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- SpaceEngine Version 0.9.7.2 beta
- STARTING
- Loading script "config/main.cfg"
- [MT] Loading script "config/universe.cfg"
- [MT] Loading script "config/user.cfg"
- [MT] Loading image "textures/common/splash18.jpg"
- DONE
- INITIALIZING OPENGL
- [MT] Vendor: NVIDIA Corporation
- [MT] Renderer: GeForce GTS 450/PCIe/SSE2/3DNOW!
- [MT] OpenGL version: 4.4.0 NVIDIA 331.113
- [MT] GLSL version: 4.40 NVIDIA via Cg compiler
- [MT] Saving script "config/main.cfg"
- [MT] Extensions: GL_AMD_multi_draw_indirect GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_buffer_storage GL_ARB_clear_buffer_object GL_ARB_clear_texture GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_compute_variable_group_size GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_enhanced_layouts GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_indirect_parameters GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_bind GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_draw_parameters GL_ARB_shader_group_vote GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_query_buffer_object GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirror_clamp_to_edge GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_stencil8 GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_10f_11f_11f_rev GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_x11_sync_object GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_debug GL_KTX_buffer_region GL_NV_bindless_multi_draw_indirect GL_NV_blend_equation_advanced GL_NV_blend_square GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_explicit_multisample GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program5_mem_extended GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_ARB_sparse_texture GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vdpau_interop GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum WGL_EXT_extensions_string WGL_EXT_swap_control
- [MT] Floating-point pixel format: GL_RGBA16F_ARB
- [MT] Half float supported
- [MT] 3D textures supported
- [MT] Stereoscopic draw buffers not supported
- [MT] Binary shader program supported
- [MT] Sync objects supported
- [MT] Max texture image units: 32
- [MT] Max vertex texture image units: 32
- [MT] Max combined texture image units: 192
- [MT] Max texture size: 16384
- [MT] Max rectangle texture size: 16384
- [MT] Max cubemap texture size: 16384
- [MT] Max 3D texture size: 2048
- [MT] Max viewport size: 16384 x 16384
- [MT] Max anisotropy: 16
- [MT] Max multisamples: 32
- [MT] Draw buffers: 8
- DONE
- INITIALIZING OPENAL
- [MT] Vendor: OpenAL Community
- [MT] Renderer: OpenAL Soft
- [MT] OpenAL Version: 1.1 ALSOFT 1.13
- [MT] OpenAL Extentions: AL_EXT_DOUBLE AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_MULAW AL_EXT_MULAW_MCFORMATS AL_EXT_OFFSET AL_EXT_source_distance_model AL_LOKI_quadriphonic AL_SOFT_buffer_sub_data AL_SOFT_loop_points
- [MT] ALC Default device specifier: PulseAudio Default
- [MT] ALC Device specifier: PulseAudio Default
- [MT] ALC Extensions: ALC_ENUMERATE_ALL_EXT ALC_ENUMERATION_EXT ALC_EXT_CAPTURE ALC_EXT_disconnect ALC_EXT_EFX ALC_EXT_thread_local_context
- [MT] Loading default sounds
- DONE
- INITIALIZING LOADER
- [MT] Number of CPUs: 4
- [MT] Loader threads: 2
- [MT] RAM granularty: 4 kb
- [MT] Total RAM: 3071 Mb
- [MT] Available RAM: 3071 Mb
- [MT] Total VRAM: 1024 Mb
- [MT] Available VRAM: 837 Mb
- [MT] Dedicated VRAM: 1024 Mb (auto)
- [MT] Dynamic video memory detection is enabled
- [MT] Searching for pak files
- [MT] Loading "catalogs/CatalogsSE.pak": 5 folders, 24 files
- [MT] Loading "locale/Fonts.pak": 0 folders, 8 files
- [MT] Loading "models/atmospheres/Atmospheres.pak": 0 folders, 10 files
- [MT] Loading "models/spacecrafts/ShipsModelsSE.pak": 2 folders, 110 files
- [MT] Loading "system/shaders.pak": 1 folders, 134 files
- [MT] Loading "textures/common/CommonTexSE.pak": 0 folders, 16 files
- [MT] Loading "textures/galaxies/GalaxiesTexSE.pak": 0 folders, 177 files
- [MT] Loading "textures/nebulae/NebulaeTexSE.pak": 0 folders, 53 files
- [MT] Loading "textures/planets/PlanetsTexSE.pak": 362 folders, 33958 files
- [MT] Loading "textures/spacecrafts/ShipsTexSE.pak": 3 folders, 35 files
- [MT] Total: 34525 files in 10 paks
- [MT] Initializing the filesystem data
- DONE
- INITIALIZING OCULUS RIFT
- [MT] Oculus Rift HMD not detected, using virtual debug HMD
- [MT] Display device:
- [MT] Product name: Oculus Rift DK1
- [MT] Manufacturer: Oculus VR
- [MT] Display resolution: 1280 x 800
- [MT] Render resolution: 2242 x 1553
- [MT] Default FOV: 129.872
- [MT] Maximum FOV: 149.937
- [MT] Interpup. distance: 6.4
- DONE
- LOADING LOCALIZATIONS
- [MT] 18 localizations found
- [MT] Loading script "locale/rus-gui.cfg"
- [MT] 961 localization strings loaded
- DONE
- INITIALIZING ENGINE
- [MT] Loading script "config/user.cfg"
- [MT] Loading shader "system/shaders/hdr_down.glsl"
- [MT] Loading shader "system/shaders/hdr_gauss_blur.glsl"
- [MT] Loading shader "system/shaders/hdr_tone.glsl"
- [MT] Loading shader "system/shaders/hdr_tone_alpha.glsl"
- [MT] Loading shader "system/shaders/hdr_tone_luma.glsl"
- [MT] Loading shader "system/shaders/hdr_tone_bloom.glsl"
- [MT] Loading shader "system/shaders/hdr_add_bloom.glsl"
- [MT] Loading shader "system/shaders/proj_fisheye.glsl"
