_SPY_DISRUPTED_ROCKETRY_MESSAGE
  5859. LOC_NOTIFICATION_SPY_DISRUPTED_ROCKETRY_SUMMARY
  5860. LOC_NOTIFICATION_SPY_ENEMY_DISRUPTED_ROCKETRY_MESSAGE
  5861. LOC_NOTIFICATION_SPY_ENEMY_DISRUPTED_ROCKETRY_SUMMARY
  5862. LOC_NOTIFICATION_SPY_ENEMY_HEIST_GREAT_WORK_MESSAGE
  5863. LOC_NOTIFICATION_SPY_ENEMY_HEIST_GREAT_WORK_SUMMARY
  5864. LOC_NOTIFICATION_SPY_ENEMY_RECRUITED_PARTISANS_MESSAGE
  5865. LOC_NOTIFICATION_SPY_ENEMY_RECRUITED_PARTISANS_SUMMARY
  5866. LOC_NOTIFICATION_SPY_ENEMY_SABOTAGED_PRODUCTION_MESSAGE
  5867. LOC_NOTIFICATION_SPY_ENEMY_SABOTAGED_PRODUCTION_SUMMARY
  5868. LOC_NOTIFICATION_SPY_ENEMY_SIPHONED_FUNDS_MESSAGE
  5869. LOC_NOTIFICATION_SPY_ENEMY_SIPHONED_FUNDS_SUMMARY
  5870. LOC_NOTIFICATION_SPY_ENEMY_STOLE_TECH_BOOST_MESSAGE
  5871. LOC_NOTIFICATION_SPY_ENEMY_STOLE_TECH_BOOST_SUMMARY
  5872. LOC_NOTIFICATION_SPY_HEIST_GREAT_WORK_MESSAGE
  5873. LOC_NOTIFICATION_SPY_HEIST_GREAT_WORK_SUMMARY
  5874. LOC_NOTIFICATION_SPY_LISTENING_POST_MESSAGE
  5875. LOC_NOTIFICATION_SPY_LISTENING_POST_SUMMARY
  5876. LOC_NOTIFICATION_SPY_RECRUITED_PARTISANS_MESSAGE
  5877. LOC_NOTIFICATION_SPY_RECRUITED_PARTISANS_SUMMARY
  5878. LOC_NOTIFICATION_SPY_SABOTAGED_PRODUCTION_MESSAGE
  5879. LOC_NOTIFICATION_SPY_SABOTAGED_PRODUCTION_SUMMARY
  5880. LOC_NOTIFICATION_SPY_SIPHONED_FUNDS_MESSAGE
  5881. LOC_NOTIFICATION_SPY_SIPHONED_FUNDS_SUMMARY
  5882. LOC_NOTIFICATION_SPY_STOLE_TECH_BOOST_MESSAGE
  5883. LOC_NOTIFICATION_SPY_STOLE_TECH_BOOST_SUMMARY
  5884. LOC_SPYMISSIONDETAILS_UNITOPERATION_SPY_GAIN_SOURCES
  5885.  
  5886. =================================================
  5887. GameCore\Base\Common\UnitOperations\Unit_Operations_SpyTravelNewCity.cpp
  5888. =================================================
  5889.  
  5890. =================================================
  5891. GameCore\Base\Common\UnitOperations\Unit_Operations_SwapUnits.cpp
  5892. =================================================
  5893.  
  5894. =================================================
  5895. GameCore\Base\Common\UnitOperations\Unit_Operations_TeleportToCity.cpp
  5896. =================================================
  5897.  
  5898. =================================================
  5899. GameCore\Base\Common\UnitOperations\Unit_Operations_WaitFor.cpp
  5900. =================================================
  5901. LOC_ACTION_PANEL_NO_AVAILABLE_WARHEADS
  5902. LOC_ACTION_PANEL_UNIT_CANNOT_ATTACK_DUE_TO_DAMAGE
  5903. WMD type: %d (%s), loc: %d, %d, uiModifiers: %u
  5904.  
  5905. =================================================
  5906. GameCore\Base\Common\UnitOperations\Unit_Operations_WMDStrike.cpp
  5907. =================================================
  5908. INVALD_BUILDING_TYPE
  5909. INVALD_FEATURE_TYPE
  5910. INVALID_GREATWORKOBJECT_TYPE
  5911. LOC_UNITCOMMAND_ACTIVATE_GREAT_PERSON_INSUFFICIENT_GOLD
  5912. LOC_UNITCOMMAND_ACTIVATE_GREAT_PERSON_INVALID_DISTRICT
  5913. LOC_UNITCOMMAND_ACTIVATE_GREAT_PERSON_NO_GREATWORK_SLOT
  5914. LOC_UNITCOMMAND_ACTIVATE_GREAT_PERSON_REQUIRES_ADJACENT_BARBARIAN_UNIT
  5915. LOC_UNITCOMMAND_ACTIVATE_GREAT_PERSON_REQUIRES_ADJACENT_MOUNTAIN
  5916. LOC_UNITCOMMAND_ACTIVATE_GREAT_PERSON_REQUIRES_ADJACENT_TO_OWNED_TILE
  5917. LOC_UNITCOMMAND_ACTIVATE_GREAT_PERSON_REQUIRES_ARMY_MILITARY_FORMATION
  5918. LOC_UNITCOMMAND_ACTIVATE_GREAT_PERSON_REQUIRES_CITY_GREAT_WORK_OBJECT_TYPE
  5919. LOC_UNITCOMMAND_ACTIVATE_GREAT_PERSON_REQUIRES_CORPS_MILITARY_FORMATION
  5920. LOC_UNITCOMMAND_ACTIVATE_GREAT_PERSON_REQUIRES_DOMAIN_TYPE
  5921. LOC_UNITCOMMAND_ACTIVATE_GREAT_PERSON_REQUIRES_DOMAIN_TYPE_LAND
  5922. LOC_UNITCOMMAND_ACTIVATE_GREAT_PERSON_REQUIRES_DOMAIN_TYPE_SEA
  5923. LOC_UNITCOMMAND_ACTIVATE_GREAT_PERSON_REQUIRES_INCOMPLETE_SPACE_RACE_PROJECT
  5924. LOC_UNITCOMMAND_ACTIVATE_GREAT_PERSON_REQUIRES_INCOMPLETE_WONDER
  5925. LOC_UNITCOMMAND_ACTIVATE_GREAT_PERSON_REQUIRES_MILITARY_UNIT
  5926. LOC_UNITCOMMAND_ACTIVATE_GREAT_PERSON_REQUIRES_NO_MILITARY_UNIT
  5927. LOC_UNITCOMMAND_ACTIVATE_GREAT_PERSON_REQUIRES_ON_MISSING_BUILDING
  5928. LOC_UNITCOMMAND_ACTIVATE_GREAT_PERSON_REQUIRES_ON_OR_ADJACENT_FEATURE_TYPE
  5929. LOC_UNITCOMMAND_ACTIVATE_GREAT_PERSON_REQUIRES_ON_OR_ADJACENT_NATURAL_WONDER
  5930. LOC_UNITCOMMAND_ACTIVATE_GREAT_PERSON_REQUIRES_OPEN_PLAYER_RELIC_SLOT
  5931. LOC_UNITCOMMAND_ACTIVATE_GREAT_PERSON_REQUIRES_OWN_TILE
  5932. LOC_UNITCOMMAND_ACTIVATE_GREAT_PERSON_REQUIRES_STANDARD_MILITARY_FORMATION
  5933. LOC_UNITCOMMAND_ACTIVATE_GREAT_PERSON_REQUIRES_UNIT_WITH_MILITARY_FORMATION
  5934. LOC_UNITCOMMAND_ACTIVATE_GREAT_PERSON_REQUIRES_UNOWNED_TILE
  5935. LOC_UNITCOMMAND_ACTIVATE_GREAT_PERSON_REQUIRES_VISIBLE_LUXURY
  5936. TECH_ADVANCED_FLIGHT
  5937.  
  5938. =================================================
  5939. GameCore\Base\Common\UnitCommands\Unit_Commands_Airlift.cpp
  5940. =================================================
  5941. %d, Great Person Deleted, %s, %s, %s, %d
  5942.  
  5943. =================================================
  5944. GameCore\Base\Common\UnitCommands\Unit_Commands_FormArmy.cpp
  5945. =================================================
  5946.  
  5947. =================================================
  5948. GameCore\Base\Common\UnitCommands\Unit_Commands_Formation.cpp
  5949. =================================================
  5950.  
  5951. =================================================
  5952. GameCore\Base\Common\UnitCommands\Unit_Commands_FormCorps.cpp
  5953. =================================================
  5954.  
  5955. =================================================
  5956. GameCore\Base\Common\UnitCommands\Unit_Commands_Manager.cpp
  5957. =================================================
  5958. uiModifiers: %u
  5959.  
  5960. =================================================
  5961. GameCore\Base\Common\UnitCommands\Unit_Commands_NameUnit.cpp
  5962. =================================================
  5963. LOC_UNITCOMMAND_PLUNDER_TRADE_ROUTE_BLOCKED_BY_IMMUNITY
  5964. LOC_UNITCOMMAND_PLUNDER_TRADE_ROUTE_REQUIRES_WAR_DECLARATION
  5965.  
  5966. =================================================
  5967. GameCore\Base\Common\UnitCommands\Unit_Commands_Promote.cpp
  5968. =================================================
  5969.  
  5970. =================================================
  5971. GameCore\Base\Common\CityOperations\City_Operations_Manager.cpp
  5972. =================================================
  5973.  
  5974. =================================================
  5975. GameCore\Base\Common\CityCommands\City_Commands_Manager.cpp
  5976. =================================================
  5977. %s,%s,%d,%.2f
  5978. %s,%s,%d,%d
  5979. %s,,%s,%d,%d,%d
  5980. ===BUILDINGS===
  5981. ===CIVICS===
  5982. ===TECHNOLOGIES===
  5983. ===UNITS===
  5984. Choosing random civic type for Trigger Civic Boost quest
  5985. Choosing random class type for Recruit Great Person Class quest
  5986. Choosing random district type for Zone District quest
  5987. Choosing random tech type for Trigger Tech Boost quest
  5988. Choosing random unit type for Train Unit quest
  5989. Cities
  5990. CultureRate
  5991. FaithRate
  5992. Game Analysis
  5993. GrossFoodRate
  5994. GrossGoldRate
  5995. LOC_ACTION_PANEL_CITY_CANNOT_ATTACK_DUE_TO_DAMAGE
  5996. LOC_DEAL_INVALID_PLAYER
  5997. LOC_NOTIFICATION_CITYSTATE_QUEST_COMPLETED_MESSAGE
  5998. LOC_NOTIFICATION_CITYSTATE_QUEST_COMPLETED_SUMMARY
  5999. LOC_NOTIFICATION_CITYSTATE_QUEST_GIVEN_MESSAGE
  6000. LOC_NOTIFICATION_CITYSTATE_QUEST_GIVEN_SUMMARY
  6001. NO_TECH,ERA_ANCIENT,0,0
  6002. Name,,Era,QuickestPathLength,QuickestPathCost,CulturevateCost
  6003. Name,,Era,QuickestPathLength,QuickestPathCost,ResearchCost
  6004. Name,TechName,TechEra,TechQuickestPathLength,TechQuickestPathCost,ProductionCost,Value
  6005. NetFoodRate
  6006. NetGoldRate
  6007. Open Borders
  6008. PlayerEconomySnapshot
  6009. Population
  6010. ProductionRate
  6011. ScienceRate
  6012. SpecialtyDistricts
  6013. Unknown agreement
  6014. m_eState = %i, m_eClient = %i, m_eActor = %i, m_eType = %i, m_iID = %i, m_iTurnStarted = %i, m_iTurnCompleted = %i, m_iPrimaryParameter = %i, m_iSecondaryParameter = %i
  6015.  
  6016. =================================================
  6017. GameCore\Base\Common\DiplomacyDeals\Deal_Item_Agreements.cpp
  6018. =================================================
  6019. Captive
  6020. ForType
  6021. ForTypeName
  6022. LOC_DEAL_SPY_NOT_FOUND
  6023. SubTypeName
  6024.  
  6025. =================================================
  6026. GameCore\Base\Common\DiplomacyDeals\Deal_Item_Captive.cpp
  6027. =================================================
  6028. %s %s
  6029. Ceded
  6030. LOC_DEAL_CITY_DUPLICATE
  6031. LOC_DEAL_CITY_NOT_FOUND
  6032. Traded
  6033.  
  6034. =================================================
  6035. GameCore\Base\Common\DiplomacyDeals\Deal_Item_Cities.cpp
  6036. =================================================
  6037. Gold
  6038. LOC_DEAL_GOLD_NOT_ENOUGH_IN_TREASURY
  6039. LOC_DEAL_GOLD_NOT_ENOUGH_YIELD
  6040. LOC_DIPLOMACY_DEAL_CEDE_CITY
  6041. LOC_DIPLOMACY_DEAL_CEDE_CITY_TOOLTIP
  6042. LOC_DIPLOMACY_DEAL_RETURN_CITY
  6043. LOC_DIPLOMACY_DEAL_RETURN_CITY_TOOLTIP
  6044.  
  6045. =================================================
  6046. GameCore\Base\Common\DiplomacyDeals\Deal_Item_Gold.cpp
  6047. =================================================
  6048. GreatWork
  6049. LOC_DEAL_GREAT_WORK_NOT_FOUND
  6050. LOC_DEAL_NO_SLOT_TO_RECEIVE_WORK
  6051.  
  6052. =================================================
  6053. GameCore\Base\Common\DiplomacyDeals\Deal_Item_GreatWork.cpp
  6054. =================================================
  6055. Duration
  6056. ForTypeDescriptionID
  6057. LOC_DEAL_RESOURCES_NOT_ENOUGH
  6058. MaxAmount
  6059. SubType
  6060. ValidationReason
  6061. ValidationResult
  6062.  
  6063. =================================================
  6064. GameCore\Base\Common\DiplomacyDeals\Deal_Item_Resources.cpp
  6065. =================================================
  6066. %d-%d:
  6067. %d:
  6068. %s, %s
  6069. %s:
  6070. , %3.2f:%3.2f, %3.2f, %s, %s, %s, %s
  6071. , %3.2f:%3.2f, Tri: %d, %d:%d, %d:%d
  6072. , %d:%d, %d:%d, %d:%d
  6073. BottomLatitude
  6074. CHOKE
  6075. Cannot find map script entry point GenerateMap()
  6076. Cannot find map script entry point SetDefaultAssignedStartingPlots()
  6077. Choke Points
  6078. Choke point %d
  6079. CityCommand
  6080. Cleaned Voronoi Graph
  6081. GenerateMap
  6082. GenerateRandomMap: Map Seed = %d
  6083. LOC_OPERATION_PLANT_REQUIRES_CIVIC
  6084. LOC_OPERATION_REMOVE_FEATURE_REMOVES_FEATURE
  6085. LOC_OPERATION_REMOVE_FEATURE_SECOND_GROWTH
  6086. LOC_OPERATION_REMOVE_FEATURE_YIELDS_CULTURE_AMOUNT
  6087. LOC_OPERATION_REMOVE_FEATURE_YIELDS_FAITH_AMOUNT
  6088. LOC_OPERATION_REMOVE_FEATURE_YIELDS_FOOD_AMOUNT
  6089. LOC_OPERATION_REMOVE_FEATURE_YIELDS_GOLD_AMOUNT
  6090. LOC_OPERATION_REMOVE_FEATURE_YIELDS_PRODUCTION_AMOUNT
  6091. LOC_OPERATION_REMOVE_FEATURE_YIELDS_SCIENCE_AMOUNT
  6092. Map Script
  6093. Marked Voronoi Graph
  6094. Merging cells
  6095. Pruned Voronoi Graph
  6096. REGION
  6097. Region, Vert, Vert, Vert
  6098. SetDefaultAssignedStartingPlots
  6099. Voronoi Graph
  6100. atitude
  6101.  
