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  1. <?xml version="1.0" encoding="utf-8"?>
  2. <rwgmixer>
  3. <world ruleset="vanilla" />
  4.  
  5. <rulesets>
  6. <ruleset name="vanilla" cell_cache_size="8" cell_size="1400" cell_offset="0.6" generation_distance="21000" terrain_generator="vanilla">
  7. <cell_rule name="wastelandHub" position="0,0" prob="0.05"/>
  8.  
  9. <cell_rule name="lowDensity" prob="1"/>
  10. <cell_rule name="highDensity" prob="0.5"/>
  11. <!--<cell_rule name="customHubTest" position="0,1" prob="0"/>-->
  12. </ruleset>
  13. </rulesets>
  14.  
  15. <cell_rules>
  16. <cell_rule name="customHubTest">
  17. <cave_count value="1,3"/>
  18. <path_material value="asphalt" />
  19. <path_radius value="7" />
  20.  
  21. <hub_rule name="customHubTest"/>
  22. <hub_rule name="customHubTest"/>
  23.  
  24. <wilderness_rule name="wildernessDefault"/>
  25. </cell_rule>
  26.  
  27. <cell_rule name="lowDensity">
  28. <cave_count value="4,8"/>
  29. <path_material value="asphalt" />
  30. <path_radius value="7" />
  31.  
  32. <!--<hub_rule name="ruralHub01" prob="0.5"/>
  33. <hub_rule name="ruralHub02" prob="0.5"/> -->
  34.  
  35. <hub_rule name="ruralSmall" prob="0.5"/>
  36. <hub_rule name="townSmall" prob="0.5"/>
  37.  
  38. <wilderness_rule name="wildernessDefault"/>
  39. </cell_rule>
  40.  
  41. <cell_rule name="highDensity">
  42. <cave_count value="4,8"/>
  43. <path_material value="asphalt" />
  44. <path_radius value="7" />
  45.  
  46. <!--<hub_rule name="ruralHub01" prob="0.5"/>
  47. <hub_rule name="ruralHub02" prob="0.5"/>-->
  48.  
  49. <hub_rule name="ruralSmall" prob="0.5"/>
  50. <hub_rule name="townSmall" prob="0.5"/>
  51.  
  52. <wilderness_rule name="wildernessDefault" prob="1"/>
  53. </cell_rule>
  54.  
  55. <cell_rule name="wastelandHub">
  56. <cave_count value="1,1"/>
  57.  
  58. <path_material value="asphalt" />
  59. <path_radius value="7" />
  60.  
  61. <hub_rule name="citySmall" />
  62.  
  63. <wilderness_rule name="wildernessDefault" prob="1"/>
  64. </cell_rule>
  65. </cell_rules>
  66.  
  67. <hub_rules>
  68. <hub_rule name="ruralSmall">
  69. <hub_type value="rural"/>
  70. <width value="96, 96" />
  71. <height value="96, 96" />
  72. <path_material value="asphalt" />
  73. <path_radius value="7" />
  74.  
  75. <prefab_rule name="townBuildings" prob="1"/>
  76. </hub_rule>
  77.  
  78. <hub_rule name="townSmall">
  79. <hub_type value="town"/>
  80. <width value="200, 500" />
  81. <height value="200, 500" />
  82. <path_material value="asphalt" />
  83. <path_radius value="7" />
  84.  
  85. <prefab_rule name="townBuildings" prob="1"/>
  86. </hub_rule>
  87.  
  88. <hub_rule name="townLarge">
  89. <hub_type value="town"/>
  90. <width value="200, 250" />
  91. <height value="200, 250" />
  92. <path_material value="asphalt" />
  93. <path_radius value="7" />
  94.  
  95. <prefab_rule name="townLarge"/>
  96. </hub_rule>
  97.  
  98. <hub_rule name="citySmall">
  99. <hub_type value="city"/>
  100. <width value="412, 824" />
  101. <height value="412, 824" />
  102. <path_material value="asphalt" />
  103. <path_radius value="7" />
  104.  
  105.  
  106. <prefab_rule name="wastelandHub" prob="1"/>
  107. </hub_rule>
  108.  
  109. <hub_rule name="none">
  110. <hub_type value="default_hub"/>
  111. <path_material value="asphalt" />
  112. <path_radius value="7" />
  113.  
  114. <prefab_rule name="none"/>
  115. </hub_rule>
  116.  
  117. <hub_rule name="ruralHub01">
  118. <hub_type value="town"/>
  119. <hub_layout name="ruralHub01"/>
  120.  
  121. <prefab_rule name="ruralSmall"/>
  122. </hub_rule>
  123.  
