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Feb 15th, 2017
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  1.  <library_animations>
  2.     <animation id="cam_location_X">
  3.       <source id="cam_location_X-input">
  4.         <float_array id="cam_location_X-input-array" count="3">0.04166662 5 10.41667</float_array>
  5.         <technique_common>
  6.           <accessor source="#cam_location_X-input-array" count="3" stride="1">
  7.             <param name="TIME" type="float"/>
  8.           </accessor>
  9.         </technique_common>
  10.       </source>
  11.       <source id="cam_location_X-output">
  12.         <float_array id="cam_location_X-output-array" count="3">0 0 0</float_array>
  13.         <technique_common>
  14.           <accessor source="#cam_location_X-output-array" count="3" stride="1">
  15.             <param name="X" type="float"/>
  16.           </accessor>
  17.         </technique_common>
  18.       </source>
  19.       <source id="cam_location_X-interpolation">
  20.         <Name_array id="cam_location_X-interpolation-array" count="3">BEZIER BEZIER BEZIER</Name_array>
  21.         <technique_common>
  22.           <accessor source="#cam_location_X-interpolation-array" count="3" stride="1">
  23.             <param name="INTERPOLATION" type="name"/>
  24.           </accessor>
  25.         </technique_common>
  26.       </source>
  27.       <source id="cam_location_X-intangent">
  28.         <float_array id="cam_location_X-intangent-array" count="6">-1.894124 0 3.06421 0 8.301939 0</float_array>
  29.         <technique_common>
  30.           <accessor source="#cam_location_X-intangent-array" count="3" stride="2">
  31.             <param name="X" type="float"/>
  32.             <param name="Y" type="float"/>
  33.           </accessor>
  34.         </technique_common>
  35.       </source>
  36.       <source id="cam_location_X-outtangent">
  37.         <float_array id="cam_location_X-outtangent-array" count="6">1.977457 0 7.114729 0 12.53139 0</float_array>
  38.         <technique_common>
  39.           <accessor source="#cam_location_X-outtangent-array" count="3" stride="2">
  40.             <param name="X" type="float"/>
  41.             <param name="Y" type="float"/>
  42.           </accessor>
  43.         </technique_common>
  44.       </source>
  45.       <sampler id="cam_location_X-sampler">
  46.         <input semantic="INPUT" source="#cam_location_X-input"/>
  47.         <input semantic="OUTPUT" source="#cam_location_X-output"/>
  48.         <input semantic="INTERPOLATION" source="#cam_location_X-interpolation"/>
  49.         <input semantic="IN_TANGENT" source="#cam_location_X-intangent"/>
  50.         <input semantic="OUT_TANGENT" source="#cam_location_X-outtangent"/>
  51.       </sampler>
  52.       <channel source="#cam_location_X-sampler" target="cam/location.X"/>
  53.     </animation>
  54.     <animation id="cam_location_Y">
  55.       <source id="cam_location_Y-input">
  56.         <float_array id="cam_location_Y-input-array" count="3">0.04166662 5 10.41667</float_array>
  57.         <technique_common>
  58.           <accessor source="#cam_location_Y-input-array" count="3" stride="1">
  59.             <param name="TIME" type="float"/>
  60.           </accessor>
  61.         </technique_common>
  62.       </source>
  63.       <source id="cam_location_Y-output">
  64.         <float_array id="cam_location_Y-output-array" count="3">0 0 0</float_array>
  65.         <technique_common>
  66.           <accessor source="#cam_location_Y-output-array" count="3" stride="1">
  67.             <param name="Y" type="float"/>
  68.           </accessor>
  69.         </technique_common>
  70.       </source>
  71.       <source id="cam_location_Y-interpolation">
  72.         <Name_array id="cam_location_Y-interpolation-array" count="3">BEZIER BEZIER BEZIER</Name_array>
  73.         <technique_common>
  74.           <accessor source="#cam_location_Y-interpolation-array" count="3" stride="1">
  75.             <param name="INTERPOLATION" type="name"/>
  76.           </accessor>
  77.         </technique_common>
  78.       </source>
  79.       <source id="cam_location_Y-intangent">
  80.         <float_array id="cam_location_Y-intangent-array" count="6">-1.894124 0 3.06421 0 8.301939 0</float_array>
