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- ambient[] = {1.0, 1.0, 1.0, 1.0};
- diffuse[] = {1.0, 1.0, 1.0, 1.0};
- forcedDiffuse[] = {0.0, 0.0, 0.0, 0.0};
- emmisive[] = {0.0, 0.0, 0.0, 1.0};
- specular[] = {1.0, 1.0, 1.0, 1.0};
- specularPower = 80.0;
- PixelShaderID = "NormalMapSpecularDIMap";
- VertexShaderID = "NormalMap";
- class Stage1 {
- texture = "Mustang_Fastback\fastback_texwork_01.fbm\Mustang_Fastback_body_no.paa";
- uvSource = "tex";
- class uvTransform {
- aside[] = {1.0, 0.0, 0.0};
- up[] = {0.0, 1.0, 0.0};
- dir[] = {0.0, 0.0, 0.0};
- pos[] = {0.0, 0.0, 0.0};
- };
- };
- class Stage2 {
- texture = "Mustang_Fastback\fastback_texwork_01.fbm\Mustang_Fastback_body_smdi.paa";
- uvSource = "tex";
- class uvTransform {
- aside[] = {1.0, 0.0, 0.0};
- up[] = {0.0, 1.0, 0.0};
- dir[] = {0.0, 0.0, 0.0};
- pos[] = {0.0, 0.0, 0.0};
- };
- };
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