  124. <hub_rule name="ruralHub02">
  125. <hub_type value="town"/>
  126. <hub_layout name="ruralHub02"/>
  127.  
  128. <prefab_rule name="ruralLarge"/>
  129. </hub_rule>
  130.  
  131. <hub_rule name="customHubTest">
  132. <hub_type value="town"/>
  133. <hub_layout name="customHubTest"/>
  134.  
  135. <prefab_rule name="townBuildings"/>
  136. </hub_rule>
  137. </hub_rules>
  138.  
  139. <wilderness_rules>
  140. <wilderness_rule name="wildernessDefault" spawn_min_max="15,20">
  141. <path_material value="gravel" />
  142. <path_radius value="2" />
  143. <prefab_rule name="wildernessPOIs" prob="1"/>
  144. </wilderness_rule>
  145. </wilderness_rules>
  146.  
  147. <prefab_rules>
  148. <prefab_rule name="none"/>
  149.  
  150. <prefab_rule name="wastelandHub">
  151. <prefab rule="cityBlocks" lot_type="CityBlock"/>
  152. <prefab rule="cityBuildingsUncommon"/>
  153. <prefab rule="cityBuildingsRare"/>
  154. <prefab rule="cityBuildingsCommon"/>
  155. </prefab_rule>
  156.  
  157. <prefab_rule name="townLarge">
  158. <prefab rule="gunStores" max_count="1" prob="0.9"/>
  159. <prefab rule="pharmacies" max_count="1" prob="0.9"/>
  160. <prefab rule="hardwareStores" max_count="1" prob="0.9"/>
  161. <prefab rule="bookStores" max_count="1" prob="0.9"/>
  162. <prefab rule="groceryStores" max_count="1" prob="0.9"/>
  163. <prefab rule="banks" max_count="1" prob="0.9"/>
  164. <prefab rule="bars" max_count="1" prob="0.9"/>
  165. <prefab rule="funeral_homes" max_count="1" prob="0.9"/>
  166. <prefab rule="middleClassHousing"/>
  167. <prefab rule="countryHousing"/>
  168. <prefab rule="townBuildings"/>
  169. </prefab_rule>
  170.  
  171. <prefab_rule name="wildernessPOIs">
  172. <path_material value="gravel" />
  173. <path_radius value="2" />
  174. <prefab rule="trader_settlements" min_count="1" max_count="1" prob="20"/>
  175. <prefab rule="abandoned_houses" prob="0.20"/>
  176. <prefab name="indian_burial_grounds_01" prob="0.05"/>
  177. <prefab rule="militaryCamps" prob="0.1"/>
  178. <prefab rule="wildernessMisc" prob="0.1"/>
  179. <prefab rule="waterPOIs" prob="0.1"/>
  180. <prefab rule="countryHousing" prob="0.3"/>
  181. <prefab rule="campsites" prob="0.15"/>
  182. <prefab rule="cabins" prob="0.2"/>
  183. <prefab rule="barnsAndSheds" prob="0.1"/>
  184.  
  185. </prefab_rule>
  186.  
  187. <prefab_rule name="cityBuildingsCommon">
  188. <prefab rule="parking" max_count="4"/>
  189. <prefab rule="rubbleBuildingsWhite"/>
  190. <prefab rule="rubbleBuildingsRed"/>
  191. <prefab rule="rubbleBuildingsTan"/>
  192. <prefab rule="rubbleBuildingsGrey"/>
  193. <prefab rule="rubbleBuildingsWaste"/>
  194. </prefab_rule>
  195.  
  196. <prefab_rule name="cityBuildingsUncommon">
  197. <prefab rule="governmentOffices" max_count="2"/>
  198. <prefab rule="entertainment" max_count="1"/>
  199. <prefab rule="apartments" />
  200. <prefab rule="gasStations" max_count="1"/>
  201. <prefab rule="diners" max_count="1"/>
  202. <prefab rule="hotels" max_count="1"/>
  203. <prefab rule="carlots" max_count="1"/>
  204. </prefab_rule>
  205.  
  206. <prefab_rule name="cityBuildingsRare">
  207. <prefab rule="gunStores" max_count="2"/>
  208. <prefab rule="pharmacies" max_count="1"/>
  209. <prefab rule="hardwareStores" max_count="2"/>
  210. <prefab rule="bookStores" max_count="2"/>
  211. <prefab rule="groceryStores" max_count="2"/>
  212. <prefab rule="banks" max_count="1"/>
  213. <prefab rule="bars" max_count="1"/>
  214. <prefab rule="funeral_homes" max_count="1" />
  215. <prefab rule="bandit_settlements" max_count="1"/>
  216. </prefab_rule>
  217.  