  6102. =================================================
  6103. gamecore\base\common\messages\Messages_CityCommand.h
  6104. =================================================
  6105. CityOperation
  6106. ePlayer=%i, eCity=%i, eCommand=%i
  6107. ePlayer=%i, eDistrict=%i, eCommand=%i
  6108.  
  6109. =================================================
  6110. gamecore\base\common\messages\Messages_CityOperation.h
  6111. =================================================
  6112. CivicsCommand
  6113. ePlayer=%i, eCity=%i, eOperation=0x%X
  6114.  
  6115. =================================================
  6116. gamecore\base\common\messages\Messages_CivicsCommand.h
  6117. =================================================
  6118. CHANGE_GOVERNMENT
  6119. CLEAR_POLICY_SLOT
  6120. DiplomacyAction
  6121. ENACT_POLICY
  6122. MULTI_POLICY_CHANGE
  6123. ePlayer=%i, eCivicCommandType=%s (%i), iData1=%i, iData2=%i
  6124.  
  6125. =================================================
  6126. gamecore\base\common\messages\Messages_DiplomacyAction.h
  6127. =================================================
  6128. eFromPlayer=%i, eToPlayer=%i, Type=%s (%d)
  6129.  
  6130. =================================================
  6131. gamecore\base\common\messages\Messages_DiplomacyDeal.h
  6132. =================================================
  6133. DiplomacySession
  6134. eActionType=%i, eFromPlayer=%i, eToPlayer=%i
  6135.  
  6136. =================================================
  6137. gamecore\base\common\messages\Messages_DiplomacySession.h
  6138. =================================================
  6139. DiplomacyStatement
  6140. Type=%s (%d), FromPlayer=%d
  6141.  
  6142. =================================================
  6143. gamecore\base\common\messages\Messages_DiplomacyStatement.h
  6144. =================================================
  6145. GameUpdate
  6146.  
  6147. =================================================
  6148. gamecore\base\common\messages\Messages_GameUpdate.h
  6149. =================================================
  6150. GameCore SEND: %s
  6151. m_eFrom=%i, passes=%d
  6152.  
  6153. =================================================
  6154. GameCore\Base\Common\Messages\Messages_Manager.cpp
  6155. =================================================
  6156. PlayerConnectionChange
  6157.  
  6158. =================================================
  6159. gamecore\base\common\messages\Messages_PlayerConnect.h
  6160. =================================================
  6161. LOC_NOTIFICATION_PLAYER_CONNECTING
  6162. LOC_NOTIFICATION_PLAYER_CONNECTING_TT
  6163. LOC_NOTIFICATION_PLAYER_DISCONNECT
  6164. LOC_NOTIFICATION_PLAYER_DISCONNECT_TT
  6165. LOC_NOTIFICATION_PLAYER_KICKED
  6166. LOC_NOTIFICATION_PLAYER_KICKED_TT
  6167. PlayerOperation
  6168. ePlayer=%i, m_bConnecting=%i, m_bkicked=%i
  6169.  
  6170. =================================================
  6171. gamecore\base\common\messages\Messages_PlayerOperations.h
  6172. =================================================
  6173. PlayerRetire
  6174. ePlayer=%i, %s
  6175.  
  6176. =================================================
  6177. gamecore\base\common\messages\Messages_PlayerRetire.h
  6178. =================================================
  6179. PlayerSnapshotStatus
  6180. ePlayer=%i
  6181.  
  6182. =================================================
  6183. gamecore\base\common\messages\Messages_PlayerSnapshotStatus.h
  6184. =================================================
  6185. LOC_NOTIFICATION_PLAYER_CONNECTED
  6186. LOC_NOTIFICATION_PLAYER_CONNECTED_TT
  6187. LOC_NOTIFICATION_PLAYER_DESYNCED
  6188. LOC_NOTIFICATION_PLAYER_DESYNCED_TT
  6189. LOC_NOTIFICATION_PLAYER_RESYNC_COMPLETE
  6190. LOC_NOTIFICATION_PLAYER_RESYNC_COMPLETE_TT
  6191. PlayerSwap
  6192. ePlayer=%i, snapShotProcessed=%i, hotjoining=%i
  6193.  
  6194. =================================================
  6195. gamecore\base\common\messages\Messages_PlayerSwap.h
  6196. =================================================
  6197. PlayerTurnComplete
  6198. m_firstPlayer=%i, m_secondPlayer=%i
  6199.  
  6200. =================================================
  6201. gamecore\base\common\messages\Messages_PlayerTurnComplete.h
  6202. =================================================
  6203. PlayerTurnUnready
  6204.  
  6205. =================================================
  6206. gamecore\base\common\messages\Messages_PlayerTurnUnready.h
  6207. =================================================
  6208. PlayerTurnReady: Unable to unready player %i's turn.
  6209.  
  6210. =================================================
  6211. GameCore\Base\Common\Messages\Messages_PlayerTurnUnready.cpp
  6212. =================================================
  6213. UnitCommand
  6214.  
  6215. =================================================
  6216. gamecore\base\common\messages\Messages_UnitCommand.h
  6217. =================================================
  6218. , bAppend: %i, bFromUser: %i
  6219. UnitOperation
  6220. eCommand=%i
  6221.  
  6222. =================================================
  6223. gamecore\base\common\messages\Messages_UnitOperation.h
  6224. =================================================
  6225. Unit=%u, Owner=%i, InsertMode=%i, Request={
  6226.  
  6227. =================================================
  6228. GameCore\Base\Common\Notifications\Notification_ChooseArtifactPlayer.cpp
  6229. =================================================
  6230.  
  6231. =================================================
  6232. GameCore\Base\Common\Notifications\Notification_ChooseBelief.cpp
  6233. =================================================
  6234.  
  6235. =================================================
  6236. GameCore\Base\Common\Notifications\Notification_ChooseCityProduction.cpp
  6237. =================================================
  6238.  
  6239. =================================================
  6240. GameCore\Base\Common\Notifications\Notification_ChooseCivic.cpp
  6241. =================================================
  6242.  
  6243. =================================================
  6244. GameCore\Base\Common\Notifications\Notification_ChooseDragnetPriority.cpp
  6245. =================================================
  6246.  
  6247. =================================================
  6248. GameCore\Base\Common\Notifications\Notification_ChooseEscapeRoute.cpp
  6249. =================================================
  6250.  
  6251. =================================================
  6252. GameCore\Base\Common\Notifications\Notification_ChoosePantheon.cpp
  6253. =================================================
  6254.  
  6255. =================================================
  6256. GameCore\Base\Common\Notifications\Notification_ChooseReligion.cpp
  6257. =================================================
  6258.  
  6259. =================================================
  6260. GameCore\Base\Common\Notifications\Notification_ChooseTech.cpp
  6261. =================================================
  6262.  
  6263. =================================================
  6264. GameCore\Base\Common\Notifications\Notification_ClaimGreatPerson.cpp
  6265. =================================================
  6266.  
  6267. =================================================
  6268. GameCore\Base\Common\Notifications\Notification_CommandUnits.cpp
  6269. =================================================
  6270.  
  6271. =================================================
  6272. GameCore\Base\Common\Notifications\Notification_ConsiderGovernmentChange.cpp
  6273. =================================================
  6274.  
  6275. =================================================
  6276. GameCore\Base\Common\Notifications\Notification_ConsiderRazeCity.cpp
  6277. =================================================
  6278.  
  6279. =================================================
  6280. GameCore\Base\Common\Notifications\Notification_DiplomacySession.cpp
  6281. =================================================
  6282.  
  6283. =================================================
  6284. GameCore\Base\Common\Notifications\Notification_FillCivicSlot.cpp
  6285. =================================================
  6286.  
  6287. =================================================
  6288. GameCore\Base\Common\Notifications\Notification_Instance.cpp
  6289. =================================================
  6290.  
  6291. =================================================
  6292. GameCore\Base\Common\Notifications\Notification_PlayerDefeated.cpp
  6293. =================================================
  6294. LOC_NOTIFICATION_UNIT_PROMOTION_AVAILABLE_SUMMARY
  6295.  
  6296. =================================================
  6297. GameCore\Base\Common\Notifications\Notification_PromoteUnit.cpp
  6298. =================================================
  6299.  
  6300. =================================================
  6301. gamecore\base\cache\ReflectedIDContainer.h
  6302. =================================================
  6303. ActualValue
  6304. [ICON_Bullet]
  6305.  
  6306. =================================================
  6307. GameCore\Base\Cache\Cache_Context.cpp
  6308. =================================================
  6309.  
  6310. =================================================
  6311. GameCore\Base\Cache\Cache_Game_Gossip_Manager.cpp
  6312. =================================================
  6313. ActingPlayerEra
  6314. ActingPlayerID
  6315. ActionEffectText
  6316. ActionNameText
  6317. ActionUsageText
  6318. AddCommand
  6319. AddGreatWorkToSlot
  6320. AddResponse
  6321. AddStatement
  6322. Beliefs
  6323. BuildItemHash
  6324. BuildItemScore
  6325. CacheAiCityBuild
  6326. CacheAiDiplomacy
  6327. CacheAiGrandStrategic
  6328. CacheCityBuildQueue
  6329. CacheCityBuildings
  6330. CacheCityCitizens
  6331. CacheCityCulture
  6332. CacheCityDistricts
  6333. CacheCityGold
  6334. CacheCityGrowth
  6335. CacheCityReligion
  6336. CacheCityTrade
  6337. CacheGameFalloutManager
  6338. CacheGameGossipManager
  6339. CacheGameGreatPeople
  6340. CacheGameNationalParks
  6341. CacheGameReligion
  6342. CachePlayer
  6343. CachePlayerCities
  6344. CachePlayerCulture
  6345. CachePlayerDistricts
  6346. CachePlayerGreatPeoplePoints
  6347. CachePlayerImprovements
  6348. CachePlayerInfluence
  6349. CachePlayerReligion
  6350. CachePlayerResources
  6351. CachePlayerStats
  6352. CachePlayerTechs
  6353. CachePlayerTrade
  6354. CachePlayerTreasury
  6355. CachePlayerUnits
  6356. CachePlayerVisibility
  6357. CachePlayerWMDs
  6358. CacheQuestsManager
  6359. CacheTeamDiplomacy
  6360. CacheTradeManager
  6361. CacheUnitExperience
  6362. CacheUnitGreatPerson
  6363. Calendar
  6364. CanAfford
  6365. CanChangeGovernment
  6366. CanChangeGovernmentAtAll
  6367. CanDeclareWarOn
  6368. CanDeployWMD
  6369. CanGiveTokensToPlayer
  6370. CanHaveDistrict
  6371. CanHaveWonder
  6372. CanLevyMilitary
  6373. CanMakePeaceWith
  6374. CanPlaceUnit
  6375. CanProgress
  6376. CanRaze
  6377. CanSlotPolicy
  6378. CanStartCommand
  6379. CanTriggerBoost
  6380. CanUnreadyTurn
  6381. CityPlots
  6382. CivicCompletedThisTurn
  6383. CivicHash
  6384. CivicScore
  6385. CivicUnlocksGovernment
  6386. CloseSession
  6387. ComputeCityWarmongerPoints
  6388. ComputeDOWWarmongerPoints
  6389. ComputeResearchAgreementTurns
  6390. CountPeopleReceivedByPlayer
  6391. Definitions
  6392. DestinationCityID
  6393. DestinationCityPlayer
  6394. DestinationYields
  6395. ESPIONAGE_CAPTURED
  6396. ESPIONAGE_FAIL_MUST_ESCAPE
  6397. ESPIONAGE_FAIL_UNDETECTED
  6398. ESPIONAGE_KILLED
  6399. ESPIONAGE_SUCCESS_MUST_ESCAPE
  6400. ESPIONAGE_SUCCESS_UNDETECTED
  6401. EditWorkingDeal
  6402. FindOpenSessionID
  6403. FindReasonTextKey
  6404. FindTextKey
  6405. Followers
  6406. GetActivationHighlightPlots
  6407. GetActivePlayerCount
  6408. GetActiveQuestDescription
  6409. GetActiveQuestName
  6410. GetActiveQuestReward
  6411. GetActivityType
  6412. GetAdjacencyBonusTooltip
  6413. GetAdjacencyBonusType
  6414. GetAdjacencyYield
  6415. GetAgendaTypes
  6416. GetAirSlots
  6417. GetAirUnitCount
  6418. GetAirUnits
  6419. GetAmenitiesFromGreatPeople
  6420. GetAmenitiesFromNationalParks
  6421. GetAmenitiesFromReligion
  6422. GetAmenitiesFromStartingEra
  6423. GetAmenitiesLostFromBankruptcy
  6424. GetAmenitiesLostFromWarWeariness
  6425. GetAmenitiesNeeded
  6426. GetAmenityAdvice
  6427. GetAntiAirCombat
  6428. GetAppeal
  6429. GetArchaeologyHomeCity
  6430. GetAreaHighlightPlots
  6431. GetArtifactAtPlot
  6432. GetAtIndex
