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rvmat

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Apr 29th, 2014
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  1. ambient[] = {1.0, 1.0, 1.0, 1.0};
  2. diffuse[] = {1.0, 1.0, 1.0, 1.0};
  3. forcedDiffuse[] = {0.0, 0.0, 0.0, 0.0};
  4. emmisive[] = {0.0, 0.0, 0.0, 1.0};
  5. specular[] = {1.0, 1.0, 1.0, 1.0};
  6. specularPower = 80.0;
  7. PixelShaderID = "NormalMapSpecularDIMap";
  8. VertexShaderID = "NormalMap";
  9.  
  10. class Stage1 {
  11. texture = "Mustang_Fastback\fastback_texwork_01.fbm\Mustang_Fastback_body_no.paa";
  12. uvSource = "tex";
  13.  
  14. class uvTransform {
  15. aside[] = {1.0, 0.0, 0.0};
  16. up[] = {0.0, 1.0, 0.0};
  17. dir[] = {0.0, 0.0, 0.0};
  18. pos[] = {0.0, 0.0, 0.0};
  19. };
  20. };
  21.  
  22. class Stage2 {
  23. texture = "Mustang_Fastback\fastback_texwork_01.fbm\Mustang_Fastback_body_smdi.paa";
  24. uvSource = "tex";
  25.  
  26. class uvTransform {
  27. aside[] = {1.0, 0.0, 0.0};
  28. up[] = {0.0, 1.0, 0.0};
  29. dir[] = {0.0, 0.0, 0.0};
  30. pos[] = {0.0, 0.0, 0.0};
  31. };
  32. };
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