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- %d, %s, %s, %d-%d
- , %d military of %d
- , scout died %d, Raiding: %d and %d, Trees: %d and %d, Cities:
- AutoPlayEnd
- AutoPlayEndTurn
- AutoPlayStart
- BARBARIAN_RAID_STARTED
- BARBARIAN_SPOTTED_CITY
- Barbarian Behavior
- Barbarian Ranged unit roll
- Dead
- Living
- Tribe %d
- Tribe: %d, name: %s, %s, Location: %d %d, Boldness: %d, Scouts: %d of %d, Next Warrior: %d of %d
- bad_weak_ptr
- invalid string position
- no calling environment
- string too long
- unknown
- unknown exception
- =================================================
- CivTech\Libs\Platform\Common\Platform_Allocators.h
- =================================================
- %d, %d, %d, %d, %d, %d, %d
- <Null Job Name>
- Barb Tribe Roll
- Barbarian Camp Evaluation
- Barbarian camp location
- Barbarian camp region placement
- Barbarian:Manager
- CLASS_ANTI_CAVALRY
- NO_BARBARIAN_TRIBES
- Turn, Num Camps, Desired Camps, Added This Turn, Land Plots, No Visibility, Tribes
- m_campImprovement
- m_defenderTypes
- m_desiredCamps
- m_numCamps
- m_priority
- m_totalCampsPlaced
- m_tribes
- map/set<T> too long
- =================================================
- GameCore\Shared\Signals.h
- =================================================
- %d, %d, %d, %d:%d, %d:%d, %s, %s, %d, %d, %d, %d, %d, %d
- %d, %d, %s, %s
- %d, %s, %3.1f, %s, %3.1f, %d
- , BuildQueueOperations=
- , m_aFeatureAppealModifiers=
- , m_aFeatureOverrides=
- , m_aYieldModifiers=
- , m_abFeaturesValidWonders=
- , m_abPillaged=
- , m_aiConstructionPlot=
- , m_aiExtraUnitCopy=
- , m_aiForcedWorkingPlot=
- , m_aiWorkingPlot=
- , m_aiZoningPlot=
- , m_axBuildingProductionMultiplier=
- , m_axBuildingProgress=
- , m_axDistrictProductionMultiplier=
- , m_axDistrictProgress=
- , m_axProjectProductionMultiplier=
- , m_axProjectProgress=
- , m_axUnitProductionMultiplier=
- , m_axUnitProgress=
- , m_uiPreviousProductionTypeHash
- , m_xCorpsArmyDiscount
- , m_xWonderProductionMultiplier=
- Attacking
- CITY_BUILD_QUEUE_LOG
- City Rebellion Roll
- City::Instance
- CivLevel
- CivType
- Completed
- CurrentTurn
- DOMAIN_AIR
- DOMAIN_SEA
- Event
- Game Turn, City, Production Added, Current Item, Current Production, Production Needed
- Game Turn, Player, Boosted System, Progress
- GameCore
- Game_Boost
- GetNextBuyablePlot picker
- Getting Attacked
- Handicap
- Human
- In Progress
- LOC_ADVISOR_CITYPANEL_AMENITY_INTRO
- LOC_ADVISOR_CITYPANEL_CONSTRUCT
- LOC_ADVISOR_CITYPANEL_CULTUREVATE
- LOC_ADVISOR_CITYPANEL_HOUSING_INTRO
- LOC_ADVISOR_CITYPANEL_IMPROVE_LUXURIES
- LOC_ADVISOR_CITYPANEL_RESEARCH
- LOC_ADVISOR_CITYPANEL_ZONE
- LOC_BUILDING_CONSTRUCT_DISTRICT_IS_CONTAMINATED
- LOC_BUILDING_CONSTRUCT_DISTRICT_IS_OCCUPIED_BY_ENEMY
- LOC_BUILDING_CONSTRUCT_DISTRICT_IS_PILLAGED
- LOC_BUILDING_CONSTRUCT_IS_OCCUPIED
- LOC_BUILDING_CONSTRUCT_NO_SUITABLE_LOCATION
- LOC_BUILDING_CONSTRUCT_REQUIRES_BUILDING
- LOC_BUILDING_CONSTRUCT_REQUIRES_DISTRICT
- LOC_CITY_YIELD_FROM_BUILDINGS_SUMMARY_TOOLTIP
- LOC_CITY_YIELD_FROM_BUILDINGS_TOOLTIP
- LOC_CITY_YIELD_FROM_BUILDING_PRODUCTION_BONUS
- LOC_CITY_YIELD_FROM_DISTRICTS_SUMMARY_TOOLTIP
- LOC_CITY_YIELD_FROM_DISTRICTS_TOOLTIP
- LOC_CITY_YIELD_FROM_DISTRICT_PRODUCTION_BONUS
- LOC_CITY_YIELD_FROM_GAMEEFFECTS_TOOLTIP
- LOC_CITY_YIELD_FROM_GREATWORKS_TOOLTIP
- LOC_CITY_YIELD_FROM_HAPPINESS_TOOLTIP
- LOC_CITY_YIELD_FROM_INCOMING_TRADE_ROUTES_TOOLTIP
- LOC_CITY_YIELD_FROM_MODIFIER_GAMEEFFECTS_TOOLTIP
- LOC_CITY_YIELD_FROM_NUM_DISTRICTS_TOOLTIP
- LOC_CITY_YIELD_FROM_OCCUPATION_TOOLTIP
- LOC_CITY_YIELD_FROM_OUTGOING_TRADE_ROUTES_TOOLTIP
- LOC_CITY_YIELD_FROM_PASSING_TRADE_ROUTES_TOOLTIP
- LOC_CITY_YIELD_FROM_POPULATION_TOOLTIP
- LOC_CITY_YIELD_FROM_PROJECT_TOOLTIP
- LOC_CITY_YIELD_FROM_RELIGIOUS_BUILDINGS_TOOLTIP
- LOC_CITY_YIELD_FROM_RELIGIOUS_FOLLOWERS_TOOLTIP
- LOC_CITY_YIELD_FROM_TILES_SUMMARY_TOOLTIP
- LOC_CITY_YIELD_FROM_UNIT_PRODUCTION_BONUS
- LOC_COMBAT_ENEMY_UNIT_WITHDREW
- LOC_COMBAT_ICBM_DESTROYED
- LOC_COMBAT_PREVIEW_CAPTURE_CHANCE
- LOC_COMBAT_PREVIEW_DAMAGE_FROM_ANTI_AIR
- LOC_COMBAT_PREVIEW_DAMAGE_FROM_INTERCEPTOR
- LOC_COMBAT_YOUR_CITY_WAS_CAPTURED
- LOC_COMBAT_YOUR_DISTRICT_BOMBARDED_ENEMY
- LOC_COMBAT_YOUR_DISTRICT_DEFENSE_WAS_ATTACKED_BY_ENEMY
- LOC_COMBAT_YOUR_DISTRICT_DESTROYED_ENEMY
- LOC_COMBAT_YOUR_DISTRICT_WAS_ATTACKED_BY_ENEMY
- LOC_COMBAT_YOUR_UNIT_ATTACKED_ENEMY_DISTRICT
- LOC_COMBAT_YOUR_UNIT_ATTACKED_ENEMY_DISTRICT_DEFENSES
- LOC_COMBAT_YOUR_UNIT_BOMBARDED_ENEMY
- LOC_COMBAT_YOUR_UNIT_CAPTURED_ENEMY_CITY
- LOC_COMBAT_YOUR_UNIT_CAPTURED_ENEMY_UNIT
- LOC_COMBAT_YOUR_UNIT_DESTROYED_ENEMY
- LOC_COMBAT_YOUR_UNIT_DIED_ATTACKING
- LOC_COMBAT_YOUR_UNIT_DIED_DEFENDING
- LOC_COMBAT_YOUR_UNIT_STRAFED_ENEMY
- LOC_COMBAT_YOUR_UNIT_WAS_BOMBARDED_BY_ENEMY
- LOC_COMBAT_YOUR_UNIT_WAS_BOMBARDED_BY_ENEMY_DISTRICT
- LOC_COMBAT_YOUR_UNIT_WAS_CAPTURED_BY_ENEMY_UNIT
- LOC_COMBAT_YOUR_UNIT_WAS_STRAFED_BY_ENEMY
- LOC_COMBAT_YOUR_UNIT_WITHDREW
- LOC_COMBAT_YOUR_WMD_FAILED_DUE_TO_INTERCEPT
- LOC_COMBAT_YOUR_WMD_INTERCEPT_FAILED
- LOC_COMBAT_YOUR_WMD_INTERCEPT_SUCCEEDED
- LOC_COMBAT_YOUR_WMD_SURVIVED_INTERCEPT
- LOC_COMBAT_YOU_KILLED_ENEMY_UNIT
- LOC_COMBAT_YOU_KILLED_ENEMY_UNIT_DEFENDING_CITY
- LOC_DISTRICT_ZONE_NO_SUITABLE_LOCATION
- LOC_DISTRICT_ZONE_POPULATION_TOO_LOW_SHORT
- LOC_DISTRICT_ZONE_WILL_COST_EXTRA_PRODUCTION
- LOC_DISTRICT_ZONE_WILL_HARVEST_RESOURCE
- LOC_DISTRICT_ZONE_WILL_REMOVE_FEATURE
- LOC_DISTRICT_ZONE_WILL_REMOVE_IMPROVEMENT
- LOC_KILL_CULTURE
- LOC_KILL_FAITH
- LOC_KILL_GOLD
- LOC_KILL_GREATPERSON_BONUS
- LOC_KILL_SCIENCE
- LOC_NOTIFICATION_BUILDING_PILLAGED_MESSAGE
- LOC_NOTIFICATION_BUILDING_PILLAGED_SUMMARY
- LOC_NOTIFICATION_CAPITAL_LOST_MESSAGE
- LOC_NOTIFICATION_CAPITAL_LOST_SUMMARY
- LOC_NOTIFICATION_CITY_BESIEGED_BY_OTHER_PLAYER_MESSAGE
- LOC_NOTIFICATION_CITY_BESIEGED_BY_OTHER_PLAYER_SUMMARY
- LOC_NOTIFICATION_CITY_FOOD_FOCUS_MESSAGE
- LOC_NOTIFICATION_CITY_FOOD_FOCUS_SUMMARY
- LOC_NOTIFICATION_CITY_LOW_AMENITIES_MESSAGE
- LOC_NOTIFICATION_CITY_LOW_AMENITIES_SUMMARY
- LOC_NOTIFICATION_CITY_STARVING_MESSAGE
- LOC_NOTIFICATION_CITY_STARVING_SUMMARY
- LOC_NOTIFICATION_DISTRICT_PILLAGED_MESSAGE
- LOC_NOTIFICATION_DISTRICT_PILLAGED_SUMMARY
- LOC_NOTIFICATION_HOUSING_PREVENTING_GROWTH_MESSAGE
- LOC_NOTIFICATION_HOUSING_PREVENTING_GROWTH_SUMMARY
- LOC_NOTIFICATION_REBELLION_MESSAGE
- LOC_NOTIFICATION_REBELLION_SUMMARY
- LOC_NOTIFICATION_UNIT_ATTACKED_MESSAGE
- LOC_NOTIFICATION_UNIT_ATTACKED_SUMMARY
- LOC_NOTIFICATION_UNIT_DIED
- LOC_NOTIFICATION_WONDER_COMPLETED_HOTSEAT_CURRENT_PLAYER_SUMMARY
- LOC_NOTIFICATION_WONDER_COMPLETED_MESSAGE
- LOC_NOTIFICATION_WONDER_COMPLETED_SUMMARY
- LOC_NOTIFICATION_WONDER_COMPLETED_UNMET_PLAYER_SUMMARY
- LOC_PLUNDER_CULTURE
- LOC_PLUNDER_FAITH
- LOC_PLUNDER_GOLD
- LOC_PLUNDER_SCIENCE
- LOC_PLUNDER_UNIT_HEALED
- LOC_PROJECT_ADVANCE_LOCATION_CONTAMINATED
- LOC_PROJECT_ADVANCE_LOCATION_PILLAGED
- LOC_PROJECT_FAILED_RESOURCE_REQUIRMENT
- LOC_PROJECT_NAME
- LOC_UNIT_TRAIN_FULL_TRADE_ROUTE_CAPACITY
- LOC_UNIT_TRAIN_NO_EMPTY_AIR_SLOTS
- LOC_UNIT_TRAIN_REQUIRED_DISTRICTS_CONTAMINATED
- LOC_UNIT_TRAIN_REQUIRED_DISTRICTS_DESTROYED
- LOC_UNIT_TRAIN_REQUIRED_DISTRICTS_OCCUPIED_BY_ENEMY
- LOC_UNIT_TRAIN_REQUIRED_DISTRICT_CONTAMINATED
- LOC_UNIT_TRAIN_REQUIRED_DISTRICT_DESTROYED
- LOC_UNIT_TRAIN_REQUIRED_DISTRICT_OCCUPIED_BY_ENEMY
- LOC_UNIT_TRAIN_REQUIRES_DISTRICT
- LOC_UNIT_TRAIN_REQUIRES_POPULATION
- LOC_WORLD_UNIT_EXPERIENCE_INCREASE_LEVEL_FLOATER
- PROMOTION_CLASS_AIR_FIGHTER
- PlayerID
- Session
- Turn
- UNIT_BUILDER
- UNKNOWN
- Unknown City
- Unknown District Type
- Unknown Owner
- Unstarted
- eDistrict=%i, eFeature=%i
- erType
- local value =
- m_aDynamicBonuses
- m_aFollowerYieldModifiers
- m_aProjectYield
- m_aYieldChanges
- m_aYieldModifiers
- m_aYieldPerDistrict
- m_aiBuildingLoc=
- m_aiController
- m_bCapital
- m_bDelayedDeath
- m_bOccupied
- m_bOriginalCapital
- m_bTransferring
- m_cityAiId
- m_eBuilding=%i, m_eYield=%i, m_iModifier=%i
- m_eDistrict=%i, m_eTerrainType=%i, m_eFeatureType=%i , m_bAdjacentDistrict=%i, m_eYield=%i , m_iAmount=%i
- m_eFeature=%i, m_iModifier=%i
- m_eJustConqueredFrom
- m_eMajorityReligion=%i
- m_eOriginalOwner
- m_eOwner
- m_eOwnerBeforeOccupation
- m_eYield=%i, m_xRiverDistrictProductionMultiplier=%i, m_xRiverWonderProductionMultiplier=%i, m_xProductionOverflow=%i
- m_iLastBarbarianInvasionTurn
- m_iMaxUnitLevel
- m_iNumForeignRoutesPassingThrough = %d, m_vbTradingPosts =
- m_iNumUnassignedCitizens=%i, m_iNumCitizensWorkingPlots=%i
- m_iPlotCostModifier=%i
- m_iPopulation
- m_iProductionBuildingChanges
- m_iProductionDistrictChanges
- m_iProductionUnitChanges
- m_iTurnCityFounded
- m_id
- m_kAttributes
- m_kBuildQueue
- m_kBuildings
- m_kCitizens
- m_kCombat
- m_kCulture
- m_kDistricts
- m_kDistricts=
- m_kGold
- m_kGrowth
- m_kLocation
- m_kProperties
- m_kReligion
- m_kResources
- m_kTrade
- m_szName
- m_uiProjectYieldProjectHash
- m_xCulture=%i, m_iPlotsAcquired=%i, m_iPlotsAcquiredFromCulture=%i, m_iBorderExpansionModifier=%i, m_iNextPlot=%i
- m_xFood=%i, m_iOtherGrowthModifier=%i
- m_xUnitExperienceModifier
- remote value=
- vector<T> too long
- =================================================
- GameCore\Base\Common\Combat_Results.cpp
- =================================================
- Random Sync Seed: %u
- CALENDAR_TYPE
- DISABLE_SAVING
- ENABLED_MODS
- GAME_GUID_HI
- GAME_GUID_LO
- GAME_HANDICAP
- GAME_MAX_TURNS
- GAME_MODE
- GAME_NAME
- GAME_PAUSED
- GAME_QUICK_MOVEMENT
- GAME_ROOT
- GAME_SPEED_NAME
- GAME_SPEED_TYPE
- GAME_START_ERA
- GAME_START_TURN
- GAME_START_YEAR
- GAME_STATE
- GAME_SYNC_RANDOM_SEED
- GAME_TURN_LIMIT
- GAME_TUTORIAL_LEVEL
- MOD_ID
- MOD_TITLE_LOC
- PRIVATE_GAME
- REQUIRED_MODS
- RULESET
- RULESET_NAME
- SAVED_GAME
- TURN_PHASE_TYPE
- TURN_TIMER_TIME
- TURN_TIMER_TYPE
- WORLD_BUILDER
- =================================================
- GameCore\Base\Common\Configuration_Game.cpp
- =================================================
- CITY_STATE_COUNT
- CIVILIZATION_BARBARIAN
- CIVILIZATION_LEVEL_CITY_STATE
- GAME_NO_BARBARIANS
- IS_RANDOM_MAP_SCRIPT
- IS_RANDOM_MAP_SIZE
- MAP_IS_WORLD_BUILDER
- MAP_MAX_MAJOR_PLAYERS
- MAP_MAX_MINOR_PLAYERS
- MAP_MIN_MAJOR_PLAYERS
- MAP_MIN_MINOR_PLAYERS
- MAP_NAME
- MAP_ROOT
- MAP_SCRIPT
- MAP_SIZE
- RANDOM_SEED
- =================================================
- GameCore\Base\Common\Configuration_Map.cpp
- =================================================
- %s%d
- AGENDA_TYPE_ID
- AGENDA_TYPE_NAME
- BUILDING_COLOSSEUM
- BUILDING_CRISTO_REDENTOR
- BUILDING_ESTADIO_DO_MARACANA
- BUILDING_PYRAMIDS
- BUILDING_SEWER
- BUILDING_TEMPLE
- Bad slot type!
- CIVILIZATION_ADJECTIVE
- CIVILIZATION_AMERICA
- CIVILIZATION_ARABIA
- CIVILIZATION_AZTEC
- CIVILIZATION_BRAZIL
- CIVILIZATION_CHINA
- CIVILIZATION_DESCRIPTION
- CIVILIZATION_EGYPT
- CIVILIZATION_ENGLAND
- CIVILIZATION_FRANCE
- CIVILIZATION_GERMANY
- CIVILIZATION_GREECE
- CIVILIZATION_HATTUSA
- CIVILIZATION_INDIA
- CIVILIZATION_JAPAN
- CIVILIZATION_JERUSALEM
- CIVILIZATION_KONGO
- CIVILIZATION_LEVEL_TYPE_ID
- CIVILIZATION_LEVEL_TYPE_NAME
- CIVILIZATION_NAN_MADOL
- CIVILIZATION_NORWAY
- CIVILIZATION_ROME
- CIVILIZATION_RUSSIA
- CIVILIZATION_SCYTHIA
- CIVILIZATION_SHORT_DESCRIPTION
- CIVILIZATION_SPAIN
- CIVILIZATION_SUMERIA
- CIVILIZATION_TYPE_ID
- CIVILIZATION_TYPE_NAME
- CIVILIZATION_ZANZIBAR
- CONTEXT_ACHIEVEMENTS
- CONTINENT_NENA
- DIFFICULTY_CHIEFTAIN
- DIFFICULTY_DEITY
- DIFFICULTY_EMPEROR
- DIFFICULTY_IMMORTAL
- DIFFICULTY_KING
- DIFFICULTY_PRINCE
- DIFFICULTY_SETTLER
- DIFFICULTY_WARLORD
- DISTRICT_CITY_CENTER
- ERA_ANCIENT
- ERA_ATOMIC
- ERA_CLASSICAL
- ERA_INDUSTRIAL
- ERA_INFORMATION
- ERA_MEDIEVAL
- ERA_MODERN
- ERA_RENAISSANCE
- FEATURE_CRATER_LAKE
- FEATURE_FLOODPLAINS
- FEATURE_GALAPAGOS
- FEATURE_YOSEMITE
- GREATWORKOBJECT_WRITING
- GREAT_PERSON_INDIVIDUAL_CHARLES_DARWIN
- GREAT_PERSON_INDIVIDUAL_ISAAC_NEWTON
- GREAT_PERSON_INDIVIDUAL_LEONARDO_DA_VINCI
- Gameplay
- HANDICAP_TYPE_ID
- HAPPINESS_ECSTATIC
- HOTSEAT_PASSWORD
- IMPROVEMENT_CHATEAU
- IMPROVEMENT_COLOSSAL_HEAD
- IMPROVEMENT_GREAT_WALL
- IMPROVEMENT_SPHINX
- IS_ALIVE
- IS_HIDDEN
- IS_LOCKED
- LEADER_BARBAROSSA
- LEADER_CATHERINE_DE_MEDICI
- LEADER_CLEOPATRA
- LEADER_DESCRIPTION
- LEADER_GANDHI
- LEADER_GILGAMESH
- LEADER_GORGO
- LEADER_HARDRADA
- LEADER_HOJO
- LEADER_MONTEZUMA
- LEADER_MVEMBA
- LEADER_NAME
- LEADER_PEDRO
- LEADER_PERICLES
- LEADER_PETER_GREAT
- LEADER_PHILIP_II
- LEADER_QIN
- LEADER_SALADIN
- LEADER_SHORT_DESCRIPTION
- LEADER_TOMYRIS
- LEADER_TRAJAN
- LEADER_TYPE_ID
- LEADER_TYPE_NAME
- LEADER_T_ROOSEVELT
- LEADER_VICTORIA
- LOC_CITY_NAME_NEW_YORK
- LOC_GREAT_PERSON_INDIVIDUAL_DONATELLO_NAME
- LOC_GREAT_PERSON_INDIVIDUAL_MICHELANGELO_NAME
- LOC_SLOTTYPE_AI
- LOC_SLOTTYPE_CLOSED
- LOC_SLOTTYPE_OPEN
- MAPSIZE_DUEL
- MAPSIZE_HUGE
- MAPSIZE_LARGE
- MAPSIZE_SMALL
- MAPSIZE_STANDARD
- MAPSIZE_TINY
- MAP_PINS
- MOD_READY_STATUS
- NETWORK_NAME
- NEW_ACHIEVEMENT_2_0
- NEW_ACHIEVEMENT_2_1
- NEW_ACHIEVEMENT_2_10
- NEW_ACHIEVEMENT_2_11
- NEW_ACHIEVEMENT_2_12
- NEW_ACHIEVEMENT_2_13
- NEW_ACHIEVEMENT_2_14
- NEW_ACHIEVEMENT_2_15
- NEW_ACHIEVEMENT_2_16
- NEW_ACHIEVEMENT_2_17
- NEW_ACHIEVEMENT_2_18
- NEW_ACHIEVEMENT_2_19
- NEW_ACHIEVEMENT_2_2
- NEW_ACHIEVEMENT_2_20
- NEW_ACHIEVEMENT_2_21
- NEW_ACHIEVEMENT_2_22
- NEW_ACHIEVEMENT_2_23
- NEW_ACHIEVEMENT_2_24
- NEW_ACHIEVEMENT_2_25
- NEW_ACHIEVEMENT_2_26
- NEW_ACHIEVEMENT_2_27
- NEW_ACHIEVEMENT_2_28
- NEW_ACHIEVEMENT_2_29
- NEW_ACHIEVEMENT_2_3
- NEW_ACHIEVEMENT_2_30
- NEW_ACHIEVEMENT_2_31
- NEW_ACHIEVEMENT_2_4
- NEW_ACHIEVEMENT_2_5
- NEW_ACHIEVEMENT_2_6
- NEW_ACHIEVEMENT_2_7
- NEW_ACHIEVEMENT_2_8
- NEW_ACHIEVEMENT_2_9
- NEW_ACHIEVEMENT_3_0
- NEW_ACHIEVEMENT_3_1
- NEW_ACHIEVEMENT_3_10
- NEW_ACHIEVEMENT_3_11
- NEW_ACHIEVEMENT_3_12
- NEW_ACHIEVEMENT_3_13
- NEW_ACHIEVEMENT_3_14
- NEW_ACHIEVEMENT_3_15
- NEW_ACHIEVEMENT_3_16
- NEW_ACHIEVEMENT_3_17
- NEW_ACHIEVEMENT_3_18
- NEW_ACHIEVEMENT_3_19
- NEW_ACHIEVEMENT_3_2
- NEW_ACHIEVEMENT_3_20
- NEW_ACHIEVEMENT_3_21
- NEW_ACHIEVEMENT_3_22
- NEW_ACHIEVEMENT_3_23
- NEW_ACHIEVEMENT_3_24
- NEW_ACHIEVEMENT_3_25
- NEW_ACHIEVEMENT_3_26
- NEW_ACHIEVEMENT_3_27
- NEW_ACHIEVEMENT_3_28
- NEW_ACHIEVEMENT_3_29
- NEW_ACHIEVEMENT_3_3
- NEW_ACHIEVEMENT_3_30
- NEW_ACHIEVEMENT_3_31
- NEW_ACHIEVEMENT_3_4
- NEW_ACHIEVEMENT_3_5
- NEW_ACHIEVEMENT_3_6
- NEW_ACHIEVEMENT_3_7
- NEW_ACHIEVEMENT_3_8
- NEW_ACHIEVEMENT_3_9
- NEW_ACHIEVEMENT_4_0
- NEW_ACHIEVEMENT_4_1
- NEW_ACHIEVEMENT_4_10
- NEW_ACHIEVEMENT_4_11
- NEW_ACHIEVEMENT_4_13
- NEW_ACHIEVEMENT_4_14
- NEW_ACHIEVEMENT_4_15
- NEW_ACHIEVEMENT_4_16
- NEW_ACHIEVEMENT_4_17
- NEW_ACHIEVEMENT_4_18
- NEW_ACHIEVEMENT_4_19
- NEW_ACHIEVEMENT_4_2
- NEW_ACHIEVEMENT_4_20
- NEW_ACHIEVEMENT_4_21
- NEW_ACHIEVEMENT_4_22
- NEW_ACHIEVEMENT_4_23
- NEW_ACHIEVEMENT_4_24
- NEW_ACHIEVEMENT_4_25
- NEW_ACHIEVEMENT_4_26
- NEW_ACHIEVEMENT_4_27
- NEW_ACHIEVEMENT_4_28
- NEW_ACHIEVEMENT_4_29
- NEW_ACHIEVEMENT_4_3
- NEW_ACHIEVEMENT_4_30
- NEW_ACHIEVEMENT_4_31
- NEW_ACHIEVEMENT_4_4
- NEW_ACHIEVEMENT_4_5
- NEW_ACHIEVEMENT_4_6
- NEW_ACHIEVEMENT_4_7
- NEW_ACHIEVEMENT_4_8
- NEW_ACHIEVEMENT_4_9
- NEW_ACHIEVEMENT_5_0
- NEW_ACHIEVEMENT_5_1
- NEW_ACHIEVEMENT_5_2
- NEW_ACHIEVEMENT_5_3
- NICK_NAME
- NO_PLAYER
- PLAYER_
- PLAYER_COLOR_TYPE
- PLAYER_ID
- READY_STATUS
- RELIGION_ZOROASTRIANISM
- RESOURCE_SILVER
- RESOURCE_WINE
- RULESET_STANDARD
- SELECT AgendaType FROM HistoricalAgendas WHERE LeaderType = ?
- SELECT CivilizationType FROM CivilizationLeaders WHERE LeaderType = ? LIMIT 1
- SELECT LeaderType FROM CivilizationLeaders WHERE CivilizationType = ? ORDER BY LeaderType LIMIT 1
- SLOT_STATUS
- STARTING_POSITION
- TEAM
- UNDEFINED
- UNIT_ARABIAN_MAMLUK
- UNIT_CHINESE_CROUCHING_TIGER
- UNIT_NORWEGIAN_LONGSHIP
- UNIT_OBSERVATION_BALLOON
- UNIT_ROMAN_LEGION
- UNIT_SCYTHIAN_HORSE_ARCHER
- UNIT_SETTLER
- UNIT_SLINGER
- VICTORY_CONQUEST
- VICTORY_CULTURE
- VICTORY_RELIGIOUS
- VICTORY_TECHNOLOGY
- WANTS_PAUSE
- list<T> too long
- =================================================
- GameCore\Base\Common\Context_Instance.cpp
- =================================================
- Initialized Random Seed: %i
- AI::CityBuild
- AI::Operation
- ActionSubType
- ActionType
- BehaviorTree
- Benefits
- Consequences
- Control::Contract
- District::Instance
- DynamicModifier
- Formation
- FromPlayer
- OptionFlags
- ToPlayer
- Trade::Edge
- Unit
- =================================================
- GameCore\Base\Common\Diplomacy_Action_SetAllied.cpp
- =================================================
- ALLY
- DIPLOACTION_DIPLOMATIC_DELEGATION
- =================================================
- GameCore\Base\Common\Diplomacy_Action_SetDelegation.cpp
- =================================================
- SET_DELEGATION
- =================================================
- GameCore\Base\Common\Diplomacy_Action_SetDenounced.cpp
- =================================================
- DENOUNCE
- DIPLOACTION_RESIDENT_EMBASSY
- =================================================
- GameCore\Base\Common\Diplomacy_Action_SetEmbassy.cpp
- =================================================
- SET_EMBASSY
- =================================================
- GameCore\Base\Common\Diplomacy_Action_SetFriend.cpp
- =================================================
- DECLARE_FRIEND
- DIPLOACTION_OPEN_BORDERS
- =================================================
- GameCore\Base\Common\Diplomacy_Action_SetOpenBorders.cpp
- =================================================
- SET_OPEN_BORDERS
- =================================================
- GameCore\Base\Common\Diplomacy_Action_SetPromise.cpp
- =================================================
- LOC_NEVER_LIKED_THEM_ANYWAY
- LOC_NOT_GOING_TO_BE_POPULAR
- MAKE_PROMISE
- PromiseMadeTurn
- PromiseTurnedDown
- PromiseType
- =================================================
- GameCore\Base\Common\Diplomacy_Action_SetWarState.cpp
- =================================================
- SET_WAR_STATE
- WarState
- =================================================
- GameCore\Base\Common\Diplomacy_Action_StatementResult.cpp
- =================================================
- %08x
- ACKNOWLEDGE
- Game Turn, From, To, Initiator, Type, SubType, Message
- INITIAL
- NEGATIVE
- POSITIVE
- RESPONSE_IGNORE
- RESTORE
- Requesting Session (B)
- SELECT Type FROM DiplomacyMoodTypes ORDER BY rowid
- SELECT Type FROM DiplomacyStatementSubTypes ORDER BY rowid
- SELECT Type FROM DiplomacyStatementTypes ORDER BY rowid
- STATEMENT_RESULT
- StatementResult
- Unknown
- =================================================
- GameCore\Base\Common\Diplomacy_Manager.cpp
- =================================================
- $(LEADER)
- $(MOOD)
- $(REASON)
- %d, %d, %d, %d, %s, %s, %s, %s
- %d, %d, %d, ?, %s, %s, ?, %s
- %d, %d, %d, ?, ?, ?, ?, %s
- ANY
- Adding To Queue
- Adding to pending
- AiModifier
- AiReason
- Already has open session!
- Broadcasting
- Closing Session
- FromPlayerMood
- Initiator
- IsFirstStatementOfType
- LEADER_ANY
- LOC_DIPLOMACY_%s_NOTIFICATION_MESSAGE_%s
- LOC_DIPLOMACY_%s_NOTIFICATION_SUMMARY_%s
- NEUTRAL
- Not for local adding to notification
- Notification sent; closing local session
- Notification sent; closing session
- Processing Action
- Processing Action From AI to AI
- Processing Action From AI to Human
- Processing Immediately
- Processing Queued Statement
- Processing Statement
- REASON_%s
- REASON_ANY
- REASON_OPPORTUNITY
- Requested Session but already had one open
- Requesting Session (A)
- Requesting session between two AIs!
- ResponseType
- Restoring Session
- Sending Action
- SessionID
- SessionStatementIndex
- StatementSubType
- StatementType
- ToPlayerMood
- =================================================
- GameCore\Base\Common\Diplomacy_Statement_DeclareFriend.cpp
- =================================================
- DECLARE_WAR
- =================================================
- GameCore\Base\Common\Diplomacy_Statement_DeclareWar.cpp
- =================================================
- DEFEAT
- =================================================
- GameCore\Base\Common\Diplomacy_Statement_Defeat.cpp
- =================================================
- SEND_DELEGATION
- =================================================
- GameCore\Base\Common\Diplomacy_Statement_Delegation.cpp
- =================================================
- =================================================
- GameCore\Base\Common\Diplomacy_Statement_Denounce.cpp
- =================================================
- EMBASSY
- =================================================
- GameCore\Base\Common\Diplomacy_Statement_Embassy.cpp
- =================================================
- LOC_DIPLOMACY_FIRST_MEET_NOTIFICATION_MESSAGE_INITIAL
- LOC_DIPLOMACY_FIRST_MEET_NOTIFICATION_SUMMARY_INITIAL
- =================================================
- GameCore\Base\Common\Diplomacy_Statement_FirstMeeting.cpp
- =================================================
- CHOICE_DECLARE_FRIENDSHIP
- CHOICE_DENOUNCE
- CHOICE_DIPLOMATIC_DELEGATION
- CHOICE_OPEN_BORDERS
- CHOICE_RESIDENT_EMBASSY
- =================================================
- GameCore\Base\Common\Diplomacy_Statement_Greeting.cpp
- =================================================
- MAKE_ALLIANCE
- =================================================
- GameCore\Base\Common\Diplomacy_Statement_MakeAlliance.cpp
- =================================================
- ADJUSTED
- CLOSED
- DEMANDED
- EQUALIZE
- INSPECT
- MAKE_DEAL
- PROPOSED
- =================================================
- GameCore\Base\Common\Diplomacy_Statement_MakeDeal.cpp
- =================================================
- DealAction
- DealParameters
- RespondingToDealAction
- =================================================
- GameCore\Base\Common\Diplomacy_Statement_MakeDemand.cpp
- =================================================
- MAKE_PEACE
- =================================================
- GameCore\Base\Common\Diplomacy_Statement_MakePeace.cpp
- =================================================
- OPEN_BORDERS
- =================================================
- GameCore\Base\Common\Diplomacy_Statement_OpenBorders.cpp
- =================================================
- =================================================
- GameCore\Base\Common\Diplomacy_Statement_Response.cpp
- =================================================
- DEFAULT
- DOMAIN_LAND
- KUDO
- LOC_COMBAT_PREVIEW_DISTRICT_ENHANCED_WALLS_BONUS
- LOC_COMBAT_PREVIEW_DISTRICT_GARRISONED_UNIT_BONUS
- LOC_COMBAT_PREVIEW_DISTRICT_PALACE_BONUS
- LOC_COMBAT_PREVIEW_DISTRICT_STRENGTH_BONUS
- LOC_COMBAT_PREVIEW_DISTRICT_WALLS_BONUS
- LOC_COMBAT_PREVIEW_ENVOY_STRENGTH_BONUS
- Unknown Unit
- WARNING
- m_aExtraRegionalYields
- m_aGreatPersonPointChanges
- m_aYieldAdjacencyMirrors
- m_aYieldAdjacencyModifiers
- m_bCanAttack
- m_bCanCapture
- m_bCanEmbark
- m_bHasMoved
- m_bHasMovedIntoZOC
- m_bIgnoresZOC
- m_bIsComplete
- m_bIsEmbarked
- m_bIsRangedCombat
- m_bUnderSiege
- m_eDistrictType
- m_eDomain
- m_eYieldToMirror=%i, m_eYieldToGrant=%i, m_iMirrorCount=%i
- m_iAirSlotsModifier
- m_iCityID
- m_iCost
- m_iExtraRegionalEntertainment
- m_iExtraRegionalRange
- m_iGarrisonDamage
- m_iLastTurnDamaged
- m_iOuterDefensesDamage
- m_iRemainingAttacks
- m_iTourismChange
- m_kLastPath
- m_kLastPathCacheLocation
- m_kUnitIDList
- m_xMovesRemaining
- =================================================
- GameCore\Base\Common\Formation_Movement.cpp
- =================================================
- %04d
- %d %s for %d turns from %d to %d;
- %d, %d, %d, %s, %s, %6.1f, %d
- %d, %s, %s
- %d:%d
- %s, %s, %s, %d, %d, %d
- AGENDAS_MAJOR_CIV_HISTORICAL_AGENDAS
- AGENDAS_MAJOR_CIV_RANDOM_AGENDAS
- AI_CURRENT_TASK_BIAS
- AI_DISCOUNT_RATE
- AI_ISLAND_COAST_PERCENTAGE
- AI_TURNS_BETWEEN_FRIENDSHIP_OFFERS
- AI_TURNS_BETWEEN_PEACE_OFFERS
- AI_TURNS_BETWEEN_TRADES
- AI_ZONE_OF_CONTROL_DISCOUNT
- ARCHAEOLOGY_MAX_ERA
- ARCHAEOLOGY_SITES_PER_CIV_LAND
- ARCHAEOLOGY_SITES_PER_CIV_SEA
- AVOID_FEATURE_MAX_MULTIPLIER
- Added to Present Timeline
- Alliance Ends
- Allied
- At War
- Attempting to find a distinct civilization for the player
- BARBARIAN_BOLDNESS_PER_CAMP_ATTACK
- BARBARIAN_BOLDNESS_PER_KILL
- BARBARIAN_BOLDNESS_PER_SCOUT_LOST
- BARBARIAN_BOLDNESS_PER_TURN
- BARBARIAN_BOLDNESS_PER_UNIT_LOST
- BARBARIAN_CAMP_COASTAL_SPAWN_ROLL
- BARBARIAN_CAMP_FIRST_TURN_PERCENT_OF_TARGET_TO_ADD
- BARBARIAN_CAMP_MAX_PER_MAJOR_CIV
- BARBARIAN_CAMP_MINIMUM_DISTANCE_ANOTHER_CAMP
- BARBARIAN_CAMP_MINIMUM_DISTANCE_CITY
- BARBARIAN_CAMP_ODDS_OF_NEW_CAMP_SPAWNING
- BARBARIAN_NUM_RANDOM_UNIT_CHOICES
- BARBARIAN_RELEASE_VARIATION
- BARBARIAN_TECH_PERCENT
- BONUS_RESOURCE_FERTILITY
- CITY_AMENITIES_FOR_FREE
- CITY_CAPTURED_DAMAGE_PERCENTAGE
- CITY_FOOD_CONSUMPTION_PER_POPULATION
- CITY_GROWTH_EXPONENT
- CITY_GROWTH_MULTIPLIER
- CITY_GROWTH_OCCUPATION_MULTIPLIER
- CITY_GROWTH_THRESHOLD
- CITY_HOUSING_LEFT_25PCT_GROWTH
- CITY_HOUSING_LEFT_50PCT_GROWTH
- CITY_HOUSING_LEFT_ZERO_GROWTH
- CITY_MAX_BUY_PLOT_RANGE
- CITY_MIN_RANGE
- CITY_MOVEMENT_COST
- CITY_NORMAL_PLOT_WORKER_CAPACITY
- CITY_POPULATION_AQUEDUCT_BOOST
- CITY_POPULATION_AQUEDUCT_MIN
- CITY_POPULATION_COAST
- CITY_POPULATION_LOSS_TO_CONQUEST_PERCENTAGE
- CITY_POPULATION_NO_WATER
- CITY_POPULATION_RIVER_LAKE
- CITY_POP_PER_AMENITY
- COAST_FERTILITY
- COMBAT_AIR_SUPPORT_BONUS_MODIFIER
- COMBAT_AMPHIBIOUS_ATTACK_PENALTY
- COMBAT_ANTI_AIR_SUPPORT_BONUS_MODIFIER
- COMBAT_ARMY_STRENGTH_MODIFIER
- COMBAT_BASE_CAPTURE_STRENGTH_DIFFERENCE
- COMBAT_BASE_DAMAGE
- COMBAT_BOMBARD_VS_UNIT_STRENGTH_MODIFIER
- COMBAT_CITY_RANGED_DAMAGE_THRESHOLD
- COMBAT_CORPS_STRENGTH_MODIFIER
- COMBAT_DAMAGE_MULTIPLIER_MINIMUM
- COMBAT_DEFENSE_DAMAGE_PERCENT_BOMBARD
- COMBAT_DEFENSE_DAMAGE_PERCENT_MELEE
- COMBAT_DEFENSE_DAMAGE_PERCENT_RANGED
- COMBAT_DISTRICT_STRENGTH_REDUCTION
- COMBAT_FLANKING_BONUS_MODIFIER
- COMBAT_GARRISON_MILITIA_MODIFIER
- COMBAT_HEAL_CITY_GARRISON
- COMBAT_HEAL_CITY_OUTER_DEFENSES
- COMBAT_HEAL_LAND_ENEMY
- COMBAT_HEAL_LAND_FRIENDLY
- COMBAT_HEAL_LAND_NEUTRAL
- COMBAT_HEAL_NAVAL_ENEMY
- COMBAT_HEAL_NAVAL_FRIENDLY
- COMBAT_HEAL_NAVAL_NEUTRAL
- COMBAT_HEAL_OUTER_DEFENSES_COOLDOWN
- COMBAT_MAX_EXTRA_DAMAGE
- COMBAT_MAX_HIT_POINTS
- COMBAT_MAX_NUM_ATTACKS
- COMBAT_MINIMUM_CITY_STRIKE_STRENGTH
- COMBAT_MINIMUM_DAMAGE
- COMBAT_MINIMUM_GARRISON_STRENGTH
- COMBAT_MIN_CIVILIAN_DAMAGE_PERCENT
- COMBAT_MIN_HEALTH_PERCENT_TO_ADVANCED_AIR_PILLAGE
- COMBAT_MIN_HEALTH_PERCENT_TO_AIR_PILLAGE
- COMBAT_POPULATION_PER_STRENGTH
- COMBAT_POWER_DAMPENER
- COMBAT_POWER_SCALING
- COMBAT_RANGED_VS_DISTRICT_STRENGTH_MODIFIER
- COMBAT_RELIGIOUS_FOLLOWING_CITY_TILE
- COMBAT_RELIGIOUS_HOLY_CITY_TILE
- COMBAT_RIVER_DEFENSE
- COMBAT_STRENGTH_FROM_ENVOYS
- COMBAT_SUPPORT_BONUS_MODIFIER
- COMBAT_WOUNDED_DAMAGE_MULTIPLIER
- COMBAT_WOUNDED_DISTRICT_DAMAGE_MULTIPLIER
- CULTURE_COST_FIRST_PLOT
- CULTURE_COST_LATER_PLOT_EXPONENT
- CULTURE_COST_LATER_PLOT_MULTIPLIER
- CULTURE_PERCENTAGE_YIELD_PER_POP
- Choose random agenda
- Choose random civilization
- Choose random civilization/leader combo
- Choose random leader
- Choosing Artifact
- Choosing a Relic
- City Capture
- Civilization already used: Player %i - %s
- Colonial
- Current Civ/Leader State:
- DIPLOMACY_ALLIANCE_TIME_LIMIT
- DIPLOMACY_DECLARED_FRIENDSHIP_TIME_LIMIT
- DIPLOMACY_DEFENSIVE_PACT_TIME_LIMIT
- DIPLOMACY_DENOUNCE_TIME_LIMIT
- DIPLOMACY_DENOUNCE_WAR_DELAY
- DIPLOMACY_FIRST_MEET_HOSPITALITY_DISTANCE
- DIPLOMACY_MAXIMUM_LOPSIDED_DEAL_MODIFIER
- DIPLOMACY_PEACE_MIN_TURNS
- DIPLOMACY_RESEARCH_AGREEMENT_BEAKER_PERCENTAGE
- DIPLOMACY_SIGNIFICANTLY_LOPSIDED_DEAL
- DIPLOMACY_WARMONGER_POINT_PERCENT_DECAY
- DIPLOMACY_WAR_MIN_TURNS
- DISTRICT_POPULATION_REQUIRED_PER
- Deal Accepted
- Deal Adjusted
- Deal Closed
- Deal Demanded
- Deal ERROR
- Deal Proposed
- Deal Rejected
- Deal status %d
- Declared Friends
- Defensive Pact
- Defensive Pact Ends
- Delegation
- Denounced
- ESPIONAGE_BONUS_GAIN_SOURCES
- ESPIONAGE_ESCAPE_BASE_CHANCE
- ESPIONAGE_ESCAPE_COUNTERSPY_LEVEL_MODIFIER
- ESPIONAGE_ESCAPE_LEVEL_BOOST
- ESPIONAGE_ESCAPE_POLICE_CORRECT_MODIFIER
- ESPIONAGE_GAIN_SOURCES_DURATION_MULTIPLIER
- ESPIONAGE_MAX_LEVEL
- EXPERIENCE_ACTIVATE_GOODY_HUT
- EXPERIENCE_BARB_SOFT_CAP
- EXPERIENCE_CITY_CAPTURED
- EXPERIENCE_COMBAT_ATTACKER_BONUS
- EXPERIENCE_COMBAT_RANGED
- EXPERIENCE_DISTRICT_VS_UNIT
- EXPERIENCE_KILL_BONUS
- EXPERIENCE_MAXIMUM_ONE_COMBAT
- EXPERIENCE_MAX_BARB_LEVEL
- EXPERIENCE_MAX_LEVEL
- EXPERIENCE_NEEDED_FOR_NEXT_LEVEL_MULTIPLIER
- EXPERIENCE_NOT_COMBAT_RANGED
- EXPERIENCE_PROMOTE_HEALED
- EXPERIENCE_RETRAIN_HEALED
- EXPERIENCE_REVEAL_NATURAL_WONDER
- EXPERIENCE_UNIT_VS_DISTRICT_NOT_CITY_CAPTURED
- Embassy
- FORTIFY_BONUS_PER_TURN
- FORTIFY_TURN_MAX
- FRESH_WATER_FERTILITY
- Failure :(
- Formal
- Fractal Gen
- Fractal Gen 2
- Fractal Gen 3
- Fractal Gen 4
- Friendship Ends
- GAME_COST_ESCALATION
- GOLD_EQUIVALENT_OTHER_YIELDS
- GOLD_NEGATIVE_BALANCE_AMENITY_LOSS_LINE
- GOLD_NEGATIVE_BALANCE_DISBAND_UNIT_LINE
- GOLD_NEGATIVE_BALANCE_SUBSEQUENT_AMENITY_LOSS
- GOLD_NEGATIVE_BALANCE_SUBSEQUENT_DISBAND_UNIT
- GOLD_PERCENTAGE_YIELD_PER_UNASSIGNED_POP
- GOLD_PURCHASE_MULTIPLIER
- GOSSIP_ATTACK_LAUNCHED
- GOSSIP_WAR_PREPARATION
- GOVERNMENT_BASE_ANARCHY_TURNS
- GREATWORK_ART_LOCK_TIME
- Game Turn, Initiator, Recipient, Action, Details, Mayhem, Visibility
- Game::Culture
- Game::GreatPeople
- Game::Instance
- GameArchaeology
- GameDiplomacy
- GameGossipManager
- GameHistorian
- Game_FalloutManager
- Gave Influence
- Generating a random new Great Person
- Granted to Player
- HARVEST_IMPROVED_DEGRADATION
- HARVEST_PILLAGED_DEGRADATION
- Holy
- IMPROVEMENT_BEACH_RESORT
- INFLUENCE_TOKENS_FREE_FOR_FIRST_PLAYER_MEET
- INFLUENCE_TOKENS_MINIMUM_FOR_SUZERAIN
- Joint War
- LAKE_MAX_AREA_SIZE
- LAKE_PLOT_RANDOM
- LEADER_VALUES
- LEVY_MILITARY_PERCENT_OF_UNIT_PURCHASE_COST
- LEVY_MILITARY_TURN_DURATION
- LOC_GOSSIP_AGENDA_KUDOS
- LOC_GOSSIP_AGENDA_WARNING
- LOC_GOSSIP_ALLIED
- LOC_GOSSIP_ANARCHY_BEGINS
- LOC_GOSSIP_ARTIFACT_EXTRACTED
- LOC_GOSSIP_BARBARIAN_INVASION_STARTED
- LOC_GOSSIP_BARBARIAN_RAID_STARTED
- LOC_GOSSIP_BEACH_RESORT_CREATED
- LOC_GOSSIP_CHANGE_GOVERNMENT
- LOC_GOSSIP_CITY_BESIEGED
- LOC_GOSSIP_CITY_LIBERATED
- LOC_GOSSIP_CITY_RAZED
- LOC_GOSSIP_CITY_STATE_INFLUENCE
- LOC_GOSSIP_CLEAR_CAMP
- LOC_GOSSIP_CONQUER_CITY
- LOC_GOSSIP_CONSTRUCT_BUILDING
- LOC_GOSSIP_CONSTRUCT_DISTRICT
- LOC_GOSSIP_CREATE_PANTHEON
- LOC_GOSSIP_CULTURVATE_CIVIC
- LOC_GOSSIP_DECLARED_FRIENDSHIP
- LOC_GOSSIP_DELEGATION
- LOC_GOSSIP_DENOUNCED
- LOC_GOSSIP_EMBASSY
- LOC_GOSSIP_ERA_CHANGED
- LOC_GOSSIP_FIND_NATURAL_WONDER
- LOC_GOSSIP_FOUND_CITY
- LOC_GOSSIP_FOUND_RELIGION
- LOC_GOSSIP_FULL_STRING
- LOC_GOSSIP_GREATPERSON_CREATED
- LOC_GOSSIP_INQUISITION_LAUNCHED
- LOC_GOSSIP_LAND_UNIT_LEVEL
- LOC_GOSSIP_LAUNCHING_ATTACK
- LOC_GOSSIP_LOST_CITY
- LOC_GOSSIP_MAKE_DOW
- LOC_GOSSIP_NATIONAL_PARK_CREATED
- LOC_GOSSIP_NAVAL_UNIT_LEVEL
- LOC_GOSSIP_NEW_RELIGIOUS_MAJORITY
- LOC_GOSSIP_PILLAGE
- LOC_GOSSIP_POLICY_ENACTED
- LOC_GOSSIP_PROJECT_STARTED
- LOC_GOSSIP_RECEIVE_DOW
- LOC_GOSSIP_RELIC_RECEIVED
- LOC_GOSSIP_RESEARCH_AGREEMENT
- LOC_GOSSIP_RESEARCH_TECH
- LOC_GOSSIP_SOURCE_RUMOR
- LOC_GOSSIP_SPY_DISRUPT_ROCKETRY_DETECTED
- LOC_GOSSIP_SPY_DISRUPT_ROCKETRY_UNDETECTED
- LOC_GOSSIP_SPY_GREAT_WORK_HEIST_DETECTED
- LOC_GOSSIP_SPY_GREAT_WORK_HEIST_UNDETECTED
- LOC_GOSSIP_SPY_RECRUIT_PARTISANS_DETECTED
- LOC_GOSSIP_SPY_RECRUIT_PARTISANS_UNDETECTED
- LOC_GOSSIP_SPY_SABOTAGE_PRODUCTION_DETECTED
- LOC_GOSSIP_SPY_SABOTAGE_PRODUCTION_UNDETECTED
- LOC_GOSSIP_SPY_SIPHON_FUNDS_DETECTED
- LOC_GOSSIP_SPY_SIPHON_FUNDS_UNDETECTED
- LOC_GOSSIP_SPY_STEAL_TECH_BOOST_DETECTED
- LOC_GOSSIP_SPY_STEAL_TECH_BOOST_UNDETECTED
- LOC_GOSSIP_START_VICTORY_STRATEGY
- LOC_GOSSIP_STOP_VICTORY_STRATEGY
- LOC_GOSSIP_TRADE_DEAL
- LOC_GOSSIP_TRAIN_SETTLER
- LOC_GOSSIP_TRAIN_UNIQUE_UNIT
- LOC_GOSSIP_TRAIN_UNIT
- LOC_GOSSIP_WAR_PREPARATION
- LOC_GOSSIP_WMD_STRIKE
- LOC_GOSSIP_WONDER_STARTED
- LOC_GREATPERSON_ACTION_EFFECT_FOUND_RELIGION
- LOC_GREATPERSON_ACTION_EFFECT_GREAT_WORK_OBJECT
- LOC_GREATPERSON_ACTION_NAME_CREATE_GREAT_WORK
- LOC_GREATPERSON_ACTION_NAME_DEFAULT
- LOC_GREATPERSON_ACTION_NAME_FOUND_RELIGION
- LOC_GREATPERSON_ACTION_USAGE_ADJACENT_BARBARIAN_UNIT
- LOC_GREATPERSON_ACTION_USAGE_ADJACENT_MOUNTAIN
- LOC_GREATPERSON_ACTION_USAGE_ADJACENT_TO_OWNED_TILE
- LOC_GREATPERSON_ACTION_USAGE_ANYWHERE
- LOC_GREATPERSON_ACTION_USAGE_CITY_GREAT_WORK_OBJECT
- LOC_GREATPERSON_ACTION_USAGE_CREATE_GREAT_WORK
- LOC_GREATPERSON_ACTION_USAGE_DOES_NOT_NEED_OWNED_TILE
- LOC_GREATPERSON_ACTION_USAGE_FOUND_RELIGION
- LOC_GREATPERSON_ACTION_USAGE_GOLD_COST
- LOC_GREATPERSON_ACTION_USAGE_NO_MILITARY_UNIT
- LOC_GREATPERSON_ACTION_USAGE_ON_COMPLETED_DISTRICT
- LOC_GREATPERSON_ACTION_USAGE_ON_INCOMPLETE_SPACE_RACE_PROJECT
- LOC_GREATPERSON_ACTION_USAGE_ON_INCOMPLETE_WONDER
- LOC_GREATPERSON_ACTION_USAGE_ON_LUXURY_RESOURCE
- LOC_GREATPERSON_ACTION_USAGE_ON_MILITARY_AIR_UNIT
- LOC_GREATPERSON_ACTION_USAGE_ON_MILITARY_LAND_UNIT
- LOC_GREATPERSON_ACTION_USAGE_ON_MILITARY_SEA_UNIT
- LOC_GREATPERSON_ACTION_USAGE_ON_MISSING_BUILDING
- LOC_GREATPERSON_ACTION_USAGE_ON_OR_ADJACENT_TO_FEATURE
- LOC_GREATPERSON_ACTION_USAGE_ON_OR_ADJACENT_TO_NATURAL_WONDER
- LOC_GREATPERSON_ACTION_USAGE_ON_UNIT_ARMY_MILITARY_FORMATION
- LOC_GREATPERSON_ACTION_USAGE_ON_UNIT_CORPS_MILITARY_FORMATION
- LOC_GREATPERSON_ACTION_USAGE_ON_UNIT_STANDARD_MILITARY_FORMATION
- LOC_GREATPERSON_ACTION_USAGE_ON_UNOWNED_TILE
- LOC_GREATPERSON_ACTION_USAGE_OPEN_PLAYER_RELIC_SLOT
- LOC_GREATPERSON_PASSIVE_NAME_DEFAULT
- LOC_GREAT_PEOPLE_CANNOT_EARN_PERSON_ALREADY_EARNED_MAXIMUM
- LOC_GREAT_PEOPLE_CANNOT_EARN_PERSON_ALREADY_REJECTED
- LOC_GREAT_PEOPLE_CANNOT_EARN_PERSON_CLAIMED_BY_OTHER
- LOC_GREAT_PEOPLE_CANNOT_EARN_PERSON_DISALLOWED_BY_CIV_TRAIT
- LOC_GREAT_PEOPLE_CANNOT_EARN_PERSON_DISALLOWED_BY_LEADER_TRAIT
- LOC_GREAT_PEOPLE_CANNOT_EARN_PERSON_NO_VALID_SPAWN_SEA
- LOC_NOTIFICATION_DIPLO_ALLIANCE_EXPIRED_MESSAGE
- LOC_NOTIFICATION_DIPLO_ALLIANCE_EXPIRED_SUMMARY
- LOC_NOTIFICATION_DIPLO_FRIENDSHIP_EXPIRED_MESSAGE
- LOC_NOTIFICATION_DIPLO_FRIENDSHIP_EXPIRED_SUMMARY
- LOC_NOTIFICATION_RELIC_CREATED_MESSAGE
- LOC_NOTIFICATION_RELIC_CREATED_SUMMARY
- LOC_RELIGION_MARTYRED_APOSTLE
- LOC_TIME_AD_SAVE
- LOC_TIME_BC
- LOC_TIME_BC_SAVE
- LOC_TIME_MONTH
- LOC_TIME_MONTH_SAVE
- LUXURY_HAPPINESS_LOSS_PER_ERA
- LUXURY_HAPPINESS_MINIMUM
- LUXURY_RESOURCE_FERTILITY
- Leader already used: Player %i - %s
- Liberation
- MAYHEM_CAPTURE_CIVILIAN
- MAYHEM_CITY_DEATH
- MAYHEM_CITY_DEATH_WITH_BARBARIANS
- MAYHEM_DECLARATION_OF_WAR
- MAYHEM_DENOUNCEMENT
- MAYHEM_DISTRICT_DEATH
- MAYHEM_DISTRICT_DEATH_WITH_BARBARIANS
- MAYHEM_IMPROVEMENT_PILLAGED
- MAYHEM_PEACE
- MAYHEM_PLAYER_DESTROYED
- MAYHEM_UNIT_COMBAT
- MAYHEM_UNIT_COMBAT_WITH_BARBARIANS
- MAYHEM_UNIT_DEATH
- MAYHEM_UNIT_DEATH_WITH_BARBARIANS
- MOUNTAIN_ADJACENT_FERTILITY
- MOVEMENT_EMBARK_COST
- MOVEMENT_RIVER_COST
- MOVEMENT_WHILE_EMBARKED_BASE
- Met
- NATIONAL_PARK_AMENITIES_OWNING_CITY
- NATIONAL_PARK_NUM_OTHER_AMENITY_CITIES
- NATURAL_WONDER_ADJACENT_FERTILITY
- NOTIFICATION_DIPLO_ALLIANCE_EXPIRED
- New Civ/Leader State:
- NewGameInitialized
- No class
- No one
- OCEAN_MIN_WATER_SIZE
- PILLAGE_ADVANCED_MOVEMENT_COST
- PILLAGE_BUILDING_REPAIR_PERCENT
- PILLAGE_MOVEMENT_COST
- PLOT_BUY_BASE_COST
- PLOT_CONTAMINATION_DAMAGE_BASE
- PLOT_INFLUENCE_BASE_MULTIPLIER
- PLOT_INFLUENCE_DISTANCE_DIVISOR
- PLOT_INFLUENCE_DISTANCE_MULTIPLIER
- PLOT_INFLUENCE_IMPROVEMENT_COST
- PLOT_INFLUENCE_MAX_ACQUIRE_DISTANCE
- PLOT_INFLUENCE_NW_COST
- PLOT_INFLUENCE_RESOURCE_COST
- PLOT_INFLUENCE_RING_COST
- PLOT_INFLUENCE_WATER_COST
- PLOT_INFLUENCE_YIELD_POINT_COST
- PLOT_UNIT_LIMIT
- POLICY_COST_BASE
- POLICY_COST_EXPONENT
- POLICY_COST_INCREASE_TO_BE_EXPONENTED
- POLICY_COST_VISIBLE_DIVISOR
- POLICY_ENACTED_DISCOUNT
- PURCHASE_DIVISOR
- Peace
- Player %i is now using leader %s.