  6433. GetAtLocation
  6434. GetAtWarChangeTurn
  6435. GetAttackStrength
  6436. GetAttacksRemaining
  6437. GetAutoThemedBuilding
  6438. GetBaseDefenseStrength
  6439. GetBombardCombat
  6440. GetBuildCharges
  6441. GetBuildRecommendations
  6442. GetBuildingCost
  6443. GetBuildingPotentialYield
  6444. GetBuildingProgress
  6445. GetBuildingTourismFromGreatWorks
  6446. GetBuildingYield
  6447. GetBuildingYieldFromGreatWorks
  6448. GetBuildingsAtLocation
  6449. GetCategoryScore
  6450. GetCityAI
  6451. GetCityPlots
  6452. GetCivicCompletedThisTurn
  6453. GetCivicPath
  6454. GetCivicQueue
  6455. GetCivicsRecommendations
  6456. GetCombat
  6457. GetCommandTargets
  6458. GetComponentID
  6459. GetConstructionPlot
  6460. GetConstructionsAtLocation
  6461. GetCostToUnlockPolicies
  6462. GetCreatorNameFromIndex
  6463. GetCulturalProgress
  6464. GetCultureYieldToolTip
  6465. GetCurrentCulture
  6466. GetCurrentGovernment
  6467. GetCurrentProductionTypeHash
  6468. GetCurrentProductionTypeModifier
  6469. GetDefeatRequirements
  6470. GetDefenseModifier
  6471. GetDenounceTurn
  6472. GetDiplomaticAI
  6473. GetDiplomaticActionCost
  6474. GetDiplomaticStateIndex
  6475. GetDistrictCost
  6476. GetDistrictID
  6477. GetDistrictProgress
  6478. GetEarnConditionsText
  6479. GetEnactPolicyCost
  6480. GetEstablishInCityTime
  6481. GetExportedResourceAmount
  6482. GetExtraRegionalEntertainment
  6483. GetExtraRegionalRange
  6484. GetExtraTradeRouteTourismModifier
  6485. GetFaithYieldToolTip
  6486. GetFalloutManager
  6487. GetFalloutTurnsRemaining
  6488. GetFirstRangedAttackCity
  6489. GetFirstReadyUnit
  6490. GetFlatBonus
  6491. GetFood
  6492. GetFormationClass
  6493. GetFormationID
  6494. GetFormationMaxMoves
  6495. GetFormationMovesRemaining
  6496. GetFormationUnitCount
  6497. GetGold
  6498. GetGoldYieldToolTip
  6499. GetGossipManager
  6500. GetGrandStrategicAI
  6501. GetGreatPerson
  6502. GetGreatWorkInSlot
  6503. GetGreatWorkIndex
  6504. GetGreatWorkPlayer
  6505. GetGreatWorkSlotType
  6506. GetGreatWorkType
  6507. GetGreatWorkTypeFromIndex
  6508. GetGrowthThreshold
  6509. GetHappinessGrowthModifier
  6510. GetHappinessNonFoodYieldModifier
  6511. GetHolyCityID
  6512. GetHousingAdvice
  6513. GetHousingFromGreatPeople
  6514. GetHousingFromStartingEra
  6515. GetHousingGrowthModifier
  6516. GetImprovementOwner
  6517. GetImprovementPlots
  6518. GetImprovementRecommendations
  6519. GetImprovements
  6520. GetIncomingRoutes
  6521. GetIncrementingBonus
  6522. GetIncrementingBonusIncrement
  6523. GetIncrementingBonusInterval
  6524. GetIncrementingBonusTurnsUntilNext
  6525. GetInfluenceMap
  6526. GetJustConqueredFrom
  6527. GetKeyName
  6528. GetLandRangeRefuel
  6529. GetLayerCount
  6530. GetLayerValue
  6531. GetLevel
  6532. GetLevyMilitaryCost
  6533. GetLevyTurnCounter
  6534. GetLevyTurnLimit
  6535. GetLifetimeCulture
  6536. GetLootName
  6537. GetMaxGameTurns
  6538. GetMaxMoves
  6539. GetMilitaryFormation
  6540. GetMilitaryStrength
  6541. GetMinimumFaithNextPantheon
  6542. GetMoveToPath
  6543. GetMovementCost
  6544. GetMovementMovesRemaining
  6545. GetMovesRemaining
  6546. GetNationalParkName
  6547. GetNationalParks
  6548. GetNextCapturedCity
  6549. GetNextEscapingSpyID
  6550. GetNextExtractingArchaeologist
  6551. GetNextPlot
  6552. GetNextPlotCultureCost
  6553. GetNextPursuedSpyID
  6554. GetNthCapturedSpy
  6555. GetNthOffMapSpy
  6556. GetNumAllowedDistrictsRequiringPopulation
  6557. GetNumBeliefsEarned
  6558. GetNumCitiesFollowingReligion
  6559. GetNumGreatWorkSlots
  6560. GetNumOutgoingRoutes
  6561. GetNumPlayersMet
  6562. GetNumPoliciesUnlocked
  6563. GetNumPolicySlots
  6564. GetNumPolicySlotsOpen
  6565. GetNumProjectsAdvanced
  6566. GetNumSpiesCaptured
  6567. GetNumSpiesOffMap
  6568. GetNumTechsResearched
  6569. GetNumZonedDistrictsRequiringPopulation
  6570. GetOccupationGrowthModifier
  6571. GetOperationConfirmationText
  6572. GetOperationDetailText
  6573. GetOperationTargets
  6574. GetOtherGrowthModifier
  6575. GetOutgoingRoutes
  6576. GetOverallGrowthModifier
  6577. GetOwnerBeforeOccupation
  6578. GetPassiveEffectText
  6579. GetPassiveNameText
  6580. GetPastTimeline
  6581. GetPhaseSound
  6582. GetPlayerFromIndex
  6583. GetPlayerUnitsInPlot
  6584. GetPlayerUnitsInPlotLayerID
  6585. GetPlayerVisibility
  6586. GetPlayersMet
  6587. GetPlayersMetIDs
  6588. GetPlotIndex
  6589. GetPlotLocation
  6590. GetPlotPurchaseCost
  6591. GetPossibleParkTiles
  6592. GetPressureFromCity
  6593. GetPreviousProductionTypeHash
  6594. GetProductionYield
  6595. GetProjectCost
  6596. GetProjectProgress
  6597. GetPromotions
  6598. GetPurchaseCost
  6599. GetPurchasedByCity
  6600. GetPurchasedByCityID
  6601. GetPurchasedPlots
  6602. GetPursuingSpyName
  6603. GetQueuedDestination
  6604. GetRange
  6605. GetRangedCombat
  6606. GetReachableMovement
  6607. GetReachableTargets
  6608. GetReachableZonesOfControl
  6609. GetRecentVisibleGossipStrings
  6610. GetReligionHealRate
  6611. GetReligionTypeCreated
  6612. GetReligionsInCity
  6613. GetResearchAgreementTech
  6614. GetResearchPath
  6615. GetResearchQueue
  6616. GetResultProbability
  6617. GetScienceYieldToolTip
  6618. GetSessionInfo
  6619. GetSettlementRecommendations
  6620. GetSlotPolicy
  6621. GetSlotType
  6622. GetSourceTurnsRemaining
  6623. GetSpyCapacity
  6624. GetSpyOperation
  6625. GetSpyOperationEndTurn
  6626. GetStats
  6627. GetStaycationers
  6628. GetTechRecommendations
  6629. GetTimeToComplete
  6630. GetTotalMaintenanceToolTip
  6631. GetTotalPressureOnCity
  6632. GetTourism
  6633. GetTourismAt
  6634. GetTourismToolTip
  6635. GetTourismTooltipAt
  6636. GetTouristsAt
  6637. GetTouristsFrom
  6638. GetTouristsFromTooltip
  6639. GetTouristsTo
  6640. GetTradeRoutePath
  6641. GetTravelTime
  6642. GetTurnFromIndex
  6643. GetTurnMonthForGame
  6644. GetTurnYearForGame
  6645. GetTurnsToProgressCivic
  6646. GetTurnsUntilExpansion
  6647. GetTurnsUntilStarvation
  6648. GetTypeHash
  6649. GetUnitArmyCost
  6650. GetUnitCorpsCost
  6651. GetUnitCost
  6652. GetUnitCountInPlotLayerIndex
  6653. GetUnitProgress
  6654. GetUnitType
  6655. GetUnitsInPlotLayerIndex
  6656. GetVeteranName
  6657. GetVictoryProgressForPlayer
  6658. GetVictoryRequirements
  6659. GetVisibleContinentPlots
  6660. GetVisiblePurchasedPlots
  6661. GetWMDs
  6662. GetWarmongerLevel
  6663. GetWaterRangeRefuel
  6664. GetWeaponCount
  6665. GetWinningPlayer
  6666. GetWorkingCity
  6667. GetWorkingCityID
  6668. GetYieldToolTip
  6669. GovernmentChangeConsidered
  6670. GovernmentChangeMade
  6671. HasActiveTradingPost
  6672. HasBoostBeenTriggered
  6673. HasDefensivePact
  6674. HasDelegationAt
  6675. HasEmbassyAt
  6676. HasExportedResource
  6677. HasFallout
  6678. HasFeatureBeenAdded
  6679. HasHiddenVisibility
  6680. HasInactiveTradingPost
  6681. HasMovedIntoZOC
  6682. HasOpenBordersFrom
  6683. HasPassiveEffect
  6684. HasPendingOperations
  6685. HasQueuedSession
  6686. HasReligiousFoundingUnit
  6687. IgnoresZOC
  6688. ImprovementHash
  6689. ImprovementLocation
  6690. ImprovementScore
  6691. IsAI
  6692. IsAutomated
  6693. IsBuildingFaithPurchaseEnabled
  6694. IsBuildingThemedCorrectly
  6695. IsCannotAttack
  6696. IsCapital
  6697. IsChokepoint
  6698. IsContaminated
  6699. IsDead
  6700. IsDefeatEnabled
  6701. IsDelayedDeath
  6702. IsDiplomaticActionValid
  6703. IsDisfavoredYield
  6704. IsDistrict
  6705. IsEmbarked
  6706. IsFavoredYield
  6707. IsFightingAnyJointWarWith
  6708. IsFightingJointWarAgainst
  6709. IsGivingTokensConsidered
  6710. IsGreatPerson
  6711. IsImprovementPillaged
  6712. IsInAnarchy
  6713. IsInternalOnlyDistrict
  6714. IsNationalPark
  6715. IsOccupied
  6716. IsOriginalCapital
  6717. IsPlotWorked
  6718. IsReadyToAutomate
  6719. IsReadyToMove
  6720. IsReadyToSelect
  6721. IsResourceExtractableAt
  6722. IsResourceVisible
  6723. IsSessionIDOpen
  6724. IsUnderSiege
  6725. IsUnitFaithPurchaseEnabled
  6726. IsUnitVisible
  6727. IsValidFoundLocation
  6728. IsVictoryEnabled
  6729. IsVisibleToNonOwner
  6730. IsWonderComplete
  6731. LOC_DISTRICT_BLOCKED_FEATURE_TECH
  6732. LOC_DISTRICT_BLOCKED_HARVEST_TECH
  6733. LOC_DISTRICT_BLOCKED_IMPROVEMENT
  6734. LOC_DISTRICT_OK_HARVEST_RESOURCE
  6735. LOC_DISTRICT_OK_REMOVE_FEATURE
  6736. Level
  6737. MakeDateStr
  6738. MakeYearStr
  6739. NearCity
  6740. OriginCityID
  6741. OriginCityPlayer
  6742. OriginYields
  6743. OwningPlayer
  6744. PassiveEffectText
  6745. PassiveNameText
  6746. PolicyChangeMade
  6747. Pressure
  6748. RemoveGreatWork
  6749. RequestChangeGovernment
  6750. RequestClearSlot
  6751. RequestCommand
  6752. RequestEnactPolicy
  6753. RequestOperation
  6754. RequestPolicyChanges
  6755. RequestSession
  6756. ReturnTurn
  6757. SendAction
  6758. SetGivingTokensConsidered
  6759. SetGovernmentChangeConsidered
  6760. SettlingLocation
  6761. SettlingScore
  6762. TargetPlayerEra
  6763. TargetPlayerID
  6764. TechHash
  6765. TechScore
  6766. TestAction
  6767. TraderUnitID
  6768. TraderUnitPlayer
  6769. TurnGranted
  6770. ViewPendingDeal
  6771. XLocation
  6772. YLocation
  6773. YieldIndex
  6774. lAddGreatWorkToSlot
  6775. lCanAfford
  6776. lCanChangeGovernment
  6777. lCanChangeGovernmentAtAll
  6778. lCanDeclareWarOn
  6779. lCanDeployWMD
  6780. lCanGiveTokensToPlayer
  6781. lCanHaveDistrict
  6782. lCanHaveWonder
  6783. lCanLevyMilitary
  6784. lCanMakePeaceWith
  6785. lCanPlaceUnit
  6786. lCanProgress
  6787. lCanRaze
  6788. lCanSlotPolicy
  6789. lCanTriggerBoost
  6790. lCanUnreadyTurn
  6791. lCivicCompletedThisTurn
  6792. lCivicUnlocksGovernment
  6793. lComputeCityWarmongerPoints
  6794. lComputeDOWWarmongerPoints
  6795. lComputeResearchAgreementTurns
  6796. lCountPeopleReceivedByPlayer
  6797. lGetActivationHighlightPlots
  6798. lGetActiveQuestDescription
  6799. lGetActiveQuestName
  6800. lGetActiveQuestReward
  6801. lGetAdjacencyBonusTooltip
  6802. lGetAdjacencyBonusType
  6803. lGetAdjacencyYield
  6804. lGetAgendaTypes
  6805. lGetAirSlots
  6806. lGetAirUnitCount
  6807. lGetAirUnits
  6808. lGetAmenitiesFromGreatPeople
  6809. lGetAmenitiesFromNationalParks
  6810. lGetAmenitiesFromReligion
  6811. lGetAmenitiesFromStartingEra
  6812. lGetAmenitiesLostFromBankruptcy
  6813. lGetAmenitiesLostFromWarWeariness
  6814. lGetAmenitiesNeeded
  6815. lGetAmenityAdvice
  6816. lGetAntiAirCombat
  6817. lGetAppeal
  6818. lGetArchaeologyHomeCity
  6819. lGetAreaHighlightPlots
  6820. lGetAtIndex
  6821. lGetAtLocation
  6822. lGetAtWarChangeTurn
  6823. lGetAttackStrength
  6824. lGetAttacksRemaining
  6825. lGetAutoThemedBuilding
  6826. lGetBaseDefenseStrength
  6827. lGetBombardCombat
  6828. lGetBuildCharges
  6829. lGetBuildRecommendations
  6830. lGetBuildingCost
  6831. lGetBuildingPotentialYield
  6832. lGetBuildingProgress
  6833. lGetBuildingTourismFromGreatWorks
  6834. lGetBuildingYield
  6835. lGetBuildingYieldFromGreatWorks
  6836. lGetBuildingsAtLocation
  6837. lGetCategoryScore
  6838. lGetCityAI
  6839. lGetCivicCompletedThisTurn
  6840. lGetCivicPath
  6841. lGetCivicQueue
  6842. lGetCivicsRecommendations
  6843. lGetCombat
  6844. lGetComponentID
  6845. lGetConstructionPlot
  6846. lGetConstructionsAtLocation
  6847. lGetCostToUnlockPolicies
  6848. lGetCreatorNameFromIndex
  6849. lGetCulturalProgress
  6850. lGetCultureYieldToolTip
  6851. lGetCurrentCulture
  6852. lGetCurrentGovernment
  6853. lGetCurrentProductionTypeHash
  6854. lGetCurrentProductionTypeModifier
  6855. lGetDefenseModifier
  6856. lGetDenounceTurn
  6857. lGetDiplomaticAI
  6858. lGetDiplomaticActionCost
  6859. lGetDiplomaticStateIndex
  6860. lGetDistrictCost
  6861. lGetDistrictID
  6862. lGetDistrictProgress
  6863. lGetEarnConditionsText
  6864. lGetEnactPolicyCost
  6865. lGetExportedResourceAmount
  6866. lGetExtraRegionalEntertainment
  6867. lGetExtraRegionalRange
  6868. lGetExtraTradeRouteTourismModifier
  6869. lGetFaithYieldToolTip
  6870. lGetFalloutTurnsRemaining
  6871. lGetFirstRangedAttackCity
  6872. lGetFirstReadyUnit
  6873. lGetFlatBonus
  6874. lGetFood
  6875. lGetFormationClass
  6876. lGetFormationID
  6877. lGetFormationMaxMoves
  6878. lGetFormationMovesRemaining
  6879. lGetFormationUnitCount
  6880. lGetGold
  6881. lGetGoldYieldToolTip
  6882. lGetGrandStrategicAI
  6883. lGetGreatPerson
  6884. lGetGreatWorkInSlot
  6885. lGetGreatWorkIndex
  6886. lGetGreatWorkSlotType
  6887. lGetGreatWorkTypeFromIndex
  6888. lGetGrowthThreshold
  6889. lGetHappinessGrowthModifier
  6890. lGetHappinessNonFoodYieldModifier
  6891. lGetHolyCityID
  6892. lGetHousingAdvice
  6893. lGetHousingFromGreatPeople
  6894. lGetHousingFromStartingEra
