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- <?xml version="1.0" encoding="utf-8"?>
- <rwgmixer>
- <world ruleset="vanilla" />
- <rulesets>
- <ruleset name="vanilla" cell_cache_size="8" cell_size="1400" cell_offset="0.6" generation_distance="21000" terrain_generator="vanilla">
- <cell_rule name="wastelandHub" position="0,0" prob="0.05"/>
- <cell_rule name="lowDensity" prob="1"/>
- <cell_rule name="highDensity" prob="0.5"/>
- <!--<cell_rule name="customHubTest" position="0,1" prob="0"/>-->
- </ruleset>
- </rulesets>
- <cell_rules>
- <cell_rule name="customHubTest">
- <cave_count value="1,3"/>
- <path_material value="asphalt" />
- <path_radius value="7" />
- <hub_rule name="customHubTest"/>
- <hub_rule name="customHubTest"/>
- <wilderness_rule name="wildernessDefault"/>
- </cell_rule>
- <cell_rule name="lowDensity">
- <cave_count value="4,8"/>
- <path_material value="asphalt" />
- <path_radius value="7" />
- <!--<hub_rule name="ruralHub01" prob="0.5"/>
- <hub_rule name="ruralHub02" prob="0.5"/> -->
- <hub_rule name="ruralSmall" prob="0.5"/>
- <hub_rule name="townSmall" prob="0.5"/>
- <wilderness_rule name="wildernessDefault"/>
- </cell_rule>
- <cell_rule name="highDensity">
- <cave_count value="4,8"/>
- <path_material value="asphalt" />
- <path_radius value="7" />
- <!--<hub_rule name="ruralHub01" prob="0.5"/>
- <hub_rule name="ruralHub02" prob="0.5"/>-->
- <hub_rule name="ruralSmall" prob="0.5"/>
- <hub_rule name="townSmall" prob="0.5"/>
- <wilderness_rule name="wildernessDefault" prob="1"/>
- </cell_rule>
- <cell_rule name="wastelandHub">
- <cave_count value="1,1"/>
- <path_material value="asphalt" />
- <path_radius value="7" />
- <hub_rule name="citySmall" />
- <wilderness_rule name="wildernessDefault" prob="1"/>
- </cell_rule>
- </cell_rules>
- <hub_rules>
- <hub_rule name="ruralSmall">
- <hub_type value="rural"/>
- <width value="96, 96" />
- <height value="96, 96" />
- <path_material value="asphalt" />
- <path_radius value="7" />
- <prefab_rule name="townBuildings" prob="1"/>
- </hub_rule>
- <hub_rule name="townSmall">
- <hub_type value="town"/>
- <width value="200, 500" />
- <height value="200, 500" />
- <path_material value="asphalt" />
- <path_radius value="7" />
- <prefab_rule name="townBuildings" prob="1"/>
- </hub_rule>
- <hub_rule name="townLarge">
- <hub_type value="town"/>
- <width value="200, 250" />
- <height value="200, 250" />
- <path_material value="asphalt" />
- <path_radius value="7" />
- <prefab_rule name="townLarge"/>
- </hub_rule>
- <hub_rule name="citySmall">
- <hub_type value="city"/>
- <width value="412, 824" />
- <height value="412, 824" />
- <path_material value="asphalt" />
- <path_radius value="7" />
- <prefab_rule name="wastelandHub" prob="1"/>
- </hub_rule>
- <hub_rule name="none">
- <hub_type value="default_hub"/>
- <path_material value="asphalt" />
- <path_radius value="7" />
- <prefab_rule name="none"/>
- </hub_rule>
- <hub_rule name="ruralHub01">
- <hub_type value="town"/>
- <hub_layout name="ruralHub01"/>
- <prefab_rule name="ruralSmall"/>
- </hub_rule>
- <hub_rule name="ruralHub02">
- <hub_type value="town"/>
- <hub_layout name="ruralHub02"/>