- Player %i: Civilization - %s (%i) Leader - %s (%i)
- Player already has a leader selected, skipping!
- Player did not include player-specific set of leaders, using all available
- Possible Values: %s
- Protectorate
- REBELLION_CHANCE_PER_POINT
- REBELLION_COOLDOWN_TURNS
- RELIGION_HEALING_MULTIPLIER
- RELIGION_INITIAL_BELIEFS
- RELIGION_PANTHEON_MIN_FAITH
- RELIGION_SPREAD_ADJACENT_CITY_DISTANCE
- RELIGION_SPREAD_ADJACENT_PER_TURN_PRESSURE
- RELIGION_SPREAD_ATHEISM_PRESSURE_PER_POP
- RELIGION_SPREAD_COMBAT_VICTORY
- RELIGION_SPREAD_HOLY_CITY_PRESSURE_MULTIPLIER
- RELIGION_SPREAD_HOLY_CITY_PRESSURE_PER_POP
- RELIGION_SPREAD_HOLY_SITE_PRESSURE_MULTIPLIER
- RELIGION_SPREAD_RANGE_COMBAT_VICTORY
- RELIGION_SPREAD_RANGE_UNIT_CAPTURE
- RELIGION_SPREAD_STRENGTH_MULTIPLIER
- RELIGION_SPREAD_UNIT_CAPTURE
- RESOURCE_ANTIQUITY_SITE
- RESOURCE_SHIPWRECK
- RIVER_FERTILITY
- RIVER_PLOTS_PER_EDGE
- RIVER_SEA_WATER_RANGE_DEFAULT
- RIVER_SOURCE_MIN_RIVER_RANGE
- RIVER_SOURCE_MIN_SEAWATER_RANGE
- RIVER_SOURCE_RANGE_DEFAULT
- Random Era for Antiquity Site
- Reconquest
- Research Agreement
- Research Agreement Ends
- Resolving Random Leaders for Game.
- Resolving random leader for player %i
- Ridge Gen 1
- Ridge Gen 2
- Ridge Gen 3
- Ridge Gen 4
- Ridge Gen 5
- Ridge Gen 6
- Ridge Gen 7
- SCIENCE_PERCENTAGE_YIELD_PER_POP
- SELECT CivilizationType from CivilizationLeaders where LeaderType = ? ORDER BY rowid
- SELECT L.LeaderType, CL.CivilizationType from Leaders as L inner join CivilizationLeaders AS CL on CL.LeaderType = L.LeaderType inner join Civilizations as C on CL.CivilizationType = C.CivilizationType where IsBarbarianLeader=0 and StartingCivilizationLevelType='CIVILIZATION_LEVEL_FULL_CIV' ORDER BY L.rowid
- SELECT Value FROM GlobalParameters WHERE Name = ? LIMIT 1
- SNOW_ICE_FERTILITY
- START_DISTANCE_MAJOR_CIVILIZATION
- START_DISTANCE_MAJOR_NATURAL_WONDER
- START_DISTANCE_MINOR_CIVILIZATION
- START_DISTANCE_MINOR_NATURAL_WONDER
- START_FERTILITY_WEIGHT_BONUS
- START_FERTILITY_WEIGHT_CONTINENTAL_DIVIDE
- START_FERTILITY_WEIGHT_LUXURY
- START_LEGENDARY_BONUS_QUANTITY
- START_LEGENDARY_LUXURY_QUANTITY
- STRATEGIC_RESOURCE_FERTILITY
- STRATEGIC_RESOURCE_MINIMUM_FOR_PRODUCTION_ANYWHERE
- STRATEGIC_RESOURCE_MINIMUM_FOR_PRODUCTION_WITH_DISTRICT
- STRATEGIC_RESOURCE_MINIMUM_FOR_PURCHASE_ANYWHERE
- STRATEGIC_RESOURCE_MINIMUM_FOR_PURCHASE_WITH_DISTRICT
- STRATEGIC_RESOURCE_MINIMUM_FOR_UNIT_HEALING
- STRATEGIC_RESOURCE_MINIMUM_FOR_UNIT_UPGRADING
- Success!
- Surprise
- Suzerain War
- TOURISM_BASE_FROM_WONDER
- TOURISM_CONFLICTING_GOVERNMENT_MULTIPLIER
- TOURISM_CULTURE_PER_CITIZEN
- TOURISM_DIFFERENT_RELIGION_REDUCTION
- TOURISM_FROM_HOLY_CITY
- TOURISM_OPEN_BORDERS_BONUS
- TOURISM_TOURISM_TO_MOVE_CITIZEN
- TOURISM_TRADE_ROUTE_BONUS
- TRADE_ROUTE_BASE_RANGE
- TRADE_ROUTE_GOLD_PER_DESTINATION_DISTRICT
- TRADE_ROUTE_GOLD_PER_ORIGIN_DISTRICT
- TRADE_ROUTE_LAND_RANGE_REFUEL
- TRADE_ROUTE_TURN_DURATION_BASE
- TRADE_ROUTE_WATER_RANGE_REFUEL
- TRADING_POST_GOLD_IN_FOREIGN_CITY
- TRADING_POST_GOLD_IN_OWN_CITY
- Territorial
- Turn, Event, GP Individual, GP Class, GP Era, GP Cost, Recipient Player, Timeline Index
- UPGRADE_BASE_COST
- UPGRADE_MINIMUM_COST
- UPGRADE_NET_PRODUCTION_PERCENT_COST
- Unable to find any unused civilizations.
- Unknown era
- WARMONGER_LIBERATE_POINTS
- WARMONGER_RAZE_PENALTY_PERCENT
- WARMONGER_STOP_OCCUPYING_REFUND_PERCENT
- WAR_WEARINESS_DECAY_PEACE_DECLARED
- WAR_WEARINESS_DECAY_TURN_AT_PEACE
- WAR_WEARINESS_DECAY_TURN_AT_WAR
- WAR_WEARINESS_LOSS_OVER_REQ_AMENITIES_AT_WAR_CITY
- WAR_WEARINESS_LOSS_OVER_REQ_AMENITIES_FOUNDED_CITY
- WAR_WEARINESS_LOSS_OVER_REQ_AMENITIES_NONFOUNDED_CITY
- WAR_WEARINESS_PER_COMBAT_IN_ALLIED_LANDS
- WAR_WEARINESS_PER_COMBAT_IN_FOREIGN_LANDS
- WAR_WEARINESS_PER_UNIT_KILLED
- WAR_WEARINESS_PER_WMD_LAUNCHED
- WAR_WEARINESS_POINTS_FOR_AMENITY_LOSS
- WAR_WEARINESS_WARMONGER_BASE
- iTurnsRemaining=%i
- m_Plots
- m_atWar
- m_bLandSitesGenerated
- m_bSeaSitesGenerated
- m_bTimelineInitialized
- m_eClass = %i, m_ePlayer = %i
- m_eIndividual = %i, m_eClass = %i, m_eEra = %i, m_iCost = %i, m_eClaimant = %i, m_iTurnGranted = %i
- m_eIndividual = %i, m_eRejectingPlayer = %i
- m_eType = %i, m_ePlayer = %i, m_iTurnCreated = %i, m_szGreatPersonName = %s
- m_eType = %i, m_iTurn = %i, m_kActionPlot.x = %i, m_kActionPlot.y = %i, m_eActingPlayerID = %i, m_eActingPlayerEra = %i, m_eTargetPlayerID = %i, m_eTargetPlayerEra = %i
- m_eType = %i, m_kActionPlot.x = %i, m_kActionPlot.y = %i, m_eActingPlayerID = %i, m_eActingPlayerEra = %i, m_eTargetPlayerID = %i, m_eTargetPlayerEra = %i
- m_hasDeclaredFriendship
- m_hasMet
- m_iCurrentTurn
- m_iMaxTurns
- m_iQueueMessageFrames
- m_iTurn = %i, m_cViewingPlayer = %i, m_cViewedPlayer = %i, m_cVisibility = %i, m_cSource = %i, m_iSourceNameIndex = %i
- m_isAllied
- m_isInDefensivePact
- m_jointWarTarget
- m_kGreatWorks
- m_kKeyedParameters
- m_kSyncRandom
- m_maxNumPlayers
- m_researchAgreementTech
- m_turnVisibilities
- m_vGuaranteeList
- m_vPastTimeline
- m_vPresentTimeline
- m_vRejectionList
- m_vkArchaeologyList
- m_vkMomentList
- m_warInitiator
- =================================================
- GameCore\Base\Common\Game_Instance.cpp
- =================================================
- Game Turn: %i
- Choosing a City Name
- Game::NationalParks
- GameNameManager
- LOC_CITY_NAME_BLANK
- LOC_NATIONAL_PARK_NAME
- SELECT 1 FROM CityNames WHERE ContinentType IS NOT NULL LIMIT 1
- SELECT CapitalName from CivilizationLeaders where CivilizationType = ? AND LeaderType = ? LIMIT 1
- SELECT CityName from CityNames ORDER BY SortIndex
- SELECT CityName from CityNames where CivilizationType = ? ORDER By SortIndex
- SELECT CityName from CityNames where CivilizationType = ? and (LeaderType IS NULL OR LeaderType = ?) ORDER BY SortIndex
- SELECT CityName from CityNames where CivilizationType = ? and (LeaderType IS NULL OR LeaderType = ?) and (ContinentType IS NULL OR ContinentType = ?) ORDER BY SortIndex
- SELECT CityName from CityNames where CivilizationType IS NULL and LeaderType IS NULL and (ContinentType IS NULL OR ContinentType = ?) ORDER BY SortIndex
- SELECT CityName from CityNames where ContinentType = ? ORDER BY SortIndex
- m_UsedCityNames
- m_eFounder = %i, m_iTurnFounded = %i, m_szName = %s
- m_kParks
- =================================================
- GameCore\Base\Common\Game_Processor.cpp
- =================================================
- Doing End-Turn Unit Automation.
- Game Turn Ended: %i
- %d, %d, Add belief to %s, %s, N/A
- %d, %d, Adopt Pantheon, N/A, %s
- %d, %d, Adopt Religion, N/A, %s
- %d, %d, Found Pantheon, %s, N/A
- %d, %d, Found Religion, %s, N/A
- Creating Player Victory/Defeat Requirements - Player %i
- Finished creating victory/defeat requirements for player.
- Game Turn, Player, Action, Belief, City
- Game::Religion
- GameStats
- LOC_NOTIFICATION_IMPROVEMENT_PILLAGED_MESSAGE
- LOC_NOTIFICATION_IMPROVEMENT_PILLAGED_SUMMARY
- LOC_NOTIFICATION_PLAYER_DEFEATED_MESSAGE
- LOC_NOTIFICATION_PLAYER_DEFEATED_SUMMARY
- LOC_NOTIFICATION_UNMET_PLAYER_DEFEATED_MESSAGE
- LOC_NOTIFICATION_UNMET_PLAYER_DEFEATED_SUMMARY
- LOC_REPLAYDATASET_CULTURE_NAME
- LOC_REPLAYDATASET_FAITHPERTURN_NAME
- LOC_REPLAYDATASET_GREATPEOPLEEARNED_NAME
- LOC_REPLAYDATASET_SCIENCEPERTURN_NAME
- LOC_REPLAYDATASET_SCOREPERTURN_NAME
- LOC_REPLAYDATASET_TOTALBUILDINGSBUILT_NAME
- LOC_REPLAYDATASET_TOTALCITIESBUILT_NAME
- LOC_REPLAYDATASET_TOTALCITIESCAPTURED_NAME
- LOC_REPLAYDATASET_TOTALCITIESDESTROYED_NAME
- LOC_REPLAYDATASET_TOTALCITIESLOST_NAME
- LOC_REPLAYDATASET_TOTALCOMBATS_NAME
- LOC_REPLAYDATASET_TOTALDISTRICTSBUILT_NAME
- LOC_REPLAYDATASET_TOTALGOLD_NAME
- LOC_REPLAYDATASET_TOTALPANTHEONSFOUNDED_NAME
- LOC_REPLAYDATASET_TOTALPLAYERUNITSDESTROYED_NAME
- LOC_REPLAYDATASET_TOTALRELIGIONSFOUNDED_NAME
- LOC_REPLAYDATASET_TOTALUNITSDESTROYED_NAME
- LOC_REPLAYDATASET_TOTALWARSAGAINSTPLAYER_NAME
- LOC_REPLAYDATASET_TOTALWARSDECLARED_NAME
- LOC_REPLAYDATASET_TOTALWARSWON_NAME
- LOC_REPLAYDATASET_TOTALWONDERSBUILT_NAME
- No Religion
- REPLAYDATASET_CULTURE
- REPLAYDATASET_FAITHPERTURN
- REPLAYDATASET_GREATPEOPLEEARNED
- REPLAYDATASET_SCIENCEPERTURN
- REPLAYDATASET_SCOREPERTURN
- REPLAYDATASET_TOTALBUILDINGSBUILT
- REPLAYDATASET_TOTALCITIESBUILT
- REPLAYDATASET_TOTALCITIESCAPTURED
- REPLAYDATASET_TOTALCITIESDESTROYED
- REPLAYDATASET_TOTALCITIESLOST
- REPLAYDATASET_TOTALCOMBATS
- REPLAYDATASET_TOTALDISTRICTSBUILT
- REPLAYDATASET_TOTALGOLD
- REPLAYDATASET_TOTALPANTHEONSFOUNDED
- REPLAYDATASET_TOTALPLAYERUNITSDESTROYED
- REPLAYDATASET_TOTALRELIGIONSFOUNDED
- REPLAYDATASET_TOTALUNITSDESTROYED
- REPLAYDATASET_TOTALWARSAGAINSTPLAYER
- REPLAYDATASET_TOTALWARSDECLARED
- REPLAYDATASET_TOTALWARSWON
- REPLAYDATASET_TOTALWONDERSBUILT
- RESOURCECLASS_ARTIFACT
- RestorePlotYieldData
- m_aiNumUnitsConstructed
- m_iMinimumFaithForNextPantheon
- m_kReligions
- m_nextPantheonFounder
- vector<bool> too long
- =================================================
- GameCore\Interfaces\RecycledIDContainer.h
- =================================================
- Map
- m_aPlots
- m_aiLandResourceCount
- m_aiResourceCount
- m_bWrapX
- m_bWrapY
- m_eMapSizeType
- m_iBottomLatitude
- m_iGridHeight
- m_iGridSize
- m_iGridWidth
- m_iLandPlots
- m_iNaturalWonderCount
- m_iOwnedPlots
- m_iTopLatitude
- m_kUnits
- =================================================
- GameCore\Base\Common\Map_Instance.cpp
- =================================================
- =================================================
- GameCore\Base\Common\Map_UnitContainer.cpp
- =================================================
- ObjectPairing_Manager
- eOperation: %i, eDirective: %i,
- iData1: %i, iData2: %i, uiModifiers: %u
- m_ChildLists
- =================================================
- GameCore\Base\Common\Pathfinder_Instance.cpp
- =================================================
- m_iX: %i, m_iY: %i, m_iFlags: %i, m_xData1: %.2f, m_iData2: %i
- =================================================
- GameCore\Base\Common\Pathfinder_TwoLayer.cpp
- =================================================
- %03d, %s, %s (%d), %s
- %03d, %s, FormationID: %d, %s
- %d, %d, %d, %d, %d, %8x
- Game Turn, Player, Unit, From X, From Y, To X, To Y, Info, Checksum
- =================================================
- GameCore\Base\Common\Phase_Processor.cpp
- =================================================
- %d, %d, %d, %s, %s
- %d, %d, %d, %s, %s, %6.1f
- %d, %d, %d, %s, %s, %6.1f, %6.1f, %6.1f, %d, %d, %6.1f
- %i, %i, %i, %i, %s
- %s %s active, %3.2f current
- , promotion=%i
- Activate
- At Peace Decay
- At War Decay
- Choosing a Goody Hut Type
- Choosing random civic boost to grant based on era
- Choosing random civic to grant based on era
- DIPLOACTION_DECLARE_COLONIAL_WAR
- Deactivate
- FP %d:
- Game Turn, Player, Opponent, Modifier, Change, Value, Max, Accum Amt, Accum Turns, Cooldown Turns, Reduction
- LOC_GOODYHUT_LARGE_CULTURE_DESCRIPTION
- LOC_GOODYHUT_LARGE_GOLD_DESCRIPTION
- LOC_GOODYHUT_LARGE_SCIENCE_DESCRIPTION
- LOC_GOOYDHUT_LARGE_FAITH_DESCRIPTION
- LOC_NOTIFICATION_BORDERS_NOW_ENFORCED_MESSAGE
- LOC_NOTIFICATION_BORDERS_NOW_ENFORCED_SUMMARY
- LOC_NOTIFICATION_CITYSTATE_MET_FIRST_MESSAGE
- LOC_NOTIFICATION_CITYSTATE_MET_FIRST_SUMMARY
- LOC_NOTIFICATION_CITYSTATE_USURPED_MESSAGE
- LOC_NOTIFICATION_CITYSTATE_USURPED_SUMMARY
- LOC_NOTIFICATION_DECLARE_WAR_MESSAGE
- LOC_NOTIFICATION_DECLARE_WAR_SUMMARY
- LOC_NOTIFICATION_DIPLO_PROMISE_FROM_BROKEN_MESSAGE
- LOC_NOTIFICATION_DIPLO_PROMISE_FROM_BROKEN_SUMMARY
- LOC_NOTIFICATION_DIPLO_PROMISE_FROM_KEPT_MESSAGE
- LOC_NOTIFICATION_DIPLO_PROMISE_FROM_KEPT_SUMMARY
- LOC_NOTIFICATION_DIPLO_PROMISE_TO_BROKEN_MESSAGE
- LOC_NOTIFICATION_DIPLO_PROMISE_TO_BROKEN_SUMMARY
- LOC_NOTIFICATION_DIPLO_PROMISE_TO_KEPT_MESSAGE
- LOC_NOTIFICATION_DIPLO_PROMISE_TO_KEPT_SUMMARY
- LOC_NOTIFICATION_MAKE_PEACE_MESSAGE
- LOC_NOTIFICATION_MAKE_PEACE_SUMMARY
- LOC_NOTIFICATION_MY_CULTURE_VICTORY_SOON_MESSAGE
- LOC_NOTIFICATION_MY_CULTURE_VICTORY_SOON_SUMMARY
- LOC_NOTIFICATION_MY_DOMINANT_CULTURE_MESSAGE
- LOC_NOTIFICATION_MY_DOMINANT_CULTURE_SUMMARY
- LOC_NOTIFICATION_OTHER_CULTURE_VICTORY_SOON_MESSAGE
- LOC_NOTIFICATION_OTHER_CULTURE_VICTORY_SOON_SUMMARY
- LOC_NOTIFICATION_OTHER_DOMINANT_CULTURE_MESSAGE
- LOC_NOTIFICATION_OTHER_DOMINANT_CULTURE_SUMMARY
- LOC_NOTIFICATION_PROMISE_TYPE_ARTIFACTS
- LOC_NOTIFICATION_PROMISE_TYPE_ON_BORDER
- LOC_NOTIFICATION_PROMISE_TYPE_RELIGIOUS
- LOC_NOTIFICATION_PROMISE_TYPE_SETTLING
- LOC_NOTIFICATION_PROMISE_TYPE_SPYING
- LOC_PLAYER_YIELD_CULTURE_FROM_ANARCHY
- LOC_PLAYER_YIELD_CULTURE_FROM_BELIEFS
- LOC_PLAYER_YIELD_CULTURE_FROM_CITIES
- LOC_PLAYER_YIELD_CULTURE_FROM_CITY
- LOC_PLAYER_YIELD_CULTURE_FROM_OTHER
- LOC_PLAYER_YIELD_CULTURE_FROM_TOKENS
- LOC_PLAYER_YIELD_CULTURE_FROM_TRIBUTARIES
- LOC_PLAYER_YIELD_CULTURE_MODIFIER_FROM_TRIBUTARIES
- LOC_TOURISM_LENS_DISTRICT_TOOLTIP
- LOC_TOURISM_LENS_ERA_TOOLTIP
- LOC_TOURISM_LENS_GREAT_PEOPLE_LINE_TOOLTIP
- LOC_TOURISM_LENS_GREAT_WORK_LINE_TOOLTIP
- LOC_TOURISM_LENS_HOLY_CITY_LINE_TOOLTIP
- LOC_TOURISM_LENS_IMPROVEMENT_APPEAL_TOOLTIP
- LOC_TOURISM_LENS_IMPROVEMENT_CULTURE_TOOLTIP
- LOC_TOURISM_LENS_IMPROVEMENT_OTHER_TOOLTIP
- LOC_TOURISM_LENS_INFO_TOOLTIP
- LOC_TOURISM_LENS_NO_CIVS_ELIGIBLE
- LOC_TOURISM_LENS_PARK_TOOLTIP
- LOC_TOURISM_LENS_TITLE
- LOC_TOURISM_LENS_TOOLTIP
- LOC_TOURISM_LENS_WONDER_LINE_TOOLTIP
- LOC_TOURISM_LENS_WONDER_TOOLTIP
- LOC_WORLD_RANKINGS_CULTURE_TOURIST_TOOLTIP_GOVERNMENT
- LOC_WORLD_RANKINGS_CULTURE_TOURIST_TOOLTIP_HEADER
- LOC_WORLD_RANKINGS_CULTURE_TOURIST_TOOLTIP_OPEN_BORDERS
- LOC_WORLD_RANKINGS_CULTURE_TOURIST_TOOLTIP_REDUCED_RELIGION1
- LOC_WORLD_RANKINGS_CULTURE_TOURIST_TOOLTIP_REDUCED_RELIGION2
- LOC_WORLD_RANKINGS_CULTURE_TOURIST_TOOLTIP_TRADE_ROUTE
- MOD %d %s
- NO_UNIT
- PROMOTION_CLASS_RECON
- Player
- Player %d mods:
- Player %d promises: %d broken, %d kept, %d refused, %d extra Trade
- Player,FromPlayer,Delta,New Total Weariness,Reason
- Player::Cities
- Player::Improvements
- PlayerBonuses
- PlayerCulture
- PlayerDiplomacy
- PlayerDistricts
- PlayerEspionage
- PlayerGoodyHut
- PlayerGreatPeoplePoints
- PlayerInfluence
- Plot Index: %d, Lifetime Tourism: %d
- SlotType: %d, Policy Type: %d
- They Made Peace
- Token used by %d
- Turn, Event, Origin Civ, Destination Civ, Total Tokens Given
- UNITOPERATION_SPY_GAIN_SOURCES
- Unique Bonus received by %d
- UnitType
- Update
- Warmonger %d=%3.2f, multiplier = %3.2f,
- We Made Peace
- YieldType
- bool %d:
- int %d:
- m_CapturedSpies
- m_CitiesWithSources
- m_GossipReportMap
- m_IncursionsMadeMap
- m_LastPromisesMadeMap
- m_OffMapSpies
- m_PromisesMadeMap
- m_TurnMade=%d
- m_TurnMade=%d, m_bPromiseSkipped=%d, m_bPromiseBroken=%d
- m_aActivePolicies
- m_aAllowedImprovements
- m_aCreationUnits
- m_aCreationYields
- m_aCurrentDistrictCost
- m_aModifiedSlots
- m_aPlayerAgendas
- m_aPreviousGovernmentPolicies
- m_aTourismLocations
- m_aTouristsFrom
- m_aWarWearinessAllocations
- m_abBoostTriggered
- m_abDominantOver
- m_abGoodyHutModifier
- m_abGovernmentUnlocked
- m_abHasCivic
- m_abPolicyHasBeenEnacted
- m_abPolicyIsInPlace
- m_abPolicyPurchased
- m_abPolicyUnlocked
- m_abRevealedFeatures
- m_abUnitsEncountered
- m_aeSettledContinents
- m_aiBonusPointsPerTurnPercent
- m_aiGovernmentUsageCount
- m_aiImprovements
- m_aiOpenBordersCount
- m_aiPatronageDiscountPercent
- m_aiPlayerGoodies
- m_aiTokensReceived
- m_axBonusPointsPerTurn
- m_axCulturalProgress
- m_axPointsTotal
- m_axTourismOn
- m_axYieldModifierPerTributary
- m_axYieldPerGivenToken
- m_axYieldPerTributary
- m_bAlwaysFullReligiousTourism
- m_bCanEnforceBorders
- m_bCivicCompletedThisTurn
- m_bConvertedCity
- m_bDynamicTurnsSimultaneousMode
- m_bFoundNewContinent
- m_bHadFriendlyMeeting
- m_bHasDelegation
- m_bHasEmbassy
- m_bHasOpenBordersFrom
- m_bIsAlive
- m_bIsTurnActive
- m_bMilitaryCombatAdjacency
- m_bOccupiesOriginalCity
- m_bWasEverAlive
- m_blackboard
- m_buildingBuildMap
- m_cityID=%u, m_iAmenitiesLost=%i
- m_diplomaticVisibility
- m_disallowTokensFrom
- m_districtBuildMap
- m_eAutoThemedBuilding
- m_eCivicCompletedThisTurn
- m_eCurrentGovernment
- m_eDistrict=%i, m_eYield=%i , m_iAmount=%i, m_eImprovementType=%i
- m_eDistrict=%i, m_eYm_eUnitTypeHashield=%i
- m_eHandicap
- m_eHomeContinent
- m_eOwningPlayer=%i, m_eUnitTypeHash=%i m_iNameIndex=%i, m_iLevel=%i
- m_ePlayer=%i, m_uiID=%i, m_iExpireTurn=%i
- m_ePostAnarchyGovernment
- m_eSuzerain
- m_iAlliedWarWarmongerDiscount
- m_iAmount=%i, m_eSource=%i, m_eSourceType=%i
- m_iAnarchyEndTurn
- m_iBonusRateModifier
- m_iCitiesLiberated
- m_iCitiesRazed
- m_iDenounced
- m_iDomesticWarWearinessMultiplier
- m_iDuplicateFirstTokens
- m_iDuplicateTokensWhenRivalGovernment
- m_iEnemyWarWearinessMultiplier
- m_iEraPlayerMet
- m_iExtraStealTechBoosts
- m_iExtraTradeRouteTourismModifier
- m_iFlatBonuses
- m_iFreeGreatPersonPoints
- m_iGlobalDefenseBonus
- m_iGlobalOffenseBonus
- m_iIncrementingBonusIncrements
- m_iIncrementingBonusIntervals
- m_iIncrementingBonuses
- m_iJointWarExperienceRange
- m_iJointWarPlunderMultiplier
- m_iLevyDiscountPercent
- m_iLevyTurnCounter
- m_iModifiedBoost
- m_iModifiedPillageDistrict
- m_iModifiedPillageImprovement
- m_iModifiedScoringScenario1
- m_iModifiedScoringScenario2
- m_iModifiedScoringScenario3
- m_iModifiedTiles
- m_iNameIndex=%i, m_iLevel=%i, m_iReturnTurn=%i, m_aiController=%i
- m_iNextIncrementTurn
- m_iNukesUsedAgainstYou
- m_iNumCivicsRepeated
- m_iNumRandomCivicBoostsOnNewEra
- m_iOfferedDeal
- m_iOtherGovernmentIntoleranceModifier
- m_iOtherGovernmentIntoleranceMultiplier
- m_iOverallWarWearinessMultiplier
- m_iPointsRefundPercent
- m_iPointsThreshold
- m_iReligiousTourismReduction
- m_iScore
- m_iSpyCapacity
- m_iStaycationers
- m_iSuzerainVisibilityCounter
- m_iTokensPerThreshold
- m_iTokensToGive
- m_iTourismModifier
- m_iTurnAdopted
- m_iTurnLastPolicyChange
- m_iUnitModifiedDistrictPercent
- m_iUnitModifiedWonderPercent
- m_iWarWeariness
- m_isInitialized
- m_kCivicQueue
- m_kCivicTreeManagement
- m_uiCivicArraySize
- m_uiImprovementArraySize
- m_visibilitySource
- m_xBasePointsPerTurn
- m_xCulturalOverflow
- m_xCultureRateChange
- m_xLifetimeCulture
- m_xPointsEarned
- =================================================
- GameCore\Base\Common\Player_Instance.cpp
- =================================================
- Player %i Unit %i has movement remaining after completing automation. Attempting to turn active player.
- ADD_BELIEF
- CHOOSE_ARTIFACT_PLAYER
- Choosing a Citizen Name
- FOUND_PANTHEON
- FOUND_RELIGION
- GIVE_INFLUENCE_TOKEN
- Game Turn, Attacking Civ, DefendingCiv, AttackerObjType, DefenderObjType, Attacker Type, Defender Type, AttackerID, DefenderID, AttackerStr, DefenderStr, AttackerStrMod, DefenderStrMod, AttackerDmg, DefenderDmg
- LEVY_MILITARY
- LOC_NOTIFICATION_PLAYER_MET_MESSAGE_CITY_STATE
- LOC_NOTIFICATION_PLAYER_MET_MESSAGE_CIV
- LOC_NOTIFICATION_PLAYER_MET_SUMMARY
- LOC_NOTIFICATION_SEQUENTIAL_TURNS
- LOC_NOTIFICATION_SEQUENTIAL_TURNS_TT
- LOC_NOTIFICATION_SIMULTANEOUS_TURNS
- LOC_NOTIFICATION_SIMULTANEOUS_TURNS_TT
- LOC_REPRESENTATIVE
- MOVE_GREAT_WORK
- PATRONIZE_GREAT_PERSON
- PROGRESS_CIVIC
- PlayerNameManager
- RECRUIT_GREAT_PERSON
- REJECT_GREAT_PERSON
- RESEARCH
- RETURN_LEVIED_MILITARY
- SET_ESCAPE_ROUTE
- UNLOCK_POLICIES
- m_aiCitizenNameUsageCount
- =================================================
- GameCore\Base\Common\Player_Processor.cpp
- =================================================
- %d, %s, %d, %d, %d, %d, %d, %d, %d, %d, %d, %d, %d, %d, %d, %d, %d, %d, %d, %d, %d, %d, %d, %d
- %i of %i levels
- Choosing random tech boost to grant based on era
- GREATWORKOBJECT_RELIC
- Game Turn, Player, Num Cities, Population, Techs, Civics, Land Units, Naval Units, TILES: Owned, Improved, BALANCE: Gold, Faith, YIELDS: Science, Culture, Gold, Faith, Production, Food, BY TYPE: Tiles, Buildings, Districts, Population, Outgoing Trade Routes, TOURISM
- Game Turn, Player, Score
- LOC_KILL_FAITH_MINUS
- LOC_KILL_FAITH_PLUS
- LOC_NOTIFICATION_CAN_PURCHASE_WITH_FAITH_MESSAGE
- LOC_NOTIFICATION_CAN_PURCHASE_WITH_FAITH_SUMMARY
- LOC_NOTIFICATION_DISCOVER_RESOURCE_MESSAGE
- LOC_NOTIFICATION_DISCOVER_RESOURCE_SUMMARY
- LOC_NOTIFICATION_ROADS_UPGRADED_MESSAGE
- LOC_NOTIFICATION_ROADS_UPGRADED_SUMMARY
- LOC_NOTIFICATION_UNIT_DISBANDED_MESSAGE
- LOC_NOTIFICATION_UNIT_DISBANDED_SUMMARY
- LOC_PLAYER_GOLD_COST_FROM_DEALS
- LOC_PLAYER_GOLD_COST_FROM_DEAL_ITEM
- LOC_PLAYER_YIELD_FAITH_FROM_ANARCHY
- LOC_PLAYER_YIELD_FAITH_FROM_BELIEFS
- LOC_PLAYER_YIELD_FAITH_FROM_CITIES
- LOC_PLAYER_YIELD_FAITH_FROM_CITY
- LOC_PLAYER_YIELD_FAITH_FROM_FOUNDERS
- LOC_PLAYER_YIELD_FAITH_FROM_OTHER
- LOC_PLAYER_YIELD_FAITH_FROM_TOKENS
- LOC_PLAYER_YIELD_FAITH_FROM_TRIBUTARIES
- LOC_PLAYER_YIELD_FAITH_MODIFIER_FROM_TRIBUTARIES
- LOC_PLAYER_YIELD_GOLD_FROM_ANARCHY
- LOC_PLAYER_YIELD_GOLD_FROM_BELIEFS
- LOC_PLAYER_YIELD_GOLD_FROM_CITIES
- LOC_PLAYER_YIELD_GOLD_FROM_CITY
- LOC_PLAYER_YIELD_GOLD_FROM_DEALS
- LOC_PLAYER_YIELD_GOLD_FROM_DEAL_ITEM
- LOC_PLAYER_YIELD_GOLD_FROM_OTHER
- LOC_PLAYER_YIELD_GOLD_FROM_TOKENS
- LOC_PLAYER_YIELD_GOLD_FROM_TRIBUTARIES
- LOC_PLAYER_YIELD_GOLD_MAINTENANCE_FROM_BUILDING
- LOC_PLAYER_YIELD_GOLD_MAINTENANCE_FROM_CITIES
- LOC_PLAYER_YIELD_GOLD_MAINTENANCE_FROM_CITY
- LOC_PLAYER_YIELD_GOLD_MAINTENANCE_FROM_DISTRICT
- LOC_PLAYER_YIELD_GOLD_MAINTENANCE_FROM_UNIT
- LOC_PLAYER_YIELD_GOLD_MAINTENANCE_FROM_UNITS
- LOC_PLAYER_YIELD_GOLD_MAINTENANCE_FROM_WMDS
- LOC_PLAYER_YIELD_GOLD_MODIFIER_FROM_TRIBUTARIES
- LOC_PLAYER_YIELD_SCIENCE_FROM_ANARCHY
- LOC_PLAYER_YIELD_SCIENCE_FROM_BELIEFS
- LOC_PLAYER_YIELD_SCIENCE_FROM_CITIES
- LOC_PLAYER_YIELD_SCIENCE_FROM_CITY
- LOC_PLAYER_YIELD_SCIENCE_FROM_OTHER
- LOC_PLAYER_YIELD_SCIENCE_FROM_TOKENS
- LOC_PLAYER_YIELD_SCIENCE_FROM_TRIBUTARIES
- LOC_PLAYER_YIELD_SCIENCE_MODIFIER_FROM_TRIBUTARIES
- Player::Quests
- Player::Resources
- Player::Trade
- Player::Units
- PlayerReligion
- PlayerStats
- PlayerTechs
- PlayerTreasury
- RESOURCECLASS_LUXURY
- Random Promotion
- UNITCOMMAND_FORM_ARMY
- UNITCOMMAND_FORM_CORPS
- m_BeliefYields
- m_BuildingYieldModifiers
- m_PromotionSelections
- m_ProposedPromotions
- m_aCityStateWarCounts
- m_aClearedBanditCampCounts
- m_aCurrentUnitCost
- m_aFreeResourceVisibility
- m_aKnownWMDCounts
- m_aLuxuryAllocations
- m_aNationalParkCounts
- m_aPlacedForestCounts
- m_aRemovedFeatureCounts
- m_aResourceOwnership
- m_aUnitFreePass
- m_abHasTech
- m_aiAddOnDistrictFounding
- m_aiExtraUnitCopy
- m_aiGoldDiplomaticDeals
- m_aiNumProjectsAdvanced
- m_axCachedYields
- m_axDestinationYieldForAllyRoute
- m_axFlatYieldBonus
- m_axFlatYieldBonusForDomestic
- m_axFlatYieldBonusForIntercontinentalDomestic
- m_axFlatYieldBonusForIntercontinentalInternational
- m_axFlatYieldBonusForInternational
- m_axFlatYieldBonusToOthers
- m_axGoldDispersalChange
- m_axOriginYieldForAllyRoute
- m_axPerSpecialtyDistrictYieldBonusForDomestic
- m_axResearchProgress
- m_axUnitProductionMultiplier
- m_axYieldBonusForDistrictsCityState
- m_axYieldBonusPerTradingPostInForeignCity
- m_axYieldBonusPerTradingPostInOwnCity
- m_bAdoptsAllyFoundedReligions
- m_bFounderBeliefOfMajorityReligion
- m_bFullAccessOneStrategic
- m_bGainsAllFollowerBeliefs
- m_bInquisition
- m_bTreatAllyCapitalAsHolyCity
- m_cityID:
- m_eBeliefYield=%i, m_eYield=%i , m_iAmount=%i, m_iPerXItems=%i m_eDistrict=%i
- m_eLandArmyUnlockCivic
- m_eLandArmyUnlockTech
- m_eLandCorpsUnlockCivic
- m_eLandCorpsUnlockTech
- m_eNavalArmyUnlockCivic
- m_eNavalArmyUnlockTech
- m_eNavalCorpsUnlockCivic
- m_eNavalCorpsUnlockTech
- m_ePantheonType
- m_ePromotion = %i, m_iTimesSelected = %i
- m_eResource:
- m_eSpreadEnhancingTech
- m_eYield=%i , m_iMultiplier=%i, m_bFounderOnly=%i
- m_iAddFaithBarbarianPlunderModifier
- m_iAddFaithChopModifier
- m_iAddFaithHarvestModifier
- m_iAirMilitaryStrength
- m_iBankruptcyAmenities
- m_iBarbariansKilled
- m_iCombatLoss
- m_iEmbarkedMovementModifier
- m_iExtraAmenitiesPerOwnedBonusResource
- m_iExtraAmenitiesPerOwnedLuxuryResource
- m_iExtraBuildCharges
- m_iExtraLandRangeRefuel
- m_iExtraRouteRange
- m_iExtraSpreadCharges
- m_iExtraWaterRangeRefuel
- m_iFaithFromDispersal
- m_iFaithPerPeacefulReligionFounder
- m_iLandMilitaryStrength
- m_iMaintDiscountPerUnit
- m_iMaxBombardStrengthTrained
- m_iMaxMeleeStrengthTrained
- m_iMaxRangedStrengthTrained
- m_iMilitaryStrength
- m_iMilitaryStrengthFromGold
- m_iNaturalWonderRelic
- m_iNavalMilitaryStrength
- m_iNumBeliefsEarned
- m_iNumRandomTechBoostsOnNewEra
- m_iNumTechsRepeated
- m_iOutgoingRouteCapacity
- m_iReligionBuildingDiscount
- m_iSpreadDistance
- m_iSpreadMultiplier
- m_iTechEnabledSpreadMultiplier
- m_iTechsCivicsPerYield
- m_iTilesPillaged
- m_iUnitUpgradeDiscountPercent
- m_iWMDCityHits
- m_kHolyCityCoord
- m_kResearchQueue
- m_kTechTreeManagement
- m_kUnlimitedPromotionChoiceUnitTypes
- m_unitBuildMap
- m_xCachedNetIncome
- m_xFaithBalance
- m_xFaithRateChange
- m_xGoldBalance
- m_xGoldRateChange
- m_xResearchOverflow
- m_xScienceRateChange
- =================================================
- GameCore\Base\Common\Player_Visibility_Instance.cpp
- =================================================
- , Count=
- , GridWidth=
- , VisibilityCount={
- Index=
- LOC_NOTIFICATION_DISCOVER_CONTINENT_MESSAGE
- LOC_NOTIFICATION_DISCOVER_CONTINENT_SUMMARY
- LOC_NOTIFICATION_DISCOVER_GOODY_HUT_MESSAGE
- LOC_NOTIFICATION_DISCOVER_GOODY_HUT_SUMMARY
- LOC_NOTIFICATION_DISCOVER_NATURAL_WONDER_MESSAGE
- LOC_NOTIFICATION_DISCOVER_NATURAL_WONDER_SUMMARY
- VISIBILITY_LAYER_STEALTH
- Visibility::Instance
- WMDs
- m_aiWMDs
- m_bCachedNumRevealedHexesOld
- m_pbRevealed
- m_uiCachedNumRevealedHexes
- m_uiGridHeight
- m_uiGridWidth
- m_uiPlotCount
- m_uiWMDArraySize
- =================================================
- GameCore\Base\Common\Plot_Instance.cpp
- =================================================
- QUEST_CLEAR_BARBARIAN_CAMP
- QUEST_CONVERT_CAPITAL_TO_RELIGION
- QUEST_RECRUIT_GREAT_PERSON_CLASS
- QUEST_SEND_TRADE_ROUTE
- QUEST_TRAIN_UNIT_TYPE
- QUEST_TRIGGER_CIVIC_BOOST
- QUEST_TRIGGER_TECH_BOOST
- QUEST_ZONE_DISTRICT_TYPE
- Quests::Manager
- m_iNumQuestsEverAssigned
- m_vCompletedQuestData
- m_vCurrentQuestData
- =================================================
- GameCore\Base\Common\Quests_Manager.cpp
- =================================================
- Combat Damage
- EdgeVertexesChanged couldn't find edge (%llu)
- %d, %s, %s, %s
- AGENDA_NOT_FOUND
- Canceled
- City Destroyed
- Expired
- Game Turn, Range, Value, Seed, Type, Location
- Invalid Dest City
- Invalid Origin City
- LOC_BARB_CAMP_DISPERSAL_DESCRIPTION
- LOC_BARB_CAMP_DISPERSAL_DESCRIPTION_FAITH
- LOC_COMBAT_PREVIEW_AIR_SUPPORT_BONUS_DESC
- LOC_COMBAT_PREVIEW_AMPHIBIOUS_ATTACK_PENALTY
- LOC_COMBAT_PREVIEW_ANTI_AIR_SUPPORT_BONUS_DESC
- LOC_COMBAT_PREVIEW_BONUS_VS_BARBARIANS
- LOC_COMBAT_PREVIEW_DAMAGED_DISTRICT_DESC
- LOC_COMBAT_PREVIEW_DAMAGED_UNIT_DESC
- LOC_COMBAT_PREVIEW_DEFENSIVE_IMPROVEMENT_BONUS_DESC
- LOC_COMBAT_PREVIEW_DISTRICT_ATTACK_BONUS
- LOC_COMBAT_PREVIEW_FLANKING_BONUS_DESC
- LOC_COMBAT_PREVIEW_FORTIFIED_DEFENSE_DESC
- LOC_COMBAT_PREVIEW_FRIENDLY_TERRITORY_BONUS
- LOC_COMBAT_PREVIEW_LESS_EFFECTIVE_VS_UNITS_DESC
- LOC_COMBAT_PREVIEW_LESS_EFFECTIVE_VS_WALLS_DESC
- LOC_COMBAT_PREVIEW_LUXURY_ATTACK_BONUS_DESC
- LOC_COMBAT_PREVIEW_RELIGIOUS_TERRAIN_BONUS_DESC
- LOC_COMBAT_PREVIEW_RIVER_DEFENSE_DESC
- LOC_COMBAT_PREVIEW_SUPPORT_BONUS_DESC
- LOC_COMBAT_PREVIEW_TERRAIN_BONUS_DESC
- LOC_COMBAT_PREVIEW_TERRAIN_PENALTY
- LOC_ESPIONAGE_CAPTURED
- LOC_ESPIONAGE_CONFIRMATION
- LOC_ESPIONAGE_FAILURE
- LOC_ESPIONAGE_FAILURE_ESCAPE
- LOC_ESPIONAGE_KILLED
- LOC_ESPIONAGE_MISSION_HEADER
- LOC_ESPIONAGE_OPERATION_CHANCES
- LOC_ESPIONAGE_OPERATION_YIELD
- LOC_ESPIONAGE_SUCCESS
- LOC_ESPIONAGE_SUCCESS_ESCAPE
- LOC_NOTIFICATION_BARBARIANS_SIGHTED_MESSAGE
- LOC_NOTIFICATION_BARBARIANS_SIGHTED_SUMMARY
- LOC_NOTIFICATION_SPY_CAPTURED_MESSAGE
- LOC_NOTIFICATION_SPY_CAPTURED_SUMMARY
- LOC_NOTIFICATION_SPY_COUNTERSPY_ASSIST
- LOC_NOTIFICATION_SPY_COUNTERSPY_PROMOTED_MESSAGE
- LOC_NOTIFICATION_SPY_COUNTERSPY_PROMOTED_SUMMARY
- LOC_NOTIFICATION_SPY_ENEMY_CAPTURED_MESSAGE
- LOC_NOTIFICATION_SPY_ENEMY_CAPTURED_SUMMARY
- LOC_NOTIFICATION_SPY_ENEMY_KILLED_MESSAGE
- LOC_NOTIFICATION_SPY_ENEMY_KILLED_SUMMARY
- LOC_NOTIFICATION_SPY_ESCAPED_CAPTURE_MESSAGE
- LOC_NOTIFICATION_SPY_ESCAPED_CAPTURE_SUMMARY
- LOC_NOTIFICATION_SPY_FLED_CITY_MESSAGE
- LOC_NOTIFICATION_SPY_FLED_CITY_SUMMARY
- LOC_NOTIFICATION_SPY_KILLED_MESSAGE
- LOC_NOTIFICATION_SPY_KILLED_SUMMARY
- LOC_NOTIFICATION_SPY_MISSION_ABORTED_MESSAGE
- LOC_NOTIFICATION_SPY_MISSION_ABORTED_SUMMARY
- LOC_NOTIFICATION_SPY_MISSION_FAILED_MESSAGE
- LOC_NOTIFICATION_SPY_MISSION_FAILED_SUMMARY
- LOC_NOTIFICATION_TRADE_ROUTE_PLUNDERED_MESSAGE
- LOC_NOTIFICATION_TRADE_ROUTE_PLUNDERED_SUMMARY_ACTIVE_ROUTE
- LOC_NOTIFICATION_TRADE_ROUTE_PLUNDERED_SUMMARY_NO_ROUTE
- LOC_NOTIFICATION_TRADING_POST_CREATED_MESSAGE
- LOC_NOTIFICATION_TRADING_POST_CREATED_SUMMARY
- LOC_OPERATION_HARVEST_REMOVES_RESOURCE
- LOC_OPERATION_HARVEST_REQUIRES_TECH
- LOC_OPERATION_HARVEST_YIELDS_RESOURCE_AMOUNT
- LOC_UNIT_TRAIN_REQUIRES_RESOURCE_ACCESS
- Player Destroyed
- Plundered
- Preview
- Rolling Espionage Result
- Route Ended (%s)
- Route Started
- SELECT 1 from TypeTags Tags INNER JOIN Types ON Types.Type = Tags.Type where Types.Hash = ? and Tag = ? LIMIT 1
- SELECT 1 from TypeTags where Type = ? and Tag = ? LIMIT 1
- SELECT AgendaType FROM AgendaTraits WHERE TraitType = ?
- SELECT Tag from TypeTags where Type = ? ORDER BY Tag
- SELECT TraitType FROM TraitModifiers WHERE ModifierID = ?