  218. <prefab_rule name="ruralSmall">
  219. <prefab rule="gasStations" min_count="1" max_count="1" prob="20"/>
  220. <prefab rule="diners" max_count="1"/>
  221. <prefab rule="bars" max_count="1"/>
  222. <prefab rule="abandoned_houses"/>
  223. </prefab_rule>
  224.  
  225. <prefab_rule name="ruralLarge">
  226. <prefab rule="gasStations" min_count="1" max_count="1"/>
  227. <prefab rule="hotels" max_count="1"/>
  228. <prefab rule="hotels_big" max_count="1"/>
  229. <prefab rule="autoparts_big" max_count="1"/>
  230. <prefab rule="factories" max_count="2"/>
  231. <prefab name="school_01" max_count="1"/>
  232. <prefab rule="diners" max_count="1"/>
  233. <prefab rule="carlots" max_count="1"/>
  234. <prefab rule="bars" max_count="1"/>
  235. </prefab_rule>
  236.  
  237. <prefab_rule name="townBuildings">
  238.  
  239.  
  240.  
  241. <prefab rule="garages" max_count="8" prob="0.1"/>
  242. <prefab rule="gunStores" max_count="1"/>
  243. <prefab rule="pharmacies" max_count="1"/>
  244. <prefab rule="banks" max_count="1"/>
  245. <prefab rule="bars" max_count="1"/>
  246. <prefab rule="funeral_homes" max_count="1"/>
  247. <prefab rule="hardwareStores" max_count="1"/>
  248. <prefab rule="bookStores" max_count="1"/>
  249. <prefab rule="groceryStores" max_count="1"/>
  250. <prefab rule="governmentOffices" max_count="2"/>
  251. <prefab rule="oldWest" max_count="4"/>
  252. <prefab rule="countryHousing" max_count="8"/>
  253. <prefab name="bombshelter_lg_01" max_count="1"/>
  254. <prefab name="bombshelter_md_01" max_count="1"/>
  255. <prefab rule="vacant_lots" prob="0.1"/>
  256. <prefab rule="businessBrick" max_count="2"/>
  257. <prefab rule="businessTan" max_count="2"/>
  258. <prefab rule="gasStations" min_count="1" max_count="1" prob="20"/>
  259. <prefab rule="hotels" min_count="1" max_count="1" prob="20"/>
  260. <prefab rule="diners" max_count="1"/>
  261. <prefab name="water_tower_02" min_count="1" max_count="1"/>
  262. <prefab rule="abandoned_houses" max_count="5"/>
  263. <prefab rule="lowerClassHousing"/>
  264. <prefab rule="middleClassHousing"/>
  265. <prefab rule="upperClassHousing"/>
  266. <prefab rule="burntHousing"/>
  267. <prefab rule="bandit_settlements" max_count="1"/>
  268. <prefab rule="carlots" max_count="1"/>
  269. <prefab rule="entertainment" max_count="1"/>
  270. <prefab rule="signsAndLights" prob="0.1"/>
  271. </prefab_rule>
  272.  
  273. <prefab_rule name="countryHousing">
  274. <prefab name="church_graveyard1"/>
  275. <prefab name="houseranchwhite1"/>
  276. <prefab name="houseranchtan1"/>
  277. <prefab name="houseranchtan2"/>
  278. <prefab name="houseranchblue1"/>
  279. <prefab name="cemetery_01" />
  280. <prefab name="cemetery_02" />
  281. </prefab_rule>
  282.  
  283. <prefab_rule name="burntHousing">
  284. <prefab name="houseburnt1"/>
  285. <prefab name="houseburnt2"/>
  286. <prefab name="houseburnt3"/>
  287. <prefab name="houseburnt3b"/>
  288. <prefab name="houseburnt4"/>
  289. <prefab name="houseburnt5"/>
  290. </prefab_rule>
  291.  
  292. <prefab_rule name="lowerClassHousing">
  293. <prefab name="housewhite1basement"/>
  294. <prefab name="housewhitepyramid3"/>
  295. <prefab name="houseyellowpyramid3"/>
  296. <prefab name="housetanpyramid2"/>
  297. <prefab name="housewhitepyramid1"/>
  298. <prefab name="housewhitepyramid2"/>
  299. <prefab name="trailer_park_01" />
  300. </prefab_rule>
  301.  
