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NolanSyKinsley

TransparentMaterials.sbc

Aug 17th, 2014
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  1. <?xml version="1.0"?>
  2. <Definitions xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns:xsd="http://www.w3.org/2001/XMLSchema">
  3. <TransparentMaterials>
  4. <TransparentMaterial>
  5. <Id>
  6. <TypeId>TransparentMaterialDefinition</TypeId>
  7. <SubtypeId>Square</SubtypeId>
  8. </Id>
  9. <AlphaMistingEnable>false</AlphaMistingEnable>
  10. <CanBeAffectedByOtherLights>false</CanBeAffectedByOtherLights>
  11. <Emissivity>0</Emissivity>
  12. <AlphaSaturation>1</AlphaSaturation>
  13. <IgnoreDepth>false</IgnoreDepth>
  14. <SoftParticleDistanceScale>1000</SoftParticleDistanceScale>
  15. <Texture>Textures\Particles\Square.dds</Texture>
  16. <UseAtlas>false</UseAtlas>
  17. <UVOffset>
  18. <X>0</X>
  19. <Y>0</Y>
  20. </UVOffset>
  21. <UVSize>
  22. <X>1</X>
  23. <Y>1</Y>
  24. </UVSize>
  25. </TransparentMaterial>
  26. <TransparentMaterial>
  27. <Id>
  28. <TypeId>TransparentMaterialDefinition</TypeId>
  29. <SubtypeId>SquareIgnoreDepth</SubtypeId>
  30. </Id>
  31. <AlphaMistingEnable>false</AlphaMistingEnable>
  32. <CanBeAffectedByOtherLights>false</CanBeAffectedByOtherLights>
  33. <Emissivity>0</Emissivity>
  34. <AlphaSaturation>1</AlphaSaturation>
  35. <IgnoreDepth>true</IgnoreDepth>
  36. <SoftParticleDistanceScale>1000</SoftParticleDistanceScale>
  37. <Texture>Textures\Particles\Square.dds</Texture>
  38. <UseAtlas>false</UseAtlas>
  39. <UVOffset>
  40. <X>0</X>
  41. <Y>0</Y>
  42. </UVOffset>
  43. <UVSize>
  44. <X>1</X>
  45. <Y>1</Y>
  46. </UVSize>
  47. </TransparentMaterial>
  48. <TransparentMaterial>
  49. <Id>
  50. <TypeId>TransparentMaterialDefinition</TypeId>
  51. <SubtypeId>ContainerBorder</SubtypeId>
  52. </Id>
  53. <AlphaMistingEnable>false</AlphaMistingEnable>
  54. <CanBeAffectedByOtherLights>false</CanBeAffectedByOtherLights>
  55. <Emissivity>0</Emissivity>
  56. <AlphaSaturation>1</AlphaSaturation>
  57. <IgnoreDepth>false</IgnoreDepth>
  58. <SoftParticleDistanceScale>1000</SoftParticleDistanceScale>
  59. <Texture>Textures\Particles\ContainerBorder.dds</Texture>
  60. <UseAtlas>false</UseAtlas>
  61. <UVOffset>
  62. <X>0</X>
  63. <Y>0</Y>
  64. </UVOffset>
  65. <UVSize>
  66. <X>1</X>
  67. <Y>1</Y>
  68. </UVSize>
  69. </TransparentMaterial>
  70. <TransparentMaterial>
  71. <Id>
  72. <TypeId>TransparentMaterialDefinition</TypeId>
  73. <SubtypeId>ContainerBorderSelected</SubtypeId>
  74. </Id>
  75. <AlphaMistingEnable>false</AlphaMistingEnable>
  76. <CanBeAffectedByOtherLights>false</CanBeAffectedByOtherLights>
  77. <Emissivity>0</Emissivity>