- <prefab_rule name="ruralLarge"/>
- </hub_rule>
- <hub_rule name="customHubTest">
- <hub_type value="town"/>
- <hub_layout name="customHubTest"/>
- <prefab_rule name="townBuildings"/>
- </hub_rule>
- </hub_rules>
- <wilderness_rules>
- <wilderness_rule name="wildernessDefault" spawn_min_max="15,20">
- <path_material value="gravel" />
- <path_radius value="2" />
- <prefab_rule name="wildernessPOIs" prob="1"/>
- </wilderness_rule>
- </wilderness_rules>
- <prefab_rules>
- <prefab_rule name="none"/>
- <prefab_rule name="wastelandHub">
- <prefab rule="cityBlocks" lot_type="CityBlock"/>
- <prefab rule="cityBuildingsUncommon"/>
- <prefab rule="cityBuildingsRare"/>
- <prefab rule="cityBuildingsCommon"/>
- </prefab_rule>
- <prefab_rule name="townLarge">
- <prefab rule="gunStores" max_count="1" prob="0.9"/>
- <prefab rule="pharmacies" max_count="1" prob="0.9"/>
- <prefab rule="hardwareStores" max_count="1" prob="0.9"/>
- <prefab rule="bookStores" max_count="1" prob="0.9"/>
- <prefab rule="groceryStores" max_count="1" prob="0.9"/>
- <prefab rule="banks" max_count="1" prob="0.9"/>
- <prefab rule="bars" max_count="1" prob="0.9"/>
- <prefab rule="funeral_homes" max_count="1" prob="0.9"/>
- <prefab rule="middleClassHousing"/>
- <prefab rule="countryHousing"/>
- <prefab rule="townBuildings"/>
- </prefab_rule>
- <prefab_rule name="wildernessPOIs">
- <path_material value="gravel" />
- <path_radius value="2" />
- <prefab rule="trader_settlements" min_count="1" max_count="1" prob="20"/>
- <prefab rule="abandoned_houses" prob="0.20"/>
- <prefab name="indian_burial_grounds_01" prob="0.05"/>
- <prefab rule="militaryCamps" prob="0.1"/>
- <prefab rule="wildernessMisc" prob="0.1"/>
- <prefab rule="waterPOIs" prob="0.1"/>
- <prefab rule="countryHousing" prob="0.3"/>
- <prefab rule="campsites" prob="0.15"/>
- <prefab rule="cabins" prob="0.2"/>
- <prefab rule="barnsAndSheds" prob="0.1"/>
- </prefab_rule>
- <prefab_rule name="cityBuildingsCommon">
- <prefab rule="parking" max_count="4"/>
- <prefab rule="rubbleBuildingsWhite"/>
- <prefab rule="rubbleBuildingsRed"/>
- <prefab rule="rubbleBuildingsTan"/>
- <prefab rule="rubbleBuildingsGrey"/>
- <prefab rule="rubbleBuildingsWaste"/>
- </prefab_rule>
- <prefab_rule name="cityBuildingsUncommon">
- <prefab rule="governmentOffices" max_count="2"/>
- <prefab rule="entertainment" max_count="1"/>
- <prefab rule="apartments" />
- <prefab rule="gasStations" max_count="1"/>
- <prefab rule="diners" max_count="1"/>
- <prefab rule="hotels" max_count="1"/>
- <prefab rule="carlots" max_count="1"/>
- </prefab_rule>
- <prefab_rule name="cityBuildingsRare">
- <prefab rule="gunStores" max_count="2"/>
- <prefab rule="pharmacies" max_count="1"/>
- <prefab rule="hardwareStores" max_count="2"/>
- <prefab rule="bookStores" max_count="2"/>
- <prefab rule="groceryStores" max_count="2"/>
- <prefab rule="banks" max_count="1"/>
- <prefab rule="bars" max_count="1"/>
- <prefab rule="funeral_homes" max_count="1" />
- <prefab rule="bandit_settlements" max_count="1"/>
- </prefab_rule>
- <prefab_rule name="ruralSmall">
- <prefab rule="gasStations" min_count="1" max_count="1" prob="20"/>
