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Jan 23rd, 2017
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  1. Master = {
  2. _comment = You can turn on or off each distinct feature from here.
  3. bManageFPS = 1
  4. bHookCriticalSections = 1
  5. bHookHashtables = 1
  6. bReplaceHeap = 0
  7. bReplaceGetTickCount = 1
  8. bLogToConsole = 0
  9. bFastExit = 1
  10. bExtraProfiling = 0
  11. bFlushLog = 1
  12. iSchedulingResolution = 1
  13. bReplaceRandom = 1
  14. bExperimentalStuff = 0
  15. iMainHookPoint = 1
  16. }
  17. Experimental = {
  18. _comment =bReduceSleep and iThreadsFixedToCPUs can probably reasonably be used at 1. > 1 is a bad idea atm.
  19. _comment =other settings here you're probably better off not touching
  20. bReduceSleep = 0
  21. iThreadsFixedToCPUs = 1
  22. bSuppressRandomSeeding = 0
  23. bMonitorBSShaderAccumulator = 0
  24. iPrintSceneGraphDepth = 0
  25. bReplaceRandomWrappers = 1
  26. bBenchmarkHeap = 0
  27. bAlternateHeapHooks = 0
  28. iHeapMainBlockAddress = 0
  29. }
  30. FPS_Management = {
  31. _comment =Absent a good reason otherwise, bInject_iFPSClamp=1, fMaximumFPS= 30 to 85 (or 0), fMinimumFPS= 10 to 20, iFPS_Report_Period = 2000 to 60000, fExtraSleepPercent = 0.0 to 0.2
  32. bInject_iFPSClamp = 1
  33. fMaximumFPS = 0
  34. fMinimumFPS = 15
  35. iFPS_Report_Period = 15000
  36. fExtraSleepPercent =0.05
  37. }
  38. GetTickCount = {
  39. _comment =This section is disabled by default - see Master/bReplaceGetTickCount
  40. bForceResolution = 1
  41. bPreserveDC_Bias = 1
  42. bPreserveHighFreqComponents = 0
  43. bForceSync = 0
  44. iSyncLimitMilliseconds = 50
  45. }
  46. CriticalSections = {
  47. _comment = CS stuff helps Oblivion, Fallout, and New Vegas significantly
  48. _comment = much of the benefit comes from the Renderer+0x180 suppression (see overrides below)
  49. _comment = modes: 1=vanilla, 2=fair, 3=staggering(hybrid of 1 & 2), 5=suppressed
  50. bUseOverrides = 1
  51. iDefaultMode = 3
  52. iDefaultSpin = 1000
  53. iStaggerLevel = 5
  54. bEnableMessages = 1
  55. bEnableProfiling = 0
  56. }
  57. Heap = {
  58. _comment =This section is disabled by default - see Master/bReplaceHeap
  59. _comment =I recommend enabling it however.
  60. _comment = Heap replacement can produce MAJOR improvements in performance on Oblivion at a significant cost in stability
  61. _comment = It crashes instantly on Fallout3 last I remember checking
  62. _comment = It seems to work on Fallout: New Vegas ?