  302. <prefab_rule name="middleClassHousing">
  303. <prefab name="houseyellow1"/>
  304. <prefab name="housegreen1"/>
  305. <prefab name="houseblue1"/>
  306. <prefab name="housestucco1"/>
  307. <prefab name="housestucco2"/>
  308. <prefab name="housestucco3"/>
  309. <prefab name="housebrick1"/>
  310. <prefab name="housewhite1"/>
  311. <prefab name="housewhite2"/>
  312. <prefab name="housetan2"/>
  313. </prefab_rule>
  314.  
  315. <prefab_rule name="upperClassHousing">
  316. <prefab name="house_new_mansion_01"/>
  317. <prefab name="house_new_mansion_02"/>
  318. <prefab name="house_new_mansion_03"/>
  319. </prefab_rule>
  320.  
  321. <prefab_rule name="businessBrick">
  322. <prefab name="business_red_brick_01"/>
  323. <prefab name="business_red_brick_02"/>
  324. <prefab name="business_red_brick_03"/>
  325. <prefab name="business_red_brick_04"/>
  326. <prefab name="business_red_brick_05"/>
  327. <prefab name="business_red_brick_06"/>
  328. <prefab name="business_red_brick_07"/>
  329. </prefab_rule>
  330.  
  331. <prefab_rule name="businessTan">
  332. <prefab name="business_tan_brick_01"/>
  333. <prefab name="business_tan_brick_02"/>
  334. <prefab name="business_tan_brick_03"/>
  335. <prefab name="business_tan_brick_04"/>
  336. <prefab name="business_tan_brick_05"/>
  337. </prefab_rule>
  338.  
  339. <prefab_rule name="garages">
  340. <prefab name="garagebrick"/>
  341. <prefab name="garageblue1"/>
  342. <prefab name="garageyellow1"/>
  343. <prefab name="garagewhite1"/>
  344. <prefab name="garagetan1"/>
  345. <prefab name="garagestucco1"/>
  346. <prefab name="garagegreen1"/>
  347. <prefab name="garageburnt1"/>
  348. </prefab_rule>
  349.  
  350. <prefab_rule name="signsAndLights">
  351. <prefab name="street_light_02"/>
  352. <prefab name="sign_slow" prob="0.25"/>
  353. <prefab name="sign_speed_25" prob="0.25"/>
  354. </prefab_rule>
  355.  
  356. <prefab_rule name="entertainment">
  357. <prefab name="theater_01" max_count="1"/>
  358. <prefab name="bar_theater_01" max_count="1"/>
  359. <prefab name="skate_park_01" max_count="1"/>
  360. </prefab_rule>
  361.  
  362. <prefab_rule name="apartments">
  363. <prefab name="apartment_adobe_red_5_flr" max_count="1" />
  364. <prefab name="apartment_brick_6_flr" max_count="1" />
  365. </prefab_rule>
  366.  
  367. <prefab_rule name="governmentOffices">
  368. <prefab name="mp_waste_bldg_governer_08" max_count="1"/>
  369. <prefab name="police_station1" max_count="1"/>
  370. <prefab name="prison_01" max_count="1"/>
  371. <prefab name="utility_waterworks_01" max_count="1"/>
  372. <prefab name="utility_electric_co_01" />
  373. <prefab name="utility_refinery_01" max_count="1"/>
  374. <prefab name="installation_red_mesa" max_count="1" />
  375. </prefab_rule>
  376.  
  377. <prefab_rule name="parking">
  378. <prefab name="parking_lot_01"/>
  379. <prefab name="parking_lot_02"/>
  380. <prefab name="parking_lot_03"/>
  381. <prefab name="parking_garage_01"/>
  382. </prefab_rule>
  383.  
  384. <prefab_rule name="gunStores">
  385. <prefab name="store_gun_sm_01" prob="0.6"/>
  386. <prefab name="store_gun_lg_01" prob="0.4"/>
  387. </prefab_rule>
  388.  
  389. <prefab_rule name="pharmacies">
  390. <prefab name="store_pharmacy_sm_01" />
  391. </prefab_rule>
  392.  
  393. <prefab_rule name="hardwareStores">
  394. <prefab name="store_hardware_sm_01" prob="0.6"/>
  395. <prefab name="store_hardware_lg_01" prob="0.4"/>
  396. </prefab_rule>
  397.  
  398. <prefab_rule name="bookStores">
  399. <prefab name="store_book_sm_01" prob="0.6"/>
  400. <prefab name="store_book_lg_01" prob="0.4"/>
  401. </prefab_rule>
  402.  
  403. <prefab_rule name="groceryStores">
  404. <prefab name="store_grocery_lg_01" prob="0.4"/>
  405. <prefab name="store_grocery_sm_01" prob="0.6"/>
  406. </prefab_rule>
  407.  