- Selecting a random new quest
- Trade::Graph
- Trade::Manager
- Turn, Event, Origin City, Destination City, Attached Resource, Origin Yields
- UNIT_TRADER
- Unit Destroyed
- War Declared
- m_bHasActiveRoute
- m_bPathTraversalGoingForward
- m_iPathTraversalIndex
- m_iRoutesCompleted
- m_iRoutesStarted
- m_iTotalEdgesCreated
- m_iTotalRoutesCreated
- m_kFromVertex
- m_kMostRecentRoute
- m_kToVertex
- m_ulRandomSeed=%u, m_ulCallCount=%u, m_ulResetCount=%u, m_bSynchronous=%i
- m_vMostRecentPath
- =================================================
- GameCore\Base\Common\Trade_Movement.cpp
- =================================================
- ,%.2f
- ,Origin Yields
- CacheCity
- Invalid Unit
- LOC_ESPIONAGE_ESCAPE_BOOST_LOOT
- LOC_ESPIONAGE_NO_LOOT
- LOC_ESPIONAGE_SIPHONED_GOLD
- LOC_NOTIFICATION_UNIT_CAPTURED_MESSAGE
- LOC_NOTIFICATION_UNIT_CAPTURED_SUMMARY
- LOC_UNITOPERATION_UPGRADE_INSUFFICIENT_FUNDS
- LOC_UNITOPERATION_UPGRADE_MUST_BE_IN_TERRITORY
- LOC_UNITOPERATION_UPGRADE_REQUIRES_RESOURCE_ACCESS
- LOC_WORLD_UNIT_EXPERIENCE_INCREASE_FLOATER
- Plot %d, ring %d
- Resource %d (x%d)
- TypeName
- Unit Capture Chance
- Unknown Civilization
- Unknown Unit Type
- __index
- __instance
- m_abAbilitiesPossessed
- m_abIgnoreFeatureTypes
- m_abIgnoreTerrainTypes
- m_abInvalidTerrainTypes
- m_aiBonusPointsPerKill
- m_aiGoal
- m_bAttackAfterMoving
- m_bCanPromote: %i, m_bCanPromoteNotifyNeeded: %i, m_bExperienceLocked: %i, m_iExperience: %i, m_iLevel: %i, m_xGeneralExperienceModifier: %i, m_xAttackingExperienceModifier: %i, m_sVeteranName: %s, m_abPromotionsEarned: {
- m_bCanSeeThroughFeatures
- m_bDominantConquer
- m_bEligibleToHeal
- m_bEmbarked
- m_bExertZOC
- m_bHasHiddenVisibility
- m_bIgnoreTerrainCost
- m_bIgnoreZOC
- m_bImmobile
- m_bIsLevied
- m_bMoveAfterAttacking
- m_bNeedsAttention
- m_bNeedsMovementCompletion
- m_bProcessedTurn
- m_eAIType
- m_eActivity
- m_eAutomation
- m_eFacingDirection
- m_eIndividual: %i, m_eClass: %i, m_iActionCharges: %i
- m_eMilitaryFormation
- m_eOperation: %d, m_iOperationEndTurn: %d, m_iEstablishInCityTimeReduction: %d, m_iEscapeBoost: %d, m_iBoostAllSpies: %d, m_iVisibilityReductionAllCities: %d, m_bCounterSpyEntireCity: %d, m_eEscapeRoute: %d, m_bEscaping: %d, m_eStolenBoost: %d, m_iSiphonedGold: %d, m_iStolenGreatWorkIndex: %d
- m_eTypeIndex
- m_formationID
- m_iAbilitiesArraySize
- m_iAirSlotModifier
- m_iAttackRange: %i
- m_iAttacksRemaining
- m_iBarbarianTribeIndex
- m_iBuildCharges
- m_iClearTerrainStartMovement: %i, m_iFriendlyTerritoryStartMovement: i%, m_iExtraMoves: %i, m_bEnterForeignLands: %i, m_bIgnoreRivers: %i, m_bIgnoreCliffs: %i, m_bIgnoreShores: %i, m_bEscortMobility: %i
- m_iDamage
- m_iExtraEnemyHeal: %i, m_iExtraNeutralHeal: %i, m_iExtraFriendlyHeal: %i, m_bCanHealAfterAction: %i
- m_iFeatureTypesArraySize
- m_iFortifyTurns
- m_iID = %i, m_iStartTurn = %i, m_kTraderUnit.GetOwner() = %i, m_kTraderUnit.GetID() = %i, m_eResourceType = %i, m_iResourceQuantity = %i, m_Origin.GetOwner() = %i, m_Origin.GetID() = %i, m_Destination.GetOwner() = %i, m_Destination.GetID() = %i
- m_iOperationTimer
- m_iReligiousStrength: %i m_eReligionType: %i m_iSpreadCharges: %i m_iNWDeferredCharges: %i m_eInitiationYield: %i m_iInitiationAmount: %i m_iEvictPercent: %i m_iForeignSpreadModifier: %i m_bConvertsBarbarians: %i m_bNoForeignSpread: %i m_bRelicUponDeath: %i
- m_iSightRange: %i, m_eCanSeeHiddenType: %i
- m_iTerrainTypesArraySize
- m_iUpgradeDiscount
- m_iVersusBarbarians: %i, m_bBypassWalls: %i, m_bEnableWallAttack: %i, m_iFriendlyTerritoryCombatMod: %i m_bCannotAtack: %i m_iFlankingBonusModifier: %i m_iSupportBonusModifier: i% m_iPerLuxuryAttackModifier: %i m_bAdvancedPillaging: %i m_iPlunderYieldModifier: %i m_bBypassCombatUnits: %i, m_iPostCombatHeal: %i, m_bNoReductionForDamage=%i, m_bCaptureCombatUnits=%i, m_eCapturedCombatUnitType=%i, m_iBonusAttacks: %i, m_bConductRaid: %i, m_iRaidBonus: %i, m_iStrengthReductionForDamageModifier: %i
- m_kArchaeology
- m_kAttackRangeModifiers
- m_kCombatModifers
- m_kEspionage
- m_kExperience
- m_kGreatPerson
- m_kHealthModifiers
- m_kHomeCityID: %i m_eHomeBuilding: %i m_iArtifactIndex: %i m_iGreatWorkIndex: %i m_bCanExtractSeaArtifacts: %i: m_bChoosingArtifact: %i
- m_kMovementModifiers
- m_kOperations
- m_kOriginTradeCity.GetOwner(): %i, m_kOriginTradeCity.GetID(): %i, m_kDestinationTradeCity.GetOwner(): %i, m_kDestinationTradeCity.GetID(): %i
- m_kSightModifiers
- m_kSightPlots
- =================================================
- GameCore\Base\Common\Exports\Export_Context.cpp
- =================================================
- Barbs:
- trees managed
- %4.2f,
- %d, %d, %s, %3.2f, %3.2f, , %s,
- %d, %d, %s, , , %s, %s
- %d, %d, %s, , , %s, %s, , , Value %3.1f
- %d, %d, %s, , , %s, %s, CONTRACT %d
- %d, %d, %s, , CONTRACT %d, %s, %s, %s, %s, VALUE %3.1f, %s
- %d, %d, %s, Canceling current build, OLD VALUE %3.1f
- %d, %d, %s, PLOT ANALYSIS LOG
- %d, %d, PURCHASE, , , %s, %s, CONTRACT %d
- %d,%d,,%d %d, %s, %s, %s, %s
- %s: %3.1f,
- ,,,BUILDINGS, %s,
- ,,,DISTRICTS, %s,
- ,,,IMPROVEMENTS, %s,
- ,,,PROJECTS, %s,
- ,,,UNITS, %s,
- --------------
- ACCEPTED
- ACTION_ENDTURN
- ACTION_NAME
- ACTION_RETIRE
- ACTION_UNREADYTURN
- ACTIVITY_AWAKE
- ACTIVITY_HEAL
- ACTIVITY_HOLD
- ACTIVITY_INTERCEPT
- ACTIVITY_OPERATION
- ACTIVITY_SENTRY
- ACTIVITY_SLEEP
- ADDITIONAL_DESCRIPTION
- ADJACENCY_DISTRICT
- ADJACENCY_FEATURE
- ADJACENCY_IMPROVEMENT
- ADJACENCY_NATURAL_WONDER
- ADJACENCY_RESOURCE
- ADJACENCY_RIVER
- ADJACENCY_SEA_RESOURCE
- ADJACENCY_TERRAIN
- ADJACENCY_WONDER
- AGENDA
- AGREEMENTS
- AIRLIFT
- AIR_ATTACK
- AI_EVENT_DESIRE_SETTLE
- AI_EVENT_GAIN_TECH
- AI_EVENT_GAIN_civic
- AI_EVENT_GREAT_PERSON_GAINED
- AI_EVENT_MANAGE_ARCHAEOLOGIST
- AI_EVENT_MANAGE_SPY
- AI_EVENT_RELIGIOUS_CITY_CONVERTED
- AI_EVENT_UNIT_CAPTURED
- ALL
- ALLIANCE
- ALT_SOURCE_LOCATION
- ANTI_AIR
- ANY_ROUTE
- APPEND
- ARMY_FORMATION
- ARMY_MILITARY_FORMATION
- ATTACK
- ATTACKER
- ATTACKER_ADVANCED_DURING_VISUALIZATION
- ATTACKER_ADVANCES
- AUTOMATE
- ActionTypes
- ActivityTypes
- AddBelief
- AddBuilding
- AddDataSet
- AddItemOfType
- AddMoment
- AddProgress
- AdjacencyBonusTypes
- AdjustBaseDiplomacy
- AiDiplomacy
- AiMilitary
- Air Assault
- Air Deploy
- Alive
- AllowUnitConstruction
- AnalyzeChokepoints
- AreUnitsInPlot
- AreUnitsInPlotLayerID
- AreWorkingDealsEqual
- Area
- Arguments
- Army %d:
- Attack Camps
- Attack Civilians
- Attack District
- Attack High Priority
- Attack Low Priority
- Attack Medium Priority
- AutoExpires
- BARBARIANS_SIGHTED
- BELIEF_CLASS_ENHANCER
- BELIEF_CLASS_FOLLOWER
- BELIEF_CLASS_FOUNDER
- BELIEF_CLASS_PANTHEON
- BELIEF_CLASS_WORSHIP
- BELIEF_YIELD_PER_CITY
- BELIEF_YIELD_PER_DISTRICT
- BELIEF_YIELD_PER_FOLLOWER
- BELIEF_YIELD_PER_FOREIGN_CITY
- BELIEF_YIELD_PER_FOREIGN_FOLLOWER
- BEST_IMPROVEMENT
- BLOCKED_PLOTS
- BUILDING
- BUILD_CAMPUS
- BUILD_ENCAMPMENT
- BUILD_ENTERTAINMENT_COMPLEX
- BUILD_HARBOR
- BUILD_HOLY_SITE
- BUILD_IMPROVEMENT
- BUILD_ROUTE
- BUILD_THEATER_DISTRICT
- Belief1
- Belief2
- Belief3
- Bldgs:
- BuildRidges
- CANCEL
- CANCELLED
- CAN_PURCHASE_WITH_FAITH
- CAN_TRAIN_ARMY
- CAN_TRAIN_CORPS
- CAPITAL_LOST
- CAPTIVE
- CHOOSE_BELIEF
- CHOOSE_CITY_PRODUCTION
- CHOOSE_CIVIC
- CHOOSE_PANTHEON
- CHOOSE_RELIGION
- CHOOSE_TECH
- CITIES
- CITIZENS
- CITY
- CITYSTATE_QUEST_COMPLETED
- CITY_BESIEGED_BY_OTHER_PLAYER
- CITY_FOOD_FOCUS
- CITY_LOW_AMENITIES
- CITY_STARVING
- CIVILIZATION
- CIVILIZATION_LEVEL_FULL_CIV
- CIVILIZATION_LEVEL_TRIBE
- CLAIMED
- CLAIM_GREAT_PERSON
- CLASS_RECON
- CLEAR_CONTAMINATION
- CLIMATE
- COASTAL_RAID
- COLONIAL_WAR
- COMBAT_STRENGTH
- COMBAT_SUB_TYPE
- COMBAT_TYPE
- COMMAND_UNITS
- COMPLETED
- CONSIDER_GOVERNMENT_CHANGE
- CONSIDER_RAZE_CITY
- CORPS_FORMATION
- CORPS_MILITARY_FORMATION
- COST_PROGRESSION_EXP_COPIES_PLUS_TECH
- COST_PROGRESSION_GAME_PROGRESS
- COST_PROGRESSION_NUM_CITIES_PLUS_TECH
- COST_PROGRESSION_NUM_OVER_AVG_PLUS_TECH
- COST_PROGRESSION_NUM_UNDER_AVG_PLUS_TECH
- COST_PROGRESSION_PREVIOUS_COPIES
- CULTURE
- CacheDistrict
- CachePlot
- CacheUnit
- Calculate
- CalculateDestinationYieldFromAttachingResource
- CalculateDestinationYieldFromModifiers
- CalculateDestinationYieldFromPath
- CalculateDestinationYieldFromPotentialRoute
- CalculateOriginYieldFromAttachingResource
- CalculateOriginYieldFromModifiers
- CalculateOriginYieldFromPath
- CalculateOriginYieldFromPotentialRoute
- CalculatePointsPerTurn
- CalculateYieldFromIncomingRoutes
- CalculateYieldFromOutgoingRoutes
- CanConstructUnits
- CanCreatePantheon
- CanGiveInfluence
- CanHaveFeature
- CanHaveResource
- CanHaveRoute
- CanPatronizePerson
- CanProduce
- CanReceiveInfluence
- CanRecruitPerson
- CanRejectPerson
- CanResearch
- CanStartRoute
- CanStartRouteWithResource
- CanUserDismiss
- CannotDeployUnit
- ChangeCurrentCulturalProgress
- ChangeCurrentResearchProgress
- ChangeDamage
- ChangeEvictPercent
- ChangeExperience
- ChangeFaithBalance
- ChangeForeignSpreadModifier
- ChangeGoldBalance
- ChangeNWDeferredCharges
- ChangePointsTotal
- ChangePopulation
- ChangeReligiousStrength
- ChangeResourceCount
- ChangeScoringScenario1
- ChangeScoringScenario2
- ChangeScoringScenario3
- ChangeSpreadCharges
- ChangeTokensToGive
- ChangeVisibilityCount
- Chase Target
- City
- City %d %d at %d %d, Region %d, %s capital, Pop %d, last seen %d, religion %d, yields:
- City %s
- City Analysis
- CityBuildQueue
- CityBuildings
- CityCitizens
- CityCommandResults
- CityCommandTypes
- CityDistricts
- CityGrowth
- CityOperationResults
- CityReligion
- CivilizationLevelTypes
- Claimant
- ClearItemsByType
- ClearItemsByValue
- ClearMoments
- ClearWorkingDeal
- CoalesceDataSet
- Coastal Raid
- CombatResultParameters
- ComponentType
- ConstructionType
- ContinentType
- Control %d Value %3.1f, Tag %d
- CopyIncomingToOutgoingWorkingDeal
- Cost
- CountOutgoingRoutes
- Create
- CreateBuilding
- CreateDistrict
- CreateIncompleteBuilding
- CreateIncompleteDistrict
- CreatePerson
- CreateRifts
- CurrentlyBuilding
- CustomName
- DAMAGE_MEMBERS
- DAMAGE_MEMBER_COUNT
- DECLARED_FRIEND
- DEFEATED
- DEFENDER
- DEFENDER_CAPTURED
- DEFENDER_RETALIATES
- DEFENSE_DAMAGE_TO
- DEFENSIVE_PACT
- DELETE
- DENOUNCED
- DEPLOY
- DESTROY
- DIPLOMACY_DECLARE_WAR
- DIPLOMACY_MAKE_PEACE
- DIPLOMACY_SESSION
- DIPLO_SOURCE_ALL_NAMES
- DIPLO_SOURCE_FEMALE_ANCIENT
- DIPLO_SOURCE_FEMALE_MODERN
- DIPLO_SOURCE_FEMALE_ONLY
- DIPLO_SOURCE_MALE_ANCIENT
- DIPLO_SOURCE_MALE_MODERN
- DIPLO_SOURCE_MALE_ONLY
- DIPLO_STATE_DECLARED_FRIEND
- DIPLO_STATE_DENOUNCED
- DIPLO_STATE_FRIENDLY
- DIPLO_STATE_INFLUENTIAL
- DIPLO_STATE_MAX_INFLUENCE
- DIPLO_STATE_MINOR_MINOR
- DIPLO_STATE_MINOR_MINOR_WAR
- DIPLO_STATE_NEUTRAL
- DIPLO_STATE_NO_INFLUENCE
- DIPLO_STATE_PROTECTOR
- DIPLO_STATE_UNFRIENDLY
- DIPLO_STATE_WAR
- DIPLO_STATE_WAR_WITH_MAJOR
- DIPLO_STATE_WAR_WITH_MINOR
- DIRECTION_EAST
- DIRECTION_NORTHEAST
- DIRECTION_NORTHWEST
- DIRECTION_SOUTHEAST
- DIRECTION_SOUTHWEST
- DIRECTION_WEST
- DISCOVER_CONTINENT
- DISTRICT
- DISTRICT_GARRISON
- DISTRICT_OUTER
- DISTRICT_PRODUCTION
- DOMAIN_HOVER
- DOMAIN_IMMOBILE
- Data1
- Data2
- DealAgreementTypes
- DealDirection
- DealItemSubTypes
- DealItemTypes
- DealProposalAction
- DealValidationResult
- Default Specialization
- Defend Camps
- DefenseTypes
- DefinitionTypes
- DeleteDataSet
- Destroy
- DestroyCity
- DestroyDistrict
- DiplomacyActionTypes
- DiplomacyDeal
- DiplomacyDealItem
- DiplomacyInitiatorTypes
- DiplomacyResponseTypes
- DiplomaticStates
- DirectionTypes
- Dismiss
- District
- District %d %d type %d Garrison %3.1f, Outer Def %3.1f, Attack %3.1f
- Districts:
- DivideMapIntoMajorRegions
- DivideUnusedRegions
- DomainTypes
- ENDTURN_BLOCKING_ARTIFACT
- ENDTURN_BLOCKING_BELIEF
- ENDTURN_BLOCKING_CITY_RANGE_ATTACK
- ENDTURN_BLOCKING_CIVIC
- ENDTURN_BLOCKING_CLAIM_GREAT_PERSON
- ENDTURN_BLOCKING_CONSIDER_GOVERNMENT_CHANGE
- ENDTURN_BLOCKING_CONSIDER_RAZE_CITY
- ENDTURN_BLOCKING_DISTRICT_RANGE_ATTACK
- ENDTURN_BLOCKING_FILL_CIVIC_SLOT
- ENDTURN_BLOCKING_GIVE_INFLUENCE_TOKEN
- ENDTURN_BLOCKING_PANTHEON
- ENDTURN_BLOCKING_PRODUCTION
- ENDTURN_BLOCKING_RELIGION
- ENDTURN_BLOCKING_RESEARCH
- ENDTURN_BLOCKING_SPY_CHOOSE_DRAGNET_PRIORITY
- ENDTURN_BLOCKING_SPY_CHOOSE_ESCAPE_ROUTE
- ENDTURN_BLOCKING_STACKED_UNITS
- ENDTURN_BLOCKING_UNITS
- ENDTURN_BLOCKING_UNIT_NEEDS_ORDERS
- ENDTURN_BLOCKING_UNIT_PROMOTION
- ENRAGED
- ENTER_FORMATION
- EXCLUSIVE
- EXIT_FORMATION
- EXPERIENCE_CHANGE
- EastEdge
- End Turn
- EndTurnBlockingTypes
- EraTypes
- EventSubTypes
- Explore Land
- FAILURE_REASONS
- FAITH
- FEATURE
- FEATURE_TYPE
- FILL_CIVIC_SLOT
- FINAL_DAMAGE_TO
- FINAL_DEFENSE_DAMAGE_TO
- FLAVOR
- FLOWDIRECTION_NORTH
- FLOWDIRECTION_NORTHEAST
- FLOWDIRECTION_NORTHEAST_MASK
- FLOWDIRECTION_NORTHWEST
- FLOWDIRECTION_NORTHWEST_MASK
- FLOWDIRECTION_NORTH_MASK
- FLOWDIRECTION_SOUTH
- FLOWDIRECTION_SOUTHEAST
- FLOWDIRECTION_SOUTHEAST_MASK
- FLOWDIRECTION_SOUTHWEST
- FLOWDIRECTION_SOUTHWEST_MASK
- FLOWDIRECTION_SOUTH_MASK
- FORMAL_WAR
- FORMATION
- FORMATION_CLASS_CIVILIAN
- FORMATION_CLASS_LAND_COMBAT
- FORMATION_CLASS_NAVAL
- FORMATION_CLASS_SUPPORT
- FORM_ARMY
- FORM_CORPS
- FORTIFY
- FOUND_CITY
- FRAC_CENTER_RIFT
- FRAC_INVERT_HEIGHTS
- FRAC_PERCENT
- FRAC_POLAR
- FRAC_WRAP_X
- FRAC_WRAP_Y
- FRIENDLY
- FeatureType
- Fertility
- FindBiggestArea
- FindEndTurnBlocking
- FindID
- FindItemByID
- FindItemByType
- FindItemByValueType
- FindItemsByType
- FindItemsByValueType
- FindWater
- FinishProgress
- First Turn Settler
- FlowDirectionTypes
- Found Park
- FoundPantheon
- FoundReligion
- Founder
- Fractal
- GAME_SPEED
- GE_TO
- GIFT
- GOSSIP
- GOVERNMENT
- GOVERNMENTBONUS_COMBAT_EXPERIENCE
- GOVERNMENTBONUS_DISTRICT_PROJECTS
- GOVERNMENTBONUS_ENVOYS
- GOVERNMENTBONUS_FAITH_PURCHASES
- GOVERNMENTBONUS_GOLD_PURCHASES
- GOVERNMENTBONUS_GREAT_PEOPLE
- GOVERNMENTBONUS_OVERALL_PRODUCTION
- GOVERNMENTBONUS_UNIT_PRODUCTION
- GOVERNMENTBONUS_WONDER_CONSTRUCTION
- GREATWORK
- GREATWORKOBJECT_ARTIFACT
- GREATWORKOBJECT_LANDSCAPE
- GREATWORKOBJECT_MUSIC
- GREATWORKOBJECT_PORTRAIT
- GREATWORKOBJECT_RELIGIOUS
- GREATWORKOBJECT_SCULPTURE
- GREATWORKSLOT_ART
- GREATWORKSLOT_ARTIFACT
- GREATWORKSLOT_CATHEDRAL
- GREATWORKSLOT_MUSIC
- GREATWORKSLOT_PALACE
- GREATWORKSLOT_RELIC
- GREATWORKSLOT_WRITING
- GREAT_PERSON_ACTION_ATTACHMENT_TARGET_DISTRICT_IN_TILE
- GREAT_PERSON_ACTION_ATTACHMENT_TARGET_DISTRICT_WONDER_IN_TILE
- GREAT_PERSON_ACTION_ATTACHMENT_TARGET_PLAYER
- GREAT_PERSON_ACTION_ATTACHMENT_TARGET_UNIT_DOMAIN_MILITARY_IN_TILE
- GREAT_PERSON_ACTION_ATTACHMENT_TARGET_UNIT_GREATPERSON
- Game Turn, Player, City, Food Adv., Prod. Adv., Construct, Order Source
- GameDefines
- GameGreatPeople
- GameReligion
- Gather Goody Hut
- GenerateCombatResults
- GenerateToolTips
- Generic Offense
- GetActionCharges
- GetActivePantheon
- GetAddedTurn
- GetAdjacentFeatureCount
- GetAdjacentPlot
- GetAdjacentResourceCount
- GetAi_Diplomacy
- GetAi_Military
- GetAlive
- GetAliveBarbarianIDs
- GetAliveBarbarians
- GetAliveBarbariansCount
- GetAliveIDs
- GetAliveMajorIDs
- GetAliveMajors
- GetAliveMajorsCount
- GetAliveMinorIDs
- GetAliveMinors
- GetAliveMinorsCount
- GetAllEndTurnBlocking
- GetAmenities
- GetAmenitiesFromCivics
- GetAmenitiesFromEntertainment
- GetAmenitiesFromLuxuries
- GetAmount
- GetAnarchyTurns
- GetArea
- GetAreaID
- GetAvailableProductionTypes
- GetBarbarianStartInfo
- GetBarbarianStartPlots
- GetBestDefender
- GetBestInterceptor
- GetBuildQueue
- GetBuildingLocation
- GetBuildingMaintenance
- GetBuildings
- GetCapitalCity
- GetCities
- GetCitizens
- GetCity
- GetCityAt
- GetCityInPlot
- GetCivilizationDescription
- GetCivilizationLevelTypeID
- GetCivilizationLevelTypeName
- GetCivilizationShortDescription
- GetCivilizationTypeID
- GetCivilizationTypeName
- GetClass
- GetColor
- GetContinentCoastalPlots
- GetContinentPlots
- GetContinentPlotsAppeal
- GetContinentPlotsWaterAvailability
- GetContinentType
- GetContinentsInUse
- GetCount
- GetCulture
- GetCultureCost
- GetCultureYield
- GetCurrentGameTurn
- GetDamage
- GetDataSetCount
- GetDataSetDisplayDescription
- GetDataSetDisplayName
- GetDataSetName
- GetDataSetValue
- GetDataSetValues
- GetDataSetVisible
- GetDefenseStrength
- GetDiplomacy
- GetDiplomaticScore
- GetDiplomaticState
- GetDisableAssertsForAutoplay
- GetDistrict
- GetDistrictAt
- GetDistrictAtLocation
- GetDistrictByIndex
- GetDistrictLocation
- GetDistrictMaintenance
- GetDistrictType
- GetDistricts
- GetDuration
- GetEnactedTurn
- GetEndTurn
- GetEndTurnBlocking
- GetEra
- GetEras
- GetEvictPercent
- GetExperience
- GetExperienceForNextLevel
- GetExperiencePoints
- GetExpireTurn
- GetFaithBalance
- GetFaithYield
- GetFeatureType
- GetFirstEndTurnBlocking
- GetFoodSurplus
- GetForeignSpreadModifier
- GetFortifyTurns
- GetFractalFlags
- GetFromPlayerID
- GetGameSpeedType
- GetGoldBalance
- GetGoldYield
- GetGreatPeople
- GetGreatPeoplePoints
- GetGridSize
- GetGroup
- GetGrowth
- GetHandicapTypeID
- GetHappiness
- GetHeight
- GetHousing
- GetHousingFromBuildings
- GetHousingFromCivics
- GetHousingFromDistricts
- GetHousingFromImprovements
- GetHousingFromWater
- GetID
- GetImprovementCount
- GetImprovementType
- GetIndex
- GetIndividual
- GetInfluence
- GetInitiationAmount
- GetInitiationYield
- GetInlandCorner
- GetItemCount
- GetLandCount
- GetLandPlotCount
- GetLandResourceCount
- GetLeaderName
- GetLeaderTypeID
- GetLeaderTypeName
- GetList
- GetLocalObserver
- GetLocalPlayer
- GetLocation
- GetMajorCivStartInfo
- GetMajorCivStartPlots
- GetMajorityReligion
- GetMaxAmount
- GetMaxDamage
- GetMaxPlotDistance
- GetMaxTurns
- GetMessage
- GetMetTurn
- GetMinAmount
- GetMinorCivStartInfo
- GetMinorCivStartPlots
- GetModifierActive
- GetModifierArgumentString
- GetModifierDefinition
- GetModifierOwner
- GetModifierOwnerRequirementSet
- GetModifierReferenceCount
- GetModifierSubjectCount
- GetModifierSubjects
- GetModifierText
- GetModifierTextKey
- GetModifierTrackedObjectCount
- GetModifierTrackedObjects
- GetModifierTrackedOjectRequirementSet
- GetModifiers
- GetMoment
- GetMomentCount
- GetMostTokensReceived
- GetNWDeferredCharges
- GetName
- GetNearestLandArea
- GetNearestLandPlot
- GetNickName
- GetNumBarbarianStarts
- GetNumDistricts
- GetNumDistrictsOfType
- GetNumFollowers
- GetNumMajorCivStarts
- GetNumMinorCivStarts
- GetNumToolTips
- GetObjectName
- GetObjectReferenceCount
- GetObjectString
- GetObjectType
- GetObjectsPlayerId
- GetObserveAsPlayer
- GetOriginalOwner
- GetOtherPlayerID
- GetOutgoingRouteCapacity
- GetOwner
- GetOwnerName
- GetPantheon
- GetParameter
- GetParameterValue
- GetPatronizeCost
- GetPhaseName
- GetPlayer
- GetPlayer1ID
- GetPlayer2ID
- GetPlayerDeals
- GetPlayerID
- GetPlayerIDs
- GetPlayerName
- GetPlayers
- GetPlot
- GetPlotByIndex
- GetPlotCount
- GetPlotDistance
- GetPlotFertility
- GetPlotPurchaseCity
- GetPlotState
- GetPlotWorkingCity
- GetPlotXY
- GetPlotXYWithRangeCheck
- GetPointsEarned
- GetPointsPerTurn
- GetPointsThreshold
- GetPointsTotal
- GetPopulation
- GetPossibleDealItems
- GetPrereqDistrictPlotID
- GetProgressingCivic
- GetQuestsManager
- GetRandomNumber
- GetRandomSeed
- GetRecruitCost
- GetRejectCost
- GetReligion
- GetReligionInMajorityOfCities
- GetReligionType
- GetReligions
- GetReligiousStrength
- GetRequirementContext
- GetRequirementCount
- GetRequirementDefinition
- GetRequirementInnerRequirements
- GetRequirementReferenceCount
- GetRequirementSetContext
- GetRequirementSetCount
- GetRequirementSetDefinition
- GetRequirementSetInnerRequirements
- GetRequirementSetReferenceCount
- GetRequirementSetState
- GetRequirementSetSubject
- GetRequirementSets
- GetRequirementState
- GetRequirementSubject
- GetRequirementText
- GetRequirementTextKey
- GetRequirements
- GetResearchCost
- GetResearchProgress
- GetResearchingTech
- GetResourceAmount
- GetResourceCount
- GetResourceType
- GetResources
- GetReturnAsPlayer
- GetRiverCrossingCount
- GetRiverEFlowDirection
- GetRiverEdgeCount
- GetRiverSEFlowDirection
- GetRiverSWFlowDirection
- GetRouteType
- GetScienceYield
- GetScore
- GetScoringScenario1
- GetScoringScenario2
- GetScoringScenario3
- GetSeverity
- GetSlotName
- GetSlotStatus
- GetSpreadCharges
- GetStartEra
- GetStartTurn
- GetStartYear
- GetStartingPlot
- GetState
- GetSubType
- GetSubTypeID
- GetSubTypeNameID
- GetSummary
- GetSuzerain
- GetTarget
- GetTechs
- GetTerrainType
- GetTimeline
- GetToPlayerID
- GetTokensPerThreshold
- GetTokensReceived
- GetTokensToGive
- GetToolTip
- GetTotalImprovements
- GetTotalMaintenance
- GetTotalNaturalWonders
- GetTotalResources
- GetTrade
- GetTradeManager
- GetTradeWithHuman
- GetTreasury
- GetTurnTimerType
- GetTurns
- GetTurnsLeft
- GetTurnsLeftOnCurrentCivic
- GetTurnsToResearch
- GetTurnsUntilGrowth
- GetType
- GetTypeName
- GetUnit
- GetUnitByIndexInPlot
- GetUnitCount
- GetUnitCountInPlot
- GetUnitCountInPlotLayerID
- GetUnitMaintenance
- GetUnits
- GetUnitsInPlot
- GetUnitsInPlotLayerID
- GetUpgradeCost
- GetValue
- GetValueCategory
- GetValueType
- GetValueTypeID
- GetValueTypeNameID
- GetVisibilityCount
- GetVisibilityOn
- GetWMDMaintenance
- GetWasEverAlive
- GetWasEverAliveCount
- GetWasEverAliveIDs
- GetWasEverAliveMajorIDs
- GetWasEverAliveMajors
- GetWasEverAliveMajorsCount
- GetWonderType
- GetWorkerCount
- GetWorkingDeal
- GetX
- GetY
- GetYield
- GiveFreeTokenToPlayer
- GovernmentBonusTypes
- Great Person Move
- HANDICAP
- HARVEST_RESOURCE
- HOLY_WAR
- HOUSING_PREVENTING_GROWTH
- HasActiveQuestFromPlayer
- HasBeenFounded
- HasBeenPlaced
- HasBeliefEachType
- HasBuilding
- HasBuildingBeenPlaced
- HasBuildingProductionProgress
- HasCivic
- HasDistrict
- HasDistrictBeenPlaced
- HasDistrictProductionProgress
- HasLaunchedInquisition
- HasMet
- HasNoFlatCoast
- HasOperationAgainst
- HasPendingDeal
- HasPossibleAmounts
- HasPossibleDurations
- HasPossibleValues
- HasProductionProgress
- HasPromotion
- HasResource
- HasScout
- HasTech
- HasTradeRoute
- HasUnit
- Heal
- ID %d, Last seen %d turns at %d %d, damage %d, Formation %d, region %d area %d,
- IDeal::lItemsAux
- IGNORE_DANGER
- IGNORE_STACKING
- IGNORE_STACKING_AFTER_TURN
- IGNORE_ZOC
- IMPROVEMENT
- IMPROVEMENTS
- IMapAreas::lMembersAux
- IN PROGRESS
- INCOMING
- INFLUENTIAL
- INTERCEPTOR
- INVALID
- IPlayerTechs::lResearchQueueAux
- IS_BLOCKED
- IS_INDIRECT
- Instance does not exist.
- Invalid argument type. Expected number or string.
- Invalid number of arguments.
- Invalid number of arguments. Expected - modifier_instance or modifier_id, context
- Invalid number of arguments. Expected - modifier_instance or modifier_id, key, [object_instance]
- Invalid number of arguments. Expected - object_instance
- Invalid number of arguments. Expected - requirement_instance
- Invalid number of arguments. Expected - requirement_instance or requirement_id, context
- Invalid number of arguments. Expected - requirement_instance or requirment_id, key
- Invalid number of arguments. Expected - requirementset_instance
- Invalid number of arguments. Expected 1 - modifier_instance
- Invalid number of arguments. Expected 2 - modifier_instance, argument_name
- Invalid number of arguments. Expected 2 - modifier_instance, object_instance
- IsActive
- IsAdjacentOwned
- IsAdjacentPlayer
- IsAdjacentToArea
- IsAdjacentToLand
- IsAdjacentToShallowWater
- IsAlive
- IsAllowStrategicCommands
- IsAllowTacticalCommands
- IsAnyMultiplayer
- IsAtWarWith
- IsAtWarWithHumans
- IsAttackChangeWarState
- IsAutoNotify
- IsBarbarian
- IsCanyon
- IsCanyons
- IsCity
- IsCityInPlot
- IsCoastalLand
- IsComplete
- IsConvertsBarbarians
- IsDismissed
- IsExpired
- IsFlatlands
- IsFreshWater
- IsGovernmentUnlocked
- IsHills
- IsHuman
- IsImpassable
- IsInSomePantheon
- IsInSomeReligion
- IsInitialized
- IsInverse
- IsLake
- IsLocationValid
- IsLocked
- IsMajor
- IsMountain
- IsMountains
- IsNEOfCliff
- IsNEOfRiver
- IsNWOfCliff
- IsNWOfRiver
- IsNaturalWonder
- IsNeeded
- IsNetworkMultiplayer
- IsNewTypeForReligion
- IsNoForeignSpread
- IsNone
- IsOpenGround
- IsOwned
- IsPermanent
- IsPillaged
- IsPolicyObsolete
- IsPolicyUnlocked
- IsRelicUponDeath
- IsResearchingTech
- IsRevealed
- IsRiver
- IsRiverAdjacent
- IsRiverConnection
- IsRiverCrossing
- IsRiverCrossingFlowClockwise
- IsRiverCrossingToPlot
- IsRiverSide
- IsRoughGround
- IsRoute
- IsRoutePillaged
- IsRunOnce
- IsStartingPlot
- IsTargetValid
- IsTurnActive
- IsTurnActiveComplete
- IsUnit
- IsValid
- IsValidForPhase
- IsValidID
- IsVisibilitySourceActive
- IsVisible
- IsWOfCliff
- IsWOfRiver
- IsWater
- IsWrapX
- IsWrapY
- Items
- JOINT_WAR
- Kill
- LIBERATION_WAR
- LOCATION
- LOCATION_PILLAGED
- LOCKED_CITIZENS
- LOC_NOTIFCATION_HOST_CHANGED
- LOC_NOTIFCATION_HOST_CHANGED_TT
- LOC_NOTIFCATION_HOST_MIGRATION
- LOC_NOTIFCATION_HOST_MIGRATION_TT
- LandmassID
- Likeliness
- Loc %d %d, Last Seen %d, Guard %d
- MAKE_TRADE_ROUTE
- MANAGE
- MAXIMIZE_EXPLORE
- MAX_CITIZENS
- MAX_DEFENSE_HIT_POINTS
- MAX_HIT_POINTS
- MAX_INFLUENCE
- MAX_MAJOR_CIVS
- MAX_PLAYERS
- MILITARY_FORMATION_TYPE
- MINOR_MINOR
- MINOR_MINOR_WAR
- MISSING_DEPENDENCY
- MODIFIERS
- MODIFIER_IS_TARGET
- MODIFIER_NONE
- MOUNTAIN_PLOTS
- MOVE_IGNORE_UNEXPLORED_DESTINATION
- MOVE_TO
- MOVE_TO_UNIT
- MY_CULTURE_VICTORY_SOON
- MY_DOMINANT_CULTURE
- Major
- Make Military Formation
- MapConfiguration
- MapLayers
- MarkMajorRegionUsed
- Members
- MembersAux
- MilitaryFormationTypes
- Minor
- Missionary Move
- Move to Safety
- NAME_UNIT
- NO BUILDS AT ALL (maybe city was nuked?)
- NONE
- NO_ACTION
- NO_ACTIVITY
- NO_ADJACENCY
- NO_BUILDING
- NO_CIVILIZATION_LEVEL
- NO_DIRECTION
- NO_DISTRICT
- NO_DOMAIN
- NO_ENDTURN_BLOCKING
- NO_FLOWDIRECTION
- NO_GOVERNMENTBONUS
- NO_GREAT_PERSON_ACTION_ATTACHMENT_TARGET
- NO_INFLUENCE
- NO_WAR
- NUM_DIRECTION_TYPES
- NUM_DOMAIN_TYPES
- NUM_FLOWDIRECTION_TYPES
- NeverMet
- No resource
- NoCampKnowledge
- NoResourceToImprove
- NoSpecificResource
- NoTechFor
- Nonhuman
- NorthEdge
- Not Implemented.
- Not a valid instance. Either the instance is NULL or you used '.' instead of ':'.
- NotificationGroups
- NotificationInstance
- NotificationTypes
- NumBeliefs
- OBSERVER
- OTHER_CULTURE_VICTORY_SOON
- OTHER_DOMINANT_CULTURE
- OUTGOING
- OWNED
- ObserverCanSeePlayer
- OnCityPopulationChanged
- OnGameTurnStarted
- OnGreatPersonActivated
- OnNewMajorityReligion
- OnPillage
- OwnerId
- OwnerRequirementSetId
- PARAM_BELIEF_TYPE
- PARAM_BUILDING_DEST
- PARAM_BUILDING_SRC
- PARAM_BUILDING_TYPE
- PARAM_CITY0_ID
- PARAM_CITY0_PLAYER
- PARAM_CITY1_ID
- PARAM_CITY1_PLAYER
- PARAM_CITY_DEST
- PARAM_CITY_ID
- PARAM_CITY_ONE
- PARAM_CITY_PLAYER
- PARAM_CITY_SRC
- PARAM_CITY_TWO
- PARAM_CIVIC_TYPE
- PARAM_DIRECTIVE
- PARAM_DISTRICT_TYPE
- PARAM_FLAGS
- PARAM_GREAT_PERSON_INDIVIDUAL_TYPE
- PARAM_GREAT_WORK_INDEX
- PARAM_IMPROVEMENT0_TYPE
- PARAM_IMPROVEMENT_TYPE
- PARAM_INSERT_MODE
- PARAM_MANAGE_CITIZEN
- PARAM_MILITARY_FORMATION_TYPE
- PARAM_MODIFIERS
- PARAM_NAME
- PARAM_OPERATION_TYPE
- PARAM_PLAYER_ONE
- PARAM_PLAYER_TWO
- PARAM_PLOT_PURCHASE
- PARAM_PRODUCTION_TYPE
- PARAM_PROJECT_TYPE
- PARAM_PROMOTION0_TYPE
- PARAM_PROMOTION_TYPE
- PARAM_RANGED_ATTACK
- PARAM_RELIGION_CUSTOM_NAME
- PARAM_RELIGION_TYPE
- PARAM_RESOURCE0_TYPE
- PARAM_RESOURCE_TYPE
- PARAM_SLOT
- PARAM_SWAP_TILE_OWNER
- PARAM_TEAM_ONE
- PARAM_TEAM_TWO
- PARAM_TECH_TYPE
- PARAM_UNIT0_ID
- PARAM_UNIT0_PLAYER
- PARAM_UNIT1_ID
- PARAM_UNIT1_PLAYER
- PARAM_UNIT_ID
- PARAM_UNIT_PLAYER
- PARAM_UNIT_TYPE
- PARAM_WMD0_TYPE
- PARAM_WMD_TYPE
- PARAM_X
- PARAM_X0
- PARAM_X1
- PARAM_Y
- PARAM_Y0
- PARAM_Y1
- PARAM_YIELD_TYPE
- PENDING
- PILLAGE
- PILLAGED
- PLAYER
- PLAYER_COLOR
- PLAYER_DEFEATED
- PLAYER_MET
- PLAYER_TRAIT
- PLOT
- PLOTS
- PLUNDER_CULTURE
- PLUNDER_FAITH
- PLUNDER_GOLD
- PLUNDER_HEAL
- PLUNDER_SCIENCE
- PLUNDER_TRADE_ROUTE
- POLICY
- PREPEND
- PREVIEW_TEXT_ANTI_AIR
- PREVIEW_TEXT_ASSIST
- PREVIEW_TEXT_DEFENSES
- PREVIEW_TEXT_HEALTH
- PREVIEW_TEXT_INTERCEPTOR
- PREVIEW_TEXT_MODIFIER
- PREVIEW_TEXT_OPPONENT
- PREVIEW_TEXT_PROMOTION
- PREVIEW_TEXT_TERRAIN
- PRIMARY
- PROJECT
- PROMOTE
- PROMOTIONS
- PROTECTOR
- PROTECTORATE_WAR
- PSEUDOYIELD_CIVIC
- PSEUDOYIELD_CLEAR_BANDIT_CAMPS
- PSEUDOYIELD_DIPLOMATIC_BONUS
- PSEUDOYIELD_DISTRICT
- PSEUDOYIELD_ENVIRONMENT
- PSEUDOYIELD_GPP_ADMIRAL
- PSEUDOYIELD_GPP_ARTIST
- PSEUDOYIELD_GPP_ENGINEER
- PSEUDOYIELD_GPP_GENERAL
- PSEUDOYIELD_GPP_MERCHANT
- PSEUDOYIELD_GPP_MUSICIAN
- PSEUDOYIELD_GPP_PROPHET
- PSEUDOYIELD_GPP_SCIENTIST
- PSEUDOYIELD_GPP_WRITER
- PSEUDOYIELD_GREATWORK_ARTIFACT
- PSEUDOYIELD_GREATWORK_LANDSCAPE
- PSEUDOYIELD_GREATWORK_MUSIC
- PSEUDOYIELD_GREATWORK_PORTRAIT
- PSEUDOYIELD_GREATWORK_RELIC
- PSEUDOYIELD_GREATWORK_RELIGIOUS
- PSEUDOYIELD_GREATWORK_SCULPTURE
- PSEUDOYIELD_GREATWORK_WRITING
- PSEUDOYIELD_IMPROVEMENT
- PSEUDOYIELD_INFLUENCE
- PSEUDOYIELD_NUCLEAR_WEAPON
- PSEUDOYIELD_TECHNOLOGY
- PSEUDOYIELD_TOURISM
- PSEUDOYIELD_UNIT_AIR_COMBAT
- PSEUDOYIELD_UNIT_ARCHAEOLOGIST
- PSEUDOYIELD_UNIT_COMBAT
- PSEUDOYIELD_UNIT_EXPLORER
- PSEUDOYIELD_UNIT_NAVAL_COMBAT
- PSEUDOYIELD_UNIT_RELIGIOUS
- PSEUDOYIELD_UNIT_SETTLER
- PSEUDOYIELD_UNIT_SPY
- PSEUDOYIELD_UNIT_TRADE
- PSEUDOYIELD_WONDER
- PURCHASABLE_PLOTS
- PURCHASE
- Pillage District
- Pillage Improvement
- Pillaged
- Player %d, Cities:
- Player %i, Contract %i
- Player Knowledge %d: %3.1f
- Player1
- Player2
- PlayerCities
- PlayerComponentTypes
- PlayerConfiguration
- PlayerConfigurations
- PlayerOperations
- PlayerResources
- PlayerTrade
- PlayerTypes
- PlayerUnits
- PlayerVisibility
- Players
- PlayersVisibility
- Plot
- PlotIndex
- Plunder Trader
- PrepareForWarWith
- Promotion
- QuestsManager
- QueueInsertMode
- RANGE_ATTACK
- REBASE
- REBELLION
- RECONQUEST_WAR
- REJECTED
- RELIC_CREATED
- REMOVE_FEATURE
- RESOURCE
- RESOURCECLASS_BONUS
- RESOURCECLASS_STRATEGIC
- RETRAIN
- ROADS_UPGRADED
- ROUTE
- ROUTE_ALLOW_UNEXPLORED
- ROUTE_TO
- Recalculate
- RecruitPerson
- Religion
- Religion %d, Defenses:
- Religious Combat
- RemoveBuilding
- RemoveDistrict
- RemoveItem
- RemoveItemByID
- ReportingStatusTypes
- Requirements
- ResearchQueue
- ResearchQueueAux
- ResourceType
- RestoreMovement
- RestoreMovementToFormation
- RestoreUnitAttacks
- RestoreVisualState
- RevealAllPlots
- RouteTypes
- SCIENCE
- SEA_LEVEL
- SELECT T1.rowid from Adjacency_YieldChanges as T1 inner join District_Adjacencies as T2 on T2.YieldChangeId = T1.ID where T2.rowid = ? ORDER BY T1.rowid ASC LIMIT 1
- SELECT T1.rowid from Adjacency_YieldChanges as T1 inner join Improvement_Adjacencies as T2 on T2.YieldChangeId = T1.ID where T2.rowid = ? ORDER BY T1.rowid ASC LIMIT 1
- SELECT T1.rowid from AgendaTraits as T1 inner join Agendas as T2 on T2.AgendaType = T1.AgendaType where T2.rowid = ? ORDER BY T1.rowid ASC
- SELECT T1.rowid from Agendas as T1 inner join ExclusiveAgendas as T2 on T2.AgendaOne = T1.AgendaType inner join Agendas as T3 on T3.AgendaType = T2.AgendaTwo where T3.rowid = ? ORDER BY T1.rowid ASC
- SELECT T1.rowid from Agendas as T1 inner join ExclusiveAgendas as T2 on T2.AgendaOne = T1.AgendaType where T2.rowid = ? ORDER BY T1.rowid ASC LIMIT 1
- SELECT T1.rowid from Agendas as T1 inner join ExclusiveAgendas as T2 on T2.AgendaTwo = T1.AgendaType inner join Agendas as T3 on T3.AgendaType = T2.AgendaOne where T3.rowid = ? ORDER BY T1.rowid ASC
- SELECT T1.rowid from Agendas as T1 inner join ExclusiveAgendas as T2 on T2.AgendaTwo = T1.AgendaType where T2.rowid = ? ORDER BY T1.rowid ASC LIMIT 1
- SELECT T1.rowid from Agendas as T1 inner join RandomAgendas as T2 on T2.AgendaType = T1.AgendaType where T2.rowid = ? ORDER BY T1.rowid ASC LIMIT 1
- SELECT T1.rowid from AiEvents as T1 inner join TriggeredBehaviorTrees as T2 on T2.AIEvent = T1.EventType where T2.rowid = ? ORDER BY T1.rowid ASC LIMIT 1
- SELECT T1.rowid from AppealHousingChanges as T1 inner join Districts as T2 on T2.DistrictType = T1.DistrictType where T2.rowid = ? ORDER BY T1.rowid ASC
- SELECT T1.rowid from BarbarianTribeNames as T1 inner join BarbarianTribes as T2 on T2.TribeType = T1.TribeType where T2.rowid = ? ORDER BY T1.rowid ASC
- SELECT T1.rowid from BarbarianTribes as T1 inner join BarbarianTribeNames as T2 on T2.TribeType = T1.TribeType where T2.rowid = ? ORDER BY T1.rowid ASC LIMIT 1
- SELECT T1.rowid from BehaviorTrees as T1 inner join TriggeredBehaviorTrees as T2 on T2.TreeName = T1.TreeName where T2.rowid = ? ORDER BY T1.rowid ASC LIMIT 1
- SELECT T1.rowid from BeliefClasses as T1 inner join Beliefs as T2 on T2.BeliefClassType = T1.BeliefClassType where T2.rowid = ? ORDER BY T1.rowid ASC LIMIT 1
- SELECT T1.rowid from BonusMinorStartingUnits as T1 inner join Eras as T2 on T2.EraType = T1.Era where T2.rowid = ? ORDER BY T1.rowid ASC
- SELECT T1.rowid from BonusMinorStartingUnits as T1 inner join Units as T2 on T2.UnitType = T1.Unit where T2.rowid = ? ORDER BY T1.rowid ASC
- SELECT T1.rowid from BoostNames as T1 inner join BoostHandlers as T2 on T2.TechBoostType = T1.BoostType where T2.rowid = ? ORDER BY T1.rowid ASC LIMIT 1
- SELECT T1.rowid from BoostNames as T1 inner join Boosts as T2 on T2.BoostClass = T1.BoostType where T2.rowid = ? ORDER BY T1.rowid ASC LIMIT 1
- SELECT T1.rowid from Boosts as T1 inner join Civics as T2 on T2.CivicType = T1.CivicType where T2.rowid = ? ORDER BY T1.rowid ASC
- SELECT T1.rowid from Boosts as T1 inner join Technologies as T2 on T2.TechnologyType = T1.TechnologyType where T2.rowid = ? ORDER BY T1.rowid ASC
- SELECT T1.rowid from BuildingReplaces as T1 inner join Buildings as T2 on T2.BuildingType = T1.CivUniqueBuildingType where T2.rowid = ? ORDER BY T1.rowid ASC
- SELECT T1.rowid from BuildingReplaces as T1 inner join Buildings as T2 on T2.BuildingType = T1.ReplacesBuildingType where T2.rowid = ? ORDER BY T1.rowid ASC
- SELECT T1.rowid from Building_GreatPersonPoints as T1 inner join Buildings as T2 on T2.BuildingType = T1.BuildingType where T2.rowid = ? ORDER BY T1.rowid ASC
- SELECT T1.rowid from Building_GreatWorks as T1 inner join Buildings as T2 on T2.BuildingType = T1.BuildingType where T2.rowid = ? ORDER BY T1.rowid ASC
- SELECT T1.rowid from Building_YieldChanges as T1 inner join Buildings as T2 on T2.BuildingType = T1.BuildingType where T2.rowid = ? ORDER BY T1.rowid ASC
- SELECT T1.rowid from Building_YieldDistrictCopies as T1 inner join Buildings as T2 on T2.BuildingType = T1.BuildingType where T2.rowid = ? ORDER BY T1.rowid ASC
- SELECT T1.rowid from Buildings as T1 inner join Boosts as T2 on T2.BuildingType = T1.BuildingType where T2.rowid = ? ORDER BY T1.rowid ASC LIMIT 1
- SELECT T1.rowid from Buildings as T1 inner join BuildingPrereqs as T2 on T2.Building = T1.BuildingType inner join Buildings as T3 on T3.BuildingType = T2.PrereqBuilding where T3.rowid = ? ORDER BY T1.rowid ASC
- SELECT T1.rowid from Buildings as T1 inner join BuildingPrereqs as T2 on T2.Building = T1.BuildingType where T2.rowid = ? ORDER BY T1.rowid ASC LIMIT 1
- SELECT T1.rowid from Buildings as T1 inner join BuildingPrereqs as T2 on T2.PrereqBuilding = T1.BuildingType inner join Buildings as T3 on T3.BuildingType = T2.Building where T3.rowid = ? ORDER BY T1.rowid ASC
- SELECT T1.rowid from Buildings as T1 inner join BuildingPrereqs as T2 on T2.PrereqBuilding = T1.BuildingType where T2.rowid = ? ORDER BY T1.rowid ASC LIMIT 1
- SELECT T1.rowid from Buildings as T1 inner join BuildingReplaces as T2 on T2.CivUniqueBuildingType = T1.BuildingType where T2.rowid = ? ORDER BY T1.rowid ASC LIMIT 1
- SELECT T1.rowid from Buildings as T1 inner join BuildingReplaces as T2 on T2.ReplacesBuildingType = T1.BuildingType where T2.rowid = ? ORDER BY T1.rowid ASC LIMIT 1
- SELECT T1.rowid from Buildings as T1 inner join Building_GreatPersonPoints as T2 on T2.BuildingType = T1.BuildingType where T2.rowid = ? ORDER BY T1.rowid ASC LIMIT 1
- SELECT T1.rowid from Buildings as T1 inner join Building_GreatWorks as T2 on T2.BuildingType = T1.BuildingType inner join GreatWorkSlotTypes as T3 on T3.GreatWorkSlotType = T2.GreatWorkSlotType inner join GreatWork_ValidSubTypes as T4 on T4.GreatWorkSlotType = T3.GreatWorkSlotType inner join GreatWorkObjectTypes as T5 on T5.GreatWorkObjectType = T4.GreatWorkObjectType inner join GreatWorks as T6 on T6.GreatWorkObjectType = T5.GreatWorkObjectType where T6.rowid = ? ORDER BY T1.rowid ASC
- SELECT T1.rowid from Buildings as T1 inner join Building_GreatWorks as T2 on T2.BuildingType = T1.BuildingType inner join GreatWorkSlotTypes as T3 on T3.GreatWorkSlotType = T2.GreatWorkSlotType inner join GreatWork_ValidSubTypes as T4 on T4.GreatWorkSlotType = T3.GreatWorkSlotType inner join GreatWorkObjectTypes as T5 on T5.GreatWorkObjectType = T4.GreatWorkObjectType where T5.rowid = ? ORDER BY T1.rowid ASC
- SELECT T1.rowid from Buildings as T1 inner join Building_YieldDistrictCopies as T2 on T2.BuildingType = T1.BuildingType where T2.rowid = ? ORDER BY T1.rowid ASC LIMIT 1
- SELECT T1.rowid from Buildings as T1 inner join Civics as T2 on T2.CivicType = T1.PrereqCivic where T2.rowid = ? ORDER BY T1.rowid ASC
- SELECT T1.rowid from Buildings as T1 inner join Districts as T2 on T2.DistrictType = T1.PrereqDistrict where T2.rowid = ? ORDER BY T1.rowid ASC
- SELECT T1.rowid from Buildings as T1 inner join GreatPersonIndividuals as T2 on T2.ActionRequiresMissingBuildingType = T1.BuildingType where T2.rowid = ? ORDER BY T1.rowid ASC LIMIT 1
- SELECT T1.rowid from Buildings as T1 inner join MutuallyExclusiveBuildings as T2 on T2.Building = T1.BuildingType where T2.rowid = ? ORDER BY T1.rowid ASC LIMIT 1
- SELECT T1.rowid from Buildings as T1 inner join MutuallyExclusiveBuildings as T2 on T2.MutuallyExclusiveBuilding = T1.BuildingType where T2.rowid = ? ORDER BY T1.rowid ASC LIMIT 1
- SELECT T1.rowid from Buildings as T1 inner join Projects as T2 on T2.VisualBuildingType = T1.BuildingType where T2.rowid = ? ORDER BY T1.rowid ASC LIMIT 1
- SELECT T1.rowid from Buildings as T1 inner join StartingBuildings as T2 on T2.Building = T1.BuildingType where T2.rowid = ? ORDER BY T1.rowid ASC LIMIT 1
- SELECT T1.rowid from Buildings as T1 inner join Technologies as T2 on T2.TechnologyType = T1.PrereqTech where T2.rowid = ? ORDER BY T1.rowid ASC
- SELECT T1.rowid from Buildings as T1 inner join Unit_BuildingPrereqs as T2 on T2.PrereqBuilding = T1.BuildingType inner join Units as T3 on T3.UnitType = T2.Unit where T3.rowid = ? ORDER BY T1.rowid ASC
- SELECT T1.rowid from Buildings as T1 inner join Unit_BuildingPrereqs as T2 on T2.PrereqBuilding = T1.BuildingType where T2.rowid = ? ORDER BY T1.rowid ASC LIMIT 1
- SELECT T1.rowid from CityNames as T1 inner join Civilizations as T2 on T2.CivilizationType = T1.CivilizationType where T2.rowid = ? ORDER BY T1.rowid ASC
- SELECT T1.rowid from CivicPrereqs as T1 inner join Civics as T2 on T2.CivicType = T1.Civic where T2.rowid = ? ORDER BY T1.rowid ASC
- SELECT T1.rowid from Civics as T1 inner join Adjacency_YieldChanges as T2 on T2.ObsoleteCivic = T1.CivicType where T2.rowid = ? ORDER BY T1.rowid ASC LIMIT 1
- SELECT T1.rowid from Civics as T1 inner join Adjacency_YieldChanges as T2 on T2.PrereqCivic = T1.CivicType where T2.rowid = ? ORDER BY T1.rowid ASC LIMIT 1
- SELECT T1.rowid from Civics as T1 inner join Boosts as T2 on T2.BoostingCivicType = T1.CivicType where T2.rowid = ? ORDER BY T1.rowid ASC LIMIT 1
- SELECT T1.rowid from Civics as T1 inner join Boosts as T2 on T2.CivicType = T1.CivicType where T2.rowid = ? ORDER BY T1.rowid ASC LIMIT 1
- SELECT T1.rowid from Civics as T1 inner join Buildings as T2 on T2.PrereqCivic = T1.CivicType where T2.rowid = ? ORDER BY T1.rowid ASC LIMIT 1
- SELECT T1.rowid from Civics as T1 inner join CivicPrereqs as T2 on T2.Civic = T1.CivicType where T2.rowid = ? ORDER BY T1.rowid ASC LIMIT 1
- SELECT T1.rowid from Civics as T1 inner join CivicPrereqs as T2 on T2.PrereqCivic = T1.CivicType where T2.rowid = ? ORDER BY T1.rowid ASC LIMIT 1
- SELECT T1.rowid from Civics as T1 inner join DiplomaticActions as T2 on T2.InitiatorObsoleteCivic = T1.CivicType where T2.rowid = ? ORDER BY T1.rowid ASC LIMIT 1
- SELECT T1.rowid from Civics as T1 inner join DiplomaticActions as T2 on T2.InitiatorPrereqCivic = T1.CivicType where T2.rowid = ? ORDER BY T1.rowid ASC LIMIT 1
- SELECT T1.rowid from Civics as T1 inner join DiplomaticActions as T2 on T2.TargetPrereqCivic = T1.CivicType where T2.rowid = ? ORDER BY T1.rowid ASC LIMIT 1
- SELECT T1.rowid from Civics as T1 inner join Districts as T2 on T2.PrereqCivic = T1.CivicType where T2.rowid = ? ORDER BY T1.rowid ASC LIMIT 1
- SELECT T1.rowid from Civics as T1 inner join Eras as T2 on T2.EraType = T1.EraType where T2.rowid = ? ORDER BY T1.rowid ASC
- SELECT T1.rowid from Civics as T1 inner join Features as T2 on T2.AddCivic = T1.CivicType where T2.rowid = ? ORDER BY T1.rowid ASC LIMIT 1
- SELECT T1.rowid from Civics as T1 inner join Governments as T2 on T2.PrereqCivic = T1.CivicType where T2.rowid = ? ORDER BY T1.rowid ASC LIMIT 1
- SELECT T1.rowid from Civics as T1 inner join Improvement_BonusYieldChanges as T2 on T2.PrereqCivic = T1.CivicType where T2.rowid = ? ORDER BY T1.rowid ASC LIMIT 1
- SELECT T1.rowid from Civics as T1 inner join Improvement_Tourism as T2 on T2.PrereqCivic = T1.CivicType where T2.rowid = ? ORDER BY T1.rowid ASC LIMIT 1
- SELECT T1.rowid from Civics as T1 inner join Improvement_ValidTerrains as T2 on T2.PrereqCivic = T1.CivicType where T2.rowid = ? ORDER BY T1.rowid ASC LIMIT 1
- SELECT T1.rowid from Civics as T1 inner join Improvements as T2 on T2.PrereqCivic = T1.CivicType where T2.rowid = ? ORDER BY T1.rowid ASC LIMIT 1
- SELECT T1.rowid from Civics as T1 inner join Policies as T2 on T2.PrereqCivic = T1.CivicType where T2.rowid = ? ORDER BY T1.rowid ASC LIMIT 1