- [MT] Loading shader "system/shaders/proj_fisheye_gui.glsl"
- [MT] Loading shader "system/shaders/3D_interlace_ver.glsl"
- [MT] Loading shader "system/shaders/3D_interlace_hor.glsl"
- [MT] Loading shader "system/shaders/3D_shutter.glsl"
- [MT] Loading shader "system/shaders/3D_anaglyph.glsl"
- [MT] Loading shader "system/shaders/hdr_copy.glsl"
- [MT] Loading shader "system/shaders/hdr_copy_cube.glsl"
- [MT] Loading shader "system/shaders/3D_oculus_mesh.glsl"
- [MT] Loading shader "system/shaders/3D_oculus_mesh_chrom.glsl"
- [MT] Loading shader "system/shaders/3D_oculus_mesh_GUI.glsl"
- [MT] Loading shader "system/shaders/3D_oculus_gui.glsl"
- [MT] Loading shader "system/shaders/3D_oculus_chrom_gui.glsl"
- [MT] Loading shader "system/shaders/fxaa.glsl"
- [MT] Loading shader "system/shaders/fxaa_lum.glsl"
- [MT] Loading script "models/galaxies/Models.cfg"
- [MT] Initializing galaxies models
- [MT] Loading script "models/nebulae/Models.cfg"
- [MT] Initializing nebulae models
- [MT] Loading script "models/atmospheres/Atmospheres.pak/atmospheres.cfg"
- [MT] Loading shader "system/shaders/atmo_transm.glsl"
- [MT] Loading shader "system/shaders/blackhole_disk.glsl"
- [MT] Loading shader "system/shaders/blackhole_warp.glsl"
- [MT] Loading shader "system/shaders/ship_warp.glsl"
- [MT] Loading shader "system/shaders/get_pixel.glsl"
- [MT] Loading shader "system/shaders/sun_flare_mark.glsl"
- [MT] Loading shader "system/shaders/sun_flare_conv.glsl"
- [MT] Loading shader "system/shaders/sun_flare_ghost.glsl"
- [MT] Loading shader "system/shaders/sun_flare_ghost_read.glsl"
- [MT] Loading shader "system/shaders/billboard.glsl"
- [MT] Loading shader "system/shaders/mipmap_down.glsl"
- [MT] Loading shader "system/shaders/mipmap_down_glow.glsl"
- [MT] Loading shader "system/shaders/mipmap_down_norm.glsl"
- [MT] Loading shader "system/shaders/mipmap_down_packed_norm.glsl"
- [MT] Loading shader "system/shaders/bump_to_normal.glsl"
- [MT] Loading shader "system/shaders/bump_to_packed_normal.glsl"
- [MT] Loading shader "system/shaders/tg_spiral_galaxy.glsl"
- [MT] Loading shader "system/shaders/tg_sun_height.glsl"
- [MT] Loading shader "system/shaders/tg_sun_color.glsl"
- [MT] Loading shader "system/shaders/tg_sun_glow.glsl"
- [MT] Loading shader "system/shaders/tg_terra_height.glsl"
- [MT] Loading shader "system/shaders/tg_terra_color.glsl"
- [MT] Loading shader "system/shaders/tg_terra_glow.glsl"
- [MT] Loading shader "system/shaders/tg_selena_height.glsl"
- [MT] Loading shader "system/shaders/tg_selena_color.glsl"
- [MT] Loading shader "system/shaders/tg_selena_glow.glsl"
- [MT] Loading shader "system/shaders/tg_asteroid_height.glsl"
- [MT] Loading shader "system/shaders/tg_asteroid_color.glsl"
- [MT] Loading shader "system/shaders/tg_asteroid_glow.glsl"
- [MT] Loading shader "system/shaders/tg_clouds_height.glsl"
- [MT] Loading shader "system/shaders/tg_clouds_color.glsl"
- [MT] Loading shader "system/shaders/tg_clouds_glow.glsl"
- [MT] Loading shader "system/shaders/tg_gasgiant_height.glsl"
- [MT] Loading shader "system/shaders/tg_gasgiant_color.glsl"
- [MT] Loading shader "system/shaders/tg_gasgiant_glow.glsl"
- [MT] Procedural generator shaders loaded in 466.860 ms
- [MT] Loading image "textures/common/CommonTexSE.pak/planet_atlas.png"
- [MT] Loading script "textures/common/CommonTexSE.pak/atlas.cfg"
- [MT] Loading script "textures/common/CommonTexSE.pak/palette.cfg"
- [MT] Loading image "textures/common/CommonTexSE.pak/notex.png"
- [MT] Loading image "textures/common/CommonTexSE.pak/mark_gal.png"
- [MT] Loading image "textures/common/CommonTexSE.pak/mark_clus.png"
- [MT] Loading image "textures/common/CommonTexSE.pak/mark_neb.png"
- [MT] Loading image "textures/common/CommonTexSE.pak/mark_star.png"
- [MT] Loading shader "system/shaders/font.glsl"
- [MT] Loading image "locale/Fonts.pak/win1251-font.png"
- [MT] Loading script "locale/Fonts.pak/win1251.cfg"
- [MT] Loading image "textures/common/CommonTexSE.pak/cursor.png"
- [MT] Loading image "textures/common/CommonTexSE.pak/interface.png"
- [MT] Loading image "locale/rus-menu.png"
- [MT] Loading image "config/exitscreen.jpg"
- [MT] Create shader "cache/shaders/glsl/planet_light0.glsl"
- [MT] Loading shader "cache/shaders/glsl/planet_light0.glsl"
- [MT] Saving shader "cache/shaders/bin/planet_light0.bin"
- [MT] Create shader "cache/shaders/glsl/water_light0.glsl"
- [MT] Loading shader "cache/shaders/glsl/water_light0.glsl"
- [MT] Saving shader "cache/shaders/bin/water_light0.bin"
- [MT] Create shader "cache/shaders/glsl/sky_light0.glsl"
- [MT] Loading shader "cache/shaders/glsl/sky_light0.glsl"
- [MT] Saving shader "cache/shaders/bin/sky_light0.bin"
- [MT] Create shader "cache/shaders/glsl/rings_light0.glsl"
- [MT] Loading shader "cache/shaders/glsl/rings_light0.glsl"
- [MT] Saving shader "cache/shaders/bin/rings_light0.bin"
- [MT] Create shader "cache/shaders/glsl/planet_atm_light0.glsl"
- [MT] Loading shader "cache/shaders/glsl/planet_atm_light0.glsl"
- [MT] Saving shader "cache/shaders/bin/planet_atm_light0.bin"
- [MT] Create shader "cache/shaders/glsl/planet_ice_light0.glsl"
- [MT] Loading shader "cache/shaders/glsl/planet_ice_light0.glsl"
- [MT] Saving shader "cache/shaders/bin/planet_ice_light0.bin"
- [MT] Create shader "cache/shaders/glsl/planet_ice_atm_light0.glsl"
- [MT] Loading shader "cache/shaders/glsl/planet_ice_atm_light0.glsl"