  6895. lGetHousingGrowthModifier
  6896. lGetImprovementOwner
  6897. lGetImprovementPlots
  6898. lGetImprovementRecommendations
  6899. lGetImprovements
  6900. lGetIncomingRoutes
  6901. lGetIncrementingBonus
  6902. lGetIncrementingBonusIncrement
  6903. lGetIncrementingBonusInterval
  6904. lGetIncrementingBonusTurnsUntilNext
  6905. lGetInfluenceMap
  6906. lGetJustConqueredFrom
  6907. lGetLandRangeRefuel
  6908. lGetLayerValue
  6909. lGetLevel
  6910. lGetLevyMilitaryCost
  6911. lGetLevyTurnCounter
  6912. lGetLevyTurnLimit
  6913. lGetLifetimeCulture
  6914. lGetLootName
  6915. lGetMaxMoves
  6916. lGetMilitaryFormation
  6917. lGetMilitaryStrength
  6918. lGetMinimumFaithNextPantheon
  6919. lGetMovementCost
  6920. lGetMovementMovesRemaining
  6921. lGetMovesRemaining
  6922. lGetNationalParkName
  6923. lGetNextCapturedCity
  6924. lGetNextEscapingSpyID
  6925. lGetNextExtractingArchaeologist
  6926. lGetNextPlot
  6927. lGetNextPlotCultureCost
  6928. lGetNextPursuedSpyID
  6929. lGetNthCapturedSpy
  6930. lGetNthOffMapSpy
  6931. lGetNumAllowedDistrictsRequiringPopulation
  6932. lGetNumBeliefsEarned
  6933. lGetNumCitiesFollowingReligion
  6934. lGetNumGreatWorkSlots
  6935. lGetNumOutgoingRoutes
  6936. lGetNumPlayersMet
  6937. lGetNumPoliciesUnlocked
  6938. lGetNumPolicySlots
  6939. lGetNumPolicySlotsOpen
  6940. lGetNumProjectsAdvanced
  6941. lGetNumSpiesCaptured
  6942. lGetNumSpiesOffMap
  6943. lGetNumTechsResearched
  6944. lGetNumZonedDistrictsRequiringPopulation
  6945. lGetOccupationGrowthModifier
  6946. lGetOtherGrowthModifier
  6947. lGetOutgoingRoutes
  6948. lGetOverallGrowthModifier
  6949. lGetOwnerBeforeOccupation
  6950. lGetPassiveEffectText
  6951. lGetPassiveNameText
  6952. lGetPastTimeline
  6953. lGetPlayerFromIndex
  6954. lGetPlayersMet
  6955. lGetPlayersMetIDs
  6956. lGetPlotPurchaseCost
  6957. lGetPossibleParkTiles
  6958. lGetPressureFromCity
  6959. lGetPreviousProductionTypeHash
  6960. lGetProductionYield
  6961. lGetProjectCost
  6962. lGetProjectProgress
  6963. lGetPromotions
  6964. lGetPurchaseCost
  6965. lGetPurchasedByCity
  6966. lGetPurchasedByCityID
  6967. lGetPurchasedPlots
  6968. lGetPursuingSpyName
  6969. lGetRange
  6970. lGetRangedCombat
  6971. lGetRecentVisibleGossipStrings
  6972. lGetReligionHealRate
  6973. lGetReligionTypeCreated
  6974. lGetReligionsInCity
  6975. lGetResearchAgreementTech
  6976. lGetResearchPath
  6977. lGetResearchQueue
  6978. lGetScienceYieldToolTip
  6979. lGetSettlementRecommendations
  6980. lGetSlotPolicy
  6981. lGetSlotType
  6982. lGetSourceTurnsRemaining
  6983. lGetSpyCapacity
  6984. lGetSpyOperation
  6985. lGetSpyOperationEndTurn
  6986. lGetStats
  6987. lGetStaycationers
  6988. lGetTechRecommendations
  6989. lGetTotalMaintenanceToolTip
  6990. lGetTotalPressureOnCity
  6991. lGetTourism
  6992. lGetTourismAt
  6993. lGetTourismToolTip
  6994. lGetTourismTooltipAt
  6995. lGetTouristsAt
  6996. lGetTouristsFrom
  6997. lGetTouristsFromTooltip
  6998. lGetTouristsTo
  6999. lGetTradeRoutePath
  7000. lGetTurnFromIndex
  7001. lGetTurnMonthForGame
  7002. lGetTurnYearForGame
  7003. lGetTurnsToProgressCivic
  7004. lGetTurnsUntilExpansion
  7005. lGetTurnsUntilStarvation
  7006. lGetTypeHash
  7007. lGetUnit
  7008. lGetUnitArmyCost
  7009. lGetUnitCorpsCost
  7010. lGetUnitCost
  7011. lGetUnitProgress
  7012. lGetUnitType
  7013. lGetVeteranName
  7014. lGetVisiblePurchasedPlots
  7015. lGetWMDs
  7016. lGetWarmongerLevel
  7017. lGetWaterRangeRefuel
  7018. lGetWeaponCount
  7019. lGetWorkingCity
  7020. lGetWorkingCityID
  7021. lGetYieldToolTip
  7022. lGovernmentChangeConsidered
  7023. lGovernmentChangeMade
  7024. lHasActiveTradingPost
  7025. lHasBoostBeenTriggered
  7026. lHasDefensivePact
  7027. lHasDelegationAt
  7028. lHasEmbassyAt
  7029. lHasExportedResource
  7030. lHasFallout
  7031. lHasFeatureBeenAdded
  7032. lHasHiddenVisibility
  7033. lHasInactiveTradingPost
  7034. lHasMovedIntoZOC
  7035. lHasOpenBordersFrom
  7036. lHasPassiveEffect
  7037. lHasPendingOperations
  7038. lHasReligiousFoundingUnit
  7039. lIgnoresZOC
  7040. lIsAI
  7041. lIsAutomated
  7042. lIsBuildingFaithPurchaseEnabled
  7043. lIsBuildingThemedCorrectly
  7044. lIsCannotAttack
  7045. lIsCapital
  7046. lIsChokepoint
  7047. lIsContaminated
  7048. lIsDead
  7049. lIsDelayedDeath
  7050. lIsDiplomaticActionValid
  7051. lIsDisfavoredYield
  7052. lIsEmbarked
  7053. lIsFavoredYield
  7054. lIsFightingAnyJointWarWith
  7055. lIsFightingJointWarAgainst
  7056. lIsGivingTokensConsidered
  7057. lIsGreatPerson
  7058. lIsImprovementPillaged
  7059. lIsInAnarchy
  7060. lIsInternalOnlyDistrict
  7061. lIsNationalPark
  7062. lIsOccupied
  7063. lIsOriginalCapital
  7064. lIsPlotWorked
  7065. lIsReadyToAutomate
  7066. lIsReadyToMove
  7067. lIsReadyToSelect
  7068. lIsResourceExtractableAt
  7069. lIsResourceVisible
  7070. lIsUnderSiege
  7071. lIsUnitFaithPurchaseEnabled
  7072. lIsUnitVisible
  7073. lIsValidFoundLocation
  7074. lIsWonderComplete
  7075. lMakeDateStr
  7076. lMakeYearStr
  7077. lPolicyChangeMade
  7078. lRemoveGreatWork
  7079. lRequestChangeGovernment
  7080. lRequestClearSlot
  7081. lRequestEnactPolicy
  7082. lRequestPolicyChanges
  7083. lSetGivingTokensConsidered
  7084. lSetGovernmentChangeConsidered
  7085.  
  7086. =================================================
  7087. GameCore\Base\Cache\Cache_Map_Instance.cpp
  7088. =================================================
  7089.  
  7090. =================================================
  7091. GameCore\Base\Cache\Cache_Map_UnitContainer.cpp
  7092. =================================================
  7093.  
  7094. =================================================
  7095. GameCore\Base\Cache\Cache_Player_Visibility_Instance.cpp
  7096. =================================================
  7097. %s="%d"
  7098. %s="%f"
  7099. %s="%s"
  7100. %s="%u"
  7101. Warning
  7102. componentID="%d:%d"
  7103. id="%u"
  7104. loc="%d,%d"
  7105. source="espionage"
  7106. source="goody hut"
  7107. source="great person"
  7108. source="research agreement"
  7109. source="trigger"
  7110. source="wonder"
  7111. turn="%u"
  7112. type="
  7113. value="fog"
  7114. value="mid-fog"
  7115. value="visible"
  7116. </%s>
  7117. AWAKE
  7118. Activity changed
  7119. AddPlayer
  7120. AreaBuilder
  7121. Areas
  7122. Artifact picked up or dropped
  7123. AutoplayManager
  7124. Barbarian Event Occurred
  7125. Belief Added
  7126. Building Yields
  7127. CanPlaceFeature
  7128. CanPlaceResource
  7129. CanRedo
  7130. CanUndo
  7131. Captured by
  7132. Changed Worker Data
  7133. CityID
  7134. CityManager
  7135. Civic Changed
  7136. Civic Completed
  7137. Civic Queue Changed
  7138. ClearPlayerStartingPosition
  7139. ClearPlayerStartingPositionAt
  7140. ClearVisibilityPreviewPlayer
  7141. CombatManager
  7142. Command started
  7143. Created
  7144. Culture Yield
  7145. Damaged
  7146. DealManager
  7147. DiplomacyManager
  7148. District Yields
  7149. EditCliff
  7150. EditRiver
  7151. Entered formation with
  7152. Exit formation with
  7153. Experience changed
  7154. Faith
  7155. Faith Balance
  7156. Faith Changed
  7157. Focus changed
  7158. Form army with
  7159. Form corps with
  7160. Fortification changed
  7161. GAME_SUMMARY
  7162. Game
  7163. GameConfiguration
  7164. GameCoreHistory%d.xml
  7165. GameCoreHistorySequential%d.xml
  7166. GameEffects
  7167. GameSummary
  7168. GetPlayerConfig
  7169. GetPlotOwner
  7170. GetStartPositionPlayer
  7171. Gold Balance
  7172. Gold Yield
  7173. Goody Hut reward
  7174. HEAL
  7175. HOLD
  7176. INTERCEPT
  7177. ImprovementBuilder
  7178. InitializePlayer
  7179. Invalid Argument(s).
  7180. Invalid key sent to Lua::Table::SetField
  7181. IsFullCiv
  7182. Key sent to Lua::Table::SetField belongs to a different lua state
  7183. Killed by
  7184. Land Units
  7185. Leader
  7186. Made a purchase
  7187. Movement points changed to
  7188. Movement points cleared
  7189. Movement points restored
  7190. Naval Units
  7191. NotificationManager
  7192. OPERATION
  7193. Operation Added
  7194. Operation Started
  7195. Operation deactivated
  7196. Operation segment complete
  7197. Operation started
  7198. Operations cleared
  7199. Pantheon Founded
  7200. Player %i
  7201. PlayerHasCivic
  7202. PlayerHasTech
  7203. PlayerManager
  7204. PlayerVisibilityManager
  7205. Population Yields
  7206. Population changed
  7207. Production
  7208. Production changed
  7209. Production completed
  7210. Production updated
  7211. Purchased a building
  7212. Purchased a plot
  7213. Purchased a unit
  7214. Redo
  7215. Religion Founded
  7216. Religion changed
  7217. Religion followers changed
  7218. Remove
  7219. RemoveAll
  7220. RemoveAt
  7221. Removed
  7222. Research Changed
  7223. Research Completed
  7224. Research Queue Changed
  7225. Research Yield Changed
  7226. ResourceBuilder
  7227. RouteBuilder
  7228. SENTRY
  7229. SLEEP
  7230. Science Yield
  7231. SetPlayerEra
  7232. SetPlayerFaith
  7233. SetPlayerGold
  7234. SetPlayerHasCivic
  7235. SetPlayerHasTech
  7236. SetPlayerLeader
  7237. SetPlayerSlotStatus
  7238. SetPlayerStartingPosition
  7239. SetPlotOwner
  7240. SetRevealed
  7241. SetVisibilityPreviewPlayer
  7242. SlotStatus
  7243. StartPositioner
  7244. Stat
  7245. Tech Boost Triggered
  7246. TerrainBuilder
  7247. Tile Yields
  7248. Tiles Improved
  7249. Tiles Owned
  7250. Treasury Changed
  7251. UninitializePlayer
  7252. Unit Airlifted
  7253. Unit Great Person properties changed
  7254. UnitManager
  7255. Units in a Army
  7256. Units in a Corp
  7257. Visibility changed
  7258. WorldBuilder
  7259. WorldBuilderCityManager
  7260. WorldBuilderMapManager
  7261. WorldBuilderPlayerManager
  7262. WorldBuilderUnitManager
  7263. [%s]: %s
  7264. belief
  7265. building
  7266. civic
  7267. current
  7268. delta
  7269. district
  7270. false
  7271. lAddPlayer
  7272. lCanPlaceFeature
  7273. lCanPlaceResource
  7274. lClearPlayerStartingPosition
  7275. lClearPlayerStartingPositionAt
  7276. lEditCliff
  7277. lEditRiver
  7278. lGetContinentPlots
  7279. lGetPlayerConfig
  7280. lGetPlotOwner
  7281. lGetStartPositionPlayer
  7282. lInitializePlayer
  7283. lPlayerHasCivic
  7284. lPlayerHasTech
  7285. lRemove
  7286. lRemoveAll
  7287. lRemoveAt
  7288. lSetContinentType
  7289. lSetFeatureType
  7290. lSetImprovementType
  7291. lSetPlayerEra
  7292. lSetPlayerFaith
  7293. lSetPlayerGold
  7294. lSetPlayerHasCivic
  7295. lSetPlayerHasTech
  7296. lSetPlayerLeader
  7297. lSetPlayerSlotStatus
  7298. lSetPlayerStartingPosition
  7299. lSetPlotOwner
  7300. lSetResourceType
  7301. lSetRevealed
  7302. lSetRouteType
  7303. lSetTerrainType
  7304. lUninitializePlayer
  7305. nil key sent to Lua::Table::SetField
  7306. player
  7307. prev
  7308. progress
  7309. religion
  7310. source
  7311. tech
  7312. trictID="%d:%d"
  7313. true
  7314. type
  7315. unit
  7316.  
  7317. =================================================
  7318. GameCore\Shared\Reporting_Strings.cpp
  7319. =================================================
  7320. %f, %s, %f
  7321. %f, %s, %s, %f
  7322. %i:%i:%i
  7323. ,,,,,,,,,,,,,,,,,,,,
  7324. Create City
  7325. GameCore_Tuner
  7326. Unit ID: %d:%d, uiModifiers: %u
  7327. dest: %d, %d, uiModifiers: %u
  7328. x: %i, y: %i
  7329.  
  7330. =================================================
  7331. GameCore\Shared\WorldBuilder_City_Manager.cpp
  7332. =================================================
  7333. Block Command
  7334. City Create Building
  7335. City Create District
  7336. City Plot Owner
  7337. City Remove Building
  7338. City Remove District
  7339. INSERT INTO Buildings (BuildingType, Plot) VALUES (?,?)
  7340. INSERT INTO Cities (Owner, Plot, Name) VALUES (?,?,?)
  7341. INSERT INTO Districts (DistrictType, CityID, Plot) VALUES (?,?,?)
  7342. Remove City
  7343. SELECT CityID, Plot, DistrictType from Districts order by CityID
  7344. SELECT Owner, Plot, Name from Cities order by Owner
  7345. SELECT Plot, BuildingType from Buildings order by Plot
  7346.  
  7347. =================================================
  7348. GameCore\Shared\WorldBuilder_Command_Manager.cpp
  7349. =================================================
  7350. Change Feature
  7351. Change Improvement
  7352. Change Resource
  7353. Change Route
  7354. Change Terrain
  7355. Edit Cliff
  7356. Edit River
  7357. Set Revealed
  7358.  
  7359. =================================================
  7360. GameCore\Shared\WorldBuilder_Map_Manager.cpp
  7361. =================================================
  7362. WorldBuilder_ContinentTypeEdited
  7363.  