  78. <AlphaSaturation>1</AlphaSaturation>
  79. <IgnoreDepth>false</IgnoreDepth>
  80. <SoftParticleDistanceScale>1000</SoftParticleDistanceScale>
  81. <Texture>Textures\Particles\ContainerBorderSelected.dds</Texture>
  82. <UseAtlas>false</UseAtlas>
  83. <UVOffset>
  84. <X>0</X>
  85. <Y>0</Y>
  86. </UVOffset>
  87. <UVSize>
  88. <X>1</X>
  89. <Y>1</Y>
  90. </UVSize>
  91. </TransparentMaterial>
  92. <TransparentMaterial>
  93. <Id>
  94. <TypeId>TransparentMaterialDefinition</TypeId>
  95. <SubtypeId>DecalGlare</SubtypeId>
  96. </Id>
  97. <AlphaMistingEnable>false</AlphaMistingEnable>
  98. <CanBeAffectedByOtherLights>false</CanBeAffectedByOtherLights>
  99. <Emissivity>0</Emissivity>
  100. <AlphaSaturation>1</AlphaSaturation>
  101. <IgnoreDepth>false</IgnoreDepth>
  102. <SoftParticleDistanceScale>10000</SoftParticleDistanceScale>
  103. <Texture>Textures\Particles\LightGlare.dds</Texture>
  104. <UseAtlas>false</UseAtlas>
  105. <UVOffset>
  106. <X>0</X>
  107. <Y>0</Y>
  108. </UVOffset>
  109. <UVSize>
  110. <X>1</X>
  111. <Y>1</Y>
  112. </UVSize>
  113. </TransparentMaterial>
  114. <TransparentMaterial>
  115. <Id>
  116. <TypeId>TransparentMaterialDefinition</TypeId>
  117. <SubtypeId>EngineThrustMiddle</SubtypeId>
  118. </Id>
  119. <AlphaMistingEnable>false</AlphaMistingEnable>
  120. <CanBeAffectedByOtherLights>false</CanBeAffectedByOtherLights>
  121. <Emissivity>0</Emissivity>
  122. <AlphaSaturation>1</AlphaSaturation>
  123. <IgnoreDepth>false</IgnoreDepth>
  124. <NeedSort>true</NeedSort>
  125. <SoftParticleDistanceScale>1000</SoftParticleDistanceScale>
  126. <Texture>Textures\Particles\EngineThrustMiddle.dds</Texture>
  127. <UseAtlas>false</UseAtlas>
  128. <UVOffset>
  129. <X>0</X>
  130. <Y>0</Y>
  131. </UVOffset>
  132. <UVSize>
  133. <X>1</X>
  134. <Y>1</Y>
  135. </UVSize>
  136. </TransparentMaterial>
  137. <TransparentMaterial>
  138. <Id>
  139. <TypeId>TransparentMaterialDefinition</TypeId>
  140. <SubtypeId>Explosion</SubtypeId>
  141. </Id>
  142. <AlphaMistingEnable>true</AlphaMistingEnable>
  143. <CanBeAffectedByOtherLights>false</CanBeAffectedByOtherLights>
  144. <Emissivity>0</Emissivity>
  145. <AlphaSaturation>1</AlphaSaturation>
  146. <IgnoreDepth>false</IgnoreDepth>
  147. <SoftParticleDistanceScale>0.5</SoftParticleDistanceScale>
  148. <Texture>Textures\Particles\Explosion.dds</Texture>
  149. <UseAtlas>true</UseAtlas>
  150. <UVOffset>
  151. <X>0</X>
  152. <Y>0</Y>
  153. </UVOffset>
  154. <UVSize>
  155. <X>1</X>
  156. <Y>1</Y>
  157. </UVSize>
  158. </TransparentMaterial>
  159. <TransparentMaterial>
  160. <Id>
  161. <TypeId>TransparentMaterialDefinition</TypeId>
  162. <SubtypeId>Explosion_line</SubtypeId>