- [MT] Saving shader "cache/shaders/bin/planet_ice_atm_light0.bin"
- [MT] Create shader "cache/shaders/glsl/planet_water_light0.glsl"
- [MT] Loading shader "cache/shaders/glsl/planet_water_light0.glsl"
- [MT] Saving shader "cache/shaders/bin/planet_water_light0.bin"
- [MT] Create shader "cache/shaders/glsl/planet_water_atm_light0.glsl"
- [MT] Loading shader "cache/shaders/glsl/planet_water_atm_light0.glsl"
- [MT] Saving shader "cache/shaders/bin/planet_water_atm_light0.bin"
- [MT] Create shader "cache/shaders/glsl/planet_transp_light0.glsl"
- [MT] Loading shader "cache/shaders/glsl/planet_transp_light0.glsl"
- [MT] Saving shader "cache/shaders/bin/planet_transp_light0.bin"
- [MT] Create shader "cache/shaders/glsl/planet_transp_atm_light0.glsl"
- [MT] Loading shader "cache/shaders/glsl/planet_transp_atm_light0.glsl"
- [MT] Saving shader "cache/shaders/bin/planet_transp_atm_light0.bin"
- [MT] Create shader "cache/shaders/glsl/planet_sun_light0.glsl"
- [MT] Loading shader "cache/shaders/glsl/planet_sun_light0.glsl"
- [MT] Saving shader "cache/shaders/bin/planet_sun_light0.bin"
- [MT] Create shader "cache/shaders/glsl/planet_atm_sun_light0.glsl"
- [MT] Loading shader "cache/shaders/glsl/planet_atm_sun_light0.glsl"
- [MT] Saving shader "cache/shaders/bin/planet_atm_sun_light0.bin"
- [MT] Create shader "cache/shaders/glsl/water_atm_light0.glsl"
- [MT] Loading shader "cache/shaders/glsl/water_atm_light0.glsl"
- [MT] Saving shader "cache/shaders/bin/water_atm_light0.bin"
- [MT] Create shader "cache/shaders/glsl/sky_sun_light0.glsl"
- [MT] Loading shader "cache/shaders/glsl/sky_sun_light0.glsl"
- [MT] Saving shader "cache/shaders/bin/sky_sun_light0.bin"
- [MT] Create shader "cache/shaders/glsl/planet_light1.glsl"
- [MT] Loading shader "cache/shaders/glsl/planet_light1.glsl"
- [MT] Saving shader "cache/shaders/bin/planet_light1.bin"
- [MT] Create shader "cache/shaders/glsl/planet_atm_light1.glsl"
- [MT] Loading shader "cache/shaders/glsl/planet_atm_light1.glsl"
- [MT] Saving shader "cache/shaders/bin/planet_atm_light1.bin"
- [MT] Create shader "cache/shaders/glsl/planet_ice_light1.glsl"
- [MT] Loading shader "cache/shaders/glsl/planet_ice_light1.glsl"
- [MT] Saving shader "cache/shaders/bin/planet_ice_light1.bin"
- [MT] Create shader "cache/shaders/glsl/planet_ice_atm_light1.glsl"
- [MT] Loading shader "cache/shaders/glsl/planet_ice_atm_light1.glsl"
- [MT] Saving shader "cache/shaders/bin/planet_ice_atm_light1.bin"
- [MT] Create shader "cache/shaders/glsl/planet_water_light1.glsl"
- [MT] Loading shader "cache/shaders/glsl/planet_water_light1.glsl"
- [MT] Saving shader "cache/shaders/bin/planet_water_light1.bin"
- [MT] Create shader "cache/shaders/glsl/planet_water_atm_light1.glsl"
- [MT] Loading shader "cache/shaders/glsl/planet_water_atm_light1.glsl"
- [MT] Saving shader "cache/shaders/bin/planet_water_atm_light1.bin"
- [MT] Create shader "cache/shaders/glsl/planet_transp_light1.glsl"
- [MT] Loading shader "cache/shaders/glsl/planet_transp_light1.glsl"
- [MT] Saving shader "cache/shaders/bin/planet_transp_light1.bin"
- [MT] Create shader "cache/shaders/glsl/planet_transp_atm_light1.glsl"
- [MT] Loading shader "cache/shaders/glsl/planet_transp_atm_light1.glsl"
- [MT] Saving shader "cache/shaders/bin/planet_transp_atm_light1.bin"
- [MT] Create shader "cache/shaders/glsl/planet_sun_light1.glsl"
- [MT] Loading shader "cache/shaders/glsl/planet_sun_light1.glsl"
- [MT] Saving shader "cache/shaders/bin/planet_sun_light1.bin"
- [MT] Create shader "cache/shaders/glsl/planet_atm_sun_light1.glsl"
- [MT] Loading shader "cache/shaders/glsl/planet_atm_sun_light1.glsl"
- [MT] Saving shader "cache/shaders/bin/planet_atm_sun_light1.bin"
- [MT] Create shader "cache/shaders/glsl/water_light1.glsl"
- [MT] Loading shader "cache/shaders/glsl/water_light1.glsl"
- [MT] Saving shader "cache/shaders/bin/water_light1.bin"
- [MT] Create shader "cache/shaders/glsl/water_atm_light1.glsl"
- [MT] Loading shader "cache/shaders/glsl/water_atm_light1.glsl"
- [MT] Saving shader "cache/shaders/bin/water_atm_light1.bin"
- [MT] Create shader "cache/shaders/glsl/sky_light1.glsl"
- [MT] Loading shader "cache/shaders/glsl/sky_light1.glsl"
- [MT] Saving shader "cache/shaders/bin/sky_light1.bin"
- [MT] Create shader "cache/shaders/glsl/sky_sun_light1.glsl"
- [MT] Loading shader "cache/shaders/glsl/sky_sun_light1.glsl"
- [MT] Saving shader "cache/shaders/bin/sky_sun_light1.bin"
- [MT] Create shader "cache/shaders/glsl/rings_light1.glsl"
- [MT] Loading shader "cache/shaders/glsl/rings_light1.glsl"
- [MT] Saving shader "cache/shaders/bin/rings_light1.bin"
- [MT] Create shader "cache/shaders/glsl/planet_light2.glsl"
- [MT] Loading shader "cache/shaders/glsl/planet_light2.glsl"
- [MT] Saving shader "cache/shaders/bin/planet_light2.bin"
- [MT] Create shader "cache/shaders/glsl/planet_atm_light2.glsl"
- [MT] Loading shader "cache/shaders/glsl/planet_atm_light2.glsl"
- [MT] Saving shader "cache/shaders/bin/planet_atm_light2.bin"
- [MT] Create shader "cache/shaders/glsl/planet_ice_light2.glsl"
- [MT] Loading shader "cache/shaders/glsl/planet_ice_light2.glsl"
- [MT] Saving shader "cache/shaders/bin/planet_ice_light2.bin"
- [MT] Create shader "cache/shaders/glsl/planet_ice_atm_light2.glsl"
- [MT] Loading shader "cache/shaders/glsl/planet_ice_atm_light2.glsl"