- <prefab rule="diners" max_count="1"/>
- <prefab rule="bars" max_count="1"/>
- <prefab rule="abandoned_houses"/>
- </prefab_rule>
- <prefab_rule name="ruralLarge">
- <prefab rule="gasStations" min_count="1" max_count="1"/>
- <prefab rule="hotels" max_count="1"/>
- <prefab rule="hotels_big" max_count="1"/>
- <prefab rule="autoparts_big" max_count="1"/>
- <prefab rule="factories" max_count="2"/>
- <prefab name="school_01" max_count="1"/>
- <prefab rule="diners" max_count="1"/>
- <prefab rule="carlots" max_count="1"/>
- <prefab rule="bars" max_count="1"/>
- </prefab_rule>
- <prefab_rule name="townBuildings">
- <prefab rule="garages" max_count="8" prob="0.1"/>
- <prefab rule="gunStores" max_count="1"/>
- <prefab rule="pharmacies" max_count="1"/>
- <prefab rule="banks" max_count="1"/>
- <prefab rule="bars" max_count="1"/>
- <prefab rule="funeral_homes" max_count="1"/>
- <prefab rule="hardwareStores" max_count="1"/>
- <prefab rule="bookStores" max_count="1"/>
- <prefab rule="groceryStores" max_count="1"/>
- <prefab rule="governmentOffices" max_count="2"/>
- <prefab rule="oldWest" max_count="4"/>
- <prefab rule="countryHousing" max_count="8"/>
- <prefab name="bombshelter_lg_01" max_count="1"/>
- <prefab name="bombshelter_md_01" max_count="1"/>
- <prefab rule="vacant_lots" prob="0.1"/>
- <prefab rule="businessBrick" max_count="2"/>
- <prefab rule="businessTan" max_count="2"/>
- <prefab rule="gasStations" min_count="1" max_count="1" prob="20"/>
- <prefab rule="hotels" min_count="1" max_count="1" prob="20"/>
- <prefab rule="diners" max_count="1"/>
- <prefab name="water_tower_02" min_count="1" max_count="1"/>
- <prefab rule="abandoned_houses" max_count="5"/>
- <prefab rule="lowerClassHousing"/>
- <prefab rule="middleClassHousing"/>
- <prefab rule="upperClassHousing"/>
- <prefab rule="burntHousing"/>
- <prefab rule="bandit_settlements" max_count="1"/>
- <prefab rule="carlots" max_count="1"/>
- <prefab rule="entertainment" max_count="1"/>
- <prefab rule="signsAndLights" prob="0.1"/>
- </prefab_rule>
- <prefab_rule name="countryHousing">
- <prefab name="church_graveyard1"/>
- <prefab name="houseranchwhite1"/>
- <prefab name="houseranchtan1"/>
- <prefab name="houseranchtan2"/>
- <prefab name="houseranchblue1"/>
- <prefab name="cemetery_01" />
- <prefab name="cemetery_02" />
- </prefab_rule>
- <prefab_rule name="burntHousing">
- <prefab name="houseburnt1"/>
- <prefab name="houseburnt2"/>
- <prefab name="houseburnt3"/>
- <prefab name="houseburnt3b"/>
- <prefab name="houseburnt4"/>
- <prefab name="houseburnt5"/>
- </prefab_rule>
- <prefab_rule name="lowerClassHousing">
- <prefab name="housewhite1basement"/>
- <prefab name="housewhitepyramid3"/>
- <prefab name="houseyellowpyramid3"/>
- <prefab name="housetanpyramid2"/>
- <prefab name="housewhitepyramid1"/>
- <prefab name="housewhitepyramid2"/>
- <prefab name="trailer_park_01" />
- </prefab_rule>
- <prefab_rule name="middleClassHousing">
- <prefab name="houseyellow1"/>
- <prefab name="housegreen1"/>
- <prefab name="houseblue1"/>
- <prefab name="housestucco1"/>
- <prefab name="housestucco2"/>
- <prefab name="housestucco3"/>
- <prefab name="housebrick1"/>