  163. </Id>
  164. <AlphaMistingEnable>true</AlphaMistingEnable>
  165. <CanBeAffectedByOtherLights>false</CanBeAffectedByOtherLights>
  166. <Emissivity>0</Emissivity>
  167. <AlphaSaturation>1</AlphaSaturation>
  168. <IgnoreDepth>false</IgnoreDepth>
  169. <SoftParticleDistanceScale>0.5</SoftParticleDistanceScale>
  170. <Texture>Textures\Particles\Explosion_line.dds</Texture>
  171. <UseAtlas>true</UseAtlas>
  172. <UVOffset>
  173. <X>0</X>
  174. <Y>0</Y>
  175. </UVOffset>
  176. <UVSize>
  177. <X>1</X>
  178. <Y>1</Y>
  179. </UVSize>
  180. </TransparentMaterial>
  181. <TransparentMaterial>
  182. <Id>
  183. <TypeId>TransparentMaterialDefinition</TypeId>
  184. <SubtypeId>Explosion_pieces</SubtypeId>
  185. </Id>
  186. <AlphaMistingEnable>true</AlphaMistingEnable>
  187. <CanBeAffectedByOtherLights>false</CanBeAffectedByOtherLights>
  188. <Emissivity>0</Emissivity>
  189. <AlphaSaturation>1</AlphaSaturation>
  190. <IgnoreDepth>false</IgnoreDepth>
  191. <SoftParticleDistanceScale>0.5</SoftParticleDistanceScale>
  192. <Texture>Textures\Particles\Explosion_pieces.dds</Texture>
  193. <UseAtlas>true</UseAtlas>
  194. <UVOffset>
  195. <X>0</X>
  196. <Y>0</Y>
  197. </UVOffset>
  198. <UVSize>
  199. <X>1</X>
  200. <Y>1</Y>
  201. </UVSize>
  202. </TransparentMaterial>
  203. <TransparentMaterial>
  204. <Id>
  205. <TypeId>TransparentMaterialDefinition</TypeId>
  206. <SubtypeId>ExplosionSmokeDebrisLine</SubtypeId>
  207. </Id>
  208. <AlphaMistingEnable>true</AlphaMistingEnable>
  209. <CanBeAffectedByOtherLights>true</CanBeAffectedByOtherLights>
  210. <Emissivity>0</Emissivity>
  211. <AlphaSaturation>1</AlphaSaturation>
  212. <IgnoreDepth>false</IgnoreDepth>
  213. <SoftParticleDistanceScale>0.5</SoftParticleDistanceScale>
  214. <Texture>Textures\Particles\ExplosionSmokeDebrisLine.dds</Texture>
  215. <UseAtlas>true</UseAtlas>
  216. <UVOffset>
  217. <X>0</X>
  218. <Y>0</Y>
  219. </UVOffset>
  220. <UVSize>
  221. <X>1</X>
  222. <Y>1</Y>
  223. </UVSize>
  224. </TransparentMaterial>
  225. <TransparentMaterial>
  226. <Id>
  227. <TypeId>TransparentMaterialDefinition</TypeId>
  228. <SubtypeId>GlareHeadlight</SubtypeId>
  229. </Id>
  230. <AlphaMistingEnable>false</AlphaMistingEnable>
  231. <AlphaSaturation>0.55</AlphaSaturation>
  232. <CanBeAffectedByOtherLights>false</CanBeAffectedByOtherLights>
  233. <Emissivity>0</Emissivity>
  234. <IgnoreDepth>true</IgnoreDepth>
  235. <SoftParticleDistanceScale>1000</SoftParticleDistanceScale>
  236. <Texture>Textures\Particles\GlareHeadlight.dds</Texture>
  237. <UseAtlas>false</UseAtlas>
  238. <UVOffset>
  239. <X>0</X>
  240. <Y>0</Y>
  241. </UVOffset>
  242. <UVSize>
  243. <X>1</X>