- SELECT T1.rowid from Civics as T1 inner join Projects as T2 on T2.PrereqCivic = T1.CivicType where T2.rowid = ? ORDER BY T1.rowid ASC LIMIT 1
- SELECT T1.rowid from Civics as T1 inner join Resources as T2 on T2.PrereqCivic = T1.CivicType where T2.rowid = ? ORDER BY T1.rowid ASC LIMIT 1
- SELECT T1.rowid from Civics as T1 inner join StartingBoostedCivics as T2 on T2.Civic = T1.CivicType where T2.rowid = ? ORDER BY T1.rowid ASC LIMIT 1
- SELECT T1.rowid from Civics as T1 inner join StartingCivics as T2 on T2.Civic = T1.CivicType where T2.rowid = ? ORDER BY T1.rowid ASC LIMIT 1
- SELECT T1.rowid from Civics as T1 inner join UnitCommands as T2 on T2.PrereqCivic = T1.CivicType where T2.rowid = ? ORDER BY T1.rowid ASC LIMIT 1
- SELECT T1.rowid from Civics as T1 inner join UnitOperations as T2 on T2.PrereqCivic = T1.CivicType where T2.rowid = ? ORDER BY T1.rowid ASC LIMIT 1
- SELECT T1.rowid from Civics as T1 inner join Units as T2 on T2.MandatoryObsoleteCivic = T1.CivicType where T2.rowid = ? ORDER BY T1.rowid ASC LIMIT 1
- SELECT T1.rowid from Civics as T1 inner join Units as T2 on T2.ObsoleteCivic = T1.CivicType where T2.rowid = ? ORDER BY T1.rowid ASC LIMIT 1
- SELECT T1.rowid from Civics as T1 inner join Units as T2 on T2.PrereqCivic = T1.CivicType where T2.rowid = ? ORDER BY T1.rowid ASC LIMIT 1
- SELECT T1.rowid from CivilizationCitizenNames as T1 inner join Civilizations as T2 on T2.CivilizationType = T1.CivilizationType where T2.rowid = ? ORDER BY T1.rowid ASC
- SELECT T1.rowid from CivilizationLevels as T1 inner join DiplomaticStartStates as T2 on T2.OpponentCivLevel = T1.CivilizationLevelType where T2.rowid = ? ORDER BY T1.rowid ASC LIMIT 1
- SELECT T1.rowid from CivilizationLevels as T1 inner join DiplomaticStartStates as T2 on T2.PlayerCivLevel = T1.CivilizationLevelType where T2.rowid = ? ORDER BY T1.rowid ASC LIMIT 1
- SELECT T1.rowid from CivilizationLevels as T1 inner join DiplomaticTriggeredTransitions as T2 on T2.CivilizationLevel = T1.CivilizationLevelType where T2.rowid = ? ORDER BY T1.rowid ASC LIMIT 1
- SELECT T1.rowid from CivilizationLevels as T1 inner join DiplomaticTriggeredTransitions as T2 on T2.OpponentCivilizationLevel = T1.CivilizationLevelType where T2.rowid = ? ORDER BY T1.rowid ASC LIMIT 1
- SELECT T1.rowid from Civilizations as T1 inner join StartBiasFeatures as T2 on T2.CivilizationType = T1.CivilizationType where T2.rowid = ? ORDER BY T1.rowid ASC LIMIT 1
- SELECT T1.rowid from Civilizations as T1 inner join StartBiasResources as T2 on T2.CivilizationType = T1.CivilizationType where T2.rowid = ? ORDER BY T1.rowid ASC LIMIT 1
- SELECT T1.rowid from Civilizations as T1 inner join StartBiasRivers as T2 on T2.CivilizationType = T1.CivilizationType where T2.rowid = ? ORDER BY T1.rowid ASC LIMIT 1
- SELECT T1.rowid from Civilizations as T1 inner join StartBiasTerrains as T2 on T2.CivilizationType = T1.CivilizationType where T2.rowid = ? ORDER BY T1.rowid ASC LIMIT 1
- SELECT T1.rowid from Difficulties as T1 inner join AiLists as T2 on T2.MaxDifficulty = T1.DifficultyType where T2.rowid = ? ORDER BY T1.rowid ASC LIMIT 1
- SELECT T1.rowid from Difficulties as T1 inner join AiLists as T2 on T2.MinDifficulty = T1.DifficultyType where T2.rowid = ? ORDER BY T1.rowid ASC LIMIT 1
- SELECT T1.rowid from Difficulties as T1 inner join MajorStartingUnits as T2 on T2.MinDifficulty = T1.DifficultyType where T2.rowid = ? ORDER BY T1.rowid ASC LIMIT 1
- SELECT T1.rowid from DiplomaticActions as T1 inner join DiplomaticStateActions as T2 on T2.DiplomaticActionType = T1.DiplomaticActionType where T2.rowid = ? ORDER BY T1.rowid ASC LIMIT 1
- SELECT T1.rowid from DiplomaticStartStates as T1 inner join CivilizationLevels as T2 on T2.CivilizationLevelType = T1.PlayerCivLevel where T2.rowid = ? ORDER BY T1.rowid ASC
- SELECT T1.rowid from DiplomaticStateActions as T1 inner join DiplomaticStates as T2 on T2.StateType = T1.StateType where T2.rowid = ? ORDER BY T1.rowid ASC
- SELECT T1.rowid from DiplomaticStateTransitions as T1 inner join DiplomaticStates as T2 on T2.StateType = T1.BaseState where T2.rowid = ? ORDER BY T1.rowid ASC
- SELECT T1.rowid from DiplomaticStates as T1 inner join DiplomaticStartStates as T2 on T2.DiplomaticStateType = T1.StateType where T2.rowid = ? ORDER BY T1.rowid ASC LIMIT 1
- SELECT T1.rowid from DiplomaticStates as T1 inner join DiplomaticStateActions as T2 on T2.StateType = T1.StateType inner join DiplomaticActions as T3 on T3.DiplomaticActionType = T2.DiplomaticActionType where T3.rowid = ? ORDER BY T1.rowid ASC
- SELECT T1.rowid from DiplomaticStates as T1 inner join DiplomaticStateTransitions as T2 on T2.BaseState = T1.StateType where T2.rowid = ? ORDER BY T1.rowid ASC LIMIT 1
- SELECT T1.rowid from DiplomaticStates as T1 inner join DiplomaticStateTransitions as T2 on T2.TransitionState = T1.StateType where T2.rowid = ? ORDER BY T1.rowid ASC LIMIT 1
- SELECT T1.rowid from DiplomaticStates as T1 inner join DiplomaticTriggeredTransitions as T2 on T2.TransitionState = T1.StateType where T2.rowid = ? ORDER BY T1.rowid ASC LIMIT 1
- SELECT T1.rowid from DiplomaticStates as T1 inner join DiplomaticTriggers_RequiredStates as T2 on T2.RequiredState = T1.StateType inner join DiplomaticTriggers as T3 on T3.TriggerType = T2.TriggerType where T3.rowid = ? ORDER BY T1.rowid ASC
- SELECT T1.rowid from DiplomaticStates as T1 inner join DiplomaticTriggers_RequiredStates as T2 on T2.RequiredState = T1.StateType where T2.rowid = ? ORDER BY T1.rowid ASC LIMIT 1
- SELECT T1.rowid from DiplomaticTriggers as T1 inner join DiplomaticTriggeredTransitions as T2 on T2.TriggerType = T1.TriggerType where T2.rowid = ? ORDER BY T1.rowid ASC LIMIT 1
- SELECT T1.rowid from DistrictReplaces as T1 inner join Districts as T2 on T2.DistrictType = T1.CivUniqueDistrictType where T2.rowid = ? ORDER BY T1.rowid ASC
- SELECT T1.rowid from DistrictReplaces as T1 inner join Districts as T2 on T2.DistrictType = T1.ReplacesDistrictType where T2.rowid = ? ORDER BY T1.rowid ASC
- SELECT T1.rowid from District_Adjacencies as T1 inner join Districts as T2 on T2.DistrictType = T1.DistrictType where T2.rowid = ? ORDER BY T1.rowid ASC
- SELECT T1.rowid from District_CitizenGreatPersonPoints as T1 inner join Districts as T2 on T2.DistrictType = T1.DistrictType where T2.rowid = ? ORDER BY T1.rowid ASC
- SELECT T1.rowid from District_CitizenYieldChanges as T1 inner join Districts as T2 on T2.DistrictType = T1.DistrictType where T2.rowid = ? ORDER BY T1.rowid ASC
- SELECT T1.rowid from District_GreatPersonPoints as T1 inner join Districts as T2 on T2.DistrictType = T1.DistrictType where T2.rowid = ? ORDER BY T1.rowid ASC
- SELECT T1.rowid from District_TradeRouteYields as T1 inner join Districts as T2 on T2.DistrictType = T1.DistrictType where T2.rowid = ? ORDER BY T1.rowid ASC
- SELECT T1.rowid from Districts as T1 inner join Adjacency_YieldChanges as T2 on T2.AdjacentDistrict = T1.DistrictType where T2.rowid = ? ORDER BY T1.rowid ASC LIMIT 1
- SELECT T1.rowid from Districts as T1 inner join Boosts as T2 on T2.DistrictType = T1.DistrictType where T2.rowid = ? ORDER BY T1.rowid ASC LIMIT 1
- SELECT T1.rowid from Districts as T1 inner join Buildings as T2 on T2.AdjacentDistrict = T1.DistrictType where T2.rowid = ? ORDER BY T1.rowid ASC LIMIT 1
- SELECT T1.rowid from Districts as T1 inner join Buildings as T2 on T2.PrereqDistrict = T1.DistrictType where T2.rowid = ? ORDER BY T1.rowid ASC LIMIT 1
- SELECT T1.rowid from Districts as T1 inner join Civics as T2 on T2.CivicType = T1.PrereqCivic where T2.rowid = ? ORDER BY T1.rowid ASC
- SELECT T1.rowid from Districts as T1 inner join DistrictReplaces as T2 on T2.CivUniqueDistrictType = T1.DistrictType where T2.rowid = ? ORDER BY T1.rowid ASC LIMIT 1
- SELECT T1.rowid from Districts as T1 inner join DistrictReplaces as T2 on T2.ReplacesDistrictType = T1.DistrictType where T2.rowid = ? ORDER BY T1.rowid ASC LIMIT 1
- SELECT T1.rowid from Districts as T1 inner join District_CitizenGreatPersonPoints as T2 on T2.DistrictType = T1.DistrictType where T2.rowid = ? ORDER BY T1.rowid ASC LIMIT 1
- SELECT T1.rowid from Districts as T1 inner join District_CitizenYieldChanges as T2 on T2.DistrictType = T1.DistrictType where T2.rowid = ? ORDER BY T1.rowid ASC LIMIT 1
- SELECT T1.rowid from Districts as T1 inner join District_GreatPersonPoints as T2 on T2.DistrictType = T1.DistrictType where T2.rowid = ? ORDER BY T1.rowid ASC LIMIT 1
- SELECT T1.rowid from Districts as T1 inner join District_TradeRouteYields as T2 on T2.DistrictType = T1.DistrictType where T2.rowid = ? ORDER BY T1.rowid ASC LIMIT 1
- SELECT T1.rowid from Districts as T1 inner join GreatPersonClasses as T2 on T2.DistrictType = T1.DistrictType where T2.rowid = ? ORDER BY T1.rowid ASC LIMIT 1
- SELECT T1.rowid from Districts as T1 inner join GreatPersonIndividuals as T2 on T2.ActionRequiresCompletedDistrictType = T1.DistrictType where T2.rowid = ? ORDER BY T1.rowid ASC LIMIT 1
- SELECT T1.rowid from Districts as T1 inner join Projects as T2 on T2.PrereqDistrict = T1.DistrictType where T2.rowid = ? ORDER BY T1.rowid ASC LIMIT 1
- SELECT T1.rowid from Districts as T1 inner join StartingBuildings as T2 on T2.District = T1.DistrictType where T2.rowid = ? ORDER BY T1.rowid ASC LIMIT 1
- SELECT T1.rowid from Districts as T1 inner join Technologies as T2 on T2.TechnologyType = T1.PrereqTech where T2.rowid = ? ORDER BY T1.rowid ASC
- SELECT T1.rowid from Districts as T1 inner join UnitOperations as T2 on T2.TargetDistrict = T1.DistrictType where T2.rowid = ? ORDER BY T1.rowid ASC LIMIT 1
- SELECT T1.rowid from Districts as T1 inner join Units as T2 on T2.PrereqDistrict = T1.DistrictType where T2.rowid = ? ORDER BY T1.rowid ASC LIMIT 1
- SELECT T1.rowid from Eras as T1 inner join BonusMinorStartingUnits as T2 on T2.Era = T1.EraType where T2.rowid = ? ORDER BY T1.rowid ASC LIMIT 1
- SELECT T1.rowid from Eras as T1 inner join Civics as T2 on T2.EraType = T1.EraType where T2.rowid = ? ORDER BY T1.rowid ASC LIMIT 1
- SELECT T1.rowid from Eras as T1 inner join GreatPersonIndividuals as T2 on T2.EraType = T1.EraType where T2.rowid = ? ORDER BY T1.rowid ASC LIMIT 1
- SELECT T1.rowid from Eras as T1 inner join GreatWorks as T2 on T2.EraType = T1.EraType where T2.rowid = ? ORDER BY T1.rowid ASC LIMIT 1
- SELECT T1.rowid from Eras as T1 inner join MajorStartingUnits as T2 on T2.Era = T1.EraType where T2.rowid = ? ORDER BY T1.rowid ASC LIMIT 1
- SELECT T1.rowid from Eras as T1 inner join Routes as T2 on T2.PrereqEra = T1.EraType where T2.rowid = ? ORDER BY T1.rowid ASC LIMIT 1
- SELECT T1.rowid from Eras as T1 inner join StartEras as T2 on T2.EraType = T1.EraType where T2.rowid = ? ORDER BY T1.rowid ASC LIMIT 1
- SELECT T1.rowid from Eras as T1 inner join StartingBoostedCivics as T2 on T2.Era = T1.EraType where T2.rowid = ? ORDER BY T1.rowid ASC LIMIT 1
- SELECT T1.rowid from Eras as T1 inner join StartingBoostedTechnologies as T2 on T2.Era = T1.EraType where T2.rowid = ? ORDER BY T1.rowid ASC LIMIT 1
- SELECT T1.rowid from Eras as T1 inner join StartingBuildings as T2 on T2.Era = T1.EraType where T2.rowid = ? ORDER BY T1.rowid ASC LIMIT 1
- SELECT T1.rowid from Eras as T1 inner join StartingCivics as T2 on T2.Era = T1.EraType where T2.rowid = ? ORDER BY T1.rowid ASC LIMIT 1
- SELECT T1.rowid from Eras as T1 inner join StartingGovernments as T2 on T2.Era = T1.EraType where T2.rowid = ? ORDER BY T1.rowid ASC LIMIT 1
- SELECT T1.rowid from Eras as T1 inner join Technologies as T2 on T2.EraType = T1.EraType where T2.rowid = ? ORDER BY T1.rowid ASC LIMIT 1
- SELECT T1.rowid from ExcludedDistricts as T1 inner join Districts as T2 on T2.DistrictType = T1.DistrictType where T2.rowid = ? ORDER BY T1.rowid ASC
- SELECT T1.rowid from ExcludedGreatPersonClasses as T1 inner join GreatPersonClasses as T2 on T2.GreatPersonClassType = T1.GreatPersonClassType where T2.rowid = ? ORDER BY T1.rowid ASC
- SELECT T1.rowid from Feature_AdjacentYields as T1 inner join Features as T2 on T2.FeatureType = T1.FeatureType where T2.rowid = ? ORDER BY T1.rowid ASC
- SELECT T1.rowid from Feature_Removes as T1 inner join Features as T2 on T2.FeatureType = T1.FeatureType where T2.rowid = ? ORDER BY T1.rowid ASC
- SELECT T1.rowid from Feature_YieldChanges as T1 inner join Features as T2 on T2.FeatureType = T1.FeatureType where T2.rowid = ? ORDER BY T1.rowid ASC
- SELECT T1.rowid from Features as T1 inner join Adjacency_YieldChanges as T2 on T2.AdjacentFeature = T1.FeatureType where T2.rowid = ? ORDER BY T1.rowid ASC LIMIT 1
- SELECT T1.rowid from Features as T1 inner join Building_RequiredFeatures as T2 on T2.FeatureType = T1.FeatureType inner join Buildings as T3 on T3.BuildingType = T2.BuildingType where T3.rowid = ? ORDER BY T1.rowid ASC
- SELECT T1.rowid from Features as T1 inner join Building_ValidFeatures as T2 on T2.FeatureType = T1.FeatureType inner join Buildings as T3 on T3.BuildingType = T2.BuildingType where T3.rowid = ? ORDER BY T1.rowid ASC
- SELECT T1.rowid from Features as T1 inner join District_RequiredFeatures as T2 on T2.FeatureType = T1.FeatureType inner join Districts as T3 on T3.DistrictType = T2.DistrictType where T3.rowid = ? ORDER BY T1.rowid ASC
- SELECT T1.rowid from Features as T1 inner join Feature_AdjacentFeatures as T2 on T2.FeatureTypeAdjacent = T1.FeatureType inner join Features as T3 on T3.FeatureType = T2.FeatureType where T3.rowid = ? ORDER BY T1.rowid ASC
- SELECT T1.rowid from Features as T1 inner join Feature_NotNearFeatures as T2 on T2.FeatureTypeAvoid = T1.FeatureType inner join Features as T3 on T3.FeatureType = T2.FeatureType where T3.rowid = ? ORDER BY T1.rowid ASC
- SELECT T1.rowid from Features as T1 inner join Feature_Removes as T2 on T2.FeatureType = T1.FeatureType where T2.rowid = ? ORDER BY T1.rowid ASC LIMIT 1
- SELECT T1.rowid from Features as T1 inner join GreatPersonIndividuals as T2 on T2.ActionRequiresOnOrAdjacentFeatureType = T1.FeatureType where T2.rowid = ? ORDER BY T1.rowid ASC LIMIT 1
- SELECT T1.rowid from Features as T1 inner join Improvement_ValidFeatures as T2 on T2.FeatureType = T1.FeatureType inner join Improvements as T3 on T3.ImprovementType = T2.ImprovementType where T3.rowid = ? ORDER BY T1.rowid ASC
- SELECT T1.rowid from Features as T1 inner join StartBiasFeatures as T2 on T2.FeatureType = T1.FeatureType where T2.rowid = ? ORDER BY T1.rowid ASC LIMIT 1
- SELECT T1.rowid from GameSpeed_Turns as T1 inner join GameSpeeds as T2 on T2.GameSpeedType = T1.GameSpeedType where T2.rowid = ? ORDER BY T1.rowid ASC
- SELECT T1.rowid from GameSpeeds as T1 inner join GameSpeed_Turns as T2 on T2.GameSpeedType = T1.GameSpeedType where T2.rowid = ? ORDER BY T1.rowid ASC LIMIT 1
- SELECT T1.rowid from GoodyHutSubTypes as T1 inner join GoodyHuts as T2 on T2.GoodyHutType = T1.GoodyHut where T2.rowid = ? ORDER BY T1.rowid ASC
- SELECT T1.rowid from GovernmentSlots as T1 inner join Government_SlotCounts as T2 on T2.GovernmentSlotType = T1.GovernmentSlotType where T2.rowid = ? ORDER BY T1.rowid ASC LIMIT 1
- SELECT T1.rowid from GovernmentSlots as T1 inner join Policies as T2 on T2.GovernmentSlotType = T1.GovernmentSlotType where T2.rowid = ? ORDER BY T1.rowid ASC LIMIT 1
- SELECT T1.rowid from Government_SlotCounts as T1 inner join Governments as T2 on T2.GovernmentType = T1.GovernmentType where T2.rowid = ? ORDER BY T1.rowid ASC
- SELECT T1.rowid from Governments as T1 inner join Civics as T2 on T2.CivicType = T1.PrereqCivic where T2.rowid = ? ORDER BY T1.rowid ASC
- SELECT T1.rowid from Governments as T1 inner join Government_SlotCounts as T2 on T2.GovernmentType = T1.GovernmentType where T2.rowid = ? ORDER BY T1.rowid ASC LIMIT 1
- SELECT T1.rowid from Governments as T1 inner join StartingGovernments as T2 on T2.Government = T1.GovernmentType where T2.rowid = ? ORDER BY T1.rowid ASC LIMIT 1
- SELECT T1.rowid from GreatPersonClasses as T1 inner join Building_GreatPersonPoints as T2 on T2.GreatPersonClassType = T1.GreatPersonClassType where T2.rowid = ? ORDER BY T1.rowid ASC LIMIT 1
- SELECT T1.rowid from GreatPersonClasses as T1 inner join District_CitizenGreatPersonPoints as T2 on T2.GreatPersonClassType = T1.GreatPersonClassType where T2.rowid = ? ORDER BY T1.rowid ASC LIMIT 1
- SELECT T1.rowid from GreatPersonClasses as T1 inner join District_GreatPersonPoints as T2 on T2.GreatPersonClassType = T1.GreatPersonClassType where T2.rowid = ? ORDER BY T1.rowid ASC LIMIT 1
- SELECT T1.rowid from GreatPersonClasses as T1 inner join GreatPersonIndividuals as T2 on T2.GreatPersonClassType = T1.GreatPersonClassType where T2.rowid = ? ORDER BY T1.rowid ASC LIMIT 1
- SELECT T1.rowid from GreatPersonClasses as T1 inner join Map_GreatPersonClasses as T2 on T2.GreatPersonClassType = T1.GreatPersonClassType where T2.rowid = ? ORDER BY T1.rowid ASC LIMIT 1
- SELECT T1.rowid from GreatPersonClasses as T1 inner join ObsoletePolicies as T2 on T2.RequiresAvailableGreatPersonClass = T1.GreatPersonClassType where T2.rowid = ? ORDER BY T1.rowid ASC LIMIT 1
- SELECT T1.rowid from GreatPersonClasses as T1 inner join Project_GreatPersonPoints as T2 on T2.GreatPersonClassType = T1.GreatPersonClassType where T2.rowid = ? ORDER BY T1.rowid ASC LIMIT 1
- SELECT T1.rowid from GreatPersonIndividuals as T1 inner join DiplomaticVisibilitySources as T2 on T2.GreatPersonIndividualType = T1.GreatPersonIndividualType where T2.rowid = ? ORDER BY T1.rowid ASC LIMIT 1
- SELECT T1.rowid from GreatPersonIndividuals as T1 inner join GreatWorks as T2 on T2.GreatPersonIndividualType = T1.GreatPersonIndividualType where T2.rowid = ? ORDER BY T1.rowid ASC LIMIT 1
- SELECT T1.rowid from GreatWorkObjectTypes as T1 inner join GreatPersonIndividuals as T2 on T2.ActionRequiresCityGreatWorkObjectType = T1.GreatWorkObjectType where T2.rowid = ? ORDER BY T1.rowid ASC LIMIT 1
- SELECT T1.rowid from GreatWorkObjectTypes as T1 inner join GreatWork_ValidSubTypes as T2 on T2.GreatWorkObjectType = T1.GreatWorkObjectType inner join GreatWorkSlotTypes as T3 on T3.GreatWorkSlotType = T2.GreatWorkSlotType inner join Building_GreatWorks as T4 on T4.GreatWorkSlotType = T3.GreatWorkSlotType where T4.rowid = ? ORDER BY T1.rowid ASC
- SELECT T1.rowid from GreatWorkObjectTypes as T1 inner join GreatWorks as T2 on T2.GreatWorkObjectType = T1.GreatWorkObjectType where T2.rowid = ? ORDER BY T1.rowid ASC LIMIT 1
- SELECT T1.rowid from GreatWork_YieldChanges as T1 inner join GreatWorks as T2 on T2.GreatWorkType = T1.GreatWorkType where T2.rowid = ? ORDER BY T1.rowid ASC
- SELECT T1.rowid from GreatWorks as T1 inner join GreatPersonIndividuals as T2 on T2.GreatPersonIndividualType = T1.GreatPersonIndividualType where T2.rowid = ? ORDER BY T1.rowid ASC
- SELECT T1.rowid from Improvement_Adjacencies as T1 inner join Improvements as T2 on T2.ImprovementType = T1.ImprovementType where T2.rowid = ? ORDER BY T1.rowid ASC
- SELECT T1.rowid from Improvement_BonusYieldChanges as T1 inner join Improvements as T2 on T2.ImprovementType = T1.ImprovementType where T2.rowid = ? ORDER BY T1.rowid ASC
- SELECT T1.rowid from Improvement_Tourism as T1 inner join Improvements as T2 on T2.ImprovementType = T1.ImprovementType where T2.rowid = ? ORDER BY T1.rowid ASC
- SELECT T1.rowid from Improvement_ValidBuildUnits as T1 inner join Improvements as T2 on T2.ImprovementType = T1.ImprovementType where T2.rowid = ? ORDER BY T1.rowid ASC
- SELECT T1.rowid from Improvement_ValidResources as T1 inner join Improvements as T2 on T2.ImprovementType = T1.ImprovementType where T2.rowid = ? ORDER BY T1.rowid ASC
- SELECT T1.rowid from Improvement_ValidResources as T1 inner join Resources as T2 on T2.ResourceType = T1.ResourceType where T2.rowid = ? ORDER BY T1.rowid ASC
- SELECT T1.rowid from Improvement_ValidTerrains as T1 inner join Terrains as T2 on T2.TerrainType = T1.TerrainType where T2.rowid = ? ORDER BY T1.rowid ASC
- SELECT T1.rowid from Improvement_YieldChanges as T1 inner join Improvements as T2 on T2.ImprovementType = T1.ImprovementType where T2.rowid = ? ORDER BY T1.rowid ASC
- SELECT T1.rowid from Improvements as T1 inner join Adjacency_YieldChanges as T2 on T2.AdjacentImprovement = T1.ImprovementType where T2.rowid = ? ORDER BY T1.rowid ASC LIMIT 1
- SELECT T1.rowid from Improvements as T1 inner join Boosts as T2 on T2.ImprovementType = T1.ImprovementType where T2.rowid = ? ORDER BY T1.rowid ASC LIMIT 1
- SELECT T1.rowid from Improvements as T1 inner join GoodyHuts as T2 on T2.ImprovementType = T1.ImprovementType where T2.rowid = ? ORDER BY T1.rowid ASC LIMIT 1
- SELECT T1.rowid from Improvements as T1 inner join Improvement_BonusYieldChanges as T2 on T2.ImprovementType = T1.ImprovementType where T2.rowid = ? ORDER BY T1.rowid ASC LIMIT 1
- SELECT T1.rowid from Improvements as T1 inner join Improvement_ValidResources as T2 on T2.ImprovementType = T1.ImprovementType where T2.rowid = ? ORDER BY T1.rowid ASC LIMIT 1
- SELECT T1.rowid from Improvements as T1 inner join Improvement_ValidTerrains as T2 on T2.ImprovementType = T1.ImprovementType where T2.rowid = ? ORDER BY T1.rowid ASC LIMIT 1
- SELECT T1.rowid from Improvements as T1 inner join Improvement_YieldChanges as T2 on T2.ImprovementType = T1.ImprovementType where T2.rowid = ? ORDER BY T1.rowid ASC LIMIT 1
- SELECT T1.rowid from Improvements as T1 inner join Technologies as T2 on T2.TechnologyType = T1.PrereqTech where T2.rowid = ? ORDER BY T1.rowid ASC
- SELECT T1.rowid from Leaders as T1 inner join AgendaPreferredLeaders as T2 on T2.LeaderType = T1.LeaderType inner join RandomAgendas as T3 on T3.AgendaType = T2.AgendaType where T3.rowid = ? ORDER BY T1.rowid ASC
- SELECT T1.rowid from Leaders as T1 inner join AgendaPreferredLeaders as T2 on T2.LeaderType = T1.LeaderType where T2.rowid = ? ORDER BY T1.rowid ASC LIMIT 1
- SELECT T1.rowid from Leaders as T1 inner join Leaders as T2 on T2.InheritFrom = T1.LeaderType where T2.rowid = ? ORDER BY T1.rowid ASC LIMIT 1
- SELECT T1.rowid from MajorStartingUnits as T1 inner join Eras as T2 on T2.EraType = T1.Era where T2.rowid = ? ORDER BY T1.rowid ASC
- SELECT T1.rowid from MajorStartingUnits as T1 inner join Units as T2 on T2.UnitType = T1.Unit where T2.rowid = ? ORDER BY T1.rowid ASC
- SELECT T1.rowid from Map_GreatPersonClasses as T1 inner join Maps as T2 on T2.MapSizeType = T1.MapSizeType where T2.rowid = ? ORDER BY T1.rowid ASC
- SELECT T1.rowid from Maps as T1 inner join Map_GreatPersonClasses as T2 on T2.MapSizeType = T1.MapSizeType where T2.rowid = ? ORDER BY T1.rowid ASC LIMIT 1
- SELECT T1.rowid from MutuallyExclusiveBuildings as T1 inner join Buildings as T2 on T2.BuildingType = T1.Building where T2.rowid = ? ORDER BY T1.rowid ASC
- SELECT T1.rowid from Policies as T1 inner join Civics as T2 on T2.CivicType = T1.PrereqCivic where T2.rowid = ? ORDER BY T1.rowid ASC
- SELECT T1.rowid from Policies as T1 inner join ObsoletePolicies as T2 on T2.ObsoletePolicy = T1.PolicyType where T2.rowid = ? ORDER BY T1.rowid ASC LIMIT 1
- SELECT T1.rowid from Policies as T1 inner join ObsoletePolicies as T2 on T2.PolicyType = T1.PolicyType where T2.rowid = ? ORDER BY T1.rowid ASC LIMIT 1
- SELECT T1.rowid from ProjectPrereqs as T1 inner join Projects as T2 on T2.ProjectType = T1.PrereqProjectType where T2.rowid = ? ORDER BY T1.rowid ASC
- SELECT T1.rowid from ProjectPrereqs as T1 inner join Projects as T2 on T2.ProjectType = T1.ProjectType where T2.rowid = ? ORDER BY T1.rowid ASC
- SELECT T1.rowid from Project_GreatPersonPoints as T1 inner join Projects as T2 on T2.ProjectType = T1.ProjectType where T2.rowid = ? ORDER BY T1.rowid ASC
- SELECT T1.rowid from Project_YieldConversions as T1 inner join Projects as T2 on T2.ProjectType = T1.ProjectType where T2.rowid = ? ORDER BY T1.rowid ASC
- SELECT T1.rowid from Projects as T1 inner join Districts as T2 on T2.DistrictType = T1.PrereqDistrict where T2.rowid = ? ORDER BY T1.rowid ASC
- SELECT T1.rowid from Projects as T1 inner join ProjectPrereqs as T2 on T2.PrereqProjectType = T1.ProjectType where T2.rowid = ? ORDER BY T1.rowid ASC LIMIT 1
- SELECT T1.rowid from Projects as T1 inner join ProjectPrereqs as T2 on T2.ProjectType = T1.ProjectType where T2.rowid = ? ORDER BY T1.rowid ASC LIMIT 1
- SELECT T1.rowid from Projects as T1 inner join Project_GreatPersonPoints as T2 on T2.ProjectType = T1.ProjectType where T2.rowid = ? ORDER BY T1.rowid ASC LIMIT 1
- SELECT T1.rowid from Projects as T1 inner join Project_YieldConversions as T2 on T2.ProjectType = T1.ProjectType where T2.rowid = ? ORDER BY T1.rowid ASC LIMIT 1
- SELECT T1.rowid from Projects as T1 inner join Resources as T2 on T2.ResourceType = T1.PrereqResource where T2.rowid = ? ORDER BY T1.rowid ASC
- SELECT T1.rowid from Projects as T1 inner join Technologies as T2 on T2.TechnologyType = T1.PrereqTech where T2.rowid = ? ORDER BY T1.rowid ASC
- SELECT T1.rowid from PseudoYields as T1 inner join GreatPersonClasses as T2 on T2.PseudoYieldType = T1.PseudoYieldType where T2.rowid = ? ORDER BY T1.rowid ASC LIMIT 1
- SELECT T1.rowid from PseudoYields as T1 inner join GreatWorkObjectTypes as T2 on T2.PseudoYieldType = T1.PseudoYieldType where T2.rowid = ? ORDER BY T1.rowid ASC LIMIT 1
- SELECT T1.rowid from PseudoYields as T1 inner join Strategy_YieldPriorities as T2 on T2.PseudoYieldType = T1.PseudoYieldType where T2.rowid = ? ORDER BY T1.rowid ASC LIMIT 1
- SELECT T1.rowid from PseudoYields as T1 inner join Units as T2 on T2.PseudoYieldType = T1.PseudoYieldType where T2.rowid = ? ORDER BY T1.rowid ASC LIMIT 1
- SELECT T1.rowid from RandomAgendas as T1 inner join AgendaPreferredLeaders as T2 on T2.AgendaType = T1.AgendaType inner join Leaders as T3 on T3.LeaderType = T2.LeaderType where T3.rowid = ? ORDER BY T1.rowid ASC
- SELECT T1.rowid from RandomAgendas as T1 inner join AgendaPreferredLeaders as T2 on T2.AgendaType = T1.AgendaType where T2.rowid = ? ORDER BY T1.rowid ASC LIMIT 1
- SELECT T1.rowid from Religions as T1 inner join FavoredReligions as T2 on T2.ReligionType = T1.ReligionType inner join Civilizations as T3 on T3.CivilizationType = T2.CivilizationType where T3.rowid = ? ORDER BY T1.rowid ASC
- SELECT T1.rowid from Religions as T1 inner join FavoredReligions as T2 on T2.ReligionType = T1.ReligionType inner join Leaders as T3 on T3.LeaderType = T2.LeaderType where T3.rowid = ? ORDER BY T1.rowid ASC
- SELECT T1.rowid from Resource_Harvests as T1 inner join Resources as T2 on T2.ResourceType = T1.ResourceType where T2.rowid = ? ORDER BY T1.rowid ASC
- SELECT T1.rowid from Resource_TradeRouteYields as T1 inner join Resources as T2 on T2.ResourceType = T1.ResourceType where T2.rowid = ? ORDER BY T1.rowid ASC
- SELECT T1.rowid from Resource_YieldChanges as T1 inner join Resources as T2 on T2.ResourceType = T1.ResourceType where T2.rowid = ? ORDER BY T1.rowid ASC
- SELECT T1.rowid from Resources as T1 inner join BarbarianTribes as T2 on T2.RequiredResource = T1.ResourceType where T2.rowid = ? ORDER BY T1.rowid ASC LIMIT 1
- SELECT T1.rowid from Resources as T1 inner join Boosts as T2 on T2.ResourceType = T1.ResourceType where T2.rowid = ? ORDER BY T1.rowid ASC LIMIT 1
- SELECT T1.rowid from Resources as T1 inner join Buildings as T2 on T2.AdjacentResource = T1.ResourceType where T2.rowid = ? ORDER BY T1.rowid ASC LIMIT 1
- SELECT T1.rowid from Resources as T1 inner join Improvement_ValidResources as T2 on T2.ResourceType = T1.ResourceType where T2.rowid = ? ORDER BY T1.rowid ASC LIMIT 1
- SELECT T1.rowid from Resources as T1 inner join Projects as T2 on T2.PrereqResource = T1.ResourceType where T2.rowid = ? ORDER BY T1.rowid ASC LIMIT 1
- SELECT T1.rowid from Resources as T1 inner join Resource_ValidTerrains as T2 on T2.ResourceType = T1.ResourceType inner join Terrains as T3 on T3.TerrainType = T2.TerrainType where T3.rowid = ? ORDER BY T1.rowid ASC
- SELECT T1.rowid from Resources as T1 inner join StartBiasResources as T2 on T2.ResourceType = T1.ResourceType where T2.rowid = ? ORDER BY T1.rowid ASC LIMIT 1
- SELECT T1.rowid from Resources as T1 inner join Units as T2 on T2.StrategicResource = T1.ResourceType where T2.rowid = ? ORDER BY T1.rowid ASC LIMIT 1
- SELECT T1.rowid from Route_ValidBuildUnits as T1 inner join Routes as T2 on T2.RouteType = T1.RouteType where T2.rowid = ? ORDER BY T1.rowid ASC
- SELECT T1.rowid from Routes as T1 inner join Route_ValidBuildUnits as T2 on T2.RouteType = T1.RouteType where T2.rowid = ? ORDER BY T1.rowid ASC LIMIT 1
- SELECT T1.rowid from ScoringCategories as T1 inner join ScoringLineItems as T2 on T2.Category = T1.CategoryType where T2.rowid = ? ORDER BY T1.rowid ASC LIMIT 1
- SELECT T1.rowid from ScoringLineItems as T1 inner join ScoringCategories as T2 on T2.CategoryType = T1.Category where T2.rowid = ? ORDER BY T1.rowid ASC
- SELECT T1.rowid from StartBiasFeatures as T1 inner join Civilizations as T2 on T2.CivilizationType = T1.CivilizationType where T2.rowid = ? ORDER BY T1.rowid ASC
- SELECT T1.rowid from StartBiasFeatures as T1 inner join Features as T2 on T2.FeatureType = T1.FeatureType where T2.rowid = ? ORDER BY T1.rowid ASC
- SELECT T1.rowid from StartBiasResources as T1 inner join Civilizations as T2 on T2.CivilizationType = T1.CivilizationType where T2.rowid = ? ORDER BY T1.rowid ASC
- SELECT T1.rowid from StartBiasResources as T1 inner join Resources as T2 on T2.ResourceType = T1.ResourceType where T2.rowid = ? ORDER BY T1.rowid ASC
- SELECT T1.rowid from StartBiasRivers as T1 inner join Civilizations as T2 on T2.CivilizationType = T1.CivilizationType where T2.rowid = ? ORDER BY T1.rowid ASC
- SELECT T1.rowid from StartBiasTerrains as T1 inner join Civilizations as T2 on T2.CivilizationType = T1.CivilizationType where T2.rowid = ? ORDER BY T1.rowid ASC
- SELECT T1.rowid from StartBiasTerrains as T1 inner join Terrains as T2 on T2.TerrainType = T1.TerrainType where T2.rowid = ? ORDER BY T1.rowid ASC
- SELECT T1.rowid from StartEras as T1 inner join Eras as T2 on T2.EraType = T1.EraType where T2.rowid = ? ORDER BY T1.rowid ASC
- SELECT T1.rowid from StartingBoostedCivics as T1 inner join Eras as T2 on T2.EraType = T1.Era where T2.rowid = ? ORDER BY T1.rowid ASC
- SELECT T1.rowid from StartingBoostedTechnologies as T1 inner join Eras as T2 on T2.EraType = T1.Era where T2.rowid = ? ORDER BY T1.rowid ASC
- SELECT T1.rowid from StartingBuildings as T1 inner join Buildings as T2 on T2.BuildingType = T1.Building where T2.rowid = ? ORDER BY T1.rowid ASC
- SELECT T1.rowid from StartingBuildings as T1 inner join Districts as T2 on T2.DistrictType = T1.District where T2.rowid = ? ORDER BY T1.rowid ASC
- SELECT T1.rowid from StartingBuildings as T1 inner join Eras as T2 on T2.EraType = T1.Era where T2.rowid = ? ORDER BY T1.rowid ASC
- SELECT T1.rowid from StartingCivics as T1 inner join Civics as T2 on T2.CivicType = T1.Civic where T2.rowid = ? ORDER BY T1.rowid ASC
- SELECT T1.rowid from StartingCivics as T1 inner join Eras as T2 on T2.EraType = T1.Era where T2.rowid = ? ORDER BY T1.rowid ASC
- SELECT T1.rowid from StartingGovernments as T1 inner join Eras as T2 on T2.EraType = T1.Era where T2.rowid = ? ORDER BY T1.rowid ASC
- SELECT T1.rowid from StartingGovernments as T1 inner join Governments as T2 on T2.GovernmentType = T1.Government where T2.rowid = ? ORDER BY T1.rowid ASC
- SELECT T1.rowid from Strategies as T1 inner join StrategyConditions as T2 on T2.StrategyType = T1.StrategyType where T2.rowid = ? ORDER BY T1.rowid ASC LIMIT 1
- SELECT T1.rowid from StrategyConditions as T1 inner join Strategies as T2 on T2.StrategyType = T1.StrategyType where T2.rowid = ? ORDER BY T1.rowid ASC
- SELECT T1.rowid from Strategy_Priorities as T1 inner join Strategies as T2 on T2.StrategyType = T1.StrategyType where T2.rowid = ? ORDER BY T1.rowid ASC
- SELECT T1.rowid from Strategy_YieldPriorities as T1 inner join Strategies as T2 on T2.StrategyType = T1.StrategyType where T2.rowid = ? ORDER BY T1.rowid ASC
- SELECT T1.rowid from Technologies as T1 inner join Adjacency_YieldChanges as T2 on T2.ObsoleteTech = T1.TechnologyType where T2.rowid = ? ORDER BY T1.rowid ASC LIMIT 1
- SELECT T1.rowid from Technologies as T1 inner join Adjacency_YieldChanges as T2 on T2.PrereqTech = T1.TechnologyType where T2.rowid = ? ORDER BY T1.rowid ASC LIMIT 1
- SELECT T1.rowid from Technologies as T1 inner join Boosts as T2 on T2.BoostingTechType = T1.TechnologyType where T2.rowid = ? ORDER BY T1.rowid ASC LIMIT 1
- SELECT T1.rowid from Technologies as T1 inner join Boosts as T2 on T2.TechnologyType = T1.TechnologyType where T2.rowid = ? ORDER BY T1.rowid ASC LIMIT 1
- SELECT T1.rowid from Technologies as T1 inner join Buildings as T2 on T2.PrereqTech = T1.TechnologyType where T2.rowid = ? ORDER BY T1.rowid ASC LIMIT 1
- SELECT T1.rowid from Technologies as T1 inner join DiplomaticActions as T2 on T2.InitiatorPrereqTech = T1.TechnologyType where T2.rowid = ? ORDER BY T1.rowid ASC LIMIT 1
- SELECT T1.rowid from Technologies as T1 inner join DiplomaticActions as T2 on T2.TargetPrereqTech = T1.TechnologyType where T2.rowid = ? ORDER BY T1.rowid ASC LIMIT 1
- SELECT T1.rowid from Technologies as T1 inner join DiplomaticVisibilitySources as T2 on T2.PrereqTech = T1.TechnologyType where T2.rowid = ? ORDER BY T1.rowid ASC LIMIT 1
- SELECT T1.rowid from Technologies as T1 inner join Districts as T2 on T2.PrereqTech = T1.TechnologyType where T2.rowid = ? ORDER BY T1.rowid ASC LIMIT 1
- SELECT T1.rowid from Technologies as T1 inner join Eras as T2 on T2.EraType = T1.EraType where T2.rowid = ? ORDER BY T1.rowid ASC
- SELECT T1.rowid from Technologies as T1 inner join Features as T2 on T2.RemoveTech = T1.TechnologyType where T2.rowid = ? ORDER BY T1.rowid ASC LIMIT 1
- SELECT T1.rowid from Technologies as T1 inner join Improvement_BonusYieldChanges as T2 on T2.PrereqTech = T1.TechnologyType where T2.rowid = ? ORDER BY T1.rowid ASC LIMIT 1
- SELECT T1.rowid from Technologies as T1 inner join Improvement_Tourism as T2 on T2.PrereqTech = T1.TechnologyType where T2.rowid = ? ORDER BY T1.rowid ASC LIMIT 1
- SELECT T1.rowid from Technologies as T1 inner join Improvement_ValidTerrains as T2 on T2.PrereqTech = T1.TechnologyType where T2.rowid = ? ORDER BY T1.rowid ASC LIMIT 1
- SELECT T1.rowid from Technologies as T1 inner join Improvements as T2 on T2.PrereqTech = T1.TechnologyType where T2.rowid = ? ORDER BY T1.rowid ASC LIMIT 1
- SELECT T1.rowid from Technologies as T1 inner join Projects as T2 on T2.PrereqTech = T1.TechnologyType where T2.rowid = ? ORDER BY T1.rowid ASC LIMIT 1
- SELECT T1.rowid from Technologies as T1 inner join Resource_Harvests as T2 on T2.PrereqTech = T1.TechnologyType where T2.rowid = ? ORDER BY T1.rowid ASC LIMIT 1
- SELECT T1.rowid from Technologies as T1 inner join Resources as T2 on T2.PrereqTech = T1.TechnologyType where T2.rowid = ? ORDER BY T1.rowid ASC LIMIT 1
- SELECT T1.rowid from Technologies as T1 inner join StartingBoostedTechnologies as T2 on T2.Technology = T1.TechnologyType where T2.rowid = ? ORDER BY T1.rowid ASC LIMIT 1
- SELECT T1.rowid from Technologies as T1 inner join TechnologyPrereqs as T2 on T2.PrereqTech = T1.TechnologyType where T2.rowid = ? ORDER BY T1.rowid ASC LIMIT 1
- SELECT T1.rowid from Technologies as T1 inner join TechnologyPrereqs as T2 on T2.Technology = T1.TechnologyType where T2.rowid = ? ORDER BY T1.rowid ASC LIMIT 1
- SELECT T1.rowid from Technologies as T1 inner join UnitCommands as T2 on T2.PrereqTech = T1.TechnologyType where T2.rowid = ? ORDER BY T1.rowid ASC LIMIT 1
- SELECT T1.rowid from Technologies as T1 inner join UnitOperations as T2 on T2.PrereqTech = T1.TechnologyType where T2.rowid = ? ORDER BY T1.rowid ASC LIMIT 1
- SELECT T1.rowid from Technologies as T1 inner join Units as T2 on T2.MandatoryObsoleteTech = T1.TechnologyType where T2.rowid = ? ORDER BY T1.rowid ASC LIMIT 1
- SELECT T1.rowid from Technologies as T1 inner join Units as T2 on T2.ObsoleteTech = T1.TechnologyType where T2.rowid = ? ORDER BY T1.rowid ASC LIMIT 1
- SELECT T1.rowid from Technologies as T1 inner join Units as T2 on T2.PrereqTech = T1.TechnologyType where T2.rowid = ? ORDER BY T1.rowid ASC LIMIT 1
- SELECT T1.rowid from TechnologyPrereqs as T1 inner join Technologies as T2 on T2.TechnologyType = T1.Technology where T2.rowid = ? ORDER BY T1.rowid ASC
- SELECT T1.rowid from Terrains as T1 inner join Adjacency_YieldChanges as T2 on T2.AdjacentTerrain = T1.TerrainType where T2.rowid = ? ORDER BY T1.rowid ASC LIMIT 1
- SELECT T1.rowid from Terrains as T1 inner join Building_ValidTerrains as T2 on T2.TerrainType = T1.TerrainType inner join Buildings as T3 on T3.BuildingType = T2.BuildingType where T3.rowid = ? ORDER BY T1.rowid ASC
- SELECT T1.rowid from Terrains as T1 inner join District_ValidTerrains as T2 on T2.TerrainType = T1.TerrainType inner join Districts as T3 on T3.DistrictType = T2.DistrictType where T3.rowid = ? ORDER BY T1.rowid ASC
- SELECT T1.rowid from Terrains as T1 inner join Feature_AdjacentTerrains as T2 on T2.TerrainType = T1.TerrainType inner join Features as T3 on T3.FeatureType = T2.FeatureType where T3.rowid = ? ORDER BY T1.rowid ASC
- SELECT T1.rowid from Terrains as T1 inner join Feature_NotAdjacentTerrains as T2 on T2.TerrainType = T1.TerrainType inner join Features as T3 on T3.FeatureType = T2.FeatureType where T3.rowid = ? ORDER BY T1.rowid ASC
- SELECT T1.rowid from Terrains as T1 inner join Feature_ValidTerrains as T2 on T2.TerrainType = T1.TerrainType inner join Features as T3 on T3.FeatureType = T2.FeatureType where T3.rowid = ? ORDER BY T1.rowid ASC
- SELECT T1.rowid from Terrains as T1 inner join Improvement_ValidTerrains as T2 on T2.TerrainType = T1.TerrainType inner join Improvements as T3 on T3.ImprovementType = T2.ImprovementType where T3.rowid = ? ORDER BY T1.rowid ASC
- SELECT T1.rowid from Terrains as T1 inner join Improvement_ValidTerrains as T2 on T2.TerrainType = T1.TerrainType where T2.rowid = ? ORDER BY T1.rowid ASC LIMIT 1
- SELECT T1.rowid from Terrains as T1 inner join Resource_ValidTerrains as T2 on T2.TerrainType = T1.TerrainType inner join Resources as T3 on T3.ResourceType = T2.ResourceType where T3.rowid = ? ORDER BY T1.rowid ASC
- SELECT T1.rowid from Terrains as T1 inner join StartBiasTerrains as T2 on T2.TerrainType = T1.TerrainType where T2.rowid = ? ORDER BY T1.rowid ASC LIMIT 1
- SELECT T1.rowid from Traits as T1 inner join Buildings as T2 on T2.TraitType = T1.TraitType where T2.rowid = ? ORDER BY T1.rowid ASC LIMIT 1
- SELECT T1.rowid from Traits as T1 inner join CivilizationTraits as T2 on T2.TraitType = T1.TraitType inner join Civilizations as T3 on T3.CivilizationType = T2.CivilizationType where T3.rowid = ? ORDER BY T1.rowid ASC
- SELECT T1.rowid from Traits as T1 inner join DifficultyTraits as T2 on T2.TraitType = T1.TraitType inner join Difficulties as T3 on T3.DifficultyType = T2.DifficultyType where T3.rowid = ? ORDER BY T1.rowid ASC
- SELECT T1.rowid from Traits as T1 inner join DiplomaticVisibilitySources as T2 on T2.TraitType = T1.TraitType where T2.rowid = ? ORDER BY T1.rowid ASC LIMIT 1
- SELECT T1.rowid from Traits as T1 inner join Districts as T2 on T2.TraitType = T1.TraitType where T2.rowid = ? ORDER BY T1.rowid ASC LIMIT 1
- SELECT T1.rowid from Traits as T1 inner join ExcludedAdjacencies as T2 on T2.TraitType = T1.TraitType where T2.rowid = ? ORDER BY T1.rowid ASC LIMIT 1
- SELECT T1.rowid from Traits as T1 inner join ExcludedDistricts as T2 on T2.TraitType = T1.TraitType where T2.rowid = ? ORDER BY T1.rowid ASC LIMIT 1
- SELECT T1.rowid from Traits as T1 inner join ExcludedGreatPersonClasses as T2 on T2.TraitType = T1.TraitType where T2.rowid = ? ORDER BY T1.rowid ASC LIMIT 1
- SELECT T1.rowid from Traits as T1 inner join Improvements as T2 on T2.TraitType = T1.TraitType where T2.rowid = ? ORDER BY T1.rowid ASC LIMIT 1
- SELECT T1.rowid from Traits as T1 inner join LeaderTraits as T2 on T2.TraitType = T1.TraitType inner join Leaders as T3 on T3.LeaderType = T2.LeaderType where T3.rowid = ? ORDER BY T1.rowid ASC
- SELECT T1.rowid from Traits as T1 inner join Units as T2 on T2.TraitType = T1.TraitType where T2.rowid = ? ORDER BY T1.rowid ASC LIMIT 1
- SELECT T1.rowid from TriggeredBehaviorTrees as T1 inner join BehaviorTrees as T2 on T2.TreeName = T1.TreeName where T2.rowid = ? ORDER BY T1.rowid ASC
- SELECT T1.rowid from TurnSegments as T1 inner join TurnPhases as T2 on T2.ActiveSegmentType = T1.TurnSegmentType where T2.rowid = ? ORDER BY T1.rowid ASC LIMIT 1
- SELECT T1.rowid from TurnSegments as T1 inner join TurnPhases as T2 on T2.InactiveSegmentType = T1.TurnSegmentType where T2.rowid = ? ORDER BY T1.rowid ASC LIMIT 1
- SELECT T1.rowid from UnitAbilityModifiers as T1 inner join UnitAbilities as T2 on T2.UnitAbilityType = T1.UnitAbilityType where T2.rowid = ? ORDER BY T1.rowid ASC
- SELECT T1.rowid from UnitAiInfos as T1 inner join Units as T2 on T2.UnitType = T1.UnitType where T2.rowid = ? ORDER BY T1.rowid ASC
- SELECT T1.rowid from UnitAiTypes as T1 inner join UnitAiInfos as T2 on T2.AiType = T1.AiType where T2.rowid = ? ORDER BY T1.rowid ASC LIMIT 1
- SELECT T1.rowid from UnitCaptures as T1 inner join Units as T2 on T2.UnitType = T1.CapturedUnitType where T2.rowid = ? ORDER BY T1.rowid ASC
- SELECT T1.rowid from UnitPromotionClasses as T1 inner join UnitPromotions as T2 on T2.PromotionClass = T1.PromotionClassType where T2.rowid = ? ORDER BY T1.rowid ASC LIMIT 1
- SELECT T1.rowid from UnitPromotionClasses as T1 inner join Units as T2 on T2.PromotionClass = T1.PromotionClassType where T2.rowid = ? ORDER BY T1.rowid ASC LIMIT 1
- SELECT T1.rowid from UnitPromotionPrereqs as T1 inner join UnitPromotions as T2 on T2.UnitPromotionType = T1.UnitPromotion where T2.rowid = ? ORDER BY T1.rowid ASC