- [MT] Saving shader "cache/shaders/bin/planet_ice_atm_light2.bin"
- [MT] Create shader "cache/shaders/glsl/planet_water_light2.glsl"
- [MT] Loading shader "cache/shaders/glsl/planet_water_light2.glsl"
- [MT] Saving shader "cache/shaders/bin/planet_water_light2.bin"
- [MT] Create shader "cache/shaders/glsl/planet_water_atm_light2.glsl"
- [MT] Loading shader "cache/shaders/glsl/planet_water_atm_light2.glsl"
- [MT] Saving shader "cache/shaders/bin/planet_water_atm_light2.bin"
- [MT] Create shader "cache/shaders/glsl/planet_transp_light2.glsl"
- [MT] Loading shader "cache/shaders/glsl/planet_transp_light2.glsl"
- [MT] Saving shader "cache/shaders/bin/planet_transp_light2.bin"
- [MT] Create shader "cache/shaders/glsl/planet_transp_atm_light2.glsl"
- [MT] Loading shader "cache/shaders/glsl/planet_transp_atm_light2.glsl"
- [MT] Saving shader "cache/shaders/bin/planet_transp_atm_light2.bin"
- [MT] Create shader "cache/shaders/glsl/planet_sun_light2.glsl"
- [MT] Loading shader "cache/shaders/glsl/planet_sun_light2.glsl"
- [MT] Saving shader "cache/shaders/bin/planet_sun_light2.bin"
- [MT] Create shader "cache/shaders/glsl/planet_atm_sun_light2.glsl"
- [MT] Loading shader "cache/shaders/glsl/planet_atm_sun_light2.glsl"
- [MT] Saving shader "cache/shaders/bin/planet_atm_sun_light2.bin"
- [MT] Create shader "cache/shaders/glsl/water_light2.glsl"
- [MT] Loading shader "cache/shaders/glsl/water_light2.glsl"
- [MT] Saving shader "cache/shaders/bin/water_light2.bin"
- [MT] Create shader "cache/shaders/glsl/water_atm_light2.glsl"
- [MT] Loading shader "cache/shaders/glsl/water_atm_light2.glsl"
- [MT] Saving shader "cache/shaders/bin/water_atm_light2.bin"
- [MT] Create shader "cache/shaders/glsl/sky_light2.glsl"
- [MT] Loading shader "cache/shaders/glsl/sky_light2.glsl"
- [MT] Saving shader "cache/shaders/bin/sky_light2.bin"
- [MT] Create shader "cache/shaders/glsl/sky_sun_light2.glsl"
- [MT] Loading shader "cache/shaders/glsl/sky_sun_light2.glsl"
- [MT] Saving shader "cache/shaders/bin/sky_sun_light2.bin"
- [MT] Create shader "cache/shaders/glsl/rings_light2.glsl"
- [MT] Loading shader "cache/shaders/glsl/rings_light2.glsl"
- [MT] Saving shader "cache/shaders/bin/rings_light2.bin"
- [MT] Create shader "cache/shaders/glsl/planet_light3.glsl"
- [MT] Loading shader "cache/shaders/glsl/planet_light3.glsl"
- [MT] Saving shader "cache/shaders/bin/planet_light3.bin"
- [MT] Create shader "cache/shaders/glsl/planet_atm_light3.glsl"
- [MT] Loading shader "cache/shaders/glsl/planet_atm_light3.glsl"
- [MT] Saving shader "cache/shaders/bin/planet_atm_light3.bin"
- [MT] Create shader "cache/shaders/glsl/planet_ice_light3.glsl"
- [MT] Loading shader "cache/shaders/glsl/planet_ice_light3.glsl"
- [MT] Saving shader "cache/shaders/bin/planet_ice_light3.bin"
- [MT] Create shader "cache/shaders/glsl/planet_ice_atm_light3.glsl"
- [MT] Loading shader "cache/shaders/glsl/planet_ice_atm_light3.glsl"
- [MT] Saving shader "cache/shaders/bin/planet_ice_atm_light3.bin"
- [MT] Create shader "cache/shaders/glsl/planet_water_light3.glsl"
- [MT] Loading shader "cache/shaders/glsl/planet_water_light3.glsl"
- [MT] Saving shader "cache/shaders/bin/planet_water_light3.bin"
- [MT] Create shader "cache/shaders/glsl/planet_water_atm_light3.glsl"
- [MT] Loading shader "cache/shaders/glsl/planet_water_atm_light3.glsl"
- [MT] Saving shader "cache/shaders/bin/planet_water_atm_light3.bin"
- [MT] Create shader "cache/shaders/glsl/planet_transp_light3.glsl"
- [MT] Loading shader "cache/shaders/glsl/planet_transp_light3.glsl"
- [MT] Saving shader "cache/shaders/bin/planet_transp_light3.bin"
- [MT] Create shader "cache/shaders/glsl/planet_transp_atm_light3.glsl"
- [MT] Loading shader "cache/shaders/glsl/planet_transp_atm_light3.glsl"
- [MT] Saving shader "cache/shaders/bin/planet_transp_atm_light3.bin"
- [MT] Create shader "cache/shaders/glsl/planet_sun_light3.glsl"
- [MT] Loading shader "cache/shaders/glsl/planet_sun_light3.glsl"
- [MT] Saving shader "cache/shaders/bin/planet_sun_light3.bin"
- [MT] Create shader "cache/shaders/glsl/planet_atm_sun_light3.glsl"
- [MT] Loading shader "cache/shaders/glsl/planet_atm_sun_light3.glsl"
- [MT] Saving shader "cache/shaders/bin/planet_atm_sun_light3.bin"
- [MT] Create shader "cache/shaders/glsl/water_light3.glsl"
- [MT] Loading shader "cache/shaders/glsl/water_light3.glsl"
- [MT] Saving shader "cache/shaders/bin/water_light3.bin"
- [MT] Create shader "cache/shaders/glsl/water_atm_light3.glsl"
- [MT] Loading shader "cache/shaders/glsl/water_atm_light3.glsl"
- [MT] Saving shader "cache/shaders/bin/water_atm_light3.bin"
- [MT] Create shader "cache/shaders/glsl/sky_light3.glsl"
- [MT] Loading shader "cache/shaders/glsl/sky_light3.glsl"
- [MT] Saving shader "cache/shaders/bin/sky_light3.bin"
- [MT] Create shader "cache/shaders/glsl/sky_sun_light3.glsl"
- [MT] Loading shader "cache/shaders/glsl/sky_sun_light3.glsl"
- [MT] Saving shader "cache/shaders/bin/sky_sun_light3.bin"
- [MT] Create shader "cache/shaders/glsl/rings_light3.glsl"
- [MT] Loading shader "cache/shaders/glsl/rings_light3.glsl"
- [MT] Saving shader "cache/shaders/bin/rings_light3.bin"
- [MT] Create shader "cache/shaders/glsl/planet_light4.glsl"
- [MT] Loading shader "cache/shaders/glsl/planet_light4.glsl"
- [MT] Saving shader "cache/shaders/bin/planet_light4.bin"
- [MT] Create shader "cache/shaders/glsl/planet_atm_light4.glsl"