  408. <prefab_rule name="banks">
  409. <prefab name="store_bank_lg_01" />
  410. </prefab_rule>
  411.  
  412. <prefab_rule name="bars">
  413. <prefab name="bar_stripclub_01" />
  414. <prefab name="bar_sm_01" />
  415. </prefab_rule>
  416.  
  417. <prefab_rule name="funeral_homes">
  418. <prefab name="funeral_home_01" />
  419. </prefab_rule>
  420.  
  421. <prefab_rule name="bandit_settlements">
  422. <prefab name="settlement_01" />
  423. </prefab_rule>
  424.  
  425. <prefab_rule name="trader_settlements">
  426. <prefab name="settlement_trader_01" />
  427. <prefab name="settlement_trader_02" />
  428. <prefab name="settlement_trader_03" />
  429. <prefab name="settlement_trader_04" />
  430. <prefab name="settlement_trader_05" />
  431. </prefab_rule>
  432.  
  433. <prefab_rule name="cityBlocks">
  434. <prefab name="rg_waste_hub_blk_quartered"/>
  435. <prefab name="rg_waste_hub_blk_half"/>
  436. <prefab name="rg_waste_hub_blk_t"/>
  437. <prefab name="rg_waste_hub_blk_full"/>
  438. </prefab_rule>
  439.  
  440. <prefab_rule name="rubbleBuildingsWhite">
  441. <prefab name="mp_waste_bldg_01_white" />
  442. <prefab name="mp_waste_bldg_03_white" />
  443. <prefab name="mp_waste_bldg_04_white" />
  444. </prefab_rule>
  445.  
  446. <prefab_rule name="rubbleBuildingsRed">
  447. <prefab name="mp_waste_bldg_01_red" />
  448. <prefab name="mp_waste_bldg_02_red" />
  449. <prefab name="mp_waste_bldg_03_red" />
  450. <prefab name="mp_waste_bldg_04_red" />
  451. </prefab_rule>
  452.  
  453. <prefab_rule name="rubbleBuildingsTan">
  454. <prefab name="mp_waste_bldg_01_tan" />
  455. <prefab name="mp_waste_bldg_02_tan" />
  456. <prefab name="mp_waste_bldg_03_tan" />
  457. <prefab name="mp_waste_bldg_04_tan" />
  458. </prefab_rule>
  459.  
  460. <prefab_rule name="rubbleBuildingsGrey">
  461. <prefab name="mp_waste_bldg_05_grey" />
  462. <prefab name="mp_waste_bldg_05_grey" />
  463. <prefab name="mp_waste_bldg_06_grey" />
  464. </prefab_rule>
  465.  
  466. <prefab_rule name="rubbleBuildingsWaste">
  467. <prefab name="waste_rubble_bldg_04" />
  468. <prefab name="waste_rubble_bldg_05" />
  469. <prefab name="waste_rubble_bldg_06" />
  470. <prefab name="waste_rubble_bldg_07" />
  471. <prefab name="waste_rubble_bldg_08" />
  472. <prefab name="mp_waste_sewer_hole_1" />
  473. </prefab_rule>
  474.  
  475. <prefab_rule name="oldWest">
  476. <prefab name="oldwest_church"/>
  477. <prefab name="oldwest_hotel_01"/>
  478. <prefab name="oldwest_hotel_02"/>
  479. <prefab name="oldwest_jail"/>
  480. <prefab name="oldwest_md_shop_01"/>
  481. <prefab name="oldwest_md_shop_02"/>
  482. <prefab name="oldwest_md_shop_03"/>
  483. <prefab name="oldwest_md_shop_04"/>
  484. <prefab name="oldwest_sm_shop_01"/>
  485. <prefab name="oldwest_sm_shop_02"/>
  486. <prefab name="oldwest_sm_shop_03"/>
  487. <prefab name="oldwest_watertower"/>
  488. </prefab_rule>
  489.  
  490. <prefab_rule name="gasStations">
  491. <prefab name="gas_station1"/>
  492. <prefab name="gas_station2"/>
  493. <prefab name="gas_station3"/>
  494. <prefab name="gas_station4"/>
  495. <prefab name="gas_station5"/>
  496. </prefab_rule>
  497.  
  498. <prefab_rule name="diners">
  499. <prefab name="diner_01"/>
  500. <prefab name="diner_02"/>
  501. </prefab_rule>
  502.  
  503. <prefab_rule name="carlots">
  504. <prefab name="carlot_01"/>
  505. <prefab name="carlot_02"/>
  506. </prefab_rule>
  507.  
