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  1. 10:51:10: No Intel graphics adapter visible in QSVHelper.exe, Optimus problem?
  2. 10:51:10: CUDA loaded successfully
  3. 10:51:10: 1 CUDA capable devices found
  4. 10:51:10: [ GPU #0 - < GeForce GTX 760 > has Compute SM 3.0, NVENC Available ]
  5. 10:51:16: Open Broadcaster Software v0.613b - 64bit ( ^ω^)
  6. 10:51:16: -------------------------------
  7. 10:51:16: CPU Name: Intel(R) Core(TM) i7 CPU 930 @ 2.80GHz
  8. 10:51:16: CPU Speed: 2806MHz
  9. 10:51:16: Physical Memory: 6135MB Total, 3675MB Free
  10. 10:51:16: stepping id: 5, model 26, family 6, type 0, extmodel 0, extfamily 0, HTT 1, logical cores 8, total cores 4
  11. 10:51:16: monitor 1: pos={0, 0}, size={1920, 1080}
  12. 10:51:16: Windows Version: 6.1 Build 7601 S
  13. 10:51:16: Aero is Disabled
  14. 10:51:16: -------------------------------
  15. 10:51:16: OBS Modules:
  16. 10:51:16: Base Address Module
  17. 10:51:16: 000000003F2F0000 OBS.exe
  18. 10:51:16: 00000000EEDD0000 OBSApi.dll
  19. 10:51:16: 00000000F4EE0000 DShowPlugin.dll
  20. 10:51:16: 00000000F5280000 GraphicsCapture.dll
  21. 10:51:16: 00000000F6280000 NoiseGate.dll
  22. 10:51:16: 00000000F4EC0000 PSVPlugin.dll
  23. 10:51:16: ------------------------------------------
  24. 10:51:16: Adapter 1
  25. 10:51:16: Video Adapter: NVIDIA GeForce GTX 760
  26. 10:51:16: Video Adapter Dedicated Video Memory: 2087387136
  27. 10:51:16: Video Adapter Shared System Memory: 2147807232
  28. 10:51:16: Video Adapter Output 1: pos={0, 0}, size={1920, 1080}, attached=true
  29. 10:51:16: =====Stream Start: 2014-04-06, 10:51:16===============================================
  30. 10:51:16: Multithreaded optimizations: On
  31. 10:51:16: Base resolution: 1920x1080
  32. 10:51:16: Output resolution: 1920x1080
  33. 10:51:16: ------------------------------------------
  34. 10:51:16: Loading up D3D10 on NVIDIA GeForce GTX 760 (Adapter 1)...
  35. 10:51:16: ------------------------------------------
  36. 10:51:16: Audio Format: 44100 Hz
  37. 10:51:16: ------------------------------------------
  38. 10:51:16: Audio Channels: 2 Ch
  39. 10:51:16: Playback device Default
  40. 10:51:16: ------------------------------------------
  41. 10:51:16: Using desktop audio input: Speakers (Realtek High Definition Audio)
  42. 10:51:16: ------------------------------------------
  43. 10:51:16: Using auxilary audio input: Microphone (Realtek High Definition Audio)
  44. 10:51:16: ------------------------------------------
  45. 10:51:16: Audio Encoding: MP3
  46. 10:51:16: bitrate: 128
  47. 10:51:16: Using graphics capture
  48. 10:51:16: Scene buffering time set to 700
  49. 10:51:16: Using custom x264 settings: "crf=18"
  50. 10:51:16: ------------------------------------------
  51. 10:51:16: Video Encoding: x264
  52. 10:51:16: fps: 60
  53. 10:51:16: width: 1920, height: 1080
  54. 10:51:16: preset: veryfast
  55. 10:51:16: profile: high
  56. 10:51:16: keyint: 250
  57. 10:51:16: CBR: no
  58. 10:51:16: CFR: yes
  59. 10:51:16: max bitrate: 20000
  60. 10:51:16: buffer size: 20000
  61. 10:51:16: quality: 14
  62. 10:51:16: ------------------------------------------
  63. 10:51:16: SharedTexCapture hooked
  64. 10:51:17: Audio timestamp for device 'Microphone (Realtek High Definition Audio)' was behind target timestamp by 51832374
  65. 10:51:19: Capture window 0x00090272 invalid or changing, terminating capture
  66. 10:51:54: Total frames encoded: 2242, total frames duplicated: 76 (3.39%)
  67. 10:51:54: Total frames rendered: 2232, number of late frames: 10 (0.45%) (it's okay for some frames to be late)
  68. 10:51:54:
  69. 10:51:54: Profiler time results:
  70. 10:51:54:
  71. 10:51:54: ==============================================================
  72. 10:51:54: video thread frame - [100%] [avg time: 1.083 ms] [children: 30.3%] [unaccounted: 69.7%]
  73. 10:51:54: | scene->Preprocess - [0.0923%] [avg time: 0.001 ms]
  74. 10:51:54: | GPU download and conversion - [30.2%] [avg time: 0.327 ms] [children: 20.8%] [unaccounted: 9.42%]