- [MT] Loading shader "cache/shaders/glsl/planet_atm_light4.glsl"
- [MT] Saving shader "cache/shaders/bin/planet_atm_light4.bin"
- [MT] Create shader "cache/shaders/glsl/planet_ice_light4.glsl"
- [MT] Loading shader "cache/shaders/glsl/planet_ice_light4.glsl"
- [MT] Saving shader "cache/shaders/bin/planet_ice_light4.bin"
- [MT] Create shader "cache/shaders/glsl/planet_ice_atm_light4.glsl"
- [MT] Loading shader "cache/shaders/glsl/planet_ice_atm_light4.glsl"
- [MT] Saving shader "cache/shaders/bin/planet_ice_atm_light4.bin"
- [MT] Create shader "cache/shaders/glsl/planet_water_light4.glsl"
- [MT] Loading shader "cache/shaders/glsl/planet_water_light4.glsl"
- [MT] Saving shader "cache/shaders/bin/planet_water_light4.bin"
- [MT] Create shader "cache/shaders/glsl/planet_water_atm_light4.glsl"
- [MT] Loading shader "cache/shaders/glsl/planet_water_atm_light4.glsl"
- [MT] Saving shader "cache/shaders/bin/planet_water_atm_light4.bin"
- [MT] Create shader "cache/shaders/glsl/planet_transp_light4.glsl"
- [MT] Loading shader "cache/shaders/glsl/planet_transp_light4.glsl"
- [MT] Saving shader "cache/shaders/bin/planet_transp_light4.bin"
- [MT] Create shader "cache/shaders/glsl/planet_transp_atm_light4.glsl"
- [MT] Loading shader "cache/shaders/glsl/planet_transp_atm_light4.glsl"
- [MT] Saving shader "cache/shaders/bin/planet_transp_atm_light4.bin"
- [MT] Create shader "cache/shaders/glsl/planet_sun_light4.glsl"
- [MT] Loading shader "cache/shaders/glsl/planet_sun_light4.glsl"
- [MT] Saving shader "cache/shaders/bin/planet_sun_light4.bin"
- [MT] Create shader "cache/shaders/glsl/planet_atm_sun_light4.glsl"
- [MT] Loading shader "cache/shaders/glsl/planet_atm_sun_light4.glsl"
- [MT] Saving shader "cache/shaders/bin/planet_atm_sun_light4.bin"
- [MT] Create shader "cache/shaders/glsl/water_light4.glsl"
- [MT] Loading shader "cache/shaders/glsl/water_light4.glsl"
- [MT] Saving shader "cache/shaders/bin/water_light4.bin"
- [MT] Create shader "cache/shaders/glsl/water_atm_light4.glsl"
- [MT] Loading shader "cache/shaders/glsl/water_atm_light4.glsl"
- [MT] Saving shader "cache/shaders/bin/water_atm_light4.bin"
- [MT] Create shader "cache/shaders/glsl/sky_light4.glsl"
- [MT] Loading shader "cache/shaders/glsl/sky_light4.glsl"
- [MT] Saving shader "cache/shaders/bin/sky_light4.bin"
- [MT] Create shader "cache/shaders/glsl/sky_sun_light4.glsl"
- [MT] Loading shader "cache/shaders/glsl/sky_sun_light4.glsl"
- [MT] Saving shader "cache/shaders/bin/sky_sun_light4.bin"
- [MT] Create shader "cache/shaders/glsl/rings_light4.glsl"
- [MT] Loading shader "cache/shaders/glsl/rings_light4.glsl"
- [MT] Saving shader "cache/shaders/bin/rings_light4.bin"
- [MT] Create shader "cache/shaders/glsl/spacecraft_light0.glsl"
- [MT] Loading shader "cache/shaders/glsl/spacecraft_light0.glsl"
- [MT] Saving shader "cache/shaders/bin/spacecraft_light0.bin"
- [MT] Create shader "cache/shaders/glsl/spacecraft_diff_light0.glsl"
- [MT] Loading shader "cache/shaders/glsl/spacecraft_diff_light0.glsl"
- [MT] Saving shader "cache/shaders/bin/spacecraft_diff_light0.bin"
- [MT] Create shader "cache/shaders/glsl/spacecraft_light1.glsl"
- [MT] Loading shader "cache/shaders/glsl/spacecraft_light1.glsl"
- [MT] Saving shader "cache/shaders/bin/spacecraft_light1.bin"
- [MT] Create shader "cache/shaders/glsl/spacecraft_diff_light1.glsl"
- [MT] Loading shader "cache/shaders/glsl/spacecraft_diff_light1.glsl"
- [MT] Saving shader "cache/shaders/bin/spacecraft_diff_light1.bin"
- [MT] Create shader "cache/shaders/glsl/spacecraft_bump_light1.glsl"
- [MT] Loading shader "cache/shaders/glsl/spacecraft_bump_light1.glsl"
- [MT] Saving shader "cache/shaders/bin/spacecraft_bump_light1.bin"
- [MT] Create shader "cache/shaders/glsl/spacecraft_diff_bump_light1.glsl"
- [MT] Loading shader "cache/shaders/glsl/spacecraft_diff_bump_light1.glsl"
- [MT] Saving shader "cache/shaders/bin/spacecraft_diff_bump_light1.bin"
- [MT] Create shader "cache/shaders/glsl/spacecraft_diff_asp_light1.glsl"
- [MT] Loading shader "cache/shaders/glsl/spacecraft_diff_asp_light1.glsl"
- [MT] Saving shader "cache/shaders/bin/spacecraft_diff_asp_light1.bin"
- [MT] Create shader "cache/shaders/glsl/spacecraft_diff_asp_bump_light1.glsl"
- [MT] Loading shader "cache/shaders/glsl/spacecraft_diff_asp_bump_light1.glsl"
- [MT] Saving shader "cache/shaders/bin/spacecraft_diff_asp_bump_light1.bin"
- [MT] Create shader "cache/shaders/glsl/spacecraft_diff_spec_light1.glsl"
- [MT] Loading shader "cache/shaders/glsl/spacecraft_diff_spec_light1.glsl"
- [MT] Saving shader "cache/shaders/bin/spacecraft_diff_spec_light1.bin"
- [MT] Create shader "cache/shaders/glsl/spacecraft_diff_bump_spec_light1.glsl"
- [MT] Loading shader "cache/shaders/glsl/spacecraft_diff_bump_spec_light1.glsl"
- [MT] Saving shader "cache/shaders/bin/spacecraft_diff_bump_spec_light1.bin"
- [MT] Loading image "textures/common/CommonTexSE.pak/particle.png"
- [MT] Loading shader "system/shaders/particle.glsl"
- DONE
- LOADING GALAXIES
- [MT] Loading image "textures/common/CommonTexSE.pak/gal_part.png"
- [MT] Loading image "textures/common/CommonTexSE.pak/galaxy_bulge.png"
- [MT] Loading image "textures/common/CommonTexSE.pak/sprites_gal.png"
- [MT] Loading image "textures/common/CommonTexSE.pak/sprites_neb.png"
- [MT] Loading shader "system/shaders/galaxy_point.glsl"
- [MT] Loading shader "system/shaders/galaxy_sprite.glsl"