  244. <Y>1</Y>
  245. </UVSize>
  246. </TransparentMaterial>
  247. <TransparentMaterial>
  248. <Id>
  249. <TypeId>TransparentMaterialDefinition</TypeId>
  250. <SubtypeId>GlareJetpack</SubtypeId>
  251. </Id>
  252. <AlphaMistingEnable>false</AlphaMistingEnable>
  253. <AlphaSaturation>0.55</AlphaSaturation>
  254. <CanBeAffectedByOtherLights>false</CanBeAffectedByOtherLights>
  255. <Emissivity>0</Emissivity>
  256. <IgnoreDepth>true</IgnoreDepth>
  257. <SoftParticleDistanceScale>1000</SoftParticleDistanceScale>
  258. <Texture>Textures\Particles\GlareJetpack.dds</Texture>
  259. <UseAtlas>false</UseAtlas>
  260. <UVOffset>
  261. <X>0</X>
  262. <Y>0</Y>
  263. </UVOffset>
  264. <UVSize>
  265. <X>1</X>
  266. <Y>1</Y>
  267. </UVSize>
  268. </TransparentMaterial>
  269. <TransparentMaterial>
  270. <Id>
  271. <TypeId>TransparentMaterialDefinition</TypeId>
  272. <SubtypeId>GlareLsInteriorLight</SubtypeId>
  273. </Id>
  274. <AlphaMistingEnable>false</AlphaMistingEnable>
  275. <AlphaSaturation>0.55</AlphaSaturation>
  276. <CanBeAffectedByOtherLights>false</CanBeAffectedByOtherLights>
  277. <Emissivity>0</Emissivity>
  278. <IgnoreDepth>true</IgnoreDepth>
  279. <SoftParticleDistanceScale>1000</SoftParticleDistanceScale>
  280. <Texture>Textures\Particles\GlareLsInteriorLight.dds</Texture>
  281. <UseAtlas>false</UseAtlas>
  282. <UVOffset>
  283. <X>0</X>
  284. <Y>0</Y>
  285. </UVOffset>
  286. <UVSize>
  287. <X>1</X>
  288. <Y>1</Y>
  289. </UVSize>
  290. </TransparentMaterial>
  291. <TransparentMaterial>
  292. <Id>
  293. <TypeId>TransparentMaterialDefinition</TypeId>
  294. <SubtypeId>GlareLsLight</SubtypeId>
  295. </Id>
  296. <AlphaMistingEnable>false</AlphaMistingEnable>
  297. <AlphaSaturation>0.55</AlphaSaturation>
  298. <CanBeAffectedByOtherLights>false</CanBeAffectedByOtherLights>
  299. <Emissivity>0</Emissivity>
  300. <IgnoreDepth>true</IgnoreDepth>
  301. <SoftParticleDistanceScale>1000</SoftParticleDistanceScale>
  302. <Texture>Textures\Particles\GlareLsLight.dds</Texture>
  303. <UseAtlas>false</UseAtlas>
  304. <UVOffset>
  305. <X>0</X>
  306. <Y>0</Y>
  307. </UVOffset>
  308. <UVSize>
  309. <X>1</X>
  310. <Y>1</Y>
  311. </UVSize>
  312. </TransparentMaterial>
  313. <TransparentMaterial>
  314. <Id>
  315. <TypeId>TransparentMaterialDefinition</TypeId>
  316. <SubtypeId>GlareLsThrustLarge</SubtypeId>
  317. </Id>
  318. <AlphaMistingEnable>false</AlphaMistingEnable>
  319. <AlphaSaturation>0.55</AlphaSaturation>
  320. <CanBeAffectedByOtherLights>false</CanBeAffectedByOtherLights>
  321. <Emissivity>0</Emissivity>
  322. <IgnoreDepth>true</IgnoreDepth>
  323. <SoftParticleDistanceScale>1000</SoftParticleDistanceScale>