- <prefab name="housewhite1"/>
- <prefab name="housewhite2"/>
- <prefab name="housetan2"/>
- </prefab_rule>
- <prefab_rule name="upperClassHousing">
- <prefab name="house_new_mansion_01"/>
- <prefab name="house_new_mansion_02"/>
- <prefab name="house_new_mansion_03"/>
- </prefab_rule>
- <prefab_rule name="businessBrick">
- <prefab name="business_red_brick_01"/>
- <prefab name="business_red_brick_02"/>
- <prefab name="business_red_brick_03"/>
- <prefab name="business_red_brick_04"/>
- <prefab name="business_red_brick_05"/>
- <prefab name="business_red_brick_06"/>
- <prefab name="business_red_brick_07"/>
- </prefab_rule>
- <prefab_rule name="businessTan">
- <prefab name="business_tan_brick_01"/>
- <prefab name="business_tan_brick_02"/>
- <prefab name="business_tan_brick_03"/>
- <prefab name="business_tan_brick_04"/>
- <prefab name="business_tan_brick_05"/>
- </prefab_rule>
- <prefab_rule name="garages">
- <prefab name="garagebrick"/>
- <prefab name="garageblue1"/>
- <prefab name="garageyellow1"/>
- <prefab name="garagewhite1"/>
- <prefab name="garagetan1"/>
- <prefab name="garagestucco1"/>
- <prefab name="garagegreen1"/>
- <prefab name="garageburnt1"/>
- </prefab_rule>
- <prefab_rule name="signsAndLights">
- <prefab name="street_light_02"/>
- <prefab name="sign_slow" prob="0.25"/>
- <prefab name="sign_speed_25" prob="0.25"/>
- </prefab_rule>
- <prefab_rule name="entertainment">
- <prefab name="theater_01" max_count="1"/>
- <prefab name="bar_theater_01" max_count="1"/>
- <prefab name="skate_park_01" max_count="1"/>
- </prefab_rule>
- <prefab_rule name="apartments">
- <prefab name="apartment_adobe_red_5_flr" max_count="1" />
- <prefab name="apartment_brick_6_flr" max_count="1" />
- </prefab_rule>
- <prefab_rule name="governmentOffices">
- <prefab name="mp_waste_bldg_governer_08" max_count="1"/>
- <prefab name="police_station1" max_count="1"/>
- <prefab name="prison_01" max_count="1"/>
- <prefab name="utility_waterworks_01" max_count="1"/>
- <prefab name="utility_electric_co_01" />
- <prefab name="utility_refinery_01" max_count="1"/>
- <prefab name="installation_red_mesa" max_count="1" />
- </prefab_rule>
- <prefab_rule name="parking">
- <prefab name="parking_lot_01"/>
- <prefab name="parking_lot_02"/>
- <prefab name="parking_lot_03"/>
- <prefab name="parking_garage_01"/>
- </prefab_rule>
- <prefab_rule name="gunStores">
- <prefab name="store_gun_sm_01" prob="0.6"/>
- <prefab name="store_gun_lg_01" prob="0.4"/>
- </prefab_rule>
- <prefab_rule name="pharmacies">
- <prefab name="store_pharmacy_sm_01" />
- </prefab_rule>
- <prefab_rule name="hardwareStores">
- <prefab name="store_hardware_sm_01" prob="0.6"/>
- <prefab name="store_hardware_lg_01" prob="0.4"/>
- </prefab_rule>
- <prefab_rule name="bookStores">
- <prefab name="store_book_sm_01" prob="0.6"/>
- <prefab name="store_book_lg_01" prob="0.4"/>
- </prefab_rule>
- <prefab_rule name="groceryStores">
- <prefab name="store_grocery_lg_01" prob="0.4"/>
- <prefab name="store_grocery_sm_01" prob="0.6"/>
- </prefab_rule>
- <prefab_rule name="banks">
- <prefab name="store_bank_lg_01" />
- </prefab_rule>
- <prefab_rule name="bars">
- <prefab name="bar_stripclub_01" />
