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- <library_animations>
- <animation id="cam_location_X">
- <source id="cam_location_X-input">
- <float_array id="cam_location_X-input-array" count="3">0.04166662 5 10.41667</float_array>
- <technique_common>
- <accessor source="#cam_location_X-input-array" count="3" stride="1">
- <param name="TIME" type="float"/>
- </accessor>
- </technique_common>
- </source>
- <source id="cam_location_X-output">
- <float_array id="cam_location_X-output-array" count="3">0 0 0</float_array>
- <technique_common>
- <accessor source="#cam_location_X-output-array" count="3" stride="1">
- <param name="X" type="float"/>
- </accessor>
- </technique_common>
- </source>
- <source id="cam_location_X-interpolation">
- <Name_array id="cam_location_X-interpolation-array" count="3">BEZIER BEZIER BEZIER</Name_array>
- <technique_common>
- <accessor source="#cam_location_X-interpolation-array" count="3" stride="1">
- <param name="INTERPOLATION" type="name"/>
- </accessor>
- </technique_common>
- </source>
- <source id="cam_location_X-intangent">
- <float_array id="cam_location_X-intangent-array" count="6">-1.894124 0 3.06421 0 8.301939 0</float_array>
- <technique_common>
- <accessor source="#cam_location_X-intangent-array" count="3" stride="2">
- <param name="X" type="float"/>
- <param name="Y" type="float"/>
- </accessor>
- </technique_common>
- </source>
- <source id="cam_location_X-outtangent">
- <float_array id="cam_location_X-outtangent-array" count="6">1.977457 0 7.114729 0 12.53139 0</float_array>
- <technique_common>
- <accessor source="#cam_location_X-outtangent-array" count="3" stride="2">
- <param name="X" type="float"/>
- <param name="Y" type="float"/>
- </accessor>
- </technique_common>
- </source>
- <sampler id="cam_location_X-sampler">
- <input semantic="INPUT" source="#cam_location_X-input"/>
- <input semantic="OUTPUT" source="#cam_location_X-output"/>
- <input semantic="INTERPOLATION" source="#cam_location_X-interpolation"/>
- <input semantic="IN_TANGENT" source="#cam_location_X-intangent"/>
- <input semantic="OUT_TANGENT" source="#cam_location_X-outtangent"/>
- </sampler>
- <channel source="#cam_location_X-sampler" target="cam/location.X"/>
- </animation>
- <animation id="cam_location_Y">
- <source id="cam_location_Y-input">
- <float_array id="cam_location_Y-input-array" count="3">0.04166662 5 10.41667</float_array>
- <technique_common>
- <accessor source="#cam_location_Y-input-array" count="3" stride="1">
- <param name="TIME" type="float"/>
- </accessor>
- </technique_common>
- </source>
- <source id="cam_location_Y-output">
- <float_array id="cam_location_Y-output-array" count="3">0 0 0</float_array>
- <technique_common>
- <accessor source="#cam_location_Y-output-array" count="3" stride="1">
- <param name="Y" type="float"/>
- </accessor>
- </technique_common>
- </source>
- <source id="cam_location_Y-interpolation">
- <Name_array id="cam_location_Y-interpolation-array" count="3">BEZIER BEZIER BEZIER</Name_array>
- <technique_common>
- <accessor source="#cam_location_Y-interpolation-array" count="3" stride="1">
- <param name="INTERPOLATION" type="name"/>
- </accessor>
- </technique_common>
- </source>
- <source id="cam_location_Y-intangent">
- <float_array id="cam_location_Y-intangent-array" count="6">-1.894124 0 3.06421 0 8.301939 0</float_array>
- <technique_common>
- <accessor source="#cam_location_Y-intangent-array" count="3" stride="2">
- <param name="X" type="float"/>
- <param name="Y" type="float"/>
- </accessor>
- </technique_common>
- </source>
- <source id="cam_location_Y-outtangent">
- <float_array id="cam_location_Y-outtangent-array" count="6">1.977457 0 7.114729 0 12.53139 0</float_array>
- <technique_common>
- <accessor source="#cam_location_Y-outtangent-array" count="3" stride="2">
- <param name="X" type="float"/>
- <param name="Y" type="float"/>
- </accessor>
- </technique_common>
- </source>
- <sampler id="cam_location_Y-sampler">
- <input semantic="INPUT" source="#cam_location_Y-input"/>
- <input semantic="OUTPUT" source="#cam_location_Y-output"/>
- <input semantic="INTERPOLATION" source="#cam_location_Y-interpolation"/>
- <input semantic="IN_TANGENT" source="#cam_location_Y-intangent"/>
- <input semantic="OUT_TANGENT" source="#cam_location_Y-outtangent"/>
- </sampler>
- <channel source="#cam_location_Y-sampler" target="cam/location.Y"/>
- </animation>
- <animation id="cam_location_Z">
- <source id="cam_location_Z-input">
- <float_array id="cam_location_Z-input-array" count="3">0.04166662 5 10.41667</float_array>
- <technique_common>
- <accessor source="#cam_location_Z-input-array" count="3" stride="1">
- <param name="TIME" type="float"/>
- </accessor>
- </technique_common>
- </source>
- <source id="cam_location_Z-output">
- <float_array id="cam_location_Z-output-array" count="3">0 2 0</float_array>
- <technique_common>
- <accessor source="#cam_location_Z-output-array" count="3" stride="1">
- <param name="Z" type="float"/>
- </accessor>
- </technique_common>
- </source>
- <source id="cam_location_Z-interpolation">
- <Name_array id="cam_location_Z-interpolation-array" count="3">BEZIER BEZIER BEZIER</Name_array>
- <technique_common>
- <accessor source="#cam_location_Z-interpolation-array" count="3" stride="1">
- <param name="INTERPOLATION" type="name"/>
- </accessor>
- </technique_common>
- </source>
- <source id="cam_location_Z-intangent">
- <float_array id="cam_location_Z-intangent-array" count="6">-1.894124 0 3.06421 2 8.301939 0</float_array>
- <technique_common>
- <accessor source="#cam_location_Z-intangent-array" count="3" stride="2">
- <param name="X" type="float"/>
- <param name="Y" type="float"/>
- </accessor>
- </technique_common>
- </source>
- <source id="cam_location_Z-outtangent">
- <float_array id="cam_location_Z-outtangent-array" count="6">1.977457 0 7.114729 2 12.53139 0</float_array>
- <technique_common>
- <accessor source="#cam_location_Z-outtangent-array" count="3" stride="2">
- <param name="X" type="float"/>
- <param name="Y" type="float"/>
- </accessor>
- </technique_common>
- </source>
- <sampler id="cam_location_Z-sampler">
- <input semantic="INPUT" source="#cam_location_Z-input"/>
- <input semantic="OUTPUT" source="#cam_location_Z-output"/>
- <input semantic="INTERPOLATION" source="#cam_location_Z-interpolation"/>
- <input semantic="IN_TANGENT" source="#cam_location_Z-intangent"/>
- <input semantic="OUT_TANGENT" source="#cam_location_Z-outtangent"/>
- </sampler>
- <channel source="#cam_location_Z-sampler" target="cam/location.Z"/>
- </animation>
- </library_animations>
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