  75. 10:51:54: | | flush - [9.79%] [avg time: 0.106 ms]
  76. 10:51:54: | | CopyResource - [10.6%] [avg time: 0.115 ms]
  77. 10:51:54: | | conversion to 4:2:0 - [0.369%] [avg time: 0.004 ms]
  78. 10:51:54: Convert444Threads - [100%] [avg time: 1.738 ms] [children: 99.7%] [unaccounted: 0.345%]
  79. 10:51:54: | Convert444toNV12 - [99.7%] [avg time: 1.732 ms]
  80. 10:51:54: encoder thread frame - [100%] [avg time: 2.447 ms] [children: 0.245%] [unaccounted: 99.8%]
  81. 10:51:54: | sending stuff out - [0.245%] [avg time: 0.006 ms]
  82. 10:51:54: ==============================================================
  83. 10:51:54:
  84. 10:51:54:
  85. 10:51:54: Profiler CPU results:
  86. 10:51:54:
  87. 10:51:54: ==============================================================
  88. 10:51:54: video thread frame - [cpu time: avg 0.202 ms, total 452.402 ms] [avg calls per frame: 1]
  89. 10:51:54: | scene->Preprocess - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
  90. 10:51:54: | GPU download and conversion - [cpu time: avg 0.034 ms, total 78 ms] [avg calls per frame: 1]
  91. 10:51:54: | | flush - [cpu time: avg 0.027 ms, total 62.4 ms] [avg calls per frame: 1]
  92. 10:51:54: | | CopyResource - [cpu time: avg 0.007 ms, total 15.6 ms] [avg calls per frame: 1]
  93. 10:51:54: | | conversion to 4:2:0 - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
  94. 10:51:54: Convert444Threads - [cpu time: avg 1.561 ms, total 6832.84 ms] [avg calls per frame: 2]
  95. 10:51:54: | Convert444toNV12 - [cpu time: avg 1.557 ms, total 6817.24 ms] [avg calls per frame: 2]
  96. 10:51:54: encoder thread frame - [cpu time: avg 1.801 ms, total 3962.43 ms] [avg calls per frame: 1]
  97. 10:51:54: | sending stuff out - [cpu time: avg 0.021 ms, total 46.8 ms] [avg calls per frame: 1]
  98. 10:51:54: ==============================================================
  99. 10:51:54:
  100. 10:51:54: =====Stream End: 2014-04-06, 10:51:54=================================================
  101. 10:52:10: =====Stream Start: 2014-04-06, 10:52:10===============================================
  102. 10:52:10: Multithreaded optimizations: On
  103. 10:52:10: Base resolution: 1920x1080
  104. 10:52:10: Output resolution: 1920x1080
  105. 10:52:10: ------------------------------------------
  106. 10:52:10: Loading up D3D10 on NVIDIA GeForce GTX 760 (Adapter 1)...
  107. 10:52:10: ------------------------------------------
  108. 10:52:10: Audio Format: 44100 Hz
  109. 10:52:10: ------------------------------------------
  110. 10:52:10: Audio Channels: 2 Ch
  111. 10:52:10: Playback device Default
  112. 10:52:10: ------------------------------------------
  113. 10:52:10: Using desktop audio input: Speakers (Realtek High Definition Audio)
  114. 10:52:10: ------------------------------------------
  115. 10:52:10: Using auxilary audio input: Microphone (Realtek High Definition Audio)
  116. 10:52:10: ------------------------------------------
  117. 10:52:10: Audio Encoding: MP3
  118. 10:52:10: bitrate: 128
  119. 10:52:10: Using graphics capture
  120. 10:52:10: Scene buffering time set to 700
  121. 10:52:10: Using custom x264 settings: "crf=18"
  122. 10:52:10: ------------------------------------------
  123. 10:52:10: Video Encoding: x264
  124. 10:52:10: fps: 60
  125. 10:52:10: width: 1920, height: 1080
  126. 10:52:10: preset: veryfast
  127. 10:52:10: profile: high
  128. 10:52:10: keyint: 250
  129. 10:52:10: CBR: no
  130. 10:52:10: CFR: yes
  131. 10:52:10: max bitrate: 20000
  132. 10:52:10: buffer size: 20000
  133. 10:52:10: quality: 14
  134. 10:52:10: ------------------------------------------
  135. 10:52:13: Total frames encoded: 103, total frames duplicated: 1 (0.97%)
  136. 10:52:13: Total frames rendered: 110, number of late frames: 1 (0.91%) (it's okay for some frames to be late)
  137. 10:52:13:
  138. 10:52:13: Profiler time results:
  139. 10:52:13:
  140. 10:52:13: ==============================================================
  141. 10:52:13: video thread frame - [100%] [avg time: 0.767 ms] [children: 12.3%] [unaccounted: 87.7%]