- <prefab name="bar_sm_01" />
- </prefab_rule>
- <prefab_rule name="funeral_homes">
- <prefab name="funeral_home_01" />
- </prefab_rule>
- <prefab_rule name="bandit_settlements">
- <prefab name="settlement_01" />
- </prefab_rule>
- <prefab_rule name="trader_settlements">
- <prefab name="settlement_trader_01" />
- <prefab name="settlement_trader_02" />
- <prefab name="settlement_trader_03" />
- <prefab name="settlement_trader_04" />
- <prefab name="settlement_trader_05" />
- </prefab_rule>
- <prefab_rule name="cityBlocks">
- <prefab name="rg_waste_hub_blk_quartered"/>
- <prefab name="rg_waste_hub_blk_half"/>
- <prefab name="rg_waste_hub_blk_t"/>
- <prefab name="rg_waste_hub_blk_full"/>
- </prefab_rule>
- <prefab_rule name="rubbleBuildingsWhite">
- <prefab name="mp_waste_bldg_01_white" />
- <prefab name="mp_waste_bldg_03_white" />
- <prefab name="mp_waste_bldg_04_white" />
- </prefab_rule>
- <prefab_rule name="rubbleBuildingsRed">
- <prefab name="mp_waste_bldg_01_red" />
- <prefab name="mp_waste_bldg_02_red" />
- <prefab name="mp_waste_bldg_03_red" />
- <prefab name="mp_waste_bldg_04_red" />
- </prefab_rule>
- <prefab_rule name="rubbleBuildingsTan">
- <prefab name="mp_waste_bldg_01_tan" />
- <prefab name="mp_waste_bldg_02_tan" />
- <prefab name="mp_waste_bldg_03_tan" />
- <prefab name="mp_waste_bldg_04_tan" />
- </prefab_rule>
- <prefab_rule name="rubbleBuildingsGrey">
- <prefab name="mp_waste_bldg_05_grey" />
- <prefab name="mp_waste_bldg_05_grey" />
- <prefab name="mp_waste_bldg_06_grey" />
- </prefab_rule>
- <prefab_rule name="rubbleBuildingsWaste">
- <prefab name="waste_rubble_bldg_04" />
- <prefab name="waste_rubble_bldg_05" />
- <prefab name="waste_rubble_bldg_06" />
- <prefab name="waste_rubble_bldg_07" />
- <prefab name="waste_rubble_bldg_08" />
- <prefab name="mp_waste_sewer_hole_1" />
- </prefab_rule>
- <prefab_rule name="oldWest">
- <prefab name="oldwest_church"/>
- <prefab name="oldwest_hotel_01"/>
- <prefab name="oldwest_hotel_02"/>
- <prefab name="oldwest_jail"/>
- <prefab name="oldwest_md_shop_01"/>
- <prefab name="oldwest_md_shop_02"/>
- <prefab name="oldwest_md_shop_03"/>
- <prefab name="oldwest_md_shop_04"/>
- <prefab name="oldwest_sm_shop_01"/>
- <prefab name="oldwest_sm_shop_02"/>
- <prefab name="oldwest_sm_shop_03"/>
- <prefab name="oldwest_watertower"/>
- </prefab_rule>
- <prefab_rule name="gasStations">
- <prefab name="gas_station1"/>
- <prefab name="gas_station2"/>
- <prefab name="gas_station3"/>
- <prefab name="gas_station4"/>
- <prefab name="gas_station5"/>
- </prefab_rule>
- <prefab_rule name="diners">
- <prefab name="diner_01"/>
- <prefab name="diner_02"/>
- </prefab_rule>
- <prefab_rule name="carlots">
- <prefab name="carlot_01"/>
- <prefab name="carlot_02"/>
- </prefab_rule>
- <prefab_rule name="hotels">
- <prefab name="hotel_roadside_01"/>
- <prefab name="hotel_roadside_02"/>
- <prefab name="hotel_ostrich"/>
- </prefab_rule>
- <prefab_rule name="hotels_big">
- <prefab name="hotel_new_01"/>
- </prefab_rule>
- <prefab_rule name="autoparts_big">
- <prefab name="store_autoparts_01"/>
- </prefab_rule>
- <prefab_rule name="factories">
