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- []execVM "\z\addons\dayz_server\system\s_fps.sqf"; //server monitor FPS (writes each ~181s diag_fps+181s diag_fpsmin*)
- dayz_versionNo = getText(configFile >> "CfgMods" >> "DayZ" >> "version");
- dayz_hiveVersionNo = getNumber(configFile >> "CfgMods" >> "DayZ" >> "hiveVersion");
- _script = getText(missionConfigFile >> "onPauseScript");
- if ((count playableUnits == 0) and !isDedicated) then {
- isSinglePlayer = true;
- };
- waitUntil{initialized}; //means all the functions are now defined
- diag_log "HIVE: Starting";
- if (_script != "") then
- {
- diag_log "MISSION: File Updated";
- } else {
- while {true} do
- {
- diag_log "MISSION: File Needs Updating";
- sleep 1;
- };
- };
- //Send the key
- _key = format["CHILD:999:select payload, loop_interval, start_delay from message where instance_id = ?:[%1]:", dayZ_instance];
- _data = "HiveEXT" callExtension _key;
- diag_log("SERVER: Fetching messages...");
- //Process result
- _result = call compile format ["%1", _data];
- _status = _result select 0;
- msgList = [];
- _msgCount = 0;
- if (_status == "CustomStreamStart") then {
- _val = _result select 1;
- for "_i" from 1 to _val do {
- _data = "HiveEXT" callExtension _key;
- _result = call compile format ["%1",_data];
- _status = _result select 0;
- msgList set [count msgList, _result];
- _msgCount = _msgCount + 1;
- };
- diag_log ("SERVER: Added " + str(_msgCount) + " messages!");
- };
- //Stream in objects
- /* STREAM OBJECTS */
- //Send the key
- _key = format["CHILD:302:%1:",dayZ_instance];
- _result = _key call server_hiveReadWrite;
- diag_log "HIVE: Request sent";
- //Process result
- _status = _result select 0;
- _myArray = [];
- if (_status == "ObjectStreamStart") then {
- _val = _result select 1;
- //Stream Objects
- diag_log ("HIVE: Commence Object Streaming...");
- for "_i" from 1 to _val do {
- _result = _key call server_hiveReadWrite;
- _status = _result select 0;
- _myArray set [count _myArray,_result];
- //diag_log ("HIVE: Loop ");
- };
- //diag_log ("HIVE: Streamed " + str(_val) + " objects");
- };
- _countr = 0;
- {
- //Parse Array
- _countr = _countr + 1;
- _idKey = _x select 1;
- _type = _x select 2;
- _ownerID = _x select 3;
- _worldspace = _x select 4;
- _intentory= _x select 5;
- _hitPoints= _x select 6;
- _fuel = _x select 7;
- _damage = _x select 8;
- _dir = 0;
- _pos = [0,0,0];
- _wsDone = false;
- if (count _worldspace >= 2) then
- {
- _dir = _worldspace select 0;
- if (count (_worldspace select 1) == 3) then {
- _pos = _worldspace select 1;
- _wsDone = true;
- }
- };
- if (!_wsDone) then {
- if (count _worldspace >= 1) then { _dir = _worldspace select 0; };
- _pos = [getMarkerPos "center",0,4000,10,0,2000,0] call BIS_fnc_findSafePos;
- if (count _pos < 3) then { _pos = [_pos select 0,_pos select 1,0]; };
- diag_log ("MOVED OBJ: " + str(_idKey) + " of class " + _type + " to pos: " + str(_pos));
- };
- if (_damage < 1) then {
- diag_log format["OBJ: %1 - %2", _idKey,_type];
- //Create it
- _object = createVehicle [_type, _pos, [], 0, "CAN_COLLIDE"];
- _object setVariable ["lastUpdate",time];
- if (_ownerID == "0") then {_object setVariable ["ObjectID", str(_idKey), true];} else {_object setVariable ["ObjectUID", str(_idKey),true];}; //_object setVariable ["ObjectID", _idKey, true];
- _object setVariable ["CharacterID", _ownerID, true];
- clearWeaponCargoGlobal _object;
- clearMagazineCargoGlobal _object;
- if (_object isKindOf "TentStorage") then {
- _pos set [2,0];
- _object setpos _pos;
- _object addMPEventHandler ["MPKilled",{_this call vehicle_handleServerKilled;}];
- };
- _object setdir _dir;
- _object setDamage _damage;
- if (count _intentory > 0) then {
- //Add weapons
- _objWpnTypes = (_intentory select 0) select 0;
- _objWpnQty = (_intentory select 0) select 1;
- _countr = 0;
- {
- if (_x == "Crossbow") then { _x = "Crossbow_DZ" }; // Convert Crossbow to Crossbow_DZ
- _isOK = isClass(configFile >> "CfgWeapons" >> _x);
- if (_isOK) then {
- _block = getNumber(configFile >> "CfgWeapons" >> _x >> "stopThis") == 1;
- if (!_block) then {
- _object addWeaponCargoGlobal [_x,(_objWpnQty select _countr)];
- };
- };
- _countr = _countr + 1;
- } forEach _objWpnTypes;
- //Add Magazines
- _objWpnTypes = (_intentory select 1) select 0;
- _objWpnQty = (_intentory select 1) select 1;
- _countr = 0;