  142. 10:52:13: | scene->Preprocess - [0.13%] [avg time: 0.001 ms]
  143. 10:52:13: | GPU download and conversion - [12.1%] [avg time: 0.093 ms] [children: 9.39%] [unaccounted: 2.74%]
  144. 10:52:13: | | flush - [5.61%] [avg time: 0.043 ms]
  145. 10:52:13: | | CopyResource - [1.69%] [avg time: 0.013 ms]
  146. 10:52:13: | | conversion to 4:2:0 - [2.09%] [avg time: 0.016 ms]
  147. 10:52:13: Convert444Threads - [100%] [avg time: 1.638 ms] [children: 99.6%] [unaccounted: 0.366%]
  148. 10:52:13: | Convert444toNV12 - [99.6%] [avg time: 1.632 ms]
  149. 10:52:13: encoder thread frame - [100%] [avg time: 2.227 ms] [children: 0.0449%] [unaccounted: 100%]
  150. 10:52:13: | sending stuff out - [0.0449%] [avg time: 0.001 ms]
  151. 10:52:13: ==============================================================
  152. 10:52:13:
  153. 10:52:13:
  154. 10:52:13: Profiler CPU results:
  155. 10:52:13:
  156. 10:52:13: ==============================================================
  157. 10:52:13: video thread frame - [cpu time: avg 0.425 ms, total 46.8 ms] [avg calls per frame: 1]
  158. 10:52:13: | scene->Preprocess - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
  159. 10:52:13: | GPU download and conversion - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
  160. 10:52:13: | | flush - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
  161. 10:52:13: | | CopyResource - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
  162. 10:52:13: | | conversion to 4:2:0 - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
  163. 10:52:13: Convert444Threads - [cpu time: avg 0.84 ms, total 109.2 ms] [avg calls per frame: 2]
  164. 10:52:13: | Convert444toNV12 - [cpu time: avg 0.84 ms, total 109.2 ms] [avg calls per frame: 2]
  165. 10:52:13: encoder thread frame - [cpu time: avg 2.193 ms, total 140.4 ms] [avg calls per frame: 1]
  166. 10:52:13: | sending stuff out - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
  167. 10:52:13: ==============================================================
  168. 10:52:13:
  169. 10:52:13: =====Stream End: 2014-04-06, 10:52:13=================================================
  170. 10:52:20: =====Stream Start: 2014-04-06, 10:52:20===============================================
  171. 10:52:20: Multithreaded optimizations: On
  172. 10:52:20: Base resolution: 1920x1080
  173. 10:52:20: Output resolution: 1920x1080
  174. 10:52:20: ------------------------------------------
  175. 10:52:20: Loading up D3D10 on NVIDIA GeForce GTX 760 (Adapter 1)...
  176. 10:52:20: ------------------------------------------
  177. 10:52:20: Audio Format: 44100 Hz
  178. 10:52:20: ------------------------------------------
  179. 10:52:20: Audio Channels: 2 Ch
  180. 10:52:20: Playback device Default
  181. 10:52:20: ------------------------------------------
  182. 10:52:20: Using desktop audio input: Speakers (Realtek High Definition Audio)
  183. 10:52:20: ------------------------------------------
  184. 10:52:20: Using auxilary audio input: Microphone (Realtek High Definition Audio)
  185. 10:52:20: ------------------------------------------
  186. 10:52:20: Audio Encoding: MP3
  187. 10:52:20: bitrate: 128
  188. 10:52:20: Using graphics capture
  189. 10:52:20: Scene buffering time set to 700
  190. 10:52:20: Using custom x264 settings: "crf=18"
  191. 10:52:20: ------------------------------------------
  192. 10:52:20: Video Encoding: x264
  193. 10:52:20: fps: 60
  194. 10:52:20: width: 1920, height: 1080
  195. 10:52:20: preset: veryfast
  196. 10:52:20: profile: high
  197. 10:52:20: keyint: 250
  198. 10:52:20: CBR: no
  199. 10:52:20: CFR: yes
  200. 10:52:20: max bitrate: 20000
  201. 10:52:20: buffer size: 20000
  202. 10:52:20: quality: 14
  203. 10:52:20: ------------------------------------------
  204. 10:52:20: Audio timestamp for device 'Microphone (Realtek High Definition Audio)' was behind target timestamp by 51895813
  205. 10:52:21: Total frames encoded: 53, total frames duplicated: 1 (1.89%)