- <prefab name="factory_lg_01" />
- <prefab name="factory_lg_02" />
- <prefab name="utility_waterworks_01" />
- <prefab name="utility_electric_co_01" />
- <prefab name="utility_refinery_01" />
- <prefab name="prison_01" />
- <prefab name="installation_red_mesa" />
- </prefab_rule>
- <prefab_rule name="rural">
- <prefab name="junkyard_lg_01" />
- <prefab name="junkyard_med_01" />
- <prefab name="snowy_ski_lodge" />
- <prefab name="sawmill_01_snow" />
- <prefab name="utility_celltower_01" />
- <prefab name="utility_celltower_02" />
- <prefab name="cemetery_01" />
- <prefab name="cemetery_02" />
- <prefab name="prison_01" />
- <prefab name="installation_red_mesa" />
- <prefab name="trailer_park_01" />
- </prefab_rule>
- <prefab_rule name="barnsAndSheds">
- <prefab name="barn_01" />
- <prefab name="barn_02" />
- <prefab name="barn_03" />
- <prefab name="farm_shed1" />
- <prefab name="farm_shed2" />
- <prefab name="farm_shed3" />
- <prefab name="farm_shed4" />
- <prefab name="bombshelter_lg_01" />
- <prefab name="bombshelter_md_01" />
- <prefab name="oldwest_stables" />
- </prefab_rule>
- <prefab_rule name="campsites">
- <prefab name="campsite_01" />
- <prefab name="campsite_02" />
- <prefab name="campsite_03" />
- <prefab name="campsite_04" />
- <prefab name="campsite_06" />
- <prefab name="campsite_06a" />
- <prefab name="campsite_07" />
- <prefab name="campsite_07a" />
- </prefab_rule>
- <prefab_rule name="cabins">
- <prefab name="cabin_01" />
- <prefab name="cabin_02_sm" />
- <prefab name="cabin_03_lg" />
- <prefab name="cabin_04_md" />
- <prefab name="cabin_05_lg" />
- <prefab name="cabin_06_lg" />
- <prefab name="cabin_snow_hidden_01"/>
- <prefab name="ranger_station1" />
- </prefab_rule>
- <prefab_rule name="waterPOIs">
- <prefab name="pond02"/>
- <prefab name="pond01"/>
- <prefab name="water_tower_02" />
- <prefab name="water_tower_01" />
- <prefab name="oldwest_watertower" />
- </prefab_rule>
- <prefab_rule name="militaryCamps">
- <prefab name="army_camp_01" />
- <prefab name="army_camp_02" />
- <prefab name="army_camp_03" />
- <prefab name="army_barracks_01" />
- </prefab_rule>
- <prefab_rule name="wildernessMisc">
- <prefab name="houseburnt5"/>
- <prefab name="oldwest_graveyard"/>
- <prefab name="ranger_station1" />
- <prefab name="utility_celltower_01" />
- <prefab name="utility_celltower_02" />
- <prefab name="cemetery_01" />
- <prefab name="cemetery_02" />
- <prefab name="bar_stripclub_01" />
- <prefab name="trailer_park_01" />
- </prefab_rule>
- <prefab_rule name="abandoned_houses">
- <prefab name="abandoned_house_01"/>
- <prefab name="abandoned_house_02"/>
- <prefab name="abandoned_house_03"/>
- <prefab name="abandoned_house_04"/>
- <prefab name="abandoned_house_05"/>
- <prefab name="abandoned_house_06"/>
- <prefab name="abandoned_house_07"/>
- <prefab name="abandoned_house_08"/>
- </prefab_rule>
- <prefab_rule name="vacant_lots">
- <prefab name="vacant_lot_med_01"/>
- <prefab name="vacant_lot_med_02"/>
- <prefab name="vacant_lot_sm_01"/>
- <prefab name="vacant_lot_sm_02"/>
- </prefab_rule>
- </prefab_rules>
- <hub_layouts>
- <hub_layout name="customHubTest">
- <township_type value="town"/>