- [MT] Loading shader "system/shaders/galaxy_sprite_blur.glsl"
- [MT] Loading shader "system/shaders/galaxy_map_point.glsl"
- [MT] Loading shader "system/shaders/galaxy_map_line.glsl"
- [MT] Loading shader "system/shaders/galaxy_map_mark.glsl"
- [MT] Loading shader "system/shaders/galaxy_plane.glsl"
- [MT] Loading shader "system/shaders/galaxy_plane_map.glsl"
- [MT] Loading shader "system/shaders/galaxy_bulge.glsl"
- [MT] Loading shader "system/shaders/galaxy_bulge_map.glsl"
- [MT] Loading shader "system/shaders/galaxy_model.glsl"
- [MT] Loading shader "system/shaders/galaxy_model_map.glsl"
- [MT] Loading galaxies catalogs
- [MT] Loading script "catalogs/CatalogsSE.pak/galaxies/galaxies10k.sc"
- [MT] Building galaxies octree
- DONE
- LOADING CLUSTERS
- [MT] Loading clusters catalogs
- [MT] Loading script "catalogs/CatalogsSE.pak/clusters/clusters_open_named.sc"
- [MT] Loading script "catalogs/CatalogsSE.pak/clusters/clusters_open.sc"
- [MT] Loading script "catalogs/CatalogsSE.pak/clusters/clusters_globular.sc"
- DONE
- LOADING NEBULAE
- [MT] Loading nebulae catalogs
- [MT] Loading script "catalogs/CatalogsSE.pak/nebulae/nebulae_MilkyWay.sc"
- DONE
- LOADING STARS
- [MT] Loading shader "system/shaders/star_point.glsl"
- [MT] Loading shader "system/shaders/star_sprite.glsl"
- [MT] Loading shader "system/shaders/star_sprite_blur.glsl"
- [MT] Loading shader "system/shaders/star_map_point.glsl"
- [MT] Loading shader "system/shaders/star_map_line.glsl"
- [MT] Loading shader "system/shaders/star_map_mark.glsl"
- [MT] Loading star catalogs
- [MT] Loading star catalog "catalogs/stars/stars120k.dat"
- [MT] Loading star catalogs
- [MT] Loading script "catalogs/CatalogsSE.pak/stars/BinStars.sc"
- [MT] Loading script "catalogs/CatalogsSE.pak/stars/Stars.sc"
- [MT] Loading script "catalogs/CatalogsSE.pak/stars/ExoPlanetsSuns.sc"
- [MT] Loading script "catalogs/CatalogsSE.pak/stars/stars120k.cfg"
- [MT] Merging duplicate stars
- [MT] Building stars octree
- [MT] Bin cat stars: 112524
- [MT] Sc new stars: 829
- [MT] Sc del stars: 13
- [MT] Merged stars: 424
- [MT] Deleted stars: 13
- [MT] Failed stars: 37
- [MT] Final stars: 112916
- DONE
- LOADING PLANETS
- [MT] Loading image "textures/common/CommonTexSE.pak/aurora_part.png"
- [MT] Loading shader "system/shaders/corona_plane_tex.glsl"
- [MT] Loading shader "system/shaders/corona_plane_proc.glsl"
- [MT] Loading shader "system/shaders/comet_tail.glsl"
- [MT] Loading shader "system/shaders/aurora.glsl"
- [MT] Loading planets catalogs
- [MT] Loading script "catalogs/CatalogsSE.pak/planets/BinStars.sc"
- [MT] Loading script "catalogs/CatalogsSE.pak/planets/Stars.sc"
- [MT] Loading script "catalogs/CatalogsSE.pak/planets/SolarSys.sc"
- [MT] Loading script "catalogs/CatalogsSE.pak/planets/SmallMoons.sc"
- [MT] Loading script "catalogs/CatalogsSE.pak/planets/Asteroids.sc"
- [MT] Loading script "catalogs/CatalogsSE.pak/planets/KuiperBelt.sc"
- [MT] Loading script "catalogs/CatalogsSE.pak/planets/AsteroidsSmall.sc"
- [MT] Loading script "catalogs/CatalogsSE.pak/planets/KuiperBeltSmall.sc"
- [MT] Loading script "catalogs/CatalogsSE.pak/planets/Comets.sc"
- [MT] Loading script "catalogs/CatalogsSE.pak/planets/ExoPlanets.sc"
- [MT] Loading script "catalogs/CatalogsSE.pak/planets/ExoPlanets-unconfirmed.sc"
- DONE
- LOADING SPACECRAFTS
- [MT] Loading materials
- [MT] Loading script "textures/spacecrafts/ShipsTexSE.pak/default/AmS.sml"
- [MT] Loading script "textures/spacecrafts/ShipsTexSE.pak/default/Dragonfly/fire_dragonfly.sml"
- [MT] Loading script "textures/spacecrafts/ShipsTexSE.pak/default/Shuttle.sml"
- [MT] Loading script "textures/spacecrafts/ShipsTexSE.pak/default/Skylone.sml"
- [MT] Loading script "textures/spacecrafts/ShipsTexSE.pak/modules/SHW.sml"
- [MT] Loading aero models
- [MT] Loading shaders
- [MT] Loading shader "system/shaders/ship_engines.glsl"
- DONE
- BUILDING DATABASE
- [MT] Loading local database
- [MT] Loading script "locale/rus-db.cfg"
- DONE
- INITIALIZING CLUSTERS
- [MT] Initializing catalog clusters parameters
- [MT] Initializing clusters models
- [MT] Loading shader "system/shaders/cluster_particle.glsl"
- DONE
- INITIALIZING NEBULAE
- [MT] Initializing catalog nebulae parameters
- [MT] Loading shader "system/shaders/nebula_model.glsl"
- [MT] Loading shader "system/shaders/nebula_model_light1.glsl"
- [MT] Loading shader "system/shaders/nebula_model_light2.glsl"
- [MT] Loading shader "system/shaders/nebula_model_light3.glsl"
- [MT] Loading shader "system/shaders/nebula_model_light4.glsl"
- [MT] Loading shader "system/shaders/nebula_model_map.glsl"
- [MT] Loading shader "system/shaders/nebula_model_map_light1.glsl"
- [MT] Loading shader "system/shaders/nebula_model_map_light2.glsl"
- [MT] Loading shader "system/shaders/nebula_model_map_light3.glsl"
- [MT] Loading shader "system/shaders/nebula_model_map_light4.glsl"
- DONE
- INITIALIZING GALAXIES
- [MT] Creating galaxy model "cache/models/galaxies/MilkyWay.gm"
- [MT] Loading script "models/galaxies/Models.cfg"
- [MT] Loading image "textures/galaxies/GalaxiesTexSE.pak/MilkyWay_small.png"
- [MT] Loading image "textures/galaxies/GalaxiesTexSE.pak/Sc_side.png"
- [MT] Saving model "cache/models/galaxies/MilkyWay.gm"
- [MT] Loading image "textures/galaxies/GalaxiesTexSE.pak/MilkyWay_small.png"
- [MT] Loading image "textures/galaxies/GalaxiesTexSE.pak/MilkyWay_sys.jpg"