  63. _comment = Algorithms: 1=FastMM4, 2=Microsoft (slow on XP), 3=SimpleHeap1, 4=TBBMalloc, 5=ThreadHeap2, 6=ThreadHeap3, 8=tcmalloc
  64. _comment = Algorithms numbers 1, 4, and 8 require external DLL files in the Data/OBSE/Plugins/ComponentDLLs folder
  65. _comment = Size is in units of megabytes, and only effects algorithms 3, 5, and 6 (other algorithms dynamically determine their own size)
  66. iHeapAlgorithm = 6
  67. bEnableProfiling = 0
  68. iHeapSize = 450
  69. bEnableMessages = 0
  70. bZeroAllocations = 0
  71. }
  72. Hashtables = {
  73. bUseOverrides = 1
  74. bEnableMessages = 0
  75. bEnableExtraMessages = 0
  76. bEnableProfiling = 0
  77. }
  78. OverrideList = {
  79. CriticalSection = {
  80. CallerAddress = 0x701748
  81. comment = Renderer+0x180, recommendation=suppress (mode 5)
  82. Mode = 5
  83. }
  84. CriticalSection = {
  85. ObjectAddress = 0xB32B80
  86. comment = MemoryHeap CS, recommendation=stagger (mode 3)
  87. Mode = 3
  88. Spin = 1500
  89. }
  90. CriticalSection = {
  91. CallerAddress = 0x70172A
  92. comment = Renderer+0x80, recommendation= modes 2(for stability) or 5(for performance)
  93. Mode = 2
  94. }
  95. CriticalSection = {
  96. ObjectAddress = 0xB3FA00
  97. comment = Unknown4, recommendation=stagger (mode 3)
  98. Mode = 3
  99. }
  100. CriticalSection = {
  101. ObjectAddress = 0xB33800
  102. comment = BaseExtraList, recommendation=stagger (mode 3)
  103. Mode = 3
  104. }
  105. CriticalSection = {
  106. ObjectAddress = 0xB3F600
  107. comment = recommendation=stagger (mode 3)
  108. Mode = 3
  109. }
  110. CriticalSection = {
  111. ObjectAddress = 0xB3FC00
  112. comment =
  113. Mode = 2
  114. }
  115. CriticalSection = {
  116. ObjectAddress = 0xB39C00
  117. comment =
  118. Mode = 2
  119. }
  120. Hashtable = {
  121. comment =caller 0x00418E16
  122. SizeAddress = 0x00418DDB
  123. OldSize = 37
  124. NewSize = 149
  125. }
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  127. comment =caller 0x0045a8a1
  128. SizeAddress = 0x0045A866
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  130. NewSize = 133123
  131. }
  132. Hashtable = {
  133. comment =caller 0x004A25BC
  134. SizeAddress = 0x004A2586
  135. OldSize = 523
  136. NewSize = 2711
  137. }
  138. Hashtable = {
  139. comment =multipart 1/2 - caller 0x004e614f
  140. SizeAddress = 0x004E610F
  141. OldSize = 37
  142. NewSize = 47
  143. }
  144. Hashtable = {
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  147. OldSize = 37
  148. NewSize = 47
  149. }
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  151. comment =caller 0x004E9014
  152. SizeAddress = 0x004E8FD7
  153. OldSize = 37
  154. NewSize = 739
  155. }
  156. Hashtable = {
  157. comment =caller 0x004f0e20
  158. SizeAddress = 0x004F1B44
  159. OldSize = 37
  160. NewSize = 127
  161. WordBits = 8
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  164. comment =caller 0x004f1d60
  165. SizeAddress = 0x004F220A
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  167. NewSize = 7001
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  173. NewSize = 901
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  176. comment =also caller 0x004f1d60
  177. SizeAddress = 0x004F2B70
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  179. NewSize = 127
  180. WordBits = 8
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  186. NewSize = 713
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  204. NewSize = 1301
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  207. comment =caller 0x0067fbb0
  208. SizeAddress = 0x006C5396
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  210. NewSize = 83
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  215. OldSize = 191
  216. NewSize = 3019
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  218. Hashtable = {
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  220. SizeAddress = 0x0067FE5F
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  222. NewSize = 2021
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  225. comment =caller 0x006C56B0
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  227. OldSize = 37
  228. NewSize = 299
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  231. comment =caller 0x00714788
  232. SizeAddress = 0x00714752
  233. OldSize = 59
  234. NewSize = 239
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  236. Hashtable = {
  237. comment =many callers: 0x00769C3D, 0x00769CAD, 0x00769D03, 0x00769D53, 0x00769DA1
  238. SizeAddress = 0x00769BEB
  239. OldSize = 37
  240. NewSize = 297
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  243. comment =multipart 1/2 - caller 0x009dbf36
  244. SizeAddress = 0x009DBF03
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  246. NewSize = 905671
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  249. comment =multipart 2/2 - caller 0x009dbf36
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  251. OldSize = 131213
  252. NewSize = 905671
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  258. NewSize = 297
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  263. OldSize = 37
  264. NewSize = 297
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