  508. <prefab_rule name="hotels">
  509. <prefab name="hotel_roadside_01"/>
  510. <prefab name="hotel_roadside_02"/>
  511. <prefab name="hotel_ostrich"/>
  512. </prefab_rule>
  513.  
  514. <prefab_rule name="hotels_big">
  515. <prefab name="hotel_new_01"/>
  516. </prefab_rule>
  517.  
  518. <prefab_rule name="autoparts_big">
  519. <prefab name="store_autoparts_01"/>
  520. </prefab_rule>
  521.  
  522. <prefab_rule name="factories">
  523. <prefab name="factory_lg_01" />
  524. <prefab name="factory_lg_02" />
  525. <prefab name="utility_waterworks_01" />
  526. <prefab name="utility_electric_co_01" />
  527. <prefab name="utility_refinery_01" />
  528. <prefab name="prison_01" />
  529. <prefab name="installation_red_mesa" />
  530. </prefab_rule>
  531.  
  532. <prefab_rule name="rural">
  533. <prefab name="junkyard_lg_01" />
  534. <prefab name="junkyard_med_01" />
  535. <prefab name="snowy_ski_lodge" />
  536. <prefab name="sawmill_01_snow" />
  537. <prefab name="utility_celltower_01" />
  538. <prefab name="utility_celltower_02" />
  539. <prefab name="cemetery_01" />
  540. <prefab name="cemetery_02" />
  541. <prefab name="prison_01" />
  542. <prefab name="installation_red_mesa" />
  543. <prefab name="trailer_park_01" />
  544. </prefab_rule>
  545.  
  546. <prefab_rule name="barnsAndSheds">
  547. <prefab name="barn_01" />
  548. <prefab name="barn_02" />
  549. <prefab name="barn_03" />
  550. <prefab name="farm_shed1" />
  551. <prefab name="farm_shed2" />
  552. <prefab name="farm_shed3" />
  553. <prefab name="farm_shed4" />
  554. <prefab name="bombshelter_lg_01" />
  555. <prefab name="bombshelter_md_01" />
  556. <prefab name="oldwest_stables" />
  557. </prefab_rule>
  558.  
  559. <prefab_rule name="campsites">
  560. <prefab name="campsite_01" />
  561. <prefab name="campsite_02" />
  562. <prefab name="campsite_03" />
  563. <prefab name="campsite_04" />
  564. <prefab name="campsite_06" />
  565. <prefab name="campsite_06a" />
  566. <prefab name="campsite_07" />
  567. <prefab name="campsite_07a" />
  568. </prefab_rule>
  569.  
  570. <prefab_rule name="cabins">
  571. <prefab name="cabin_01" />
  572. <prefab name="cabin_02_sm" />
  573. <prefab name="cabin_03_lg" />
  574. <prefab name="cabin_04_md" />
  575. <prefab name="cabin_05_lg" />
  576. <prefab name="cabin_06_lg" />
  577. <prefab name="cabin_snow_hidden_01"/>
  578. <prefab name="ranger_station1" />
  579. </prefab_rule>
  580.  
  581. <prefab_rule name="waterPOIs">
  582. <prefab name="pond02"/>
  583. <prefab name="pond01"/>
  584. <prefab name="water_tower_02" />
  585. <prefab name="water_tower_01" />
  586. <prefab name="oldwest_watertower" />
  587. </prefab_rule>
  588.  
  589. <prefab_rule name="militaryCamps">
  590. <prefab name="army_camp_01" />
  591. <prefab name="army_camp_02" />
  592. <prefab name="army_camp_03" />
  593. <prefab name="army_barracks_01" />
  594.  
  595. </prefab_rule>
  596.  
  597. <prefab_rule name="wildernessMisc">
  598. <prefab name="houseburnt5"/>
  599. <prefab name="oldwest_graveyard"/>
  600. <prefab name="ranger_station1" />
  601. <prefab name="utility_celltower_01" />
  602. <prefab name="utility_celltower_02" />
  603. <prefab name="cemetery_01" />
  604. <prefab name="cemetery_02" />
  605. <prefab name="bar_stripclub_01" />
  606. <prefab name="trailer_park_01" />
  607. </prefab_rule>
  608.  
  609. <prefab_rule name="abandoned_houses">
  610. <prefab name="abandoned_house_01"/>
  611. <prefab name="abandoned_house_02"/>
  612. <prefab name="abandoned_house_03"/>
  613. <prefab name="abandoned_house_04"/>
  614. <prefab name="abandoned_house_05"/>
  615. <prefab name="abandoned_house_06"/>
  616. <prefab name="abandoned_house_07"/>
  617. <prefab name="abandoned_house_08"/>
  618. </prefab_rule>
  619.  