- [MT] Creating subsystems of galaxy "Milky Way"
- DONE
- INITIALIZING PLANETS
- Initializing planets hierarchy
- DONE
- INITIALIZING STARS
- DONE
- INITIALIZING ENGINE
- [MT] Loading shader "system/shaders/prim_tex_quad.glsl"
- [MT] Loading shader "system/shaders/prim_wire_obj.glsl"
- [MT] Loading shader "system/shaders/prim_fill_obj.glsl"
- [MT] Loading shader "system/shaders/body_point.glsl"
- [MT] Loading shader "system/shaders/body_sprite.glsl"
- [MT] Loading shader "system/shaders/body_sprite_blur.glsl"
- [MT] Loading shader "system/shaders/body_point_u.glsl"
- [MT] Loading shader "system/shaders/body_sprite_u.glsl"
- [MT] Loading shader "system/shaders/body_sprite_blur_u.glsl"
- [MT] Loading shader "system/shaders/body_mark.glsl"
- [MT] Loading shader "system/shaders/orbit.glsl"
- [MT] Loading shader "system/shaders/orbit_map.glsl"
- [MT] Number of joysticks detected: 2
- [MT] Joystick 0 (1): 3-axis 0-ball 14-button 1-hats "Logitech Logitech Driving Force Pro (js)"
- [MT] Joystick 1 (0): 3-axis 0-ball 14-button 1-hats "Logitech Logitech Driving Force Pro (event)"
- [MT] Loading script "config/keys.cfg"
- [MT] Loading script "textures/flares/Astroniki2 flares.cfg"
- [MT] Loading script "textures/flares/Eden ghosts.cfg"
- [MT] Loading shader "system/shaders/map_sphere.glsl"
- [MT] Loading script "config/places.cfg"
- [MT] Loading script "config/journal.cfg"
- [MT] Loading script "models/spacecrafts/ShipsModelsSE.pak/default/AmS-B.sss"
- [MT] Loading script "models/spacecrafts/ShipsModelsSE.pak/default/AmS-C.sss"
- [MT] Loading script "models/spacecrafts/ShipsModelsSE.pak/default/AmS-S.sss"
- [MT] Loading script "models/spacecrafts/ShipsModelsSE.pak/default/DoctorShip.sss"
- [MT] Loading script "models/spacecrafts/ShipsModelsSE.pak/default/Explorer-1.sss"
- [MT] Loading script "models/spacecrafts/ShipsModelsSE.pak/default/Explorer-2.sss"
- [MT] Loading script "models/spacecrafts/ShipsModelsSE.pak/default/Probe.sss"
- [MT] Loading script "models/spacecrafts/ShipsModelsSE.pak/default/DragonFly.sss"
- [MT] Loading script "models/spacecrafts/ShipsModelsSE.pak/default/Shuttle.sss"
- [MT] Loading script "models/spacecrafts/ShipsModelsSE.pak/default/Skylone.sss"
- [MT] Loading script "models/spacecrafts/ShipsModelsSE.pak/default/JumpFreighter.sss"
- [MT] Loading script "models/spacecrafts/ShipsModelsSE.pak/default/JumpStarship.sss"
- [MT] Loading script "models/spacecrafts/ShipsModelsSE.pak/default/TorpedoCarrier.sss"
- [MT] Loading script "models/spacecrafts/ShipsModelsSE.pak/default/Transport.sss"
- [MT] Loading script "models/spacecrafts/ShipsModelsSE.pak/default/Wayfarer.sss"
- [MT] Loading script "models/spacecrafts/ShipsModelsSE.pak/default/X-Wing.sss"
- [MT] Loading script "models/spacecrafts/ShipsModelsSE.pak/default/Y-Wing.sss"
- [MT] Loading script "music/context.cfg"
- DONE
- RUNNING ENGINE
- ...................
- [00] Loading shader "system/shaders/mipmap_down.glsl"
- [MT] Loading sound "music/AstroPilot - Inverted Worlds.ogg"
- [01] Loading shader "system/shaders/mipmap_down.glsl"
- [00] Loading shader "system/shaders/mipmap_down_glow.glsl"
- [01] Loading shader "system/shaders/mipmap_down_glow.glsl"
- [00] Loading shader "system/shaders/mipmap_down_norm.glsl"
- [00] Loading shader "system/shaders/mipmap_down_packed_norm.glsl"
- [01] Loading shader "system/shaders/mipmap_down_norm.glsl"
- [00] Loading shader "system/shaders/bump_to_normal.glsl"
- [01] Loading shader "system/shaders/mipmap_down_packed_norm.glsl"
- [00] Loading shader "system/shaders/bump_to_packed_normal.glsl"
- [01] Loading shader "system/shaders/bump_to_normal.glsl"
- [01] Loading shader "system/shaders/bump_to_packed_normal.glsl"
- [MT] Loading script "config/user.cfg"
- [MT] Creating galaxy model "cache/models/galaxies/M31.gm"
- [MT] Loading script "models/galaxies/Models.cfg"
- [MT] Loading image "textures/galaxies/GalaxiesTexSE.pak/M31_small.png"
- [MT] Loading image "textures/galaxies/GalaxiesTexSE.pak/Sc_side.png"
- [MT] Saving model "cache/models/galaxies/M31.gm"
- [MT] Loading image "textures/galaxies/GalaxiesTexSE.pak/M31_small.png"
- [MT] Loading image "textures/galaxies/GalaxiesTexSE.pak/M31_sys.jpg"
- [MT] Creating galaxy model "cache/models/galaxies/M33.gm"
- [MT] Loading script "models/galaxies/Models.cfg"
- [MT] Loading image "textures/galaxies/GalaxiesTexSE.pak/M33_small.png"
- [MT] Loading image "textures/galaxies/GalaxiesTexSE.pak/Sc_side.png"
- [MT] Saving model "cache/models/galaxies/M33.gm"
- [MT] Loading image "textures/galaxies/GalaxiesTexSE.pak/M33_small.png"
- [MT] Loading image "textures/galaxies/GalaxiesTexSE.pak/M33_sys.jpg"
- [MT] Creating galaxy model "cache/models/galaxies/LMC.gm"
- [MT] Loading script "models/galaxies/Models.cfg"
- [MT] Loading image "textures/galaxies/GalaxiesTexSE.pak/LMC_small.png"
- [MT] Loading image "textures/galaxies/GalaxiesTexSE.pak/LMC_side.png"
- [MT] Saving model "cache/models/galaxies/LMC.gm"
- [MT] Loading image "textures/galaxies/GalaxiesTexSE.pak/LMC_small.png"
- [MT] Loading image "textures/galaxies/GalaxiesTexSE.pak/LMC_sys.jpg"
- [MT] Creating galaxy model "cache/models/galaxies/SMC.gm"
- [MT] Loading script "models/galaxies/Models.cfg"
- [MT] Loading image "textures/galaxies/GalaxiesTexSE.pak/SMC_small.png"
- [MT] Loading image "textures/galaxies/GalaxiesTexSE.pak/SMC_side.png"