  206. 10:52:21: Total frames rendered: 85, number of late frames: 1 (1.18%) (it's okay for some frames to be late)
  207. 10:52:21:
  208. 10:52:21: Profiler time results:
  209. 10:52:21:
  210. 10:52:21: ==============================================================
  211. 10:52:21: video thread frame - [100%] [avg time: 0.933 ms] [children: 6.54%] [unaccounted: 93.5%]
  212. 10:52:21: | scene->Preprocess - [0.107%] [avg time: 0.001 ms]
  213. 10:52:21: | GPU download and conversion - [6.43%] [avg time: 0.06 ms] [children: 5.36%] [unaccounted: 1.07%]
  214. 10:52:21: | | flush - [4.18%] [avg time: 0.039 ms]
  215. 10:52:21: | | CopyResource - [0.965%] [avg time: 0.009 ms]
  216. 10:52:21: | | conversion to 4:2:0 - [0.214%] [avg time: 0.002 ms]
  217. 10:52:21: Convert444Threads - [100%] [avg time: 1.383 ms] [children: 99.6%] [unaccounted: 0.362%]
  218. 10:52:21: | Convert444toNV12 - [99.6%] [avg time: 1.378 ms]
  219. 10:52:21: encoder thread frame - [100%] [avg time: 1.195 ms] [children: 0%] [unaccounted: 100%]
  220. 10:52:21: | sending stuff out - [0%] [avg time: 0 ms]
  221. 10:52:21: ==============================================================
  222. 10:52:21:
  223. 10:52:21:
  224. 10:52:21: Profiler CPU results:
  225. 10:52:21:
  226. 10:52:21: ==============================================================
  227. 10:52:21: video thread frame - [cpu time: avg 0.367 ms, total 31.2 ms] [avg calls per frame: 1]
  228. 10:52:21: | scene->Preprocess - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
  229. 10:52:21: | GPU download and conversion - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
  230. 10:52:21: | | flush - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
  231. 10:52:21: | | CopyResource - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 0]
  232. 10:52:21: | | conversion to 4:2:0 - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 0]
  233. 10:52:21: Convert444Threads - [cpu time: avg 1.365 ms, total 109.2 ms] [avg calls per frame: 2]
  234. 10:52:21: | Convert444toNV12 - [cpu time: avg 1.365 ms, total 109.2 ms] [avg calls per frame: 2]
  235. 10:52:21: encoder thread frame - [cpu time: avg 1.2 ms, total 46.8 ms] [avg calls per frame: 1]
  236. 10:52:21: | sending stuff out - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
  237. 10:52:21: ==============================================================
  238. 10:52:21:
  239. 10:52:21: =====Stream End: 2014-04-06, 10:52:21=================================================
  240.  
  241.  
  242. Last game capture log:
  243. 2014-04-06, 10:51:16: we're booting up:
  244. 10:51:16: CaptureThread: attached to process Gw2.exe
  245. 10:51:16: D3D9 Present
  246. 10:51:16: DXGI Present
  247. 10:51:16: (half life scientist) everything.. seems to be in order
  248. 10:51:16: D3D9EndScene called
  249. 10:51:16: D3DPRESENT_PARAMETERS {
  250. 10:51:16: BackBufferWidth: 1904
  251. 10:51:16: BackBufferHeight: 1002
  252. 10:51:16: BackBufferFormat: D3DFMT_X8R8G8B8
  253. 10:51:16: BackBufferCount: 1
  254. 10:51:16: MultiSampleType: D3DMULTISAMPLE_NONE
  255. 10:51:16: MultiSampleQuality: 0
  256. 10:51:16: SwapEffect: D3DSWAPEFFECT_DISCARD
  257. 10:51:16: hDeviceWindow: 590450
  258. 10:51:16: Windowed: true
  259. 10:51:16: EnableAutoDepthStencil: true
  260. 10:51:16: AutoDepthStencilFormat: D3DFMT_D24S8
  261. 10:51:16: Flags: None
  262. 10:51:16: FullScreen_RefreshRateInHz: 0
  263. 10:51:16: PresentationInterval: 0
  264. 10:51:16: };
  265. 10:51:16: successfully set up d3d9 hooks
  266. 10:51:16: D3D9Present called
  267. 10:51:16: DoD3D9GPUHook: success
  268. 10:51:16: D3DSURFACE_DESC {
  269. 10:51:16: Format: D3DFMT_A8R8G8B8
  270. 10:51:16: Type: D3DRTYPE_SURFACE
  271. 10:51:16: Usage: D3DUSAGE_RENDERTARGET
  272. 10:51:16: Pool: D3DPOOL_DEFAULT
  273. 10:51:16: MultiSampleType: D3DMULTISAMPLE_NONE
  274. 10:51:16: MultiSampleQuality: 0
  275. 10:51:16: Width: 1120
  276. 10:51:16: Height: 976
  277. 10:51:16: };
  278. 10:51:16: successfully capturing d3d9 frames via GPU
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