  324. <Texture>Textures\Particles\GlareLsThrustLarge.dds</Texture>
  325. <UseAtlas>false</UseAtlas>
  326. <UVOffset>
  327. <X>0</X>
  328. <Y>0</Y>
  329. </UVOffset>
  330. <UVSize>
  331. <X>1</X>
  332. <Y>1</Y>
  333. </UVSize>
  334. </TransparentMaterial>
  335. <TransparentMaterial>
  336. <Id>
  337. <TypeId>TransparentMaterialDefinition</TypeId>
  338. <SubtypeId>GlareLsThrustSmall</SubtypeId>
  339. </Id>
  340. <AlphaMistingEnable>false</AlphaMistingEnable>
  341. <AlphaSaturation>0.55</AlphaSaturation>
  342. <CanBeAffectedByOtherLights>false</CanBeAffectedByOtherLights>
  343. <Emissivity>0</Emissivity>
  344. <IgnoreDepth>true</IgnoreDepth>
  345. <SoftParticleDistanceScale>1000</SoftParticleDistanceScale>
  346. <Texture>Textures\Particles\GlareLsThrustSmall.dds</Texture>
  347. <UseAtlas>false</UseAtlas>
  348. <UVOffset>
  349. <X>0</X>
  350. <Y>0</Y>
  351. </UVOffset>
  352. <UVSize>
  353. <X>1</X>
  354. <Y>1</Y>
  355. </UVSize>
  356. </TransparentMaterial>
  357. <TransparentMaterial>
  358. <Id>
  359. <TypeId>TransparentMaterialDefinition</TypeId>
  360. <SubtypeId>GlareSsLight</SubtypeId>
  361. </Id>
  362. <AlphaMistingEnable>false</AlphaMistingEnable>
  363. <AlphaSaturation>0.55</AlphaSaturation>
  364. <CanBeAffectedByOtherLights>false</CanBeAffectedByOtherLights>
  365. <Emissivity>0</Emissivity>
  366. <IgnoreDepth>true</IgnoreDepth>
  367. <SoftParticleDistanceScale>1000</SoftParticleDistanceScale>
  368. <Texture>Textures\Particles\GlareSsLight.dds</Texture>
  369. <UseAtlas>false</UseAtlas>
  370. <UVOffset>
  371. <X>0</X>
  372. <Y>0</Y>
  373. </UVOffset>
  374. <UVSize>
  375. <X>1</X>
  376. <Y>1</Y>
  377. </UVSize>
  378. </TransparentMaterial>
  379. <TransparentMaterial>
  380. <Id>
  381. <TypeId>TransparentMaterialDefinition</TypeId>
  382. <SubtypeId>GlareSsThrustLarge</SubtypeId>
  383. </Id>
  384. <AlphaMistingEnable>false</AlphaMistingEnable>
  385. <AlphaSaturation>0.55</AlphaSaturation>
  386. <CanBeAffectedByOtherLights>false</CanBeAffectedByOtherLights>
  387. <Emissivity>0</Emissivity>
  388. <IgnoreDepth>true</IgnoreDepth>
  389. <SoftParticleDistanceScale>1000</SoftParticleDistanceScale>
  390. <Texture>Textures\Particles\GlareSsThrustLarge.dds</Texture>
  391. <UseAtlas>false</UseAtlas>
  392. <UVOffset>
  393. <X>0</X>
  394. <Y>0</Y>
  395. </UVOffset>
  396. <UVSize>
  397. <X>1</X>
  398. <Y>1</Y>
  399. </UVSize>
  400. </TransparentMaterial>
  401. <TransparentMaterial>
  402. <Id>
  403. <TypeId>TransparentMaterialDefinition</TypeId>
  404. <SubtypeId>GlareSsThrustSmall</SubtypeId>
  405. </Id>
  406. <AlphaMistingEnable>false</AlphaMistingEnable>
  407. <AlphaSaturation>0.55</AlphaSaturation>