- <street start_point="-64,0" end_point="64,0"/>
- <lot min_x_y="0, 8" size="60,60" rotation_to_road="2"/>
- <lot min_x_y="-32, 12" prefab="oldwest_jail" rotation_to_road="2"/>
- </hub_layout>
- <hub_layout name="ruralHub01">
- <township_type value="town"/>
- <street start_point="-96,0" end_point="96,0"/>
- <street start_point="0,-96" end_point="0,96"/>
- <lot min_x_y="8, 8" size="48,48" rotation_to_road="2"/>
- <lot min_x_y="8, -56" size="48,48" rotation_to_road="0"/>
- <lot min_x_y="-56, 8" size="48,48" rotation_to_road="1"/>
- <lot min_x_y="-56, -56" size="48,48" rotation_to_road="3"/>
- </hub_layout>
- <hub_layout name="ruralHub02">
- <township_type value="town"/>
- <street start_point="-160,0" end_point="160,0"/>
- <street start_point="0,-160" end_point="0,160"/>
- <lot min_x_y="7, 7" size="128,128" rotation_to_road="2" align="south_west"/>
- <lot min_x_y="7, -135" size="128,128" rotation_to_road="0" align="north_west"/>
- <lot min_x_y="-135, 7" size="128,128" rotation_to_road="3" align="south_east"/>
- <lot min_x_y="-135, -135" size="128,128" rotation_to_road="1" align="north_east"/>
- </hub_layout>
- </hub_layouts>
- <!--
- GENERATOR MODULE TYPES
- AbsoluteOutput
- Add
- BiasOutput
- Blend
- ClampOutput
- CurveOutput
- DisplaceInput
- ExponentialOutput
- InvertInput
- InvertOutput
- LargerOutput
- Multiply
- Power
- RotateInput
- ScaleBiasOutput
- ScaleInput
- ScaleOutput
- Select
- SmallerOutput
- Terrace
- TranslateInput
- Billow
- Checkerboard
- Constant
- FastBillow
- FastNoise
- FastNoiseBasis
- FastRidgedMultifractal
- FastTurbulence
- GradientNoiseBasis
- RidgedMultifractal
- Turbulence
- Voronoi
- -->
- <terrain_generators>
- <terrain_generator name="vanilla" use_old_final="false">
- <module name="fastContinents" type="FastNoise">
- <property name="frequency" value="0.5"/>
- </module>
- <module name="fastLowlands" type="FastBillow" no_seed="true">
- <property name="frequency" value="0.1"/>
- </module>
- <module name="fastLowlandsScaled" type="ScaleBiasOutput">
- <property name="sourceModule" value="fastLowlands"/>
- <property name="scale" value="0.2"/>
- <property name="bias" value="0.5"/>
- </module>
- <module name="fastMountainsBase" type="FastRidgedMultifractal">
- <property name="frequency" value="0.005"/>
- </module>
- <module name="fastMountainsScaled" type="ScaleBiasOutput">
- <property name="sourceModule" value="fastMountainsBase"/>
- <property name="scale" value="1.1"/>
- <property name="bias" value="0.5"/>
- </module>
- <module name="fastMountains" type="FastTurbulence">
- <property name="sourceModule" value="fastMountainsScaled"/>
- <property name="power" value="100"/>
- <property name="frequency" value="0.5"/>
- <property name="roughness" value="5"/>
- </module>
- <module name="fastLandFilter" type="FastNoise" seed_additive="1">
- <property name="frequency" value="0.5"/>
- </module>
- <module name="fastLand" type="Select">
- <property name="controlModule" value="fastLandFilter"/>
- <property name="sourceModule1" value="fastLowlandsScaled"/>
- <property name="sourceModule2" value="fastMountains"/>
- <property name="bounds" value="0,1000"/>