- [MT] Saving model "cache/models/galaxies/SMC.gm"
- [MT] Loading image "textures/galaxies/GalaxiesTexSE.pak/SMC_small.png"
- [MT] Loading image "textures/galaxies/GalaxiesTexSE.pak/SMC_sys.jpg"
- [00] Loading image "textures/galaxies/GalaxiesTexSE.pak/MilkyWay.png"
- [01] Loading image "textures/galaxies/GalaxiesTexSE.pak/LMC.png"
- [00] Creating subsystems of galaxy "Large Magellanic Cloud"
- [MT] Loading sound "music/A.e.r.o. - Kepler-186F.ogg"
- [MT] Loading sound "music/Lombus - Amino.ogg"
- [MT] Creating planetary system of star "Aldebaran/ALF Tau/87 Tau/HIP 21421/HD 29139"
- [MT] Initializing planetary system of star "Aldebaran/ALF Tau/87 Tau/HIP 21421/HD 29139"
- [00] Creating nebula model "cache/models/nebulae/Horse.nm"
- [00] Loading script "models/nebulae/Models.cfg"
- [00] Loading image "textures/nebulae/NebulaeTexSE.pak/Horse_posx.png"
- [00] Loading image "textures/nebulae/NebulaeTexSE.pak/Horse_posx.png"
- [00] Loading image "textures/nebulae/NebulaeTexSE.pak/Horse_posz.png"
- [00] Loading image "textures/nebulae/NebulaeTexSE.pak/Horse_posz.png"
- [00] Loading image "textures/nebulae/NebulaeTexSE.pak/Horse_posy.png"
- [00] Loading image "textures/nebulae/NebulaeTexSE.pak/Horse_posy.png"
- [00] Saving model "cache/models/nebulae/Horse.nm"
- [00] Saving script "models/nebulae/Models.cfg"
- [00] Creating nebula model "cache/models/nebulae/Flame.nm"
- [00] Loading script "models/nebulae/Models.cfg"
- [00] Loading image "textures/nebulae/NebulaeTexSE.pak/Diff5_posx.png"
- [00] Loading image "textures/nebulae/NebulaeTexSE.pak/Diff5_posx.png"
- [00] Loading image "textures/nebulae/NebulaeTexSE.pak/Diff5_posy.png"
- [00] Loading image "textures/nebulae/NebulaeTexSE.pak/Diff5_posy.png"
- [00] Loading image "textures/nebulae/NebulaeTexSE.pak/Diff5_posz.png"
- [00] Loading image "textures/nebulae/NebulaeTexSE.pak/Diff5_posz.png"
- [01] Loading image "textures/flares/AstroNiki2_flare.png"
- [01] Loading image "textures/flares/AstroNiki2_ghosts.png"
- [00] Saving model "cache/models/nebulae/Flame.nm"
- [01] Loading image "textures/flares/EdenGhosts.png"
- [00] Saving script "models/nebulae/Models.cfg"
- [01] Create shader "cache/shaders/glsl/planet_glow_light1.glsl"
- [00] Loading image "textures/flares/AstroNiki2_spikes.png"
- [01] Loading shader "cache/shaders/glsl/planet_glow_light1.glsl"
- [01] Saving shader "cache/shaders/bin/planet_glow_light1.bin"
- [00] Loading image "textures/flares/EdenFlare.png"
- [01] Create shader "cache/shaders/glsl/planet_glow_ice_light1.glsl"
- [01] Loading shader "cache/shaders/glsl/planet_glow_ice_light1.glsl"
- [01] Saving shader "cache/shaders/bin/planet_glow_ice_light1.bin"
- [00] Loading atmosphere model "models/atmospheres/Venus.atm"
- [00] Create shader "cache/shaders/glsl/planet_glow_ice_atm_light1.glsl"
- [01] Create shader "cache/shaders/glsl/planet_glow_atm_light1.glsl"
- [00] Loading shader "cache/shaders/glsl/planet_glow_ice_atm_light1.glsl"
- [01] Loading shader "cache/shaders/glsl/planet_glow_atm_light1.glsl"
- [00] Saving shader "cache/shaders/bin/planet_glow_ice_atm_light1.bin"
- [01] Saving shader "cache/shaders/bin/planet_glow_atm_light1.bin"
- [MT] Loading sound "music/AstroPilot - Earth's Moon (Extended Version).ogg"
- [00] Creating nebula model "cache/models/nebulae/M42.nm"
- [00] Loading script "models/nebulae/Models.cfg"
- [00] Loading image "textures/nebulae/NebulaeTexSE.pak/M42_posx.png"
- [00] Loading image "textures/nebulae/NebulaeTexSE.pak/M42_posx.png"
- [00] Loading image "textures/nebulae/NebulaeTexSE.pak/M42_posy.png"
- [00] Loading image "textures/nebulae/NebulaeTexSE.pak/M42_posy.png"
- [00] Loading image "textures/nebulae/NebulaeTexSE.pak/M42_posz.png"
- [00] Loading image "textures/nebulae/NebulaeTexSE.pak/M42_posz.png"
- [00] Saving model "cache/models/nebulae/M42.nm"
- [00] Saving script "models/nebulae/Models.cfg"
- [00] Loading image "textures/galaxies/GalaxiesTexSE.pak/M31.png"
- [00] Creating subsystems of galaxy "Sagittarius dSph"
- [00] Creating galaxy model "cache/models/galaxies/IC342.gm"
- [00] Loading script "models/galaxies/Models.cfg"
- [00] Loading image "textures/galaxies/GalaxiesTexSE.pak/IC342_small.png"
- [00] Loading image "textures/galaxies/GalaxiesTexSE.pak/SBc_side.png"
- [00] Saving model "cache/models/galaxies/IC342.gm"
- [00] Loading image "textures/galaxies/GalaxiesTexSE.pak/IC342_small.png"
- [00] Loading image "textures/galaxies/GalaxiesTexSE.pak/IC342_sys.jpg"
- [MT] Deleting galaxy model "SMC"
- [MT] Deleting nebula model "Horse"
- [MT] Deleting nebula model "M42"
- [MT] Deleting nebula model "Flame"
- [MT] Deleting galaxy model "LMC"
- [MT] Deleting galaxy model "IC342"
- [MT] Deleting galaxy model "M33"
- [MT] Deleting galaxy model "M31"
- [00] Loading model "cache/models/galaxies/M31.gm"
- [00] Loading image "textures/galaxies/GalaxiesTexSE.pak/M31_small.png"
- [00] Loading image "textures/galaxies/GalaxiesTexSE.pak/M31_sys.jpg"
- [00] Loading model "cache/models/galaxies/M33.gm"
- [00] ERROR: TGalSpriteModel::LoadFromFile(): Can't map VBO
- [00] ERROR: TGalModelCache::LoadModel(): Error loding galaxy model "cache/models/galaxies/M33.gm"
- [MT] Deleting galaxy model "M33"
- [MT] ERROR: TGalSpriteModel::Free(): Memory leak detected
- [MT] ERROR: TGalSpriteModel::Free(): Video memory leak detected
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