  408. <CanBeAffectedByOtherLights>false</CanBeAffectedByOtherLights>
  409. <Emissivity>0</Emissivity>
  410. <IgnoreDepth>true</IgnoreDepth>
  411. <SoftParticleDistanceScale>1000</SoftParticleDistanceScale>
  412. <Texture>Textures\Particles\GlareSsThrustSmall.dds</Texture>
  413. <UseAtlas>false</UseAtlas>
  414. <UVOffset>
  415. <X>0</X>
  416. <Y>0</Y>
  417. </UVOffset>
  418. <UVSize>
  419. <X>1</X>
  420. <Y>1</Y>
  421. </UVSize>
  422. </TransparentMaterial>
  423. <TransparentMaterial>
  424. <Id>
  425. <TypeId>TransparentMaterialDefinition</TypeId>
  426. <SubtypeId>GlareWelder</SubtypeId>
  427. </Id>
  428. <AlphaMistingEnable>false</AlphaMistingEnable>
  429. <AlphaSaturation>0.55</AlphaSaturation>
  430. <CanBeAffectedByOtherLights>false</CanBeAffectedByOtherLights>
  431. <Emissivity>0</Emissivity>
  432. <IgnoreDepth>true</IgnoreDepth>
  433. <SoftParticleDistanceScale>1000</SoftParticleDistanceScale>
  434. <Texture>Textures\Particles\GlareWelder.dds</Texture>
  435. <UseAtlas>false</UseAtlas>
  436. <UVOffset>
  437. <X>0</X>
  438. <Y>0</Y>
  439. </UVOffset>
  440. <UVSize>
  441. <X>1</X>
  442. <Y>1</Y>
  443. </UVSize>
  444. </TransparentMaterial>
  445. <TransparentMaterial>
  446. <Id>
  447. <TypeId>TransparentMaterialDefinition</TypeId>
  448. <SubtypeId>GunSmoke</SubtypeId>
  449. </Id>
  450. <AlphaMistingEnable>true</AlphaMistingEnable>
  451. <CanBeAffectedByOtherLights>true</CanBeAffectedByOtherLights>
  452. <Emissivity>0</Emissivity>
  453. <AlphaSaturation>1</AlphaSaturation>
  454. <IgnoreDepth>false</IgnoreDepth>
  455. <SoftParticleDistanceScale>0.5</SoftParticleDistanceScale>
  456. <Texture>Textures\Particles\Smoke.dds</Texture>
  457. <UseAtlas>true</UseAtlas>
  458. <UVOffset>
  459. <X>0</X>
  460. <Y>0</Y>
  461. </UVOffset>
  462. <UVSize>
  463. <X>1</X>
  464. <Y>1</Y>
  465. </UVSize>
  466. </TransparentMaterial>
  467. <TransparentMaterial>
  468. <Id>
  469. <TypeId>TransparentMaterialDefinition</TypeId>
  470. <SubtypeId>IlluminatingShell</SubtypeId>
  471. </Id>
  472. <AlphaMistingEnable>false</AlphaMistingEnable>
  473. <CanBeAffectedByOtherLights>false</CanBeAffectedByOtherLights>
  474. <Emissivity>0</Emissivity>
  475. <AlphaSaturation>1</AlphaSaturation>
  476. <IgnoreDepth>false</IgnoreDepth>
  477. <SoftParticleDistanceScale>0.5</SoftParticleDistanceScale>
  478. <Texture>Textures\Particles\ReflectorGlareAlphaBlended.dds</Texture>
  479. <UseAtlas>true</UseAtlas>
  480. <UVOffset>
  481. <X>0</X>
  482. <Y>0</Y>
  483. </UVOffset>
  484. <UVSize>
  485. <X>1</X>
  486. <Y>1</Y>
  487. </UVSize>
  488. </TransparentMaterial>
  489. <TransparentMaterial>
  490. <Id>
  491. <TypeId>TransparentMaterialDefinition</TypeId>