  81.         <technique_common>
  82.           <accessor source="#cam_location_Y-intangent-array" count="3" stride="2">
  83.             <param name="X" type="float"/>
  84.             <param name="Y" type="float"/>
  85.           </accessor>
  86.         </technique_common>
  87.       </source>
  88.       <source id="cam_location_Y-outtangent">
  89.         <float_array id="cam_location_Y-outtangent-array" count="6">1.977457 0 7.114729 0 12.53139 0</float_array>
  90.         <technique_common>
  91.           <accessor source="#cam_location_Y-outtangent-array" count="3" stride="2">
  92.             <param name="X" type="float"/>
  93.             <param name="Y" type="float"/>
  94.           </accessor>
  95.         </technique_common>
  96.       </source>
  97.       <sampler id="cam_location_Y-sampler">
  98.         <input semantic="INPUT" source="#cam_location_Y-input"/>
  99.         <input semantic="OUTPUT" source="#cam_location_Y-output"/>
  100.         <input semantic="INTERPOLATION" source="#cam_location_Y-interpolation"/>
  101.         <input semantic="IN_TANGENT" source="#cam_location_Y-intangent"/>
  102.         <input semantic="OUT_TANGENT" source="#cam_location_Y-outtangent"/>
  103.       </sampler>
  104.       <channel source="#cam_location_Y-sampler" target="cam/location.Y"/>
  105.     </animation>
  106.     <animation id="cam_location_Z">
  107.       <source id="cam_location_Z-input">
  108.         <float_array id="cam_location_Z-input-array" count="3">0.04166662 5 10.41667</float_array>
  109.         <technique_common>
  110.           <accessor source="#cam_location_Z-input-array" count="3" stride="1">
  111.             <param name="TIME" type="float"/>
  112.           </accessor>
  113.         </technique_common>
  114.       </source>
  115.       <source id="cam_location_Z-output">
  116.         <float_array id="cam_location_Z-output-array" count="3">0 2 0</float_array>
  117.         <technique_common>
  118.           <accessor source="#cam_location_Z-output-array" count="3" stride="1">
  119.             <param name="Z" type="float"/>
  120.           </accessor>
  121.         </technique_common>
  122.       </source>
  123.       <source id="cam_location_Z-interpolation">
  124.         <Name_array id="cam_location_Z-interpolation-array" count="3">BEZIER BEZIER BEZIER</Name_array>
  125.         <technique_common>
  126.           <accessor source="#cam_location_Z-interpolation-array" count="3" stride="1">
  127.             <param name="INTERPOLATION" type="name"/>
  128.           </accessor>
  129.         </technique_common>
  130.       </source>
  131.       <source id="cam_location_Z-intangent">
  132.         <float_array id="cam_location_Z-intangent-array" count="6">-1.894124 0 3.06421 2 8.301939 0</float_array>
  133.         <technique_common>
  134.           <accessor source="#cam_location_Z-intangent-array" count="3" stride="2">
  135.             <param name="X" type="float"/>
  136.             <param name="Y" type="float"/>
  137.           </accessor>
  138.         </technique_common>
  139.       </source>
  140.       <source id="cam_location_Z-outtangent">
  141.         <float_array id="cam_location_Z-outtangent-array" count="6">1.977457 0 7.114729 2 12.53139 0</float_array>
  142.         <technique_common>
  143.           <accessor source="#cam_location_Z-outtangent-array" count="3" stride="2">
  144.             <param name="X" type="float"/>
  145.             <param name="Y" type="float"/>
  146.           </accessor>
  147.         </technique_common>
  148.       </source>
  149.       <sampler id="cam_location_Z-sampler">
  150.         <input semantic="INPUT" source="#cam_location_Z-input"/>
  151.         <input semantic="OUTPUT" source="#cam_location_Z-output"/>
  152.         <input semantic="INTERPOLATION" source="#cam_location_Z-interpolation"/>
  153.         <input semantic="IN_TANGENT" source="#cam_location_Z-intangent"/>
  154.         <input semantic="OUT_TANGENT" source="#cam_location_Z-outtangent"/>
  155.       </sampler>
  156.       <channel source="#cam_location_Z-sampler" target="cam/location.Z"/>
  157.     </animation>
  158.   </library_animations>
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