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- // Nas News //
- new Text:IntroTD0;
- new Text:IntroTD1;
- // Em OnGameModeInit //
- IntroTD0 = TextDrawCreate(645.000000, 2.000000, "_");
- TextDrawBackgroundColor(IntroTD0, 255);
- TextDrawFont(IntroTD0, 1);
- TextDrawLetterSize(IntroTD0, 0.500000, 10.100002);
- TextDrawColor(IntroTD0, -1);
- TextDrawSetOutline(IntroTD0, 0);
- TextDrawSetProportional(IntroTD0, 1);
- TextDrawSetShadow(IntroTD0, 1);
- TextDrawUseBox(IntroTD0, 1);
- TextDrawBoxColor(IntroTD0, 255);
- TextDrawTextSize(IntroTD0, -5.000000, 0.000000);
- IntroTD1 = TextDrawCreate(645.000000, 354.000000, "_");
- TextDrawAlignment(IntroTD1, 3);
- TextDrawBackgroundColor(IntroTD1, 255);
- TextDrawFont(IntroTD1, 1);
- TextDrawLetterSize(IntroTD1, 0.500000, 10.200002);
- TextDrawColor(IntroTD1, -1);
- TextDrawSetOutline(IntroTD1, 0);
- TextDrawSetProportional(IntroTD1, 1);
- TextDrawSetShadow(IntroTD1, 1);
- TextDrawUseBox(IntroTD1, 1);
- TextDrawBoxColor(IntroTD1, 255);
- TextDrawTextSize(IntroTD1, 0.000000, 0.000000);
- // Em OnPlayerConnect //
- TextDrawShowForPlayer(playerid, IntroTD0);
- TextDrawShowForPlayer(playerid, IntroTD1);
- // Em OnPlayerSpawn //
- TextDrawHideForPlayer(playerid, IntroTD0);
- TextDrawHideForPlayer(playerid, IntroTD1);
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