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- #include <a_samp>
- #define GROVE 0
- #define BALLAS 1
- #define AZTECAS 2
- #define VAGOS 3
- #define YAKUZA 4
- #define BIKER 5
- #define FILTERSCRIPT
- public OnGameModeInit( )
- {
- SetGameModeText("Gangwar");
- AddPlayerClass(105, 1958.3783, 1343.1572, 15.3746, 269.1425, 0, 0, 0, 0, 0, 0);//GROVE
- AddPlayerClass(106, 1958.3783, 1343.1572, 15.3746, 269.1425, 0, 0, 0, 0, 0, 0);//GROVE
- AddPlayerClass(107, 1958.3783, 1343.1572, 15.3746, 269.1425, 0, 0, 0, 0, 0, 0);//GROVE
- AddPlayerClass(270, 1958.3783, 1343.1572, 15.3746, 269.1425, 0, 0, 0, 0, 0, 0);//GROVE
- AddPlayerClass(102, 1958.3783, 1343.1572, 15.3746, 269.1425, 0, 0, 0, 0, 0, 0);//BALLAS
- AddPlayerClass(103, 1958.3783, 1343.1572, 15.3746, 269.1425, 0, 0, 0, 0, 0, 0);//BALLAS
- AddPlayerClass(104, 1958.3783, 1343.1572, 15.3746, 269.1425, 0, 0, 0, 0, 0, 0);//BALLAS
- AddPlayerClass(296, 1958.3783, 1343.1572, 15.3746, 269.1425, 0, 0, 0, 0, 0, 0);//BALLAS
- AddPlayerClass(108, 1958.3783, 1343.1572, 15.3746, 269.1425, 0, 0, 0, 0, 0, 0);//VAGOS
- AddPlayerClass(109, 1958.3783, 1343.1572, 15.3746, 269.1425, 0, 0, 0, 0, 0, 0);//VAGOS
- AddPlayerClass(110, 1958.3783, 1343.1572, 15.3746, 269.1425, 0, 0, 0, 0, 0, 0);//VAGOS
- AddPlayerClass(30, 1958.3783, 1343.1572, 15.3746, 269.1425, 0, 0, 0, 0, 0, 0);//VAGOS
- AddPlayerClass(114, 1958.3783, 1343.1572, 15.3746, 269.1425, 0, 0, 0, 0, 0, 0);//AZTECAS
- AddPlayerClass(115, 1958.3783, 1343.1572, 15.3746, 269.1425, 0, 0, 0, 0, 0, 0);//AZTECAS
- AddPlayerClass(116, 1958.3783, 1343.1572, 15.3746, 269.1425, 0, 0, 0, 0, 0, 0);//AZTECAS
- AddPlayerClass(292, 1958.3783, 1343.1572, 15.3746, 269.1425, 0, 0, 0, 0, 0, 0);//AZTECAS
- AddPlayerClass(100, 1958.3783, 1343.1572, 15.3746, 269.1425, 0, 0, 0, 0, 0, 0);//BIKER
- AddPlayerClass(247, 1958.3783, 1343.1572, 15.3746, 269.1425, 0, 0, 0, 0, 0, 0);//BIKER
- AddPlayerClass(248, 1958.3783, 1343.1572, 15.3746, 269.1425, 0, 0, 0, 0, 0, 0);//BIKER
- AddPlayerClass(181, 1958.3783, 1343.1572, 15.3746, 269.1425, 0, 0, 0, 0, 0, 0);//BIKER
- AddPlayerClass(118, 1958.3783, 1343.1572, 15.3746, 269.1425, 0, 0, 0, 0, 0, 0);//YAKUZA
- AddPlayerClass(120, 1958.3783, 1343.1572, 15.3746, 269.1425, 0, 0, 0, 0, 0, 0);//YAKUZA
- AddPlayerClass(228, 1958.3783, 1343.1572, 15.3746, 269.1425, 0, 0, 0, 0, 0, 0);//YAKUZA
- AddPlayerClass(294, 1958.3783, 1343.1572, 15.3746, 269.1425, 0, 0, 0, 0, 0, 0);//YAKUZA
- return 1;
- }
- public OnPlayerRequestClass( playerid, classid )
- {
- switch ( classid )
- {
- case 0:
- {
- GameTextForPlayer( playerid, "~g~GROVE STREET", 300, 3 );
- SetPlayerTeam( playerid,GROVE );
- }
- case 1:
- {
- GameTextForPlayer( playerid, "~p~BALLAS", 300, 3 );
- SetPlayerTeam( playerid,BALLAS );
- }
- case 2:
- {
- GameTextForPlayer( playerid, "~y~VAGOS", 300, 3 );
- SetPlayerTeam( playerid,VAGOS );
- }
- case 3:
- {
- GameTextForPlayer( playerid, "~c~AZTECAS", 300, 3 );
- SetPlayerTeam( playerid,AZTECAS );
- }
- case 4:
- {
- GameTextForPlayer( playerid, "~l~BIKER", 300, 3 );
- SetPlayerTeam( playerid,BIKER );
- }
- case 4:
- {
- GameTextForPlayer( playerid, "~r~YAKUZA", 300, 3 );
- SetPlayerTeam( playerid,YAKUZA );
- }
- }
- return 1;
- }
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