- <property name="edgeFalloff" value="16"/>
- </module>
- <module name="fastOceanBase" type="FastBillow">
- <property name="frequency" value="1"/>
- </module>
- <module name="fastOcean" type="ScaleOutput">
- <property name="sourceModule" value="fastOceanBase"/>
- <property name="scale" value="0.1"/>
- </module>
- <module name="fastFinal" type="Select">
- <property name="controlModule" value="fastContinents"/>
- <property name="sourceModule1" value="fastOcean"/>
- <property name="sourceModule2" value="fastLand"/>
- <property name="bounds" value="0, 1"/>
- <property name="edgeFalloff" value="0.5"/>
- </module>
- <module name="scaleBiasOutput" type="ScaleBiasOutput">
- <property name="sourceModule" value="fastFinal"/>
- <property name="scale" value="180"/>
- <property name="bias" value="-1"/>
- </module>
- <module name="clampOutput" type="ClampOutput">
- <property name="sourceModule" value="scaleBiasOutput"/>
- <property name="bounds" value="-28,190"/>
- </module>
- <output module="clampOutput"/>
- </terrain_generator>
- </terrain_generators>
- <biome_generators>
- <biome_generator name="vanilla">
- <module name="voronoi" type="Voronoi">
- <property name="frequency" value="0.0008"/>
- <property name="displacement" value="0.5"/>
- </module>
- <module name="biasOutput" type="BiasOutput">
- <property name="sourceModule" value="voronoi"/>
- <property name="bias" value="0.5"/>
- </module>
- <module name="biomeDither" type="FastTurbulence">
- <property name="sourceModule" value="biasOutput"/>
- <property name="frequency" value="0.25"/>
- <property name="power" value="8"/>
- <property name="roughness" value="5"/>
- </module>
- <module name="biomeJiggle" type="FastTurbulence">
- <property name="sourceModule" value="biomeDither"/>
- <property name="frequency" value="0.0016"/>
- <property name="power" value="400"/>
- <property name="roughness" value="1"/>
- </module>
- <module name="clampOutput" type="ClampOutput">
- <property name="sourceModule" value="biomeJiggle"/>
- <property name="bounds" value="0,1"/>
- </module>
- <output module="clampOutput"/>
- </biome_generator>
- </biome_generators>
- <biome_spawn_rules>
- <biome_spawn_rule name="pine_forest">
- <distance_from_center range="0,2000"/>
- </biome_spawn_rule>
- <biome_spawn_rule name="plains">
- <distance_from_center range="2000,4000"/>
- </biome_spawn_rule>
- <biome_spawn_rule name="forest">
- <distance_from_center range="4000,6000"/>
- </biome_spawn_rule>
- <biome_spawn_rule name="desert">
- <distance_from_center range="6000,9000"/>
- </biome_spawn_rule>
- <biome_spawn_rule name="water">
- <distance_from_center range="9000,9500"/>
- </biome_spawn_rule>
- <biome_spawn_rule name="snow">
- <distance_from_center range="9500,12000"/>
- </biome_spawn_rule>
- <biome_spawn_rule name="burnt_forest">
- <distance_from_center range="12000,15000"/>
- </biome_spawn_rule>
- <biome_spawn_rule name="wasteland">
- <distance_from_center range="15000,18000"/>
- </biome_spawn_rule>
- <biome_spawn_rule name="radiated">
- <distance_from_center range="18000,28000"/>
- </biome_spawn_rule>
- </biome_spawn_rules>
- </rwgmixer>
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