  7364. =================================================
  7365. gamecore\shared\WorldBuilder_Command_Manager.h
  7366. =================================================
  7367. 0123456789ABCDEFuuuuuuuubtnufruuuuuuuuuuuuuuuuuu
  7368. Authors
  7369. Default
  7370. Description
  7371. File
  7372. INSERT INTO GameConfig (ID,VALUE) VALUES (?,?)
  7373. INSERT INTO Map (ID, Width, Height, TopLatitude, BottomLatitude, WrapX, WrapY, MapSizeType) VALUES (?,?,?,?,?,?,?,?)
  7374. INSERT INTO MapAttributes (Name, Value) VALUES (?,?)
  7375. INSERT INTO ModDependencies (ID,Title) VALUES (?,?)
  7376. INSERT INTO ModProperties (Name, Value) VALUES (?,?)
  7377. INSERT INTO ModSettings (Type, ID) VALUES (?,?)
  7378. INSERT INTO ModSettings_Items (Type, ID, Name, Value) VALUES (?,?,?,?)
  7379. INSERT INTO ModSettings_Properties (Type, ID, Name, Value) VALUES (?,?,?,?)
  7380. INSERT INTO PlotCliffs (ID, IsNEOfCliff, IsWOfCliff, IsNWOfCliff) VALUES (?,?,?,?)
  7381. INSERT INTO PlotFeatures (ID, FeatureType) VALUES (?,?)
  7382. INSERT INTO PlotImprovements (ID, ImprovementType, ImprovementOwner) VALUES (?,?,?)
  7383. INSERT INTO PlotOwners (ID, Owner, CityOwner, CityWorking) VALUES (?,?,?,?)
  7384. INSERT INTO PlotResources (ID, ResourceType, ResourceCount) VALUES (?,?,?)
  7385. INSERT INTO PlotRivers (ID, IsNEOfRiver, IsWOfRiver, IsNWOfRiver, EFlowDirection, SEFlowDirection, SWFlowDirection) VALUES (?,?,?,?,?,?,?)
  7386. INSERT INTO PlotRoutes (ID, RouteType, RouteEra, IsRoutePillaged) VALUES (?,?,?,?)
  7387. INSERT INTO Plots (ID, TerrainType, ContinentType, IsImpassable) VALUES (?,?,?,?)
  7388. INSERT INTO RevealedPlots (ID, Player) VALUES (?,?)
  7389. Initialize Player
  7390. LOC_%s_MAP_DESCRIPTION
  7391. LOC_%s_MAP_NAME
  7392. LOC_%s_MOD_DESCRIPTION
  7393. LOC_%s_MOD_TITLE
  7394. MAP
  7395. MapScript
  7396. Ruleset
  7397. SELECT ID from ModSettings Where Type = ? LIMIT 1
  7398. SELECT ID, CityOwner, CityWorking from PlotOwners
  7399. SELECT ID, FeatureType from PlotFeatures
  7400. SELECT ID, ImprovementType, ImprovementOwner from PlotImprovements
  7401. SELECT ID, IsNEOfCliff, IsWOfCliff, IsNWOfCliff from PlotCliffs
  7402. SELECT ID, IsNEOfRiver, IsWOfRiver, IsNWOfRiver, EFlowDirection, SEFlowDirection, SWFlowDirection from PlotRivers
  7403. SELECT ID, Owner from PlotOwners
  7404. SELECT ID, Player from RevealedPlots
  7405. SELECT ID, ResourceType, ResourceCount from PlotResources
  7406. SELECT ID, RouteType, RouteEra, IsRoutePillaged from PlotRoutes
  7407. SELECT ID, TerrainType, ContinentType, IsImpassable from Plots
  7408. SELECT MapSizeType from Map Where ID = ? LIMIT 1
  7409. SELECT Name, Value from MapAttributes
  7410. SELECT Name, Value from ModProperties
  7411. SELECT Name, Value from ModSettings_Properties Where Type = ? and ID = ?
  7412. SELECT Width, Height, TopLatitude, BottomLatitude, WrapX, WrapY, MapSizeType from Map Where ID = ? LIMIT 1
  7413. Set Player Civic
  7414. Set Player Era
  7415. Set Player Gold
  7416. Set Player Leader
  7417. Set Player Tech
  7418. SpecialThanks
  7419. Uninitialize Player
  7420. Version
  7421. WORLDBUILDER
  7422. WorldBuilderMap
  7423. [self]
  7424.  
  7425. =================================================
  7426. GameCore\Shared\WorldBuilder_Player_Manager.cpp
  7427. =================================================
  7428. %d,%d
  7429. :memory:
  7430. Attempting to shutdown database with outstanding queries.
  7431. Balance
  7432. Civic
  7433. Closed
  7434. Create Unit
  7435. INSERT INTO PlayerAttributes (ID, Type, Name, Value) VALUES (?,?,?,?)
  7436. INSERT INTO Players (ID, CivilizationType, LeaderType, CivilizationLevelType, AgendaType, Status, Handicap, StartingPosition, Color, Initialized) VALUES (?,?,?,?,?,?,?,?,?,?)
  7437. Make_Hash
  7438. Observer
  7439. Open
  7440. Outstanding query: %s
  7441. PRAGMA table_info('%s')
  7442. PlayerAttributes
  7443. SELECT ID, CivilizationType, LeaderType, CivilizationLevelType, AgendaType, Status, Handicap, StartingPosition, Color, Initialized from Players order by ID
  7444. SELECT ID, StartingPosition from Players order by ID
  7445. SELECT Type, Name, Value from PlayerAttributes WHERE ID=?
  7446. Taken
  7447. Tech
  7448. Treasury
  7449. WorldBuilder/SerializationSchema
  7450. WorldBuilder_PlayerAdded
  7451. WorldBuilder_PlayerCivicEdited
  7452. WorldBuilder_PlayerEdited
  7453. WorldBuilder_PlayerRemoved
  7454. WorldBuilder_PlayerTechEdited
  7455.  
  7456. =================================================
  7457. GameCore\Shared\WorldBuilder_Unit_Manager.cpp
  7458. =================================================
  7459. ' has fewer than 5 cities.
  7460. All civs have 5 city names
  7461. CivilizationCityNames: Civilization '
  7462. INSERT INTO Units (ID, UnitType, Owner, Plot) VALUES (?,?,?,?)
  7463. Remove Unit
  7464. SELECT CivilizationType from Civilizations order by CivilizationType
  7465. SELECT ID, UnitType, Owner, Plot from Units order by ID
  7466. select count(*) from CityNames where CivilizationType = ?
  7467.  
  7468. =================================================
  7469. gamecore\base\common\gameeffects\GameEffects_Memory.h
  7470. =================================================
  7471. Requirement definitions.
  7472. RequirementSet definitions.
  7473. modifier definitions.
  7474. > Collection Count (met/total):
  7475. > and Subject <
  7476. > does not support interface <
  7477. > doesn't exist.
  7478. > from <
  7479. > is invalid because <
  7480. > is missing from the Types table.
  7481. > to be of kind <
  7482. > to failed subject <
  7483. > with Owner <
  7484. Applying effect from <
  7485. Arguments:
  7486. Attaching Modifier <
  7487. Belief Added to Religion - Attaching modifiers to <
  7488. Belief Chosen For Pantheon - Attaching modifiers to <
  7489. Building Constructed - Attaching modifiers to <
  7490. Building Destroyed - Detaching modifiers from <
  7491. Cannot find entry for Modifier <
  7492. Cannot find entry for Requirement <
  7493. Cannot find entry for RequirementSet Definition <
  7494. City Destroyed - Detaching modifiers from <
  7495. Civic Researched - Attaching modifiers to <
  7496. Could not build a modifier factory because the collection <
  7497. Could not build a modifier factory because the effect <
  7498. Created Requirement <
  7499. Created Requirement Set <
  7500. Detaching Modifier <
  7501. District Constructed - Attaching modifiers to <
  7502. District Destroyed - Detaching modifiers from <
  7503. Events::CityDestroyed
  7504. Events::CreateGreatPerson
  7505. Events::DistrictConstructed
  7506. Events::DistrictDestroyed
  7507. Events::ImprovementDestroyed
  7508. Events::PlotTriggerGoodyHut
  7509. Events::UnitTriggerGoodyHut
  7510. Expected <
  7511. Failed to Attach Modifier <
  7512. Failed to apply effect from <
  7513. Failed to create Requirement <
  7514. Failed to create RequirementSet <
  7515. Failed to remove effect of <
  7516. Game Started - Attaching modifiers to <
  7517. Goody Hut Triggered - Attaching modifiers to <
  7518. Government Enacted - Attaching modifiers to <
  7519. Government Retracted - Detaching modifiers from <
  7520. Great Person Activated - Attaching modifiers to <
  7521. Great Person Created - Attaching modifiers to <
  7522. Improvement Constructed - Attaching modifiers to <
  7523. Improvement Destroyed - Detaching modifiers from <
  7524. Invalid Arguments
  7525. Invalid Definition
  7526. Loaded
  7527. Modifier <
  7528. Object <
  7529. Player Initialized - Attaching modifiers to <
  7530. Policy Enacted - Attaching modifiers to <
  7531. Policy Retracted - Detaching modifiers from <
  7532. Project Completed - Attaching modifiers to <
  7533. Registering Collection <
  7534. Registering Effect <
  7535. Removing effect of <
  7536. SELECT CollectionTypes.Hash, EffectTypes.Hash FROM DynamicModifiers INNER JOIN Types as ModifierTypes on DynamicModifiers.ModifierType = ModifierTypes.Type INNER JOIN Types as CollectionTypes on DynamicModifiers.CollectionType = CollectionTypes.Type INNER JOIN Types as EffectTypes on DynamicModifiers.EffectType = EffectTypes.Type WHERE ModifierTypes.Hash = ? LIMIT 1
  7537. SELECT ModifierId from BeliefModifiers where BeliefType = ? ORDER BY ModifierId;
  7538. SELECT ModifierId from BuildingModifiers where BuildingType = ? ORDER BY ModifierId;
  7539. SELECT ModifierId from CivicModifiers where CivicType = ? ORDER BY ModifierId;
  7540. SELECT ModifierId from DistrictModifiers where DistrictType = ? ORDER BY ModifierId;
  7541. SELECT ModifierId from GameModifiers ORDER BY ModifierId;
  7542. SELECT ModifierId from GoodyHutSubTypes where SubTypeGoodyHut = ? ORDER BY ModifierId;
  7543. SELECT ModifierId from GovernmentModifiers where GovernmentType = ? ORDER BY ModifierId;
  7544. SELECT ModifierId from GreatPersonIndividualActionModifiers where GreatPersonIndividualType = ? ORDER BY ModifierId;
  7545. SELECT ModifierId from GreatPersonIndividualBirthModifiers where GreatPersonIndividualType = ? ORDER BY ModifierId;
  7546. SELECT ModifierId from ImprovementModifiers where ImprovementType = ? ORDER BY ModifierId;
  7547. SELECT ModifierId from PolicyModifiers where PolicyType = ? ORDER BY ModifierId;
  7548. SELECT ModifierId from ProjectCompletionModifiers where ProjectType = ? ORDER BY ModifierId;
  7549. SELECT ModifierId from TechnologyModifiers where TechnologyType = ? ORDER BY ModifierId;
  7550. SELECT ModifierId from UnitAbilityModifiers where UnitAbilityType = ? ORDER BY ModifierId;
  7551. SELECT ModifierId from UnitPromotionModifiers where UnitPromotionType = ? ORDER BY ModifierId;
  7552. SELECT ModifierId, AttachmentTargetType from GreatPersonIndividualActionModifiers where GreatPersonIndividualType = ? AND AttachmentTargetType = ? ORDER BY ModifierId;
  7553. SELECT ModifierTypes.Hash, CollectionTypes.Hash, EffectTypes.Hash, ModifierTypes.Type, CollectionTypes.Type, EffectTypes.Type from DynamicModifiers inner join Types as ModifierTypes on DynamicModifiers.ModifierType = ModifierTypes.Type inner join Types as CollectionTypes on DynamicModifiers.CollectionType = CollectionTypes.Type inner join Types as EffectTypes on DynamicModifiers.EffectType = EffectTypes.Type order by DynamicModifiers.rowid
  7554. SELECT Name, Value, Type, Extra from ModifierArguments where ModifierId = ?
  7555. SELECT Name, Value, Type, Extra from RequirementArguments where RequirementId = ?
  7556. SELECT TraitModifiers.ModifierId FROM TraitModifiers LEFT JOIN AgendaTraits ON AgendaTraits.TraitType = TraitModifiers.TraitType WHERE AgendaTraits.AgendaType = ? ORDER BY TraitModifiers.ModifierId
  7557. SELECT TraitModifiers.ModifierId FROM TraitModifiers LEFT JOIN LeaderTraits ON LeaderTraits.TraitType = TraitModifiers.TraitType LEFT JOIN CivilizationTraits ON CivilizationTraits.TraitType = TraitModifiers.TraitType WHERE LeaderTraits.LeaderType IN Leader_Tree OR CivilizationTraits.CivilizationType = ? ORDER BY TraitModifiers.ModifierId
  7558. Select Modifiers.ModifierId, Types.Hash, Modifiers.RunOnce, Modifiers.Permanent, Modifiers.OwnerRequirementSetId, Modifiers.SubjectRequirementSetId from Types inner join Modifiers on Types.Type = Modifiers.ModifierType order by Types.Hash
  7559. Select RequirementId from RequirementSetRequirements where RequirementSetId = ?
  7560. Select RequirementSets.RequirementSetId, Types.Hash from Types inner join RequirementSets on Types.Type = RequirementSets.RequirementSetType order by Types.Hash
  7561. Select Requirements.RequirementId, Types.Hash, Requirements.Likeliness, Requirements.Inverse, Requirements.Triggered from Types inner join Requirements on Types.Type = Requirements.RequirementType order by Types.Hash
  7562. Technology Researched - Attaching modifiers to <
  7563. There was an error loading Requirement definitions.
  7564. There was an error loading RequirementSet definitions.
  7565. There was an error loading modifier definitions.
  7566. Unit Ability Earned - Attaching modifiers to <
  7567. Unit Ability Revoked - Detaching modifiers from <
  7568. Unit Destroyed - Detaching modifiers from <
  7569. Unit Promotion Earned - Attaching modifiers to <
  7570. Unit Promotion Revoked - Detaching modifiers from <
  7571. Unsupported Type
  7572. [ICON_Bolt]
  7573. [ICON_CheckFail]
  7574. [ICON_CheckSuccess]
  7575. [ICON_Checkmark]
  7576. [Turn: %i] %s
  7577. [Turn: %i] Warning: %s
  7578. e -
  7579. ld not find modifier in Database Types table!
  7580. ts::ImprovementCreated
  7581. {%08lX-%04hX-%04hX-%02hhX%02hhX-%02hhX%02hhX%02hhX%02hhX%02hhX%02hhX}
  7582.  
  7583. =================================================
  7584. GameCore\Base\Common\GameEffects\GameEffects_ModifierSystem.cpp
  7585. =================================================
  7586. = ?
  7587. AND
  7588. DynamicModifierDesynced failed to create modifier!
  7589. DynamicModifierDesynced failed to find desynced modifier (%i)
  7590. Position:
  7591. SET
  7592. WHERE
  7593. default values;
  7594. not null
  7595. references
  7596. 'Column' element inside of 'Index' requires 'name' attribute.
  7597. 'Column' expected, got '%.*s'.
  7598. 'Row' or 'Delete' expected, got '%.*s'.
  7599. 'column' attribute expected.
  7600. );
  7601. , 'PackageID'
  7602. , City:
  7603. , Name:
  7604. , PRIMARY KEY (
  7605. , Player:
  7606. , Plot:
  7607. , Religion:
  7608. , Type:
  7609. , foreign key (
  7610. <Set> Needs at least one attribute or child element.