  620. <prefab_rule name="vacant_lots">
  621. <prefab name="vacant_lot_med_01"/>
  622. <prefab name="vacant_lot_med_02"/>
  623. <prefab name="vacant_lot_sm_01"/>
  624. <prefab name="vacant_lot_sm_02"/>
  625. </prefab_rule>
  626.  
  627.  
  628. </prefab_rules>
  629.  
  630. <hub_layouts>
  631. <hub_layout name="customHubTest">
  632. <township_type value="town"/>
  633. <street start_point="-64,0" end_point="64,0"/>
  634. <lot min_x_y="0, 8" size="60,60" rotation_to_road="2"/>
  635. <lot min_x_y="-32, 12" prefab="oldwest_jail" rotation_to_road="2"/>
  636. </hub_layout>
  637.  
  638. <hub_layout name="ruralHub01">
  639. <township_type value="town"/>
  640. <street start_point="-96,0" end_point="96,0"/>
  641. <street start_point="0,-96" end_point="0,96"/>
  642. <lot min_x_y="8, 8" size="48,48" rotation_to_road="2"/>
  643. <lot min_x_y="8, -56" size="48,48" rotation_to_road="0"/>
  644. <lot min_x_y="-56, 8" size="48,48" rotation_to_road="1"/>
  645. <lot min_x_y="-56, -56" size="48,48" rotation_to_road="3"/>
  646. </hub_layout>
  647.  
  648. <hub_layout name="ruralHub02">
  649. <township_type value="town"/>
  650.  
  651. <street start_point="-160,0" end_point="160,0"/>
  652. <street start_point="0,-160" end_point="0,160"/>
  653.  
  654. <lot min_x_y="7, 7" size="128,128" rotation_to_road="2" align="south_west"/>
  655. <lot min_x_y="7, -135" size="128,128" rotation_to_road="0" align="north_west"/>
  656.  
  657. <lot min_x_y="-135, 7" size="128,128" rotation_to_road="3" align="south_east"/>
  658. <lot min_x_y="-135, -135" size="128,128" rotation_to_road="1" align="north_east"/>
  659. </hub_layout>
  660. </hub_layouts>
  661.  
  662. <!--
  663. GENERATOR MODULE TYPES
  664. AbsoluteOutput
  665. Add
  666. BiasOutput
  667. Blend
  668. ClampOutput
  669. CurveOutput
  670. DisplaceInput
  671. ExponentialOutput
  672. InvertInput
  673. InvertOutput
  674. LargerOutput
  675. Multiply
  676. Power
  677. RotateInput
  678. ScaleBiasOutput
  679. ScaleInput
  680. ScaleOutput
  681. Select
  682. SmallerOutput
  683. Terrace
  684. TranslateInput
  685. Billow
  686. Checkerboard
  687. Constant
  688. FastBillow
  689. FastNoise
  690. FastNoiseBasis
  691. FastRidgedMultifractal
  692. FastTurbulence
  693. GradientNoiseBasis
  694. RidgedMultifractal
  695. Turbulence
  696. Voronoi
  697.  
  698. -->
  699.  