  492. <SubtypeId>LightGlare</SubtypeId>
  493. </Id>
  494. <AlphaMistingEnable>false</AlphaMistingEnable>
  495. <AlphaSaturation>0.55</AlphaSaturation>
  496. <CanBeAffectedByOtherLights>false</CanBeAffectedByOtherLights>
  497. <Emissivity>0</Emissivity>
  498. <IgnoreDepth>true</IgnoreDepth>
  499. <SoftParticleDistanceScale>1000</SoftParticleDistanceScale>
  500. <Texture>Textures\Particles\LightGlare.dds</Texture>
  501. <UseAtlas>false</UseAtlas>
  502. <UVOffset>
  503. <X>0</X>
  504. <Y>0</Y>
  505. </UVOffset>
  506. <UVSize>
  507. <X>1</X>
  508. <Y>1</Y>
  509. </UVSize>
  510. </TransparentMaterial>
  511. <TransparentMaterial>
  512. <Id>
  513. <TypeId>TransparentMaterialDefinition</TypeId>
  514. <SubtypeId>LightGlareDistant</SubtypeId>
  515. </Id>
  516. <AlphaMistingEnable>false</AlphaMistingEnable>
  517. <AlphaSaturation>0.55</AlphaSaturation>
  518. <CanBeAffectedByOtherLights>false</CanBeAffectedByOtherLights>
  519. <Emissivity>0</Emissivity>
  520. <IgnoreDepth>false</IgnoreDepth>
  521. <SoftParticleDistanceScale>1000</SoftParticleDistanceScale>
  522. <Texture>Textures\Particles\LightGlare.dds</Texture>
  523. <UseAtlas>false</UseAtlas>
  524. <UVOffset>
  525. <X>0</X>
  526. <Y>0</Y>
  527. </UVOffset>
  528. <UVSize>
  529. <X>1</X>
  530. <Y>1</Y>
  531. </UVSize>
  532. </TransparentMaterial>
  533. <TransparentMaterial>
  534. <Id>
  535. <TypeId>TransparentMaterialDefinition</TypeId>
  536. <SubtypeId>LightGlare_b</SubtypeId>
  537. </Id>
  538. <AlphaMistingEnable>false</AlphaMistingEnable>
  539. <AlphaSaturation>0.55</AlphaSaturation>
  540. <CanBeAffectedByOtherLights>false</CanBeAffectedByOtherLights>
  541. <Emissivity>1</Emissivity>
  542. <IgnoreDepth>true</IgnoreDepth>
  543. <SoftParticleDistanceScale>1000</SoftParticleDistanceScale>
  544. <Texture>Textures\Particles\LightGlare_b.dds</Texture>
  545. <UseAtlas>false</UseAtlas>
  546. <UVOffset>
  547. <X>0</X>
  548. <Y>0</Y>
  549. </UVOffset>
  550. <UVSize>
  551. <X>1</X>
  552. <Y>1</Y>
  553. </UVSize>
  554. </TransparentMaterial>
  555. <TransparentMaterial>
  556. <Id>
  557. <TypeId>TransparentMaterialDefinition</TypeId>
  558. <SubtypeId>LightGlare_WithDepth</SubtypeId>
  559. </Id>
  560. <AlphaMistingEnable>false</AlphaMistingEnable>
  561. <AlphaSaturation>0.85</AlphaSaturation>
  562. <CanBeAffectedByOtherLights>false</CanBeAffectedByOtherLights>
  563. <Emissivity>0</Emissivity>
  564. <IgnoreDepth>false</IgnoreDepth>
  565. <SoftParticleDistanceScale>1000</SoftParticleDistanceScale>
  566. <Texture>Textures\Particles\LightGlare.dds</Texture>
  567. <UseAtlas>false</UseAtlas>
  568. <UVOffset>
  569. <X>0</X>
  570. <Y>0</Y>
  571. </UVOffset>
  572. <UVSize>