  7611. <Update> element requires a child <Set> element.
  7612. <Where> needs at least one attribute or child element.
  7613. > is valid.
  7614. ?);
  7615. A database error occurred while creating an index.
  7616. Access
  7617. Accumulates
  7618. AlliedWithEnemy
  7619. AlliedWithFriend
  7620. AmountPerIncident
  7621. ApplyImmediately
  7622. AvoidedWarPenalty
  7623. AvoidedWarPenaltyTurnsToRampUp
  7624. BEGIN EXCLUSIVE TRANSACTION;
  7625. Belief:
  7626. BeliefYieldType
  7627. BelowThreshold
  7628. BetterMilitaryBonus
  7629. BetterTerritoryBonus
  7630. Bonus
  7631. BonusRate
  7632. BoostsWonders
  7633. Bypass
  7634. COLLECTION_ALL_CAPITAL_DISTRICTS
  7635. COLLECTION_ALL_DISTRICTS
  7636. COLLECTION_MAJOR_MINOR_PLAYERS
  7637. COLLECTION_MAJOR_PLAYERS
  7638. COLLECTION_MINOR_PLAYERS
  7639. COMMIT;
  7640. CREATE INDEX IF NOT EXISTS '
  7641. CT_ADJUST_CIVIC_BOOST
  7642. CT_ADJUST_DIPLOMATIC_ACTION_PREFERENCE
  7643. CT_ADJUST_EXTRA_UNIT_COPY_TAG
  7644. CT_ADJUST_PLAYER_OPEN_BORDERS_FROM_INFLUENCE
  7645. CT_ADJUST_UNIT_OWNER
  7646. CT_ADJUST_UNIT_POST_COMBAT_YIELD
  7647. CT_ADJUST_UNIT_SPREAD_CHARGES
  7648. CT_GRANT_PLAYER_RANDOM_CIVIC
  7649. CampToCityDistance
  7650. CanCapture
  7651. CanMove
  7652. CanRaid
  7653. CanSee
  7654. Checking Cached Modifier Definitions...
  7655. CivicsStatusIcon
  7656. CollectionType
  7657. Column
  7658. Converts
  7659. Corps
  7660. Could not determine data type for attribute. (Value: %.*s)
  7661. Count
  7662. CurrentConquered
  7663. DELETE FROM
  7664. DELETE FROM %s WHERE %s NOT IN (SELECT %s FROM %s)
  7665. Database::XMLSerializer (%s): %s
  7666. DeclaredFriendshipWithEnemy
  7667. DeclaredFriendshipWithFriend
  7668. DeclaredSurpriseWarOnEnemy
  7669. DeclaredSurpriseWarOnFriend
  7670. DefenseValue
  7671. Delete
  7672. DeleteMissingReferences
  7673. DenoucedFriend
  7674. DenouncedEnemy
  7675. DifficultyOffset
  7676. DiplomacyKey
  7677. Disable
  7678. Discount
  7679. DistanceChange
  7680. District:
  7681. Domain
  7682. DomainType
  7683. Domestic
  7684. DominantMilitaryPercentage
  7685. Duplicate <Set> elements are not allowed.
  7686. Duplicate column names detected in <Delete>. Name: %.*s, Value: %.*s
  7687. ECTION_PLAYER_COMBAT
  7688. ECTION_UNIT_NEAREST_OWNER_CITY
  7689. EFFECT_ADD_EXPENDED_GREAT_PERSON_TILES
  7690. EFFECT_ADD_PLAYER_BELIEF_YIELD
  7691. EFFECT_ADD_RELIGIOUS_BELIEF_YIELD
  7692. EFFECT_ADJUST_ACCUMULATING_BONUS
  7693. EFFECT_ADJUST_ACTIVE_BUILDING_PRODUCTION
  7694. EFFECT_ADJUST_ALL_PROJECTS_PRODUCTION
  7695. EFFECT_ADJUST_BONUS_RATE
  7696. EFFECT_ADJUST_BUILDING_HOUSING
  7697. EFFECT_ADJUST_BUILDING_PURCHASE_COST
  7698. EFFECT_ADJUST_BUILDING_SPREAD_CHARGES
  7699. EFFECT_ADJUST_BUILDING_YIELD_CHANGE
  7700. EFFECT_ADJUST_CITIES_FRESHWATER_HOUSING_BONUS
  7701. EFFECT_ADJUST_CITIES_HAS_URBAN_DEFENSES
  7702. EFFECT_ADJUST_CITY_AMENITIES_FROM_GREAT_PEOPLE
  7703. EFFECT_ADJUST_CITY_APPEAL
  7704. EFFECT_ADJUST_CITY_CORPS_ARMY_PRODUCTION
  7705. EFFECT_ADJUST_CITY_ENTERTAINMENT_FROM_WONDER_ADJACENT_TO_LAKE
  7706. EFFECT_ADJUST_CITY_EXTRA_DISTRICTS
  7707. EFFECT_ADJUST_CITY_GREATWORK_YIELD
  7708. EFFECT_ADJUST_CITY_HOUSING_FROM_GREAT_PEOPLE
  7709. EFFECT_ADJUST_CITY_RELIGION_ON_CAPTURE
  7710. EFFECT_ADJUST_CITY_STATE_TRADE_ROUTE_DISTRICT_YIELD
  7711. EFFECT_ADJUST_CITY_TOURISM
  7712. EFFECT_ADJUST_CITY_TRADE_ROUTE_YIELD_PER_DESTINATION_LUXURY_RESOURCE_FOR_INTERNATIONAL
  7713. EFFECT_ADJUST_CITY_TRADE_ROUTE_YIELD_PER_DESTINATION_STRATEGIC_RESOURCE_FOR_DOMESTIC
  7714. EFFECT_ADJUST_CITY_TRADE_ROUTE_YIELD_PER_DESTINATION_STRATEGIC_RESOURCE_FOR_INTERNATIONAL
  7715. EFFECT_ADJUST_CITY_TRADE_ROUTE_YIELD_PER_LOCAL_BONUS_RESOURCE_FOR_DOMESTIC
  7716. EFFECT_ADJUST_CITY_TRADE_ROUTE_YIELD_PER_LOCAL_BONUS_RESOURCE_FOR_INTERNATIONAL
  7717. EFFECT_ADJUST_CITY_UNIT_MAX_LEVEL
  7718. EFFECT_ADJUST_CORPS_ARMY_PREREQ
  7719. EFFECT_ADJUST_DISTRICT_EXTRA_REGIONAL_ENTERTAINMENT
  7720. EFFECT_ADJUST_DISTRICT_EXTRA_REGIONAL_RANGE
  7721. EFFECT_ADJUST_DISTRICT_EXTRA_REGIONAL_YIELD
  7722. EFFECT_ADJUST_DISTRICT_PRODUCTION
  7723. EFFECT_ADJUST_DISTRICT_TOURISM_CHANGE
  7724. EFFECT_ADJUST_DISTRICT_YIELD_BASED_ON_ADJACENCY_BONUS
  7725. EFFECT_ADJUST_DUPLICATE_FIRST_INFLUENCE_TOKEN
  7726. EFFECT_ADJUST_DUPLICATE_INFLUENCE_TOKEN_WHEN_RIVAL_GOVERNMENT
  7727. EFFECT_ADJUST_EXTRA_GREAT_WORK_SLOTS
  7728. EFFECT_ADJUST_FEATURE_APPEAL_MODIFIER
  7729. EFFECT_ADJUST_FOLLOWER_YIELD_MODIFIER
  7730. EFFECT_ADJUST_FULL_ACCESS_ONE_STRATEGIC
  7731. EFFECT_ADJUST_GAINS_ALL_FOLLOWER_BELIEFS
  7732. EFFECT_ADJUST_GAINS_FOUNDER_BELIEF_MAJORITY_RELIGION
  7733. EFFECT_ADJUST_GOLD_DISPERSAL
  7734. EFFECT_ADJUST_GREAT_PEOPLE_POINTS_PER_KILL
  7735. EFFECT_ADJUST_GREAT_PERSON_GUARANTEE
  7736. EFFECT_ADJUST_GREAT_PERSON_PATRONAGE_DISCOUNT_PERCENT
  7737. EFFECT_ADJUST_GREAT_PERSON_POINTS_PERCENT
  7738. EFFECT_ADJUST_GREAT_PERSON_POINTS_REFUND_PERCENT
  7739. EFFECT_ADJUST_IMPROVEMENT_GOODY_HUT
  7740. EFFECT_ADJUST_IMPROVEMENT_HOUSING
  7741. EFFECT_ADJUST_MULTIPLY_TREASURY
  7742. EFFECT_ADJUST_NATURAL_WONDER_RELIC
  7743. EFFECT_ADJUST_NUM_UNITS_SUPPORTED
  7744. EFFECT_ADJUST_OWNED_BONUS_RESOURCE_EXTRA_AMENITIES
  7745. EFFECT_ADJUST_OWNED_LUXURY_EXTRA_AMENITIES
  7746. EFFECT_ADJUST_PLAYER_ALLIED_WAR_DISCOUNT
  7747. EFFECT_ADJUST_PLAYER_AUTO_THEMED_BUILDING
  7748. EFFECT_ADJUST_PLAYER_CITY_TILES
  7749. EFFECT_ADJUST_PLAYER_DISTRICT_AIR_SLOTS
  7750. EFFECT_ADJUST_PLAYER_DISTRICT_CREATE_UNIT
  7751. EFFECT_ADJUST_PLAYER_EMBARKED_UNIT_MOVEMENT
  7752. EFFECT_ADJUST_PLAYER_ENFORCE_BORDERS
  7753. EFFECT_ADJUST_PLAYER_FAITH_FROM_DISPERSAL
  7754. EFFECT_ADJUST_PLAYER_FAITH_PEACEFUL_FOUNDERS
  7755. EFFECT_ADJUST_PLAYER_FREE_GREAT_PERSON_POINTS
  7756. EFFECT_ADJUST_PLAYER_FREE_RESOURCE_IMPORT
  7757. EFFECT_ADJUST_PLAYER_JOINTWAR_EXPERIENCE
  7758. EFFECT_ADJUST_PLAYER_JOINTWAR_PLUNDER
  7759. EFFECT_ADJUST_PLAYER_LEVY_DISCOUNT_PERCENT
  7760. EFFECT_ADJUST_PLAYER_OTHER_GOVERNMENT_INTOLERANCE
  7761. EFFECT_ADJUST_PLAYER_PROGRESS_DIFF_TRADE_BONUS
  7762. EFFECT_ADJUST_PLAYER_RANDOM_CIVIC_BOOST_GOODY_HUT
  7763. EFFECT_ADJUST_PLAYER_RANDOM_TECHNOLOGY_BOOST_GOODY_HUT
  7764. EFFECT_ADJUST_PLAYER_RELIGIOUS_TOURISM_REDUCTION
  7765. EFFECT_ADJUST_PLAYER_SPY_BONUS
  7766. EFFECT_ADJUST_PLAYER_STEAL_TECH_BOOSTS
  7767. EFFECT_ADJUST_PLAYER_TOURISM
  7768. EFFECT_ADJUST_PLAYER_TRADE_ROUTE_DESTINATION_YIELD_FOR_ALLY_ROUTE
  7769. EFFECT_ADJUST_PLAYER_TRADE_ROUTE_ORIGIN_YIELD_FOR_ALLY_ROUTE
  7770. EFFECT_ADJUST_PLAYER_TRADE_ROUTE_TOURISM_MODIFIER
  7771. EFFECT_ADJUST_PLAYER_TRADE_ROUTE_YIELD_PER_POST_IN_FOREIGN_CITY
  7772. EFFECT_ADJUST_PLAYER_TRADE_ROUTE_YIELD_PER_POST_IN_OWN_CITY
  7773. EFFECT_ADJUST_PLAYER_UNIT_DISTRICT_PERCENT
  7774. EFFECT_ADJUST_PLAYER_UNIT_WONDER_PERCENT
  7775. EFFECT_ADJUST_PLAYER_VALID_IMPROVEMENT
  7776. EFFECT_ADJUST_PLAYER_VALID_UNIT_BUILD
  7777. EFFECT_ADJUST_PLAYER_WARMONGER_MULTIPLIER
  7778. EFFECT_ADJUST_PLAYER_YIELD_CHANGE_PER_TRIBUTARY
  7779. EFFECT_ADJUST_PLAYER_YIELD_CHANGE_PER_USED_INFLUENCE_TOKEN
  7780. EFFECT_ADJUST_PLAYER_YIELD_MODIFIER_PER_TRIBUTARY
  7781. EFFECT_ADJUST_PROJECT_PRODUCTION
  7782. EFFECT_ADJUST_RELIGION_BUILDING_DISCOUNT
  7783. EFFECT_ADJUST_RELIGIOUS_COMBAT_LOSS
  7784. EFFECT_ADJUST_RELIGIOUS_SPREAD_DISTANCE
  7785. EFFECT_ADJUST_RELIGIOUS_SPREAD_STRENGTH
  7786. EFFECT_ADJUST_SPACE_RACE_PROJECTS_PRODUCTION
  7787. EFFECT_ADJUST_TRADE_ROUTE_YIELD_FOR_DOMESTIC
  7788. EFFECT_ADJUST_TRADE_ROUTE_YIELD_FOR_INTERNATIONAL
  7789. EFFECT_ADJUST_TRADE_ROUTE_YIELD_FROM_OTHERS
  7790. EFFECT_ADJUST_TRADE_ROUTE_YIELD_PER_SPECIALTY_DISTRICT_FOR_DOMESTIC
  7791. EFFECT_ADJUST_TRADE_ROUTE_YIELD_TO_OTHERS
  7792. EFFECT_ADJUST_UNIT_ADVANCED_PILLAGING
  7793. EFFECT_ADJUST_UNIT_ATTACK_AND_MOVE
  7794. EFFECT_ADJUST_UNIT_ATTACK_EXPERIENCE_MODIFIER
  7795. EFFECT_ADJUST_UNIT_ATTACK_RANGE
  7796. EFFECT_ADJUST_UNIT_BOOST_ALL_SPIES
  7797. EFFECT_ADJUST_UNIT_BYPASS_COMBAT_UNIT
  7798. EFFECT_ADJUST_UNIT_CANNOT_ATTACK
  7799. EFFECT_ADJUST_UNIT_COMBAT_CAPTURE
  7800. EFFECT_ADJUST_UNIT_CONVERTS_BARBARIANS
  7801. EFFECT_ADJUST_UNIT_ENTER_FOREIGN_LANDS
  7802. EFFECT_ADJUST_UNIT_ESCAPE_BOOST
  7803. EFFECT_ADJUST_UNIT_ESCORT_MOBILITY
  7804. EFFECT_ADJUST_UNIT_EVICT_PERCENT
  7805. EFFECT_ADJUST_UNIT_EXERT_ZOC
  7806. EFFECT_ADJUST_UNIT_EXTRACT_SEA_ARTIFACTS
  7807. EFFECT_ADJUST_UNIT_FLANKING_BONUS_MODIFIER
  7808. EFFECT_ADJUST_UNIT_FOREIGN_SPREAD_MODIFIER
  7809. EFFECT_ADJUST_UNIT_FRIENDLY_TERRITORY_COMBAT
  7810. EFFECT_ADJUST_UNIT_FRIENDLY_TERRITORY_START_MOVEMENT
  7811. EFFECT_ADJUST_UNIT_GRANT_EXPERIENCE
  7812. EFFECT_ADJUST_UNIT_HEAL
  7813. EFFECT_ADJUST_UNIT_HEALING_MODIFIERS
  7814. EFFECT_ADJUST_UNIT_HIDDEN_VISIBILITY
  7815. EFFECT_ADJUST_UNIT_IGNORE_CLIFF_WALLS
  7816. EFFECT_ADJUST_UNIT_IGNORE_RIVERS
  7817. EFFECT_ADJUST_UNIT_IGNORE_SHORES
  7818. EFFECT_ADJUST_UNIT_INITIATION_YIELD
  7819. EFFECT_ADJUST_UNIT_MILITARY_FORMATION
  7820. EFFECT_ADJUST_UNIT_MOVEMENT
  7821. EFFECT_ADJUST_UNIT_NATURAL_WONDER_DEFERRED_CHARGES
  7822. EFFECT_ADJUST_UNIT_NO_FOREIGN_SPREAD
  7823. EFFECT_ADJUST_UNIT_NO_REDUCTION_DAMAGE
  7824. EFFECT_ADJUST_UNIT_NUM_ATTACKS
  7825. EFFECT_ADJUST_UNIT_PER_LUXURY_ATTACK_MODIFIER
  7826. EFFECT_ADJUST_UNIT_PILLAGE_DISTRICT_MODIFIER
  7827. EFFECT_ADJUST_UNIT_PILLAGE_IMPROVEMENT_MODIFIER
  7828. EFFECT_ADJUST_UNIT_PLUNDER_YIELDS
  7829. EFFECT_ADJUST_UNIT_POST_COMBAT_HEAL
  7830. EFFECT_ADJUST_UNIT_PURCHASE_COST
  7831. EFFECT_ADJUST_UNIT_RAIDING
  7832. EFFECT_ADJUST_UNIT_RELIC_UPON_DEATH
  7833. EFFECT_ADJUST_UNIT_SEE_HIDDEN
  7834. EFFECT_ADJUST_UNIT_SPY_ESTABLISH_TIME
  7835. EFFECT_ADJUST_UNIT_SPY_OPERATION_CHANCE
  7836. EFFECT_ADJUST_UNIT_SPY_OPERATION_TIME
  7837. EFFECT_ADJUST_UNIT_STRENGTH_REDUCTION_FOR_DAMAGE_MODIFIER