- SELECT T1.rowid from UnitPromotions as T1 inner join UnitPromotionClasses as T2 on T2.PromotionClassType = T1.PromotionClass where T2.rowid = ? ORDER BY T1.rowid ASC
- SELECT T1.rowid from UnitPromotions as T1 inner join UnitPromotionPrereqs as T2 on T2.PrereqUnitPromotion = T1.UnitPromotionType where T2.rowid = ? ORDER BY T1.rowid ASC LIMIT 1
- SELECT T1.rowid from UnitPromotions as T1 inner join UnitPromotionPrereqs as T2 on T2.UnitPromotion = T1.UnitPromotionType where T2.rowid = ? ORDER BY T1.rowid ASC LIMIT 1
- SELECT T1.rowid from UnitReplaces as T1 inner join Units as T2 on T2.UnitType = T1.CivUniqueUnitType where T2.rowid = ? ORDER BY T1.rowid ASC
- SELECT T1.rowid from UnitReplaces as T1 inner join Units as T2 on T2.UnitType = T1.ReplacesUnitType where T2.rowid = ? ORDER BY T1.rowid ASC
- SELECT T1.rowid from UnitUpgrades as T1 inner join Units as T2 on T2.UnitType = T1.Unit where T2.rowid = ? ORDER BY T1.rowid ASC
- SELECT T1.rowid from Units as T1 inner join BonusMinorStartingUnits as T2 on T2.Unit = T1.UnitType where T2.rowid = ? ORDER BY T1.rowid ASC LIMIT 1
- SELECT T1.rowid from Units as T1 inner join Boosts as T2 on T2.Unit1Type = T1.UnitType where T2.rowid = ? ORDER BY T1.rowid ASC LIMIT 1
- SELECT T1.rowid from Units as T1 inner join Boosts as T2 on T2.Unit2Type = T1.UnitType where T2.rowid = ? ORDER BY T1.rowid ASC LIMIT 1
- SELECT T1.rowid from Units as T1 inner join Civics as T2 on T2.CivicType = T1.MandatoryObsoleteCivic where T2.rowid = ? ORDER BY T1.rowid ASC
- SELECT T1.rowid from Units as T1 inner join Civics as T2 on T2.CivicType = T1.ObsoleteCivic where T2.rowid = ? ORDER BY T1.rowid ASC
- SELECT T1.rowid from Units as T1 inner join Civics as T2 on T2.CivicType = T1.PrereqCivic where T2.rowid = ? ORDER BY T1.rowid ASC
- SELECT T1.rowid from Units as T1 inner join GreatPersonClasses as T2 on T2.UnitType = T1.UnitType where T2.rowid = ? ORDER BY T1.rowid ASC LIMIT 1
- SELECT T1.rowid from Units as T1 inner join Improvement_ValidBuildUnits as T2 on T2.UnitType = T1.UnitType where T2.rowid = ? ORDER BY T1.rowid ASC LIMIT 1
- SELECT T1.rowid from Units as T1 inner join MajorStartingUnits as T2 on T2.Unit = T1.UnitType where T2.rowid = ? ORDER BY T1.rowid ASC LIMIT 1
- SELECT T1.rowid from Units as T1 inner join Resources as T2 on T2.ResourceType = T1.StrategicResource where T2.rowid = ? ORDER BY T1.rowid ASC
- SELECT T1.rowid from Units as T1 inner join Route_ValidBuildUnits as T2 on T2.UnitType = T1.UnitType where T2.rowid = ? ORDER BY T1.rowid ASC LIMIT 1
- SELECT T1.rowid from Units as T1 inner join Technologies as T2 on T2.EmbarkUnitType = T1.UnitType where T2.rowid = ? ORDER BY T1.rowid ASC LIMIT 1
- SELECT T1.rowid from Units as T1 inner join Technologies as T2 on T2.TechnologyType = T1.MandatoryObsoleteTech where T2.rowid = ? ORDER BY T1.rowid ASC
- SELECT T1.rowid from Units as T1 inner join Technologies as T2 on T2.TechnologyType = T1.ObsoleteTech where T2.rowid = ? ORDER BY T1.rowid ASC
- SELECT T1.rowid from Units as T1 inner join Technologies as T2 on T2.TechnologyType = T1.PrereqTech where T2.rowid = ? ORDER BY T1.rowid ASC
- SELECT T1.rowid from Units as T1 inner join UnitCaptures as T2 on T2.BecomesUnitType = T1.UnitType where T2.rowid = ? ORDER BY T1.rowid ASC LIMIT 1
- SELECT T1.rowid from Units as T1 inner join UnitPromotionClasses as T2 on T2.PromotionClassType = T1.PromotionClass where T2.rowid = ? ORDER BY T1.rowid ASC
- SELECT T1.rowid from Units as T1 inner join UnitReplaces as T2 on T2.CivUniqueUnitType = T1.UnitType where T2.rowid = ? ORDER BY T1.rowid ASC LIMIT 1
- SELECT T1.rowid from Units as T1 inner join UnitReplaces as T2 on T2.ReplacesUnitType = T1.UnitType where T2.rowid = ? ORDER BY T1.rowid ASC LIMIT 1
- SELECT T1.rowid from Units as T1 inner join UnitUpgrades as T2 on T2.Unit = T1.UnitType where T2.rowid = ? ORDER BY T1.rowid ASC LIMIT 1
- SELECT T1.rowid from Units as T1 inner join UnitUpgrades as T2 on T2.UpgradeUnit = T1.UnitType where T2.rowid = ? ORDER BY T1.rowid ASC LIMIT 1
- SELECT T1.rowid from Units as T1 inner join Unit_BuildingPrereqs as T2 on T2.Unit = T1.UnitType inner join Buildings as T3 on T3.BuildingType = T2.PrereqBuilding where T3.rowid = ? ORDER BY T1.rowid ASC
- SELECT T1.rowid from Units as T1 inner join Unit_BuildingPrereqs as T2 on T2.Unit = T1.UnitType where T2.rowid = ? ORDER BY T1.rowid ASC LIMIT 1
- SELECT T1.rowid from Victories as T1 inner join Strategies as T2 on T2.VictoryType = T1.VictoryType where T2.rowid = ? ORDER BY T1.rowid ASC LIMIT 1
- SELECT T1.rowid from Yields as T1 inner join Adjacency_YieldChanges as T2 on T2.YieldType = T1.YieldType where T2.rowid = ? ORDER BY T1.rowid ASC LIMIT 1
- SELECT T1.rowid from Yields as T1 inner join AiBuildSpecializations as T2 on T2.BuildingYield = T1.YieldType where T2.rowid = ? ORDER BY T1.rowid ASC LIMIT 1
- SELECT T1.rowid from Yields as T1 inner join AiBuildSpecializations as T2 on T2.PrioritizationYield = T1.YieldType where T2.rowid = ? ORDER BY T1.rowid ASC LIMIT 1
- SELECT T1.rowid from Yields as T1 inner join Building_YieldChanges as T2 on T2.YieldType = T1.YieldType where T2.rowid = ? ORDER BY T1.rowid ASC LIMIT 1
- SELECT T1.rowid from Yields as T1 inner join Building_YieldDistrictCopies as T2 on T2.NewYieldType = T1.YieldType where T2.rowid = ? ORDER BY T1.rowid ASC LIMIT 1
- SELECT T1.rowid from Yields as T1 inner join Building_YieldDistrictCopies as T2 on T2.OldYieldType = T1.YieldType where T2.rowid = ? ORDER BY T1.rowid ASC LIMIT 1
- SELECT T1.rowid from Yields as T1 inner join District_CitizenYieldChanges as T2 on T2.YieldType = T1.YieldType where T2.rowid = ? ORDER BY T1.rowid ASC LIMIT 1
- SELECT T1.rowid from Yields as T1 inner join District_TradeRouteYields as T2 on T2.YieldType = T1.YieldType where T2.rowid = ? ORDER BY T1.rowid ASC LIMIT 1
- SELECT T1.rowid from Yields as T1 inner join Feature_AdjacentYields as T2 on T2.YieldType = T1.YieldType where T2.rowid = ? ORDER BY T1.rowid ASC LIMIT 1
- SELECT T1.rowid from Yields as T1 inner join Feature_Removes as T2 on T2.YieldType = T1.YieldType where T2.rowid = ? ORDER BY T1.rowid ASC LIMIT 1
- SELECT T1.rowid from Yields as T1 inner join Feature_YieldChanges as T2 on T2.YieldType = T1.YieldType where T2.rowid = ? ORDER BY T1.rowid ASC LIMIT 1
- SELECT T1.rowid from Yields as T1 inner join GreatWork_YieldChanges as T2 on T2.YieldType = T1.YieldType where T2.rowid = ? ORDER BY T1.rowid ASC LIMIT 1
- SELECT T1.rowid from Yields as T1 inner join Improvement_BonusYieldChanges as T2 on T2.YieldType = T1.YieldType where T2.rowid = ? ORDER BY T1.rowid ASC LIMIT 1
- SELECT T1.rowid from Yields as T1 inner join Improvement_YieldChanges as T2 on T2.YieldType = T1.YieldType where T2.rowid = ? ORDER BY T1.rowid ASC LIMIT 1
- SELECT T1.rowid from Yields as T1 inner join Project_YieldConversions as T2 on T2.YieldType = T1.YieldType where T2.rowid = ? ORDER BY T1.rowid ASC LIMIT 1
- SELECT T1.rowid from Yields as T1 inner join Resource_Harvests as T2 on T2.YieldType = T1.YieldType where T2.rowid = ? ORDER BY T1.rowid ASC LIMIT 1
- SELECT T1.rowid from Yields as T1 inner join Resource_TradeRouteYields as T2 on T2.YieldType = T1.YieldType where T2.rowid = ? ORDER BY T1.rowid ASC LIMIT 1
- SELECT T1.rowid from Yields as T1 inner join Resource_YieldChanges as T2 on T2.YieldType = T1.YieldType where T2.rowid = ? ORDER BY T1.rowid ASC LIMIT 1
- SELECT T1.rowid from Yields as T1 inner join Strategy_YieldPriorities as T2 on T2.YieldType = T1.YieldType where T2.rowid = ? ORDER BY T1.rowid ASC LIMIT 1
- SELECT T1.rowid from Yields as T1 inner join Units as T2 on T2.PurchaseYield = T1.YieldType where T2.rowid = ? ORDER BY T1.rowid ASC LIMIT 1
- SELECT count(*) from Adjacency_YieldChanges
- SELECT count(*) from AgendaPreferredLeaders
- SELECT count(*) from AgendaTraits
- SELECT count(*) from Agendas
- SELECT count(*) from AiBuildSpecializations
- SELECT count(*) from AiEvents
- SELECT count(*) from AiLists
- SELECT count(*) from AiOperationTypes
- SELECT count(*) from AllowedMoves
- SELECT count(*) from AppealHousingChanges
- SELECT count(*) from BarbarianTribeNames
- SELECT count(*) from BarbarianTribes
- SELECT count(*) from BehaviorTrees
- SELECT count(*) from BeliefClasses
- SELECT count(*) from Beliefs
- SELECT count(*) from BonusMinorStartingUnits
- SELECT count(*) from BoostHandlers
- SELECT count(*) from BoostNames
- SELECT count(*) from Boosts
- SELECT count(*) from BuildingPrereqs
- SELECT count(*) from BuildingReplaces
- SELECT count(*) from Building_GreatPersonPoints
- SELECT count(*) from Building_GreatWorks
- SELECT count(*) from Building_YieldChanges
- SELECT count(*) from Building_YieldDistrictCopies
- SELECT count(*) from Buildings
- SELECT count(*) from CityEvents
- SELECT count(*) from CityNames
- SELECT count(*) from CivicPrereqs
- SELECT count(*) from Civics
- SELECT count(*) from CivilizationCitizenNames
- SELECT count(*) from CivilizationLevels
- SELECT count(*) from CivilizationTraits
- SELECT count(*) from Civilizations
- SELECT count(*) from Continents
- SELECT count(*) from DealItems
- SELECT count(*) from Defeats
- SELECT count(*) from Difficulties
- SELECT count(*) from DifficultyTraits
- SELECT count(*) from DiplomaticActions
- SELECT count(*) from DiplomaticStartStates
- SELECT count(*) from DiplomaticStateActions
- SELECT count(*) from DiplomaticStateTransitions
- SELECT count(*) from DiplomaticStates
- SELECT count(*) from DiplomaticTriggeredTransitions
- SELECT count(*) from DiplomaticTriggers
- SELECT count(*) from DiplomaticTriggers_RequiredStates
- SELECT count(*) from DiplomaticVisibilitySources
- SELECT count(*) from DistrictReplaces
- SELECT count(*) from District_Adjacencies
- SELECT count(*) from District_CitizenGreatPersonPoints
- SELECT count(*) from District_CitizenYieldChanges
- SELECT count(*) from District_GreatPersonPoints
- SELECT count(*) from District_TradeRouteYields
- SELECT count(*) from Districts
- SELECT count(*) from Eras
- SELECT count(*) from ExcludedAdjacencies
- SELECT count(*) from ExcludedDistricts
- SELECT count(*) from ExcludedGreatPersonClasses
- SELECT count(*) from ExclusiveAgendas
- SELECT count(*) from FavoredReligions
- SELECT count(*) from Feature_AdjacentYields
- SELECT count(*) from Feature_Removes
- SELECT count(*) from Feature_YieldChanges
- SELECT count(*) from Features
- SELECT count(*) from Flavors
- SELECT count(*) from GameSpeed_Turns
- SELECT count(*) from GameSpeeds
- SELECT count(*) from GoodyHutSubTypes
- SELECT count(*) from GoodyHuts
- SELECT count(*) from Gossips
- SELECT count(*) from GovernmentBonusNames
- SELECT count(*) from GovernmentSlots
- SELECT count(*) from Government_SlotCounts
- SELECT count(*) from Governments
- SELECT count(*) from GreatPersonClasses
- SELECT count(*) from GreatPersonIndividuals
- SELECT count(*) from GreatWorkObjectTypes
- SELECT count(*) from GreatWork_ValidSubTypes
- SELECT count(*) from GreatWork_YieldChanges
- SELECT count(*) from GreatWorks
- SELECT count(*) from Happinesses
- SELECT count(*) from Improvement_Adjacencies
- SELECT count(*) from Improvement_BonusYieldChanges
- SELECT count(*) from Improvement_Tourism
- SELECT count(*) from Improvement_ValidBuildUnits
- SELECT count(*) from Improvement_ValidResources
- SELECT count(*) from Improvement_ValidTerrains
- SELECT count(*) from Improvement_YieldChanges
- SELECT count(*) from Improvements
- SELECT count(*) from Kinds
- SELECT count(*) from LeaderTraits
- SELECT count(*) from Leaders
- SELECT count(*) from MajorStartingUnits
- SELECT count(*) from Map_GreatPersonClasses
- SELECT count(*) from Maps
- SELECT count(*) from Months
- SELECT count(*) from MutuallyExclusiveBuildings
- SELECT count(*) from NodeDefinitions
- SELECT count(*) from Notifications
- SELECT count(*) from ObsoletePolicies
- SELECT count(*) from PlotEvalConditions
- SELECT count(*) from Policies
- SELECT count(*) from ProjectPrereqs
- SELECT count(*) from Project_GreatPersonPoints
- SELECT count(*) from Project_YieldConversions
- SELECT count(*) from Projects
- SELECT count(*) from PseudoYields
- SELECT count(*) from Quests
- SELECT count(*) from RandomAgendas
- SELECT count(*) from Religions
- SELECT count(*) from Resource_Distribution
- SELECT count(*) from Resource_Harvests
- SELECT count(*) from Resource_TradeRouteYields
- SELECT count(*) from Resource_ValidFeatures
- SELECT count(*) from Resource_YieldChanges
- SELECT count(*) from Resources
- SELECT count(*) from Route_ValidBuildUnits
- SELECT count(*) from Routes
- SELECT count(*) from SavingTypes
- SELECT count(*) from ScoringCategories
- SELECT count(*) from ScoringLineItems
- SELECT count(*) from Seasons
- SELECT count(*) from SettlementPreferences
- SELECT count(*) from StartBiasFeatures
- SELECT count(*) from StartBiasResources
- SELECT count(*) from StartBiasRivers
- SELECT count(*) from StartBiasTerrains
- SELECT count(*) from StartEras
- SELECT count(*) from StartingBoostedCivics
- SELECT count(*) from StartingBoostedTechnologies
- SELECT count(*) from StartingBuildings
- SELECT count(*) from StartingCivics
- SELECT count(*) from StartingGovernments
- SELECT count(*) from Strategies
- SELECT count(*) from StrategyConditions
- SELECT count(*) from Strategy_Priorities
- SELECT count(*) from Strategy_YieldPriorities
- SELECT count(*) from Technologies
- SELECT count(*) from TechnologyPrereqs
- SELECT count(*) from Terrain_YieldChanges
- SELECT count(*) from Terrains
- SELECT count(*) from Traits
- SELECT count(*) from TriggeredBehaviorTrees
- SELECT count(*) from TurnPhases
- SELECT count(*) from TurnSegments
- SELECT count(*) from TurnTimers
- SELECT count(*) from Types
- SELECT count(*) from UnitAbilities
- SELECT count(*) from UnitAbilityModifiers
- SELECT count(*) from UnitAiInfos
- SELECT count(*) from UnitAiTypes
- SELECT count(*) from UnitCaptures
- SELECT count(*) from UnitCommands
- SELECT count(*) from UnitOperations
- SELECT count(*) from UnitPromotionClasses
- SELECT count(*) from UnitPromotionPrereqs
- SELECT count(*) from UnitPromotions
- SELECT count(*) from UnitReplaces
- SELECT count(*) from UnitUpgrades
- SELECT count(*) from Unit_BuildingPrereqs
- SELECT count(*) from Unit_RebellionTags
- SELECT count(*) from Units
- SELECT count(*) from Victories
- SELECT count(*) from Visibilities
- SELECT count(*) from WMDs
- SELECT count(*) from Yields
- SELECT rowid, AIEvent, OperationName, Priority, TreeName, TriggerType FROM TriggeredBehaviorTrees ORDER BY rowid
- SELECT rowid, AccumulatedBonusDesc, AccumulatedBonusShortDesc, BonusType, GovernmentType, InfluencePointsPerTurn, InfluencePointsThreshold, InfluenceTokensPerThreshold, InherentBonusDesc, Name, OtherGovernmentIntolerance, PrereqCivic FROM Governments ORDER BY rowid
- SELECT rowid, ActionCharges, ActionEffectTextOverride, ActionEffectTileHighlighting, ActionNameTextOverride, ActionRequiresAdjacentBarbarianUnit, ActionRequiresAdjacentMountain, ActionRequiresAdjacentOwnedTile, ActionRequiresCityGreatWorkObjectType, ActionRequiresCompletedDistrictType, ActionRequiresGoldCost, ActionRequiresIncompleteSpaceRaceProject, ActionRequiresIncompleteWonder, ActionRequiresMilitaryUnitDomain, ActionRequiresMissingBuildingType, ActionRequiresNoMilitaryUnit, ActionRequiresOnOrAdjacentFeatureType, ActionRequiresOnOrAdjacentNaturalWonder, ActionRequiresOwnedTile, ActionRequiresPlayerRelicSlot, ActionRequiresUnitMilitaryFormation, ActionRequiresUnownedTile, ActionRequiresVisibleLuxury, AreaHighlightRadius, BirthEffectTextOverride, BirthNameTextOverride, EraType, Gender, GreatPersonClassType, GreatPersonIndividualType, Name FROM GreatPersonIndividuals ORDER BY rowid
- SELECT rowid, ActionDescription, Ally, Delegate, Description, FromCitizen, GossipString, GreatPersonIndividualType, PrereqTech, Spy, Trader, TraitType, VisibilitySourceType FROM DiplomaticVisibilitySources ORDER BY rowid
- SELECT rowid, ActionIcon, DistrictType, GreatPersonClassType, IconString, MaxPlayerInstances, Name, PseudoYieldType, UnitType FROM GreatPersonClasses ORDER BY rowid
- SELECT rowid, ActiveSegmentType, ID, InactiveSegmentType, PhaseOrder, TurnMode, TurnPhaseType FROM TurnPhases ORDER BY rowid
- SELECT rowid, AddCivic, AddsFreshWater, Adjacent, AntiquityPriority, Appeal, Coast, CustomPlacement, DefenseModifier, Description, DoubleAdjacentTerrainYield, FeatureType, Forest, Impassable, Lake, MaxDistanceLand, MinDistanceLand, MinDistanceNW, MovementChange, Name, NaturalWonder, NoAdjacentFeatures, NoCoast, NoResource, NoRiver, NotCliff, NotNearFeature, Quote, QuoteAudio, Removable, RemoveTech, RequiresRiver, Settlement, SightThroughModifier, Tiles FROM Features ORDER BY rowid
- SELECT rowid, AdjacentDistrict, AdjacentFeature, AdjacentImprovement, AdjacentNaturalWonder, AdjacentResource, AdjacentRiver, AdjacentSeaResource, AdjacentTerrain, AdjacentWonder, Description, ID, ObsoleteCivic, ObsoleteTech, OtherDistrictAdjacent, PrereqCivic, PrereqTech, TilesRequired, YieldChange, YieldType FROM Adjacency_YieldChanges ORDER BY rowid
- SELECT rowid, AdjacentDistrict, AdjacentResource, AdjacentToMountain, AdvisorType, AllowsHolyCity, BuildingType, Capital, CitizenSlots, Coast, Cost, DefenseModifier, Description, EnabledByReligion, Entertainment, GrantFortification, Housing, InternalOnly, IsWonder, Maintenance, MaxPlayerInstances, MaxWorldInstances, MustBeAdjacentLand, MustBeLake, MustNotBeLake, MustPurchase, Name, ObsoleteEra, OuterDefenseHitPoints, OuterDefenseStrength, PrereqCivic, PrereqDistrict, PrereqTech, PurchaseYield, Quote, QuoteAudio, RegionalRange, RequiresAdjacentRiver, RequiresPlacement, RequiresReligion, RequiresRiver, TraitType FROM Buildings ORDER BY rowid
- SELECT rowid, AdjacentToLand, AdvisorType, AirSlots, AllowsHolyCity, Appeal, Aqueduct, CanAttack, CaptureRemovesBuildings, CaptureRemovesCityDefenses, CitizenSlots, CityCenter, CityStrengthModifier, Coast, Cost, CostProgressionModel, CostProgressionParam1, Description, DistrictType, Entertainment, FreeEmbark, HitPoints, Housing, InternalOnly, Maintenance, MilitaryDomain, Name, NoAdjacentCity, OnePerCity, PlunderAmount, PlunderType, PrereqCivic, PrereqTech, RequiresPlacement, RequiresPopulation, TradeEmbark, TradeRouteCapacity, TraitType, TravelTime, ZOC FROM Districts ORDER BY rowid
- SELECT rowid, Adjective, CivilizationType, Description, Ethnicity, Name, RandomCityNameDepth, StartingCivilizationLevelType FROM Civilizations ORDER BY rowid
- SELECT rowid, AdoptionOrder, BeliefClassType, MaxInReligion, Name FROM BeliefClasses ORDER BY rowid
- SELECT rowid, AdvisorType, AirSlots, AllowBarbarians, AntiAirCombat, BaseMoves, BaseSightRange, Bombard, BuildCharges, CanCapture, CanRetreatWhenCaptured, CanTargetAir, CanTrain, Combat, Cost, CostProgressionModel, CostProgressionParam1, Description, Domain, EvangelizeBelief, ExtractsArtifacts, Flavor, FormationClass, FoundCity, FoundReligion, IgnoreMoves, InitialLevel, LaunchInquisition, LeaderType, Maintenance, MakeTradeRoute, MandatoryObsoleteCivic, MandatoryObsoleteTech, MustPurchase, Name, NumRandomChoices, ObsoleteCivic, ObsoleteTech, ParkCharges, PopulationCost, PrereqCivic, PrereqDistrict, PrereqPopulation, PrereqTech, PromotionClass, PseudoYieldType, PurchaseYield, Range, RangedCombat, ReligionEvictPercent, ReligiousStrength, RequiresInquisition, SpreadCharges, Spy, Stackable, StrategicResource, TeamVisibility, TraitType, UnitType, WMDCapable, ZoneOfControl FROM Units ORDER BY rowid
- SELECT rowid, AdvisorType, AmenitiesWhileActive, Cost, CostProgressionModel, CostProgressionParam1, Description, MaxPlayerInstances, Name, OuterDefenseRepair, PopupText, PrereqCivic, PrereqDistrict, PrereqResource, PrereqTech, ProjectType, ShortName, SpaceRace, VisualBuildingType FROM Projects ORDER BY rowid
- SELECT rowid, AdvisorType, BarbarianFree, CivicType, Cost, Description, EraType, Name, Repeatable, UITreeRow FROM Civics ORDER BY rowid
- SELECT rowid, AdvisorType, BarbarianFree, Cost, Critical, Description, EmbarkAll, EmbarkUnitType, EraType, Name, Repeatable, TechnologyType, UITreeRow FROM Technologies ORDER BY rowid
- SELECT rowid, AffectBuildings, AffectImprovements, AffectPopulation, AffectResources, AffectRoutes, AffectUnits, BlastRadius, FalloutDuration, ICBMStrikeRange, Maintenance, Name, WeaponType FROM WMDs ORDER BY rowid
- SELECT rowid, AgendaOne, AgendaTwo FROM ExclusiveAgendas ORDER BY rowid
- SELECT rowid, AgendaType, Description, Name, OperationList FROM Agendas ORDER BY rowid
- SELECT rowid, AgendaType, GameLimit FROM RandomAgendas ORDER BY rowid
- SELECT rowid, AgendaType, LeaderType FROM AgendaPreferredLeaders ORDER BY rowid
- SELECT rowid, AgendaType, LeaderType, ListType, MaxDifficulty, MinDifficulty, System FROM AiLists ORDER BY rowid
- SELECT rowid, AgendaType, TraitType FROM AgendaTraits ORDER BY rowid
- SELECT rowid, Agreement, CivilopediaKey, Cost, Description, DiplomaticActionType, Duration, InitiatorObsoleteCivic, InitiatorPrereqCivic, InitiatorPrereqTech, Name, NoCurrentDefensivePact, NoCurrentDelegation, NoCurrentDenunciation, NoCurrentDOF, NoCurrentEmbassy, NoCurrentOpenBorders, NoCurrentResearchAgreement, RequiresAdjacentEmpires, RequiresArchaeologyIntrusion, RequiresCapitalPath, RequiresConvertedCity, RequiresEspionageIntrusion, RequiresLeadXEras, RequiresOccupiedCity, RequiresOccupiedFriendlyCity, RequiresWarOnAlliedCityState, TargetPrereqCivic, TargetPrereqTech, UIGroup, WarmongerPercent FROM DiplomaticActions ORDER BY rowid
- SELECT rowid, AiAllowed, Cost, DiplomaticActionType, StateType, Worth FROM DiplomaticStateActions ORDER BY rowid
- SELECT rowid, AiOnly, DifficultyDelta, District, Era, MinDifficulty, NotStartTile, OnDistrictCreated, Quantity, Unit FROM MajorStartingUnits ORDER BY rowid
- SELECT rowid, AiType, TypeValue FROM UnitAiTypes ORDER BY rowid
- SELECT rowid, AiType, UnitType FROM UnitAiInfos ORDER BY rowid
- SELECT rowid, AirSlots, BarbarianCamp, Buildable, BuildInLine, BuildOnFrontier, CanBuildOutsideTerritory, Coast, DefenseModifier, Description, DispersalGold, EnforceTerrain, Goody, GoodyRange, GrantFortification, Housing, Icon, ImprovementType, MinimumAppeal, Name, PlunderAmount, PlunderType, PrereqCivic, PrereqTech, RemoveOnEntry, RequiresRiver, SameAdjacentValid, TilesPerGoody, TilesRequired, TraitType, WeaponSlots, YieldFromAppeal FROM Improvements ORDER BY rowid
- SELECT rowid, AllowStrategicCommands, AllowTacticalCommands, DisplayName, Sound, TimeLimit_Base, TimeLimit_PerCity, TimeLimit_PerUnit, TurnSegmentType FROM TurnSegments ORDER BY rowid
- SELECT rowid, AllowTransitionCheck, AllowTransitionMax, AllowTransitionMin, BaseState, OnTransitionAction, RequireTransitionMax, RequireTransitionMin, ThrottleTurns, TransitionState FROM DiplomaticStateTransitions ORDER BY rowid
- SELECT rowid, AllowedMoveType, IsHomeland, IsTactical, Value FROM AllowedMoves ORDER BY rowid
- SELECT rowid, AllowsAnyPolicy, GovernmentSlotType, Name FROM GovernmentSlots ORDER BY rowid
- SELECT rowid, Amount, PrereqTech, ResourceType, YieldType FROM Resource_Harvests ORDER BY rowid
- SELECT rowid, AntiquityPriority, Appeal, DefenseModifier, Hills, Impassable, InfluenceCost, Mountain, MovementCost, Name, ShallowWater, SightModifier, SightThroughModifier, TerrainType, Water FROM Terrains ORDER BY rowid
- SELECT rowid, AppealChange, Description, DistrictType, MinimumValue FROM AppealHousingChanges ORDER BY rowid
- SELECT rowid, Audio, EraType, GreatPersonIndividualType, GreatWorkObjectType, GreatWorkType, Image, Name, Quote, Tourism FROM GreatWorks ORDER BY rowid
- SELECT rowid, AutoNotify, ExpiresEndOfNextTurn, ExpiresEndOfTurn, GroupType, Icon, Message, NotificationType, SeverityType, SubType, Summary FROM Notifications ORDER BY rowid
- SELECT rowid, Average, Continents, PercentAdjusted, Plentiful, Scarce FROM Resource_Distribution ORDER BY rowid
- SELECT rowid, BaseProbability, CategoryInUI, Description, DisabledHelp, EnemyLevelProbChange, EnemyProbChange, Help, HoldCycling, HotkeyId, Icon, InterfaceMode, LevelProbChange, OperationType, PrereqCivic, PrereqTech, Sound, TargetDistrict, Turns, VisibleInUI FROM UnitOperations ORDER BY rowid
- SELECT rowid, BecomesUnitType, CapturedUnitType FROM UnitCaptures ORDER BY rowid
- SELECT rowid, BehaviorTree, HandlerId, LuaScript, OperationName, TechBoostType, UniquenessTag, WinnowFunction FROM BoostHandlers ORDER BY rowid
- SELECT rowid, BeliefClassType, BeliefType, Description, Name FROM Beliefs ORDER BY rowid
- SELECT rowid, Blurb, DefeatType, EnabledByDefault, Name, RequirementSetId FROM Defeats ORDER BY rowid
- SELECT rowid, Blurb, Description, EnabledByDefault, Icon, Name, RequirementSetId, VictoryType FROM Victories ORDER BY rowid
- SELECT rowid, BonusValue, GovernmentBonusType FROM GovernmentBonusNames ORDER BY rowid
- SELECT rowid, BonusYieldChange, Id, ImprovementType, PrereqCivic, PrereqTech, YieldType FROM Improvement_BonusYieldChanges ORDER BY rowid
- SELECT rowid, Boost, BoostClass, BoostID, BoostingCivicType, BoostingTechType, BuildingType, CivicType, DistrictType, GovernmentSlotType, ImprovementType, NumItems, RequirementSetId, RequiresResource, ResourceType, TechnologyType, TriggerDescription, TriggerId, TriggerLongDescription, Unit1Type, Unit2Type FROM Boosts ORDER BY rowid
- SELECT rowid, BoostType, BoostValue FROM BoostNames ORDER BY rowid
- SELECT rowid, Building, District, Era FROM StartingBuildings ORDER BY rowid
- SELECT rowid, Building, MutuallyExclusiveBuilding FROM MutuallyExclusiveBuildings ORDER BY rowid
- SELECT rowid, Building, PrereqBuilding FROM BuildingPrereqs ORDER BY rowid
- SELECT rowid, BuildingType, GreatPersonClassType, PointsPerTurn FROM Building_GreatPersonPoints ORDER BY rowid
- SELECT rowid, BuildingType, GreatWorkSlotType, NonUniquePersonTourism, NonUniquePersonYield, NumSlots, ThemingBonusDescription, ThemingSameEras, ThemingSameObjectType, ThemingTourismMultiplier, ThemingUniqueCivs, ThemingUniquePerson, ThemingYieldMultiplier FROM Building_GreatWorks ORDER BY rowid
- SELECT rowid, BuildingType, NewYieldType, OldYieldType FROM Building_YieldDistrictCopies ORDER BY rowid
- SELECT rowid, BuildingType, YieldChange, YieldType FROM Building_YieldChanges ORDER BY rowid
- SELECT rowid, BuildingYield, IncludeDefense, IncludeMilitaryUnits, IncludePopulation, IncludeTradeUnits, PrioritizationYield, PriorityOffset, SpecializationType FROM AiBuildSpecializations ORDER BY rowid
- SELECT rowid, CanAnnexTilesWithCulture, CanAnnexTilesWithGold, CanAnnexTilesWithReceivedInfluence, CanBuildWonders, CanEarnGreatPeople, CanFoundCities, CanGiveInfluence, CanReceiveInfluence, CivilizationLevelType, StartingTilesForCity FROM CivilizationLevels ORDER BY rowid
- SELECT rowid, Category, Cities, Civics, Districts, GreatPeople, LineItemType, Multiplier, Name, Pillage, Population, Religion, ScaleByCost, ScoringScenario1, ScoringScenario2, ScoringScenario3, Techs, TieBreakerPriority, Trade, Wonders FROM ScoringLineItems ORDER BY rowid
- SELECT rowid, CategoryInUI, CommandType, Description, DisabledHelp, Help, HoldCycling, HotkeyId, Icon, InterfaceMode, MaxEra, PrereqCivic, PrereqTech, Sound, VisibleInUI FROM UnitCommands ORDER BY rowid
- SELECT rowid, CategoryType, Multiplier, Name FROM ScoringCategories ORDER BY rowid
- SELECT rowid, Change, Era, Government FROM StartingGovernments ORDER BY rowid
- SELECT rowid, ChronologyIndex, Description, EraCivicBackgroundTexture, EraTechBackgroundTexture, EraType, GreatPersonBaseCost, Name, WarmongerLevelDescription, WarmongerPoints FROM Eras ORDER BY rowid
- SELECT rowid, CitizenName, CivilizationType, Female, Modern FROM CivilizationCitizenNames ORDER BY rowid
- SELECT rowid, CityAttackBoldness, CityAttackOperation, DefenderTag, IsCoastal, MeleeTag, PercentRangedUnits, RaidingBehaviorTree, RaidingBoldness, RangedTag, RequiredResource, ResourceRange, ScoutingBehaviorTree, ScoutTag, SiegeTag, SupportTag, TribeType, TurnsToWarriorSpawn FROM BarbarianTribes ORDER BY rowid
- SELECT rowid, CityName, CivilizationType, ContinentType, ID, LeaderType, SortIndex FROM CityNames ORDER BY rowid
- SELECT rowid, CivUniqueBuildingType, ReplacesBuildingType FROM BuildingReplaces ORDER BY rowid
- SELECT rowid, CivUniqueDistrictType, ReplacesDistrictType FROM DistrictReplaces ORDER BY rowid
- SELECT rowid, CivUniqueUnitType, ReplacesUnitType FROM UnitReplaces ORDER BY rowid
- SELECT rowid, Civic, Era FROM StartingBoostedCivics ORDER BY rowid
- SELECT rowid, Civic, Era FROM StartingCivics ORDER BY rowid
- SELECT rowid, Civic, PrereqCivic FROM CivicPrereqs ORDER BY rowid
- SELECT rowid, CivicUnlockMaxCost, CivicUnlockMinCost, CivicUnlockPerTurnDrop, CostMultiplier, Description, GameSpeedType, Name FROM GameSpeeds ORDER BY rowid
- SELECT rowid, CivilizationLevel, OpponentCivilizationLevel, TransitionState, TriggerType FROM DiplomaticTriggeredTransitions ORDER BY rowid
- SELECT rowid, CivilizationType, FeatureType, Tier FROM StartBiasFeatures ORDER BY rowid
- SELECT rowid, CivilizationType, LeaderType, ReligionType FROM FavoredReligions ORDER BY rowid
- SELECT rowid, CivilizationType, ResourceType, Tier FROM StartBiasResources ORDER BY rowid
- SELECT rowid, CivilizationType, TerrainType, Tier FROM StartBiasTerrains ORDER BY rowid
- SELECT rowid, CivilizationType, Tier FROM StartBiasRivers ORDER BY rowid
- SELECT rowid, CivilizationType, TraitType FROM CivilizationTraits ORDER BY rowid
- SELECT rowid, Clumped, Frequency, Happiness, Name, NoRiver, PeakEra, PrereqCivic, PrereqTech, RequiresRiver, ResourceClassType, ResourceType, RevealedEra FROM Resources ORDER BY rowid
- SELECT rowid, Color, IconString, Name, Pantheon, ReligionType, RequiresCustomName FROM Religions ORDER BY rowid
- SELECT rowid, Column, Description, Level, Name, PromotionClass, Specialization, UnitPromotionType FROM UnitPromotions ORDER BY rowid
- SELECT rowid, ConditionFunction, Disqualifier, Exclusive, StrategyType, ThresholdValue FROM StrategyConditions ORDER BY rowid
- SELECT rowid, ConditionType, Value FROM PlotEvalConditions ORDER BY rowid
- SELECT rowid, ContinentType, Description FROM Continents ORDER BY rowid
- SELECT rowid, Continents, DefaultPlayers, Description, EstimatedNumCities, FeatureGrainChange, FogTilesPerBarbarianCamp, GridHeight, GridWidth, MapSizeType, Name, NumCitiesPolicyCostMod, NumCitiesTechCostMod, NumCitiesUnhealthPercent, NumNaturalWonders, PlateValue, ResearchPercent, TargetNumCities, TerrainGrainChange, UnitNameModifier FROM Maps ORDER BY rowid
- SELECT rowid, DealItemType, Description, Name FROM DealItems ORDER BY rowid
- SELECT rowid, DefaultDifficulty, DifficultyType, Name FROM Difficulties ORDER BY rowid
- SELECT rowid, DefaultValue, PseudoYieldType FROM PseudoYields ORDER BY rowid
- SELECT rowid, Description, Experience, GoodyHut, Heal, MinOneCity, ModifierID, Relic, RequiresUnit, SubTypeGoodyHut, Trader, Turn, UpgradeUnit, Weight FROM GoodyHutSubTypes ORDER BY rowid
- SELECT rowid, Description, Filter, GossipType, Message, VisibilityLevel FROM Gossips ORDER BY rowid
- SELECT rowid, Description, GovernmentSlotType, Name, PolicyType, PrereqCivic FROM Policies ORDER BY rowid
- SELECT rowid, Description, IconString, InstanceDescription, InstanceName, InstanceReward, Name, QuestType, Reward FROM Quests ORDER BY rowid
- SELECT rowid, Description, Inactive, Name, UnitAbilityType FROM UnitAbilities ORDER BY rowid
- SELECT rowid, Description, InternalOnly, Name, TraitType FROM Traits ORDER BY rowid
- SELECT rowid, Description, MonthType FROM Months ORDER BY rowid
- SELECT rowid, Description, MovementCost, Name, PlacementRequiresOwnedTile, PlacementRequiresRoutePresent, PlacementValue, PrereqEra, RouteType, SupportsBridges FROM Routes ORDER BY rowid
- SELECT rowid, Description, Name, TurnTimerType FROM TurnTimers ORDER BY rowid
- SELECT rowid, Description, NodeId, NodeType, ShapeId FROM NodeDefinitions ORDER BY rowid
- SELECT rowid, Description, SeasonType FROM Seasons ORDER BY rowid
- SELECT rowid, DifficultyType, TraitType FROM DifficultyTraits ORDER BY rowid
- SELECT rowid, DiplomaticStateType, OpponentCivLevel, PlayerCivLevel FROM DiplomaticStartStates ORDER BY rowid
- SELECT rowid, DiplomaticYieldBonus, Name, RelationshipLevel, StateType FROM DiplomaticStates ORDER BY rowid
- SELECT rowid, DistrictProductionRate, EraType, Faith, FirstTurnCivicChange, Gold, GrowthRate, IgnoreGoodyHutTurn, ObsoleteReligion, ProductionRate, StartingAmenitiesCapital, StartingAmenitiesOtherCities, StartingHousingCapital, StartingHousingOtherCities, StartingMeleeStrengthMajor, StartingMeleeStrengthMinor, StartingPopulationCapital, StartingPopulationOtherCities, StartingRangedStrengthMajor, StartingRangedStrengthMinor, Tiles, Year FROM StartEras ORDER BY rowid
- SELECT rowid, DistrictType, GreatPersonClassType, PointsPerTurn FROM District_CitizenGreatPersonPoints ORDER BY rowid
- SELECT rowid, DistrictType, GreatPersonClassType, PointsPerTurn FROM District_GreatPersonPoints ORDER BY rowid
- SELECT rowid, DistrictType, TraitType FROM ExcludedDistricts ORDER BY rowid
- SELECT rowid, DistrictType, YieldChange, YieldType FROM District_CitizenYieldChanges ORDER BY rowid
- SELECT rowid, DistrictType, YieldChangeAsDomesticDestination, YieldChangeAsInternationalDestination, YieldChangeAsOrigin, YieldType FROM District_TradeRouteYields ORDER BY rowid
- SELECT rowid, DistrictType, YieldChangeId FROM District_Adjacencies ORDER BY rowid
- SELECT rowid, Era, Quantity, Unit FROM BonusMinorStartingUnits ORDER BY rowid
- SELECT rowid, Era, Technology FROM StartingBoostedTechnologies ORDER BY rowid
- SELECT rowid, EventType FROM AiEvents ORDER BY rowid
- SELECT rowid, EventType FROM CityEvents ORDER BY rowid
- SELECT rowid, FeatureType, ResourceType FROM Resource_ValidFeatures ORDER BY rowid
- SELECT rowid, FeatureType, Yield, YieldType FROM Feature_Removes ORDER BY rowid
- SELECT rowid, FeatureType, YieldChange, YieldType FROM Feature_AdjacentYields ORDER BY rowid
- SELECT rowid, FeatureType, YieldChange, YieldType FROM Feature_YieldChanges ORDER BY rowid
- SELECT rowid, FlavorType FROM Flavors ORDER BY rowid
- SELECT rowid, ForbiddenTag, NumCreated, RebellionLevel, Tag FROM Unit_RebellionTags ORDER BY rowid
- SELECT rowid, GameSpeedType, MonthIncrement, TurnsPerIncrement FROM GameSpeed_Turns ORDER BY rowid
- SELECT rowid, GoodyHutType, ImprovementType, Weight FROM GoodyHuts ORDER BY rowid
- SELECT rowid, GovernmentSlotType, GovernmentType, NumSlots FROM Government_SlotCounts ORDER BY rowid
- SELECT rowid, GreatPersonClassType, MapSizeType, MaxWorldInstances FROM Map_GreatPersonClasses ORDER BY rowid
- SELECT rowid, GreatPersonClassType, PointProgressionModel, PointProgressionParam1, Points, ProjectType FROM Project_GreatPersonPoints ORDER BY rowid
- SELECT rowid, GreatPersonClassType, TraitType FROM ExcludedGreatPersonClasses ORDER BY rowid
- SELECT rowid, GreatWorkObjectType, GreatWorkSlotType FROM GreatWork_ValidSubTypes ORDER BY rowid
- SELECT rowid, GreatWorkObjectType, IconString, Name, PseudoYieldType, Value FROM GreatWorkObjectTypes ORDER BY rowid
- SELECT rowid, GreatWorkType, YieldChange, YieldType FROM GreatWork_YieldChanges ORDER BY rowid
- SELECT rowid, GrowthModifier, HappinessType, MaximumAmenityScore, MinimumAmenityScore, Name, NonFoodYieldModifier, RebellionPoints FROM Happinesses ORDER BY rowid
- SELECT rowid, Hash, Kind FROM Kinds ORDER BY rowid
- SELECT rowid, Hash, Kind, Type FROM Types ORDER BY rowid
- SELECT rowid, IconString, Name, OccupiedCityChange, YieldType FROM Yields ORDER BY rowid
- SELECT rowid, ImprovementType, MustRemoveFeature, ResourceType FROM Improvement_ValidResources ORDER BY rowid
- SELECT rowid, ImprovementType, PrereqCivic, PrereqTech, ScalingFactor, TourismSource FROM Improvement_Tourism ORDER BY rowid
- SELECT rowid, ImprovementType, PrereqCivic, PrereqTech, TerrainType FROM Improvement_ValidTerrains ORDER BY rowid
- SELECT rowid, ImprovementType, UnitType FROM Improvement_ValidBuildUnits ORDER BY rowid
- SELECT rowid, ImprovementType, YieldChange, YieldType FROM Improvement_YieldChanges ORDER BY rowid
- SELECT rowid, ImprovementType, YieldChangeId FROM Improvement_Adjacencies ORDER BY rowid
- SELECT rowid, InheritFrom, IsBarbarianLeader, LeaderType, Name, OperationList, SceneLayers FROM Leaders ORDER BY rowid
- SELECT rowid, LeaderType, TraitType FROM LeaderTraits ORDER BY rowid
- SELECT rowid, ListType, StrategyType FROM Strategy_Priorities ORDER BY rowid
- SELECT rowid, MinimumPlayerInstances, PrereqProjectType, ProjectType FROM ProjectPrereqs ORDER BY rowid
- SELECT rowid, ModifierId, UnitAbilityType FROM UnitAbilityModifiers ORDER BY rowid
- SELECT rowid, Name, PromotionClassType FROM UnitPromotionClasses ORDER BY rowid
- SELECT rowid, Name, RevealAgendas, VisibilityType FROM Visibilities ORDER BY rowid
- SELECT rowid, NumConditionsNeeded, StrategyType, VictoryType FROM Strategies ORDER BY rowid
- SELECT rowid, NumMilitary, NumScouts, PercentRangedUnits, RaidingBehaviorTree, RaidingBoldness, ScoutingBehaviorTree, TribeDisplayName, TribeNameType, TribeType, TurnsToWarriorSpawn FROM BarbarianTribeNames ORDER BY rowid
- SELECT rowid, NumSupported, PrereqBuilding, Unit FROM Unit_BuildingPrereqs ORDER BY rowid
- SELECT rowid, ObsoletePolicy, PolicyType, RequiresAvailableGreatPersonClass FROM ObsoletePolicies ORDER BY rowid
- SELECT rowid, OperationType, Value FROM AiOperationTypes ORDER BY rowid
- SELECT rowid, PercentOfProductionRate, ProjectType, YieldType FROM Project_YieldConversions ORDER BY rowid
- SELECT rowid, PercentageDelta, PseudoYieldType, StrategyType, YieldType FROM Strategy_YieldPriorities ORDER BY rowid
- SELECT rowid, PreferenceType FROM SettlementPreferences ORDER BY rowid
- SELECT rowid, PrereqTech, Technology FROM TechnologyPrereqs ORDER BY rowid
- SELECT rowid, PrereqUnitPromotion, UnitPromotion FROM UnitPromotionPrereqs ORDER BY rowid
- SELECT rowid, RequiredState, TriggerType FROM DiplomaticTriggers_RequiredStates ORDER BY rowid
- SELECT rowid, ResourceType, YieldChange, YieldType FROM Resource_TradeRouteYields ORDER BY rowid
- SELECT rowid, ResourceType, YieldChange, YieldType FROM Resource_YieldChanges ORDER BY rowid
- SELECT rowid, RouteType, UnitType FROM Route_ValidBuildUnits ORDER BY rowid
- SELECT rowid, SavingType FROM SavingTypes ORDER BY rowid
- SELECT rowid, TerrainType, YieldChange, YieldType FROM Terrain_YieldChanges ORDER BY rowid
- SELECT rowid, TraitType, YieldChangeId FROM ExcludedAdjacencies ORDER BY rowid
- SELECT rowid, TreeName FROM BehaviorTrees ORDER BY rowid
- SELECT rowid, TriggerType FROM DiplomaticTriggers ORDER BY rowid
- SELECT rowid, Unit, UpgradeUnit FROM UnitUpgrades ORDER BY rowid
- SET_FOCUS
- SPY
- SPY_CAPTURED
- SPY_CHOOSE_DRAGNET_PRIORITY
- SPY_CHOOSE_ESCAPE_ROUTE
- SPY_CITY_SOURCES_GAINED
- SPY_COUNTERSPY
- SPY_COUNTERSPY_PROMOTED
- SPY_DISRUPTED_ROCKETRY
- SPY_DISRUPT_ROCKETRY
- SPY_ENEMY_CAPTURED
- SPY_ENEMY_DISRUPTED_ROCKETRY
- SPY_ENEMY_HEIST_GREAT_WORK
- SPY_ENEMY_KILLED
- SPY_ENEMY_RECRUIT_PARTISANS
- SPY_ENEMY_SABOTAGED_PRODUCTION
- SPY_ENEMY_SIPHONED_FUNDS
- SPY_ENEMY_STOLE_TECH_BOOST
- SPY_ESCAPED_CAPTURE
- SPY_FLED_CITY
- SPY_GAIN_SOURCES
- SPY_GREAT_WORK_HEIST
- SPY_HEIST_GREAT_WORK
- SPY_KILLED
- SPY_LISTENING_POST
- SPY_MISSION_ABORTED
- SPY_MISSION_FAILED
- SPY_RECRUIT_PARTISANS
- SPY_SABOTAGED_PRODUCTION
- SPY_SABOTAGE_PRODUCTION
- SPY_SIPHONED_FUNDS
- SPY_SIPHON_FUNDS
- SPY_STEAL_TECH_BOOST
- SPY_STOLE_TECH_BOOST
- SPY_TRAVEL_NEW_CITY
- STANDARD_FORMATION
- STANDARD_MILITARY_FORMATION
- STAY_ON_LAND
- STEALTH
- STEALTH0
- STOP_AUTOMATION
- STRENGTH_MODIFIER
- SUCCESS_CONDITIONS
- SURPRISE_WAR
- SUZERAIN_WAR
- SWAP_TILE_OWNER
- SWAP_UNITS
- SendKudoTo
- SendWarningTo
- SendWorkingDeal
- SetActive
- SetAmount
- SetBuildingLocation
- SetCivic
- SetContinentType
- SetConvertsBarbarians
- SetCulturalProgress
- SetCurrentGovernment
- SetDamage
- SetDataSetValue
- SetDisableAssertsForAutoplay
- SetDuration
- SetEra
- SetEvictPercent
- SetFaithBalance
- SetFeatureType
- SetForeignSpreadModifier
- SetFortifyTurns
- SetFromPlayerID
- SetGoldBalance
- SetHasMet
- SetImprovementPillaged
- SetImprovementType
- SetInitiationAmount
- SetInitiationYield
- SetLocalObserverTo
- SetLocalPlayerAndObserver
- SetLocked
- SetMultiPlotFeatureType
- SetNEOfCliff
- SetNEOfRiver
- SetNWOfCliff
- SetNWOfRiver
- SetName
- SetNoForeignSpread
- SetObserveAsPlayer
- SetOwner
- SetParameter
- SetParameterValue
- SetPillaged
- SetPlayerIDs
- SetPlotState
- SetPointsTotal
- SetPromotion
- SetRandomSeed
- SetRelicUponDeath
- SetReligionType
- SetResearchProgress
- SetResearchingTech
- SetResourceCount
- SetResourceType
- SetReturnAsPlayer
- SetRoutePillaged
- SetRouteType
- SetStartingEra
- SetStartingPlot
- SetSubType
- SetTech
- SetTerrainType
- SetToPlayerID
- SetTradeWithHuman
- SetTurns
- SetValueType
- SetVisibilityOn
- SetWOfCliff
- SetWOfRiver
- SharesAdjacentArea
- SimulateAttackInto
- SimulateAttackVersus
- SouthEdge
- StampContinents
- SubjectRequirementSetId
- TECH
- TECHNOLOGY
- TELEPORT_TO_CITY
- TERRAIN
- TERRITORIAL_WAR
- TERRITORY_NO_ENEMY
- TERRITORY_NO_UNEXPLORED
- TOURISMSOURCE_APPEAL
- TOURISMSOURCE_CULTURE
- TOURISMSOURCE_FAITH
- TOURISMSOURCE_FOOD
- TOURISMSOURCE_GOLD
- TOURISMSOURCE_PRODUCTION
- TOURISMSOURCE_SCIENCE
- TRADE
- TRADE_ROUTE_CAPACITY_INCREASED
- TRADE_ROUTE_PLUNDERED
- TREASURY_BANKRUPT
- TerrainType
- Text
- TotalPlots
- TradeManager
- Triggered
- UNFRIENDLY
- UNHAPPY
- UNIT
- UNITS
- UNIT_PROMOTION
- UNIT_PROMOTION_AVAILABLE
- UNIT_SCOUT
- UNIT_TYPE
- UPGRADE
- Unit %d (%d),
- Unit::Experience
- Unit::Religion
- UnitCommandResults
- UnitCommandTypes
- UnitOperationMoveModifiers
- UnitOperationResults
- Units
- Unknown production type.