  573. <X>1</X>
  574. <Y>1</Y>
  575. </UVSize>
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  1688. </UVOffset>
  1689. <UVSize>
  1690. <X>1</X>
  1691. <Y>1</Y>
  1692. </UVSize>
  1693. <Color>
  1694. <X>0</X>
  1695. <Y>0.15</Y>
  1696. <Z>0.4</Z>
  1697. <W>0.588</W>
  1698. </Color>
  1699. <Reflectivity>0.862</Reflectivity>
  1700. </TransparentMaterial>
  1701. <TransparentMaterial>
  1702. <Id>
  1703. <TypeId>TransparentMaterialDefinition</TypeId>
  1704. <SubtypeId>AsteroidParticle</SubtypeId>
  1705. </Id>
  1706. <AlphaMistingEnable>true</AlphaMistingEnable>
  1707. <AlphaSaturation>1</AlphaSaturation>
  1708. <CanBeAffectedByOtherLights>true</CanBeAffectedByOtherLights>
  1709. <Emissivity>0</Emissivity>
  1710. <IgnoreDepth>false</IgnoreDepth>
  1711. <SoftParticleDistanceScale>0.5</SoftParticleDistanceScale>
  1712. <Texture>Textures\Particles\AsteroidParticle.dds</Texture>
  1713. <UseAtlas>false</UseAtlas>
  1714. <UVOffset>
  1715. <X>0</X>
  1716. <Y>0</Y>
  1717. </UVOffset>
  1718. <UVSize>
  1719. <X>1</X>
  1720. <Y>1</Y>
  1721. </UVSize>
  1722. </TransparentMaterial>
  1723. <TransparentMaterial>
  1724. <Id>
  1725. <TypeId>TransparentMaterialDefinition</TypeId>
  1726. <SubtypeId>WeaponLaser</SubtypeId>
  1727. </Id>
  1728. <AlphaMistingEnable>false</AlphaMistingEnable>
  1729. <AlphaSaturation>1</AlphaSaturation>
  1730. <CanBeAffectedByOtherLights>false</CanBeAffectedByOtherLights>
  1731. <Emissivity>0</Emissivity>
  1732. <IgnoreDepth>false</IgnoreDepth>
  1733. <SoftParticleDistanceScale>1000</SoftParticleDistanceScale>
  1734. <Texture>Textures\Particles\WeaponLaser.dds</Texture>
  1735. <UseAtlas>false</UseAtlas>
  1736. <UVOffset>
  1737. <X>0</X>
  1738. <Y>0</Y>
  1739. </UVOffset>
  1740. <UVSize>
  1741. <X>1</X>
  1742. <Y>1</Y>
  1743. </UVSize>
  1744. </TransparentMaterial>
  1745. <TransparentMaterial>
  1746. <Id>
  1747. <TypeId>TransparentMaterialDefinition</TypeId>
  1748. <SubtypeId>WeaponLaserIgnoreDepth</SubtypeId>
  1749. </Id>
  1750. <AlphaMistingEnable>false</AlphaMistingEnable>
  1751. <AlphaSaturation>1</AlphaSaturation>
  1752. <CanBeAffectedByOtherLights>false</CanBeAffectedByOtherLights>
  1753. <Emissivity>0</Emissivity>
  1754. <IgnoreDepth>true</IgnoreDepth>
  1755. <SoftParticleDistanceScale>1000</SoftParticleDistanceScale>
  1756. <Texture>Textures\Particles\WeaponLaser.dds</Texture>
  1757. <UseAtlas>false</UseAtlas>
  1758. <UVOffset>
  1759. <X>0</X>
  1760. <Y>0</Y>
  1761. </UVOffset>
  1762. <UVSize>
  1763. <X>1</X>
  1764. <Y>1</Y>
  1765. </UVSize>
  1766. </TransparentMaterial>
  1767. </TransparentMaterials>
  1768. </Definitions>
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