  700. <terrain_generators>
  701. <terrain_generator name="vanilla" use_old_final="false">
  702. <module name="fastContinents" type="FastNoise">
  703. <property name="frequency" value="0.5"/>
  704. </module>
  705. <module name="fastLowlands" type="FastBillow" no_seed="true">
  706. <property name="frequency" value="0.1"/>
  707. </module>
  708. <module name="fastLowlandsScaled" type="ScaleBiasOutput">
  709. <property name="sourceModule" value="fastLowlands"/>
  710. <property name="scale" value="0.2"/>
  711. <property name="bias" value="0.5"/>
  712. </module>
  713. <module name="fastMountainsBase" type="FastRidgedMultifractal">
  714. <property name="frequency" value="0.005"/>
  715. </module>
  716. <module name="fastMountainsScaled" type="ScaleBiasOutput">
  717. <property name="sourceModule" value="fastMountainsBase"/>
  718. <property name="scale" value="1.1"/>
  719. <property name="bias" value="0.5"/>
  720. </module>
  721. <module name="fastMountains" type="FastTurbulence">
  722. <property name="sourceModule" value="fastMountainsScaled"/>
  723. <property name="power" value="100"/>
  724. <property name="frequency" value="0.5"/>
  725. <property name="roughness" value="5"/>
  726. </module>
  727. <module name="fastLandFilter" type="FastNoise" seed_additive="1">
  728. <property name="frequency" value="0.5"/>
  729. </module>
  730. <module name="fastLand" type="Select">
  731. <property name="controlModule" value="fastLandFilter"/>
  732. <property name="sourceModule1" value="fastLowlandsScaled"/>
  733. <property name="sourceModule2" value="fastMountains"/>
  734. <property name="bounds" value="0,1000"/>
  735. <property name="edgeFalloff" value="16"/>
  736. </module>
  737. <module name="fastOceanBase" type="FastBillow">
  738. <property name="frequency" value="1"/>
  739. </module>
  740. <module name="fastOcean" type="ScaleOutput">
  741. <property name="sourceModule" value="fastOceanBase"/>
  742. <property name="scale" value="0.1"/>
  743. </module>
  744. <module name="fastFinal" type="Select">
  745. <property name="controlModule" value="fastContinents"/>
  746. <property name="sourceModule1" value="fastOcean"/>
  747. <property name="sourceModule2" value="fastLand"/>
  748. <property name="bounds" value="0, 1"/>
  749. <property name="edgeFalloff" value="0.5"/>
  750. </module>
  751. <module name="scaleBiasOutput" type="ScaleBiasOutput">
  752. <property name="sourceModule" value="fastFinal"/>
  753. <property name="scale" value="180"/>
  754. <property name="bias" value="-1"/>
  755. </module>
  756. <module name="clampOutput" type="ClampOutput">
  757. <property name="sourceModule" value="scaleBiasOutput"/>
  758. <property name="bounds" value="-28,190"/>
  759. </module>
  760.  
  761. <output module="clampOutput"/>
  762. </terrain_generator>
  763.  
  764. </terrain_generators>
  765.  
  766. <biome_generators>
  767. <biome_generator name="vanilla">
  768. <module name="voronoi" type="Voronoi">
  769. <property name="frequency" value="0.0008"/>
  770. <property name="displacement" value="0.5"/>
  771. </module>
  772. <module name="biasOutput" type="BiasOutput">
  773. <property name="sourceModule" value="voronoi"/>
  774. <property name="bias" value="0.5"/>
  775. </module>
  776.  
  777. <module name="biomeDither" type="FastTurbulence">
  778. <property name="sourceModule" value="biasOutput"/>
  779. <property name="frequency" value="0.25"/>
  780. <property name="power" value="8"/>
  781. <property name="roughness" value="5"/>
  782. </module>
  783.  
  784. <module name="biomeJiggle" type="FastTurbulence">
  785. <property name="sourceModule" value="biomeDither"/>
  786. <property name="frequency" value="0.0016"/>
  787. <property name="power" value="400"/>
  788. <property name="roughness" value="1"/>
  789. </module>
  790.  
  791. <module name="clampOutput" type="ClampOutput">
  792. <property name="sourceModule" value="biomeJiggle"/>
  793. <property name="bounds" value="0,1"/>
  794. </module>
  795.  
  796. <output module="clampOutput"/>
  797. </biome_generator>
  798. </biome_generators>
  799.  
  800. <biome_spawn_rules>
  801. <biome_spawn_rule name="pine_forest">
  802. <distance_from_center range="0,2000"/>
  803. </biome_spawn_rule>
  804.  
  805. <biome_spawn_rule name="plains">
  806. <distance_from_center range="2000,4000"/>
  807. </biome_spawn_rule>
  808.  
  809. <biome_spawn_rule name="forest">
  810. <distance_from_center range="4000,6000"/>
  811. </biome_spawn_rule>
  812.  
  813. <biome_spawn_rule name="desert">
  814. <distance_from_center range="6000,9000"/>
  815. </biome_spawn_rule>
  816.  
  817. <biome_spawn_rule name="water">
  818. <distance_from_center range="9000,9500"/>
  819. </biome_spawn_rule>
  820.  
  821. <biome_spawn_rule name="snow">
  822. <distance_from_center range="9500,12000"/>
  823. </biome_spawn_rule>
  824.  
  825. <biome_spawn_rule name="burnt_forest">
  826. <distance_from_center range="12000,15000"/>
  827. </biome_spawn_rule>
  828.  
  829. <biome_spawn_rule name="wasteland">
  830. <distance_from_center range="15000,18000"/>
  831. </biome_spawn_rule>
  832.  
  833. <biome_spawn_rule name="radiated">
  834. <distance_from_center range="18000,28000"/>
  835. </biome_spawn_rule>
  836.  
  837. </biome_spawn_rules>
  838. </rwgmixer>
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