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Dec 14th, 2014
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  1. // Nas News //
  2. new Text:IntroTD0;
  3. new Text:IntroTD1;
  4.  
  5. // Em OnGameModeInit //
  6. IntroTD0 = TextDrawCreate(645.000000, 2.000000, "_");
  7. TextDrawBackgroundColor(IntroTD0, 255);
  8. TextDrawFont(IntroTD0, 1);
  9. TextDrawLetterSize(IntroTD0, 0.500000, 10.100002);
  10. TextDrawColor(IntroTD0, -1);
  11. TextDrawSetOutline(IntroTD0, 0);
  12. TextDrawSetProportional(IntroTD0, 1);
  13. TextDrawSetShadow(IntroTD0, 1);
  14. TextDrawUseBox(IntroTD0, 1);
  15. TextDrawBoxColor(IntroTD0, 255);
  16. TextDrawTextSize(IntroTD0, -5.000000, 0.000000);
  17.  
  18. IntroTD1 = TextDrawCreate(645.000000, 354.000000, "_");
  19. TextDrawAlignment(IntroTD1, 3);
  20. TextDrawBackgroundColor(IntroTD1, 255);
  21. TextDrawFont(IntroTD1, 1);
  22. TextDrawLetterSize(IntroTD1, 0.500000, 10.200002);
  23. TextDrawColor(IntroTD1, -1);
  24. TextDrawSetOutline(IntroTD1, 0);
  25. TextDrawSetProportional(IntroTD1, 1);
  26. TextDrawSetShadow(IntroTD1, 1);
  27. TextDrawUseBox(IntroTD1, 1);
  28. TextDrawBoxColor(IntroTD1, 255);
  29. TextDrawTextSize(IntroTD1, 0.000000, 0.000000);
  30.  
  31. // Em OnPlayerConnect //
  32. TextDrawShowForPlayer(playerid, IntroTD0);
  33. TextDrawShowForPlayer(playerid, IntroTD1);
  34.  
  35. // Em OnPlayerSpawn //
  36. TextDrawHideForPlayer(playerid, IntroTD0);
  37. TextDrawHideForPlayer(playerid, IntroTD1);
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