- UnlockGovernment
- UnlockPolicy
- Unowned
- Unworked
- VALID
- VALUE_APPEND
- VALUE_EXCLUSIVE
- VALUE_PREPEND
- VISIBILITY
- VISUALIZE
- Validate
- VisibilityLayerTypes
- WAIT_FOR
- WAKE
- WAR
- WAR_WITH_MAJOR
- WAR_WITH_MINOR
- WMD_STRIKE
- WMD_STRIKE_RANGE
- WMD_TYPE
- WONDER_COMPLETED
- WONDER_PRODUCTION
- Wander
- Wander Near Camp
- Wander Near City
- War %d: %3.1f of %3.1f
- WarTypes
- WasEverAlive
- WestEdge
- WriteHistoryLog
- YIELD
- YIELD_CULTURE
- YIELD_FAITH
- YIELD_FOOD
- YIELD_GOLD
- YIELD_PRODUCTION
- YIELD_SCIENCE
- __gc
- func
- lAddBelief
- lAddBuilding
- lAddItemOfType
- lAddProgress
- lAdjustBaseDiplomacy
- lAllowUnitConstruction
- lAutoExpires
- lBuildRidges
- lCalculateDestinationYieldFromAttachingResource
- lCalculateDestinationYieldFromModifiers
- lCalculateDestinationYieldFromPath
- lCalculateDestinationYieldFromPotentialRoute
- lCalculateOriginYieldFromAttachingResource
- lCalculateOriginYieldFromModifiers
- lCalculateOriginYieldFromPath
- lCalculateOriginYieldFromPotentialRoute
- lCalculatePointsPerTurn
- lCalculateYieldFromIncomingRoutes
- lCalculateYieldFromOutgoingRoutes
- lCanConstructUnits
- lCanCreatePantheon
- lCanGiveInfluence
- lCanPatronizePerson
- lCanProduce
- lCanReceiveInfluence
- lCanRecruitPerson
- lCanRejectPerson
- lCanResearch
- lCanStartRoute
- lCanStartRouteWithResource
- lCanUserDismiss
- lChangeCurrentCulturalProgress
- lChangeCurrentResearchProgress
- lChangeDamage
- lChangeEvictPercent
- lChangeExperience
- lChangeFaithBalance
- lChangeForeignSpreadModifier
- lChangeGoldBalance
- lChangeNWDeferredCharges
- lChangePointsTotal
- lChangePopulation
- lChangeReligiousStrength
- lChangeScoringScenario1
- lChangeScoringScenario2
- lChangeScoringScenario3
- lChangeSpreadCharges
- lChangeTokensToGive
- lChangeVisibilityCount
- lClearItemsByType
- lClearItemsByValue
- lCountOutgoingRoutes
- lCreate
- lCreateBuilding
- lCreateDistrict
- lCreateIncompleteBuilding
- lCreateIncompleteDistrict
- lCreatePerson
- lCreateRifts
- lCurrentlyBuilding
- lDestroy
- lFindID
- lFindItemByID
- lFindItemByType
- lFindItemByValueType
- lFindItemsByType
- lFindItemsByValueType
- lFinishProgress
- lFoundPantheon
- lFoundReligion
- lGenerateToolTips
- lGetActionCharges
- lGetActivePantheon
- lGetAddedTurn
- lGetAi_Diplomacy
- lGetAi_Military
- lGetAmenities
- lGetAmenitiesFromCivics
- lGetAmenitiesFromEntertainment
- lGetAmenitiesFromLuxuries
- lGetAmount
- lGetAnarchyTurns
- lGetArea
- lGetAreaID
- lGetAvailableProductionTypes
- lGetBuildQueue
- lGetBuildingLocation
- lGetBuildingMaintenance
- lGetBuildings
- lGetCapitalCity
- lGetCities
- lGetCitizens
- lGetCity
- lGetCivilizationDescription
- lGetCivilizationLevelTypeID
- lGetCivilizationLevelTypeName
- lGetCivilizationShortDescription
- lGetCivilizationTypeID
- lGetCivilizationTypeName
- lGetClass
- lGetColor
- lGetContinentType
- lGetCount
- lGetCulture
- lGetCultureCost
- lGetCultureYield
- lGetDamage
- lGetDefenseStrength
- lGetDiplomacy
- lGetDiplomaticScore
- lGetDiplomaticState
- lGetDistrict
- lGetDistrictAtLocation
- lGetDistrictByIndex
- lGetDistrictLocation
- lGetDistrictMaintenance
- lGetDistrictType
- lGetDistricts
- lGetDuration
- lGetEnactedTurn
- lGetEndTurn
- lGetEndTurnBlocking
- lGetEra
- lGetEras
- lGetEvictPercent
- lGetExperience
- lGetExperienceForNextLevel
- lGetExperiencePoints
- lGetExpireTurn
- lGetFaithBalance
- lGetFaithYield
- lGetFeatureType
- lGetFoodSurplus
- lGetForeignSpreadModifier
- lGetFortifyTurns
- lGetFromPlayerID
- lGetGoldBalance
- lGetGoldYield
- lGetGreatPeoplePoints
- lGetGroup
- lGetGrowth
- lGetHandicapTypeID
- lGetHappiness
- lGetHeight
- lGetHousing
- lGetHousingFromBuildings
- lGetHousingFromCivics
- lGetHousingFromDistricts
- lGetHousingFromImprovements
- lGetHousingFromWater
- lGetID
- lGetImprovementCount
- lGetImprovementType
- lGetIndex
- lGetIndividual
- lGetInfluence
- lGetInitiationAmount
- lGetInitiationYield
- lGetItemCount
- lGetLeaderName
- lGetLeaderTypeID
- lGetLeaderTypeName
- lGetLocation
- lGetMajorityReligion
- lGetMaxAmount
- lGetMaxDamage
- lGetMessage
- lGetMetTurn
- lGetMinAmount
- lGetMostTokensReceived
- lGetNWDeferredCharges
- lGetName
- lGetNearestLandArea
- lGetNearestLandPlot
- lGetNickName
- lGetNumDistricts
- lGetNumDistrictsOfType
- lGetNumFollowers
- lGetNumToolTips
- lGetOriginalOwner
- lGetOtherPlayerID
- lGetOutgoingRouteCapacity
- lGetOwner
- lGetPantheon
- lGetParameter
- lGetParameterValue
- lGetPatronizeCost
- lGetPlayer1ID
- lGetPlayer2ID
- lGetPlayerID
- lGetPlayerIDs
- lGetPlayerName
- lGetPlotCount
- lGetPointsEarned
- lGetPointsPerTurn
- lGetPointsThreshold
- lGetPointsTotal
- lGetPopulation
- lGetPrereqDistrictPlotID
- lGetProgressingCivic
- lGetRecruitCost
- lGetRejectCost
- lGetReligion
- lGetReligionInMajorityOfCities
- lGetReligionType
- lGetReligions
- lGetReligiousStrength
- lGetResearchCost
- lGetResearchProgress
- lGetResearchingTech
- lGetResourceAmount
- lGetResourceCount
- lGetResourceType
- lGetResources
- lGetRiverCrossingCount
- lGetRiverEFlowDirection
- lGetRiverEdgeCount
- lGetRiverSEFlowDirection
- lGetRiverSWFlowDirection
- lGetRouteType
- lGetScienceYield
- lGetScore
- lGetScoringScenario1
- lGetScoringScenario2
- lGetScoringScenario3
- lGetSeverity
- lGetSlotName
- lGetSlotStatus
- lGetSpreadCharges
- lGetStartingPlot
- lGetState
- lGetSubType
- lGetSubTypeID
- lGetSubTypeNameID
- lGetSummary
- lGetSuzerain
- lGetTarget
- lGetTechs
- lGetTerrainType
- lGetTimeline
- lGetToPlayerID
- lGetTokensPerThreshold
- lGetTokensReceived
- lGetTokensToGive
- lGetToolTip
- lGetTotalImprovements
- lGetTotalMaintenance
- lGetTotalNaturalWonders
- lGetTotalResources
- lGetTrade
- lGetTradeWithHuman
- lGetTreasury
- lGetTurnsLeft
- lGetTurnsLeftOnCurrentCivic
- lGetTurnsToResearch
- lGetTurnsUntilGrowth
- lGetType
- lGetTypeName
- lGetUnitCount
- lGetUnitMaintenance
- lGetUnits
- lGetUpgradeCost
- lGetValueCategory
- lGetValueType
- lGetValueTypeID
- lGetValueTypeNameID
- lGetVisibilityCount
- lGetVisibilityOn
- lGetWMDMaintenance
- lGetWonderType
- lGetWorkerCount
- lGetX
- lGetY
- lGetYield
- lGiveFreeTokenToPlayer
- lHasActiveQuestFromPlayer
- lHasBeenFounded
- lHasBeenPlaced
- lHasBeliefEachType
- lHasBuilding
- lHasBuildingBeenPlaced
- lHasBuildingProductionProgress
- lHasCivic
- lHasDistrict
- lHasDistrictBeenPlaced
- lHasDistrictProductionProgress
- lHasLaunchedInquisition
- lHasMet
- lHasNoFlatCoast
- lHasOperationAgainst
- lHasPossibleAmounts
- lHasPossibleDurations
- lHasPossibleValues
- lHasProductionProgress
- lHasPromotion
- lHasResource
- lHasTech
- lIsAdjacentOwned
- lIsAdjacentPlayer
- lIsAdjacentToArea
- lIsAdjacentToLand
- lIsAdjacentToShallowWater
- lIsAlive
- lIsAtWarWith
- lIsAtWarWithHumans
- lIsAutoNotify
- lIsBarbarian
- lIsCanyon
- lIsCanyons
- lIsCity
- lIsCoastalLand
- lIsComplete
- lIsConvertsBarbarians
- lIsDismissed
- lIsExpired
- lIsFlatlands
- lIsFreshWater
- lIsGovernmentUnlocked
- lIsHills
- lIsHuman
- lIsImpassable
- lIsInSomePantheon
- lIsInSomeReligion
- lIsInitialized
- lIsLake
- lIsLocationValid
- lIsLocked
- lIsMajor
- lIsMountain
- lIsMountains
- lIsNEOfCliff
- lIsNEOfRiver
- lIsNWOfCliff
- lIsNWOfRiver
- lIsNaturalWonder
- lIsNeeded
- lIsNewTypeForReligion
- lIsNoForeignSpread
- lIsNone
- lIsOpenGround
- lIsOwned
- lIsPillaged
- lIsPolicyObsolete
- lIsPolicyUnlocked
- lIsRelicUponDeath
- lIsResearchingTech
- lIsRevealed
- lIsRiver
- lIsRiverAdjacent
- lIsRiverConnection
- lIsRiverCrossing
- lIsRiverCrossingFlowClockwise
- lIsRiverCrossingToPlot
- lIsRiverSide
- lIsRoughGround
- lIsRoute
- lIsRoutePillaged
- lIsStartingPlot
- lIsTargetValid
- lIsTurnActive
- lIsTurnActiveComplete
- lIsUnit
- lIsValid
- lIsValidForPhase
- lIsVisibilitySourceActive
- lIsVisible
- lIsWOfCliff
- lIsWOfRiver
- lIsWater
- lItems
- lMembers
- lMembersAux
- lPrepareForWarWith
- lRecruitPerson
- lRemoveBuilding
- lRemoveDistrict
- lRemoveItem
- lRemoveItemByID
- lResearchQueue
- lResearchQueueAux
- lRevealAllPlots
- lSendKudoTo
- lSendWarningTo
- lSetAmount
- lSetBuildingLocation
- lSetCivic
- lSetConvertsBarbarians
- lSetCulturalProgress
- lSetCurrentGovernment
- lSetDamage
- lSetDuration
- lSetEra
- lSetEvictPercent
- lSetFaithBalance
- lSetForeignSpreadModifier
- lSetFortifyTurns
- lSetFromPlayerID
- lSetGoldBalance
- lSetHasMet
- lSetInitiationAmount
- lSetInitiationYield
- lSetLocked
- lSetName
- lSetNoForeignSpread
- lSetOwner
- lSetParameter
- lSetParameterValue
- lSetPillaged
- lSetPlayerIDs
- lSetPointsTotal
- lSetPromotion
- lSetRelicUponDeath
- lSetReligionType
- lSetResearchProgress
- lSetResearchingTech
- lSetStartingEra
- lSetStartingPlot
- lSetSubType
- lSetTech
- lSetToPlayerID
- lSetTradeWithHuman
- lSetValueType
- lSetVisibilityOn
- lSharesAdjacentArea
- lUnlockGovernment
- lUnlockPolicy
- lValidate
- lWasEverAlive
- m_action
- m_bestController
- m_bestImprovementToMake
- m_bestPlotToBuy
- m_bestPlotToClear
- m_buildingEvaluations
- m_cityAiID
- m_cityId
- m_cityThreat
- m_cityTrade
- m_desiredBuilding
- m_desiredDefenders
- m_desiredDistrict
- m_desiredLocation
- m_desiredUnit
- m_districtEvaluations
- m_doneOffTurn
- m_enemy
- m_eventHandles
- m_eventTrees
- m_extraPresentValue
- m_foodLossAmounts
- m_foodLossPopulations
- m_foodLossTurns
- m_foodProjectionHorizon
- m_goalCivic
- m_goalTech
- m_improvementEvaluations
- m_keepControl
- m_managedContracts
- m_managedWorkingContract
- m_nextCivic
- m_nextTech
- m_numBuildings
- m_numDistricts
- m_numImprovements
- m_owner
- m_player
- m_playerOwner
- m_projectEvaluations
- m_purchasePlot
- m_requiredCity
- m_reservations
- m_status
- m_timeEstimate
- m_underAttack
- m_unimprovedResources
- m_unitEvaluations
- m_yieldPreferences
- odifierCount
- =================================================
- GameCore\Base\Common\AI\Control_Factory.cpp
- =================================================
- DesiredActions=
- %d, %d, %s,
- %d, %d, ,
- %d, %d, Civic, %s, %3.1f, %d
- %d, %d, Completed Civic, %s
- %d, %d, Government Change, %s
- %d, %d, Policies, %s, %3.1f
- %d, %d, RANDOMLY CHOSEN CIVIC, %s
- %d, %d, Slot Policy, %s, %d
- , %3.1f:%3.1f
- , %d:%s
- AI::Control::Manager
- AI::CultureAi
- AI::Diplomatic
- AI::Economic
- AI::Espionage
- AtPeace
- AtWar
- Boosted
- CanDenounce
- CanGoToWar
- City %d:%d, value %3.2f, action %d
- Civic %d, %s / %s / %s, %d turns, %3.1f solo, %3.1f full
- Civic Tree Analysis
- DIPLOACTION_ALLIANCE
- DIPLOACTION_DECLARE_FORMAL_WAR
- DIPLOACTION_DECLARE_FRIENDSHIP
- DIPLOACTION_DECLARE_HOLY_WAR
- DIPLOACTION_DECLARE_LIBERATION_WAR
- DIPLOACTION_DECLARE_PROTECTORATE_WAR
- DIPLOACTION_DECLARE_RECONQUEST_WAR
- DIPLOACTION_DECLARE_SURPRISE_WAR
- DIPLOACTION_DECLARE_TERRITORIAL_WAR
- DIPLOACTION_DECLARE_WAR_MINOR_CIV
- DIPLOACTION_DEFENSIVE_PACT
- DIPLOACTION_DEMAND_TRIBUTE
- DIPLOACTION_DENOUNCE
- DIPLOACTION_GIFT_UNIT
- DIPLOACTION_GRANT_INFLUENCE_TOKEN
- DIPLOACTION_JOINT_WAR
- DIPLOACTION_KEEP_PROMISE_DONT_CONVERT
- DIPLOACTION_KEEP_PROMISE_DONT_DIG_ARTIFACTS
- DIPLOACTION_KEEP_PROMISE_DONT_SETTLE_TOO_NEAR
- DIPLOACTION_KEEP_PROMISE_DONT_SPY
- DIPLOACTION_MAKE_PEACE
- DIPLOACTION_MILITARY_REQUEST
- DIPLOACTION_PROPOSE_PEACE_DEAL
- DIPLOACTION_PROPOSE_TRADE
- DIPLOACTION_REQUEST_ASSISTANCE
- DIPLOACTION_RESEARCH_AGREEMENT
- DIPLOACTION_USE_NUCLEAR_WEAPON
- DIPLOACTION_VIEW_DEMAND_TRIBUTE
- DIPLOACTION_VIEW_TRADE
- DeclaredFriend
- Espionage
- Favored
- From=%i, To=%i, State=%s, StateID=%i, Active=%i, Updating=%i, Bonus=%3.2f, AllowedActions=
- Game Turn, Player, Action,
- Game Turn, Player, Action, Policy, Score, Turns
- Game Turn, Player, Action, Status, Location
- GoToWar
- Great Work Collection Analysis
- Great work collection: City %d, building %d, collection type %d
- HasMaxInfluence
- INFLUENCE_REQUIREMENT
- MakePeace
- Normal
- NotMaxInfluence
- Offered trade: turn %d item %d
- OnDeclareFriendship
- OnDenouncePlayer
- OnWarDeclared
- Owned
- Policy %d, %3.1f value
- Policy Tree Analysis
- Random Civic Choice
- ReadyForWar
- SELECT Tags.Type FROM TypeTags AS Tags INNER JOIN Types as ModifierTypes ON Tags.Type=ModifierTypes.Type WHERE Tags.Tag='DIPLOMACY_MODIFIER' AND ModifierTypes.Hash=?
- Seek Civic Boost
- UNITOPERATION_SPY_DISRUPT_ROCKETRY
- UNITOPERATION_SPY_GREAT_WORK_HEIST
- UNITOPERATION_SPY_LISTENING_POST
- UNITOPERATION_SPY_RECRUIT_PARTISANS
- UNITOPERATION_SPY_SABOTAGE_PRODUCTION
- UNITOPERATION_SPY_SIPHON_FUNDS
- UNITOPERATION_SPY_STEAL_TECH_BOOST
- Unboosted
- m_actionPreference
- m_analyses
- m_bInitialized
- m_bRunningAsHuman
- m_bSyncTurns
- m_baseDiploScores
- m_bestPotentialFriend
- m_bestSlotPolicyValues
- m_boostManager
- m_canAcceptPeace
- m_cityExpenses
- m_cityIncome
- m_civicAnalyzers
- m_currentBalance
- m_currentPriority
- m_destroying
- m_diploActionEvaluator
- m_diplomaticIncome
- m_diplomaticScores
- m_diplomaticStates
- m_favoredCivics
- m_favoredPolicies
- m_greatWorkAnalyzers
- m_hasOutOfTurnProcessing
- m_minForceToNotice
- m_minTroublingForce
- m_mustChangePolicies
- m_nationalParkSpots
- m_numNaturalists
- m_partnerActionPreference
- m_percentageBonusesIncome
- m_playerThreats
- m_playerTrusts
- m_policyAnalyzers
- m_pseudoYieldPreferences
- m_religiousIncome
- m_requestedItems
- m_savingWeights
- m_savings
- m_totalSavingWeight
- m_tradeManager
- m_turnsWithNegativeIncome
- m_visibleScores
- m_yieldPriorityBoost
- =================================================
- GameCore\Base\Common\AI\EspionageManager.cpp
- =================================================
- %d, %d
- Game Turn, Player
- ModifierId
- SELECT COUNT(*) AS NumberOfNodes FROM Flavors
- SELECT FlavorType, rowid FROM Flavors ORDER BY rowid
- Value
- m_activeFlavor
- m_personalityFlavor
- =================================================
- GameCore\Base\Common\AI\GameEffectAnalyzers.cpp
- =================================================
- AbilityType
- BuildingType
- COLLECTION_ALL_CAPITAL_CITIES
- COLLECTION_ALL_CITIES
- COLLECTION_ALL_PLAYERS
- COLLECTION_ALL_UNITS
- COLLECTION_CITY_DISTRICTS
- COLLECTION_CITY_PLOT_YIELDS
- COLLECTION_CITY_TRAINED_UNITS
- COLLECTION_OWNER
- COLLECTION_PLAYER_CAPITAL_CITY
- COLLECTION_PLAYER_CITIES
- COLLECTION_PLAYER_DISTRICTS
- COLLECTION_PLAYER_PLOT_YIELDS
- COLLECTION_PLAYER_UNITS
- COLLECTION_SINGLE_PLOT_YIELDS
- COLLECTION_UNIT_COMBAT
- COLLECTION_UNIT_NEAREST_CITY
- CanAttack
- DistrictType
- EFFECT_ADD_RELIGIOUS_BUILDING
- EFFECT_ADD_RELIGIOUS_BUILDING_MULTIPLIER
- EFFECT_ADJUST_BUILDING_PRODUCTION
- EFFECT_ADJUST_BUILDING_YIELD_MODIFIER
- EFFECT_ADJUST_CITY_ALL_MILITARY_UNITS_PRODUCTION
- EFFECT_ADJUST_CITY_AMENITIES_FROM_RELIGION
- EFFECT_ADJUST_CITY_CULTURE_BORDER_EXPANSION
- EFFECT_ADJUST_CITY_GROWTH
- EFFECT_ADJUST_CITY_INNER_DEFENSE
- EFFECT_ADJUST_CITY_OUTER_DEFENSE
- EFFECT_ADJUST_CITY_POPULATION
- EFFECT_ADJUST_CITY_PRODUCTION_BUILDING
- EFFECT_ADJUST_CITY_PRODUCTION_DISTRICT
- EFFECT_ADJUST_CITY_PRODUCTION_UNIT
- EFFECT_ADJUST_CITY_PROPERTY
- EFFECT_ADJUST_CITY_RANGED_STRIKE
- EFFECT_ADJUST_CITY_TOURISM_LATE_ERAS
- EFFECT_ADJUST_CITY_YIELD_CHANGE
- EFFECT_ADJUST_CITY_YIELD_MODIFIER
- EFFECT_ADJUST_CITY_YIELD_PER_DISTRICT
- EFFECT_ADJUST_DIPLOMATIC_SCORE
- EFFECT_ADJUST_DISTRICT_GREAT_PERSON_POINTS
- EFFECT_ADJUST_DISTRICT_PROPERTY
- EFFECT_ADJUST_DISTRICT_YIELD_CHANGE
- EFFECT_ADJUST_DISTRICT_YIELD_MODIFIER
- EFFECT_ADJUST_EXTRA_UNIT_COPY
- EFFECT_ADJUST_FLAT_BONUS
- EFFECT_ADJUST_GAME_PROPERTY
- EFFECT_ADJUST_GREAT_PERSON_POINTS
- EFFECT_ADJUST_IMPROVEMENT_PROPERTY
- EFFECT_ADJUST_INFLUENCE_POINTS_PER_TURN
- EFFECT_ADJUST_PLAYER_ALWAYS_FULL_RELIGIOUS_TOURISM
- EFFECT_ADJUST_PLAYER_DISTRICT_CREATE_YIELD
- EFFECT_ADJUST_PLAYER_GOVERNMENT_SLOT_TYPE
- EFFECT_ADJUST_PLAYER_HAPPINESS
- EFFECT_ADJUST_PLAYER_PROPERTY
- EFFECT_ADJUST_PLAYER_STRENGTH_MODIFIER
- EFFECT_ADJUST_PLAYER_UNIT_UPGRADE_DISCOUNT_PERCENT
- EFFECT_ADJUST_PLAYER_WMD_COUNT
- EFFECT_ADJUST_PLAYER_YIELD_CHANGE
- EFFECT_ADJUST_PLOT_PURCHASE_COST
- EFFECT_ADJUST_PLOT_YIELD
- EFFECT_ADJUST_POLICY_AMENITY
- EFFECT_ADJUST_POLICY_HOUSING
- EFFECT_ADJUST_RIVER_DISTRICT_PRODUCTION
- EFFECT_ADJUST_RIVER_WONDER_PRODUCTION
- EFFECT_ADJUST_TRADE_ROUTE_CAPACITY
- EFFECT_ADJUST_TRADE_ROUTE_YIELD
- EFFECT_ADJUST_TRADE_ROUTE_YIELD_FOR_OTHERS
- EFFECT_ADJUST_UNIT_BARBARIAN_COMBAT
- EFFECT_ADJUST_UNIT_BUILD_CHARGES
- EFFECT_ADJUST_UNIT_BYPASS_WALLS
- EFFECT_ADJUST_UNIT_CLEAR_TERRAIN_START_MOVEMENT
- EFFECT_ADJUST_UNIT_ENABLE_WALL_ATTACK
- EFFECT_ADJUST_UNIT_EXPERIENCE_MODIFIER
- EFFECT_ADJUST_UNIT_IGNORE_TERRAIN_COST
- EFFECT_ADJUST_UNIT_IGNORE_ZOC
- EFFECT_ADJUST_UNIT_MAINTENANCE_DISCOUNT
- EFFECT_ADJUST_UNIT_MOVE_AND_ATTACK
- EFFECT_ADJUST_UNIT_NO_MOVE_TERRAIN
- EFFECT_ADJUST_UNIT_PRODUCTION
- EFFECT_ADJUST_UNIT_PROPERTY
- EFFECT_ADJUST_UNIT_SEA_MOVEMENT
- EFFECT_ADJUST_UNIT_SEE_THROUGH_FEATURES
- EFFECT_ADJUST_UNIT_SIGHT
- EFFECT_ADJUST_VALID_FEATURES_DISTRICTS
- EFFECT_ADJUST_VALID_FEATURES_WONDERS
- EFFECT_ASSIGN_CITY_PROPERTY
- EFFECT_ASSIGN_DISTRICT_PROPERTY
- EFFECT_ASSIGN_GAME_PROPERTY
- EFFECT_ASSIGN_PLAYER_PROPERTY
- EFFECT_ASSIGN_UNIT_PROPERTY
- EFFECT_ATTACH_MODIFIER
- EFFECT_ENABLE_UNIT_FAITH_PURCHASE
- EFFECT_EXPLORE_ENTIRE_MAP
- EFFECT_FEATURE_ADJACENCY
- EFFECT_GRANT_ABILITY
- EFFECT_GRANT_ALL_TECHNOLOGY_BOOST_BY_ERA
- EFFECT_GRANT_BUILDING_IN_CITY
- EFFECT_GRANT_GREAT_PERSON_CLASS_IN_CITY
- EFFECT_GRANT_INFLUENCE_TOKEN
- EFFECT_GRANT_PLAYER_FAITH_FROM_HARVEST
- EFFECT_GRANT_PLAYER_FAITH_FROM_REMOVE_FEATURE
- EFFECT_GRANT_RANDOM_CIVIC_BOOST_BY_ERA
- EFFECT_GRANT_RANDOM_TECHNOLOGY_BOOST_BY_ERA
- EFFECT_GRANT_SPY
- EFFECT_GRANT_UNIT_IN_CITY
- EFFECT_GRANT_YIELD
- EFFECT_GRANT_YIELD_BASED_ON_CURRENT_YIELD_RATE
- EFFECT_TERRAIN_ADJACENCY
- EndEra
- EndEraType
- GovernmentSlotType
- GreatPersonClassType
- ImprovementType
- MinimumEra
- Modifier Analysis
- Multiplier
- MustReplaceImprovement
- REQUIREMENTSET_IS_MET
- REQUIREMENTSET_TEST_ALL
- REQUIREMENTSET_TEST_ANY
- REQUIREMENTSET_TEST_NONE
- REQUIREMENT_ALWAYS_MET
- REQUIREMENT_CITY_FOLLOWS_PANTHEON
- REQUIREMENT_CITY_FOLLOWS_RELIGION
- REQUIREMENT_CITY_HAS_BUILDING
- REQUIREMENT_CITY_HAS_GARRISON_UNIT
- REQUIREMENT_CITY_HAS_X_SPECIALTY_DISTRICTS
- REQUIREMENT_COMBAT_TYPE_MATCHES
- REQUIREMENT_DECLARED_FRIEND
- REQUIREMENT_DELEGATION
- REQUIREMENT_DENOUNCED
- REQUIREMENT_DISTRICT_TYPE_MATCHES
- REQUIREMENT_HAD_FRIENDLY_MEETING
- REQUIREMENT_MET
- REQUIREMENT_NEAR_CULTURE_BORDER
- REQUIREMENT_NEVER_MET
- REQUIREMENT_NOT_MET
- REQUIREMENT_OPPONENT_IS_BARBARIAN
- REQUIREMENT_OPPONENT_IS_DISTRICT
- REQUIREMENT_OPPONENT_IS_FORTIFIED
- REQUIREMENT_OPPONENT_UNIT_DOMAIN_MATCHES
- REQUIREMENT_OPPONENT_UNIT_PROMOTION_CLASS_MATCHES
- REQUIREMENT_OPPONENT_UNIT_TYPE_MATCHES
- REQUIREMENT_PLAYER_HAS_GIVEN_INFLUENCE_TOKENS
- REQUIREMENT_PLAYER_HAS_GIVEN_MOST_INFLUENCE_TOKENS
- REQUIREMENT_PLAYER_IS_ATTACKING
- REQUIREMENT_PLAYER_IS_AT_PEACE
- REQUIREMENT_PLAYER_IS_BARBARIAN
- REQUIREMENT_PLAYER_IS_RELIGION_FOUNDER
- REQUIREMENT_PLOT_ADJACENT_DISTRICT_TYPE_MATCHES
- REQUIREMENT_PLOT_ADJACENT_IMPROVEMENT_TYPE_MATCHES
- REQUIREMENT_PLOT_ADJACENT_RESOURCE_CLASS_TYPE_MATCHES
- REQUIREMENT_PLOT_ADJACENT_TO_RIVER
- REQUIREMENT_PLOT_DISTRICT_TAG_MATCHES
- REQUIREMENT_PLOT_DISTRICT_TYPE_MATCHES
- REQUIREMENT_PLOT_HAS_ANY_DISTRICT
- REQUIREMENT_PLOT_HAS_ANY_IMPROVEMENT
- REQUIREMENT_PLOT_IMPROVEMENT_TAG_MATCHES
- REQUIREMENT_PLOT_IMPROVEMENT_TYPE_MATCHES
- REQUIREMENT_PLOT_IS_HILLS
- REQUIREMENT_PLOT_RESOURCE_CLASS_TYPE_MATCHES
- REQUIREMENT_PLOT_RESOURCE_TAG_MATCHES
- REQUIREMENT_PLOT_RESOURCE_TYPE_MATCHES
- REQUIREMENT_PLOT_RESOURCE_VISIBLE
- REQUIREMENT_PLOT_TERRAIN_TYPE_MATCHES
- REQUIREMENT_UNIT_PROMOTION_CLASS_MATCHES
- REQUIREMENT_UNIT_TAG_MATCHES
- REQUIREMENT_UNIT_TYPE_MATCHES
- StartEra
- StartEraType
- YieldBasedOnAppeal
- YieldToBaseOn
- YieldToGrant
- fier
- =================================================
- GameCore\Base\Common\AI\GameRequirementAnalyzers.cpp
- =================================================
- %d, %s, %d, %s, %d, %s, %2.1f, %3.1f
- %d, %s, %d, %s, %s, %s, %2.1f, %3.1f
- AllowedDistance
- Barb District Death
- CombatType
- Declare war
- Denounce Player
- District Death
- Game Turn, Event, Attacker, Unit, Defender, Unit, Mayhem, Current Total
- GlobalAI
- Improvement Pillaged
- Mayhem: %d
- MinimumTokens
- NumUnits
- ResourceClassType
- Unit Capture
- UnitDomain
- UnitPromotionClass
- m_controlFactory
- m_mayhemTracker
- m_numStartingCities
- m_processingAis
- m_yieldAdvantage
- m_yieldError
- =================================================
- GameCore\Base\Common\AI\GlobalAi.cpp
- =================================================
- Scratchpad:
- %d members, %s ready, %s at mins, need %d,
- %d, %d, %d, %d, %d, %s
- %d, %d, %s, %3.1f
- %d, %d, %s, %s, %s, %s (%d), Available Units: %d
- %d, %d, %s, , %s (%d), %s (%d)
- %d, %d, %s, , , %s (%d)
- %d, %d, %s, , , %s (%d),
- %d, %d, %s, , , %s (%d), Fortify in place
- %d, %d, %s, , , %s (%d), Move To: %d %d
- %d, %d, %s, ,%d, %s, %s
- %d, %d, %s, No recruits to match strength, , Enemy Str: %3.1f,
- %d, %d, %s, No recruits to reach minimum, , ,
- %d, %d, %s, Recruiting minimums, , , %s
- %d, %d, %s, Recruiting strength, , Enemy Str: %3.1f, %s
- %d, %d, Operation %s running
- %d, %d, REGION START %d
- %d, %s, %d, , Battle line, %d:%d, %d endangered
- , , %d:%d, %3.2f
- AI::GrandStrategic
- AI::Homeland
- AI::InfluenceMap
- AI::Military
- AI::Religious
- AiBuildSpecializations
- AiOperationTypes
- AllowedMoveType
- AllowedMoves
- Belief %d, Player %d, Taken: %d, Value %3.1f
- Belief Analysis
- BoostHandlers
- Buildings
- City %d %d %d At: %i,%i (%i,%i), Priority: %i, Str Needed: %i, %s converted
- CityEvents
- ConditionType
- Default_List
- DiplomaticActionType
- DiplomaticActions
- Districts
- Enemy %d, Target %d, Loc %d,%d, ID %d
- Evaluators:
- EventType
- Expansion: %d, Turns since last city: %d, Wonders:
- First Turn Settler Fallback
- FlavorType
- Flavors
- Game Turn, Player, Belief, Score
- Game Turn, Player, Operation, Notes, Team, Team Notes, Team Members, Terrain
- Game Turn, Player, Region, Plot, Yield Inner, Yields Total, Terrains, My nearest, Enemy nearest, Coastal, River, Valid, New Resources, Num Resources Inner, Num Resources Total, Num Features
- Game Turn, Player, Regional Strength, Enemy Strength, Other Strength
- HL: Capture Civilian
- HL: End Turn
- HL: Evangelize Belief
- HL: Explore
- HL: Explore cur area
- HL: Explore cur region
- HL: Explore fallback
- HL: Explore primary regions
- HL: Explore secondary regions
- HL: Explore tertiary regions
- HL: First turn settler
- HL: Found Religion
- HL: Move Missionary
- HL: Move To Safety
- HL: Religious Combat
- HL: Use Great Person
- HandlerId
- Homeland
- Military Op
- Moves:
- NO_TECH
- Not Ready
- Op Evaluation
- Operation
- OperationType
- PLAYER_SETTLEMENT_ANALYSIS_LOG_ID
- PerWarOperationTypes
- Player %d, region %d, %d evals, %s good spot, Evals:
- Plot %d,%d, Score %d
- PlotEvalConditions
- PlotEvaluations
- Policies
- PolicyType
- PreferenceType
- ProjectType
- Projects
- Promote
- PromotionClassType
- PseudoYieldType
- PseudoYields
- Quick Operation Target
- Random Religion Choice
- SELECT BaseList FROM AiOperationLists WHERE ListType = ?
- SELECT COUNT(*) AS NumberOfNodes FROM AllowedOperations WHERE ListType = ?
- SELECT OP.OperationDef, OP.RemoveRef, TARGET.TargetValue, DEF.BehaviorTree, DEF.Priority, DEF.MaxTargetDistInRegion, DEF.MaxTargetDistInArea, DEF.MaxTargetDistInWorld, DEF.MaxTargetStrength, DEF.MaxTargetDefense, DEF.MinOddsOfSuccess, DEF.SelfStart, OPTYPE.Value, DEF.TargetParameter, DEF.AllowTargetUpdate, DEF.MustBeATWar, DEF.MustHaveNukes FROM AllowedOperations OP INNER JOIN AiOperationDefs DEF ON OP.OperationDef = DEF.OperationName INNER JOIN TargetTypes TARGET ON DEF.TargetType = TARGET.TargetName LEFT JOIN AiOperationTypes OPTYPE ON DEF.OperationType = OPTYPE.OperationType WHERE OP.ListType = ? ORDER BY OP.rowid
- SELECT REQ.AiType, REQ.MinNumber, REQ.MaxNumber, REQ.MinPercentage, REQ.MaxPercentage, REQ.ReconsiderWhilePreparing FROM OpTeamRequirements REQ WHERE REQ.TeamName = ?
- SELECT TEAM.TeamName, TEAM.MinUnits, TEAM.MaxUnits, TEAM.InitialStrengthAdvantage, TEAM.OngoingStrengthAdvantage, Team.SafeRallyPoint FROM AiOperationTeams TEAM WHERE TEAM.OperationName = ?
- SavingType
- SavingTypes
- Settle City Evaluation
- SettlementPreferences
- SpecializationType
- Started
- Strategies
- StrategyType
- Tactics
- TechBoosts
- Technologies
- TechnologyType
- TriggerType
- TriggeredBehaviorTrees
- TriggeredTrees
- UNITTYPE_NAVAL
- UnitPromotionClasses
- Victory Conditions
- Yields
- m_additionalPriority
- m_allowUnitConstruction
- m_allowedOperationTypes
- m_backupTarget
- m_beliefAnalyzers
- m_cityPlanner
- m_controlId
- m_conversionInfo
- m_currentCombatStrength
- m_currentExplorers
- m_currentNavalExplorers
- m_currentOperationTypes
- m_defaultUnitPreferences
- m_desiredNumExplorers
- m_desiredNumNavalExplorers
- m_doneIslandCheck
- m_expansionRegions
- m_favoredReligion
- m_forceTargetSwitch
- m_genericUnitPreference
- m_influence
- m_isOnIsland
- m_isReligionComplete
- m_modifiedUnitPreferences
- m_mostDesiredTech
- m_mustFoundPantheon
- m_onlyConvertOwnCities
- m_opDefinition
- m_opStrength
- m_perWarOperationTypes
- m_prepareForWarWith
- m_primaryRegions
- m_prioritizedMoves
- m_rallyPoint
- m_regionalCombatStrength
- m_regionalEnemyStrength
- m_regionalMilitaryStrength
- m_regionalOtherStrength
- m_settleCities
- m_target
- m_targetStrength
- m_teams
- m_tertiaryRegions
- m_treeControlId
- m_treeManagerId
- m_victoryManager
- m_warReady
- op %s
- pos %d=%d,%d,
- =================================================
- GameCore\Base\Common\AI\ReligiousManager.cpp
- =================================================
- %d targets:
- %d, %d, %s, %s, %s (%d), %s (%d), Available Units: %d
- %d, %d, %s, %s, %s (%d), %s (%d), Expected Damage: %d
- %d, %d, %s, %s, %s (%d), %s (%d), Expected Damage: %d, Move %d %d Attack %d %d
- %d, %d, %s, %s, %s, %s (%d), %d:%d
- %d, %d, %s, %s, , %s (%d), AT: %d %d
- %d, %d, %s, %s, , %s (%d), Move To: %d %d
- %d, %d, %s, , , %s (%d), Current Danger: %d
- %d, %d, Contract %d
- %d, %d, Tech, %s, %3.1f, %s
- AI::Planning::Manager
- AI::Research
- AI::Tactical
- AI::Targets
- AIR: Deploy
- AIR: Rebase
- Attack City District
- Attack Civilian
- Attack Units
- BOOSTED
- BT Research Choice
- Barb. Camp Attack
- Barb. Camp Defense
- Barbarian Camp
- Chasing target at: %d, %d. Moving Unit ID: %d. Adjacent hex is: %d, %d. Distance: %d
- Civilians
- Condition %d, Threshold %d, Value %d, Yields:
- Enemy Combat District
- Enemy Improvement
- Enemy Normal District
- False
- Features:
- Game Turn, Player, Action, Tech, Score
- Game Turn, Player, Category, Target Type, Target Info, Unit Info, Extra
- Get Goody Hut
- Goal: %d, Next: %d, Value: %3.1f, Full Value: %3.1f, Turns: %d
- Goody Hut
- High Priority Unit
- Invalid
- Low Priority Unit
- Med. Priority Unit
- Move to safety
- My City
- Neutral City
- Neutral Civilian
- PROMOTION_CLASS_AIR_BOMBER
- Plot %d, %d, Continent %d, Nearest City %d, enemy %d, danger %d, %s coastal, %s freshwater, %s valid, %d new resources, Score %d, Inner ring yield:
- Random Direction
- Resources:
- Seek Tech Boost
- Settle Location
- Tech Tree Analysis
- Trade Routes: %i, Cities:
- Type %i at %i, %i
- Unit %i:%i, %i plots, %i targets
- Wander Back to Camp
- Wander Back to City
- m_controlPriority
- m_favoredTechs
- m_knowledgeBase
- m_operationStartPoints
- m_releaseTurn
- m_researchTarget
- m_targets
- m_treeAnalysis
- m_turnsToResearchUnit
- m_unitPlanners
- =================================================
- GameCore\Base\Common\AI\UnitProduction.cpp
- =================================================
- District:
- at %3.1f
- on #%d
- %d wars (min)
- %d, %d, %s, %s, %s, %s, %s
- %s, %s, %s
- %s: %s
- %s:%s
- , %3.2f
- , Deltas:
- , Forbidden:
- , MustChangeState:
- , Next change:
- , PseudoYields:
- , Strategies:
- , Yields:
- . Checked %d improvements.
- : Accepted
- : Submitted
- : Unknown Status
- ARCHAEOLOGY: Dig
- ARCHAEOLOGY: Donate
- Accepted
- Add Goal Tech
- Archaeologist: Dig
- Archaeologist: Donate
- Attack (Operation)
- Attack City (Operation)
- Attack while moving (Operation)
- Attack with City
- Attacked: %s
- BLOCKED
- Barbarian Raid Check
- Barbarian Recruit
- Barbarian Spawn
- Barbarian Spawn Change
- Build From City
- Build Improvement
- Build Production
- Build Unit
- Building
- Building Improvement:
- Building:
- Building: %s;
- Cancel Contract
- Canceling contract %d
- Cannot Found Religion
- Cannot attack
- Cannot launch inquisition
- Change Target (Operation)
- Check Plot
- Child running %d of %d turns
- Choose City
- Choose Improvement
- Cities Under Threat
- City Attack
- Clear
- Clear Plot
- Clearing with %d
- Complete
- Concurrent
- Contract %d: running,
- Contract %d: waiting %d of %d turns,
- Contract Manager
- Contract Manager Decorator
- DEFERRED
- Decode Trigger
- Defend Units (Operation)
- Difficulty Check
- District: %s;
- Done
- ERROR
- ERROR IN CONTRACT
- Error: No plot to check
- Error: No plot to reserve
- FAILURE
- Failed to reserve %d %d
- Find Available Unit
- Find Move Targets
- Find Unit
- Find Unit Targets
- Finished Space Project
- Following
- Forbidden
- Found:
- Founded Religion
- GREAT_PERSON_CLASS_ARTIST
- GREAT_PERSON_CLASS_MUSICIAN
- GREAT_PERSON_CLASS_WRITER
- Game Turn, Player, Strategy, Status
- Garrison City
- Garrison City (Operation)
- Good Culture City
- Good Faith City
- Good Tech City
- Handicap at or below
- Has Great Artist
- Has Great Musician
- Has Great Person
- Has Great Writer
- Has Inquisition
- Has Opponents
- Has Player Ability
- Has Science Wonders
- Has Settle Spot
- Has Taken Capital
- Has Tech Lead
- Improve: %s;
- In Difficulty Range
- Interval
- Is At War
- Is City Threatened
- Is Modern
- Is Not Major
- Is On Island
- Is Renaissance
- Lags Military
- Launch Inquisition
- Launching Inquisition
- Leads Military
- Leads Score
- Lock Units
- Major Civ Wars
- Make Formation
- Making Improvement:
- Move (Operation)
- Move Unit
- Moving Unit Home
- Moving unit to %d %d
- NO VALUE
- Nearest City Search
- Next Lower Score
- No Inquisition
- No city for:
- No civic submitted
- No contract
- No contract,
- No enemy units in range
- No great person used
- No improvements to make
- No place to make:
- No tech for:
- Not (Decorator)
- Not Building
- Not Buying anything
- Not building improvements
- Not seeking units
- Notify Owner
- Ongoing
- Operation Attack
- Operation Attack City
- Operation Attack Units
- Operation Change Target
- Operation Defend Units
- Operation Diplomacy
- Operation Launch nuke
- Operation Move
- Operation Naval Escort
- Operation Pillage
- Operation Siege City
- Pillage
- Player:
- Plot %d %d: %s
- Priority
- Protect Unit
- Protecting %d units
- Purchase %d %d:
- Purchase Plot
- READY
- RUNNING
- Recruit Units
- Recruit Units (Operation)
- Religion Destroyed
- Repairing Improvement:
- Reserve Plot
- Reserving plot %d %d
- Run Behavior Tree
- SELECT indexer.rowid, item.Item, item.Favored, item.Value, item.StringVal, item.rowid, minDifficulty.rowid, maxDifficulty.rowid FROM AiFavoredItems item INNER JOIN AiLists list ON item.ListType = list.ListType INNER JOIN %s indexer ON item.Item = indexer.%s LEFT OUTER JOIN Difficulties minDifficulty ON minDifficulty.DifficultyType = list.MinDifficulty LEFT OUTER JOIN Difficulties maxDifficulty ON maxDifficulty.DifficultyType = list.MaxDifficulty WHERE list.System = "%s" AND list.AgendaType IN ( SELECT TraitType FROM AgendaTraits WHERE AgendaType = ? )
- SELECT indexer.rowid, item.Item, item.Favored, item.Value, item.StringVal, item.rowid, minDifficulty.rowid, maxDifficulty.rowid FROM AiFavoredItems item INNER JOIN AiLists list ON item.ListType = list.ListType INNER JOIN %s indexer ON item.Item = indexer.%s LEFT OUTER JOIN Difficulties minDifficulty ON minDifficulty.DifficultyType = list.MinDifficulty LEFT OUTER JOIN Difficulties maxDifficulty ON maxDifficulty.DifficultyType = list.MaxDifficulty WHERE list.System = "%s" AND list.ListType = ?
- SPY: Choose Mission
- SPY: Do Operation
- SPY: Travel
- SUCCESS
- Seeking:
- Sending %d to %d %d
- Sequence
- Settle
- Settling unit to make new city
- Siege City (Operation)
- Spy: Choose Mission
- Spy: Do Operation
- Spy: Go to city
- Stopped
- Sub Tree
- Submitted
- Tribe %d Score: %d of %d
- Tribe %d spawn rate %d
- Tribe %d: %s
- Turn Limiter
- Unbound
- Unconverted Cities
- Unit: %s;
- Units Locked
- Units Unlocked
- Unknown Status
- Upgrade Units
- Use Great Person
- Used great person
- Using builder charge at %d %d
- WITH Leader_Traits(Leader_Name, Trait_Name) AS ( SELECT Leaders.LeaderType, LeaderTraits.TraitType FROM Leaders LEFT OUTER JOIN LeaderTraits ON LeaderTraits.LeaderType = Leaders.LeaderType WHERE Leaders.LeaderType = ? UNION ALL SELECT traits.LeaderType, traits.TraitType FROM LeaderTraits traits, Leader_Traits INNER JOIN Leaders parent ON parent.LeaderType = Leader_Traits.Leader_Name WHERE traits.LeaderType = parent.InheritFrom ) SELECT indexer.rowid, item.Item, item.Favored, item.Value, item.StringVal, item.rowid, minDifficulty.rowid, maxDifficulty.rowid FROM AiFavoredItems item INNER JOIN AiLists list ON item.ListType = list.ListType INNER JOIN %s indexer ON item.Item = indexer.%s LEFT OUTER JOIN Difficulties minDifficulty ON minDifficulty.DifficultyType = list.MinDifficulty LEFT OUTER JOIN Difficulties maxDifficulty ON maxDifficulty.DifficultyType = list.MaxDifficulty WHERE list.System = "%s" AND list.LeaderType IN (SELECT Leader_Traits.Trait_Name FROM Leader_Traits WHERE Leader_Traits.Trait_Name IS NOT NULL) ORDER BY indexer.rowid
- Will use nukes
- Wonders
- any great people
- inactive
- m_actionStates
- m_actionsTaken
- m_allowRecruiting
- m_decisionStates
- m_definitions
- m_isActive
- m_isTemporary
- m_markForDestroy
- m_numNodes
- m_operationId
- m_presentValue
- m_recruitPriority
- m_requestPriority
- m_treeId
- m_trigger
- not instantiated
- =================================================
- GameCore\Base\Common\AI\BehaviorTree\Factory.cpp
- =================================================
- %d unescorted formations, %d escorts recruited
- %d, %d, %s, BEGIN, %d:%d
- %d, %d, %s, COMPLETE, %d:%d
- %d, %d, %s, Operation Attack Units, %s, At %d:%d, Move %d:%d, Attack %d:%d
- %d, %d, %s, Operation Change Target INVALID TEAM
- %d, %d, %s, Operation Change Target INVALID, %s
- %d, %d, %s, Operation Change Target MISSING REQURED UNIT
- %d, %d, %s, Operation Change Target TOO WEAK
- %d, %d, %s, Operation Change Target WEAK, %s
- %d, %d, %s, Operation City Attack, %s %d:%d, Move %d:%d, Attack %d:%d
- %d, %d, %s, Operation Move Nonmoving unit, %s, %d:%d
- %d, %d, %s, Operation Move, %s, %d:%d, %d:%d, %d:%d
- %d, %d, %s, Operation Protect Units, %s, Fortify
- %d, %d, %s, Operation Protect Units, %s, Move %d %d
- %d, %d, %s, Operation Protect Units, %s, Plunder %d %d
- %d, %d, %s, Operation Protect Units, %s, Promote
- %d, %d, %s, Operation Recruit, %d units, Recruited %d, Contract for: %s
- %d, %d, %s, Operation Siege City Attack, %s %d:%d
- %d, %d, %s, Operation Siege City, %s %d:%d, Move %d:%d
- %d, %d, %s, Operation Siege City, %s, From %d:%d, Goal: %d:%d, Move %d:%d
- %d, %d, GAIN SOURCES, BEGIN, %d:%d
- %d, %d, MOVE TO CITY (ALREADY THERE), COMPLETE, %d:%d
- %d, %d, MOVE TO CITY, BEGIN, %d:%d
- %d, %d, MOVE TO CITY, COMPLETE, %d:%d
- AI::BehaviorTree::Manager
- Changing to backup
- Choose operation %d
- City safe
- City under threat
- Def %d:%s
- Enemy %d: %s denounced %s at war
- Fighting - swap ignored
- Finished moving to
- Gaining sources
- Game Turn, Player, System, Tree, Node, Result, Data
- Inactive
- Moving to
- Moving to %d %d
- Moving to capital
- No backup
- No enemy player noted
- No operation
- Recruited: %d; Recruiting: %s Total: %d. Ready: %s
- Running operation %d
- SELECT BTN.NodeId, BTN.JumpTo, ND.NodeId, ND.ShapeId, BTN.TreeName FROM BehaviorTreeNodes BTN INNER JOIN NodeDefinitions ND ON BTN.NodeType = ND.NodeType WHERE BTN.TreeName = ? ORDER BY BTN.NodeId
- SELECT COUNT(*) AS NumberOfNodes FROM BehaviorTreeNodes BTN INNER JOIN BehaviorTrees BT ON BT.TreeName = BTN.TreeName WHERE BT.TreeName = ?