- {
- if (_x == "BoltSteel") then { _x = "WoodenArrow" }; // Convert BoltSteel to WoodenArrow
- _isOK = isClass(configFile >> "CfgMagazines" >> _x);
- if (_isOK) then {
- _block = getNumber(configFile >> "CfgMagazines" >> _x >> "stopThis") == 1;
- if (!_block) then {
- _object addMagazineCargoGlobal [_x,(_objWpnQty select _countr)];
- };
- };
- _countr = _countr + 1;
- } forEach _objWpnTypes;
- //Add Backpacks
- _objWpnTypes = (_intentory select 2) select 0;
- _objWpnQty = (_intentory select 2) select 1;
- _countr = 0;
- {
- _isOK = isClass(configFile >> "CfgVehicles" >> _x);
- if (_isOK) then {
- _block = getNumber(configFile >> "CfgVehicles" >> _x >> "stopThis") == 1;
- if (!_block) then {
- _object addBackpackCargoGlobal [_x,(_objWpnQty select _countr)];
- };
- };
- _countr = _countr + 1;
- } forEach _objWpnTypes;
- };
- if (_object isKindOf "AllVehicles") then {
- _object setFuel _fuel 1;
- _object setVelocity [0,0,1];
- };
- //Monitor the object
- //_object enableSimulation false;
- dayz_serverObjectMonitor set [count dayz_serverObjectMonitor,_object];
- };
- } forEach _myArray;
- // # END OF STREAMING #
- // Spawn Buildings
- //Send the key
- _key = format["CHILD:999:select b.class_name, ib.worldspace from instance_building ib join building b on ib.building_id = b.id where ib.instance_id = ?:[%1]:", dayZ_instance];
- _data = "HiveEXT" callExtension _key;
- diag_log("SERVER: Fetching buildings...");
- //Process result
- _result = call compile format ["%1", _data];
- _status = _result select 0;
- _bldList = [];
- _bldCount = 0;
- if (_status == "CustomStreamStart") then {
- _val = _result select 1;
- for "_i" from 1 to _val do {
- _data = "HiveEXT" callExtension _key;
- _result = call compile format ["%1",_data];
- _pos = call compile (_result select 1);
- _dir = _pos select 0;
- _pos = _pos select 1;
- _building = createVehicle [_result select 0, _pos, [], 0, "CAN_COLLIDE"];
- _building setDir _dir;
- _bldCount = _bldCount + 1;
- };
- diag_log ("SERVER: Spawned " + str(_bldCount) + " buildings!");
- };
- //Set the Time
- //Send request
- _key = "CHILD:307:";
- _result = _key call server_hiveReadWrite;
- _outcome = _result select 0;
- if(_outcome == "PASS") then {
- _date = [2012,8,31,(_result select 1) select 3, (_result select 1) select 4];
- if(isDedicated) then {
- //["dayzSetDate",_date] call broadcastRpcCallAll;
- setDate _date;
- dayzSetDate = _date;
- publicVariable "dayzSetDate";
- };
- diag_log ("HIVE: Local Time set to " + str(_date));
- };
- createCenter civilian;
- if (isDedicated) then {
- endLoadingScreen;
- };
- if (isDedicated) then {
- _id = [] execFSM "\z\addons\dayz_server\system\server_cleanup.fsm";
- };
- allowConnection = true;
- // [_guaranteedLoot, _randomizedLoot, _frequency, _variance, _spawnChance, _spawnMarker, _spawnRadius, _spawnFire, _fadeFire, _useStatic, _preWaypoint, _crashDamage]
- nul = [
- 7, //Number of the guaranteed Loot-Piles at the Crashside
- 14, //Number of the random Loot-Piles at the Crashside 3+(1,2,3 or 4)
- 300, //Fixed-Time (in seconds) between each start of a new Chopper
- 50, //Random time (in seconds) added between each start of a new Chopper
- 1, //Spawnchance of the Heli (1 will spawn all possible Choppers, 0.5 only 50% of them)
- 'center', //Center-Marker for the Random-Crashpoints, for Chernarus this is a point near Stary
- 6000, //Radius in Meters from the Center-Marker in which the Choppers can crash and get waypoints
- true, //Should the spawned crashsite burn (at night) & have smoke?
- false, //Should the flames & smoke fade after a while?
- false, //Use the Static-Crashpoint-Function? If true, you have to add Coordinates into server_spawnCrashSite.sqf
- 5, //Amount of Random-Waypoints the Heli gets before he flys to his Point-Of-Crash (using Static-Crashpoint-Coordinates if its enabled)
- 0.0002 //Amount of Damage the Heli has to get while in-air to explode before the POC. (0.0001 = Insta-Explode when any damage//bullethit, 1 = Only Explode when completly damaged)
- ] spawn server_spawnCrashSite;
- // [_guaranteedLoot, _randomizedLoot, _frequency, _variance(DONOTUSE), _spawnChance, _spawnMarker, _spawnRadius, _spawnFire, _fadeFire, waypoints, damage]
- nul = [7, 5, 300, 0, 0.99, 'center', 4000, true, false, true, 5, 1]spawn server_spawnC130CrashSite;
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