  7838. EFFECT_ADJUST_UNIT_SUPPORT_BONUS_MODIFIER
  7839. EFFECT_ADJUST_UNIT_TAG_ERA_PRODUCTION
  7840. EFFECT_ADJUST_UNIT_TRADE_ROUTE_PLUNDER_IMMUNITY
  7841. EFFECT_ADJUST_UNIT_UPGRADE_GOODY_HUT
  7842. EFFECT_ADJUST_UNIT_VALID_TERRAIN
  7843. EFFECT_ADJUST_WAR_WEARINESS
  7844. EFFECT_ADJUST_WONDER_PRODUCTION
  7845. EFFECT_ADJUST_WONDER_YIELD_CHANGE
  7846. EFFECT_DIPLOMACY_AGENDA_AYYUBID_DYNASTY
  7847. EFFECT_DIPLOMACY_AGENDA_BLACK_QUEEN
  7848. EFFECT_DIPLOMACY_AGENDA_BUSHIDO
  7849. EFFECT_DIPLOMACY_AGENDA_ENVIRONMENT
  7850. EFFECT_DIPLOMACY_AGENDA_EXPLOITATIVE
  7851. EFFECT_DIPLOMACY_AGENDA_LAST_VIKING_KING
  7852. EFFECT_DIPLOMACY_AGENDA_OPTIMUS_PRINCEPS
  7853. EFFECT_DIPLOMACY_AGENDA_PARANOID
  7854. EFFECT_DIPLOMACY_AGENDA_QUEEN_OF_NILE
  7855. EFFECT_DIPLOMACY_AGENDA_WITH_SHIELD_OR_ON_IT
  7856. EFFECT_DIPLOMACY_ARCHAEOLOGY
  7857. EFFECT_DIPLOMACY_BROKEN_PROMISE
  7858. EFFECT_DIPLOMACY_ESPIONAGE
  7859. EFFECT_DIPLOMACY_FORCE_INCURSION
  7860. EFFECT_DIPLOMACY_GOVERNMENTS
  7861. EFFECT_DIPLOMACY_KEPT_PROMISE
  7862. EFFECT_DIPLOMACY_NO_PROMISE
  7863. EFFECT_DIPLOMACY_ONE_SIDED_TRADES
  7864. EFFECT_DIPLOMACY_RANDOM
  7865. EFFECT_DIPLOMACY_SETTLED_CITIES
  7866. EFFECT_DIPLOMACY_SIMPLE_EFFECT
  7867. EFFECT_DIPLOMACY_THIRD_PARTY_EFFECTS
  7868. EFFECT_DIPLOMACY_TRADE_RELATIONS
  7869. EFFECT_DIPLOMACY_WARMONGER
  7870. EFFECT_DISTRICT_ADJACENCY
  7871. EFFECT_ENABLE_BUILDING_FAITH_PURCHASE
  7872. EFFECT_GRANT_AIR_SLOTS
  7873. EFFECT_GRANT_BUILDING_IN_CITY_IGNORE
  7874. EFFECT_GRANT_CHEAPEST_BUILDING_IN_CITY
  7875. EFFECT_GRANT_CITY_ROAD_TO_CAPITAL
  7876. EFFECT_GRANT_CITY_TRADING_POST
  7877. EFFECT_GRANT_COMBAT_ADJACENCY
  7878. EFFECT_GRANT_FREE_RESOURCE_FROM_UNIT_PLOT
  7879. EFFECT_GRANT_FREE_RESOURCE_IN_CITY
  7880. EFFECT_GRANT_FREE_RESOURCE_VISIBILITY
  7881. EFFECT_GRANT_HEAL_AFTER_ACTION
  7882. EFFECT_GRANT_PLAYER_SPECIFIC_TECH_BOOST_GREAT_PERSON
  7883. EFFECT_GRANT_PLOT
  7884. EFFECT_GRANT_PRODUCTION_IN_CITY
  7885. EFFECT_GRANT_PROMOTION
  7886. EFFECT_GRANT_RANDOM_CIVIC_BOOST_ON_NEW_ERA
  7887. EFFECT_GRANT_RANDOM_TECHNOLOGY_BOOST_ON_NEW_ERA
  7888. EFFECT_GRANT_RELIC
  7889. EFFECT_GRANT_UNIT_BY_CLASS
  7890. EFFECT_GRANT_UNIT_TYPE_UNLIMITED_PROMOTION_CHOICES
  7891. EFFECT_GRANT_UNIT_WITH_EXPERIENCE
  7892. EFFECT_GRANT_UNIT_YIELD_ADJACENT_FEATURES
  7893. EFFECT_GRANT_UNIT_YIELD_ADJACENT_TERRAINS
  7894. EFFECT_GRANT_YIELD_PER_GREAT_WORK_IN_CITY
  7895. EFFECT_TREAT_CAPITAL_AS_HOLY_CITY
  7896. EFFECT_TRIGGER_GAME_MECHANIC
  7897. ENEMY
  7898. EffectType
  7899. ElapsedTurns
  7900. Enemy
  7901. EnhancingTechType
  7902. Enter
  7903. EquivalentMilitaryPercent
  7904. EquivalentMilitaryPercentage
  7905. EquivalentTerritoryPercent
  7906. EquivalentTerritoryPercentage
  7907. EraType
  7908. Error Handler Error: %s
  7909. EscortMobility
  7910. Exert
  7911. Experience
  7912. ExplorationRatio
  7913. ExploredStatusIcon
  7914. Extract
  7915. FOREST
  7916. FeaturesRemovedValue
  7917. FightingOurReligionPenalty
  7918. Finished Checking.
  7919. FollowsBushidoBonus
  7920. ForestPlacedValue
  7921. Game Effects Deserialization
  7922. GenerateLandAntiquities
  7923. GenerateSeaAntiquities
  7924. GreatWorkObjectType
  7925. GreatWorkSlotType
  7926. HAS_MET_AND_BEEN_TO_WAR
  7927. HILLS
  7928. HasBonus
  7929. HasBuildingBonus
  7930. Hidden
  7931. HiddenAgenda
  7932. HighScoreThreshold
  7933. HighThreshold
  7934. IREMENT_ALLY
  7935. IREMENT_CITY_CONVERTED
  7936. IREMENT_CITY_LIBERATED
  7937. IREMENT_CITY_OCCUPIED
  7938. IREMENT_CITY_OCCUPIED_FRIEND
  7939. IREMENT_DEFENSIVE_PACT
  7940. IREMENT_DEMAND_RECEIVED
  7941. IREMENT_DENOUNCED_FRIEND
  7942. IREMENT_OPEN_BORDERS
  7943. IREMENT_OPPONENT_IS_MINOR_CIV
  7944. IREMENT_PLAYER_COMPETING_MINORS
  7945. IREMENT_PLAYER_CONQUERING_ALLYING_MINORS
  7946. IREMENT_PLAYER_DEFAULT_DEFEAT
  7947. IREMENT_PLAYER_FINISHED_RESEARCH
  7948. IREMENT_PLAYER_HAPPINESS_LEAD
  7949. IREMENT_PLAYER_HAS_HIGHEST_SCORE
  7950. IREMENT_PLAYER_HAS_MET
  7951. IREMENT_PLAYER_HAS_RESOURCE_VISIBILITY
  7952. IREMENT_PLAYER_HAS_TECHNOLOGY
  7953. IREMENT_PLAYER_IS_HUMAN
  7954. IREMENT_PLAYER_IS_MAJOR
  7955. IREMENT_PLAYER_IS_MINOR
  7956. IREMENT_PLAYER_IS_SAME_RELIGION
  7957. IREMENT_PLAYER_MILITARY_STRENGTH_LEAD
  7958. IREMENT_PLAYER_ON_NON_HOME_CONTINENT
  7959. IREMENT_PLAYER_PEACEFUL_ON_CONTINENT
  7960. IREMENT_PLAYER_POPULATION_LEAD
  7961. IREMENT_PLAYER_RELIGION_NOT_RECEIVED
  7962. IREMENT_PLAYER_RELIGION_RECEIVED
  7963. IREMENT_PLAYER_SHARES_HOME_CONTINENT
  7964. IREMENT_PLOT_ADJACENT_FRIENDLY_UNIT_TYPE_MATCHES
  7965. IREMENT_PLOT_ADJACENT_TO_OWNER
  7966. IREMENT_PLOT_ADJACENT_TO_OWNER_AT_WAR
  7967. IREMENT_PLOT_ADJACENT_UNIT_TYPE_MATCHES
  7968. IREMENT_PLOT_UNIT_TYPE_MATCHES
  7969. IREMENT_RESIDENT_EMBASSY
  7970. IREMENT_TOURISTS_EXCEED_STAYCATIONERS
  7971. IREMENT_UNIT_ADJACENT_TO_OWNER_TERRITORY
  7972. IREMENT_UNIT_ERA_TYPE_MATCHES
  7973. IREMENT_UNIT_IN_ENEMY_TERRITORY
  7974. IREMENT_UNIT_IN_OWNER_TERRITORY
  7975. IREMENT_UNIT_ON_COAST
  7976. IREMENT_UNIT_ON_HOME_CONTINENT
  7977. IgnoredCampValue
  7978. IgnoresBushidoPenalty
  7979. Improvement
  7980. Improvement:
  7981. In XMLSerializer while building table %.*s from file %s.
  7982. In XMLSerializer while inserting row into table %s with values (%s).
  7983. In XMLSerializer while updating table %.*s from file %s.
  7984. IncludeCapital
  7985. IncludesCapital
  7986. Increment
  7987. IncrementTurns
  7988. IncrementValue
  7989. InsertOrAbort
  7990. InsertOrIgnore
  7991. Intercontinental
  7992. IntoleranceMultiplier
  7993. IsTemporary,
  7994. KIND_COLLECTION
  7995. KIND_EFFECT
  7996. KIND_MODIFIER
  7997. LOC_MODIFIER_OBJECT_BELIEF
  7998. LOC_MODIFIER_OBJECT_CITY
  7999. LOC_MODIFIER_OBJECT_DISTRICT
  8000. LOC_MODIFIER_OBJECT_GAME
  8001. LOC_MODIFIER_OBJECT_IMPROVEMENT
  8002. LOC_MODIFIER_OBJECT_PLAYER
  8003. LOC_MODIFIER_OBJECT_PLOT_YIELDS
  8004. LOC_MODIFIER_OBJECT_PROPOSED_COMBAT
  8005. LOC_MODIFIER_OBJECT_UNIT
  8006. LOC_TOOLTIP_DIPLOMACY_HIDE
  8007. LOC_TOOLTIP_DIPLOMACY_UNKNOWN_REASON
  8008. LOC_TOOLTIP_SAMPLE_DIPLOMACY_ALLIED_WITH_ENEMY
  8009. LOC_TOOLTIP_SAMPLE_DIPLOMACY_ALLIED_WITH_FRIEND
  8010. LOC_TOOLTIP_SAMPLE_DIPLOMACY_ARCHAEOLOGY
  8011. LOC_TOOLTIP_SAMPLE_DIPLOMACY_AYYUBID_DYNASTY
  8012. LOC_TOOLTIP_SAMPLE_DIPLOMACY_BLACK_QUEEN
  8013. LOC_TOOLTIP_SAMPLE_DIPLOMACY_BROKEN_PROMISE
  8014. LOC_TOOLTIP_SAMPLE_DIPLOMACY_BUSHIDO
  8015. LOC_TOOLTIP_SAMPLE_DIPLOMACY_DECLARED_FRIENDHIP_With_FRIEND
  8016. LOC_TOOLTIP_SAMPLE_DIPLOMACY_DECLARED_FRIENDSHIP_WITH_ENEMY
  8017. LOC_TOOLTIP_SAMPLE_DIPLOMACY_DECLARED_SURPRISE_WAR_ON_ENEMY
  8018. LOC_TOOLTIP_SAMPLE_DIPLOMACY_DECLARED_SURPRISE_WAR_ON_FRIEND
  8019. LOC_TOOLTIP_SAMPLE_DIPLOMACY_DENOUNCED_ENEMY
  8020. LOC_TOOLTIP_SAMPLE_DIPLOMACY_DENOUNCED_FRIEND
  8021. LOC_TOOLTIP_SAMPLE_DIPLOMACY_ENVIRONMENT
  8022. LOC_TOOLTIP_SAMPLE_DIPLOMACY_ESPIONAGE
  8023. LOC_TOOLTIP_SAMPLE_DIPLOMACY_EXPLOITATIVE
  8024. LOC_TOOLTIP_SAMPLE_DIPLOMACY_INCURSION
  8025. LOC_TOOLTIP_SAMPLE_DIPLOMACY_KEPT_PROMISE
  8026. LOC_TOOLTIP_SAMPLE_DIPLOMACY_LAST_VIKING_KING
  8027. LOC_TOOLTIP_SAMPLE_DIPLOMACY_NO_PROMISE
  8028. LOC_TOOLTIP_SAMPLE_DIPLOMACY_ONE_SIDED_TRADES
  8029. LOC_TOOLTIP_SAMPLE_DIPLOMACY_OPTIMUS_PRINCEPS
  8030. LOC_TOOLTIP_SAMPLE_DIPLOMACY_PARANOID
  8031. LOC_TOOLTIP_SAMPLE_DIPLOMACY_QUEEN_NILE
  8032. LOC_TOOLTIP_SAMPLE_DIPLOMACY_RANDOM
  8033. LOC_TOOLTIP_SAMPLE_DIPLOMACY_SETTLED_CITIES
  8034. LOC_TOOLTIP_SAMPLE_DIPLOMACY_TRADE_RELATIONS
  8035. LOC_TOOLTIP_SAMPLE_DIPLOMACY_WARMONGER
  8036. LOC_TOOLTIP_SAMPLE_DIPLOMACY_WITH_SHIELD_OR_ON_IT
  8037. LOC_TOOLTIP_SAMPLE_DIPLOMACY_WITH_SHIELD_OR_ON_IT_NEGATIVE
  8038. LOC_TOOLTIP_SAMPLE_DIPLOMACY_WITH_SHIELD_OR_ON_IT_POSITIVE
  8039. LinearScaleFromDefaultHandicap
  8040. LowScoreThreshold
  8041. LowThreshold
  8042. LowerBound
  8043. MESSAGE_SENT_TURN
  8044. MaxDiploModifierMagnitude
  8045. MaxDistance
  8046. MaxEffectMagnitude
  8047. MaxRange
  8048. MaxValue
  8049. MechanicName
  8050. Memory Allocation Error: %s
  8051. MessageThreshold
  8052. MessageThrottle
  8053. MilitaryFormationType
  8054. MinDistance
  8055. MinGameEra
  8056. MinGameTurn
  8057. MinRange
  8058. MinWarLengthTuns
  8059. MinimumCount
  8060. ModifierPerKeptPromise
  8061. ModifierPerTransgression
  8062. NO_MILITARY_FORMATION
  8063. NULL ModifierObjectReference
  8064. NationalParkConstructionValue
  8065. NationalParksConstructedValue
  8066. NearbyCityRange
  8067. No Error
  8068. No Owner
  8069. NoLowerBound
  8070. NoNukeWarStatusIcon
  8071. NoReduction
  8072. NoSpread
  8073. NoThreatModifier
  8074. NoUpperBound
  8075. Not supported
  8076. NukeCountStatusIcon
  8077. NukeWarStatusIcon
  8078. NumPromotionClass
  8079. Offense
  8080. Offensive
  8081. OnlyOwnersCity
  8082. Overall
  8083. OwnerName
  8084. PaidForPeacePenalty
  8085. PaidForPeacePenaltyTurnsToFadeOut
  8086. ParanoiaModifier
  8087. Penalty
  8088. PerXItems
  8089. Percent
  8090. PercentCompeting
  8091. PillagedStatusIcon
  8092. PlotFeatureRemovalValue
  8093. PlotYields
  8094. PromotionClass
  8095. PromotionType
  8096. ProposedCombat
  8097. QueryCache uses different database connection than XMLSerializer.
  8098. RELATIONSHIP_SET
  8099. REQUIREMENT_ATTACKER_PLOT_HAS_ANY_DISTRICT
  8100. REQUIREMENT_ATTACKER_PLOT_IMPROVEMENT_TYPE_MATCHES
  8101. REQUIREMENT_CITY_HAS_DISTRICT
  8102. REQUIREMENT_CITY_HAS_NATIONAL_PARK
  8103. REQUIREMENT_CITY_IS_ORIGINAL_CAPITAL
  8104. REQUIREMENT_CITY_IS_OWNER_CAPITAL_CONTINENT
  8105. REQUIREMENT_COLLECTION_ALL_MET
  8106. REQUIREMENT_COLLECTION_ANY_MET
  8107. REQUIREMENT_COLLECTION_COUNT_ATLEAST
  8108. REQUIREMENT_COLLECTION_COUNT_EQUALS
  8109. REQUIREMENT_COLLECTION_COUNT_GREATERTHAN
  8110. REQUIREMENT_GAME_ERA_ATLEAST