- SELECT TD.DefnId, DT.DataId, TD.Tag, TD.DefaultData FROM TreeData TD INNER JOIN BehaviorTreeNodes BTN ON BTN.NodeId = TD.NodeId AND BTN.TreeName = TD.TreeName INNER JOIN NodeDataDefinitions NDD ON NDD.DefnId = TD.DefnId AND NDD.NodeType = BTN.NodeType INNER JOIN DataTypes DT ON DT.TypeName = NDD.DataType WHERE TD.NodeId = ? AND TD.TreeName = ? AND TD.ParentTag IS NULL ORDER BY TD.DefnId
- Spy EscapeRoute
- State %d:%d:%d:%d:%d
- Swapping Target
- Unused
- Will not use nukes
- no-war target position %d: %d
- rally position %d: %d
- retreat position %d: %d
- target position %d: %d
- =================================================
- GameCore\Base\Common\UnitOperations\Unit_Operations_AirAttack.cpp
- =================================================
- LOC_HUD_UNIT_ACTION_AUTOEXPLORE_IN_DANGER
- LOC_HUD_UNIT_ACTION_AUTOEXPLORE_IN_FORMATION
- LOC_HUD_UNIT_ACTION_AUTOEXPLORE_NEAR_GOODY_HUT
- LOC_HUD_UNIT_ACTION_AUTOEXPLORE_PROMOTION_AVAILABLE
- =================================================
- GameCore\Base\Common\UnitOperations\Unit_Operations_AutomateExplore.cpp
- =================================================
- LOC_HUD_UNIT_ACTION_REQUIRES_CIVIC
- LOC_HUD_UNIT_ACTION_REQUIRES_TECH
- LOC_OPERATION_BUILD_IMPROVEMENT_AIR_BASE
- LOC_OPERATION_BUILD_IMPROVEMENT_GRANT_DEFENSE
- LOC_OPERATION_BUILD_IMPROVEMENT_GRANT_FORTIFICATION
- LOC_OPERATION_BUILD_IMPROVEMENT_HOUSING
- LOC_OPERATION_BUILD_IMPROVEMENT_YIELDS
- LOC_OPERATION_BUILD_IMPROVEMENT_YIELD_FROM_APPEAL
- improvement type: %d (%s), uiModifiers: %u
- =================================================
- GameCore\Base\Common\UnitOperations\Unit_Operations_BuildImprovement.cpp
- =================================================
- route type: %d (%s), uiModifiers: %u
- =================================================
- GameCore\Base\Common\UnitOperations\Unit_Operations_BuildRoute.cpp
- =================================================
- LOC_HUD_UNIT_ACTION_PILLAGE_REQUIRES_MOVEMENT
- =================================================
- GameCore\Base\Common\UnitOperations\Unit_Operations_CoastalRaid.cpp
- =================================================
- =================================================
- GameCore\Base\Common\UnitOperations\Unit_Operations_Deploy.cpp
- =================================================
- LOC_UNITOPERATION_CANNOT_DESIGNATE_PARK
- =================================================
- GameCore\Base\Common\UnitOperations\Unit_Operations_DesignatePark.cpp
- =================================================
- %d, Great Person Activated, %s, %s, %s, %d
- Era TBD
- LOC_UNITOPERATION_APOSTLE_REQUIRED_CHARGES
- LOC_UNITOPERATION_FOUND_RELIGION_ALREADY_HAVE_RELIGION
- LOC_UNITOPERATION_FOUND_RELIGION_INVALID_LOCATION
- LOC_UNITOPERATION_FOUND_RELIGION_REQUIRES_PANTHEON
- LOC_WORLD_FAITH_INCREASE_FLOATER
- LOC_WORLD_FOOD_INCREASE_FLOATER
- LOC_WORLD_GOLD_INCREASE_FLOATER
- LOC_WORLD_PRODUCTION_INCREASE_FLOATER
- resource type: %d (%s), start: %d, %d, end: %d, %d, uiModifiers: %u
- =================================================
- GameCore\Base\Common\UnitOperations\Unit_Operations_MakeTradeRoute.cpp
- =================================================
- =================================================
- GameCore\Base\Common\UnitOperations\Unit_Operations_Manager.cpp
- =================================================
- %03d, Adding, %d, %d, %d
- CanStartOperation
- Game Turn, Mode, Player, Unit, Operation
- =================================================
- GameCore\Base\Common\UnitOperations\Unit_Operations_MoveTo.cpp
- =================================================
- =================================================
- GameCore\Base\Common\UnitOperations\Unit_Operations_MoveToUnit.cpp
- =================================================
- =================================================
- GameCore\Base\Common\UnitOperations\Unit_Operations_Pillage.cpp
- =================================================
- FEATURE_FOREST
- eOperation: %s (%i), eDirective: %i, iFlags: %i,
- iPushTurn: %i
- =================================================
- GameCore\Base\Common\UnitOperations\Unit_Operations_RangeAttack.cpp
- =================================================
- =================================================
- GameCore\Base\Common\UnitOperations\Unit_Operations_ReBase.cpp
- =================================================
- LOC_WORLD_CULTURE_INCREASE_FLOATER
- LOC_WORLD_SCIENCE_INCREASE_FLOATER
- =================================================
- GameCore\Base\Common\UnitOperations\Unit_Operations_Repair.cpp
- =================================================
- LOC_UNITOPERATION_CANNOT_HEAL_IN_ENEMY_TERRITORY
- LOC_UNITOPERATION_CANNOT_HEAL_OUTSIDE_FRIENDLY_TERRITORY
- =================================================
- GameCore\Base\Common\UnitOperations\Unit_Operations_RouteTo.cpp
- =================================================
- LOC_TOOLTIP_BUILDING_REQUIRES_ADJACENT_DISTRICT
- =================================================
- GameCore\Base\Common\UnitOperations\Unit_Operations_SpyCounterspy.cpp
- =================================================
- LOC_ESPIONAGE_GAIN_SOURCES
- LOC_ESPIONAGE_HEIST_REWARD
- LOC_ESPIONAGE_LISTENING_POST
- LOC_ESPIONAGE_NO_GREAT_WORK_TO_STEAL
- LOC_ESPIONAGE_NO_TECH_BOOST_TO_STEAL
- LOC_ESPIONAGE_PARTISAN_REWARD
- LOC_ESPIONAGE_ROCKETRY_REWARD
- LOC_ESPIONAGE_SABOTAGE_REWARD
- LOC_ESPIONAGE_SIPHON_ESTIMATE
- LOC_ESPIONAGE_SIPHON_REWARD
- LOC_ESPIONAGE_STEAL_TECH_ESTIMATE
- LOC_ESPIONAGE_TECH_REWARD
- LOC_NOTIFICATION_SPY_CITY_SOURCES_GAINED_MESSAGE
- LOC_NOTIFICATION_SPY_CITY_SOURCES_GAINED_SUMMARY
- LOC_NOTIFICATION_SPY_DISRUPTED_ROCKETRY_MESSAGE
- LOC_NOTIFICATION_SPY_DISRUPTED_ROCKETRY_SUMMARY
- LOC_NOTIFICATION_SPY_ENEMY_DISRUPTED_ROCKETRY_MESSAGE
- LOC_NOTIFICATION_SPY_ENEMY_DISRUPTED_ROCKETRY_SUMMARY
- LOC_NOTIFICATION_SPY_ENEMY_HEIST_GREAT_WORK_MESSAGE
- LOC_NOTIFICATION_SPY_ENEMY_HEIST_GREAT_WORK_SUMMARY
- LOC_NOTIFICATION_SPY_ENEMY_RECRUITED_PARTISANS_MESSAGE
- LOC_NOTIFICATION_SPY_ENEMY_RECRUITED_PARTISANS_SUMMARY
- LOC_NOTIFICATION_SPY_ENEMY_SABOTAGED_PRODUCTION_MESSAGE
- LOC_NOTIFICATION_SPY_ENEMY_SABOTAGED_PRODUCTION_SUMMARY
- LOC_NOTIFICATION_SPY_ENEMY_SIPHONED_FUNDS_MESSAGE
- LOC_NOTIFICATION_SPY_ENEMY_SIPHONED_FUNDS_SUMMARY
- LOC_NOTIFICATION_SPY_ENEMY_STOLE_TECH_BOOST_MESSAGE
- LOC_NOTIFICATION_SPY_ENEMY_STOLE_TECH_BOOST_SUMMARY
- LOC_NOTIFICATION_SPY_HEIST_GREAT_WORK_MESSAGE
- LOC_NOTIFICATION_SPY_HEIST_GREAT_WORK_SUMMARY
- LOC_NOTIFICATION_SPY_LISTENING_POST_MESSAGE
- LOC_NOTIFICATION_SPY_LISTENING_POST_SUMMARY
- LOC_NOTIFICATION_SPY_RECRUITED_PARTISANS_MESSAGE
- LOC_NOTIFICATION_SPY_RECRUITED_PARTISANS_SUMMARY
- LOC_NOTIFICATION_SPY_SABOTAGED_PRODUCTION_MESSAGE
- LOC_NOTIFICATION_SPY_SABOTAGED_PRODUCTION_SUMMARY
- LOC_NOTIFICATION_SPY_SIPHONED_FUNDS_MESSAGE
- LOC_NOTIFICATION_SPY_SIPHONED_FUNDS_SUMMARY
- LOC_NOTIFICATION_SPY_STOLE_TECH_BOOST_MESSAGE
- LOC_NOTIFICATION_SPY_STOLE_TECH_BOOST_SUMMARY
- LOC_SPYMISSIONDETAILS_UNITOPERATION_SPY_GAIN_SOURCES
- =================================================
- GameCore\Base\Common\UnitOperations\Unit_Operations_SpyTravelNewCity.cpp
- =================================================
- =================================================
- GameCore\Base\Common\UnitOperations\Unit_Operations_SwapUnits.cpp
- =================================================
- =================================================
- GameCore\Base\Common\UnitOperations\Unit_Operations_TeleportToCity.cpp
- =================================================
- =================================================
- GameCore\Base\Common\UnitOperations\Unit_Operations_WaitFor.cpp
- =================================================
- LOC_ACTION_PANEL_NO_AVAILABLE_WARHEADS
- LOC_ACTION_PANEL_UNIT_CANNOT_ATTACK_DUE_TO_DAMAGE
- WMD type: %d (%s), loc: %d, %d, uiModifiers: %u
- =================================================
- GameCore\Base\Common\UnitOperations\Unit_Operations_WMDStrike.cpp
- =================================================
- INVALD_BUILDING_TYPE
- INVALD_FEATURE_TYPE
- INVALID_GREATWORKOBJECT_TYPE
- LOC_UNITCOMMAND_ACTIVATE_GREAT_PERSON_INSUFFICIENT_GOLD
- LOC_UNITCOMMAND_ACTIVATE_GREAT_PERSON_INVALID_DISTRICT
- LOC_UNITCOMMAND_ACTIVATE_GREAT_PERSON_NO_GREATWORK_SLOT
- LOC_UNITCOMMAND_ACTIVATE_GREAT_PERSON_REQUIRES_ADJACENT_BARBARIAN_UNIT
- LOC_UNITCOMMAND_ACTIVATE_GREAT_PERSON_REQUIRES_ADJACENT_MOUNTAIN
- LOC_UNITCOMMAND_ACTIVATE_GREAT_PERSON_REQUIRES_ADJACENT_TO_OWNED_TILE
- LOC_UNITCOMMAND_ACTIVATE_GREAT_PERSON_REQUIRES_ARMY_MILITARY_FORMATION
- LOC_UNITCOMMAND_ACTIVATE_GREAT_PERSON_REQUIRES_CITY_GREAT_WORK_OBJECT_TYPE
- LOC_UNITCOMMAND_ACTIVATE_GREAT_PERSON_REQUIRES_CORPS_MILITARY_FORMATION
- LOC_UNITCOMMAND_ACTIVATE_GREAT_PERSON_REQUIRES_DOMAIN_TYPE
- LOC_UNITCOMMAND_ACTIVATE_GREAT_PERSON_REQUIRES_DOMAIN_TYPE_LAND
- LOC_UNITCOMMAND_ACTIVATE_GREAT_PERSON_REQUIRES_DOMAIN_TYPE_SEA
- LOC_UNITCOMMAND_ACTIVATE_GREAT_PERSON_REQUIRES_INCOMPLETE_SPACE_RACE_PROJECT
- LOC_UNITCOMMAND_ACTIVATE_GREAT_PERSON_REQUIRES_INCOMPLETE_WONDER
- LOC_UNITCOMMAND_ACTIVATE_GREAT_PERSON_REQUIRES_MILITARY_UNIT
- LOC_UNITCOMMAND_ACTIVATE_GREAT_PERSON_REQUIRES_NO_MILITARY_UNIT
- LOC_UNITCOMMAND_ACTIVATE_GREAT_PERSON_REQUIRES_ON_MISSING_BUILDING
- LOC_UNITCOMMAND_ACTIVATE_GREAT_PERSON_REQUIRES_ON_OR_ADJACENT_FEATURE_TYPE
- LOC_UNITCOMMAND_ACTIVATE_GREAT_PERSON_REQUIRES_ON_OR_ADJACENT_NATURAL_WONDER
- LOC_UNITCOMMAND_ACTIVATE_GREAT_PERSON_REQUIRES_OPEN_PLAYER_RELIC_SLOT
- LOC_UNITCOMMAND_ACTIVATE_GREAT_PERSON_REQUIRES_OWN_TILE
- LOC_UNITCOMMAND_ACTIVATE_GREAT_PERSON_REQUIRES_STANDARD_MILITARY_FORMATION
- LOC_UNITCOMMAND_ACTIVATE_GREAT_PERSON_REQUIRES_UNIT_WITH_MILITARY_FORMATION
- LOC_UNITCOMMAND_ACTIVATE_GREAT_PERSON_REQUIRES_UNOWNED_TILE
- LOC_UNITCOMMAND_ACTIVATE_GREAT_PERSON_REQUIRES_VISIBLE_LUXURY
- TECH_ADVANCED_FLIGHT
- =================================================
- GameCore\Base\Common\UnitCommands\Unit_Commands_Airlift.cpp
- =================================================
- %d, Great Person Deleted, %s, %s, %s, %d
- =================================================
- GameCore\Base\Common\UnitCommands\Unit_Commands_FormArmy.cpp
- =================================================
- =================================================
- GameCore\Base\Common\UnitCommands\Unit_Commands_Formation.cpp
- =================================================
- =================================================
- GameCore\Base\Common\UnitCommands\Unit_Commands_FormCorps.cpp
- =================================================
- =================================================
- GameCore\Base\Common\UnitCommands\Unit_Commands_Manager.cpp
- =================================================
- uiModifiers: %u
- =================================================
- GameCore\Base\Common\UnitCommands\Unit_Commands_NameUnit.cpp
- =================================================
- LOC_UNITCOMMAND_PLUNDER_TRADE_ROUTE_BLOCKED_BY_IMMUNITY
- LOC_UNITCOMMAND_PLUNDER_TRADE_ROUTE_REQUIRES_WAR_DECLARATION
- =================================================
- GameCore\Base\Common\UnitCommands\Unit_Commands_Promote.cpp
- =================================================
- =================================================
- GameCore\Base\Common\CityOperations\City_Operations_Manager.cpp
- =================================================
- =================================================
- GameCore\Base\Common\CityCommands\City_Commands_Manager.cpp
- =================================================
- %s,%s,%d,%.2f
- %s,%s,%d,%d
- %s,,%s,%d,%d,%d
- ===BUILDINGS===
- ===CIVICS===
- ===TECHNOLOGIES===
- ===UNITS===
- Choosing random civic type for Trigger Civic Boost quest
- Choosing random class type for Recruit Great Person Class quest
- Choosing random district type for Zone District quest
- Choosing random tech type for Trigger Tech Boost quest
- Choosing random unit type for Train Unit quest
- Cities
- CultureRate
- FaithRate
- Game Analysis
- GrossFoodRate
- GrossGoldRate
- LOC_ACTION_PANEL_CITY_CANNOT_ATTACK_DUE_TO_DAMAGE
- LOC_DEAL_INVALID_PLAYER
- LOC_NOTIFICATION_CITYSTATE_QUEST_COMPLETED_MESSAGE
- LOC_NOTIFICATION_CITYSTATE_QUEST_COMPLETED_SUMMARY
- LOC_NOTIFICATION_CITYSTATE_QUEST_GIVEN_MESSAGE
- LOC_NOTIFICATION_CITYSTATE_QUEST_GIVEN_SUMMARY
- NO_TECH,ERA_ANCIENT,0,0
- Name,,Era,QuickestPathLength,QuickestPathCost,CulturevateCost
- Name,,Era,QuickestPathLength,QuickestPathCost,ResearchCost
- Name,TechName,TechEra,TechQuickestPathLength,TechQuickestPathCost,ProductionCost,Value
- NetFoodRate
- NetGoldRate
- Open Borders
- PlayerEconomySnapshot
- Population
- ProductionRate
- ScienceRate
- SpecialtyDistricts
- Unknown agreement
- m_eState = %i, m_eClient = %i, m_eActor = %i, m_eType = %i, m_iID = %i, m_iTurnStarted = %i, m_iTurnCompleted = %i, m_iPrimaryParameter = %i, m_iSecondaryParameter = %i
- =================================================
- GameCore\Base\Common\DiplomacyDeals\Deal_Item_Agreements.cpp
- =================================================
- Captive
- ForType
- ForTypeName
- LOC_DEAL_SPY_NOT_FOUND
- SubTypeName
- =================================================
- GameCore\Base\Common\DiplomacyDeals\Deal_Item_Captive.cpp
- =================================================
- %s %s
- Ceded
- LOC_DEAL_CITY_DUPLICATE
- LOC_DEAL_CITY_NOT_FOUND
- Traded
- =================================================
- GameCore\Base\Common\DiplomacyDeals\Deal_Item_Cities.cpp
- =================================================
- Gold
- LOC_DEAL_GOLD_NOT_ENOUGH_IN_TREASURY
- LOC_DEAL_GOLD_NOT_ENOUGH_YIELD
- LOC_DIPLOMACY_DEAL_CEDE_CITY
- LOC_DIPLOMACY_DEAL_CEDE_CITY_TOOLTIP
- LOC_DIPLOMACY_DEAL_RETURN_CITY
- LOC_DIPLOMACY_DEAL_RETURN_CITY_TOOLTIP
- =================================================
- GameCore\Base\Common\DiplomacyDeals\Deal_Item_Gold.cpp
- =================================================
- GreatWork
- LOC_DEAL_GREAT_WORK_NOT_FOUND
- LOC_DEAL_NO_SLOT_TO_RECEIVE_WORK
- =================================================
- GameCore\Base\Common\DiplomacyDeals\Deal_Item_GreatWork.cpp
- =================================================
- Duration
- ForTypeDescriptionID
- LOC_DEAL_RESOURCES_NOT_ENOUGH
- MaxAmount
- SubType
- ValidationReason
- ValidationResult
- =================================================
- GameCore\Base\Common\DiplomacyDeals\Deal_Item_Resources.cpp
- =================================================
- %d-%d:
- %d:
- %s, %s
- %s:
- , %3.2f:%3.2f, %3.2f, %s, %s, %s, %s
- , %3.2f:%3.2f, Tri: %d, %d:%d, %d:%d
- , %d:%d, %d:%d, %d:%d
- BottomLatitude
- CHOKE
- Cannot find map script entry point GenerateMap()
- Cannot find map script entry point SetDefaultAssignedStartingPlots()
- Choke Points
- Choke point %d
- CityCommand
- Cleaned Voronoi Graph
- GenerateMap
- GenerateRandomMap: Map Seed = %d
- LOC_OPERATION_PLANT_REQUIRES_CIVIC
- LOC_OPERATION_REMOVE_FEATURE_REMOVES_FEATURE
- LOC_OPERATION_REMOVE_FEATURE_SECOND_GROWTH
- LOC_OPERATION_REMOVE_FEATURE_YIELDS_CULTURE_AMOUNT
- LOC_OPERATION_REMOVE_FEATURE_YIELDS_FAITH_AMOUNT
- LOC_OPERATION_REMOVE_FEATURE_YIELDS_FOOD_AMOUNT
- LOC_OPERATION_REMOVE_FEATURE_YIELDS_GOLD_AMOUNT
- LOC_OPERATION_REMOVE_FEATURE_YIELDS_PRODUCTION_AMOUNT
- LOC_OPERATION_REMOVE_FEATURE_YIELDS_SCIENCE_AMOUNT
- Map Script
- Marked Voronoi Graph
- Merging cells
- Pruned Voronoi Graph
- REGION
- Region, Vert, Vert, Vert
- SetDefaultAssignedStartingPlots
- Voronoi Graph
- atitude
- =================================================
- gamecore\base\common\messages\Messages_CityCommand.h
- =================================================
- CityOperation
- ePlayer=%i, eCity=%i, eCommand=%i
- ePlayer=%i, eDistrict=%i, eCommand=%i
- =================================================
- gamecore\base\common\messages\Messages_CityOperation.h
- =================================================
- CivicsCommand
- ePlayer=%i, eCity=%i, eOperation=0x%X
- =================================================
- gamecore\base\common\messages\Messages_CivicsCommand.h
- =================================================
- CHANGE_GOVERNMENT
- CLEAR_POLICY_SLOT
- DiplomacyAction
- ENACT_POLICY
- MULTI_POLICY_CHANGE
- ePlayer=%i, eCivicCommandType=%s (%i), iData1=%i, iData2=%i
- =================================================
- gamecore\base\common\messages\Messages_DiplomacyAction.h
- =================================================
- eFromPlayer=%i, eToPlayer=%i, Type=%s (%d)
- =================================================
- gamecore\base\common\messages\Messages_DiplomacyDeal.h
- =================================================
- DiplomacySession
- eActionType=%i, eFromPlayer=%i, eToPlayer=%i
- =================================================
- gamecore\base\common\messages\Messages_DiplomacySession.h
- =================================================
- DiplomacyStatement
- Type=%s (%d), FromPlayer=%d
- =================================================
- gamecore\base\common\messages\Messages_DiplomacyStatement.h
- =================================================
- GameUpdate
- =================================================
- gamecore\base\common\messages\Messages_GameUpdate.h
- =================================================
- GameCore SEND: %s
- m_eFrom=%i, passes=%d
- =================================================
- GameCore\Base\Common\Messages\Messages_Manager.cpp
- =================================================
- PlayerConnectionChange
- =================================================
- gamecore\base\common\messages\Messages_PlayerConnect.h
- =================================================
- LOC_NOTIFICATION_PLAYER_CONNECTING
- LOC_NOTIFICATION_PLAYER_CONNECTING_TT
- LOC_NOTIFICATION_PLAYER_DISCONNECT
- LOC_NOTIFICATION_PLAYER_DISCONNECT_TT
- LOC_NOTIFICATION_PLAYER_KICKED
- LOC_NOTIFICATION_PLAYER_KICKED_TT
- PlayerOperation
- ePlayer=%i, m_bConnecting=%i, m_bkicked=%i
- =================================================
- gamecore\base\common\messages\Messages_PlayerOperations.h
- =================================================
- PlayerRetire
- ePlayer=%i, %s
- =================================================
- gamecore\base\common\messages\Messages_PlayerRetire.h
- =================================================
- PlayerSnapshotStatus
- ePlayer=%i
- =================================================
- gamecore\base\common\messages\Messages_PlayerSnapshotStatus.h
- =================================================
- LOC_NOTIFICATION_PLAYER_CONNECTED
- LOC_NOTIFICATION_PLAYER_CONNECTED_TT
- LOC_NOTIFICATION_PLAYER_DESYNCED
- LOC_NOTIFICATION_PLAYER_DESYNCED_TT
- LOC_NOTIFICATION_PLAYER_RESYNC_COMPLETE
- LOC_NOTIFICATION_PLAYER_RESYNC_COMPLETE_TT
- PlayerSwap
- ePlayer=%i, snapShotProcessed=%i, hotjoining=%i
- =================================================
- gamecore\base\common\messages\Messages_PlayerSwap.h
- =================================================
- PlayerTurnComplete
- m_firstPlayer=%i, m_secondPlayer=%i
- =================================================
- gamecore\base\common\messages\Messages_PlayerTurnComplete.h
- =================================================
- PlayerTurnUnready
- =================================================
- gamecore\base\common\messages\Messages_PlayerTurnUnready.h
- =================================================
- PlayerTurnReady: Unable to unready player %i's turn.
- =================================================
- GameCore\Base\Common\Messages\Messages_PlayerTurnUnready.cpp
- =================================================
- UnitCommand
- =================================================
- gamecore\base\common\messages\Messages_UnitCommand.h
- =================================================
- , bAppend: %i, bFromUser: %i
- UnitOperation
- eCommand=%i
- =================================================
- gamecore\base\common\messages\Messages_UnitOperation.h
- =================================================
- Unit=%u, Owner=%i, InsertMode=%i, Request={
- =================================================
- GameCore\Base\Common\Notifications\Notification_ChooseArtifactPlayer.cpp
- =================================================
- =================================================
- GameCore\Base\Common\Notifications\Notification_ChooseBelief.cpp
- =================================================
- =================================================
- GameCore\Base\Common\Notifications\Notification_ChooseCityProduction.cpp
- =================================================
- =================================================
- GameCore\Base\Common\Notifications\Notification_ChooseCivic.cpp
- =================================================
- =================================================
- GameCore\Base\Common\Notifications\Notification_ChooseDragnetPriority.cpp
- =================================================
- =================================================
- GameCore\Base\Common\Notifications\Notification_ChooseEscapeRoute.cpp
- =================================================
- =================================================
- GameCore\Base\Common\Notifications\Notification_ChoosePantheon.cpp
- =================================================
- =================================================
- GameCore\Base\Common\Notifications\Notification_ChooseReligion.cpp
- =================================================
- =================================================
- GameCore\Base\Common\Notifications\Notification_ChooseTech.cpp
- =================================================
- =================================================
- GameCore\Base\Common\Notifications\Notification_ClaimGreatPerson.cpp
- =================================================
- =================================================
- GameCore\Base\Common\Notifications\Notification_CommandUnits.cpp
- =================================================
- =================================================
- GameCore\Base\Common\Notifications\Notification_ConsiderGovernmentChange.cpp
- =================================================
- =================================================
- GameCore\Base\Common\Notifications\Notification_ConsiderRazeCity.cpp
- =================================================
- =================================================
- GameCore\Base\Common\Notifications\Notification_DiplomacySession.cpp
- =================================================
- =================================================
- GameCore\Base\Common\Notifications\Notification_FillCivicSlot.cpp
- =================================================
- =================================================
- GameCore\Base\Common\Notifications\Notification_Instance.cpp
- =================================================
- =================================================
- GameCore\Base\Common\Notifications\Notification_PlayerDefeated.cpp
- =================================================
- LOC_NOTIFICATION_UNIT_PROMOTION_AVAILABLE_SUMMARY
- =================================================
- GameCore\Base\Common\Notifications\Notification_PromoteUnit.cpp
- =================================================
- =================================================
- gamecore\base\cache\ReflectedIDContainer.h
- =================================================
- ActualValue
- [ICON_Bullet]
- =================================================
- GameCore\Base\Cache\Cache_Context.cpp
- =================================================
- =================================================
- GameCore\Base\Cache\Cache_Game_Gossip_Manager.cpp
- =================================================
- ActingPlayerEra
- ActingPlayerID
- ActionEffectText
- ActionNameText
- ActionUsageText
- AddCommand
- AddGreatWorkToSlot
- AddResponse
- AddStatement
- Beliefs
- BuildItemHash
- BuildItemScore
- CacheAiCityBuild
- CacheAiDiplomacy
- CacheAiGrandStrategic
- CacheCityBuildQueue
- CacheCityBuildings
- CacheCityCitizens
- CacheCityCulture
- CacheCityDistricts
- CacheCityGold
- CacheCityGrowth
- CacheCityReligion
- CacheCityTrade
- CacheGameFalloutManager
- CacheGameGossipManager
- CacheGameGreatPeople
- CacheGameNationalParks
- CacheGameReligion
- CachePlayer
- CachePlayerCities
- CachePlayerCulture
- CachePlayerDistricts
- CachePlayerGreatPeoplePoints
- CachePlayerImprovements
- CachePlayerInfluence
- CachePlayerReligion
- CachePlayerResources
- CachePlayerStats
- CachePlayerTechs
- CachePlayerTrade
- CachePlayerTreasury
- CachePlayerUnits
- CachePlayerVisibility
- CachePlayerWMDs
- CacheQuestsManager
- CacheTeamDiplomacy
- CacheTradeManager
- CacheUnitExperience
- CacheUnitGreatPerson
- Calendar
- CanAfford
- CanChangeGovernment
- CanChangeGovernmentAtAll
- CanDeclareWarOn
- CanDeployWMD
- CanGiveTokensToPlayer
- CanHaveDistrict
- CanHaveWonder
- CanLevyMilitary
- CanMakePeaceWith
- CanPlaceUnit
- CanProgress
- CanRaze
- CanSlotPolicy
- CanStartCommand
- CanTriggerBoost
- CanUnreadyTurn
- CityPlots
- CivicCompletedThisTurn
- CivicHash
- CivicScore
- CivicUnlocksGovernment
- CloseSession
- ComputeCityWarmongerPoints
- ComputeDOWWarmongerPoints
- ComputeResearchAgreementTurns
- CountPeopleReceivedByPlayer
- Definitions
- DestinationCityID
- DestinationCityPlayer
- DestinationYields
- ESPIONAGE_CAPTURED
- ESPIONAGE_FAIL_MUST_ESCAPE
- ESPIONAGE_FAIL_UNDETECTED
- ESPIONAGE_KILLED
- ESPIONAGE_SUCCESS_MUST_ESCAPE
- ESPIONAGE_SUCCESS_UNDETECTED
- EditWorkingDeal
- FindOpenSessionID
- FindReasonTextKey
- FindTextKey
- Followers
- GetActivationHighlightPlots
- GetActivePlayerCount
- GetActiveQuestDescription
- GetActiveQuestName
- GetActiveQuestReward
- GetActivityType
- GetAdjacencyBonusTooltip
- GetAdjacencyBonusType
- GetAdjacencyYield
- GetAgendaTypes
- GetAirSlots
- GetAirUnitCount
- GetAirUnits
- GetAmenitiesFromGreatPeople
- GetAmenitiesFromNationalParks
- GetAmenitiesFromReligion
- GetAmenitiesFromStartingEra
- GetAmenitiesLostFromBankruptcy
- GetAmenitiesLostFromWarWeariness
- GetAmenitiesNeeded
- GetAmenityAdvice
- GetAntiAirCombat
- GetAppeal
- GetArchaeologyHomeCity
- GetAreaHighlightPlots
- GetArtifactAtPlot
- GetAtIndex
- GetAtLocation
- GetAtWarChangeTurn
- GetAttackStrength
- GetAttacksRemaining
- GetAutoThemedBuilding
- GetBaseDefenseStrength
- GetBombardCombat
- GetBuildCharges
- GetBuildRecommendations
- GetBuildingCost
- GetBuildingPotentialYield
- GetBuildingProgress
- GetBuildingTourismFromGreatWorks
- GetBuildingYield
- GetBuildingYieldFromGreatWorks
- GetBuildingsAtLocation
- GetCategoryScore
- GetCityAI
- GetCityPlots
- GetCivicCompletedThisTurn
- GetCivicPath
- GetCivicQueue
- GetCivicsRecommendations
- GetCombat
- GetCommandTargets
- GetComponentID
- GetConstructionPlot
- GetConstructionsAtLocation
- GetCostToUnlockPolicies
- GetCreatorNameFromIndex
- GetCulturalProgress
- GetCultureYieldToolTip
- GetCurrentCulture
- GetCurrentGovernment
- GetCurrentProductionTypeHash
- GetCurrentProductionTypeModifier
- GetDefeatRequirements
- GetDefenseModifier
- GetDenounceTurn
- GetDiplomaticAI
- GetDiplomaticActionCost
- GetDiplomaticStateIndex
- GetDistrictCost
- GetDistrictID
- GetDistrictProgress
- GetEarnConditionsText
- GetEnactPolicyCost
- GetEstablishInCityTime
- GetExportedResourceAmount
- GetExtraRegionalEntertainment
- GetExtraRegionalRange
- GetExtraTradeRouteTourismModifier
- GetFaithYieldToolTip
- GetFalloutManager
- GetFalloutTurnsRemaining
- GetFirstRangedAttackCity
- GetFirstReadyUnit
- GetFlatBonus
- GetFood
- GetFormationClass
- GetFormationID
- GetFormationMaxMoves
- GetFormationMovesRemaining
- GetFormationUnitCount
- GetGold
- GetGoldYieldToolTip
- GetGossipManager
- GetGrandStrategicAI
- GetGreatPerson
- GetGreatWorkInSlot
- GetGreatWorkIndex
- GetGreatWorkPlayer
- GetGreatWorkSlotType
- GetGreatWorkType
- GetGreatWorkTypeFromIndex
- GetGrowthThreshold
- GetHappinessGrowthModifier
- GetHappinessNonFoodYieldModifier
- GetHolyCityID
- GetHousingAdvice
- GetHousingFromGreatPeople
- GetHousingFromStartingEra
- GetHousingGrowthModifier
- GetImprovementOwner
- GetImprovementPlots
- GetImprovementRecommendations
- GetImprovements
- GetIncomingRoutes
- GetIncrementingBonus
- GetIncrementingBonusIncrement
- GetIncrementingBonusInterval
- GetIncrementingBonusTurnsUntilNext
- GetInfluenceMap
- GetJustConqueredFrom
- GetKeyName
- GetLandRangeRefuel
- GetLayerCount
- GetLayerValue
- GetLevel
- GetLevyMilitaryCost
- GetLevyTurnCounter
- GetLevyTurnLimit
- GetLifetimeCulture
- GetLootName
- GetMaxGameTurns
- GetMaxMoves
- GetMilitaryFormation
- GetMilitaryStrength
- GetMinimumFaithNextPantheon
- GetMoveToPath
- GetMovementCost
- GetMovementMovesRemaining
- GetMovesRemaining
- GetNationalParkName
- GetNationalParks
- GetNextCapturedCity
- GetNextEscapingSpyID
- GetNextExtractingArchaeologist
- GetNextPlot
- GetNextPlotCultureCost
- GetNextPursuedSpyID
- GetNthCapturedSpy
- GetNthOffMapSpy
- GetNumAllowedDistrictsRequiringPopulation
- GetNumBeliefsEarned
- GetNumCitiesFollowingReligion
- GetNumGreatWorkSlots
- GetNumOutgoingRoutes
- GetNumPlayersMet
- GetNumPoliciesUnlocked
- GetNumPolicySlots
- GetNumPolicySlotsOpen
- GetNumProjectsAdvanced
- GetNumSpiesCaptured
- GetNumSpiesOffMap
- GetNumTechsResearched
- GetNumZonedDistrictsRequiringPopulation
- GetOccupationGrowthModifier
- GetOperationConfirmationText
- GetOperationDetailText
- GetOperationTargets
- GetOtherGrowthModifier
- GetOutgoingRoutes
- GetOverallGrowthModifier
- GetOwnerBeforeOccupation
- GetPassiveEffectText
- GetPassiveNameText
- GetPastTimeline
- GetPhaseSound
- GetPlayerFromIndex
- GetPlayerUnitsInPlot
- GetPlayerUnitsInPlotLayerID
- GetPlayerVisibility
- GetPlayersMet
- GetPlayersMetIDs
- GetPlotIndex
- GetPlotLocation
- GetPlotPurchaseCost
- GetPossibleParkTiles
- GetPressureFromCity
- GetPreviousProductionTypeHash
- GetProductionYield
- GetProjectCost
- GetProjectProgress
- GetPromotions
- GetPurchaseCost
- GetPurchasedByCity
- GetPurchasedByCityID
- GetPurchasedPlots
- GetPursuingSpyName
- GetQueuedDestination
- GetRange
- GetRangedCombat
- GetReachableMovement
- GetReachableTargets
- GetReachableZonesOfControl
- GetRecentVisibleGossipStrings
- GetReligionHealRate
- GetReligionTypeCreated
- GetReligionsInCity
- GetResearchAgreementTech
- GetResearchPath
- GetResearchQueue
- GetResultProbability
- GetScienceYieldToolTip
- GetSessionInfo
- GetSettlementRecommendations
- GetSlotPolicy
- GetSlotType
- GetSourceTurnsRemaining
- GetSpyCapacity
- GetSpyOperation
- GetSpyOperationEndTurn
- GetStats
- GetStaycationers
- GetTechRecommendations
- GetTimeToComplete
- GetTotalMaintenanceToolTip
- GetTotalPressureOnCity
- GetTourism
- GetTourismAt
- GetTourismToolTip
- GetTourismTooltipAt
- GetTouristsAt
- GetTouristsFrom
- GetTouristsFromTooltip
- GetTouristsTo
- GetTradeRoutePath
- GetTravelTime
- GetTurnFromIndex
- GetTurnMonthForGame
- GetTurnYearForGame
- GetTurnsToProgressCivic
- GetTurnsUntilExpansion
- GetTurnsUntilStarvation
- GetTypeHash
- GetUnitArmyCost
- GetUnitCorpsCost
- GetUnitCost
- GetUnitCountInPlotLayerIndex
- GetUnitProgress
- GetUnitType
- GetUnitsInPlotLayerIndex
- GetVeteranName
- GetVictoryProgressForPlayer
- GetVictoryRequirements
- GetVisibleContinentPlots
- GetVisiblePurchasedPlots
- GetWMDs
- GetWarmongerLevel
- GetWaterRangeRefuel
- GetWeaponCount
- GetWinningPlayer
- GetWorkingCity
- GetWorkingCityID
- GetYieldToolTip
- GovernmentChangeConsidered
- GovernmentChangeMade
- HasActiveTradingPost
- HasBoostBeenTriggered
- HasDefensivePact
- HasDelegationAt
- HasEmbassyAt
- HasExportedResource
- HasFallout
- HasFeatureBeenAdded
- HasHiddenVisibility
- HasInactiveTradingPost
- HasMovedIntoZOC
- HasOpenBordersFrom
- HasPassiveEffect
- HasPendingOperations
- HasQueuedSession
- HasReligiousFoundingUnit
- IgnoresZOC
- ImprovementHash
- ImprovementLocation
- ImprovementScore
- IsAI
- IsAutomated
- IsBuildingFaithPurchaseEnabled
- IsBuildingThemedCorrectly
- IsCannotAttack
- IsCapital
- IsChokepoint
- IsContaminated
- IsDead
- IsDefeatEnabled
- IsDelayedDeath
- IsDiplomaticActionValid
- IsDisfavoredYield
- IsDistrict
- IsEmbarked
- IsFavoredYield
- IsFightingAnyJointWarWith
- IsFightingJointWarAgainst
- IsGivingTokensConsidered
- IsGreatPerson
- IsImprovementPillaged
- IsInAnarchy
- IsInternalOnlyDistrict
- IsNationalPark
- IsOccupied
- IsOriginalCapital
- IsPlotWorked
- IsReadyToAutomate
- IsReadyToMove
- IsReadyToSelect
- IsResourceExtractableAt
- IsResourceVisible
- IsSessionIDOpen
- IsUnderSiege
- IsUnitFaithPurchaseEnabled
- IsUnitVisible
- IsValidFoundLocation
- IsVictoryEnabled
- IsVisibleToNonOwner
- IsWonderComplete
- LOC_DISTRICT_BLOCKED_FEATURE_TECH
- LOC_DISTRICT_BLOCKED_HARVEST_TECH
- LOC_DISTRICT_BLOCKED_IMPROVEMENT
- LOC_DISTRICT_OK_HARVEST_RESOURCE
- LOC_DISTRICT_OK_REMOVE_FEATURE
- Level
- MakeDateStr
- MakeYearStr
- NearCity
- OriginCityID
- OriginCityPlayer
- OriginYields
- OwningPlayer
- PassiveEffectText
- PassiveNameText
- PolicyChangeMade
- Pressure
- RemoveGreatWork
- RequestChangeGovernment
- RequestClearSlot
- RequestCommand
- RequestEnactPolicy
- RequestOperation
- RequestPolicyChanges
- RequestSession
- ReturnTurn
- SendAction
- SetGivingTokensConsidered
- SetGovernmentChangeConsidered
- SettlingLocation
- SettlingScore
- TargetPlayerEra
- TargetPlayerID
- TechHash
- TechScore
- TestAction
- TraderUnitID
- TraderUnitPlayer
- TurnGranted
- ViewPendingDeal
- XLocation
- YLocation
- YieldIndex
- lAddGreatWorkToSlot
- lCanAfford
- lCanChangeGovernment
- lCanChangeGovernmentAtAll
- lCanDeclareWarOn
- lCanDeployWMD
- lCanGiveTokensToPlayer
- lCanHaveDistrict
- lCanHaveWonder
- lCanLevyMilitary
- lCanMakePeaceWith
- lCanPlaceUnit
- lCanProgress
- lCanRaze
- lCanSlotPolicy
- lCanTriggerBoost
- lCanUnreadyTurn
- lCivicCompletedThisTurn
- lCivicUnlocksGovernment
- lComputeCityWarmongerPoints
- lComputeDOWWarmongerPoints
- lComputeResearchAgreementTurns
- lCountPeopleReceivedByPlayer
- lGetActivationHighlightPlots
- lGetActiveQuestDescription
- lGetActiveQuestName
- lGetActiveQuestReward
- lGetAdjacencyBonusTooltip
- lGetAdjacencyBonusType
- lGetAdjacencyYield
- lGetAgendaTypes
- lGetAirSlots
- lGetAirUnitCount
- lGetAirUnits
- lGetAmenitiesFromGreatPeople
- lGetAmenitiesFromNationalParks
- lGetAmenitiesFromReligion
- lGetAmenitiesFromStartingEra
- lGetAmenitiesLostFromBankruptcy
- lGetAmenitiesLostFromWarWeariness
- lGetAmenitiesNeeded
- lGetAmenityAdvice
- lGetAntiAirCombat
- lGetAppeal
- lGetArchaeologyHomeCity
- lGetAreaHighlightPlots
- lGetAtIndex
- lGetAtLocation
- lGetAtWarChangeTurn
- lGetAttackStrength
- lGetAttacksRemaining
- lGetAutoThemedBuilding
- lGetBaseDefenseStrength
- lGetBombardCombat
- lGetBuildCharges
- lGetBuildRecommendations
- lGetBuildingCost
- lGetBuildingPotentialYield
- lGetBuildingProgress
- lGetBuildingTourismFromGreatWorks
- lGetBuildingYield
- lGetBuildingYieldFromGreatWorks
- lGetBuildingsAtLocation
- lGetCategoryScore
- lGetCityAI
- lGetCivicCompletedThisTurn
- lGetCivicPath
- lGetCivicQueue
- lGetCivicsRecommendations
- lGetCombat
- lGetComponentID
- lGetConstructionPlot
- lGetConstructionsAtLocation
- lGetCostToUnlockPolicies
- lGetCreatorNameFromIndex
- lGetCulturalProgress
- lGetCultureYieldToolTip
- lGetCurrentCulture
- lGetCurrentGovernment
- lGetCurrentProductionTypeHash
- lGetCurrentProductionTypeModifier
- lGetDefenseModifier
- lGetDenounceTurn
- lGetDiplomaticAI
- lGetDiplomaticActionCost
- lGetDiplomaticStateIndex
- lGetDistrictCost
- lGetDistrictID
- lGetDistrictProgress
- lGetEarnConditionsText
- lGetEnactPolicyCost
- lGetExportedResourceAmount
- lGetExtraRegionalEntertainment
- lGetExtraRegionalRange
- lGetExtraTradeRouteTourismModifier
- lGetFaithYieldToolTip
- lGetFalloutTurnsRemaining
- lGetFirstRangedAttackCity
- lGetFirstReadyUnit
- lGetFlatBonus
- lGetFood
- lGetFormationClass
- lGetFormationID
- lGetFormationMaxMoves
- lGetFormationMovesRemaining
- lGetFormationUnitCount
- lGetGold
- lGetGoldYieldToolTip
- lGetGrandStrategicAI
- lGetGreatPerson
- lGetGreatWorkInSlot
- lGetGreatWorkIndex
- lGetGreatWorkSlotType
- lGetGreatWorkTypeFromIndex
- lGetGrowthThreshold
- lGetHappinessGrowthModifier
- lGetHappinessNonFoodYieldModifier
- lGetHolyCityID
- lGetHousingAdvice
- lGetHousingFromGreatPeople
- lGetHousingFromStartingEra
- lGetHousingGrowthModifier
- lGetImprovementOwner
- lGetImprovementPlots
- lGetImprovementRecommendations
- lGetImprovements
- lGetIncomingRoutes
- lGetIncrementingBonus
- lGetIncrementingBonusIncrement
- lGetIncrementingBonusInterval
- lGetIncrementingBonusTurnsUntilNext
- lGetInfluenceMap
- lGetJustConqueredFrom
- lGetLandRangeRefuel
- lGetLayerValue
- lGetLevel
- lGetLevyMilitaryCost
- lGetLevyTurnCounter
- lGetLevyTurnLimit
- lGetLifetimeCulture
- lGetLootName
- lGetMaxMoves
- lGetMilitaryFormation
- lGetMilitaryStrength
- lGetMinimumFaithNextPantheon
- lGetMovementCost
- lGetMovementMovesRemaining
- lGetMovesRemaining
- lGetNationalParkName
- lGetNextCapturedCity
- lGetNextEscapingSpyID
- lGetNextExtractingArchaeologist
- lGetNextPlot
- lGetNextPlotCultureCost
- lGetNextPursuedSpyID
- lGetNthCapturedSpy
- lGetNthOffMapSpy
- lGetNumAllowedDistrictsRequiringPopulation
- lGetNumBeliefsEarned
- lGetNumCitiesFollowingReligion
- lGetNumGreatWorkSlots
- lGetNumOutgoingRoutes
- lGetNumPlayersMet
- lGetNumPoliciesUnlocked
- lGetNumPolicySlots
- lGetNumPolicySlotsOpen
- lGetNumProjectsAdvanced
- lGetNumSpiesCaptured
- lGetNumSpiesOffMap
- lGetNumTechsResearched
- lGetNumZonedDistrictsRequiringPopulation
- lGetOccupationGrowthModifier
- lGetOtherGrowthModifier
- lGetOutgoingRoutes
- lGetOverallGrowthModifier
- lGetOwnerBeforeOccupation
- lGetPassiveEffectText
- lGetPassiveNameText
- lGetPastTimeline
- lGetPlayerFromIndex
- lGetPlayersMet
- lGetPlayersMetIDs
- lGetPlotPurchaseCost
- lGetPossibleParkTiles
- lGetPressureFromCity
- lGetPreviousProductionTypeHash
- lGetProductionYield
- lGetProjectCost
- lGetProjectProgress
- lGetPromotions
- lGetPurchaseCost
- lGetPurchasedByCity
- lGetPurchasedByCityID
- lGetPurchasedPlots
- lGetPursuingSpyName
- lGetRange
- lGetRangedCombat
- lGetRecentVisibleGossipStrings
- lGetReligionHealRate
- lGetReligionTypeCreated
- lGetReligionsInCity
- lGetResearchAgreementTech
- lGetResearchPath
- lGetResearchQueue
- lGetScienceYieldToolTip
- lGetSettlementRecommendations
- lGetSlotPolicy
- lGetSlotType
- lGetSourceTurnsRemaining
- lGetSpyCapacity
- lGetSpyOperation
- lGetSpyOperationEndTurn
- lGetStats
- lGetStaycationers
- lGetTechRecommendations
- lGetTotalMaintenanceToolTip
- lGetTotalPressureOnCity
- lGetTourism
- lGetTourismAt
- lGetTourismToolTip
- lGetTourismTooltipAt
- lGetTouristsAt
- lGetTouristsFrom
- lGetTouristsFromTooltip
- lGetTouristsTo
- lGetTradeRoutePath
- lGetTurnFromIndex
- lGetTurnMonthForGame
- lGetTurnYearForGame
- lGetTurnsToProgressCivic
- lGetTurnsUntilExpansion
- lGetTurnsUntilStarvation
- lGetTypeHash
- lGetUnit
- lGetUnitArmyCost
- lGetUnitCorpsCost
- lGetUnitCost
- lGetUnitProgress
- lGetUnitType
- lGetVeteranName
- lGetVisiblePurchasedPlots
- lGetWMDs
- lGetWarmongerLevel
- lGetWaterRangeRefuel
- lGetWeaponCount
- lGetWorkingCity
- lGetWorkingCityID
- lGetYieldToolTip
- lGovernmentChangeConsidered
- lGovernmentChangeMade
- lHasActiveTradingPost
- lHasBoostBeenTriggered
- lHasDefensivePact
- lHasDelegationAt
- lHasEmbassyAt
- lHasExportedResource
- lHasFallout
- lHasFeatureBeenAdded
- lHasHiddenVisibility
- lHasInactiveTradingPost
- lHasMovedIntoZOC
- lHasOpenBordersFrom
- lHasPassiveEffect
- lHasPendingOperations
- lHasReligiousFoundingUnit
- lIgnoresZOC
- lIsAI
- lIsAutomated
- lIsBuildingFaithPurchaseEnabled
- lIsBuildingThemedCorrectly
- lIsCannotAttack
- lIsCapital
- lIsChokepoint
- lIsContaminated
- lIsDead
- lIsDelayedDeath
- lIsDiplomaticActionValid
- lIsDisfavoredYield
- lIsEmbarked
- lIsFavoredYield
- lIsFightingAnyJointWarWith
- lIsFightingJointWarAgainst
- lIsGivingTokensConsidered
- lIsGreatPerson
- lIsImprovementPillaged
- lIsInAnarchy
- lIsInternalOnlyDistrict
- lIsNationalPark
- lIsOccupied
- lIsOriginalCapital
- lIsPlotWorked
- lIsReadyToAutomate
- lIsReadyToMove
- lIsReadyToSelect
- lIsResourceExtractableAt
- lIsResourceVisible
- lIsUnderSiege
- lIsUnitFaithPurchaseEnabled
- lIsUnitVisible
- lIsValidFoundLocation
- lIsWonderComplete
- lMakeDateStr
- lMakeYearStr
- lPolicyChangeMade
- lRemoveGreatWork
- lRequestChangeGovernment
- lRequestClearSlot
- lRequestEnactPolicy
- lRequestPolicyChanges
- lSetGivingTokensConsidered
- lSetGovernmentChangeConsidered
- =================================================
- GameCore\Base\Cache\Cache_Map_Instance.cpp
- =================================================
- =================================================
- GameCore\Base\Cache\Cache_Map_UnitContainer.cpp
- =================================================
- =================================================
- GameCore\Base\Cache\Cache_Player_Visibility_Instance.cpp
- =================================================
- %s="%d"
- %s="%f"
- %s="%s"
- %s="%u"
- Warning
- componentID="%d:%d"
- id="%u"
- loc="%d,%d"
- source="espionage"
- source="goody hut"
- source="great person"
- source="research agreement"
- source="trigger"
- source="wonder"
- turn="%u"
- type="
- value="fog"
- value="mid-fog"
- value="visible"
- </%s>
- AWAKE
- Activity changed
- AddPlayer
- AreaBuilder
- Areas
- Artifact picked up or dropped
- AutoplayManager
- Barbarian Event Occurred
- Belief Added
- Building Yields
- CanPlaceFeature
- CanPlaceResource
- CanRedo
- CanUndo
- Captured by
- Changed Worker Data
- CityID
- CityManager
- Civic Changed
- Civic Completed
- Civic Queue Changed
- ClearPlayerStartingPosition
- ClearPlayerStartingPositionAt
- ClearVisibilityPreviewPlayer
- CombatManager
- Command started
- Created
- Culture Yield
- Damaged
- DealManager
- DiplomacyManager
- District Yields
- EditCliff
- EditRiver
- Entered formation with
- Exit formation with
- Experience changed
- Faith
- Faith Balance
- Faith Changed
- Focus changed
- Form army with
- Form corps with
- Fortification changed
- GAME_SUMMARY
- Game
- GameConfiguration
- GameCoreHistory%d.xml
- GameCoreHistorySequential%d.xml
- GameEffects
- GameSummary
- GetPlayerConfig
- GetPlotOwner
- GetStartPositionPlayer
- Gold Balance
- Gold Yield
- Goody Hut reward
- HEAL
- HOLD
- INTERCEPT
- ImprovementBuilder
- InitializePlayer
- Invalid Argument(s).
- Invalid key sent to Lua::Table::SetField
- IsFullCiv
- Key sent to Lua::Table::SetField belongs to a different lua state
- Killed by
- Land Units
- Leader
- Made a purchase
- Movement points changed to
- Movement points cleared
- Movement points restored
- Naval Units
- NotificationManager
- OPERATION
- Operation Added
- Operation Started
- Operation deactivated
- Operation segment complete
- Operation started
- Operations cleared
- Pantheon Founded
- Player %i
- PlayerHasCivic
- PlayerHasTech
- PlayerManager
- PlayerVisibilityManager
- Population Yields
- Population changed
- Production
- Production changed
- Production completed
- Production updated
- Purchased a building
- Purchased a plot
- Purchased a unit
- Redo
- Religion Founded
- Religion changed
- Religion followers changed
- Remove
- RemoveAll
- RemoveAt
- Removed
- Research Changed
- Research Completed
- Research Queue Changed
- Research Yield Changed
- ResourceBuilder
- RouteBuilder
- SENTRY
- SLEEP
- Science Yield
- SetPlayerEra
- SetPlayerFaith
- SetPlayerGold
- SetPlayerHasCivic
- SetPlayerHasTech
- SetPlayerLeader
- SetPlayerSlotStatus
- SetPlayerStartingPosition
- SetPlotOwner
- SetRevealed
- SetVisibilityPreviewPlayer
- SlotStatus
- StartPositioner
- Stat
- Tech Boost Triggered
- TerrainBuilder
- Tile Yields
- Tiles Improved
- Tiles Owned
- Treasury Changed
- UninitializePlayer
- Unit Airlifted
- Unit Great Person properties changed
- UnitManager
- Units in a Army
- Units in a Corp
- Visibility changed
- WorldBuilder
- WorldBuilderCityManager
- WorldBuilderMapManager
- WorldBuilderPlayerManager
- WorldBuilderUnitManager
- [%s]: %s
- belief
- building
- civic
- current
- delta
- district
- false
- lAddPlayer
- lCanPlaceFeature
- lCanPlaceResource
- lClearPlayerStartingPosition
- lClearPlayerStartingPositionAt
- lEditCliff
- lEditRiver
- lGetContinentPlots
- lGetPlayerConfig
- lGetPlotOwner
- lGetStartPositionPlayer
- lInitializePlayer
- lPlayerHasCivic
- lPlayerHasTech
- lRemove
- lRemoveAll
- lRemoveAt
- lSetContinentType
- lSetFeatureType
- lSetImprovementType
- lSetPlayerEra
- lSetPlayerFaith
- lSetPlayerGold
- lSetPlayerHasCivic
- lSetPlayerHasTech
- lSetPlayerLeader
- lSetPlayerSlotStatus
- lSetPlayerStartingPosition
- lSetPlotOwner
- lSetResourceType
- lSetRevealed
- lSetRouteType
- lSetTerrainType
- lUninitializePlayer
- nil key sent to Lua::Table::SetField
- player
- prev
- progress
- religion
- source
- tech
- trictID="%d:%d"
- true
- type
- unit
- =================================================
- GameCore\Shared\Reporting_Strings.cpp
- =================================================
- %f, %s, %f
- %f, %s, %s, %f
- %i:%i:%i
- ,,,,,,,,,,,,,,,,,,,,
- Create City
- GameCore_Tuner
- Unit ID: %d:%d, uiModifiers: %u
- dest: %d, %d, uiModifiers: %u
- x: %i, y: %i
- =================================================
- GameCore\Shared\WorldBuilder_City_Manager.cpp
- =================================================
- Block Command
- City Create Building
- City Create District
- City Plot Owner
- City Remove Building
- City Remove District
- INSERT INTO Buildings (BuildingType, Plot) VALUES (?,?)
- INSERT INTO Cities (Owner, Plot, Name) VALUES (?,?,?)
- INSERT INTO Districts (DistrictType, CityID, Plot) VALUES (?,?,?)
- Remove City
- SELECT CityID, Plot, DistrictType from Districts order by CityID
- SELECT Owner, Plot, Name from Cities order by Owner
- SELECT Plot, BuildingType from Buildings order by Plot
- =================================================
- GameCore\Shared\WorldBuilder_Command_Manager.cpp
- =================================================
- Change Feature
- Change Improvement
- Change Resource
- Change Route
- Change Terrain
- Edit Cliff
- Edit River
- Set Revealed
- =================================================
- GameCore\Shared\WorldBuilder_Map_Manager.cpp
- =================================================
- WorldBuilder_ContinentTypeEdited
- =================================================
- gamecore\shared\WorldBuilder_Command_Manager.h
- =================================================
- 0123456789ABCDEFuuuuuuuubtnufruuuuuuuuuuuuuuuuuu
- Authors
- Default
- Description
- File
- INSERT INTO GameConfig (ID,VALUE) VALUES (?,?)
- INSERT INTO Map (ID, Width, Height, TopLatitude, BottomLatitude, WrapX, WrapY, MapSizeType) VALUES (?,?,?,?,?,?,?,?)
- INSERT INTO MapAttributes (Name, Value) VALUES (?,?)
- INSERT INTO ModDependencies (ID,Title) VALUES (?,?)
- INSERT INTO ModProperties (Name, Value) VALUES (?,?)
- INSERT INTO ModSettings (Type, ID) VALUES (?,?)
- INSERT INTO ModSettings_Items (Type, ID, Name, Value) VALUES (?,?,?,?)
- INSERT INTO ModSettings_Properties (Type, ID, Name, Value) VALUES (?,?,?,?)
- INSERT INTO PlotCliffs (ID, IsNEOfCliff, IsWOfCliff, IsNWOfCliff) VALUES (?,?,?,?)
- INSERT INTO PlotFeatures (ID, FeatureType) VALUES (?,?)
- INSERT INTO PlotImprovements (ID, ImprovementType, ImprovementOwner) VALUES (?,?,?)
- INSERT INTO PlotOwners (ID, Owner, CityOwner, CityWorking) VALUES (?,?,?,?)
- INSERT INTO PlotResources (ID, ResourceType, ResourceCount) VALUES (?,?,?)
- INSERT INTO PlotRivers (ID, IsNEOfRiver, IsWOfRiver, IsNWOfRiver, EFlowDirection, SEFlowDirection, SWFlowDirection) VALUES (?,?,?,?,?,?,?)
- INSERT INTO PlotRoutes (ID, RouteType, RouteEra, IsRoutePillaged) VALUES (?,?,?,?)
- INSERT INTO Plots (ID, TerrainType, ContinentType, IsImpassable) VALUES (?,?,?,?)
- INSERT INTO RevealedPlots (ID, Player) VALUES (?,?)
- Initialize Player
- LOC_%s_MAP_DESCRIPTION
- LOC_%s_MAP_NAME
- LOC_%s_MOD_DESCRIPTION
- LOC_%s_MOD_TITLE
- MAP
- MapScript
- Ruleset
- SELECT ID from ModSettings Where Type = ? LIMIT 1
- SELECT ID, CityOwner, CityWorking from PlotOwners
- SELECT ID, FeatureType from PlotFeatures
- SELECT ID, ImprovementType, ImprovementOwner from PlotImprovements
- SELECT ID, IsNEOfCliff, IsWOfCliff, IsNWOfCliff from PlotCliffs
- SELECT ID, IsNEOfRiver, IsWOfRiver, IsNWOfRiver, EFlowDirection, SEFlowDirection, SWFlowDirection from PlotRivers
- SELECT ID, Owner from PlotOwners
- SELECT ID, Player from RevealedPlots
- SELECT ID, ResourceType, ResourceCount from PlotResources
- SELECT ID, RouteType, RouteEra, IsRoutePillaged from PlotRoutes
- SELECT ID, TerrainType, ContinentType, IsImpassable from Plots
- SELECT MapSizeType from Map Where ID = ? LIMIT 1
- SELECT Name, Value from MapAttributes
- SELECT Name, Value from ModProperties
- SELECT Name, Value from ModSettings_Properties Where Type = ? and ID = ?
- SELECT Width, Height, TopLatitude, BottomLatitude, WrapX, WrapY, MapSizeType from Map Where ID = ? LIMIT 1
- Set Player Civic
- Set Player Era
- Set Player Gold
- Set Player Leader
- Set Player Tech
- SpecialThanks
- Uninitialize Player
- Version
- WORLDBUILDER
- WorldBuilderMap
- [self]
- =================================================
- GameCore\Shared\WorldBuilder_Player_Manager.cpp
- =================================================
- %d,%d
- :memory:
- Attempting to shutdown database with outstanding queries.
- Balance
- Civic
- Closed
- Create Unit
- INSERT INTO PlayerAttributes (ID, Type, Name, Value) VALUES (?,?,?,?)
- INSERT INTO Players (ID, CivilizationType, LeaderType, CivilizationLevelType, AgendaType, Status, Handicap, StartingPosition, Color, Initialized) VALUES (?,?,?,?,?,?,?,?,?,?)
- Make_Hash
- Observer
- Open
- Outstanding query: %s
- PRAGMA table_info('%s')
- PlayerAttributes
- SELECT ID, CivilizationType, LeaderType, CivilizationLevelType, AgendaType, Status, Handicap, StartingPosition, Color, Initialized from Players order by ID
- SELECT ID, StartingPosition from Players order by ID
- SELECT Type, Name, Value from PlayerAttributes WHERE ID=?
- Taken
- Tech
- Treasury
- WorldBuilder/SerializationSchema
- WorldBuilder_PlayerAdded
- WorldBuilder_PlayerCivicEdited
- WorldBuilder_PlayerEdited
- WorldBuilder_PlayerRemoved
- WorldBuilder_PlayerTechEdited
- =================================================
- GameCore\Shared\WorldBuilder_Unit_Manager.cpp
- =================================================
- ' has fewer than 5 cities.
- All civs have 5 city names
- CivilizationCityNames: Civilization '
- INSERT INTO Units (ID, UnitType, Owner, Plot) VALUES (?,?,?,?)
- Remove Unit
- SELECT CivilizationType from Civilizations order by CivilizationType
- SELECT ID, UnitType, Owner, Plot from Units order by ID
- select count(*) from CityNames where CivilizationType = ?
- =================================================
- gamecore\base\common\gameeffects\GameEffects_Memory.h
- =================================================
- Requirement definitions.
- RequirementSet definitions.
- modifier definitions.
- > Collection Count (met/total):
- > and Subject <
- > does not support interface <
- > doesn't exist.
- > from <
- > is invalid because <
- > is missing from the Types table.
- > to be of kind <
- > to failed subject <
- > with Owner <
- Applying effect from <
- Arguments:
- Attaching Modifier <
- Belief Added to Religion - Attaching modifiers to <
- Belief Chosen For Pantheon - Attaching modifiers to <
- Building Constructed - Attaching modifiers to <
- Building Destroyed - Detaching modifiers from <
- Cannot find entry for Modifier <
- Cannot find entry for Requirement <
- Cannot find entry for RequirementSet Definition <
- City Destroyed - Detaching modifiers from <
- Civic Researched - Attaching modifiers to <
- Could not build a modifier factory because the collection <
- Could not build a modifier factory because the effect <
- Created Requirement <
- Created Requirement Set <
- Detaching Modifier <
- District Constructed - Attaching modifiers to <
- District Destroyed - Detaching modifiers from <
- Events::CityDestroyed
- Events::CreateGreatPerson
- Events::DistrictConstructed
- Events::DistrictDestroyed
- Events::ImprovementDestroyed
- Events::PlotTriggerGoodyHut
- Events::UnitTriggerGoodyHut
- Expected <
- Failed to Attach Modifier <
- Failed to apply effect from <
- Failed to create Requirement <
- Failed to create RequirementSet <
- Failed to remove effect of <
- Game Started - Attaching modifiers to <
- Goody Hut Triggered - Attaching modifiers to <
- Government Enacted - Attaching modifiers to <
- Government Retracted - Detaching modifiers from <
- Great Person Activated - Attaching modifiers to <
- Great Person Created - Attaching modifiers to <
- Improvement Constructed - Attaching modifiers to <
- Improvement Destroyed - Detaching modifiers from <
- Invalid Arguments
- Invalid Definition
- Loaded
- Modifier <
- Object <
- Player Initialized - Attaching modifiers to <
- Policy Enacted - Attaching modifiers to <
- Policy Retracted - Detaching modifiers from <
- Project Completed - Attaching modifiers to <
- Registering Collection <
- Registering Effect <
- Removing effect of <
- SELECT CollectionTypes.Hash, EffectTypes.Hash FROM DynamicModifiers INNER JOIN Types as ModifierTypes on DynamicModifiers.ModifierType = ModifierTypes.Type INNER JOIN Types as CollectionTypes on DynamicModifiers.CollectionType = CollectionTypes.Type INNER JOIN Types as EffectTypes on DynamicModifiers.EffectType = EffectTypes.Type WHERE ModifierTypes.Hash = ? LIMIT 1
- SELECT ModifierId from BeliefModifiers where BeliefType = ? ORDER BY ModifierId;
- SELECT ModifierId from BuildingModifiers where BuildingType = ? ORDER BY ModifierId;
- SELECT ModifierId from CivicModifiers where CivicType = ? ORDER BY ModifierId;
- SELECT ModifierId from DistrictModifiers where DistrictType = ? ORDER BY ModifierId;
- SELECT ModifierId from GameModifiers ORDER BY ModifierId;
- SELECT ModifierId from GoodyHutSubTypes where SubTypeGoodyHut = ? ORDER BY ModifierId;
- SELECT ModifierId from GovernmentModifiers where GovernmentType = ? ORDER BY ModifierId;
- SELECT ModifierId from GreatPersonIndividualActionModifiers where GreatPersonIndividualType = ? ORDER BY ModifierId;
- SELECT ModifierId from GreatPersonIndividualBirthModifiers where GreatPersonIndividualType = ? ORDER BY ModifierId;
- SELECT ModifierId from ImprovementModifiers where ImprovementType = ? ORDER BY ModifierId;
- SELECT ModifierId from PolicyModifiers where PolicyType = ? ORDER BY ModifierId;
- SELECT ModifierId from ProjectCompletionModifiers where ProjectType = ? ORDER BY ModifierId;
- SELECT ModifierId from TechnologyModifiers where TechnologyType = ? ORDER BY ModifierId;
- SELECT ModifierId from UnitAbilityModifiers where UnitAbilityType = ? ORDER BY ModifierId;
- SELECT ModifierId from UnitPromotionModifiers where UnitPromotionType = ? ORDER BY ModifierId;
- SELECT ModifierId, AttachmentTargetType from GreatPersonIndividualActionModifiers where GreatPersonIndividualType = ? AND AttachmentTargetType = ? ORDER BY ModifierId;
- SELECT ModifierTypes.Hash, CollectionTypes.Hash, EffectTypes.Hash, ModifierTypes.Type, CollectionTypes.Type, EffectTypes.Type from DynamicModifiers inner join Types as ModifierTypes on DynamicModifiers.ModifierType = ModifierTypes.Type inner join Types as CollectionTypes on DynamicModifiers.CollectionType = CollectionTypes.Type inner join Types as EffectTypes on DynamicModifiers.EffectType = EffectTypes.Type order by DynamicModifiers.rowid
- SELECT Name, Value, Type, Extra from ModifierArguments where ModifierId = ?
- SELECT Name, Value, Type, Extra from RequirementArguments where RequirementId = ?
- SELECT TraitModifiers.ModifierId FROM TraitModifiers LEFT JOIN AgendaTraits ON AgendaTraits.TraitType = TraitModifiers.TraitType WHERE AgendaTraits.AgendaType = ? ORDER BY TraitModifiers.ModifierId
- SELECT TraitModifiers.ModifierId FROM TraitModifiers LEFT JOIN LeaderTraits ON LeaderTraits.TraitType = TraitModifiers.TraitType LEFT JOIN CivilizationTraits ON CivilizationTraits.TraitType = TraitModifiers.TraitType WHERE LeaderTraits.LeaderType IN Leader_Tree OR CivilizationTraits.CivilizationType = ? ORDER BY TraitModifiers.ModifierId
- Select Modifiers.ModifierId, Types.Hash, Modifiers.RunOnce, Modifiers.Permanent, Modifiers.OwnerRequirementSetId, Modifiers.SubjectRequirementSetId from Types inner join Modifiers on Types.Type = Modifiers.ModifierType order by Types.Hash
- Select RequirementId from RequirementSetRequirements where RequirementSetId = ?
- Select RequirementSets.RequirementSetId, Types.Hash from Types inner join RequirementSets on Types.Type = RequirementSets.RequirementSetType order by Types.Hash
- Select Requirements.RequirementId, Types.Hash, Requirements.Likeliness, Requirements.Inverse, Requirements.Triggered from Types inner join Requirements on Types.Type = Requirements.RequirementType order by Types.Hash
- Technology Researched - Attaching modifiers to <
- There was an error loading Requirement definitions.
- There was an error loading RequirementSet definitions.
- There was an error loading modifier definitions.
- Unit Ability Earned - Attaching modifiers to <
- Unit Ability Revoked - Detaching modifiers from <
- Unit Destroyed - Detaching modifiers from <
- Unit Promotion Earned - Attaching modifiers to <
- Unit Promotion Revoked - Detaching modifiers from <
- Unsupported Type
- [ICON_Bolt]
- [ICON_CheckFail]
- [ICON_CheckSuccess]
- [ICON_Checkmark]
- [Turn: %i] %s
- [Turn: %i] Warning: %s
- e -
- ld not find modifier in Database Types table!
- ts::ImprovementCreated
- {%08lX-%04hX-%04hX-%02hhX%02hhX-%02hhX%02hhX%02hhX%02hhX%02hhX%02hhX}
- =================================================
- GameCore\Base\Common\GameEffects\GameEffects_ModifierSystem.cpp
- =================================================
- = ?
- AND
- DynamicModifierDesynced failed to create modifier!
- DynamicModifierDesynced failed to find desynced modifier (%i)
- Position:
- SET
- WHERE
- default values;
- not null
- references
- 'Column' element inside of 'Index' requires 'name' attribute.
- 'Column' expected, got '%.*s'.
- 'Row' or 'Delete' expected, got '%.*s'.
- 'column' attribute expected.
- );
- , 'PackageID'
- , City:
- , Name:
- , PRIMARY KEY (
- , Player:
- , Plot:
- , Religion:
- , Type:
- , foreign key (
- <Set> Needs at least one attribute or child element.
- <Update> element requires a child <Set> element.
- <Where> needs at least one attribute or child element.
- > is valid.
- ?);
- A database error occurred while creating an index.
- Access
- Accumulates
- AlliedWithEnemy
- AlliedWithFriend
- AmountPerIncident
- ApplyImmediately
- AvoidedWarPenalty
- AvoidedWarPenaltyTurnsToRampUp
- BEGIN EXCLUSIVE TRANSACTION;
- Belief:
- BeliefYieldType
- BelowThreshold
- BetterMilitaryBonus
- BetterTerritoryBonus
- Bonus
- BonusRate
- BoostsWonders
- Bypass
- COLLECTION_ALL_CAPITAL_DISTRICTS
- COLLECTION_ALL_DISTRICTS
- COLLECTION_MAJOR_MINOR_PLAYERS
- COLLECTION_MAJOR_PLAYERS
- COLLECTION_MINOR_PLAYERS
- COMMIT;
- CREATE INDEX IF NOT EXISTS '
- CT_ADJUST_CIVIC_BOOST
- CT_ADJUST_DIPLOMATIC_ACTION_PREFERENCE
- CT_ADJUST_EXTRA_UNIT_COPY_TAG
- CT_ADJUST_PLAYER_OPEN_BORDERS_FROM_INFLUENCE
- CT_ADJUST_UNIT_OWNER
- CT_ADJUST_UNIT_POST_COMBAT_YIELD
- CT_ADJUST_UNIT_SPREAD_CHARGES
- CT_GRANT_PLAYER_RANDOM_CIVIC
- CampToCityDistance
- CanCapture
- CanMove
- CanRaid
- CanSee
- Checking Cached Modifier Definitions...
- CivicsStatusIcon
- CollectionType
- Column
- Converts
- Corps
- Could not determine data type for attribute. (Value: %.*s)
- Count
- CurrentConquered
- DELETE FROM
- DELETE FROM %s WHERE %s NOT IN (SELECT %s FROM %s)
- Database::XMLSerializer (%s): %s
- DeclaredFriendshipWithEnemy
- DeclaredFriendshipWithFriend
- DeclaredSurpriseWarOnEnemy
- DeclaredSurpriseWarOnFriend
- DefenseValue
- Delete
- DeleteMissingReferences
- DenoucedFriend
- DenouncedEnemy
- DifficultyOffset
- DiplomacyKey
- Disable
- Discount
- DistanceChange
- District:
- Domain
- DomainType
- Domestic
- DominantMilitaryPercentage
- Duplicate <Set> elements are not allowed.
- Duplicate column names detected in <Delete>. Name: %.*s, Value: %.*s
- ECTION_PLAYER_COMBAT
- ECTION_UNIT_NEAREST_OWNER_CITY
- EFFECT_ADD_EXPENDED_GREAT_PERSON_TILES
- EFFECT_ADD_PLAYER_BELIEF_YIELD
- EFFECT_ADD_RELIGIOUS_BELIEF_YIELD
- EFFECT_ADJUST_ACCUMULATING_BONUS
- EFFECT_ADJUST_ACTIVE_BUILDING_PRODUCTION
- EFFECT_ADJUST_ALL_PROJECTS_PRODUCTION
- EFFECT_ADJUST_BONUS_RATE
- EFFECT_ADJUST_BUILDING_HOUSING
- EFFECT_ADJUST_BUILDING_PURCHASE_COST
- EFFECT_ADJUST_BUILDING_SPREAD_CHARGES
- EFFECT_ADJUST_BUILDING_YIELD_CHANGE
- EFFECT_ADJUST_CITIES_FRESHWATER_HOUSING_BONUS
- EFFECT_ADJUST_CITIES_HAS_URBAN_DEFENSES
- EFFECT_ADJUST_CITY_AMENITIES_FROM_GREAT_PEOPLE
- EFFECT_ADJUST_CITY_APPEAL
- EFFECT_ADJUST_CITY_CORPS_ARMY_PRODUCTION
- EFFECT_ADJUST_CITY_ENTERTAINMENT_FROM_WONDER_ADJACENT_TO_LAKE
- EFFECT_ADJUST_CITY_EXTRA_DISTRICTS
- EFFECT_ADJUST_CITY_GREATWORK_YIELD
- EFFECT_ADJUST_CITY_HOUSING_FROM_GREAT_PEOPLE
- EFFECT_ADJUST_CITY_RELIGION_ON_CAPTURE
- EFFECT_ADJUST_CITY_STATE_TRADE_ROUTE_DISTRICT_YIELD
- EFFECT_ADJUST_CITY_TOURISM
- EFFECT_ADJUST_CITY_TRADE_ROUTE_YIELD_PER_DESTINATION_LUXURY_RESOURCE_FOR_INTERNATIONAL
- EFFECT_ADJUST_CITY_TRADE_ROUTE_YIELD_PER_DESTINATION_STRATEGIC_RESOURCE_FOR_DOMESTIC
- EFFECT_ADJUST_CITY_TRADE_ROUTE_YIELD_PER_DESTINATION_STRATEGIC_RESOURCE_FOR_INTERNATIONAL
- EFFECT_ADJUST_CITY_TRADE_ROUTE_YIELD_PER_LOCAL_BONUS_RESOURCE_FOR_DOMESTIC
- EFFECT_ADJUST_CITY_TRADE_ROUTE_YIELD_PER_LOCAL_BONUS_RESOURCE_FOR_INTERNATIONAL
- EFFECT_ADJUST_CITY_UNIT_MAX_LEVEL
- EFFECT_ADJUST_CORPS_ARMY_PREREQ
- EFFECT_ADJUST_DISTRICT_EXTRA_REGIONAL_ENTERTAINMENT
- EFFECT_ADJUST_DISTRICT_EXTRA_REGIONAL_RANGE
- EFFECT_ADJUST_DISTRICT_EXTRA_REGIONAL_YIELD
- EFFECT_ADJUST_DISTRICT_PRODUCTION
- EFFECT_ADJUST_DISTRICT_TOURISM_CHANGE
- EFFECT_ADJUST_DISTRICT_YIELD_BASED_ON_ADJACENCY_BONUS
- EFFECT_ADJUST_DUPLICATE_FIRST_INFLUENCE_TOKEN
- EFFECT_ADJUST_DUPLICATE_INFLUENCE_TOKEN_WHEN_RIVAL_GOVERNMENT
- EFFECT_ADJUST_EXTRA_GREAT_WORK_SLOTS
- EFFECT_ADJUST_FEATURE_APPEAL_MODIFIER
- EFFECT_ADJUST_FOLLOWER_YIELD_MODIFIER
- EFFECT_ADJUST_FULL_ACCESS_ONE_STRATEGIC
- EFFECT_ADJUST_GAINS_ALL_FOLLOWER_BELIEFS
- EFFECT_ADJUST_GAINS_FOUNDER_BELIEF_MAJORITY_RELIGION
- EFFECT_ADJUST_GOLD_DISPERSAL
- EFFECT_ADJUST_GREAT_PEOPLE_POINTS_PER_KILL
- EFFECT_ADJUST_GREAT_PERSON_GUARANTEE
- EFFECT_ADJUST_GREAT_PERSON_PATRONAGE_DISCOUNT_PERCENT
- EFFECT_ADJUST_GREAT_PERSON_POINTS_PERCENT
- EFFECT_ADJUST_GREAT_PERSON_POINTS_REFUND_PERCENT
- EFFECT_ADJUST_IMPROVEMENT_GOODY_HUT
- EFFECT_ADJUST_IMPROVEMENT_HOUSING
- EFFECT_ADJUST_MULTIPLY_TREASURY
- EFFECT_ADJUST_NATURAL_WONDER_RELIC
- EFFECT_ADJUST_NUM_UNITS_SUPPORTED
- EFFECT_ADJUST_OWNED_BONUS_RESOURCE_EXTRA_AMENITIES
- EFFECT_ADJUST_OWNED_LUXURY_EXTRA_AMENITIES
- EFFECT_ADJUST_PLAYER_ALLIED_WAR_DISCOUNT
- EFFECT_ADJUST_PLAYER_AUTO_THEMED_BUILDING
- EFFECT_ADJUST_PLAYER_CITY_TILES
- EFFECT_ADJUST_PLAYER_DISTRICT_AIR_SLOTS
- EFFECT_ADJUST_PLAYER_DISTRICT_CREATE_UNIT
- EFFECT_ADJUST_PLAYER_EMBARKED_UNIT_MOVEMENT
- EFFECT_ADJUST_PLAYER_ENFORCE_BORDERS
- EFFECT_ADJUST_PLAYER_FAITH_FROM_DISPERSAL
- EFFECT_ADJUST_PLAYER_FAITH_PEACEFUL_FOUNDERS
- EFFECT_ADJUST_PLAYER_FREE_GREAT_PERSON_POINTS
- EFFECT_ADJUST_PLAYER_FREE_RESOURCE_IMPORT
- EFFECT_ADJUST_PLAYER_JOINTWAR_EXPERIENCE
- EFFECT_ADJUST_PLAYER_JOINTWAR_PLUNDER
- EFFECT_ADJUST_PLAYER_LEVY_DISCOUNT_PERCENT
- EFFECT_ADJUST_PLAYER_OTHER_GOVERNMENT_INTOLERANCE
- EFFECT_ADJUST_PLAYER_PROGRESS_DIFF_TRADE_BONUS
- EFFECT_ADJUST_PLAYER_RANDOM_CIVIC_BOOST_GOODY_HUT
- EFFECT_ADJUST_PLAYER_RANDOM_TECHNOLOGY_BOOST_GOODY_HUT
- EFFECT_ADJUST_PLAYER_RELIGIOUS_TOURISM_REDUCTION
- EFFECT_ADJUST_PLAYER_SPY_BONUS
- EFFECT_ADJUST_PLAYER_STEAL_TECH_BOOSTS
- EFFECT_ADJUST_PLAYER_TOURISM
- EFFECT_ADJUST_PLAYER_TRADE_ROUTE_DESTINATION_YIELD_FOR_ALLY_ROUTE
- EFFECT_ADJUST_PLAYER_TRADE_ROUTE_ORIGIN_YIELD_FOR_ALLY_ROUTE
- EFFECT_ADJUST_PLAYER_TRADE_ROUTE_TOURISM_MODIFIER
- EFFECT_ADJUST_PLAYER_TRADE_ROUTE_YIELD_PER_POST_IN_FOREIGN_CITY
- EFFECT_ADJUST_PLAYER_TRADE_ROUTE_YIELD_PER_POST_IN_OWN_CITY
- EFFECT_ADJUST_PLAYER_UNIT_DISTRICT_PERCENT
- EFFECT_ADJUST_PLAYER_UNIT_WONDER_PERCENT
- EFFECT_ADJUST_PLAYER_VALID_IMPROVEMENT
- EFFECT_ADJUST_PLAYER_VALID_UNIT_BUILD
- EFFECT_ADJUST_PLAYER_WARMONGER_MULTIPLIER
- EFFECT_ADJUST_PLAYER_YIELD_CHANGE_PER_TRIBUTARY
- EFFECT_ADJUST_PLAYER_YIELD_CHANGE_PER_USED_INFLUENCE_TOKEN
- EFFECT_ADJUST_PLAYER_YIELD_MODIFIER_PER_TRIBUTARY
- EFFECT_ADJUST_PROJECT_PRODUCTION
- EFFECT_ADJUST_RELIGION_BUILDING_DISCOUNT
- EFFECT_ADJUST_RELIGIOUS_COMBAT_LOSS
- EFFECT_ADJUST_RELIGIOUS_SPREAD_DISTANCE
- EFFECT_ADJUST_RELIGIOUS_SPREAD_STRENGTH
- EFFECT_ADJUST_SPACE_RACE_PROJECTS_PRODUCTION
- EFFECT_ADJUST_TRADE_ROUTE_YIELD_FOR_DOMESTIC
- EFFECT_ADJUST_TRADE_ROUTE_YIELD_FOR_INTERNATIONAL
- EFFECT_ADJUST_TRADE_ROUTE_YIELD_FROM_OTHERS
- EFFECT_ADJUST_TRADE_ROUTE_YIELD_PER_SPECIALTY_DISTRICT_FOR_DOMESTIC
- EFFECT_ADJUST_TRADE_ROUTE_YIELD_TO_OTHERS
- EFFECT_ADJUST_UNIT_ADVANCED_PILLAGING
- EFFECT_ADJUST_UNIT_ATTACK_AND_MOVE
- EFFECT_ADJUST_UNIT_ATTACK_EXPERIENCE_MODIFIER
- EFFECT_ADJUST_UNIT_ATTACK_RANGE
- EFFECT_ADJUST_UNIT_BOOST_ALL_SPIES
- EFFECT_ADJUST_UNIT_BYPASS_COMBAT_UNIT
- EFFECT_ADJUST_UNIT_CANNOT_ATTACK
- EFFECT_ADJUST_UNIT_COMBAT_CAPTURE
- EFFECT_ADJUST_UNIT_CONVERTS_BARBARIANS
- EFFECT_ADJUST_UNIT_ENTER_FOREIGN_LANDS
- EFFECT_ADJUST_UNIT_ESCAPE_BOOST
- EFFECT_ADJUST_UNIT_ESCORT_MOBILITY
- EFFECT_ADJUST_UNIT_EVICT_PERCENT
- EFFECT_ADJUST_UNIT_EXERT_ZOC
- EFFECT_ADJUST_UNIT_EXTRACT_SEA_ARTIFACTS
- EFFECT_ADJUST_UNIT_FLANKING_BONUS_MODIFIER
- EFFECT_ADJUST_UNIT_FOREIGN_SPREAD_MODIFIER
- EFFECT_ADJUST_UNIT_FRIENDLY_TERRITORY_COMBAT
- EFFECT_ADJUST_UNIT_FRIENDLY_TERRITORY_START_MOVEMENT
- EFFECT_ADJUST_UNIT_GRANT_EXPERIENCE
- EFFECT_ADJUST_UNIT_HEAL
- EFFECT_ADJUST_UNIT_HEALING_MODIFIERS
- EFFECT_ADJUST_UNIT_HIDDEN_VISIBILITY
- EFFECT_ADJUST_UNIT_IGNORE_CLIFF_WALLS
- EFFECT_ADJUST_UNIT_IGNORE_RIVERS
- EFFECT_ADJUST_UNIT_IGNORE_SHORES
- EFFECT_ADJUST_UNIT_INITIATION_YIELD
- EFFECT_ADJUST_UNIT_MILITARY_FORMATION
- EFFECT_ADJUST_UNIT_MOVEMENT
- EFFECT_ADJUST_UNIT_NATURAL_WONDER_DEFERRED_CHARGES
- EFFECT_ADJUST_UNIT_NO_FOREIGN_SPREAD
- EFFECT_ADJUST_UNIT_NO_REDUCTION_DAMAGE
- EFFECT_ADJUST_UNIT_NUM_ATTACKS
- EFFECT_ADJUST_UNIT_PER_LUXURY_ATTACK_MODIFIER
- EFFECT_ADJUST_UNIT_PILLAGE_DISTRICT_MODIFIER
- EFFECT_ADJUST_UNIT_PILLAGE_IMPROVEMENT_MODIFIER
- EFFECT_ADJUST_UNIT_PLUNDER_YIELDS
- EFFECT_ADJUST_UNIT_POST_COMBAT_HEAL
- EFFECT_ADJUST_UNIT_PURCHASE_COST
- EFFECT_ADJUST_UNIT_RAIDING
- EFFECT_ADJUST_UNIT_RELIC_UPON_DEATH
- EFFECT_ADJUST_UNIT_SEE_HIDDEN
- EFFECT_ADJUST_UNIT_SPY_ESTABLISH_TIME
- EFFECT_ADJUST_UNIT_SPY_OPERATION_CHANCE
- EFFECT_ADJUST_UNIT_SPY_OPERATION_TIME
- EFFECT_ADJUST_UNIT_STRENGTH_REDUCTION_FOR_DAMAGE_MODIFIER
- EFFECT_ADJUST_UNIT_SUPPORT_BONUS_MODIFIER
- EFFECT_ADJUST_UNIT_TAG_ERA_PRODUCTION
- EFFECT_ADJUST_UNIT_TRADE_ROUTE_PLUNDER_IMMUNITY
- EFFECT_ADJUST_UNIT_UPGRADE_GOODY_HUT
- EFFECT_ADJUST_UNIT_VALID_TERRAIN
- EFFECT_ADJUST_WAR_WEARINESS
- EFFECT_ADJUST_WONDER_PRODUCTION
- EFFECT_ADJUST_WONDER_YIELD_CHANGE
- EFFECT_DIPLOMACY_AGENDA_AYYUBID_DYNASTY
- EFFECT_DIPLOMACY_AGENDA_BLACK_QUEEN
- EFFECT_DIPLOMACY_AGENDA_BUSHIDO
- EFFECT_DIPLOMACY_AGENDA_ENVIRONMENT
- EFFECT_DIPLOMACY_AGENDA_EXPLOITATIVE
- EFFECT_DIPLOMACY_AGENDA_LAST_VIKING_KING
- EFFECT_DIPLOMACY_AGENDA_OPTIMUS_PRINCEPS
- EFFECT_DIPLOMACY_AGENDA_PARANOID
- EFFECT_DIPLOMACY_AGENDA_QUEEN_OF_NILE
- EFFECT_DIPLOMACY_AGENDA_WITH_SHIELD_OR_ON_IT
- EFFECT_DIPLOMACY_ARCHAEOLOGY
- EFFECT_DIPLOMACY_BROKEN_PROMISE
- EFFECT_DIPLOMACY_ESPIONAGE
- EFFECT_DIPLOMACY_FORCE_INCURSION
- EFFECT_DIPLOMACY_GOVERNMENTS
- EFFECT_DIPLOMACY_KEPT_PROMISE
- EFFECT_DIPLOMACY_NO_PROMISE
- EFFECT_DIPLOMACY_ONE_SIDED_TRADES
- EFFECT_DIPLOMACY_RANDOM
- EFFECT_DIPLOMACY_SETTLED_CITIES
- EFFECT_DIPLOMACY_SIMPLE_EFFECT
- EFFECT_DIPLOMACY_THIRD_PARTY_EFFECTS
- EFFECT_DIPLOMACY_TRADE_RELATIONS
- EFFECT_DIPLOMACY_WARMONGER
- EFFECT_DISTRICT_ADJACENCY
- EFFECT_ENABLE_BUILDING_FAITH_PURCHASE
- EFFECT_GRANT_AIR_SLOTS
- EFFECT_GRANT_BUILDING_IN_CITY_IGNORE
- EFFECT_GRANT_CHEAPEST_BUILDING_IN_CITY
- EFFECT_GRANT_CITY_ROAD_TO_CAPITAL
- EFFECT_GRANT_CITY_TRADING_POST
- EFFECT_GRANT_COMBAT_ADJACENCY
- EFFECT_GRANT_FREE_RESOURCE_FROM_UNIT_PLOT
- EFFECT_GRANT_FREE_RESOURCE_IN_CITY
- EFFECT_GRANT_FREE_RESOURCE_VISIBILITY
- EFFECT_GRANT_HEAL_AFTER_ACTION
- EFFECT_GRANT_PLAYER_SPECIFIC_TECH_BOOST_GREAT_PERSON
- EFFECT_GRANT_PLOT
- EFFECT_GRANT_PRODUCTION_IN_CITY
- EFFECT_GRANT_PROMOTION
- EFFECT_GRANT_RANDOM_CIVIC_BOOST_ON_NEW_ERA
- EFFECT_GRANT_RANDOM_TECHNOLOGY_BOOST_ON_NEW_ERA
- EFFECT_GRANT_RELIC
- EFFECT_GRANT_UNIT_BY_CLASS
- EFFECT_GRANT_UNIT_TYPE_UNLIMITED_PROMOTION_CHOICES
- EFFECT_GRANT_UNIT_WITH_EXPERIENCE
- EFFECT_GRANT_UNIT_YIELD_ADJACENT_FEATURES
- EFFECT_GRANT_UNIT_YIELD_ADJACENT_TERRAINS
- EFFECT_GRANT_YIELD_PER_GREAT_WORK_IN_CITY
- EFFECT_TREAT_CAPITAL_AS_HOLY_CITY
- EFFECT_TRIGGER_GAME_MECHANIC
- ENEMY
- EffectType
- ElapsedTurns
- Enemy
- EnhancingTechType
- Enter
- EquivalentMilitaryPercent
- EquivalentMilitaryPercentage
- EquivalentTerritoryPercent
- EquivalentTerritoryPercentage
- EraType
- Error Handler Error: %s
- EscortMobility
- Exert
- Experience
- ExplorationRatio
- ExploredStatusIcon
- Extract
- FOREST
- FeaturesRemovedValue
- FightingOurReligionPenalty
- Finished Checking.
- FollowsBushidoBonus
- ForestPlacedValue
- Game Effects Deserialization
- GenerateLandAntiquities
- GenerateSeaAntiquities
- GreatWorkObjectType
- GreatWorkSlotType
- HAS_MET_AND_BEEN_TO_WAR
- HILLS
- HasBonus
- HasBuildingBonus
- Hidden
- HiddenAgenda
- HighScoreThreshold
- HighThreshold
- IREMENT_ALLY
- IREMENT_CITY_CONVERTED
- IREMENT_CITY_LIBERATED
- IREMENT_CITY_OCCUPIED
- IREMENT_CITY_OCCUPIED_FRIEND
- IREMENT_DEFENSIVE_PACT
- IREMENT_DEMAND_RECEIVED
- IREMENT_DENOUNCED_FRIEND
- IREMENT_OPEN_BORDERS
- IREMENT_OPPONENT_IS_MINOR_CIV
- IREMENT_PLAYER_COMPETING_MINORS
- IREMENT_PLAYER_CONQUERING_ALLYING_MINORS
- IREMENT_PLAYER_DEFAULT_DEFEAT
- IREMENT_PLAYER_FINISHED_RESEARCH
- IREMENT_PLAYER_HAPPINESS_LEAD
- IREMENT_PLAYER_HAS_HIGHEST_SCORE
- IREMENT_PLAYER_HAS_MET
- IREMENT_PLAYER_HAS_RESOURCE_VISIBILITY
- IREMENT_PLAYER_HAS_TECHNOLOGY
- IREMENT_PLAYER_IS_HUMAN
- IREMENT_PLAYER_IS_MAJOR
- IREMENT_PLAYER_IS_MINOR
- IREMENT_PLAYER_IS_SAME_RELIGION
- IREMENT_PLAYER_MILITARY_STRENGTH_LEAD
- IREMENT_PLAYER_ON_NON_HOME_CONTINENT
- IREMENT_PLAYER_PEACEFUL_ON_CONTINENT
- IREMENT_PLAYER_POPULATION_LEAD
- IREMENT_PLAYER_RELIGION_NOT_RECEIVED
- IREMENT_PLAYER_RELIGION_RECEIVED
- IREMENT_PLAYER_SHARES_HOME_CONTINENT
- IREMENT_PLOT_ADJACENT_FRIENDLY_UNIT_TYPE_MATCHES
- IREMENT_PLOT_ADJACENT_TO_OWNER
- IREMENT_PLOT_ADJACENT_TO_OWNER_AT_WAR
- IREMENT_PLOT_ADJACENT_UNIT_TYPE_MATCHES
- IREMENT_PLOT_UNIT_TYPE_MATCHES
- IREMENT_RESIDENT_EMBASSY
- IREMENT_TOURISTS_EXCEED_STAYCATIONERS
- IREMENT_UNIT_ADJACENT_TO_OWNER_TERRITORY
- IREMENT_UNIT_ERA_TYPE_MATCHES
- IREMENT_UNIT_IN_ENEMY_TERRITORY
- IREMENT_UNIT_IN_OWNER_TERRITORY
- IREMENT_UNIT_ON_COAST
- IREMENT_UNIT_ON_HOME_CONTINENT
- IgnoredCampValue
- IgnoresBushidoPenalty
- Improvement
- Improvement:
- In XMLSerializer while building table %.*s from file %s.
- In XMLSerializer while inserting row into table %s with values (%s).
- In XMLSerializer while updating table %.*s from file %s.
- IncludeCapital
- IncludesCapital
- Increment
- IncrementTurns
- IncrementValue
- InsertOrAbort
- InsertOrIgnore
- Intercontinental
- IntoleranceMultiplier
- IsTemporary,
- KIND_COLLECTION
- KIND_EFFECT
- KIND_MODIFIER
- LOC_MODIFIER_OBJECT_BELIEF
- LOC_MODIFIER_OBJECT_CITY
- LOC_MODIFIER_OBJECT_DISTRICT
- LOC_MODIFIER_OBJECT_GAME
- LOC_MODIFIER_OBJECT_IMPROVEMENT
- LOC_MODIFIER_OBJECT_PLAYER
- LOC_MODIFIER_OBJECT_PLOT_YIELDS
- LOC_MODIFIER_OBJECT_PROPOSED_COMBAT
- LOC_MODIFIER_OBJECT_UNIT
- LOC_TOOLTIP_DIPLOMACY_HIDE
- LOC_TOOLTIP_DIPLOMACY_UNKNOWN_REASON
- LOC_TOOLTIP_SAMPLE_DIPLOMACY_ALLIED_WITH_ENEMY
- LOC_TOOLTIP_SAMPLE_DIPLOMACY_ALLIED_WITH_FRIEND
- LOC_TOOLTIP_SAMPLE_DIPLOMACY_ARCHAEOLOGY
- LOC_TOOLTIP_SAMPLE_DIPLOMACY_AYYUBID_DYNASTY
- LOC_TOOLTIP_SAMPLE_DIPLOMACY_BLACK_QUEEN
- LOC_TOOLTIP_SAMPLE_DIPLOMACY_BROKEN_PROMISE
- LOC_TOOLTIP_SAMPLE_DIPLOMACY_BUSHIDO
- LOC_TOOLTIP_SAMPLE_DIPLOMACY_DECLARED_FRIENDHIP_With_FRIEND
- LOC_TOOLTIP_SAMPLE_DIPLOMACY_DECLARED_FRIENDSHIP_WITH_ENEMY
- LOC_TOOLTIP_SAMPLE_DIPLOMACY_DECLARED_SURPRISE_WAR_ON_ENEMY
- LOC_TOOLTIP_SAMPLE_DIPLOMACY_DECLARED_SURPRISE_WAR_ON_FRIEND
- LOC_TOOLTIP_SAMPLE_DIPLOMACY_DENOUNCED_ENEMY
- LOC_TOOLTIP_SAMPLE_DIPLOMACY_DENOUNCED_FRIEND
- LOC_TOOLTIP_SAMPLE_DIPLOMACY_ENVIRONMENT
- LOC_TOOLTIP_SAMPLE_DIPLOMACY_ESPIONAGE
- LOC_TOOLTIP_SAMPLE_DIPLOMACY_EXPLOITATIVE
- LOC_TOOLTIP_SAMPLE_DIPLOMACY_INCURSION
- LOC_TOOLTIP_SAMPLE_DIPLOMACY_KEPT_PROMISE
- LOC_TOOLTIP_SAMPLE_DIPLOMACY_LAST_VIKING_KING
- LOC_TOOLTIP_SAMPLE_DIPLOMACY_NO_PROMISE
- LOC_TOOLTIP_SAMPLE_DIPLOMACY_ONE_SIDED_TRADES
- LOC_TOOLTIP_SAMPLE_DIPLOMACY_OPTIMUS_PRINCEPS
- LOC_TOOLTIP_SAMPLE_DIPLOMACY_PARANOID
- LOC_TOOLTIP_SAMPLE_DIPLOMACY_QUEEN_NILE
- LOC_TOOLTIP_SAMPLE_DIPLOMACY_RANDOM
- LOC_TOOLTIP_SAMPLE_DIPLOMACY_SETTLED_CITIES
- LOC_TOOLTIP_SAMPLE_DIPLOMACY_TRADE_RELATIONS
- LOC_TOOLTIP_SAMPLE_DIPLOMACY_WARMONGER
- LOC_TOOLTIP_SAMPLE_DIPLOMACY_WITH_SHIELD_OR_ON_IT
- LOC_TOOLTIP_SAMPLE_DIPLOMACY_WITH_SHIELD_OR_ON_IT_NEGATIVE
- LOC_TOOLTIP_SAMPLE_DIPLOMACY_WITH_SHIELD_OR_ON_IT_POSITIVE
- LinearScaleFromDefaultHandicap
- LowScoreThreshold
- LowThreshold
- LowerBound
- MESSAGE_SENT_TURN
- MaxDiploModifierMagnitude
- MaxDistance
- MaxEffectMagnitude
- MaxRange
- MaxValue
- MechanicName
- Memory Allocation Error: %s
- MessageThreshold
- MessageThrottle
- MilitaryFormationType
- MinDistance
- MinGameEra
- MinGameTurn
- MinRange
- MinWarLengthTuns
- MinimumCount
- ModifierPerKeptPromise
- ModifierPerTransgression
- NO_MILITARY_FORMATION
- NULL ModifierObjectReference
- NationalParkConstructionValue
- NationalParksConstructedValue
- NearbyCityRange
- No Error
- No Owner
- NoLowerBound
- NoNukeWarStatusIcon
- NoReduction
- NoSpread
- NoThreatModifier
- NoUpperBound
- Not supported
- NukeCountStatusIcon
- NukeWarStatusIcon
- NumPromotionClass
- Offense
- Offensive
- OnlyOwnersCity
- Overall
- OwnerName
- PaidForPeacePenalty
- PaidForPeacePenaltyTurnsToFadeOut
- ParanoiaModifier
- Penalty
- PerXItems
- Percent
- PercentCompeting
- PillagedStatusIcon
- PlotFeatureRemovalValue
- PlotYields
- PromotionClass
- PromotionType
- ProposedCombat
- QueryCache uses different database connection than XMLSerializer.
- RELATIONSHIP_SET
- REQUIREMENT_ATTACKER_PLOT_HAS_ANY_DISTRICT
- REQUIREMENT_ATTACKER_PLOT_IMPROVEMENT_TYPE_MATCHES
- REQUIREMENT_CITY_HAS_DISTRICT
- REQUIREMENT_CITY_HAS_NATIONAL_PARK
- REQUIREMENT_CITY_IS_ORIGINAL_CAPITAL
- REQUIREMENT_CITY_IS_OWNER_CAPITAL_CONTINENT
- REQUIREMENT_COLLECTION_ALL_MET
- REQUIREMENT_COLLECTION_ANY_MET
- REQUIREMENT_COLLECTION_COUNT_ATLEAST
- REQUIREMENT_COLLECTION_COUNT_EQUALS
- REQUIREMENT_COLLECTION_COUNT_GREATERTHAN
- REQUIREMENT_GAME_ERA_ATLEAST
- REQUIREMENT_GAME_TURN_ATLEAST
- REQUIREMENT_GAME_TURN_MAX_REACHED
- REQUIREMENT_GAME_VICTORY_ENABLED
- REQUIREMENT_PLAYER_BUILT_WONDER
- REQUIREMENT_PLAYER_CAN_EVER_EARN_GREAT_PERSON_CLASS
- REQUIREMENT_PLAYER_CITY_STATE_PROTECTOR
- REQUIREMENT_PLAYER_CIVILIZED
- REQUIREMENT_PLAYER_CONQUERED_X_CITY_STATES
- REQUIREMENT_PLAYER_DECLARED_WAR
- REQUIREMENT_PLAYER_ENVIRONMENT
- REQUIREMENT_PLAYER_EXPLORATION_LEAD
- REQUIREMENT_PLAYER_FOUNDED_RELIGION_WITH_BELIEF
- REQUIREMENT_PLAYER_GOT_GREAT_PERSON
- REQUIREMENT_PLAYER_HAS_ANCIENT_RIVALS_VICTORY
- REQUIREMENT_PLAYER_HAS_COMPLETED_PROJECT
- REQUIREMENT_PLAYER_HAS_MOST_PROMOTION_CLASS
- REQUIREMENT_PLAYER_HAS_MOST_RELIGION_FOLLOWERS
- REQUIREMENT_PLAYER_HAS_MOST_WMD_CITY_HITS
- REQUIREMENT_PLAYER_INCOME_LEAD
- REQUIREMENT_PLAYER_MET_X_TURNS_AGO
- REQUIREMENT_PLOT_ADJACENT_FEATURE_TYPE_MATCHES
- REQUIREMENT_PLOT_ADJACENT_TO_COAST
- REQUIREMENT_PLOT_ADJACENT_TO_LAKE
- REQUIREMENT_PLOT_ADJACENT_TO_WONDER
- REQUIREMENT_PLOT_DISTRICT_IS_DEFENDED
- REQUIREMENT_PLOT_FEATURE_TAG_MATCHES
- REQUIREMENT_PLOT_FEATURE_TYPE_MATCHES
- REQUIREMENT_PLOT_IS_COAST
- REQUIREMENT_PLOT_IS_COASTAL_LAND
- REQUIREMENT_PLOT_IS_LAKE
- REQUIREMENT_PLOT_IS_OWNER_CAPITAL_CONTINENT
- REQUIREMENT_REQUIREMENTSET_IS_MET
- ROLLBACK;
- Random Diplomatic Value
- RandomRange
- Range
- ReductionPercent
- ReductionTurns
- ReductionValue
- RelicUponDeath
- Replace
- RequirementSetId
- Runtime Error: %s
- SELECT CollectionType from DynamicModifiers where CollectionType not in (select Type from Types)
- SELECT EffectType from DynamicModifiers where EffectType not in (select Type from Types)
- SELECT ModifierType from DynamicModifiers where ModifierType not in (select Type from Types)
- SELECT Text from ModifierStrings where ModifierId = ? and Context = ? LIMIT 1
- SELECT Text from RequirementStrings where RequirementId = ? and Context = ? LIMIT 1
- SameEraIntoleranceFlatBonus
- ScaleByGameSpeed
- ScaleByHandicap
- ScalingFactor
- ScoreAllowancePerEra
- SeeHidden
- SetValueAboveDifficulty
- SimpleModifierDescription
- SourceType
- SpreadMultiplier
- SpyStrengthMultiplier
- StartedOtherReligionPenalty
- StatementKey
- StatesConquered
- StatusIcon
- SubjectName
- Summary
- Table contains no 'Column' elements.
- TechCivicsPerYield
- TechEnabledSpreadMultiplier
- The following modifiers are referencing this object...
- The following requirement sets are referencing this object...
- There are outstanding references to this city!
- There are outstanding references to this district!
- There are outstanding references to this player!
- There are outstanding references to this unit!
- There is a size mismatch between columns (%i) and values (%i)
- There was an error executing the delete statement! See Database.log for details.
- There was an error executing the update statement! See Database.log for details.
- TileImprovementHighThreshold
- TileImprovementLowThreshold
- TileImprovementPreferenceValue
- TopEspionageBonus
- TopEspionagePercent
- TopEspionagePercentage
- TopFaithCulturePercent
- TopFaithCulturePercentage
- TopMilitaryBonus
- TopMilitaryPercent
- TopMilitaryPercentage
- TopTerritoryBonus
- TopTerritoryPercent
- TopTerritoryPercentage
- TotalScoreThreshold
- TradeBonus
- TradeValuePerModifierPoint
- TurnsForIncidentToFadeOut
- Type
- UNIT_SPY
- UPDATE
- Unit:
- UnitPromotionClassType
- Unknown Belief
- Unknown Definition
- Unknown District
- Unknown Player
- Unknown Variant Key(%u)
- UpdateWhileDead
- UseAdvancedPillaging
- Valid
- VictoryPoints
- VictoryStatusIcon
- VictoryType
- WarType
- Water
- WentToWarBonus
- Where
- WondersStatusIcon
- XXX_NO_PROMOTION_CLASS_GIVEN_XXX
- YieldChange
- YieldTypeToGrant
- YieldTypeToMirror
- _EFFECTS
- a callstack:
- autoincrement
- boolean
- create table
- dCityCenters
- dRatio
- default
- default
- diplomaticReason
- diplomaticValue
- eMet
- efType
- erRatio
- ersPossessed
- ialValue
- id=%s, typeId=%u, permanent=%i, runOnce=%i, ownerRequirementSetId=%s, subjectRequirementSetId=%s
- insert into
- insert or abort into
- insert or ignore into
- insert or replace into
- integer
- invalid stof argument
- invalid stoi argument
- m_Definition
- m_IsActivated
- m_IsDisabled
- m_Owner
- m_Subjects
- m_WasActivated
- messageKey
- mumCompletions
- mumDelta
- name
- ndlyCity
- nentCivLevel
- notnull
- ollowers
- otionStatusIcon
- pragma foreign_key_list(%s);
- primary key autoincrement
- primarykey
- rBound
- redCampValue
- sAgo
- sToIgnoreLiberatorTroops
- select CollectionType from DynamicModifiers inner join Types on Types.Type = DynamicModifiers.CollectionType where Types.Kind <> 'KIND_COLLECTION'
- select EffectType from DynamicModifiers inner join Types on Types.Type = DynamicModifiers.EffectType where Types.Kind <> 'KIND_EFFECT'
- select ModifierType from DynamicModifiers inner join Types on Types.Type = DynamicModifiers.ModifierType where Types.Kind <> 'KIND_MODIFIER'
- select name from sqlite_master where type = 'table'
- sort
- stoi argument out of range
- tPersonClass
- tPersonRatio
- tostring
- typeId=
- unique
- unique
- =================================================
- CivTech\Libs\DataVariant\Data_TypedVariantMap.cpp
- =================================================
- %s = BoolArray(
- %s = CharArray(%s)
- %s = Child VariantMap,
- %s = No Value,
- %s = Variant Vector,
- %s,
- ),
- Bool
- Char
- Char16
- Coord2DFloat
- Coord2DInt16
- Coord2DInt32
- Coord3DFloat
- Coord3DInt16
- Coord3DInt32
- Float
- GUID
- No Value
- None
- PairInt16
- TypedVariantMap
- TypedVariantVector
- UndefinedType
- Unknown Array Variant Key(%u), Element Count(%u),
- Unknown Array Variant, Element Count(%u),
- Unknown Child VariantMap Key(%u),
- Unknown Child VariantMap,
- Unknown Variant Vector Key(%u),
- Unknown Variant Vector,
- Unparsed VarType
- Variant BoolArray %s has mismatched size,
- Variant Char16Array %s,
- Variant FloatArray %s,
- Variant GUIDArray %s,
- Variant Int32Array %s,
- Variant IntU32Array %s,
- VariantMap
- VariantVector
- =================================================
- CivTech\Libs\DataVariant\Data_Variant.cpp
- =================================================
- %s = Bool(%s),
- %s = Char(%c),
- %s = Float(%f),
- %s = GUID(%u),
- %s = Int(%i),
- %s = UInt(%u),
- Unknown Variant Key(%u), Int Value(%i),
- =================================================
- CivTech\Libs\DataVariant\Data_TypedVariantVectorMap.cpp
- =================================================
- =================================================
- CivTech\Libs\DataVariant\Data_TypedVariantManager.cpp
- =================================================
- =================================================
- CivTech\Libs\DataVariant\Data_TypedVariant.cpp
- =================================================
- =================================================
- CivTech\Libs\DataVariant\Data_Variant_JSONSerialization.cpp
- =================================================
- %08X%04X%04X%02X%02X%02X%02X%02X%02X%02X%02X
- %08X-%04X-%04X-%02X%02X-%02X%02X%02X%02X%02X%02X
- %hi
- 0dq
- EXP_GetEmptyBasicString
- EXP_GetLogEventCallback
- EXP_GetTelemetryEventSystem
- EXP_GetTelemetrySessionHash
- EXP_GetTempHeap
- EXP_JobManager_CreateJobList
- EXP_JobManager_DestroyJobSet
- EXP_JobManager_FreeJobList
- EXP_JobManager_PushJobOntoList
- EXP_JobManager_SpawnList
- EXP_JobManager_Wait
- InitializeConditionVariable
- SleepConditionVariableCS
- Variable Out Of Sync :
- WakeAllConditionVariable
- dvt_Bool
- dvt_Coord2DFloat
- dvt_Coord2DInt16
- dvt_Coord2DInt32
- dvt_Coord3DFloat
- dvt_Coord3DInt16
- dvt_Coord3DInt32
- dvt_Float
- dvt_GUID
- dvt_Int32
- dvt_Int64
- dvt_None
- dvt_PairInt16
- dvt_PairInt32
- dvt_TypedVariantMap
- dvt_TypedVariantVector
- dvt_UInt32
- dvt_UInt64
- dvt_VariantMap
- dvt_VariantVector
- dvt_char16
- dvt_char8
- =================================================
- Base\Binaries\Win64\GameCore_Base_FinalRelease.pdb
- =================================================
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