  8111. REQUIREMENT_GAME_TURN_ATLEAST
  8112. REQUIREMENT_GAME_TURN_MAX_REACHED
  8113. REQUIREMENT_GAME_VICTORY_ENABLED
  8114. REQUIREMENT_PLAYER_BUILT_WONDER
  8115. REQUIREMENT_PLAYER_CAN_EVER_EARN_GREAT_PERSON_CLASS
  8116. REQUIREMENT_PLAYER_CITY_STATE_PROTECTOR
  8117. REQUIREMENT_PLAYER_CIVILIZED
  8118. REQUIREMENT_PLAYER_CONQUERED_X_CITY_STATES
  8119. REQUIREMENT_PLAYER_DECLARED_WAR
  8120. REQUIREMENT_PLAYER_ENVIRONMENT
  8121. REQUIREMENT_PLAYER_EXPLORATION_LEAD
  8122. REQUIREMENT_PLAYER_FOUNDED_RELIGION_WITH_BELIEF
  8123. REQUIREMENT_PLAYER_GOT_GREAT_PERSON
  8124. REQUIREMENT_PLAYER_HAS_ANCIENT_RIVALS_VICTORY
  8125. REQUIREMENT_PLAYER_HAS_COMPLETED_PROJECT
  8126. REQUIREMENT_PLAYER_HAS_MOST_PROMOTION_CLASS
  8127. REQUIREMENT_PLAYER_HAS_MOST_RELIGION_FOLLOWERS
  8128. REQUIREMENT_PLAYER_HAS_MOST_WMD_CITY_HITS
  8129. REQUIREMENT_PLAYER_INCOME_LEAD
  8130. REQUIREMENT_PLAYER_MET_X_TURNS_AGO
  8131. REQUIREMENT_PLOT_ADJACENT_FEATURE_TYPE_MATCHES
  8132. REQUIREMENT_PLOT_ADJACENT_TO_COAST
  8133. REQUIREMENT_PLOT_ADJACENT_TO_LAKE
  8134. REQUIREMENT_PLOT_ADJACENT_TO_WONDER
  8135. REQUIREMENT_PLOT_DISTRICT_IS_DEFENDED
  8136. REQUIREMENT_PLOT_FEATURE_TAG_MATCHES
  8137. REQUIREMENT_PLOT_FEATURE_TYPE_MATCHES
  8138. REQUIREMENT_PLOT_IS_COAST
  8139. REQUIREMENT_PLOT_IS_COASTAL_LAND
  8140. REQUIREMENT_PLOT_IS_LAKE
  8141. REQUIREMENT_PLOT_IS_OWNER_CAPITAL_CONTINENT
  8142. REQUIREMENT_REQUIREMENTSET_IS_MET
  8143. ROLLBACK;
  8144. Random Diplomatic Value
  8145. RandomRange
  8146. Range
  8147. ReductionPercent
  8148. ReductionTurns
  8149. ReductionValue
  8150. RelicUponDeath
  8151. Replace
  8152. RequirementSetId
  8153. Runtime Error: %s
  8154. SELECT CollectionType from DynamicModifiers where CollectionType not in (select Type from Types)
  8155. SELECT EffectType from DynamicModifiers where EffectType not in (select Type from Types)
  8156. SELECT ModifierType from DynamicModifiers where ModifierType not in (select Type from Types)
  8157. SELECT Text from ModifierStrings where ModifierId = ? and Context = ? LIMIT 1
  8158. SELECT Text from RequirementStrings where RequirementId = ? and Context = ? LIMIT 1
  8159. SameEraIntoleranceFlatBonus
  8160. ScaleByGameSpeed
  8161. ScaleByHandicap
  8162. ScalingFactor
  8163. ScoreAllowancePerEra
  8164. SeeHidden
  8165. SetValueAboveDifficulty
  8166. SimpleModifierDescription
  8167. SourceType
  8168. SpreadMultiplier
  8169. SpyStrengthMultiplier
  8170. StartedOtherReligionPenalty
  8171. StatementKey
  8172. StatesConquered
  8173. StatusIcon
  8174. SubjectName
  8175. Summary
  8176. Table contains no 'Column' elements.
  8177. TechCivicsPerYield
  8178. TechEnabledSpreadMultiplier
  8179. The following modifiers are referencing this object...
  8180. The following requirement sets are referencing this object...
  8181. There are outstanding references to this city!
  8182. There are outstanding references to this district!
  8183. There are outstanding references to this player!
  8184. There are outstanding references to this unit!
  8185. There is a size mismatch between columns (%i) and values (%i)
  8186. There was an error executing the delete statement! See Database.log for details.
  8187. There was an error executing the update statement! See Database.log for details.
  8188. TileImprovementHighThreshold
  8189. TileImprovementLowThreshold
  8190. TileImprovementPreferenceValue
  8191. TopEspionageBonus
  8192. TopEspionagePercent
  8193. TopEspionagePercentage
  8194. TopFaithCulturePercent
  8195. TopFaithCulturePercentage
  8196. TopMilitaryBonus
  8197. TopMilitaryPercent
  8198. TopMilitaryPercentage
  8199. TopTerritoryBonus
  8200. TopTerritoryPercent
  8201. TopTerritoryPercentage
  8202. TotalScoreThreshold
  8203. TradeBonus
  8204. TradeValuePerModifierPoint
  8205. TurnsForIncidentToFadeOut
  8206. Type
  8207. UNIT_SPY
  8208. UPDATE
  8209. Unit:
  8210. UnitPromotionClassType
  8211. Unknown Belief
  8212. Unknown Definition
  8213. Unknown District
  8214. Unknown Player
  8215. Unknown Variant Key(%u)
  8216. UpdateWhileDead
  8217. UseAdvancedPillaging
  8218. Valid
  8219. VictoryPoints
  8220. VictoryStatusIcon
  8221. VictoryType
  8222. WarType
  8223. Water
  8224. WentToWarBonus
  8225. Where
  8226. WondersStatusIcon
  8227. XXX_NO_PROMOTION_CLASS_GIVEN_XXX
  8228. YieldChange
  8229. YieldTypeToGrant
  8230. YieldTypeToMirror
  8231. _EFFECTS
  8232. a callstack:
  8233. autoincrement
  8234. boolean
  8235. create table
  8236. dCityCenters
  8237. dRatio
  8238. default
  8239. default
  8240. diplomaticReason
  8241. diplomaticValue
  8242. eMet
  8243. efType
  8244. erRatio
  8245. ersPossessed
  8246. ialValue
  8247. id=%s, typeId=%u, permanent=%i, runOnce=%i, ownerRequirementSetId=%s, subjectRequirementSetId=%s
  8248. insert into
  8249. insert or abort into
  8250. insert or ignore into
  8251. insert or replace into
  8252. integer
  8253. invalid stof argument
  8254. invalid stoi argument
  8255. m_Definition
  8256. m_IsActivated
  8257. m_IsDisabled
  8258. m_Owner
  8259. m_Subjects
  8260. m_WasActivated
  8261. messageKey
  8262. mumCompletions
  8263. mumDelta
  8264. name
  8265. ndlyCity
  8266. nentCivLevel
  8267. notnull
  8268. ollowers
  8269. otionStatusIcon
  8270. pragma foreign_key_list(%s);
  8271. primary key autoincrement
  8272. primarykey
  8273. rBound
  8274. redCampValue
  8275. sAgo
  8276. sToIgnoreLiberatorTroops
  8277. select CollectionType from DynamicModifiers inner join Types on Types.Type = DynamicModifiers.CollectionType where Types.Kind <> 'KIND_COLLECTION'
  8278. select EffectType from DynamicModifiers inner join Types on Types.Type = DynamicModifiers.EffectType where Types.Kind <> 'KIND_EFFECT'
  8279. select ModifierType from DynamicModifiers inner join Types on Types.Type = DynamicModifiers.ModifierType where Types.Kind <> 'KIND_MODIFIER'
  8280. select name from sqlite_master where type = 'table'
  8281. sort
  8282. stoi argument out of range
  8283. tPersonClass
  8284. tPersonRatio
  8285. tostring
  8286. typeId=
  8287. unique
  8288. unique
  8289.  
  8290. =================================================
  8291. CivTech\Libs\DataVariant\Data_TypedVariantMap.cpp
  8292. =================================================
  8293. %s = BoolArray(
  8294. %s = CharArray(%s)
  8295. %s = Child VariantMap,
  8296. %s = No Value,
  8297. %s = Variant Vector,
  8298. %s,
  8299. ),
  8300. Bool
  8301. Char
  8302. Char16
  8303. Coord2DFloat
  8304. Coord2DInt16
  8305. Coord2DInt32
  8306. Coord3DFloat
  8307. Coord3DInt16
  8308. Coord3DInt32
  8309. Float
  8310. GUID
  8311. No Value
  8312. None
  8313. PairInt16
  8314. TypedVariantMap
  8315. TypedVariantVector
  8316. UndefinedType
  8317. Unknown Array Variant Key(%u), Element Count(%u),
  8318. Unknown Array Variant, Element Count(%u),
  8319. Unknown Child VariantMap Key(%u),
  8320. Unknown Child VariantMap,
  8321. Unknown Variant Vector Key(%u),
  8322. Unknown Variant Vector,
  8323. Unparsed VarType
  8324. Variant BoolArray %s has mismatched size,
  8325. Variant Char16Array %s,
  8326. Variant FloatArray %s,
  8327. Variant GUIDArray %s,
  8328. Variant Int32Array %s,
  8329. Variant IntU32Array %s,
  8330. VariantMap
  8331. VariantVector
  8332.  
  8333. =================================================
  8334. CivTech\Libs\DataVariant\Data_Variant.cpp
  8335. =================================================
  8336. %s = Bool(%s),
  8337. %s = Char(%c),
  8338. %s = Float(%f),
  8339. %s = GUID(%u),
  8340. %s = Int(%i),
  8341. %s = UInt(%u),
  8342. Unknown Variant Key(%u), Int Value(%i),
  8343.  
  8344. =================================================
  8345. CivTech\Libs\DataVariant\Data_TypedVariantVectorMap.cpp
  8346. =================================================
  8347.  
  8348. =================================================
  8349. CivTech\Libs\DataVariant\Data_TypedVariantManager.cpp
  8350. =================================================
  8351.  
  8352. =================================================
  8353. CivTech\Libs\DataVariant\Data_TypedVariant.cpp
  8354. =================================================
  8355.  
  8356. =================================================
  8357. CivTech\Libs\DataVariant\Data_Variant_JSONSerialization.cpp
  8358. =================================================
  8359. %08X%04X%04X%02X%02X%02X%02X%02X%02X%02X%02X
  8360. %08X-%04X-%04X-%02X%02X-%02X%02X%02X%02X%02X%02X
  8361. %hi
  8362. 0dq
  8363. EXP_GetEmptyBasicString
  8364. EXP_GetLogEventCallback
  8365. EXP_GetTelemetryEventSystem
  8366. EXP_GetTelemetrySessionHash
  8367. EXP_GetTempHeap
  8368. EXP_JobManager_CreateJobList
  8369. EXP_JobManager_DestroyJobSet
  8370. EXP_JobManager_FreeJobList
  8371. EXP_JobManager_PushJobOntoList
  8372. EXP_JobManager_SpawnList
  8373. EXP_JobManager_Wait
  8374. InitializeConditionVariable
  8375. SleepConditionVariableCS
  8376. Variable Out Of Sync :
  8377. WakeAllConditionVariable
  8378. dvt_Bool
  8379. dvt_Coord2DFloat
  8380. dvt_Coord2DInt16
  8381. dvt_Coord2DInt32
  8382. dvt_Coord3DFloat
  8383. dvt_Coord3DInt16
  8384. dvt_Coord3DInt32
  8385. dvt_Float
  8386. dvt_GUID
  8387. dvt_Int32
  8388. dvt_Int64
  8389. dvt_None
  8390. dvt_PairInt16
  8391. dvt_PairInt32
  8392. dvt_TypedVariantMap
  8393. dvt_TypedVariantVector
  8394. dvt_UInt32
  8395. dvt_UInt64
  8396. dvt_VariantMap
  8397. dvt_VariantVector
  8398. dvt_char16
  8399. dvt_char8
  8400.  
  8401. =================================================
  8402. Base\Binaries\Win64\GameCore_Base_FinalRelease.pdb
  8403. =================================================
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement